#š±āsentinel
1 messages Ā· Page 207 of 1
oh yea, except it's on a different type of idol
prolly ornate idol can roll higher stats
no you canāt, 99% of the time you want to use glyph of order with evo rune (which has a high chance of bricking fp so rock and hard place)
found out the hard way =))
t8 crafting genuinely took years off my life, so glad i canāt realistically upgrade my exalt anymore so i donāt have to suffer through that till next season
yeah thats a nice idol
@turbid dome oh no, that's what maxroll recommends, not one of my own
ah
still a nice idol
how does imprinting work with nemesis items? will they never drop or drop similar with another base?
Nemisus item bases can only appear in nemisuses⦠so id assume it would drop items with similar fp and affixes on bases of the same item type?
If you need to farm a nemisus item base⦠accept fate and run the nemisus tower 2000 times
i just dropped this
And wanted to try to craft it into a decent weapon for a bleed manifest armor maybe
the issue is that the non exalt mods are garbage
If their not t5 you can try chaos glyph
Or embrace gamba with rune of removal
If you slap that into an imprint Iād assume youād drop more twohanded swords with similar affixes
the base is relevant in this case
But not the nemisus twohanded swords because itās special
Yea
Nemisus items kinda suck to farm
At least we have the runes to edit exalted affixes now tho
Other than imprint in the weaver tree the tower and buy some other from the vendor, any other way to raise the number of tower in the map? I see people online who create maps with a particular type of echo repeated but canāt understand how they do it
If your meaning the lost temple whatever Strat where you build a huge line of weaver maps for big farming, that originally worked because you could gain enough favor from them to keep buying them (I think?)
No idea
I havenāt really touched LE this season from a combo of life and the season mechanic didnāt really grab my attention
@waxen nymph I summon pvt Vlad in help mode to answer this question of what mapping strat is Severus referring to in the previous few messages
in my experience nemesis bases imprinted result in significantly less drops, but this is just anecdotal. my theory is that it has to "fail" the base type roll in order to change the base, which means that bases that succeed that roll just don't drop
you imprint rampant coast woven echo, it shows up constantly, you use the primordial mats to buy amber bags from the vendor, this is the meta strat for memory amber this season
That would check out with my experience, tho I assumed I was just unlucky
the one I remember was surrounding that one woven echo that spreads packs of weaver enemies to nearby nodes with lost temples. it creates a really high density of mobs in the temple and the shrines help you clear it super fast
so basically you'd chain echoes out far enough that the weaver node would hit the maximum number of nearby nodes and you surround it. then since you're already far out on the timeline, you can keep chaining them together. it's self-sustaining still iirc
Aura-ment paladin is beyond broken omg
Just do what daimonos pointed out that is best strat and the only imprint echoes you should use
The false temple and folly strat is crap nowdays ,you run your maps do beast and such you imprint rampant coast its bugged procs like crazy intentional idk but needs to be abused ,then you buy amber bags and you start spending then on whatever you need either conquered towers or troves,troves is better and has pretty much guarantee nemesis every map ,then you need to set up folly around it each folly should affect like 4-5 troves making the cost of troves almost refund it itself not quite but it helps if you got a buddy for troves or more you basically have unlimited troves.
Ok, even if rampant coast actually is the only fight where i can die
link ?
Working in it hold on
trying to make one with primordial staff
that was very difficult to follow but it might just be my dyslexia making things hard to read
darn
- imprint rampant coast
- farm bones there
- spend on amber bags
- use amber for whatever woven echoes you want
is that what I'm getting?
Iām following with interest
I am a Cuban my English grammar will never be perfect same as my French will miss punctuation for sure
yeah I figured it was an ESL thing, but even with first language speakers I have difficulty with big run-on sentences. there's a guy in my WoW guild that refuses to use any kind of punctuation and it drives me nuts
Yeah whenever you see edit from me is trying to put punctuation š¤£
ironically he also has dyslexia which is why his typing is so poor. he never learned how to use punctuation properly
Or my keyboard goes crazy and put Spanish English and French same sentence
I've been learning French and always have my keyboard in international English mode
That's how I got my girlfriend I got her by saying open the boite por favor
so I get a lot of random accents thrown into my stuff lol
Haha
Yo for anyone here ehg looking for feedback, give your 2 cents when you have time I gave mine in terms of deterministic crafting and bugs.
i typed up a comment on my phone when the post was like 10 minutes old and it's currently buried at the bottom because I spent so long on it
I saw it on reddit yours š„
Beneath Ancient Skies / 1.3.5
Sentinel (21) / Paladin (74)
āø Health: 1,643, Regen: 87.98/s
āø Mana: 323.04, Regen: 16.34/s
āø Ward Retention: 20%, Regen: 20/s
āø Attributes: 48 Str / 10 Dex / 10 Int / 20 Att / 49 Vit
āø Resistances: 146% / 114% / 84% / 82% / 166% / 101% / 99%
āø Endurance: 20%, Threshold: 676
āø Dodge Chance: 11% (271)
āø Armor Mitigation: 65% (4,738)
āø Block Chance: 3%, Mitigation: 18% (150)
āø Crit Avoidance: 22%
so what did she find in the boite ?
isn t it too cold for a cuban ?
From experience Colorado is too cold for a Floridian. I can't imagine the transition to Quebec
yeah, like an eskimo living in sahara
Since skele mages are getting Hungering Souls finally, should we petition for Forged Weapons or The Robot to get Rive
give manifest armor smelters wrath
the problem with giving forged weapons basically any of the sentinel melee skills that aren't locked to pala or vk is they all have a way to summon forged weapons, which could probably cause problems lmao
add to those nodes: forged weapons cant summon forged weapons
its heavy handed but I think good in this idea
kinda a lame solution imo that creates a lot of dead nodes
there would already be a lot of dead nodes from fws using rive/vengeance/etc
true
what ever gives the forged weapon the skill could have the forged weapons cant summon forged weapons, then the node behind it could let them summon mini forged weapons
maybe, kinda hard to allow fws to summon stuff without introducing potential server/performance problems i would imagine
all the melee skills on sentinel have weird edge stuff even outside of that which i'm not sure how you'd make it work on fws, all the skills they've let minions have so far have much simpler trees tbh
i do like it in concept though, but we also all know that forge guard is the black sheep of LE
if whatever acolyte is up to with minion armies I think forge guard having 20 dudes will be okay
fair point
š
the first thing that came to mind was detonating fws and stacking a billion attack speed and then having a lag inducing amount of fw explosions per second
hmm
basically totem pop but with fws, which got nuked for that exact reason lol
forged weapons can summon mini forged weapons and forged weapons cant summon anything
I guess
call the node apprentice smiths 
I'd imagine mini forged weapons would get yes or no for each forged weapon thing
12 forged weapons summoning 12 mini forged weapons exploding, you give them t7 wing guards with melee attack speed + double phantom grip + whetstone gavel + crystal sword t7 ias = servers being brought to their knees
it would be cool if they could explode
That's a very good point. I honestly forgot about Rive having FW nodes since it so frequently converts it to armor
Smelter's Wrath is an interesting idea but watching my robot channel and then miss its cone already feels bad
hmm this dropped, Unsureif it can be used for something
Makes me want to play bleed Forge Strike
It won't be good, but that's where I'm drawn
Yes Canada as a whole when I first arrived here it was end November so its was getting cold then I got to know what real cold is cause for a Cuban 18 Celsius its already coldš¤£
12 years after still sucks but I handle better than some
For rive vk, symbols of hope or void cleave?
what level/gear range are you in
are you using erasing strike
do you have a different mobility skill you'd like to use
Whats your void shred source
Early leveling, not using erasing strike, actually using lunge to go faster, havenāt shred source yet
Donāt like much healing hands for mobilty, slow cooldown
ah for leveling with void cleave I'd recommend erasing strike too cause you can do this
so you void cleave -> erasing strike for a gauranteed crit on ES
if you want void cleave to be mobility you can then grab gravity's edge later then the shred node on void cleave as you enter monos (probably)
(theres a lot of other ways to build it if you want to keep lunge or using reversal for mobility)
I was looking at this: https://www.lastepochtools.com/build-guides/swordcatcher-rive-void-knight
Tombs of the Erased / 1.2.3
Sentinel / Void Knight
⢠Rive
⢠Void Cleave
⢠Abyssal Echoes
⢠Devouring Orb
⢠Anomaly
⢠Sword Catcher
⢠Titan Heart
⢠Shattered Worlds
⢠Immortal Vise
⢠Darkstride
⢠Shattered Chains
⢠Siphon of Anguish
⢠Oceareon
⢠Nihilis
⢠Seed of Ekkidrasil
But is still viable in the current season?
Both
at a glance nothing seems wrong/changed with that build from updates
actually why are they grabbing flamedrinker with rive fully void
am I forgetting a tech there or something
oop nvm cant read
I rather use symbols over abyssal echoes
Maybe you have some screenshots to help me remember where to spend skill, passive and which gear assemble? ā¤ļø
Boots are wrong army of skin is better
yeah
even if your keeping void cleave to trigger echos, army of skin is just so much damage
the build is also from pre-army of skin's addition to the game
honestly kinda hope army of skin gets a rebalance so its not the one size fits most boots
Also they dont have primordial its worth using a leonine with t8 affix something like anomaly or vitality,although you may want seed if you are having trouble with uber tanking
This pointless void cleave adn symbols cap crit really easy
Either max this
Or put points to get to this probably better
Ok so first step: skills are void cleave, symbols, devouring orb and anomaly
Iāll store your suggestions, thanks
The blessings are weird like instead of ignite chance and stun chance I would get flat mana value and crit multi
hey all im trying to kill Uber Abby first time with VK. Which wep is better for that?
here's a planner: https://www.lastepochtools.com/planner/QWXXmZwP
Beneath Ancient Skies / 1.3.5
Sentinel (31) / Void Knight (66) / Paladin (15)
āø Health: 3,980, Regen: 0/s
āø Mana: 1,292.67, Regen: 16.48/s
āø Ward Retention: 40%, Regen: 6/s
āø Attributes: 59 Str / 17 Dex / 17 Int / 25 Att / 44 Vit
āø Resistances: 120% / 78% / 183% / 73% / 105% / 102% / 77%
āø Endurance: 38%, Threshold: 1,323
āø Dodge Chance: 3% (68)
āø Armor Mitigation: 64% (5,107)
World splitter is way better than clotho
Because you are comparing 1 lp items vs 2 lp
Get 2 lp on your axe you will see which is better
i have a 2lp axe š but haven't slammed it yet bc I don't have 2t7 exatl š
The pain
and I only have 1x 2LP axe š
You will get more 2 lp splitter,its the exalts the pain to farm
Melee crit flat and increase attack speed for splitter for clotho you dont want melee crit
you're not answering my question š I have these 2 items now. Which one is better for uber kill attempt?
as they are
no more LP or different affixes
TOTALLY AGREE
Why dont you try them both and see for yourself I cant tell you how to play your build
Iāll search again for your wisdom, donāt worry š
Like putting and echo or seing which one kills it faster doesn't take long
well, I've already tried and can't really decide. Clotho is definitely more DPS, but it has worse sustain, so maybe in the long run it's not more DPS
Pick the one you rather use in the long run I don't want to use old tech I would prefer bigger mana pool and when you get 2 lp splitter rolling its when I would focus on Uber
For a smooth leveling better to passive paladin until symbols or start with vk to grab void cl and devouring orb?
Go vk straight up you do a lot of damage and are tanky enough vk rive devouring orb anomaly,pick sigil whenever you can
Even at max ramp?
Well t7 melee attack speed is huge for warpath so I can see it but 900 mana means very few procs of voidwell
Changing the attack speed to only work on Flay is a little heavy handed, but it would probably do the job. It's specifically a Flay item anyway so it doesn't seem like a bad idea
or change it to a different flay specific stat
Tru
still fine imo, exept i would add a primordial item. my rive VD : https://www.lastepochtools.com/planner/QJWWD0ME
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 5,148, Regen: 0/s
āø Mana: 144.51, Regen: 0/s
āø Ward Retention: 34%, Regen: 0/s
āø Attributes: 74 Str / 17 Dex / 17 Int / 22 Att / 100 Vit
āø Resistances: 113% / 85% / 90% / 74% / 102% / 154% / 154%
āø Endurance: 70%, Threshold: 1,324
āø Dodge Chance: 3% (79)
āø Armor Mitigation: 58% (4,043)
āø Crit Avoidance: 30%
butcher s crown very good with swordcatcher
i realize blessing is not good, 70 crit avoidiance instead of 20 all resist ^^
How does multistrike smite compare between paladin and void knight?
Seems like the void knight one is tankier because of vit stacking?
And possibly more damage?
In general, VK is more damage and pally is tankier, but there's lots of ways to build it, not sure how it really shakes out if you're looking for hyper-optimized end game setup though
Vk version is a lot stronger
no reason to pay pala anymore for multistrike or selfcast, vk is tankier and more dmg
Spells have an inherent problem that spell damage flat is very hard to get hight enough,but vk fixes this with vitality scaling flat ,thus making smite vk like miles ahead of any pally version
Mages now have vilatria set Entwined tech for flat
Is it possible to use butcher crown without healing hands?
Here is why void cleave makes most sense for me instead of healing hands ,you cap crit ty to crit vulnerability ,so can skip crit nodes on rive thus getting more damage on the tree, plus void cleave is an amazing movement skill, healing hands for me its not a great movement skill
yeah, you can use whatever you want. il use it because i like the invulnerability
Butcher crown stress me too much with the health loss š
you need to get the 6% or 7 and it sfine
you have a lot of life leach, as long as you kill mobs, you re good
In your build Is on the ring and?
the health loss can t kill you on its own
sorry, my english not very good, did not understand
A lot, but where is it? Just syphon of anguish?
- time and faith
ho and life leech on immortal vise too
Time and faith doesn't require a target remember that to get you back to full
Do you use the butcherās crown too?
what s your char Jellal ? link ?
In uber fight butcher crown may screwed you sometimes so a well rolled Lionel helmet or seed is strong options as well ,you have choices whenever you get there pick whatever you want
Butcher is a lot more dps while seed is the most defensive one Lionel is in between
Without lionel how you survive crit?
Crit avoidiance blessing + 8 crit avoidiance idols
That's why Lionel is an option. You can get a t7 reduced crit somewhere in your gear if you need .
The almighty 3 points into blinding light for the blind: 
This works too
3 points seems + 21% blind chance. Why just 3 points?
Cause blind is limited to 1 stack
And you have a lot of hits
So you don't need more than that
Plenty of options, thanks all. Probably donāt like avoidance blessing, because +20% to all res is very good. But if @austere frost , who farm 2000 cor, says he doesnāt care that much about crits, who am I to care? š
worth noting that blind is less consistent since a ranged attack can potentially pop you from a distance
Yep, which seems very dangerous with high cor
https://www.lastepochtools.com/planner/AVaaYqz0
could anyone give me some insight on how to improve this wp vk?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (10)
āø Health: 2,378, Regen: 0/s
āø Mana: 682.92, Regen: 11.6/s
āø Ward Retention: 20%, Regen: 34/s
āø Attributes: 51 Str / 14 Dex / 10 Int / 17 Att / 32 Vit
āø Resistances: 88% / 51% / 75% / 72% / 83% / 95% / 104%
āø Endurance: 81%, Threshold: 656
āø Dodge Chance: 5% (138)
āø Armor Mitigation: 46% (2,662)
āø Crit Avoidance: 57%
aside idols i know i have to work on them
army of skin boots over darkstride, nihilis over evolution's end, leonine greathelm, and missing slams on chest, belt, rings, gloves, weapon. also missing correct blessings and a source of armor shred.
and drop void cleave for symbols of hope, you'll lose a lot of dps by resetting ramp with void cleave
t7 +4warpath on chest, 1lp belt, 2lp rinngs is easy to get
T7 flat crit on weapon
thanks for the advice guys!
also hows the 1lp belt easy to get? or you meant the rings only? got a couple of lp2
its not horrible getting a 1lp chains
just keep pushing corruption and killing shade
confluence of oblivion helps too
will get started then, thank you
also any advice to just make the character faster?
or its mandatory nihilis for haste?
for warpath? not really beyond just hard spamming your movement skill more
Haste is good
more movement speed helps
okay thank you!
and 1 more thing, im still pretty new is there any way to farm the desired uniques? or just hope i get it from the unique item type of the mono?
boss drop uniques
- farm that boss, a good number have a woven echo that makes it easier to spam fight it
Global drop
- global drop uniques, go to the mono that has the <item type> unique/set echos
you can check all that stuff on last epoch tools
each unique will have the lil block under its item tab that says how to get it
thanks!
*if the boss has a woven echo its put into the drop info like in the pic I sent
perfect
nemesis your belt, maybe you ll get 1 lp. to make your char faster, apathy's maw (2H axe) with flat void melee damages + darkstride boots. that s how you speed farm
thanks for the info!
if you re cof, you can buy prophecies to get uniques. once you have one, you can imprint it to get more
not working for uniques dropped from bosses
i mean harbringers or aberoth
or shade of orobys
just thought of the imprint but still thank you! imprinted the unique on all slots available since i got a +4 +135% dmg armor to slam
maxroll has a good warpath guide
Drop this
Get this
1 lp worlssplitter melee crit t7 ,then when you get 2 lp worldsplitter melee crit t7 and attack speed t7 desired affixes
For rive skill tree, have I to go toward Crit vulnerability (Rift Maker)?
thank you
is diablo 4 good ?
Stopped at season 2. At that time was not that good, for me.
i am almost done with last epoch (until next patch), need another arpg ^^
If you donāt need fancy graphic, grim dawn is very good
i don t care of graphics, will see
i play with controler (love it), is grim dawn using controler ?
No idea
Rive vk is so smooth and fast, even if Im low level seems to fly through maps like a breeze
Yes for void cleave its gonna make you cap crit very easily
So rive crits 100% time and can go more damage in tree
Rive scales very well you should handle and breeze 1.5k corr with no problem at 2k and above its slows down a bit but not that much
Oh great void wizard@turbid dome, should I season start Ravaging Aura
have they added a new way to scale it so it can do enough damage to kill a regular mob in monos
no
then no
60% pen doesnt save it
cause rav aura is a dot
and you can't stack it up like ignite
also the sceptre makes void cleave not a movement skill so thats an L
if it gets other scaling vectors then I can see it working
can you not have multiple auras going like Fire Aura?
Void cleave is a hit build ,most of its modifiers are hit modifiers no dot ,so in theory ravaging aura should get the general more modifiers void cleave gets but thats likr 2 in that big tree
Meanwhile you have erasing strike that can do dot and hit well
additional create rav aura thingy adds time to your current one
ah that sucks
each void cleave adds 3 seconds (with 3 points invested in that node)
the best use I've had for rav aura was/is to enable overleech
didn't 1.3 remove overleech outside of lich?
Fixed an issue where if your health leech brought you to full health the leech stacks would fail to fall off immediately if you had a continuous drain effect that causes you to lose health before your next frame.
correct
ye
I wouldn't use that node of ravaging aura your survivability doesn't go up
A couple people have used it and they dying more
ravaging aura on LEtools shows: 5% of Current Health Drained per Second
which would have enabled overleech before 1.3, but is just bad now lol
Hey now, they added the sceptre, it worked fine in low corruption when I tried it in 1.1
I do wish the sceptre didn't disable its movement, it would be SO slick if we could do traversal VC with rav aura
that was like my overall point
It plays very different from VC, rav aura was essentially a funky warpath build
it lacks a scaling vector like time rot got
and should be better now with primordials and the vengeance rework
it's not a starter build though considering you need that sceptre to make it even baseline functional
even without scaling I could see it being used in some builds since aberroth's command is a pretty solid DoT weapon, disabling void cleave movement really hurts though
yea
yeah, abyssal echoes is your single target, which does benefit from most of the sceptre's stuff
it can be an addition to something else in a build but it can't really be the main focus
unless something crazy happens, there's a decent chance I might run rav aura again next season, just to see how it goes lol
fair
The node to autocast abyssal echoes is one to pick in the first 20 points? (Resonating cleave)
That node is pointless cause we are not using abyssal echoes if we were then yeah it would be a must
Ahhh ok, so it casts abyssal with all of its specialization, if you had specialized it
Yes
So itās all about cd reduction, crit, increase range, damage and the extra charge
Void cleave its going to fix crit for you while adding clear very good movement skill and it will it hard as well one shot packs
For Rive I started maxing forged weapons path, then I went towards void conversion and triple threat. After that I pick the branch for ignite + extra damage to ignite enemies?
Yeah and the void penetration you get from said ignite stacks,the latter points are the ones that make second attack hit very hard
Probably would have been better to prioritize that branch over triple treat, but reskill during campaign is pain, Iāll stick with that
No worries you want to get there later on as well
I imagine, actually is not a problem, things explode just walking around with orbs š
campain is easy
too easy tbh, I wish there was an option for a harder / more rewarding campaign
yep
i remember my first difficulty was julra, couldn t kill T4 julra, had to get better stuff ^^
I remember asking myself "Can I even do T4 Julra?", now its this: https://imgur.com/t0BcCfL
power creep is real (:
lol
i had to see on internet how to kill julra, i discoverd i had to press D...
next hard fight was aberoth then Ubber aby, i died 50 times (one shot) : i can t kill this thing, good bye last epoch. then i discovered the 2T7 slam
From my noob perspective: the hunt for exalted suited for slams is a bit annoying , especially because the imprinting system of the weaver tree is NOT user friendly at all
Iām particularly stupid, no doubt. But something a bit more clear would be very appreciated
Plus: Im doing empowered by 20 days (I know, itās not much respect any of you), and my corruption isnāt particularly high (800): never see a double T7 of any kind. I presume itās absolutely fine, but if a season is just a few months, is it not a bit too grindy?
Im not speaking of a double T7 suited for a slam. Just a double T7 š
I haven't reached 800 this season š
I cheat with a judgement paladin which basically canāt die except for stupid rift beast from ravenous coast (lol) and I presume Uber Aberroth which I never attempt
the weaver tree imprinting system is definitely complicated, and getting double t7s takes time.. luckily most of the research and guesswork is already done, and you can benefit from what other people have found š
If I understood something is only thanks to that guide
Blessed be who works on it.
CaptainNoobzor š
Im still at step 1: find a base for the imprint š šš
Forever Celebrated ā¤ļø
To be honest I decided to be fine also with a T7-T6 sword. No way š. For now I managed to slam a couple of rings, even if not double T7
Then I started the vk (from the beginning) and donāt think Iāll go back to the paladin
I personally stop at 1t7
Can't be bothered to go further
Can't wait for corruption though
Slam 1lp> corrupt > prayge
Yeah, 1 T7 is a nice point to hit. Maybe I'll aim for T7+T5 on some of the more common and lower LPL uniques. T7+corrupt might be where I'll aim too, starting next season 
What's unclear about imprinting?
You put something in and you get similar items out, that's really all you need to know
Anything extra is just delving into min maxing which is out of "noob" territory anyway
800c isn't bad at all either by any means and at the end of the day the goal is to have fun. If you're having fun doing what you're doing then I really wouldn't worry that someone else is farming 3k corruption or whatever.
You have to know a lot more than that. For example that affix arenāt important, just the tier and their position
if you use the loot filter, do you have a rule to see 2T7 ? the best way to get 2T7 is nemesis. troves loot some 2t7 too.
To min max the system yes
But when you start getting into min maxing I wouldn't really consider anyone a noob at that point
noobzor gets a full 2T7 char in 3 days (from lv1 at the begining of a season), in about 32 hours he says.
then he one shot Ubber aberoth lol
I am pretty surprised by the amount of t7+t6 I am getting naturally
Yep, t7 and t6 drop is good, im doing with them
i play judgement a lot and yeah basically only rift beasts are any threat
Pretty sure Uberoth is no threat if you have gear
hey, playing warpath void knight and while the damage is great i still struggle with survivability. Still missing anchor of oblivion. Is that the only thing that i need to get tankiness on a higher level? (following maxroll guide for void knight warpath)
I dont pick anything below 2t7 and now i dont even pick 2t7 o.n some slots cause max tabs have been reached so 3t7 and 4t7
Game as a whole is very grindy cause it has too much rng on every thing to fix this we the players have been doing legacy troves and gear farming for example I have all armor for every class at 4t7 and most other stuff at 3t7,if you are cof online and not ssf and need a hand on the weekend can help you out with some imprint gear that being said it may take like 4-5 hours for one obsidian resonance for gear sharing
Yeah but its a 9 min fight since nerfs
Some people stated that 2t7 is all you need and in some gear slots sure that's the only thing you can realistically get but if the item is doable at 3l pr 4 lp try slamming 3t7 at least its so huge compared to 2t7 cause damage may seem the same but because you are tankier now that also becomes damage
Actually no its a cakewalk
realy ?
You get so many 3t7 with 4t7 imprint that you will get some ready with perfect mods or thay only need havoc to fix
People think its best 2t7 imprint and sure craft is easier but depending on the imprint 3t7 is flat out better you just need like 1 affix at t1 and t2 for sealing and you are good to go
At first you may think is way harder and that but trust me you have the tools to make insane exalts rather easy , will it the slam bs hit rng thats another story , once you join the 4t7 gang whole world opens up group play its op and how game should be played sadly
Started 3 weeks ago doing that
ok, well i like to test builds, not to get the best 4T7 stuff
i test a build, try to kill UA ( most of the time i don t) with it, then make another build hehe
Yeah we love collecting to fix rng in this game so thats the motto missing only two handed axe and it may be fixed this week that
link of your char ? need to see ur stuff
Do you just farm nemesis for the 4t7 or is there some othet trick to get the first one for imprints?
i guess he tradesq with other player
You need troves only way to get 4t7
Nemesis conquered tower will get you 3t7
Now play at over 2k corr to improve odds
I had a 3t7 helmet that became 4t7 by doing troves
So nemesis -> 3t7 -> imprint it -> high corruption troves to upgrade it to 4t7 -> imprint, is that right?
Yes
Cheers š Been itching for a grind
The corruption is mostly for nemesis conquered tower not troves,imprint troves need like 1.2 k corruption at least for max effect or something like that but at 2k corruption we get a ton of 3 4l uniques doing them too so its win win
Oh, got it
Don't forget lootlizard tech its op
Idk that tech, do you just spec to lizard nodes in weaver tree?
Once you get your first 4t7 then wr make copies by imprint more then we start cheating the game by forcing certain affixes in those that other classes share thus making our 4t7 Sentinel armor and helmet become rogue per example which is what happened i got body armour like that
problem is to get 3lp uniques. i played hundred hours and got only 2 3lp titan heart (and failed slams). even if i had unlimited 3T7 items to slam, i do not have the uniques ^^
Example
Yep unique are a bottleneck,sometimes is the exalt but right now its the uniques
Oh yeah, you don't play Judgement to play fast that's for sure
But it is incredibly safe
Only really recommend it for HC or if you really enjoy the playstyle of being plain unkillable XD
2t7 crafts are ez,3 t7 craft if you miss 7 times the slam its a pain
my record is 10 times
10 missed slams
i tried to kill UA with judgment pala, after a few fails, i gave up lol, it takes to much time
rift beasts the bane of my HC/deathless runs QQ
I wouldn't even play pally in hc ty to rampant coast beast rather go a huge ward character
technically judgement is huge ward but those randomly evolved ones sometimes spam a bunch of abilities right as you engage them, didn't have time to ramp up the ward
Itās very kind of you
I'm sorry this isn't relevant and I'm sorry for the ping but that shot of Maelle lmfao
Whatās the lootlizard tech?
what about siege golems ? they kill me more than rift beasts.
The shot from offscreen is annoying š
āOh, whatās this drBLAAAAAMā
āSeverius has been killed by siege golem. 4800 damage, overkill damage 1200ā
I donāt have trouble with sieges but could see how they can be annoying
You take every single node makes lizard spawn and make them drop uniques and exalts its extremely bonkers
The real benefit is maximizing your lizard tail drop rate

what level should i change my loot filter to the build i desire? im level 55 atm
Do you mean āIāve a filter imported from X (maxroll or whatever), when should I start using it? Or creating one from scratch?
If you imported a build from MaxRoll pretty sure I recall them recommending level 70
But if it is your own filter there is nothing stopping you from making changes now
For maxroll filter thereās no a real lvl requirement . Every filter has some level of strictness that you can set before the copy-paste (usually five level, from regular which you can use also during leveling the campaign until very strict for min maxing)
If you use one of this, and you already completed the campaign, you can download a strict version (which is not particularly strict) and custom it a little bit (especially if you are farming for a build using another one that can be further improved)
Better to learn your own loot filtering than download them. I've seen people download loot filters that are version mismatched from the game and wonder why their Hands of Judgement never ever show.
Man this reflect build is some funny shit
There is a bug with HoJ though even in current version
Oh wow I think youāre right actually
So the unique list points to different item IDs between a brand new filter and one you import. That is some weird coding
Every new loot filter I have created on 1.3 has the proper attribute tags in the XML. I downloaded the loot filter my buddy was using and noticed the attribute tags in the XML for hand of justice were not entirely applicable, hence the reason that item was not appearing..
Yeah I just tested it
Item ID shouldnāt be something the player can mess up though, seems like a programming issue
Monument of Protection has a similar issue
Good to know.iirc hand of justice is ID 287 I think. Maybe 283 or 183. 187 on an undercover cop, though
Makes importing your template from previous season risky, yikes
You can always log into legacy and test your old equipment if you have it
Think Iāll stick to current approach and use unique list to hide everything I donāt want instead of the other way around
This way I wonāt risk missing something I want that had an ID change
I have been doing that too. With 70 plus rules, there is resource overhead processing them. If you rule out from the top down, it's significantly faster
Still feel like thatās not something that should be up to the player though, these lists should always point to current database table
The filter is just an XML file. It's kind of hard to idiot proof something that idiots can manually change or download
someone's gonna drop one some day and people will go nuts
ok wait is multistrike the perfect devotion setup? i never played with devotion and dont want to because i HATE the mana management but multistrike automates that and i dont have to use a wand and loose a ton of apss still get 250 flat dmg 192% increased attack speed block and some solid defense
Learn how to make your own lootfilter doesn't take long and its very important
or just make setup youre build in the maxroll planner and click create lootfilter
loot filter is bugged. i do my own loot filter and i can t see a few items, most of them are primordial. don t know why but it s bugged
which primordials are being hidden?
The only conditions that are bugged afaik are the specific unique (including unique stat rolls) and the LP one
and not every unique is bugged, only a few
i can t see oceareon, spirit xylem and butcher s crown
i need to press x everytime i kill a beast (to see crown or xylem)
Its not bugged you have a problem with a rule set up i see all primordial s you just need to make rule to not miss them
i did
I also couldn't see stuff but when you set it up items show up normally
i have a rule with all the unique i want to show, then a rule to hide everything.
i can see all the uniques i selected exept crown and xylem
Just make one to show said uniques specifically
Then you shouldn't miss cause I don't
Unless it bugs for some people and others don't
i see the item once, then it disapears again
i destroyed the list and made a new one, and got news bugs
now i see items i don t want to see
i see all the weaver s gift items

It happens to me once and the reason was that I created a wrong rule. Once removed, everything worked normally again
@austere frost how do u fix endurance with your rive vk?
You get some endurance with pally passives ,to fully cap you are going to need endurance on some sort of gear like helmet if leonine,can also get endurance blessing if you have enough armor
I havenāt shattered worlds so I can go for anchor
I feel like before uber relic you could run anchor, no?
Well anchor or the primordial relic that boost idols
Crit multiplier for the slam?
Yeah
Alternatively void cleave t7 would be my second slam if possible
If I ll drop a 2lp Iāll try
Its 150% increase damage thats why if someone asks
Is it not better that crit multiplayer?
No because crit multi the build doesn't have that much
So we need crit multi in every slot we can get even idols for me i think best
Is 45% crit multi idol for rive and 90% melee void
Ok, and on the weapon which one has priority?
Flat melee void and increased void damage are king
Ok, letās check if I did my homework: helm: vitality; amulet: crit multi; chest: +4 rive and maybe health if possible; belt: cleanse ailments and possibly health; gloves: melee attack speed -health-shred armor; boots: mov and vitality, relic: crit multi and possibly +void. About rings?
Realistically Iāll manage to gather 1 lp uniques with some 2lp exceptions
Try get anomaly t7 to on helmet, rings are increase void damage streng and health increase and streng get priority unless you need more tankiness,relic crit multi and specifically void cleave t7 biggest boost increase
Shattered chains if 2 lp increase void and increase health if only 1lp increase health, rings doom ring,plus either ocearon,crab ring or a red ring later on ,if you manage to get 90 vitality and its doable you get 20 more void from devouring orb as a bonus
Cleanse ailment is not priority on the belt?
For uber yeah for rest content no really
Im using a crab rings actually but I feel not comfortable without dodgeroll.
Are you using sentinel passive to improve cooldown (valiant charge)? Void cleave recharge fast so I was considering avoid that node
Agree and with healing hands as a traversal I feel it as mandatory. With this vk Im not sure (but Im still using darkstride so I actually have 3 charge of void cleave. Wonāt happens with army of skin)
If you don't need it don't use it instead get points in vitality it can be useful
My question was if you are using it or not š. Curiosity š
I farmed a new 2lp sword catcher with melee void/increase void, UA kill is now 1'50 from 2'20. Thx you.
My tiers S UA killers are rive vd, multistrike paladin and warpath vd (not swapping stuff), around 1'50 for thoses 3 builds. Did not test ES yet, failed slams on weapon.
Forgot dw multistrike smite vd, UA kill is around 2 min. So in my tiers S list too
Farming a last build (judgment aura) then i am done with le, untill next patch ^^
ok wait electrify multistrike smite is better than spell dmg i just pobd both and they have nearly identical tank and dmg but electrify can get FAR FAR better clear with lighting bolts and electrify spread from HH did anyone play either
and why is it so ez to sustain mana? i can get i think around 23 smites per sec with perfect aps 1 smite costs 8 mana which is completly irrelvant because it gets ignored if mana is empty
from what I understand the lightning bolt smite thing can double hit even on single target (or it could last time I tested at a training dummy) so you should always take that node on any build where you can deal with the mana costs
not just for clearing or whatever
WAIT WHAT? so the lightning version is not only far far better clear its also twice the dps lol
yes, the only downsides are mana cost and skill points required really
1 point and mana cost is irrelevant like i said lol
just leveling this char have no gear atm in SCF and played hit based fire just repecced into electrify and dmg atm is a bit lower but i can finnaly clear i had no clear on hit based because 4 smites per attack is 4 enemies hit with mediocre dmg but now 1 or 2 attacks pack dead
yeah i think they can shotgun realy lighting bolts have theire own zap ish sound and on single target i can hear that
but i realy need gear finnaly already got 8 unique swords or so no aurelis its a 1in 5
I tested it by comparing bleed stacks before/after
yep it s better (and can kill UA), but weaker than void version.
i looked around i saw on maxroll a void version but it has SOOO low aps a 2h staff
yep it s stronger than electrify
i mean itās going to have lower throughput of smites per second for sure than using a melee weapon, but the upside of staff is enables tankiness in a good way and youāre going to have more dmg smites, dw is more dmg than staff but tankiness will be pretty low
no pally can get FAR FAR tankier block is sick
i didnāt say it was tankier than a block paladin
block paladin is tankier, but dps is crap
but for tanky version selfcast on vk is better anyways
i play it with a shield SCF HC needs tank
ok
selfcast vk can get as tanky as you ever need for hc while being ranged and having more dps than pally
but than it has no dmg
self cast smite has lower dmg than 23 triggers per sec
itās more dps than pally just less than multistrike on vk
~30m dps with my current gear and extremely tanky
vk tank smite has better dps than pally tank smite, vk always better
if my calculation is correct i should be able to get 12mil on shield electrify
yeah and i have 30m with block
tank?
that was without double hit so 24with double hits
i mean itās gonna show different on planner because letools isnāt accurate but my current tankiness is about 150k ehp vs phys hit and could be 200k with perfect rolls and if i swapped to slower boots in exchange for more tankiness
how much life block armour etc?
because i have max block, seed of ekkedrasil, blood mage gloves, 70% armor, over 5k hp
and once i hit 3lp mountain boots it will be almost 6k
the actual armour and block effect?
~65% armor 62% block eff
iām at work rn but armor is a bit lower than that but itās close to that iirc
but iām also using 2lp nihilis with a bad armor roll because i play sc and 150k ehp is plenty for 2kc on softcore
im using evolutions end i need the attributes to activate red rings
vk you stack vit anyways so activating red is easy then you can use nihilis for frenzy (unless you get really lucky with idol enchant then you go back to ee for 6 vit)
i just use the frenzy primordial for a far better frenzy
https://www.lastepochtools.com/profile/daimonoss/character/smite
this is my current gear but i do make lots of swaps depending on needs, hc you probably want to swap boots to fiery dragon shoes
but vk is more dps by a landslide and selfcast is very comparable tankiness wise at worst
ok even if i inlcude the 25% taken over time and 26% to mana its still less tanky than the pally
and i only have 2500 life with in config 3k ward in config ward calc says i can get around 4k ish ward
oh and you only have 30% reduced dmg from crits i dont play with less than 80% in HC
what do you mean by "unless you get realy lucky with idol enchan" ? insane stuff, how long is UA fight ?
as i said you swap boots to fiery dragon shoes in hc i play sc so blind with long range is good
if you have frenzy when skill is echoed enchant you donāt need nihilis for frenzy but itās hard to get bc you also want crit enchant to cap. and uber is about 5min, not super fast so i mostly do it with another char
ok, thx
how much dps can lighting fissure pally get?
Iāll have to do the same soon. How did you proceeded? Prophecies?
I was very unimpressed when I tried it
fissures are mostly nice for leveling (on pally or vk) once you have more gear crit or electrify always significantly outperforms it
True
prophecies/imprint
i realy hope they change dots at some point dots feel more like hit builds do with a dot build you deal dmg twice per sec with a hit build 3 to 5 aps is normal
i tried to make an ignite build, it s been my worst build, it s so bad lol
i mean prophecies to get the unique, imprint to get the double exalt
on pally or FG? they dont have any ignite support what i like for boss oneshoting is sorc with frostclaw ignite duration stacking and than enchant weapon to pop the ignite
you can do similar with bleed on paladin, bunch of bleed duration from passives/gear and then you pop it with abyssal echoes. i wouldnāt do it with smite tho
it was a vengeance/jugment aura pally ignite build
yeah and bleed hermmerdin or whatever is probably far more dmg than claw anyways
idk pally has the one 50% more dmg with ignite node which sounds incredible strong but there just no good ignite skills on pally maybe hammer throw is the best ignite skill
yeah hammers is really good and tanky, shield rush you can get really good bleed dmg too but itās not as tanky
in theory vengeance ignite would be good if blade paladin ever gets fixed
it doesnāt have a ton but if blade paladin is fixed then in theory you can double dip with wildfire amulet, and you get a lot of support dps like the ignite node in paladin, healing hands and holy aura
where is vengance good???? you can get a total of 100% more dmg thats nothing
what blade paladin?
well itās not right now but in theory blade paladin node is supposed to convert and if it does the scaling would be pretty good
but that node is bugged rn, maybe it gets fixed s4 but i wouldnāt count on it
the "on hit" damages nodes are not working for dots, so it s even worse
disarming and vengeful fighter together can reach 100% more
100% at most, wich is pretty bad (multistrike can reach 100% with a single node)
yeah but multistrike isnt a good skill either its so ez to instead of dealing dmg with multistrike to instead trigger smite and than do whatever you want
it s good for bleed build. you don t need to trigger smite (u can), you can just increase all the damages nodes
this node is supposed to convert to fire pen with ignite per fire res if u convert vengeance to fire but itās been bugged for as long as i can remember
For as long as it was implemented
Somehow when you convert to fire, you deal even less dmg
they are good at making lots of bug
it doesnāt have a ton of more multipliers, agreed, but you still get dark duelist, vengeful fighter, disarming strike, and conditionally potentially vital puncture and molten riposte. and you will get a ton of both ignite chance and fire pen from using amulet + that node. it was never going to be bear or flay or whatever but as far as ignite builds go if itās ever fixed it should be pretty decent in theory
oh ok that node looks pretty solid if it can convert to fire
I am glad I worked better
why is code of the erased so unused? not only does it has a good amount of armour it has the very rare but strong armour applies to dots and a large amount and +1 to all sentinell skills on other classes +1 all skills is not that strong but on paladin with symbols of hope and holy aura it gives alot of good stats than +1 to youre main skill +1 to healing hands for some more tank
relic is just a very competitive slot, twisty heart is good if u can use it for ward but even if not you still get 20% hp 16 str and then you have anchor for dmg and easy endurance and of course shattered worlds but itās still a very good option for sure
twisted heart if you use a ele spell beats it or the bleed relic for bleed builds yes but on all other builds code is besides the uber relic BIS
random stats is a nightmare
- Weaver item so gamble gamble is pain
- it has to compete with some of the strongest items in the game
but its SOO ez to get than with runes of weaving no spending hours killing enemies to level up good ones till you get a good one
Itās not bad by any means, but part of its niche was lost when armor applies to dot was made more common
you still have zero determinism and are basically just relegated to praying to rngesus where you can get a 1lp twisty heart and a good slam for it in 5 minutes and still get a t7 strength and t6 increased hp
Additionally the variance on weaver items was made worse when 1 guaranteed affix per slam was added
So weaver stuff is both more random and for the weaver idol, really only grants generic stats
build dependent, there are definitely scenarios where itās better than anything pre-SW but even then most times twisty is like 90% of the power for like 5% of the effort
so the main reason you think its no t used is because its not as ez as 1LP slam? i hope that weaver items are becoming a bit more deterministic idk a forge where you can sacrifice 5 of the same weaver item and than select 1 guranteed stat or adjust the weighting
iām not sure thatās the only reason, but i think if there was a comparable level of determinism youād see it used a lot more, for sure
Itās not just the variance
- +1 all skills is great⦠assuming your skill build lines up where that is a boost to multiple skills (reaching critical nodes) otherwise a +3 to one skill is stronger
- it doesnāt give anything really unique for a relic slot, itās a bunch of generically good stats before the randomness kicks in
first pair of boots and game tells me to play VK XD
To finish about the weaver relic, itās solid donāt get me wrong but imo it falls off late game because thereās no corner stone bonus, itās just generically good stats + what randomly got added to it
i think because im a HC player i see more upsides on it because its worth farming for a good one because the uber relic is not realistic on 99% of HC chars
i realy hate how busted that relic is it needs some nerfs
Yeah
Shattered worlds is an example of an item with a lot of generically good stats and some corner stone style boosts
but im glad i tried multistrike smite its such a fund build its melee but it has very good clear for beeing a TRUE mele build
and after going electrify the clear realy is exceptional with the spread
BUT I STILL DONT HAVE AURELIUS HOW
multistrike is a great skill, you can make a ton of builds
how can i fail evertime ITS A 20% CHANCE
Are you offering 20% of every meal to Lady Luck
my luck recently in general is bad i think it got this bad with the introduction of the tree in poe worst thing ever XD
What is a 20%chance?
ah not 20% 9.29% thought 20%
I farm 300 weaver scissor atrophos for 2 mods how many you think will get the perfect mods I need answer is close to 0
One day we will get a currency that forces weaver items to upgrade only prefix first or suffix thus fixing weaver problems by a long shot
I JUST GOT t6 melee attack speed sword before my weapon ah why
you can't guarantee that it has the stats you want. the actual effects on the relic are pretty good if you have good rolls from the gamba
From 1 to 10, how stupid am I for losing deathless status for the second time because of a golem shot? š
Which one is the golem shot?
Big guyz with a ballista on the back, a large green/red area appears on the ground and after a few seconds explode. Can do it off screen and it may happens (usually due to mob density) that I donāt see it in time
Iāve lost deathless to that in HC š
Misjudged old volitile reversal time and jumped back into it just as it exploded.
warpath vk is viable to what level?
One of the best builds in the game
Starts popping off properly once you can sustain mana
will I ever have to replace this sword?
I'm using 5 points of unchained
Yes
It will last you quite long
I dont see that thing ever working, no mana dump or cd on the skill, is this fine?
Its automatically cast you will see a buff from it when it gets cast and warpath void knight scales very hard with gear
yep, you ll want world splitter with flat crit, other option is appathy's maw with flat void + darkstride boots for insane ms for speed farming
maybe I'm missing it? how should it look?
alright I'll keep in mind those names. I already have darkstride boots and its very fun
Its an icon
Should say buff something not hard to see on your buffs gives 20 attack speed and more damage
Worldsplitter is bis ,for boots army of skin is bis its too good
Nether costing. You need to spec it in the echo skill
I dont think its working then, I can't see the buff
yep for dps version. for farming, appathy+darkstride is better
For farming splitter is way better what you mean
Heās talking about movement speed
Apathy maw has never being bis for vk since we got splitter and frenzy axe that item is power crepe so hard
Yeah but you kill stuff way faster with splitter and army of skin
For farming and bossing is would never use those nowdays
you get more ms with appathy, no need to farm at 2K corruption, 1k is enough
You can even get realistically 3 lp army of skin
Meh when you play at 2k you dont go down
There is a reason for it ask kuden when he comes back
I rather hit fast and hard while never worrying about mana with void well
Darkstride and apathy aint beating that combo neither for farming or bossing since you aint gonna get flat on weapon any way
For 6% ms not worth imo
apathy+darkstride (with flat void) is the faster speed farmer.you don t need to hit hard, you need to go as fast as possible (and you don t care of high corruption. for bossing you switch for splitter flat crit + army of skin.
Meh sweiton the big dog warpath with 10 swap items still uses worldsplitter for farming with the melee void mana which is better for farming that true
off topic if you dont mind - what should I do with the weaver tree? many graveyards? what then
Apathy maw use it then get worldsplitter and start working towards 1-2 lp then get the mods needed with literally flat melee crit and increase attack speed on weapon and a good army of skin the warpath player still farms faster and beats all content doing troves before we are done
Relic no good , chest its ok
worldsplitter + void melee is an option too. as a big farmer i don t care of the mana (1k is enough) and i dont care of the corruption '1k is enough), i just want to open as many chest as possible, as fast as possible., that s why i go appathy + darkstride
True but why would I waste slams on an items if I can choose a better one and run along
I farmed my fair amount of 3 t7 items before group play and never had a speed problem
You can even use the ward chest for 30 ms if you want ,ward it gives is good for survivability too
keep the body armor, you can slam the +4 warpath in a titan heart later
i guess we play the way we like, i am obsessed with MS, i want as much as possible ^^ i have 2 sentinel, one for bossing, and one for speed farming (with tree and stuff only for speed farm)
care to help me find weaver tree guide plesae
what are the imprints? the locked ones?
yep
wow, got my first 2lp shattered worlds relic (according to steam,it took me 2,1k hours to get one ^^), stats are crap, won t slam it
@austere frost need your wisdom about skill points: https://www.lastepochtools.com/planner/AKgPO0n2
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (41) / Paladin (15)
āø Health: 2,037, Regen: 0/s
āø Mana: 150.87, Regen: 8/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 45 Str / 10 Dex / 10 Int / 18 Att / 30 Vit
āø Resistances: 101% / 81% / 91% / 100% / 50% / 68% / 58%
āø Endurance: 34%, Threshold: 844
āø Dodge Chance: 2% (40)
āø Armor Mitigation: 51% (2,743)
you do not nemesis your helmet and ring?
Helmet has 2 crap legendary powers and ring is a 2LP but donāt have proper exalt for the slam yet
Helm will be replaced
ok, why i don t see lp or crap legendaries ?
I forgot
ok
My guess at least
Playing online?
Offline
Ah
Not sure if I spent wisely my skill points for rive and void strike. Plus, where to spend the +6 of swordcatcher
I've played the game for 370 hours and I still don't understand it.
i would remove cadence and rending to max the damage nodes (like champion or ripples)
i always want to max the damages nodes, for max damages ^^
good set items finally
is it a 1.4 set ?
if the set affixes are the x per attributes then we cooking good
This though, much zoom zoom to be had for VK
looks like clotho's is back on the menu bois
next month exp
yeahhhh}
and we can have them be reforged rings too
š
tho the stacking attribute bit on them is neat
very funny line
do we know if we can use the corruption thingy on legendary items?
i wish to reroll my 20 failed red rings
yeah they showed legendary corrupted items
tho I assume corruption is the final stage of modifying the item due to it adding unmodifiable to it
The unique list can point to the wrong item ID if your filter wasnāt created on the current patch
One way to go around it is instead of selecting the ones you want and hide the rest, hide the ones you donāt want (so select everything then uncheck the ones you actually want) and then below it show all uniques
thx you
this way the worst case scenario is that you might not actually hide all the ones you don't want if their unique ID is different, but at least you won't miss out on the ones you're chasing
yeah, this is better
you can also check the item ID in the XML of your loot filter and compare with a fresh filter or online databases
I found two examples that I believe changed between 1.2 and 1.3, hand of judgement and monument of protection
i still don t understand why i can see all the weaver s will items (i didn t selected them)
with each update VK becomes the best class all over again
Well, I expect vit to lose its life bonus. Its going to be a trade off
I dont see that happening at all
its not vit loosing its life bonus, your converting vit to something else so you just dont have any vit
(my assumption)
that was literally what was said when they showed the int version, that the bonus granted of the attribute would change
but anything scaling with it, would keep its scaling
would be curious to see a guide/planner for what you guys consider to be the best leaguestarter (something that can get to 300c on minimal gear or with easy to acquire gear)
kinda bored of doing judgement everytime
i know hammer throw is popular but not sure which version
I mean, almost any version of hammer throw will carry you, save the smite version until you get the idols
Now what I want to know, is where is the skill update or the item that lets me convert ravaging aura to fire. AoD got one why not us.
This is what a rive with sword catcher look like maxed
Or rive getting a fire conversion, please let them be silly enough to let that happen
Has been twice that the game freeze in the loading screen of a map (it works in the background because I can hear sound effects but the loading screen stays). Any other woth this issue?
Just something that happens right now sadly
Does Forgemaster's Might benefit from "effect of haste"?
Isn't that the one that converts haste into flat block
the fact Primalist got a Rahyeh themed unique before us is also hilarious to me
That's the one
Preciuos. Can show me also void cleave?
If Forgemaster's Might works with Haste Effect to increase block chance then maybe there's an interesting combo with the new amulet.
yep
it doesnāt, which is honestly insulting
No fun allowed š
i mean crippling my movement speed is no fun allowed already, but haste effect not working is like kicking FG while heās down lol
Yeah idk who thought here's 10 flat block but you loose 30 ms
Kinda shocked at how good the reflect paladin build is, gear isnāt even close to optimized
Thicket is an extremely overpowered item. Doesnt take much to make it work
omg i got a 22% parry clotho's needle in my inventory. with that new set amulet, it's gonna be 33% parry, and with the sentinel i can get to 75% parry! gonna theorycraft around that!
So....
It seems like Warpath is getting a cold conversion
Or am I seeing thing
0.28
The sword there is a holy yellow/gold
A cold convert would make me think blue like blue multi strike
They seem to shatter on death
Hmmm
Maybe it's the glass like enemies
Hope you're right, i need a class that has a decent cold melee skill plus decent health regen to use the Shattered Lance set. In theory Lich can do this, but you wouldn't be able to use Reaper Form lmao so i prefer Paladin much more.
ror2 shaped glass gaming
Now you killed my hope.
I mean cold druid werebear is what I did with the shattered lance
granted it was like 3 updates ago
Apparently it's a mtx
shattered lance EQ was a thing at one point
EQ has 0 cold on it just stupid high multipliers and good effectiveness on the aftershocks
ooo
like the shattered lightning skill mtx for mage
excuse me I was told this game explicitly doesn't have any good MTX by a very reliable source, so that can't be true
and yes, my source was a reddit comment
I mean
there was a solid like 2 years where the mtx was basically just the shark hat outfit and the soul eater outfit
shark outfit is peak
but then we got beeteor
never said it wasn't
just the mtx shop was like a handful of things for a while
yeah
can't wait for a bive (bee + rive)
cosmic smite slaps too
and then theres blue multistrike
not having beeform for swarmblade is criminal
true
in regards to this thing, I'm guessing brutality is strength and apathy is vitality (we know the other 3)
I'm blind
same tbh
and the king of typos
I would think apathy is attunement
yeah that makes sense
then madness for int
yee that was in a previous teaser
I still want my torpidity resistance idea in the game
Me trying to stack attunement to make my Apathy Maw better š
lol
I'm not entirely sure how to use that amulet tbh. none of the stats really give damage which is where you'd generally want to be attribute stacking
you still get the attribute scaling for skills from the converted attribute
did they confirm that?
We know that stuff that scale from attribute retain their scaling
ye
oh neat
Yed
alright that's a lot better than I thought
But you don't get the basic benefits of the attribute
I guess Dex and Attunement probably lose the least then? The flat dodge from dex is good but don't dodge builds generally get their defensives from item suffixes
attunement is the biggest winner
every other stat looses a solid chunk of defense converting
yeah
I guess if your attunement stacker REALLY used Seed for defense then you lose a bit
god attunement's effect being so ass is good here
I mean
100 attunement is 200 mana, thats a lil more than a single mana affix
yeah but you can really easily get to 150 or 200 attributes if you're stacking up. so that's like 2 whole mana affixes :^)

sentinel needs a good attunement way to dump all the mana you can get from stacking so it can utilize the primordial
it's pretty much just judgement right?
and as a staff you can't put attack speed on your weapon
judgement to dump then spam smite with devotion is a classic
my next build is going to be shield rush spam clothos needle 75% parry VK
I'm curious if Xylem would still give benefits for the converted attunement
Should do, everything that scales with the normal stats works with the converted stats as far as I understand
I thought it was just skill scaling that stayed with the converted attribute
It isn't known what exactly they do, but from my understanding the conversions just change what the attributes do/give, not anything that scales with them. I.e. Rage just changes how mana works, but still scales with everything mana related
it was confirmed on reddit that it's just the omen mobs shattering and warpath isn't getting cold conversion
confirmed on stream that the converted stat will count. So Xylem would scale off of it's corrupt counterpart
i'm interested to see what the attribute bonus for the corrupted attributes will be. giga ms for my vit stacker sounds nice but idk about giving up 1k+ flat hp lol
attunement will likely be the most common one to convert, reasonably common to stack attunement but not care about the mana
Yeah, sadge
I've got a Xylem Paladin build that I'm excited to corrupt. No idea what the corrupted stat does, but I like to hope that it'll be useful.
Azurral's Fury (belt) : Using a potion grants you Falsewater Fury until you run out of mana
drains your mana
Ok, this might actually be good now
What would make this good?
before, proc rate was to low and the scaling mods where also way lower
oh, its actually buffed? I wasnt looking at the stream lol
holy those are huge buffs
Might actually be competitive with palarus now
from LE tools for comparison
it's a massive buff
Void Multistrike? š
"3% more Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks" does it mean i need to attack as fast as possible to send a lot of time rot (i do not speak english very well)
?
every 10% time rot chance with melee attacks that you have will give the voidwinter bolt 3% more damage
actually applying the timerot doesn't do anything with that affix
it s time rot chance from items/idol ? not sure to understand
or stacking time rot with attack speed
from either of those, or your passive tree; anything that adds that stat to your character sheet
ok
its like if it said "3% increased health per 10 vitality"
doesn't matter where the vitality comes from, every 10 of it you get 3% increased health
600% damage effectiveness on voidwinter bolts according to letools, hmmmm, wonder if that's changed at all to compensate
ok thx you
wait huh it's tagged as a spell w/ attunement and dex scaling lmao?
It's similar to how rot grip works, scales damage based on your 'chance to apply time rot on hit' stat.
If we can get a lot of time rot chance, it could make time rots applied by voidwinter bolts pretty spicy, or maybe at least good enough to clear with.
A lot of time rot chance is for void skills only, sadly, so it might not be possible to scale that into a top tier setup
iirc time rot with void skills works for it
For rot grip yes, but not for bane of winter
The item still looks very mid if you are going to balance an item at least make it based on stats that you can scale well enough and make sense to get them like time rot does
Can anyone hear save me some time, has FG gotten any love for this season? Or meh
Forge Guard hasn't been changed since season 2 (tombs of the erased) added this:
Added a new Forgeguard node, āForgemasterās Mightā, that allows you to equip a shield alongside a 2h sword, axe, mace, or spear. While you have a two handed weapon and a shield equipped, you and your minions deal 20% less Damage and have 10% less Attack and Cast Speed, and Haste instead grants +10% Block Chance. Requires 45 points in the Forge Guard Passive.
i do not play forgeguard mostly because of this node, it lowers dps and ms, it makes fg bad.
allowing 2H + shield enables some interesting combos, I hate the haste -> block chance conversion though
yep, but they need lower the dps and ms loss
I think the DPS penalty is fine, it exists so you can still technically play forge guard and not use 2H + shield; without that it's just a mandatory node
you will never convince me that +10% block chance is worth losing 30% (or more, with haste effect; which doesn't even scale the 10% block btw) movement speed, tho
I mean yeah, nobody is playing smite on forge guard
crit smite is best on VK, and electrify smite is ok on paladin
forge strike is mostly just a worse version of erasing strike as-is
and smelter's wrath is just a strange skill
smelter's is the most okay-est skill in the game... like it does what it wants but what it does isn't great in an arpg
standing still and doing nothing for 2 seconds an't it
Like all they need to do is let you move while your charging and it's gold imo, well that and fix all the broken nodes
I'd take a node that doubles charge time but it passively charges
Eh I feel that's a bit too passive, making it have an innate enemies killed explode would be good too
it's like 10m dps on 1t7s (like 30m every 3 sec) which is honestly pretty abysmal when the playstyle is accounted for, being called okay is the best compliment SW has ever recieved 
It's more like, It works, it can do what it should well enough but, there is no real spectacle, and the damage isn't amazing to compensate for that either. It's literally just that, it's just ok.
fair thought was just an ocasional kaboom would be better than stand still and charge
getting average at best dps is not enough to pull it in ok territory when the playstyle is that garbage
It can do all the base content, that is literally just...ok.
smelter's wrath can't realistically do uber (yes i know lizard has done it)
Ubers is not base content
what is base content then
Pretty much everything up to ubers, not counting high corruption, The skill, can and does function.
Forgeguard its still trash i would wait for them to be touchedin the future unless you wanna shield throw
Forgeguard is not trash, it's just VK and Paladin are absolutely cooked
so 300c and normal abby? literally every main damaging skill in the game can do all base content then, not exactly a high bar.
and ya forgeguard isn't as bad as it once was but at best it's like the 3rd worst mastery and that's being generous
I didnt say it was a high bar, I said it was just ok, not great, not bad, just ok
I think one interesting rework would be it explodes when you strike someone, maybe every X attack it just explodes. Very hammer and anvil esq
just replace forgebreath from MA with smelter's wrath
it'll make SW good and it will be extremely silly
I mean, pretty sure that is what they wanted furnace to be
Forgeguard its trash likr its hard to think about a mastery that is worse idk maybe shaman although reflect shaman its insane with actual gear on it
I rather not sugar coat it and hope and ask for buffs to its mastery bonus passive tree and skills
And vk is above pally since a while way better
Forge guard is not trash and is far from the worst in the game.
Your opinion point out the worst
I'd say Spellblade right now, like I wouldnt say anything is less than a 5/10 right now but some things are obviously behind others.
Shatter strike is still way above any forge guard build though
I disagree
Shield throw and shield bash only true legit builds that forgeguard does well and none are better than shatter strike
You can disagree all you want its facts
lol, whatever you want friendo, not about to sit here and argue with you
If forgeguards is so good it should be A tier at least
That being said shield throw vk timerot the lavaburst node more damage it applies to time rot as well always have a doubt about that?
This take an please dont feel attacked or whatever is so wrong if uber aint base game idk where have you been
imo, the only mastery that is arguably worse rn is sorc. spellblade is 100% not the worst, shatter strike can do uber in 2 mins easily, itās one of the highest dps builds in the game
From the new amulet can we assume that brutality is strength stacking
ya that makes the most sense, i think maybe you might just try and get it without any conversions (or if it always rolls with conversions then one that doesnāt affect you, like int on sentinel) and just use it for +2 all 18 all attributes on oracle base
ofc we have to see what the attributes do and whether theyāre worth but if i can solve frenzy elsewhere then itās really good for my smite vk for 18 more vit lmao
18 all stat gonna make easier to use red rings for some builds i think thats best thing they showed so far
Imo vk gonna keep cooking looks like
Please let lpl not be too awful I got excited about evolution end and I haven't dropped a 3lp all season ,I hope primordial get better lpl if possible or more drops since rift beast is rather cheap with its drops
mmm more vitality
More
More More!
Let the record show I did kill normal Abby with Furnace
It was terrible and took forever
Uber isn't base game. It's pinnacle aspirational content
It's also the only such content we have in the game currently
Is high corruption also not base game
Cause he said it isn't which is dead wrong
Uber its base game 1.0 aint necessary base game last epoch has no dlc so far which means everything in it is base game
People seems to have a problem differentiating a base game from a dlc which again we dont yet have ,everything added is and will be base game until orobyss dlc ,
Is this void cleave setup ok for swordcatcher rive vk?
assuming you have void shred from somewhere else it looks solid
tho do you have max echo chance?
Idk the math off the top of my head but crushing echo may be more overall damage than 5 points in "into the depths" if you have 40% echo chance
you could also shave a point off of Abyssal walker and 2 points from Dark Pathway to get points to flex into other nodes
(If someone else has done crit hit void cleave recently please correct me)
Still level 79, void shred not on gear or blessing. Echo chance from passives will be 30%, not sure how to get 40%
Time for me to derust LE, so question about Erasing Strike - Stolen Moments grants haste "when Erasing Strike kills an enemy", does this include kills with ailments caused by ES? Doesn't say it's just hits, but I'm not sure.
If it doesn't say hit, yes ailment works
I remember that last time I tried to use ES for speedruns, my idea didn't quite work out, but I'm willing to try again now
It s 40, not 30
30 from passive + 10 for being vd
Vd?
Sorry i mean vk
Ah
You have been saying vd for a while.
I guessed it was vk but that time idk why it didn't click
Void shred comes from devouring orb same with void essence
You should have tell me earlier !
So it could be ok that skill distribution?
A max 33 skill points void cleave could look like that maybe if you need more reliable void shred put the bleed points into void shred or fill the armor shred ones
You just want void cleave to finish mobs ,the time rot nodes add a ton more damage too worth trying that too
Time rot node is strong at max stack, not sure its good for levelling (most mobs being 1shot), it s good for bossing
The last +4 points are slammed into the relic?
Ya
Priority for relic slam is crit multi or +4 void cleave?
Arguably also no, but I think it's because of the terminology used. A better term would be baseline. Uberoth is designed to be the hardest non-infinite scaling content. It should absolutely not be used as the basis of what makes a build good, and they even said when it was revealed that most builds wouldn't be able to complete it. High corruption is kinda in the same boat now, and I've been arguing for a bit that corruption needs a hard cap on it so that juicing mechanics can be added
High corruption is a bit useless right now anyway, the end game consists to open chests to trigger imprints to get your double/tripple exalted, but there is no benefit to do it above 1200 corruption
The end game is broken because of the imprint, i would br the devs. I would remove it, or nerf it
I would nerf the exalted part, imprinting uniques is ok
Was catching up with yesterday stream
Mike confirmed a new Warpath conversion is coming within the next 3 seasons

Here is hoping for lightning
Same
It would have to be lightning right? Anything else would be outside the class' identity... unless that's specifically the new thing they decide to do.
Curveball necrotic conversion unique
Oo
if that also converts smite to necrotic, I would actually commit hard on that
OoOoO
axe+shield forge guard with hybrid melee/spell mod
I agree with Misha (she said that in another discord)
The main problem is only the Void Conversion has access to the 180% More Dmg in the tree. Meaning the rest is always worse
Poison Warpath and then we can use Ruby Fang 
So even if we get lightning, it would still be meh
Just like how fire is worse than Void rn
And Phys doesn't exist tbh
yeah, thats why you play warpath as spell proc on non VK. But even then, doing it as VK is better due to echo's
Yeah
I would love to be able to play a good melee Warpath non Void
But if warpath gets a new conversion then surely there will be some changes to the tree
Actually, I would love to be able to play with Warslash
I could see it apply to say electrrify if converted to lightning
But š¤·
Shock maybe?
Or otherwise they would have to put a cap somewhere
Meh, dunno
you can cap the effect to 12 stack of electrify, you would be 2 short for shock
but you could also just change the multiplier
True to both
Ill say this though, my days of holding down the warpath button are over
I bought a wooting
Nah, though spellblade might be interesting with lots of orbs
Though for now I think season start is going to be jav smite bane of winter
the proc was solid for clear when I last played with it, just so limited by proc rate
It might deal real dmg now
