#🧙┃mage
1 messages · Page 47 of 1
3LP snowdrifts too, like yeah ok, 0.0027 whatever, you will eventually luck out
But 3LP boss drop nearing the integer numbers , kekW
whats drop rate on 3lp frost
0.016% for 3lp
I mean 2LP
0.016 ain't as bad as I thought ngl
lmao
Oh thought it's 3lP for that
I mean look, as long as it's not integer numbers, it's possible
Statistically speaking, 1 in a what is it, Milion? With this people playing on various corruption boosts too? Doable
1 in a trillion or more, nah bro never gonna drop
I remember dropping my first 4LP, being happy even if it was crap, and I look at the chance and it was like 4%
And I was like, bruh, half of my build is more rare with 1LP what is this 😂
The trash fire bow
I need to find t7 armor% chest, with Armor flat, to get back up the Armor number, since I swapped my belt to the GG one, I lost like 700 Armor from it and 12% DMG mitigation, I was like, yeah ward stronk, but you can feel the difference
Lightning dam and +level to flame Ward erased mage weavers will.. vendor?
Ey, im new to runemaster, and i was going through different frost claw builds, and there are 3 uniques options that I dont fully understand the decision on.
Why is unstable core used? It says "directly cast" and we dont really ever directly cast elemental nova, so wouldnt an exalted, or a better unique be useful?
In terms of boots, I see blood of the exile used pretty much everywhere and these I really dont understand what they bring to the table, specially with foot of the mountain existing.
And I can understand using prismatic gaze for damage? But wouldnt crest of unity be a better option with +4 on nova and making it tri element?
These are not "complaints" but genuine questions
Crest of unity is 1: bugged and 2: you don't actually use the Nova itself for dmg
You use it to apply spark charge
Ye
As for unstable core, it's the mana and spell DMG as well as +1 to spells that's why people use it, if you don't need the +1 cos you have something like omnis, it's totally possible to drop the Armor all together but why do that
I saw the build he migjt be referencing
Oh i've been using it, what is the bug? Is is not applying the buffs to it it says it is?
Omnis objectively brings nothing to the table in terms of dps so it's better to just get +1 on the armor
I do hope you can try to play runemaster honestly, my head hurt trying to play it
It's making nova costs much more mana that it should, and as I said, you don't use nova for the dmg
The extra nodes are pretty much worthless
oh the mana would help hit 300 mana right? For some of the idols
Yes
Blood of the exile I don't know what they even do so I cant explain the process behind those
Im only lvl86 and got to 317 mana, Im still trying to find rings to make my damage higher
Release / 1.0.1
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,114, Regen: 24/s
▸ Mana: 280, Regen: 15/s
▸ Ward Retention: 650%, Regen: 58/s
▸ Attributes: 29 Str / 16 Dex / 156 Int / 6 Att / 10 Vit
▸ Resistances: 76% / 70% / 76% / 78% / 66% / 62% / 70%
▸ EHP: 2,091 / 1,991 / 2,091 / 2,381 / 1,774 / 1,712 / 1,833
▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 3% (94)
▸ Armor Mitigation: 44% (2,543)
▸ Fire, Cold, Lightning / Spell
▸ None
• Runic Invocation (25)
• Frost Claw (27)
• Flame Ward (22)
• Elemental Nova (25)
• Flame Rush (22)
New Broken Runemaster Endgame Build! Melts 2200+ Corruption & 40K+ Ward Mega Tank! by Mattjestic MultiGaming
I'm aboe to throw links here no?
prob just for the +12 int? idk
This is what I used
Its for int
All the other stats are useless
mountain gives +8 and inifnite mana for bosses tho
Movement speed
You'll need to move around tho
30% is a crazy number, basically free t7 move speed
Its better to move fast than run like a turtle
^
yeah agreed honestly, gonna give them a try I have a random lp1 around
I learned that the hard way
You won't understand until you try, once I got that move speed slapped on my snowdrifts I never looked back
Even on boots that would be more dps
So now i carry T5 MS
It felt so damn slow to move around
I'm coming from dive bomb rogue, trust me I miss the movement speed too hahahahah
Teleporting makes moving easier, but boots make the difference
Haste from traversal skill is a strong stat too
Yeah, I found a T5 max roll speed T5 max roll haste t7 amror t7 health boots yesterday
Comfy, di you know what unique wand would be better than cindersong?
So now I'm looking for new snowdrifts for slam
Won't settle for anything but 3LP(or4)
0.027 for 3LP,
😂
I don't know what build U use
Cindersong is generally a bad wand
Unless you're playing fireclaw
I'm going off that and Im generally killing my braincells trying to get the gear
Oof you're a rune?
Can't help, all I can try and tell you to get is Calamity helmet, and uh, the belt that gives +1 meteor
Yea I'm RM
I have calamity helm but that held back my damage by A LOT
Its still not enough numbers to easy clear lvl90
There is 1 fire set ring that's imo a better option to the build
But as I said I'm no sorc
Which ring?
Necroing this a bit; it depends on your gear and build. I went into early monos at level 36 with the right gear and was fine blasting levels the whole time
The most OP items in early spellblades gearset os 2x Humming Bees
goddamn. Ok that took too many tries, rematch with squid god was rough
Just so many ways to get stunned into 2 hit death
- bonk *
I don't have a long range enough build to just stand on the stairs and finish it quickly, so I was doing 1/2 my real dps the whole fight
Missing my 2 main uniques still as well
@steady sierra i can throw on my gear on my sorc in a bit and show you how i’d build it
Fireball sorc? Similar to the build i linked?
Yes. I have a sorc and a fair bit of fire gear
Sure. Just for general points though, maxroll is considered okay to follow for leveling but beyond that you wanna find stuff elsewhere like youtube and LE tools
I like what I'm doing, but it feels like a looooooong wait between upgrades already and I'm only 72
Desire to take my pile of uniques and use them on other characters is growing
I still have no idea what homebrew youre doing lol
I pushed onward and level 80 zone is easy again, it was only Lagon the Sequel that was hard
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (20) / Sorcerer (12) / Runemaster (54)
▸ Health: 1,159, Regen: 18/s
▸ Mana: 234, Regen: 13/s
▸ Ward Retention: 240%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 65 Int / 1 Att / 12 Vit
▸ Resistances: 75% / 107% / 113% / 68% / 66% / 64% / 65%
▸ EHP: 1,421 / 1,421 / 1,421 / 1,402 / 1,301 / 1,272 / 1,283
▸ Endurance: 20%, Threshold: 255
▸ Armor Mitigation: 17% (379)
▸ Cold, Fire, Lightning / Spell, DoT
▸ None
• Flame Rush (20)
• Frost Wall (20)
• Runic Invocation (20)
• Lightning Blast (20)
• Glacier (20)
@safe grail I just reimported it for you
I need my offhand that casts Blizzard with Frost Wall and the boots
Also just.. better gear all around
yeah there's too much going on there to comment on lol
Glacier to give myself Rime buff for 6 seconds / stun things, Frost Wall to do damage / control / shoot more cold Lightning Blasts, cold Flame Rush with cold Brand and casts Invocation / shreds cold res, LB I self cast to fill runes / save mana when necessary
Runic Invocation doesn't need manually cast unless I want to use it as a proper teleport effect
The problem with Squidward is that I have a LOT of dps tied to Flame Rush and it was dangerous to use it on cooldown against him
While in the L80 map I just cast Frost Wall -> Flame Rush past it and explode, everything dies
Also probably would have helped against Lagon if I had 3rd explosion in Glacier enabled, but mana issues until my gear is better
I spend 30~ mana per second while pumping and only regen 13
Well this is the furthest I've ever been so I guess I'm just taking it as far as I can
ah okay that makes sense
I know it will be a lot stronger with those 2 uniques I'm missing 😦
Bro is playing D&D without the PHB or DMG. 

Bro has 156 INT, but the builder says he's only getting 450% spell crit from Calculated Destruction. Shouldn't he be getting 156*3=468? Is the builder wrong or am I tweaking. I've noticed this on other builds too
Also, things get more significant figures on the builder. Like crit values in game are whole numbers, but the builder shows 2 decimal spots. I wish the game showed you. Kinda awkward trying to decide if someone is selling a 3.50% crit Dragorath's or a 4.00% because they both show 4% in game.
shouldnt lightning blast chains back to enemy if it chains from enemy to you, gives you buffs? i tested it on dummy and it chains just enemy to me, it should chain right back if you have more than 1 chain, right?
Frustrating, I'm getting so many uniques for Necro and any class but Mage 😛
I've actually found 5 uniques for Acolyte and Rogue skills each, and only 4 that are Mage specific
4 that are Primalist and 4 that are Sentinel
LB only chains to enemies once AFAIK. It doesn't "bounce" back. Imagine it forming a link (or chain) but never looping back.
for a lightning spell, lets say lightning blast, 50% spell damage increase and 50% lightning damage increase are one and the same?
@sturdy summit I'm still at it, haven't changed the build and beat Squidward Round 2
makes sense but it should bounce back from you to enemy, for example if there is just one enemy, and you got 4 chains on LB, logically it should go enemy-you-enemy-you 🙂 but it would be OP i guess
Looks like the calculator doesn't take into account the 6 INT from Mental Catalysis. So you get 18% decreased crit chance and 24% decreased INT scaling damage on the calculator
Finally got Snowdrift 😮
Now I just need my offhand
Ok but seriously what is up with invisible enemies? Can I fix this with a reinstall or something?
can try verifying yeah
aight i might've cooked up something spicy w/ this fireball meteor build lmao
If you can’t get 350c, you’re wrong
that'll be at least the goal
i dont even have emp monos yet on my fkn sorc lmfao
and missing 9 levels is kinda big too
that's 72% more crit multi
RIP another 3 LP Cinder
gdi
i just need one of these to hit cast speed lol
FIANLLY
after like 4x 3 LP Cinders
Only 4 more monoliths left
then the real game begins
I don't super duper understand why they gave bosses inflated hp and just made them super sponges when everything else dies in .2 seconds in maps
to give you something of a wall
but also your build probably won't scale much further than what you're already doing
I heard someone complain that the game nerfs your damage to normalize it against bosses so you literally can't finish them quickly no matter how high your dps is, is that true?
I don't know if that is what is happening or if the boss just has as much HP as an entire arena worth of enemies
I feel like spamming Flame Rush on cooldown to get a frenzy buff for 2 seconds is a DPS loss for me
I need LP4 Steps
that sounds very reasonable
Chance is technically greater than 0%
yo i just made the most sick armor wtf.
https://imgur.com/QWWjSsS
this thing is fkn cracked holy hell
hot damn
yeah thing is kinda nuts tbch
That's pretty good. I'll check if I have any T7 fireball armor when I get home tonight for your build
appreciate that
im just yoloing this since @steady sierra was asking some stuff earlier
and like
I feel like it should be pretty cheap on the market since few are going fire build
i wanted to see how i can build up a fire ball build
You might be able to pick up some LP4 fire uniques cheap
so 4 LP Cinder is
expensive
im fairly confident a 4 LP Calamity wouldn't be expensive either
2 LP bute w/ the lowest int and dex rolls of my life
fk
Might go back to my Spellblade with the uniques and what I've learned after this peaks
Is there anything about the monoliths that carries over between characters?
nothing.
Whew. What a grind
idk if the catch-up mechanic applies for empowered monos across toons either
kinda confused about some damage calculation: spark charge is an ailment and a spell as well?
I guess it’s like a spell that applies an ailment like a time bomb
which is a hit and crits and is affected by crit multi
Yea
and is double dipping on intelligence if you have fragment of the enigma (% damage increase and flat damage increase)
The damage portion is a hit, but applying the ailment doesn’t count
double dipping as in it scales 4% with int but also its flat damage is increased
it's a spell w/ tags
The part that actually deals damage is just a spell, but the thing that procs the spell (and the thing that your skills can apply) is an ailment that just also happens to have the same name.
The spark charge ailment does not transfer any stats from the skill that applies it to the spark charge spell that it casts, unlike normal procs. Ailment effect (seen in skill trees as spark charge deals X% more damage) is all that matters from the applying skill.
That's most skills embedded with skill trees. They all have the Int scale if you hold down alt. Not sure I'd call that double dipping
Most skills don't scale quadratically with attributes, spark charge does
with the item ofc
you lost me a bit there
Alright Mage team, I've got a decent (hopefully) problem that needs help solving.
Utilizing Calvern's sceptre with Frag. of Enigma. What are some ways I can maintain a healthy level of Mana BUT NOT actually hitting full mana while spamming FC? Currently I'm at
Mana Regen: 11
FC cost: 14 (with foot of Mountain boots)
Nova Cost: 0
Def need to see this in other characters. Its awesome
Usually when you proc a skill with another skill or apply an ailment, all stats are passed down from the skill you used. So like fireball has a node that gives it 7% more damage per point, that damage also applies to ignites inflicted by fireball.
I have no idea what item you are talking about unfortunately.
However, FC's mana issues are almost entirely solved by ensuring you are specced right
oooooooooh didnt know that! but it still gets my bonus spelldamage and lightning damage?
we won't be able to help you unless you import your build and link it here
There's a calculator online, but its actually pretty easy to balance if you read the tree.
I think he means culnivars claim
Yeah, so since Spark Charge is cast directly from the player, it gets its own stats calculated at the time it's procced bassed on whatever your stats are at that moment
Lol.. damn wrong name. This^^
Yeah dont use that item w/ FC
But I want to try and make it work.. right now I'm out damaging LB version by atleast 4x
LB does less dmg than FC until scaled correctly, so yeah.
The problem w/ the sceptre is, you will always regen to 100% out of combat
which means you will get into combat w/ 0 mana
oh uuuuum ok I was thinking about burst windows with julra rings but maybe on these 4seconds I dont have as many spark charges on the enemy
My current issue is OOM while in combat.. I'm refilling my mana too fast ..
Yeah that's why that item won't work w/ FC
How does culnivars claim interract with fractured crown? Does it just drain the mana?
you mean the drain from culnivars?
You'd die so fast...
yea, since you can't have ward with fractured crown does it still drain the mana?
But I like the thought. Ima try it lol
I'd suspect so. Culnviar's just says it converts to ward when you hit 100%
so it'd just drain you to 0
But yeah, by and large, Culnivar's is not an item to use w/ FC at all. It will cause more harm than good.
Just get more speed
I mean, I do but its not "guaranteed" that you'll have x ammount of spark charges on the boss at that 4second window
LB pops spark charges on hit if you spec it that way, which helps keep stuff in small windows like that and flame ward
LB? * aw hell naw *
but yeah, otherwise it's not super important probably unless you are really trying to hyperoptimize
just hit more, and you have more spark charges
Usually when you use a traversal skill, you are in a safe position to keep attacking for 4+ second unless you completely goofed
I have 2 godly julras with 16int and lightning damage and 2 1lp atlarias( A LOT OF PROPHECIES LATER) with mismatch of stats and im wondering if the damage boost from 2 julras is worth it or if I should mix em or if I should go 2 atlarias for the sheer defense boost
Just use Oceareon with Int slam. Does about the same DPS with no traversal skill requirement
I'd probably just use red rings tbh, unless you are hurting for damage
what? how
You can calculate it if you want. Do a set with Julras. 3x stats with 1/3 weight, then regular stats with 2/3 weight. And add together. Then do it again with Oceareon
Or, just be silly and for for dual invokers for that ward on hit lol
Since neither rings affect your speed (I don't think), you just need to see what the per hit damage is and not dps
You didn't even need to know your base since that's not changing either
Just anything that scales with int, then your spell/lightning increased damage
never liked the 4sec buff and 12sec cd on julra rings
rather use ocearons
or just exalt rings like a poor peasant
the int alone is 28ish on average compared to 10 int of red ring
wait, I goofed, 5 int per red ring
thats a lot of int dif
which is a lot of spark charge added and increased damage and a lot of ward retention
I'm not talking about red ring vs Julra. I'm taking Oceareon vs Julra
oooooh oh oh ok ok I see
Red ring got that move speed though
red ring is godly in helping also balance dem resistances
I run 1 red and 1 Julra, but I just inspired myself to run the damage comparison calculations vs Oceareon
brain is fried atm, do tell
I'll let you know when I do it. Going to a parent teacher conference
But it'll depend on your build
i'd imagine julra is better burst but oceareon better sustained dps
So my results will be different from yours
Oceareon gonna be better at a certain level of investment just because it's multiplicative, but idk where the line is
The line is 10% multiplicative damage 😛
20 no?
ah, mb
surely I'll manage to slam int on it despair
Blessings may be my least favorite grind in LE. 100-300 corruption in Black Sun and haven't seen a single crit multi blessing.
have you tried burning sage at the height of the full moon
Keep seeing the same blessings, so paranoid I just reset the whole game >.<
I'll do sage if I reach 400 corruption.
Yeahhh it took me like 15 boss runs in the same monolith to hit spell damage leeched as health
And then I reset it for crit multi
Get an LP4 for guaranteed slam
Ez
true and right
noice
hmmmm time to check AH
how did "slam" become the popularized term
PoE i think? Slamming exalts 😄
Sounds better than the slap
or smush
Skills embedded in other skills have their own stat support. Just hold down Alt when you mouse over it in the Elemental Nova tree. Scaling tags are lightening/spell/area/int
I'd 100% believe this.
Wait so what about skills that proc from other skills? Do the nodes from frost claw somehow affect my nova that is procced by it?
how can you tell when you freeze enemies?
They stop, and turn blue
Does the mage passive which gives ward when health drops below 70% give one shot immunity or will the mage die if the damage is over health+ward gained from passive?
You will die if the hit brings you to 0 health, the passive's ward gain comes after the hit that procs it so that doesn't help at all. There is no reliable one-shot immunity mechanic in this game as far as I know.
Any link to updated RM frostclaw FB without the +3/4 relic?
i heard that paypaling a HH-support paladin is a very reliable one-shot immunity 😂
hmm maybe its my graphics settings but hard to tell if its stun or freeze
stun usually has this cartoon style yellow circle star thingy
ah whole time assumed both stun and freeze had the swirly, ty
just hard to tell when Shatter Strike executes
nah i swear freeze does the same thing, just pressing snap freeze its always a swirly if they're cc'd
The elemental nova classic, turned into a speed farm build: 2 sec cooldown teleport + elemental novas + chain reaction + quick ring
chain reaction?
Spark charges and spark novas triggering eachother into a chain reaction
oh ya forgot spark nova exists in the Sorc tree
Now I just teleport and run with mobs after me, casting frost claw hitting behind me and killing with the chain reaction
yeah
The lake map is the best
so playing frostclaw Nova build ----following a guide (have checked others) ---- My question is about "Band of Deception" passive ....it's required 15 mana to apply .....frostclaw does not cost me 15 mana
dear EHG, willing to buy phasing affix for boots or somewhere, mobs getting in my way is annoying
@prime moon full upgraded frostclaw will, or you need to make frostclaw more expensive
you're playing it wrong then 🙂
FC will have over 15 mana cost when skilled correctly.
oof i need to lvl my alt
~https://www.lastepochtools.com/planner/Qexz0b5A
If anyone cares about playing a lil Fireball sorc; Disclaimer I have not stepped into Emp monos quite yet
@steady sierra this is how i'd play fireball
how is fireball sorc
😉
looks solid tbh
gotta get crafty yo
lmao
aegis is kinda nice to get big DR from consistently lol
isnt there a fire pen idol thats 3x1?
fk do i need fire pen for? I get 75% of it from meteor lol
I get 100% Shred from fireball and 75% pen from meteor
the famous last words of 99% of homebrewed builds
YERPPPPP
can't wait for it to brick
lmfao
ye let us know how it goes lmao
lmao
"guys i have this op new build i made, its COOKIN through the campaign and normal monos"

insert anyone that follows ragegamingvideos here
brother i swear
if u go look at any old LE videos
from pre 1.0
they are all like that
okay hold tho
or talks about how good a build is, and starts doing runs with it. and it's like 150 corr lmao
youd look at like "end game corruption pushing" videos
and dudes would still be leveling their characters
lmao
THAT is different
thats what they all were
lol
ive owned LE for about uh
idk year and a half now
guides and yt videos
were all 100% useless
until 1.0
lol
i got LE when it first entered EA
and i can say after playing it back then and seeing how much it kept changing each update
i decided to wait till full release before i try anything
lmao
i tried to go onto maxroll when i first downloaded the game
just for u know
a guide for my first play through kinda sht
and i was like
OMG ALL OF THIS IS USELESS! lol
lol
lmao i did maxroll when 1.0 came out
was lvlling vk
was SLOW, and wondered why
yeah they had the worst affix's/skills put on there
using all blues, no uniques to help lvl
would've been nice knowing like how the torch is
that pretty much speedlevels you through content lmao
Yeah, when I checked people's video guides. They would showcase level 70 stuff with like 100c, but at the same time have a misleading title and thumbnail
The torch is the weapon flame on hit?
yeah the scepter
used that on all my alts, makes lvling with them a breeze
makes me wanna do a paladin warpath build with fire dmg
hmmm
ooof
some guy got 4lp jelkors from arbor
it duped 4 times cuz of the modifiers
lmao
<@&1082357055484071997> <@&1161418687471956101> yall know what to do lmao
still no automoderator settings, or discord invite link / embed setting set correctly zZz
thanks mods lmao
When playing sorcerer, I only use Mage skills
Sorcerer skills really need to be buffed
I tried to come up with something interesting, but just went back to the base skills
meteor build is doing alright
wdym, there's plenty of automodding.
just try to say explosion
😮
it works?!
explode
😮 😮 😮
takes 900% damage efficiency to be alright...
what does damage effectiveness have to do with that?
its not sorcerer thats the issue, but runemaster just being too good
sorcerer is pretty middle of the pack i'd say. which is fine for how they probably want classes to be balanced
it's kind of both actually
Im saying that the mage base skills don't have the same issue
sorc needs love for sure and brought into the modern era and RM needs to be brought down a bit
while also bringing up runic invo and runebolt considerably.
also cannot get more DR
Either I screwed up badly, or for my current build, 1LP Oceareon does as much as 1LP Julra with moderate spell damage if traversal skill is used every 15 seconds. This does not include time lost for actually using a traversal skill though. https://docs.google.com/spreadsheets/d/1usAEW5smR15yfOiXXSV32monSCqtp8sPj2Hw0tL6zAY/edit?usp=drivesdk
aint flame dash instant if u just tap it
It still takes frames
The thing about RM is that's it's not even remotely close to the real overpowered classes
Kek dive bomb falconers
die bomb falconers?
Dive
It's like a 2 button build that flies across echos at light speed and deletes everything you see
it was a pun cause dive bomb falconer doesnt have glorious 40k wards
Lol you must like the new paladin build then. 100k ward
People say ward is overpowered, no, ward is not the issue, it's the items that allows you to generate ward in the first place
0 single target stay afk on a boss for 3 minutes? looks lovely 😛
While u killin that boss others finish 4 more echoes
everything is immortal
I have run into some interesting irony with my runemaster... experimenting both with and with out a crack in the ice node results in better mana conservation with A crack in the ice allocated from the extra casts proccing gift of winter than with out it lol... either way my next focus for an item upgrade is the sceptre...
came with your git gud skills
still but at the end of the day, you must like what you play aesthetically and visually, I prefer Sparkles McExplodeface
I agree I like visually lightning theme
Milking DA MM right now
But I’m hoping an OP build from mage lightning in future
oooooooh, daring today, aren't we?
speaking of item chasing, there are 2 or 3 uniques that are good for frostbite frost claw that are monolith boss drops, including the relic from reign of dragons... is there any timeline that would be better to farm for a Sceptre with t6+ -mana cost?
If we're talking about other builds, I really wanted the ballista turret build to work but it feels so squishy compared to other stuff.
Basically like my minions going ratatatata, but I die so they cant go ratatatata, so I went runemaster spark charge so I can go ratatatata and not die.
Unga-bunga.
They need to make minion immortal with a timer
It’s annoying to make minion and yourself tanky. Not enough stats around to tank and dps
but you use traversal every 12 seconds, not 15.
and why the crit chance on rings?
Is plasma Orb considered a dot?
I did 15 to build a buffer because chances are you aren’t going to do it exactly on 12. It’s to simulate a real scenario and in a way account for skill delay.
I put on crit because I wanted to see how it compares, and why not if I already have the template built
You can always fiddle with the values
Obviously decreasing the time will increase damage for Jules
Ill copy your glorious math and experiment as well
🫡
got a 13% frost claw effiency relic with 8% armour and 8% mana, price on this?
Disclaimer, I may have messed up but I don’t think I did
check market on those affix's and check the prices
it's always changing on those so
yep already have and its alot right
lookin at 200m unless im trippin
listed for that
near max roll 😄
and thanks for going to all that trouble XD
elemental damage or lightning damage?
for lightning frost claw RM
i'm assuming lightning has more value
Anyone know where I can find info on boss adaptive damage reduction, so I can try avoid it?
single element will have bigger affixes compared to "elemental"
I'm working on Hydra for my Mage. What happens if I change my Runebolt for the Static? or it won't work?
How rare are +frost claw affix to come across? Got like 30 hours of farming a catalyst for it and have had any luck
Err year relic, idk why I said catalyst lol
Lol
Lmao. I need to get back to farming
im doin arbor with my last 100m
see if i make any big sells
Either do unique dupes, or try for good exalted
Hello guys, I'm following this guide here
https://www.lastepochtools.com/build-guides/novaclaw-spark-charge-runemaster
I'm currently lv 54 but i keep ran out of mana sooooooo fast and IDK what good items to get tbh, any tips? I've just 100k gold for now
make sure gift of winter is 3/3 on frost claw
youc an also get frozen reign for another -3
should help your mana issues while leveling
alright will consider maxing the gift of winter in next couple of levels
You probably cant play the build without needing to get mana back thru mana strike or runebolt
My dps is reduced by 50% on the last 30% on a boss, compared to the first 30%.
75% on the middle
Did you give the boss Endurance ?
No
But maybe they have built in endurance
They have adaptive damage reduction, which is pretty similar to endurance
yeah figured there was something like that, testing to see if I can find an optimal way to play it, just stacking more damage does nothing it seems
The only play against it is kill threshold
as a mage, I think your only option is like, Last Laugh as a weapon swap?
More thinking of building defense instead of damage, if the damage does little to improve the fight
I see what you mean; yeah, stacking more damage always makes the fight shorter, but it does have slight diminishing returns. If you can't stack enough to trivialize the boss, then yeah having reasonable defenses is really helpful
i think i just found one of the better FC relics around - this has to be worth moneys https://imgur.com/tnClTM7
not t7 though sadgers
Wat
uhkeiros vs knowledge of an erased mage?
Twisted heart for tankyness
Unless you're ward as lost health % thing, then you don't really want that
So how does Sorcerer deal with using 60-80 mana per cast?
You cast less, use a mana generator skill or mana regen, teleport can be used for a free cast every 4-6sec
So does every big mana build use Focus to recover?
Or can you stack enough regen? Right now I'm at like -30 mana per second when going full on, but only regen 10
But that is with Glacier -80% cost node, which I want to drop so I have the biggest explosion again
I saw Runebolt can recover mana, maybe I should change to that again
Glacier can regen mana on crit
Runebolt is great generator if you are a runemaster
I'm full upper left side though, almost 20 points on the dot so I am not building crit
o.o dots? so cast once and let dots do the work, shldnt be casting too much
They stack
@safe grail whats the build for fire btw, im home
ah
Every cast generates a big aoe that does damage over time in addition to the basic hits, and those aoes stack
They all do the same damage as each other though
consider frost wall doenst solve much nvm
Glacier itself is just so strong though that I don't want to lose the final spike because it gives so much range
I have Frost Wall 🙂 I will maybe try Runebolt
im running frost wall, glacier (2 casts only) and glyph for my tri ele build atm
I was back on Lightning Blast because I liked my Frost Wall casting it, but maybe I need to focus on that slot as a generator not a damage source since I have Glacier
theres so much "mana refund" that it all adds up. Once i figure out how to sustain 3 mana glacier, ill probably drop that node
The casts from Frost Wall just aren't that important or frequent
But if I took all the mana nodes on Runebolt I would not have any mana issues
yeah except runebolt hits pretty lackluster imo, 100% added effectiveness and doesnt scale too well
i tried :/
That is why I don't use it for damage, just building
Glacier gets hit 3 back and is my main spender
Also I can make it apply a lot of Frostbite with the Armour Shred node and my passive
Rune bolt has Runeweave that gives you a 3 second buff, more damage, mana regen and ward
So it compensates a bit for having to cast it
Yeah, the 3 second Cooldown was why I stopped using that, but when I have the points I might take it again
I guess it counts as 5 mana per second, which is frankly worthless compared to 18 per Runebolt
Thanks all, I think we solved it
(my cast speed gets pretty nutty when I'm on full blast)
@steady sierra
tyty <3
Are there any prophecies that can increase twisted heart drop rate from the boss?
Nope, only the corruption boosts the drop rate supposedly
Damn ok that’s I figured. What about the mad alchemist ladle that only drops from Mages?
you could try tarot. in real live that is.
not ingame tho.
I just stepped into emp monos so. No clue how itll fair
Same as boss drop
Damn
Does "Cold Damage over Time" buff persistent effects like Frost Wall and Blizzard, and Frostbite?
what is the best sorc lvling build? the maxroll one?
i'd guess spreading inferno fireball with twink DoT/Fire legendaries. 1shots any pack with a single fireball cast all the way including regular monos, depending on how good your twink gear is.
is there a build link?
can you play rn? ive an issue with steam cloud sync 😒
thats how i level my mages anyhow, regardless of which spec i go. i just respec at level 60-80 for whatever the real build is gonna be.
I saw a video of the head of maxroll trying out the maxroll leveling guide for mage/sorcerer, didn't go well 🙂
Sorry if its a dumb question, but whats the slider bar on my ward bar mean? the little notch that goes down when i gain ward
you mean blue sweatshirt guy? i have no idea what his actual name is, but thats what everyone in my friendsgroup knows him as LOL
1k ward
yes. 1 line for every 1k ward. there will be more, the more ward you gain.
Yea, Ryan, he was swearing non-stop about how bad sorcerer is. Was funny.
i only ever level mage subclasses as mage with fireball for spreading flames, so i dunno how bad it could be really
GOOD LORD 60k ward?!
Is sorc really that bad? I heard people swear left to right saying it’s trash compared to rm
Some class reach 100k EFFORTLESSLY, looking at healing hands
falconer and warlock. but thats about it more or less.
Sorcerer is not bad, just a bit worse than runemaster in some ways.
Thats insane. but so cool
I thought I was doing good.... I was clearly mistaken
I know him as that condescending guy
lmao
are frostclaw builds currently bugged?
wdym bugged
@grave goblet This is inaccurate, each line represents a full health bar. If you have 1k life, each segment will represent 1k ward yes, but if you have 2k or 3k maximum health, each segment will represent that amount of ward instead.
wait, is that actually the case?
i thought i was 100% correct with 1 bar = 1k health.
but i guess not.
i mostly just play LL, but i dont really look at my health anymore when i switch
I mean if the build uses a bug to perform
you can tell it's correct because the ward bar starts with the max as your total health, and it only gets a bar when you go above your max health
the only bug RM had was patched , and it was a node nobody used anyway
o yeah it does. TIL
RM´s kit is just overloaded, because its a new class, but seeing some other classes, RM is not even ´´that strong´´ in comparison
There was a bug with elemental nova that got fixed, it really enabled the frost claw + nova builds to shine
(the fix made the build work)
i think he meant if the RM is performing cos of bugs
which the answer is no
RM just has easy use of the great ward generating synergies as well as having a lot of ward directly knitted into the skill kits
i think i missed this, what was the bug?
when will they fix crest of unity bug tho?
Elemental nova only got a visual effect from +area, not actual hit area. When thay got fixed, you could really start using the aoe
oh, nice
crest of unity bug?
for whatever reason it increases the mana cost of ele nova
i know it makes the nova tri-elemental, but it doesnt state anywhere the mana cost will go up
I don't see any difference with crest of unity on for the mana cost
any special conditions for it to happen?
It's going to increase because your technically casting three ele Nova at once
raxx
thats not how it works, its only 1 ele nova, its the same ele nova as when you have no specific element unlocked on the tree
Oh gotcha
I wish it tripled my cast speed lmao
If I bring a lower level friend into a 200+ corruption Orobys, can they get Omnis to drop for them?
aight time to figure out more fireball shenanigans
He who shall not be named
What gear you looking for? Typical gear?
DMG, cast speed, crit, res, hp? Or you doing something special?
lemme drop the planner so you can see what i have going on
after a bit of research, i think SMK did something similar.
I'm still at in laws but I can check in an hour or so
yaya ofc. it's just a whole concept im toying w/ that's all
I think in this i will likely want a 3 LP Calamity and a 3 LP unstable.
but 3 LP Unstable is practically non-existent.
same for even say a 3 LP Prism wraps
Would Ashes of Mortality work?
Lol
i was toying w/ some stuff lol
What about Liath's Glove
the lightning convert one? nah.
🐸
so when you convert half the dmg to lightning
it fks the calculations
HARD
like i mean yeah chunk of the dmg scales w/ lightning then but
i've got hella spell dmg lol
it should still scale decently and it didnt
Hm. Wondering if there another unique that would synergize with the split damage type
🐸
If it was 100% application in fireball, I would go for it
But that percentage is too low
so w/ liath's
i could see that working sort of
liath's gives another 20% chance to apply a spark charge
and since i took the node that allows fireballs to hit the same target
it would calculate on each projectile.
Hm
that'd be kinda cute
Enigma is like 12%
Plasmaball Spark Reaction
now im kinda curious lmfao
34% chance for spark charge on each projectile.
lmao this feels like
a more fun version of LB
xD
I haven't looked at the fireball tree. Does it have indirect spell casts?
as in can anything else cast it?
Yeah. Like FC can cast EN or LB with Dagger
ah. there's like maybe 2-3 spells that can indirect cast, but
it's like
frost wall, flame reave
lol
my investment into flame rush -> static orb w/ aegis actually benefits here too
kinda nice
There's sunwreath for flame reave, lol
Flame Rush has a fireball node too, I think
yeah it's ass tho
You using runic?
lol
also wouldnt have access to spark nova
if i was RM atm
oh sad. i only have like 3 fireballs now
hm.
so its either
i shoot 3 fireballs
in a line
or
i get 7 in a cone
okay gonna try it as 50/50 split w/ enigma and see
nah
50/50 split is
kinda fun
and the reason it's not insignifcant
I have flame burst which every 3 fireballs that hit, it does a fire aoe
😮
I don't have any T7 FB armor, just a couple of T6s. I'm guessing you're doing generic spell damage instead of specific fire/lightning
Plasma Ball node converts half of fireball to lightning. Would Liath's convert the other half? Or is it 75?
Liath says half of FB base damage is converted. Plasma Ball says half of FB base fire damage is converted
Based on my testing it becomes all lightning with both the gloves and the skill node
Sounds build worthy at this point
Ya I use it with my lightning meteor build, still having some survivability issue but the damage is S-tier haha
Unironically, if Sorcs puts out more damage than RMs, then I think Sorcs have a higher corruption ceiling. Just takes more time/effort/skill to get there. It's like D4 when you're doing T100 NM Dungeons; all survivability mechanics go out the window (except for auto Flame Shield) because you die in 1 hit no matter how much defensive layers you have. So to do T100, Sorcs just go two-hander burst damage to kill stuff then wait for cooldowns. Same may apply here
sry been theorycrafting lol
yeah. it'd convert it to 100% lightning
i found that full lightning is worse than 50/50
and yeah, im running spell dmg to cover both elements
I think I might've figured something
hmmm
AND it's a sorc build
ye the juicy stuff
Anyone got a unique off meta build idea/planner?
I also may have dropped 50m on a 4 LP Liath's lmao
so i can slam int + cast speed + useful suffixes onto it lmao
lol
lets see if we made any sales
20m better than nothing
now we lvl RM alt then sorc alt for possible fire build later lmao
LOL
Gonna be 700M after you release the build
HAHAHAHAHAHA
hes gatekeeping it
yeah once its realised it's gonna shoot up
radart jr
lmao
only if ur coc is in it
$50 cashapp
3 changes
hes super weird tho lol
he actually went through the trouble of hiding is exports
Another "you guys don't know how good I am" type?
he can actually back it up tho
if u go look at the beta arena boards
still weird tho
it was funny cuz he's like
'just look up my name and you can find it'
knowing there aint nothing with his name there, then wouldn't share nothing
lmao
but still
this game aint that serious lol
its not like path or something
where theres a bunch of money on the line for gauntlets
u dont get anything for being 1 lol
i just find it funny that RM gear is still super expensive
You get to brag on Discord
but the wraithlord, falcon gear started going down fast
lmao
"Congrats. Do you want a cookie?"
guess they really wanted them cookies
lmao these gloves are stupid
stupid broken. the slam i put on was gross lol
can you get mad alch label from a prophecy?
lmao
look at DMs lol
sorry was fightin boss
is there any reason to keep all experimental items?
there are only a few of those affixes that are used by anything, right?
just to use rune of resaerch on them for chance at an insight glyph
seal the affix on them then drop em
a t5 frenzy on the proper base is worth a fortune se well
like, if you get a t7 int boots with t5 frenzy... nom nom
are there any experimental affixes that are definitely seal/drop?
anything that isn't a t5 basically, t4 and below are easily crafted with insight
oh that makes things simple then
Ok I'm back at it today, gonna see how Runebolt as mana and rune builder treats me
dang swaddling with t7 cast spd t6 int
Lucky mf
nah not me
buddy of mine
but you right lucky mfer lmao
his turned out with 28% cast spd, 10 int and some armor/block i think it was
gloves have +4 attributes so
pretty good pair
hey guys, ive been following this build on my newest alt: https://www.lastepochtools.com/build-guides/fire-ball-volcanic-rush-sorcerer
i assume the reasont this build (and many other mage builds) take frost wall is for the free flame wards that used to exist on a previous patch, judging by the tooltips on this build. Since that's not a thing anymore do you guys think frost wall is still the move or is there another ability that could provide good utility that im overlooking
Does Increased Spell Damage and Increased Cold (or any element) multiple or add together?
Do these add with Increased Damage Over Time or multiply?
I love Frost Wall for itself and made a Cold Runemaster around it
Though I think it has a lot of trap nodes, mostly the ones that cast other spells automatically
its a solid ability yea just not the focus of this build, just there for utility
and the biggest part of that utility no longer exists lol
any fire runemaster builds which could use this staff? https://imgur.com/a/UkuUN1I
yea
ideas?
I've been out there in the General chat figuring out what my build actually scales with and I am left with questions
Go ahead, we don't have that 1 min slowmode here
Does anything at all scale Frostbite besides "damage over time", "elemental dmg over time", or "cold damage" ?
Does "added damage" do anything? I don't think it does
Added Dmg doesn't do anything
Ok then I'm less confused than I thought 🙂
but I have Snowdrift and that means I get penetration from added Freeze Multiplier
So that means now I have 4 ways to scale it besides applying more stacks of it faster
However, Snowdrift ONLY buffs Frostbite and not my generic Cold DoT effects
And don't forget More Dmg from the skill that applies the Frostbite
Correct
Oh that is a good one, didn't know that
So because Blizzard has no "hit" component it cannot apply Frostbite
However Frost Wall can because it has a skill that specifically gives it a Frostbite application chance
It need to be either generic More Dmg, or More Cold Dmg, More Dot.
If a node says More Spell Dmg for exemple it won't do anything for Frostbite
Double Correct
where does fc nova runemaster get leech for twisted heart from?
and in fact it applies Frostbite extremely fast at 8 stacks per 1 second, if I understand the tooltip correctly, which says 200% chance every 0.25 seconds
So what is the thing making everyone use Frost Claw to apply Frostbite? It has a good More?
OH and here are some good nodes then
Arch of Rimefrost says +12% More dmg on Frostwall so that means Frostbite applied has that, and then Frozen Throne says 25% More dmg to Frozen enemies so that would also start applying to Frostbite once the enemy is frozen?
@robust junco 🙂
The Dark Cold looks like it would also scale the Frostbite damage actually "More damage over time per second of existance"
Sorc passive
Frostclaw can have 5 hits per cast, with a base cast speed of 1.467 cast per second. That's 7.3 hits per second without any cast speed. So if you have more than 100% frostbite chance that even more stacks. That why FC is so good
Ah because it stacks quickly, that makes sense
It also has Frostbite duration, and a few nice More Dmg
Am I right that The Dark Cold would scale Frostbite as well?
Anyone got a unique off meta build idea/planner?
I'm in the middle of that right now, Frostbite without Frost Claw
Still tinkering as I figure out more mechanics
I like testing builds offline if you wanna see its viability with specific gear that may take to long to get
"This doesn't affect ailment and subskill"
If you send a build planner I can push it to like 2k corruption and see if its usable there etc.
look at dps with specific gear
Frozen Throne also doesn't then, but Arch of Rimefrost does
stuff like that
Yep
I appreciate the offer LeoBoy, but I'm in the middle of some heavy tinkering so will have to pass until I have a better idea where I'm putting a few points
I'm not done with the first 10 timelines yet
I will report back in here though once I am
Have you considered Volcanic Orb?
all g just send a build planner if you want it tested and ill run it through specific things
I was tinkering with that as well, yeah, will give it another look with this new context
I wasn't sure I was making a "Frostbite" build until today actually, I didn't understand the difference between it and general cold dot
@robust junco I have another line of inquiry regarding Brand of Subjugation
It says +2% more dmg per 1% chill chance, but this is kind of a trap anyways since Chill maxes at 3 stacks and I apply those stacks nearly instantly?
Ahhhhh, Glyph of Dominion helmet can convert to Cold Res Shred
is Hydraheadron still viable?
Oceareon adds Freeze Rate per stack of Chill but that still isn't interacting with Chill chance directly
Btw, chance to apply Frostbite over 100 gives you chance to apply an extra one.
%'Inc Dmg from Int also apply to Frostbite
For Brand of Subjugation, it doesn't matter how many stack you can apply, if you have 400% to chill it's 400% More Dmg
That is what I mean, it seems unique as the only type of effect in the game that scales that way
At least in Runemaster I think
Doesn't interact with Chill Chance and it doesnt count toward FRM for Snowdrifts
There is a Brand for every elemental dmg
Yeah I know, but this is the only skill or item or anything I've seen so far that interacts with chill % to make it scale in a meaningful way
I don't even need Chill % to Chill since Blizzard is 100% and so is Frost Wall
So the only way to improve Brand of Subjugation is to get More multipliers on Flame Rush itself, or waste stats on Chill %
I mean besides the usual DoT / Ele DoT / Cold dmg
anyone wanna answer me?
I just checked over every single skill in the DB for Mage extremely carefully and confirmed Subjugation is the only effect in the entire game to scale with Chill chance like it does, which is cool and all, but definitely not a reason to target Chill affixes
@robust junco when Rime Caster says Global DoT and Global Freeze Rate that means both apply to Frostbite, right?
From all sources not just from Glacier
and with Greater Vortex node giving +50% effect of Rime buff I guess it is really +150% global to both
i have no idea what to do with this https://imgur.com/a/UkuUN1I
does chains of uleros work with frosbite?
Probably, but 12% increased is pretty crap
ok thx
Yes
I'm deep in the weeds now Vlad 😮
just save it for when you make a build that uses it lol
Ok @robust junco I've got a new line of thinking
does Glyph of Dominion with Vaporizing Realm cause More dmg with Frostbite if you take Power Word: Devastation? (assuming Heo runes)
Yes
Problem, you can't convert Glyph to cold. So all your juicy Frostbite Chance on cold hit is lost
It isn't an issue imo since Glyph doesn't "hit" anyways and instead applies 15 Frostbite per second without hitting
Which may as well be 30 stacks since they're all doing double damage
Would Wreak Havoc also work on Frostbite?
"GoD's dmg over time part deals more dmg for each second it is active" I guess not, or would it? So hard to say
Atomization also would work on Frostbite I bet
Oh wow, would Runic Dominance also boost the Frostbite it applies with another +30% more?
This is all very cool, but the end result of everything I'm figuring out is that Brand of Subjugation is just straight trash garbage and not worth building passive nodes around
The other 2 brands though, those are kind of neat and inspiring me
Wreak Havoc should work
Atomization for sure
Runic Dominance too
😄
Imo the only good Brand is the lightning one
I think I'm taking this build in an entirely new direction
Because it's not locked behind a specific skill
The problem I've had so far though is that I thought I was making a Blizzard build
Now I'm leaning hard into Frostbite as the actual build since Blizzard can't inflict it
I don't actually need the boots for Blizzard, at all
Yep, or you could go for a Spell DoT Cold build
With Vortex, Blizzard and Frostwall
Chilled Touch from Frost Wall buffs Frostbite, right?
Yeah that is what I was starting towards when I made this character Vlad
I got sidetracked by Flame Rush quite a bit though, I loved the spell, and the interactions with Frost Wall, but the reality is that it doesn't really help damage over time builds at all to use it
Casting a Blizzard on arrival is a neat trick and all, but not as good as just hard casting
The problem is you center the Blizzard on your arrival point, which means you are a melee range Runemaster
I didnt realize how big of a deal cast speed was for ward generation
Been learning a lot of hard lessons this week 😛
Cast Speed is the best stat in all of these games because it directly makes your character more responsive
That is my hot take of the night
Vlad I think Flame Rush has some confused design in the Manafused Current node
I see what the devs were going for here actually now
You start with Blazing Flux, it wants 150% fire res, you go to Manafused Current because you have to, but the point is Glyph of Intention which immediately gives you +45% resist all when you have Arcane Mirror in Glyph of Domination
Same problem with Blizzard though, you're pbaoe-casting a thing you should be casting at enemies that are far, far away from you
Im playing cold sorc with static orb/ice barrage
Pretty much everything freezes with 1800% freeze multiplier
Oh jesus. @robust junco I just saw the Frigid Departure node in Teleport
Nice Alex, love to hear success stories
Definitely
Less animation lock
Well crap. Vlad it doesn't explicitly say it in the description, but Glyph of Domination only inficts Frostbite when it explodes
Most things, have to hit to apply stuff.
Hi guys, the affix "lightning critical strike multiplier" is rare? i can't find it
Yeah, I just thought it might work like Frost Wall since it does damage over time and didn't say the effect only happens on explosion
Thanks, interesting.
Oh sure, but unless the skill or nodes or passives or something specify it, anything you got that needs a hit won't apply it if it's a DOT.
guys how did you find blood of the exile with lp2,3? it just wont drop for me since weeks , corruption 316 Spirit timeline, also COF is only 1 LP if lucky
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (20) / Sorcerer (25) / Runemaster (44)
▸ Health: 964, Regen: 18/s
▸ Mana: 212, Regen: 12/s
▸ Ward Retention: 203%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 52 Int / 1 Att / 3 Vit
▸ Resistances: 118% / 95% / 126% / 12% / 58% / 55% / 56%
▸ EHP: 1,234 / 1,234 / 1,234 / 831 / 1,050 / 1,024 / 1,032
▸ Endurance: 20%, Threshold: 216
▸ Armor Mitigation: 25% (813)
▸ Crit Avoidance: 30%
▸ Cold, Fire, Lightning / Spell, DoT
▸ None
• Teleport (20)
• Frost Wall (20)
• Runic Invocation (20)
• Runebolt (20)
• Glacier (20)
Ok this is making a bit more sense now
Link is to what I am currently using to finish the initial run on the timelines
2 & 3 are very rare drops. For CoF you could continue to target that timeline using unique boots prophecies.
thx for reply
small question about static shell: how is the bonus armor calculated? like, I have 2800ish armor atm and a 160% multiplier on it
Hey there, brand new to the game. Just got Runemaster into Monoliths and looking deeper into build guides. Is every build Frostclaw? 😂
99% sure it's bugged
No, but if you first start using frost claw, it might be hard using somehing else 🙂
Or the tooltip is wrong
I reported it a while ago
Haha ok, are their any fire versions that are good? I see ice and lightning in the higher corruptions
Good question, maybe I will try a fire claw crit based runemaster build, never done that beyond small testing
Cold has frostbite, lightning has spark charges, fire has ignite, but ignite is tricky to scale
I'm going to assume it's total armor = added armor * (1 + increased armor)
is it like a separate multiplier? thats what Im wondering
wrong words, but yeah
I thought added was flat, and increased was percentage. Am I tripping