#๐งโmage
1 messages ยท Page 59 of 1
in the search bar
u can simply type int for example and it will highlight every stashtab that has an item with int on it, and also highlight all the int items
its up to you to keep it ordered
i have stash tab for each item type, for each item type for slams as well, as uniques etc
and well i don't think i ll do another char this cycle, maybe next cycle ๐
and yes, my stash will hopefully be empty in the new cycle so i can organize it better ๐
if u start a new cycle char, it will be empty
your current char and stash moves into legacy
u can still play it as normal, but MG will be separated from cycle into Legacy for example, u wont be able to play with someone from Cycle either for example
good, then i dont need to clean up my 10+ 1lp cinder songs
yeah meteor 'might' be doing more damage but it's ... it's hard to be sure but it feels a bit incosistent
casting them in a line was a bit more satisfying and reliable but then it's like - but ... I'm casting meteor
have them be cast automatically, I recommend ๐
oh?
harbringer ๐
oh high crit ... just keeps casting?
yup, my screen is completely on fire
you're mg?
I'll consider it. The belt I have now is good.
my gear sucks, you could probably get better for a couple 100k gold
Maybe I was doing merchants to try but I get impatient looking for stuff really fast
... with frost claw to crit?
i use fireball
0 cost
yeah
get mana from casting it after meteor (which is basically always)
i have a helmet that has like 40% chance of giving 20 mana when casting fireball
and then theres a ton of passives
but yeah, going negative mana is unavoidable ๐
its more a fun/meme build then a corruption pusher, so be warned ๐
does anyone know good frsot claw build
Its just to brainstorm, no idea how accurate the planner is but check the Meteor Damage of this build -> https://www.lastepochtools.com/planner/oY9m2Z2o
Release / 1.0.5
Mage (29) / Sorcerer (74) / Runemaster (10)
โธ Health: 906, Regen: 23/s
โธ Mana: 378, Regen: 16/s
โธ Ward Retention: 463%, Regen: 0/s
โธ Attributes: 1 Str / 1 Dex / 88 Int / 1 Att / 1 Vit
โธ Resistances: 126% / 16% / 16% / 0% / 0% / 1% / 1%
โธ EHP: 977 / 670 / 670 / 641 / 558 / 561 / 612
โธ Endurance: 20%, Threshold: 181
โธ Armor Mitigation: 15% (465)
โธ Fire / Spell
โธ Craterborn, Immolator's Oblation (40/40), Insight, Preparation, Arcane Ascendance
โข Meteor (25)
โข Arcane Ascendance (20)
โข Unstable Core
โข Ashes of Mortality
โข Ashes of Mortality
โข Immolator's Oblation
โข Calamity
โข The Confluence of Fate
โข Herkir's Vessel
โข Fiery Dragon Shoes
regarding the discussions we had earlier
I'm still learning the game
Haven't gotten that far
I kind of want to make a primalist but I feel like I'm trying to still figure out mage - watch they actually noticed a bunch of the side bars and totally rework them for the next cycle >.< end up just playing mages forever trying to solve the puzzle of "HUH" although I appreciate epoch tolls clarifying more of the mage stuff is on hit than I thought
same here, still new.. but you can tell that the build has drawbacks ๐
meteor damage is less than that but it's frustrating that the dps tooltip in game seems real low - but it's probably somewhere betwen the two
Although make meteor big is a good way to 'even' that out more so than blackhole
blackhole is just ... hmm
never played aroud with it
I really liked it with a real slow volcano orb but it very much a skill combo that required you to be in Danger zones
we don't talk about the red dwarf's black hole
holy fk. COF cooked for cycle 2 already.
that's a big F
gonna be another cycle of MG for me.
Damn. I am such a smeghead! I meant, Red Giant!
What's wrong with CF for next cycle?
Dev stream a question was asked about if prophs will affect boss drops and the answer was that there are currently no plans for that
Oh, well that means nothing though
just means they don't have any plans
Mike just mentioned a little while ago that they haven't looked at what changes (if any) they will make, so no plans tracks
yeah that just means that we likely will have the same MG and COF going into cycle 2
which is fine.
just means COF may end up at a disadvantage again
It just means they are going to have some design meeting about it
yeah of course CF will be at a disadvantage compared to trade, if that's all you care about then you'll always be MG
MG only has the advatange for me atm cause im playing alts
but eventually ill only want to play 1 toon really
I really wish Black Hole was better.
???
where
aintnoway
did Mike lie to me
they say they be cookin a revamp for both faction perks
Is Sorc a Mastery that needs the most help? It seems completely outdated.
lolz
The subclass? Yeah I think there is much consensus it's in a weird place.
I drastically prefer CoF because trading ruined PoE
leveling melee ignite spellblade currently
torch of the pontifex
Idk if i wana go for a % armor or added armor
tryina slam this 3 lp static shock
both
T7 % Armor on a chest goes hard
yeaa was thinkin mite go for that
just idk how it interacts with static shell effects
% should be better
probably
yolo
this slam better go through

Armor stacking works on anything
You just get flat % DMG mitigation the more armour you have
I have what, 35% DMG mitigation with 1800ish armor
yeah just not sure which gives more value with static shell/inferno
cause added armor
the value i get
is 3x the value it is
since i get 200% more armor
assuming % is same, should be better
No
That's an additive stat in that case
Isn't static shell based in light res
I don't remember
That yes
not increased armor %
Without the static shell?
yes
Then it doesn't matter at all
You don't need more armour
The diminishing returns start hard at 50%+mitigation
ya but i want dat 85 % 
its best value stat still for me
since its 3x the value
What build
health is useless outside of for twisted heart
You going Dex mitigation wrongwarp?
i mean
am doing 4.5k+ corruption so
more armor better
also to help with dot mitigation
Okay , call the police on this guy, clearly abusing something
Don't you need something stupid like 10k Armor for 85%
okay i got an insanely banger exalt for this slam
You literally need t7 Armor on all items to hit that
3x ur armor on sheet
well i think armor>res unless ur res is rly bad
in general
but my res are mostly capped
I mean just 0 res full armor
If you just ignore 85% of DMG by default
doesnt work on all dmg
or well not as effective
elemental u can reduce up to 58% or so i think
dot i can reduce by around 47% or so
with necklace another 20%
so p tanky
its okay my brain is perma off frostclawing 
cycle 2 will nuke enigma from existence calling it rn btw
mayb ei'll try the fireball variant at high corruption later
but idk what skills to take to dump alota mana
f its not super perfect i missed the extra flameward
but double armor
Mite be still worth using over
gives me 1k armor before static shell
so dass like 3k

now do i bother gettin an extra ward via tree or yolo 1 ward gaming
Find me t7 spell slinger sceptre with t7 cast speed, and 4LP frozen Ire, and I will forfeit all mortal possessions to you

Ok ok fine, just T7 spellslinger T5 cast and 3LP, but must be perfect slam with freezerate
๐
what mortal possessions do u have for offer ๐ง
I don't see how but some leagues had some weirdness over the larger scope the problem for poe was me was time investment ... and still having it come down to map generation, I went ahead one time and put in the recommended time and I did not get the league items completed. It still came down to rng - that wasn't the market, I got much closer because of the market because I could buy the targetted content but it still came down to rng for league goals.
does getting it to drop for COF cound?
๐
It's not league specific, it's fundamental. Chris wilson has already talked about how item drop rates are balanced around a player trade economy (which is why they are so horrendously low). They refuse to implement various QoL features because of trading. SSF is a challenge mode where many builds aren't realistically playable because the items needed to enable them are so rare.
At least last epoch understands this dichotomy and gives us big buffs in the form of CoF for solo only.
Also it has unmatched build diversity but punishes you for trying to respec (orbs of regret are not cheap)
Maybe PoE 2 won't be such a massive waste of potential, but until then I am dedicated to last epoch instead.
think my spellblade is gonna actually happen how i want it
still going for the mana one?
before release i was hearing about some
negative mana spellblade playstyle
w focus and mana blade
but no idea how it works
naw i assume they take the super right side
of focus
maybe some kinda ward conversion
no idea
yeah no clue
@radiant vessel you recall anything like this?
I mean I think they've mostly implemted those changes already. But I digress. We're a bit off topic. Apologies.
I don't play POE anymore though I have a few friends who do
I put 900 hours into it trying to like it (let's be honest 500 of those are in path of building because experimenting in-game is so punishing) and eventually just couldn't justify the frustration.
It is rather telling that when I am experimenting with stuff in last epoch I can easily do it ingame
well foey
this cast on cast layering in sorceror is just mana death
yeah technically my play time is 1785 hours but yeah no idea how much of that was alt-tabbed or waiting to log in. ๐
yeah
Is **scattered **on black hole bugged?
apparently it is wow
oh no nm I see singulary cancels it >.<
i'm smarty
alirght lets see if we slam this 3lp fate
gl
got a t7 spell crit, crit multi and shred neck
but 4th is poison
wonder if i should wait and try to get one with fraility as 4th
rip failed anyways
crit, shred, poison
multi, shred, poison*
f
fate prices are going back down tho like they were before
so should be easy to slam a 3lp later on
Last epoch crafting is so much better than PoE it's unreal
for one it's usable without a third party site
okay yeah the numbers on meteor seem high but even using casting in a line it's just ..
Hello there - i have a question related to the runemaster.
Flame Rush - Breath of Fire
When you hit an enemy with fireball while in a flame rushโฆโ. How can you hit an enemy with a fireball while in a flame rush? fireball is pretty quick
slightly inconsistent - the stun stacking is nice though
it's ... it's unfun to try
lmao
I believe it's meant to be a way to push like cast fireball at further away targets ...
but then flame dash only goes far if you have mana ...
you can also have things that cast fireball ... and you can make flame rush go ... slower
so ...
I mean you can do it, does it get you gains? I didn't think so. Although I think I underappreciate fireball because I've played too much poe. Maybe a way to make fireballs go slow or home?
Mmm ok i see - not super easy to trigger then - i am not sure i found a way to cast fireball at a slower speed
my fire wall is triggering fireball as well but it is quite fast
Bit sad, fireball with the unique is pretty cool, add to this you can multiply them and it can autotarget
yeah
phew finally +3 frostclaw to twisted heart lp1, hardwork rewarded
this is off topic but in reality poe is balanced so that every uber boss in the game is beatable in ssf, and even under hard mode constraints like ruthless/hc/gauntlet
build diversity is actually pretty strong considering that
some find it more fun to not have trivial encounters, some like blasting
It's not really about difficulty since there are plenty of strong ssf builds that don't need any uniques.
Last Epoch at least has CoF vs MG
Just failed my 3lp Spoon, sheeeett
in poe if you play a trade league you don't even have to interact with the crafting systems at all
i think that trivializes the game to an extent
if you play ssf, you have to play the entire game usually to get a well rounded char
i get what you're saying about some builds being unplayable in ssf
People don't want to engage with the crafting system because it's needlessly complex and barely usable without third party tools. Everything is balanced around trading even though they refuse to modernize it with an auction house.
but on the flipside there are builds that only get played in ssf
or are better in that environment at least
I mean nothing is really better in SSF
It is purely a challenge mode because I think GGG is just outright spiteful to anyone who disagrees with their current design principles
which is why a self-contained SSF option with increased drop rates has been refused
and it took years and years for them to add stacked currency drops because "the economy will die!"
(it didn't)
to be fair its possible to juice maps enough to basically deterministically farm even headhunter/mageblood now so ssf not having drop bonuses is not that big a deal
ideally i would like to see /players X for ssf personally
so you can get a drop bonus but not not without difficulty increase
PoE needs a circle of fortune equivalent I think
last epoch is pretty much just better as a solo player
in modern poe even ssf you have an abundance of items in endgame
its not strictly necessary for that game
I miss playing with friends like old times in D3
I would not particularly agree as someone who has played other ARPGs, PoE loot drops are anemic for their value. Don't get me started on the fact that you need to farm respec points and won't even have enough for one max level tree reset by the end of the campaign. Last Epoch has boss-specific drops, but they're all fairly reasonable rates. Most endgame PoE bosses drop crap 90% of the time because they couldn't sustain a player economy otherwise.
and stuff like diablo 3 looks downright generous in comparison
Legendary Potential is a really good system since it allows you to get build-defining uniques much more plentifully without losing out on endgame farm value
we probably shouldn't discuss too much more in here, but recent poe leagues have let you juice maps enough even in ssf to target farm t1/t0 uniques, or craft near perfect rares from scratch
I did a little bit of that in this game buuuut now my friends are all uh... Democrats. I guess? I don't buy into the satire. It's not that funny to me.
frostclaw best for runemaster this cycle? or hydrahedron?
anything but hydra
wasnt hydra the best before?
ah gotcha i just started right before 1.0 so fair enuff never made it that high
now its pretty bad
frost claw/lightning blast/plasma orb/some disintegrate builds/spark charge fireballs/frostbite or crit cold frostclaw are probably ur realistic choices
the frost claw variants, both frostbite/spark charge/crit cold are probably the best
oof that video they did about cycle 2
didnt say anything about buffing cof which sucks
like getting more boss drops
was hoping they would buff it or at least make it better for targeted farming
i just hope they make higher corr abit more worthwhile
some dude tested the corruption scaling w cof drops and didnt seem to make much of a diff
or atleast make favor matter more
that way higher corruption atleast has big value for taht
rip
cause MG favor after a point is completely useless currency
yeah i'd like them to do something with it
cause after you have everything whats the point lmao
i mean i would rather they completely rework mg around favor focused
more so than gold
but ig the traders will hate it
yeah would be nice if they could do that but traders would hate it
would have to give more rewards for favor as well, something to work torwards getting a shitton of favor for
well apparently u dont even need the extra flameward charge if u got enough cdr

feels much tankier w the double armor on chest
guess rng blessed me
how much cdr do you think for non charge flame ward
or do you mean extra charge from chest, and not node
ya i dont use either 1
well my flameward rn is 7.5 sec cd
when julra procs its 7
lasts about 4.1 sec
im not far behind with 80%
yea u just need enough base tankyness
but i do have that t6 belt, so prolly could hit 100 with t7
to take some hits
ye i'll have to check it out and see what i could add/change
theres some problematic mobs that require it but am sure at lower corr u can p much
perma tank everything without
if u got static/inferno rolling
yeah
if my maths isnt scuffed and dis works the way it says
i should be at like 11.4k armor with static/inferno
thats almost 79% dmg reduction from phy 55 from non phy
nice
rn am running damage increase/ward retention for flameward
but if u arnt running manual invocation, u can probably take armor
is the perk that gives you the chance to get 20 mana when casting fireball or runebolt only on one helmet, or is that a perk I can find on any armor for mage?
only helm
is there a way with CoF to just get that specific perk? or is it hard to get
<@&1161418687471956101>
Quick question - using Flame Rush, I sometimes seem to hit some "invisible" walls that just stops the skill. It's most obvious with fighting the corpse dragon. Is there something I'm doing wrong or is it just a quirk of the skill?
I think it's just lag or something
theres also the bug u cancel early but it bugs and teles you max distance still/max channel
w/o showing animation
eh
even though meteor can sometimes really clean up the other times it's back to clunky feeling of progression
It's VERY underwhelming, hardly works as a traversal skill even if you try to just use it that way... it can sometimes get you out of mobs but 'large' enemy types also cause you to detonate the flame rush.
Whats better for blessing , frailty on hit, or armor
armor unless u have 0 sources of frailty
It used to be super buggy in the halls map or w/e it's called
Seems like they fixed some of it
Worst place to use it though is ritual lake
Get stuck in the hills lmao
The "problem"(it might not even be that) with Sorc is how awfully simple it is. And the amount of glass cannon too. Rune just feels like a modern take on Sorc.
Not that Sorc is bad(it isn't), but awfully simple. Really needs a touch up. And more than a FG or the like. Sorc > Shmn > MM > FG should be the order for updates.
Also, where is "extra radius" for Black Hole? You don't tend to notice the actual, small damage radius with "sucky sucky" cold BH(because the pull radius is large), but try the fire BH. It really needs like +100% AoE. I mean, it's a (mini)boss deleter, so it don't, but why not?
Also, regarding the "burn to the crisp" node. Red Giants aren't actually that hot. Blue(and White) Giants are. Just a very technical fyi.
Yeah, it's just a visuals matching damage type thing, I think they've said they would've just made BH a fire skill if they had thought about it more back then
Honestly, 50+ stacks of Ignite suit the White+ Giants much better. And I would like a mini star(orb?) to appear as opposed to yellow vs purple(or whatever) swirls.
Think I make a great build for sorcerers, will test it out over the next couple of days and share with yall
Focus (trasversal and mana regen), frost claw, ligthing blast, flame ward and arcane ascension
Dragorats dagger and usual frostclaw stuff from RM
Looked good on early corr, will see how it goes
Well, it's simple. Meteor for AoE, Red Giant(with meteor spam) for Single Target. Can also be Ltng Meteor + Static.
Defense is the problem.
Tried it with meteor last night, but didnt quite like it
Due to mana costs and stuff
any thing frostclaw is always good
hey guys hopes u all doing well need to get rank 8 in merchant guild so needed fovar to buy suff join me dm now
i do enjoy the irony of someone who has professional booster in their info constantly looking to get boosted by high corr people.
Hey guys, I beat all the monoliths and when I went to the center area to unlock empowered monos nothing happens, is there a workaround ?
yes you need to do an echo
and it should solve
Thanks
did that solve it for you?
Inclined to agree. Clown emoji imminent
spell damage doesnt improve ignite damage right only fire/elemental damage ?
ignite inherits the scaling of whatever is inflicting it
so if its being inflicted by a skill that scales off int, it sclae soff itn
int*
Yes!
dope!
so frost claw inflicting Ignite it will scale from fire, spell and int
I would assume so yes
@safe grail
confirm
i wanna kno im not misremembering kain
It should, yes
No
Ignite isn't a spell.
Always look at the tags. Direct scaling for ignite is from fire, elemental, dot and ele dot affixes
Pls refer here #๐งโmage message
Question I like an older build that was a static orb/lightning blast build. A lot of the builds I see aren't on fragment and are on prism wraps. I want to make a similar build but incorporate fragment and spark charge nodes to get more damage in. Should I be using gloves with the missing health per second to ward on top of twisted heart? And prism wraps has quite a bit of leech but I've seen people say they aren't good, any help would be great
how do you see ignite tags ingame?
Pls refer to my linked msg
Wrong
Ok. Good luck
The skill that inflicts it
Inherits the modifiers
Straight from kainโs mouth lol. Refer to my linked msg
Have fun giving out misinformation
You are factually incorrect. Do not arghue with info given to us directly from a developer.
From a dev lmao
I'm likely to believe a dev over someone just guessing ๐
He's talking about skill nodes that increase damage that do not specify hit. Jfc.
Y'all are idiots
Wrong again
Idk why I even try to come back to this crap server.
someone is aggy
โSkills inherit damage modifiers from the skill that inflicts them, including increased damage from attributesโ
Increased dmg from attributes is literally affixes on gear
Nah, just tired of dumning Kruger running rampant.
So idk what to tell you lol
he was very obviously referring to skills
Nice attempt at trying to come up with an intelligent insult
If a skills dmg is amplified by attributes and applies ignite, it inherits those modifiers.
End of discussion lol
tell you what i'll test it
Yes, I said int scales applied dot from int skills. Spell damage affixes do not unless the ailment has the spell tag. Which ignite does not. It's not that hard
I love the bold and unabashed level of assumed intelligence from people who have been around for a month lol. It's classic
Y'all have fun now ya hear
What if a node says "hit damage"? Does that affect ignite?
that purple role really boosts folks' confidence huh
And i love edgelords that think any knowledge prior to 1.0 means jack diddly post 1.0 ๐
Loooooots of crap changed
Lots fo stuff wwe didnt even know about in beta got found out in full release.
Did how skill tags work get changed?
Lots of stuff the devs have come forward and told us since full release.
Did ailment application rules get changed?
I don't care about pedantry but ignite doesn't scale with things that require a spell tag no matter which way you cut it.
"Damage with spells" and stuff like that? sure. "Spell damage"? Does not affect ailments without a spell tag.
You don't.
quality
IT can and will, Depending on uniques and interactions with skills.
Cause it's not a skill.
Thankfully, we have LETools.
https://www.lastepochtools.com/ailments/ignite
There is only one way to be sure how something works, test it ๐
For example, my disintegrate with ingvars causes ignite to inherit the 2000% extra damage i have
result is 30k ish ticks for ignite.
trying now, proving somewhat difficult to test given the randomness of the ignite dmg im seeing
โ
It doesn't?
Hits are excluded
Oh I see it now, I misread the affix.
It says disin deals more damage, not more spell damage.
Kzb was asking a legit question
Okay good, my ailment information is true.
"Disintegrate deals more damage equal to your spell crit chance"
of course it works on ignite because it doesn't specify it only applies to the spell component.
if it said "more spell damage" instead it would not work.
So you are comparing ingvars, which is a unique item with a unique interaction that hooks in your crit chance into more damage for disintegrate (which isn't an ignite dot inherently) as an argument for ignite benefiting from spell damage affixes? How does that work exactly?
doesnt show tags :/
Oh. I get why you're using Kain's line. You're misunderstanding it.
It takes the effects sure, but it doesn't GAIN the spell tag.
See that "DoT"? That IS the tag.
check out some of Warlock's ailments for an example of ailments that do have the spell tag
Tags and stat sharing/scaling are so terribly explained in this game;
Glad we have an MTX store tho!
And since the universal rule of "Damage type scales all of that damage type tag or not" applies, it results in Fire and DoT being the effective 'tags'
People actually use that? (MTX)
Probably
For how vocal they like to be about LE having info easily accessible that really isn't always the case yes. And indeed it's better than other ARPG's
Not that any of that has to do with MTX whatsoever, because that's different teams working on different things.
I just personally think EHG planned a bit too big for their britches to start
and that caused some issues
Some youtube I forgot the name of described the entire ARPG genre as having inconsistent mechanics, weird and overly complicated messes of systems and lots and lots of bugs, thats the one of the core concepts. Then the players get to try figure it all out ๐
that youtubers an idiot
this only really started becoming an issue in arpgs around the time diablo 3 came out
Most prior to that era all had relatively simplistic systems
Must...resist responding to stupid....
I played a lot of Diablo 2 when it came out, was pretty straightforward, game was about killing horders of monsters and hoping for that rare drop
but there was some other types of rpgs back then with way too complicated systems.
yep, pretty much all there was to it. The stats were nice and simple to grasp and understand, and the overall game was simple enough that a 10 year old couldve played it
anarchy online...
plenty of other rpgs not in the style of diablo had complication at the time tho
suuuuper complication
another simplistic one was titan quest
remember titan quest?
I dont remember when PoE came out
I thought POE was dead, until I bought Diablo 4, and everyone was talking about POE
No it is
Like actually
What you were seeing, was all the people that had played and no longer played
which has been a huuuuuge number over the years
unfort for PoE tho, its pretty dead
its up huge rn cause i think new league just hit?
it averages bvetween 10-20k about a month or two into a league
when was last epoch released openly first time?
I hate to correct you, but SteamDB says that in two months into a season, avg player count is 30k, LE's current player count.
Close enough, and still something i classify as dead
Dropped 19th fed
Good news! LE is dead! (32k recent peak)
I mean it has kindof died off yes
Oh, then I can't answer that. (2-3 years ago?)
He was asking LE's
it sbeen about 5 years since you could grab the EA copy off steam
somewhere around there
2018/2019 or so
Steam history says I bought it a year ago ๐
Memory is that bad..
Also says I bought Grim Dawn, can't remember playing that
Path of exile is still going strong. They also have their own pc client
Might not be a mainstream game but they have a very dedicated playerbase
you arent that far off, grim dawn is not exactly what you'd call "dynamic"
Steam says I played Grim Dawn for 19 hours. Can't have been good, if don't remember it
or maybe I was drunk ๐
and left the game running
Is that a mage ability?
am an arch wizard at this point 

Is frost claw frostbite still viable for 2k+corruption?
p sure u can do 4k+ w it if u spec it right
if they end up nuking spark charge for w/e reason
and not target frost claw mana
frostbite will prob just become the best
its already basically as good at the super high end, just not as good at mid corruption where mobs die 2 fast
https://www.youtube.com/watch?v=9bM_u_wDWms @safe grail
ty sir
just replace fireball with cold lightning blast w passive
and spam frost wall the fire version more
ah an ultrawide enjoyer such as myself. based.
yeah
lmao ex
but basically my loop is trying to get 2-3 frost wall casts between teleport

weirdchamp peoplel mao
Release / 1.0.5
None
โธ Health: 906, Regen: 20/s
โธ Mana: 105, Regen: 8/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 3 Str / 1 Dex / 1 Int / 2 Att / 1 Vit
โธ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
โธ EHP: 544 / 544 / 544 / 544 / 544 / 548 / 548
โธ Endurance: 20%, Threshold: 181
โธ None
None
None
my ele nova tree is diff too now
went for more damage
can get some decent bump like
150% more damage from it
i'll check it out ๐
LOL
didnt load lmao
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (21) / Sorcerer (25) / Runemaster (67)
โธ Health: 1,190, Regen: 20/s
โธ Mana: 265, Regen: 9/s
โธ Ward Retention: 823%, Regen: 76/s
โธ Attributes: 23 Str / 20 Dex / 183 Int / 10 Att / 10 Vit
โธ Resistances: 74% / 76% / 74% / 54% / 61% / 114% / 52%
โธ EHP: 1,978 / 2,188 / 2,156 / 2,390 / 1,754 / 2,008 / 1,779
โธ Endurance: 41%, Threshold: 238
โธ Dodge Chance: 3% (80)
โธ Armor Mitigation: 52% (3,340)
โธ Lightning, Cold, Fire / Spell
โธ None
โข Snap Freeze (21)
โข Elemental Nova (24)
โข Runic Invocation (22)
โข Frost Claw (22)
โข Flame Ward (22)
โข Boneclamor Barbute
โข Static Shell
โข Mad Alchemist's Ladle
โข Fragment of the Enigma
โข Strands of Souls
โข Foot of the Mountain
โข Julra's Stardial
โข Julra's Stardial
โข The Confluence of Fate
โข Twisted Heart of Uhkeiros
are you just sending w/e invo comes up if yo udont need frostguard?
ayyyyy nice, went barbute
usually lighting balls or any of the lightning ones from fire/light
the main thing is
ur 3 runes
u wana have a fire 1/rotate them and not keep em all lightning
cause each rune change
that isnt same
yeah
lowers ur runic invo cd
its prob around
sub 1.5sec cd
and ur non frostguards are just added benefits, since most of these runics are hit/proc ward stuff/pull mobs/do some damage/proc shock and stuff
esp taht fireball taht leaks out all those lil lightning balls
LOL
and u can recast frostwalls cause basically
all those nodes that require a x seconds before they take effect
are instant when u recast with the half mana node
so u can insta stun/insta gain ward on recasts
u can usually get 2 recasts per wall w the mana reduction
so can 2x cc/2x ward after the initial cast
other than that just try to maintain mana and tele to frostwalls to reduce the costs of runic invos/keep frenzy up
oh and tag any elites w frost walls for the brand
also that runeword inferno node in passive tree is insanely busted
should be able to have basically 100% uptime w frostwall spam
perma 30% more armor that gets added to ur static shell
word word. okay. i need to grind out some bobs and bits still gear wise
even w/ never late, i dont have enough crit chance on my gear quite yet
ye
am p sure
my int alone
should give me 100%
am overcapped since i run t7 spell crit on necklace
but doesnt matter since am assuming neverlate is getting fixed sooner or later assuming they know about it
LOL
figured prolly around cycle 2 they fix it
since they seem to be fixing just actual broken bugs
this one doesn't make RM as high dmg as lightning marksman, dread shade builds
lol
i mean it basically only affects heavily at lower gear
yeah
but ya if u need more crit, prob pump more points into never late early
assuming u have decent int, it should cap out p easily
i think u only need 305 spell crit to cap it assuming neverlate is 8/8
dass basically 102 int
If my friend joins my monolith, does he get my blessing or does he need to hsve is own blessing unlocked ?
needs to have his own
whats the price for maxed IDOL stat on both lightnig crit chance and max mana and armor, like both stats maxed 100%
all 3 are max rolls?
hundreds of millions lmfao
or armor and mana are max?
hi guys or grls)) need help? how to get passive skill tree points back? ty
to me&
?
yes
No worries, last epoch is quite nice for this, there's no real consequence behind respeccing
Just costs some gold lmao
If i cast frost claw with mana strike do i still have a chance to cast elemental nova? The skill doesnโt say it has to be a direct cast of frost claw so Iโm assuming it could work
yeah
Does a spellblade build with it already exist?
I wasnโt able to find one with nova as well
4 skills + flame ward and i can do unspec teleport and snap freeze
you'd use 4 skills + enchant weapon
cause you need procs
it looks like bikespokes did one version of it
Do I really need enchant weapon?
Oh it adds more procs of fc?
yeah. the way drag's claw works is chance to cast LB on Frost claw crit, which means you need to proc frost claw thru macuahutil
I really wish we could have more then 5 skills โน๏ธ
so you have effectively;
a 30% chance to cast FC which has a 30-47% chance to cast on crit, a LB
How ecatly is never late bugged? ๐
What if i try and add as much crit as possible in the build instead?
it's not about the crit
it's about the fact that you have to proc FC by way of a melee skill
so your proc chance will go up considerably based on your attack speed
Yeah Kween, you def need Enchant weapon, it gives you 50% melee aspeed with just one of the nodes
getting rid of enchant weapon is just saying "hey i dont need 50% more to cast an FC on mana strike"
Also some other stuff
Mh
i also do not recommend playing nova in the build anyway
So maybe itโs not that great, sadge
since SB is fairly weak defensively.
the build we are talking about can be done better as RM anyway.
like you can get most of the nodes you need from the SB passive tree as RM mastery
I mean Iโm just looking for fun builds, pushing corruption got real boring real fast
I have a question about Red Giant. Does "Scorching" node give only RG's Fire damage 75% pen or to Ignite's as well?
If not, what are some good options to buff Ignite?
it distinctly says "Black hole's damage over time"
there are none really. ignite kind of sucks
Unless you stack it ridiculously like RG does. Then it don't suck. Not at all.
Yeah I know the rm build but i wanted to ditch fc on rm
this is also dependent on what corruption. if it's anything sub like 300ish, it doesnt really matter.
Does the game begin at 300C? I am tired of this line of thought.
This "line of thought" is unfortunately where the devs consider a build viable.
Builds that can do 300c+ are considered healthy builds.
so the line of thought in this scenario is:
I want to do a black hole build and it cannot do 300c, ergo, the devs should buff Black Hole
it works to our advantage just as much as it is annoying lmao
Well, the grind to 300C is too much. And, tbh, I wouldn't put a lot of stock into what Mike says. Almost everything he says is two or even three sided ; very diplomatic. Very legalese.
So, who knows what he really meant with that sentence.
if grinding to 300 is too much then this prob isnt the game for u
And you know me and my needs better than I know them myself? This is what happens when you put the bar too high: RAMPANT ELITISM.
Doing the same thing over and over is not a game, itโs just boring, thatโs why they changing it next cycle
Exactly. And it's exactly why I say 300C is too far. That is very ambitious for like 90% of players.
welcome to arpg
Especially given the lack of build variety in a game where you can do so many amazing things
I gave up at 500 on every monolith since i got bored and am now just leveling alts and trying to find fun builds lol
Maybe this game is not for you? ๐
Next cycle is gonna change a lot of things at least thatโs what they said, for now Iโm just learning stuff for mage since Iโm fairly new
Yeah i mean, until another dev comes out and says something different from mike, or corrects mike's stance (which none have) then all we can go off of is that builds up to 300 dont matter too much
but also inclined to agree here lmao. if this is too much then idk.
๐คท๐พโโ๏ธ
I think 300 sounds about right from my own experience using various skill setups, some barely work at 100, many work fine at 300. Very few works above 500
yeah that sounds right
an unoptimized self made giga scuff build will have trouble for sure

the issue is some builds have items that aid them way too hard
and some are left to eat dust
tbh its just the skills themselves
who looked at enigma and thought, yeah this is balanced

needs some serious buffs imo

lets hope they focus all the hate on spark charge
maybe 1000% dmg increase would make it 500cor viable
so our lil brother frostbite can enjoy stomping cycle 2
๐ค
I asked for a change/fix to spark charge, make it inherit scaling stats and modifiers from procing skill ๐
Since it is so weak right now
lets hope they add that Unbrick uniques dungeon on cycle 2
so i can push the build to nonsensical limits
how near is cycle 2 anyway
2months ish
Not too much as in hard but too much as repetitive i think, the fix could be less monos and more bossess with a little dungeons here and there, like the ratio of mobbing and bossing should be fixed
where at?
dev stream
4 months sounds good to me imo
and that they hadnt settled
Maybe he meant that 300C is the end point? And not the balance point? Who knows.
i mean from what i seen from clips
no he literally said 300c is the point where they consider a build viable.
why make it inifnite if 300c is meant to be the end point
all arpg ends up with repetitive dungeons
they consider anything doing 4 digit corruption as op
its the core of the game
look , as with any game with many players playing it
and that anything pushing into 4-digit corr, is likely where they will look to make some balance changes
No, he did not. He said much more.
if they nerf one thing
people will find something else to abuse
plain and simple
lemme find the clip. pls hold.
Why does Burn "suck"?
it doesnt?
Ofc everything is repetitive, both monoliths and dungeons but if you make little changes they can be fun
just need very specific set up to make it work
Ex said it does.
Like i said more bossing would make it better
i did in fact say ignite sucks.
no matter the changes, it always ends up with being repetitive
this is a correct recollection.
yep
Ex is correct
lol
Specific like?
you will never feel the "unique" or "fun" once u start running it the 100 times or 1000+
specific like, if u dont have these exact items ALL TOGETHER AT ONCE
u will deal negative dmg
they just need to add more suprise mechanics u know like
entering a mono and instantly getting 3 spires to fire at you
and get 1 shot
nothing more fun than that
waiting for pinnacle bosses clown fiesta 
ignite just offers no additional modifiers and lasts 2.5 seconds
After a while but Iโm sure more players would last a lot longer
whereas frostbite offers a nice addon and makes it turbo viable
damn definitely didn't sound like it didn't already happened to me
No additional modifiers. Explain.
like there 2 stat, all max, capped
๐ญ
all ignite does is burn dmg over 2.5 seconds and can be elongated
frostbite has the same dot but also can freeze
am p sure half my mono deaths is me not checking the mod and getting 1 shot before i use a single skill

where it's literally more useful in every scenario up to like 800 corr.
100% lmfao
scaling ignite damage str8 up blows
yeah and then a new batch of you will sprout up saying "new things" boring etc but really its just the core of arpg, stronger mobs each level etc
speed running monos to suddenly get one tapped by some skeleton
it having no secondary effect, blows
Eh. I am starting to think that Corruption and Empowered Monoliths are an abusive mechanic.
and in order to make ignite even remotely better, you need to play like... FC Ignite which means you can just play a totally different and better build that scales
the thing is about the increased rarity is
that all it does is increase ur chance for an exalt and drop more items
there being 2 diffs of monos and 2 sets of blessings is turbo bad.
the chance of LP increase is so miniscule it doesnt matter
Beyond bad.
FC?
and enhanced only feel good once im 300+ deep then the stability increases alot each run
frostclaw
Things that will just inherently make this game so much better (esp w/ their design philo being a mastery = class)
-1 set of monos and blessings
-corruption appropriately scaled
-not needing to do campaign over and over for alts
Damn. Some people just know how to play OP garbage. Don't know how to have fun.
Cool, but hopefully the bunch of you will move to another arpg by then xD
oh for sure if there is a better one
besides people were saying from the start frostbite is bad build
K counter point;
I tried to play Fireball ignite. It sucked ass. I then explored how to make fireball work
and i landed on fireball 50% converted to lightning to apply spark charges
ask @full bluff he further crafted the build to work in 600
but str8 up the OP thing rn is lightning
people were hurr durr plasma orb and hydradreon
next cycle surely fire gets love
can't wait and then mage goes in the trash
because we have zero defensive capabilities in our tree
that aren't ward related
ill go play some trash build to have fun
lmfao
falconer doing 10k corruption solo instakilling shade with 2 buttons? i sleep
ward op? REAL SH**
LOL
They need to fix RM FC garbage not to do a sweeping change to Ward. Also, look at Cleaver etc.
yeah they already said sweeping change to ward is inc lmao
this guy hates FC
mostly going to be aimed at builds yeeting out 60k ward in their sleep
That's clearly not intended.
yea but i can only get 30k tryharding with perfect set up
please leave my build alone
go fix broken BS like warlocks and falconers
it's not that it is isn't intended, they are just gonna fk up whatever dumbass formula they put in
and it'll break ward for everything beyond like 20k
my sentinel at lvl80 with 30k ward ๐
Ah yes, he did mention that formula is about to change.
yeah idea is that ward decay is more heavily impactful at that like 60-100k range
Even 20k is too much, let's be real. Everything above 10k(and I'm generous here) is too much.
yeah well
until we have more defensive capabilities in our tree
Agreed.
mage should be allowed to push up to 40-50k w/ heavy gear investment
which is how it is rn
Yeah, but only Mage and perhaps Acolyte. Everyone else can fk off.
That's how I would approach it.
I hope blackhole and meteor get's some love next season, i'm boreed to cast novas
And making alts it's such a pain in the ass
fk i talk about cycle 2 cope here and i forgor to do my gacha grinds, i got 4 mins till reset
Black Hole(Red Giant) is very good at burning bosses. Meteor is just kinda uncomfortable to use.
๐
g
cha
i have too much money
okay you win
๐
I should've known.
You do exude that vibe, that energy.
i do few boss and stop, no more fun but i'm bored atm
I won't say what kind of energy that is, figure it out.
Back to my questions: Poison has +% Psn dmg and Burn has ... +% Ele DoT? Will that +% Ele DoT influence BH's damage as well?
400pings in euw west, gg.
the ele dot dmg will only influence things w/ a Dot tag
so
iirc
black hol
ehas a dot tag ye?
Yes. This is beyond stupid. It really needs +% damage. With what does it scale?
looks like BH scales w/
ele tags
Specific ele tags
Ele/Regular DoT
Area Dmg
Int
I meant, Ignite.
if it is applied by a skill, it'll scale w/ most of the dmg mods applied to the skill itself
otherwise, it'll only scale w/ Ele/Reg dot, Ele/Fire dmg
If it scales with the skill, why don't it inherit Fire Pen from Scorching?
the fire pen from scorching applies to BHs dmg
Would be enough imo. And the cost is 5 points, that is more than fair.
not the dmg from ignite
Make it inherit it.
so in this scenario you have 2 things happening:
BH doing DoT
BH applying ignite which does DoT
BH doing DoT inherits the fire pen because it is doing DoT
the ignite dmg ticking away due to ignite stacks is NOT BHs dmg
I have an idea. Why don't it just cause (Frost)Burn and let's skip these ridiculous details.
actually a bit odd that BH is a cold based DoT skill w/ no frostbite nodes lmao
It also don't have +% Area btw.
Correct
But that does NOTHING for Red Giant.
And then you become fully aware of its real "area" of effect.
It goes in the same group of "wtf" effects like Forge Strike being able to summon ONLY ONE weapon on its own(and at like 50% chance lol).
Very, very much.
And I am afraid that once they get to Mastery rebalance, they are goint to overdo it.
Releasing with classes like: Rune, Falco, Pala or Lock wasn't a very smart thing to do.
So, to recap. For Ignite, what am I looking for? +% DoT, +% Fire and ... ?
if you are just scaling ignite (outside of a skill) then it'll be dot (reg or ele) and then fire dmg (specific or ele dmg)
don't use increased elemental damage unless you have to. It has the worst ranges for rolling at each tier.
elemental dot has the best because it's most specific, but plain elemental has the worst, because it's least specific
After 380h i can say ggwpm cya next season guys โค๏ธ
so im safe?
you were always safe from ward balancing lil dis user
edited for clarity hehexd
also i mean
i do have the ability to stack 20-20k
15-20*
it just requires alot of work and min maxxing
HONESTLY the fact ive managed to put together a viable push capable build for dis still baffles me
like...
800 corr with disintegrate is Wild
my fkn 3 LP enigma whiffed the 2nd prefix
im getting really fed up w/ trying to slam.
f
Fair enough, thank you.
wait for that unrbick dungeon
Hello there - i have a question related to the mage/runemaster.
Flame Rush - Breath of Fire
When you hit an enemy with fireball while in a flame rushโฆโ. How can you hit an enemy with a fireball while in a flame rush? fireball is pretty quick
Try my luck again as i already asked yesterday ๐ Maybe someone made a build that i could check and understand how to make it work
anyone knows what to put on reyowyn fortress p4 plasma orb build?
probably the standard cast speed t7/crit multi/lightning pen
i have lightn pen tier 7
but crit multi lowest role only 68% and cast speed 48%
yea not worth
why do i need cast speed t7? tho
t7 cast is double that
95% cast speed or sumthin
its p important stat in general for RM
cast speed is More effectiveness from your spell
it's even better than More damage. It's also more ward, and more of anything else the spell does
okay thx]
is there a way to autopick shards ?
sadly no
the one trick experts don't want to tell you
Since you can't stack duration of the Orbs anyhow as we don't have that feature in LE, Cast speed means more orbs > more dmg
e okay thx for the explination
