#🧙┃mage
1 messages · Page 34 of 1
which im assuming ur looking at, havent seen anything else running exiles
some int is good because of ward retention etc but i wouldnt stack it on gear.
Yeah playing lightning claw build atm
@sturdy summit u can say that its rather a segue to what it can contribute
on my frostbite build my int is only from passives
yeah, int is better than any of the other things u get from those boots
What corruption are you at?
- theyre hard to get LP for the int/movespeed slam
more about what stat youd rather have compared to int
lets put it htis way right
what stat u rather have than int
500 killing mobs are easy it's just the bosses takes some time
freeze rate multiplier
kk. I'm trying to shift into that version. Still playing frostbite frostclaw atm
u think measly 400% is even worth talkin about
with frostbite, int competes with freeze rate multiplier
are they that hard to get, i have plenty with 1lp and maybe 1 or 2 with 2lp
any other dog takes or what lol
nobody was arguing that ele damage over time isn't better, it very obviously is, it was a question about the mechanics of how the game works, not what is worth building for or not
dunno actually. just assumed since they drop from 1 specific arena boss dont they?
im aware of what
so not even guaranteed to get a chance every run
thank you :D
and i said this again, for the 3rd time, that i just cant believe people talk about that amount of scaling
oh i thought someone was talking about the blood of the exile boots.
on something so insignificant
thats what they should run xd
they suggested the arena boots
thats what i meant is hard to get with LP
theyre all largely the same
find a pair of boots with int on em
slam more int into em
lol
Does FC RM requires any uniques or just nice to had?
because knowing how the game actually functions is important, even if in this particular case it's not a big deal and makes little difference
depends what build you're doing. FC has like a dozen different builds
300 uniques
Just switched from CoF to MG a couple of days ago, so I'm still building up rep to buy 1-2 LP items. Couldn't use my CoF gears but here's my build so far. Tempted to change gloves to swadling
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,070, Regen: 34/s
▸ Mana: 281, Regen: 11/s
▸ Ward Retention: 430%, Regen: 38/s
▸ Attributes: 24 Str / 11 Dex / 100 Int / 1 Att / 1 Vit
▸ Resistances: 64% / 40% / 64% / 51% / 45% / 80% / 78%
▸ EHP: 1,493 / 1,228 / 1,493 / 1,454 / 1,184 / 1,540 / 1,540
▸ Endurance: 20%, Threshold: 214
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 37% (1,991)
▸ Crit Avoidance: 31%
▸ Fire, Cold, Lightning / Spell
▸ None
• Flame Rush (23)
• Elemental Nova (26)
• Runic Invocation (26)
• Frost Claw (24)
• Flame Ward (23)
@sturdy summit stat priority for frostbite is: chance to frostbite on armor and helmet, rings ele dot or frm, gloves and amulet armor shred, cast speed weapon and relic(relic +4 frostclaw if u need the points)
swap out julra for ocearon
swap out prismatic
be a giga chad
that rm build has to be the funniest build to me
that when u get the gear, its still bad to play cus how expensive it is
you sadly need prismatic for the frost claw nova enigma build since you can't cap crit off closed circuit and need base crit
Ocearon even if I play lightning element?
r u serious?
so who got extra head / relic / body with frostclaws? >_>
ocearon gives u 10% more damage when u have 10 stacks of shock
oceareon is generically more damage as long as you shock, so its good
and julra gives u 48 flat dmg on cooldown
good good, that lines up well with what I've already written. I'm not going to be suggesting people get +4 frostclaw, because my intent is to write for players who haven't reached 300 corruption yet, and farming that affix is ass.
what 48 flat dmg from
the int that gets tripled on julra's stardial
farming that affix has nothign to do wtih 300 corr
its literally just farming sanctum t3/t4 full clear
which is a whole lot easier than 300 corr
But julra has spell damage % tho
it doesn't, 300 corruption is how I define my target audience.
for 4 seconds
then 8 second cooldown losing all that stats
i wasnt arguing in favor of it, i was just explaining what was meant
what's the deal with sanctum and frost claw relic? I thought bastion gambler was what someone was recommending to farm that.
idk if people understand this but u dont even need that spell damage
when ur issue is literally mana
when people use static shell but dont want to use ferebor
its so funy to me
u legit dont need more damage on that runemaster build
u can reduce the amount of ward u have and pivot towards more consistent dr
and still be good
I know @hearty cypress you want to help but you need to learn how to chat properly and not be the who knows it all guy out there. This chat is for inquiring and not to belittle people.
the combination of inc spell damage and int might be more damage than oceareon, but youd have to run numbers on it. I would assume oceareon is probably better given the cooldown on stardial, but maybe
This, thank you
ocearon is better
hes played 4500 hours. you have to respect his wrong info
pip ran it
/s
cuz i told him to
im not trying to help, im just giving my opinion
give your opinion with less angst
its classic radart, just ignore him 80% of the time.
idk what angst man, maybe crass, but no ill intent
take it however u want
afaik im just talking about the game
🗿
anyone that has a loot filler for frost claw skills on gear laying around?
Papi, teach me that patch 0.0.1 tech that isn’t relevant anymore
that's like, just a single rule, not an entire filter?
man radart is really reminding me of sam'joko (i think that was his name?) anyone remember him from back in beta before the MoM/endurance fix?
i have 9000% cast speed
yes, radart was around at the same time
ive been around before sam jok even played this game
but sir, lightning blast is good on RM!
0.7.3
i hope gnasher would come back, atleast he knows his stuff
For right now I can switch back I just need get lucky for one roll of it or so. So far I am unlucky to find one
did he leave the server? it says he only joined the server late feb
2+2 is the only way to get 4. If you don’t agree with me, then you’re bad, and you should feel bad for being wrong.
i think he left at some point in 0.9.2
from what i know went onto play some other game apparently
oh huh ok, weird i dont remember seeing his name before
gnasher was one of those mana stacking sorc advocates with sam joko before rm
i just wanna see some actual high end game play of his secret hidden tech lightning blast build
other than that 2 minute julra kill he has
yeah gnasher seemed pretty cool
😂
but he didnt quit and cry like sam did, he went onto conquer with rm aswell. pushed it to 6k corr or smth
but fyi
the thing about that mana sorc build got really vague because if you watch the video, he cant even really walk around maps anymore
he was nice yea
he literally has to snipe stuff 30m away
and take it as u will
but when u cheese the corruption to that point
do u really belong in that corruption
?
What else give mana back other than runebolt?
cause its not that hard to just rush to objectives
u can actually make a whole ass build that does that
and just cheese orobyss with shrine buffs etc
im not saying what gnassher did wasnt good
yeah and the next patch we had rm who could just roll his face across the keyboard as long as he had cfc and perma flameward and clear same corruption with ease
im saying that the context within corruption itself is just so weird
powercreep is real
man i miss this discord server back in LE beta
This the same guy from the other day! The guy that has some secret tech from 0.0.1 that makes him better than everyone else but won’t post his build, but acts superior to everyone else
well atleast now they changed the scaling to actually scale with corruption and less with modifiers which is nice
yea but uc an agree wtih my point right
regarding how gnassher actually play corruption
he doesnt kill stuff
he literally cant be touched once
if he does, he dies
its not real representation of how good the build is
bcause he doesnt tank harder than what my build was
or didnt*
my build tanked way better than his in that patch
we got it. you are god gamer. can you stop selfpromoting pls?
back in my day!
i got a unique that empties my mana into ward everytime my mana full charges. Thinking about using the mana regen passive on the disintigrate tree to dump loads of mana. is there a benefit to generating that much ward other than tankiness? Like can I spend ward for some power?
i can't remember what your build was back then i remember you promoting your youtube vid in ingame global chat, thats why i blocked you because i got tired of it lol
best part is dude complains so much that FC uses so many legendaries, then u go export his character and hes in full legendary gear xd
yea id ont even know who you are/were tbh

No
although an item exists that lets you spend ward for some power, the thing you want with that much ward is tankiness.
one of the hundreds of randoms you argued with ingame.
not really, tbh i personally consider that modifier to be more a drawback than anything, generally the desirable thing about that sceptre is the large amount of flat lightning spell damage you can get out of it AFAIK
culnivar is only good for smite build
but then again like
im not even sure, i feel like ladle is good but it takes time for it to be good
wouldnt you just use ladle since you get so much flat from devotion?
how to scale spell builds using ladle?
can't seem to get enough flat dmg
thats actually attractive for that smite build
oh thats actually an interesting point
im pretty sure you still go with ladle though
cause youd rather have no mana right
1st off, this isn't google. Don't come in asking a question like it's google, shts annoying.
2nd off, to scale w/ ladle depends on your build.
sceptres are no slouch man
who asked oml
uh @cold sand did lol
touche
wow, you just pinpointed what's so annoying about that style of question. They're talking to us as if we're google!
if you can't get enough flat spell damage, it could be that you are playing a build that doesn't use ladle well, or it could be something completely different. Without knowing your build, its hard to say
people asking questions about builds or just the way he worded his?
the way he worded it
Hey google, play toad’s sound clips from Mario kart 64 on YouTube
I should give ladle a try, since frostbite doesn't care about spell damage. I could slam cast speed and freeze rate multiplier on it.
cast speed on it would be nuts
but
just do frozen lightning blast
New to le. Went rune master. Which element should I go for
oh damn
I think this was honestly a bit unnecessarily hostile tbh, nothing wrong with asking questions, especially one thats a bit less straightforward like that one
that's right
@safe grail yea can u be less hostile wtf
pretty sure some druid builds use culnivar aswell
but yeah, thats about it
im terrible dont talk to me @shell fern
On no you misunderstand
That is a pet peeve of mine if you can't simply say hi or "how do i do x"
don't come thru and be like
"How to install LE?"
like no
go to google then
if youre leveling, spamming fireball and casting the 3 fire rune "runic invocation", is a simple way to start
i wanna hi five u so bad
OK tyvm
what even is that emote. OWOBYSS!?
also, don't fkn come at me saying "that was unncessarily hostile" i sit in here like a good chunk of the day answer basic and less str8 forward questions
courtesy of Leo
blame leo
I just want a tad bit of courtesy, that's all
LOL
is Leo still around? i dont think ive seen him in a while
im thinking of building spellblade next, do yall find that one fun?
spellblade can be flashy/fun
but it won't push unless you do like that giga frostbite version
or a very well min-maxed LL version
good to know thanks
Frostbite freeze last epoch Reddit
guys relax and let the poor guy just ask his question
damn this chat is really toxic rn
yeah havent seen him
even boru and misha left this discord
no complaint, ex is just kind of a cnt so he can go google how to fck himself
BASED
@safe grail HAHAHAHAHHA
lets FKN GO
now THAT'S the right answer
fk ya
now i ACTUALLY wanna help you
no memes
I LOVE banter like that
lmao
got him real hard rn
full chub
🤣
Dragorath seems to be really cool lol
Are you masochist and she is a sadist?
Does she peg you?
I like to banter too
wild magic runemaster. Don't have link to build I'm on mobile atm and don't have bookmark, but it's using mad alchemist ladel and stacking int, cast speed, and crit multi. That all makes sense, but I can't find where it's getting enough flat damage to actually scale since ladel itself has fckall.
Equipping a random wand with high +spell dmg basically triples my dps atm.
hm
if i know what build you're talking about, you should have a few things like bute, fundemental criterion, ladle, twsited heart etc
slammed w/ int on some of those pieces ya?
My mage channel is so much better after just blocking him lol
Yea that sounds correct. I don't have int on every piece yet, but it's really struggling for damage with the ladle compared to just running a purple wand
who me?
well you can put 1 point into each of the runewords for 30 flat once they are all triggered
No I like you sir lol
lmao was gonna say
ladle doesn't become better than a purple wand until 2lp, right?
2lp with just the suffix smashes isn't better than anything (rip all my attempts)
oh yeah, assuming the right 2 affixes
really depends on the build, for enigma builds its probably better with 0lp tbh
How are you guys handling the huge decrease in flat spell damage when using a ladle?
so the primary thing i can suggest w/ ladle is ensuring you have plenty of ailments to apply @cold sand
well enigma builds get absurd amounts of flat from int so it doesnt matter, other builds tend to be a case by case basis as to whether they can get enough int
true, although this is a wild magic build
i dont think wild magic is gonna scale terribly well
but
I'd think you'd wanna have several ailments
since having less than 8 up at a time is just a str8 dps loss
iirc the last wild magic build i saw turned invo into a traversal skill so that it could also use never late for flat + flat crit, and the cooldown was a non-issue because of the node that recovers CD when your runes change
yep
thats the one
fundemental criterion was in that build but i dont really agree w/ that choice tbch
i guess if you need the +skills to Invo yeah
yeah i really didnt like the idea of trying to all attribute scale for more damage, that didn't sound like the right play
but i'd think if you wanted to bump dmg up a bit, you could use unstable core if you wanna stick unique and get some skills or if go w/ a really well statted and sealed exalted tyrant reg
@cold sand ^some thoughts here for you
In handling 200 corr with it, just haven't had time to push further
Yea that's what I'm currently doing. Invoking every 2 seconds with about 25 stacks
I'm using a fund as well, and honestly even without stacking any other stats the damage is nicr
What would you use instead?
Tyrant regalia base exalted w/ T7 int, w/e 2nd prefix, armor/armor or resists if you need em
and then seal one and get another affix
you'll get flat spell dmg + int across everything which will scale better imo
other problem w/ using criterion
Hmm I've got a pretty good base I'll try crafting on and compare results
I'm running 2 julras with no issues, though I could see why he red rings would scale better
red rings will 100% scale better w/ criterion
cus you are getting a rune that scales w/ dex, str or attune
The thing is with wild magic you're shifting runes so much is doesn't reallllllly matter
helloo, so i switched back and forth between several characters and builds so far, but all become a bit repetitive at some point and i'm desiring something fun. So i came here to ask you fellows, if any of you play Sorcerer and what build for a fun, Sorcerer would you recommend me ? ( no runemaster, no spellblade, sorc only )
LB Sorc, lul
please explain a bit more
You need to ask the master
lead me to him please
Maybe the trade off is the following:
-If 2x Red Ring -> Criterion as Armor
-If no Red Rings -> Tyrant Reg base w/ T7 int as armor
True, but the flat 36% more from a wand still seems pretty damn strong
you only get that if Heo is the 1st rune
He won’t share anything with you though
😮
Which is 30% of the time, so it averages out to 10% more 🤷
hm
i guess it's entirely in the eye of the beholder 😛
lol
but for all we know, until you test it, it could be the same dmg
or worse
if it's the same, it opens up A LOT of ring possibilities
w8
wouldn't tyrant reg end up in more dmg?
you'll get more int overall
so you'd get 8-10 int from red ring, but if you play say 2 really well rolled t6/t7 int rings
+t7 int chest
ok i think i finally know why im running out of mana
its cos my ele nova is 1cost
damn T7 reduce haunting me once again
I can test it tomorrow
The levels of runic invoke really help with getting the cooldown low enough
If you can get int on the fundamental, I think it comes out higher
wait a second
bru, it was the Crest of Unity making it unplayable
wtf
i tried to put it back on and suddenly my nova was 6 cost for no reason 😂
great bug
You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
Why does ehg hate power leveling???
That doesn't make sense
tell me about it
You sure it's not because of the levels it unspecced?
i changed to a different helmet and even tho my nova is 1cost i can hold down frostclaw and infinite mana
no, i completly respec it
if i put on crest of unity its suddenly 6 mana
Sht chest for a sht build
It’s fitting
Don't hate on my build 😥
Tryndamere tweeted that they changed development paths because
"We don’t believe you all want an MMO that you’ve played before with a Runeterra coat of paint"
meaning this will set them back SEVERAL years
and several years for an MMO is like.... 7-10 lol
literally what ppl want was that tho so it's kinda sus and weird
does anyone know of a good place to get a really solid novaclaw loot filter
look
Shift f
even if its 20 years
Has some pretty solid filters
as long as its a banger ill wait
FF14 not to your liking?
they've really improved the pvp in the past couple years, but I won't argue that it's slow
does ignite scale with int?
you want elemental damage over time for ignite.
yes but does ignite scale with int?
if you apply it with a spell, it will get 4% increased damage per int
is what I've just heard
I need to go test that still
to the dummy I go!
yep!
I'd love a way to set a dummy with a timer, and get the dps for that time frame
what I want is to have the dps broken down by how much of it was caused by each ability and element
it would be great to see how much damage I do over a given time period, starting from 0
it seems the proxy for that is "how fast can you kill t4 julra"
We just need Le pob
Mouhahahahhaa
i'm stucked 😒
I wanted to do that
but i created my characters offline so far
and looks like i need to be online to access trading
and cant login online with my offline character...
what if you can't kill t4 Jura? 😅
so, I took off all my gear and got two items with a combined 20+ int. That nearly doubles my int with no other gear. I see a lot of variance in the dot damage, but the most frequent number I get is about 30-33 for 1 stack. If I put on the 20 int, the most frequent number becomes 36
do you all guyz have online character?
yes, online
yeah I actually just did some testing too and it seems like if there is any scaling it would be extremely tiny
is there a way to transfer characters from online to offline and viceversa?
and within variation for a smol sample size
although the damage is random, it's very regular as well. There is a clear mode.
No
putting on a ton of int changes that mode. So I'm willing to believe it's getting an extra 80% increased damage to move the number from 30 to 36
Variance is what? +-20?
does elemental shred work for DoTs? I know armour shred applies only to hits, wondering if it's the same for ele shred
yeh
dots ignore armor, but they don't ignore resists.
thanks
I had to put on some increased spell damage to test as a control experiment. Thank goodness, it doesn't affect the dot damage at all.
Spell damage or ele shred? I think spell damage only affects hits
spell damage only affects spells
regardless of whether they're a hit or not.
Hey everyone, is the maxroll plasma orb guide the best one out there atm? it hasnt been updated since pre 1.0 release
The thing I'm trying to understand is how int affects damage over time. I thought it didn't affect it at all, but it turns out it does scale with int, despite not showing up on the character sheet.
maxroll guides are not a good source of endgame information. Find something on lastepochtools.
ok, i mean it has been good but i think im starting to miss some scaling now that i am 87 🙂
i will check out that site
they can be a good place to start, but best to transition away from them now
I figured out my mana issue
how did you do it?
Crest of unity was making my ele nova cost 6 for whatever reason
I changed helmets and it's now down to 1
Now I have no mana issues
It's probably bugged
I took a week to get a good answer for how damage works with crest of unity, and when I did, I removed it, because you really have to build around it for it to be good.
if you're trying to build around a single element, it can really screw you up if you're not careful.
is mage weak ?
no
whats the strongest mastery for it ?
i havent played sorcerer yet, only runemage, so I havent used arcane ascendance. It says it stops movement, can I get around that with teleport?
Yes. Teleport works when AA is active.
I made a whole build out of channeling Focus for damage while AA is active and proccing lightning blast, using teleport for movement and to proc its defensive buffs.
like a mobile turret
yes
and it doesnt actually deactivate it either
Yes. And it’s a self-aiming turret if you use the channeled version of LB.
thanks. Im reading up on the mastery trying to see if I can make enough builds to warrant the leveling time. Like if it's got enough to warrant leveling when i already play runemage
did the update mess something in game damage panels?
it somehow diriculously shows me 1214% cast speed, 1509% crit chance, 16266^ lightning damage and more ridiculous values
save the sorcerer gameplay for cycle 2 after rm gets nerfed xd
i thought i remember them saying they werent going to be nerfing exceptionally strong masteries unless they were literally broken through bugs or errors on their part leading to performance beyond intention
mid cycle
ah, makes sense
Runemaster is clearly the strongest mastery for mage. Sorcerer is okish, but is completely obsoleted by runemaster, with almost nothing that sorcerer can do that runemaster can't do better. Spellblade isn't obsoleted by Runemaster by virtue of SB doing its own thing with melee attacks, but that doesn't mean spellblade is particularly good either
the power creep in this game would be absurd if they took that stance as a whole lol
yeah i agree. I've always hated the argument that pve games should never nerf.
i do think mid cycle nerfs are bad
but by all means
when were all wiped
back to level 1
balance things out
I feel like theres a middle ground people miss. Like yeah, a pve game doesn't need to be finely balanced, but balance does still matter
and RM and falconer should not be the new standard that they bring everything up to lol
i mean it seems to me warlock and falconer are way above RM tbh but maybe im way off
I’m always reluctant to go right into the strongest builds, because if something is going to be nerfed into the ground, I don’t want it to be the basis of my entire build.
warlock was obviously not tested before release
and only seemed super strong because of obvious bugs
people struggle with that concept in helldivers lol. People who crutch on overpowered tools find themselves less capable of doing hard content post nerf, and it feels bad so they get mad.
imo its not that strong anymore now that they are starting to get fixed
well, as long as that build isnt strong because of a bug, you're fine for the duration of a cycle
rogue has been tuned down alittle bit, but is still abit high. Warlock is nuts
RM pretty much has shields
Sentinel ONLY has shields
lmao
My current build is a hit/crit cold sorc with no uniques whatsoever at the moment, so no fear about nerfs/bugs. 😆
im new to this whole cycle thing (and ARPGs like this and diablo), 3-4 months seems a little long to me.
Make tons of alts with the time.
take a break and come back next cycle
rotate between LE D4 and POE in the 3-4 month rotation xd
Maybe a noob question. But I am progressing in the game and i work on my resistances. But why do I have -70% poison resistance… ? I have poison resistance on some idols and I have started stacking it on idols as well but I’m still negative.
Does your gear give a malus to poison resist somewhere?
thats curious, are you an acolyte with aura of decay?
Not that I can see ..
Runemaster
take all ur gear off and see what ur res is
Fixed a bug where Ballista’s “Armed Construction” node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity
Today
I noticed poison one shots me while I can tank most dmg types (sort of)
Ok I wil try. Good idea
builds still bonkers
are you relying a lot on armor?
Actually bit low on armor. Ward is keeping me alive (I think)
oh wait, nvm
my understanding is that the bug fix barely affects the build, it still has all the damage and the aoe is still very large, just not multiple screens large
oh, damn. I guess my falconer never got high enough that it was much more than 1 screen to begin with
still an S tier build with the bug fix
as far as area scaling goes, harder actually, because of how multiplying the radius vs multiplying the area works, its actually quadratic area scaling
well not anymore since its bug fixed but you know what i mean
yeah i was just giving an example
of how crazy it scales with dex
like how spark scales crazy with int
at the end of the day, the huge area is a perk. what matters is its damage output scaling
is there a build to start for curruption instead uniques or legandary
exalted only for frostclaw
Ok without gear and idols these are my res: fire 867 lightning 865 cold 1681 physical -46 poison -175 necrotic 1 void 0
🫣
you have a character sheet bug
Seems theres some visual bug with stats on your char page, duplicates them or something
no way you have 1681 phys res by accident, im not even sure thats possible in the game
😂 again it’s my cold res but yeah. Something’s wrong here
your character sheet is extremely bugged, it should only be visual
Ill reboot see if it helps
yeah do that
1681 phys res would be kinda cracked with apostates sanctuary lmao
It’s the cold resistance that’s so high for me
are you using anything that would give you cold res for freeze multi?
oh lmao i should actually read what you are saying
1681 cold res? thats one hell of a lot of ward retention from frostbite shackles lmao
LOL
Hey all. Have a question around some runemaster builds. I'm following this spark charge cast on crit + lightning blast build from Allie.
The discussion has a lot of chatter about better variants of this build. Using mad alch's ladle instead of dragorath's claw + some other uniques. And switching passives so lightning blast is cold and you still have COLD FIRE COLD in that order in the bar.
https://pastebin.com/N96jSL17 -> https://www.lastepochtools.com/planner/QnaKzMVA
In this setup do I just cast lightning blast manually? I'm not sure what the skill rotation looks like. Before it was just defenses (flame ward / runic invocation -> reowyn's frostguard) + frost claw. What is it after?
:white_check_mark: This character build is verified
Release / 1.0.1
Mage (21) / Sorcerer (25) / Runemaster (67)
▸ Health: 1,114, Regen: 24/s
▸ Mana: 185, Regen: 13/s
▸ Ward Retention: 674%, Regen: 38/s
▸ Attributes: 29 Str / 23 Dex / 162 Int / 6 Att / 10 Vit
▸ Resistances: 76% / 70% / 76% / 78% / 66% / 62% / 88%
▸ EHP: 2,070 / 1,971 / 2,070 / 2,320 / 1,756 / 1,694 / 1,914
▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 4% (127)
▸ Armor Mitigation: 41% (2,358)
▸ Cold, Fire, Lightning / Spell
▸ None
• Runic Invocation (22)
• Frost Claw (22)
• Flame Ward (21)
• Lightning Blast (21)
• Flame Rush (21)
Release / 1.0.1
Mage / Runemaster
Monolith Farmer / Cycle Starter / Beginner / SSF / Ranged
Ok rebooting helped lol 😂😂😂
good to hear, visual bugs like that are pretty annoying even if they are funny at first
hey bud, imma say this nicely;
You need to read the guide if you're following it and look thru the items. In that build (which isn't the greatest imo) you'd not be casting LB directly. you'd be casting FC which will proc dragorath's claw to fire off LB
I'm talking about the other variants suggested. I know I don't cast lightning blast with Allie's
OH
The dawning of wisdom in this game is when you start prioritizing resists. That dawning usually occurs by means of Lagon.
Trust me I've been reading trying to figure it out hah. Elemental nova is the ultimate goal but need some + levels to frost claw on relic.
eh, resists are one of the less important layers in this game, you fill in what you can get where it fits but other stuff is more important imo
oh google is ex
LOL yeah
I guess prioritizing is the wrong word. “Not ignoring” is probably better.
oh yeah fair enough
though i ignore resists until empowered monos generally lol
is selfcast meteor any good or do people only play it as a crit build with the belt?
oh boy this d3 campfire chat lmfao
i wonder if i swapped out dago on my RM build, used LB with Nova
imo the belt is bad, self cast meteor isn't great either but its going to be better imo
ic
like self cast meteor is far from a top build, but you can make it work, trying to make the belt work is pain however
Release / 1.0.3
Mage (20) / Sorcerer (23) / Runemaster (70)
▸ Health: 1,194, Regen: 30/s
▸ Mana: 262, Regen: 23/s
▸ Ward Retention: 706%, Regen: 65/s
▸ Attributes: 28 Str / 25 Dex / 170 Int / 5 Att / 5 Vit
▸ Resistances: 71% / 72% / 58% / 66% / 72% / 84% / 77%
▸ EHP: 1,873 / 1,891 / 1,673 / 2,241 / 1,891 / 1,957 / 1,957
▸ Endurance: 20%, Threshold: 239
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 45% (2,700)
▸ Lightning, Cold, Fire / Spell
▸ None
• Runic Invocation (25)
• Flame Rush (22)
• Frost Claw (26)
• Lightning Blast (23)
• Elemental Nova (25)
think this could work?
not sure why bonebrute helm, and i'd swap out unstable later on
you go boneclamour barbute because you can slam int on it with LP and have a double int helmet
Just tested my resistance on the same map and same boss/elite. I think the bug wasn’t just visual. No problem with poison dmg now 🫡
true but without gaze you'd lose abit of crit
oh really? that's interesting
unless you could properly slam spell crit and multi everywhere
but i get bonebrute now
didnt think of the double int
lightning blast version doesnt need base crit because closed circuit is absolutely insane
you just take the crit from int stacking and the crit from closed circuit and you have so much you just call it good
does closed circuit stack or just reset itself?
i hate you, i farmed so hard for that pre 1.0, got one, missed the exalted attack speed slam
on 3LP
rip
so mad
it stacks, its nuts
lmao what?
more visual bugs? lmao
so what your saying is i should take the passive that lets it only chain to 1 target ... and then force it to chain me lel
How did t his happen?!
like it's actual resists too, I'm getting bonuses from it from nodes that benefit from overstacking
just have like 100% crit chance with like 3-4 casts
wow it really isnt visual bugs, its just randomly scuffed resistances holy
damn lmao
pretty sure that doesnt work
i mean it doesnt specify the target has to be an enemy so i thought it would
I don't think you can target yourself directly, and when you take convergence it won't chain away from the enemy you target, so it will never chain to you
walk away from the enemy so they arent in the skill range xD
Has anyone transitioned from frostbite frostclaw to spark charge frostclaw?
again, i dont think you can target yourself with the skill, you can only chain to yourself off an enemy
i feel that lol
just a visual bug
lol'
sounds like its not a visual bug, some other guy is having other stats scale with their outrageously high resistances
relogging should still fix it though
its a visual bug cuz -99% movement speed would be noticeable
the other stats are visual bugged, but my resists and ward retention are not
you never know
I noticed it when my ward was just randomly like 5x what it normally is and then saw I had 800 ward retention
it could be like warlocks damage that's -2billion
that overflows so much and kills everything
lmao
listen they fixed the integer overflow bug with warlock lmao
this is runemaster that's like lvl 76
so stupid that was even a thing though
dont mean they could do that to a RM

it happened, could happen again ti seems like
which again ye is stupid
hey people make mistakes xD
i mean more in the sense of what a silly bug
shame this didn't happen on elemental nova build imagine that much overcap res with that one helm that scales elemental pen with it
would just penetrate 500 resists
i wish holy
lol
id say it would be cool to get that on my swarmblade for the dodge per cold res on serpent strike but i dodge cap for free anyways lmao
damn I know if I logoff my char gonna be junk again 😭
Guys static or unstable core for elemental nova frost claw build
What do you guys recommend
My brain is smooth, what is the point of wearing Blood of the Exile boots for NovaClaw build?
has more spd built into them + int
Just speed and int? Hmm i feel like with the right rolls you can replace those with better exalted boots if you cant get LP on them
d4 just str8 ripped FP from LE lmfao
well you can double dip on int
lol
personally i think static shell is very good and i dont see a whole lot of point in unstable core, however I feel like i might be missing something regarding core and I haven't made that build so take it with a grain of salt
with right rolls you could do 28 int from boots + more movement spd if you wanted or shred
if u get lp yeah
ye not my proudest dum dum
lmao
I guess its visually hard to tell why static shell is considered so good compared to unstable core, On unstable core I see stats go up I guess. Plus I dont ahve +4 frost claw yet so I think I will use unstable core for now for the +1 skill points it provides.
im sure ive done dummer
lol
static shell has a more multiplier on it, right?
yea
static shell is a more damage multiplier as well as an absolutely massive more armour multiplier, the armour multiplier is very good defensively and more damage is always good
Static shell gives elemental damage and spell damage on ele nova. Also gives you +3 to ele nova and +1 to the other skills.
so many ice drake idols today, gonna make some monies
you have them backwards
I dont have +Frost Claw either and i NEED unstable core because of it. It''s not a huge deal i think to use it over static shell.
guys how he get the 25 points in frost claw in this guide
https://maxroll.gg/last-epoch/build-guides/frostbite-frost-claw-runemaster-guide
i was searching for any skill point increase but somehow i am blind tho
+4 frost claw on his relic
omg i am dumb lol thanks tho x)
it sounded like you had them right before that last comment though so i think you just mistyped
Hi all, quick question: when taking the node that make Flame rush cast Glyph of dominion, there is no way to get more than 1 rune, right? Because is not anymore channeled
AFAIK that is correct
wait what
lmao what
Thanks... i badly need another fire rune, lol
did they fk up something big? lmao
Your right, I will see how it feels, im squishier than before but without frostclaw +4 I think unstable core is the play for now atleast for the QOL.
visual bugs all over in my chat
thats fair, frostclaw tends to require levels to enable certain interactions on its tree, so you could cover it with unstable core
omnis is also worth considering
ok i had a fun but dumb idea ... what if when you get a +x to skill level effect to a skill that isnt your char you gain access to that skill ... it cannot be leveled normally but it has access to the points you gained from your + skill level effects
well, +x to level only appears on class locked items of that class, so it wouldn't change a whole lot, might be interesting for some otherwise mastery locked skills though
put it in the suggestions thread
pretty sure some uniques have it that arent class locked but could be wrong
also 100% sure set items have it (because of that one set with static flame ward and snap freeze)
oh yeah theres meteor belt
Make this Weaver Will specific. Who knows if you'll get Sentinel skills on your mage gear
xD
lmao rip weavers will relics if you did that
Oh thanks for that I wasnt aware ill keep any eye for it as well.
honestly + skill level rolls are alot more intresting than random stat rolls on weavers will anyway
i wish there was a check in place that at least one of the affixes had to be +1 to a skill xD
that reminds me
My first weavers I ever equiped on elenova frost claw gave me +4 flame ward lol
yeah but it would get a lot less interesting if it could roll from ANY class
i got like 8 weaver gloves to try and level
my first one rolled +2 to leap slam lel
my most recent one rolled +3 to aerial assault t6 tho
just casually having +8 assault was funny
wait thats just bad twisted heart nvm
t6 is +3 t7 is +4
idk some of them are really good ... i think mage relic is very lackluster but like
for example accolyte goes really well with volatile zombies
and then if you have shadows then rogues is good too
Does taking ice shard and frost spikes both on runebolt force it to only have a cold tag?
yeah but +4 to frost claw on ww relic for +5 levels is actually just worse than +4 to frost claw slammed on heart for +5 levels plus goodies lol
For purposes of immutable order
I believe so yes
but mage takes so much prior investment to make that mana guard effect actually matter
and even when it does matter its pretty small
idk, with the current state of damage taken to mana i think its best in small amounts, if you have mana to spare then its just like, 10% less damage taken, and thats just good
Okay I understand the halfway point of this ele nova spark charge build then. Just frost claw build with spectre and frost claw glamdring node.
Until + levels to frost claw and all the various uniques.
you really usually dont tho that early
depends on the build, some builds just don't use much mana
ye idk it just feels like mage one is so situational and out of place compared to the other 4
lame question but... i have 1.5k ward and 900hp, capped resists and 30% reduced elemental damage from robe. is it enough to challenge the age of winter, while im still 78 lvl?
i actually find the rogue and primalist ones more annoying and out of place on a lot of builds on those masteries
the mage one is just generally helpful for the most part, and the damage taken to mana is small enough that even if its an issue, its not a big issue
any chance i can get a gambler amulet using a rune of ascendancy?
ye but thats also a bit double edged cuz if its not an issue its also not noticeably impactful
also its really funny when you kill a boss with acolyte relic and suddenly get like 20k ward
Any insights on my build to help me tackle down normal mono welcome:
xD
Release / 1.0.3
Mage (20) / Sorcerer (2) / Runemaster (66)
▸ Health: 1,073, Regen: 24/s
▸ Mana: 228, Regen: 9/s
▸ Ward Retention: 158%, Regen: 52/s
▸ Attributes: 5 Str / 5 Dex / 40 Int / 8 Att / 5 Vit
▸ Resistances: 130% / 89% / 100% / 60% / 42% / 27% / 64%
▸ EHP: 1,304 / 1,304 / 1,304 / 1,205 / 980 / 881 / 1,170
▸ Endurance: 20%, Threshold: 215
▸ Dodge Chance: 2% (28)
▸ Armor Mitigation: 17% (404)
▸ Crit Avoidance: 107%
▸ Fire, Lightning / Spell, DoT
▸ None
• Glyph of Dominion (20)
• Disintegrate (21)
• Teleport (20)
• Focus (20)
• Flame Ward (20)
well I see you are using ignivar's head, but not soul gambler's fallacy, you will want to add that unique to the build, even if it makes it awkward to play around with glyph of dominion
why akward? Im definately looking for gmblers amulet but didnt find it yet 😒
because you can only do damage with dots, if the hit from glyph hits enemies, it will crit, and turn off your build for 4 seconds
because thats how gamblers fallacy works
oh i see what you mean...
its still good, its just very awkward, and if its too awkward you are best off removing glyph
but ye like
sentinal - armour damage applies to dot - very big
primalist - less dot dmg taken from slowed enemies - also pretty big and easy to get slow ... second effect pretty situational but lel
rouge - shadow 1/6 chance to take 25% less dmg - just put shadow on your shift and your golden
accolyte - endurance and ward when something dies - pretty meh but still useable (very good with 1 build)
then you go mage and its very dependant on a mechanic you cant really scale all that well until alot later lel
I do think sentinel is the best one by far
ye sentinel probably best
i think im way undervaluing the primalist one now that you mention it
less dot is pretty big actually
Yeah I've already told him this
i think the rogue one is very underwhelming though
smaller than sentinel at 12% but still pretty big xD
He can add 3rd eye or the one helm woth flat crit until he gets it
yeah its really annoying they drop disabled the quest version
i get why but still
also it doesnt depend on anything lengthy like sentinels
since you just get the dmg reduction directly instead of needing to scale something (in sentinels case armour)
do we need spell damage as a RM, im having trouble finding stuff to get it high
this comment is too vague to help, please be more specific
increased spell damage? flat spell damage? which skill? stuff like that
honestly i think the biggest win for the mage relic ... is if you can high roll the base implicit mana and mana gained as ward effect
so my lightning dmg goes way dow if i equip something that will bring my spell damge to 47% from 5%
like thats more valeuable than the actual special mechanic imo
in my character sheet
yeah, you can get increased lightning damage on almost every item slot, and also int will give you 4% increased damage per point
so is ok if my spell damage is at 5%
I think all three add together to be a nice bonus, but yeah the damage taken to mana is a bit underwhelming
like im not saying it cant be good ... just that it takes alot longer to become valueable lel
Damn that's pretty big actually. Enough FP to seal and craft?
oh, yeah, all increased damage is added together before being applied, so if you have 100% increased lightning and 80% increased damage from 20 points of int, and 5% spell damage, it will all total to 185% increased damage
eh, i think you need less mana for it to be good earlier because you are taking less damage so it evens out
i didnt touch it so should have enough
has 32
Does anyone know what happens with Elemental Nova as a Runemaster? If you have all 3 elemental conversions active it cycles through them randomly each time it seems, so would it apply a rune equal to whichever was randomly chosen? Or how does it end up working?
But you use glyph as well dont you ?
seal it slap on cast spd maybe? lmao
awesome ty
but ye outside of which relic is good or bad i like the weavers will mechanic xD
id still use any of them for the +1 lol ... and then pray for a skill to show up
you would think it would select a rune by which random ele nova it chooses, but instead it rotates through the runes regularly
or resists but resists are boring
basically, ele nova isnt treated as being a random single element, its treated as a skill of all three elements, and the way that is treated is it will generate a rune of whatever you have the least runes of already, so if you already have 1 of each other rune, it will generate the third rune you dont have, this means it will cycle through all three runes repeatedly. I am unaware how it picks which order to cycle through them
Is there a build for nova frostclaw with only exalted gear build?
i dont think it works at all with ele nova
could be wrong but i dont remember it working
any build existing with trinity of element ?
no because its hard to scale more than 1 dmg type to any extreme sadge
Oh interesting, so you end up with a random sequence of 3?
check out the minimum requirement video from BootyNoodle
thanks
sort of? it will rotate through the three runes regularly, not randomly, but im not sure if the initial sequence is random or not
I'm watching mitch
basically if it generates fire, lightning, cold, then it will continue to generate fire lightning and cold in that order
What about Vilatria's Storm lance ? this is only lightning, is it viable ?
my understanding is that vilatria's storm lance is one of the less viable invos because while it does have a guaranteed crit, it is only 300% damage effectiveness
damn i hate the hidden oasis map, so buggy
Ohh, so can you "set" the order by loading it manually once, then it just remembers that same sequence each time you spam through your ele nova? Or is there a set sequence when spamming an all-element spell?
(re-read what you typed and realized you said you weren't sure if random, but still sending this message incase anyone else can clarify lol)
basically yes, if you use other skills to manually set the order, ele nova will continue to generate runes in that order. if you interrupt the sequence with another skill, you can change the order it cycles through that way as well
so if you use a fire skill and then a cold skill, it will see that you have no lightning rune and ele nova will produce a lightning rune, then continue to cycle through fire cold lightning in that order
Has anybody else messed with using Frost Claw’s Kolheim Ballista node to fuel Ice Barrage? Since Volley of Glass makes every projectile a hit, you can get the maximum 80% attack speed bonus fairly quickly.
what i dont know, is in the situation where you have a single rune such as fire, whether it generates cold or lightning, and whether it does so at random or always picks one
for a frostbite ring, is it better for the t7 prefix to be Elemental Damage over Time, or Freeze Rate Multiplier and Cold Resist?
pretty sure it works the way you think, the issue is that the other node that triggers ice barrage itself can trigger even if ice barrage is still going, instantly resetting kolheim ballista and deleting your mana for no reason
if you cast ice barrage manually it should be fine i guess
casting ice barrage automatically is trouble whenever it comes up
Yeah, I quickly figured out that the auto-trigger node was not worth it. I’m using the shield node for ice barrage and I want that shield to point where I want it, not where rng decides it should be.
is anyone else not allowed to use in game for some reason?
I keep typing but my messages aren't sending
have you got the patch?
I think the answer here requires you to do math to determine which is better
yeah
it depends on how much inc damage you already have, and how much freeze rate you already have
The increased attack speed makes Wintry Blast (4 ice barrage projectiles) actually practical and useful. I just clear out the distance ahead of me.
I think so, too. Unfortunately, lastepochtools build planner doesn't know how to convert freeze rate multiplier into cold pen in its Offense sheet.
its probably freeze rate, but ele damage over time is really good
pen and increased damage make each other better, so there's probably some balance point you want to reach.
how much freeze rate do you have, and how much would you have with another t7 freeze rate
oh and also how much other pen do you have too i guess
Anyone have an active disintigrate build that can confirm soulgamblers fallacy nerf deleted the everloving !@# out of it? changed to "excludes channelling skills"
what? Excludes channeling skills?
It used to read "your skills gain 100% more crit if u haven't crit blabla, they added a line to that affix that says "excludes channelling skills" effectively deleting disintigrate from the game
In the patch just now?
yeah
I'm not seeing annything in the patch notes about that, logging in to check item
yeah its not in notes lol
i wonder if they accidently pushed the wrong update lmao, might explain all the visual bugs
wtf. This is bs.
It's really funny 23hours after someone posted a disintigrate build on reddit
i will have to get a runemaster leveled and mess around with this haha, it's interesting
thats incredibly messed up, im sure they didnt meant to put that in the patch
alright might be time to try this 3lp dago
Yeah if it's not targetted at disintgrate it has to be a bug with stygian coal or something, otherwise why lol
I love channeled builds, but this game doesn’t make it easy to run them. Like, at all.
Standing still is almost never the correct choice.
Yes, that's because standinng still very soon become =death
With enough ward, you can tank stuff though, but i'm gonna assume at a point it's just not enough.
I really need to play a channelling build, I think it should be fine if you just treat it as a really fast cast time rather than just sit there as long as you can, but I need to play one so that im not talking out of my ass
for 3lp dago should i do t7 cast or t7 multi
thinking cast cuz i lose some with ladle
If i had any idea what a dago was i'd have an answer 😛
yeah
Ah, i take it back ii still don't know as i haven't checked that build 😛
i dont have a good donor, so im checking out shops now
def cast for the build you have in mind, tho multi will be more generally applicable if you ever want to use it on a melee build
that said a melee build will want attack speed, so i would just go with cast speed
yeah melee atk spd and multi
yeah t7 attack speed would be the dream for my mana strike spark charge build
Penetration is just More Damage, right?
oof i wish
I have an unhealthy love for channeled lightning blast. It’s hit based so I don’t have to go into DOT to run it, and it feels powerful. I just haven’t found a good build that involves me actually using it myself. That whole Focus/AA build I did is fine, but LB happens as a proc.
well you add it up with all other penetration and resistance shred and reductions, but all together, yes
great. I'm getting all the numbers together. Looks like we're talking about 1000 increased damage, and 2000 FRM, but I've gotta get all the other sources of pen as well now.
damn some t6 ward gloves get expensive
a while back one of perry's build contests had a surprise winner with channeled LB, it was pretty cool, used some interactions that seemed obvious in hindsight but made me rethink channeled LB being bad
specially since mine have a prefix open & int
could get a pretty penny out of it
found one just like mine for 500m
lmao
wow cycle prices are absurd wtf
meanwhile im here in legacy still trying to sell my 4LP mad alch ladle for 350 mil
lmao
imma put it up for 400 who knows
t5 int, t6 sealed hp into ward, open prefix slot
make sure to check and compare the base type, thats very important
psh cof is so much more fun than trade
good base means a lot
ah ok so equally trash nice
ye
still 400 mil wow
300 or 400 you think
Hells yeah, magic find is best part of any arpg
im not in a hurry to sell it, but i'll take some gold
idk if 300 or 400 mil is better
does it tell you how long that other listing has been up?
hmmm, I think 400 mill makes more sense, thats not that long
you can always price it down if necessary
I'll do 300
cuz theirs is higher roll than mine
I might get that t7 cast t6 multi dagger
eh, rune of refinement exists, call it 350
hmmm
im doing a cof mage just for that reason, so i can get them loot drops lmao
Having Arcane Ascendance locked behind the Sorc wall gives me physical pain, because I could drastically improve my focus/AA/LB build with RM skills and passives.
well hey if you play channelled LB you dont need the cast speed from arcane ascendance
oh yeah, an extra 34% pen is way better than 100% increased damage
today must be drop day
It’s not even the cast speed. It’s the fact that AA causes LB to auto-channel and auto-aim while focus is being channeled.
Focus is great as a damage skill. It locks bosses into flinch animations. It just doesn’t do enough damage eventually and it’s hard to stay safe around projectiles.
i uh, what?
does higher corruption give more favor when completing nodes/kills?
feels like these lagon runs aint givin me crap lmao
So does disintegrate plus AA. You have to proc one crucial hit, and then a stream of channeled LB kills random mobs around you with fairly impressive range.
Can’t u just put enough points into the sorc tree to get it on rm
ty i ended up with some solid stats
that sounds like a major bug lmao
unless im missing something
intended.
AA is just realyl good combined with channels
Ex is cookin sumn with it
If you search for my posts, I did a fair amount of blathering about that setup many months ago.
Disintegrate doesnt suck
well it does now!
lmao
?
im very confused, the lightning blast cast from AA is supposed to have a 2 second cooldown?
how could this be intended
soul gamblers fallacy was stealth nerfed to not apply to channelled skills pepelaughers
the fck?
Why?
WHY?
Check my pic in #👑┃item-showcase
i was waiting for that
hoping it was the wrong patch lol
lmao
I think it was an accident and they pushed a change they didnt mean to
ITS A FKN CORRUPTION 500 BUILD TOPS, WHY TF WOUDL YOU NERF IT
I also hope it's wrong patch\visual text only
can u test it kyo?
I think its a change they have planned for next cycle they accidently pushed live tbh
Its a dogshit change.
i dont have much to base that off of though
hopin ur right encharrion
can you turn a rare into an exalted by crafting?
its funny cuz why stealth nerf something like that, that's not affecting corr much
but they wont change how busted warlock is still
not live.
It snot on my item
I dropped one like 15 minutes ago
wait what
Hooray for legacy items, then.
u rocking soul gamblers?
Wtf, how can it be on mine but not on yours
Could be legacy server quest version of the item
^
is it gamblers from before they drop disabled it or soul gamblers, i assume its soul gamblers but just checking
Yeah so it's not soulgamblers fallacy ur looking at?
You're not on cycle server but on legacy? Mine was on cycle servers and soul Gamblers, not the free one you used to get
.4 is current
kain be my hero please
let me go back to look
Have you actually tested if this is the case by any chance? (we're investigating)
np
i dont think weve tested it yet, but im sure we are about to lol
I farmed it to go play disintigrate and gave up after reading the item
Please, do consider not nerfing it if this is something yall are working on. Its literally rewquired to make disintegrate viable, and doesnt even enable pushing past 400 corr
Ill be testing it in a moment
If you could let me know if it's actually doing it, would be appreciated. We currently believe it's just wording change that got through unintentionally, but functionality is unchanged
thanks Kain 🙂
all hail Kain
Awesome ty kain
To be clear, we are intending to change this interaction, however we're intending to buff disintegrate at the same time to compensate and make the skill stand on its own.
phew 🙂
Yeah i was wondering why this came out when judd said 1.1 at best for disintigrate
so last night my disintegrate ticked for 300k fully ramped against targets
in the arena
so future nerf got it
checking now

deds
Is this what volatile reversal feels like if ur a mob
yes
the changes got anomalied
I really do hope you leave it functionally the same, but just do something to make it stronger. Bein able to push higher without so much investment into it that you become easy to kill would be wonderful.
Tbf wouldn't it be cooler if it wasnt the only way to play disintigrate
Confirmed, damage unchanged.
if what wasnt?
Awesome!
excellent, thank you kindly
Hopefully whatever you all have planned for disintegrate makes it stronger than the flat crit from soul gamblers
it would end up bad if no one wanted to play the skill as a whole tho
