#🔱┃sentinel
1 messages · Page 226 of 1
depends on weapon base attack rate
I guess it's possible that for multi-smite the bolts could be better than something else IF they converted (& you had unlimited mana?)
but with 2h generally yes
Attack speed dont affect Shield Rush
@frigid zenith You know if you think about it
Void should be 2nd best option above physical for vengeance
yes it does?
above 0.91 you will oom if you spam too fast below you will not
200% inc dmg with +30 flat aint bad at all + youre getting 9% more dmg thanks to 15% block chance as well
I am gonna test it now
Shield bash is the one that doesn't scale with attack speed, unless you just mean move speed
correct
ye giga annoying
if you could build AS on rush without going oom it'd be pretty giga
lol I use event horizon so when its fully stacked then the shield rush works as intended but if i clear the stacks i get too much attack speed and lose all my mana
Surely you cant go oom on a damn movemen ski- 50 MANA COST?? DEAR GOD
are you playing offline? last time i tested i generally found it happens more frequently offline but i haven't messed with shield rush since 1.3
First Uber kill within 2:44 minutes as WP VK 🙂
planner ?
hey, do double hitting skills apply 2x10 stacks every attack? example iron blade vengeance, or vengeance+riposte etc
oh christ
ok sounds fun, already bored of rogues toolkit and dont wanna play around the silver shrouds too much lmao
ya sounds cool, i mostly been a melee sentinel anyway so might as well change it up with some spells and procs
if you hit multiple enemies with vengeance you can get multiple iron blades per attack and they can shotgun too, or so i've heard
so you could detonate flame burst on multiple enemies with every single attack if you position well
Yep, flame burst vengeance is pretty fun
does sentinel have anything like warcry with pull to collect enemies together for their mandatory iron blades familiarization course?
2nd strike of rive 
Sometimes I miss the old warpath vacuum node
Technically Judgement has a node to pull enemies. Dunno how effective that is though.
judgement might work, it's not like a build that wants to spam vengeance would lack for mana
Probably not worthwhile really, melee enemies will cluster on you enough automatically
pixel pulling + shotgunning is its own reward
wtf THREE worlds??
paladin is like cheating. just unlocked empowered monos at lvl 54
without much effort
cant wait to roll one soon
Hello guys, I would like to ask for help to understand 2 nodes from Void Knight Abyssal Echoes skill. If I understood right, when I use Abyssal Echoes, the skill gives a DoT and if I hit the mob, all the remaining damage from the Dot is dealt instantly, right?
Yeah
So, for example, if the normal DoT remaining damage would do 100 of damage, this node makes it does 100 damage everytime I hit, until the DoT time finishes?
Game is very easy
No, that disables the instant damage effect
Then, this last idea I asked, would work if I activate this node, right?
B L A S T E D
Yeah, so that kinda re-enables it, but instead of remaining damage it does a % of the total DOT on hit
Got it, thank you very much, friend!
What is the idea of Abyssal Echoes "chains"?
I guess it's different from "spreads"
When it chains from an enemy, it makes another 'burst'. It sorta looks like another cast of abyssal echoes from each enemy it chains from.
Sorry, but I don't understand this "chain" idea
best way to farm symbols of hope specific relic?
is it just through playing sentinel or can i cheese it with rogue?
Best to be a sentinel for sentinel-only exalts
Aye. Time to farm symbols of hope ring and hope for a 3-4lp kek
before getting this i got 2 lp0 red rings
https://www.lastepochtools.com/planner/olVL0a6z
@wooden monolith
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,161, Regen: 0/s
▸ Mana: 1,201.84, Regen: 16.24/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 68 Str / 15 Dex / 15 Int / 29 Att / 80 Vit
▸ Resistances: 115% / 103% / 97% / 85% / 168% / 129% / 114%
▸ Endurance: 41%, Threshold: 1,438
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 51% (3,294)
you only really have the 75% damage that's exclusive to void tho, the others you would also get as phys/fire
but fire (and phys) gets the support from FG passive tree
yeah but 125% increased damage means for all? or am i being stupid
yes for all
What are we talking about?
empowering symbols from symbols of hope
hmm I guess you don't get the flat damage as phys
For fun Im going FG Vengeance converted to Void
Using Phalanx and primordial shield
it gets a lot of more multipliers
udgard suggested i might not have enougn increases but i dunno if you really need to mix n match more and increases, probably do
I was thinking of doing the primordial shield with my paranoia build, but primordial +50% cool down belt was just too tempting.
With +4 symbol on shattered ill have the symbols be converting it to void
the fire damage that is
2 vengeance pops every 12 seconds does not seem that great anyways when you are spamming lunge every second.
which 1 are you thinking of
The onslaught of cerata with the, "After you use a movement skill you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)".
doesnt this count as 19% attack speed for hammer throw for example?
its global attack speed right?
Hammer throw is a throwing attack and throwing attacks have their own throwing speed stat.
Or you know what, maybe.
I meant it in the sense that you're getting an extra more multiplier from shade belt+ring but you're losing the support from the tree (% increase is one thing, but also the penetration scaling from str, extra flat etc) so you spent two equipment slot and might not even end up with more damage. It'll probably work well enough, I'm just not sure it'll work out better than phys/fire.
All i need is a LP3 phalanx and then craft a spear with as, fire, fire pen and get that on to it and the build can switch
So its not a worry
Hence why i might go the angle of 2LP nihilis with crit multi and void pen
so it evens out
lol
This game has no PoB
And i dont care enough after playing 200hrs consistenly per week for almost 3 weeks(yes i gots lots of free time rn
)
I have wasted so much 2t7s and 2LPs to get the mana cost corrupt but still cannot hit it. damn it. so far this is the best that I got and surprised with the good leap of damage boost.
is it really that difficult to hit?
Depends how many tries you have done ,it feels pretty bad on 2 lps and forward,since you also have to get the slams in .
75% chance for good outcome, out of that 50% for corrupted affix, then out of that 1 in 14 for the manacost corrupt
You'd be looking at ~40 axes in average 💀
I did not get a single LP2 this season on it. How did you make so many? 🙂
Probably not a secret to most but here’s my rotation
- Farm mono til I get enough temporal keystones to fight black sun boss+ harbinger 50 times
- Fight normal abby x50 to get 50 threshold of eternity
- fight x50 uberroth - here i use my umbral rend bladedancer to kill him in 5sec
- all LP1s go to farsight turtle
- all failed LP0s from turtle goes to nemesis via conquered towers. All weaver points go to this. Like I save all points til I get 20 towers then I run them
- all PT1 splitters will be corrupted to get PT2 — so we can have LP2 rerolls
Notes:
- dont banish on nemesis. Keep all double exalts
- Uberroth drops 2x havoc— it’s a good havoc farm
There. I dont finish the cycle in 1 day of course but I keep that checklist. I am missing out on other gears of course but I really want to get that LP2 splitter corrupt.
Btw I am on cof too. I think level 6 faction helps on the legendary potential
Oh after all that, I’ll have enough collapsing horizon to run too.
Kind of monotonous but yeah, extremely focused on splitter and 2T7s (via conqueror’s tower).
So corrupted items can be used to reoll !!!! i trash them 😔
Yep nothing new about that rotation but still...
Only concern is farming UA with a broken build, I feel that can't be part of a legit rotation. But you can do without for a lp2 WS anyway 🙂
Good luck to you, I'm much too bored to continue this loop and season.
What's killing me is the several tabs of failed turtle, this LP0 to put through Nemesis again... Much much too boring as hell.
100% understandable. it's unethical. but welp, just playing til the spark for this season dies 😄
Whats a good UA killer build for paladin? thinking about xylem judgement
Corruption is a great way to get the good amount of lines so you could reroll your LP2/3/4, cause one line of corruption added is considered a legit LP line. So for example your LP0 unique that you nemesis and went with one line, then you corrupt and got a second, is a legit LP2 so you can reroll your LP2.
Warpath is imo the easiest ua killer. Others strong ua killers are : rive vk, time rot vk, paladin aura, erasing strike vk, ignite paladin
Void cleave one shots thats our easiest uber killer👍
I was refering to builds we can map with, but yeah void cleave strongest build
how does strength/brutality work with the aura part of judgement?
You would get the more damage associated with it
2x t7 sick
If i want to play forgeguard in this season what skills would you advise ? At the moment i am using warpth with the forge weapon points
Forge guard best builds are shield bash ,shield throw lava burst ,you may enjoy shield throw a lot more,maybe see a video of mapping/ bossing
Crit multistrike
Was running corr 800 with meh gear and no specific idols
So i let my intrusive thoughts win last night and had a build idea that i am pretty sure is not possible but wanted to throw out just in case someone better at builds than me can make it work. "Plague Knight" sentinel is the idea. Give a sentinel the PB staff and go all in on poison damage and survivability. The issue i see is the sentinel get almost nothing to support poison so all of the that would have to come from items and PB staff is well, a staff. So not much support there either.
Ysah happens
i thought i was gonna be shreddin with sentinel hammer throw
but then you are reminded that if you use rogue pieces it becomes a rogue piece
i get it but what a load of shite anyways
2x 3LP relics? 3x 3LP Amulets? Nope just all random uniques i dont need
pretty overkill too tho even for a leveling piece
say, we arent allowed to fodder corrupted mods into lp items surely?
yes we aren't
k figured, some of these seem pretty busted 😄
If i could t8 them both i would
SHRED THEM TO NOTHINGNESD
If you mean in gauntlet of strife, you can
nah the actual corrupted modifier into lp slots but also good to know we can still use them for strife
Ah yeah, only way to get corrupted mods on uniques/legendaries is to corrupt the actual thing
Is paladin easy to gear for 100+ corruption? My bladedancer does good damage but occasionally just gets one shot by mobs
I upgraded my immortal vise to lp1 slam: t7 attack speed with max range and got uber in 2:16 minutes
🥳
it's one of the tankier masteries if survivability is your concern
shouldn't be hard to gear it for 100c
I believe you mean "Finish the craft"
What all is needed to infinitely sustain Warpath? How much reduced cost, mana/regen?
Depends how many points you invest
T8 reduced cost mandatory and like between 1k to 1.2k see if its sustainable if not add more mana ,at 1.2k you shouldn't have any mana problems
But 1200+ mana and a T8 Reduced Cost is needed for 5/5
Got it, thanks
Less points in Warrior's Fury will lower that requirement though
The flat cost reduction on Inscribed Tablets doesn't affect Channeling cost does it?
You can also adapt the devourer orb tree in order to sustain 5WF with 1000/1050 Mana. That requires to remove the shred void res node, thus you have to take the related void res shred on your blessing, so you lose the crit multi one.
I killed UA with this setup actually and 1050 Mana
How does Orb help? Just additional points in the Mana regen node?
Lower cooldown,lower mana cost,if you can afford to get adequate mana to not have to sacrifice the shred even better
It does
@austere frost Any suggestion on something faster than WP for echoes/bossing? Kinda bored grinding on this char now
What class?
Any is fine honestly
Nothing will map faster than warpath,but there are better bosser in the game for example the shadow rend/cascade/umbrals rogue is completely busted and can one shot uber and any boss while being super tanky and maps fast enough,mana flay needs gear but its super strong bosser but for this league I dont like since you need aoe for omen veil , mage has flame reave and its pretty good better bosser than warpath,
Erasing strike is a better bosser than warpath with similar clear, idk most mages are doing lightning blast runemaster which scales insane but I aint sure how fast is for mapping since they are using foot mountain boots now, if you dont mind zhp builds ballista always strong and solid but you forgo resistances and you can get one tapped a lot . Alternatively here on Sentinel you could do time rot shield throw its bossing damage its insane and maps very fast too
Some of my top picks🫡
With t8 reduced channel cost you need 1200 mana to infinitely spinning with max 5/5 Warriors Fury skill node
if I spin my mouse counterclockwise around myself to spin slower I can use less mana that way right 
I've done ES before, it's quite crazy in terms of bossing for sure
Yeah I was gonna say. I had a way easier time with erasing strike than warpath for Uber Aberroth
But that was a diff season, maybe something changed haha
No its same still erasing got nerfed but scales very strong with the corruption if you get them ,warpath ceiling is lower now
warpath is stronger since last patch, no stops now, infinite spin. does "increased damages if you have cast devouring orb" work with selfcast from warpath
?
People should just post their warpath kill if you get it sub 1:30 then its better than last league no swap
Yeah it should
Even if its automatic its cast by you
You can get a idol like that prefix,mine with shred second affix and melee damage corruption very spicy
We start by something
i am close to 2 min with no pyramidal and only 1 omen idol, too much mana, and no frenzy on relic. and 1'30 is with 3T7 gear, i got 2t7
Yeah but thats the peak gotta surpass that,that being said a whole rampancy conversion can probably demolish uber if you like killing it with warpath
i only have 1 char with good gear online
i played 2k hours offline ^^
i am gonna min max warpath
If next league they actually make loot good joing our cof group 💪
sure
lol. my judgment aura pally cant stand the triple omens
what corruption ?
550
though im doing 1k just fine
thats just so many mobs on the screen. cant even see the charcter
judgment aura build seems squishy
not the tankiest
Do you got armor?,leech,regen?
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (20) / Void Knight (5) / Paladin (87)
▸ Health: 4,544, Regen: 0/s
▸ Mana: 1,341.62, Regen: 18.72/s
▸ Attributes: 20 Str / 0 Dex / 0 Int / 104 Att / 9 Vit
▸ Resistances: 200% / 99% / 110% / 77% / 116% / 63% / 66%
▸ Endurance: 52%, Threshold: 1,953
▸ Armor Mitigation: 52% (3,347)
You could max your resistances with the small idols,poison maxed will come handy for omen content since slugs still do good poison damage
You could always run red rings for mapping if you need tankiness
Will try using two RR that nemesis broke
Someday slam a couple 1 lps for mapping so your dps stays the same ,apart from that relic of uber shattered very strong,and also more tankiness, 2 lp boots movement speed attunment or if you need more speed haste experimental effect paired with movement speed
What else can you get there apart from shred?
I don't think you can get inc melee damage on that idol
That's kinda BiS though
no idea ? so it is good ?
ha good
Only better is the prefix which is inc void damage on echo
But what you have is near BiS
Exactly what I have
k
i got frenzy but i have no frenzy relic
Someday
i have looted 2 2T7 exalted chest and a 2T7 exalted sword today, 2T7 still exists ^^ once i am done with omen idols i am gonna farm nemesis
Nemesis pumps sometimes
I've gotten loads of 2t7 axes/chests
zero gloves/boots though...
https://www.lastepochtools.com/planner/ Just getting this off the ground. It will probably never be tanky enough or deal enough damage to be a good all rounder, but it is probably my favorite mapping build so far.
Still needs a lot of gear.
planner is empty
yeah, like all slots ^^

:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (67) / Forge Guard (5) / Paladin (8)
▸ Health: 1,676, Regen: 29.35/s
▸ Mana: 182.99, Regen: 8.8/s
▸ Ward Retention: 56%, Regen: 67/s
▸ Attributes: 82 Str / 71 Dex / 28 Int / 36 Att / 66 Vit
▸ Resistances: 99% / 73% / 65% / 96% / 60% / 5% / 42%
▸ Endurance: 64%, Threshold: 579
▸ Armor Mitigation: 69% (6,048)
▸ Crit Avoidance: 29%
See, it only took me two tries to link the build. Any one else would have taken 3.
I’m actually in process of building up one of my favorite builds of all time. Multi smite made by moxxsy. I’m trying to update it and bring it to the modern time for le
do you have a planner ?
I can throw one together tonight and post it here. The original build is fully moxxsy, but I’m just bringing it to 1.4
i made a multismite vk in 1.3, was very strong (tiers S build)
If you want to see the original look up multi smite on YouTube youll see it
ok
What primordial did you use?
See I thought of that. Counter to that? What about turesight glass with the voidnight passive giving you crit for points
what ? crit for points what is that ? let me check
Yup top mid ish of the voidnight passives
However, many points you have Von it gives you 1% damage or multi in this game
It’s only 5 point invest to
just checked passive and i don t see it
what node is it ?
is it mortal cleave ?
it s only 5 crit
New player looking for gear suggestion for a lightning warpath smite build
Help a fellow pally out 🙏
carcinization of mementom (ring) good for you
People make fun of my build posting when there are people taking pictures of their build with their phone.
Don't worry. They made plenty fun of me when i posted my max rolled corrupted omnis.
😏
Thick.
@simple reef any chance to revive the time rot uber oneshot tech with shield throw?
@manic cradle lava burst gains the critical chance from shield trow?
sharpened rim & avenger's wrath should work
I think there's a chance to revive it with Erasing Strike because Brutality and Rampancy will affect the Time Rot (but the Frenzy Belt doesn't work though), would like to see Noobzor try that one eventually.
Hmm
Is there no way for smite paladin to benefit from one of the converted attributes I wonder
brutality, guile, madness, apathy, rampancy
my question is: is it really necessary a "shield trow critical strik chance"affix on the lavaguard build from debris?
arent we focusing on spell critical chance? for lavaburst
I don't know the particulars of that build sorry
self cast void smite could use rampancy I guess but doesn't seem great
nah it wont scale good
if I use self-cast void smite I would rather use multistrike smite
self cast void smite seems much weaker than attunement xylem paladin smite anyway
but multistrike smite is stronger
https://www.lastepochtools.com/profile/zhangxianzhong-kk/character/nghg this guy is using madness & rampancy for multismite
64 madness is not that great tbh
i use madness on selfcast now, it’s not like you get an insane amount but ward ret is useless anyways and you basically get free t7 crit multi, building CA is fine as i’m using a unique helm anyways
rampancy seems pretty bait tho imo, you gonna be zhp
VK gets 2hp per rampancy at least
ye u still lose like 900 flat hp tho and it makes capping your res really hard
so it's only a 2/3 reduction from normal instead of 3/3
idk how much you really need poison res
necrotic is an issue tho
and sheet was showing ~1.35x-1.5x dmg from going rampancy, not a worthwhile tradeoff at all imo
yeah that's fair, it's only 60% attack speed with 100 vit
literally worse cast speed payoff than ladle gets with no downside lol
I'm surprised this multi-smite guy is using that lose-all-armament-gain-mana node in multistrike given void well.
are you on cleaver solution/ladle or something?
no i mean like
int gives you more cast speed per when using ladle, but with no downside
but i don't build int except what i get from all attributes
yeah ladle is very very strong
somehow everytime they mean to nerf ladle they accidentally nerf wrongwarp
there's a reason it's not named rightwarp
Is there somehow a much higher chance of a negative outcome when corrupting items that have no free affix slots like a primordial item with a normal sealed affix?
Oh shit. 😄
based on tunklab data, doesn't seem so
just 75:25 for any situation
Epic ready-to-slam LP2 drop
well I guess I will replace multistrike smite with rive
since rive scales better with vitality
and I don't have to sacrifice brutality in rive
do you need cleanse ? i am playing without cleanse, don t need it ^^
I don't
But I want a 2lp 😄
I want to see how much 'faster' it will be with cleanse
Also tempted to change to ES
More MS and just bonk and go
Cleanse should be faster to get rid of frailty stacks
Yes
@daring lark go void damage/hp or HP/hybrid hp. for mapping you need worldsplitter with flat void + darkstride boots and switch for bossing/omens
dps is lower but we don t care
i ll craft a flat void/flat crit worldsplitter when i ll get a double exalted for mapping
one day
depends
i think timerot lasts too long nowadays for it to only do 1 tick of damage anymore
by god vengeance range is kinda rough, does aoe even apply to it? i got a corrupted weapon with aoe right now cant say i feel it at all
https://maxroll.gg/last-epoch/build-guides/judgement-aura-paladin-guide
Really? there's snapshot this season?
There's snapshot every season
I'd only call that snapshotting in the loosest sense and really don't think it should be fixed
this is the kind of snapshot that's fine imo. it's very temporary
it's not like permanent minions where you had to do a whole ritual every time you summoned them
Okay. term was loosely used.
aura's duration also lines up perfectly with julra's right
feels more like perma duration than snapshotting in this case
why was this node taken when there's no equipped shield?
Maybe just for the crit dr
Not all snapshotting is unintended, but it's still snapshotting
The whole acolyte minion builds are full snapshots imo its fine ,since devs do not care as much to fix it ,unless its absolutely broken like giving unlimited damage
You don't? Rive costs zero mana.
how am i still at zero spell weaver idols, they do still exist right? atleast according to letools
Try some humble weaver prophecies. I found more of them that way than looking through Tombs/Cemeteries.
Always worth double checking the loot filter too.
what should i use in the meantime until i get this weapon?
will do but im still fresh for this season/cof rep
for some reason i havent seen any crit/multi ones yet either thats crazy
What should I change so I can spin longer without removing points from Warriors Fury? Also, what should I focus on upgrading?
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (29) / Void Knight (66) / Paladin (15)
▸ Health: 3,724, Regen: 0/s
▸ Mana: 1,078.99, Regen: 16.16/s
▸ Ward Retention: 26%, Regen: 20/s
▸ Attributes: 31 Str / 13 Dex / 13 Int / 20 Att / 49 Vit
▸ Resistances: 106% / 60% / 65% / 106% / 108% / 85% / 84%
▸ Endurance: 60%, Threshold: 1,296
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 59% (4,161)
You need 1.2k mana
To spin forever
Didn't know that. Thanks 🙏
my fastest ua kill with warpath : 1'50.
Share your build; my WP uber kill is 2:15 minutes atm
My target to kill him under 2 minutes
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,357, Regen: 0/s
▸ Mana: 1,301.78, Regen: 14.96/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 73 Str / 15 Dex / 15 Int / 29 Att / 80 Vit
▸ Resistances: 101% / 89% / 83% / 71% / 154% / 115% / 100%
▸ Endurance: 41%, Threshold: 1,456
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 52% (3,381)
There is possibly of killing uber within 1 minute or less with new amulet Exhulis ( brutality affix) with max roll and constant frenzy corrupted affix on shattered worlds ( hypothetically: will increase DPS by 200 k )
I should have been playing Erasing Strike this whole time, wtf
Big boom hit feels so good
Brutality is not doing anything for you its making you weaker cause you have less armor ty to this,rampancy would be more effective if you decide to get a conversion on amulet. Not saying its great but can give more dps. Getting frenzy corruption on relic is pretty big its like almost 40% attack speed extra you get from that
True i meant Vitality - Rampancy for increase haste effect
True it will make you weaker but you hit strong
Someone should tested it
Within 1 minute i could say you can dodge fetal hits from uber
For clearing maps will be faster ( ~ 25 more movement speed )
Yeah but you have to use exulis for this
For the haste ms
And you wont get much of it unless you go mega hard on vitality
I would use frenzy belt for more damage too at least to maybe lower uber kill time if I ever do that conversion
Check my build if i change it to exhulis with max + 20 all attributre it will hit more than 100
What is the name for that belt ?
With 100 rampancy you get 50 increased haste effect which is like 15 ms and an extra like 60 % attack speed
Frenzy belt just type it like that
Got it
Fangs of the Berserker belt
Hi, guys. Do u think my character is Uber viable? I'm dieing at 50% of his Hp. Maybe skill issue? 😝
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (20) / Void Knight (5) / Paladin (87)
▸ Health: 4,482, Regen: 0/s
▸ Mana: 1,313.42, Regen: 18.72/s
▸ Attributes: 20 Str / 0 Dex / 0 Int / 101 Att / 9 Vit
▸ Resistances: 200% / 99% / 110% / 78% / 125% / 81% / 76%
▸ Endurance: 52%, Threshold: 1,929
▸ Armor Mitigation: 52% (3,347)
i am legacy https://www.lastepochtools.com/planner/oYEOXlzw
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 5,884, Regen: 0/s
▸ Mana: 1,367.16, Regen: 17.12/s
▸ Ward Retention: 36%, Regen: 6/s
▸ Attributes: 74 Str / 18 Dex / 18 Int / 26 Att / 75 Vit
▸ Resistances: 98% / 78% / 75% / 77% / 85% / 108% / 108%
▸ Endurance: 64%, Threshold: 1,453
▸ Dodge Chance: 3% (92)
▸ Armor Mitigation: 74% (8,064)
▸ Crit Avoidance: 7%
If you grinded more it would be easier ,most important part is like watch a video about how to beat uber and then learn the mechanic
i ll try when i get the gear (with rampancy, not brutality), still don t have a frenzy relic, failed all corruptions
You want at least 1200 mana
has any1 tested Fangs belt with judgement spam pala
https://maxroll.gg/last-epoch/planner/8xt70z7t#2
any alternative to specialize if i am opting not to use vengeance?
I mean I dont have to go brutality
if you use rive+void cleave, you can go brutality+rampancy
Can oerden's watch change of attribute be used on items with 0 forging potential left?
No, it costs 1 FP to use
@simple reef do you think Melee Unarmed Judgement with the unique gloves and frenzy belt can oneshot Uber?
that's funny i've been asked the same thing twice now
i don't think unarmed is the way to do it no
probably event horizon would be the way
maybe frenzy axe
i haven't done the math on it yet
but yes there is good potential and it's interesting
there's other builds i wanna do first so i'll look at judgement later
It would even be fun if it could one shot phases at least
@frigid zenith yes we going fire instead because i realised something 
I wonder if Channeled Healing Hands could be a good candidate for the Berserker belt. You can use Event Horizon too since it doesn't seem to care about cast speed.
melee hit judgement?
yes
hmm
do we still need to scale mana for that?
since pious offering seems to work for both hit and dot
I can get him down under 60s with my wp, no need for Exhulis
I think you would since its a huge more modifier
damn
too many sources to properly scale it
vitality
strength
mana
but it's worth trying
judgement seems to have a lot of nice multiplier
👀
It does have good multis
remember when u said tehres mana on hit on chest?=
Ima try that with 5 points on the sentinel as well
k nvm this belt sucks
donkeys arse u cant even sustain anything
azurral's? that wasn't me
although I was there when it was mentioned
how many secs did you manage to sustain it
yeah whoever it was. i do 3 hits max and my 239 mana is gone
lmao
less than 1½ secs
guess ill just use this
lose quite some damage from shattered chain not being a thing anymore
the ol reliable
I made a planner for Unarmed Judgement Fangs of the Berserker: https://www.lastepochtools.com/planner/QqwvMd0M
Season 4: Shattered Omens / 1.4.5
Sentinel (20) / Forge Guard (5) / Paladin (88)
▸ Health: 2,012, Regen: 99.4/s
▸ Mana: 1,094.26, Regen: 12.4/s
▸ Ward Retention: 116%, Regen: 0/s
▸ Attributes: 113 Str / 58 Dex / 58 Int / 196 Att / 106 Vit
▸ Resistances: 154% / 47% / 62% / 5% / 75% / 54% / 5%
▸ Endurance: 61%, Threshold: 714
▸ Dodge Chance: 8% (232)
▸ Armor Mitigation: 18% (644)
▸ Block Chance: 30%, Mitigation: 34% (875)
Can anyone confirm if Ring of Shields/Manifest Armor are affected by corrupted affixes? I am looking at this and trying to justify reflect minions FG
Just to be clear: the idea of Void Cleave is to use the Aberroth Scepter to cast it twice (applying 10 stacks of armor shred + 10 stacks of fire resist shred + 30% more damage to the next fire skill) then unequip it before using Judgement. Also the amount of flat and increased damage you get on this is crazy because you have over 200 Attunement to get +3 flat and 6% per point (4% from natural scaling and 2% from Battle Standard) plus 60% more damage to Judgement after you use Javelin.
Another possibility is to sacrifice some points into Paladin tree (mostly healing effectiveness nodes) to get 5/5 Crushing Blows on FG tree for another 20% more damage or something.
hmm but this combo is designed for bossing, no?
Obviously.
if for mapping might need to replace javelin and void cleave with vengeance and healing hand
For bossing AND mapping i would swap Exulis for Nihilis probably and equip a Spirit of Xylem, i would go Aura instead of Melee.
Would have to change some other stuff too because of resistances, but overall i think that's it.
it sucks that smite paladin cannot benefut from any of those converted attributes
It can benefit from Madness and Rampancy, but not in the same way melee skills benefit from Rampancy (because those have the belt) and also not in the same way a Meteor build benefits from Madness because of the huge AoE.
yeah but the amount of madness it could benefit is not much
and it also not a rampancy stacker either
If you use Cleaver Solution... But then you either sacrifice Palarus or Mad Laddle.
If you are stacking Madness too you already have flat damage, then i guess you could sacrifice Palarus.
smite paladin I said
I know.
smite paladin needs spirit xylem
Even the void version?
that is it flat source
void stacks vitality
so might benefit better from rampancy
especially multistrike smite
hmm
Oh you can't dual wield a Mad Lad and Cleaver Solution, forget what i said.
after the introduction of the coverted attributes
we need to split all builds to have two version
bossing and mapping
especially builds like void cleave
I'm not sure if this could be considered "stats" for MA to benefit
even EHG themselves forgot what are stats
when I asked them
all that realization went to shit after the belt didnt work 
the positive is that you can do altar with the middle 1 slot being open so you can max out weaver idols
time to get to 86 so i can wear these 😭
@topaz shell Is scaling mana by 1k would be enough for melee hit paladin I wonder
I love that im res capped with omnis as the only item giving res
wow they do exist still lmao
first one almost lvl 89
btw could triggered melee attacks trigger more on-melee effects like smite on melee? as in vengeance (-> smite on melee) -> healing hands on melee from vengeance -> another smite ?
4 points eventually from helmet whenever i get 4 vengeance and 2 other good mods
2 more points on vengeful fighter since it doubles when blocking attacks
then i thought of doing 2 points in to more shred and shred effect
randomly found this
do you think i should instead go for another riposte? 🤔 also this is the FG side of the passives
if you can get some attunement in from all stats on gear winged steel would probably be the biggest dps increase
it's 100% ADE on top of vengeance's 125%
that's like, 80% more damage
using something like mountain foot sounds like hell in the movespeed department tho

depends how they're worded. Palarus should work but healing hands would not
how is attunement out of all things the biggest increase?
strength rn gives me all sorts of multipliers, increases like melee dmg, fire pen etc
to cap the iron blade chance on attack
vengeance is only 125% ADE and iron blade is basically an extra hit at 100% ADE
altho it kidna feelsbad if you gotta get it while saccing something else
is iron blade converted?
I mean i got room to test
i get iron blade + 20% crit multi
it should technically inherit everything from vengeance
its rather "perfect" in that sense
i hit this corruption on a "failed" one since it didnt get fire pen
apparently the fire pen is lightyears behind that 69 melee dmg
lol
200 give or take flat dmg kinda nice
and i have 203% block chance when riposting
so thats 160% more
or inc whatever it is
the extra hit is nice to double the shred procs too
that might actually be much better yeah good point
shieee
ima sleep for now but once im back ill have it going for sure
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (20) / Void Knight (5) / Forge Guard (57) / Paladin (15)
▸ Health: 2,314, Regen: 0/s
▸ Mana: 178.43, Regen: 8.8/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 68 Str / 12 Dex / 19 Int / 17 Att / 24 Vit
▸ Resistances: 162% / 95% / 107% / 133% / 110% / 82% / 108%
▸ Endurance: 54%, Threshold: 870
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 61% (4,044)
▸ Block Chance: 93%, Mitigation: 54% (2,188)
oooh directly use a melee, right right
iron blade is also per-hit with vengeance or riposte not per attack so, though the AOE of those abilities are small you can trigger multiple iron blades per attack and they can shotgun
thats probably the biggest reason it feels so good to clear larger packs with vengeance/flame burst
however i do feel like my ways of scaling it are a little limited
it basically scales on anything that scales vengeance doesn't it?
cant sleep but it doesnt look like it
don't trust tooltips, don't believe their lies
sure thing. i did abberoth with ironblade fully done
it was soso
now im gonna try just 1 point in it and the rest on the hammer tingy so i get 60% moar damage
from what i heard iron blades is not fully affected by the rest of the tree
thats why it has its own few nodes i guess
it actually feels good clearing with 54% chance
2 nodes innit
feels much worse bossing
Tooltips for skills from skill trees do not reflect any nodes in the skill tree, generally
That was how it was before the rework, it is generally affected by everything applicable now
woah what, this season? i mustve missed that
It was whenever sentinel's stuff got changed, one or two seasons ago
damn ok, couldve sworn someone told me last season that only the specific nodes would affect it
guess they were also outdated like i was
pretty sure u need 40 😄 sorry
now you made me think, i was already considering trying but wouldnt that make veng+blades a decent catalyst for ignites too then? plus holy flame burst+healing hands, seems like a decent chunk of multipliers
ignite has gotten so many new tools these days
but idk if its still rough
you get 200% alone from 4 pts in to ignite part
well vengeance alone only gets 60% more, iron blades 105% more, flame burst 200%, healing hands i dont even know anymore
flame burst you mean?
It's an okay ignite source, but it doesn't have great multipliers on the tree. It is one of the better (maybe best) flame burst proc skills though
yeah i just feel like the hit damage scaling of flame burst is a bit limited too but im also still early with gearing
i wouldnt wanna rely on riposte at all and keep it to blades+initial attack tbh
I heard blade paladin works now for ignite, but I haven't tried it again and haven't seen any patch notes on it... if it does, then wildfire embers vengeance ignite would be fun
yeah riposte is kinda unreliable
even if you do +2 total ripostes?
i'm more concerned about waiting to get hit
my thoughts, still havent tried wildfire at all
yeah you have to get hit for ripostes
thats the issue
it does happen especially clearing but is never reliable on single targets
Yeah, and vengeance is already solid at clearing, it's single target that gives it trouble
wait is phalanx's damage with vengeance multiplicative and not hits only even?
interesting..
speaking of which does iron inherit phalanx's more damage with vengeance
though that would then not apply to healinghands or burst for ignite shenanigans i suppose
i know it inherits effects to vengeance from vengeance skill tree
but does it work with effect from gear 🤔
good quesiton 🤔
isnt it easy for me to test?
take 1 thats 5% each block vs 8?
non modified ones
ahh wildfire might not work for my specific idea, the ember repeats are direct use skills only, so burst and hands wont do anything
15562 dps with 9% per 10 block, 108 melee damage
same dps with a 7%, 108 melee dmg
vengeance def scales
unless tooltip for iron blade is cooked
it doesnt inherit
test it on dummy pls
the repeats aren't the point, blade paladin lets you get pen per fire res and wildfire gets you chance per fire res so you're scaling two damage stats with 1 suffix
which pen per fire res node are we talking about?
no difference between 7 and 9%
vengeance has a bleed pen per phys res node which, assuming it's fixed, gets converted to ignite pen per fire res
yeah that affix on phalanx doesn't buff ailments iirc
talking about iron blade here
doesnt even buff that
that's a bug then, report it
ohhh.. ok so were not sure thats fixed D: rip
that would be sick
apparently it's fixed
haven't tested it
youre saying the 5-9% damage added to vengeance per 10% block SHOULD alter the damage of iron blade?
I think so
ill report it either way
anything that buffs non-specific vengeance damage should apply to subskills and ailments unless it's conditional on the status of the enemy (eg more damage per stack of X or vs slowed) which apparently just doesn't work because of spaghetti code
^ that answered my question though wether it would apply to ailments for my specific version 😄
damn maybe i gotta commit to the ignite blades then, mess around with that thing finally
spaghetti spaghetti
sadge when build falls short, lul
Iron blade doesnt account for the armor shred either you got
you have to take its node seperately
tf
yeah otherwise id not be around 30-40 stacks
thats what i get from 170% as with just vengeance
man that sounds bugged as hell
You think so?
node says vengeance has so i assume its as intended
which in return is lame as hell
subskills are supposed to inherit all the stuff from parent skill that can apply
apparently the conversion nodes dont convert the base damage of iron blades either, doesnt really matter to me but might for other ubilds
if you mean that its supposed to be fire then yeah
sounds bugged as hell then
oh.. hm weird
haHAA
hell no
anything else that spring to your mind guys
that gives 26 melee damage
it salso telling btw that the ignite is only being applied from vengeance as well
fyi
shield throw rot instaphases uber and this barely does anything to abberoth 
shield throw... time rot? huh interesting
i was really bummed last season to find out the silly electrify/lightning damage nodes on healing hands do not even convert its base to lightning... annoying when your exalted mods are electrify with lightning skills
Some dudes were busting through 850c
There onr up on lastepochtools
Theres one*
its got some multipliers but im trying to figure out how u apply all timerot stacks quickly
Season 4: Shattered Omens / 1.4.2
Sentinel / Void Knight
Boss Killer / Monolith Farmer / Melee / Ranged / DoT
pretty sick setup
Pretty sure iron blades convert to match the main hit. Granted, been a while since I last tested. Tooltip doesn't change tho.
electrify with lightning skills is quite the troll, that's basically smite and javelin exclusively
don't trust tooltips ever
Yeah, HH still nice tho since it can be just a free extra melee that spreads electrifies
ok so "supposedly" "should" work now the blade paladin conversion...
i really dont have any other plans for a primordial unique yet so... screw it might as well
ok apparently mistia has tested and confirmed it works, time to work on some ignite gear then 
now if phalanx does also work on ailments that would be spicy
but unless it was fixed this season it didnt used to work
it doesn't work afaik
though the node on the way to the fire conversion which says it increases vengeance hit damage actually increases all damage
yeah i saw that, really weird
thats why im having a hard time blindly trusting things in LE these days better to make sure 😐
damn almost did the 3way omen thing with hitbased holy burst even with just 50% block lmao, vengeance op
still semi fresh char
Bruh, I've missed 10/10 2lp slams now..
Damm
Is the bug still there if you mirror a feed item, the result is the same for both slams?
I tried a couple and results were same
I saw that you are talking about the phalanx unique could anyone share a build exemple ?
Its not a thing but some people say better to quit and comeback into game to not get that result from creation
I gotten 2 different results from creation its just that you get unlucky on the slam picking same result
guess i'll use a random nagasa scimmy for now for the vengeance ignite until i find a good weaver one, any other suggestions? maybe im forgetting some
cant firestarter since sceptre cant have attackspeed sadly
The dot melts the dummy
k so every time you get ported to forgotten knight after an echo boss completion, the next echo will brick... good to know i guess
Has never been a thing, but just rng-wise it's a pretty high chance (33%) to hit the same outcome
Is there a way to craft hybrid health on this to slam into a 2LP helmet? Sorry for taking photo lol I’m on steam deck
No
Hybrid health can only go on gloves belts and boots
I wish erasing strike had a node that made it even slower but much, much stronger
Like how Multishot does
The sheer joy of hitting the button is so good and I'd be extatic if I could add like 60% multiplicative damage to slow it down a bit
That would also potentially make the guaranteed echos even stronger
use event horizon lmao
Yeah... But then I lose all the good stuff from World Splitter, which cannot be worth
I'd 100% take a node that did the same thing as Event Horizon, tho
Maybe a bit more tuned for being just a node but still
This was looking inasne for Erasing Strike
But my 1lp Titan Heart is still better :_)
EH performs extremely well with erasing, most people don’t use it because it’s hard to cap crit without SW, and because it feels bad to play. but it gives you a 150% more multiplier and a 15% multi, and lets you take a 60% multi in the ES tree.
I really don't care how slowly I cast it as long as the damage is higher than WS. And I love seeing big numbers more than seeing lots of fairly big ones
DPS*, not damage. So I'm unsure how the numbers work on in comparison between the two
yea you’d have to test to be sure it’s gonna depend on gear but event horizon and shadow beacon are both really good weapon choices for ES. but yeah pretty sure you need shattered worlds to be able to cap crit.
Hi, wondering how to bridge the gap between starter builds and the big builds that require lots of uniques or precise rolls. I always get to level 90 or so and can't progress further because my damage isn't high enough or I die too much. Is the solution just to grind monoliths until I get the uniques and rolls I need to switch over, or are there interim builds that can allow progression at the same time?
Hmm... Okay, so with Shattered Worlds, you get another point in skills which would let you take even more additional crit multi in the ES node. And it would let you swap passive nodes in the Sentinel tree to even more damage instead of attack speed
This is something worth investigating
Though the Sentinel nodes may be better spent in just adding base void melee damage at that point. This opens options, at least
Event horizon definitely makes erasing strike hit harder than with world splitter problem is you just lost a 52% increase mana so you will be mana starved hard
Yes but you also hit slower, so MAYBE void well evens it out?
Just kind of thinking out loud
Well maybe the attack speed slower can help to not go ompf in a few seconds
Its 4 modifiers in one 150,72 pen ,15 and 60 in the erasing strike tree
I was actually thinking of finding a way to leaning into the Time Loop node more since all of the best idols revolve around echo's doing more damage
But that may require moving too many points around
Unless you attack slower which makes going oom not an issue
The idea would be maxing that specific node for bossing with Even Horizon, finding a way to not oom yourself, and using a goated alter that buffs echo damage to an insane degree
But I'm sure someone has already thought of this idea by now and has found it isn't viable
I feel like I would have seen an alternative build with Event Horizon on the internet by now if it worked like how I wanted it to
Well maybe there is a secret tech out there but you cant max time loop for mapping and if you dont have a ton of mana i doubt you can do that for bossing,the limit on seconds before you are allowed to get void essences is the problem
What if you instead changed Devouring Orb to be your essence generator?
If you can't guarantee Erasing Strike will be your essence generator, there are more nodes in Orb that make it cast faster and expire faster and cost less mana
Not trying to be combative, btw. I'm just theorycrafting as I clear monos
Oh no i know I will test it out in a bit
Dope. I'm super interested in your findings. I'd do it myself if I hadn't the season so late
Also, if the idea is to stop leaning on attack speed, the glove slot is now open unless the +fire melee damage on Falcon Fists is more effective than I thought
The biggest core flaw with the idea is that if you are focusing on doing as much damage as possible per Erasing Strike and ignoring attack speed, we are ignoring an entire multiplier that actually makes build tick: attacks per second
There's only so much the numbers can do per cast if you aren't also multiplying it by casts per second
Actually, I found the solution to no attack speed.
Shattered World's passive plus corrupting an item to make you always have frenzy
EZ
took a nap came back only to ask myself which one is it when it comes to iron blade 
movement speed can make it feel clunky in maps, and some people already find ES clunky with lower attack speed so theres that too. but ik noobzor has used maces for ES in the past mostly shadow beacon but sometimes event horizon as well.
this pathing for me has more damage than going iron blade fully at 80%
maybe itll be better at 100% but still
@fair sphinx you ready
Oh shit, I'm so ready
I want this to be real
@warped helm @wooden mountain this does increase the damage for iron blade though
I was like i am gonna fail that slam so hard
If I really wanted to see if this works, I should have probably just made an offline character
But I more than admire your dedication to testing
talking to ME?!
Sorry, I was talking to Jella
Ysah much easier to try stuff that way
what an odd base to use because i dont really have much better just yet.. though t7 fireres should be incredibly powerful with wildfire and blade paladin vengeance i guess
just wanna respec and see if this got legs or not
got a random 3 lp so thats another 16% for ironblade
time to try it again..
100% now
k ignite feeling nice even though i have a complete dumpster helm on with basically just +2 vengeance
and it seems like at 395% fire res i need more increased damage still, replacing 90% inc fire damage with 64% fire res resulted in quite a bit less dps 🤔
probably have to test all that without embers on since you can get super lucky i guess
I thought flat melee damage would increase my dps tons but i was totally off on that
x% inc on vengeance gives a ton more
since i have 0 res issues i can just stack huge idols
large*
whats the ignite chance thus far
+skill and melee chance whatever that adds to
i assume youre going the primordial amulet?
yeah thats with it
but its pretty much 0lp
my weapon and shields terrible, maybe i actually go for a nemesis bleed 2h sword or something
my point was gonna be youre missing +4 from primordial shield
gonna need to farm a rahyeh shield tomorrow, seems hard to beat synergy wise
@fair sphinx its more suited for bossing having 3 points in loop means sacrificing damage or the crit rate and not a fan of it you can maybe try 2 points for bossing , my lows are like 10 to 20 million damage on dummy,mid 40 to 50 mill,high 70 to 90 million damage ,that being said as long you evade in mapping its playable not as feels good as splitter but everything dies Insta from one hit and echo
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 5,414, Regen: 0/s
▸ Mana: 1,297.33, Regen: 6.8/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 85 Str / 18 Dex / 18 Int / 23 Att / 55 Vit
▸ Resistances: 88% / 56% / 76% / 50% / 82% / 85% / 99%
▸ Endurance: 76%, Threshold: 1,343
▸ Dodge Chance: 7% (225)
▸ Armor Mitigation: 74% (8,028)
how do i turn off class idols?
I got like 170 million crit damage dummy by using exulis and frenzy belt pretty much ,need more crit multi likr on both relic and amulet and blessing and you could squeeze more damage
Interesting. The question now is whether EH is better than WS for bossing. Do the bigger numbers offset the loss of attacks per second
Its definitely stronger overall
I killed dummy in 4 seconds for example with it with a modest frenzy combo
Okay, so it ends up being more dps overall but a more specific setup. The theory stands then. Which is what I was looking for - bigger numbers, less attacks needed, slower mapping be damned
Very cool to see the numbers in play. Thank you for doing that. I will definitely change my outlook on BiS then
You could swap for bossing to EH and mapping WS but yeah like julra gets 3 hit with EH
tbf, if you wanted to map with this setup, you could spec entirely into Area of Effect with EH and equip Darkstriders
May be easier than swapping EH for WS, but depends on person to person
I guess a quick swap to a different weapon would be less inputs
i haven't tried it but
is the problem pretty much just isolated to the belt?
ie. it does too much with rampancy
Frenzy belt scales too well with ramapncy and streng gives it some extra scaling, if the skill also scales with brutality then is a massive boost,trying horizon i can see the appeal to destroy bosses in seconds with out the need of the combo anyway
Mentally ill hours here
yeah. looks like nerfing the belt would essentially dismantle some of those one-shot builds. it's not a sweeping "melee" issue like it's sometimes being painted lol
fangs of berserker and exulis just interact too well
Its an oversight but like I lost count how many we got this season they pre nerf but the obvious stuff just is broken ,unbalanced
Even stuff like rive which doesn't get anything from brutality its top tier bosser ty to fangs
And it can be made even more disgusting with extra min max
it's really funny when you see skills/passives/uniques have all these safety valves on them, to prevent people from doing anything too powerful.
holding them back from becoming more viable
but then things like that slip through the cracks anyway lol
goes to show these games are impossible to balance
They knew fangs was gonna be strong so they nerfed sword catcher
But again maybe they didn't see people doing streng /?vitality stacking
like wtf is this safety valve lmao
Although I am sure they can do a better balancing act than this like a lot of stuff is just broken, you have all the rogue stuff mega broken far more than other league,
what is 3x2 vengeance gonna do every 12s
If it was shorter It would crash the server
They already had to do something like that cause something not having a cooldown doing mega lag and crashes
wait you were not joking
Thats why you have so much limitations its either bad code or idk maybe unity is kinda crap
it's just vengeance we already do much more than that with selfcast
I don't want to know what kind of unethical things you intend on doing by proccing that a 3rd time in 12 seconds.
Clearly something unfair
Why you think lagon has a unskipable phase but you could skip thay before
i know I had unlimited lagon phase on offline back in season 2 
infinite tentacle respawn
but yeah I wonder if nerfing the belt would hit the rampancy-only builds too hard
then again current state is a bit silly too
so many uber-instas
Well they are strong ,they just need to lower the more damage cut it in half and it should be OK
I mean i aint gonna blame the belt when rogues has plenty one shots
Well if it was me I would make it 10% max instead of 15
I guess problem is rampancy alone is already quite strong
No really the attack speed is nice but it would be as good with out streng
Most of the broken uber kills use both one alone doesn't make that much a difference
actually I guess I said that because I was thinking about rive/reave that already scales well with vit/frenzy stacking
otherwise you won't stack vit just for the spd
Just adjust the damage more on belt and problem solved
Yeah but reave is getting brutality scaling at least
Rive is just like the best spamming melee ability in the game
Rive doesn't have big aoe,noobzor doing cool stuff but in reality nothing of this stuff compares to infinite ninja shadow 3 button kill,clear screen, or a very funny infinte shuriken with multishot that one shots uber by using 2 corruption and thats it
rogue gonna rogue
Most builds that use weaver set also getting extra buffed for free
Idk why my doom ring cant do that 😅
cause it's doomed 🥁
Is there a void knight build good for new player?
you can't level with it for most of the way through but time rot has really good qol
Rive is nice, can be built without specific uniques
Later can swap to Warpath or Erasing Strike
Ty 🙏 because I use warpath and I have mana problems
If phalanxes damage to vengeance was also counted towards iron blade the same way idol increasing the damage for vengeance is counted towards iron blades
This build woulda been solid
Easily clears 500-700c im sure due to its tankiness but damage lacks
Takes over a minute to kill abby
12 😭
Oh yeah, these boots/belt has been my bane...
6 Shattered Chains, still not hitting cleanse lol
welp, glad i just got 6+ more prophecies (first pack lmao)
its all pointing to rot shield throw 😏
At this point they could just remove the rng in sanctum since it's already hard enough to get double t7 exalt on its own. Adding on top of this the corruption rng factor
at this point ive had more 2xt7, 2xt7 1xt6 more than single t7's t6's lol
especially in nemesis tower
Well getting a double tier 7 with stat and roll ranges done right.
too much power creep, if anything I'd prefer legendaries to have a maximum of 1 exalted affix with any others being downgraded to a max-roll T5
easier to find items you want to slam, maxes multi-exalts more desirable to actually use rather than to slam
1 t7 & n t5 still makes legendaries incredibly strong
hey, that rahyeh shield is super strong for ignite wildfire/vengeance 😄
how besides the inc fire dmg which isnt a lot
i dont recall but assume the amulet gives u more dmg?
for the res
can split items still be corrupted or no
Split?
creation'ed, I guess
Ah probably
Yes, since corruption doesn't require fp
yeah creation split items, cool
well, pretty strong but im not really going for cap block haha
geg ez
screw it i have another
%armor would be nice
so in theory my t4 julra damage shouldve skyrocketed now..
Yeah it is quite bad specially where we sitting with exalts and farming of those
i give up on my vengeance lul
rip it set affixes to max
you were hitbased though yea? and fg?
yup
surprising, the weapon and vengeance itself seems pretty strong
guy im comparing to like i got idols that clears out damage, weapon that clears damage
perhaps shattered chains was that op and thats why it became void only
How it looks
2 minutes 😭
abberoth
it's not like you're struggling to kill stuff, it's just a basic attack kind of build with poor AOE
aoe is fine
single target is much worse
yeah, Javelin siege barrage scales so much harder than vengeance
and abberoth barely triggers it
I was hoping phalanx WOULD save it but but
well without investing in javelin (unspecced on your planner I saw) it won't
Nothing to replace javelin with
and if you build into javelin you're better off using javelin with just keeping up vengeance for the defensive benefits and additional triggers
actually let me try that
its starting to become annoying to press E to cast forge strike
just to get 4s buffs
the throwing damage won't be great without throwing damage gear and fire javelin isn't really a thing
maybe if phalanx bypassed the cooldown you could use holy trail but it doesn't
which is kinda weird because loads of triggered skills let you bypass cooldowns
I think maybe you could do some kind of phys javelin build with phalanx using vengeance mostly as a defensive buff and to help with mana
i have more fun pewpewing and almost taking down uber with my dragonsong build than this
I've heard dragonsong is pretty neat but I don't play rogue
its fun but it does nothing to uber if you dont get 2x shuriken on crit
i have to remove stun chance from blessings 
its actually ANTI riposte 
Can nemesis turn 1lp in egg to 3lp or is it always 1lp - 2lp?
ive had it turn it from 1lp to 4lp
Damn
i think that the phalanx damage from %block is actually benefitting javelin..
Yeah javelin damage from phalanx scales with the phalanx dmg% from block
casting the skill yourself does less damage
but the consistency of it is garbage
Corrupted 19 shattered relic so far, still no frenzy.
I was at 25 when I got mine
the wildfire proliferation sure is nice, but i get the feeling bleed would still synergise better with paladin and endurance threshold stuff, 71% duration without any effort
ignite duration i can maybe get to 70% with a better helmet
speaking of bleed i thought of doing a bleed build with that 2h sword kek
the sword is pretty good base tbh
still considering going 2h sword too i feel like i need a lot more inc damage still
so much chance not much %damage
I corrupted 29 almost perfect ones and then i just bought one from market with bad rolls lmao
Yeah i know and i intend to beat you
bad-ish
I had to rework my tree cuz i lacked crit and stats
Omg
29
Each empower can add up to 3lp
I am cof, so ill have to farm them. You killed ua sub 1min with warpath right ? Can you share your planner ?
Sure, but the tree is a bit different because i'm farming troves rn
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,381, Regen: 0/s
▸ Mana: 1,220.53, Regen: 16.64/s
▸ Ward Retention: 34%, Regen: 0/s
▸ Attributes: 60 Str / 24 Dex / 17 Int / 25 Att / 90 Vit
▸ Resistances: 107% / 75% / 106% / 77% / 95% / 125% / 156%
▸ Endurance: 63%, Threshold: 1,320
▸ Dodge Chance: 4% (108)
▸ Armor Mitigation: 68% (6,045)
UA run, not sure why it's not showing the whole thingy
stronk 🔥
Thx, troves ? Farming double exalted ?
i need so much more speed to reach 1k ignites still, or just raw damage works too i guess
Farming whatever drops from them lol. I'm kinda doing a rotation, Normal Abby->UA->Towers->Turtle->Troves->Repeat
Towers and troves are expensive, your rotation s not including memory embers farming ?
@cedar wave
Nice Palarus
What are you using it for?
Troves are supported with folly, i also just buy amber with bones but that's not much.
I see you lack of cleansing on potion use ; don’t you get any problems with DOT ?
@fresh mango
may look into void smite of some sort. didn't have anything planned haha
Not really
I only ever notice i have dots on me after i kill that poison nemesis, but nothing 2 potions can't fix
In other cases i just leech too hard to notice dots
It s useless with high dps
Mmm good insight
Ut that poison nemsis always kills me when i don’t get cleanse effect since last season
I am killing uber in 1:35 minutes rn
My idols and altar got better roll
I lack frenzy on relic and i failed 6 lp2 WS slams so far
PRAY for me 😮💨
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,357, Regen: 0/s
▸ Mana: 1,301.78, Regen: 14.96/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 73 Str / 15 Dex / 15 Int / 29 Att / 80 Vit
▸ Resistances: 101% / 89% / 83% / 71% / 154% / 115% / 100%
▸ Endurance: 41%, Threshold: 1,456
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 52% (3,381)
If i hit shattered chains 2 lp health and increased health i will change my titan to + WP level version
What else you could insight me
not that it matters but here is a masterpiece
Wait, we can't make some things better not because of balance but because of dev incompetency??
I'm losing faith in this game the more I hear about internal workings
These sorts of limitations aren't really bad code, it's just a necessary valve to prevent loops. Though, some of these are heavy handed.
i kinda hope its good
seems like swapping from ignite/fireres to bleed/physres idols is rather easy too
not sure how i would build it

honestly dont know what primordial id go with for bleed either
the gloves are kinda useless
i was really hoping the bleed pops would just proliferate your bleeds but instead u get useless spell bleeds
so far best ive seen is close to 200k ignite dot but thats with/after holy aura empower
definitely lacking another ignite duration mod but after that its mostly minor damage increases and speed
lets see if i can deal with 100c triple boss omen thing on this
Love this Bug 🐞
alright most definitely not ready for that fractured prison one, i assume thats a bit of an uber omen fight?
paladin has a nice bleed one latter in the tree
not skills doe
wont matter if you go multistrike though
paladin is shit for it though otherwise sadly
what do you mean? seems like you could get massive duration for bleed but would have to convert ignite->bleed chance i suppose
yeah but the boots exist so no reason to go for duration there
and the chalice as well
also vengeance wouldnt be bad provided iron blade supports the bleeds as well?
cuz if so game on
Pally is great for bleed, has several good options
Can do smite on throwing hit hammer or jav
yeah that was the point
you just passively get more duration from endurance threshold, i have over 70% while playing ignite lol
@alpine canopy
i would of rather then have ahd something else in place of melee attack speed
for throw
does the increased damage on vengeance increase the damage of bleed as well?
from idols for example
it should? havent tested idols specifically
fire res/pen conversion definitely works now
Torkrefin in general I wouldn't recommend attack speed on tbh
What do i know
