#š±āsentinel
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Yup, an additional hit. The max you can get is 5 additional hits with a 2 handed weapon and idols, so you hit 6 times for every use
The node that only increases initial hit damage isnāt all that useful then?
Since it doesnāt buff the additional hits?
Correct
I was looking at that plague bearer spear that thing has like 205 flat melee and up to 7% crit chance and 47% attack speed
It's like an average of a 2.5% damage increase per point
Although sieripin does have a buttload of crit multi
Ye that's good too
Primal cadence is also pretty good. You get 1% crit multi per strength if you also get champion of the forge
Idk if the Hack and Slash node is worth it
You'd be hitting 12 times her use
Whatās champion of the forge?
Yeah I donāt understand how hack and slash works exactly, so your attack speed is reduced by 30%, is that how it works? You attack 70% slower? but every hit hits twice?
Ahh ok crit multi if you go forge guard
Primal cadence is for sure good but I donāt think getting 2Lp is realistic unless just super lucky
But 2-3 LP of sieripin or plague bearer is easy I think I have 3LP of both in my stash already
It's 70% more attack duration, so it takes you 1.7x as long per skill use to hit 2x. That means overall you're hitting 17.6% more often, but with 41% less attack speed.
It's clunky and makes it harder to build and maintain armament stacks
Well you don't need to be FG to get it
It's not that bad. What's important is the rolls really
Ooh that is juicy. Well I have like 40-50 more glade echos left to probably NOT get a T8 void cleave and T7 void melee axe and then Iāll maybe farm some good spears
I would assume VK is just the best option bc of the echos?
For what? Multistrike?
Vk better melee user than forge guard so why not
Yeah multistrike, I figured all melee is just stronger on VK bc of echos
Although does only the main attack echo for multistrike, or do the extra armament sword echo? Sorry Iāve just never used the skill so I have no clue how it works
If itās just the initial hit then thereās way less value I suppose vs echos for rive for example
Vk gets attack speed plus bunch more damage multipliers ,sad forge guard dont
Yeah and is forge guard even that much more tanky? My VK is pretty damn tanky at 5,200 health
Forge guard gets the tankiest if the three problem is doesnt do much damage so effective way worse than vk and pally
Ehp on forgeguard its insane but 0 damage lolš¤£
Paladin is better I think. The only thing you get from going VK is echos really, while pala has a built in 15% more damage, holy aura, and tankiness
I wouldn't go FG
The only damage multi VK gets for multistrike is against low-life with Mortal Cleave. Everything else is void
i mean you do get echoes and the node with additional swords for echoes but with multistrike specifically forge guard is probably the play
Why FG?
Yeah why forge guard, Iām curious of that too
holy aura is nice and all but it's not gonna provide a ton for phys melee crit. divine essences and symbols + aura effect are again, nice. the tankiness difference between the two would be pretty massive while the damage difference is going to be significantly less substantial
and multistrike actually has a surprisingly high damage floor which enables you to build extremely tanky on forge guard while still getting relatively solid damage. you could forgo a ton of tankiness for more damage, but at that point things like erasing strike or rive are just gonna do more damage anyways
You think rive has more single target potential than multistrike?
i mean if we're talking about just melee crit and not smites than yeah absolutely
multistrike has good damage nodes but rive has things like foe cleaver, temporal warrior and flame drinker's blade as well as void conversion
I really don't think the tankiness difference is that big. The biggest one FG has is liquid iron, which is just a much more expensive Divine Essence, and ig FG has more strength. Unless you're going Forgemaster's Might, in which case you have block, but I don't think even that is worth it. Meanwhile paladin has... just more stats w/ holy aura, flat crit, more endurance threshold, and a 15% multi and a 5% multi
100%
But if we only cared about damage we'd be talking in rogue chat, not here
i mean why would forgemaster's might not be worth it? and capping crit with multistrike is not difficult. i'm not sure what 15% multi you refer to but if by the 5% you mean piety, the value on that is not great when it's like 8 passive points minimum for 5% more
Paladin has an innate 15% more. And piety is just 5 points for the damage
and piety isn't even locked to the top half so you could take it on FG but piety is pretty low value on paladin or FG
going no block paladin is going to be 35-40% more damage in exchange for having 20-30% of the EHP of a block FG
at which point again you're doing less damage than rive anyways so why not just play rive
Well yeah, I wouldn't take piety on a FG. I just mean having a 5% more damage as a travel node in paladin is just good
If you want to be tanky why not just play shield bash?
because the playstyle of the two is dramatically different and multistrike is going to have far better clear and a better mana situation
if trading all of your tankiness to have 35% more damage than one of the tankiest builds you can play is a worthwhile tradeoff to you then yeah, go paladin, but again rive has no real distinguishable differences while being strictly better if you want to lean towards damage
It's just tankiness isn't really the limiter on how far builds go... In my eyes going 2 handed + shield is choosing to have a lower limit on how far you can go. You can build for more defences with better gear and grinding for higher lp items. You can't just magic up more multipliers from thin air
what is this limit you refer to? block multistrike can do all content in the game.
At this point Iām trying to do builds that I can realistically kill uber with
I got him down with rive
Corruption. I also never said block ms can't do all content, I said it's just not as good
MS can do uber
This guy did it with paladin https://www.youtube.com/watch?v=HGNstgkoYlQ
But without smite? Iāve only seen it with smite but I want to try without
Oh sweet thanks for the link
They reallyy don't like FG...
Oh yeah thatās what I want to try next for sure
i mean if we're talking about extreme corruption pushing sure because damage always wins in extreme scenarios but if your goal is to push extreme corruption there is 0 reason to even play non-smite multistrike
Oh man that dudes gear is super obtainable, I have most of that gear already, minus a double T7 spear already made. And also a cleanse and health shattered chains that has eluded me all damn season
for corruption levels that most people are playing at and not theoretical scenarios that people aren't playing anyways actually having decent EHP is going to serve you far better below 3kc
Yeah? I play around skills and what's fun, not the most optimal and does the most damage. If my goal is to make hit multistrike good, I'll try to make hit multistrike good, not compare it to other skills or setups. If you only think like that the only thing you'll play is a falconer that does 10 billion damage or whatever
i mean sure but are you actually planning on pushing above 3kc with melee multistrike
because otherwise trading 80% of your ehp and going from one of the tankiest setups in the game to a relatively squishy build even with uber uniques for a damage tradeoff that is seldom going to come into play anyways doesn't seem worthwhile, IMHO
if that is a worthwhile tradeoff to you, by all means, go paladin
Is FG really 5x tanker than VK and Paladin? If you lose 80% of your ehp youāre only left with 20% seems extreme
If we're going to make up numbers, then why quarter your damage potential just to build into tankiness and still be squishier than a shield bash build
If that's a worthwhile trade off to you, by all means, you do you
i mean i'm not making up numbers i've literally tested setups offline
it's going to have between 1/4 and 1/5 the amount of EHP on comparable levels of gear, yes. block is overpowered.
The guy I linked has also played both
yeah he has, his setup looks extremely unoptimized to be frank
ofc when you play block and build 0 block effect the EHP difference is going to be a lot smaller
He didn't link a 2 handed + shield setup...?
he has a seperate video where he killed uber on FG
i looked at his videos for reference when i was testing multistrike setups
you can literally swap a few idol suffixes and a shield affix and gain like 30k ehp from block effect compared to what he has
the gear i found to be best for block was pretty similar to the maxroll guide
i don't think i have a paladin planner anymore, sorry. i can probably remake it or import if i still have the offline file
I didnāt realize block was that good Iāve literally never played a block/shield build before, but maybe I should try!
it is, by an extremely substantial margin, the most overpowered defensive layer in the game (against hits) it is super trivial to get upwards of 50% block effect and capped block on any sentinel, which is just 50% hit dr.
and once you start getting into double t7s and stuff like my smite vk has i think 64% block effect?
and having one big multiplier like that compounds extremely hard when it comes to EHP
I know block is good, but... what for? You're trading damage for tankiness, to do lower corruption, right? Just to be more comfortable? A more reliable uber fight?
block is the best defensive layer in the game, by the time block falls off so has every other layer not named silver shroud (which definitely outpaces block at extreme corruption)
15m dps is plenty for everything that's not uber and 2500+ corruption
I wouldn't say the best, but yeah it's pretty good
So just another layer of defence?
what is a better defensive layer than block when we're talking about realistic corruption levels
silver shroud is the only thing that's better and it doesn't realistically outperform vs. block until 3kc+
That entirely depends on build and mastery. Gl making block a good defensive layer on a rogue. But there's a number of builds that can get like over 10k ward, which I would say is better than block
if you look at the ehp numbers of high ward builds like runemaster they are waaaaaaaaaaaaay squishier than any reasonably optimized block setup
as far as masteries go yeah i mean in the vast majority of cases only 2/5 masteries actually have access to block but that doesn't mean it's worse it's just not available to every build
That's because block setups have multiple layers of defence. They have block, 2k endurance threshold with capped endurance, dr passives, etc etc. You can make a mage wayyyy tankier than a blockadin if you really wanted, with no block
Still, I don't think this really matters... 
right, because block compounds harder with other defensive layers than anything else in the game. no build is using any single defensive layer as their only defensive layer and actually hitting decent EHP
as far as mage being tankier, i'd really like to see a single mage build that actually gets tankier than a block sentinel because every single one i've seen has like 1/5 of the ehp without flame ward active
Yeah? I mean it's hit dr. That's good.
What about that mana guide build? Isnāt that one pretty tanky? Never tried it myself but canāt you get like 10k armor on that setup?
i mean if you mean the strength stack runemaster that one is literally going block lol
Oh Iām not sure if itās strength stack I just remember frozen sentinel built it pretty tanky while channeling
do you have an example of a mage build that is actually going to get higher ehp than a block sentinel and not just a big ward number with very few actual dr layers
Is there a world to make damage taken to mana super tanky? Since 1 mana is 5 hp I think?
yeah i mean seed is one of the other best defensive items in the game tbh
mage is the only one that really has more than that available, and the only build that can sustain it super well is glacier
and even then the only damage to mana thing that works with ward is in the flame ward tree
If you're going to exclude an entire defensive layer because it's too good, then perhaps that defensive layer is the best defensive layer...
but like take seed for example, one of the best dr items there is. 28% dr assuming you can sustain mana. an ironglass shield with no affixes is 29% block effect (assuming you can cap your block) so more dr
i'm not saying it's too good i'm saying big ward number =/= high ehp, and big ward number does not matter if ehp is low
Yeah, I know. And block doesn't do anything either if you have no other defensive layers. That's pretty clear
I really don't get what you're going here - I know block is good
you were saying that ward is a better defensive layer than block and that mage can get tankier than block with ward scaling, i'm asking for a concrete example of either of these things
- Ward is objectively a better defensive layer. It just still requires other defensive layers, like everything else.
- I never said mage can be tankier than block with just ward scaling. I said mage can be tankier than a blockadin. Which it can. It won't be a good build, but it can.
As for a tanky mage build: You can do a lot of shennanigans with focus and it's dr nodes. Add on a bunch of other defensive layers and 10k ward and it's tankier than a blockadin with 100% uptime. If you only care about tankiness, it can be tankier, but that's silly
I was playing sword catcher rive using butchers crown for the past few weeks but finally swapped to a leonine with health, strength, armor and vitality and my survivability went up drastically BUT Iāve been wondering about trying seed instead. I have tons of mana sustain bc rive gives mana on hit but I have really low mana pool
As I understand it block is only for hits yeah? Is seed damage to mana work on DoTs too?
It does
Redirected damage is all damage as far as I know
Hmmm maybe Iāll slam one of my 1LP seeds and try that out. Iāll lose armor but maybe it will be better with the redirected damage to mana.
And doesnāt it do something with your endurance adds to more mana Dr?
yup
by what metric is it a better defensive layer?
and focus has 3 dr nodes, each giving up to 20%, and all conditional. if you take all 3, are able to perma channel focus and have 100% uptime, you have 100x0.8x0.8x0.8 for 51.2% damage taken or 49.8% dr. meanwhile ironglass shield with t5 block effect (not even t6) and 4 large idols with block effect suffix is 52% hit dr. significantly less investment for more dr.
Ok so how does that work if 50% of my endurance applies to damage to mana, and I have capped 60% endurance and letās say 1,000 threshold. Does that mean 500 man gets 30% DR?
yes
Or does all 1,000 mana get 30% DR?
Oh man ok
That is strong so if I have like 300 mana itās already like 1,500 health and it gains another 30% DR
block is hits only unless you use majasa shield which is nerfed but still crazy
Iām gonna try out seed and see how it does. I have a nice test at 1,600 corruption doing the glades rift. Lots of one shots in that fight but maybe seed will let me tank some?
My lord... In a vacuum, an infinitely scaling layer of shields is better than any single instance of ~60% dr.
And you don't block cap with ironglass. With a t7 block chance you get 61% block chance, so by itself it's just giving an average dr of 31.72% assuming 52% block effect
This is pointless. You can just as easily say 'with block cap and 60% block effect, block is better', and I could say 'with 1 morbillion ward, ward is better'. It doesn't matter. I really don't care.
i mean yeah ofc you don't, that was an illustrative example to show how trivial it is to get block effect to be a better dr multiplier than anything else that the game offers (vs. hits) in reality you're going to use a unique shield to cap your block, which will almost always be even better than the example provided
ofc, but getting block to be 50+% dr is literally having a shield equipped and giving up a couple idol suffixes, where every other defensive layer takes significantly more investment to reach that point. That's a massive part of why block is so OP, the formula for block is borked and it's an insane amount of dr in exchange for very little. getting to extremely high EHP numbers without block is of course possible, but it's going to come at a much steeper investment and opportunity cost.
Well yeah, it's pretty much the only dr layer that takes its own dedicated slot. Of course it's going to be cost effective
Block is way better EHP than ward ,having both is great a strength stacking character has pretty much max block with bastion you get block effectiveness and less damage taken on block and your ehp goes to the roof
Block multistrike forgeguard has like idk 120k ehp or higher with some good gear nothing overpowered
What did they do to void well and erasing strike? Is that build dead?
nah it lost some dmg, mana sustain is still fine, you just need more mana to start the build than before and most likely 1 less point in time loop than you were previously running
Block by itself isn't. Block gives so much ehp because stacking multiple defensive layers is op, and block is a pretty fat defensive layer. But in a vacuum, ward is better
Really? That's all?
Anybody main void knight erasing strike build??
Show me a ward character now with 200k ehp on most resistances then come trash talk all you want š
Ward itself is good but let's say what makes it good its all the dr because a mage with 20% armor aint tanking crap with ward alone 
2 red ring ,lightning aegis,flame ward wanna keep talking about thatš
My lich is a tanky boy and its not cause of my ward(it helps a bit)which its always at 0š¤£
No, I wasn't trash talking, I was genuinely surprised. Daimo talked as if you could get 200k+. Like shield bash builds can get 300k+ I'm pretty sure. I also made a cinderstrike rogue build with higher ehp than that. Were you not taking into account immortal vise or seed or something?
Yes, I know! Jeez, does no one know what 'in a vacuum' means?? š
Nothing fancy really I just know for a fact forge guard can get past 200k ehp without taking immortal vise shattered world into account
Anyway I really hope they make forgeguard an actual minion build like beastmaster just as good in the future
i mean the maxroll endgame is over 120k and that is extremely modest gear with single t7s and no uber items. ofc if you start adding things like double t7s and uber uniques it will get over 200k
Yeah, thought so
You dont even need to do shield bash and you can get way over 300k ehp with good gear something you can find with like a multistrike build ,thats not taking into account vengeance dr,healing hands dr if you use it with it ,you can probably get close to cap block effectiveness with shield bash and its axe which probably makes you 400k or more ehp
Because of the state we are at in this game with the introduction of imprints and 1 lp slam gear we wear got buffed a lot you can use 2 t7 on almost every single slot nowadays
I can't kill a harbinger in empowered.. the first one.. I got minimum 95% resistance in all dmg. more resistance on physical and fire. got ring of shields, symbols, healing hands. vengeance and shield . block effectiveness is at 68%. block chance 54%. damage dealer is only warpath with 4k . vengeance with 7k. switch different weapons. respecc passive for block chance, heal . dmg remain fire. ignite chance. . stun immunity with mask indiff. rest gear lean into FG skills. vengeance, forge weapons chance, dmg, heal.. and in the guides, their builds are strong. spent most golds in Bazar. . down to 100k gold . . I'm losing hope of finishing the final boss. .
Go there, IMPORT your character
And we will have a look
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Forge Guard (65) / Paladin (16)
āø Health: 1,354, Regen: 124.28/s
āø Mana: 153.09, Regen: 12.48/s
āø Ward Retention: 40%, Regen: 27/s
āø Attributes: 44 Str / 13 Dex / 17 Int / 23 Att / 24 Vit
āø Resistances: 280% / 99% / 98% / 119% / 94% / 121% / 94%
āø Endurance: 45%, Threshold: 837
āø Dodge Chance: 2% (52)
āø Armor Mitigation: 66% (4,997)
āø Block Chance: 54%, Mitigation: 63% (3,230)
Oo
What kind of build are you trying to do ?
Melee ? Ignite ?
But 1st thing I notice > 1.3k hp
i saw a guide to prioritize 1 or 2 type of dmg.. so since most skill nodes on fg is fire so i went with it..melee fire dmg ..
Thats way too low
i cant add hp on gears since all my resistances types are in them..
You have way too much res
my only option is on skill nodes and passive for hp?
You have too many useless uniques
Like your gloves
Boots arent that good in your case
Same with armor
And relic is really not good here
what will i do...
Change those items
Any exalted would be better
Also going for 2 main dps skill is not a good idea
Warpath / Vengeance
Got to choose one
If you want to go vengeance you should get Healing Hnd to melee too
i regret this fire build.. i shouldve went with reflect build for flexibility.. now i have low gold to shop on bazar for legendary with needed affixes..
Dont buy legendary straight away
Buy uniques and exalted
And slam when needed
There is a lot of weird thing in your passive tree too
Like this
?
no uniques with legendary potential in bazar.. what will i do with this forge guard im going to build reflect instead..
I can help you fix it if you want but if you want to pivot to reflect go ahead
help me fix this fg pls.. i cant change mastery its 500k plus on lvl88..
Do you want to do Warpath or Vengeance ?
i think i keep warpath since im on strength.. im low attunement cant go relfect also.. but vengence is the most affective to summon f weapons as guide said..but can i clear mobs on vengeance?
Stop, you just mention like 4 different builds in one sentence
Do you want to do
- Warpath
- Melee Vengeance
- Forged Weapons
- Reflect
?
ill go vengeance..i need to give up fav warpath..
Okay ā¤ļø
i thought pure fire dmg will scale ..as guides said.. the streamer has 100k plus dmg on rive fire palladin but i cant imitate it.. help me..
So you're going rive?
...
i cant find appropriate gears... what gear will i replace .. help me pls..
Beneath Ancient Skies / 1.3.5
Sentinel (23) / Forge Guard (60) / Paladin (15)
āø Health: 1,482, Regen: 140.81/s
āø Mana: 140.01, Regen: 11.84/s
āø Ward Retention: 40%, Regen: 27/s
āø Attributes: 44 Str / 13 Dex / 17 Int / 17 Att / 20 Vit
āø Resistances: 175% / 69% / 68% / 119% / 94% / 117% / 90%
āø Endurance: 55%, Threshold: 556
āø Dodge Chance: 2% (52)
āø Armor Mitigation: 63% (4,495)
āø Block Chance: 27%, Mitigation: 37% (974)
vhunter-d
Changed passives and skills
This should be a lot better already
For gear honestly anything with hp on body armor, gloves, boots would be better
Like anything
Ok I read through the big defenses debate and Iām still jut trying to learn all the game mechanics so when you guys are talking about EHP and how some builds can get 200k, 300k and even 400k is that the same as the EHP in a build planner?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 5,253, Regen: 0/s
āø Mana: 146.13, Regen: 11.76/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 56 Str / 29 Dex / 15 Int / 20 Att / 91 Vit
āø Resistances: 89% / 81% / 92% / 91% / 79% / 142% / 142%
āø Endurance: 71%, Threshold: 1,359
āø Dodge Chance: 5% (136)
āø Armor Mitigation: 68% (5,902)
āø Crit Avoidance: 4%
So in my build I have 46k EHP physical and then 25k-35k in other damage types. Can I really get 4-8x the survivability?!?
And does EHP when you guys are talking account for things like melee leech or that sentinel passive that gives 10% health back on hit, and if so does it account for attack speed bc for sure I can survive more with 300% attack speed vs 200% attack speed
EHP doesn't consider sustain and yes you can reach meteoric levels of survivability
LE tools doesn't take absolutely everything into account so you can't really use it as a reliable measure of ehp a lot of the time
But for builds that have simple layers it should do a decent job
is % of missing hp as ward worthwhile on rive autocasting healing hands+smite (pelandrus swords) paladin? it changes hh to restore more ward, but I feel the occasional dips in hp between healing might hurt my char more
Depends on how much ward you're able to get out of it
I'm trying to craft a good legendary primoidal body (forgot the name, the unique with huge ward conversion and ward limit) but I'm not sure if its actually worth it. on paper it seems good since it almost doubles ehp
but then my only decent healing source is smite so its a feast or famine thing, especially if I get a stun
I guess I could invest more in leech but then the smite is becoming a bit redundant lol
less than hp refilled, iirc the extra conversion to ward is 20%? of the flat heal
Well yeah obviously
ironically with the unique body I don't even need the ward refill that much
But if you're getting like 1k ward it's not very worthwhile
But if you're getting like 6k+ it'll likely be worth it
I'm still at low corruption, so I'm going from 3k health to ~5k quickly refilled ward. but I can just treat health as the main buffer, wear a nice exalted armor and treat ward as an extra layer (especially with ~1.5k burst ward from symbols of hope)
feels like a wash tbh, both options are good, the question is which is safer
LEtools does not account for a lot of things. damage redirected to minions, damage dealt to mana, dr from skills, etc. you use tunklabs ehp calc and plug everything in manually
200+k ehp is gonna be crazy giga tank but mostly unnecessary. 40k ehp is like the bare minimum I would consider playable at 1kc (but ur gonna be squishy) 60k is good, 100k is tanky and anything over 150 is virtually unkillable.
Ok that makes sense. At 1,600 corruption the only thing that kills my build (which I linked above) are rift beasts, but itās kind of fun learning how to fight and avoid all their attacks anyway.
Rampant coast beast to be fair is overturned the other beasts are really easy to kill,rampant coast beast feels like it hits harder than uberš
Yes that one is super hard, the Glade echo is the one with like 7 beats, those can one shot me as well if Iām not careful. In echos rift beasts are easy peasy even at 1,600
shield thow pally or crit jav have higher potential this season?
Uhh finally!
Smite-time rot didn't cut it, so I switched to Rive-time rot š„µ
https://www.lastepochtools.com/planner/oNNJ8VKo My own Rive Time Rot build š
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (78) / Paladin (5)
āø Health: 4,522, Regen: 118.08/s
āø Mana: 140.51, Regen: 8.88/s
āø Ward Retention: 32%, Regen: 0/s
āø Attributes: 47 Str / 15 Dex / 16 Int / 20 Att / 40 Vit
āø Resistances: 155% / 123% / 123% / 147% / 114% / 78% / 78%
āø Endurance: 77%, Threshold: 1,195
āø Dodge Chance: 2% (60)
āø Armor Mitigation: 69% (6,132)
āø Block Chance: 58%, Mitigation: 54% (2,406)
Cold multistrike anyone?
https://www.lastepochtools.com/planner/BZWZK7jo
Beneath Ancient Skies / 1.3.5
Sentinel (21) / Void Knight (10) / Forge Guard (25) / Paladin (57)
āø Health: 4,054, Regen: 2,150/s
āø Mana: 233.74, Regen: 9.12/s
āø Ward Retention: 24%, Regen: 0/s
āø Attributes: 63 Str / 12 Dex / 12 Int / 34 Att / 15 Vit
āø Resistances: 137% / 105% / 135% / 103% / 102% / 90% / 79%
āø Endurance: 72%, Threshold: 1,657
āø Dodge Chance: 2% (48)
āø Armor Mitigation: 70% (6,484)
It was Uber
Nice work!!!!
I finally took him down normal rive no time rot
Well should I test out multistrikeā¦ā¦?
Are you playing it???
No, but I'm tempted to try
Can you scale the health regen any higher for more cold damage you think?
3000 health regen is the cap. I could go t7 health regen in body to get there if needed
Yeah on the LE tools it says you only have 1200 or so, is it much higher in game?
click max
I want to try out lawnmower build can someone share a filter for it for COF
I plan to always start a season with this
You referring to the vengeance and healing hands build?
Hey guys
Im having troublr with erasing strike build
How do you get to the point where you can spam erasing strike? Is it like a passive?
You need 3 things:
- a good source of void essence (devouring orb)
- the passive "Void Well"
- and enough mana to make the loop smooth > iirc 800-900 mana
You need to farm Rayeh and his harbinger to get the world splitter with lp
Then slam using the eternal cache
I dug into your build a bit more, looks very promising! I already have a T7 attack speed T7 melee crit eye of reen and like 8 2LP frozen apogee swords to mess with. Iād put T7 flat cold on it for sure and that would net me around 210 flat cold melee. I was trying to do the math in my head how that setup would compare to my current rive and I know dual wield you lose the for clever benefit, but eye of reen would provide 150% crit multi which would be about 50% more right there and the max % increased cold damage you could achieve would be atleast 100% more than I can currently get with a 2 hand, so I think it would still net similar if not slightly more overall damage, probably more bc of attack speed/base attack rate of dual swords vs 2 hand axe. I might throw this together, try both multistrike or rive
Has anyone tried the lacerate node on rive before? Looks like it makes the third strike apply a DoT on the third hit, only can be applied once per 3 seconds but its base damage is 300% of your flat melee damage. So for my build I have around 300 flat melee so it would apply 900 damage over 3 seconds of void? What I donāt know is if that is affected by all the more multipliers in the rive skill tree?
I meant the rive healing hands
Oh thatās right it was rive based. 3rd strike removed yeah? I did try that but I ended up swapping to vengeance and I enjoyed it, I used eye of reen and the vengeance mace for something like 300% attack speed which was fun
Dont
Its bad
Ok thanks!
Yeah, it looks surprisingly better than I first thought. Though I don't think it'd be better than rive or anything
For a tankier setup you could go vessel instead for some fat ward
Oh yeah I forgot about vessel
Forge guard could spec forge strike and make the forged weapons frozen but provide you wars per second too
I think itās 15 ward per second per forged weapon
But then youād have to be a lame forge guard lol
Well Iām up awake at 3am theorycrafting and canāt go back to sleep so I might as well log in and try putting something together!
You mean you get bonus hipster points
Haha yeah that š
speaking of hipster points, are there decent builds that either build for void damage on FG/pally or build VK for other damage types than void (or at least hybrid void+something)?
I want to build a fallen paladin at some point, just for the vibe, but if it's just a worse VK then maybe not. I did notice there's some item support for mixing void+fire spells so maybe that's a route
Ok i have almost every piece to the puzzle, just need to make the relic
buti ran out of runes of havoc so now i have 30 minutes sitting here clicking through prophecies.... literally the worst part of the game
You can pick a vk and make it a fire user like at 1.0 it was the strongest healing hands build in the game better than pally and forgeguard and vk has 0 healing effect in its tree but didn't matter.
I feel you man we need a dedicated prophecy and some day skip all the rerolling stuff just let players pick what they want in general
i agree completely
man rift beast whirling fire is the only thing that ever kills me and i have no clue how to consistently avoid it or even catch it before it comes
I ran 97 bloodline glade echos and not 1 single T7 axe dropped for me š
That fire tornado is straight bs no way to avoid as melee its almost instantly on top of you
oh neat
I hate the blue cyclones personally
they seem to have more dps than all of the beast put together
Yeah there are definitely a lot of attacks that one shot me, I can tank more than half of them but the fire tornado seems impossible to avoid I either have to kill before they spawn it or just get lucky and have none of the 8 beasts use it. Out of 97 bloodline glades there were 5 that I gave up on and I think they all had 50% cooldown reduction for the beasts which means they basically used their attacks twice as fast, so I just gave up
Yeah healing hands was crazy strong initially even when it was bugged and scaled of cast speed even when converted to melee. That divine bolt build was so strong I hand something like 20k ward and did loads of damage. They nerfed healing effectiveness converting to flat melee pretty hard didnāt they?
Yeah its damage is rather low nowadays same with divine bolts we got nerfed by half but you could get 50 to 60k ward no problem as a vk healing hands user
The good old days!
Yeah that holy lawnmower build people talk about builds into healing hands as the main damage with rive proccing it but that seems so silly to me since rive has MEGA multipliers and some of the best melee ADE
So I leaned into rive instead, and then I switched to vengeance bc I had double T7 vengeance made but I never tested damage between the two on the dummy. Iām very confident rive is better for damage, vengeance is better for survivability
Yeah rive is better
Hard to beat straight up doubling your weapon stats
Yeah for clever is so strong it kind of ruins any dual wield options for me
the only important stat on flames of midnight for judgement paladin is the fire pen, right? Ward threshhold and that small ward generation per spirit are neglectable
Omg I love your pfp š
As for the question: I'm no judgement expert but I assume so
very nice! Then I finally got a good slammable ring
Iād agree with that, and swiftness is really nice to have but it has no roll range so itās not a worry
Does anyone have or know of a damage calculator excel sheet by chance? One that lists out all the damage buckets so you can test various setups? Iām specifically looking to input my numbers and then compare an eye of reen vs. other options like Yrul Penance. And please donāt jsut tell me eye of reen is better, I know it probably is but thatās not how damage buckets work so 34% cold pen MIGHT be stronger than 150% crit multi, maybe, not sure but Iām a nerd and want to math it out
If not Iāll just make one and post here for the smart people to pick apart but wanted to see if one exists, I think Iāve seen frozensentinal reference one in his videos before
Tysm
Ill look more into ot and update on here
150 crit multi should be better than 34 penetration from the sword also eye of reen has implicit crit multi so its more than that
Way more flat 2 types of flat which won't be that impactful but still there 50 plus 150 so 200 crit multi so like 3 t7 crit multi for one items seems way better
They need to comeback to uniques and fix their scaling rebalance them humming bee was strong in 1.0 and now its trash cause ward is so little now I hope they go back fixing stuff that doesn't work anymore cause of balance
rive is good even on dw to be honest
its just the best autoattack in game as far as I can tell
I totally understand your point, but think about mad alchemist ladle, it has super low flat spell but itās so strong bc it has up to 48% more damage. It COULS be similar situation with Yrul sword, bc I have 4LP of it I can gain another 12% cold pen I think as a suffix so 46% total and then get flat cold and attack speed or crit multi. Cold pen is its own damage bucket just like crit multi is, and if I get letās say 300% crit multi the 200% gained from eye of reen is actually only 66% more for that bucket.
Which is more than 46% cold pen, but eye of reen is crazy hard to get with 2 or more Lp and then hard to slam too
All that being said, I still think youāre right eye of reen is better but I still want to throw it into an excel and try
@uneven gorge https://www.lastepochtools.com/planner/BGJ4pKVQ
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (21) / Void Knight (10) / Forge Guard (20) / Paladin (55)
āø Health: 3,670, Regen: 2,069.97/s
āø Mana: 203.97, Regen: 9.68/s
āø Ward Retention: 26%, Regen: 14/s
āø Attributes: 43 Str / 7 Dex / 7 Int / 17 Att / 10 Vit
āø Resistances: 158% / 123% / 131% / 142% / 110% / 83% / 72%
āø Endurance: 74%, Threshold: 1,515
āø Dodge Chance: 1% (28)
āø Armor Mitigation: 52% (3,172)
Well I made it. I have a ton of 2LP apogee but trying to imprint some double T7 swords
In game it doesnāt show any cold damage increase, is that because itās melee cold increased damage instead of generic cold? The damage does not feel as strong as I would imagine for over 2000% increased cold damage but maybe itās working?
I need better idols those are just crit multi idols I had for when I was using it to scale electrify damage on another build. From trying it at 400 corruption I really donāt think itās worth my time gaming double T7s though unless you see some major optimizations I can do
I'm only seeing 1162 HP Regen on that planner. That's like 580 increased cold
Yeah thatās what it shows in town since no buffs are active. With LE planner you have to make sure you turn on the buffs, and I think click average? Or max or something at the bottom
But in an echo I had about 2,400
But my cold damage in game was like 139% or something low. I donāt know if it jsut shows that but actually does way more. On the boss dummy it would probably be like a 150 second kill, where my rive build kills it in 19 seconds so a BIG difference
With a few health gen idols I think I can get close to 3000%
Well, yeah. Rive is actually good and this is a meme set
Yeah
I mean %increased damage is in its own damage bucket and some builds only get to like 500-600% so having allegedly over 2000% is a big boost, crit multi is probably around 450% fully buffed up but my cold flat isnāt all that high
Like 210 maybe? Between adaptive on reen and all the flat on apogee
But maybe multistrike just has too few multipliers?
It has 100% more with armor node and 90% more with bleed stacks
Nice!
Ok I need help understanding this, when I used this plague bearer the damage was WAY higher, but from what I see this spear has about 300 flat and when I dual wield I have around 200 flat so thatās 50% more yeah
But with the dual wield I get way more crit multi
But I can leverage the physical pen in multistrike for the plague bearer
But my % physical damage is pretty dang low but with the cold dual wield the % cold damage should be super high (theoretically if itās working)
So is the cold damage from health regen just not working, or am I missing something?
I supposed I could put on the actual 2 piece of shattered lance set on and see if it makes a difference
For more damage you can take points out of the forged weapons nodes in multistrike and put them into damage. Or flat crit and save on crit chance. The only reason I put forged weapons on is to freeze stuff with apogee
Yeah that makes sense, I only ran a couple monos but stuff was crunching into ice!
I feel like Iāve seen physical multistirke videos where each hit is doing in the 100k range but I was tapping out at 30k. I dunno, I only played it for about 5 minutes after I finally put it all together so Iāll keep messing with it
But I got pretty close to your theorycraft!
And yeah, you only that 124 flat cold damage rn. Even with high multipliers, low flat damage really holds it back
Need better sword base to slam into apogee so either more crit multi or attack speed
Thatās the problem, I only have 4 T7 prefixes between the two weapons so Iāve got T7 crit chance and T7 attack speed on my eye of reen (Iāll never farm a 2LP again lol it was an nightmare) and that leaves me T7 flat cold on apogee and I guess T7 attack speed?
Where else can I get more flat cold? Those boots that give it from dexterity?
You can also change the %armour blessing for cold shred. It doesn't even affect your armour
Iām using endurance there
Perhaps
this one
Ahh the flat armor one yeah ok
Also I have no armor shred anywhere
Thatās why I was considering running Yrul sword with armor shred and maybe frailty on it
ye that'd be a big boost if you can get it on an idol or something
The problem still is the low flat damage then
Yeah I hoped the cold pen would make up for that
Bc I donāt think I have any cold pen at the moment
Cold shred would make up for that
I dunno, everything seems so weak to me compared to my rive build
Oh is cold shred and cold pen in the same bucket???
Well yeah, it will be, this is still a meme build
yup
I'll see if I can make a more optimised version later, I'm gonna go eat food first
I did not know penetrstion and res shred was issue same bucket?!? So res shred stacks to 10 yeah?
Oooh so I just read that resistance shred and penetration are in the same bucket like you said and are additive so at 10 stacks of shred thatās basically 50 penetration, well yeah thatās a big damage boost right there!
Swapping armor to cold res shred
Ok so if I take out the points in forged weapons and put them into determination thatās 45% more multiplier and then add in cold res shred that should be another 50%
And then if I get a decent exalt to slam my apogee maybe 50% more attack speed or 70~80% more crit multi
Thatās like 100-150% more damage right there
Anyone know how to sustain mana on multistrike? Only thing I can think of off top of my head is foot of the mountain boots
do you have time and faith maxed?
there's also bladed focus
i don't think mountain boots would work as bladestorm is mana consumed, not mana cost
I suppose this would be the best you could hope for https://www.lastepochtools.com/planner/A2wX2MKQ
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (20) / Forge Guard (5) / Paladin (58)
āø Health: 4,305, Regen: 2,482.5/s
āø Mana: 229.51, Regen: 9.12/s
āø Ward Retention: 42%, Regen: 0/s
āø Attributes: 44 Str / 29 Dex / 21 Int / 30 Att / 22 Vit
āø Resistances: 137% / 105% / 135% / 103% / 112% / 97% / 96%
āø Endurance: 69%, Threshold: 1,708
āø Dodge Chance: 4% (116)
āø Armor Mitigation: 72% (7,073)
It does
it worked on my bleed multistrike build
Idk why
Yeah I only know that bc perrythepig made a video and he used foot of the mountain to help keep stacks up
Is another example of 2 hand being better than dual wield like with rive, the fact that 2 hand gets another stack of armament??
I tried with morditas' reach and it's worse
Since the best you can hope for is 2 lp
So pulling some health regen from forge guard and moving over to void knight tree?
With good rolls you still cap
Yeah my idols have no health regen right now
So thatās definitely an optimization
I guess I could test taking my relic on and off and seeing if damage goes up and down
Since itās not showing up in the character sheet
So unfortunately my eye of reen is set at melee crit chance snd attack speed and no way im farming a new one. So for apogee i can get flat cold melee but should i go crit multi or attack speed, I feel like attack speed would benefit make since i get a huge chunk of crit multi from eye of reen. My mana sustain on single target (atleast target dummy) is not great though and more attack speed will make that worse yeah?
I think attack speed would be more dps but crit multi would let you sustain mana
I hope there's more cold support stuff next update
It's fun doing weird damage builds like this
Yeah for sure, my favorite part of this game is theorycrafting builds, itās just a lot of work actually building them is the tough part
I totally miss the mark often though
I think it really comes down to the base skill tree, if a skill just doesnāt have enough multipliers is doomed from the start
My gold standard for flat damage is around 300 on the the high end for weapons atleast. Think apathy maw with T7 flat or sword catcher or two well rolled weapons. So that doesnāt really change drastically, I canāt think of a weapon setup that gives way way more flat
So outliers like rive with foe clever or warpath with warrior fury that scale up multipliers high just always win
In the future I feel like we should be able to change skill base damage to other types without the dev having to actually put a node for conversion cause you missing good flat cause multistrike is physical, like vk rive was losing before 200 and more flat before we got the conversion node,would make a lot of interesting builds pop up
Fr, especially for the 'basic attack' skills
I feel we should just have more conversions, having all kinda of dmg would loose a lot of flavors imo
@feral hatch for sentinel, a theory craft on hp Regen, hp leach, ward on hit, attack speed and critical strike and stun chance. have you tried this?
Well yeah. Just changing the damage type and colour of the skill would be pretty bland, but in an ideal world you'd have depth and width. Of course that'd be insane to actually do for every damage type of every skill, but its fun to dream
Yeah but Sentinel will never get cold skills when it should have some ,lightning is also almost non existant
Gimme healing hands vk with vitality conversion and stuff
Idk, 'cold fire' sounds forge guard as hell
The monkey's paw curls and FG is now forced to split between three damage types simultaneously
@uneven gorge no guide for all possible elemental build for every mastery?

Hell naw xd
@uneven gorge i wonder what is your current most powerful sentinel..
Currently, lightning javelin
@uneven gorge would the node that adds 1 more stack but lowers attack speed be good you think? More damage and slower attacks to help with mana sustain?
Mine is hands down rive with sword catcher
But ultimately I think everyoneās strongest build for the most part is the one they farmed the most for. I spent 4 days straight purely farming 2 hand axes and sword catchers to get the perfect double T7 with +6 skills
Probably
Yeah, I just haven't played super meta builds like rive or erasing strike
Go pure vengeance, nothing else!
Iām sure Iām tracking the idea for the build, just combine all those different aspects into one? I think alot of build already blend all those different elements?
Well my rive build has all of them minus health regen and ward on hit
I think you usually lean into one main defense stat regarding either health leech, or health regen, or ward generation
I tried void vengeance, unfortunately just a worse rive š
I tried fire vengeance with healing and at the time I thought it was strong but the highest corruption Iād done was 600 but now that I farm 1600 I canāt go back
Like even when I made this multistrike build off you theorycrafting, even if it crushes 600 I wonāt farm with it bc my rive vk can farm at 1600 same speed so way way more efficient for drops
yeah
Whatās the strongest build youāve made blue?
And whatās the highest corruption you farm at? Drall has his ballista farming at like 3-4k corruption craziness
in terms of damage, I did a smelters wrath build a while ago. 1 shot abby then abandoned it cus it sucked to play. That was before uberroth tho
I farm at 1400c on my reflect shaman
Vengeance forgeguard with spear for Vengeance and bastion for stacking strength and block may be good not op but big more damage for Vengeance š
I don't think it counts conditional block chance
it does not
Oh yeah I did build a reflect but only played it for an afternoon, it seemed like all I did was skip around casting thorn shield or whatever itās called. Is that normal?
Interesting, I think there was a mega one shot damage black hole build at one point too, not sure if thatās still a thing though
I personally hate the caps they put in the game, within reason I think we should be able to game like crazy and scale one damage type or damage bucket to the moon
Within reason of course, if you scale into one single thing like crazy and jt offers damage and offense and QOl all in one stat then thatās bad, but if I had to sacrifice certain things to go all in on one stat I think it should be uncapped
Like let me scale health regen as high as humanly possible, donāt cap me at 1500% damage, Iāll have to sacrifice other aspects of my build to do it
For bosses, yeah, but for farming it's just walking. Lets me focus on other stuff while doing monos
reflect paladin is what's kept me going this season tbh
fun to min / max and braindead farmer, rebuke tanking heavy bonks is fun too
Bastion gives 1%block per streng and spear says it give 9%more damage per 10% block chance in character sheet doesnt work like that?
No, bastion doesn't give 1% block chance per strength, it gives 1% block chance against nearby enemies per strength
Face of the mountain gives actual block chance, so you can scale that for the spear
Well that's garbage then thats LE for you think about something but it doesn't mean it works𤣠or its any good
I would say even if its 1 person in bugs fixing department ,it would be nice that the passive tree of lich wasn't bugged when its the new hot rework makes me wonder what's gonna happen to bladedancer or shaman rework
tbf, bastion not counting as block chance is intentional, not a bug
But there are indeed many bugs and they are often hit or miss with fixing them
@uneven gorge and me close to giving up because I can't find the orobys to fc 10 harbinger to get the final boss.
If you mean the orobyss echo, they spawn near the edges of the monolith web
Cerata gives up to 60% extra block with basically no investment if you wanted to try to build phalanx
Even then, just going 2 handed + shield is like -36% damage. At that point just use a renegades will
Oh Phalanx is More Dmg to Vengeance
But youād miss out on the time honored FG tradition of trying to scale two damage types at the same time
You do get a free jav cast when you riposte but itāll hit like a noodle with no throwing support that you canāt afford in a build trying to get vengeance to actually hurt something
Could be a bleed angle
You get Bleed smth with a Spear for riposte dont you ?
But yeah, that spear is underwhelming
@uneven gorge what do you think about just running two apogee swords? My eye of reen only gives me 38 adaptive melee, but adding in another apogee can give me like 180 more cold flat
so that is like a 75% increase in that damage bucket
I do lose 200% crit multi though.... and that's huge in that damage bucket as well...
man all melee sucks compared to rive, and on top of that it seems like VK is just better for melee than paladin or forge guard with all the echoes
I have 29 points into vengeance and my sheet DPS is 180k and completly unspecced rive is already at 101k lol
what the highest attack speed and 150% ADE with a good AOE does for a skill
compare unspecced rive to unspecced upheaval and it's just a joke
and then sentinel has better passive trees and rive has a better skill tree than upheaval too
Yeah I tried making both an upheaval and swipe build, it was awful
I think some of the pets-triggering-upheaval stuff isn't entirely terrible now but oof it's such a bad skill
and even those minion upheaval builds are meh
I tried to build someoneās theorycraft around sword catcher and EQ/upheaval combo that on paper would have been mega strong but unfortunately it did not work
EQ upheaval? using those stacks upheaval can get to boost EQ damage?
oof sword catcher speed & upheaval speed 
Primalist has frenzy effect idols that give extra attack speed but more importantly % increased melee damage
And itās SUPPOSED to scale with frenzy effect so you can get something like 900% more base increased melee damage but those idols donāt do anything from what I tested
LE and things not working as hoped/intended, name a more iconic duo
Sword catcher is slow but if you leverage frenzy it can be fast. My rive build gets to 220% attack speed with frenzy and if I swap in a T7 attack speed sword catcher up to about 310%
Yup
that primordial frenzy belt would probably be a meme if everything worked as intended but nothing about it works
Yes! I forgot to mention that was a big part of that theorycrafted build
if you went all in on frenzy effect and that belt worked properly you probably take at least 100% increased damage lol
You get up to 100% frenzy effect on shattered worlds, 60% on boots 60% on sword catcher and that belt maybe another 100%
seems untenable
Yeah on a god roll with min rolled more damage taken I think itās still like 45% or something
It would be a ZHP build for sure
The idea was to purely be an uber killer
well there's a lot of enemy attacks which oneshot even the tankiest player from like the beasts and some weaver possessed mobs and so on so I guess it depends how many new things it makes into one-shots
oof uber fight has so much incidental DOT damage I would not want to amplify by 45-70%
Probably quite a lot bc I get near one shot as is all the time so any extra damage taken would be bad
Yeah when we were theorycrafting it, on paper the damage would be stronger than the strongest bear EQ so you could kill him in like 10 seconds maybe? If it worked, but it does not
can you skip harbinger phases like that then? If you can then killing him during the slam seems doable
but yeah doesn't work RIP
Oh Iām talking uber there are no harbingers in the uber fight
wat, he becomes invincible until you kill a harbinger twice, no?
Oh sorry yes. I thought you meant t the start of fight like normal Abby
Do you still kill harbingers with beer EQ that kills uber in 11 seconds though?
Oh he kills the first harbinger but the second doesnāt have time to show up crazy!
On how much corruption do yall farm double t7s? I'm trying out this unclaimed trove farm (saw a guide from season 2) with a t7 + t6 boots imprinted in my waver tree. I never saw a pair of similar boots drop in the past 2 hours. I'm farming on 1.3k corruption so maybe this is just too low for double t7s to drop?
500 is plenty
If you're doing a silly full weaver build (paladin mastery fwiw), what helmets go well with it? All that comes to mind is Seed for the missing mana the rings like
When you say full weaver build you mean using all weaver items?
right, leaving only body armor and helmet with choice (and some weapons; I like essence weaver)
Hmm, well in my experience seed is good, but if you need help with armor then a leonine is top notch. That one piece brings me from 3,000 armor to 6,000 armor and then for chest piece I think the gold standard is Null portent for dual wield or titan heart for 2 hand weapon
Mantel of the Ox is good too if you have a minion of any kind, like forged weapons for sentinel
Yeah was gonna say, the amulet buffs 1 minion, so Manifest Armor + Ox seems good
Given that communion is a snapshot item, is judgement aura the best snapshot skill sentinel has?
how do you get double t7 with 500 roccuption? 0.o
Luck and/or nemesis, same as usual
The closer to 1000 corr the better it is for dropping double triple exalted,spamming conquered towers while you use them for nemesis roll of 0lp items is a great way to get double triple exalted i think this and troves spam echo are the best way to find what you want then you imprint those exalted
I got a 3 t7 helmet from nemesis conquered tower yesterday
Ok i gave dual wield Rive my best attempt and its just nowhere near as strong as 2 hander since you lose foe clever, DONT TRY IT!!! lol
Maybe Gavel?
That what I was using
I swapped my paladin over from multistrike cold with the health regen over to vengeance, and then rive
Oof
and I used Gavel with T7 flat physical and an exalted sword with T7 flat physical and T7 attack speed and sealed T2 mlee crit
so I think as maxed out as I could and after 60 seconds of whacking the boss dummy it was at 72% health, my VK Rive with sword catcher kills it in 19 seconds.....
Void VK is always superior since you get Flat and More Dmg per Vitality
Shoot, you can't dw Mace and Axe
Gavel +'Void Cleaver would have been great
i dont want it nerfed but maybe bring up dual wiled
and also bring up all other melee skills hahaha
yeah just confirmed my sword catcher Rive kills boss dummy in 19 seconds with butchers crown and 29 seconds with a leonine helmet
that stupid how much stronger it is than dual wield BUT to be fair that was dual wield on my paladin, significantly stronger on VK i think with the echos, but you are right void damamge on VK is even stronger of course
oh to be fair i didnt try maybe eye of reen with a really good axe dual wield, to still get the void/vitality scaling
oh snap i can kill uber pretty easy now with Rive finally
Question for the group, I have been using a bad shattered worlds relic with dexterity on it, does nothing for my rive build. I can finally farm uber now so I can slam one that makes more sense, my 4 options I can think of are all T7s of either:
Crit multi
Crit chance
Strength
Levels to void cleave (which has 150% melee damage)
So my main question is which would be the most damage, which I can mostly figure out, 16 strength being 64% damage and armor, void cleave being 150% plus QoL on void cleave and then 57% crit multi would be roughly 15% more crit multi and then crit change is the one Iām not sure about
I have 68% crit chance and then I can apply 6 stack of crit vulnerability so that gets me to 80% change to crit single target, but how do I calculate how much crit change affects my damage?
If T7 crit chance gets me the extra 20% I need to get to 100% is that jsut 20% more damage? Or is it more since I have about 370% crit multi? Iām unsure how to calculate this any help is appreciated!
Crit chance I think. Otherwise 150% melee damage. Or try to cap your crit some other way and get the melee damage
Ok cool thatās what I was leaning towards. A phantom grip solves my crit chance but I lose red ring which helps cap resistances and 10% DR and lets me farm uber safely
For my void hits, is the additive damage bucket my % void damage + strength scaling + % melee damage? Or is the % melee damage already added to the void % number?
All increased is one multiplier, so yes the melee% and void% are combined
And the % from strength
š
Ok one last question then, if you get a generic 15% more melee multiplier would it increase that total bucket by 15% or just the % melee damage portion?
It's a more dmg, so it's multiplied at the end, after the increase
Thanks š
@mellow totem insane spear you get on your lightning Jav!!!
This is the paladin build I need to make!
Is this stronger than the typical sierpinās fractal tree crit variant you think?
For uber and high Corruption bosses, yes
For general echo clear,you will want to spend some pts in the split
Otherwise it will feel really bad
Makes sense, my paladin has been stuck at level 93 forever bc I keep trying new builds that feel underwhelming so maybe I can work into this. I did find a 3Lp sierpins recently
how do i get this guys?
Exiled Mages
what is that?
im a bit confused on what to do im level 67 void knight and am i just clearing echos?
the yellow main quest arrow on map disappeared also
does damage while channeling affect reflect with "Thicket of Blinding"?
no
@waxen nymph
What main quest do you need to do?
Did you finish the campaign in chapter 9 ,10 ,did you do all the monoliths and their quest
What's the best sentinel builds this season? Dmg wise and survability
Erasing Strike, Warpath, Judgement I would say are top 3
And also "the cheapest" to get started
RIVE!!!!!!!
The lack of forge guards is scary
Its not amongst the strongest but a lot of things can do Regular abby in a decent time and 1k+ corruption on FG
I have a hybrid build rn
Using rive instead of anomaly
But rest are erasing strike build
I am probably gonna change to anomaly soon tho for bossing end game
because forge guard sucks compared to the other two
shield throw is okay, forged weapons can work, MA can work but you're always putting in more effort for a worse result with FG than Paladin or especially VK
shield bash is probably the best forge guard build that isnāt really available on other classes and although i had my fun with that build it has abysmal qol (as per usual with FG)
Where am I wrong that I can't beat Uber aber,,,?
Those gloves make you take more damage
Yeah you aint beating uber with those gloves ,either use grasp of blood for dr or use falcon fists
They are garbage though ,great for leveling though
Use that if you dont have the Uber gloves thats the bis gloves anyway
The damage is also quite decent.He always kills me on the triple slam
You have to avoid it no choice only a lich can tank that or maybe rebuke
In the end I will die of triple slam ,I saw Iva MarkovĆ”, this one is holding
You don't know what would help me?
I also tried this.
Exalted gloves good,meh phantom mire are ok again if you need to tank up grasp of blood is good cause its similar to uber gloves
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 4,902, Regen: 0/s
āø Mana: 148.21, Regen: 11.76/s
āø Ward Retention: 32%, Regen: 0/s
āø Attributes: 57 Str / 16 Dex / 16 Int / 21 Att / 116 Vit
āø Resistances: 89% / 81% / 87% / 91% / 79% / 167% / 167%
āø Endurance: 60%, Threshold: 1,259
āø Dodge Chance: 3% (75)
āø Armor Mitigation: 71% (6,802)
āø Crit Avoidance: 4%
I can tank uber triple slam with this setup, just showing you how important the gloves are like everyone else is saying
Blood gloves also have the same damage recovered over time so try those.
My biggest advice is donāt chase DPS too hard if you want to kill uber, I did that for a long time and it wasnāt until I leaned into defense more I can finally farm him easily
@feral hatch you also have a forged guard in this stat build?
NO
Nope no points in forge guard
@feral hatch I can't scale my build ...I can't find gears suited for it.. it's always expensive on Bazar..
what's a good armor goal (level or reduction) for a paladin in endgame? getting to 3000 / 49% was easy, how far should I push into dimnishing returns before other means of increasing ehp are more valuable?
I'm already at 3.1k health (+500-1500 ward depending on combat situation) so I think I'm exhausting obvious health sources, too, and will need some really nice gear to improve that further. corruption 100 and slowly pushing further without much issue
You wanna have around 6 to 7k armor i would say Sentinel gets a ton of armor from its exalted helmet
Canāt help you there man, Iāve only ever done CoF. Best thing you can do is imprint your best piece of gear and just play the game until something better drops
Yeah for me with all gear with one T7 affix on my legendaries, almost always damage of course, I sit around 3k life and 3k armor. For me that is when the 2LP journey started, and always trying for double T7 or atleast T6 and T7 gear. You want a Leonine helmet for sure, I was using Butcherās crown which is more damage but once I swapped to Leonine helmet I double my armor
Thereās also a chest piece that gives a TON of armor but usually itās recommended to go titan heart if you are using a 2 hand weapon. It can roll up to 40% health and give 15% damage reduction, itās massive defense
Null portent for dual wield if your build can get lots of resistance
Wings of argentis is good for warpath since you are always moving but it is tough to get LP
And for health I try to go % health on helmet and chest, hybrid on belt. That should get you in the 4-5k range. Rings and gloves too but that usually requires 2-3Lp items
null portent is kinda unimpressive without need for leech, I guess the overcap -> less dmg taken is the reason?
I think I'd need it at 3 LP to make it better than an exalted body, 2 LP if I'm really lucky
% health is obv the way, I have some pieces with 15-18% but I don't think going above 4k is realistic for now
good call on the leonine helmet, I'll need to farm a few
There are lots of uniques where only some of the stats are good for your build, so yeah the leech portion of Null Portent can be unimpressive BUT it rolls up to 20% health and can give up to 20% damage reduction per resistance if you can get to 115% it is tough for any LP over 1, but Iāve gotten maybe 7-8 with 2LP so not impossible
But a Null Portent with even just 1 LP with T7 health in it can help with health for sure. A really well rolled exalted chest can get you a lot of health too, but no damage reduction
The calculation is more complicated for sure, but 3,000 health with 20% damage reduction would be like having 3,600. Thereās way more to the equation of course, like endurance, but damage reduction is huge for survivability
sadly then I have to skip all the other affixes and overcap all my resistances. so yeah its probably good but twists the entire build around itself
What mastery are you playing ?
paladin
Its the easiest one to cap Null portent on
A lot of Res in passive tree and Holy Aura
Also the All res blessing
which timeline is that from?
Yeah paladin is absolutely the easiest to get to 115% resistance. The gold standard seems to be Nihilis or Evolutionās end amulet but if you pair Null Portent with immortal blossom amulet you can get pretty tanky that way, eliminates the need for void, necrotic or poison resistance
And one thing I always forget, if for any reason you stack vitality, like with VK, vitality also gives poison and necrotic resistance
And health of course
Red ring helps a lot too
Evolutions end has up to 15% all resistance too
Yup
I have yet to find an immortal blossom.
That amulet eludes me like winning lottery numbers.
Oh really?? I find a decent amount fighting the rift beast on rampant coast. I know everyone usually just imprints that echo and fights it here or there but check if you have a bunch saved up. Twice now Iāve dumped like 30 in a row and Iāll get a few amulets drop and also you get a decent chunk of bones quickly doing that
I have no clue if there is some corruption level requirement but I would assume no
yeah that's how I've gotten most of mine. imprint rampant coast in your weaver tree, and you'll get it relatively quickly
what build should i be using cause i have no idea what gear to use im new
don't worry about it at this point in the game, just play around with the skills and such
campaign isn't particularly challenging, so this is your opportunity to experiment with stuff and learn basic game mechanics
@steady bough You get an insane amount of damage mitigation with Seed of Ekkidrasil as your helmet, and it's easily farmed at Aberroth. 8% max HP to endurance and like 28% dam to mana i think? You want both near cap, they are primary stats. Seed is BiS for ES.
With that in mind, use seed and until you get vise, I would slam T8 mana on eternal gauntlets if you cannot get grasp of blood mage. As others said, the latter will help against triple flail. The flat crit is nice too.
Also, do you have 180 attributes for red ring? If not, get a midnight flames, orians sun seal or another siphon instead.
ok guys is there some Throwing build i could make using this ??
rollet this for my slam pally hehe
I just swapped from my Leonine to a Seed with T7 health and you are right it does help survivability for sure
I suppose javelin paladin? Mista killed uber with javelin
@feral hatch @feral hatch I just want to kill all 10 harbingers and kill the final boss. now it's too hard to go to the edge of the map to find a corruption gain each timeline. I need 175 for the next 5th Harbinger.
So once you beat a harbinger and go to your next monolith, once you complete 1 echo an orybos echo should appear that lets you use a catch up mechanic to bring you pretty close to your highest echo corruption
So do that one and then you should only have to push out to the edge and do 1 more orybos and then you will have enough corruption to fight the harbinger. Rinse and repeat on the next monolith
Unless you mean too hard as in you canāt actually beat echos?
@feral hatch I'm beating echos. it's just I'm already on the edge of the map. first, it generously give 52 corruption from base 100 on black sun harbinger. but when it resets, when I echoed again blazing fast , a shade appears and only 6 and 7 additional corruption for reset. won't make me have 175 for the next. previous hack on using envy glyph not working since this is season 3. I'm also using the green key to advance stability. but what I need are shades so that I can add corruption..and second round on the timeline not so big it gives so small of mere 7 corruption.
which is better
Depend on your build probably the one on the left
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (5) / Forge Guard (63) / Paladin (20)
āø Health: 3,869, Regen: 105.62/s
āø Mana: 153.98, Regen: 8.64/s
āø Ward Retention: 51%, Regen: 14/s
āø Attributes: 30 Str / 19 Dex / 19 Int / 21 Att / 21 Vit
āø Resistances: 93% / 91% / 108% / 155% / 98% / 79% / 95%
āø Endurance: 34%, Threshold: 1,330
āø Dodge Chance: 3% (76)
āø Armor Mitigation: 30% (1,390)
āø Block Chance: 47%, Mitigation: 40% (1,216)
my current build guys on 10 harbinger quest,, currently finding 6th harbinger..
@feral hatch is my build enough for all 10 harbingers?
Hmmm so Iām not super familiar with forged weapon builds and how to scale them really high for damage, but looking at your build the 2 big things I see right away are
- You have very low flat damage, just the flat damage on your axe implicit but no added flat. The physical penetration is strong, but if you had a T7 physical flat that would double you base flat damage
2 Your armor is crazy low only 30% mitigation. My VK has 71% armor mitigation as a comparison, I have never played forge guard though so if that is not an issue due to block or you scale armor up somehow just ignore that feedback
All that being said you have T7 on most gear and a decent health pool so I think you should be able to crush 300 corruption and harbingers
On your question about raising corruption, you are correct that killing shade of orybos will only give minimal amounts of corruption, you need 4 gaze of orybos to get the 6 +52 you get those by killing the timeline boss. You get 1 for killing the timeline boss but if you use the little needle by placing 1 in your idol slot I think you get 3 extra? So 4 total from just 1 timeline boss kill.
So my strategy would be put one needle in idol slot, use temporal key (the green one to add stability) or hit farm enough stability and then kill timeline boss. Once you have 4 gaze, then push out until you find a shade of orybos an kill it for roughly 56 or so corruption
@feral hatch thank you... I will do it.. I'll try if I can gain corruption on. I've used needles also. did not really gained corruption from a shade. I guess the timeline boss is the other quests. I tried a weaver echo on duel harbinger who defeated the timeline boss but it's only loot no corruption gain.. on the build yes.. very low dmg.. forge strike only 25k. and vengeance is 6k. very low. I'm killing past harbingers on forge weapons. the one that made me survive is the belt with 16 potions and the buff when using a potion mitigates damage on fg node. I followed our moderator on investing on health. so I crafted plus health and health percentage. although I needed that remove ailments after portion but can't find one. also if no mask indiff it's difficult being stunned all the time.. I did not search more detailed when selecting a mastery. I did not select void sentinel since I saw final boss is void. not the paladin since there is religious theme. . so I selected forge guard thinking it's tanky.. and lots of weapons..
Forgeguard is a tank can be tankiest class of Sentinel but you have no armor way too much investment on health focus on damage first if things die fast you take less damage forge weapons scale from attunment,your gloves ty to phantom grip and your weapon a good exalted weapon with t7 flat damage is really needed maybe someday you cant get a t8 rift beast exalted with t7 flat damage and t8 void cleave I think 120 flat damage extra, you need new pair of gloves exalted with melee attack speed ,maybe armor shred health or strength attunment,minion damage .I dont play forge weapons but attack speed is mandatory probably to make them attack way faster,also your helmet has very few uses in game,exalted leonine is way better than mask ,try get better relic slam minion area and minion damage on amulet if you can at least minion area affix has priority
I would max this passives
This three aren't needed so I wouldn't even bother 1-2 points max in battle hardened i would put
This is good 2 strength reduced damage and frailty chance per point is quite good
I would change thoses 3 items, they arent doing anything spectacular for you
Falcon fist gloves would be a lot of dmg
I would swap Symbols of hope like this
Less HP, more actual defenses (endurance, armor). 40 att min for vengeance.
Falcon fist with melee attack speed slam would be huge for him good call
I ran I think 94 bloodline glade echo in a row searching for a T8 void cleave with just a single T7 I could roll to flat void and I ended up getting 1 sword with T6 flat void but thatās it! So fricking frustrating, I had maybe 2 axes with T8 void cleave and a single T7 drop out of all 94 echoes, and both bricked
My thought was maybe a bardiche which has 130 flat implicit, T7 flat for 120 more and then T8 void cleave for 125 more so 375 flat void, then get T5 % increased void damage and maybe armor shred and then void penetration or frailty
I wish two handed swords would get some love in this game its my fantasy weapon every darksoul game pick that as a main even though maybe other stuff does more damage but in this game they are mostly bad apart from whiplock sword and special case sword like eternal eclipse
But it never happened š I was only getting like 1-3 drops with a T7 even though I was at 1,650 corruption, seemed weak but thatās fight is pretty rough at that corruption, very rippy with all the one shot mechanics
Meanwhile axe dominate with plenty good ,maces two handed also trash for most part
Clothos is still an ok sword, just insanely impossible to get a good rolled one
And for whatever reason clothos and Atropos swords roll low weaver potential, I usually get on the high end 15, but other weaver weapons I drop 20+ all the time I donāt know why
Yeah like any weaver item I aint going to the crap grind that is folly echo to get a decent one thats one of the reason I didn't do warpath when that was the meta
Yeah they roll pretty bad
Even with weaver points that roll twice and pick better always low
My point stands I have 2 handed swords for day and I will never find an use for them if they dont visit their uniques cause as of now many just straight up suck
I always thought volcanos was a cool concept but I donāt think thereās a build to make it legitimately strong
Or the battlemage sword that casts lightning blast, I like the idea but again weak
Lightning blast requires spark charges to be good, canāt use battlemage and a catalyst though
Volcano could be good if we just give apply magma shards on melee attack instead of 15 % and give it more spell damage cause it can get a ton of increased same with sword that applies lightning blast make it 100% on every attack its a start
Like they need to revisit stuff instead of adding 20 more uniques hopefully
@austere frost thank you.. I will look for damage weapon.. i failed to think that attack speed procs forge weapons on vengeance.. I was focused on its physical dmg and pen. I already have the falcon fist but I noticed intelligence gives ward retention but yes Ill go with falcon fist. also my relic is not good it was a temporary fix since my poison res is below 75 so I slammed add resistance so that all res is at 75 cap.. and also reallocate health Regen to armor nodes.. and master of arms.. maybe I'll replace this axe I was just curious since it shows it will upgrade from harbinger kill.. but it's base is slow attack speed..
@waxen nymph thank you. .yes I already had the falcon fist I'll use it instead and find a better relic..the belt save me from 5 harbingers.. I'm potioning away from dmg using fg node mitigates dmg on potion plus it's 16 potions.. I don't like the azure even if plus fire dmg since it takes away my mana.. I also remove forge strike no cooldown since it really sips mana fast.. coming from my fire build now physical but not seeing vengeance getting scaled on dmg.. the shield plus dual wield took a hit on my dmg but I can't go with no shield or death will come from boss burst. or maybe what's really for sentinel 2 handed big weapon and shield takes away damage. dual one hand takes resistance maybe. so one hand plus shield? why was it even a penalty...
Passive that are at the end shouldn't have negatives you should be rewarded for getting that far into the game and its passive tree vk has 10 echo chance and 10 less attack speed and mana ,for me thats a nerf cause its not 10 increase speed less its a more less speed like warpath and I hate that you are much slower while warpath than running,same thing forgemaster 20% less damage and 10 less attack speed shouldn't have any of those its an endgame passive
VK's node is 10% reduced attack speed, not less
FMM has the 10% less, on top of 20% less damage. The things we do for massive DR š
imo since it's a 1 pointer I don't have a problem with there being a downside. it it was like a 5 pointer then that'd be pretty lame
VK has other capstone passives, too
but usually the 10% reduced attack speed is meaningless, it's only ever the increased mana cost that you need to manage. 10% echo chance for 1 point is pretty strong
especially for the skills like warpath and rive that can double the chance
fmm having a penalty is fine but the penalty is too large
nobody has even mentioned the worst part, losing haste xd
haste > block could be vaguely interesting (still would feel terrible) if haste effect scaled the block chance but instead it just does literally nothing lol
What, you donāt love trading one of the most valuable stats in the genre for something you donāt need more of?
i mean not only is it a bad tradeoff from that perspective itās also just unbelievably anti-fun lol
FG is strong enough to wield a 2H in one hand, but not strong enough to be fast with it lol
Personally, I wish we had more big "capstone" nodes with big upsides plus some downsides
balancing those is a tricky thing though, so maybe not what they need right now
@warped night š this made me laugh.. the node of 2h weapon plus shield not on VK and Paladin?
Was talking about the echo chance one on VK
nice relic upgrade hehe
If Iām trying to craft a T7T7T6 do I just have to rely on runes of redemption basically? I have T2 and T7 prefixes and then T6 and T7 suffix. So I can seal the T2 and put what i want there, but before I shuffle with rune of havoc I have to get atleast the T7 prefix to what I want with redemption right?
That or if I seal the T2 and put a T1 of what I want then shuffle that T1 to the other prefix and chaos it 4 times to get what I want?
triple exalts are a massive step up in difficulty to land the right affixes from doubles. redemption can be useful on items with smaller affix pools (shields & boots) but at the end of the day itās gonna be mostly despair and/or rune of removal gamba
Dang ok
Yeah I imprinted and got a couple and realized wait I donāt know how to do this lol. Double T7 are much easier to do
what are the exact affixes you want? also, 777 is easier than 776, if you can get a 777 instead (mg?)
Iām trying to craft a spear like Mistia use in the last video. I havenāt seen a single 777 yet unfortunately, been farming at 1,750 but they just donāt drop for me
No Iām CoF
Donāt think so
One last question I know you farm a lot, I feel like we lower corruption like 900 I was getting more imprints to drop. Now at 1,700 Iāll put down 15 troves and get maybe 1 double t7 is that normal? Is it truly just RNG bc it really feels like my odds are getting worse
4 wanted affixes:
crit multi Two Handed Polearm: common - Reroll chance 0%
lightning % Two Handed Polearm: rare - Reroll chance 70%
flat lightning Default: common - Reroll chance 25%
lightning pen: rare - Reroll chance 85%
Imprint should be either:
1776 or 1677
6 and 7 can be whatever (most likely going to reroll anyway)
1 should be crit multi (lowest reroll chance out of all the wanted affixes above)
run troves until your imprint procs another
1776 (where 1 stayed crit multi)
redemption until one of the 776 lands on any 1 of the wanted affixes, say you get
1 crit multi, 7 lightning%, 7 minion hybrid, 6 phys pen.
evo pray that it hits lightning %
add t1 melee flat
havoc until t1 crit multi moves to either minion hybrid or phys pen
seal t1
add t1 lightning pen
havoc until t7 and t6 hit 2 of the 3 wanted affixes
t5 the remaining wanted affix up
this will give you all 4 wanted affixes, t8 t7 t6 t5 and 2 junk
rng is rng, 1k is plenty though. i'm doing troves at 700 right now (shaman) now when i can easily do them at 3k (rogue)
even 78 is extremely hard to craft. i spent nearly a month getting a 7/8 and only managed to get it because i got an extremely lucky t7 seal + t7 +t6 and had an insane rng craft afterward. 778 is gonna make you hate the game lol
it took me roughly the same amount of time to farm that 678 chestpiece as it did to farm the rest of the gear (which is basically full 2t7s at this point) combined
update: I changed some gear including a leo helmet, took a bit of a hit to health but I have over 6k armor which feels great to play (71% reduction).
how much should I prioritize % of armor mitigation applied to DoT?
Almost none
Sorry for the late reply I fell asleep,! Thank you for that break down thatās exactly what I was looking for, wanted to make sure I understood the actual process
Dang thatās not very encouraging haha. The hardest craft I did so far was my sword catcher but that is mostly bc getting a 2LP is tough-ish and then you really care about the +6 so getting that alone took me a couple days and then I failed the slam I think like 7 times so all in all I think it took me a full week to get enough 2LPs with +6 and enough exalts to slam. In the end I had 2 different sword catchers double T7 and +6 though, both with flat void and one with attack speed the other with % increased void. Definitely tested my will power
Iāve got a couple 3LP Sierpin spears maybe it would be better to just go physical insteadā¦. Gil for a double T7 on that instead of yoloing the lightning version?
@feral hatch what strongest weapon do you use in your sentinel? I just changed passive nodes and weapon and the build improved 50 percent even with a unique armor with no lp for trial. so weaver items has no lp. I used weaving rune to max it out. now I have ward from endurance lowering HP from 4k to 2500 then changed the so slow axe to sword, passive nodes on attack speed now forge strike damage is at 75k from 40k with slow weapon. now higher damage plus attack speed. I failed to see I thought vengeance is a skill and not a melee attack. but it scales if weapon attack time is very fast which Im using now two swords. .
Ok so the 3 weapon setups you can have for sentinel is
2 hand weapons
Dual wield 1 hand weapons
One hand weapon with a shield
Sorry I forgot:
forge guard can 2 hand and shield but you lose a big chunk of damage
So you first have to decide which setup is best for you, you want to be tankier go shield with one hand or two hand
The difference between dual wielding and 2 hand is difficult, I use Rive skill so 2 hand is a no brainer since Foe Clever node doubles the damage stats, so you basically get T14 T14 on damage stats if you get double T7
Dual wielding gives a little attack speed but you take more damage, but even though you get the attack speed I donāt think it often outperforms a good 2 hand, depending on skill and build
So all that said, for me I pick 2 hand and since I use Rive I used a sword catcher because itās base flat damage is very competitive but it rolls up to +6 skill points which is massive damage for Rive
I personally have never built a forge guard and forged weapons so I donāt have experience with that build. Someone else will have to give you more advice on that. Iām unsure if the forged weapons get all the stats on your weapon. If they do then I would think flat damage attack speed or increased damage is best
If they donāt then you want attack speed for sure since vengeance becomes a buff skill really that spawns the forged weapons, kind of like if you were applying damage over time you want attack speed to apply more DoTs
I think for Forge Weapons (iirc StringField plays them) I would consider Clotho's or Sierpin
Maybe a T8 Odachi
Or T8 Sun Beak
But that would prevent you from using TRex relic
Isn't plague dragon tongue generally the best spear for melee?
@waxen nymph I randomly tried scissor of Atropos and I'm shocked on the attack speed coming from I'm always 2 hand and 2 hand plus shield. unbelievable attack speed, I became less tanky but more damage now. I also randomly tried the armor from harbinger of treason the convert endurance into ward. I removed HP Regen from passive. focused on strength and the attack speed nodes and now I it's faster on bosses. killed harbinger so long from the slow weapon relying on potion 16 slots from belt. now maybe I can ward attack plus forge weapons attack also. since falcon fist syncs with phantom grip on attack speed of minions. although I'm looking for the stout idol on minion attack speed but can't find it on Bazar since no filter for idol size.
That could be an option too
Stout Idols fpr minion Attack speed ?
Its only an enchant for Ornate Idols/Huge Idols
For a pure physical melee I think itās very strong. Iāve got one with T7 flat physical and T7 attack speed and it has like 305 flat physical and 125% attack speed plus 7% melee crit
Maybe for multistirke
@waxen nymph yes there is such in a stout. not enchanted from web enchanter. by the way so blade of forgotten is the fastest at 1.08 lower is better but unfortunately it's for a void sentinel. my other options now is eye of reen and Chronostasis.. 1 handed swords look great..maybe dual wield is the best for physical builds..
up to 180% multi on sierpin is good tbf and it has like 170ish flat too
Yeah thatās a good option too, you lose speed and crit but 180% crit multi is massive
It also has a healthy chunk of physical penetration
Like 36% or something thatās another nice multiplier
Iām curious if rainbow edge can actually be a good sword, maybe with the carrion bleed gloves? Put attack speed and 2 more DoT on it and dual wield, it has up to 75% chill shock ignite already and 2 of those convert to bleed so you could have something like 300%+ chance to bleed on each on yeah?
Plus itās a fast attack rate base already
I cant see any Minion attack speed affix on stout idols
There isnt even anything speed related on stout idols
@waxen nymph I'm so sorry it was heretical solar .. I failed to look closely... and the builder managed to make the enchant t7 at 8% att speed.. his stout is for resistance.. my mistake..
if rive is the main skill I think the only reason to DW is if you want to double dip on unique effects (like I do with 2x palarus)
dual aurelis could be pretty cool too but different build
for just the stats yeah the twohand bonus is absurd
Aurelis is built for multistirke though no?
How is dual wield plarus? Iāve got like 10 3LP of those
it's pretty fun though given you can autocast healing hands everything smite does for you is kinda optional
Iām thinking of trying multistirke with carrion gloves for mega bleed, rainbow edge has a lot of dot application already on it
I just stayed with it because I like the spam, I don't think it's optimal at this point
to be fair, the rive pull + HH is amazing
So you proc smites on hit right? And then when you hit you cast healing hands and then doesnāt healing hands also proc more smites? Or is that only from direct cast healing hands?
smite in palarus has a X (10?) procs per 3 seconds? cooldown
So you must easily cap out your smite procs yeah?
I think it does proc
but yeah with high attack speed it's easy to cap
the real winner is the added dmg from attunement and strength, if you dual wield it has some legs
ironically I run a superpowered judgement aura that fries all trash on contact and prob still does 1/3 of my deeps even when standing and hitting the boss
Haha yeah thatās cool
because of all the extra and % damage
I find it hard to push one build super high to 1,700 corruption and then play anything thatās not as strong afterwards
it's a pretty funny build but I'm just around 200 corruption, I'm pushing slowly because hc. but tbh I see zero dps issues, it's survivability that's lagging
So I still have yet to find any build for my paladin that I can push 1,700 corruption to finish leveling it
the dps itself would prob be enough for 400-500+ given how easily things melt
Tempest strike has flat melee damage per attunement too which I thought maybe there was some synergy with dual wielding palarus, o you get 1.5 flat melee per attunement but tempest strike hs barely any more multipliers so it didnāt work
but a primalist can't carry a sword in offhand, right? it's just axes?
Either
Anyone make a physical javelin build? The tried and true sierpinās one?
The entire cycle of killing an aberrot takes 1 minute and 45 seconds, the kill itself takes 17 seconds
-a game of nerves
Yeahā¦.. I farmed him 50 times in a row to get 50 Uberroth echoes. I could kill him sometimes in just 1-2 seconds if I stunned him out of his immunity phases
Frustrating you have to kill the harbingers and wait through the animations and conversation
i played phys javelin (the maxroll build) last season. itās good, i did uber with it. the primordial choices for it are kinda awkward though
Ok cool, I was thinking of trying that since a good lightning spear seems to be super hard to get, looking at Mistia version. I have a bunch of 2-3LP sierpinās though. T7 for physical and T7 % physical is the goal yeah?
Oh yeah what would be a good primordial for this build? Guide says to use T8 shield throw but I guess just for the 200% throwing attack damage?
most likely, yeah
increases to throwing are generally pretty high value since most throwing damage modifiers on gear are flat damage. rings, belt, and gloves I think
Did you see the second version she put out ?
2lp T7s Judicator
1 in 41 on a rare item
Seems doable
1875 mana
yeah that's a good chunk of mana
Eeeek itās in Chinese or something
Yeah but you can check the planner and put it in english
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (20) / Forge Guard (20) / Paladin (53)
āø Health: 3,612, Regen: 0/s
āø Mana: 190.28, Regen: 11.36/s
āø Ward Retention: 42%, Regen: 0/s
āø Attributes: 81 Str / 21 Dex / 21 Int / 26 Att / 32 Vit
āø Resistances: 227% / 120% / 166% / 79% / 111% / 71% / 71%
āø Endurance: 69%, Threshold: 1,915
āø Dodge Chance: 4% (99)
āø Armor Mitigation: 74% (7,790)
You will have less good clear
But more single target
Or you need to move a few pts in jav for maps and for boss imo
With the split you will get so much more clear
Build Guide (non-English): https://www.lastepochtools.com/build-guides/zh/guide-zh-761
Chapter
00:00 T4
00:06 Orobyss
00:20 1000C Mono Boss
00:42 Normal Abby
01:02 1000C Mapping
03:50 Uber Abby
Clear isnt bad dont get me wrong
I really only see 18% lightning penetration in the paladin tree as being a benefit over physical?
She take the split for mapping
Iām just trying to wrap my head around why lighting over physical
Yeah sorry I just realized that lol
Yeah thatās a big chunk of flat and penetration
Sierpen spear gets up to 36% physical pen also though
There is no pen in what I screenshotted
Oh oops thereās a lightning penetration in the paladin tree too
Yeah Iām seeing it now, thatās like 120 flat lightning between T8 on helmet and holy spears which is big
Ok so for lightning itās penetration + shock + shred lightning res?
And shock and shred stack 10 times each so if they have 10 shock and 10 lightning shred then itās 100% from that alone?
So I started a vk erasing strike build.. I'm having fun but... The void well passive skill.. Not quite understanding how it works.. Sometimes it works and other times it decides to tell me to go flak myself.
@golden beacon I'm feeling that more dmg taken at cost of attack speed..have you found the fastest attack 2 handed weapon for any sentinel?
you will also lose the 40% phys pen from shield throw (~66% uptime)
Phys does get more benefit from armor shred, at least
@feral hatch are you considering or have you tried a dual wielding sword for your sentinel ? did it work or huge trade off from 2 Handled?
If you are talking about rive ,you should use a 2 handed weapon simply because it will give you way more damage than any dual wield setup that you can try like its not even close how much better it is to use 2 handed weapons with rive.
Correct
dual wield is indeed faster and has some other benefits, but you lose a lot of range/aoe for rive so it's not as good as it seems. and most importantly, the 2h doubled stats from the rive node
my VK wields a 2h sword with rive and erasing strike, and it's very comfy. again, if you're going rive, you need a very good reason to dw
how do you guys get to 40k ehp on endgame sentinel?
https://lastepoch.tunklab.com/ehp?p=100_5000_0_9000_75_0_0_0_0_60_721_0_0 I assume null portent is involved but even so, there's just not that many defensive layers to work with w/o glancing blows and such
Seed of ekki
also
If you are 2h > Titan heart
Also RR
Also block can be huge
Seed, immortal vise, capped endurance, a red ring, titan heart, some health affixes, high armour, some builds use block, some can even have some dodge, frailty, healing hands can give dr
A shield bash build for example can get like 300k ehp from stacking all those
hmm so half of the good ehp stuff is aberroth drops basically
how high is high armour? it seems like 70% DR is trivial and then it starts becoming a real struggle
hmm red ring is pretty realistic in this build, I should look into it
Well instead of immortal vise you can use grasp of the blood mage, or ravenous void. There's other options that work. And dominance of the tundra is a good helm
is this node an acceptable cleanse source for abby? and just in general. the others available (judgement, smite) are awkward in this build
75% is a good spot. Not too hard to get if you're strength stacking
yeah I skipped GotBM because I thought it turns damage into a DoT
but apparently it doesn't!
yeah I get ~75% on some gear configs already
I guess so, but I wouldn't use it. It's not reliable enough, but if it works, it works
with +all skills that I expect to have later I can bump it to 100%
it's also per symbol so near guaranteed even now
No, I mean if you use it then get another status immediately after you have to wait to gen symbols. And constantly using it removes all the stats you usually want symbols for in the first place
fair enough, though with the 10% per melee hit symbol gen it's like two seconds to get back to 4
so not as limiting as it looks
I'm spamming it to reinforce my ward a lot of the time
I miss the high-cooldown version somewhat, it was an amazing oh shit button, but having it spammable seems to work better
I'm also considering using Rebuke instead of dodging everything, especially with abby and harbingers it might be an easier anti oneshot solution?
ye, rebuke is amazing, even as an unspecced skill
Ahh I didnāt know about that. I think what Iām going to do is start with physical sierpin until I can even get a good lightning spear and then transition. That way I can feel how both versions perform
I tried dual wielding a bunch of different build for sentinel but 2 hand rive is just way more damage and easier to get Damage Reduction using titan heart chest. Some fun ones that were OK but not super great were:
dual wielding fire warpath that procs smite (paladin)
Dual wielding vengeance and healing hands, I think some call it lawnmower (paladin)
Dual wielding rive was ok, but just no where near as strong as 2 hand but I used whetstone gavel with a really good exalted sword (you can get more flat physical with dexterity this way)
If you could actually convert Rive to fire that might be cool but you canāt convert it so all your adaptive damage on your weapon stay physical unfortunately
Yeah that one hurts
My VK gets I think 45,000 EHP and I use immortal vise, shattered worlds, titan heart. 1 red ring and a 776 leonine helmet, I messed with seed also but when I was testing I was farming uber which is a rippy fight no matter how tanky you are as melee I couldnāt tell if it was better than leonine
Yeah when I donāt use leonine and I sit at about 45% armor mitigation, the scrap metal stacks help ALOT but when I put leonine on I sit at 70% mitigation and with like 8-10 scrap metal stacks I only go to 72-73% so way less impactful after 70% it seems
It does turn a percentage of damage taken into a DoT but you can put leech it so easily itās basically like DR
It looks like 75% cleanse per symbol consumed so it should cleanse every time you proc symbols yeah? I think the bigger issue is you either are losing all the symbol buffs everytime you pop it, I use cleanse on potion quite a bit during that fight bc itās just so dman hard to void the void pool balls when you are melee and have to keep whacking to keep leeching
Its a dot but not a dot
š
It doesnt bypass hit mitigation
Thats what rsh was afraid of
Meaning dot mitigation doesnāt affect it positively for you?
Correct
You mitigate the hit
Without it I get one shot
Then take a portion of that dmg and it inflicted over time
But it already got mitigated, so it doesnt go through the proccess another time
Actually at this point the only real one shot that can get me is if I tank the triple slam AND Iām standing in the void fire rectangle thing
Yeah that makes perfect sense
Honestly I never even considers grasp of the blood mage for my rive but the crit would be super nice to have. I think I sit at 72% crit chance so I use 2 points in the flat crit chance node of rive plus crit vulnerability in VC
You lose what, strength and more attack speed dropping immortal code though yeah ?
Its spell crit though
No ?
I sure hope not! But you could be right Iāll look it up
Yeah you right š
I think wings of discord or phantom grips are the only other base crit options
right now, today I finished 10 harbingers quests. with 11 eyes. I finally understood to use the green key it meant to unlock shade and a defeated shade In the timeline will add more corruption per echo. that's why I managed to defeat all 10 in the story. with relying on 16 potions plus forge guard buff of reduce damage after a potion. I had my armor wall of nothing slammed with 36% hp increase so I can have ward last long. also a relic that converts some hp Regen as ward Regen. I was using dual wield very fast Atropos. attempted aberroth. died 4 times from burst since I'm low on defense having attack speed and damage . I became less tanky. I went to the Bazar, bought eyes of reen 1lp since it's fire melee and fg is fire and physical, looked for exalt of attack speed. highest was 53. with so high price. went down to t6 on filter. bought two at 200k plus with 52 and 50 percent attack speed. respec my passive adding more damage nodes and to void knight hp leech. went again aberoth with my remaining attempt. died again. I gave up. chatted on screen. an expert noticed me. asked me to invite him. and then went to aberoth again. I saw his build. it's a thorn build, maybe a reflect thorn with vines. I died instantly again from burst. he said again, we went again and I did not die second to he told me to follow when he move to avoid the Burst. so that was my second act after finishing campaign with several classes also but I focused on sentinel. believing it's the tankiest class mastery.. now, will I be able to win by myself. .
attempted aberroth. died 4 times from burst
You mean the big charged up slam that creates the huge aoe ?
Yeah are you talking about right at the start of the fight when heās swinging above his head and you are stuck in a small circle round him, and then the blackness around you goes away and he slams down and makes a growing circle of death?
@waxen nymph yes the killing move. although I know tempted to watch guide to go to end of the corner. still so much damage. but when I'm near and smashing vengeance. I leach HP and survived longer..
@feral hatch yes. he swings his burst. . same experience with my first julra encounter. I did not know to press "D" and tp to avoid the Burst..
@feral hatch I may farm to a map with the experience blessing to complete level 100 and try to adjust passives and skills.. my 1m gold was taken to get the two swords eye of reen with 50% attack speed. so I'm after tweaking passive and skills to utilize existing gears at the moment..since Bazar really expensive..I'm not giving up forge guard for a palladin yet. . which is the balance of sustain heal and damage..
@waxen nymph I really like the armor designs on the sentinel..but somehow uniques has a bug not to reflect it's design.. only exalts will change the looks ..
Only 40k? š¤
There are a lot of defensive layers you can use on Sentinel. He has great passives and skills for defence, he can fairly easily use Null Portent compared to other classes, easily cap block, stack armour, stack armour vs dot. Probably more than I am missing but these are just some of what he can use.
nice. what are the custom DR sources?
I assume two red rings, one of the DR bodies, what else?
Vengeance's default 25%, 26% from Bolster, 24% from Pale Ox, 30% to DoT from Liquid Iron, 10% from Armor Clad, and 10% from Walls of Solarum.
The big one is big block effectiveness enabled by Ring of Shields' Sturdy Shields. 4900 is 70% hit DR.
Not all uniques have a 3d models, its not a bug
@waxen nymph I see. . I also encounterd that void cleave won't work with dual wield sword. when I switched from a 2 handed axe /sword. skill can't be clicked since I used it as traversal.. now I'm back to lunge but not good in mapping since it needs enemy to target.. also I tried making healing hands as traversal but the distance is so short in my build. saw a video on a palladin it's long of a traversal distance. if only healing hands has long distance I will not spec lunge and go for ring of shields instead.. I don't understand I thought all traversal has at least medium distance..
Its normal, read void cleave description again
requires 2h axe/sword
You canāt expect people to just read like that, so unreasonable š
Yeah my technique, which I think is everyoneās technique, is to walk close to the stairs to spawn uber, I stand off to his right a little and when the laser starts I walk to the right and then evade left to uber so the laser stays to the right. That laser applies frailty stacks to you which lowers your damage.
I whack away at him until the black dark surrounding area goes away and then I run away/evade/VC away to about the 7 oāclock
For me a good DPS check is if I can get his first whole health chunk gone and atleast 25-50% of his first ward shield. With Rive itās usually about 50/50 Iāll stun him out of ever even slamming at all
man so many mana issues
What you playing ?
trying to use an erasing strike build but i cant get void well to consistantly work
How muhc mana do you have ?
eerrr less than 100
Well yeah
Use Vengeance while you scale your mana
It will make you tankier, sustain mana, and get a bit of extra dmg
for my primary damage skill?
It's one of the simili auto attack yeah
Take pts in the Time and Faith passive for the mana generation
oh its already a lot better with 180 mana
20% endurance rip
probably doesnt help im trying to blitz my way to level 80 lol
this is forged weapons gaming right?
Yeah
you have a planner? iām all about big EHP numbers these days
Beneath Ancient Skies / 1.3
Sentinel (30) / Forge Guard (66) / Paladin (17)
āø Health: 3,536, Regen: 443.46/s
āø Mana: 212.54, Regen: 8/s
āø Ward Retention: 34%, Regen: 0/s
āø Attributes: 51 Str / 17 Dex / 17 Int / 50 Att / 35 Vit
āø Resistances: 168% / 65% / 65% / 90% / 72% / 75% / 65%
āø Endurance: 221%, Threshold: 1,081
āø Dodge Chance: 3% (68)
āø Armor Mitigation: 68% (5,882)
āø Block Chance: 113%, Mitigation: 57% (2,690)
9 rampant coast on this area love when bugs are featuresš¤£
Think I'm good. 5113 corruption with my erasing strike VK.
Got a planner I can view? I'm doing an es vk and would like a direction since I'm getting close to 80
Not sure youāll find bigger EHP than Judgement
How often do you die at that corruption? š
judgement is actually lower EHP than the build linked above as well as shield bash, it still wins in overall tankiness due to recovery though
but judgement is also booooooring
A whole bunch!
Also posted some videos of the gameplay at 5k: https://m.youtube.com/@FrankydeLobo
just made a smite VK, and even with the nodes in the VK passives for vitality scaling, the smite skill still has the fire tag and looks like a normal smite vs the purple/black that ive seen in build videos. This a bug or am I missing something?
yep..completely missed that..thank you!
@silk wasp my build is fg lv96, how did you make your helm since it's a set item with no lp? and your t7 on armor and shield and 2 affixes. so you slammed exalts with 2 purple affix? it's hard to find on Bazar to combine 2lp unique with 2 purple exalt. how is this possible? is it too expensive right? I have that pale ox but only with 39% health. no affix on dmg. plus the helmet , you combined yellow and green item?
You can use the Great Bridge woven echo to turn Set (green) items into shards you can craft with. You'll need a normal Leonine Helmet with one open prefix and a T7 affix then use a Rune of Havoc to make the set affix T7. Double T7 gear is pretty rare. You generally need to farm it yourself.
If you don't want to farm for double 7s you can use 7/5s to start with
@silk wasp I see, I'm searching on it.. um may I ask if you tried on your FG I build with no f weapons but scrap metal instead like the heal sustain of a palladin? did it become tankier plus r of shields and the symbols and healing hands? and instead the fg does the dmg more not the conjured swords/axes ?
I have not tried a Scrap Metal build
hard thing with Rive FG is that it'll always be stronger as VK
@silk wasp your FG is what type of dmg? I tried pure fire with ignite , melee fire gears before. but passives lean on physical with fire . now Im using physical more with little fire. but to think of it the Mastery fg is both physical and fire as the description. however, scaling both on gears are a bit of a trouble. but yes guides say focus on max of 2 types of dmg. now I have as usual. physical fg with forge weapons as dmg. forge strike and ring shield a must for a fg. paladins symbols and hands make tankier. now the DPS. the strong dmg rive, the dmg plus defense vengeance. or warpath. . I'm thinking of warpath.. tried void cleave but its only 2handed no dual wield. . I will have no lunge but warpath has speed node..
Mostly Fire. There's no way around doing part physical with FWs. It's just a quirk of how they and Forge Strike work
You are supposed to focus on one damage if possible unless the skill has double dip cause split damage brings worse results most of the time
Yeah, on account of FW's base (and adaptive) damage being physical, they'll always do some phys
@alpine canopy I tried void cleave FG for molten infusion buff on FWs also as traversal but issue is getting the gold from mobs. warpath does this better with dps from burning ground.. volcanus really fiery but shame those fire tornado gloves consumes lots of mana. now I'm thinking of trying warpath plus eyes of reen dual wield. . I wanna see if warpath really scales with attack speed since I slammed 50 percent increase on it from exalts.
Yes, warpath does scale with attack speed