#🔱┃sentinel
1 messages · Page 203 of 1
put a lil fountain into it that refreshes mana and stuff
and then we can buy fountain mtx
I want the bar one with a capybara bartender
guys im about to respec to palladin, this is my forge guard build https://www.lastepochtools.com/planner/oYEDDkr0
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (8) / Forge Guard (68) / Paladin (16)
▸ Health: 3,062, Regen: 122.66/s
▸ Mana: 473, Regen: 9.28/s
▸ Ward Retention: 78%, Regen: 15/s
▸ Attributes: 55 Str / 39 Dex / 33 Int / 153 Att / 41 Vit
▸ Resistances: 120% / 93% / 116% / 151% / 120% / 75% / 84%
▸ Endurance: 56%, Threshold: 1,155
▸ Dodge Chance: 12% (372)
▸ Armor Mitigation: 63% (4,801)
▸ Block Chance: 58%, Mitigation: 43% (1,470)
▸ Crit Avoidance: 70%
I would buy it ngl
would it be good respec since the build calls to survive so it can reflect... i only have ring of shields skill, so in palladin w i will have aura and judgment..sync with the gloves hand of judgment, more attunement, armor percent and hp regen passives.. for echoes and herald at same time..
Go paladin if you are doing reflect a lot tankier cause you have access to insta regen giga
is there a reflect variant of the giga thicc judgement paladin
Can easily get 2.5k and higher btw health per second
Why judgement? Because of the aura?
thanks.. um, as in global chat, higher corruption also more gold aside from more item rarity? im merchant faction so gold is scarce..
your already standing there and letting things die by hitting you, might as well microwave them too
I thought and believe that higher corruption the gold its bigger so the piles start becoming bigger although nothing to write about you need to find items and sell them and btw I would pick a very fast mapping build for that not reflect pally.
But I am cof for life never done mg so what do I know😅
im using crab rings with haste and warpath and shield rush to make echoes little faster..
Yeah but rebuke is better i believe and you can use idk vengeance for more dr while everything melts and you take no damage
judgement -> aura sticks on you -> rebuke 
You Facetank any boss and do 2 charges rebuke with cdr you can almost spam those
i think palladin using symbols can be black on node convert to void. also warpath as void.. for color change..
Yeah idk how much damage the aura will actually do , there is the vengeance healing hands holy aura symbols rebuke build does well
so your sentinel is palladin right or void?
ah i remember you have void sentinel with warpath refresh..
Primalis has the best reflect cause damage its crazy and for some reason they can go at 150 ms or probably higher with some skills
i joined with such build he has 200k warpath dps but we did not defeat hearald.. he got one shot also..
Warpath void is best and by a long shot ,erasing strike has similar gear so you can go and try that if you ever do vk warpath
The tooltip dps doesnt matter that much you are hitting 6-7 times every second probably and I always thought warpath was trash in 1.0 . What a fool I was 😅 literally got one buff from t8 channel and its a beast build if you go min max.
i have l72 druid planning for the popular shaman reflect but can rage as spriggan be permanent on an affix? also it not really a block type compared to sentinel..
but yes reflect shaman has the most attunement passive even on base sentinel tree, but the thicket armor scales with attunement plus physical resistance also..
I am pretty sure you need a specific amulet and belt to make it work the rage and be infinite or something like that but ask the primalist channels I get bored with that build I have more fun doing frogs 🤣
i got party with frog build just today, we attempted herald but did not make it.. im also lag since hes from u.s. east.. im asia , but i bet its possible for 2 people..
You absolutely can beat uber with 2 people your builds need to be optimized though ,personally I killed uber and I dislike that boss a ton maybe ,other ubers will be better done
You don’t like it because it’s so tanky?
I dont like it cause its one of the worst endgame bosses I ever played against for some reason it has 24000corr hp scaling plus the longer the fight gets the worse the arena becomes I love having to move around 20 pools in the ground while avoiding all the one shot moves and all the other stuff he shoots at the same time ,with all due respect they made a really crap endgame boss
Ty god for bear,abomination killing it in no time
Personally I like it simple for that very reason, it’s actually a boss you need to prepare for and engage with for the most part outside of some extremely well geared and / or broken builds but I can get why that would be frustrating
Idk i like clarity and being able to see what's going on i much rather see what the boss does
Thankfully it’s 100% optional at least
I shouldn't have to play broke. Builds that kill him in under a minute though
I think you should
Anyone can kill arbiter and he does his cool combos
If a boss dies in under 10sec on a bad build it is even a boss at that point?
Basically just another rare or elite
Uber has great gear if his gear was bad nobody would do it its a very bad fight designed
Meanwhile normal aberroth its perfectly good
I mean, obviously the gear is the reason why 99% of people want to kill him
Idk I rather fight 1 million times xecht over uber aberroth anyway of the week
You and I obviously have big differences in what we want from bosses which is fine at the end of the day
I personally like that the boss actually takes time to kill, visual clarity could be better granted but it’s doable.
If you get excited fighting uber in last epoch good but for me its one of the worse things in the game hopefully other guys will be better designed cause right now poe bosses blow the water compared to aberroth
PoE always struggled with bosses tbh, not even because bosses are bad but just because how absurdly broken builds get.
Although LE is getting there really quickly as well lol
Power Creep has been insane since release
True but the bosses are cool and they do their mechanics at least when you see them
Later on you can one shot them whatever
Le same thing you go minmax lich abo and bear and he dies in no time
Those are outliers that shouldn’t exist imo though
Reason is you are incentives to cut times on it cause the fights gets worse
But ehg made them
And its gonna be same thing every league bladestorm gonna be op let's be honest
Okay? Doesn’t mean they are happy with their current balance nor does it mean I have to like it.
You dont have to like balance but the devs make the balance
They made this builds they aint stupid they know what they do
It’s not a matter of being stupid or not
Their balance is quite bad and it has always being likr that but hey lich is very fun to play so cant complain
Just because they balanced things the way they did doesn’t mean it’s working as currently intended
They made walking simulator how is that supposed to work otherwise
I think the biggest issue is how out of hand power creep has gotten, makes balancing a nightmare when they ramp up the creep every season
So it’s not surprising there are outliers, intended or not. Likely not though.
That's their fault with balance and uber
If it take 5 min to kill uber the build is trash (not really) but objectively it is
Compared to what? The outliers?
It’s not really healthy to compare builds to the best of the best from a balancing point of view. As a player who just wants the strongest build then yeah, it makes sense.
If it takes me 1 min to kill uber and it takes 5 for you to do the same I think time wise I better play the better build
I think a 1-2min kill is reasonable though
What is a reasonable time to kill in your eyes for an end endgame boss?
But again they made those builds ,they know they are overpowered but they dont care , you cant make new stuff op and then be well we didn't know like yeah releasing 30 chaos bolt on every attack with 600%more damage from mana scaling or more not intended
If you have disgusting gear you kill it under a min cause the grind is what it is
I think you put way too much faith and expectations of EHG, they can’t perfectly know the games balance at all times.
At the end of the day I fought better bosses but hey I dont only play arpg
They can absolutely and will over / under tune things all the time
That is why we get balance patches
I think Uberoths time to kill is fine imo
I dont expect anything from them except idk maybe dont make 7-8 months leagues if they are gonna do a liveservice
Again man you think uber fighting is great good for you man
I said fine, not great
Of course it could be better, visual clarity being something you and I mentioned
But I wouldn’t say it’s bad by any means
Hey folks. Quick question, does warpath mana consumption scale with AS?
No
Hey another question. Is there a way for no stopping warpath channel when you cast anomaly?
Ah thats the meaning of instant cast thanks
Indeed
Is anyone able to help me make a good smite build? Maybe even a void smite build?
I’m fairly new to the game currently have a level 69 void knight
Been running monoliths for a bit so i got a little bit of loot in my stash
Check out Maxroll, I think they have a guide up for it.
Multi strike
Or self cast either or would be fine with me
Multistrike is probably the best version
Any guides or advice on building it
I disagree. I enjoy the Uber fight. It's a good mix of challenge and reward. I like the design, phases and environmental obstacles.
As I said before Maxroll has a guide on it, but theirs is self cast. I don’t know enough to say whether there is a better version or not though.
By my discussion with them earlier they seem to enjoy being able to delete bosses rather than over come their obstacles over a long fight.
My only contention is that it's the only hard boss fight and loot isn't static, so ya gotta run it over and over and over. So I use a bear now.
Yeah, more uber bosses would be great.
We should get an uber variant of every time line boss.
And dungeon bosses.
Maybe even uber dungeons though idk what the reward could be
That's sorta what monos are. Push 5k corruption with a sentinel.
Maybe you could guarantee 2 slams in temporal or something
Feels pretty Uber sometimes.
Ya shorten the stick that dangles the carrot, you're likely to get that carrot and leave.
Yeah I don’t touch 5k lol, not worth it to me in HC XD
Highest I got was 1.7k before I dropped it back down as it was starting to get sketchy.
But it's a challenge :) loot's shit, but you can look cool to your friends in global
Mad Alchemist laddle + either palarus or the other sword for multistrike and smite
Devotion amulet
Get a lot of Vita and some mana
Attack speed go brr
You want to go Echo chance too
Because thats a lot of extra smites
PoE feared that was the case for a long time but I don’t think it’s the case really.
On the other hand though I have seen plenty of people on the Discord malt because they have had insanely rough RNG on multiple LP stuff and just gave up.
People will always find something else to farm
Sure, I got 18 LP2 vise bricked in inventory. Sucks.
Maybe LE isn’t a good example as it’s not really as economy driven but people farm in PoE just for the sake of farming more currency sometimes XD
Also I think a change like that would be good if LP chances were reduced across the board as I think we currency see far too many imo. But that’s likely an unpopular take.
In any case I don’t think it’ll stop people from farming if they are that way inclined to begin with, and if not they will likely leave out of frustration anyway.
multistrike has about 35-40% more damage while having about 25-40% of the tankiness depending on how you build it. selfcast also has a much smoother playstyle imo and no difficulty sustaining mana as well as screen wide range.
Only 40% More Dmg? With all the Smites you can get
Especially on single target
I found that hard to believe
i have tested this extremely thoroughly, at the absolute most you can expect 50% more damage unless you go zhp, and even then that’s an extremely generous read
if you go zhp then ya the difference is bigger but multismite or selfcast both seem like pretty awful choices for a zhp build
Self cast is fine zhp, outside of bossing anyway.
If you use a controller then it auto targets at slightly offscreen ranges which makes it super safe to play
Ofc you don't have the other defensive mechanics or raw dps to play zhp against stuff that won't be easily killed by that safe playstyle
I trust you because I have seen you around, but I have a hard time wrapping my head around that
ya but like the dmg of selfcast smite isn’t high enough with zhp to even make it worthwhile imo
Same, hard to overcome 20 smites per second (I made this number up for dramatic effect)
multismite has to give up a lot dmg to make up for the inherent difference in tankiness if you want to make a multistrike build that is reasonably tanky, and you have to make some concessions for mana as well
@waxen nymph my anomaly is not autocasting with Borrowed time. Do you know what could be the reason?
Oh nevermind i still need to cast it. It just doesnt stop warpath anymore
as well as things like capped crit for all spells (dorb contributes a decent chunk to dmg with capped crit, scales off all the same things except cast speed and has good multipliers), and you get healing hands which isn't void so it doesn't scale as hard but with it being a spell it still contributes to dmg, and generally selfcast is going to have more cast speed than multismite has AS (plus doublecast chance) which actually narrows the gap on smite throughput as well a bit
the best use i've found for self cast smite is as a filler skill on void knight wizard
and even if you hit the double + echo above odds its still just less smites that the other options

more anomaly damage spec support when
Quick question about warpath. Should i try to crit cap? I saw some ppl add + crit chance on world splitter instead of mana/added void damage
selfcast has enough damage for all content in the game as well as the damage + tankiness + smooth playstyle to go very high in corruption
i've been playing it at 2500 for most of the season, could go higher but rampant coast would be a little rippy past that
are you doing warpath where its warriors fury and you just spin for the entire echo?
Void knight warpath
no yeah I'm saying I've found it best used during the cooldowns of the other void spells as the other void spells do more damage
yea
are you using the warrior's fury node in the warpath tree
Yes i am
I'm assuming yes but I want to check
and are you building it to spin forever or for bursts
Si struggling with mana 😄
ah
My goal is uber aberroth
manafused (max mana + mana regen on twohanded weapons) + flat crit then would be my suggestion
for a 2 lp slam
whats your crit chance currently?
i mean there's one other good void spell and it has a cooldown, overall smite is more dps than dorb
61
I raise you damage spec anomaly
Yes it was too tempting the damage you get from warrion fury
well i did specify good void spell
it is a good void spell
double time wave on cast is big beefy rare be gone
it has one more multiplier and a 12 second cooldown lol
the damage is always tempting
Thanks for your suggestion
not when you spec for cooldown reduction
Just to confirm i have 61% crit chance i should slam crit chance on weapon instead of void damage right?
@peak zodiac damage spec anomaly isn't anywhere near the best but its fun and I've been trying to get it to be a main damage skill for the last 3 years and I wont stop now
yeah i mean it does have a really cool visual and i wish it was good but it's just ehhhhhhhhhhhhh
and like the bottom right portion of anomaly has so much crazy util and it's really hard to get enough points for everything
capping crit math wise is a bigger damage boost than flat... most of the time, it depends on a few factors but for warpath and your current crit chance, yea
this is assuming you have a solid amount of crit multi from void corruption and max mana (worldspliter)
also dont forget warpath's mana cost is 1 so your not getting like any flat crit chance from that affix on it
yea
tho I would also argue anomaly has 2 more damage nodes for time wave, its 250% one and the mark of rot one
instant anomaly applies the 50% more damage taken then hits with both timewaves
anomaly is like the coolest skill in the world in concept and the most boring skill in the world in terms of practical applications
true, but that's pretty much a global 30% multi for vks
if there wasn't a cap on the cooldown reduction I could make it work
I see i was wondering why i have much less crit than when i was using erasing strike
yeah but if your main skilling anomaly you can in theory only put 1 point into it
mana cost =/= channel cost =/= mana consumed
266 crit multi for now
@peak zodiac that theory is why I’ve been looking every cycle to find a way to get its cooldown to be shorter
Cause I won’t lie, being able to get anomaly’s cooldown to 6 seconds when mark of rot was 100% increased damage taken was a lil goofy

at that time we also had volatile reversal damage taken stacking tbf xd
Yea
sentinel and particularly vk at the time was so propped up by just having increased damage taken out the wazoo
But this is why I want time bubble to be its own thing so anomaly can get a full tree of stuff
It was a lil goofy
i mean i guess there's precedent for it now, i'd really love to see more void spells be viable, caster vk is my favourite archetype
i'm at about 5k, feels pretty nice with capped block and seed lmao
Its instant cast not auto cast ^^
Yeah i figured out. Thanks
Anorher question, is there no better alternative weapon for World splitter?
ah yes perfectly balanced
for mana stacking? world splitter should be the best
Ok thanks
sadly poison is still lacking
I guess mana stacking is the best version right?
for warriors fury? yea
How do you sustain mana on Uber by the way?
you need big mana pool + void well to use warriors fury
You need mana from flask on belt?
?
the most common and easiest setup is you just stack as much mana as possible and void well sustains you, no need for mana on belt, eventually you will oom and stop your ramp but it pretty much immediately restarts
have you read the void well node on the passive tree? its the only real source of %max mana regen in the game, so you stack a really big mana pool and use void well to sustain mana
Ok so you will eventually stop anyway
yea
warriors fury adds flat mana cost every second you spin so its impossible to not oom eventually
Im using it and yes i understand how it works
Just wondering if it will stop eventually however big your mana pool is
eventually yes even with 10000000000 max mana you will eventually have to stop
unless you're running a super minmaxed setup (good hotswapping would help too but ahhhh) you will need a couple resets for uber
Ok thanks
I was attracted to warpath because of a big warpath player but he had mana on belt so was wondering
that may of just been a failed slam
Ok
or I guess if you oom and don't have the void essences for void well you can chug a bunch of potions to fix mana to get void well looping again
but if your using dorbs for void essences that seems hard to not move on warpath to end up in that situation
this build is just funny to look at
Beneath Ancient Skies / 1.3.5
Sentinel (23) / Void Knight (90)
▸ Health: 15,855, Regen: 0/s
▸ Mana: 156.51, Regen: 10.88/s
▸ Ward Retention: 56%, Regen: 0/s
▸ Attributes: 48 Str / 28 Dex / 28 Int / 28 Att / 151 Vit
▸ Resistances: 76% / 66% / 111% / 142% / 116% / 213% / 187%
▸ Endurance: 57%, Threshold: 4,988
▸ Dodge Chance: 5% (152)
▸ Armor Mitigation: 63% (4,936)
the best part is since its a vitality stacker it actually has okay damage
just thinking about getting that helmet brings me physical pain
just hit the double T7
yeah no that planner was plain curiosity at how much health you could get and still be a build that does reasonable damage
and the damage entirely hinges on rive with +1 melee void per vitality and foe reaver + double T7 melee void maw

bring on the T28 melee void
all attributes for the 2nd slam is super funny ngl
yeah
in practice I'd do crit chance or attack speed
but also big vitality 👀
reliquiry nest does let you almost hit 200 vitality
but you sadly fall to only 17-18k health
might be pretty squishy at that point idk xd
yeah but this is funny to read
I could just slap time wave on this (or really any void spell) and have stupid levels of flat damage
like timewave has a very small 100 + 485 flat damage on it
abyssal orb has 40 + 194 flat (the lil orbs devouring orb shoots)
now you just need 4t7s for the spell void damage on helm and chest 
honestly nah
thats enough flat I'd go for a scorned sceptre + crystal skull for the big flat crit
given void wizard is the only caster who can make use of scorned scepter with its horriblely low flat spell damage
i mean you could probably crit cap without it and then just go for ladle no?
I dont see the way to cap crit on time wave without scepter + skull
we must fully invest into the silly
i mean i’m crit capped on a spell vk with neither of those things, i have one crit roll on a ring and that’s it
and what skill are you using thats crit capped?
smite and dorb (technically healing hands too lol) i don’t take base crit in any of their respective trees
ah
fair enough
I just dont want the builds hp to fall low given how squishy it is 
gotta maintain the gimmick of stupidly high health and have it be functional-ish
i’m at ~200k ehp vs phys hit rn feels pretty nice
although i don’t have an actual hp number that’s quite that funny i must admit
yeah like 5k health with that much ehp is more than enough
its just incredibly funny to me that this is technically possible within the game
best part is thats not even the tankiest build I've theory crafted
i mean that second one is true zdps gaming right
yeah cause we're swapping it to forge guard for shield and a two handed so the damage just leaves
but this was the result of operation face tank god
are you using dreamthorn?
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (20) / Forge Guard (58) / Paladin (15)
▸ Health: 14,140, Regen: 0/s
▸ Mana: 178.51, Regen: 10.88/s
▸ Ward Retention: 68%, Regen: 0/s
▸ Attributes: 48 Str / 34 Dex / 34 Int / 39 Att / 146 Vit
▸ Resistances: 126% / 91% / 61% / 177% / 116% / 208% / 182%
▸ Endurance: 71%, Threshold: 5,021
▸ Dodge Chance: 6% (185)
▸ Armor Mitigation: 80% (12,558)
▸ Block Chance: 102%, Mitigation: 62% (3,355)
merrophage is probs better for raw tanking
dreamthorn or monument of protection would be best for tankiness no?
monument of protection isn't a shield so it can't go in the offhand with a weapon in the mainhand
yeah you would mainhand it
plus counterance makes the build not die 10 times faster to dot
ohh that was a typo, thought you were saying dreamthorn and monument
shield bash is probably the correct angle yea to make it not complete zero dps
or you just snapshot manifest armor xd
ew snapshotting
it is what it is until ehg actually fixes it

guys, I'm feeling kinda squishy, any ideas on how to improve my survivability? 😔
wheres your ele dot defense? only 72k is gonna get you killed constantly

Ahh I see I see
in all seriousness if you manage to build the character for those stats and you die I'm revoking your sentinel club card

I'm sorry, I lied 😣 It was a rogue 😬


A lot of people, myself included would still rather avoid intentionally exploiting the game
Can you still die with that? 😅
Given there’s titan heart yeah… you just have to stop hitting things for a while
Haha ok
The void knight version would be an actually playable build
Just cause it’s not zero dps
I guess also if you push corruption high enough any build just gets 1 tapped
@turbid dome not much vitality nodes on palladin.. I just respec from FG , flat reflect at 42,000 but hp suffered at 2000 only.. also I don't have reduced dmg from critical only 30%. I focused on block chance with 106% while channelling warpath.. so it's vitality plus percent health that will scale hp? currently I'm pushing 1000 corruption. at 850 at the moment. I feel one mouse button on warpath but my movement walking 41 but when on warpath becomes 37. even with it's 3 max speed node. I have haste from crab ring.
Btw I would pick fast boots cause moving at 40 ms its pretty bad feeling specially cause warpath makes you slower while spinning,faster clearing monos the better gear you may get.
the quickest way to boost your health is to get
- flat life
- %increased life
- vitality
on your body armor, this leaves 1 spot open for a +skill levels affix too
vitality for non voidknight isn't the greatest stat, but its still a defensive stat in the prefix slots instead of a suffix slot... it also gives resistances too
If you slam double suffix hp increase on a brew master belt your hp problems are almost gone easy enough to get 1 -2 lps
that too
but that also includes double slamming it and fate is fickle
Str is a solid alternative for vit, it gives armor and scales different skills
I'm not sure what he's trying to do. some kind of warpath spin reflect paladin build.
He wants to cap block using warpath i guess not the worst but I am addicted to high movement speed nowdays I cant play a build with 50 ms.
my reflect build generates ward with high cast speed smite, dunno how you'd do that with warpath. I sit at ~4500 ward after 3 seconds of smite
plus 3k hp
plus warpath you're moving around, not always in "front" of target
and not getting foots bonus
thats what it looks like
if he's having fun more power to him

@austere frost yes. block node on warpath make my block change 106 percent. my idea is spinning around to make the reflect click. with passive nodes my highest reflex was 42k plus. now I'm experimenting with the skills since I rely on rebuke. I'm trying now healing hands channelled. but yes the herald of oblivion one shots if not careful. I can't farm gears anymore.. tried nemesis lp chance for 2lp reflect armor no avail. I can't even resell it on merchants. I've tweaked a little, boss too High of a ceiling for an average build..
@inner hedge 4k ward also for me using healing hands. I have a belt with mana becomes ward.. but it has no hp percent. I focused on scaling physical resistance for the reflect but seems it's too little of a scale unlike dmg percent, flat dmg and attunement..
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (5) / Forge Guard (32) / Paladin (56)
▸ Health: 2,563, Regen: 608.4/s
▸ Mana: 542.86, Regen: 12.16/s
▸ Ward Retention: 66%, Regen: 6/s
▸ Attributes: 36 Str / 34 Dex / 28 Int / 166 Att / 51 Vit
▸ Resistances: 121% / 97% / 130% / 197% / 120% / 105% / 143%
▸ Endurance: 84%, Threshold: 1,204
▸ Dodge Chance: 7% (294)
▸ Armor Mitigation: 51% (3,247)
▸ Block Chance: 86%, Mitigation: 52% (2,266)
all this and i cant defeat herald of oblivion.. even with 10,000 hp this is too much..
No RR, "only" 50% Armor
Also I would use Vengeance for the dr and crit mititagation and HH proccs
- % reflect isn't doing anything for you on shield. Either replace it with flat reflect or t7 block chance
- Parry chance on MoP would help a lot more than health on hit
- Valdyr's isn't doing anything for you. Either replace it with Twisted Heart or Vessel. I'd personally chose Heart
- Get an Evolution's End with t7 flat health
- You need way more reflect idols
- I'd replace Warpath with Vengeance, and Judgement for either a movement skill or Shield Bash to stun
- Your passive tree could be more optimized but it's fine for now
Yeah, red rings would also help a lot, but I don't think they're entirely necessary
@waxen nymph I'm also planning to try vengeance since one hand axe for vengeance is what I'm using for echoes. I changed my blessings, chose 70 crit avoid. my helmet with attunement has 70 crit dmg reduce plus node to 100 percent. hp still only at 2600. sentinel has low mobility. tried shield rush to escaped the one shots. now volatile reversal also. sentinel cannot really defeat it. managed once but joined with a high damage falconer. . but for average builds. very hard. still my flat reflect is at 40k. resistances more that 75. holy aura cleanses his debuff. I'll spin with warpath for block. tried also healing hands channel to tank it but impossible since mana depletes also. I'll try vengeance next time. it also matches the axe. I have 3lp one hand vengeance axe. maybe attack speed and frailty on hit for more defense. and hp leech.
@uneven gorge how did you defeat it with a sentinel?
@uneven gorge do you play other isometric like le?
Can anyone take a look at my Rive/HH pally build? I need to add some survivability but not sure what to start with. I tend to get stunned and one -shot more than I'd like.
https://www.lastepochtools.com/planner/Q9J6Jb1D
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (10) / Forge Guard (5) / Paladin (68)
▸ Health: 3,107, Regen: 458.38/s
▸ Mana: 330.56, Regen: 9.2/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 39 Str / 22 Dex / 22 Int / 46 Att / 40 Vit
▸ Resistances: 112% / 80% / 80% / 111% / 104% / 137% / 122%
▸ Endurance: 62%, Threshold: 1,123
▸ Dodge Chance: 4% (101)
▸ Armor Mitigation: 72% (7,150)
▸ Crit Avoidance: 3%
Healing Hands / Rive / Smite / Holy Aura / Symbols of Hope
Looks pretty solid
Not conviced Flame Burst does a lot of dmg
You could get Heal Effect
For Boots, Army of skin
And for more tankiness I would consider Null Portent
Well the most obvious issue is that you don't have the stats for your red ring
Yeah, I'm like.... 11 short. So annoying. I have a 3LP Siphon Ring waiting for something good to slam that would get me there.
Probably right. Increased the time to kill the boss target dummy by about 10% when I dropped it, but that could probably be variation in stacks of scrap metal.
I mean it's a spell, and you have very little flat for it
Getting more healing Effect means more Flat for HH
Have you tried Vengeance instead of Rive?
I have a little bit. Felt a lot slower and not as fun. Could try again now that I found a T7 vengeance helm.
It wont be as fast or as much dmg, but tankiness will be higher
So I have a vk erasing strike, I'm at 650 corruption now and.. I'm basically being erased by any boss attack that isn't a basic swipe, I don't have a health% on my belt yet but that wouldn't save me anyways with the amount of overkill I suffer. Should I loose some idol damage for survivability?
Wanna share your planner ?
Super late reply but when I'm home I will try lol sorry I sent that at work
@uneven gorge you were not tempted to play the popular early access le competitor? Its atmosphere is grim and dark... similar to a souls like game..
https://www.lastepochtools.com/planner/A141Rdaa
I'm lvling this build (Erasing strike) void , how to scaling dmg for this ? I feel my build too weak , only 20~30k dmg , if crit go up to 50k dmg , im go to 100 corruption lolll , maybe i cant endgame this build because need nihilis , shattered chains ,... for melee void dmg
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (58) / Paladin (15)
▸ Health: 2,468, Regen: 0/s
▸ Mana: 427.75, Regen: 15.68/s
▸ Ward Retention: 4%, Regen: 11/s
▸ Attributes: 11 Str / 9 Dex / 2 Int / 10 Att / 22 Vit
▸ Resistances: 102% / 80% / 80% / 110% / 118% / 117% / 61%
▸ Endurance: 35%, Threshold: 805
▸ Dodge Chance: 4% (107)
▸ Armor Mitigation: 46% (2,566)
▸ Crit Avoidance: 40%
Anyone can help how to min-max this build?
Yeah idk tried to find where the bad word was 
..no?
I'm not reading all that my guy. It's so small.
I need help with a simple leveling build. I have the torch firestarter legendary weapon and I am level 60, I am a paladin but most of the guides I see are just wearing legendary items that I do not have and the idols i do not have so how do I get them
go to last epoch tools and look up the item name in the item database (on the bar at the top click "resources" then items), under its stats and stuff it will say where to get them or where the best spot to farm it is
a link to LE Tools is pinned in this chat
that part of its item card down there
@uneven gorge 200k members le discord vs 55k on the early access path 2.. why? this means le has more players?
Idk, but poe definitely has more players
Do you also feel the same way that Uber aberota 200 times killed and yen shoes 2LP-1 and nothing more?
what is your reaction when you killed it for the first time?
wau -yes!!!!
but I'm disappointed with the game rules, they should also drop 3LP, I'm at 2.5 thousand corruption and almost nothing worse than a thousand drops, I only have a siphon and 3LP boots, even though I managed to drop something, the upgrade didn't work - the motivation to play the game is decreasing.
hey, I'm torn between adding armor shred since I only have 58% from the idol, so should I add armor shred in the WS or void penetration would be better?
ideally you want both
roughly 40 stacks of armor shred is 40% more damage
can I sacrifice mana on my gloves for shred? or I really need to find LP2 ones
what build are you doing?
ESVK by volca
oh infinite spam es?
Shred is yummy but mana is also really good... any other idols with shred?
Anyone tried making a healing hands laser build or is that way too meme?
I've given up on tempest strike. I gave it my best so now it's time for some new garbage
I think it was okay when healing hands got its tree?
I haven't looked too deep into it. Just never heard talk of it anywhere other than the support aspects. Pretty sure Empy's group uses a channeled build for one of their supports, but purely for the repeated healing and not the actual laser beam past the channel node
It's got like, 300% ADE/s right?
That's not horrible. Especially since it can repeatedly cast the hit-based spell too
Both of which get the more spell damage from healing effectiveness iirc
Oh it's flat damage from HE, more damage from buff skill levels. That's a really weird condition but a cool scaling factor
I did 😅
But with the Void gloves, that was too meme
@steady bough my solution is I got 100 % movement speed, from exile boots, 1lp only, I slammed another 30 %. 40k reflect, and shield rush. one mouse button running on echoes. gold farm. so 3lps are not from drops but on the Bazar..but yes . . prices there are borderline unreasonable.
@steady bough visit off topic section...so good conversation now..
Does VK or paladin require less buttons for warpath build?
Vk is straight up way better i would pick that over pally
You click one button maybe
Warpath VK is a one button build for the most part.
when to use solurons or army of skin in ESVK?
I think i'ma do some zero-to-hero SCF for a bit and see how far I get. I gave TS an honest shot but it just has 0 scaling on the spells
How much crit multi and movement speed do you have
And what’s in the blessing slot that can give the +75% phys res blessing
with army of skin, I have 448% crit multi and 71% movement speed. And in my age of winter blessing I have the increased armor
I am following volca's guide but like i get 1shot by random BS during uber fight
it's absolutely criminal that Skyfall has no sound effects
Soluron or darkstride are my go to with erasing strike ,usually soluron its better for bossing endgame
I'd stick with army of skin then, whats your ehp vs max hit?
i can't really think of a 5th skill for this skyfall build
Hands, Aura, Symbols are all obvious. I've got smite for procs from Orian's Descent
i guess there's VR as a traversal skill, but I don't need smite on my bars so I can just have lunge or something
un specced rebuke on the bar always goes hard
true
honestly if you could convert abyssal echoes to fire while keeping the decay, that would be perfect
spec for the thing that makes it deal 5% damage each time they're hit instead of removing the DoT. you're hitting pretty fast with HH+Smite
real
i still have no idols other than throne of ambition
Traversal VR is really nice when you are using that velt anyway
i'll give it a shot. I was using aura judgement for supplemental spell damage while channeling
i found out today that I don't have any Rahyeh's Light this season. have to farm one out
or I just use countenance/mountain instead
Is Rive a good skill to invest in during the early game, before getting to going into one of the three specialized classes?
Rive is good and is a strong skill in the endgame as well if you like to use it still
Ah ok, thank you
Don’t forget to put 5 points into the “time and faith” passive if your using rive a lot
Void Cleave has a node that gives +30% more damage to the next fire attack/spell, but i don't know if it snapshots for the whole duration of the channeling. If it does, then it's free damage for Skybeam. You use VC and immediately starts channeling.
can't use it with a 1H weapon
Aaahhhhh i always forget this dumb restriction lol
I need to get a sceptre or wand with % fire damage
technically they can roll EleDot but enough of my damage is from hits I can't really afford that
https://www.lastepochtools.com/planner/QDxN8219
that's where I'm at with random junk in my stash
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (5) / Paladin (63)
▸ Health: 1,538, Regen: 310.5/s
▸ Mana: 358.95, Regen: 16/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 29 Str / 7 Dex / 16 Int / 33 Att / 13 Vit
▸ Resistances: 132% / 112% / 197% / 85% / 53% / 61% / 115%
▸ Endurance: 62%, Threshold: 629
▸ Dodge Chance: 3% (70)
▸ Armor Mitigation: 29% (1,059)
▸ Block Chance: 54%, Mitigation: 41% (1,107)
▸ Crit Avoidance: 17%
turns out I don't have any fire damage wands or sceptres. I think i turned all the sceptres into torches for leveling lel
i didn't really plan anything out beyond an idea. I have some crit reduction boots in my stash for crit immunity, a few % health belts to slam with. need attunement/healing effectiveness/fire damage rings
@iron basin what build is this? I'm running 900 cc echoes with 102 movement and no hit enemies for efficiency since it's a reflect build. got separate boots for boss which will make crit avoidance and bonus crit 120% reduction at 3,500 hp. but Yes. can't do herald abberoth. it's for builds that has 3lps falconer or erasing void knight. all 3lps on it plus meta build.
Just some healing hands Skyfall meme
I'll probably try to get it to normal Abby and call it there
Did you test if the Flat per HE get passed down to Skyfall?
it does, yeah
Cool
I am asking because the Flat Void from sacrificial embrace is not getting passed dowb
I think probably because you don't cast Skyfall directly; it's cast alongside healing hands
but that's me just spitballing
i actually wouldn't be shocked if just the first healing hands got the bonus spell damage and everything after that was normal. you're technically casting 4/s, not shooting off a single constant healing hands
didnt know you can reach 41 on forge strike... but what to do with it?? the skill is too split
I think that lets you get every single non-minion node
Seems like a really heavy investment, is that worth it?
no not really
hit FS is okay, minions are pretty good, and it works decently as a support piece for Smelter's Wrath
regardless you don't need so many points for any of those builds. you need some extra points, but you don't need 21 extra
do "melee critical hit", "critical hit increase" and "melee attack speed increase" affix on 2h weapon count as "effect that increase damage" on "foe cleaver" node in rive sentinel skill tree? ty
Flat Melee, Increase Dmg and Chance to Bleed/Ignite and other ailment
buff foe cleaver, make it work for attack speed too
Does that work with the primordial spear?
No
I was just checking but i suspected it.
The item tool tips says specifically that the stat of the weapon are actually increased and not that you only benefit from a bonus though. But i get it, it is just like any other items interaction with forger armor and weapons. Doesn't get coded.
hello i'm lvl 50 and i'd like to know when can i start to play warpath smite with palarus and being able to clean just by spinning around
You can start as soon as you unlock smite. (If you have palarus)
They should add some fine print to that tooltip as Mike clarified in the #👨┃ask-the-devs-not-support-no-bugs channel that the actual implementation is more "adds extra stats to your character sheet" than "adds extra stats to the weapon".
oh ok ty
41 point on forge strike is actually fun to play, its just not the best, it can reach 43 with better roll on weapon
i want to test with world splitter next, i think it will be better with that weapon
its just succ on mana managemen
also i hope forge strike can trigger other skill, i think every forge guard skill cannot trigger other skill like flay, heartseeker, or bear
Sadly forgeguard needs a true rework not what they did to him , if at least they buffed massively its skills then it would be a lot more fun playable
yeah also QoL node like what void knight have that give mana is welcomed
im struggling playing 34 cost skill without a way to regain mana
almost
Being farming for a 3lp for a while nemesis helped
@high narwhal what sentinel can kill Uber fast?
Sentinel is more safe than fast really
And I guess that also depends on what you call "fast"
void knight warpath is the most used one
is there something that can lessen the void damage taken? I cant seem to survive uber abby final part
Link your profile
I can do it in about two minutes with Erasing Strike. I think Invandrarna's Warpath can do it in like 30 seconds.
@loud quest hi balz..this is v by the way.. I'm planning to switch the lv100 Pall into VK. . is meat here?
Of course he's here. There's a little piece of MrMeatGuy here in each of our hearts.
BIG BOI
Holy...
like your build? import it to last epoch tools's build planner and hit the share button (I now realize I misunderstood this message)
Beneath Ancient Skies / 1.3.2
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,726, Regen: 0/s
▸ Mana: 150, Regen: 0/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 33 Str / 8 Dex / 8 Int / 13 Att / 42 Vit
▸ Resistances: 60% / 58% / 58% / 73% / 65% / 63% / 63%
▸ Endurance: 34%, Threshold: 1,333
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 55% (3,767)
that is a juicey butcher crown
yeah thanks. it take time to finded
Having alot of fun working on the warpath void build. But it sucks my mana down cuz I dont got anything for it.just the skills and passive points atm
Equipment is just thrown together to survive
I once planned to make rive build to but i think its gonna be hard to find perfect mainhand for it. I was planning of evolving void damage with stun and armor shred suffix but it wad asking too much for melee build stopped making it
Dont you get that node on passive that replenish mana on 3 stack of something?
wild fire palladin can't kill Uber. I equipped 2 T7 . 155,000 judgement, 45,000 vengeance and 42,000 healing hands damages. fire dmg stacked. sunwearth has double t7. crit avoidance and crit bonus dmg both exceeds 100 percent. all resistance above 100. but somehow can't deal damage.
I hope you are not using the amulet that was deemed pretty much garbage after cycle arrived ,Sentinel doesnt need crit avoidance get damage reduced from crit from helmet and thats it,get health whenever you can and if you are doing dot build you need more damage than that to try kill uber
Yeah but 99% of the mana regenerative seems to be in the idols
Which I've yet to find a single 1. So they gotta be a monolith drop. I just entered chapter 9 last night
mana Regen is not what sustains your mana on void warpath, it's the devouring orb procs.
mana regen is pretty useless in this game overall
void well passive procs will fill your mana
hi does overcap penetration equal a more multiplier ? also what is better for warpath smite a well roll hand of judgemnt or well roll cinder strike (both lp 1)
all pen is overcap, there are very few if any enemies that have armor. it’s additive with shred but multiplicative with everything else
i would imagine hand of judgement is better as the smite node on warpath isn’t based on your AS and the melee fire damage doesn’t benefit smite (take this with a grain of salt i don’t play the build)
oh so cinder strike i think cause i proc smite with palarus and warpath is like 33/100 of my dmg i think
diddnt know that armorshred and pen werent multiplicative thhought armor and ressistance were completly separated
idk it would depend on how close you are to the cap on palarus as well as if you can fit more melee AS in elsewhere
no, there is also res shred and some (more sparse) stuff that gives enemies -res. armor shred, res shred, pen, -res are all additive with each other in terms of damage calc but multiplicative with everything else
okok so i have way enough fire pen
ty for quick answer. and when we re at it how fo you target farm havoc (cof) this season i use more that i naturally get
np i get all mine from imprinted rampant coast and some from uber if i’m farming him, or you can do generic rune prophecies but that seems super tedious imo
rampant coast was my strat but seems inconsistant whn i need target farm and not passive farm
Maaan. I thought there were only 9 chapters. Was psyched to begin monoliths. And get the gear i need
Thanks google for lying to me
you can do monoliths whenever after first class change, once you get to end of time.
and empowered once you clear a lvl 90 timeline
Good to know. Still needed to do campaign for first time. Ill do that on subsequent characters though
theres dungeon skips too on alt characters that speed up the campaign
Yeaa need keys for that too lol
Its no big worry. Just everything on google said there was only 9 chapters. So was excited to do some gear farming
Now I got more stuff to do 😅😂
you get +1 all attributes for completing each of the last two chapters but that’s something i wouldn’t particularly worry about unless i was really looking to minmax my build or needed to hit an attribute breakpoint (like for red ring or razorfall)
getting all the passive points and idol slots is the main thing, after that you’re generally pretty safe to start monos
We need like an extra passive points for chapter completion or something ,plus 1 to all stat unless you need it for red ring is such a bad reward🥲
Lol
System is not happy with the sky chain area haha. Getting about 25 fps. Cuz zo much going on
no enemy has armor or resistances
so pen is just a %more multiplier, armor shred too
there are a couple rare enemy affixes iirc as well as (maybe?) an echo modifier but i debated whether that was even worth mentioning lol
there are?
crud
yeah there’s allres echo modifier as well as a couple that are like “high (damage type) damage and (damage type) resistance
but like that’s honestly not worth accounting for like at all so yeah pretty much it is just a more multiplier
there has been exactly one scenario where it has mattered for me in the last several years ever since they made the change to echo mods way back
i was playing a LL BD and using peak of the mountain to negate my leech so crit avoidance echo mods were pretty much a no go
i see
wait are you SURE? i've def thought i've done a lot less damage easy game to elementally themed enemies who i've matched elements with
it’s possible that they were rare enemies with the “high X damage and X resistance” modifier
but yes it is true that no enemies have innate armor or resistance, if they do it’s from an echo or enemy modifier
huh, wild

A few enemies do have innate armor or resists.
There are no modifiers that can grant enemies armor, it's only the 2 small draal enemies that have any armor.
Most common with necrotic, I feel like. Maybe just because it's the already beefy necrotic guys that have necrotic res lol.
But any enemy that has innate resists or armor says so under its health bar
ye ik about the armor mods part but are you sure there are enemies that have innate resists that’s not from an enemy modifier?
Yeah
i want to write suggestion about forge guard, but just want to check maybe i just dont explore more. is forge guard this bad?
i mean compared to other class this class skill have no synergy and something that trigger each other (aside for forged weapon) like flay, bear, and heartseeker? and forge strike (the damage part), smelter wrath and manifest armor are bad af. also this class dont have mana regain node in passive which make playing them on mana cost build feels like suffer
i feel like this class have so many good defensive potential, ok raw but the execution is bad af
havent try shield throw yet but i dont think i can make that work
i feel like the non summoning build have to use skill from the sentinel class instead because the forge guard skill is nothing good, is this what everyone else also come up with?
While forge guard’s last couple of updates have made it a lot better, the mastery has a lot of different things it focuses on. If your not combining those and instead focusing on one part of it, you will have a decent chunk of it you just don’t use
It’s very different from VK where everything scales off of the same 2 things
Its a minion,2 hander ,shield ,throwing mastery like its identity its bad ,needs another rework
the addition to can use shield on 2 hand is nice tho
and aside from that iirc theres no smelter wrath or manifest armor unique?
and ring of shield iirc
The idea is that you would be a melee build or throwing build on FG and have your minions
Being able to scale both
There’s just not enough support for that
Yeah but if something we know its a lot better to excel at something than being mediocre at both
Yea
It needs a node after the halfway point that’s like, stats that affect you and not your minions apply to your minions at 30% of their normal value
Or vice versa
In 10 months we will get the rework we need Maybe at least adjust values on skills or passive should help as a bandaid

https://www.lastepochtools.com/profile/CARLreborn/character/viidknight
what tf am i making
Soup
weird soup
Throw a bunch of stuff at it and see if it melds together
Hopefully it’s good soup
is devouring orb only automated in vk autobomber when moving, so if im doing arena and standing still i have to numlock it?
that node only when move
jsut go left and right
forge guard's only solid build is all in on forged weapon tbh. pretty much every other build is just learning on harbinger uniques in a way that pretty much any sentinel can do
the forged weapon build's big problem is that using void cleave to buff minions sucks
Yea
shield bash is the best forge guard build but it’s pretty dang clunky in maps
if you numlock it you don't get the mana and CDR savings IIRC
when i did uber on all masteries some were definitely worse than others but forge guard was the only one that actively depressed me
Shield bash is super reliant on one buggy speed interaction with that harbringer hammer. I suspect it’ll get big fixed at some point
It’s really unimpressive without that
Forged weapon gets the job done but the void cleave minion buff requires a bunch of attention to awkward positioning
honestly i think the paladin and forge guard problem is that most of their builds are reliant on the shitty ancient sentinel base kit
I wouldn't dare suspect anything getting fixed XD
tbh the biggest buff for forge guard would be splitting it into two masteries, one for minions and one for big physical brick wall dude
seperate the forge and the guard
Hybrids are always hard/not really worth in in ARPGs unless its just hybrid in visuals
ie: arcane blade in tales of maj'eyal who gets to scale his spells from his melee stats... and triggers their spells for free on melee hits
I'm not really sure they need to be separated
Their skills just need more synergy
And frankly manifest armor needs to be way less bad
It gets none work done even when it’s benefitting from forged weapons minions stuff
it’s not a bug though. it’s listed in the tooltip and the skill scaling that it doesn’t scale with attack speed. same as the upheaval node. it’s intentional
fair
Also QoL like mana generation pls lich have it on its unique and vk have it on its passive node
Iirc it can also warpath right? Does is deal warpath damage likr warpath on our tree?
That’s whirlwind strike not warpath
It uses warpaths icon tho
Im mistaken tho, i remember its sht af. If it can cast at least halve of our warpath damage, it couls be goated like bear or at least usable
Yea that would be a good way to buff it
Also make it bit smarter while spinning
@turbid dome is Uber abberoth a nerf gate while waiting for the new season/update?
Nope
He appeared in season 1.2 and it's been almost a year since then
Ur mom's a nerf gate
Getting back into LE for a bit, time to bust out the sentinel once again
Looks like VK warpath and erasing strike are still top dogs but I’m feeling Paladin
Nobody love fg 🥲
Lightning Jav is really nice
Multi Smite is real nice too
With the new spear unique yeah?
Was looking at multi smite since I haven’t done it yet
Which one? The primordial?
The one that splits jav into more spears I think
Ah, that's not really new. It's nice for clear indeed but for bossing you want a t8 melee lightning spear
I enjoyed it a lot
I played it as Paladin
There is a vk version too
Probably good for me since the base uniques are common
forge guard is fun to build and play... it just always feels mid only using like 1 or 2 skills from fg
its like in WoW classic where the best way to tank is to ignore the tanking tree and invest into damage
it feels weird for the most part
FG's defensive stuff just... sucks compared to paladin and VK for some reason
i just posted my FG complaints in suggestions lol
Hi guy, newcomer, just want to ask. How is the DPS of shield bash forge guard (at least compared to viable builds against uberroth)?
I actually love forge guard and am trying the forged weapon build offline. They seem to deal quite high damage (but that's because I play in offline mode so I have mods that allow me to have the weapon with the right affixes and with maxed roll. Not sure how it changes when playing online. The forged weapons depend too heavy on the stats of your weapon).
I think shield bash does okay vs uber Abby
Hmm, I think so too. It should have enough tankiness. I'm just not sure about its dps (even with perfect rolled gear). Forged weapon is actually very good and can quick kill uber (not as quick as flay mana lich, bear bm of course but still very quick) if you got good weapon and gloves. But I sometimes die trying to get to the position to void cleave my weapons.
That’s the kicker with forged weapons in general imo
Needing to constantly cleave them is annoying
Agree with that. Other than that I love fire theme forged weapons and minion builds in general.
Too bad mage does not have minion build here.
Btw I'm not sure but does erasing strike vk seems to have a bit less dps than flay mana lich?
it’s really not that great compared to what most people expect for uber kill times. i had really good gear (lot of 2t7s) and it was an ~8 minute kill, and it’s pretty clunky for that fight with the ms and mana. does stun him reasonably often and is super tanky vs hits at least
8 minutes to kill an uber is what I'd call a 5/10 build which is average/okay
tho yeah if you were in worse/more average gear it woulda taken longer
with like 2t7 immortal vise, erased sentinel etc xd

okay mayyybeee slot it down to a 4/10 with average gear
even when i got 2t7 event horizon which, lmao, it’s still like 6 minutes
its still not in the category of builds where I'd say to not do uber in
imo it’s the worst mastery in general to kill uber with by a pretty decent margin, and shield bash is probably the best fg build for uber
warlock was probably more annoying but only bc acid skin is bugged
I'm still a solid blade dancer hater for uber
bd is pretty ez if you go flask
while I can't disagree
I was meaning a blade dancer that is actually stabbing people
cascade is pretty good too if you’re good at controlling dancing strikes but i’m not good at controlling dancing strikes xd
it’s just super difficult to pilot spamming 3 different skills that all move you while also managing mana in that fight lmao
but the hitbox is a lil janky i agree
Bladedancer got some love this season ty to the astral primordial its solid with some builds now forgeguard its a meme at this point
+1 on that suggest vk and paladin are miles awat from wtf fg is now
Hmm, not sure about average gear for shield bash but I'm experimenting offline with max rolled t7 gears for forged weapons and it defeated Uberroth within 2 mins. Maybe average will cost 3 mins or double the time.
i swear this 2 should have interaction but i feel like its not
anyone ever tried this combination? spear of harmony and foe clever from rive node
That was thought of pretty quick. Unfortunately conditional modifiers don't work with foe cleaver, only direct stats. Also like the Sunforged Hammer.

cause conditional stuff isn't actually from the weapon
Yep, and unique effects often aren't technically "stats"
My guy with offline cheats you can beat any uber they make ,now for a proper build forge weapons suck at killing uber and forgeguard itself its really bad mastery to do uber
I am sure you could make smelter wrath work in offline
yeah but imagine if its directly change weapon stats. not only clever but forge weapon and manifest armor will benefit from it
ye but it doesn't and they don't
Hmm for forged weapons it might me true since it depends a lot on weapon stats and it is almost impossible to roll good weapons. So I'm still not sure how forged weapon could perform online.
Things might be viable but I fail to see how you could make smelter wrath or others like frostbite swarmblade or even storm totem shaman could easily do uber even with offline mods compared to forged weapons (as long as the affixes on the items generated by mods is theoretically obtainable and the items are euipped correctly, e.g. at most one primodial item).
Also tbf I think smelter's wrath should be buffed. I don't even know what's the point of the skills and how it works with the summoned weapons/armor/shields.
You have access to 4 mods with t7 in each slot trust me anything its viable,my guess you can do same thing with passives like take more than what we are allowed and get more skills even smelter wrath becomes very viable
Nah, I only take exactly 113 passives and the maximum of allowed skills. I only roll for 4 perfect t7 gears. You could say that I use mod to achieve the maximal I can get from a build planner while playing online is getting the average values. Even so still find a lot of class very hard to do uberroth. Might viable but very difficult and unreliable such as storm totem shaman. Tbh in term of offense isn't it just similar with 2 t7 prefixes? Still I'm aware that actual online gear would be quite harder than having perfectly rolled gears.
I'm fairly certain both smelters wrath and storm totem can do uberroth even on online
And frostbite swarmblade if you have really good gear
I saw smelter wrath video online too but 11 mins is not very good
Nope cause tou have access to penetration and shred and incase of minions minion flat damage which are all pretty big damage buffs as well
2t7 is great 4t7 is a lot stronger
Imagine my warpath with 40 void pen and 600% armor shred😋
They are weak that's the point
But how is warpath compared to erasing strike?
Better
That's surprising since I googled and heard that erasing strike deals more dps.
Nope to be fair its not huge difference in a way but warpath is bonkers this season
You spin forever
But I don't know why there are most people killing uberroth with void knight when bear BM and flay mana lich can do faster.
how about flay mana lich?
I think if I say more about lich I will have to go to the acolyte thread.
back to void knight, perhaps?
I wonder how is time rot javelin void knight nerfed?
i heard that they are the strongest last season.
Most likely because VK has almost always been consistently good, so most people are used to it and/or have gear for it already
Well you do erasing strike time rot and you still cook uber nor one shot like before
I am also very interested in a totem shaman that can kill uberroth in a consistent and reliable way
Vk has damage all it needed was tankiness and we got that in 1.2
So jealous. I wish necro could be the same. I love necro but there is a very huge gap between abomination and everything else.
Abomination is even lazier playstyle than bear.
Minion builds like mas minion should be viable problem is if your skill tree doesn't have enough or big more damage multipliers the skill is bad
what is mas?
Mass
and are mass minion viable, at least online?
just afraid that uberroth kill them all
Uberroth was a bad choice here make a sponge boss like thats what we all want in game sponge bosses call it pinnacle and if build dont kill it under 3 min they are meh builds
Nope
I hope they learn cause so far this pinnacle bossing is a lot crap than the poe bosses
necro only has abomination to do uberroth and it's boring
Rogues can do uber also skeletal mages I think
Huh, really?
But why I cant run around with a bunch of different minions like in d2
they wont die from uberroth attack?
Imo the mistake is to consider Uber to be the bar for viable
I have seen FW do 1k corruption pretty smoothly online
And I feel like thats good enough
I mean if you can farm uber fast vlad how are you gonna access his op gear
I aint playing mg you know
ask the game designers. If they design a boss then they should make every build viable against it.
If a build cannot defeat the ultimate boss then what's the point?
Nope because its uber content, pinacle conter
Like the tip top end
Exactly thats all in the ehg basket they made it ,gear got worse not better
Not every body can run as fast as Ushain Bolt
Because he is the uber Sprinter
You can be a good runner and never beat him
There is nothing to do endgame vlad you finish your harbinger yo go to empowered and thats it uber is all that you need to farm and one timeline over and over
Except that an engame boss is not Bolt. Boss are supposed to be beatable. Hard but must be beatable.
If a game boss is not beatable then why make it?
Point is this is an arpg not a single player rpg if we dont make good builds that tackle all content well then why we playing arpgs
To see if stuffs works ??
Like when I can do 1000k I am happy, I know my weird ass idea is functionning
He'll my mistake this season was thinking the gardener build in poe 2 was going to be trash and man I was so wrong🤣 can do everything well
Btw, just want to ask
Anything works nowadays though with the gear imprint tech very hard to find a build thays doesnt do 1k
Do you find judgement paladin a bit boring?
Uber has flaws in its design (like you cant see shit after being in the arena for 15 sec)
But I really dont think it should be use as a metric of power
It's like tanking and killing slowly.
Imo its like a side quest
That's a waste of my time ,at least we can respect mastery fixing wasting time by trying different builds
Its not vlad
Never played but it looks boring as hell
Like Reflect
Its like saying all the uber bosses in poe 2 are side quests they ain't
I saw video of judgement paladin killing uberroth
basically you just face tank him and kill him slowly
which is too boring
What season this one
Cause they nerfed the hell out of it the season after he was doing that ,damage got a lot worse as well
Yeah thays what I said the build got a lot worse 9 min kill with pretty good gear too long
Frailty from uber lowers your healing effect now I think so you dps goes down bad
From paladin I would try uber with javelin that seems a good build this season to kill it ,lightning conversion
How hard do you guys think it is to make normal aberroth fight to skill the introduction after you done it once ,I am saving all my eyes until they fixed that long interaction
I agree, but they really shouldn't have locked 2 of the strogest items behind it. Cus otherwise people are motivated to just look up the current most op build just to kill him and get the items
Lightning is superior
Immortal vise and relic as way too op of items most build will love get those or at least one of them so not farming uber is not a good choice its mandatory to a point that aint side quests
I hope that the next season they will buff forge guard
Sentinel gets like 88 I think flat lightning for javelin in helmet plus more damage and extra flat on the skill tree ,plus pally has some very good lightning nodes if you ge
smelter wrath makes no sense
Next season its rogue and maybe they touch a bit shaman
forged weapon require good roll for weapon
but one you got good roll you are unstoppable (which only happens in offline mod sadly)
Yeah, also please make totem shaman better
I would love they would do like buffs through the season my lich mana flay is still bugged in 2 cases one is useless for me but corrupted form not working as intended is bull crap
7 months can't fix that🥲
I hope they don't nerf the flay mana lich
please don't give the maximal spell damage increase on increased mana
please
it's my favorite build and it cannot <10 sec uberroth
They always nerf them its a fact we will see problem is lich has no other good build so idk makes no sense to nerf mana flay
Apparently the coal lich build is bugged so does 0 damage which is great cause I have a 4 lp there for when they fix that
hmm, haven't tried but cold havest lich is not good?
you even got the cold aura of decay
Idk man this game has way too many bugs I love last epoch but man
Its good its not as good as the mana variant
Better for mapping
Even still 1 build for one mastery and thats it like wtf at least vk has 3 reliable builds
When they gut mana then you only have 1
paladin seems to have a lot of builds too: reflect, javelin, judgement
but forge guard sucks online
forge guard needs more love
1 year after buff forgeguard coming
shaman also needs more love other than reflect
reflect shaman isn't shaman
other classes can use shaman skills better than shaman
which is ironic
They just need to adjust some numbers until they can actually remake his skills or passive tree again like get rid less damage while wearing a shield and let me have access to haste .
while the most op shaman build use pure druid skills
True
If shaman didn't have access to highest attunment nobody would use it for that build
I have many to expect in the next season: The buff of forge guard, shaman, the buff of aoe skill for bear and nerf its single target skill, the buff of sorcerer, the nerf of detonating arrow to make it not one shot uberroth,...
also please make lesser minions of necro viable
and maybe the buff of other-than-lightning-blast-runemaster
Detonating arrow apart from one interaction doesn't need a nerf though it already got butchered when they made the daggers useless which sucks for me as I have 2 4lps sitting there
Spellblade getting reworked maybe big buff we will see
spellblade is good right now (at least shattering strike spellblade is)
One build remember needs 3 at least
it can deal damage equal to flay mana lich when it still has mana
But aint as tanky
and does not have sufficient mana do deal damage constantly like lich
I hope I can play flame reave spellblade in season 4
Idk looks like they want to make it cast spells when you attack and such we will see i rather keep the melee side of the build and make it better
I dont want to cast fireball when I attack 🤣
if it is on par with shattering strike
huh that's suck. Aren't spellblade focus more on dex and melee?
why do we care about spell?
or do they want a flay mana lich 2.0?
Something they need its to adjust skill trees Sometimes you need way too many points for a skill,like keep same scaling with fewer points boom skill got better
were they supposed to make a boss that everyone can one shot I dont understand the point
Look at the news about the season you will see some stuff about spellblade i did not see anything that made melee play better
then I hope that at least they will make a flay mana lich 2.0
otherwise the spell stuff seems useless
The point is that why make a 24k corruption hp scaling boss that feels does less damage than 4k corruption mobs ,maybe make a boss with good arena and skills and clarity instead cant see crap the longer the fight gets ,dont get me talking about las phase and his tiny crap ring
We all entitled to our opinions but I rather farm bosses in other games than in this one by a mile
I mean from what I have seen most people dont know how the boss fight works
You are used to flask op build potato go do same thing with hearthseeker or any not op builds tell me thats a great fight
I have seen like 2-3 people actually managing the lasers and pools
instead of playing a broken build and never having to learn the mechanics
bro lol
check my channel
I have an 8 min bladedancer kill
I have a surge kill
Chakram was cool
8 min for our standard its subpar nothing to talk about yeah
Great. Would you mind doing totem shaman kill? I'm dying to see a totem shaman kill.
Imagine taking 8 min everytime you want to kill uber so I can kill him 7 times in an hour maybe great
I think the problem is not with the boss but rather with the amount of content in the game
since there are not many specialized content people feel like a build should do every content
Or the 22 min smelter wrath that guy gonna get great gear killing it e times per hour great
and should be all rounder
but if you look at poe 1 most builds are specialized for the contents they do
Either tou have clear or bossing or both
Now when a skill does both and excels way too much yeah its a clear choice
Uber its needed cause I am cof either I farm him or I dont get to use his op gear,and let's be honest you want his chest armor or nihilis 2 lp you need to farm uber normal aberroth sucks for that
I mean that exists in every arpg, if you are playing a good build you one shot bosses and clear screens
Well gardening plants does all content and I dont need to kill bosses in 30 second,I can do them in a min thats good enough
yeah thats poe2
where again there is not enough content yet
so every build is expected to be all rounded
Point is pinnacle content in LE needs a ton of work
Still more stuff to do than here
Love game but at least refine stuff
I mostly play rogue, I dont think Im ever touching primalist
unless I want to race
Why stygian coal lich is bugged and does 0 damage how can I know if it can do uber or not
yeah
at least they are adding something like breach
Started since 1.0 love the game but aberroth normal fight felt a ton better and balanced
Sad state we are nowdays
I tried every class and most mastery we need bugs out of the game like its becoming too much lich is still and will be bugged until new season so new rogue skills either does too much damage or none idk what to expect anymore
yeah I agree with skill balance and bugs being a big problem rn
in terms of how hard the boss is I like it being a challenge
I would prefer if the skills were balanced and most skills were like 3-5 mins kills
so you would actually need to do some boss mechanics
but yeah the game has a lot of problems rn and I dont think balance or bugs will be their first priority
most people complain about how fast they add content and how much they add
so I think balance and bugs might even get worse
beside high corruption theres no other bar right now to gauge the viability of other build
Do the Forged Weapons summoned by Rive -> Bound Weapons use the Forged Strike tree nodes that affect Forged Weapons? The text doesn't say that so can I assume that's a "No!"?
"viability" is a term that needs definition but for example, the normal use of viability in diablo 2 doesn't mean "able to solo uber tristram", it means "able to clear hell with reasonable SSF gear"
uber abby isn't a very useful measure in particular because bossing just isn't a primary activity in this game
genuinely, clear speed at ~1000 corruption would be a better measure
The devs said their goal (a while ago) was for most builds to be able to preform at 300 corruption
Which then lines up for 500 corruption uber Abby being more aspirational
The target corruption number has probably gotten higher given the whole hunt down the harbies quest
And generally higher power level of gear
i think 300 still being their bar is extremely outdated at this point
with how much better gear we have access to 1000c clear is an appropriate bar imo
For any generic random build yea
It might be the Poe brain that’s in me but 1 million dps is always my go to target for a build doing well or not
I mean I agree with the devs that with the current content in the game balancing around finishing normal Abby is the correct goal
I assume the expansion will add higher difficulty main content tho
Super bosses divorced from the main progression system aren’t really “must be able to clear” things
Yea
That just kinda shows how much the avg power level got bumped up with stuff like 1 guaranteed slam
Primordials too ya
Yee
Thank you!
I don't think so, bar is the same regardless of how easy it is to get above imo.
300 is good because that gets you through all game content minus uber.
Grinding corruption isn't really fun for most people, so I think it's good for them to still aim for it (or slightly above it), even if they generally aren't the best at balancing lol
well, we're talking about the bar for build performance. being able to have a build perform at 300c is a suuuuuuuper low bar to set, given the level of gear that is easily accessible these days
I thought this was in reference to viability
Doesn't really matter how accessible that is
Yeah it’s viability, not performance which is why I said no to 1000c
yeah if you wanna tier list it up for pushing corruption that's a whole different thing than "viability"
the 1000c was me saying "that's more true to actual LE gameplay than bossnig"
Ah
i mean, genuinely, if the bar for viability is 300c, what in this game is not viable
well, the bar that we're discussing is 300c+normal abby without needing to seriously grind gear basically
Genuinely un thought out builds
Builds that require extensive gear grinding to function properly
Probably forge guard in some capacity
normal abby is not really equivalent to 300c difficulty despite the fact that that's the requirement
right but i'm saying both are requirements
cause they're both required for all of the "main" game content
like, if you wanna be more specific i'd say like, all dungons tier 4+300c+normal abby
and being able to do those SSF without a bunch of gear grinding
as "viability"
I’d throw in a couple of the faster grinding woven echos too
is there a single skill that isn't a pure support skill that is unable to do that?
No idea
More throwing it in for good measure
Any build that can do 300 c and Abby should have those down too
i mean all of those requirements
no and that's kinda the point. like, the devs balance around that as baseline viability. i'm sure you COULD make a build too bad to so that
but "viability" is a low standard
like i'm legit pretty sure anything that you actually put thought and effort into and isn't like "rebuke main damage" can get to that point with fairly little gear investment
The whole point of it is any random skill in the game, at a minimum should be able to do 300c and regular abby
That’s the meaning of viable in this regard
Dai your using viable to mean a build with solid performance at a higher corruption value, which is a different viewpoint and talk
I would call some skills into question for working well at 1000c
We’re using the same word to mean two different things
honestly i'd bet almost everything can push 500c at least without needing to LP2+
For any possible build with a skill yea
i get what you're saying, i'm just not sure why that's a valueable metric
because viability is not supposed to be an exclusive metric lol
again, if you wanna talk corruption pushing/uber speedkilling tier list that's a whole nother thing
Because when you call a build that’s solid at 1000c viable that’s a different definition of the word than a build that’s functional?
Having every skill be viable at a relatively easy content level means the issue then is scaling into the late game and not something fundamental with the skill
Which from a balance/dev perspective is good
even then i think there are some buillds/skills that while they numerically can succeed to that point, actually PLAYING them sucks
That too
like "most of what forge guard does"
well, like, if a player comes in here and asks "is smelter's wrath viable" by that criteria the answer would be yes. but if someone comes in here asking if smelter's wrath is viable and i say yes they're gonna come in here and proceed to have a terrible time
and at 300c your rate of gear acquisition and favor/currency gain is gonna be pretty bad tbh
and although i'm not an LE dev if everything is considered viable, that would be indicative, to me, of good balance. and as much as i love this game idk if i'd say skills are in a good balance state rn even though by that criteria every skill is viable
Smelter’s Wrath is viable but not fun, which is also a problem albeit a different one
Whereas like, the holy flare symbols of hope build ain’t really viable it’ll take a million years to get to Abby
Having everything, or close to it, viable is indeed a good thing. It's only part of the game balance though; there's still a lot of variability in how reasonable various builds are to get to viable and how high they scale beyond that, both of which are weak points in LE's balance.
Compared to other ARPGs, some don't have any of those down, so LE is actually decently balanced from that perspective lol
since it at least has one good point
(and it's the one most important for meme builds, which is what I'm here for anyway)
mistia did uber with it iirc
SW is a bad example bc it’s terrible on top of being giga clunk but i wanted to pick a sentinel example and SW is the only bad sentinel skill lmao
Nobody cares about 300 corruption anymore it has never been something people aspire to since 1.0 devs may say thats what they balance the game around but that aint truth when you have uber aberroth in the picture ,nowdays any skill literally even smelter wrath can get to 1k corruption ,now is it fast ,good,reliable probably not for some ,I would never recommend someone to waste their time on something that clearly doesn't excel at mapping or bossing.
Last epoch has too much rng it has always been a huge problem ,slamming 1lp guarantee is great but you know what ty to uber aberroth and imprints slamming is still pretty crap everytime you miss the slam specially when we talking about items with high lp or a pain to farm. The new runes havoc redemption were needed badly we still dont have havoc runes prophecy which limits my crafting choices by a ton but oh well someday they will get to it
We need to start adapting to how the game is now ,2 years ago getting to 600 corruption was like wow ,nowdays nobody cares and its not recommended to stay there at all 1k minimum,2 k corruption is good sweet spot for farming, nowdays I get way better gear overall and many items cap their lp chance at 2k anyway.
Viability isn't an aspirational goal
Man I always have trouble sticking with one character/build in this game, always wanna switch
I should at least unlock empowered monos before creating a new one right?
play however you want
I have 8k hours in the game, and still have not played or theory crafted builds outside of minion ones really. Best to just go at your own pace, and play what gets you hooked on grinding eventually for that sweet sweet loot, and crafting.
Agree with this, i think if build works on 1 lp its viable
Smelter wrath is not, but its mostly on the skill and forge guard passive
I got to 500c with forge strike, not the summon build, the forge strike itself
But i have to stop every 10s to recharge my mana back. No good way to recharge mana as fg unlike vk
Dont ask me to put rive on hit, its hard to put, and i have to hit something with it
The time and faith passive works with a few of the "basic" attacks and does not require hitting
Still not ideal, but it's an option
I know EHG wants mana to be a resource we manage, but i do wish we got like +1 flat mana regen per like 10 attunement or something
builder -> spender gameplay is fine, just every build save a few doing that gets boring
Attunment,dex need real buffs someday specially Attunment stacking
solving the mana issue on every build gets old in LE