#š§āmage
1 messages Ā· Page 14 of 1
nah didnt skill that
should work fine then
guess it just doesnt show then
are u having low crit chance in general or why skill closed circuit in the first place?
its the best cold rune skill i guess
i need 2 cold runes to trigger the cold / fire / cold skill
and it also gives the 15% dmg buff
but you said you use Immutable Order therefore you dont actally need to cast those spells just you main spell and that will give you your runes
increased dmg, not more, that“s quite a big difference
np, don“t stress ^^
increased is worse than more correct ?
worse isn't the word I'd use, but kinda
okay the better of the 2 is more damage right ? XD
increased means it adds to other sources of increased
if you have lots of sources of increased damage, 15% isn't going to add 15% more damage
but 15% More means 15% More
yeah cus its additive not multiplicative i hink
depends, but for most cases yes
exactly
whareas more would be multiplicative or no ?
yep
ya thought so just trying to makesure i understand it correctly lol
More and Less are keywords for multiplicative, while Increased and Reduced are keywords for additive
well isn“t it other way around? more is + increased is x
although, Reduced is a little inconsistent, because Damage Reduction means Less Damage
good to know that will simply a lot of choices i make going forward
okay now ill explain my situation, take it with a grain of salt cuz its my first arpg and i have no clue what im doing
no. Increased is additive.
how that? if i get +5 spell dmg its added to my base dmg where +50% is multplicated with the base dmg
+5 Spell Damage isn't Increased Damage, that's Added Damage. Added, Increased, More: 3 different concepts
added and more is the same afaik
Increased damage is like, 50% Increased Cold Damage
So currently im lvl 72 trying to go for frostclaw build but my issue is i cant use it more than 4 times literally without running out of mana, so i use LB on the side rn for dps but also have it on cuz i thought its a good skill to use for cold rune and has a dmg buff on top of it since i want to basically auto cast the cold / fire / cold ruinic skill with immutable order (mainly that node because i dont need to use my brain for it)
thats basically all
where“s the difference in added and more o.O
are u using a ladle as weapon?
Added is added to your base value. More multiplies your total and stacks multiplicatively. Increased multiplies your total, and stacks additively.
Formula: (50+Added) * (Increased + Increased + Increased) * (More) * (More) * (More)
did you take Gift of Winter and Frozen Reign to reduce its mana cost and have you gone down the botom left and On Through the Snow and its sister nodes as they again increase its cost
trying to get 77 so i can equip unstable core
can u show me your frostclaw tree also
was there some secret buff to unique drop rate or something. im getting 4 plus an echo right now
that“s normal
depends how much mobs u kill
Did putting it as a formula make sense?
not too much tbh xD
wait its bugged lol
gimme ur acc name and charname then i can see your stuff
where“s the 50 coming from
sosaranks / 19o5
nowehere i belive it was an example lol
50 is the base damage of the ability. 30% more damage means you take whatever you already have, and multiply it by 1.3. +5 damage gets added to your base damage before you multiply it by any of your Increased or More damage.
Shhhhh
well yeah ur frostlclaw skilltree is ur problem
skill gift of winter 3/3 100%
lol. ive been gaming since release and havent seen this amount of uniques dropping so frequently. not that i have any use for world drop uniques just found it to be more than usual for the first few echoes
isnt ladle bis for it then get it on with potential?
a lot of world drop uniques are really good if you get them with LP on them
but i didnt unlock potentials yet sadly
some are good even without LP
it might be but in the meantime if you are having mana problems that i not conducive to a functional build my build requires frozen ire with -mano cost slammed but until i can do that im just using a good scetre that gives me the -mana cost so i dont have mana problems and can map smoothly
https://imgur.com/a/CLRfL06 all of those will help u but most of them is gift of winter which is kinda a must have 3/3 skilled
is frostclaw with elenova + glacier proc good ?
cuz that was the one i was trying to go for
to proc both aoes
kk ill try to find and buy one
if you want eyecancer, yes very good indeed
idk abou glacier but i do it with nova and ice barrage
yeah, frost claw + nova is very good
yea i forgot what that ice aoe was called lol
but im think you will need a +4 frostclaw slammed onto a twisted heart for the FC+Nova build to work
at least that“s what i heard from the buildfounder
you're thinking of a specific build that might need it, but you can do FC+Nova without that
frost claw + nova is good as early as level 30
which is around when I estimate you'll have enough skill points to do what you want with it.
Release / 1.0.1
Mage (20) / Sorcerer (25) / Runemaster (68)
āø Health: 1,114, Regen: 24/s
āø Mana: 280, Regen: 15/s
āø Ward Retention: 626%, Regen: 38/s
āø Attributes: 29 Str / 23 Dex / 150 Int / 6 Att / 10 Vit
āø Resistances: 76% / 70% / 76% / 78% / 66% / 62% / 88%
āø EHP: 2,141 / 2,039 / 2,141 / 2,461 / 1,817 / 1,752 / 1,980
āø Endurance: 20%, Threshold: 223
āø Dodge Chance: 4% (127)
āø Armor Mitigation: 45% (2,652)
āø Fire, Cold, Lightning / Spell
āø None
⢠Runic Invocation (25)
⢠Frost Claw (27)
⢠Flame Ward (22)
⢠Elemental Nova (25)
⢠Flame Rush (22)
⢠Prismatic Gaze
⢠Unstable Core
⢠Mad Alchemist's Ladle
⢠Fragment of the Enigma
⢠Strands of Souls
⢠Blood of the Exile
⢠Red Ring of Atlaria
⢠Julra's Stardial
⢠Twisted Heart of Uhkeiros
I just started a hydrahedron runemaster. Does the bug fix nerf the build at all
yes, it's very nerfed
idk how to find the +frostclaw exalteds ive never seen one
you can still level with it, but won't find empowered to be nearly as much of a cakewalk as it was in beta.
it“s rare af, and even more rare on a twisted heart, it“s some high high end build
and you never will ;_;
but apparently you don“t need it as philipov said
i have a filter set to specifacly recolour and emphasize all mage +too skills
i just know the planner, never played the build myself
yeah, you don't need the frostclaw relic until very lategame
people who are just starting out are not well served by looking at endgame builds, because they don't show you all the builds you need to use to get to the point where you can build that way
you don't start a build at level 1 and do the same build until 1000 corruption.
you work your way up
glacier š
What's bugged about the sanguine runestones that is getting fixed?
it scaled with points when it shouldn have
Idk why my brain isn't understanding that lol
the number of points you put in the node
the threshold scaled with your points before the nerf, after the nerf it won“t
wack
like who used that anyway
there“s just some wacky build from dreadful on yt who used that
whose most likely won“t work now
I liked it when leveling/getting into monos
i dunno about those aoe run into things and basically do nothing builds
just not my type at all
mostt of the builds i have seen specifically state not to take that node because its bbugged and will likely be fixed so i never bothered with it myslf
that is the health regen applies to ward thing right
thatĀ“s why i never made a WL 𤣠𤣠š¤£
Vessel gives you only up to 66% and it's quite good, if this thing gave you an extra 120% it was giga busted
the names of things never stay in my head
yeah i see the first vids on YT when they where just getting like 30-40k ward and was like yep no WL for me thats gonna be fixed lol
opulent catalyst my friend
https://www.youtube.com/watch?v=zIeHXY9LHKI does this look busted to you?
thanks for the tips guys!
i mean, we could already see that before 1.0 came out since streamer got a 1.0 beta š
i get his point because technically with enough health regen and using that node RM can stack ABSURD ward more than acolyte even
whats a good sceptre / wand so i can spam frostclaw a bit easier?
ladel all the way
frozen ire is the unique sceptre for cold builds. Mad alchemist ladle is the busted wand that's good for everyone, it only drops from exiled mages.
pscht, it“s not busted 𤫠they“re seeing us
im using an ornate sceptre atm but thats because its the only thing i found so far with -mana but i would look for one that has the best impicits that suite your build
Yea im using ladle but like someone here said before its better for me to use a better one for better mana sustain untill i can fix my build
Hmm
That's a base vessel build, now triple the ward and it is up to like 25k sustained, if that's not busted to you idk what to say
and i would triple that why exactly?
yeah Frozen Ire is what im going for over ladel cus im cold focused it might be better for @limpid drum to also work towards a Frozen Ire with -mana cost slammed
Ladle is slightly overrated unless youve got a high lp ladle imo
1% increased cast speed per 2 int
48% more cant really compete with the huge amount of flat from a dragonhorn, plus other mods
well you“re also getting +48 more dmg
I mean a t5 cast speed is like 40? Unless youre getting 200 int its not outdoing it
if 8 ailments are applied tho
Keep reading the bug description again until enlightenment is reached
yeah the node that is literally used in the buildvideo is the bugged one? so what
Like yeah a slammed ladle is good but its not the end all be all of wands imo
what is?
i dunno ashunava not able to read the patchnotes apparently cuz hes talking something about vessel relic XD i dunno
Like, youve got unrolled ladle < exalted wand < high lp ladle
hmm not sure about that one, or is there an exalted out that gives +50% cast speed / +48% MORE dmg
well, sure, high lp ladle is still ladle. What would you rank above ladle that isn't a better ladle, though? I'm ready to learn.
there's dragorath, of course, but that's a dagger.
I misphrased that, high lp ladle is probably the best, but if you dont have a high lp ladle it might not beat an exalted wand
oh yeah, that makes sense
And obviously if your build needs dragorath or something then itll be better
there are only a few uniques that are better than a good exalt, for builds that can use all their stats
without LP
Yeah, my main issue is people not explaining the exalt > 0lp ladle thing
Ladle has almost no base spell damage. Itās pretty easy to beat early on
Given, a lot of my tests were a build that doesnt use int so that may skew it a bit
also given that 8 ailments give you +48 more dmg?
48% more of 0 is still 0
That more gives very little value if u have no base damage lol
Depends on the base damage and damage effectiveness of your spell
Which is a super conmplex calculation
it has 16
48% more is definitely overrated considering the low flat spell dmg base. most spells are around 20 - 30 flat, ladle has 12 - 16, dragon horn has 54- 60. unless you have enough int for enigma or dex for mourning frost to start offsetting the flat, clean ladle definitely worse than a decently rolled exalted (ex:t6/t5/t5/t5) early on
^
more damage is better when you've already got a lot of increased damage and base damage
Wrongwarp kinda slept on too when ur in the earlier/mid game phase of your mage
is wrongwarp a world drop?
Yeah
Is it the damage / speed that makes wrongward good?
I thought it was the buffs
everything, the stun is super broken for some bosses
Stuns things
Gives good damage when u have decent move speed
Has good base damage
Itās just a solid overall weapon if u donāt need something specialized for your build
I'm currently using a 1lp frozen ire with t5 cast speed on it :p
The random tp is kinda ass
But it gives so much movespeed
U just run around everywhere
Faster than if you were teleporting lol
its really easy to hit 150+ ms on a proper wrong wapr setup
for all my fellow mana strike spark charge RM“s - reworked quite everything (passive trees + skill trees) besides flame ward skill tree given you were also using the maxroll guide to start with it (ignore my bad gear pls)
:white_check_mark: This character build is verified
Release / 1.0.1
Mage (20) / Sorcerer (7) / Spellblade (35) / Runemaster (51)
āø Health: 1,943, Regen: 20/s
āø Mana: 120, Regen: 8/s
āø Ward Retention: 426%, Regen: 61/s
āø Attributes: 5 Str / 5 Dex / 100 Int / 5 Att / 5 Vit
āø Resistances: 71% / 79% / 71% / 66% / 66% / 73% / 71%
āø EHP: 2,315 / 2,419 / 2,315 / 2,367 / 2,219 / 2,372 / 2,326
āø Endurance: 20%, Threshold: 389
āø Dodge Chance: 3% (91)
āø Armor Mitigation: 18% (610)
āø Crit Avoidance: 31%
āø Lightning / Spell, Melee
āø Enchant Weapon (Passive)
⢠Enchant Weapon (20)
⢠Flame Ward (21)
⢠Frost Claw (21)
⢠Mana Strike (21)
⢠Lightning Blast (21)
⢠Peak of the Mountain
⢠Exsanguinous
⢠Dragorath's Claw
⢠Fragment of the Enigma
⢠Last Steps of the Living
wrong warp is amazingly good. 300% increased spell damage if u reach 100% move speed, 35% cast speed and that good unique lock mechanic
And thatās +450%? spell dmg
Pretty substantial buff lol
there are 4 core items for low life builds, right? exsang, last steps.... is twisted heart the third one? what's 4?
no twisted is full hp
Experimental gloves
experimental gloves, right, what's 4
afaik it's 3?! isn' it gloves boots and exang?
I see a lot of them running shackles
For the ward retention
Idk how necessary it is tho
ah, I guess it's shackles
okay, good, then I just need to be on the hunt for experimental gloves
why ppl use eternal gauntlets ? is it for defense purposees or?
they“re enough, got them 3 and have 8.5k town ward
dayum that's good
dots are one of the deadliest sources of dmg taken
what's ur hp tho?
1958 so quite low still
8.5k with 2k hp is already pretty good
well but you gotta say that i got t7 gloves
im at 50% health to ward 55% is max all BiS
those make a huge difference
steps can just be 10-12 exs always 20
you got LP on those?
yeah exs is neat, steps are dogoshit
even linked my char about a minute ago if u“re interested
still gearing everything tho
oh, so low life builds don't actually get to low life (35%)? Is that just a lich thing, then, for the buffs that trigger at low life?
this is just the gear i dropped with my main
not at all im at 37/1958 all time every time
oh yeah i see
oh, I must have misunderstood what you meant by 50% health.
no i ask for his hp because those items grant u ward based on ur missing hp. so the more hp u have the more u are missing and the more ward u get
I did, gotcha
the affix, current health lost to ward
right, I parsed that wrong
well and if you got every stats as high as it can get you can have 55% of that
but ward retention is also a big thing then, since immense ward per second won“t do much without enough retention tho
still at just 430% so far / 95 int
which is why shackles are so good
i got like 8.5 town ward / about 10-12 echo / bosses around 13-17 depending how long i can stand still
and what corruption?
that's good. We should start calling 300 "par" :p
whats the best option on gloves for frostclaw nova build?
@stiff crown is having a decked out setup of mine and runs 700-800 corr if i remember correctly
if your frostclaw nova build is doing frostbite damage, Shackles are the best glove option
like, even without LP
if you're not a frostbite build, you'll need lp on them
Legendary potential, how much affixes that can get slammed on
i see thaks
legendary potential, which lets you add affixes to a unique, up to the potential, randomly, by destroying a 4-affix exalted item.
You can "fuse" exalteds into uniques to get a legendary and the LP says how many random affixes of the exalted you put into are applied
yeah shackles is what im after now about to fight Formosus now wish me luck XD
good luck!
I went lucky with them i think it was 2nd or 3rd kill but i don't use em š
Tried a shackles setup on my marksman and well... There's a reason i rerolled lol
i was silly and stood in his beam thinking i generated enough ward turns out i dont noted lol
I was lucky to get a 0lp shackles very quickly, because I'm doing frostbite and can use the 0lp
yeah same i would like LP but its no necessary
but to fuse items in need LP on them no?
right
Yes and u need to kill julra to have access to the foundary u will need
the Eternity Cache
1 julra kill = 1 time a x LP slam
julra is the boss of Temporal Sanctum
the reward for doing that dungeon is being able to make a legendary, even moreso than Julra's loot (which isn't bad)
level 60 is when you should start seeing uniques, but by going merchant guild, you nerfed your drop rates, so maybe it's higher for you
I'm at 676, but not having a difficult time. Just need to spend time to go higher
im grinding echoes for lvl rn i never did any other content lol
Btw, I'm testing the thing you suggested vs Mana Storm. Will show results shortly
eh didnt get shackle but i did get 1lp snowdrif from a prophecy
Blood, Frost, and Death, then is the one you want to focus on more than others. Although, do each at least once just to get to empowered unlock
Formosus, who drops shackles, is the boss of that
if he is after shackles he can come join me in empowered i just got here so only 100 corruption
i dont even know where the corruption content is lol
atfter you beat the 3 lvl 90 monos they get empowered
after you finish the level 90 timelines, you can unlock it by going to the island in between them
ah lol well im only lvl 73 rn
you can do empowered as early as level 80
don't let being underlevelled stop you. Your character's power has already detached itself completely from the level of the zone
that's what people recommend
alright ill farm out the stability to fight him once more before rasing my corruption
nice!
really need to fix my phys and necrotic res lol
so nice when it actually works right huh
I need to fix my necrotic resist by getting rid of it š¤£
well i ignored it entirely because eventually i will have Frozen Ire but in the meantime its becoming a problem haha
yeah, I have frozen ire, but I can't stop getting otherwise good gear that just happens to have necrotic resist
damn you need that cold res xP
https://imgur.com/a/2GxnwUq should i distrubute my next skill points like this?
or any better ideas?
look at the bottom center-right
the nodes that makes FC hit the same target multiple times, and gives it +2 projectiles
those are really good
okay so ele nova to 3 then rest to get the one u just told me?
yeah. I'm not sure about upper left.
yea im not speccing into upper left then, ill go for the one you told me
gives me an ice aoe
oh yeah, nova will do you for all the ice aoe you need
do you want to do crit, or dot?
@raw tartan In short, for single target, the results are about the same. I seem to get more stacks of armor shred with Mana Storm because even though the game only shows 1 number for damage, it still counts as 2 separate hits. I tested this by hitting an enemy with and without the node. I get 8 vs 4 stacks (I have 405% armor shred). So with Mana Storm, I can max out (visually and maybe actually?) at 999 armor shred stacks, but the DPS is about the same due to the added damage from the other nodes. However, the non-Mana Storm route gives you more mob clearing ability. So I think it's best to not go Mana Storm when you can put points in Rune Sap and stuff. For my tests, I ran 3 runs of the Blood, Frost, Death monolith boss at 676 corruption with each build and recorded. Only did from 100% to 50% HP due to size of clips. I clipped the best runs from each build here. With Mana Storm: https://imgur.com/a/df83mvC. Without Mana Storm: https://imgur.com/a/A9pm2dS
if he puts 2 more points into ele nova he will be 1 short for the ice barrage you are sugesting
dude i cannot stay alive at 200 corruption with runemaster
I'm not suggesting ice barrage.
109% crit avoidance, all maxed resist.
I think if you use ice barrage, cast it manually
oh my bad i cast it through FC
yeah, I'm not in favor of that.
I think defensive stuff should be reactive
using it at the right time is the most important thing
it can stack the frostbites to an absurd amount im geting around 250+ stacks and i only have 43% cast speed lol
hmmm, maybe. I'd rather just get more armor shred/frostbite chance, and frostbite duration. I easily get over 500, and it should be more
what is the key to staying alive at 200 corruption?
by the time im done the plan is for the frostbite stacks to say 999+ lol
multiple layers of damage reduction, like frostguard, lightning aegis, flame ward, and other things that give you like "30% less damage taken"
low life to ward is another option or just ward generation in general providing you can get a semi decent amount of it
im getting around 5k atm its not really enough buts thats due to a lack of cast speed
ward generation is a really important topic with a lot to say about it, but I think if I were to identify one thing that is THE key, it's having those layers of DR
im 82 but my ward generation comes from casting frostclaw so the faster i cast the faster generate just not found ay decent cast speed stuu that works witth my build yet š¦
i use 2 invoker rings
same here, I get a ton of ward from casting FC, and if I were to run out of mana, my defenses start to sputter :p
yeah i noticed a MASSIVE improvement to survivabilty from Reyowyns frostguard and Flame Ward
im spellblade using the claw + enig offhand
yep i panic if i run out of mana lol
you can import your build to lastepochtools and post the link
its all ward? always has been š«
also im psure that charge stacking runemaster is supposed to be crazy
for sparkcharge
there are a lot of varieties of spark charge that are quite popular right now, yeah, but I don't recommend them to people who are asking for beginner builds unless they ask specifically for that
:white_check_mark: This character build is verified
Release / 1.0.1
Mage (32) / Sorcerer (5) / Spellblade (59) / Runemaster (15)
āø Health: 1,028, Regen: 20/s
āø Mana: 260, Regen: 10/s
āø Ward Retention: 376%, Regen: 135/s
āø Attributes: 5 Str / 19 Dex / 68 Int / 11 Att / 5 Vit
āø Resistances: 145% / 116% / 185% / 239% / 103% / 52% / 78%
āø EHP: 1,222 / 1,222 / 1,222 / 1,277 / 1,222 / 990 / 1,222
āø Endurance: 20%, Threshold: 206
āø Dodge Chance: 3% (76)
āø Armor Mitigation: 13% (361)
āø Crit Avoidance: 22%
āø Lightning / Spell, Melee
āø None
⢠Mana Strike (21)
⢠Lightning Blast (21)
⢠Flame Ward (21)
⢠Firebrand (21)
⢠Frost Claw (21)
⢠Peak of the Mountain
⢠Exsanguinous
⢠Dragorath's Claw
⢠Fragment of the Enigma
⢠Strands of Souls
⢠Oceareon
⢠Stormcarved Testament
this is what im aiming for basicly
im missing the stormcarved atm
strand of souls and oceareon
holy +4 frost claw actually exists lol
Playing lightning frostclaw nova runemaster and literally cant play the game during peak hours. Anyone else playing this build get incredible lag during peak hours ??
oceareon is so weird. It's such a good cold ring, and then there's that random shock modifier.
but I guess, hey, I can get shock. np
the freeze multi is actually wicked for frostclaw
oh yeah, it even comes with shock chance
exactly. I'm using snowdrift and I'm doing frostbite
hmm, does freeze chance per stack of chill get used by snowdrift boots?
Release / 1.0.1
Mage (20) / Sorcerer (23) / Spellblade (57) / Runemaster (13)
āø Health: 1,000, Regen: 20/s
āø Mana: 159, Regen: 8/s
āø Ward Retention: 1057%, Regen: 190/s
āø Attributes: 4 Str / 7 Dex / 128 Int / 4 Att / 4 Vit
āø Resistances: 116% / 481% / 116% / 73% / 82% / 96% / 98%
āø EHP: 41,061 / 41,061 / 41,061 / 49,140 / 41,061 / 41,061 / 41,061
āø Endurance: 20%, Threshold: 200
āø Dodge Chance: 1% (39)
āø Armor Mitigation: 42% (2,445)
āø Cold, Lightning / Melee, Spell
āø Ambition (20/20), Arcane Shield (4/4), Blade Weaving (3/3), Runeword Cataclysm, Haste, Enchant Weapon (Active)
⢠Shatter Strike (22)
⢠Mana Strike (20)
⢠Teleport (20)
⢠Frost Claw (20)
⢠Enchant Weapon (20)
⢠Humming Bee
⢠Humming Bee
⢠Snowdrift
⢠Frostbite Shackles
⢠Throne of Ambition
does that build directly cast frost claw?
I don't play a spellblade. How do they trigger it?
from shatter?
ah, nice. so that's something I could use if I made a melee runemaster ;d
because its all melee skills have a chance irc
oh, is it a passive?
on frostclaw yea
its the bottom route
also that free rate multi
for ward
irc runemaster is better then spellblade because it has more cdr access
oh, Macuahuitl. Wow, I guess I totally blanked that node out because it said melee...
soo can upkeep ward and enchant wep
this build cranks for spellblade.
like the spark setup i mean
but yea that spellblade build looks sick
just easier to setup the charge one
I think at a high level, what makes runemaster so good is it's able to scale both its damage and defenses without sacrificing either, which both sorc and runemaster find it harder to get both at the same time.
yeaaaah
theyj ust got like
way to good nodes
and % on stuff
like that falc node that gives 100% glance blow with the erased shield
is wild
I'm levelling a falconer right now, and it feels like all the nodes suck.
but they don't
clearly not
it just feels like I don't want anything.
for certain key skills
but the things you DO want are seriously good
that spellblade build is very easy to gear out omg lol
falc is just umbral shadowdagger sim till like what 35 points into tree
lol
yea 30 for aerial assault
which is your main like shabang
30 for ballista
ur cream of the crop
that skill is soo overloaded that its hilarious ng
when you go ward lowlife it also generates ward for you
don't even use aerial assault. shift or decoy and smoke bomb. falcon, dive bomb, ballista
the ballistas aren't there to shoot, they're there to explode
shooting is just a perk
ah ur that build
yes, the eye cancer build
my eyes are already not fine
based'
the full aerial assault build is pgood
you just aerial assault everything around you takes like 50k + from aerial then you just chuck a shitload of umbrals out
that all explode and then apply like 50k + tooltip umbrals
I was doing aerial assault before I finished the campaign, but I have all these apogees lying around, so I thought... I want to use them for something, and if I do it on falconer, I can dual wield them!
Hey guys, its mandatory that a mage use an sceptre build, I have a good staff but no shield
?
you want a catalyst, not a shield
some mages use melee weapons so no they are not limited o just a sceptre XD
wand or sceptre and catalyst are often prefered by runemasters because of some particular passives we have. staves aren't unheard of either.
I am sorcerer
sceptres are generally used because of the -mana cost they can get but if you build dont need that you can use wands or staffs jsut fine
Thanks for the advices ppl
:3
all wands and some staves also come with -3 mana cost implicit. Sceptres don't, but they can get an affix that does -mana cost, and at t6 and t7, it's better. -4 and -5
ahh i see got it thanks
and i presume a wand with a -3 implicit cannot get Spellslinger correct ?
ya hence the sceptres just being better for some builds
but that's at the top end
t7 and even t6 spellslinger is really hard to find
and very expensive on the market
if you're not at that point yet, a wand is fine too
yeah im still not using frozen ire because i have a T6 spellslinger sceptre
if i switch to ire i run into mana problems but i wanna get shackles asap before i look for an lp ire
is it because you're autocasting barrage?
maybe the adjustment you should make is to not autocast that :p
yh i have just 1 point so its only 5% otherwise i would have mana issues even with -mana
but maybe i should look into the tree a bi more and just no be lazy and manual cast barrage on tougher enemies
sorceres is so broken im lvl 22 and do 5kdmg with one spell
it's okay. sorc sucks later.
harsh, but fair
lmao way to give them a vote of confidence š
i just tell it like it is, brothers.
sure buddy
you played it?
Got mah Twisted/Bleeding Heart, Shackles, and T6 mvspeed Snowdrift, T6 mana reduction scepter. We blasting now bois!
yeah lol. during beta. it's why i rolled RM
game isnt in beta anymore ,-,
i am 100% sure that Freezing Cascade from Ele Nova is NOT proccing when it is cast via Frostclaw
because it is objectively better in every aspect
not that im jumping on the band wagon just stating the known facts
let's not outright discourage people from playing sorc, but let's say, that sorc has some issues with survivability in the lategame
playing hc š
Welcome to the corner of why sorc needs some love;
-Sorc has survivability issues later on
-Sorc has objectively worse passives than RM, including the mastery passives
-Builds on sorc are just straight better on RM
oof
quite a challenge ig
yeah
good luck!
ill make it work
you could try that mana stacking sorc build on HC
that build kinda cranks for survivability.
yeah, you can make it work
just max out the flame ward and spam that
check out lightning aegis, and what tools you have to access that buff, 25% less damage is huge.
think sorc can proc it the same way.
lightning aegis?
it's a buff. there's no lightning aegis skill, but it's a buff you can get by speccing certain skills (static orb, lightning blast) or with idols (chance to get the buff when hit). It's a big survivability tool, and does other stuff too
okay can confirm it does actually work it is just very hard to notice when running maps but is clearly visible and working when you got to the multiple dummies
do you have a crest of unity lying around? put one on for kicks and watch your eyes bleed when that cascade triggers.
thx ill look into it, it also gives like 50% lightning dmg
yeah, it's great. but especially on hc, you'll want it for the damage reduction.
right now ill stay with fire tho cuz I got the unique calimity helmet
gives 80% fire dmg 136% ignite chance
makes my fire spells go boom
I would hate to play this game hardcore, because damage is a cliff. Everything is easy until you get oneshot.
i equipped itt and it had no effect on the cascade itself just made the nova tri ele
you mean the cascade was still only cold?
I recall the entire cascade going trielemental
rn when I get stunned I gain a flaim ward automattivly and when I get below 30% hp I get lots of ward so its easy not to get onetapped
oh yeah, that's a really good node
yes but maybe because i only specced ino cold on the tree the nova itself was tri ele but the cascade still just cold
nah, I'm also frost-nova only.
Looking to select a mastery for Mage. Which is more fun with less overall management between spellblade and runemaster?
runemaster doesn't have to have management
hmm yeah its only showing me cold cascade but tri nova's lol
spellblade has way more to manage
sorry didnt wanna die in a boss fight
š¤£
this was a v based comment lmfao
Alright. Thanks all
Not inaccurate tho
100% hard agree. it's not inaccurate. i have seen 2 spellblade builds come out to the like.... 10 rm builds
5:1 ratio aint good odds lmao
well, i guess it depends on what side of the coin you're sitting
2.5:0.5
nerd
lmao fair
And those 2 spell blade builds would rank among the bottom part of the 10 rm builds
nah nah nah. that's 1.25:0.25 bruv

cmon now
Shhhhhh
I want to think of it like, people can make spellblade work because those people are good, not because spellblade is helping them
ā¤ļø ā¤ļø
I was thinking of 3.5
correct. tbf the frostbite build that was linked earlier was a rehash from an older patch anyway
good rehash, but rehash nevertheless.
u in the future bro

why are people playing spark FC instaed of cold FC, i tried both and cold is dealing way more damage
Am I doing something wrong or does Flame Rush just not work in almost all of Emperor of Corpses' boss area?
did you try it with the exact same items as they used?
i mean i put all uniques besides that unique ring that is very rare
how many LP?
1
you should consider that perhaps those builds don't work if you don't have better items
i see, im doing 1.1M a tick with cold FC
I think what makes the spark charge builds so valued is because of how well they can scale when you get really good items on them.
Hello o/ What does freeze rate multiplier do?
before 1.0 the boss could be moved around by just walking into him so idk if they did something to terrain or to just enemy collision but after 1.0 our characters get pushed around instead and sometimes movement skills don't work because of those collisions, report it as a bug
makes it easier to freeze enemies
I've got a hot youtuber tip, if you want to force interaction on your video just don't spec static orb because even though you explain as to why to you don't need to spec more people will still flood you with the same damned question
I thought that might be it, the ability still activates but it semes to be coliding with empty air immediately so it doesn't move anywhere
š¤£
I gotta admit, I also got trapped by that
Makes dashing through frost wall a pain
yeah, noticed the same, they still need to figure out enemy collision and movement skill collision with terrain etc. many discrepancies all around.
got 'm
Still love zipping around, but it seems to be very iffy about coliding with terrain.
the chance to freeze an enemy is spell's Freeze Rate divided by the enemy's HP. A freeze rate multiplier increases that freeze rate.
There is another guy who has some really sick tech for the belt that I totally missed, guy called bootynoodles.
He is using a very nice slammed heart of the jungle, a massive potion belt. which with the ladle is just a massive mana font lol
Thanks Philipov. Also, another question. Is the minion health perk relevant to all classes? Or just necromancers cause they have minions.
I am an ice mage so I don't think it does anything for me
4 classes have minions, but not all of them care about those minions' health. Mage is the one class that has no minion build.
Gotcha, thanks!
hmm i just read the wording on flame wards dmage buff and its increased not more im wondering if i should spec flame rush again for its frenzy buff as im spamming that to get around the map whereas i only ever cast flame ward for bosses or elites/super dense packs
you wouldn't be the first person to come to this conclusion.
i mean the build guild says spec flame rush but i got lulled by that 250% damage xD
they have teleport mirror image minions.. but they dont do anything =/
there's no mirror image build though.
it would be if they did something instead of just taunting
anyway, i still agree with you
I hope they at least have a good taunt animation
maybe I should give flame rush another try. I really can't give up my unspecced teleport.
well thats the conclusion i came to until i realised incresed damage dont really help me much if i was more damage sure thats big but incresed is eh
it's the opposite for me, flame rush feels really clunky to me. Teleport skips past terrain barriers and is perfect for dodging mechanics
only problem is it doesn't provide an F rune
flame rush is super clunky sometimes i will hold cast and it will just cast on the spot other times terrain is a real issue
I meeeeaaannn
There is a minion
ohw yeah flame rush bugs out all the time too lol

yea flame rush could use some polishing
Hi! would you like to tell us about your minions? They're a mystery to everyone!
a lot of the traversal skill could use polishing xD
The taunting minion mode

Theyāre trash, but still a minion technically

And technically all classes have minions anyway if you use the beekeeper uniques
Bee go brr

I don't think a genuine bee build has been really good for a hot min now :p
prob still better than melee shaman >.>
ngl i really want to make a bee build work lol
everyone knows resto shaman is better than enhancement
I mean, what game was this again
I mean you prob can make a bee build happen as a beast master or druid I suppose
Algun latino aqui?
Bee master*
time for them to make a unique that boosts bees and makes every shrine a bee shrine
interesting i spawned into an echo that reveals more of the web and the beacon was where i spawned lmao
there are a couple bee uniques iirc and the idol ofc
so i had someone boost me and then take me to the end of time to unlock my mastery, but even though i have the levels and "completed" the quest i still cannot upgrade my passive tree?
do you have 20 points in your class's default tree?
yes
hrm interesting ive never known anyone to run into that issue
the only hing i can think of is some quest being a trigger and perhaps that quest was not completed and im referingto a quest before the one you stated that yo did
however knowing what that quest would be is a mystery to me
yeah, probably bugged it by skipping too far
damn you formosus where are my shackles
Anyone have a video/stream of someone leveling a runemaster? I would love to watch it
Has anyone tested "Closed Circuit"? The Lightning Blast node that's supposed to allow it to chain off yourself. Doesn't seem like it's working at the training dummy
So i am playing spar charge runemaster and my dps for clearing to bosses is good but boss damage is low, is this build just generally not good for bosses? Also, besides plasma orb what is the better end of builds for runemaster?
I am not streaming, I am new levelling a rune master if you want to play sometime
Anyoen else finding FOCUS doesnt always regen your mana? Like it just pauses it
so weird
t7 mana strike/t4 int/t4 armor on an arcane regalia base. that's an item
I assume people pick it for either brand debuff for more damage or they need a movement ability with specific element for a node in runic invocation
Seems like everybody is going frost claw rm
It's all a variation of spark or plasma balls
And there is ice frost claw + elemental novas/ice barrage
Yeah I saw
I'm using the Mana Strike variation for RM. Seems okay. Bossing a little slower it seems, but I don't know how other classes are doing at high corruption
Read the tool tip. you need to channel for a full second
no, thats not it. Ill channel for an hour and it will not increase my mana
doesnt happen every time, but every now and then it is just stuck
So i am using the modifier for runebolt that changes the cold cast to fire so I can easilly get off my plasma orbs. Only problem is the game seems to miss inputs sometime (either i invoke with 2 runes or it delays my invoke and i invoke the wrong spell) and I end up messing up my rotation, also getting stunned completely breaks my cycle as well, all in all it makes my runemaster feel terrible and clunky. When the class works its feels great but any interuption is just terrible. Anyone have a solution or work around?
if I purchased gear on Merchants guild character for another build, can that other character use that gear as long as it goes merchants guild too?
thats hwo i feel with my issue around the spell FOCUS, if it works its great, kit is great, when it fails, im just sitting there with no mana, running around like a common beta mudblood lol
does anyone have a good frostclaw runemaster build i can follow for minmaxing
I'm playing a full fire runemaster (fireball, flame rush, frost wall (fire) and Rah Rah Rah), I'm 80 at the moment finishing my lv90 monolith, I don't think my gear is great nor my build but I'm one shotting everything and I have always at least 50% ward. Is it normal? Or am I accidentally strong?
it's normal
going into empowered monos, where you'll feel like you're lacking is going to be your defenses
but I would say full fire is quite reasonable for awhile, so enjoy the build if you're having fun. I quite enjoyed the massive explosions when I tried it
Ok cool ty for your answer. Yes fire is super fun, and I love the synergy between flame rush and frost(fire) wall, it feels like playing soccer
Yes
shatterstrike mages feel so weak t_t
I've been noticing the same but my build kinda sucks rn just farming some of the uniques
Feels very gear dependent
Is it a good pick plasma orb runemaster for a beginner in last epoch and also in arpg? Or should I go other ?
It takes a bit of gear to get rolling and has a bit of a piano playstyle imo.
ugh i'm almost lvl 99 and still haven't found a twisted heart -_-. def going merchant next time. doing the dragon line over and over is getting to me lol
following a build, can anyone tell me how you can get +6 skill for Frostclaw on this build planner? am I just missing something super obvious?
https://www.lastepochtools.com/planner/Q0VjJ1Go
:white_check_mark: This character build is verified
Release / 1.0.1
Mage (20) / Sorcerer (25) / Runemaster (68)
āø Health: 1,083, Regen: 20/s
āø Mana: 256, Regen: 11/s
āø Ward Retention: 536%, Regen: 25/s
āø Attributes: 24 Str / 19 Dex / 140 Int / 1 Att / 3 Vit
āø Resistances: 41% / 109% / 116% / 61% / 90% / 75% / 63%
āø EHP: 1,322 / 1,778 / 1,778 / 1,703 / 1,644 / 1,644 / 1,462
āø Endurance: 20%, Threshold: 217
āø Dodge Chance: 5% (159)
āø Armor Mitigation: 38% (2,104)
āø Fire, Cold, Lightning / Spell
āø None
⢠Elemental Nova (25)
⢠Flame Rush (22)
⢠Runic Invocation (25)
⢠Frost Claw (26)
⢠Flame Ward (22)
1 on chest, 1 on offhand, 4 on relic
oh duh, i see it now- it's an added affix for the legendary š thank you!
For the spell blade, is there one damage type that I should focus on that's better or more advantageous than the other types
If you go for shatter strike it's going to be cold. There is also lightning builds, or fire aura builds that can go into any of the 3 elements
looking for suggestions as to a decent mage build that i can start using fairly quick and level with ?
I love my shatterstrike mage ngl
Ice is best. Very easy frost + frozen + iceburn stacks
how does htis math work out, the unique sceptre Firestarter's torch says -4 mana cost for fire spells
but it only takes -1 off of some spells and takes nothing off of some
and the ones it doesn't reduce mana cost for are the ones with little-to-no built in "cooldown recovery" perks
Flame Rush for example, I have 2/3 of the cooldown recovery perk which is only 6% recovery, virtually nothing, and firestarter's torch doesn't reduce the mana cost of this spell at all, not even -1 let alone -4, is it bugged?
oh wait, I forgot that I'm losing -3 from my wand so it should be -1 at least
but it's not even -1 for some....weird
I assumed initially it was a calculation thing with cooldown recovery, but the spells with no CDR seem to be least affected š¤
Omg just got this game about 24hrs ago.
Runemaster is so fun, im not sure ill be able to play another class now!
Trying to work out whats the best combos is half the fun of this class
i don't think anyone cares but i finally got it, 2lp š
congrats
wow nice
thats a rare drop
ā¤ļø ty
anyone found a fix to the insane fps drops on ice shatterstrike?
I dont know what else to lower
have you turned off flashing enemies
I dont know if this is asking for too much. Are there any caster builds like this?
-
a caster that is very mobile (even better if they can cast while moving)
-
great damage/speed & boss clearing (of course)
-
relatively simple button mechanics. I dont like complicated building up stacks or waiting for procs. I just just blowing stuff up ?
frostbite frost claw, ele nova frost claw, dr3ad one button static charge build
Ah hmmm, frostbite frost claw is building up stacks but they build up so fast
is that all one build?
different builds
I dont mind stack building if its something that just kidna happens, you dont have to micromanage it
lol
It lokos like a blast
literally
so it uses flame rush, not teleport. is teleport a 'better' movement skill?
bro only needs to cast once, if RNG blesses 4 explosions occur once
an enemy gets exploded on every angle possible
eh it depends on preference, but the issue here is that he needs it as runic invocation counts flame rush as a fire spell for the order of his runic invocation skill
if he was to get teleport, he would not get the runic invocation he wants
which is Cold-fire-cold
gives 30% damage reduction shield
good point
i finally got my Frostbite Shackles no LP tho š¦
so is it annoying to have to manage the spell order for runic invocation? That's one thing that worries me about runemaster
666% ward retention do
yes and no
you may "manually" do it
but there is a node in Runic invocation that allows the rune to be in order of left to right
HAHAHA not quite sitting at 492% atm but only have 98% cold res rn
so if u have 3 spells in left to right of fire lightning and cold, it will give that combo
so you won't worry
Yo if I am not a runemaster is Transcendence really worth the 6 points ?
oh neat
if your sorcerer benefits from cast speed and some int and ward per cast then maybe
flat health is always nice and if you need int anyway the extra ward per sec is nice
24 ward per second
but you will have a lot of int anyways
isn't there a build around that with 700 mana?
wait i just noticed something with transcendence it states ward over time tripled with 60 int the base ward is 12 per sec and 24 with 60 int 24 is double not triple
12+24=36 12*3=36 š
Yeah its worded weird for sure
is ward per second actually good with high retention?
I havent tested it
like how effective it is vs other types of ward gen
well considering i have a single piece of gear that has 18 ward per sec at 492% retention thats gives me 529 base ward that wont decay id say its pretty decent š
ward per sec with high retention is surprisingly strong providing the retention is high aenough and you get a deventt amount of ward per sec
its going to be expensive but at this point, im minmaxing so worth it
give me a min to do julra and ill post it
if i had a little more ward per sec id probs be sitting at like 2k base ward that perma
thats good for like when you enter high corr or high arena level
cuz you dont have big ward at the start
yeaah 2k dont sound great but when its always there it makes a difference lol
I have been oneshotted in 1.6k corr by the pillars cuz no ward at beginning xd
2k with my armor and resistances its alot
as far as i know the higher your retention the greater the benifit from wps
also a little ward decay threshold can help i have +65 on my bel without the belt the ward is 440 perma with it 530
Not really
https://gyazo.com/8fc43217bcc991d49375214173b1a7a7 replaced my erased gloves with this, first of all, I KNOW fireball is thrash, but this are relatively cheap 4lp gloves (15-20m ish price) and on top of the 4 stats, they give light dmg and ward retention which are free stats to minmax endgame lol
once I get like 150m to buy proper unique 4lp gloves ill replace
i litteraly have 18 wps with 492% retention and that alone give me a perma 530 ward with more wps it can be pretty good
and if they ever buff fireball to a point where its good, I have them already specced lol
Fireball is good guys
Idk what high is anymore after the change
I consider high anything more than 1.5k-2k
What was high in beta?
idk, I didnt play beta
Thought it all got number crunched so that 2k beta would be like 700 now or something
is that 21 wps all you have atm @winter crow if so how much base ward did it give at what % retention
You can use tunklabs ward calc to model anything w ward
i probably could if maths was not my worst subject >.<
You just have to put in the WPS and Rention n it will graph it
no, I also have 15 ward per sec from belt
ah gotcha idk how much wps or retention he has to work it out lol
so 36 wps with almost 700% retention give 624 base see if you could somehow squeeze in like 100 or 200 wps that should be much higher
In my opinion you guys should not be focusing on WPS and instead try to get ward sources that scale w # of events
That are scalable themselves
not entirely sure how much higher but having some base that wont go away is always nice
yeah, thats why I have low wps, what I have its a bonus
from unique gear
Yeah awesome
oh i scale my ward through casts so cast speed will scale my ward but having that little bit of perma base ward is also nice
Okay glad you guys get it
yeah ward gets super high anyways
its just nice to have a bit for when you enter a map
yeah we are not using it as our main source of ward just as a buffer š
https://gyazo.com/81f2c70326461241bb4e5795b3ebc46e cuz on bosses ward is ridicoulous anyways
its prob getting nerfed
Totally the most op, abusable and bugged system in the game
Yah
XD at least you are honest
that's 2 in a row I got no drops from fire lich? Is my game bugged or something?
Only way to compete w the lich was to do it, and also I wouldāve played my sorc above 1080 legit but my game kept crashing on it bc it was fireball
And they generate too many entities that have to be tracked and calculated
oh ye, I crashed on my only arena run, it takes too dam long so im not doing it again
fc nova also causes crash with high cast speed
lol yah man I feel that
managed to still get top 2 mage with that xd so im not touching that again lol
even on a 3080-4080 ?
I spent a lot of time figuring this game out, too much
Iāve had 2300 % increased cast speed before
wtf
Game disintegrates in seconds
yeah, its not graphic card problem, more like game servers
cuz its not laggy
it just crashes
i need tto stack cast speed so wanna know where i should limit myself
Under 300% is fine
cool nowhere near that yet drops hate me
Starts acting really weird at 500, sprites donāt get animated and stuff
damn lower tthan i thought actually sitting at 43% not good lol
You canāt really get above 300% anyway realistically
what happens to me is that fc doesnt explode so it keeps stacking
finding the bases i need with cast speed and other stats i need has been rough
Eh, the bases donāt really matter too much theyāre all gonna be going on uniques anyway
What build are you running?
no my build uses 3 uniques only
frostclaw but it cast nova and ice barrage for nutty frostbite stacks
Yeah, if you cast too fast the server actually gets lagged with the information being sent and it can give you input latency
yeah that would make a lot of sense actually
This is what happened to my FB, casting gave me lag and I couldnāt react to things with 1s + delay
yeah, thats my problem with arena
i believe it can happen in other arpgs such as PoE idk if D4 lets you get that crazy with stats tho
Totally bro itās such a bad game system, arena
like the main reason ppl tell me they dont do it its cause it takes too long
i avoid arena for that exact reason lol
My game crashed on wave 2980
does it still count the wave on LB if you crash ?
On what
leaderboard
Yah
well thats relieving i guess but still annoying when you know you could push further
and hen have to spend hours getting to that point again only to risk crashing once more
Just didnāt want to and itās unhealthy
if i got that high and it crashed on me i dont hink i would have the patience to go again lol
oh yeah i dont blame you not worth risking your mental over lol
or giving yourself carpel tunnel or w.e is called lol
hrm if a echo modifer is enemies have 200% increased crit chance does that counter my 100% cri avoid ?
i presume no but because its 100% over my crit avoid im not sure how the game calculates that
No
i thought as much but wanted to be sure so that i didnt throw myself in a sticky situation lol
Enemies have 5 % base chance, if they have 200% increase of that 5% then they have 5 x (1 + %) so 15% . Even if they had one trillion % increased crit chance, you multiplied it by 0 with your avoidance cap
good too know just wasnt aware crit is calculated the same way for enemies as it is with players i presume then there are no modifers that give them flat crit like we can get
well if they had flat and % within the same echo it would right ?
Multiply any number by 0
oh right yes they cant crit me but im refering to in general if your not crit capped
Yeah and I donāt know of any flat sources for enemies
can they have modifer that give both flat and % crit so that say if i had 50% avoid they couldnt rech that because with % crit at 5% base they s=will still never reach that 50% avoid
But largely irrelevant given how easy avoidance is to get and for high end to have reduction
Umm if you had 50% avoidance and they had infinite percent chance to crit, youād only receive critical damage 50% of the time
very true lol ideally i would like o go with the hybrid armor and reduce bonus damage taken from crits but for now crit avoid will do
but if they cannot scale flat crit surely the % increase would need to be absurd at 5% base crit for them to break that 50% avoid threshold i know all this is irrelevant tbf its just my own curiosity lol
Maybe they can get flat, I forgot, there might be a flat modifier
ah well if they can that makes it all the more irrelevant haha
but lets say for tthis instance that they cannot
Never mattered to me though, only avoided some mods like dodge, endurance, HP/dmg(at times) absurd increased to dmg etc
i generally tend not to bother even looking at the modifiers cus im softcore and well it really don matter lol i just happened to glance and this one and think hmm i wonder lol
It mattered before a lot more in the beta
The modifiers had a larger magnitude than the corruption
seems like a fair amount regarding echoes may have changed since the launch then if lower corruption back then was technically higher than it is now and that the modifers where more meaningfull and you actually did need to take note of them
i hink i worded that corruption part poorly but i hink you said something about 700 back then being equivalant to 1k+ or something like that now

how rare is 1lp uhkeiros?
not rare anymore, it was expensive the first days
its low chance to get but worthless in the market cuz theres a ton of ppl farming that mono
As a drop, 10% to even drop, and then 16% to have 1 LP
thats without corr incrase chance
so its more depending on your corr
I'm at 700 corruption, the chance increase barely does anything
is it a boss drop? was wondering cuz I got one for the first time lol
and i have 200 hrs of playtime since release
It's a boss drop
ahh ok lol
From emperor of corpses
yeah thats where i got it just now
2lp+ is the juice
I dont even pickup the 1lps I get
cuz they are worth nothing in the market
Good on you, not everyone cares about gold or MG
I was just trying to get the correct blessing from the boss lol
yeah im not saying everyone should do the same, only mg players
I dont play mage/acolyte so had no idea
cof have to play on hardmode and I guess it can be more fun/rewarding to farm your own gear
ill prob play cof next cycle cuz of that
Oh its very fun and pretty rewarding when you get higher levels
yeah it can be satisfying when you have been farming for a drop and it finally drops for you, you dont get that on MG cus you just go buy what you want there is a sense of uhm whats the word dopamine for CoF lol
Yeah, mg rn is kinda fkd for rare drops cuz they are expensive af
because of bot inflation
yeah i imagine the gold bots are ruining the economy
https://media.discordapp.net/attachments/1209443328328859648/1216992885778677868/image.png?ex=660267f2&is=65eff2f2&hm=3d0b7e462fdcc287167723d010554c54de325fb798134a65df774c00cdd6a93e&=&format=webp&quality=lossless&width=550&height=283 DO mage builds buy this? I don't get how this is expensive
Im glad I bought my gear before inflation
rn without a good build to farm rare drops to sell on high corr, mg is so bad
its a rare item
low supply = high price
not very used really
ah I see
This is highly sought after on lightning marksman build. Should easily make 5m+
i believe there are also some cold mage builds that use this
very few ppl that play cold builds can afford it tho
cuz cold builds cant do high corr efficiently
high dmg but low ward
but for marksman it makes sense
The lightning marksman build gears off the charts in pricing lol
Its like doubling every day
then those cold mages are being built wrong i can generate 8k ward with just 43% cast speed the faster i cast the faster i generate ward
if i was to double my cast speed i would double my ward generation
if built right on cold mage you should be siting on around 50k ward for bosses
idk if cold builds scale like that, when I see a cold mage hit 50k ward ill believe it
also even with 50k ward, they dont have the 150-170% increase armor of static shell
so that ward is like half effective
compared to lightning build
oh i agree that lightning is by far supior just not to discount cold xD
xD
yeah, I guess cold its prob even better to do faster bosses like pre 1200-1500 corr
and from then you switch to light
In the Firebrand tree, if you have both Incineration and Exothermic, does Flame Reave gain the extra chances to ignite? Both nodes "consume stacks of firebrand", Incineration consumes them all, so do they conflict?
yeah that probs sounds about right not enough defensive layer at that point with just cold mage
surely if one consumes all the stacks there is no stacks left for the other effec to consume right so common sense without even looking at the nodes would tell me that they probably dont work together
thats not a concrete answer btw just my assumption
It would at least matter which does the consuming first though, right?
technically yes however determinging that factor may prove troublesome lol
Are there any uniques which compliment shattering strike? I canāt find any and it feels like Spellblade uniques are really lacking and rune master got all the love in that regard
I agree. So weird that the fire weapon for spellblade is a two handed staff. Half a staff's innate doesn't even help. And the nodes clearly encourage duel wielding.
Exactly. What gives?
anyone have a vod of someone leveling a runemaster
For the lightning frost claw nova builds like https://www.lastepochtools.com/planner/Q0VjJ1Go, why do they take prismatic gaze over Unity?
:white_check_mark: This character build is verified
Release / 1.0.1
Mage (20) / Sorcerer (25) / Runemaster (68)
āø Health: 1,083, Regen: 20/s
āø Mana: 256, Regen: 11/s
āø Ward Retention: 536%, Regen: 25/s
āø Attributes: 24 Str / 19 Dex / 140 Int / 1 Att / 3 Vit
āø Resistances: 41% / 109% / 116% / 61% / 90% / 75% / 63%
āø EHP: 1,322 / 1,778 / 1,778 / 1,703 / 1,644 / 1,644 / 1,462
āø Endurance: 20%, Threshold: 217
āø Dodge Chance: 5% (159)
āø Armor Mitigation: 38% (2,104)
āø Fire, Cold, Lightning / Spell
āø None
⢠Elemental Nova (25)
⢠Flame Rush (22)
⢠Runic Invocation (25)
⢠Frost Claw (26)
⢠Flame Ward (22)
Nova does no damage and crit is good
i see, ty! now i just need the rng gods to bless me with twisted heart T_T
to make fractured crown the runed visage needs 21+ total affix tiers. do sealed ones count?
Iām doing 260 corruption monolith on my runemaster, and feeling a bit stuck.
What is considering as āhighā corruption in monolith ?
I see some builds doing over 1000
It sucks anyway, the fire weapon is reenās ire, but the spell damage can give melee damage in some cases. Also āspellbladeā use some spells!
Sure, it can. But Shatter Strike, Surge, Firebrand, and Flamereave all do not. The signature spells.
The only node I've seen that gives these spells benefit from spell damage is Reave's Arcane Severance.
Is there currently a build table for RunMaster that can reach 3000 corruption?
4LP sets RM lol
This is nonsense
There are like 3 runemaster uniques and one is terrible
Dang. Three uniques and one's bad. How terrible.
Compared to spellblade having a bunch of different elemental weapon uniques it can use plus the flamereave ring? Yes absolutely
Fair enough.
Also firebrand absolutely has a spell scaling comppnent
As does flame reave
Flame based spellblades who build into fire aura can also benefit from the fire set ring
Is Pyre really that good? To bother building spell damage in place of melee? Or to afford 4 points in Arcane Severance?
Ah cool so I have one build to spec into :^)
You realize that flame reave scorched earth also scales off spell damage
Amazing. Now how can I build around my classes core skill?
Explosion chance on kill? Hmm...
Not every single build in the game needs a unique to cater to you
i don think yall need to be this condescending just because you are upset with the build diversity of the class you chose
Yeah you're right I should've read every single ability description and every single build video to see if the class really has the amount of uniques I'm looking for
Because that's how you have fun playing a game innit
By reading and minmaxing crit chance to crit mult ratios
your failing to see the point here its not all about uniques plenty of builds can work without them
and yes you should do some research into the class you intend to play first
tbf if you watch an build video you should understand why those item is in there
No, no you shouldn't.
Lmao
and this is why you are having issues getting a build going isnt it ?
It's a literal stat stick, runemasters got some interesting ones
You're slightly right but you also shouldn't expect that every build has a unique that perfectly fits you
My current build is perfectly fine, just extremely boring lol
because you fail to look into it and understand just how it actually works
It's the literal core skill of the class, what are you on about?
I fail to understand how my class works?
What lol
Ok, you can