#🧙┃mage
1 messages · Page 33 of 1
are there any items or blessings in particular I should target first or before others? I feel like maybe the armor blessings and lightning shred blessing?
which is what runemaster does
most of the time
this is why i want to inform people about sorc
you can have like 10k ward w/ 90% DR
and only take like
a 3k ward hit
if that
like that's probably a crit since im not avoid capped either
t4 julra ice blsat only does 2k dmg on me btw
on my RM, i went armor %, flat armor, and light shred
the cone ice thing
yea
that's what im refererncing
it does like no dmg to my RM
cause i armor stacked
I think my RM build had roughly 110k EHP
you mean you farmed those quite early or you ran those blessings?
ehp?
I got those blessings and kept them when i got to empowered monos
EHP = Effective health points
essentially what kind of hit you can take under all sources of DR w/ ward etc
ah I see. and ok I thought that's what it meant but was unsure
usually for julras get away from her, let her cast void pool then dash/teleport to her and it'll keep the pool off of you
what i do at least
this isn't hidden or secret tech but
ok will try that in a min gotta make a phone call
you can use the dungeon ability
right before the clock cast goes off
I do and sometimes she follows me and I die that way xD
and then dungeon ability back
at 450% cast speed i just perma stun LMAO
and you never get puddle.
lmao

yeah i know, i just do it like that so i can be lazy
only gotta switch dimensions twice for the fight and we good
hmmmm
it's gonna be a spark charge build for sure
just lookin at sorc passives
could do a LL setup
another criminally underrated DR tech on mage in general
is Endurance
cause mages can have a smaller life pool, you can get ET VERY easy to be 95-100% of your HP
yeah nah it would be a wardless build
its just like
yea
thats just mana sorc build
4k corr btw
f ur runemage builds
not against anyone
i'd prolly do LL ward setup cuz im lazy
but like
w/ ET tech
low life
lol
it's using 2/3 or 3/3 of the items. it can do great things for classes like SB
theres 0 benefit on low life for mage
to me if u dont die in julra, thats as good as it gets
doesnt matter how long it takes
word? hmmm
I don't recommend it if you have no clue what you're doing with the very basics of the game quite yet
alright.
Ll isn't for damage, it's for survivability
You have a higher resting ward, but it conflicts with twisted. So it's one or the other. Twisted can get higher ward eventually though, IMO
yea idk man
no offense but like
i feel like if u see what mages truly have when it comes to dr
and how to stack dr
ud realise ll is just a waste of stat and gearing
like if u still like playing it, by all means
if it works for you thats good
what y'all reckon is better? spell crit doubled if 300+ or lightning crit multi?
multi
now what would have been truly based
is if i just did the campaign skip
and dropped a 2 LP julras
id say it depends
kek
if ur not critting it feels really bad
mobs dont have infinite amount of hp
if u cast a lot or proc a lot, ur most likely dealing overkill damage
so its best to actually be able to crit
because that in itself is mroe damage
ok thought so but wasn't sure. Also which pieces of gear is best to try and target farm thur prophecies? Rings for red ring helms for prismatic? Or blood of the exlie or telfuns?
if he is playing FC Nova, it doesn't matter much. he has no flat crit unless playing pris gaze
so i guess yeah
it depends on gearing
which he is. i had to go back to the planner lol
sorc passive tree looks good, specially distant spark with the stun on shock
yeah
jabba just started playing stun on shock
that's massive DR value right there
mobs never hit you 🙂
lmfao
its also not that
tis just ur ability to like, shuti down so many lethal mobs
like if u roll scalebane assassins
Ig I should say most important pieces to get for slams. Obviously heart for fc raanks but that requires me to survive t4 julra lmao
honestly i'll say without fc on my heart im still doing okay
anyone playing coc meteor ? i'm looking for ideas for the build
you can aim for FC & int for 2lp and higher
but 1lp you could try int, but yea requires julra kill lol
There is no benefit to this any more since they patched the interaction between endurance and damage taken to mana, just building more life is better
you'll have to elaborate
tis a build that doesnt scale
and impossible to
cuz set item
until they rework set item ur looking at just being disappointed
wehn u get to certain point
I'm not planning on using the set items to make meteor lightning
the only benefit is playing a wardless build. i said that like a few lines later.
Probably a silly question but when mourning frost says "+1 cold damage to attacks and spells per point of dexterity" does that mean its +1 cold melee AND +1 cold spell? Trying to see if it double dips for frost claw
wait wouldn't you want fc ranks even with 1lp?
you would be better off playing your wardless build with more life instead of endurance threshold though
im at 24 ranks and honestly ive had no issues with my setup without fc
like maybe in future i might do fc/int heart but for now im okay doing dmg and clearing stuff
I disagree but, apples to oranges.
oranges are better
it really isn't, endurance threshold is flat out less survivablity than building health, MoM doesn't change that anymore
I mean I have a 1lp and 2lp heart but only +3fc on relic. So I think I save the 2lp for +3/4 and int
meteor in general cost a lot of mana and the thing about it is that its not very effective at monos
like when u think about what a good clear should be
it cost way too much to clear
I know MoM doesn't get affected by it jesus
its just really inefficient skill
I am saying if you built ET on a MoM build, you have DR for the health pool that you have
yeah it's up to you, it helps cuz i have unstable and omnis lol
MoM ?
He's driving
Mind over matter
LOL nah. I w@h today
Mansion of Madness
its a term from PoE refering to the keystone in that game called Mind of Matter, that causes a portion of damage to be taken to mana instead of health, sometimes used to refer to the same effect in this game
the endurance build thing
is redundant
no point doing it with what runemaster does rn
makes 0 sense
what are u tanking really, like
DR stacking!
like why do u want to focus on defense by that much when ur whole theme is literally just having more agency than anything else otu there in killing
yea but u dont need it
u know what real DR stacking is, self freeze immunity snap freeze
thats legit
also flat endurance threshold is probably the single worst defensive layer in the game
like endurance is good, and % of health as endurance threshold is good, but flat end threshold is awful
Ward Threshold and Stun Avoidance pretty bad too
we also dont have enough room for affixes
so the build that mana stacks sorc
where it has like maxed End % + ET matching HP pool
w/ 1400 for MoM helm
would you armor stack instead?
you would stack health instead
okay and in high corruption
instead of end threshold i mean
rely on fk ing what
you dont thats why the build is dead
was using void gloves btw
no you dont stack health
on that build
u actually want to reduce ur health
so that ur endurance hit easier
idk why u think endurance build stacks health btw
u want to trigger that 60% dr
a lot easier
u want to actually
legit just run around with it turned on
all the time
that's literally what the build does lmfao
his first hit he takes a chunk to mana and a chunk to HP but it's only like
there is no endurance build anymore though, threshold is strictly worse than building life now
200 HP
wait wtf
SOMEONE LITERALLY
DID THE FKN BUILD
THIS CYCLE
HELLO!?
Are u fkn dense?
oop i love this argument
ya know what's worse?
dodge stacking plasma orb
RM Stacking ward
sorc stacking armor + DR and cast speed
Falconer existing
literally argument applied to anything
fk off.
i go feed my dogs now and make breakfast.
thats different, those are completely different builds, im saying in every single circumstance in which you would use one stat, a different stat would accomplish the identical thing but better
the dr build is for specific purpose and that is pushing corruption without getting punished by it
its for specific style
and if u dont dig it ull never play it
thats how simple it is
like u invalidating it doesnt change that its good for what it is
in fact it has higher ceiling than most rm builds
if they built health it would be strictly better though
from the way u talk i can also see thatu have next to no hours with mage or sorc mainframe
buddy mage is my main
that means nothing to me
bc u should understand what i say and agree to it
bc its literally just facts
no because its incorrect
u cannot build health in endurance build
it makes it redundant
it goes against everything that it does
its a mana builkd
so u take 60% dr without anything else and most of it goes to ur mana
way i see it, let them build what they want and see how it works
thats not hard to understand.
🤷♂️
no
its not about that
its about understanding the principle of this build
and ur arguing that it should be done otherwise bc whatever this is, is worse apparently
What is DR?
damage reduction
to be absolutely clear, the 60% DR does not apply to the portion that gets moved to mana, thats an interaction they patched a while ago now
im not even gonna take anything else other than that
its only worse on like super super high corr
u also dont have enough affix to even build health on that
what build are yall fighting about?
I'm fully aware of how endurance threshold stacking builds work, I was there when they were still a thing, hell i made a crappy one for a build contest, they dont work anymore because the DR no longer applies to the damage shifted to mana
covering your entire HP pool with endurance threshold is just flat out less survivability than building health in all circumstances
but its also about mana building
and evne if its not as effective as it used to be
Someone on and that can help me with Majasa? I really can't beat her second form
the thing doesnt change
its not that they made it less effective, they literally removed endurance applying to the damage shifted to mana, which was the only reason the build ever existed in the first place, it was literally the only reason to cover your health with end threshold. without that interaction, there is zero reason to build end threshold to cover your life
So you’d rather take the remaining 1800 hit w/ 3k hp on a 3k hit where 60% goes to mana vs. taking 700 dmg on a 1.1k hp pool and leeching it back up faster than the 3k
Sounds like a cooked perspective
damn
I wanted to regen mana with flame ward, I just saw it was behind mental aegis
welp
but u realise the way u do it, its actually still way worse than anything
the way u do it, u have way less dr than what i do
im 100% aware of what ur saying
i just dont understand why ur solution is actualyl even a solution
cause its not
uh yes I would like to take 60% of my health in damage instead of 65% of my health in damage when the second requires exalted endurance threshold in every slot and the first requires a lot less in affixes
what's the most common way to regen mana with sorcerer ?
usually either focus or mana strike
I'm looking at focus rn
I don't see anything making it not channeling
I need to look at mana strike
but melee seems like a bad idea
just get man aregen on belt or amulet
there isn't, the closest thing is null profusion, which triggers the moment you start so you dont need to continue channelling
look I honnestly appreciate the effort, I really do
?
but you're missing the point, it's been 2 times already
maybe you should focus on answering ppl question instead of being dismissive
yeah that's what I've saw too
thank you
i actually love how u respond with that
eng isn't my main language sometimes it's hard to be "properly" nice I hope I didn't missed it
i think ur english is fine
but maybe its not because u dont even understand what i was tryign to say
lol
ah
You can make mana strike into ranged but you get less mana. But the mana on critical node bypass the penalty, I believe
I'll def take a look, ty
im just trying to fast forward the whole thing because theres no real solution to urs other than actually using gear that gives mana regen
Does ignite on hit works on spells?
Me using Mana Strike 🐸
... this is worrying. My colleagues just all got up and left
its whatever really, ull see it urself
Dropping a +4 mana strike chest is just so sad
do +4 fireball lmao
aside from the that interaction, if you go melee mana strike, the mana cleave node that gives it a cooldown does also multiply the mana gained from the node that gives more mana when negative, its a bit clunky but you get over 100 mana on use when you hit with it
Lol
I prob have to try for myself, to see what's up
its really annoying when you miss with it and it goes on cooldown lmao
maybe Radart is right and building mana regen is the only way
spark charge mana strike for the win
my favourite build
the plan so far: spaming free fire balls with homing and high crit chances, cast meteor on crit. Currently I'm looking how to sustain
That’s my build right now
oh that will be challenging, theres a mage affix for chance to gain mana on runebolt or fireball use, that might help
I saw that on the helmet
does craterborn buff work from triggered meteors?
i dont think it does but i dont remember
it's worrying tho, because the amount is a bit small, and that's like 35%
u can even pivot into strongmind btw wtih 2-3lp, put mana and mana regen in it
and the problem is, if I have "too much" crit, it will be pretty pointless
for that meteor build
strong mind? lmao
strong mind has base mana
its not bad for meteor build
just so that u have higher base mana
Is the in-game skill dps counter on the hotbar reliable? Running nova FC like everyone else, and I went from 6.5k to 4.5k dps when I swapped my exalted chest to unstable core... seems like a massive drop since I'm only losing +13 spell damage and +7% cast speed and +12 int.
ok
Does Cold Frost claw (with frozen ire) outdamage Lightning Frost claw with Laddle?
its usually fairly reliable for comparison with the same skill, is there maybe something on that exalted chest you aren't thinking of?
No, the numbers there are at best...very approximation. The more complex build\interaction your skill has the more wrong it'll be.
it won't take into account triggered skills thats true
depends on whethert ur doing crit or not
i think ladle is super goated
If we're talking raw DMG, lightning laddle is better
lightning also has shock so it just shreds
I just really want faster monolith clearing (currently at 500)
if ur doing rm i cant help u
Not on my pc rn so can't confirm, but iircc it should only be the +12 int, maybe a t5 spell dmg or crit roll, and the main stats +7% cast speed and +13 flat spell dmg.
The unstable has a decent roll on it aswell, was like 100% spell dmg or smth.
Frostbite claw is more about melting fat bosses down with 300k dots
LB is very fast at low corr like 500
just occurred to me, are you using mad alch ladle?
Actually it had mana as 2nd prefix so should only be the Int, cast speed and flat spell dmg thag buff dmg
Yeah I am. But 2k dmg just from 12int seems crazy
where else are you getting your flat damage from
adn arcane is really often
lightning blast on sorc also prob the best representation of how good ladle can be
when u see 500% cast speed ull get why rm clear looks normal as a sorc player
with current itemisation, like giga bis, is around 560-570% cast speed without shrine
Don't think anything else gives flat spell dmg (?)
yeah even higher corr it's good i'm farming 1200 with it
my peak is 485% atm
going sorc for arcane ascendance? that should be some nuts cast speed lol
idk why people think straight lb sucks
its so far from it
sorc also has more agency with gear
cuz ur not locked into the same uniques as rms do
ok so, the thing about ladle, is that its a low tier base, so the implicit flat spell damage is very low. It has amazing cast speed and a massive damage multi on it, but you have to make up the base damage somehow
the damage loss is almost entirely the 13 flat spell damage you mentioned
Yeah totally get that, but where would I otherwise get flat spell dmg from? All builds I've seen have unstable core as BiS chest
Thinking to reroll frost claw RM, do u need that one unique relic whoch drop from reigns of dragons?
unstable core is so dog man
idk how u justify that
a t7 cast speed base chest is way way way way way better
Not needed. Helps. Most important is +3/4 to frost claw.
that's interesting, for the plus levels to ele nova?
Is this fine levelling guide or should I use other? https://maxroll.gg/last-epoch/build-guides/runemaster-leveling-guide
Yeah I'm also having my doubts on unstable core now that I got it tbh. I get that technically all of the stats are good but idk
i mean, the mana shouldn't be particularly important, and iirc you said you were proccing nova off frost claw? or am i misremembering
I wish there was a proper dps counter in game
yea theres a cast speed chest base
its a good starting point with a nonlp, then work on getting static shell higher lp or a good cast chest
1.0 has a chest w/ cast speed base
it was an update coming into 1.0
it also has flat spell damage bonus
yeah
As in implicit?
yes
Yeah it's the basic nova lightning frost claw build with ladle and spark enigma
spell dmg and cast speed implicits
unstable core can be used as a base to something better lol
What is the name of it
iunfortunately none of u ever look at things lol
Tyrant regalia
lol yeah
wait its using fragment of the enigma? sorry, didnt realize it was an enigma build, that changes everything, your tooltip is completely irrelevant as it cant take into account spark charges which are all your damage
It's tyrant regalia, that's the one I've been using so far since the flat spell dmg feels insane
For me the freeze rate base one is way better
Yea I'm frostbite
to me that cast speed + spell damage flat is like insane amount of value
u dont need spell damage so
I mean I still hit for 1k per hit, and you get like 6 projectiles per claw
So 6k basically if all hit
How does damage scaling in Frostbite work? Just stack DOT and stuff?
Also, is all ghe investment into crit rate and multiplier really worth it over spell damage% or lightning dmg?
Yeah, you basically just stack frostbite stacks to ridiculous numbers and watch bosses melt
How high we talking?
yes, crit is an extremely effective damage multiplier. I assume it uses prismatic gaze?
If it's a boss that doesn't move around and I can hit him constantly, 300-400k per dot possible
I mean how many stacks is fb
Yeah, only have one with +3% though and I binked the LP craft
Dunno, the number only goes up to 999, but realistically it's like 3-4k stacks
I see
I apply 30-50 stacks a hit
yeah, crit is massive, and increased damage is additive with all your other increased damage, including the inc damage that comes from int
Frostbite says increase chance to freeze, does FB itself do the freezing or it just makes it easier for other things to freeze?
you will already have a lot of increased damage just from int so you want other multipliers to take it higher
Ye that's fair
how build goin ex
Knee deep in pivot tables today
Monthly meeting tomorrow so
I gotta work some before i do any build ish

now im really curious, what the hell does the build really need the +levels to ele nova for? its not like you need damage multipliers on ele nova
Idk, I'll be home in a bit so can check it out better.
novas dont rly do dmg overall lmao
they do some but it's not really enough to justify using unstable as BiS
yeah unstable on an enigma build is really weird to me
i mean it gives +1 to all which helps
but i got omnis now so dont rly need it, i plan to either get a good lp static shock or swap to tyrant
yeah I'm wondering if they are using it as a way to get +1 to frost claw actually
I've seen some run the lightning-focused piece (cant remember name) that goves a bunch of armor and % dmg dealt to shocked fors for high corruption
oh static shell is very good yeah
yeah static shell
Ye that's the one. Feels like it's mostly needed for high corruption / bossing though, not that big of a benefit when just speedclearing imo
the only reason I could see unstable core potentially justified is as a way to squeeze an extra +1 level to frost claw in, since it has a lot of distant utility nodes that are all useful
but that seems like quite the stretch
eh i do like the mana bonus from unstable
but can just get the mana blessing later on
well you take the lightning shred blessing over mana
the flat mana is nice i guess but pretty superfluous
yeah but you want at least over 300 if you taking the extra spell crit or extra lightning dmg
true, I find I rarely use those modifiers, but i guess unstable core does help meeting them
Idk what's up with my build tbh I have ~400 max mana but still sometimes run out even with 3/3 on the mana refund node and 3/5 on the efficiency node, and 2 frost claw efficiency idols...
that 300 mana inc damage thing isnt that good
with the cost of it
its not super great
that one i can find value yea
yeah thats why i said both
i think im gonna work on a video for this lightning blast build at least
just not written guide
thats why i would take mana blessing over light shred
hard no on this one
drop unstable and run static or a good cdr chest
For a low-life setup like from Exsanguinous, does health regen help in any way?
no
yeah lightning shred is worth way way more than that
this is odd : mana regen doesn't scale with the mana pool ?
nope not at all
it multiplies over that
this is a problem
one more time u give me passive aggressive answer ill bonk u
Regen hurts the build
this is why i think mana regen affixes are usually inadequate for mage
i got a godlike belt btw
Oh? How so?
am sorry ? are you talking to me ?
You want low life, regen raises your life
if you get health regen, you health will go up, which means you have less missing health, which means you get less ward
I thought that the low life build just gave you more ward, so if it was constantly regenerating you would get more ward?
But wait what nova lightning fc build is there that Doesn't use enigma?
re-read the item, it gives you ward based on how much health you are missing, not how much it drains
Ohhhhh it's 20% of the MISSING health
ideally you would be at 0 health
Yeah, you want high max Hp and low current Hp
if you are going by my surprise that you are using enigma, its more a function of me being unfamiliar with where frost claw builds are at post 1.0, most of my frost claw build knowledge is pre 1.0
thats the big issue with coc meteor
how dog it is to literalyl get ur mana back
ur stuck wtih focus
u use focus in high corr, u die
gg
so like 250% mana regen is kind of the ceiling if i'm not mistaken
that's why like
30 mana per second ?
yeah mana regen isn't going to even come close to enough
welp
i told u
tbf, you initially told him to run mana regen
i did
i said ur best bet
is mana regen
because everything else is dog solution
when i said 'i told u'
io was referring to coc meteor being dogwater
🐸
so if you can trigger craterborn from belt, which iirc you can't but i don't totally remember, you can run the mana on fireball cast node in meteor, plus that helm affix, and that might cover you. if that doesn't work, you could still consider manually casting a meteor every so often to get the craterborn buff for the mana node to work
I'll try
also there's a a node to get mana back after meteor cast
I'll do the math see if it can be usefull
unfortunately it doesnt stack if you cast a second meteor before it finishes refunding
really ?
says on the node i think
welp
they've put a lot of barrier on that skill for a company that allows builds at 2k+ corruption :p
you could go mana tunnel in teleport to get a free meteor cast every so often, also lets you pick up stun immunity off TP
that would cover you for direct cast, getting you craterborn buff
meteor is a very very old archetype that they never fix
Going a lightning int stack crit mage atm and was sort of planning a build using ideas taken from pinchingloaf/empyrian. Aiming to craft the build to primarily focus on ball lightning/sea of sparks (stride for safety) for clear and single target and frostguard/flameward for defence. I'm just wondering what is better, to use idols/teleport for stun immunity and mobility or use enigma and get stun avoid/immune somewhere else to have another spell on my hotbar?
https://www.lastepochtools.com/planner/om63ZKqA
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (22) / Runemaster (50)
▸ Health: 812, Regen: 18/s
▸ Mana: 203, Regen: 9/s
▸ Ward Retention: 418%, Regen: 25/s
▸ Attributes: 1 Str / 1 Dex / 97 Int / 1 Att / 1 Vit
▸ Resistances: 119% / 73% / 129% / 71% / 109% / 29% / 84%
▸ EHP: 1,024 / 1,009 / 1,024 / 1,067 / 1,024 / 699 / 1,024
▸ Endurance: 20%, Threshold: 213
▸ Armor Mitigation: 22% (675)
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Frost Wall (20)
• Teleport (20)
• Runic Invocation (21)
• Flame Ward (20)
• Runebolt (22)
got a weird one
whats stun avoid for
flame ward, the node thats takes damage on mana instead of health
no idea just heard its important lol
stun immunity is very nice, stun avoid is not great afaik, though it did get reworked recently
flame ward node is different actually, it sends damage to mana before ward iirc
Stun avoid is the same weight as HP when it comes to chance to be stunned. Just get HP
actually let me double check that
Is crit avoidance recommended for runemaster frostclaw builds
technically, not true anymore, they reworked stun avoid
eh so its probably better to stick with teleport
Link to the new formula?
jesus so that's not a good lead eitehr
usually reduced bonus dmg from crits, since you take the catalyst node that already give you some of that
its in the game guide but i can get you a link from LEtools
Ah ok thank you.
so iirc for normal damage to mana affixes its ward takes full damage, then some of the damage to health gets shifted to mana, while the flame ward node causes some of the damage to health AND ward to get shifted to mana, however I can't find confirmation of that on a cursory look so I could be mistaken
ok
So at lv 100 with no stun avoidance, you can only take a hit for 12,5% of your hp before getting stunned if i get the math right?
How does that work with ward?
your current ward is added to max health iirc
yeah its in the formula on the page even, max health + current ward on the left
Thanks. It’s more meaningful at least
...ward OP, again.
Stun isn’t an issue until you get to high corruption where things hurt
i actually find that its super dangerous with ward, since if you take a big hit that stuns you, you are now way more likely to be stunned again, making you vulnerable to getting chain stunned to death
But that same hit would have killed a health char 10x over, so 😄
It can’t be both. There can only be one
yeah, but thats a function of current broken sources of ward from warlock and healing hands more than ward itself
You can easily get 10k+ ward on RM bossing, so eeh.
10k ward means nothing if u have no damage reduction
or less
sorc can tank more with less ward than rm
Frost guard 30% Flameward whatever % etc so sure.,
10k ward is fine, the recovery is terrible, its 20-25+k ward thats getting into op territory
i can max out my armor actually with focus + falme ward + aegis
recovery is easy when ur sorc and have 485% cast speed
Lemme check my guy
like, honestly, if you cant get more than like 8k peak ward, you shouldnt be going ward
10k ward is like the minimum to be comfortable imo
Who had best levelling guide to RM? Im noob
eh, the life build has access to the same defensive layers as the ward build does aside from LL bladedancer or primalist, so I think the direct comparison is fine
this is false tbh
let it be known that i tanked 800 corr corpse dragon wtih 8k ward only
and it only ate 3k of my ward
not mana sorc btw
flame ward is good stuff
crying on corner and missing my 30k ward paladin
I’m being facetious
like i can tank 300 corr spirits of fire 3 bosses at at time
with only 5k ward
ur understanding of damage reduction is really bad
i dont even have 100% crit avoid
and only 47% fire res
Got to 16k ward tanking Orobyss before he died, but only 250c so eh.
I said to be comfortable, in my opinion, not that it was mandatory
and also, im not talking about bossing
bossing shifts the equation heavily in wards favour
yea but ur also leaving out a huge bit about why certain amount of ward is good
actualy not really
most bosses have dot btw
and itll destroy ur ward
i literally sit in everything the boss deos
incl the dot necrotic pool
ward generation is only bad if you dont have cast speed
High ward with moderate DR can be the same as moderate ward with high DR. No one really cares about raw numbers without all the context, it should be understood
except its so different between builds
ok you know what you have a point, there is an important point I left out, if you hit 8k ward but your retention is low and you just have high generation, you are also doing fine
lmao what they get a portion of their int as CDR
whats ur cdr
yea but u dont get that from gear too
sorc gets free 20% cdr, i understand u can get more from that scaling
Just running around clearing, numlock popping flameward\Reowynns, i'll reach around 10k ward in an echo, no boss
but im sitting at 94% cdr
they can get CDR from gear too
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,474, Regen: 37/s
▸ Mana: 165, Regen: 11/s
▸ Ward Retention: 632%, Regen: 38/s
▸ Attributes: 16 Str / 3 Dex / 134 Int / 3 Att / 11 Vit
▸ Resistances: 89% / 91% / 68% / 81% / 92% / 92% / 78%
▸ EHP: 19,972 / 19,972 / 18,578 / 23,398 / 19,972 / 19,972 / 19,972
▸ Endurance: 20%, Threshold: 295
▸ Dodge Chance: 3% (95)
▸ Armor Mitigation: 36% (1,950)
▸ Crit Avoidance: 30%
▸ Cold, Fire, Lightning / Spell, DoT
▸ Arcane Momentum (5/5), Jagged Veil, Rune of Dilation, Runeword Hurricane, Flame Ward, Lightning Aegis
• Lightning Blast (24)
• Flame Ward (21)
• Runic Invocation (22)
• Frost Wall (21)
• Flame Rush (21)
RM gets 1% per 4 In
nothing prevents RM from getting CDR from gear, what?
How does Elemental proc off Frost claw? Do I need a unique?
node in frost claw tree, at the top
CDR gets less effective the more you have anyway
Yea so @proper hawk this change from the exalted to unstable core gets my hotbar dps to go from 6.5k to 4.7k on frost claw (spark charge ladle + enigma setup).
https://imgur.com/a/ItPaufE
just got my first frost claw +lvl shard.... at least since i tuned my filter for it on my mage... around 40h in... is it really that rare or just bad luck? a relic with that stat is also still to be find...
very rare
t6/t7 selling for like 20/60m respectively.
its kinda rare but that does sound very unlucky
Took me 80 hours on my rm to get first exalted + to frost claw... with COF gridning only relics for 3 days
never played merchants guild so i cant relate those numbers, but it sounds absolutly crazy
also yeah, like i said earlier, i didnt realize you were playing a fragment of hte enigma build, unfortunately tooltip dps actually has no relation to your actual damage on that build because it cant calculate spark charges
the thing is. without those frost claw lvls i might not be able to clear t4 floors 😄
but ill give it a shot. tyvm
what build are you playing
frost claw nova. or in better words: eye bleed build
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,121, Regen: 20/s
▸ Mana: 207, Regen: 9/s
▸ Ward Retention: 688%, Regen: 25/s
▸ Attributes: 28 Str / 15 Dex / 178 Int / 5 Att / 11 Vit
▸ Resistances: 64% / 77% / 64% / 77% / 77% / 62% / 88%
▸ EHP: 1,816 / 2,025 / 1,816 / 2,409 / 1,873 / 1,650 / 1,873
▸ Endurance: 28%, Threshold: 224
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 49% (3,037)
▸ Cold, Lightning, Fire / Spell, DoT
▸ None
• Elemental Nova (23)
• Runic Invocation (23)
• Frost Wall (22)
• Frost Claw (23)
• Runebolt (22)
that build igves me headache
Looking for a fairly strict filter for lightning runemaster builds. Any suggestions?
damn. this server is nuts. came for a problem. got all other problems solved in minutes
thank you!
yw
ye
yeah its pip
Isn’t that pip?
you just need an omni nbd
lol
nah
gl with that gear grind
can use unstable over omni
if you're cof?
i mean
if the person is struggling to find +fc levels
they're obv early game
and omni isn't needed to play the build
huh
t4 sanctum
omni drops in sanctum?
lmao
mb
and relic
ok
if u cant make it work just go lightning blast rm for awhile
get ur gear
why force it when u have nothing
pretty sure farming t4 sanctum is worse than just farming prophecies tbh
false
Farm both at the same time 😉
because people think that endgame builds are a straight line from level 1, and expect to be able to use it immediately and skip the rest of the game.
xD
fax
unfortunately people who make th ebuild gudies have 0 iq
i hate when people dont understand how to teach gearing
Damn lol
im cof 10 and sanctum is abotu the best place u can find to grind t7 gear
and it has been for the longest time
tbh I hate levelling as one build to swap into the build i actually want to play, but i do recognize my suffering is self inflicted
Don't quite have all the +to frost claw yet, do I run Ever onward (3rd bounce) or frozen malice (second bounce homes)? Heard smth that ever onward actually helps with mana even though it's more expensive ot use
it has the most unique mobs int he game
and it also has no mods so its consistent, u deal all of ur damage
Funny you say that, because the past two days I've been working on writing a guide with the goal of teaching that :p
send it over ill revise
hm, i dont know, until now the build works pretty well. sipping potions for mana with experimental mana per pot on belt. only ~300 corruption but i think i can push higher. even without fc lvl+. and on bosses it doesnt matter anyway with foot of mountain
if u like it thats ifne
i think ur perspective will change once u see other builds
I will have to publish first to be able to let others see it, but I will be soliciting feedback for an update afterwards.
im yet to see a single runemaster seeing mine and not convinced its better when it comes to clear speed
my convert rate is 100%
so whats ur build?^^
see, I'm pretty sure you being at CoF 10 is probably a huge part of that, since you are getting a lot of rare drops to turn into exalts, but at lower ranks you wont be getting nearly as many exalts and I think exalted relic prophecies will be more efficient at lower ranks, but i could be wrong on that
let me see!
false
If a unique have str lines can I slam more str lines
im 4.5k hours in epoch btw, 200 hours in 1.0
only at 9. made many chars to see what is the most fun. pretty hard to farm those cof lvls when u dont lvl over 90 😄
sanctum has been great
yes, affixes and unique modifiers are separate
whether or not u have cof10
Ty
i can screenshare only
Where can I find to get more skill pts to go beyond 20?
get levels, do side quests
oh, wait, skills
head, body, and relic slots can give you +level affixes. Each slot has a different set of skills on it.
alright
prayer
seems to be concerning for many players. good im not alone 😄
make use of your exalted relic prophecies, and hope something good drops. Make sure you're farming at least 200 corruption.
I need to start doing prophecies lol
What build are you playing
mine
Mines?
4.5k hours in LE, 200 of which post 1.0, but you only joined the official LE discord Feb 23 this year? like its not totally unreasonable you only joined hte discord now but it does seem a little suspect
lol what’s the point of this
theirs
ive been palying since 0.7.3
i can even tell u the chronological order of what build was broken for sorc
What’s broken for mage right now
I am tired of being melee
I wanna go back to being mage
just share the planner
there wasnt a point honestly, i probably shouldnt have even posted that
You running sorc?
ya
im tired and wasnt really thinking
Damn going against the tide
im the og lightning blast sorc
Nah I get you, radar tone is a bit harsh haha
the lightning blast from the past
Your mine using lightning?
⛏️
I like lightning
But I heard lighting don’t go far in farming
But maybe because I suck
Sure
only cuz i got slightly offended LMAO
How do you want to do it
could be missunderstood 😄
iLl sCrEeNsHaRe fOr aTtEnTiOn bUt wOnT pOsT a pLaNneR
i dont spoonfeed information sry
I decided to start a new runemaster using the same build I'm running on my main to test my own leveling advice and figure out exactly when certain breakpoints line up.
😂😂😂
How much dmg is enough damage to farm
I keep thinking we need a lot but it doesn’t seem like that?
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (28) / Sorcerer (53) / Runemaster (32)
▸ Health: 1,413, Regen: 48/s
▸ Mana: 218, Regen: 12/s
▸ Ward Retention: 582%, Regen: 105/s
▸ Attributes: 17 Str / 14 Dex / 134 Int / 4 Att / 4 Vit
▸ Resistances: 44% / 33% / 57% / 90% / 0% / 133% / 4%
▸ EHP: 1,691 / 1,555 / 1,870 / 2,671 / 1,266 / 2,216 / 1,296
▸ Endurance: 33%, Threshold: 283
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 41% (2,296)
▸ Crit Avoidance: 60%
▸ Lightning, Fire / Spell
▸ None
• Flame Ward (21)
• Lightning Blast (24)
• Static Orb (22)
• Arcane Ascendance (20)
• Teleport (20)
lmao i was typing out a message about how he doesnt have to share his planner if he doesnt want to but i guess you just went and got it yourself
i did say unless people look for it
How do you man hunt like that
Dudes name is his discord
the planner doesnt even do anything
cause i literally said that the build is literally just cast speed
U just search it in lastepochtools
adn people still ask for planner
like its that hard to figure out
@safe grail figured out most of it without even looking at mine
I mean. It’s lightning blast
i just cant believe some people with the same access of information as me cant figure it out
can you kill things pretty much as you move through the map? If you keep having to stop for a really long time to clear small packs of trash, you don't have enough damage. The thing that takes the longest should be the running.
It’s not hard to figure out
but you really cant figure it out
cuz u prob never ever look at the gmae without going on youtube watching guides
like other people
its understandable
There’s no need for me to go figure out a inferior build
no
Can I somehow quickly get my current build in lastepochtools or do I have to manually make it there?
although there is some useful information on maxroll, tier lists are so low, they're negative useful.
the only thing rm is good at is killing bosses
i can agree that rm is better at that with bigger damage scalign thru invocations
but u cannot beat lightning blast for clear man
yeah theres an import function
i can crit 48k thru one single jolt cause spark charge does 200% more damage
and it cost me 0 mana
Yeah thanks, was in the "my builds" section so didn't see it
theres an icon on the left side of the planner actually
it costs u 8 dont lie
Ye was easy, this is my pitiful build rn
https://www.lastepochtools.com/planner/
u 5head
you need to use share to get a link to paste
Wait yea I'm stupid, mb
https://www.lastepochtools.com/planner/QWX6KY0B
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (64)
▸ Health: 1,003, Regen: 33/s
▸ Mana: 411, Regen: 11/s
▸ Ward Retention: 335%, Regen: 25/s
▸ Attributes: 5 Str / 5 Dex / 87 Int / 5 Att / 5 Vit
▸ Resistances: 103% / 155% / 103% / 87% / 98% / 88% / 67%
▸ EHP: 1,403 / 1,403 / 1,403 / 1,434 / 1,297 / 1,297 / 1,201
▸ Endurance: 20%, Threshold: 201
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 26% (1,115)
▸ Crit Avoidance: 53%
▸ Fire, Cold, Lightning / Spell
▸ None
• Elemental Nova (24)
• Frost Claw (25)
• Runic Invocation (24)
• Flame Ward (21)
• Flame Rush (21)
is quintessence of triumph bad compared to spending 5 points for a brand of deception and getting celestial doom instead?
based ferebor user
i think i was getting baited with it because my ward averages around 3k currently
ngl the +17 int frmo ferebor is pretty nice, don't have any good lp unique rings either so
ferebor is great
i'd argue bute in there too, but
its not necessarily an issue, but im noticing a lack of CDR on your belt and boots
it depends if slammed or not
no yea bute too
barbute is also great, 23 int on one slot is sweet
Any must have uniques for shatterstrike build?
cause you can get some sick value out of a sealed exalted
Or even any decent uniques.
w/ crit avoid tossed in for funsies
also im fairly sure that swaddling is just worse than exalted gloves
false to false
damn, thats pretty awesome
that comment is so criminally wrong
swaddling is amazing when it comes to dealing damage during endurance period
that swaddling, as in the swaddling he is currently using, not swaddling in general, swaddling is great
x% more damage vs low health
any swaddling is already better than whatever gloves he can get
thast the truth
u can have 0 stat swaddle and its already better for casters
I think you are really overvaluing the more damage vs low health mod, swaddling is really nice for the all attributes and attack and cast speed combined with good WW affixes, all of which low rolled on his
13% more spell damage vs low life only averages out to ~4% more overall damage
I'm not sure how to value the more damage, but the cast speed is definitely why I like swaddling
ur crazy lol
vs boss swaddle is actually unmatchable
because the endurance period comes during low life
thast when bosses are most tankies
t
it's always the last 35%? and do they always have the standard 20% endurance?
some bosses actually get tankier faster
oh no the 20% damage reduction that makes the last 20% of their life take 25% longer? like thats really not a big deal and im not even sure enemies get the baseline 20% endurace to begin with without echo modifiers
yeah, I've never been clear on how enemy endurance works if you don't have the echo mod,
even if the mono boss has a full 60% endurance, which would only happen from stacking the echo mod, that mod on the gloves would still only give you ~7.5% more damage on average. and like, thats alright, but thats also the absolute top end in the most niche scenario
that makes them a good item if you can get decent rolls on them, but I can't at this moment imagine anything competing with shackles
shackles? on the enigma build linked above that we were talking about?
oh, no, I'm sure the enigma build gets plenty of ward retention from stacking int.
oh ok lmao
tbh i think ward retention tends to be a bit overrated, you definitely need some, but its recovery that kills you on a ward build, and retention doesnt really help with that, it just makes your peak higher
it's one variable in a quadratic equation, you know what I mean?
Does frostbite shackles work even on lightning claw build?
well it would still give you the ward retention, but that build already has lots
hard disagree
if you can get them with LP, the only modifier that really matters is the cold resist -> ward retention conversion. However, any build that stacks int gets plenty of ward retention, which makes them most useful to dot builds, for whom int is not as useful.
this chat was so nice before radart came back
the frostbite shackles are one of the most appropriately named items in the game, because frostbite builds are shackled to them
it was so peaceful when he was gone
people talk about the game and not abotu other people
Got it thank you for clarifying. I might try swaddling on my build first. Gonna spend a fortune rolling 15+ weavers later 🤣
if thats not u thats sad, but ill allow it
are you refering to enigma builds vs dot builds, or just spell damage builds vs dot builds, because dot does still get 4% damage per int, but obv that is indeed less than enigma builds also getting flat
Does buying cof item from a vender if head, chest, relic have a chance giving you a skills?
i am spellblade i am the alpha
Does cdr really do anything though for me? I mean flame rush is 2.9 sec cd so I can have perma buff uptime from it
if ur flamereave spellblade ur giga-alpha
let me guess, shatterstrike?
flame ward is love, flame ward is life
no comment
shatter strike, shame on you
frostbite and ignite don't get increased damage from int. I'm taking off a piece that has only int on it, and my frostbite damage stat isn't changing like it does when I wear Increased Elemental Damage or Freeze Rate Multiplier (Snowdrift). The standard dot debuffs are not spells.
Ima be honest I never cast flame ward... I just have it to proc when I get stunned, could aswell not be on my hotbar..
tbh u should change htis
bc flame ward has a lot of DR aspect to it
"Tbh I dont hit free 30% DR and ward"
the auto flame ward during stun is so f bad i cant even
ailments inherit the damage modifiers of hte skills that apply them, if its not working thats a major bug
it doesnt straight out increase your frostbite dmg on character sheet but it does increase the frostbite your certain skills inflict if they have the int tag.
seriously?
no it doesnt
it is working it just doesn't show on character sheet.
yes it does, shut up radart
I'm not pushing high cr, I never die unless I'm afk... Don't really need the dr right now. I literally play one handed with rubnic invocation and flame rush on m3 and m4
yes, the initial hit damage is from frost claw, not from frostbite
you know nothing, pls stay quiet radart
I need to understand this properly, preferably with some kind of evidence
because I'm about to give advice to not stack int
when doing frostbite
it can't show on the character sheet because it doesnt know what skill you are using to apply it and that skill could have different attribute scaling
Where is this CDR for flame ward that you speak of?
it's still by far better to stack frm(if using snowdrift) or elemental dmg over time for frostbite
Fair.
being able to use flame ward at will is better
cuz u might want to stack ur ward thru ward ret bonus or just anticipating incoming burst
okay, that's what I'm doing, good. But you're saying that I should still see frostbite damage go up by 4% increased when I apply it with frost claw?
precisely
frostbite doesnt scale off spell dmg
just because hes incorrect doesnt mean you should be condescending and rude
is dot damage random or will one stack always hit for the tick amount? man, I need to test this on dummies with a character that only applies a single stack at a time...
The dragon mage skillset under sorceror, seems to be super underpowered at the end of the tree. It is 10% ele dmg basically for a different element than the skill we use it with. Now I am using trielement nova which is probably the designed skill for it's use, and even with this spec 1 point does not worth only 10% increased dmg this late of the game, which is kinda hilarious. It is not multiplicative. Am I missing something or it is just a horrible balance.
i just dont believe it works that way
legitimately
theres no specific affix that implies that
you clearly dont know him. but i'll tone it down.
if it does work that way, it should be hotfixed
idk what i did to u or ur mom
but i dont even remember u
u act like i just kicked ur dog lol
yeah thats all good that you dont remember be, i had forgotten about you aswell since you were gone for quite a while. but i had to correct your wrong advice multiple times ingame with a bunch of other ppl. you try to act like you know it all when in reality you have a lot of wrong info.
rip me. Can't do the build I want unless I get a +3 frostclaw relic to gamble
the attribute scaling on most of mages skills is 4% increased damage per intelligence, not 4% increased spell damage per int, and those stats are carried down to the ailments it applies
dont be mean. hes still trying to figure out game basics after 4500 hours
yea we know that

savage dep
but i eman like if thats ur actual thing
but you just said frostbite doesnt get the increased damage per int? so which is it
3LP frozen ire but no spell dmg/mana, nice RNG
cause i didnt know that people think thats actually worth it
im surprised u even care about that amount
there's a tooltip that say that dot damage isn't based on the damage of the spell that applied it, which throws confusion on the whole mess.
Something that I don't understand is the use of blood of exile, does it boost our damage if we use laddle?
my apologies, it must have gotten lost in the middle there sorry
like 400% inc damge is actualy not that big of a deal
I'm not going to be satisfied until I test it and get some evidence one way or another.
the question is do u really believe that 400% inc damage is worth talking about
in a context of dot
he wanted to know how it works, not if its meaningful. and you barge in stating false stuff all over the place and then go back on your word maybe just talk less.
nothing i said was false.
you are even confused yourself now what you said lmao
i just cant believe u even mention something so trivial and insignificant
Wouldn't the arena boots be better then as it gives resistance+ elemental damage and move speed? Vaion something
but its ok
int is the most important thing for spark builds

