#š±āsentinel
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@warped night ok I swapped to the abyssal echo and void cleave versions and swapped a couple points in Rive to go 1,2,1,2,3 and I went from 22 second boss dummy to 19 second. Thanks for the advice!
I get up to 3k bleed stacks without smite
funny thing is
it's only ticking for like 1.5m
while my ignite tornado shama had 2m

beeg damage
Base multistrike is for sure better, then you get holy eruptions too
what you want to be doing with sent is stacking as much bleed duration as possible. you can get a good amount from helm and chest t7s
then you can use abyssal echoes to consume them
I still canāt kill Uber though. If I min max damage I have 3,600 health, but if I lower my vitality by about 36 and swap to % heath I have 4,350 health. I can get him down to half life but then I make a mistake and get smacked
I do not have cleanse on my belt, I think thatās super important yeah?
it's pretty helpful, yeah
How was the damage with a good rolled Apathy Maw? I wonder for uber if I should try that route?
I don't see how maw would make uber easier
you could go for a tankier setup with decayed skull for uber and see if that makes it easier
you could also be using the symbols of hope active when things get extra spicy
Oh man I didnāt even think about using symbols of hope haha, I never have had to activate it
If I could finally get T7 vitality T7 frenzy effect on my boots it would help, I missed the slam 4 times now. Also a 2LP helmet would be clutch T7 vitality and T7 health
I get the impression that some stats, such as "physical damage increase," aren't subject to diminishing returns, while others are capped (for example, at 100%). I understand and appreciate this balancing approach, but it's inconvenient to constantly test or attack a dummy just to figure out when these stats stop appearing in the stat list.
Is there a website or resource that explains the caps and diminishing returns for multipliers? Or is there a pattern or logic to how these work? For example, physical damage can easily exceed +300%, while other stats face heavy diminishing returns. It would be great to have a clear explanation.
Which damage multipliers are capped, Iām not aware of any of the ādamage bucketsā being capped unless you consider critical strike change since itās only effective to 100% unless you use the true sight amulet.
Every damage bucket technically has diminishing returns eventually, meaning if you only have 200% crit multi but have 600% physical damage, adding 100% more to crit multi is more effective than adding it to % physical damage
I think you should do more tests equipping items and watching your %
sometimes you equip a + X% , and it's literally written you have less
and that's why you don't go full stack the same thing
Oh interesting!
Do you have an exemple ?
Well I did test a bunch of frenzy effect stuff that does not work unfortunately. Doesnāt show up in sheet DPS, does not show in skill DPS and does not effect damage on the dummy.
sure give me a min
I have 186% physical damage over time bonus. If I equip an item giving 60% more of it, I have now .... 197%
but for example, for chances of bleeding or physical damage, I can go 300% + without any decrease
melee damage, same decrease : I have 93% melee damage bonus. I equip an item giving +111% melee damage and now... I have ... 143%
to me, it's like if you go after 100%, your bonus are /2
but not for everything, some stats you can go as much as you want without decrease
or probably I don't get it
Can you share both items
Because this is not how the game works
And either you misunderstood smth or there is a bug
equipped and unequipped
93% + 111% it's supposed to be 204%
I'm supposed to have -20% damage reduction because I'm using a 2handed
and ... that's all I think
I believe the 20% less damage is a multiplier and not additive, so if you had 200% it would not be 180% it would be 160% but PvtVlad can confirm that heās more knowledgeable for sure
Yeah you are right, Iām unsure about that one
Oh yeah remove that passive point and see the difference?
ok, I removed it -> 204% lol
thanks your a pro !
so, that passive is a curse š
Well, Iāve never used it myself but the whole idea is to equip a shield AND 2 hander at once so there is a penalty
yeah but I'm not sure about loosing so much % in every damage stats
Yup definitely a ākiss curseā passive, kind of like dual wielding gives 20% attack speed but you take more damage.
With my build Iām trying to balance damage vs survivabilty because Iām trying to take down uber aberroth.
it's interessting with some 2h stuff like the titan heart armor but I would have a hard time with it
I see
Itās just a balance I suppose. I was running 90 vitality for more flat damage and also bigger bonus to devouring orb, but then I lost % health rolls on my helmet and chest
yes
So I swapped to helmet and chest with no vitality but big % health rolls and my hp went up 3,600 to 4,400 but my damage went down obviously but I can still cruise 1200 corruption
Jsut as an example with my personal experience
All that said, you are correct about damage calculations they sometimes donāt work as one would assume. I donāt think itās too much an issue unless there is an actual bug making something not work, like frenzy effect not scaling correctly as an example
yes, I'm okay with it. I was thinking about auto decreases and such, I was going in the bad direction, thanks guys
š
Yes and no, you get to use a shield
It should be 163%, so math aren't mathing
oh, strange
204 x 0.8
that's true
something else : it does not apply on physical damage for example
and that's ... cool lol
okay, I guess it's complicated to make it reliable
there are so many maths going on
It's more in the way that infos are displayed, or not displayed
okay
hi guy i need some advice for this Forge Strike
i a bit confuse emmmm......... this ( Forge Strike ) Trigger on hit to summon forged weapon fight for your site , forged weapon consider is under Minion Type or Under Spell Summon type?
and to make this forge strike more power in EQ what should we add ATTUNEMENTS for all EQ can add onš¤
Forged Weapons are minions
The Attunement only scale the Weapons
You want Strength if you want to increase the dmg of the hit
I want to play a shield throw build should i go paladin or forgeguard?
Paladin
Way more dmg
I wanted hammer throw to work so badly, not enough dmg there ā¹ļø
I thought hammer throw can be decent? Thereās a version with that primordial mace that makes all overkill damage AOE and then I think thereās a smite version using smite on throwing hit idols
Yeah, hammer throw is a really good skill, multiple viable builds for it
Hey gents quick question, healing hands converted to melee, does it still get the 200% added damage effectiveness from the node searing light that states added spell damage effectiveness is at 200%? I assume yes?
And then if you use healing hands as your main attack does it actually cast twice? Once as a melee attack and then a second time from clericās hammer? If so thatās sort of like another 200% ADE right? Or am I way off
And then one last question I promise! Regarding Azurralās fury belt, itās the one that when you drink a potion your melee attacks gain 100 fire melee damage but cost 20 mana and you stop regenerating mana. What if you use butchers crown though, it already shuts off mana regen but you gain mana on hit, could that synergise well I wonder? And then time and faith gains 10 mana on hit and thereās some mana on hit on some skill like rive 3rd strike
unless it's bugged (which is not impossible because HH was an absolute mess when it was released), yes
also yes
Man, so healing hands isnāt actually THAT terrible of a melee skill?
lol oops I thought it was after they nerfed the flat damage per healing effectiveness
I mean, first it just straight didn't work right. I think it wasn't getting the melee tag, then wasn't scaling with attack speed
Oh yeah we had to use cast speed even when converted to melee I remember that
Then it was hilariously broken at generating ward. People were getting like 30k+
Yup I was one of those people
And use divine bolts
It was beautiful and strong
I think my next experiment will be trying to get some kind of a healing hands melee build going, either pure HH or maybe proc with vengeance. I wanna try to make the azzural belt work, maybe with butchers crown
its biggest weakness when direct using it is the opportunity cost of giving up the utility of one of the other melee skills
Yeah if you use vengeance you gain a bunch of DR
I did something similar, but instead of azzural I'm doing melee judgement with maxed out mana consumption
With butchers crown?
I still haven't had a chance to get some real solid gear going for it yet, but it's really promising
Yeah
Oooooh Iām interested!
Here's my current character https://www.lastepochtools.com/profile/kidpid/character/Kronk
I had to travel for work but I got 6 double T7 boots to try and slam vitality and frenzy effect for my rive build, once I get that Iām basically done with the build and can let myself move onto something new
Here's the aspirational planner https://www.lastepochtools.com/planner/B4GWnblQ
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (10) / Forge Guard (5) / Paladin (68)
āø Health: 2,236, Regen: 67.23/s
āø Mana: 1,032.86, Regen: 0/s
āø Ward Retention: 24%, Regen: 0/s
āø Attributes: 39 Str / 12 Dex / 12 Int / 65 Att / 14 Vit
āø Resistances: 137% / 105% / 358% / 106% / 73% / 70% / 59%
āø Endurance: 56%, Threshold: 927
āø Dodge Chance: 2% (48)
āø Armor Mitigation: 51% (3,233)
A bunch of neat interactions there with butcher's crown and various ways that pally can get mana regen
Yeah seriously! The biggest downside with butchers crown is the cap of 4 times per 2 seconds
If you attack fast you blow through the mana gain in 1 second then nothing for the next second
Rive also has mana gain in its tree on 3rd strike, but I think itās after the 1,2,1,2,3 node so not as often
For proof of concept tier gear I was pretty satisfied
How much further do you think you can scale the damage?
Probably double or more
Oh I was looking at the inspirational planner saying how the hell did you get that gear?!?
So maybe 30 second kill?
500 more mana would mean 125% more damage per judgement hit, and I'm missing a lot of healing effectiveness on my gear too
Plus, I don't even have flat fire rolled on my mace
I totally forgot, if you run a health lost affix somewhere then healing hands give ward instead huh
for who need
Could you use the azzural belt in that build? For the 100 flat fire melee?
I guess not bc it would tank your mana even faster huh
I think Iāve got a bunch of that gear already I made basically the same build minus the judgement portion before. It was just super fast attack vengeance and healing hands. Judgement adds a lot of damage for sure
@warped night youāve got 2 subscribers now!!!
haha thanks š don't expect uploads
h! guys, I'm searching but can't find content on how to turn healing hands into a traversal skill like lunge?
skill node at the top of the tree
may I ask the name of the node? I'm planning to rebuild my fg.. thanks..
ah I see , it's Chariot..ty..
I'm planning to replace rive with vengeance for Fg pure fire build since rive cannot be converted to fire. . but I will lost its HP and mana leech.. also using that frenzy build deplete my mana.. I need healing hands for ward to avoid one shots .. I'm thinking of keeping forge strike as damage burst along with vengeance. a fg forge weapons build with heal and symbols of hope. but want to keep warpath really for aoe efficiency. so warpath, vengeance, healing hands, symbols of hope, forge strike or maybe ring of shields instead since mana issues ..
is ignite and all fire damage synergy?
increased fire damage does increase ignite damage
any recomendations on a build to aim for this season? coming back to the game after an extended break and ive never played sentinel lol
Play style?
Except for FG being quite restrictive, the other masteries all have quite a few strong builds, and you can completely choose according to your own preferences
i think im going to go the lazy way and do warpath void knight
@forest kelp I'm playing warpath FG with healing hands,symbols, shield conjure and vengeance. . converted all skills into fire tag. somehow vengeance damage does not really scale massive I slammed 200plus percent increase fire damage into volcanus sword after struggling with t2 julra. unlike a build of rive which It can get 130,000 dmg if mage one hand then sword using attunement nodes. but rive is physical not fire. it can only ignite but not fire dmg.
First of all don't use warpath with healing hands. It is only triggered once on the initial hit of warpath
@south ledge doesn't clerics hammer node on healing hands automate it?
Its per use
Channeling Warpath counts as 1 use
So you get 1 HH per the whole channel
@warped night hey, I was thinking more about that vengeance/judgement build you were putting together and had a question. Whatās a good boss dummy kill time to you? I know this doesnāt translate directly to running echoes but itās kind of the only measure of DPS, aside from maybe if you can 1 phase Julra. Now that I got my Rive build down to 18 seconds Iām struggling to commit to even trying new builds if they are 3-4x slower or less DPS
@warped night Iāve got 4 more chances at T7 frenzy T7 vitality
First time go!!!! After 6 failed attempts earlier in the week feels gooooooooood
I can now have my 90 vitality and 4,300 health vs. only 3,650 health before
I don't really have a strict standard dummy time that I aim for, since I adjust my expectations based on the class and skills I'm using. I do it mostly on vibes lol
šÆ sweet rolls too
how it feels while void knight tanking every damage
(he didn't even flinch)
Iām still struggling on Uber fight. I might swap to healing hands with the mod on gloves to gain a bunch of ward, might help?
you can also gain +more health and increased health
Iām trying!!!
I think Iām at the point where I need 3LPs or atleast a 2Lp butchers crown
hey guys, I am a relatively new player who had his first ARPG experience last season with woven echoes and erasing strike void knight. I want to start playing againt but I have noticed that I need to basically make a new character to play the new stuff. I still want to continue playing sentinel. do you guys have any beginner friendly builds that I can follow?
You don't need to make a new character to play any new content
you can play all content in legacy
really? then what is the difference between legacy and seasonal charac? and why did it move my void knight into legacy?
It got moved to legacy because the season ended
There is no content difference between legacy and season
Season is basically for people who want a fresh start and start over with nothing
since after every season all your stuff from seasonal characters gets put in legacy where it stays forever
But other than your progress and who you're able to play with there's no difference in things like content
any recommended sentinel builds? I want to try new specializations this time since I already did void knight
Could always do judgement paladin
But it's fairly similar to erasing strike in that it's also a "bonk" build, if you want to play something different you could do something like warpath smite, or just smite, could even do reflect
there's lots of good options
hammer throw is another one
multi-smite paladin
it's melee which triggers spells on nearby targets on attack

you can replace the multistrike triggered attacks with triggered smites
I'm sold is there a guide or something I can follow?
yes please
void smite?
Yup
interesting
I mean I played void knight erasing strike last time and it was cooking things
but it was very boring to play
You get more Smite per Multistrike and echoed MS
Why not try a different class? like druid or something
I dont mind void knight again as logn as its not erasing strike spam again
But Paladin felt great with mana stacking Devotion
I think VK is stronger with echoes and the vit scaling and general void support, but paladin has such nice QoL/safety etc
Oo like you played it? You played smth not Shatter Strike?
I've played every mastery :P
sure Im open to anything, I just felt like there was a lot of vareity on still left on sentinel and wanted to try a vareity of builds before I moved onto a different class
I just like shatter strike the most
lightning crit MS is a good build Vlad, send him the planner
could even do rive tbh
I would prefer the safer build since I am stil quite a burger ARPGs
Don't mind the name
LOL
o
š š š
I hadn't fully realised the English meaning when I named it
thats the final boss chest piece right
Correct
My last 4 characters, witness the variety
oof
You don't need null portent, it's just extra defense
Most important piece is Devotion and a bit of mana
I started with a static shell, but an exalted with mana would do the job too
That planner kills the boss dummy in about a minute, so that's 10 ish millions dps
it is, though you can certainly have too much armor on sentinel for it to be worthwhile I think
For sure, but in the early stages it's very good
mage will be goated in the next season, so this is W for exercising it imo
do you have immortal vise?
Using immortal vise to beat uber is cheating, change my mind
facts
Filthy mg players šš
@lone olive , defend your people
he's got shattered worlds though
tsktsk
I know how to cook because I am Muffin, If you think merchants are filthy, get in coffin
I'd like to see muffin's reaction on this one lmao
If you kill uber without it and the equip it its fine š
With erasing strike, is the bulk of the dmg scaling coming from max mana when using worldsplitter?
not really a whole lot directly, the crit multi is nice but the main reason you stack mana is to be able to spam with void well passive
@keen radish ooh are you a shatterstrike player?? I played it a couple years ago but never made one recently. Is shatter strike Spellblade still very viable in late end game, like 1000+ corruption?
I do, I have 4,300 health and immortal vise and shatter worlds. I think itās probably just a skill issue but I die often to like 100-200 overkill damage so Iām thinking maybe go back to healing hands and anomaly, swap my phantom grip for a red ring with 180 health on it. Maybe that will do the trick to survive those hits that just barely kill me?
How long does it take to get a Warpath build online and not suffer too bad with resource loss?
Warpath only suffers from resource if you that the node that increases damage and mana cost
which attacks are you dying to?
But to counter it you can use T7 or T8 channel coat reduction that helps a ton
To be honest Iām not entirely sure, I can survive his normal bonks, and I am good at avoiding the three quarter screen purple death thing
I get him to half health everytime and then die but I think I just need to keep learning the fight more and more
yeah it's probably that. your gear & stats are plenty good enough to kill him
I am able to sometiems stun him out of his first slam, but Iām not sure how to make it more consistent
he has super high stun res, so it's not something you can rely on consistently
Hammers vs Warpath?
Is stun from one single hard hit, or just doing a buttload of damage in a short period of time
Ahh ok, I was wondering if I focused that 3rd strike damage enough maybe it would stun him more often.
Iāll keep at the fight I know itās not going to be a easy give me, last season I killed him a bunch but with that broken falconer build so I didnāt really learn the fight all the way
it's possible that you would, but it still wouldn't be reliable enough to make it a core part of your strategy
Do you the the 1,2,1,2,3 node bc itās just more damage?
I do now, yeah
Yeah the 50% more damage is kind of like 100% if you factor the ADE is 250% for 3rd strike vs 125% for 1st and 2nd yeah?
Yes I'm able to grind at 2k corruption
1k is more comfy though
Typical shatter strike and mana strike build?
Yep
Could you link if possible, Iād love to min max a new build after I beat uber with rive
I'll see if I have a planner, I used to have a guide but I don't update it anymore so it's giga outdated
If I find it I'll link it and ping you, not at my PC right now
I can just make one tbh
What would be your primordial? I see maxroll says the dagger but I wonder about true sight
it's not worth doing it if you don't max out iron reach imo. if you max out iron reach then your second strike is basically doing the same damage as the third strike, but it attacks faster. then switching the combo up gives you 3/5 strong attacks vs 2/3, which is actually less overall, but the first 4 are going faster. then you're able to get the highest more modifier for the third strike which pushes it over the edge
It's what lets me go to 2k corruption
Are true sight procs just a stronger critical hit or is it an additional hit
Stronger crits
Ahh ok, so sort of less value for shatter strike since you have so much crit multi already, adding 300% only 40% of the time isnāt crazy more damage huh
Yep
The dagger also isn't a sword so it loses you a bit of crit multi, not a huge deal but it's not that amazing because of the base and being a dagger
Yeah I did napkin math on normal 1,2,3 vs 1,2,1,2,3 and it was about 10% more damage
It's still nice, but it's not a huge DPS boost in exchange for your primordial slot
wings of discord is pretty underrated imo
Yep that's what I use
Which one is the dodge chestā¦.? The one with base crit and boosts your idols?
Ahh yeah that one
Wings of discord
I like it a lot on BD
You just gotta use 1 of each shape idol yeah?
The base crit is whatever, it lets you skip the base crit per int node but you don't value it too much
Yep
The dodge is what's nasty
It would be cool if true sight didnāt limit you to 40% overcap
Let's you get to 60%+ dodge with little investment
Because shatterstrike usually caps out because of defenses not offense
Wings of discord is the single best defensive item you can slot in that doesn't need you to change pretty much anything else
Ahh interesting
But yeah like I said I'll give you a planner in a bit once I'm at my PC
So is it good bc you scale dexterity as spelled blade so that flat dodge is huge?
Thanks I appreciate it!
Yeah thats part of it
flat dodge from dex is kinda ass tbh
Yup
Oh I thought it was % off the top of my head
Ah yeah mixed up ints 2% retention with it mb
Maxed out you should have around 150 dex or so
Which is 600 flat tbf
But you need ways to scale it and spellblade has none in the passive tree
That's why the chest and 2x2 idol enchant are so good
itās situational between dex and attunement, Iād say theyāre fairly tied overall
Attunement giving mana can be super valuable, it's just a more niche attribute since not much scales with it
% dodge is so much harder to get "passively" than flat, and it competes with affixes that will keep you alive more reliablly, like health and armor
It's a primalist attribute but even primalist doesn't use it much
But I agree both are weak stat wise
flat dodge is at least something if very little and there are a ton of attunement builds where the mana from attunement is literally meaningless
Just starting my character. Where can I grab a nice 2H weapon right away?
attunement is also dogwater because 2 mana per attunement is laughable when a single t7 mana gives 120+
just need 60 attunement to compete with 1 affix ezpz
and there are builds that can get a lot of increased dodge, theyāre just fairly sparse
way too many people build rogues with dodge as a primary defensive layer and then complain that rogue is too squishy when using dodge as a primary defensive layer at reasonable amounts of corruption has always been gigabait
every patch I try to make it work, but I always end up needing to add health back in lol
I really thought wings of discord was the key to making it work, and it got so close, but in the end it still can't be your primary focus
dodge is goated when itās either a secondary form of defense or if youāre playing at unethical levels of corruption
yep, but you still get 1 ticked by a stray dot lol
Warpath is indeed costing a ton of mana =\
yeah warpath is something that i have found generally not worth playing over other available options until endgame
You running warriors fury or jsut the base mana cost? There are two nodes to the right of the middle to lower the base mana cost
not sure I just started
Oh yeah very early on it sucks mana I would just put points into the -2 mana cost. If you have other toons you can slam channel reduction onto like a peak of mountain or some low level unique helmet that will help too
Warpath is one of the strongest skills of Sentinel specially void warpath you need tons of mana for warrior fury but you can skip warrior fury early on when you don't have much mana
And what should I be doing here lol?
Whatever you want
That tells me absolutely nothing. If I have no clue what's going on, how do I "whatever you want"? I watched a guide and I'm all set, thanks.
The options list what they give you. You pick the one that gives you the thing you want
Always picks number 1 priority runes as rewards for havoc redemption runes,always pick exalted rewards .
whatever you want is a pretty valid answer. this is how i approach it however: 1st, if its rare rune, take that above anything else. rare rune is the most valuable thing you can get from it. second best thing to get is horns. Why are horns good? they are used in the amber conversion bag. third best thing? Petals. Why are petals good? Because they are used in the petal to horn conversion (which are used in the amber conversion). If none of those options are available, then i choose the option that creates the least amount of screen clutter, in case the amulet that drops ends up being used, screen clutter is the only thing that actually matters.
Consecrated Ground gains 1 spell damage per 5% increased healing effectiveness. Judgement/Consecrated Ground has attribute scaling of 4% healing per 1 Attunement. My question: does that 1 spell damage per 5% healing only counts healing from character sheet or also counts healing from attribute scaling?
I'm theorycrafting a build that has a lot of space for Attunement, but not for Increased Healing Effectiveness, i'm trying to do a Consecrated Aura with Reflect Primordial Armor, then this question came to my mind.
99% sure it does
That scales from every healing affect you have, judgement gets 4% increase healing per attunment and 4% increase damage per attunment and that affects consecrated ground ,because paladin gets 1%increase healing per attunment, that means every attunment you have is 1 flat damage for consecrated ground and 4% increase damage as well if i am not mistaken
is this the optimal needle roll now?
maxroll doesnt have needle anymore, its got world splitter with flat crit
But for anything else yeah
They take flat crit because its an axe
ah
And cyclone of war doesnt gives flat crit with axe
Gives leech
But yeah for Warrior Fury Warpath , Worldsplitter is better with all the mana going on it
cool, thanks
So I would say this is nice for a multistrike, Rive or even forged weapon setup
I think worlsplitter is better in this version of warpath
I really hope they start thinking more before implementing stuff cause they dont do radical changes and as a player you have to wait for months maybe a couple of season for them to fix or add something like example prophecy for run of havoc. Rune of evolution shouldn't be rng based if i am lucky to find an amazing base with multi exalted i should be able to pick which one I want to evolve to t8 not get into another rng mechanic which this game has too many already.
i think evo shouldn't cost fp. being able to choose the t7 would be good too, but they probably won't do that
I mean big L from them if it never changes slamming is in a better spot still is quite bad feeling with rare items and missing those slams.
@peak zodiac I have lv80 FG and it's mana is 200 but rarely cost mana on warpath. compared to other aoe warpath is faster and wider. got 24+27 area on primordial gloves but mask of indifference was sacrificed. and I went shopping on bazaar not realizing most gears are there for chosen build and I spend most gold buying stash for many exalts.. big mistake ..I thought favor was hard to level.
@austere frost I looked at it but not fire melee sine my FG is pure fire and ignite. so I'm stick with volcanus for that spark fire. skills were all fire tags. just using unleveled lunge. I build- warpath, vengeance, healing hands, symbols of hope, ring of shields. so mainly warpath and vengeance for dmg with forge weapons. I really saw a build with 130,000 dmg on rive but it's physical can't be changed to fire tag. since the theme is pure fire sentinel FG.
@warped night man Iāve tried uber about 40 times this morning, I canāt figure out how to beat his ass. I have the damage, and I got cleanse on my belt which has helped a lot to get rid of frailty stacks but I end up with so many damn void pools on the ground
And lasers all over, I think I need better positioning? It feels like my devouring orbs circling me are proccing the void pools at a much bigger radius around me. Butchers crown makes it pretty difficult bc if I try to run around to reposition lasers or avoid void balls my health jsut keeps draining
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (29) / Void Knight (69) / Paladin (15)
āø Health: 4,165, Regen: 0/s
āø Mana: 142.51, Regen: 0/s
āø Ward Retention: 32%, Regen: 0/s
āø Attributes: 31 Str / 30 Dex / 16 Int / 21 Att / 90 Vit
āø Resistances: 82% / 74% / 85% / 85% / 96% / 135% / 135%
āø Endurance: 62%, Threshold: 1,104
āø Dodge Chance: 5% (140)
āø Armor Mitigation: 45% (2,632)
āø Crit Avoidance: 12%
Hereās my build, I donāt know what else I can do at this point. Maybe butcher crown build just isnāt viable with the life drain?
I've had no issues killing uber with buther's crown
I don't see anything glaringly wrong with your build
you could move 5 points from finality to dark maw and pick up coup de grace in the rive tree if you really need the cull
gets you a bit more hp
could help if you could record your attempts and I could tell you if there's something that I see that you're doing wrong
I have a recorded version of my uber kill from 1.2, but that version of the build relied on the overleech tech that was removed, but I can still kill uber with the version of my character that I linked
if you wanted to go for a tankier setup you could run decayed skull + blossom of immortal stone
You are pretty squishy against dots. If you have a good advent of the erased boots it might be worth swapping to them when uberroth is low just to survive. A good rolled 1lp nihilis will also be better for tankiness for the health and armour
my aforementioned decayed skull + blossom makes you way tankier against dots
Of course when it comes to uberroth just learning the fight better can be massive
A bigger hit to damage though, no?
it depends on how good your skull is tbh
it makes the kill slower, but far safer
the only I could see as being an "easy" change is getting more armor. 45% is pretty low. Could get strength on your siphon
Yeah, it's pretty easy to get a 3lp skull
t7 vit and t7 %health would do wonders
yeah, my skull was kinda nuts lol. T7 HP & anomaly, T6 vit
paired really well with blossom, but then I wanted to chase the damage
so now I'm looking for a 2lp crown
Thanks for all the advice, I think my biggest issue is letting a million void puddles form
Jut hard to avoid when im whacking away to leech and stay alive
I suppose I can try the decayed skull and swap to Nihilis to proc frenzy
mobility is an underrated survival tool imo. it's pretty important for surviving uber. It's why I'm a big fan of void cleave and flames of midnight
with the boots affix you can proc it with void cleave or HH traversal
Ahhh duh
can fissure dmg stack on top of each other ?
Yes
@uneven gorge only FG has that liquid iron passive that mitigates DPS since it's a VK?
uh... yeah
@uneven gorge will it feel no good if just copy builds from others.. creating your own idea even though all builds have been tried, it's good to just built what you like..
this
but it's a good idea to ask advices then
Yeah I made a couple swaps for slightly less damage but more health/defense. still havenāt taken him down yet but I got to that final phase in the middle a couple times. I died every time when I ran to the right edge after his slam, then as I move to him I get eaten up by all the DOTs and since Iām using butchers crown Iām low on health. Maybe void cleave will get me to him much faster, or flakes of midnight teleport dash?
I think itās great to build what you like depending on your goal. If you want to hit a specific high level of corruption or want to take down Uber, then a very optimized build is ideal. BUT I had a blast playing low corruption testing random stuff out, it only became an issue once I did reach 1,000+ corruption, then any new builds that couldnāt achieve that felt very weak to me unfortunately
Does ticket light works for manifest armor if we take the platemail nodes? Can i have the manifest armor as a second ae reflect ?
I am reflecting on which skill to take for the 4th and 5th slots
No, the unique effects on thicket do not function on MA
So what skills beside holy aura, symbole of hope and rebuke do you use?
You should never stop swinging rive. Time and faith passive heals you even when you don't hit anything
So do you just slowly stutter step from the right edge back to uber while swinging?
I guess I could do that and save my potion to pop when I get to him and cleanse myself?
I started building an electrify multismite paladin this morning, hoping I can make it tanker than my VK
No I just move to the right side as the slam goes down, swing while I wait for the wave to clear, then move back and hit him
Ok makes sense, I be honest Iām not sure if I was still swinging probably not to be honest. I wonāt give up on it! Just taking a break to try other builds for a bit
I think I could record my Uber kill with the crown setup tonight if that'd help
I do think the extra damage from frenzy effect does work for sword catcher bc when I took off my frenzy effect boots my damage loss felt significant, more than just 10% less attack speed.
Iād love that if itās not an inconvenience! Maybe I can see some techniques Iām totally missing
will do
š«”
Yeah, I like to make my own builds
Waiting on mana is fun game play. And I've not even got to Warrior's Fury yet =\
Did you lower the mana cost of warpath there are 3 nodes you can take that basically make it for free
Later on they are useless but for now it should do the job
Self-Cast Smite is still my favorite build tbh.
goated lazy controller build
Do you use palarus sword with your version?
itās kinda starting to become my favourite over crows tbh, and crows has been my favourite for forever
https://www.lastepochtools.com/planner/B7WZ6gJB
How should I improve my defense and/or damage in order to take down uberroth?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (78) / Paladin (5)
āø Health: 5,261, Regen: 22/s
āø Mana: 145.75, Regen: 9.2/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 44 Str / 12 Dex / 13 Int / 17 Att / 25 Vit
āø Resistances: 115% / 83% / 158% / 156% / 123% / 72% / 72%
āø Endurance: 75%, Threshold: 1,320
āø Dodge Chance: 3% (72)
āø Armor Mitigation: 70% (6,422)
āø Block Chance: 29%, Mitigation: 40% (1,274)
is this⦠time rot smite?
Yes!
i mean idk, I think if your goal is to take down uber there are definitely better vehicles for time rot, sacrifice node is a big multi but itās also literally the only more that works for time rot
like you could drop your health slams on ring and amulet for increased damage or you could run an exalted amulet and drop the shield for dual wield but youāre gonna be super squishy, beyond that your upgrades are mostly gonna be double t7s
or you can just use a skill that has better multipliers and probably do it with this gear
smite makes time rot do 3.5x damage at best, hammer throw does ~6.1x, Erasing strike can do more than 10x, though I'm not exactly sure where it lands
I am aware there are better builds
Just wondering if I've missed something obvious
To maximize this one
i mean you donāt really have a ton of upward mobility unless you get double t7s or go zhp
gearing wise
Wouldn't time rot/slow chance idols be more damage via rot grip than the increased damage/duration ones? Not like you'll have trouble keeping up stacks with smite
Time rot duration equals damage multiplier with anomaly
I know people use duration idols for skills which have cooldowns/heavy resource costs along with anomaly for a big burst but anomaly isn't always up
Anomaly is pretty much the majority of the damage here
iirc duration is bugged with anomaly to do more damage than it should
idk if it's bugged or not, but I have been testing a lot
noobzor would probably know if itās been fixed or not but i donāt remember seeing a patch note and it was bugged last season
I took a break for a month or two, but I suppose Anomaly's Cycle of Decay node is still bugged and doesn't work? If that worked, the duration would be super important..
I did manage to take uberroth down to half of it's hp with this, but he's spamming so much crap all over..
Yea I was thinking, NIhilis doesn't actually do too much for this, and maybe it would be better to use some other ammy, or weapon, or something instead.. Or some more defensive shield.. Was thinking about dual wielding too, but that would make me so squishy
iirc it was something about how quicksand was actually causing ailments to apply faster than what the node says and also giving more damage than intended but itās been a while so iām a little fuzzy on the specifics
i mean yea you could run a shield that would actually let you cap block with exalt ammy or you dual wield either exalt sword or 1x exalt + weavers gift
I've purposefully kept my block% at 29% so I get full benefit from the Singular Purpose passive node, but yeah, if I'd get some substantial defense boost, I guess it would be worth it
i mean youāre trading the best defensive layer in the game to go from 10% more damage to 20% more damage if youāre using a shield anyways i reeeeallly donāt think thatās worth it
Yeah that makes sense
I'm still 15 points away from Void Well. And the build I'm working on doesn't take Future Mind.
i think they mean the nodes unchained, dark nexus and reckless spin in the warpath skill tree
Maybe I should take the point out of Abyssal Tempest and put one in unchained? For now at least.
You shouldn't be blindly following the build specially if its a maxroll one , if you dont have access to void well then make warpath cost 0 mana basically in the skill tree of warpath and dont activate the node that procs abysmal echoes automatically
He understands š¤£
here you go: https://www.youtube.com/watch?v=H-6rWBPc25Y
Hello, how does the Fervent Impact node work? Does it affect increased crit or total crit?
"More Crit Chance" is calculated after Increase Crit Chance
So you get
(Base Crit + Added Crit) x Increased Crit x More Crit
Okay, so my idea was good.
With this node you only need 50% Melee Crit Chance in your character sheet
ty @waxen nymph
with all fire gears my sentinel FG looks like rahyes soldier.. armor with fur feathers. . I want now the sick look of black flames of a void knight..but all my resources are on fire dmg gear..
So I have 2 swap ups. One for bossing/pushing corruption, and one for speed farming.
Speed farming, I use 2x Palarus's just straight damage. Bossing, I use Abberoths Command and go with Fissure.
Seems weird, but it nuts for DoT damage if you can roll a t7 DoT on Abberoths.
Cause Abbys already has 240% on it.
The only "Theoretical" upgrade I think there is for fissure damage, is rolling a Meteor Champions wand with T7 DoT and the T7 Fire DoT
But, trying to find that is IMPOSsible.
I am pretty sure Fire Fissure is the weakest one
Its aight. Lightning def has some advantages because of the new node for Crit multi into DoT damage.
I really thought about doing something stupid and trying to stack intel and using Fragment with Lightning Smite to see if it was even viable.
I really gotta get on that.
It would of been SUPER dumb if Vilatrias set wasn't specific to mage.
I mean , you can stack mana for devotion
Maybe even with Attunement and the new staff
I guess so. Havent tried that new staff
Dang very well done! Honestly I donāt see any big change from how I fight him. Biggest difference I can see is youāve got a decent chunk more hp than me and then you have T7 attack speed on your sword catcher yea? I wonder if that helps a ton with surviving bc you are gaining health back probably 50% faster than me since you gain per rive cast. My attack speed taps out at 210% and I assume you are at 300% or slightly more?
Thanks for positing my motivation is back a little to try more runs tonight!
@warped night could you link you planner one more time for me to check out. Just want to see all your defenses, see if Iām missing something there as well
Iāve been trying to farm a 2LP shattered chains bc I either have one with T7 hybrid health or cleanse but not both so I lose like 500 health when I swap
Ignore me I see the pinned comment
Yeah mine is like 309%
It's such a pain to get š I keep looping mine through turtle and nemesis egg
Does cast speed matter as judgement paladin?
no
Judgment does not scale with cast speed since it's a melee attack. Some amount of attack speed is nice QoL, don't think you'll be casting any spells really.
Then imma go slamming 
Bit late to the party, but if you're looking for high mobility and decent corruption, es with truesight glass and cool down recovery stacking for volatile reversal has me over 4600 corruption.
Do you have your planner?
Army of skin is for farming low corruption. You'll need the inevitable at high corruption
Has t7 cool down recovery and strength slammed. Movement speed not super necessary with two charges of volatile reversal every 4.2 seconds.
Confluence of oblivion @ 4k
Damn! That gear is insane
Should be by now. I play a lot.
With crappy gear, just gotta scale back time loop from 3 points to 2, make sure you're still stacking crit to 140%, and don't soak so much damage. Cool down recovery < mana < crit < hp < str
A very interesting build, but I'm in lazy mode with LE, reducing playtime until the new season, so for now I'll stick with the previous builds
how did you even make 5 chars to 100 level
insane and w
w
Only one l100 this season. And by playing :p
To be fair erasing strike after the nerf of 20 less damage made an old tech build playable again 2 handed mace void for 60 more damage evens out the damage afterwards
Hey guys quick question for you. Iāve been exclusively imprinting my double T7 exalts and then relying solely on prophecies to get my unique bases. Iāve never imprinted a unique before but if Iām looking for multiple 2LP of letās say a sword catcher, am I better off imprinting a 2LP sword catcher? I guess Iām wondering if imprinting uniques carriers the imprinted LP over often?
You definitely should imprint unique thats how you get multiple of the same lp you imprinted
Ahhhh Iāve probably wasted a lot of time with prophecies oops
The higher the lp the more chances it has of getting high lp from imprinting,try imprint an item with almost max stats cause imprint tries to keep the roll changes in an item
Ok cool thanks I appreciate the info. I suppose to still need to imprint double T7 exalts though bc thatās the only way to farm those
Definitely you should until you have whatever you need as an affix
LE is the best game, although Iām eagerly waiting for grim dawn expansion and/or community league
uniques that are roll-dependent, like sword catcher, are especially good candidates for imprints because the rolls of the imprinted unique do influence the imprint drops
so you'd want to imprint the best-rolled 2lp/2 affix legendary sword catcher that you can
can anyone help me farm some items or telling me how my class works
Only a nerf if you put a point in the node to remove cool down :) it's the nerf to void well that really broke VKs.
That nerf shouldn't have been in place big L from them
We shouldn't be limited in mana gain when our 2 best builds are mana intensive
You need cooldown reduction to avoid damage nerf simpler to use beacon and go ham with 3-4 affix on weaponš
which is stronger endgame warpath void knight , or judgment paladin
judgement is best hc build but if u play sc warpath is way more dmg and less clunk
Warpath is one of the best build of Sentinel probably top 3 ,so i would go warpath void knight, paladin judgement lost a lot of power nowadays either the hit build or the consecrated ground one aint best for mapping.easy over 1k corr with warpath
is it possible to show you guys my build and help me gear up or what i need to focus on
You can share your last epich tools character you can find it there easy to help with gear and passive like that
Go to last epoch impirt your character then share it here
Maybe or second best ,erasing strike is just as good maybe better with better gear
oh i got confused other sides didnt show this build
Take out warrior fury,and armor shred get points in unchained 2 points and last one for the minus 6 mana cost so warpath is free,you dont have mana to sustain warrior fury yet. Need closer to 900 mana
sentinels before gears and skills
sentinels after gears and skills
they have coolest armors...
I'm curious to know how high corruption Warpath VKs have achieved. WP are definitely better Uber killers. WP probably better at repetitive farming in Troves or any widely open map, but I'd wager ES is better at running monos in general.
With better gear erasing can get better times at uber ,you are limited to 60 %added effectiveness with warpath,thing is you are also slower with warpath,while erasing is probably 20 ms faster or even more but you have to stop, for me erasing uber wins,farming warpath wins problem is that we need desperately mana restored to full after each echo cause running an echo with 200 mana is garbage feeling at the start
I finish an echo, I have 200 mana left then I go do rampant coast or another echo, its a very good QOL we need
I am officially sticking to warpath VK this season
I achieved some insane lp3 slams
I can handle tell 1.5k corruption currently with even killing uber
Lacking some 2 lp2 items still
With optimizing my gear could handle to 2k corruption or maybe more
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 3,479, Regen: 0/s
āø Mana: 1,315.18, Regen: 17.2/s
āø Ward Retention: 33%, Regen: 7/s
āø Attributes: 76 Str / 13 Dex / 13 Int / 21 Att / 56 Vit
āø Resistances: 142% / 110% / 115% / 80% / 100% / 84% / 84%
āø Endurance: 42%, Threshold: 1,120
āø Dodge Chance: 2% (52)
āø Armor Mitigation: 61% (4,482)
.
Nice gear!
how do u get thaat purple helmet im trying to farm one but dont know how to get it
1.1k corruption black sun normal mob normal drop ( Lucky drop ) or you could buy and imprint will be easier
I already put on sale alot of 3 t7 helmets with more than 40 FP btw
When you are imprinting triple T7 anything, are you going though a bunch before you get something you actually want? I ask bc Iām currently imprinting double T7 two hand axe looking for attack speed and void damage and I almost always get 2-3 drops when the imprint hits, but Iāve probably had 10 failed attempts at this point to get the perfect axe, even when it drops with void damage. Between runes of removal or havocs I just donāt get the outcome Iām looking for, curious if thatās normal or is my method of crafting just terrible.
check frozensentinel youtube vid about how to craft 77s
3t7 isn't discussed and that's a different strat but follows same princple, but use a 7771 instead of 771
Exactly : so for me it does not matter wanted affixes imprint
Just imprint higher FP as soon as you get higher and hope you hit what you want
Or play with Glyphs and Hope again to hit what you want
https://www.lastepochtools.com/profile/coreyknows/character/coreyknows anyone mind taking a peek and letting me know your suggestions? struggling at 500 corruption
your health is abysmally low, and you need melee void damage on your world splitter
ok so should I ditch some of my void damage stuff for health?>
any specific items you would specifically swap to health and normal health or the hybrid?
yep
well heck i messed up big time
Not familiar with ES but dont you want Vitality ?
lol we've all been there
ES usually goes for mana, but even with heavy vit you still need big % increasd health to get high hp
so i need to farm another LP world splitter
thank you!
ill also farm all new everything else:)
lol good luck
so i want % health over direct health numbers correct?
usually, yeah
thank you
it can vary from build to build, but the general health priority is: hybrid > increased > flat
but that only really comes into play on belt, which is the only slot that can have all 3
much appreciated
also some more strength would do a lot for your armor while also increasing dmg, you're only at 23 str
also fix your blessings big time, prioritize reign of dragons to cap your res
until then drop one of your adorned idols for phys res
Increased is better than hybrid, most of the time
in my experience they're usually about the same, with hybrid giving slightly more
but if you already have a lot of flat health, then yeah
i don't really think there's a general statement you can make either way: there's a lot of scenarios where increased>hybrid and a lot where the opposite is true
Early game, sure, but increased is just mathematically better if you're high level
the safe bet is always just to plug one into LEtools and then the other and see which is more
Yeah, doesn't overly matter much anyway
increased is going to be better if you have a lot of flat and not much increased, and vise versa. titan heart gives a ton of increased so hybrid is generally more in titan heart builds (which is what they are playing)
Depends on roll. Assuming max values, hybrid is still worse. On my forge guard with a ton of increased and titan heart hybrid still decreases my max health by exactly 1 point
It's also harder to get a max roll hybrid than a max roll increased
sure, i'm not saying that's not the case for your forge guard, but saying that increased>hybrid on all high level chars is factually untrue when there's a substantial number of builds where that's not the case
Yeah, agreed. I said ''Increased is better than hybrid, most of the time''
in the mean time is it worth swapping my +4 erasing strike titan heart for a +16 vitality, +33% armor for now?
losing the 4 levels seems really rough
i probably wouldnāt, you can gain a lot of survivability elsewhere without giving up so much
thanks
also looking at your skills:
drop a point from implements of destruction to max erasure of the living (in ES tree)
drop a point from bane of evil to max clericās hammer (healing hands tree)
drop distant satellite to max void adept (Dorb)
drop celestial concentration to max empowering symbols (symbols)
will do
You should farm another world splitter lp1 and try slam a t7 flat melee void damage,also your strength needs to be above 60 i feel like ,some vitality its nice but stacking mana,strength and increase void damage is the play ,you want percentage health in chest piece ,helmet and belt if possible,hybrid on belt just as good
For the most part hybrid is flat out better if your class doesn't have access to a ton of ha void knight gets ton flat and increase hp in passive tree with vitality extra health,although the difference is extremely low so hybrid>increase is generally correct
Ye
I think it can work.
But it def needs some work.
Getting up to around 100 - 130 stacks pretty easily.
Also using 2 Ocearons.
I dont see it honestly
Why Warpath ?
Multi strike will get you more smite and HH for spread
i think electrify smite in general is fine but warpath itself has no electrify support and your throughput of smites will be low
your realistic options for electrify are selfcast smite, multistrike smite, javelin, hammer throw and shield rush
Shield Rush ?? OO
Doing warpath with any ailment build is just bad straight up if it didn't have minus 40 ailment applications sure with its attack speed could be good as of now multistrike is way better
I mean it has just really good generic multis for ailments and is good as bleed or ignite I donāt see why not
you do lose the body armor/helm prefix but you still have passives/healing hands/holy aura/symbols and weapons and then you can just scale the dmg of those stacks with everything else
Dang I thought wk knight was supposed to out dos judgement paladin
Iām 91 and friend 66 out dps and tankier than me
i mean judgement is definitely tankier but if your friend is doing more damage that's because his gear is way better than yours
hello, I don't understand why Iva MarkovĆ” is in this video 3 - hold on 3-hit, uber aberot https://www.lastepochtools.com/planner/B70yKPgo
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3
Sentinel (20) / Void Knight (77) / Paladin (16)
āø Health: 4,939, Regen: 0/s
āø Mana: 1,739.93, Regen: 19.12/s
āø Ward Retention: 34%, Regen: 0/s
āø Attributes: 66 Str / 17 Dex / 17 Int / 25 Att / 56 Vit
āø Resistances: 138% / 122% / 122% / 95% / 81% / 109% / 109%
āø Endurance: 61%, Threshold: 1,329
āø Dodge Chance: 3% (80)
āø Armor Mitigation: 71% (6,899)
Sorry I dont understand the question
You must smth wrong, especially if he out dps you
Where could the problem be?
The problem with what ?
I can't kill Uber with this setup. I've been there 500 times. Where could the problem be?
I dont mean this as I am making fun of you but your gear looks good, maybe its a skill issue ?
You need to learn the fight
Know what you can dodge, where you need to go
If you can get to the first ward shield before the first slam
You have enough dmg
I think the planner link is not to his build but to Iva Markovaās build?
Yeah but they seem to have good enough gear from what we see
But based on the picture heās not too far off on health, mana, armor etc. š¤·āāļø
I FINALLY killed Uber with my Rive build Vlad
GG
Just one time, I get way closer on attempts after but I just barely miss. Iāve been farming a T7 void T7 attackspeed sword catcher to replace my T7 void T7 % increased void one. I think the more attack speed will help with armor shred stacks. Health gain, and armor/damage from scrap metal
And I also think Iām gonna swap health for strength on my rings today to get more armor (and also a little bit of damage)
to ti nepomože nebudeŔ mat dostatok many , odskuŔane
Sorry mate I only speak English
That won't help you, you won't have enough mana, I tried that, it will kill you because you will almost always be out of mana, you will run out of it quickly, you will take a lot from him, but it won't help
Oh I gotcha, Iām playing a different build though. Iām playing Rive so mana is no concern for me
Unfortunately Iām not familiar with erasing strike so I donāt know how to help your build
I was at 20 percent a lot of times and then his triple area attack ability always killed me, I don't know what that defense is for. Iva Markova held it, I don't know if there was a nerf?
attack speed isn't one of the stats that gets doubled by foe cleaver afaik, are you sure?
It does not unfortunately so my current weapon is the most DPS I can get but in uber fight I need as much health gain as I can get
And more attack speed helps with stacking ailments like armor shred and scrap metal stacks etc.
are there other sources of aspd you can get like the 30 point skill in the base sentinel tree?
But for pure DPS in very sure flat void and % void is kind
if you're not already using them
Yeah I have 213% currently fully buffed
because with that much % void you can skip some other damage on tree for more attack speed without sacrificing as much damage I would think
So I donāt attack slow I just want to see if I push attack speed to the max will it help in the uber fight
fair enough
So whacking the boss dummy now I get about 10 stacks of scrap metal and 40 stacks of armor shred
And now with a sword catcher with 93% attack speed I get 55 armor shred and 16-18 scrap metal stacks
So thatās more armor and about 18-24% more damage from scrap metal so maybe it will be better I dunno we shall see once I FINALLY craft a T7 void T7 attack speed sword catcher, Iām 0 for 5 attempts in the past 3 days
yeah that shred is a bit low
Yeah I failed twice on getting armor shred on my immortal vise 2LP as well
RNG be RNG I guess
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (29) / Void Knight (60) / Paladin (15)
āø Health: 2,672, Regen: 0/s
āø Mana: 297.47, Regen: 10.32/s
āø Ward Retention: 16%, Regen: 0/s
āø Attributes: 25 Str / 8 Dex / 8 Int / 16 Att / 28 Vit
āø Resistances: 77% / 62% / 52% / 43% / 75% / 46% / 31%
āø Endurance: 34%, Threshold: 855
āø Dodge Chance: 3% (59)
āø Armor Mitigation: 57% (3,751)
āø Crit Avoidance: 3%
you have less than 300 max mana, bad idols no blessings and 0 gear pieces with the correct slams while most of it is badly rolled and youāre nowhere close to crit cap. I have no idea what your friendās gear is but Iād venture to guess that itās far better than yours.
Your gear couldnāt get much worse so doubt
I was gonna commend you for killing Uber with that gear then realized it's mg
Does anyone play Erasing Strike who can advise?
@peak zodiac how so itās following max roll build to a t
Heās missing 4 pieces and doing 70k
again i explained in the comment above, you technically have the correct unique items and the correct exalted helmet base and t8 but thatās pretty much it. all your slams are wrong (and most of them are t5 or lower) you have no blessings, bad idols, and almost all your gear is poorly rolled. you have under 300 max mana when the guide recommends having over 400 to even spec warriorās fury and mana is the biggest scaling vector for your build.
Very true, Mana is the biggest factor for Erasing Strike
you have sub 20% crit chance also
weāre talking about warpath
OH
literally the starter planner on maxroll is better than what you have because you donāt have a proper t6 slammed on a single gear piece
Yeah I would of swapped the helm for T7 +mana and T7 Mana %
much less a t7 with a good roll
I donāt see how
get 1lp of your uniques and use the eternity cache
T8 reduced channel is damn near useless.
that is reduced channel cost which is absolutely BiS for warpath. his helmet is like the one acceptable gear piece here
This is why people donāt play this game ā¦. Smh
Gotcha gotcha, to channel Wpath.
Hope so since it cost 7 million
your body armor, chestpiece and boots donāt even have an affix on them which means you either havenāt put them in nemesis egg or havenāt slammed them which is where iād start
Seems like he bought all these items on the Market place, cause Jesus, if he was able to get Abbyās gloves
that or get better blessings as they donāt cost you anything
^
i donāt play mg so i honestly have no idea what the market looks like but even rares or exalteds would be better than what you have for the most part
The differences are so minimal shouldnāt matter
i would assume you donāt need to buy items with the BiS slams already on them, you can buy ones with LP and exalts if you can afford that or 0lp and hope for egg luck if you canāt.
On most them some are just out teach
I donāt even know what egg luck is
Or slams
a slam is the community term for combining a unique with an exalted in the eternity cache to create a legendary item.
and the difference between a build that has all the wrong slams and the correct ones is absolutely astronomical
Warpath as a skill just doesn't do as much damage if your gear is bad but when you have at least 1lp slams its one of the strongest builds in the game
In master guild even 0lp shattered world and 1 lp immortal vise from uber will give you a ton of damage survivability
Last time I played warpath I was still using that weavers 2 hand sword but I know they nerfed it a bit. Is world splitter considered best in slot purely bc of how much mana it has on it?
The sword fixed your crit chance too which was nice, axe gains melee leech I think in warpath tree
leech in the warpath tree definitely isn't necessary
and yeah world splitter is great for the mana since the more mana you get, the more points you can invest into warriors fury which is a huge damage increase
I donāt think Iāve ever seen anyone use a basic attack to regain mana if you run out. Last time I played the void well thing kept you spinning forever but I think they nerfed it yeah? Longer cooldown or something so you run out of mana quicker?
with VK you definitely don't use a generator
Yeah but now you can get 68% reduced Channel cost with t8
So even if void well is nerfed, it doesnt matter
Oh so itās still possible to spin forever?
you essentially want enough mana to be running out of mana after 4 seconds of channeling so you can always maintain the channel
yeah
Ahh I didnāt know that
yeah warpath is actually buffed on the top end this season for sure
and clothoās was nerfed, itās hard to get and even last season world splitter was competitive. plus the 68% reduced channel cost combos very nicely with the massive amount of increased mana on splitter
it was never possible to spin indefinitely with warriorās fury but now you will be able to ramp for much longer before you have to reset
Yeah that makes sense. Is it still T7 crit chance T7 flat void recommended for world splitter?
Oh actually attack speed would be better huh, since warpath has such low ADE?
yeah warpath scales 2x with attack speed but only has 60% ADE so attack speed is better
Does physical penetration have a cap?
For example, can I stack up to +90% or even +150% physical penetration? And if so, is it actually worth it?
there's no cap
what's better if you had perfect double t7 rolls?
iām pretty sure splitter is better now, combos nicely with t8 channel cost and clothoās is nerfed
Whatās the best unique 2 hand sword out there, is it a perfect rolled Clotho? Sword with warpath is nice for the 10% flat crit but not if there are no good swords
I mean yeah itās probably the best sword there is still but thatās not saying much as unique 2 handed swords are mostly bad, niche or both
itās still a decent item but itās just worse than splitter while also being harder to get due to WW rolls
did anyone giga minmax warpath this season like the guy who killed uber in 40s last season?
I havenāt seen anyone, Iva Markova did a video early on basically just adding in T8 channel cost
I was wondering if thereās a way to make a giga exalted 2 hand sword. Like T7 attack speed T8 melee void, then T5 armor shred and T5 % void melee?
Like on a hollow blade
not as far as i know, getting a godly helm is really really tedious
ik it took me 3 weeks to get the giga t8 chest for smite
i donāt think a t8 sword even a godly one would be better than what youāre giving up by not having t8 channel on helm
because no channel cost affix with 1 point in warriors fury = 4 mana cost increase per second
t7 channel cost = ~2.2 increase per second
t8 = ~1.28 increase per second
is Judgement's Consecrated Aura supposed to be absolutely nuts? I'm not even built around DoT and it melts everything, its probably a solid half of my dps
(just leveling the char, doing some monos at area lv 70)
It has high base dmg and a lot of easy synergy
So yeah early game it will deal a lot of dmg with not a lot of investment
yeah I expect it falls off later because this is crazy
given the build is not really about DoT or even spell damage (I'm messing around with dual wielding Palarus's Sacred Light but at just 21 str at the moment, so nothing spectacular)
it doesn't fall off. people didn't persue it for whatever reason, but it killed uber last season in under 50 seconds
got nerfed a bit this season though, overall healing effectiveness nerfs
Thicket is the new hotness for people who want to walk around and kill everything without doing anything.
does pious offering / +2% more dmg per mana affect consecrated aura too?
??
because if yes then wow
Yes
Wdym?
one aura lasts 10 seconds but keeps all the julra juice
What juice from Julra gloves?
rings
And what do you swap them for?
the tripled stats from rings? smart
Double stardial with huge dot damage cranks aura damage to the moon
yeah laddle
Ladle was used for uber. Unarmed for clear
Vengeance to stack it?
HH i believe
stacking mana regen and att with urzil's
i made it last season, i didnt fully invest coz i was gonna save it for this season but it never happened
I wonder if the primo staff would be good here
Cause that thing gives a ton of mana
But Ladle might be too good
With 48% More Dmg
whats the play for a primordial on crit jav?
truesight is what i was thinking. ill have to farm one. using a t8 throwing att speed right now but idk if thats optimal
how long does the aura last? if itās a full echo duration you could just snapshot it it before an echo and then go full tank but that sounds mega tedious
It was just about 10s
the dmg is probably good enough to clear on its own that xylem is probably not necessary esp when you have to give up block
is urgent inquisition just taken for the mana cost? itās not like you need no cooldown for aura anyways
yeah mana cost
you could do some some sort of hybrid with the reflect chest since they are both attunement stacking
what does snapshotted setup look like? double stardials with t7 healing effect + ele dot and communion with ele dot?
would you snapshot horns of uhkieros for mana cost xd
the only diff would be rings, attuement+x (eledot/healing effect) not sure whats better now that healing effect got nerfed
i think he killed uber in 45s
iām not sure why heās using the int belt, if youāre snapshotting communion is just better no? it is kinda annoying to get tho
even if you go that route you probably just use immolatorās and stack it up with healing hands first
idk if an extra 13 mana on potion use is better than 40 flat or doubling a t7 ele dot lol
communion gotta be best if you land the dream, but hard to get. ele dot/fire
depends on mana though i guess, i cant remember how it is on an extended fight. i never used mana experimental on belt and i dont remember running out
mapping doesn't matter, all the damage is overkill. on boss for uber getting the max dps by having full mana all the time possibly matters more.
Oh yeah I agree for warpath, I was thinking more in general, like for Rive for example. That node that doubles damage affixes, I was wondering if you could make a godly exalt better than apathy maw or sword catcher as example
it's definitely possible on rive, and that does open up using seed helm again, which is incredibly strong for defense.
Yeah. Losing butchers crown wouldnāt be the worst since Iāve got maxed out T7 frenzy on boots and just use void cleave to activate
Maybe that will be my next project. Find a double T7 and hope the void damage goes T8 which rolls up to 183 I think. Then have T7 attack speed and maybe T5 % void damage and two decent suffix
**Activate frenzy
You can get something like this, which would be up to 748 flat damage with rive by itself
Wouldnāt brewmasters be better, it has attunement?
Yes!!!!!
nah that has vit and endurance i think?
Oh my bad
This would be just farm the woven echo that dumps a bunch of T8 gear when you kill a bunch of rift beast yeah? And pray one drops with an additional T7
Yup
And I would love to have 4 charges for void cleave
Well I farmed for 4 days to make a T7 attack speed T7 melee void sword catcher and I still suck at killing uber so now I think Iāll just have fun, farm theory crafting gear
I want to figure out a good use for whetstone gavel. Like get a godly crystal sword or maybe the sword with crit multi and see if I can make something good
Does five double void penetration?
Rive*
Or just flat, % and ailment?
Just those three
Could be pretty good with multistrike
Physical multistrike? I have a one hand sword T7 flat physical T7 attack speed and I think T2 sealed crit chance. And a gavel with T7 flat physical
Something like 104% attack speed and 340 flat physical
the best uses for gavel seem to be lightning wolves and itās okay for shatter strike
Yeah thatās why I was farming double T7 elemental swords for shatter strike could be good doubling a godly exalt and getting the stats on the gavel itself too
it also can roll up to 13(?) all attributes which is really crazy for shatter strike but you need a really crazy crystal sword for it to be worth
Oh I didnāt think about that. Since it scales off intelligence and dexterity huh
You guys know if the affix āincreased hit damageā on primal cadence counts for Rive to double?
It should count
Should
Good question , I want to say it does
Cause its sort same as increase damage which it does
Yeah Iām hoping it does, I doubt it shows up in the character sheet but if it does count and doubles that actually makes up for some of the lack of flat melee on the weapon
Could add even more AOE to rive for mono clearing
one of the coolest and most fun primordials tbh might be my favourite
Yes, anything that is a stat with the word damage in it works
(to be clear, not everything on items are "stats", like some unique effects are not)
speaking of, how do you make multistrike good? I tried to level with it a few times and I always abandoned the skill
is it one of the things that needs a lot of support to not feel like trash? I always just pick rive as the main melee attack
also - when I convert healing hands to a melee attack, and also pick the healing hands autocast on melee node, it essentially doubles all my melee attacks regardless of attack speed? or is it limited by the attack speed of healing hands?
e.g. would every rive hit also cause a HH melee hit? visually it seems to +- work this way, but my paladin has so many things going on it's hard to tell
(I love how nuts proc stacking gets in this game, poe2 is no fun allowed, LE is all fun is allowed and mandatory)
I havenāt messed with it a bunch myself but from what I understand, itās more of a single target skill rather than AOE. Once you get your stacks of armament up, each swing procs extra swords that hit other targets. There is a node that allows those extra swords to hit one target though so itās tons of single target damage
It doubles it regardless of the -cast/attack speed nodes in healing hands. That node used to be a kiss/curse when we would use healing hands as our main attack to proc divine bolts, but since it procs off your other melee attacks, it procs based on that skills attack speed
That is correct, each swing of rive procs one cast of healing hands also
So for sword catcher for example I assume the base 130 adaptive melee counts, and then if I roll flat melee or % increased melee those count too, but what about the 39 melee damage for you and minions, or the 60 melee damage if you have frenzy?
I assumed the 39 melee works but the 60 melee with frenzy does not work. And I also have no clue if the frenzy effect actually scales that 60 melee like the game claims it should
okay so the -speed node in HH is a straight upside when using autocast? great, thanks!
I wouldn't mind having two more skill spec slots on this build, I have no reason to keep smite nor HH on the skill bar
Yeah donāt need smite on the bar, alot of people use healing hands as a traversal skill also though, so I keep that in my bar currently.
Actually I think smite can offer cleanse if you direct cast it? If thatās the case and you want to fight uber abberoth then I would 100% keep it on the bar because cleanse is basically mandatory in that fight, atleast for melee builds
I don't think I'm remotely close to uber aberroth, I'm playing hc and just building on vibes so I'll settle for the regular one as a crowning achievement of the season
good point on the cleanse though, I guess I could spec judgement to cleanse me? dropping the aura and returning it to ground aoe
Yeah if you donāt care about uber then just have fun! Normal Abby is super easy nowadays I feel.
Iām not sure about judgement Iāve never played that skill before
everything is easy if you take it slow and play carefully I suppose, my last top char (heartseeker/cinder strike marksman) was doing great until I got cocky, fought the hammer harbinger and got killed at his last 20% hp
fighting julra to do a campaign skip while undergeared was super fun, I didn't need coffee that morning
so I think abby will be an experience anyway, especially since I never fought him before, I mostly played early access/release ver then took a long break
@feral hatch vengeance, multi strike or rive for insane attack speed, and attack speed ,leach and stun while attacking build is viable or no?
I built a vengeance paladin but only leveled to about 91 but I think I was at around 600 corruption. It was pretty strong but I had double T7 eye of reen and the vengeance mace so that carried me I think.
I have not played multistrike myself, most people use it to proc smite which seems to give them the needed AOE but Iām unsure if it can stand on its own without smite
Rive is my baby this season, Iām currently at 1,500 corruption and donāt really ever die unless a rift beast one shots me so I can push even higher
@feral hatch I also like rive but it can't be converted into fire tag. I'm pushing this FG build to lvl 100 to experiment skills. guides say focus on 1 or 2 types /tags of damage. so I focused fire. most gears are on percent fire damage, ignite chance. and nodes are on fire tag. are forge weapons minions right? including ring of shields. so I also specked nodes on chance to summon forge weapons and their dmg. I probably get forge strike since lacks damage all on heal and ward. current skills are vengeance, warpath, healing hands, symbols, and rings of shields. I noted that if resistance is below 75 rift beast can one shot say if it's cold dmg.
Yeah thatās true it canāt be converted to fire unfortunately. You can sort of halfway convert it to fire if all your weapons and gear have flat fire and increased fire damage rolled on them. The base adaptive melee damage of your weapons will stay physical though so youād be a fire and physical hybrid.
Thereās also this belt that gives 100 flat fire melee to every melee attack free you drink a potion but adds 20 mana cost to those attacks. You can get mana on use in the sentinel tree and then roll mana back on rive hit on your chest, I thought about trying that but never ended up making it. The belt stops your mana regen when you proc that so youād still eventually run out I think, unless butchers crown bypasses that, then I think you could sustain it indefinitely, but I donāt think 100 flat fire is better than just using the shattered chains belt, Iām not sure
Oooh you know what could be cool, rock whetstone gavel with a very well rolled exalted sword to double its stats. Rive gives flat physical with a sword per dexterity and flat fire per attunement with a mace so youād get both benefits using those weapons. Then gavel has a bunch of all attributes on it, and if you can get more like red ring for +5 and if you have shattered worlds for +10 you could actually get some decent benefit from that node and go hybrid fire and physical
This combo right here would net me just over 400 flat melee between the weapons and my dexterity and attunement. Plus 102% attack speed on the sword
Probably still won't outperform the voidknight version, since foe cleaver exists.
I think Foe Cleaver probably makes Rive the wrong choice for Whetstone or vice versa. Multistrike though... Melee multistrike could be pretty sweet with that many stats behind it
the flat per stat is kinda cute but not really all that meaningful when as you say you're already getting like 400 flat from the two weapons
Yah I think you guys are all right. The biggest benefit from dual wielding specifically for rive is the extra 20% attack speed and then usually 1 hand weapons have a higher base attack rate (which is think people totally under estimate) but there are no other synergies like with shatter strike that gains crit multi PER sword as an example. Iām just having fun theorycrafting is all
Gavel itself has a slow base attack rate which drags that advantage down
Right, I believe the damage while you have frenzy is a player property rather than a normal stat, so that will likely not be doubled on rive. The others should all work.
Correct, 0.94 but averaged with a sword of 1.2 is 1.07 and if I compare that to my sword catcher of 0.89 thatās 20.0% MORE attack speed which has to be factored. Definitely not saying itās better, Iām just trying to theory craft something else that could be fun
Foe cleaver is similar to 100% more damage for most setups, I feel it's hard to justify anything other than 2hs on rive because of it
Main downside of dual wielding is the extra damage take imo. While there are some good % reduction alternative body armors now, 2h + titanheart is still a super strong combination.
Yeah I wish there was more incentive to dual wield for more skills. I donāt really understand why there no extra synergies if we are going to take more damage
And for clever is wicked strong, I donāt want it to get nerfed, just wish there were some healthy alternatives if you choose not to use 2hand
I already tried that, it's just worse than going 2 handed weapon. First off, you're splitting your damage between phys and fire, and split scaling sucks, and secondly void is just objectively better for damage. Plus you're taking 9% more damage just for doing dual wield
Don't get me wrong, it still works. Even with split scaling it's still better than melee cinder strike 
If only I had landed T7 on void melee š
Yeah cinder strike is not good no matter what I tried, even tried lots of mana regen with butchers crown but it just doesnāt do damage
cinder strike is good for +30% penetraiton (coating) and for heartseeker synergies, as a main damage dealer its not spectacular yeah
decent mana generator too
honestly what bugs me the most about dual wielding is the reduced range, 2h range is so comfy
to be honest, iāve been crying about the dual wield penalty for as long as itās existed, but iām relatively happy with the spot itās in now. at least we get the speed bonus
and iāve always thought the -dr is super silly but at least weāre all the way down from -15 to -8
Yeah, and like I mentioned before some skills get a bonus from dual wielding, shatter strike for sure canāt think of any others off the top of my head though
wassup guys got void knight question
Send it!
im losing hp and dont knoiw from what skill passive or node
flame reave and sync strike off the top of my head
Oh rogue has one
send a link to a planner, likely butcherās crown
Shadow cascade maybe? Gets bonus from dagger and sword so dual wielding gets both bonus
Well warpath too, if you use sword and mace
You get 10% crit chance and 50% physical pen
thats what im running
nothing here that immediately jumps out
go here, hit import and punch in your info
then hit save & share and send the link
would not be bothered much but kinda not best option on hardcore :D
ravaging aura maybe?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (58) / Paladin (15)
āø Health: 2,301, Regen: 0/s
āø Mana: 226.4, Regen: 10.16/s
āø Ward Retention: 8%, Regen: 0/s
āø Attributes: 46 Str / 4 Dex / 4 Int / 9 Att / 27 Vit
āø Resistances: 124% / 124% / 136% / 77% / 77% / 105% / 84%
āø Endurance: 60%, Threshold: 716
āø Dodge Chance: 3% (67)
āø Armor Mitigation: 59% (3,697)
āø Crit Avoidance: 50%
thanks :)
shame does not say anthing about it on normal tooltip thats why i could not find it and needed some guidence haha
guess it would work with seasonal ward chest haha
Your decayed skull helmet helps counter the DoT of that aura too, does it do decent damage? Iāve never used it or seen it used before
not really, but it used to enable overleech so it was alright
Nothing mitigates life drain from items
Rav aura can work decently well for clearing if you build into it, haven't tried recently though
Ahhh that makes sense, so it doesnāt act as a DoT to you
Right, it's the same kind of effect as exsang or last steps
So what about if you had champion affix that adds spell damage and reduces health cost of skills? Would that help negate it?
No. Health drain isn't a 'cost' of the skill. It's just an effect
Anyone use any offline editors to test stuff before farming their life away?
There are definitely people who do
personally, I just test basic mechanics in legacy and that's good enough for me
I get obsessed with trying to farm very specific items without knowing if they will actually even be good or better than what Iām currently using. Would be nice to be able to test so I donāt waste my time
If you play legacy you can test any build with some slams ,now if its good or was a waste of time thats another storyš¤£
I don't. It's pretty easy to test whether the mechanics work. As for viability - I just go based on vibes 
Two questions: 1. Why is symbols of hope a skill tax on every sentinel? I thought it was just for block chance capping
- Can you do good damage on judgement without pious offering? I wanted to use Hand of Judgement, and tested that the cost reduction anti-synergizes with pious, so thought points would be better spent elsewhere for damage.
-
Symbols is entirely passive and gives a lot of free stats. Crit chance, increased damage, flat damage, endurance threshold, block chance, health regen, etc etc. It's just too good to pass up, for any sentinel.
-
It's possible. There's still a number of damage multipliers off the top of my head. Hand of Judgement isn't particularly worth it in terms of damage potential, but I can see it doing like 500 corruption no prob
It's been a while since I've actually tested hand of judgement though - there could be some new interactions I've missed
@uneven gorge I have lv 86 FG pure fire dmg with ignite stacking, all gears lean into fire dmg. but the whole looks became like an enemy soldier from rahyeh arc the wing shield, the armor and helmet. it's the set helm and armor of forged sun. I don't like the looks.. I don't want void knight earlier since final boss is a void but what should I do.. I don't want to imitate a build from the tools site.. changing mastery is also expensive as higher level? I just want a tanky aoe sentinel to clear mobs fast..
Thank you. Another: anyone know why Rahyeh's strength, the fire resistance shred node in paladin, is often taken as a one point wonder?
Because you dont need more than one pts to get full benefit of shred
It caps at 10 stacks
So often with 1 or 2 pts and a small amount of str you reach the cap quickly
This is for armour shred not fire shred
Armor shred effect increase the amount of armour removd by each stack
Right ty, forgot res shred has a cap and armor doesn't
JavForgeGuard is nuts
But I wonder if I can combine it with bleed and the primal gloves
It is yeah
Probably, bleed Javelin + Smite is good already
Should be even better
Sierpin for clear
A dragon bone axe for Boss
If you're going judgment hit/attunement stacking, is giving up consecrated ground for the 100% more in Proclamation ideal
or is the incidental damage, healing and possible cleanse with Cleansing Light too good to give up?
If you go full Melee I would definitely take it
100% More dmg and 40% Pen
Is really good
the consecrated ground is the best bit of judgement isn't it?
Using HoJ as a build around, it gives a lot of flat melee unarmed
so it incentivizes crit and all the hit stuff, rather than damage over time and spell damage like CG does
But then I would probably need to use cerata just for skill points since picking up all the hit things is around 30 minimum
Well, yes but if you want to play melee its not doing anything
Only way to change looks is with cosmetics sadly. Hopefully there'll be a transmog system in the future, but that's a long way out š
Hey has anyone tried making a non smite multi strike build? Like just a pure crit multi strike build?
I have seen it around
It's really nice
It's even good on Forge Guard
I feel like Truesight Glass might be a good primo for it
You can go Sierpin + Shield
I made a bleed multistrike build that used abyssal echos to pop for like 24mil damage. It worked, but I couldn't get it to uberroth
That was before primordials though
It seems crit is better