#š±āsentinel
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What confuses me about that item is the melee Cold procc
Like do you really want to play it somewhere else than sentinel?
And then loose the only more dmg on it
well, there is some good synergy with mourning frost
who cares about negative frost resist when you dont take any?
But you cant get Time Rot if not sentinel
Sure, but you dont have to use it as primary damage
it helps clear the screen and it doesnt need to be scaled high to do that
Just for the melee to spell conversion then?
yeah
Meh
well, and being able to ignore cold
I mean it look decent, but they buffed the VoidWinter part.
And no-one used the conversion part before.
Idk
Not exciting
Yeah, makes much more sense for vk with javelin
I could see a Tempest Strike or Swarmblade angle
I could see spellblade with dark shroud of cinders
Hum...
Also, if you stack Dex/Mourningfrost
You get mostly cold dmg
So dark shroud is meh
No?
Yeah, Lament with the new frozen orb set
that is going to be a devouring orb but its big and try element xD
š
you hace a % to cast warlash each second while spinning, the % is increased by each second while spinning, greatly increases warpath mana cost
I like the idea of stopping Warpath with a big slash at the end
Problem rn, it deals 0 dmg and doesn't scale with most of the nodes in the tree
0dps or its bugged?
void cleave does warslash better atm
0 dps
And because Warpath is setup in a weird way
Warslash doesn't benefit from most of the nodes in the tree
I used it for shatter strike, felt pretty good and actually makes use of the spell damage
Someday I might try FG axe volley with it, still need to look into how much time rot on melee hit we can stack to see if VW bolts can be good time rot appliers
How did you use the spell part?
I used mourningfrost and proc VW bolts, frost claw, and ice spikes
I think ice spikes might have been bugged, they didn't seem to do much damage, but FC and VW bolts were good enough to help clear some packs
ice spikes and FC both innately get 100% of melee damage as added spell on top of the bane conversion, which all lets mourningfrost double dip
I think spellblade is getting more spell proc buffs next season, too, plus we have primos now, so should be much better now than when I tried it in 1.1
@alpine canopy
It's on the tooltip, +1 spell per +3 melee, so it's not a ton and only a 100% dmg eff spell. Also not totally sure if it benefits from SS's base +1 melee per dex for the melee to spell conversions
I didn't test ice spikes too much tbh
but they look cool lol
I need this meme but with a grole
I checked on Shatter Strike
Didn't think of reading ice spikes
Thatās how they getcha
And why people donāt realize time wave gets vitality scaling

we would have been able to welcome another to the world of sanity
we'll have to hold off the welcome party
is current judgement pala facetank ing ubby? or the balance killed that gameplay? (not doing it just asking)
It can still face tank but the damage its really low compared to before like idk can expect 9 minutes fights
eh i mean kinda but itās much harder to eat lasers and orbs with the frailty of aberroth change
Easily, just don't expect a fast kill.
can "chance for additional multistrike sword" proc an additional sword for main target attasks via "bladestorm" node? like hit twise instead of once?
Yes, but it's not like hitting twice instead of once, more like hitting 6 times instead of 5
AH true
Avatar of regret is a big yes or something open to discussion? (Rive swordcatcher vk).
I always grab it on rive top hit 80% echo chance
Mandatory cause its 80% of echoes procrate by rive so your damage is higher
Why 80%? Itās 10% there and another 20% for other passives, plus another 10% for being vk. What else?
Some abilities basically double that 40% like rive so its 80%
See
Apologies for not reading in-game descriptions.
Im using codex of the erased sentinel but could swap it with anchor (only 1 LP, so Iāve to decide if slam +void cleave or crit multi). The codex has +108% void damage and other rubbish affix but provide +1 to all skills and a bit of mitigation on dot. Better to wait for a 2lp anchor? (Hereās the updated build: https://www.lastepochtools.com/planner/BakXg6we )
the real strength to anchor is that it caps your endurance % by itself and gives you a big boost to your armor through strength and its implicit
its basically a big not die item
to use codex or anchor
- does removing codex remove anything vital from your skill trees
- do you have endurance % from somewhere else
- do you already have a crap ton of armor
anchor very good. thereās a reason itās the go to for VKs pre-SW. even 1LP is very nice
also on the offensive side it gives you up to 100% increased void damage and 14 strength, which are fairly comparable to low rolled t7 modifiers.
Thanks: so the issue: which points remove from rive and void cleave tree?
I'd remove 1 point from those
And itās better to slam crit multi or +4 void cleave?
what can ya get from +4 void cleave on the void cleave tree
Maxout deadly omen and an extra point in vorpal force
And mantain abyssal walker maxed
and do ya think that beats crit multi which affects everything?
No idea thatās why I asked š
that was a genuine question
wana see how your thinkin about the build
I made a test using the blessing which provide 40 crit multi
Dps increase but not that remarkably
In maps, canāt feel a difference for now, probably because corruption is not that high
extrapolate from that, do you think the extra stuff in voidcleave outweighs the generic crit multi
I'm tricking ya into thinking about theorycrafting

In terms of gameplay I feel no difference. In terms of better damage output, not able to really measure.
whats your %increased damage total?
How can I provide you this number?
import the character into LE tools then look in the damage tab
offense tab
this part
since your void melee we care about the Melee column's void spot
798% which became 1021% for some reasons while I was switching tab
I'd go with the void cleave affix then, I like hitting 1k (it comes with % melee dmg)
did you change it from actual to avg or max
or edit any of the gear
Actual 1021, average is 1036
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (62) / Paladin (15)
āø Health: 3,434, Regen: 0/s
āø Mana: 159.48, Regen: 8/s
āø Ward Retention: 18%, Regen: 0/s
āø Attributes: 37 Str / 9 Dex / 9 Int / 14 Att / 48 Vit
āø Resistances: 109% / 89% / 94% / 77% / 85% / 88% / 104%
āø Endurance: 69%, Threshold: 1,133
āø Dodge Chance: 2% (36)
āø Armor Mitigation: 61% (4,331)
āø Block Chance: 2%, Mitigation: 14% (118)
āø Crit Avoidance: 3%
anchor with + levels to void cleave on it
-
get more stuff in void cleave
-
comes with %increased melee dmg so that stat doesnt go down
-
swap endurance % blessing to flat armor blessing (should raise armor DR to like 67% ish)
you will probably also want to look for bloodmage gloves
very strong defensive affix on them
their less good cause your not doing spells but that affix with a good slam on them is still very good until you can kill uber abby
Ravenous void gloves could be a thing?
ye the mimic gloves are great... just really rare
and make sure to have a source of cleanse to remove their feast
like super duper rare
Ive just one pair with no LP
slap those fellas into a nemisus and see what happens
But havenāt cleans on belt for now, so I can wait
check your materials
you don't need a high tier affix for it
has 100% cleanse at T1
Miss the 2lp shattered chains
And then Ive to manage a decent slam
Ive already failed the swordcatcher one, need to find another at 2 lp š¤£
iirc a big part of the reason +4 vc is used is because it has a juicy +150% melee damage roll, admittedly i donāt play the build though
yee
twas baiting Severius into theorycraftin'
Have no idea it has that part š

And it was in front of my eyes all the time. Just the line below.
now you got some practice on theory craftin'
Half of my questions could be avoided simply reading in-game tooltip but yeah, you are kind to put things like that š
I discovered yesterday that bane of winter wasnt locked to Melee COLD skill
But just to Melee Skill
Where did you get the idea it was?
Probably from the spell damage part
Blood mage gloves before uber its awesome dr,I prefer that over ravenous void cause I can have 2 lp gloves while ravenous void its a 1 lp gloves 99% of the time
Also i f I have to sacrifice a node i would get rid of champion 1 point you loose 8% more damage sure but having more scrap metals is stronger
It goes from 12% 3 point to 16% 4 points which is like 1 in 8 chance to get a scrap metals vs 1 in 6 to get scrap metals meaning more procs roughly so more damage and armor
yeah it also scales with att and dex which is weird. Dex I get with javelin, but att is odd
Shaman voidwinter bolt time?!
honestly like nearly all hit-based things for primalist I think BM might be better because of lynx
The issue with non sentinel VoidWinter, is you cant get Time Rot chance
Yo vlad do you know if void winter bolts get more damage from the skill it procs them?
99.99 % sure they don't
Then its gonna be very hard to scale their damage outside vk and even then doesn't seem that impressive
I will definitely not clear 3k corruption
Meanwhile the thorn totem stuff seems has more potential at least 1k corr not ask for much more
For farming, having high movement speed is better than having high dps. @severius : stop being a turtle and switch boots and ring for darkstride + flames of midnight ! Keep boots in your inventory for bosses.
You will get items much faster
Itās why I always had a pair of Darkstride and a second axe around with flat void on my Warpath VK
More speed is always better
Yep
How much extra speed do you get?
I come from a judgment paladin. Everything seems incredibly quick at the moment
Lol
Void cleave is a wonder
I started with shield bash, i t is slower than judgment, the boots have no ms, and weapon slows you
King of arenas
Dumb question of the day (I already know the answer but just to be sure): if I start an online char, even if itās in legacy realms, it has a separated stash from the offline legacy, right?
Afaik, yah?
yes. otherwise legacy would be flooded with fully maxrolled perfect affix 4t7s lol
Is it possible to have them offline? š¤£
There's no "export" function or anything, but technically you can manually "cheat in" all your online stuff into offline. Probably not worth the effort tbh
I haven't kept up with the s4 teasers. Is FG getting anything or can I sleep for another season
I don't think there is a lot of focus on FG coming. Every class will at least get some new stuff for sure, though (like new/updated uniques, corruptions, and hopefully bug fixes).
*gonna tack on here this means true offline not regular offline
Cause regular offline is still connected to servers
I donāt remember exactly but I want to say about an extra 50%
Thatās quite a lot.
I donāt like warpath though since you need to stop channel every few seconds for chests or item drops
Only for login and chat tbf
ah
I thought fake offline would get angry with any kind of file changing stuff
You can open chests while channeling
At least I remember being able to?
You can definitely keep channeling while navigating the Nemesis menus
Will be home shortly can check the movement speed and chests things again
Maybe it was picking up the crafting materials from chests.
there was a bug where it stopped your channel when picking up or interacting for a while last season but it got fixed
Only time I ever stopped channeling was randomly when the game decided I ran out of mana before consuming changes to bump it back up again.
Other than that I was able to channel for a very long time
Itās about a 20% movement speed boost, not as much as I remembered but itās still nice
It's possible if the login or chat stuff gets changed clientside, but save data is just data
You can for sure corrupt your files if you mess up though, so I don't generally recommend it
š
the boost speed on my warpath is 40% (123 --> 163), i can reach 200 ms (but failed slam on boots), so the boost can be 80%
looting or opening chests do not stop channeling
No it doesnāt
I go from 113% MS while channeling up to 134% with a quick weapon and boot change.
Extra 21% movement speed
ok, me using appathy s maw + darkstride
Ahh, if I used that I would get even more movement speed
what r u using ?
ok
Might be worth looking into getting a Maw, not sure how it will affect my damage though
it can be bad if you not having enough mana
i get 1k mana with appathy so it s fine (doing 1,3k corruption)
now i need the increased effect of haste affix on boots
Hmm. I wonder what it was that was annoying then
nothing, warpath is perfect
it s good for everything, good at speed farming, good at bossing
It was warpath and I remember that troves was the worst
maybe if you want to see stats on items, it can be weird
but with loot filter i don t need to see stats, i loot everything
since i hide items i don t want to see and hide bad stats too
Do you have warpath bound to your mouse? Maybe that affects it somehow?
Daimos did also say it used to be bugged
right click for spin, left click for loot
Fair enough
I have mine bound to Q and I can loot and interact with everything fine
With haste on boots and a Maw I could get my movement speed up to around 170%
i ve bought a controller 2 weeks ago, and can t play with mouse anymore
it s better for melee skill, not good for aiming skills
my skill increased a lot since i bought it
Warpath losses like 50% damage while using apathy but if you play at like 1k corruption i doesn't matter and its insane for troving click away while spinning in a 4 man group apathy doesn't cut it so world splitter is a must
yeah, i could play 2K corruption with world splitter, but can t do more than 1,3k now with appathy
Difference between 1.3k and 2k is pretty small
I think farming 1.3k much faster is overall better
When you have 4t7 3t7 on every slot yeah you should drop corr not gonna help you get anything now before if you can handle 2 k corruption playing there netted me better gear overall
It's really annoying trying to click item labels while channeling. Not sure if wasd control fixes that or not, I've only tried m&k
much better with wasd for sure
from noobzor farming guide : The chance for imprints to proc increases with corruption, up to 1200 corruption. However, 500 corruption is plenty sufficient ā it is already 98.4% as effective as 1200c.
if it s right, there is no benefit to play above 500 corruption
for chest farming
that s why i don t play 2K lol
98% sounds good, itās a deal for me š
It'd not imprint conquered tower will net you better gear at least at the start not when you empower ,thats why if you handle 2k you play there ,plus I drop more 2t7 gear reliably than before 1t6 1t7
Anyway if kuden plays at 2k and he likes it I go that route I also had better luck with my exalts there playing that just playing my warpath at 1k corr
what blessing should i get? gold, unique drop, exp? my first playthrough
Usually xp blessing is the better one but gold blessing its very good this season so get that one
half the blessings are drop related things/xp gain, the other half give your character stats
- for drops slot in whatever you want more of
- for the character stat ones theres a lot of options and a lot to break down based on your build
tho the blessing/grand blessing of humanity is always a solid choice (it gives all resistance)
I usually push as high as it is safe for me and that I can farm as quickly as 1k
Usually donāt end up going much higher than 1.4k though
As I feel it becomes too unsafe and it just isnāt worth it
Interesting that it would only increase up to around 1200 though
Meaningfully anyway
Im at 390 and everything is super fast and easy. Then i try rampant coast and get one shotted by any of that stupid beast attacks
You need to quickly turn around the beast to dodge its attacks.not easy, i still die 2/10 with melee char lol
Fight is easy with warpath
Just run circles š
Warpath probably is more manageable yes. Actually im not able to survive it, lol. Ill ignore them š (killed it, f**k yeah)
Blessings are there to plug holes so really whatever you feel you need
EXP if you want well, more EXP and by extension more favour for CoF. Gold if you want more gold.
It's pretty self explanitory stuff except for the EXP = Favour which requires you to made 1 connection
shoutout to health regen blessing acting as a crutch for my terrible builds
I mean
I slap that onto most builds

Getting like 150 health regen is super nice
if it's good enough to be a crutch, it's even better on a good build
i tried your rive build (with void cleave instead of healing hands), UA kills is now 1'25, from 1'50, thx. this build is insane ^^
No problem man glad to help
Rive- void cleave min max its insanely more powerful than what some people think specially maxroll ranking thinking its worse than what it is
yeah, this is one of the best bossing build with warpath, and time rot, maxroll use apathy, it s bad
best sentinel i mean
For me rive its my uber build when need to farm him pretty good once the gear start rolling
i was farming UA mostly with multistrike paladin (1'50, was my best bossing build), now i ll farm with rive
Yeah before I was like I am pretty sure vk rive it kills faster than multistrike paladin but you know maybe I was wrong
Whatever boss comes next vk its going to have great answers to it with the new stat amulet at least
i did not use triple threat rive node, is it good?
We're you able to get 90 vitality lazare? Its doable but sometimes hard to reach for devouring 10 more damage to 20 more damage
i ve got 98
Its worth cause you have the skill points
1'40 with triple threat
What's your rive tree
The other choices are max champion max attack speed 1 2 attack not sure about maxing ignite chance over those 2
As of right now the best choice is to grab rare runes drops,after primordial horns ,then petals ,then bones if any of those pick whatever you want
Whatās the critical chance needed beside the bonus from void cleave?
Any build suggestions for a player that likes fast and high dps builds?
You have enough with like 1 crit ring ,anomaly symbols give crit chance enough passive tree
Crit node in anomaly needs to be maxed out?
Check your crit chance when you use it if you are not capped crit then yes but remember to use void cleave before it may not seem you are crit capped but you are
Go go fast
Choose the material you need, reward you need to if you really want the affix for the beast itself but I really wouldnāt bother with the latter
Try to avoid power that makes pool of venom or other area effects because they are really annoying and hide things that you want to avoid
The color is just based on the guaranteed loot of that evolution, e.g., red = petals
Warpath void knight
You need to calculate
Warpath and rive void knight are fast and highest sentinel dps. Javelin and shield throw are very fast too and good dps, not as good as rive and warpatg.
And i forget erasing strike void knigt
Javelin and shield throw paladin
Has to be 100%? Using void cleave doesnāt change the % so Ive no idea if im capped or not
Yep, that s why you need to calculate, you can t trust the % on char menu
Crit from void cleave do not appear in the char menu
Not hard to calculate
The number in the char menu (actually 43%) is reliable?
No
It does not show the crit from some skills, if you get crit from rive tree or void cleave tree, you won t see it
You need to calculate your flat crit and %crit
From all sources
And do the math
If you suck at math, can give you the formula later (i am outside)
If you want to share your planner, I can do it for you
Thx
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (64) / Paladin (15)
āø Health: 3,901, Regen: 0/s
āø Mana: 132.49, Regen: 8/s
āø Ward Retention: 18%, Regen: 0/s
āø Attributes: 64 Str / 9 Dex / 9 Int / 14 Att / 52 Vit
āø Resistances: 112% / 92% / 97% / 80% / 88% / 95% / 83%
āø Endurance: 74%, Threshold: 1,317
āø Dodge Chance: 1% (36)
āø Armor Mitigation: 72% (7,130)
āø Block Chance: 2%, Mitigation: 14% (118)
āø Crit Avoidance: 3%
It shows your crit chance if you were just to throw of a basic attack without any skill use.
You want Rive Crit chance? Right?
Yup
Base Crit 9%
Inc Crit 499%
Total Crit > 9x5.99= 53,91%
Idk how many stack of crit vuln you get
But the max being 20% at 10 stack
You are far from Crit cap
+3
So you are at 59%
I really wish they would change their stance on providing detailed stat breakdowns per ability in game
so I don't have to whip out a calculator to see my skill's actual crit chance
I would put a few pts in "Concentration" in rive for some Flat crit
I believe they want to do it too
Teorically void cleave was exactly to avoid that š
They don't want a dps meter. But they want to give more detailed skill info
This 20% is for sigil of hope ?
oh nice. Last I heard was they didn't want to do either. I don't really care about no DPS meter, but I do want to know if I'm gonna hit certain crit levels and stuff without having to do math
No, if you get 10 stacks of crit vulnerability
You get an extra 20% Crit chance
it s hard to get lots of stacks, because of cooldown, it s usualy 3 stacks so 6 crit
It also bring +150% crit chance
Ok
Then have no idea how to cap without spending also points in the rive skill tree
did i miss something, i see 15 flat crit and 352% crit which gives you 67,8 crit
I miss one point in mortal cleave, which is another +1%
flat crit from : void cleave 6, vk tree 4, base crit 5 = 15
%crit : anomaly 90, symbol 80, idols 31, stuff 169, tree 50 = 420
=78% crit
you need 4 crit from rive and you re good
The missing point in mortal cleave passive tree is already taken into account?
Itās not on the planner
i see 4 on planner
I know, im at 96 and miss 4 points
In the hurry i forgot to complete the planner š
you can just import
Iāve imported
But im 96 and miss 4 points in passives. One of these points will go to mortal cleave
ok
so you need 4 flat crit, 1 from VK tree, and 3 from rive tree
+10%crit
with 19 flat crit, you need 430% crit
why lol ?
Not enough, have to spend also a couple of points in Concentration
If I understood your calculation š
you can have 100 from symbol instead of 80, you can get crit on ornate idols, no need to get 4anomaly
Ornate idols are crit multi? Never see with crit chance
Small weaver idols has crit chance
I see
Ok, with some extra weaver idols i just need a couple of points in Concentration
manifest armor having a bleed node feels like a joke with how slow it attacks
If i remove lingering memories and one point in swiftrest, i can max Decimation. Together with the added idols, itās +516 crit
So i think one point in concentration allows to cap crit
((flat crit x %crit)/100)+flat crit for the calculation
Ok, we are good to go. Thanks all, you are preciousssssss
https://www.lastepochtools.com/planner/oR6PJ4ZL you can see the crit chance on ornate idols on my idols
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (72) / Paladin (11)
āø Health: 4,858, Regen: 0/s
āø Mana: 158.51, Regen: 0/s
āø Ward Retention: 42%, Regen: 0/s
āø Attributes: 77 Str / 21 Dex / 21 Int / 29 Att / 98 Vit
āø Resistances: 97% / 73% / 78% / 76% / 77% / 131% / 131%
āø Endurance: 60%, Threshold: 1,138
āø Dodge Chance: 7% (204)
āø Armor Mitigation: 62% (4,664)
āø Crit Avoidance: 100%
Ahhhh itās a damned enchants
some vowen echoes are good to enchant idols
cenopath of worlds gives you 4 tries instead of 2
that s how i enchant my idols
or sepulchre of the lost (3 tries)
With one enchant like yours, I donāt even need to spend one point in Concentration
Thanks, Ill go for it immediately š
hey pookies i was wondering if someone wants to power level me for a bit pls
crit chance is rare, and T6/T7 is rare too, T5 is +15% crit (i f i remember corrctly), good enough
Just found a t5
nice
hello i'm sorry but i play sentinel with basic build and now i'm 70 so i'll try to play neant but impossible to acces right talent point i'll try so much but idk why
i'll try to put 15 point on sentinel and paladin but no i cant...
the passives and skills to the right side of the chain are locked to that mastery
so in your case you have to be a void knight to access anything past that line
and i can change ?
yes, but it costs gold and resets your whole tree. the NPC is in the end of time
him ?
oui
Possible that we forgot the blessing?
my bad
you re right
not 420, 500
499 i mean
vlad was right
you need only 2 flat crit
not 4
For sure you aint gonna have max vulnerability without getting extra charges for void cleave realistically you get 12 to 18 flat crit from it
Not having shattered worlds is a loss of 5 extra crit but usually you will never need to reach 500 crit chance a little over 300 does the job
Now itās 536 š
so you have 95% (with 15 flat crit)
but jellal says you get more tha, 6 with extra charges
so it s complicated lol
Well, at least I learned something usefull š
That's the whole point no you can get like almost 100 reduction cooldown for void cleave from passives ,tree void cleave and anomaly making instead of 4 seconds like 2 little something cause its not 100 quite right so you can definitely almost max stacks and if you ever get 1 cooldown reduction on your gear which is quite good most time you have full stacks always
For mobs most die to one hit
Understood
I can fix changing bless for bossing, theorically
Or dont bother at all and go for crit multi bless ever
changing stuff/blessing is only worth for ubber aberoth
Agree
5flat,5 passive,let's say no uber relic but you get 2 hit of void cleave so 12 now you have 22 flat crit 100crit chance is 44 200 its 66 300 its 88 and you need like idk 60 or 70 to cap crit so like 370 crit chance %
I can switch bless and still be at around 450
Now with uber relic and still 2 hit from void cleave 5+5+5+12=27 100 crit chance 54 then 200 81 and I dont even need 300 to reach 100 crit chance
And itās ok because my ring with crit sucks and will be replaced
not stuff i mean, i switch boots and weapon in inventory for bosses, but won t change blessing/tree
exept for UA
You will never need 400% crit chance when gear gets optimized all i am saying just keep upgrading little by little
Shocking, right? ššš
This build doesn't even need 300š
anyone know how to change the game client's language from the default? I found the chat language, but not the game client itself
Thanks guyz, super clear.
setting --> gameplay --> interface --> language
i changed to english, caus the traduction is ugly (ia probably)
yeah I just overlooked it. thanks
I wanted to double check a bug. there's visually no "respecialize mastery" option on the respec NPC when the language is set to french. it's replaced with leave, but still functions like respecialize mastery
just went through and checked them all, it's all of the non-english european languages
Non, je suis americain
you can see how bad is my english, so yeah i am french
lol
Its pretty good
I've been learning French slowly over the past few years
My french is significantly worse than your english
I am afraid of all the translation needed for LEtools in 1.4
it s hard to practice when you never speak english ^^
Looks like there will be quite a bit of new lines to translate
how do you learn ?

Learn what ?
asking confe
If you meant me, I've been using Duolingo. it's just part of my daily routine now
ok
it's terrible for learning conversational language since you can't practice natural speaking
me playing everquest (a long time ago) and watching american series
Almost March and somehow Greg still have a santa hat
the best is to learn in the country
there's a french cartoon/"anime" that my friend sent me a few years ago. I do a rewatch of it every so often to see how much more I can pick up on without the subtitles
it was also made entirely in Flash which shocked the hell out of me when I found out
Typing to people online is a great way to learn the written side of it
But to speak better is indeed to go in a corresponding country
yep
I just plucked a pure white hair from my beard. time to start working on my Mage cosplay because I've suddenly aged 50 years


š«µ
old
man there's still 4 weeks before the season and I can't stop thinking about different starters. I said I had committed to a spell TS but idk if I'm that committed to playing bad builds
š§āāļø
what is TS ?
tempest strike
also thinking about some kind of manifest armor because I've never used it
manifest armor seems bad
supposedly forgebellows is playable
it's a spell node on manifest armor. just makes it constantly spit out fire
idk if I believe that considering it's a spell dot, but there was someone in here that swears it's good
Italy.
vlad where you from ?
"dot" damage over time ? it is not a dot ?
i see fire/spell (not dot)
maybe I'm mixing it up with raptor then. if it's not a DoT, then it can scale with crit
and that would actually make it playable, maybe
i have 32 tyran s skull from beasts in stach, maybe i should try a build too
raptor+manifest armor+forged weapon maybe
yes
actually Armor + Rex could be fun
š«š·
hey pookie bears what would be a good leveling gear for javellin pala into vk?
i ve tried shield throw with manifest armor, and the MA was dying fast on UA, was not fun.
I'm not expecting to kill Uber. I'm just wanting something fun
ok
i wonder if Force of Impact is affected by the increased stats from the node before it
that's a lot of flat phys if it is
Might've been @fair hollow Dunno how far he got last season.
i have been summoned
lol
its good and can do 1k+ corruption but dont expect it to clear uber
yeah I don't expect manifest armor to do that at all. can't imagine the survivability is there
they should let manifest armor attack with forge strike
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (33) / Paladin (55)
āø Health: 5,442, Regen: 1,585.98/s
āø Mana: 253.27, Regen: 8/s
āø Ward Retention: 10%, Regen: 0/s
āø Attributes: 23 Str / 5 Dex / 5 Int / 67 Att / 14 Vit
āø Resistances: 96% / 88% / 88% / 76% / 119% / 79% / 72%
āø Endurance: 62%, Threshold: 1,754
āø Dodge Chance: 1% (20)
āø Armor Mitigation: 68% (6,010)
Beneath Ancient Skies / 1.3
Sentinel (20) / Void Knight (5) / Forge Guard (33) / Paladin (55)
āø Health: 5,152, Regen: 1,521.9/s
āø Mana: 253.27, Regen: 8/s
āø Ward Retention: 10%, Regen: 0/s
āø Attributes: 23 Str / 5 Dex / 5 Int / 67 Att / 14 Vit
āø Resistances: 96% / 88% / 88% / 76% / 119% / 79% / 72%
āø Endurance: 62%, Threshold: 1,696
āø Dodge Chance: 1% (20)
āø Armor Mitigation: 68% (6,010)
here this one
yup
does he still inherit the leech disable?
yes but he has giga regen
since flat minion regen is alot when combined with normal hp regen % affixes
how exactly does the forge breath work? is it just an additional burst whenever he auto attacks, or is it a completely separate thing that happens alongside it
it replaces auto attack when you have 2 points in the cdr node behind it and scales of cast speed
weird build, the ma fights for you, you can just open chests and loot lol
and cast rebuke
there is 1 button builds, and now zero button build, you let your ma kill everything and watch it
devouring orb autocasts itself while you walk. can also theoretically be a walking sim
Thicket exists and is Uber viable
reflect builds, you just walk and everything dies
by watching you
if you suck at last epoch, you just need to walk
my smite character sorta halfway does this. dorbs scale with all the same stuff, so they clear trash and i just smite the tanky stuff while i zoom
Possibly not for long
It's confirmed getting nerfed, just need to wait and see by how much
š¦
anyone know if bluerfeather bands less mana cost for spell skills works with jedgement? I know judgement is like half spell half melee
Judgment is a melee attack that happens to procc a spell
But you use a Melee Attack
I don't know for sure, but I dont think it works
Usually mana cost modifiers apply based on tags only, like +level effects. So, it should work, but still can't reduce mana consumption effects like from pious offering.
What MA skill is that?
Forge Breath
yeah
I haven't actually played with the Robot, does his basic melee attack have any kind of cleave to it or is it purely single target?
Purely single target
Pretty much all melee attacks have a small area they hit, at least, but yeah no cleave to it
man I wanna try it out but that clear sounds like it'll be miserable
That's why attack based MA usually relies on the attack shield throw procs
It's still not great though tbh
you can also go MA whirlwind attack with t7 or t8 cdr on boots if you dont want the shield throw route
is there minion CDR on boots?
robot has exacty 1 damage multiplier on the tree for its hit damage. the other two are for forge breath and phys DoT
feels like it relies too heavily on your gear stats when gear doesn't really provide more damage, just increases
No, thereās regular cdr on boots your MA gets 240% of.
oh, duh
can also get extra cdr on gloves and helmet
feels like the WW would need to get to around 1s for it to feel okay for clear
however I do wanna see him turn into a beyblade
i think you can get the CD down to 1.4s
you also have to take the animation time into account
yeah true
hey guys i have a question, which guide should i follow for vk?
What skill do you play ?
i dont really know what i should play on vk
VK kinda spoiled for choice
what would you guys reccomend if i want to do some uberroth and high corruption?
Funnily enough VK can also go javelin, since you echo any throwing attack
I recommand the same as vlad : warpath, rive, erasing strike, and smite multistrikes are the strongest skills and can kill ubber aberoth
thanks thanks
It s way stronger
Thats what I understood from previous convo indeed
Yep, because you slam vita instead of hp. So your dps is higher
and the increased + flat prefix is really strong, and mana is much easier and less clunky. i will probably league start multistrike smite if selfcast doesnāt get buffed
I need to start a list of build to do next season
I am legacy, and i ve tested almost everything (exept ES), i need to test new class
I like melee builds though
Ok, will do
holyyy multistrike smite seems so fun
might farm the gear for it
i have to choose now between warpath or multistrike smite, what do you guys think?
Completely different play styles.
Spec both and try them to see which you like
warpath is easier to play, and faster, but both are fun
What has the most dmg, VK Multistrike or Multi Smite?
Vk multistrike smite now if we ever get a conversion to void like rive got could be cool trying that out
Is it me or they said they want to add cold conversion to warpath idk where I saw that
Idk I would rather have more conversions to skills like gimme more void lightning ones
i dont know that
i mean talking about damage which one is better?
Warpath its the strongest vk builds this season if that's what you want to hear
The monkey's paw curls and we get a bunch of void/lightning 50/50 split damage nodes
only if you swap gear, but noone play like that
What are you talking about warpath its strongest build this season
yep
It has way better clear and bossing its not number 1 but with minmax its still top tier
There are 2 things
New mtx coming in 1.4 that looks like cold (it's probably shattered glass)
New conversion confirmed (no type) in 1.5/1.6
Rive erasing muti smite time rot they all have to stop to attack warpath guy always done echo before any of us only one beating that is like a rogue build
That seems good as long they touch the skill warpath is great but not sure the channel cost is gonna stay the same
ooooh what if your manifest armor was constantly affected by a warpath shrine
beyblade robot
For real they need to start changing all the hit more damage and make it generic i would love to make a dot warpath build but its pointless right now
i agree, warpath is my favorite build ^^ it s the best speed farmer*
but not the highest dps, rive or time rot is better
dps
Yes single target but they dont hold a candle
For clear
Thus warpath being strongest build of vk this season is accurate
I mean that's probably healthy for the game as a whole if builds can be tailored specifically to map clear vs bossing. We just need 15 years of seasonal content to give more variation to the content you're doing
A min max no swap vk can kill uber in like 2:20 max minutes and has way better clear
My point is difference isn't that much but clear smokes every one hard so
one more thing, UA kill is way easier with warpath, because you can t be stun, and no need to manage collisions
all builds should get some speed. some skills are cool but i can t play them because i feel like a turtle. like shield bash
Yep I aint going back to builds that make you move under 100 ms
Smelter's Wrath: š
I can farm so fast barnacle that the lizards can't touch me
Don't speak of the greatest skill ever made
Maybe if you get movement speed low enough it'll wrap around to being fast
i ve seen an UA kill with smelter s wrath lol
yeah lizard is probably the only one who is good enough and has the endurance for it and 22 min fight with insane gear lol
I see isee
22 min... if fight last more than 5 min, i just give up
I dont have the strength or fortitude to do that for 22 minutes
i do not have the skill to last so long
with your 230 ms warpath ? link ?
Its really bad, I aint wasting gear on slams until I see new patch haha fun fact I dont even warpath to abuse max movement speed
Next league I am gonna do 3 barnacle per minute pretty sure since you can do 2 in like 1 minutes now
is it worth it to do barnacle ? compared to troves
Its same as troves but very few enemies but you can do many more in 1 min vs troves
Its definitely worth if you move extremely fast because I get a ton of imprint procs anyway from it
mamamia, i ve sold them all
Noooooooooooooooooooooo what have you done son
lol
i tried barnacle a lon time ago and thought it was trash
i had no speed farmer
Realistically its not the worst thing but in dead times I just done like 120 in an hour maybe 180 next league with new amulet,
ok ok, i won t sell them anymore
Yesterday I did some cause needed extra 4t7 copy for someone and got it
The chest are lost chest so proc imprints the same
ok tx you
Ignore lizards enemy and loot ones i find best result
troves are expensive
i can t do that, i do farm a lot, but i like diversified farming
is the maxroll guide on warpath good or not really accurate?
let me take a look
yep, it s good
gear is good, slam on army of skin is weird, mouvement speed + vitality, warpath don t use vitality ?
the vit might just be trying to hit the global 10% more void damage threshold from d.orb
well hmm no, it clearly doesn't come close to the requirement for that
get darkstride boots, and slam mouvement speed+health%increased health, army of skin is good but it s slow, darkstride is better for levelling and farming
That's Last epoch endgame sadly ,troves at least with people is a lot more fun but equally repetitive
Maxroll build is good I would follow that and then ask here for help when needed
you get more melee void per 3 vit from vk mastery bonus
So should i follow it as it is or make the change lazare suggested? Lol
i personally would go for vit over hybrid health but vit will be more dmg and slightly less hp while hybrid will be more hp but no dmg bonus. army of skin vs darkstride is mostly preference. skin boots are still pretty fast boots and higher dmg option, darkstride is more ms but less dmg
haa right
i forgot this
dont forget vit is also some resistances
how much mana do i need for ES build (just got a 2LP world splitter with 0,3), for UA kill ?
it s insane
i want it
i still need to slam the world splitter, i ll probably fail
Next league I have a plan new amulet,plus vitality stacking probably rive or warpath again i am sure i am gonna go over 250 ms
can you link the amulet ?
i have to see what rampancy does, looks good for smite and can get giga ms but i'm not huge on losing like 1k flat hp
If vitality gives rampant and that gives increased haste then I will be running way faster so now really lizards cant even touch
explain me how you get some ms with that thing
vitality converts to rampancy and you get haste effect from rampancy
Yes thats a big downside feels bad even
ok
I thought about smite vitality stacking but I guess you can still wield 2 hand apathy and darkstride and passives and run like 266 ms or something like that
Just to make grind like barnacle actually passable while watching stuffš¤£
it s good for smite but you loose frenzy from nihilis
i can switch amulet for bossing i guess
This amulet may not be bis for every build or for doing uber ,but for ms seems good enough we will see in 3 weeksš
Rogue for sure is getting overbuffed
Easily getting 20% chance of not taken damage and you can factor dodge cause sure you loose flat from dex but can get sources in gear and this seems a lot of ehp
does void cleave still scales with vitality if converted to fire ?
trying a new build ^^
don't most of the sentinel fire conversions make them scale with attunement instead? or is that only the spells
I guess the void cleave tree doesn't actually mention that changing, hmmm
What is the forge guard flavor for s3 and incoming S4?
Dumpster
Maybe secret patch notes why dont know let's have hope
lava burst shield throw forge guard seems decent, the haste penalty on forgemaster's might makes it incredibly unappealing though
multistrike FG (can kill UA) is strong, but sucks at mapping.multistrike paladin is way better
don't listen to these guys, we stan Smelter's Wrath in this chat
One day forge guard will have a cohesive vision
Wdym the firephysicalthrowingtwohandershieldminionarmor mastery isn't cohesive?
while also wanting to scale dex strength and attunement xd
you forgot dots 
Osprixbane and smelters might aren't real. They can't hurt me.
or that one node on forge strike that gives it giga dot pen
You are gonna see smelter hammer throw build coming season 5 gonna be op
Smelters wrath axe throw deletes UA in 6 seconds with the new 100,000% more damage item they're adding, trust.
I keep hearing about judgement pally is it any good SSF HC what should my gear/lvl requirements be to switch to it
guys i respecced to warpath vk and symbols of hope disappeared from the skill bar? and i dont have it in the skill tab too but its still in the skill tree
Do you have 15 pts in the Paladin tree?
How would these 3 work together?
poison, void and necrotic all taken as phys = ok
50% of elemental damage converted to void (and then converted to physical?) the rest is taken reduced by 30% (prism)? the less void damage taken from abyssal is ignored right?
Good question
Dmg taken conversion only happen once
If you take ele dmg, half will be converted to void. The ele part will be reduced by Prism wraps, the Void part by Abyssal Fluctuation
If you take necro, Void or psn dmg, they all get converted to phys
Phys dmg won't get converted
@mental flare
do you guys use rax's universal filter?
I remember a video about that but havenāt used it
If you go for the warpath vk, maxroll loot filter is ok and it requires less editing. But itās up to your preferences.
I do my own filter, caus i am testing every builds
This is the way
I know everyone has fun in a different way, but
Asking what build to play
Following a guide
Using someone else Filter
To me you have removed 90% of the game š
yeah i noticed
lol i cant do a loot filter on my own if i could i would
Yeah, I never understood this much myself either
People pay to not play games these days
Sure you can, if you know what you're looking for then you know what to highlight and remove
You can safely play all the campaign with minimal filtering.
My lootfilter in the campaign has 1 rule
My filter has not many rules : 1 rule to show the uniques i want (with good stats), then hide everything. + rules to show helmets and idols i need
1 rule to show all 2t7
How do you set this one up?
2t7 ?
Yup
Show affix : select all affixes + with at least 2 affixies more or equal than 7
Not sur this is the best way to do it, but it works ^^
I did the same
But i also makes rules for filtering idols decently
I use it as a template for my filters and customize the hell out of it. It's a good starting point but needs a lot of tuning for whatever build you're playing
I have rlues for 3t7 and 4t7 as well recolor and sounds cause there is too much 2t7 nowdays i can't pick that stuff anymore
I do my own lootfilter ,when I started playing the game I watch video of someone making a video about setting up lootfilter, in the end this is way better cause streamer filters are kinda whatever the more you progress
severius how is you vk ?
do you need 2 rules ? a 4t7 is also a 3T7 ^^ my 2t7 rule show 3t7 and 4t7
Yes cause idc about missing a 3t7 but a 4t7 warrants me running immediately doesn't matter if there are 4 necrotic golem I must pick thatš
Like i have to get rid of 2t7 so my 3t7 fit and even then I won't have tabs for 3t7 even though my imprint change so I dont focus on one item forever
I have a 62 fp amulet and a 56 fp ring non nemesis so that was awesome
3t7 those 2 hard to get upgrade
did you craft any 3 or 4T7 item yet ?
Right now for me its all about fp upgrade ,if we get upgrade from 3t7 to 4t7 great, but focus on picking only 3t7 and hope fp upgrade on 4t7, and the 3t7 you have that still dont have 4t7 on that category
Yes of course
4t7 being useful its very hard but 3t7 its very easy you get some many that I have perfect 3t7 for builds
wana show some of them ?
I do have a pair of gloves 4t7 47 fp with health,frailty,melee attack speed and attunment which i can change to strength or dex or int if i need for 1 fpš„
Sure like what category you want
warpath ?
Ok you talking about slams
No I am waiting next patch maybe slams become a tiny better
I have a 3lp shattered chain but like if I miss said slam I would rage quitš
you legacy ?
My friend has on chest t7 warpath t7 increase mana t7 health,for imprint since he plays more he got 4t7 leonine which makes craft easier since you proc a ton more of that helmet
He got the siphon slam void,strength health but the crab ring scapes him
Missed like idk 8 times 3 lp slams
i missed most of my 3 lp slams
Getting the exalt with perfect mods its hard enough thats why I complain about that
missed 2 3lp titan heart, 1 carcinisation, 1 3LP nihilis
I have no kidding like over 10 crab rings and 3 lp titans still have 5 left ,I dont like collection uniques i just want slams to not mess with us like how it is,so I was done with my lich like 4 months ago could min max a lot more but nah it does everything well enough
omg 3lp crab ring ?
10 3lp crab ring ?
.
played 2k hours and got only 1...
how do you get them ?
Lvl97, no upgrade from last time
I got a couple of syphon 3LP but no good rings for the slam
nice, did you get the 3lp ring with nemesis or looted them ?
Got tons with shade, i pick everyone at least 1lp and turtle them
i do the same, but i s been a while i didn t get any 3lp
Swordcatcher is trickiest
yeah it s a pain
Trying to get another with 2 lp but for now no luck either with drops or turtle
3 lp rings
2lp is hard to get
Just imprint swordcatcher you will get some then nemesis turtle 2 lp ts gonna hit
And also if I had, I miss the axe for the slam š
yeah you can miss a lot sometimes
ho the exalted ?
the exalted is easier to get than the 2lp swordcatcher
Yes yes, im doing exactly this procedure. Im also rerolling to get +6, then nemesis or turtle or whatever
One time you are gonna get lucky with nemesis
Not sure. Im having an hard time more with exalted than uniques
I have a 3lp catcher for imprint from nemesis brick you will get it
i get my 2t7 from imprints, not from cof
it s faster
Yes, agree. Prophecies arenāt reliable for exalted
good luck for your swordcatcher, i remember i missed slam on 2lp world splitter 6 times
Urgh
I take it very chill. If it happens good, otherwise still good
For what Im doing the char is already strong enough, not sure im really interested in uber bossing
it s not fair, i ve done a ton of ring prophecies and got only 1 crab ring so far, i hate you
All prophecy no imprint
Mostly 99% grinding exalts
I will refrain to show other stuff
3lp crab ring is more common than 1lp red ring.
One month, I joined discord a bit later
crab ring is generally like one of the first handful uniques I get in a season lol. it's honestly pretty common
I wish it was gigadot pen just for more variety. it's specifically bleed pen when you've got basically 0 bleed support elsewhere in FG
barnacle is good
fast with many chests
i guess i was drunk when i sold them all
it's correct to say that 50% less void damage taken and 50% armor mitigation is the same amount right? (first case without blossom, second case with)
although i know less void damage taken is not additive
Sorry I don't understand
50% armor mitigation is equivalent to 50% less physical hit damage taken, and 35% less <everything else> hit damage taken
50% less void damage taken is.. 50% less void damage taken
I wouldn't describe them as the same beyond "they contain the same number: 50"
in a vacuum, yes 50% DR is 50% DR... but armor also applies to all types of hits where as 50% less void dmg taken only applies to void damage
in practice when considering a big conversion setup, no because converting only works in one step and is based on what the incoming damage is
IE: 100 fire damage is thrown at you, it gets split into 50 fire and 50 void due to Abyssal Fluctuation. the 50 void does not then convert into phys because things can only convert once
Then things like prism wrap, your resistances and the %less void dmg taken kicks in on the split 50 and 50 damages
If a void damage attack hits you, then that all converts to physical damage and you wont benefit from %less void damage taken
the set up is good (in general) but I disagree with prism wrap + abyssal fluctuation, as abyssal flucuation is already doing the same thing (reducing elemental damage as your converting all the void hits into phys) without taking your body armor slot (plus prism wrap is an armor thats hard to get LP on)
plus since things only convert once you still need to invest into void resistance, which reduces the advantage of the amulet, not needing to invest into necrotic/poison/void defense, while also letting armor work against them (as armor is more effective vs phys)
yeah i agree, is not worth to take both, blossom investment is the key
basically rambling aside, if you want to use prism and the amulet, drop abyssal flucuation so your prism wrap does its full DR value (30% > 10%) and you don't need to care about void defense
You might just want null portent over prism as null gives 20% Dr to phys which is getting a lot thrown at it⦠while also giving 20% Dr to ele stuff too
Adding abyssal fluctuations then should be better in general I think?
@manic cradle
Mind sharing your planner?
Its pretty strong vlad like vs uber it demolishes too ,you should see the weapon he madeš
there's also a build guide (not mine) in chinese
it has a link to lastepochtools guide
the build is pretty insane, but single target requires a bit of practice, cause you need to target enemy with every single skill, in right order
took me about an hour of practice to get it right 80% of the time
regarding the gear, it's quite easy to get everything, except the weapon
i gtg, can answer any questions later š
Yeah, I know you the build
I played smth similar for a bit
I just wanted to drool on debris's planner
š
We need a grole with tinfoil hat emote
So, listen to this
See how they have taken out Blade Storm from UB
What if Radiant Lance is taken out from Javelin
It would be the Big Solo Javelin archetype
With Holy Trail too
And base Javelin would become SiĆØge Barrage
I like this thought
Javelin is definitely a crowded skill
I know for sure they will never get rid of the splitting javelin thing because javazon
but that wouldn't stop them from moving that to radiant lance
What if it's the other way around, though? Maybe radiant lance would be siege barrage / banner?
and holy trail could then become an aura/ground effect around the banner
(or stay with normal jav for more pally options)
I would totally love more sky lasers, too
holy trail would be a pretty sick skill
I was just looking at javelin again earlier today and lamenting how it almost supports a bunch of interesting builds but mostly isn't viable in the endgame
I use Javelin as a second traversal skill all the time. I find it way too tedious to use as a damaging skill with Siege Barrage though.
like, Sierpenski's spear+salt the wound and some basic throwing/bleed gear sounds cool but I tried it briefly w/ a level 70 or so paladin last league and got owned in regular monos I think
yeah but being a second traversal skill isn't really the same as actually using the skill. the primary usage is meant to be a main damage dealer
It's super frustrating how Siege Barrage auto-targets with a controller, but no such option exists for mouse + keyboard. If that did exist I'd gladly play Electrify Javelin as-is, no other changes needed.
i tried an electrify build using the T8 champion affix and couldn't figure out the mana problems
I spent several hours trying to figure out how to play with a controller and quickly swap back to mouse + keyboard for inventory stuff and just couldn't make it work, so I gave up on the idea. š
swapping was too clunky for the auto-targeting benefit
i didn't really have any problems with using SB with mnk
I just found it incredibly tedious to play with while running echoes, it's too much manual aiming required for how slow the animation is
I'm mentally comparing it to self-cast smite where I just vaguely wiggle my cursor in the direction of monsters and it always hits something, far more chill gameplay
I don't remember having any mana issues with the build though
just get -5 mana cost rings, and don't put more than 1 point in divine fury
with 3/3 excellent balance each javelin throw ends up costing ~2 mana IIRC
and as long as your attack speed isn't too wild that's very sustainable
Yeah, delayed ground target combined with fairly small area makes siege barrage feel real clunky for clearing
It's really cool looking though, especially as lightning proccing lightning smites lol
Is this the thing you wanted to talk about?
Legit have no idea but i would love it
I am falling into my "do anything but LE" phase so no burnout for s4 launch so ya really gotta pimg tf outta me. Lol
Is the best shield in the game too much to ask?
javelin has (at least) 3 end game viable builds, lightning crit, electrify and phys javelin
nah brother, you shoot for the moon
I believe in you
it works just fine, swap is easy (play with controler, you auto swap to controler, same for keynoard)
controler is way better for melee builds, it sucks for aiming skills
did someone try void multistrike ? was wondering if it s stronger thaan multistrike paladin
i mean vk multistrike
Theoretically, it should be better due to echoes and easier flat damage access, but I don't know for sure
void knight can get flat void per vitality for smite
VK also has an easier time solving mana, I don't really play multistrike though, prefer just self-casting smite
Are you trying to just do multistrike or smite multistrike
i am talking about multistrike, not smite
Vk can do any melee build except like shield bash better than pally and forgeguard so I wouldn't be surprised if its better
Since rive never had a conversion before to void and always vk rive was way ahead of pally and forgeguard there
Now with conversion its very strong
ok, i will have to try i guess ^^
yeah it s one of the strongest vk build i ve tested
Vk did healing hands melee build better than pally and never had any fire buff on its tree to give example
It was way stronger
ok ok, i think i already have the stuff for testing from other builds, exept the body. paladin multistrike very strong, one of the best bossing build (1'50 with 2t7 on UA)
Ah, assumed a smite build since there's no void multistrike
VK does still have echoes over pally
tbf, rive does have double echo chance which drives that
there s no conversion to void, but you can play physical vk mlultistrike ^^
you just need to not take the increase void damages nodes
Yeah, well I mean you can technically play void multistrike by stacking added void to take advantage of the more void damage multis in VK. That's how rive was played prior to the void conversion was added, but it has easier flat void access than MS does, so idk if it would be worthwhile to build void MS.
lothrik, what s wrong with the controler swapping to keyboard ? it s automatic ^^
I mean the physical process, I don't like using a controller to begin with and swapping all the time for inventory management felt bad to me
I posted a suggestion around 2 weeks ago regarding javelin targeting, and I'm pretty sure I posted something similar months ago in the old suggestion channel.. fingers crossed lol
ok. my wrists hurts ( i m an old man) so i don t mind to put controler on desk to grab mouse. controler is so good for non aiming builds, i can t go back to keyboard mouse anyway
Again healing hands is a fire skills so what void knight does he ignores all his void damage and focuses entirely on the damage the skill does ,he may miss like nodes that buff physical in the passive tree the mastery like forgeguard has but it doesn't matter you basically gear it up like it was a paladin ,because echoes and a lot more access to attack speed you end up being way stronger
Just play vk like you would the other mastery and focus on the skill and its conversion ignore void damage completely
devouring orb would be bad with this build
This fire conversion talk reminded me of the conversion on Abyssal Echoes
It's like Smite at home
ok, so i don t need to farm stuff, ijust convert my multistrike paladin to void, but wondering wich skill to use
multistrike, void cleave + abyssal, anomaly and symbol of hope i guess
but i will have mana issue
after some tests, UA fight is around 2'30 (from 1'50), paladin is better
Did you try full void or full physical also what's the gear
Does abyssal echoes' spell-hit node have any kind of ADE? doesn't say and I don't see any spell info on it
I believe it's 200%, or maybe 100%
AFAIK, they don't show info they consider to be "implied", like a skill that hits doesn't have a "hit" tag. AE does not show damage effectiveness and therefor has 100%.
That also tracks if you compare base damage and scaling of smite (30, 150%) vs the base damage you get from the spell hit node on AE (20, 100%).
You are probably right
it looks so neat
makes me want to build with it
hey this came out okay for just clicking without caring
To bad it deals no dmg
if it gained % scaling with the attunement node like it did for its healing, it might be usable for an ignite build
it generates a ton of hits per cast
has an 80% multi and 40% multi
dont forget the 5 casts per use from the screaming rifts node
Still, it deals no damage xD
I am currently running it as part of my spin to win: https://www.lastepochtools.com/profile/skyqula/character/roflcopter
Out of the ~ 3219452 DPS, AE is good for 42495 DPS (with mob DR).





