#🧙┃mage
1 messages · Page 69 of 1
yea but , as i said today like 5 times, mike likes to contradict himself all the time
if u watch the video above, its from a completly different stream and something completly different was said
but it doesnt matter at the end of the game
if they dont fix their performance issues soon, this game will crash into the ground within few months
and they will never bring the playerbase back because poe2 on the horizon and diablo 4
the games already crashed into the ground
20k daily ish
for a live service game thats only been out two months
thats terrible
for context the last live service i played that fell off that hard was outriders
true, but it doesnt have to be 200 soonTM
Did you forget that new season came in PoE?
PoE and LE playerbase is basically 70-85% made of the same people
Okay and?
They are going to be on the same / similar release cycle if EHG keeps the cycle they ahve now goin
And if they cant retain people that then leave for PoE, that, again, just shows the game has issues
a good chunk of ppl that left for poe left poe after like 2 days cause the league sucked lmao
th is too
and they returned to this
and then left anyways
my neighbor and his entire guild quit poe for the rest of the league, so he is going back to wow in about 9 days...sadly he does not like LE
can rune of ascendancy create a monolith boss unique?
nop
ages i did not play POE, is it worth give it a run again ?
Is it a must to run cold fire cold for reowyns fortress as runemaster? Defensively seems like required
there're lots of ways to build defenses as a mage. reowyn's is one very good way but there are certainly others
the real question is, if you're a runemaster and you're planning to not use reowyn's frostguard, then you have to consider what else you'd rather be casting instead.
for me i'm a pyromaniac so it's aergon's greater fireball all the way, obviously
anyone know if hybird health or cold resist gives higher ward for frost shackles?
why would hybrid health give more ward with frostbite shackles?
i don't understand the question, cold res is literally converted to ward retention. hybrid health alone does nothing with frostbite shackles. hybrid health with low life build or twisted heart is good but personally i found stacking retention better with twisted heart builds than stacking hp.
i mean cold resist = ward retention cause frost bite shcakles
so 45% cold resist = 45% more ward retention
i tried they somehow similiar, my ward is like 8.7k vs 8.6k, i think cold resist gives more, but i might mistaken so i ask to make sure agian
i mean for legendary to put on my last steep shoes
im t hinking either put cold resist or hybird health
ops... i just notice this mage, was talking about rogue
my bad lol
yeah what the other guy said is entirely accurate; either you're using CFC for reowyn's or you might as well not even be playing RM lol
I tried not using reowyn once to test... Not very good result at all
Difference is gigantic
So much for build diversity lol
does timeline stability required remain the same as you move up in corruption ?
yea but you get a lot more per echo
hellooo, can anyone help me with runemaster build for 1-100 lvl?
i saw many builds on net, but most of them for end game build :/
i mean at 100 corruption i need lets say 500 stability, at 500 corruption still need 500 stability (or does the requried stability increase)
required amount doesn't change
but you get more stability per echo as you climb
to the point where if you wanted to, you could do like 3+ boss kills before you even reach the +4 oro node
The problem with the design of runic invo is that it's supposed to be rewarding to hit 1-3 other spells and then hit runic to do something big and it does nothing big
like aergon's fireball, i should be able to yeet 3 fireballs and then hit runic invocation to send aergon's and it should hit like a giant fireball should and also give me a buff to fireball or something
but it doesnt
thanks I think thats my issue. Game feels excessively grindy and takes forever to farm boss kills for uniques with LP
it becomes less grindy to do bosses
every echo i do at 500 i only need to generally do 8-11 echoes to do a boss
compared to at 200ish where i need to do like 12-15 per boss
thats still too much xD given you need the actual unique to drop and have decent LP but i guess thats the game!
my current issue w/ the unique and LP system
and lets not forget you need to right affix to go on the damn unique 😄
is that 0 LP items just shouldnt even exist
there's literally no point for them to exist
i dont even bother picking up 0 LP items after i have at least a full kit of what i need
it serves no other purpose than to be just dead items in the drop table to prevent other useful LP items from popping up
it'd be better to just power creep us by getting rid of 0 LP items and then they dont have to focus on balancing corruption
they can then just focus on balancing builds
how does turning every 0lp to 1lp relieve them of the need to balance corruption
changing everything up to 1 LP increases character power
it would naturally cause characters to scale since you have a lot more opportunities to roll 1 LP items to be useful to your build
they've already said how they feel characters overperforming at certain corruption is where they likely goofed up
i can factually tell you nothing would really change
i mean if 0lp items are useless, then are magic and rare items aswell. might remove those aswell from the drop table
they also need to make timeleiness all match in corruption
its horseshit running a billion echoes on a timeline u negelcted
i don't understand how you can factually say nothing would change.
honestly.
agreed
having the opp to roll int on almost every gear slot lets say
you get insane amount of bonus corruption, it is fine. what they need to change is making corruption climbing better for alts.
would LITERALLY and factually change the grounds of how fast you push corruption and how fast your character can scale into mid-end endgame
i mean 1lp is not hard to get anyway
i barely pick up 2lp of most things even
you might get there like, slightly faster
just filter out stuff that you dont need for your current specific build and you dont see that many drops.
btw im fine with them removing 0lp i suppose my brain decided to nit pick this part
😎
theres better way to just add lp option to lootfilter imo
ya that should def be there
0lp items can be still very useful for first timers and some rare uniques
Yeah it just
Idk man. 0 LP doesnt fit
Nothing about it makes sense
It just pollutes the loot table with bllsht
I mean there are definitely useful 0lp uniques but i agree
only red ring
lol
Yeah that “chase” is eliminated by playing MG and COF players have it the worst
COF’s rank where it gives more chances to get an LP item
Should just guarantee them 1 LP drops imo
If they dont wanna blanket get rid of 0 LPs
Depending on what changes they do for cycle 2 will depend on me bothering with it or not tbch
I feel like my chances at 1lp are like 75% on majority of things thh (cof)
Only massive problem for me with cof is r10 adding the expensive nodes essentially nerfing prophecies lmao. Followed by boss drops not included but thats about it rly
ravenous void too
what item is that
o damn i always throw away no LP item
how much th at item worth

you probably wouldn't have found a ravenous void if you weren't trying to get it, very rare
i ran 3 0lp uniques at 1700, so still useful. would be 4 if i could find ravenous void at 0lp
i just upgraded a shoes
14 upgrade only using 5 forging potential
crit crit crit crit
lol
Does snowballing convert the fire resistance to ice resistance scaling on Flame Rush?
i completed my item and still have 43 forging potential left...
found my only pair couple months into the game and took another couple months to realize how strong they were, i had them sitting in my stash for a good while.
i tried actively farming the boss for a good while and 150 glove ascendancies and nothing
accidentally accendancy'd my real gloves in the process which was fun also.
yeah, i've farmed the boss aswell, ascendance runes and all to hunt for 1lp ravy. no luck yet. and i have 4 red rings, 1 with 1lp that is cof-tagged.
i have 6 red rings. they are technically the same rarity right, except we can't brute force the gloves with prophs
(6 was actually 3 x 2)
i take it back, you can brute force the gloves, but not the boss drop part of it
i wonder if the majority of the gloves found are from the boss or random drop?
no idea, ravy is unique in that way that it is both a random drop and boss drop which always was quite confusing why it is that way.
yeah, is it the only item?
yes
game decided to troll also by having another glove in the boss loot table to keep jebaiting you also.
i guess need to ask mike about it sometime
yeah, good q. is there a defined drop rate for it as a boss drop?
https://www.lastepochtools.com/planner/AKDmarXQ
This build is kind of a work in progress. I feel like I am lacking Single Target damage, overall survivability is pretty strong and will skyrocket with Static Shell. I wanted to play a static charge/orb build, but my single target feels atrocious. Any way to improve it long term?
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (46) / Runemaster (6)
▸ Health: 809, Regen: 21/s
▸ Mana: 276, Regen: 11/s
▸ Ward Retention: 180%, Regen: 34/s
▸ Attributes: 0 Str / 0 Dex / 45 Int / 0 Att / 0 Vit
▸ Resistances: 88% / 85% / 104% / 60% / 0% / 18% / 12%
▸ EHP: 1,218 / 1,218 / 1,218 / 1,133 / 644 / 726 / 696
▸ Endurance: 20%, Threshold: 162
▸ Armor Mitigation: 24% (618)
▸ Crit Avoidance: 31%
▸ Lightning / Spell, Melee
▸ None
• Lightning Blast (22)
• Mana Strike (22)
• Static Orb (22)
• Static (22)
• Flame Ward (22)
it feels atrocious because you shouldnt be building like this to start.
well it is branded as "very rare", i dont think theres any other boss drop that is "very rare". twisted heart, strand of souls, frostbite shackles as an example are all "rare"
you have idol slots locked, skill points not allocated. and in general, sorc doesn't play this type of build.
he is lvl 59..
yeah ik
he should be focused on finishing the campaign
lol
and maybe just follow a lvling build
instead of trying to come up w/ something atm
das all
It's an alt that I got tired of frostclaw RM and wanted to play a sparkyboi
i finish campaign at lvl 70 or smth, i usually just go to monos around 20-30
ah
sometimes even later, on my warlock i havent done campaign at all and i'm at lvl 78 lol
yeah static i have only seen work one way; high crit chance using the nodes Critical mass and surge in the static tree
which means you need to be able to generate mana back quickly and have high crit which means playing mana strike and completely ditching orb imo
lb only procced thru static?
Yup
ehh, seems like it wants to be too many things at once imo. i'd either focus melee spark charge or spellcasting spark charge.
lb or mana strike
yeah for static mana strike is the only way to go
are there any bugs that make FC RM do what it does right now, or just overtuned?
because we have no other way to meaningfully gain mana outside of focus or mana strike
rm just overtuned.
frostclaw alone is fine imo
perma 30% dr from cfc is just ridiculous
its just overtuned
finally after 4 tries
It feels fun in concept, very akin to LB sorc from d4.
I was hoping to sustain orb through manastrike, but the damage just feels meaningless. Should I drop orb and just go LB?
I found a 4lp ladle, i feel like i should do something with it before the cycle is over
wow
what u going to put at 4th stat ?
fekk you already. @hollow arrow its not a brick
lmao
i bricked 4lp ladle on purpose because f that item
how is that even possible unless u make it untentional
well if you dont, ill take it lmfao. Could be good for future experiments
i have no idea, i dont even know anything about FC RM. i was thinking either HH pally or FC RM to use it. I'm cof unfortunately
ooooooooooooooooooooof
well, not really a brick but not optimal. double t6(cast speed t6, crit mult t5, chill t6, and shock t5)
drops a 4lp ladle as cof
sadge.
this was dropped and slammed pre 1.0
pre 1.0 drops / slams dont count : )
i have 4x 3lp ladles
.......
i have a 3lp also hehe, just one though
gets 4lp ladle, can't get t7 ward/sec gloves.
i don't really understand the mentality why ppl say cycle is the must when they dont even touch the arena lmao
legacy is not possible for newer players since COF sucks and tha market on legacy probably is dedge
many ppl prefer cof tbh
like i've seen insanely geared cof players. mg players are just lazy and rely on luck
when LE goes next cycle, wonder whats gonna happen. historically, everyone moves to the next cycle in all other games and legacy is ghost town. but maybe not here since there's no new content for cycle and most people dont play arena
i hope they keep cycle ladders only.
i want new content for legacy and i'm not the traditional type of arpg-player that enjoys starting over every few months.
they definitely need some sort of other leaderboard that's not arena.
corruption leaderboard, that would probably make even me play cycle because that would be much more fun to push than arena.
yeah. no reason to not have it. do they get asked that a lot on the dev streams?
no idea, i dont watch them. only check highlights on youtube.
yeah same. way too long otherwise
i only started watching those even when tonybing or whatever started doing recaps
i reckon they are just timing the first cycle to be not at the same time as d4 or poe which just happens to be closer to 4 months rather than 3
they timed the release perfectly. everyone jumped on
was it said somewhere the cycle will be 4 months?
yeah
most ppl are expecting the next cycle start at the end of may/early june so that would make it around 3 months.
they confirmed it on a dev stream
imma just be fine with the ironing stuff out
yeah nah. it's seeming like 4 months
the way i understood it, they've always said close to what we're used to in other games which is 3, but they never said 3, which insinuates 3-4 or 2-3 . it's obviously not 2-3
and then have a more "set" time for cycles
yeah im just merely saying if they stick to 4, this game wont really get off the ground correctlyt.
esp if they take forever to handle exploits like the gold dupe that completely fkd MG
they also took too long to bugfix gamebreaking bugs, and didn't even bother fixing the current ones which warrant a mid cycle fix
yep
what u guys think about mana spend as ward on chest slam? instead of crit multi, or it is overkill for defense
its useless
so take your frostclaw mana cost
multiply that by .75
and see if that is worth it to you
17 in 1 cast, how many frost claw we can cast in a sec
not a hot take, its true
There isnt a single live service on market that follows the seasonal foramt that has enough content for 3 4 months
hell most struggle to have enough content for 3
theres a chest with this as an implicit. If youre slamming for it, may as well jus tuse the exalt instead
nah the exalt aint good for FC
we need static shell
thinking about might be overkill
i rarely dies anyway since i use static
after testing it like 1 hours nonstop gameplay, on static im not dying once, on unstable i die like 5 times, kek
Next cycle the market is gonna grow fast lol
Since nobody will go CoF if they dont make changes
watching in MG when everybody gets tired of CoF and swaps over is hilarious
but wait... on shiver shell i tried lv 1 compared lv 3, thats like only 8 ward per cast
but my averaged ward at lvl 1 is 7-10k, when i put it lvl 3, i get like 8-14k
on monos
8 per cast shiver shell vs 17 per cast tier 5
Would anyone be able to explain to my why when I use my skills with runic invocation that for some reason I get fire cold cold instead of what I see in videos showing cold fire cold?. I have tried all the variations I can with skills and still can't seem to get the right order so I can't get the Reowyn's Frostguard invocation which lowers damage taken and raises freeze rate multi/ward etc.
skill bar placement
I didn't know that was a thing lol. So if I change where my skills are then it should work?
In your spell cast bar, put your fire spell 2nd
I think people will still go cof. There are way more cof than mg right now right?
Thanks ❤️ I appreciate it. Was doing my head in wondering why I couldn't get it to work lol
Noone with a brain went cof thinking it would be the optimal way to gear quickly
no, but the casuals dont really care that much and the casuals outweigh the min maxers
im like flamerush, runic, flame ward, snap freze, frost claw at right
I mean they are just 2 ways to play the game
If you wanna trade you will go mg
Ssf does cof
You are and forever will be gearing faster and getting better stuff on mg
Thanks everyone for the help. ❤️
lotta casuals went MG after a few days
the wild part was how unintuitive they made both factions
almost as if they wanted to farm CCUs and DAUs
just cuz failing slams on CoF is time consuming
that's true, i wasn't debating that. i still think there's more cof users than mg even if it's sh1t.
I am pretty green at this game, I found that helped me with getting the proper runes
my diablo habbit make me put flame rush on spacebar haha, easier
Lol I do the same
Hello, lf meteor viable build, if any1 has any.
depends on your opinion of viable.
Viable = 300 corr according to the devs, myself, and a buch of other people
if you want a meteor build for 1500+ sorry, dont think thats happenin
how to meteor:
Build big mana pool, spec into crit dmg and more mana cost for meteor, spam meteor, use focus to regen mana
there ya gi
go*
Thanks 🤣
lol
wich one should i use?
2lp has lower base rolls but 3 good affixes, t2 better base rolls
3 LP
LOL
mh is there anything better? everyone using ladle for fc
wrongwarp 
and just takes too much to do the same thing that ladle does
wrongwarp requires you to use tp and then you wont have Runic
or u manually cast RI
yeah i wanted to give them a try but cant drop more then 1lp so for now im ok
as i have said to @strange flicker many times;
If i wanted to stand and cast my abilities, i'd go play WoW
xD
hi yeba since u hear i wanna hear your opinion...... mana spent as ward 75% on static shell..... or usual light crit multi
also there good 3 LP laddle on bazzar, high stat for only 50m
affix? definitely light multi
yeah to slam into
mine currently has int + t5 armor but i rather t5 lightn multi there
then slam a t7 armor on strands
but meh
increase armor?
armor cdmg reduced
oh
i was thinking ahead maybe at 3000 corroption, mana spent gain as ward are more usefull, thats why i ask
Icic
I feel like this game works correctly up until 150 corruption
And then its just a total mess
The leveling and building process is so cool and then everything just starts breaking
Unless you pigeonhole yourself with super mechanics
wdym
corruption climbing is just simply craft better gear > push higher
its quite literally a arpg thing
i didnt mention gear at all
what i mean is that there is no real build diversity at true endgame
all the fun variants fall off quite early
Hey y'all, trying to make a build without following a guide. Going Crit runemaster. How should I go about building my defenses? Obviously I'm gonna cap resistances and try for Crit avoidance as well as cleanse ailments on potion use, but that's kinda all I know. How much life and/or ward should I target? Should I invest in both?
all the cool skills and synergies dont really matter if there are only one or two viable paths
might as well play d4
They all work until 5-600
lol "up until 150 corruption"
bro i can run any synegy scuffed build and hit 300
ure talking about "only one or two viable paths" when u say "works correctly up until 150 corruption"

i play mage and druid
Oh baby
theres plenty of druid builds that runs life and does decent to 500++
its only when pushing to 1k + that sets apart and makes ur "one or two viable path" true
i dont hang out in primalist channel but im pretty sure if they read what u say they gonna laugh

not that it matters
brother 150 is too low a bar u are setting
not that there arent builds viable after 150
It starts getting less diverse bc ppl just Google "best mage build"
it takes time to know what to gear/build a char such that you dont even need any guide, and at that point u can make any build work
lol
at least up till 500
if u are searching build guides u are only gonna see those few builds
if u like a skill maybe u can post the planner and get the primalist people to check it out lol
tho there do exists some skill that just are not supported well as much as others
ok so like is fireball anywhere near as viable as frost claw?
Even my fekkin disintegrate build pushes 800 and it's objectively one of mages weakest skills
Homie builds are viable if they can do 300
Per the devs themselves
🧐
and what is ur definition of viable
^
If we go by the devs, it's 300.
i assume he just searchs lastepoch / maxroll guides and see, for example no fireball builds going high corruption and assumes " not viable "
maybe
Maxtroll is terribad
cuz 150 is setting the bar TOO low
that fireball dude was melting stuff at 1200, that was cool.
by dev definition, this is 'broken'
🤣

game got insane lag in arena and i crashed LOL
W/e i got rank 1 RM for arena
dat gotta be the most boring content i done in this game
the patient
i try it to 100
and get really bored
and i just quit
its only for leader baord right
there no real reward other than that
yea p much useless for anything else
its just annoying cause u gotta do it for hours and since the game optimization is dog you'll end up lagging like hell eventually
hw many hours total

i kinda speedran it like 3 hrs? idk
or 4
shuda been able to get much higher doe, wat a great game 
snoozefest
Anyone else having issues with freys retreat and frost wall not triggering its passive skill tree effects with it equipped. Especially the pass through effects sch as haste, flame ward and mana gain etc. Made a bug report but not sure if the devs will respond to it.
Wow crazy amount of patient, what happen if u DC, I heard memory key bugged ?
Did anyone have issues making a spark charge build? I have a spellblade with spark charges, elemental burst chances and frost claw melee triggers and in big enough packs my game just freezes. It's the first time it's happened for me, every other build I've played I managed to keep the settings on very high with no issue, but this one has so many zappy effects that even on medium it struggles.
i had setting on low and combat i got like 15-30 fps haha
i think its game optimization alot of people suffering it too
i had a friend who had like 3090 vga, and still frezee sometimes mid game
out of combat is like 60-80
I have a 4080, and honestly I've had no issues until this build specifically, it's probably just too many effects going off at once, but there isn't even a setting to lower those, which I would enjoy
damn lol. what fps u got
on combat
average
Every other build, 80-90, this one, depending on pack size, can go from the usual 80-90 (usually when it's like a boss or a pack of 4 mobs) all the way down to 2-5 when it's like 20+ mobs
It basically turns into a powerpoint presentation
huh why so low, did u put it on very high?
I think it's just all the spark charges and frostclaw triggers happening all at once in big packs
I always played on very high with consistent 80-90, never had perfomance issues before
This build struggles even on medium, too many zappy effects I think
And I can't exactly toggle those, and if I remove too many triggers from my build the damage goes away
Already had to remove mana burst from mana strike, probably gonna have to remove zaps from enchant weapon
I don't think it's the amount of damage triggers, cause the server connection stays the same, unless those are done client side I dunno
A toggle for each skill to render or not render its effects would be a cool addition. I mean as long as you see and aim the main skill you kinda don't need all other effects to crowd the visual.
Honestly if I could turn off spark charge effects it would probably fix it
doesnt matter the game is not optimized
its not even spark charges
i get the same on both frostbite fc and lightning fc
Ok that does make me think it might be the amount of damage triggers
Which in fairness, are plenty in my build
as much as i hate moments i die due to screen pauses, 98% of the other time its playable
acceptable i guess
the optimisation is simply terrible
a game like this should run on old graphics card no problem
but even top end ones struggle
ive been running Lost Ark on max settings without a single fps drop ever no matter the amount of effects or enemies on the screen
and that game is actually heavy on the visuals
this is simply a joke
small indie company 10 people working from home
commendable
i do not have enough coke/addy in the world to let me do arena like that
Hi gents newbie just started almost 2 weeks ago.. Is mad alchemist's ladle only drops from Rune Prison?
yes only from the exiled mages
LMAO poe league just plauged w/ a turbo bug that they patched already
or farm? i guess
btw do u know how overlapping spark charges work? @safe grail
the dmg gets added together
idk what %
but a big portion
am tryina
add as much area increase as possible for nova
and then let em pop
so they overlap more
it's kind why sorc has the chain reaction build and why that is so effective
kinda wana test a t7 area on neck
cause each charge can apply a spark nova
and using area icons
and each nova can apply a charge
yea
lol
i think dass da play
sadly the nova helm sucks so kinda nogo, wud be nice if it wasnt so bad
but even without
i dont mean elemental nova
i mean literally
spark nova
from the sorc tree
there's a build that Redkatt came up w/
oh
where you can scale and use both lol
it's kinda dumb, but it results in a lot of flashy crits
and very likely has higher dmg potential than RM
i mean sorc in general
can have higher dmg than rm w arcane ascend
but rm has 10x the ward
LOL
esp w our lil trick
just allow no corpses in settings
corpses just linger forever
but ya am tryina see how much u can stack
sadly the idols that give are really bad outside of the grand glass idol
i already asked them to implement this, and the answer was a somewhat ´´yea we dont care´´
and that the dead bodies staying up for so long is a bug
like
just give me the option to turn them off completly
v true, but sorc i think can hit armor cap way easier tho. ward not as super required
maybe i should push my sorc up w/ FC a bit
i think thats sorcs biggest issue
if u can figure out the ward situation
i mean theres ways probably
Just don't get hit
but honestly cfc 30% dr isnt as big of a deal, u can elevate that w items
i do 6k corruption w/o cfc sometimes
4 the yolo
its just the ward issue
if they can mana to get 20k+ ward somehow
ward for sorcerer kind of scales with monster hp (not against bosses). more monsters, more hp = more ward
I can sustain 30k ward on sorcerer against bosses
monos maybe 60k?
everything just dies, and I am not at high corruption to test
with a group of 5+ monsters I generate 10k / second, as long as they live
prolly using invokers static touch
After a certain point, the game will catch up to you
more monsters = even more ward
at least that's what i'd be using
yeah, invoker rings
alongside strand
ah
should work with spark charges too
they chain react, just lower chance
rn am stacking area increase
but man
lose so much int

rn i can maintain about 40k in monos depending on how much damage i take
sometimes 50-60k
w some rm magic

without those rings
with those rings and ward on crit...
and chain reaction :
if only had that on sorcerer
hmm but those rings arnt bad then
i mean
if u run my build
w no movement and run teleport/focus for tele
and u run arcane ascend
cant u be tanky af
cause as long as u dont move ur mana is coveered
and u dont need more damage cause arcane makes up for it
wdym guys, these builds are only good for low 300´s

there is no 4 digit RM builds
🙂
fax
no nerfs needed in here
Lets all agree to test this in cycle 2 🙂
LOOL
dw
i'll leak somethin later for rm
but i dont want it gettin nuked
ex knows
we need some hidden tech for when they nuke frost claw

btw if u run unstable core as spark nova
get 1 cdr node maybe 2
and u can num pad auto cast nova from ur bar
for the proc
u only need it to be sub 2 sec
for the free boosted nova

he is talking about something different
do you num pad runic invocation?
razer gang
i only used it when i was playing some ice barrage to just spam it off cd
lol yee
i figure if i ever get yeeted for synapse, i just stop playing the game and request a refund
v simple
if they can't have good anti-cheat then they dont deserve my money lol
hmm movement speed seems getting slower
hi i have a question. is lighting blast passive affect the Passive skill arcane lighting?
i mean both have same icon/image kinda confusing x.x
that passive node is kinda nutty tho lol
Ahh thank you... another question do the Dragon breath passive effect disintegrate?
since that beam deal fire AND lighting damage...
i convert half my fire damage to lighting... trying make a fire/lighting mage xD
fireball*
it might
best thing you can do is try it and see if you get a buff or if the stats go up any on your sheet
sorry im still new to this game trying creat my own build and not wan copy a build
but ti confusing.. x.x idk wat ability proc which ability
well depending on your goals
is see mage with ice missiles all over the screen
there's a very high chance that whatever you build, will not go farther than say 200-300 corruption
multi shot ice barrage can go to atleast 800 corruption
good thing is that its pretty easy to swap around usually
yea
but still thank u 😄
yeh ofc.
I am hoping for a fix to wrongwarp teleport cooldown bug. So I can get free cast every 2 sec
or get teleport down to 1sec
lmao yoooo @strange flicker wrongwarp AA sorc
just let RNGesus
whisk you away
hahahaha
i mean it also tanks
so
beeg DR from just porting
but yeah mostly for bossing
it UNIRONICALLY would require MS on foot of the mountain
for more cast speed lmao
man whys glyph of domination so asssss
wish it had useful buffs
could run it for the area increase
and make it perma auto cast after every invocation
LOL
but this damn skill only buffs dots
big true

fk it we ball, let the RNGesus take the wheel
helo
whats the most imporntant stats for strand soul
mana spent, ward kill and ward retention? in order of importantance for frost claw, am i right?
Ward retention - ward per sec - mana spent. Ideally want all 3 to be good. Mana spent can be super good with tons of castspeed. Ladle with tons of Int.
is striks mele? or does it apply to spells to ?
like crit strikes
and strike multplyer?
It applies to spells too. Except damge over time stuff.
Crit multi also applies.
Spell crit chance is best for casters, rolls higher than generic crit chance.
Anyone know if lightning skill crit on idols affects spark charges?
That much I understood on the spell crit I was just curious because I was pushing corruption and I came across 76% crit strike chance and I wanted to know if it applied to your spell cringe stuff like that like all the crit chances and all that stuff so I was just making sure because you know strike doesn't specify anything because I'm a caster I don't strike anything The only thing I could think of is your spells strike but strike in my terms means melee so that's why I was asking to make sure and then it made me second-guess myself cuz I have 333% could strike multiplier so then I was like am I going in the wrong one and I don't see a spell multiplier like that so I was just trying to make sure and confirm before I totally trash to build cuz I would have got ticked off lol
Ty
I wasnt sure because it seemed like the bugged never late node did not affect spark charges.
I will say spark charge using it like with a frost Nova build I feel is one of the top tier builds I enjoy it a lot
I have about two of those idols on my idle slots I don't know if this stack does anyone know the lightning crit and the spark charge ones
Like the ones that have 300 mana if you have 300 Man out of a double that effect I'm wondering if those stack
What are everyone’s thoughts on 4th affix for a Ladle slam on a Frost Claw Runemaster? Shock, stun?
Can anyone confirm if Never Late is still bugged?
waht was the bug i do have that node
but i only put 1 in to it so i can get the next node
Some say it was silently fixed with last patch. Cant confirm tho.
waht was the bug for never late? that its perma up?
i dont see it like that so mite be fixed unless i need to go more in it
They fat f1ngered that one.
Sure they are hating life.
Skill issue
It looks like if you have 5 points in it, it never drops but I think it only affects the casted frost claw from my limited testing it looks like it does not affect the spark charge or nova.
bummer lol xD ok well rip hahah
Had no idea it was broken.. I just dropped a 2LP earlier. Excited to try it
Its just FC. And based on the wording it is the next skill you cast until you cast a different one (no quantity listed). So not a bug. Probably will end up as a streamer-driven nerf imo
is there anyone whos on right now that wants to help me really build my mage? kind of hard to find people
The wording does not suggest that it is supposed to be the next skill until you cast another different skill. Quantity does not need to be listed since it is using the word "next"
Correct, it doesn't suggest anything other than extra crit for a non-channeled ability. So its working within the confines of the verbiage. Streamers run out of content and need to find new stuff to call "broken" or "OP" in their Youtube titles, and simpletons run around repeating it until it gets nerfed. Happens in every ARPG. Its kinda funny actually
The skill is clearly supposed to give the increased crit for the first, singular ability cast after you use the travel skill. It gives more than that. It's a bug.
It absolutely is not clear. Which makes this a great opportunity for the devs to address the simpleton phenomenon in ARPGs by simply adding the clarifying verbiage that the buff will continue until you cast a different ability. That's all it's missing. Hopefully they get it right. In Blizzard's case they had fired so many people nobody knew how the items and abilities were originally supposed to work. So everytime a streamer called something "bugged" they didnt know the intent they just nerfed it so they could say they are "listening to the players" lol
k
does anyone have an updated plasma orb runemaster build? i got a 3lp reowyn so i wanted to make an alt for that
Nice!
guys i have 3k armor total in my chest, should i get another flat armor affix, or get increase armor affix, i think i only get percentages from blessing
Im contemplating making a spark charge fireball build, anyone have experience with it/think its a good idea?
yes. it works. it needs specific gear and it pushes like 600-800ish
I have liaths and enigma already, and static shell and ripping it
are you a sorc or RM?
Sorc
has any one tryed with the extra points to do lighting aura with flame ward? im doin f\c nova figure it would be extra deffence
what extra defense do u get from it?
useless outside of having a visual indicator for when flame ward is down assuming u run multiple charges
cold gives you some freeze rate to help lightning is just so you can use a different rune
cold actually gives a lot more, it gives 1k armor and 25% block which is insane and i would take it on any build over % dmg nodes
2 much point investment, you can never get all that without heavily losing the DR/ward retention
its gonna be between the armor vs 15-20% damage increase if you go lightning
also the block is perma 10% doesnt scale
i think if you're going frostbite/using shield its not bad, or if you dont have static shell/need the extra def
usually though you're better off getting more damage since you shouldnt be dying w flame ward on
well thats assuming ur not having to cfc automatically, then ur only choice is cold since fire sucks
help guys
just do the math, compare both affix in same level
Any of you got a build using the grand prism nova?
If you have that much Armor flat, something like a t7 armor% on chest will give you over 3k more extra Armor
You have to find what your flat armor value is. You do this by finding your % increase total on your gear and dividing by 1+ additive armor.
Then you can calc flat armor add with your additive increases vs base armor with increase additive %
Basically look at any skill nodes or talent tree for any additive % increase and also don't forget strength adds % armor aswell
Hi guys! I am looking to give a try to sorcerer! Any recommendations on a build that can beat most content? I am terrible making builds on my own lol 😓
Meteor is kind of class defining for the sorc, runemaster does most other things better
I dont like RM gameplay 😞 so I am trying to look for something fun with sorcerer. Currently using the maxroll guide for leveling, then might search for a black hole build or ice barrage, something different
Glacier might be fun too
but that is a can of worms thats hard to manage
I will check it out! Thanks!
Release / 1.0.6
Mage (21) / Sorcerer (56) / Runemaster (36)
▸ Health: 3,585, Regen: 20/s
▸ Mana: 219, Regen: 8/s
▸ Ward Retention: 316%, Regen: 61/s
▸ Attributes: 14 Str / 1 Dex / 64 Int / 1 Att / 1 Vit
▸ Resistances: 82% / 98% / 82% / 108% / 92% / 82% / 95%
▸ EHP: 6,658 / 6,658 / 6,658 / 5,186 / 4,661 / 4,661 / 4,661
▸ Endurance: 20%, Threshold: 717
▸ Armor Mitigation: 27% (1,259)
▸ Lightning, Fire / Spell, Melee
▸ None
• Lightning Blast (25)
• Flame Ward (21)
• Teleport (20)
• Mana Strike (21)
• Static Orb (22)
pretty straightforward build if youre looking to do everything in the game, its not gonna push 1k corruption or more but its fun and pretty strong
yeah my idea was that it helps with taking damage plus boosts twisted hearts ward gain
so focus is on getting resistances covered high hp and cast speed im usually sitting around 5-6k ward and i still am missing a decent amount of stuff here
also still debating on prism wraps lol want to test some things
Hey guys, does anyone know if the +damage from "Through Flames" from the Flame Ward tree works with Ignite? I know spell damage doesn't, but it mentions "damage to attacks and spells".
I am back to playing Lightning Fireball on sorcerer https://www.lastepochtools.com/planner/BGy0n1nA what to take as the last spec skill?
:white_check_mark: This character build is verified
Release / 1.0.6
Mage (20) / Sorcerer (55) / Runemaster (38)
▸ Health: 1,172, Regen: 20/s
▸ Mana: 273, Regen: 10/s
▸ Ward Retention: 504%, Regen: 62/s
▸ Attributes: 14 Str / 1 Dex / 107 Int / 1 Att / 7 Vit
▸ Resistances: 72% / 48% / 72% / 74% / 73% / 88% / 69%
▸ EHP: 1,636 / 1,327 / 1,636 / 1,729 / 1,528 / 1,559 / 1,463
▸ Endurance: 20%, Threshold: 234
▸ Armor Mitigation: 30% (1,427)
▸ Lightning, Fire / Spell
▸ None
• Fireball (24)
• Flame Ward (22)
• Meteor (21)
• Teleport (20)
Guess it will be AA or frost wall 🙂
probably aa
is brand of deception good for spark charge?
It adds Flat Dmg to both Spells and Attacks
Does nothing for Ignite.
But it does help Spell Dmg
Thank you, my friend!
i tried so hard to make lightning fb feel better than just using LB
and its just worse in everyway 😭
wellp. proof ward builds arent it chief https://www.reddit.com/r/LastEpoch/comments/1c5hkfk/theoretical_limit_updated_marksman_150000/

lol, and not even 1LP Omnis...yikes.
lmao
crap drops
but jeez 150000
with the current scaling for higher LP chances
seems like without huge diminishing returns it would be like 900-1k
2nd to last comment at bottom, about using hacks offline

this just proves the games huge potential for mods in full offline
do i have to fight julra on t4 to merge a powerfull item ? or it's the same as t1 ?
LOL
na thats just proof bugged builds needa be fixed

funny thing is i think 1 monolith mob would take him out faster than the shade cause of how its designed LOL
whats the point comparing anything to a bugged build?
DA is full of bugs and does hundreds times more dmg than it should depending on your setup
has a nice 100x multiplier 
also lmfao 150000 cor and he still drops 1lp ring 0 lp belt 0 lp omnis, just shows how bad the LP corruption bonus is
higher lvl of dungeon allows you to merge uniques with higher level requirement, you cant merge lvl 80 uniques in t1 dungeon
can you tell me if my unique at lvl 80 what tier to choose for that ?? and where i can find the tier requirement for gear levels info ?
its literally written on the tab where u put your key in and choose dungeon tier
lvl 80 is tier 4
Silly question: Star Wars fans, is it possible to use channeled Lightning Blast without saying/thinking "Powah, unlimited powah!!!" to yourself? 😁
💀
i think poison resist is most useless stat, tried it at 40 and 75, doesnt matter poison puddle still kills you in 1.5 - 2 sec
sounds like skill issue and that would be because poison puddle is DMG over time
Either cleanse it, or get the suffix that lets Armor mitigate DMG over time
Are there monster poison attack that don't do dot? Like normal poison attack
was thinking taking lv 2-3 sealed frailty, and remove my poison sealed
or laddle frailty is good enough allready, i have only 20% on laddle frailty
ladle good enough to keep up perma
but honestly capping resist isnt dat important
u just need decent amount cause its free reduction
i been trying to play without the mana efficiency frost claw idols
i just need abit more mana regen/ways to get mana sadly

cuda ran some next level degen idols
if only mental aegis node wasnt so dog on flameward tree, actually destroys ur mana and makes the regen node unusable
if only base mana regen wasn't so crap
Use the freezing skill instead of flameward for bosses cheese
Why, they can't move anyway, frostbite on top 
ukno yesterday i tried another arena
when i got to 1k my net dced before i clicked go next round

mental boomed me now arena is banned
i was thinking 64 poison resist 73 necro resist is good enough
my current setup with 2 x idol = crit chance lightning and increase lightning damage
or i can remove this 1 of this, since i put like 2 of them
and put idol to cap both poison and necro resist, but they gonna be overcapped....
ya for sure
am still rocking 61% poison/physical when my julra doesnt proc
LOL
overcapping is a complete waste generally and so dont bother losing a stat slot for something like 10 or 15% of a random resist
physical usually is the only one you kinda can, but i personally wouldnt
was wondering what kinda mobs / that do resistance shred, are there many on high corruption? im only 2.2k now
you completely ignore resist shred mobs
cause overcapping doesnt actually help you with that
the way it works is that your resist is actually 0 at max level when ur resist capped and any shred just puts it in the negative
70 resist vs 75 resist is like 5% less damage, or its difrent calculation
5% is kinda huge though, or is it.....
i mean not really
cause its a specific type
how often do you actually need that 5% against say a poison mob
and how often would that be the diff between dying or not
compared to say armor, which would help universally everywhere
i need more mana spent as ward to my collection to test it haha
mana spent isnt that amazing tbh
wouldnt take it over armor/crit dmg
LOL
another good stat is actually getting aegis when hit
if u pair a t5
w 1 idol for cast speed/aegis when hit
its like 20% chance to get it
not too bad to have
aegis on chest?
yea
for monos
would prob have okay uptime on the 25% DR
and its free, u lose a lil bit of damage for not getting crit damage but its w/e for monoliths u dont need that
u do gain cast speed so it makes up for it
and the 50% increased dmg is okayish though u do it for the DR
what i was tryina test earlier
which i think would work on sorc better
is dropping the 2x frost claw idols
going full on aegis chance when hit+ cast speed
and going nova area increase
LOL
would be insane cast speed/area increase for nova
but yeee requires some kinda mana sustain even with my setup that has insane mana values
sorc can do it though
how long is lightning aegis duration
wow thats a long time
twisted heart can drop it though
if u lose hp via twisted alot/not leech it
so it will drop often but u gain it often enough
what u mean
basically lets say ur spamming frost claw but ur not hitting anything
once u lose ur 20% or 25% of ur health
aegis drops
yea
but w 22% chance
u gain it pretty often anyways
its just between pulls can drop
was kinda hyped like 10 sec is long time..... and sounds broken, until u mention twisted heart
lol
ya
now imagine u get that chest
- like 4 different idols
now ur like 50% chance to proc it
22% with idol, i dont have any slot left, its 4 recentagle
have to drop mana efficiency
oh the tall one

why would u use shackles on frostclaw
frostbite enjoyers
imagine
oh
See when I was starting I wanted to play something okay but not broken to learn the game and everyone was telling me frostbite bad
LOOL
look i got baited too
I mean 300
i was told runemaster runic invocations are godly
piano class
now am holding 1 button
well we arnt all bugged
I honestly find that statement funny
Literally every trash build outside of forge guard can do 300
But it so slow
u can actually do it decently fast
casue dis game has
some busted items
like reen

and good old healing hands

its like how all the runemasters
arnt using any real runemaster skiulls
and just using the passives
kinda like dat

Why play paladin with extra steps tho
so u can feel special


Ah sh*, gtg to work
uhh the idol kinda expensive......

ya its exp LOL
thought its unpopular idol
exp?
its unpopular but the cast speed stat
makes it popular
or well
expensive
but u just needa focus on the aegis proc chance
any decent cast speed is fine
Cast speed -> damage for almost any spam build
shouldnt be that exp
eer atleast 18/19 and 7/7, i think bottom stats is must 7
oh wait nvm, its 3 bar, cant fit to idol slot
have to remove my mana effeciecy
u should be able to
u have a 3 bar on either left or right
