#🧙┃mage
1 messages · Page 45 of 1
I'm trying to avoid that slightly, by comboing my main skills
but in this case it's just 1 combo out of 1 skill, which is sad, because the skill itself is super cool
Like skill x casts skill y and is buffed by skill z
In the end I don't care about non-Cold damage so I'm still aiming for Blizzard as my main Invoc
plasma
The problem also comes with stat scaling @brave barn
Damage over time in LE cannot critically hit, so increases to damage over time and increases to critical chance / dmg are mutually exclusive to build around
Blizzard has no hit component so I have to build for DoT, and the 1 and 2 runes of Heo are both "on hit" spells
yeah, i realize that, basically a facet of any/all ARPGs
So they just won't scale with my build even if I wanted to cast them
ele dmg over time rolls way higher than any dmg mod, so it kinda makes up for it.
Yeah that isn't the issue, I was just explaining how even within a single element I'm pigeon holed even further
There isn't even like a "you expose your enemy to x% more dmg over time after a critical hit" type of thing
was just hoping there was some cool unique like, "Every unique invocation you cast grants you X% increased damage for 30 seconds, up to 10 stacks"
There are invocation mechanics that do center on that
dota 2 invoker players would love this.
The other thing to keep in mind when you're looking up guides is that guides are written for people who are lazy as f and don't want to think / commit complicated rotations to memory
I'm sure there are viable builds that don't focus on a single invocation
You just won't see many guides about it
I would love to get into that type of build next, I just have a preference for Cold builds when I can make them
I'll probably do a Lightning hybrid next to use Glyph of Dominion since it is the only Runemaster skill I can't combo as Cold
Also just because someone writes a guide doesn't mean they know what they're doing, I saw a YT video talking about a build that uses Lightning Blast with Frost Wall's autoshots nodes and having actually tried this it feels like complete garbage compared to Runebolt
Probably because Lightning Blast is one of the oldest skills in the entire game if I had to guess
So it has a messy tree that doesn't work all that great with Frost Wall imo
Meanwhile Runebolt can be out here inflicting Frostbite every hit in an AoE explosion 😛
Freezing Point 7/10 (may as well max it though) converts Armour Shred to Frostbite, and Runebolt can reach 100% Armour Shred with 5 points on the way to Devastator which is a sick as hell node anyways
The only thing I'm unaware of is if Runebolt can shotgun when triple spread if you have Devastator
Normally it doesn't seem to
Maybe I'm wrong about that, hard to say, I need to find those target dummies
is the howling rift node on frostwall bugged? it doesn't move the frostwall
You have to cast it again before half of the duration has ended
dummies are at the arena
click on arena key and it'll show you where it's at, then you can port to closest portal
It does move, and it isn't great because that is all it does, it doesn't rotate
Thank you
I was trying to make long lasting Frostwall build work for me and in the end I found it more annoying than useful, which is another win for Runebolt if you want your wall to cast other things for you
I am trying to cast it again, it only places the 1 and I can't move it by recasting
So you have 1/1 in Howling Rift and you cast it twice without a delay?
If you wait longer than 3 seconds by default it won't move
If you increase the duration of Frost Wall you can wait a little longer than 3 seconds, but not much
Anyone want a build that they dont know will work tested or just a BiS build? Im testing builds offline rn and can test anything just send build planner and ill send a clip of its dps or something.
Like if you increased Frostwall duration by 50% then it lasts 9 seconds, but it will only move in the first 4.5 seconds still
im recasting it right away
I don't think you can move it more than once, are you just never seeing it move at all, ever?
I gave up that path a while ago or I'd test this for you, but when I had it earlier today it moved
Ooooh, yeah you couldn't recast it with a cooldown, that makes sense
Not gonna lie that node seems pretty awful too
Ahhh ok
I would avoid that and the Charged Pylons nodes unless you have a solid plan and good understanding
Wall of Glyphic Art might seem less powerful since it doesn't target things automatically, but Runebolt itself is a super fun spell that you can make powerful
it's a plasma orb build using runebolt
Ah I see, yeah I couldn't help you there
Whats best monolith blessing for runemaster frost claw
I swear to god. I hate how this game turns you around to face the way you just came from so often, I made it to level 55 before I accidentally run back the way I just came from and had to reload a zone just now
Didn't make it that far in Early Access
hell yeah face the loading screen peasant !
Hi, I'm trying to understand frostbite runemaster. Why is it a priority so stack so many rolls of chance to apply frostbite on hit? I have a bunch of rolls already (shackles, snowdrift, helm, ice vial), and I see the number stack go up fast enough. Trying to decide what t7 roll to get on chest. Is it better to invest in other stats like freeze rate?
frostbite is ur main dmg , every 100% u stack 1. 200% stack 2...prioritize freezing as the main dmg scaling comes from cold pen on snowdrift, get frostbite cold pen on affixes (i think armor have it?)
Im running unstable core
freeze rate per chill is also good option
needs to reach 999stack then after that is how fast and also stacking cold pen for frostbite
ohh so thats how it works, thanks!
Is it better to only cap 100 pen/ 500 freezerate? How pen works beyond 100?
the sky is the limit
only a few armor piece allows for frostbite cold pen affixes
the rest just freeze multi
Yea i mean for snowdrift esp, so freezerate is better than ele dot for frostbite snowdrift build?
Hello! Just a question, for FC RM, why is heart mandatory in the build?
i believe u can get both
both freeze multiplier + ele dot
its another source of ward gen + cast speed + strength for armor + big hp%
Yea, but if theres a choice, which is better?
Got it, thats why. But until you dont have FC on heart, its not preferable to FC relic right?
this is hard to answer but ill take whichever comes in T7 first
but every piece of gear should fit in freeze multiplier
nah
Cheers, recently got this situation and i dont believe the tooltip lol
Thank you! Last question, I have 2LP heart. Slam or sell?
if me: sell
i want the gold to play more builds more classes
but if you are a single main type of guy then u have ur answer
Freeze rate benefits both offense and defense, while ele dam is purely offensive
Im also thinking that it can fund my other upgrades, and yeah I also have a falconer I wanna build haha
its not super necessary to use heart anyways
u still gen sht tons of ward
if u wann go the next level then yea
Got it thank you! Will sell the heart, then just try a bunch of 1LP slams
im now at the level of "ignore all mechs in t4 julra" ward levels

hopefully u have the relic and rune of creation them
I get 20k ward from Emperor, for Julra I think im at 15-17k
cuz they cost a bomb in merchant
I tried already, it failed lol
I got crit strike multi
i sit at 30-40k and just hold down 1 button
nearly hit 50
Thats with Heart? Thats a lot
yeah
Hope the heart sells hahaha
400m min
yeah hahaha thats why Im torn
even if I slam it im not sure Ill get it
So its a waste of 400m
surely u dont end up finishing the 400m
with the 1LPs right?
GL
whats better , frost claw spark charge or frostbite build? (i'm current spark charge but want to know if frostbite would be better to respec to )
in terms of dps, its hardly noticeable. but in terms of safety, frostbite is better
not uncommon to freeze lock all bosses except those immune
being able to freeze lock bosses is kinda broken
oh okay, atm i'm definitely struggling a bit with defenses.. pretty much spam hit mobs to build up ward so i dont get 1 shot
maybe i'll try frostbite once i farm most of the gear
Any flame ward users? Thoughts on the haste node? Worth investing points in?
whats your resistances like?
but yeah when i enter a mono i just spam all my flame ward and runic and im good to go
if u have no other sources of haste
get physical and void to 75 at least
the rest is whatever
void specifically for orobys
ah okay, i'll focus on void, ive been mainly focusing on physical (the otherse were just bonus from items)
my worst echos are the spire ones lol , they keep me moving or I get 1 shot
Hmm no i dont, i play cold sorc
get haste implicit boots + experimental haste mod
those are life changers
alternatively u can run cuckoo
ohh i just found that item yesterday but didnt try it because it says it will turn into a random other item permanently
was gonna google more about it but forgot
ooooh
Damn
u can go boots + cuckoo to add on to haste duration
giga zoomin
it was so fast the echoes were missing enemies
lmao
it's tuned at 90% now and much better
just need more hp for him
i was using cuckoo + boots for a bit.. then i realised my flame rush is only 2sec cooldown so went back to fragment catalyst
lul
sadly they fixed the 2hand bug on vk
so no more cuckoo for my vk lmao
was fun having that extra haste
I googled this since I can't do arenas and target dummies yet, but can anyone tell me if the projectiles from Arcane Overcharge are allowed to "shotgun" enemies, as in against a big enough target at the right angle, can all 3 hit the same enemy in 1 cast?
Arcane Overcharge being the Runebolt passive that lets you cast 3 at once
do you guys think a build around Lament of the Lost Refuge could work ?
Is it just me or does NovaClaw spark build have low boss dmg?
I think I'm ready to admit Lighting Blast isn't that much worse than Runebolt and that the way I was using Runebolt was probably not optimal 😛
can you link some LB build?
currently trying to get a usable cuckoo on my RM freeze
the few i had all rolled an unsavable exalt stat
i rolled one with T6 speed and T6 cold res , perfect for my build, with 52 forging potential as well which is crazy, but unmovable T5 fire dmg i cant do anything about so its pretty much useless
if they at least dropped more often, so hard to find em
I'm just using it as the Frost variation with Frost Wall, but I took it to the end of the Frost path to convert it into a line cannon
if ure comparing it to lightning det arrow
😂
I might be 😂
I feel so bad. Going to slam my third Twisted LP for T7 Frost Claw in a minute. Its sad to see possible my third billion going down the drain
damn you been buying 2-3lp twisteds?
lets see if we make any money from arbor this morning
buying T7 fc lmao
that extra point only nets me a +12% mana efficiency
rich people things
I have had 7 red ring drops, so its fine lol
Guys I have 78lvl runemaster mage, where can I level up the fastest? Monos, arena, dungeons?
Got it! Missed the int slam, but got frailty
I got a suggestion for change to sorcerer passives, to give the class some more power and make the high cost skills better when used on a sorcerer. Changing the passive Elixer of Knowledge that gives ward per intelligence on potion use, to giving mana per intelligence on potion use. That would turn potions into a mana source for sorcerer, enabling limited spamming of high cost skills.
sup dudes
sup, do anybody use Focus? imo its the most useless spell in game 😄
it's not useless, some sorc builds and disintegrate use it
its just terribly designed
i mean, its not useless but in compansion with any other mage skill, its useless 😄
design wise making focus coulda been easy by just allowing you to regen mana while moving at the cost of dmg
I use focus in a static orb, orbiting orbs build, regen mana with it while the orbs spin
interesting
The gameplay flow is pretty good, teleport, spin up orbs, focus, repeat
or use focus as teleport
if anyone played D4 sorcerer, it works in the same way
haven't played that build in over a year, going to try it again 🙂
suspect the damage is low
very likely yeah
sucks that flame rush has more utility for doing debuffs for bosses, but sucks as traversal
would rather use teleport lol
yea i was using teleport, it better traversal but since i chaged my build a bit, flame rush is a must
ohhhhhhhhhhh boy. I just saw a clip from the recent LE Dev stream where he said and I quote
"Generally, we consider most builds successful if they can handle in the like 300-corruption range. We also don't have a nerf line where we say "Hey this corruption is too high we're going to nerf this now." I think if you start seeing 4-digit corruption numbers, that's probably something we made a mistake on."
Which skills are you playing? frost claw?
sparks?
Just trying to guess at what will be nerfed or buffed 🙂
They tried to nerf frost claw in 1.0, but buffed it instead
I think a 1000 should be a good target. Need to buff a lot of stuff
Yep sparks. Frost claw is waaaay more OP
300 is too fast to get to
it just blows my mind that the baseline is 300 when most non-meta builds can still get there almost and then not push higher
like that's the cap for some non-meta.
re-read what i said tho
like if you want to push higher w/ a homebrew
you wont be able to
yeah, but it sounds like they don't expect people to be able to push higher
this is what makes most content creators cringelords imo
Many skills are hard to push with even if you optimize them with gear
300 should be ok with every build. Every one should get a chance to get better loot
Imagine getting to 300 corruption on a build w/ the thought you're gonna push to like 1k-1.5k and then you can barely scrape higher than 350-400
the way I understand that dev quote from above is everyone should be able to get as far as 300, and no one should get above 1000. 300-1000 range is optional.
but you're seeing builds easily push 1.5-2k
ideally yeah.
they will have quite a challenge with this new boss system, balance it around 300 corruption power levels and it will be way too easy for many builds
unless the system has corruption too
like when you do the early norm monos
it should slowly scale up to 100 until you get to the lvl 90s
it does, but everyone skips it and rushes empowered asap 🤣
so you think the second monolith should just jump corruption without doing oro?
yep
and then when you get to empowered
it should START at 300
because if your build is to go any further
that's what you need to know right off rip
if we're gonna power creep, gotta do it right
in that case, you shouldn't reach empowered until close to level 100
t6 exalteds drop more in the 85-90 early monos
yes
you shouldnt step into emp until like 85-90 imo
not close to 100 cause they also dont know how to like
balance lvl 90-100
lmao
they even said they wanna make it slower
so no
well, 85-90 is what people are doing already. But if corruption starts earlier, then you have to make normals a lot longer, not just rush empowered
yeah, but you're not an average player
fair
I feel like my perception on this is skewed because I played a carried class
When I first started playing I spent a lot of time in normal corruption, level 90 monos
Gearing and learning the game
First time arond I stopped before empowered
i think the game just needs to truly scale that because rn, if the devs are saying baseline is 300, then that needs to be the baseline
me too. My first playthrough, I thought I should grind normals until I get to 90 before starting level 90 monos. Because, you know, that's what level 90 means.
1-1.5k should be where it caps out
I wouldn't mind if the devs baseline is 1000c though. Stretch it out a tad
and you lower all power from there
i was hitting monos at my level when i started lol
once i completed them all i found out about empowered
have t6s drop more in the higher normal monos

oh this belt didnt roll bad
dunno what the true answer is but
potion into ward, lightning dmg, armor/reduced crit, hp regen
i dont wanna play cycle to cycle and the best mage spec be FC insert modifier here
I went in monos at lvl36, guess the build
FC (insert flavor here)
Wrong
IgNITE FC
I don't really care where the baseline is, just want more of the skills and passives to add useful things, that I can combine into build. To make my characters more varied 🙂
the baseline is important tho
Meh
^ give fireball a way to proc something
because if they use that baseline appropriately then ALL skills and passives will be brought up
yes, just put it somewhere, 300 or 1000, just a relative point
but my impression is that they keep moving the basline and corruption levers up and down, but never work on the actual skills much
that's all im saying cause i want the same
if they set a design principle, they need to really figure it out asap
The design principle seems to be "listen to the community"
or listen to the loudest people as I call it at work
My build kinda struggling at 350 atm, need my damn amulet and rings 😦 stash tabs full and haven't dropped either
Did drop a 4L unique silver ring... Just the wrong one
When items like unstable core give +1 to multiple ele type skills (+1 Lightning, Fire, Cold), do skills that are tagged with more than one elemental type get more than one +1 to the skill?
Awesome, thx.
ofc.
small question for endgame builds that involve frostclaw:
why do we care about less damage over time if we can insta clear all ailments with frostclaw spam?
Does stuff on the ground that hurt you while you’re stepping in it count as damage over time?
oh... uuuuh no idea, I thought it was mainly ailments
whaaaaa?
lots of theorycrafting later (as is with seasonal ARPGs) folks are starting to realize you don't need more than +3 extra skills to FC for FC Nova-Charge to work correctly
lol
you become mostly mana neutral/mana positive around that point, so unless you wanted to say min-max elsewhere, a t7 int slam is perfectly acceptable now
Hi there! I'm a beginner and just leveling rune master at the moment, however, I'm looking for a good build that'd work when starting with no gear, and when could I switch to said build? If anyone can help me with that, I'd appreciate it please : D
Start with this guide:
https://maxroll.gg/last-epoch/build-guides/runemaster-leveling-guide
When you hit level 70 start working towards this:
~ https://www.lastepochtools.com/planner/aBZd1q2A
https://www.youtube.com/watch?v=EXkPzApJUuc
Or if you want to continue w/ the gearing from the maxroll guide, you can scale into this:
~https://www.lastepochtools.com/planner/BM6P0bLo (early endgame)
~https://www.lastepochtools.com/planner/AKgXxM0A (mid-late endgame)
~https://www.lastepochtools.com/planner/BgJvRbYQ (mid-late endgame)
Once you feel comfortable, there are a few builds for RM that these fork off into (FC Nova-Spark Charge, Frostbite FC, Ignite FC)
:white_check_mark: This character build is verified
Release / 1.0
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,121, Regen: 24/s
▸ Mana: 283, Regen: 15/s
▸ Ward Retention: 435%, Regen: 53/s
▸ Attributes: 24 Str / 57 Dex / 111 Int / 11 Att / 11 Vit
▸ Resistances: 79% / 59% / 79% / 98% / 78% / 159% / 83%
▸ EHP: 2,186 / 1,884 / 2,186 / 2,823 / 2,186 / 2,186 / 2,186
▸ Endurance: 20%, Threshold: 224
▸ Dodge Chance: 9% (268)
▸ Armor Mitigation: 49% (3,083)
▸ Crit Avoidance: 17%
▸ Cold, Fire, Lightning / Spell
▸ None
• Flame Ward (22)
• Frost Claw (25)
• Static Orb (22)
• Flame Rush (22)
• Runebolt (23)
Oh that looks fun! I like flying projectiles everywhere, thanks, so 70 it is!
thanks a lot
sure
Do I need the uniques for the build to work though ?
any of the end game ones you will need to. in fact let me change something
okay i updated my msg.
I added another build planner that you can continue gearing from leveling with should you choose to
it's a little bit less unique heavy and you can p much do frostbite FC w/ all exalteds (purples) if you wanted
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 984, Regen: 20/s
▸ Mana: 118, Regen: 11/s
▸ Ward Retention: 495%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 49 Int / 1 Att / 1 Vit
▸ Resistances: 77% / 251% / 77% / 92% / 98% / 118% / 93%
▸ EHP: 1,280 / 1,280 / 1,280 / 1,424 / 1,280 / 1,280 / 1,280
▸ Endurance: 20%, Threshold: 197
▸ Armor Mitigation: 27% (1,256)
▸ Cold, Fire, Lightning / Spell, DoT
▸ None
• Elemental Nova (21)
• Frost Claw (21)
• Runic Invocation (20)
• Frost Wall (20)
• Lightning Blast (20)
That sounds great, thank you!
yeah this one
there we go
apprecaite you phil
that's something I've been playing with in the planner, but please criticize the bad choices.
I'm still revising
Hey wizs, i had an old disintegrate build on sorc that i want to reproduce on runemaster. Just one question if someone tried : how can you avoid everything to crit? With sorc was easy but i noticed glyph explode doing hit dmg.
you wouldnt play invo in that
you'd spec flame ward.
oh right, this build uses frost wall and lightning blast. That's just an experiment. Let me get something less experimental.
yeah
You forgot to spec the points in LB and FW
level 80 example: https://www.lastepochtools.com/planner/BM6P0bLo
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 796, Regen: 17/s
▸ Mana: 135, Regen: 12/s
▸ Ward Retention: 172%, Regen: 0/s
▸ Attributes: 1 Str / 1 Dex / 49 Int / 1 Att / 1 Vit
▸ Resistances: 70% / 189% / 70% / 66% / 47% / 48% / 48%
▸ EHP: 974 / 1,028 / 974 / 1,044 / 803 / 809 / 809
▸ Endurance: 20%, Threshold: 159
▸ Armor Mitigation: 26% (967)
▸ Cold, Fire, Lightning / Spell, DoT
▸ None
• Elemental Nova (20)
• Frost Claw (20)
• Runic Invocation (20)
• Flame Ward (20)
• Glyph of Dominion (20)
this is more like what I'm actually using.
why don't I just link my actual character...
there is that too
im trying to eventually make a compendium that we can just link to newer peeps
to help them along a bit better than maxroll
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,173, Regen: 20/s
▸ Mana: 235, Regen: 10/s
▸ Ward Retention: 519%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 46 Int / 1 Att / 1 Vit
▸ Resistances: 73% / 223% / 70% / 75% / 93% / 141% / 66%
▸ EHP: 1,440 / 1,468 / 1,392 / 1,568 / 1,468 / 1,468 / 1,347
▸ Endurance: 20%, Threshold: 235
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 18% (651)
▸ Crit Avoidance: 31%
▸ Cold, Fire, Lightning / Spell, DoT
▸ None
• Elemental Nova (21)
• Frost Claw (21)
• Flame Ward (21)
• Runic Invocation (21)
• Glyph of Dominion (21)
I am in the final revision stages of a guide that does this.
95% done
but the last 5%, you know?
lol
Looking forward to it!
I've been working on it all week
yeah, I want feedback, but I have no good way to share it until I post it and get it approved by let
can at least start as a shareable google doc maybe?
so I should just finish that and not try to make it perfect first
it's already like formatted and stuff, so I'll just try to get it finished up today after work and we can work on revising it together after that.
frostbite on top 👌
anyway, i might take a break from the game, for couple of weeks
need to resolve some issues irl 😭
sounds rough, hope things work out!
(the Maxroll leveling guide seem to have problem with passive points in the build after having 4 points in frostclaw : ( )
the reason I levelled a second runemater was to make sure all the points line up in the guide
alot better than maxtroll
seriously. Anything you put together is better than that crap
because when I was trying to use other guides, it felt like the authors didn't know when you hit certain passive point milestones
I don't think the authors on maxroll try what they make, only a theory on how it should work
yeah, that's the impression I got, which is why I insist on trying my own advice
most ofthe ones that do only show like corr 200
but then go " build can do corr 1000+ "
Then show it.
my guide explicitly says it's not intended to take you above 300 corruption
it's supposed to be an introduction
and I want it to contain all the introductory material someone needs to know
so i noticed on a guide it has you using +double crit if over 300 mana but all the "bis" gear examples doesn't even put you close to 300 max mana. is there a passive im missing or some loophole about that affix? or is the guide just bad lmao
better ask kyo, the dis expert
whose guide is it?
If and when i put together a guide for my disintegrate build, im outrught telling people not to take it higher than 300-400. BEcause there ar ebetter builds there
I was thinking about writing a guide for a sorcerer build, since so few are interested in playing sorcerer. A guide to a build that I have played to atleast 800-1000 corruption, but I am bored of pushing.
maxroll, is that bad
is this volcas guide?
no it's mcfluffin
No it can go higher than that, there are just better builds for clearing at that point
ill just toss this one and use a LE one
boop.
good call. Maxroll isn't entirely useless for new players, but its value runs out fast.
yeah definitely was good until i hit empowered monoliths now im just confused on what they're recommending lol
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (29) / Sorcerer (13) / Spellblade (2) / Runemaster (69)
▸ Health: 2,024, Regen: 20/s
▸ Mana: 302, Regen: 9/s
▸ Ward Retention: 520%, Regen: 106/s
▸ Attributes: 4 Str / 4 Dex / 102 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 58% / 21%
▸ EHP: 2,412 / 2,412 / 2,412 / 1,797 / 1,522 / 2,061 / 1,561
▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 16% (526)
▸ Lightning, Cold / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
Can I start a sorcerer guide with the assumption the reader knows the basic of the mage class and the game, and have reached close to level 100 already?
oh awesome thank you!
What is "basic" Just beacuse someone has done one type of build to 100 does not mean they are experts 😄
I think the biggest portion of the playerbase that needs guides will be better served by advice on how to make the transition from normals to empowered. But having good endgame guides for advanced players is valuable too.
I mean im an expert on disintegrate
And how to transition it from normal monos to emps
That sounds ez, now tell me how to level with it instead from lv10 😄
going off my small struggle right now, this is an accurate statement. the jump to empowered is a big leap it seems
my biggest discovery was that the best spell until like level 20 is just running into melee and spamming ice nova 🤣
So starting point "You have gotten to empowered monolith playing glacier and need advice on how build your sorcerer to progress corruption"
Not wrong! But my fav is Glacier and the same 🙂
oh yeah, glacier is how I recommend people to get into melee
but don't cast that more than once!
eats up the entire mana pool
I'm just sad they removed the free crit amulet, it was so nice with the prepared node 3 seconds as well
you mean early gamblers?
Yepp
true, that would make things better
you can get a 0lp from the mg for like 10k
It and the prepared nodes are just delete screen every 3 seconds while levelinng
I don't do MG
And you probably think soul gamblers, the upgraded one
sucks to suck then ig
the point of the quest reward is that you can get it at level 13 or 14 on your first playthrough.
before you even have a chance to join MG
^
Can get it at level 1 on an alt : )
barrier to entry is gonna be faction ranl
rank*
( which i still dislike )
Well with 1000 billions you can get all the gear you want, but it's not really relevant.
i mean 2 bil gets you a full set of near perfect bis for most builds
sorry, am I missing something or isnt armor shred chance universal affix?
universal? what do you mean by that?
uuuuh like not class specific
are you asking this because you can't find it on the bazaar?
yup
it's bugged
Oh yeah sure, the affix isn't locked to a class, but not all gear can roll that affix
I'm trying to buy something with armor shred and I'm switching vendors and dont see anything and started sweating, ngl
yeah, it's not you. it's them!
if I understood correctly, armor shred is not as effective for non physical damage?
in a sense. armor is 75% effective against nonphysical
since it's not as good, shredding it isn't as good
I think maxroll is fine as a starter as long as you understand that it’s usually crude and unpolished. Like it’ll get you to monoliths but that’s not really a tall task in of itself and you don’t really need a guide for that. IMO
*70%
The frostbite leveling guide for runemasters was so bad on release that I was people just give up the class when trying it.
oops, thank you
Ngl, I used the Mana Strike guide on maxroll when I started day 1 because I had no idea what I was doing and was too lazy to figure it out on my own. I didn’t even want to play this game but my wife would have gotten mad at me if I didn’t play it with her. Then as I got better at the game and started to understand it better, I realized how bad the guide I was following is.
Do you use lastepochtools to write and publish a guide or are there other sites?
I am not into making a youtube video guide
But can write it up 🙂
on runic invocation, does copied scrolls node (the one that says you have a chance to repeat runic invocation) allow you to cast the runic invocation more than twice?
that's what I'm using
I don't think so? I don't see anything that would suggest that. Do you mean if you have some other effect that also lets you cast it again?
or if you get above 100%?
no but like my max stacks are 27 and I have 10% per stack so thats like 270% chance
no, I don't think that works like ailments do
oooooooooh ok tyvm
can anyone explain why people use copied scrolls on Runic even if they are only doing frostguard?
because there's nothing else worth getting
and the extra pop at least is convenient
some extra ward, a little bit of damage to trash that dies easily
gotcha
The ward gain stacks, however the damage reduction doesn't. Worth it for the ward gain
does the ward gain stack?
It doesn't feel like I'm getting 800 when I hit runic
I know you get the immediate ward gain twice. And it FEELS like you get the over-time ward gain twice you but hard to test to make sure
frostguard doesn't give as much ward as flame ward
I've recorded and watched it jump 500 twice
I sure need coffee
okay
it's 100 + 3 per int, so it only catches up to flame ward at 100 int
I have like mid 90s int, so its pretty close for me
Flame guard cooldown is too long for me
por que no las dos
The on demand DR is nice though. But I'm a lazy boi
Because I'm out of room on my skill bar
flame ward is useful, but between it and frostguard, I'll definitely pick frostguard
I like the idea of flame ward as a dps cooldown you blow during a burst window, but they should change it to more damage instead of increased damage
and adjust the values
I meaaaan both cooldowns are amazing for the dr mostly, rather than the flat ward gain (at least on empowered mono bosses) the ward is nice when mapping for sure, dont get me wrong
Run both if you can. I just can't on my build without sacrificing a lot
When I run it, I usually just numlock it down, lol
Is there a good build that uses random invocations? E.g. with runebolts random order node or something like that?
do runes of refinement not work on exalted affixes?
T7 freezerate with ele dmg over time on a spider silk belt with also cold res on bottom for extra ward retention,
they do but no forging left
dang. I actually wasn't sure, because it seems like it never changes the value when I try to use one :p
what a perfect belt
yea, also allowed me to drop omnis now
so i equipped pretty much perfect bone amulet
suddenly up 800% freeze multi and 800frostbite dmg from all the ele over time dmg
wow!
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (20) / Sorcerer (21) / Runemaster (72)
▸ Health: 1,079, Regen: 20/s
▸ Mana: 154, Regen: 15/s
▸ Ward Retention: 583%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 65 Int / 1 Att / 1 Vit
▸ Resistances: 107% / 211% / 70% / 143% / 92% / 144% / 58%
▸ EHP: 1,475 / 1,475 / 1,405 / 1,693 / 1,475 / 1,475 / 1,256
▸ Endurance: 20%, Threshold: 216
▸ Armor Mitigation: 33% (1,682)
▸ Crit Avoidance: 31%
▸ Cold, Fire, Lightning / Spell
▸ None
• Frost Claw (24)
• Elemental Nova (21)
• Flame Ward (21)
• Flame Rush (21)
• Runic Invocation (21)
dont mind the poison res, working on idol swap to cover that
🎶
Get some LP4 Heirloom rings for even more cold res
nah, Ocearons are on the list
Doge blade
would double julras ring be overkill/not worth for sparkcharge runemaster?
it is not worth
ok i can solo kill emperor of corpses at 650 corruption under 30 seconds now
and they tell me frostbite is bad
😂
I meeeeeeean why tho, the triple stat burst looks INSANE
and 1LP heart dropped, oh this game is spoiling me today
just missing that fabled T7 frostclaw for a slam
all movement skills are traversal skills, but not all traversal skills are movement skills
Yea seems needless distinction IMO
🤣
yep, that's right
I was so disappointed the first time I specced into a second traversal skill
i think there are abilities ore were abilities
that are marked as movement
off the CD from traversals
I hate that one as well. Lemme stack traversials, please
ward gain/spell damage/int/ and maybe you can slam a lightning damage in there, if you triple them, even for 4 seconds, thats a lot of stats
could've been an old tag they left in to change abilities later as necessary.
I wanna go FAST AS FCK
you'd slam int, not lightning dmg
and the 8 second cool down means you are missing out on more stats than just 1 julra ring
1 julra ring is fine, 2 is kinda whack
no ofc, I'm talking on the offchance you can get a 2lp julra and doubleslam
how vital is critical strike avoidance??
was cof, went mg to see if I can possibly breakthrough on boss items, saw the prices, went back to cof
oh yea I was looking at julras that seems like a really good ring for my build
but the cooldown on it is really long
are you a runemaster? Get Mental Catalysis for 48% crit mitigation instead. You need either 100% crit avoidance, or some amount of crit mitigation doesn't have to be maxed
Nothing real money can’t solve
I don't have enough kidneys, sorry
aight thank you!
This is why you take other people’s
i have the max roll blessing so ill stick to that for now i guess ty!
Is it just me or MG prices are too high
just make sure you're not doubling up on both types. You should stick to one or the other.
either avoidance or reduction? gotcha
yep. they do the same thing, so you only need one of them.
yea, i need to tweak that as well
yo whoever mentioned heirloom earlier
you gave me a FAT idea on some good rings lol thanks
ur welcome
who remembers which timeline spawn giant scorpions as base mobs from the top of their head?
thx papi
let's say it was julra over an atlaria or a good exalted.
I feel like julra would be the hype offensive option, atlaria the most defensive and an exalted a good allrounder to patch any resistances
You’re welcome
if i could find a 1LP (or2) red ring(get best slam), just one would be enough, together with omnis its autocap all res gg, then could just stack armor and cold res and become LE TANK fr
but the ideal world doesnt exist
I had a dream like that once
i know right 😂
might still go back to omnis if i manage to drop Ocearon with 2LP and get a perfect slam
just to cover my resistances
I wish i could slot an omnis
For brand of Deception, how does it work with Glyph of Dominion? Does it apply as soon as you cast glyph of dominion, or only when it detonates?
its really just cope for the +3claw on my side
+1 to everything would just be nice for me to round sh1t off
defo makes it easier to put a build together tho
like realistically, getting +1 to everything and capping all ur res almost for absolutely free in a tradeoff of losing some armor shred and freezerate , is a deal and a half in my eyes
what does ocearon drop from ?
world drop
it says reroll chance: 85%
I've seen reroll chance a lot in letools, but not sure how it works
basically what it means is
if u drop it, the game then rolls a RNG wheel again to decide if u get it or get something else instead
so even if u land Ocearon, u got 85% chance of it rerolling into something esle, or thats how it was explained to me
if thats true no idea
does that mean that everything starts out having an equal chance to drop, and it becomes rare only because it's rerolled?
that sounds like a weird way to do it
I guess it makes it easier to add new items
you don't have to constantly be changing the weights of everything
pretty much
ok my first 1LP ocearon attempt 🙏
nope
landed 20% ele res
time to run that back
both ocearons are a failure, time to go back to the mines
how much is a 2lp oce anyways
no. MG
Lads, red alert
I just got a calendar invite from my boss for 4pm that says "Re-org"
i stg lmao
" Re org " at the end of trhe workday?
On a monday?
....yeah
and she just text me saying it isn't about another re-org happening at the same time.
Re org means lay offs
Risk & Controls is not a place you cut from lmao
🫡
nah my colleague is in the call too
Time to become a full time LE streamer
Just remember, you don't need to outrun the bear. You just need to be faster than the person next to you
X to doubt, risk management buddy of mine has told me in the past, " reorg " means peopel are gettin fired
I've been laid off twice already in 2 years.
^ pain
No no like I am the risk lead for my dept lmfao
like no one else does it
So was he
and to do that at a bank would be VERY interesting.
and he got that same invite
that's wild to me.
While working at 5th third
The otehr side of it tho, according to him, is it could be you are being moved up
uh oh, good luck!
and the other colleague is getting you current job
he had THAT happen working fgor chase
so this is slightly possible cause my boss' visa runs out at EOY
HOWEVER the other colleague wouldn't just default move up
" interim "
Interim position
while they get someone trasined / hired for your old job
this is why I don't work for banks. The company I work for is an arms seller (database software)
my colleague is a report monkey, all she does is pull and prrepare reports
regardless, tghese are the 3 possibilities in baking when you get " re org " on the calendar
yep
🍞
p much on the head
it happens more often in hedge funds, imo
yeah i work in Global Trade & Capital Solutions
as a Sr. Risk analyst lol
it's HIGHLY unlikely a layoff but
it could be
restructring for hedgefunds happens when they gfet agents not makin as much as someone lower on the totem pole
well, if you're lucky, it's someone else's layoff
If youre as good at your job as you say Ex, the likeliest scenario is you are being promoted / side promoted and getting to keep your colleague with you
yeah
Wouldn't have gotten promoted last year if i wasn't at least somewhat good at my job lol
oh nah now im REALLY tweaking
company wide email from the CEO saying our re-alignment will finally be completed this week
💀
The state of global capital is worse than most people think
Thats a layoff.
Theyd have emailed you directly if you were staying on board to le tyou know
not the CEO but your boss
yeah. guess we will see.
Maybe your company got bought out
that's uh....not possible lmao
nah ove had that happoen before, you just get a date in an email
Or at least a branch of the company
" We have been acquired by X. X has decided to shut down this branch / dept. Your last day is Y "
Thats how that goes in large companies
check your DMs lol
spill/
I've survived a few waves at my old job. Decided I didn't want to live like every day is my last and found a better job
Ex sliding in my DMs
He's asking me for inappropriate things
Does plasma orb orbit faster with cast speed?
no
ty
that would be a cool stat. Spin Speed
AND ITS BEEEEEEYBLAAAAAADE
🤣
@neon lynx it happened https://imgur.com/YWeBXkH
It only took 4 tries and 2 runes of creation
On par statistic wise 😄
What if spin speed spins you instead of the orbs
gotta hold on to the railing to keep the right thing spinning
How do you get Shred Armor on a dagger to slam on a unique? I'm searching in the MG and can't find any affixes for "Shred/Armor"
shred is bugged and can't be searched. have to manually scroll through 🤮 items
do you guys run 3/3 prismatic buffer and 5/5 barrier on flame ward?
or would frostguard (+1000 armor) over prismatic buffer be the better option
+3 with omni = save money
I have +4 weaver but missing out on ward and cas speed 😢
rip
i mean 23 works just fine at least lol
omni, twisted and enigma gives more than enough
i could see in future maybe getting a +3 relic, but doubt i'd swap out my int one
always 3/3 pris 5/5 barrier, armour node gets whatever points are leftover after that and +1 charge
at least thats how I run it
aye yoooo i got dis to 600k
If you have +1 charge on body armour and good CDR you might consider dropping +1 charge from tree, since you get to drop the increased cooldown nodes as well, and then you can take more armour nodes, but its still a bit of a toss up imo
+1 charge on body is a great affix to seal, because it doesn't matter what rank it is.
oh hell yeah you gave me an idea
yup 3 prefix body armour is great, I have one with t7 int t5 lightning crit multi sealed t1 flame ward charge for my int stacker
exsang on a mage?
eeeeeeyup
why
kyo went so hard on disintegrate, it destroyed his own body
LL + Exsang + exper gloves = hi i have 15k ward on a build that cant abuse heart
I have 3 different variations of disintegrate builds now haha
My current one traded about.... 10% damage for an insane bump to surv
Ill take that trade
how much max health to get that ward?
bro the game is spoiling me today fr
uhhhh i think i was pushing close to 3k?
did you get another great hit?
i just got boots, T5 speed T5 experimental maxroll haste, with T7 armor and T7 health at the bottom
😂
POG
wow!
jesus christ
FORTUNE THERE
ID BUY THEM
now i need to look for new snowdrifts, with 3LP nonetheless to make use of these
seal the exper, slap int GGEZ
im sayin what id do
ah fair then
x% chance to cast flame aura on kill
Is this still limited by flame aura's cooldown?
wondering if I could use it to generate ward
unless some mech exists i dont kno about that makers it good
im curious, whats your three different variants?
do you mean flame ward?
not flame aura?
one is obviously ignivars + gambler's fallacy
crap... it cases flame aura, not flame ward
50 minutes lads.
REally what changes is how i defend myself, what i stack
no triggered lightning blast mana beam version?
LB would require me to completely change the build and spec
Anyways
One is pure fire and full damage, getting its surv through stacking armor and hp.
One is pure damage with pure lightning dis and it gets its surv through similar, but also stacking barrier
well yeah it would be a completely different build entirely, im just surprised it isnt one of your disintegrate builds
and one gets its surv through LL build, but only loses aobut 10% of the damage of my highest output
not even 10% tbh
tbh the triggered lightning blast is the thing that always interested me the most
iirc it even gets double the LB triggers if you go with the double beam node lmao
how tf do you even get dis to trigger lb ?
for lb? or for dis?
i dont remember such a node
Tendrils node, branching from the shock chance node
lmao
hmmmm and w/ closed circuit
could ramp Dis' damage up an assload lol
esp w/ gamblers rn
no, because you crit if you do that and lose gamblers
yeah you would build for LB damage and use laser focus on dis to get mana back
right
and like I said, if im not misremembering taking the dual beam node causes you to fire twice as many LBs
so you could send LB to be massively chaining
yeah, you could probably also use glyph of dominion for more LB chains
See now i know why i didnt go further than theorycrafting this
Its a good LB build
its an ass Dis build
which is my whole purpose.
i mean, it still uses Dis, its still a Dis build, it just doesnt do damage with Dis directly
come on its still dis you are still laser beaming things
if im using somethnig else for dmg, my life and title are a lie
he is right about dual beam too i think
you are using dis for damage though, its just that dis is doing damage via LB 
fk you
ahahahaha
Et tu Ex?
nah. ive seen the build
ik it can crank
i just like banter, u know this
and im also trying to distract myself from my current cripling anxiety 🙂
I dont. Spend a lifetime getting sh1t on by everyone you know, family, work, friends.
It changes you from just rolling with it as banter, to not liking it at all
Now if youll excuse me i need to figure out what im gonig to drop to test tthis
maybe despec treleport?
No.
glyph
glyph can go
wait no
focus
doi
Finally at Monoliths with my baby build
as much as I want to try new classes, it's a pain to grind monoliths again back to 100 corruption. I hope they make corruption level account wide
that sounds awful. start doing monoliths with my brand new alt and put me straight into somewhere it expects I actually have gear?
having the option to would be nice.
Id like my monos to be account wid eunlocks
but not forced into them no
hmm
Honestly I think you should be allowed to set corruption up to whatever your highest corruption was in the cycle
When an item has the Oracle icon next to the level requirement, does that mean it dropped because I'm in the faction?
yeah this would be a completely different setup
okay no
im fine
I can drop both my rings, my gloves, and gamblers and still be at 100% crit
lmao
i told yalls asses my gear could be used for more than disintegrate
even if that weren't true, closed circuit is OP
but maybe you could go convergence? since you have all that crit
the single target would probably be nuts
yes but aoe chaining
where does my plasma orb runemaster need the most improvement? https://www.lastepochtools.com/planner/BaXvGNyQ
:white_check_mark: This character build is verified
Release / 1.0.4
Mage (20) / Sorcerer (19) / Runemaster (68)
▸ Health: 1,235, Regen: 24/s
▸ Mana: 183, Regen: 11/s
▸ Ward Retention: 381%, Regen: 30/s
▸ Attributes: 8 Str / 31 Dex / 85 Int / 16 Att / 8 Vit
▸ Resistances: 57% / 30% / 114% / 57% / 66% / 90% / 44%
▸ EHP: 1,346 / 1,092 / 1,589 / 1,446 / 1,458 / 1,589 / 1,213
▸ Endurance: 20%, Threshold: 247
▸ Dodge Chance: 6% (160)
▸ Armor Mitigation: 19% (627)
▸ Fire, Cold, Lightning / Spell
▸ None
• Flame Ward (20)
• Teleport (20)
• Runic Invocation (22)
• Runebolt (20)
• Static Orb (20)
BRO
yeah not sure how you would deal with clear then
hahahahahahaha
oh you also have 4LP mad alch ladle?
YEEEEEE BOIIIII
but it can scale for LB lol
LMAO but why it has cast speed
Because we were theorycrafting
wtf this julra, didn't stop casting puddles until i died 😆
and i was proccing ailments at the time
so eew thot the wand was worknig with dis
we*
so i slammed dis stats
lmao ok i mean I guess its more damage
good news tho, the dis strats work with a buncha other stuff
im still trying to sell mine
lp4 ladle?
yeah
you have an lp4 ladle on cycle?
nah its in legacy
lmfao
thats the problem
i play on it
How does one build out LB
well if you are keeping aoe chaining, you are going to want closed circuit, unfortunately arcing power is a dead node
yeah, that's right. The game knows which items it dropped for you because you were in CoF, and puts a rank on only those items.
Should I try to to get all bonus stability before leaving a map?
you also get to take the node for lightning aegis so thats nice
no
nah just leave asap
Thanks
more rewards per time is better
drop arcing to 1/4 then
2/4*
I guess it is time to start updating my loot filters
also shattershock node is really strong
where is lightning aegis node?
once you no longer care about rares, it becomes a lot easier to manage filters. I find the best way is to only filter by the exalted affix, rather than trying to match 3 or something.
I probably still care about rares 🙂
you are also going to need to use the chain lightning node to actually get your chains while proccing it
yeah that works, or just an exalted crit multi amulet
omnis gonna be beetter just for that jooced +1
Hi, dumb question here. What is the best way to scale black hole dmg? Spell, cold, DoT or int?
dot
specifically, increased elemental damage over time. not regular damage over time.
regular damage over time is the same as cold, so take cold instead
well all increased damage will be added together before being applied, so all of those should be largely equivalent. Int gives less damage but has other benefits. Elemental damage over time affixes do roll higher than other affixes though, so that's something to look out for. Importantly, elemental damage (not over time) rolls lower than other affixes though, so you should avoid that. I also think the only black hole build I've ever seen used the ignite nodes and scaled ignites, so thats maybe something to look into
I've been following this build with my other character and it's all lightning, I don't know why that black hole does 100k dmg
https://www.lastepochtools.com/build-guides/black-hole-armageddon-lightning-conversion-sorcerer
Beta / 0.9.2f
Mage / Sorcerer
• Black Hole
• Meteor
• Lightning Blast
• Frost Wall
• Flame Ward
I thought it was because of the int, but i'm getting int on this new character and not getting damage, that's the reason for the previous question
black hole casts meteor on this build
so the damage shows on the black hole skill?
oh wait i think i misunderstood the question
the original question is which stat is best to stack. The simple answer is the one we gave, elemental damage over time has the biggest increases to damage. But this looks like it requires a more complex answer.
back to the simple answer: what I mean is that the more specialized a stat, the better the numbers it will roll on an affix
If that build is pure lightning and black does not have anything that scales with lightning damage, then I don't know what is giving it that dmg
nah, it doesnt I misunderstood the question, in this case the flat lightning damage per intelligence should be getting added to the black hole's dot, causing it to do lightning damage as well
the set bonus is +1 Spell Lightning Damage. Black Hole is a Spell Dot, so it gets flat spell damage... right?
so the flat spell damage is making it deal lightning damage
the skill's base damage is cold damage, but that doesnt mean you can't add other types
if you add generic spell damage, it will always match the base damage, but typed damage stays that type
unlike increased damage, where it needs to match all the types
flat damage only needs to match the, uh... method. not the element
elemental dot
there's increased damage over time, and increased elemental damage over time. But I think you want to stack int for this build.
if you are following that build you linked above though, this isn't what you want, since its not trying to scale the damage of black hole directly
your set bonus scales with int
take a look at the staff or helm's set bonus
that's your main source of damage
imo
I know, I followed with another character and saw that black hole did 100k dmg and didn't understand what exactly was giving it the damage
yep, that's the set bonus
ooooh ok two different builds got it, sorry
+70 spell lightning damage isn't too high, right?
it gets multiplied by all your increased and more damage
idk what are the expected damage output here
flat damage means all those multiplications give you more
if thats from vilatria set, that sounds a little low tbh, you get high value from int on that setup
I counted the int bonus
depends on your level too i suppose
but yeah with the vilatria set you want to push int fairly high
then Cold Dot < spell cold damage + increased cold damage?
with a set helm, you can't slam int on it, but even then, you can expect to have more than 100 int for endgame
elemental dot. cold dot doesn't exist
true sry
well you would want spell cold damage + ele dot
ele dot increases with spell cold damage?
black hole is both dot and spell
its a damage over time spell, so it gets base damage from flat added spell damage, and that damage is both elemental and a dot so its increased by "increased elemental damage over time"