#🔱┃sentinel
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most of the builds I've made idol setups for so far used pyramidal or spire
Wall of Nothing?
nah i use rayeh shield
ill see if i can pull my old build from LE tools
gotta load game to remember chars names though lol
if you play online, you can find your profile on LETools and then search the chars that way
You can get your full character list with just the account name
it might be the regen to ward i just dont remember it being that since its not a stat i usually get
Ah, vessel of strife
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3
Sentinel (20) / Void Knight (18) / Paladin (73)
▸ Health: 1,885, Regen: 58.78/s
▸ Mana: 204.51, Regen: 9.84/s
▸ Ward Retention: 59%, Regen: 0/s
▸ Attributes: 12 Str / 5 Dex / 5 Int / 36 Att / 6 Vit
▸ Resistances: 259% / 96% / 123% / 127% / 75% / 70% / 30%
▸ Endurance: 27%, Threshold: 774
▸ Dodge Chance: 6% (166)
▸ Armor Mitigation: 43% (2,482)
▸ Block Chance: 30%, Mitigation: 35% (926)
▸ Crit Avoidance: 50%
thats what im tryna aim for. i get 8-10k ward
They buff the S*i+ out of Sunforged set
How will you get to 8-10k with so little retention?
It does but the ward will go up and down very quickly
yep it does but unless i get stunned im always around 8-10k
but ignore the stats
i didnt play as much to farm that season
just more for the gear and skill i was aiming for
when HH was first released i could get over 100k ward with same build haha
better gear
damage also felt good but this time it felt a lot worse with pretty much same uniques but lower stats
You mean when Healing Hand didn't have a specialization tree?
no i meant when it got the tree
when the full itteration of hh was first released and ward was op
the season before they nerfed ward
ive been here since 0.9 on and off so dont always remember things lol
Not sure when I started
only item that was different was mad alchs. i used that on the OG build but this build people said mad alchs was trash (yet i feel weaker without it)
maybe the extra base crit from eterras blessing maybe? but i didnt think 5% would make much diff
1.0 Divine Barrier was hilarious
was it 1.0? i just remembered i farmed so much. i have 524 hours and 3/4th of that was that 1 season alone XD
so yeah is there any new ward based things that could work in that build?
8-10k is great but one stun and i was insta killed
Yeah, my 1.0 paladin is still on LE Tools. 100% healing to ward conversion if you had the Health > Ward conversion effect
Thousands of ward for free
Steam says I installed the game in 2019
Somehow nobody caught that before launch
yeah then just stack healing eff and attunement, stand inside javelin banner and so much ward you start from 0 again lol
theres no one making div bolts (from HH) build so i have to put one together myself based off the 1 guide from 1.0 i did follow haha
Prefer the free ward of Forged Weapons global ward regen 😄 at lvl 25 ish you have 2k ward
There was one person in 1.2 I think doing HH Divine Bolt
i dont think i played 1.2 much
the build isnt bad i just dont know how to tweak a lil more survivability without sacrificing damage which i already lack
unless im inside javelin banner for the 250%
is there anything that converts spell leech health into ward?
Not that I'm aware of
grasp of the blood mage seems like a good upgrade since spell leech hp but im either with ward or dead lol
and the crit chance
you can get experimental affixes at t7 correct?
t7 health to ward with t7 cast speed on gloves might help a lil instead of t5
pally skills arent classed as int skills are they?
all attunement/strength?
I think one of them can be, Volatile Reversal with the belt?! I could be wrong though. But typically yes. They are either attument and strength/dexterity.
You can change Smite to Vitality for Void as well.
damn horn of the bone wisp would have been pretty decent if i could use the +4 to int skills and the int that comes on it
i was thinking for my HH div bolts
whilst having ward retention
i only have some from ashes of morality
time glass might be the only other potential ward retention unique but the stats arent crazy vs an exalted ammy
https://www.lastepochtools.com/planner/ol4DY9Lo This is who I was thinking of was playing Bolt in 1.2.
:white_check_mark: This character build is verified
Season 2: Tombs of the Erased / 1.2.2
Sentinel (20) / Void Knight (5) / Paladin (88)
▸ Health: 3,121, Regen: 435/s
▸ Mana: 356.09, Regen: 12.4/s
▸ Ward Retention: 77%, Regen: 10/s
▸ Attributes: 31 Str / 20 Dex / 20 Int / 80 Att / 27 Vit
▸ Resistances: 194% / 101% / 101% / 118% / 133% / 106% / 103%
▸ Endurance: 67%, Threshold: 980
▸ Dodge Chance: 2% (80)
▸ Armor Mitigation: 55% (3,698)
▸ Block Chance: 101%, Mitigation: 51% (2,128)
does the bolts count as a "hit"
wait nvm did read properly XD
idk i see why judgement but at same time thats not providing much for the bolts themselves whereas javelin gives you 250% damage and attunement which scales into healing effectiveness
then the node in HH "bane of evil" gives spell damage per attunement
IG this was a boss setup?
i dont understand the boots, relic (maybe for crit chance), body or shield
How does Javelin give 250% to Divine Bolt?
that used to be global 250% damage
been changed and i didnt know till i went to grab the screenshot
this part along with the old 250%
but yeah ig its now redundant
Ah, okay.
Also, I know what I want the most in game now... Void Healing Hands conversion. I would give body parts for this.
i think echo would be hella strong on hh
especially with some of the new echo corrupts
lunge instead of javelin it is then lol
been saying this
i just wanna play my smite build without seeing gold, i want everything purple
i want div bolts to proc through the auto proc of HH if used that way lol
from using smite i mean
so both hh and div bolts are auto casted XD
then lunge or javelin smite notes also proc hh and div bolts XD
Damage reduction. You avoid getting splattered when your ward drops by having a truckload of HP and DR under it
what build is best to level before vk warpath
I mean you can just level with void warpath
Gm gamers. 1 hour away 🫡
1hr away from what?
Start of maintenance I guess
Wait. It's tomorrow not today
I was like, am I that cooked that I missed a whole day?
I still have zero clue what Im starting
One whole day to build the smelter's wrath planner of your dreams
I'm not a gigachad smelter enjoyer unfortunately. I'm thinking crit echoes atm
Probably not a good starter but idc
I mean you get good enough base damage to carry you while you transition into crit honestly. Not the worst thing.
Ye the base damage seems solid
because void and vk are the devs favorite things
Based
Really Im just gonna pick something that is smooth until I find a volcanus and reroll into divine bolts
Can't wait to see the volcanus rework in action
Only thing I'm not looking forward to is farming an omni :clueless:
Yeah the fact they aim themselves now is gonna be great I think
Throw in Multistrike to cover the whole screen in bullshit
well hopefully, for all I know they aim like old frost thorns
Every fight is Aberroth for the enemies
Im also debating AE with the direct damage buff
That one might need to sit because omg the mana cost
wait....why does it say channel cost?
this season seeming like a paladin season much more than vk tbh with spirit xylem going to the moon
I dunno about that,I feel pally and VK will be neck and neck for the most part, with FG holding up his 2h in one hand like a participation trophy
Will smite warpath good ?
It's always good
Should be fine for most things but you cant just rely on those smites as they are 1/s, gotta get like Palarus out there
I keep forgetting about Apathy when I need mana regen
Hello therem question on Void Cleave. Converted it in fire. Now does the node Crushing Echo get converted to fire in this?
this one
The conversion says "All Void Cleave's BASE void damage gets converted..."
No
thank you
I wonder if we can get enough CDR for movement skills to get VC fairly spamable
napkin math says no, because 4s is a long cd, you'd need what like 200% just to hit a 1s cd?
It's 5s as a traversal
cant do it as a traversal, guile only affects movement skills
or do traversal still count as movement
ngl I didn't know there was a difference
You can get it down to almost 2s with 2 t7 affixes and 5 points in valiant charge. Any more than that and you're probably giving up more than you gain
Actually, I forgot about Dark Pathway. You can skip one of those
We have guile now for more CD, so maybe, it wouldnt be for anything serious just running around
Does the cooldown start when the animation starts or finishes? 🤔
VC is slow af, you might get animation locked if the cooldown is too short
shame aberroths sceptre removes the movement tag
I think it's immediately upon use but not certain
If you have HH Cleric's Hammer and Searing Light, does it instantly consume the buff from Hellish Chasm?
It should if it doesnt count as channeled Id think
Usually they have both tags
ah ok, well dont really need to convert it to that in the first place unless with this Id think
honestly the real issue is how do you build defense since you're killing your armor and get no dodge
This plan probably works better with Lunge. At least you'd get invuln while moving and damage scaling from dex
It really wont
Lunge has terrible scaling
you'd be better off using Javalin and banner rush xD
You already weren't killing anything stacking 100s of dex with a str move
I needed just enough dex to get by on, and you can still scale VC with Vit
for some reason
Guile is 0.3% cooldown per point so you need 100 to get the same benefit as a single t7 cooldown affix on boots or belt
It's really needing to know how much cdr I would need, and then seeing what I'd have to do from there.
arent there diminishing returns on CDR too?
Not that it would matter as I dont think we can hit 800% cdr
Anything has diminishing returns if stacked with itself. In your case 100% CDRS is like 100% more damage as you can use it twice where you could once before. 200% CDRS is like 200% more damage as you can use it three times where you could use it once before.
I might could make it work with lunge, but VC not so much sadly
- A lot of cooldown skills have a way to remove the cooldown entirely, or 2) The cooldown skill is used for its utility, not its damage. Like a movement skill or Abyssal Echoes. Even for Smelters Wrath, you spend more time in the casting animation than you are limited by the cooldown, so CDR isn't even much more uptime
the use case is void cleave no?
Yes, VC benefits, but it doesn't scale with dex. The opportunity cost of investing in dex to get any meaningful benefit out of guile would reduce your damage if anything. Plus now you're also squishier thanks to less armour
Honestly, yeah, it seems best with Lunge if anything
I dont think lunge has the required multi's to be viable.
I never said it would be good, it's just what guile is suited for out of all sentinel skills
You can scale the dmg with Vit, and you might not even need that much dex, at 4s, you'd need what...200% cdr to hit 1s?
But, it might be worth using lunge along side VC to reset the CD, since it will also have a lowered CD.
VC is either damage, or movement, not much has changed there imo
I'll have to tinker with it once I have the gear and such, because how hard corruptions are to get and work with is up in the air still. Will be a fun project at least.
Actually, with that experimental restore cd of traversal skills on belts, and FG always find potion nodes. There might be a way
300% cdrs would be 4 uses per 4 seconds or 1s cooldown.
Yeah, 200% would be 1.33.
ignite, bleed, frostbite, electrify, poison, time rot, are there any other dots?
Doom
Every dot sentinel can access in some way (I think): Abyssal Decay, Bleed, Damned, Doom, Electrify, Frostbite, Future Strike, Ignite, Laceration, Plague, Poison, Spirit Plague, Spreading Flames, Time Rot.
future strike barely exists anymore, it's like only on that one Anomaly node isn't it?
I meant in class but storing this away to see how many I can put on one build and still have enough damage to actually do content. It might be a thing with all these changes now.
right now I just gotta decide what sent build I wanna start out with so I can decide among that, Channel tornado shaman, or Lich Bombies
So what’s the best way to level a void knight? Rive healing hands?
We need healing hands void conversion
and work with warpath 😛
does the aura also get the damage increase?
Yes
I would be so mad if that happened
why lmao
Will start tomorrow in HC for the first time, any advice between Judgement aura Paladin and Warpath VK ? (goal will be 500+ corru and normal abberoth which should not be too difficult as I already have experience in SC)
judgement aura is gonna be way tankier and easier to gear
Void doesnt need to be in everything for one
Yeah but healing hands should get a void conversion
it really shouldnt
I'd be fine with just a void cosmetic
In the same way that multi strike needs a void conversion
still plenty of skills without void conversion even on sentinel
nah, multistrike needs a lightning conversion
and if we are talking about globally it's one of the most underrepresented damage types
I would 100% be behind more lightning
We have void mage 🤣
Also VC raging aura converted to fire when EHG
I have some hope that the sigil system will allow converting for skills that dont yet have it.
i'd be fine with void mtx, i would prefer conversion, i just want my all purple build to actually be all purple
would really not do much for dps but i hate the colors of healing hands clashing with my build
Nah, they are gonna roll all of those into the paradox classes to make people pay xD
Being limited by them actually adding conversions suck to be honest like we need something to allow conversions outside of skill trees cause it may take years to see a conversion like rive took a while to actually get one
sadly i would pay money just to make healing hands purple for my build
They have the space in items and such, some of these would be great for set bonuses
I mean, an MTX would be great for that
But I imagine it's all gonna be AI nonsense from here on out
ya like i said i'd be fine with mtx, though i'd prefer an actual conversion (even if it's tied to an item)
I came up with a build idea last night in the fever dream that is being me, and asleep, and I want someone to sanity check this for me. I don't have a link to share, just a concept.
What if you play Smite caster Paladin with Rule of the Simoon and Harbinger of the Stars, then scale for fire damage and crit?
You lose the ability to use the Meteor tree, but you gain the tankiness of a Paladin, plus uniques with more support for your chosen spells than a Sorcerer might.
Something like Smite/Healing Hands/Holy Aura/Volatile Reversal/Flex, perhaps?
I mean, no reason you cant
The belt of meteors seems like fast way to dump mana for devotion amulet scaling
That's one application of it, yeah.
i wouldn't expect tornadoes or meteors to contribute to damage in any meaningful way
and yea coc belt is good for devotion but judgement gloves are prob just better than simoon i would think
or blood mage gloves if you need to cap crit
I wouldn't either, but they are things that are independent skills and can therefore crit for the belt.
Also the tornadoes shred fire res.
true, but there are probably better avenues to get res shred, i would think
mana dumping with meteor belt on its own shouldn't be a problem
I would probably run blood mages in endgame and judgement gloves early midgame too good stats
I just think the belt is cool and I was wondering if there was a way to play it outside of mage. It's clearly designed for that and it's fine, but it's also fun to explore the unexplored too.
We don't have to be stuck in one class, so I was looking for something a bit outside the box. Something that is okay if it's bad.
It can maybe clear trash without the tree it wont do anything bossing wise,that belt is for dumping mana outside of mage
i mean tbh i think that the maxroll smite paladin is using that belt to dump mana
The plan was Smites that proc Healing Hands as a damage spell, and as many subskills as possible that can trigger Meteors.
Then we need a way to keep mana up, so I was leaning towards Bluefeather Band because Smite can cost 0 with a wand.
you don't need smite to cost 0
plus any caster weapon probably gets you there anyways
Bluefeather wants three 0 costs in a row though, right?
why bluefeather tho? it'll kill your flat from devotion
You desperately need smite to cost mana or it wont do damage needed in endgame
Now I'm glad I asked. I'm learning something.
Yo dai do you run devotion on vk version smite ,aor its just not needed?
nah, you have like 300 flat already so i'd rather have all the other nice stuff from like nihilis or omnis
plus without devotion you can go seed helm for free
I am not sure which version its the worst but between fire and lightning i think fire does the least damage so you need devotion scaling i may be wrong on this
Yeah more damage smite loves plus to skills true
I'm usually a phys melee build player so all this is new to me.
smite is my most played build, i think paladin is probably gonna be better this season with xylem gigabuff at least for selfcast, but vk is cooler
My original plan was for VK, but it looks like fire Smite isn't compatible with most echo passive nodes?
yea i mean for sure you go void smite on vk
Void smite or autobomber hits different
I've come across the term autobomber a lot, but I've never seen it explained.
What does it actually mean?
The Bane of Winter buff looks interesting too.
build that automates some portion of its dmg so you can kill enemies while moving in maps with less input
So, skills that proc other skills?
not necessarily
I might just run divine bolts until I can get Volcanus because I love the idea of that thing, now that the shards track it should be so much better
dev orb is common for autobombing builds bc it autocasts while moving
yea it might be good but ill let someone else cook that idk lol trying to math it out seems kinda annoying
Dev orb with the new AE could be fun too, just spam AE and blow things up with Void rifts
I ll be fine for clear since its omega buffed im crit multi but needs more damage the void winter
Do you run Fissures as passive damage with your self-cast Smite?
Yeah, the AE changes were not expected. They definitely want to push that skill with that high of a DE now.
It's up there for something I want to play, i just dont think you can to start because that mana cost is oof
nah, they don't do much for dps, super point heavy and they kill mana tank
I am just bummed that the Void Smite and the Xylem buff don't mix. Sucks that Void makes it lose the Attunment scaling.
i mean you don't have to the vit scaling isn't from the smite tree but paladin just makes a lot more sense with xylem
I can see fire AE with xy
the attunement node in AE only gives you increased healing though iirc
The fire converstion does but the node after it changes the scaling to att
oh i must have missed that in the full tooltip
teh fire vk sub skills are weird to me
Yup. Was looking at this. Pity we don't have an overheal ward conversion. I just don't think the fire version would be worth much except to drain mana still.
You still likely want to go VK for the echoes, but a case can definitely be made about Pally healing 25% of his HP each cast
idk if you can make AE no cooldown sustainable mana wise on pala without a generator though
Smite is the generator.
We have apathy now
Get the mana per smite cast on helm and the nodes in passive tree.
it can be, but i'm not playing a generator spender abyssal echoes build tbh lol
sounds clunky for me, but i'm a pretty big generator spender hater these days
Lol, fair. Can be done vs. enjoyable to play are 2 different things there.
I still truly think Multistrike VK w/ Bane of Winter for flat melee scaling and Smite conversion of swords in MS is worth it. The melee scaling flat makes MS better, plus applies insanely well got Smite. Add in a 600% DE on Bane projectiles and you get 1,300+ flat for that alone just with T7 Flat Melee Void. Add in T7 Chill attackera and you get over 200 Crit Multi now too. Rot on tree and items gives you roughly 40% more damage.
Gives 160ish flat spell to Smite too.
You would need a 3LP with triple T7 though. You absolutely have to have T7 melee attack speed and then need T7 Void Melee Flat. Highest Chill Chance on Hit that you can get after that.
Question for the Pros: I am aiming for a lightning crit Javelin Build. The only builds I find online either go elictrify/DOT (dont wanna) or physical with Sirpins - but why? Besides some Phys pen (which is easily topped by lightpen/shock etc.) I cant find any benefits for that. Pala tree has some great supports for lightning with crit and an Inflated Javelin skill level also has more options on lightning. So what am I missing ?
Maxroll build even suggests lightning supporting rings!
does efficiency happen before or after less cost of skills?
You would want to swap to FG. FG has all the Physical/Fire Throwing scaling. You would want to double dip with STR and DEX stacking then. Gives you the most scaling for Physical on Javeline and in tree. Then use the 2h weapon + shield for being tanky and for abusing the insane 2H crit scaling on FG w/ STR.
you know what? warpath vk is looking sexy right now. warpath effect limited to 10s is actually a buff. i couldn't even last 10 seconds before running out of mana lol.
Lightning crit javelin pally is better than fg version
I could actually warpath forever at this rate. omg.
The real benefit of the nerf is that now you dont need to get mana affix on every slot
It's 50/50 really, a lot of stuff got hit but being able to sustain it as a non vk is nice. Decent middle of the road honestly
the best part about that is that you DONT HAVE TO START FROM 0% DMG
Even better.... get void skill % reduction in idol effect scaling... and then get warpath AoE.... have it cover the entire screen!
every 10 seconds
So you can use stuff like crit multi,increase void ,strength and that stuff now after you reach the good mana point
can you elaborate?
vk might be squishy af, but if you can hit the whole screen while kiting, that's kind survivable.
New Idol Board with good suffix/prefix roll can give you up to 82% effect for suffix/prefix. Both T7. Both T5 is still 50%. Run the Primal Relic too and you get 110-142% effect increase for idol suffix/prefix.
Pyramidal can have 5 of these slots. 2 1x3 and 3 1x4.
You aint squishy anymore with new passive tree like you can have over 5 k easily with vk warpath
i think erasing strike is still better, but it takes a lot longer to get going.
3 of the Warpath AoE Idols @ 20% and 110-142% effect is 126-145% Warpath AoE.
How much mana would we need for that?
This is also nice but what affix should we be using instead?
use the primal helmet, and the urzils pride armor and you should be able to get a lot of dmg. https://www.lastepochtools.com/planner/BOw81mNw
Season 4: Shattered Omens / 1.4
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 1,928, Regen: 31.6/s
▸ Mana: 153.18, Regen: 0/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 39 Str / 18 Dex / 12 Int / 22 Att / 27 Vit
▸ Resistances: 91% / 83% / 336% / 43% / 51% / 50% / 50%
▸ Endurance: 40%, Threshold: 536
▸ Dodge Chance: 6% (168)
▸ Armor Mitigation: 33% (1,671)
▸ Block Chance: 24%, Mitigation: 28% (585)
▸ Crit Avoidance: 60%
how does Xys mana cost reduction work? does it hit the base? or is it after efficiency?
Depend on slot ,crit multi, void damage,vitality ,strength,
roughly 500% mana regen, which is doable with cheap gear
So, I think I've managed to get juuust ahead of the 1s cost
Sorry 3x1 idols, can still run 3 of them though.
Regen? Don't we have void well for that
Whatever the name is
that's just a rough draft build lol
hastily put together
Is there a good VK Warpath guide?
OK 🤣 was scared
the helmet + 500% regen should net you about 45mp per hit, about 90 mana per sec. if you get the 45% channel reduction, you can go down to a cost of 88 mana/sec
A friend had one linked before its gonna change since mana aint that good anymore
Am I mistaken or do we not regenerate mana during the channel?
the trick is to gain mana per hit
Ok, do you have it somewhere?
And you have your splitter and like maybe increase mana on chest with warpath affix,if it can get third affix you get health%
Any GG Sentinel gurus here? Does Multistrike echoing still trigger Smites as replacements because of the tree with the echoes?
Keep in mind some stuff needs to change since mana aint needed as much so up to you to figure that
Ty
yes
rf that you giga snapshot
So with good gear I think I can sustain casing fire AE as a pally 2x a second
javelin, julra rings, other stuff that i'm forgetting
could technically snapshot weaver belt too but sounds clunk
Julra Rings is a good shout actually
i still don t know what i ll play tomorow, wanted to play rive vk, but sworcatcher got nerfed...
Yeah it still has a lot of mana on gear
Its was op in this league next league change it a bit
I hate snapshotting
How come?
Is it still gonna be strong btw?
Well warpath had unlimited scaling so the more mana more spin for longer so you did way more damage
i love the visual on the repeat node
Yeah just gonna need corruption on idols other slots,warpath will always be best fsrmer in the game no matter what
i mean it's only really nerfed at top end with gear swapping
I wish I could convert Javelin to Void. Would make so many cool builds.
it would be such screen cancer, but definitely you could sustain 1s AE's without much issue, then you just fall back on smite if you need to.
i was playing around with it before the patch notes announced it was getting buffs
it's pretty neat looking
Lol.... should find a way to do Warpath VK but then go mana staking. Add in Smite auto-cast then use Devotion for the memes.
Is their any way to abuse the absurd healing that does with the scaling?
other than basically being another kind of judgement puddle? I can't really think of a way
You could take the sacrifice node in smite and not get 100% and just alternate between them
i wish there was a way to get smite on spell hit
lol we're all worrying about mana cost of warpath, but then i realized if we can sustain erasing strike (which costs over 200mp/sec), we can sustain warpath.
are there even hp dumps in this game?
Only downside with the Warpath is getting more crit out of now. With it capping at 10 seconds that is rough because now it caps your crit scaling.
like a way to remove your HP for value?
because otherwise you're just gonna make sure you cant get oneshot and outheal anything trying to kill you with this
Acoltye has them all. Lol.
lich has a bunch of ways
since when did warriors fury have crit?
I meant for sent obviously come on XD
Is Warpath still gonna be S tier
if it wasn't before, it definitely is now
isn't there something with rebuke that makes it remove some amount of your max HP
I mean, still solid if you stack up like 6k health then. Just cast that under you and you shouldn't die to even DoTs.
Wasn't it better before though
Corruption looks like it's gonna be very interesting
There some SPICY corruptions!
Is there a list of all corruptions
you can see what's available on LETools per item slot, but we don't know the exact weightings
I'm so tempted to just go lazy mode and go warlock, which summons zombies, which summon explosives shaes and cast aoe marrow shards while I run around like an idiot
My guess is insane for some of them. That Armor Thorns one is going to be crazy rare I bet. Same with +1 on ammy and then the Regen as Ward.
Anyone here going Thorns for a farmer still?
primalist chat is two doors down
I mained Thorns last season and got an Uber kill. Insanely tanky. Like 6-7k ward from HH tanky.
This season I'm between start fire ignite minions FG and then transitioning into Phalanx javelin FG or staying Ignite minions FG for the huge buff to sunforged set
I am going to probably do Smite Fissures to start, or Multistrike Electrify. Then either move to Thorns or Void Smite.
Might yet my plans off a cliff though and make an Acolyte last minute. Lmao
Last season as I was in late game with sunforged set I would get 450+ ignite stack now maybe it can be around 1000+
No MA cosmetic this season. Too bad for Wrouk
what will be the best bossing sentinel build ? i am not sure
still time rot builds i guess
Warpath is and will always be s tier no matter what the void knight version though,so dont worry about nerfs and such since corruption and new changes bring buffs as well
i don t like warpath for bossing, i mean its strong, but my rive vk was faster, but rive has been nerfed, so i don t know what to play
Erasing strike still as reliable as ever.
swordcatcher has been nerfed, rampacy must sacrifice too much res/hp, don t like it
No idea then. Es vk only sentinel build that interests me. It BONKS
I'm interested in trying to make echoes a main skill ability with crit with the buffs it got
Think that's what I'm gonna be doing
i tried es vk for bossing, rive vk was way stronger ^^ UA kill was 1'30 for rive, 2'30/3min for ES
My buddy can kill uber in like 80 seconds on warpath so doesn't seem bad to me
yeah, with 3T7 gear...
You still skip the less damage no cooldown node on es?
I mean new warpath ist gonna kick ass
time rot build ?
Ehg cant balance well for nor reason the forcing people to have to convert vitality into frenzy
So you better get those 3t7 slams for health cause only way rive is playable now and stronger is to give up on the vitality scaling and get the frenzy belt
3T7 is dead
No es
i'm gonna try 75% parry vk erasing strike build after i get the warpath build out of my system lol.
we will see we farmed a ton the cof group
what build is that ?
You can skip node to be honest but need to test it out
i think clotho's needle will be pretty damn strong with the weavers set.
Indeed. Can't sit still in high corruption. Bonk warp bonk warp.
Yeah maxroll still far behind I think your version is better
Gonna be an mf to gear tho with imprint changes.
Yah, pure void is just better all around.
And it's not even optimized since Ive learned so much about the game mechanics with my spellblade. Lotta room for growth.
Happy truesight glass effective level reduced tho
did we ever get patch notes?
I like listening to others and learning why they do stuff ,you can get to what 1.25 seconds per use that seems good when you booking hard
Where have you been?
work lol
Read them in news link
One week behind 🤣
1.2 or 1.3 seconds with anomaly up?
True
Anomaly is always up tho. It's duration exceeds its cool down time.
The only gripe with that build is the 2 minute Uber time.
Yeah with new corruption can be made stronger although i dont love this 1 lp meta corr😅
Shiroyryu92 can do it in like 70 seconds with the more conventional build.
Geared equally
We hates it so much.
Julra is bad enough.
Then that.
what build are talking about ? i did not skip the no cooldown node, why do you say that ?
I am talking about erasing strike
Rive is f
rive is way stronger than ES
You have to convert vitality no choice and also take frenzy belt
Frankydelobo - Baalzevuv - Character Profiles - Last Epoch Tools https://share.google/ejwqlmQtfqRHBe6r5
Its not man stop talking about bossing only
Rive doesn't wipe 75% of the screen.
General es smokes rive same way warpath smokes both
i am looking for a bossing only build, that why i am talking about bossing lol
Aye, it's true. No one makes me feel weaker than invandrarna.
i have warpath for mapping, looking for a bossing builkd
Sentinel ain't the class for Uber anymore
Rive is dead now ,you gotta sacrifice so much survivability to get ahead if why they couldn't just nerf it a bit swordcatcher
Haven't seen the math on bear.
Go play abo literally ez
yeah, that s why i am sad
I did 700isj ubers this season with it so ez and fast
I almost killed Uber a couple times in under a minute today with my spellblade frozen orb glass cannon, tho.
Abom and bear are a great team.
Damm uber drops a million gloves i need to nemesis 16 tabs cause ehg cant give us 2 eggs per nemesis 😅
Ikr
Its stuff people dont think cause they dont engage with endgame systems but is very apparent when you do
Bear had an average 35 second kill time for me. Lucky crit and phase skipping to last got me down to 20.
But hey let's criticize the minmaxers lol
Couldn't beat chadilo's 11 second time tho
It's luck
Hit hard enough to leave just enough before phase change, then hit so incredibly hard it knocks uberroth to EoTT instead.
Most of the time we are waiting on phases damage reduction cause he dies so fast after they are done
I finished the season with 3k aberroth / uber kills tho.
Lol
Not one goddamned LP2 sw drop
Yeah I am at like 1.5 k and honestly I think loot uber drops is not very good,most of my upgrades come from nemesis turtle
I thought timerot jav nerfed to hell from 1.2
Didnt say jav
Erasing strike or the shield throw build time rot are pretty op
Ye and i dont know if you have seen those time rot duration idols with the new altars lol
I got 4 dropped naturally like lmao ,for sure if you mg its gonna be way harder
I didn't know timerot still had exceptional uber potential. noone I played with has killed Uber with one.
I MEAN NO OFFENSE MR TIMEROT
It has 2 seconds uber potential with new idols, will see
Oh it has like 1:30 uber kill time the es version with very min max can do it faster since more damage
I did get LP4 foot of the mountain last season tho. Heh. Can't gripe I guess
Haha nice
We will see for one shots we already have black hole since detonating arrow dead
noobzor is going time rot this season, we ll see
All the theory crafting for idol / corruption breaking mechanics.
Ye I mean im just quoting the legend myself as well, seen the numbers, they look good
Possible, but will be hard. We are however a dedicated crew.
Well if it can destroy Uber in seconds its gonna be him to find out
And it will be done.
Gotta be on season, tho. Offline / legacy clickbait videos don't count.
Yep all online for me
Any build can be s tier if you put t7 corruption on every slot on 3t7 items 
Aye. Mostly tho I am excited for spellblade.
The class tree and volcanic orb changes are hawt.
Yeah looks good
Is it gonna beat out lb rm?
Also why did they even nerf lb there are classes that do way higher corruption than mage lol.
Yep, fire aura will be fotm for mages I think
And I am certain frostbite stacking will beat rm lb in dps
Nice
so how are sentinals shaping up?
Frozen will find a way to make it op again so dont worry too much about it
More of the same
Because RM LB was so good, no one did jack shit with other builds. Meta builds create stagnation and suck the fun out of games.
I can only speak to es vk. Will be the same, old reliable. It's lovely.
Lol, Falconer has been like this for literally years and they haven't done anything remotely needed to bring them inline.
Falconer Ballista will be 95% of the corruption page in 2 weeks.
Meanwhile they obliterate stuff constantly for no valid reason so that it struggles to even push past 500-600cc.
That is why the Thorns nerf, by legitimately 60% across the board in 4 different ways, makes me so confused.
I knew Thorns was getting hit but they really pulled out the low orbit ion cannon
Really doesn't help that ST got hit in the crossfire
Yeah, that one flat out peeved me off. Made me curious how much they are actually thinking things threw in CT vs. just listening to content creators squabble in there.
Made zero sense to drops something that already struggles a ton by 33%, and not find a way to address it. Would have been a simple thing to just make it +2-3 per flat 10 to make it feel decent.
I asked for years in many different platforms for them to address shield throw retaliate trigger with the Sigeon's as well to make self-bounce better and it has all been ignored. Lol
That self-bounce retaliate trigger is basically useless on bosses. Literally triggers once every 40 seconds or so... lol
ive decided on babblingbikes bleed hammers, cant wait to start 🙂
i feel like bleed hammers is the righteous fire of last epoch, good for newbs and the elderly
Judgement aura is more that speed honestly
I'm looking at the maxroll guide for abyssal echoes crit. why are they using the inevitable boots even if they're not using ES at all?
Sure it has high ms and vit, but is that really it
would it not just be better to have a good pair of citadel boots to help max out crit damage reduction
abyssal echoes is a vitality skill, and void knight gains more health per vit than anyone else
you can just get vit on normal boots tho no? not as much I guess but t5 is still 7-8
you can do both, slam vitality on the inevitable boots
it's pretty common to use boots that just give the most movement speed possible + some useful stat for your build
my only issue atm is that this build seems to want quite a few uniques. but it will prob still be fine as a starter
+775% Increased Damage Over Time from Idol Altar and idols It's pretty good?
Has anyone played both bleed and crit hammers?
You mean as in two different builds or bleed crit at the same time?
2 different obviously haha
I was wondering which to choose to start with, but tbh it appears that the crit version is something youd convert to later
No, there are builds that would do the latter there, but yes typically
You really can pick any hammer build and do ok, it's really strong
it's a shame you can't use an offhand mace or axe
i wanna use gavel with the new bleed set axe
because they hate maces
guess there's nothing really stopping me from just using the axe and a strong sword offhand
I may just be judgement-pilled but that build looked like it killed so slowly. Granted he was at 800 corruption, but it felt worse than judgement, but maybe that's just me having an opinion.
I havent had a look at judgement, or any other skills for that matter, any recommendations for a newbie whos only tried thorn totems?
I'm at totem main in poe1, but upheavel looks like too many buttons, and the thorn totems apparently isnt too strong
storm totem is still pretty good
Hammers is definitely solid, I just am not a fan of the way the bleed build looked
yes i played this variant a few seasons ago but got stuck trying to push it
would you recommend bleed hammers or storm totem
do you care what class you play?
aura judgement is literally just slamming the ground and running around burning things to death honestly
It's a few buttons cause you gotta hit the jav, and then snapshot the aura
for a good starter build, bleed hammer is hard to go wrong with
not really honestly, for me its important that it scales easily since im a newer player, nothing too complicated, and something i can push overtime, i like to stick with 1 character
But yeah it isn't like a complex build to run
I'm bad to ask though because I'll play crappy meme builds and still enjoy myself
You dont have to, it deals enough damage by itself until later in the game. It's still braindead simple
if I don't cast Smelter's Wrath at least once this season then I've failed
Yeah that's fair. But big number go brr, lol
very true
aight do I start smelter's wrath or phys ghostflame
phys ghostflame
i've never actually done the channel while moving lawnmower version
i wanna do something where the ghostflame itself actually deals damage eventually
We have Righteous Fire at home
nah that's witchfire relic
You right
Could do WP flame burst into volcanus memes
i need to try out bleed forge strike at some point
it's so good
it's got like 245% bleed pen on the tree
Yep, can use AE to pop the bleeds on harder targets, it gets silly
Here some meme
actually I remember talking about doing some FS detonating ground stuff but hell if I can remember what
i've tried some detonating ground stuff in the past
it's annoying that FS's base damage is phys
It can hit really hard
yeah between the high ADE on FS and the extra hit from DG you can get a good chunk of damage out of it
Normally I like to have FS weapons for the free 2k ward
i was trying out harmony of the first
I was thinking the explode axe
Rogue has innate dodge abilities. At high corruption, unless you're killing everything off-screen with Warpath, dodge is literally your only means to survive.
Would anyone happen to have a good bleed hammer filter?
the wheel has spoken
I should make one of those, I have a few builds I cant decide
the memes are ready, see what rgnesus has in store
this is how my buddy and I pick our group-found league starts for PoE
well, the wheel has spoken
can't deny the wheel
I mean, that is about the best one for, I dont need items and a single button press
wouldn't this item be great for a forged guard forge weapon minion build? surprised its not used or am i missing something
It is good, yes
I could have gotten the real meme build of guile stacking VC/Lunge and bouncing around between them
its used for crit hammers
cant decide on leveling... go with build-your-own filter by babblingBike, cursedboy's messy filter... or go for maxroll's jav leveling+filter, sigh
The wheel as chosen
oh damn, gl hf
alright, well time to go make a planner around this nonsense
Waow! What a surprise!

I dont feel this is meme enough, maybe go lich and NOT use lich form xD
starting flay lich, but prob gonna make abyssal echos vk 2nd
AE vk and pally are gonna be really strong.
yah i didn't play much last season so wanted to play flay lich, plus since flay lich speed clears well i figure i can get a bunch of gear to make it really easy to gear the AE VK later
What do you think of this?
Stack Strength, convert it to Brutality, use the Primordial Frenzy Belt + Sword Catcher + a Relic with Perma Frenzy Corrupt Affix, it'll quintuple dip.
1)Increased Damage (attribute scaling)
2)Critical Multiplier (Champion of the Forge)
3)Fire & Physical Penetration (Lethal Strikes)
4)More Damage per Mana Cost (this one triple dip: once for Brutality, once for Crushing Blows, once for Corrupt Affix on weapon) which synergizes with high mana cost skills like Smelter's Wrath
5)20 to 30 flat damage from Sword Catcher is increased by Frenzy Effect which is increased by Brutality because of the belt (you might use Rampancy too for even more Frenzy Effect and flat damage)
Now i let you figure out the mana sustain and defenses lol
could be good. that's a lot of flat damage which you desperately need for SW with how big the ADE is on it
i don't like planning around corruption without knowing the weights
yeah, agreed
I think the attribute corruptions aren't too bad, especially if you're using a unique amulet. pretty easy to replicate those
Exactly, and EHG rarely makes build-enabling things inaccessible
I mean, the attribute corruptions destroy your defenses. In my example you lose increased armor from Str and health from Vit, that's too much, but at the same time i'm too tempted to make a build like this just because it scales so many offensive things with Str alone.
no i meant like I don't think they're too bad to get even with lower weights
To be honest i'm tempted to make a gazillion builds lol
just because they go on your amulet which is pretty replacable
but building around weapon corruptions, idol corruptions, etc
seems like asking for disappointment
unless you already have it in the game
Behold, the squishy tank: https://www.lastepochtools.com/planner/A6P4dDma
Season 4: Shattered Omens / 1.4
Sentinel (25) / Void Knight (10) / Forge Guard (63) / Paladin (15)
▸ Health: 3,325, Regen: 0/s
▸ Mana: 115.51, Regen: 21.12/s
▸ Ward Retention: 72%, Regen: 0/s
▸ Attributes: 193 Str / 27 Dex / 36 Int / 41 Att / 34 Vit
▸ Resistances: 116% / 87% / 124% / 124% / 106% / 78% / 68%
▸ Endurance: 58%, Threshold: 1,204
▸ Dodge Chance: 5% (155)
▸ Armor Mitigation: 38% (2,056)
▸ Block Chance: 99%, Mitigation: 51% (2,168)
Part of the reason I want to just go sunforged, rather easy to get, can spam corrupts until I get the one I want.
Ah, i understand what you mean now. But the only corrupt affixes i'm using are from amulet (which always comes with 2 attributes afaik), weapon and relic. The relic doesn't need to be high tier, a tier 1 corrupt affix works. The weapon just needs to be tier 4, not 7. That's it, that's all the corruption i'm using in my planning.
at least until I can start spamming crafted ones
Ye I'm just planning as if corruption doesn't exist (besides the amulet)
The only corruption I’m banking on is frenzy on evade for idol because the pool is small and Throne has no rng
we got the weights, check lizardirl's last video
and as for the corruption, its 75% chance to hit a good affect, and 50% of that 75% of the time u will hit a corrupted affix
you use the corrupt ammy for uber(s), and another without the stat change for mapping, easy
How did Erasing Strike survive no nerfs O_O
Yeah that's not enough for me to build around an affix. That's definitely an end game minmax tool
ES was already nerfed lol
i mean with those rates u should be able to find the corrupted affix ur wanting without absurd amounts of grinding
Was it really thoough 😛 It's still completely busted lmao
If there's only 6 options in the pool for your item, it's still a 6% chance just to see the affix
6.25%
That's not enough to build around considering you also have to find whatever unique you're wanting to corrupt
It helps that there aren’t a lot of dead affixes
Yeah but that's not what I'm talking about. I'm talking about people planning their entire build around getting specific uniques with specific corrupts. It's something you shouldn't plan for imo
If you're on MG go nuts I guess
i mean i play COF everytime and the idea of planning a build around a like 1lp unique with a specific affix doesn't seem unattainable especially if ur target farming it
I always tell myself I'll try mg this time around and then I always play cof instead
i hate dealing with player economies and also just really like how CoF functions so don't think i'll ever play MG in this game unless they make CoF just feel like complete ass
that's fair
The problem is Uberroth fight needs a lot of repositioning which is hard to do when channeling Smelter's Wrath, on top of that the amulet strip me of my defenses. If i were to use Exulis only for Uber, then i would have to replace SW for a skill more mobile that can also multiple dip from Strength and Mana Cost.
fair but not every build was made to uber easily
im personally not a fan of trying to beat that fight with defenses lol
(except on judgement)
I want to play Erasing Strike, can I level with Void Knight? I don’t want to respec
psure u can either go off the bat with ES or go Warpath until decent mana and Splitter
80-90 patch gonna be rough without the axe and decent mana though, Warpath might feel better :p
you just play regular old school ES wo time loop til you sort out mana
i wonder how hard will be to aquire reflect body
You have a leveling guide for ES?
Anyone knows if Pious Offering in judgment skill affect Consecrated ground?
It seems its not, but some build guides for Judgment aura select this for damage, don't understand why
Yes it does
A whoping 4600% more damage with impossible gear to achieve from that node alone rofl
thank you
It s realy bad. I wont corrupt any 2 lp gear, i won t corrupt my 2 t7 gear, i ll just skip the corruption.
This is so bad for legacy players
such things are made for season mostly, you can always find new items that are similar strength and try to get it even better
With any gambling on gear, have a backup (or gamble the backup)
Yep, but some people don t like playing season. they won t corrupt their 2t7/3t7 gear, and they killed the imprint farming, so they just killed legacy
thats a choice you make when you play legacy, season play is what keeps a ARPG alive
You already have the advantage that you can keep items that might not be possible in seasonplay
Ok but what s the point if i can t upgrade gear
If i can t upgrade anything, i ll just go to another game
Really just depends on how rare the corrupting mechanic is in general i think. Like.. if it's pretty frequent, I see no reason why it would take too long to get the corrupt you're looking for... within at least a week.
what's the pre abom leveling meta for sentinels, still good old spinny hammers?
Hammers always fastest leveling
People have a problem grasping this since they think 2 lp slams come very often and hit 100% ,3 lp gear will never be corrupted ,its 1 lp meta for whatever corruption you want to hit,same way that people give an opinion but never tried any of the endgame systems like uber is godawful to farm need more than 1 egg prr nemesis but people who kill it 3 times don't know this
I think the best way to view corruptions is as a side grade to 2LP uniques, 1LP are common and you can always get your target legendary affix then corrupt, and it'll take roughly as long as it would take to get a target 2LP since you do that process probably 4-8 times to get what you want.
If you think it's gonna take 8 times to get a corruption thats great in reality probably it wont be at all if you see the amount corr avaliable and tiers
Specially when a 2 lp slam it can go many times in failure at julra
The entire system would work if some of the rng was improved,fixed but nothing was
Depends on the slot some only have like 8 affixes I think
Nope
I am really curious about corruption weighting or if its going to be a "yeah.. another resist" kind of deal.
I recommend you go to last epoch tools
I'm expecting like 20 or so to get what I want.
I did, maybe I was looking at some weird subtype like idol altars
Weighing is all that's gonna define how good or bad this corruption will be
Probably idol altars now that I think about it
Body armor had like 80 or something dumb
Which uhhh, good luck I guess
You have to count all corruption like example fire res not like the new affixes added
Like idols are different
Yeah fair, i'm curious what kind of weighting the special mods have compared to the generic ones.
The big question is, is everything in 1 big pool, or does the game first select a pool and then pick an affix from said pool?
Corrupting a set weapon which is very easily farmable makes it a million times more palatable though imo.
Yeah but imagine i have idk 20 splitter 2 lp and maybe 6 of those hit the slams at julra how do lucky do you think I gotta be to hit one corruption for me😅
Oh yeah, you're cooked there for sure XD
Corrupting sets will be very strong since they ignore normal affixes so just get a set belt for that sweet 20 something ms👍
hitting the 1 in 4 for 1lp's was perceived to be so bad, this corruption mechanic for sure will have worse odds. lets find out in a couple of hours 😄
Sunforged with chance to spawn FW on hit shouldn't be super hard to get i don't think.
take a week maybe
if that
Gives me some time to test the build and see if I wanna make crafted sunforged and go for the corrupt on those.
Thats why I aint that excited but hey 1 lp xylem corr is all I am gonna do most likely
At least I did aura build 9253 mana test ,4600% more damage with impossible gear
getting half of that would already be nice
Oh you are getting way more
Realistic aura hits at likr over 5k mana so let's say 5.6 k mana thats 2800% more damage
Now gotta go through the pain of farming double mana idols since the ones I got are really good all over 17 mana and higher for corrupts,for another 10 mana on top of each
Just need to figure out what I'm gonna level to 60~ with now.
i guess just spinny hammers.
If you want speed hammers is the way
Same way shurikens for rogue would power level faster now probably bladestorm
Going for Rive healing hands Pala for hc
did they nerf judgement yet?
Anyone else gonna be trying abyssal echoes out with the buff it got?
pretty much my thoughts exactly
I was thinking about a paladin caster. it seems like it'll just be a worse smite though
draven was talking about it too
Probably
The fact that smite can autocast hh and abyssal cant is already a massive difference
Theres also a bunch of other decent 2h mace corrupts I can pivot into If i don't get the one I want quickly.
Does LETools have all of the possible corrupts already
AFAIK yes, but i suppose there could be some that aren't shown.
I haven't looked much into corrupting yet
smite also has better multipliers. AE has the multicast thing which kinda keeps up with sacrifice, but it doesn't have the crit bonuses and you can't easily build DoT with it
not if you're using the fire node anyway
you'll need base crit on your gear
blood mage gloves seems like a no brainer
Yeah definitely
I might go grips until I get my crit situated
Also a good chance I'll need to stack a lot of mana. AE is kinda expensive
I'm hoping I can just lean on soul well with just a little bit of mana investment
are you doing a void hit AE
Yeah
Nah vk all the way babyyyyy
it's weird that the tooltip for abyssal echoes lists a channel cost
wonder if they messed up
Yeah I noticed that too. Bit weird
i thought it costs like 20 mana per cast
35 iirc
that's what the tooltip says now but I thought it was lower
I'm not sure
anyone know a leveling guide for warpath
I said that the other day and no one said anything so I thought I hallucinated it
yeah I must have missed when you mentioned it
I wish it did cost 20 mana though, because man that is hard to sustain
Gonna need a ton of mana sustain before you can really build for cast speed
It's possible, I ran the numbers for the fire pally version, Void will be waaaay easier just because void spell efficiency idols
yeah that's why i think alt-attunement is the way to go for it
i forgot about void spell eff
nvm void is prob easier lol
plus you get to stack vit
VK will have way higher damage but also, pally fire version will be healing like...1k per cast xD
Yeeee that + the relic primordial that boosts your idols
I'd use the attun staff personally
Speaking of healing, what's the plan for sustain? For the vk version
Just spell leech?
lots of spell leech
once the built-in echoes ramp up it hits a lot
and I'm guessing that VK echoes will also trigger the repeats
i never actually tried
I think they do? it's been forever since I played with it
Do echoes incur the mana cost? idr
just sharing this again because it looks so cool
normal echoes don't
how to delete almost 400 mana in a few seconds
But either version can just do AE until out of mana and then use smite. Another option is of course WP auto casting both
Oh that's not a bad idea. Especially early on
if we've stooped to using warpath then we've failed as casters
The WP was just for a different kind of build
Besides 50 flat spell damage at 300% dmg eff is nothing to scoff at
yeah the buff makes it actually worth considering
the built-in repeats are pretty similar in power to sacrifice on smite
damn I might have to start this now xD
i really just see crit being the bottleneck
I was looking at the maxroll version that vocla did. Why is he using that unique helmet? Why not just a good leonine?
there's an item that deletes infinite mana in 0.01 seconds if you really need it
well that one too but I mean culnivar's claim :P
did you check the gear section?
maxroll is usually pretty good at explaining their choices
my guess: easy to find, boatload of armor, has lots of attributes, also has reduced crit
yeah that's pretty much the gist of it
I hate losing evade tho so prob just leonine for me
You won't lose the evade. I cant recall if the glacier cast here costs mana tho
Pretty sure it does? I don't remember. Haven't used it in a long time
i've never used the helmet so i don't actually know
It says "increased evade distance" so it def keeps it
but glacier costs mana, so it can be annoying
i always assumed you were like skating on the glacier it makes
Ye it does for sure, I meant losing it in the sense that I wouldn't want to spam evade like I usually do because of mana. Already gonna be mana starved as is
Tundra seems like an odd pick for Sentinel, so I'd assume it's for the stats. It's a great helm for other classes tho.
Only thing I'm worried about atm is farming out a decent omnividence. That thing is kinda rare
Really hoping imprints save me xd
oh yeah they buffed most of the harbinger uniques right
at least the ones that saw 0 usage
grasp of the blood mage + t7 crit on staff + 1 phantom grip + amulet with t7 crit should get me to 100% crit chance
feels bad putting crit on staff and missing cast speed
yeah staff crit rolls are massive. doesn't surprise me
I think i'd want cast speed on the staff+gloves, try to get crit on rings/ammy
crit multi per point spent in vk tree, 5% crit, and a reduced crit damage taken node
not a bad idea
2 grips with t7 crit + amulet with t7 crit + blood mage gloves gets me to 94%
not bad
am kinda forced to use grips forever tho
if I perfect roll everything I'm 111% 😆
blood mage gloves are common enough that you can probably find max rolled base crit on them
not as big of a deal because you dont want super cast speed becuase 100% you're not sustaining it even with perfect gear
^ that is true
anyone able to tell how much warpath got nerfed and how worse/better it is now? I heard we can channel it infinitely now? I was playing SSF only and reached maybe 500 corruption
will probably just go crit multi instead of cast speed tbh
void warpath got slightly nerfed, other warpaths all got buffed iirc
warpath is still fine
I've been playing void I wasn't aware of other types
I guess there are bossing warpath types
there's a few builds. void is the one most people play
ignite warpath enjoyers
there are dozens of us
oh you know, maybe I'll try hit forge strike again with the jormun set. it's another multiplier
and the axe portion gives crit multi
big bonk
I'd say better off going with the explode axe and stacking
i'm already using the explode axe for my upheaval build
gotta have something different
Fair enough, gonna have to get a lot of bleed chance
and it's no wilder than my idea for a rogue but Im not touching that until I have all the gear because good lord do you need a lot
Dunno why Im talking in here like the wheel didnt make me go aco
guys which starter u recommend if I wanna transitio to judgement aura asap? javelin or hammers are also fine?
hammers are always good
ty, I go hammers then
Either one, you can use the dot multi,fire dmg, and ignite chance while leveling
but u mean on hammers or javelins
probably javelins. hammers don't really have any dot stuff built in except maybe bleed?
Both, you can go ignite hammers or jav
find yourself an early firestarter torch and everything is fire dot
Hammers have an ignite node
i didn't actually know that
has anyone experimented with the void rift node?
oooh the global ignite
nether breach
the what now?
I was thinking on hammers and was so lost
orb is so weird to me. it's trying to do so many different things
I plan on using that, it's exactly like it says, was wonky back when I did it but this was before the Dorb changes
it seems like it'd be good for an echoes build. since you'll always have dorbs around you
Will help make up for the lower CS
orb has such a strange tree to try and do out of the box stuff with but thankfully it's also got a ton of great nodes
whats the leveling build?
for this? or just in general?
yeah it really really wants you to work with the cross-skill synergies
which is a good thing imo
Can't escape the sentinel life.
that part of orb tree is a good thing, could still use some cleaning up and clarity tho imo
could be worse, could be serpent strike's tree
Best of luck everyone! May you have good download speeds!
unfortunately I'm stuck in the office for the next 4 hours
"Could be half lobotomized"
gonna be a late start for me
I'm totally not going to do nothing at work today because Im playing LE on the side
based. if I could get LE on my work laptop without getting fired I would in a heartbeat
Thursday is unfortunately my office day
I have my work pc and my personal side by side, and my new position means Im on my own for how I do things. So as long as my work gets done, they do not care
Hell yeah
It really is wild how FG isn't bad, it just it's siblings are so much better it LOOKS bad in perspective
it's come a long way for sure
same here. fulltime WFH due to medical conditions making me get sick super easy from the office
Someone got their wizard/cleric merced by a fighter in DND and it shows
but just let me have haste bro please
I just got lucky, but Im 100% using it to my advantage
haste is for people that don't have 12k armor
already killed uber, good season. see you all in 8 months
zdps is fine bro just let me zoom
Imagine needing movement speed to dodge hits.
Just take it on the chin like a forge guard.
based and fg pilled
If you haven't gotten the patch dl, restart steam.
how big is the patch
8.2gb for me
not bad
8.2G
If only having 12k armor wasn't basically identical to having 8k armor 😔
why can't this game Have a pre-load
because offline mode exists
They should just disable offline mode for an hour before launch or something.
24hours
bigger number means better
i dont have any patch lol
restart your steam fully
restart steam
it's hilarious that it takes like 30k armor to reach the cap
most people tend to cof from what I've seen
ermagawd -
i think i remember reading it's a pretty even split between MG and CoF
is it? kinda surprising ngl
CoF is just so good and doesn't fall off a cliff like mg when the playerbase dies down
IVe never had an issue with MG falling off
I've never actually tried mg so I'm probably just making stuff up xd
cof stan for life
i tend to play PoE as a mostly-self-found anyway. every league my buddy and i go as far as we can without buying anything on the market and then eventually give up and start interacting with trade
CoF is great, but as someone who rerolls like it's their job MG is just too good
yuuup that's where MG is great
it's a PITA farming out gear for a billion different builds on CoF
that's a fair point
Pretty sure it's actually like 55k armor to hit the cap
theyve done a good job balancing out which is for which, not perfect but really good. You dont suffer for taking one or the other.
was vk warpath buffed or nerfed this season, thx in advance for any answers
it's enough that you're not getting it without a ton of buffs on top of your gear having a lot of armor
I could just barely reach the cap during smelter's wrath channel
Tunk shows 49000 at a little over 84.3%
As always it's beyond difficult finalizing a build decision. Between Smite Paladin and Multistrike Smite VK what would you the "Sentinel Advisors" suggest? I've checked out tons of info here on Discord, Reddit and other sources to help make an educated decision. Leaning towards VK as from what I've seen it has slightly higher damage overall, the Xylem buffs are intriguing though. Does one have better clear than the other for mapping? Not worried about Ubberroth as I've cleared him 100+ times, shouldn't be an issue on either build.
Kinda cracked for a lvl 6 weapon lol
yeah... do the omens for sure
Holy
this works xD
Wow that affix is crazy for a strength stacker
I just want to leave work and play man
Didn't they nerf high tier affixes showing up on nemesis gear for low level players? And then just immediately do this?

yeah, kinda feels like the head and the tail doing different things
Probably didn't want you corrupting nemesis gear to make them extra cracked early on
vk or paladin for warpath?
i jsut can't find a smite autocast warpath build
for vk
That's a good wp character name
i didn't play LE for a while. does that look good?
nice. i dunno why u barely see any warpath builds out there. most are autobomber VK or erasing strike
Wp is super popular
it has the autobomber build in, but it does little damage compared to the smites
smite still good?
yeah but i only found 1 warpath on LE tools, 1 on maxroll and poevault/icy veins guides are nearly 2y outdated
pretty sure its not on maxroll because it is "To similar to warpath"
yeah but its hard to know these days who is a genuine one and who cheated with standart items to make an like 50mirror build
Wp is strong enough as is that you don't really need insane gear for it to do well
I'll probably make a wp character at some point. Always do
2 more hours and I can game
Have they said anything about t7 corrupted affixes on low level gear
or is that something that will be staying
Seems kinda insane
Pretty sure they are keeping it
they got rid of the high lvl nem mods
to avoid having both
this is crazy for lvl 40
wow
damn. nice.
low roll on the % health, wouldn't even pick it up
