#šŸ”±ā”ƒsentinel

1 messages Ā· Page 200 of 1

south ledge
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what do we think about multistrike - smite - carrion of creation?

waxen nymph
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Sound good

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Idk if its better than Multistrike

feral hatch
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@warped night ok I swapped to the abyssal echo and void cleave versions and swapped a couple points in Rive to go 1,2,1,2,3 and I went from 22 second boss dummy to 19 second. Thanks for the advice!

south ledge
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I get up to 3k bleed stacks without smite

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funny thing is

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it's only ticking for like 1.5m

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while my ignite tornado shama had 2m

warped night
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what you want to be doing with sent is stacking as much bleed duration as possible. you can get a good amount from helm and chest t7s

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then you can use abyssal echoes to consume them

feral hatch
# warped night beeg damage

I still can’t kill Uber though. If I min max damage I have 3,600 health, but if I lower my vitality by about 36 and swap to % heath I have 4,350 health. I can get him down to half life but then I make a mistake and get smacked

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I do not have cleanse on my belt, I think that’s super important yeah?

warped night
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it's pretty helpful, yeah

feral hatch
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How was the damage with a good rolled Apathy Maw? I wonder for uber if I should try that route?

warped night
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I don't see how maw would make uber easier

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you could go for a tankier setup with decayed skull for uber and see if that makes it easier

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you could also be using the symbols of hope active when things get extra spicy

feral hatch
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Oh man I didn’t even think about using symbols of hope haha, I never have had to activate it

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If I could finally get T7 vitality T7 frenzy effect on my boots it would help, I missed the slam 4 times now. Also a 2LP helmet would be clutch T7 vitality and T7 health

warped night
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šŸ˜”

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slams do be like that

zealous iris
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I get the impression that some stats, such as "physical damage increase," aren't subject to diminishing returns, while others are capped (for example, at 100%). I understand and appreciate this balancing approach, but it's inconvenient to constantly test or attack a dummy just to figure out when these stats stop appearing in the stat list.
Is there a website or resource that explains the caps and diminishing returns for multipliers? Or is there a pattern or logic to how these work? For example, physical damage can easily exceed +300%, while other stats face heavy diminishing returns. It would be great to have a clear explanation.

feral hatch
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Which damage multipliers are capped, I’m not aware of any of the ā€œdamage bucketsā€ being capped unless you consider critical strike change since it’s only effective to 100% unless you use the true sight amulet.

Every damage bucket technically has diminishing returns eventually, meaning if you only have 200% crit multi but have 600% physical damage, adding 100% more to crit multi is more effective than adding it to % physical damage

zealous iris
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sometimes you equip a + X% , and it's literally written you have less

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and that's why you don't go full stack the same thing

feral hatch
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Oh interesting!

waxen nymph
feral hatch
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Well I did test a bunch of frenzy effect stuff that does not work unfortunately. Doesn’t show up in sheet DPS, does not show in skill DPS and does not effect damage on the dummy.

zealous iris
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I have 186% physical damage over time bonus. If I equip an item giving 60% more of it, I have now .... 197%

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but for example, for chances of bleeding or physical damage, I can go 300% + without any decrease

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melee damage, same decrease : I have 93% melee damage bonus. I equip an item giving +111% melee damage and now... I have ... 143%

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to me, it's like if you go after 100%, your bonus are /2

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but not for everything, some stats you can go as much as you want without decrease

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or probably I don't get it

waxen nymph
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And either you misunderstood smth or there is a bug

zealous iris
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equipped and unequipped

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93% + 111% it's supposed to be 204%

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I'm supposed to have -20% damage reduction because I'm using a 2handed

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and ... that's all I think

feral hatch
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I believe the 20% less damage is a multiplier and not additive, so if you had 200% it would not be 180% it would be 160% but PvtVlad can confirm that he’s more knowledgeable for sure

zealous iris
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yes but we'r talking about 143% instead of 204%

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I'll test by remove it

feral hatch
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Yeah you are right, I’m unsure about that one

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Oh yeah remove that passive point and see the difference?

zealous iris
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ok, I removed it -> 204% lol

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thanks your a pro !

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so, that passive is a curse šŸ˜„

feral hatch
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Well, I’ve never used it myself but the whole idea is to equip a shield AND 2 hander at once so there is a penalty

zealous iris
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yeah but I'm not sure about loosing so much % in every damage stats

feral hatch
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Yup definitely a ā€œkiss curseā€ passive, kind of like dual wielding gives 20% attack speed but you take more damage.

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With my build I’m trying to balance damage vs survivabilty because I’m trying to take down uber aberroth.

zealous iris
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it's interessting with some 2h stuff like the titan heart armor but I would have a hard time with it

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I see

feral hatch
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It’s just a balance I suppose. I was running 90 vitality for more flat damage and also bigger bonus to devouring orb, but then I lost % health rolls on my helmet and chest

zealous iris
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yes

feral hatch
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So I swapped to helmet and chest with no vitality but big % health rolls and my hp went up 3,600 to 4,400 but my damage went down obviously but I can still cruise 1200 corruption

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Jsut as an example with my personal experience

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All that said, you are correct about damage calculations they sometimes don’t work as one would assume. I don’t think it’s too much an issue unless there is an actual bug making something not work, like frenzy effect not scaling correctly as an example

zealous iris
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yes, I'm okay with it. I was thinking about auto decreases and such, I was going in the bad direction, thanks guys

feral hatch
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šŸ‘

waxen nymph
waxen nymph
zealous iris
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oh, strange

waxen nymph
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204 x 0.8

zealous iris
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that's true

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something else : it does not apply on physical damage for example

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and that's ... cool lol

waxen nymph
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Also, the last thing

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Character sheet is kinda unreliable

zealous iris
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okay, I guess it's complicated to make it reliable

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there are so many maths going on

waxen nymph
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It's more in the way that infos are displayed, or not displayed

zealous iris
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okay

edgy niche
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hi guy i need some advice for this Forge Strike

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i a bit confuse emmmm......... this ( Forge Strike ) Trigger on hit to summon forged weapon fight for your site , forged weapon consider is under Minion Type or Under Spell Summon type?
and to make this forge strike more power in EQ what should we add ATTUNEMENTS for all EQ can add onšŸ¤”

waxen nymph
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The Attunement only scale the Weapons

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You want Strength if you want to increase the dmg of the hit

azure aspen
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I want to play a shield throw build should i go paladin or forgeguard?

frosty vector
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I wanted hammer throw to work so badly, not enough dmg there ā˜¹ļø

feral hatch
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I thought hammer throw can be decent? There’s a version with that primordial mace that makes all overkill damage AOE and then I think there’s a smite version using smite on throwing hit idols

alpine canopy
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Yeah, hammer throw is a really good skill, multiple viable builds for it

feral hatch
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Hey gents quick question, healing hands converted to melee, does it still get the 200% added damage effectiveness from the node searing light that states added spell damage effectiveness is at 200%? I assume yes?

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And then if you use healing hands as your main attack does it actually cast twice? Once as a melee attack and then a second time from cleric’s hammer? If so that’s sort of like another 200% ADE right? Or am I way off

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And then one last question I promise! Regarding Azurral’s fury belt, it’s the one that when you drink a potion your melee attacks gain 100 fire melee damage but cost 20 mana and you stop regenerating mana. What if you use butchers crown though, it already shuts off mana regen but you gain mana on hit, could that synergise well I wonder? And then time and faith gains 10 mana on hit and there’s some mana on hit on some skill like rive 3rd strike

warped night
feral hatch
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Man, so healing hands isn’t actually THAT terrible of a melee skill?

warped night
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never was lol

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except for when it was literally broken

feral hatch
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lol oops I thought it was after they nerfed the flat damage per healing effectiveness

warped night
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I mean, first it just straight didn't work right. I think it wasn't getting the melee tag, then wasn't scaling with attack speed

feral hatch
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Oh yeah we had to use cast speed even when converted to melee I remember that

warped night
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Then it was hilariously broken at generating ward. People were getting like 30k+

feral hatch
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Yup I was one of those people

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And use divine bolts

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It was beautiful and strong

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I think my next experiment will be trying to get some kind of a healing hands melee build going, either pure HH or maybe proc with vengeance. I wanna try to make the azzural belt work, maybe with butchers crown

warped night
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its biggest weakness when direct using it is the opportunity cost of giving up the utility of one of the other melee skills

feral hatch
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Yeah if you use vengeance you gain a bunch of DR

warped night
feral hatch
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With butchers crown?

warped night
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I still haven't had a chance to get some real solid gear going for it yet, but it's really promising

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Yeah

feral hatch
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Oooooh I’m interested!

warped night
feral hatch
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I had to travel for work but I got 6 double T7 boots to try and slam vitality and frenzy effect for my rive build, once I get that I’m basically done with the build and can let myself move onto something new

warped night
crude matrixBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (10) / Forge Guard (5) / Paladin (68)

General:

ā–ø Health: 2,236, Regen: 67.23/s
ā–ø Mana: 1,032.86, Regen: 0/s
ā–ø Ward Retention: 24%, Regen: 0/s
ā–ø Attributes: 39 Str / 12 Dex / 12 Int / 65 Att / 14 Vit
ā–ø Resistances: 137% / 105% / 358% / 106% / 73% / 70% / 59%

Defenses:

ā–ø Endurance: 56%, Threshold: 927
ā–ø Dodge Chance: 2% (48)
ā–ø Armor Mitigation: 51% (3,233)

warped night
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A bunch of neat interactions there with butcher's crown and various ways that pally can get mana regen

feral hatch
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Yeah seriously! The biggest downside with butchers crown is the cap of 4 times per 2 seconds

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If you attack fast you blow through the mana gain in 1 second then nothing for the next second

warped night
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I posted a dummy kill here

feral hatch
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Rive also has mana gain in its tree on 3rd strike, but I think it’s after the 1,2,1,2,3 node so not as often

warped night
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For proof of concept tier gear I was pretty satisfied

feral hatch
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How much further do you think you can scale the damage?

warped night
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Probably double or more

feral hatch
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Oh I was looking at the inspirational planner saying how the hell did you get that gear?!?

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So maybe 30 second kill?

warped night
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500 more mana would mean 125% more damage per judgement hit, and I'm missing a lot of healing effectiveness on my gear too

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Plus, I don't even have flat fire rolled on my mace

feral hatch
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I totally forgot, if you run a health lost affix somewhere then healing hands give ward instead huh

forest kelp
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for who need

feral hatch
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Could you use the azzural belt in that build? For the 100 flat fire melee?

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I guess not bc it would tank your mana even faster huh

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I think I’ve got a bunch of that gear already I made basically the same build minus the judgement portion before. It was just super fast attack vengeance and healing hands. Judgement adds a lot of damage for sure

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@warped night you’ve got 2 subscribers now!!!

warped night
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haha thanks šŸ˜… don't expect uploads

cinder bone
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h! guys, I'm searching but can't find content on how to turn healing hands into a traversal skill like lunge?

warped night
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skill node at the top of the tree

cinder bone
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may I ask the name of the node? I'm planning to rebuild my fg.. thanks..

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ah I see , it's Chariot..ty..

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I'm planning to replace rive with vengeance for Fg pure fire build since rive cannot be converted to fire. . but I will lost its HP and mana leech.. also using that frenzy build deplete my mana.. I need healing hands for ward to avoid one shots .. I'm thinking of keeping forge strike as damage burst along with vengeance. a fg forge weapons build with heal and symbols of hope. but want to keep warpath really for aoe efficiency. so warpath, vengeance, healing hands, symbols of hope, forge strike or maybe ring of shields instead since mana issues ..

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is ignite and all fire damage synergy?

warped night
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increased fire damage does increase ignite damage

copper anvil
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any recomendations on a build to aim for this season? coming back to the game after an extended break and ive never played sentinel lol

forest kelp
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Play style?

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Except for FG being quite restrictive, the other masteries all have quite a few strong builds, and you can completely choose according to your own preferences

copper anvil
cinder bone
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@forest kelp I'm playing warpath FG with healing hands,symbols, shield conjure and vengeance. . converted all skills into fire tag. somehow vengeance damage does not really scale massive I slammed 200plus percent increase fire damage into volcanus sword after struggling with t2 julra. unlike a build of rive which It can get 130,000 dmg if mage one hand then sword using attunement nodes. but rive is physical not fire. it can only ignite but not fire dmg.

south ledge
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First of all don't use warpath with healing hands. It is only triggered once on the initial hit of warpath

cinder bone
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@south ledge doesn't clerics hammer node on healing hands automate it?

waxen nymph
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Channeling Warpath counts as 1 use

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So you get 1 HH per the whole channel

feral hatch
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@warped night hey, I was thinking more about that vengeance/judgement build you were putting together and had a question. What’s a good boss dummy kill time to you? I know this doesn’t translate directly to running echoes but it’s kind of the only measure of DPS, aside from maybe if you can 1 phase Julra. Now that I got my Rive build down to 18 seconds I’m struggling to commit to even trying new builds if they are 3-4x slower or less DPS

feral hatch
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@warped night I’ve got 4 more chances at T7 frenzy T7 vitality

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First time go!!!! After 6 failed attempts earlier in the week feels gooooooooood

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I can now have my 90 vitality and 4,300 health vs. only 3,650 health before

warped night
subtle forge
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how it feels while void knight tanking every damage GigaChad (he didn't even flinch)

feral hatch
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I’m still struggling on Uber fight. I might swap to healing hands with the mod on gloves to gain a bunch of ward, might help?

subtle forge
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honestly Idk which build are you playing

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oh paladin I see

subtle forge
feral hatch
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I’m trying!!!

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I think I’m at the point where I need 3LPs or atleast a 2Lp butchers crown

daring pumice
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hey guys, I am a relatively new player who had his first ARPG experience last season with woven echoes and erasing strike void knight. I want to start playing againt but I have noticed that I need to basically make a new character to play the new stuff. I still want to continue playing sentinel. do you guys have any beginner friendly builds that I can follow?

keen radish
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you can play all content in legacy

daring pumice
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really? then what is the difference between legacy and seasonal charac? and why did it move my void knight into legacy?

waxen nymph
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It got moved to legacy because the season ended

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There is no content difference between legacy and season

keen radish
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since after every season all your stuff from seasonal characters gets put in legacy where it stays forever

daring pumice
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oh ok

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sure I dont mind starting again

keen radish
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But other than your progress and who you're able to play with there's no difference in things like content

daring pumice
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any recommended sentinel builds? I want to try new specializations this time since I already did void knight

keen radish
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Could always do judgement paladin

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But it's fairly similar to erasing strike in that it's also a "bonk" build, if you want to play something different you could do something like warpath smite, or just smite, could even do reflect

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there's lots of good options

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hammer throw is another one

daring pumice
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ooh

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is it like a caster playstyle

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or melee

wooden mountain
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it's melee which triggers spells on nearby targets on attack

daring pumice
wooden mountain
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you can replace the multistrike triggered attacks with triggered smites

daring pumice
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I'm sold is there a guide or something I can follow?

waxen nymph
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I can give you my planner for a lightning Crit version

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For Paladin

daring pumice
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yes please

waxen nymph
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But I am convinced VK is better

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And I don't have one

keen radish
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void smite?

waxen nymph
keen radish
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interesting

daring pumice
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I mean I played void knight erasing strike last time and it was cooking things

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but it was very boring to play

waxen nymph
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You get more Smite per Multistrike and echoed MS

keen radish
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Why not try a different class? like druid or something

daring pumice
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I dont mind void knight again as logn as its not erasing strike spam again

waxen nymph
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But Paladin felt great with mana stacking Devotion

wooden mountain
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I think VK is stronger with echoes and the vit scaling and general void support, but paladin has such nice QoL/safety etc

keen radish
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warpath imo is more fun

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void knight warpath is dope

waxen nymph
keen radish
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I've played every mastery :P

daring pumice
keen radish
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I just like shatter strike the most

wooden mountain
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lightning crit MS is a good build Vlad, send him the planner

keen radish
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could even do rive tbh

waxen nymph
daring pumice
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I would prefer the safer build since I am stil quite a burger ARPGs

waxen nymph
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Don't mind the name

keen radish
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l

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m

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a

daring pumice
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LOL

keen radish
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o

waxen nymph
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šŸ˜…šŸ˜…šŸ˜…

keen radish
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why omegalul

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I mean makes sense actually

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good name

waxen nymph
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I hadn't fully realised the English meaning when I named it

daring pumice
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thats the final boss chest piece right

waxen nymph
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Correct

keen radish
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My last 4 characters, witness the variety

daring pumice
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oof

waxen nymph
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You will have no issues doing it

keen radish
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You don't need null portent, it's just extra defense

waxen nymph
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Most important piece is Devotion and a bit of mana

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I started with a static shell, but an exalted with mana would do the job too

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That planner kills the boss dummy in about a minute, so that's 10 ish millions dps

keen radish
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Static shell is so underrated tbh

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solid defensive item

wooden mountain
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it is, though you can certainly have too much armor on sentinel for it to be worthwhile I think

keen radish
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For sure, but in the early stages it's very good

subtle forge
keen radish
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Using immortal vise to beat uber is cheating, change my mind

subtle forge
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facts

waxen nymph
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Filthy mg players šŸ˜šŸ˜

keen radish
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@lone olive , defend your people

warped night
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he's got shattered worlds though

keen radish
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tsktsk

subtle forge
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I'd like to see muffin's reaction on this one lmao

austere frost
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If you kill uber without it and the equip it its fine šŸ˜…

frosty vector
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With erasing strike, is the bulk of the dmg scaling coming from max mana when using worldsplitter?

peak zodiac
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not really a whole lot directly, the crit multi is nice but the main reason you stack mana is to be able to spam with void well passive

feral hatch
feral hatch
# warped night do you have immortal vise?

I do, I have 4,300 health and immortal vise and shatter worlds. I think it’s probably just a skill issue but I die often to like 100-200 overkill damage so I’m thinking maybe go back to healing hands and anomaly, swap my phantom grip for a red ring with 180 health on it. Maybe that will do the trick to survive those hits that just barely kill me?

latent flower
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How long does it take to get a Warpath build online and not suffer too bad with resource loss?

feral hatch
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Warpath only suffers from resource if you that the node that increases damage and mana cost

feral hatch
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But to counter it you can use T7 or T8 channel coat reduction that helps a ton

feral hatch
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I get him to half health everytime and then die but I think I just need to keep learning the fight more and more

warped night
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yeah it's probably that. your gear & stats are plenty good enough to kill him

feral hatch
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I am able to sometiems stun him out of his first slam, but I’m not sure how to make it more consistent

warped night
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he has super high stun res, so it's not something you can rely on consistently

latent flower
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Hammers vs Warpath?

feral hatch
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Is stun from one single hard hit, or just doing a buttload of damage in a short period of time

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Ahh ok, I was wondering if I focused that 3rd strike damage enough maybe it would stun him more often.

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I’ll keep at the fight I know it’s not going to be a easy give me, last season I killed him a bunch but with that broken falconer build so I didn’t really learn the fight all the way

warped night
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it's possible that you would, but it still wouldn't be reliable enough to make it a core part of your strategy

feral hatch
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Do you the the 1,2,1,2,3 node bc it’s just more damage?

warped night
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I do now, yeah

feral hatch
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Yeah the 50% more damage is kind of like 100% if you factor the ADE is 250% for 3rd strike vs 125% for 1st and 2nd yeah?

keen radish
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1k is more comfy though

feral hatch
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Typical shatter strike and mana strike build?

keen radish
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Yep

feral hatch
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Could you link if possible, I’d love to min max a new build after I beat uber with rive

keen radish
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I'll see if I have a planner, I used to have a guide but I don't update it anymore so it's giga outdated

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If I find it I'll link it and ping you, not at my PC right now

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I can just make one tbh

feral hatch
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What would be your primordial? I see maxroll says the dagger but I wonder about true sight

keen radish
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Neither, use the dodge chest

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It's insane defense

warped night
# feral hatch Yeah the 50% more damage is kind of like 100% if you factor the ADE is 250% for ...

it's not worth doing it if you don't max out iron reach imo. if you max out iron reach then your second strike is basically doing the same damage as the third strike, but it attacks faster. then switching the combo up gives you 3/5 strong attacks vs 2/3, which is actually less overall, but the first 4 are going faster. then you're able to get the highest more modifier for the third strike which pushes it over the edge

keen radish
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It's what lets me go to 2k corruption

feral hatch
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Are true sight procs just a stronger critical hit or is it an additional hit

keen radish
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Stronger crits

feral hatch
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Ahh ok, so sort of less value for shatter strike since you have so much crit multi already, adding 300% only 40% of the time isn’t crazy more damage huh

keen radish
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Yep

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The dagger also isn't a sword so it loses you a bit of crit multi, not a huge deal but it's not that amazing because of the base and being a dagger

feral hatch
keen radish
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It's still nice, but it's not a huge DPS boost in exchange for your primordial slot

warped night
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wings of discord is pretty underrated imo

keen radish
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Yep that's what I use

feral hatch
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Which one is the dodge chest….? The one with base crit and boosts your idols?

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Ahh yeah that one

keen radish
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Wings of discord

warped night
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I like it a lot on BD

feral hatch
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You just gotta use 1 of each shape idol yeah?

keen radish
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The base crit is whatever, it lets you skip the base crit per int node but you don't value it too much

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Yep

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The dodge is what's nasty

feral hatch
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It would be cool if true sight didn’t limit you to 40% overcap

keen radish
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Let's you get to 60%+ dodge with little investment

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Because shatterstrike usually caps out because of defenses not offense

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Wings of discord is the single best defensive item you can slot in that doesn't need you to change pretty much anything else

feral hatch
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Ahh interesting

keen radish
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But yeah like I said I'll give you a planner in a bit once I'm at my PC

feral hatch
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So is it good bc you scale dexterity as spelled blade so that flat dodge is huge?

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Thanks I appreciate it!

keen radish
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Yeah thats part of it

warped night
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flat dodge from dex is kinda ass tbh

keen radish
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Yup

feral hatch
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Oh I thought it was % off the top of my head

keen radish
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It's the weakest attribute stat wise imo

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Nah it's 2 flat per or something sad

warped night
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4 flat but it's still a joke

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should be %

keen radish
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Ah yeah mixed up ints 2% retention with it mb

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Maxed out you should have around 150 dex or so

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Which is 600 flat tbf

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But you need ways to scale it and spellblade has none in the passive tree

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That's why the chest and 2x2 idol enchant are so good

peak zodiac
keen radish
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Attunement giving mana can be super valuable, it's just a more niche attribute since not much scales with it

warped night
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% dodge is so much harder to get "passively" than flat, and it competes with affixes that will keep you alive more reliablly, like health and armor

keen radish
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It's a primalist attribute but even primalist doesn't use it much

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But I agree both are weak stat wise

peak zodiac
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flat dodge is at least something if very little and there are a ton of attunement builds where the mana from attunement is literally meaningless

latent flower
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Just starting my character. Where can I grab a nice 2H weapon right away?

warped night
#

attunement is also dogwater because 2 mana per attunement is laughable when a single t7 mana gives 120+

#

just need 60 attunement to compete with 1 affix ezpz

peak zodiac
#

and there are builds that can get a lot of increased dodge, they’re just fairly sparse

peak zodiac
warped night
#

every patch I try to make it work, but I always end up needing to add health back in lol

#

I really thought wings of discord was the key to making it work, and it got so close, but in the end it still can't be your primary focus

peak zodiac
#

dodge is goated when it’s either a secondary form of defense or if you’re playing at unethical levels of corruption

warped night
#

yep, but you still get 1 ticked by a stray dot lol

latent flower
#

Warpath is indeed costing a ton of mana =\

warped night
#

warpath do be like that

#

especially early on

peak zodiac
#

yeah warpath is something that i have found generally not worth playing over other available options until endgame

feral hatch
latent flower
#

not sure I just started

feral hatch
#

Oh yeah very early on it sucks mana I would just put points into the -2 mana cost. If you have other toons you can slam channel reduction onto like a peak of mountain or some low level unique helmet that will help too

austere frost
# latent flower not sure I just started

Warpath is one of the strongest skills of Sentinel specially void warpath you need tons of mana for warrior fury but you can skip warrior fury early on when you don't have much mana

latent flower
#

And what should I be doing here lol?

silk wasp
#

Whatever you want

latent flower
# silk wasp Whatever you want

That tells me absolutely nothing. If I have no clue what's going on, how do I "whatever you want"? I watched a guide and I'm all set, thanks.

silk wasp
#

The options list what they give you. You pick the one that gives you the thing you want

austere frost
gleaming pine
#

whatever you want is a pretty valid answer. this is how i approach it however: 1st, if its rare rune, take that above anything else. rare rune is the most valuable thing you can get from it. second best thing to get is horns. Why are horns good? they are used in the amber conversion bag. third best thing? Petals. Why are petals good? Because they are used in the petal to horn conversion (which are used in the amber conversion). If none of those options are available, then i choose the option that creates the least amount of screen clutter, in case the amulet that drops ends up being used, screen clutter is the only thing that actually matters.

topaz shell
#

Consecrated Ground gains 1 spell damage per 5% increased healing effectiveness. Judgement/Consecrated Ground has attribute scaling of 4% healing per 1 Attunement. My question: does that 1 spell damage per 5% healing only counts healing from character sheet or also counts healing from attribute scaling?

#

I'm theorycrafting a build that has a lot of space for Attunement, but not for Increased Healing Effectiveness, i'm trying to do a Consecrated Aura with Reflect Primordial Armor, then this question came to my mind.

waxen nymph
#

99% sure it does

austere frost
gleaming pine
#

is this the optimal needle roll now?

waxen nymph
#

For what ?

#

Warpath ?

gleaming pine
#

anything

#

yeah

waxen nymph
#

Imo you want flat

#

Because Cyclone of war already gives you 10% Flat Crit

gleaming pine
#

maxroll doesnt have needle anymore, its got world splitter with flat crit

waxen nymph
#

But for anything else yeah

waxen nymph
gleaming pine
#

ah

waxen nymph
#

And cyclone of war doesnt gives flat crit with axe

#

Gives leech

#

But yeah for Warrior Fury Warpath , Worldsplitter is better with all the mana going on it

gleaming pine
#

cool, thanks

waxen nymph
#

So I would say this is nice for a multistrike, Rive or even forged weapon setup

austere frost
#

I think worlsplitter is better in this version of warpath

#

I really hope they start thinking more before implementing stuff cause they dont do radical changes and as a player you have to wait for months maybe a couple of season for them to fix or add something like example prophecy for run of havoc. Rune of evolution shouldn't be rng based if i am lucky to find an amazing base with multi exalted i should be able to pick which one I want to evolve to t8 not get into another rng mechanic which this game has too many already.

gleaming pine
#

i think evo shouldn't cost fp. being able to choose the t7 would be good too, but they probably won't do that

austere frost
#

I mean big L from them if it never changes slamming is in a better spot still is quite bad feeling with rare items and missing those slams.

cinder bone
#

@peak zodiac I have lv80 FG and it's mana is 200 but rarely cost mana on warpath. compared to other aoe warpath is faster and wider. got 24+27 area on primordial gloves but mask of indifference was sacrificed. and I went shopping on bazaar not realizing most gears are there for chosen build and I spend most gold buying stash for many exalts.. big mistake ..I thought favor was hard to level.

#

@austere frost I looked at it but not fire melee sine my FG is pure fire and ignite. so I'm stick with volcanus for that spark fire. skills were all fire tags. just using unleveled lunge. I build- warpath, vengeance, healing hands, symbols of hope, ring of shields. so mainly warpath and vengeance for dmg with forge weapons. I really saw a build with 130,000 dmg on rive but it's physical can't be changed to fire tag. since the theme is pure fire sentinel FG.

feral hatch
#

@warped night man I’ve tried uber about 40 times this morning, I can’t figure out how to beat his ass. I have the damage, and I got cleanse on my belt which has helped a lot to get rid of frailty stacks but I end up with so many damn void pools on the ground

#

And lasers all over, I think I need better positioning? It feels like my devouring orbs circling me are proccing the void pools at a much bigger radius around me. Butchers crown makes it pretty difficult bc if I try to run around to reposition lasers or avoid void balls my health jsut keeps draining

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (29) / Void Knight (69) / Paladin (15)

General:

ā–ø Health: 4,165, Regen: 0/s
ā–ø Mana: 142.51, Regen: 0/s
ā–ø Ward Retention: 32%, Regen: 0/s
ā–ø Attributes: 31 Str / 30 Dex / 16 Int / 21 Att / 90 Vit
ā–ø Resistances: 82% / 74% / 85% / 85% / 96% / 135% / 135%

Defenses:

ā–ø Endurance: 62%, Threshold: 1,104
ā–ø Dodge Chance: 5% (140)
ā–ø Armor Mitigation: 45% (2,632)
ā–ø Crit Avoidance: 12%

feral hatch
#

Here’s my build, I don’t know what else I can do at this point. Maybe butcher crown build just isn’t viable with the life drain?

warped night
#

I've had no issues killing uber with buther's crown

#

I don't see anything glaringly wrong with your build

#

you could move 5 points from finality to dark maw and pick up coup de grace in the rive tree if you really need the cull

#

gets you a bit more hp

#

could help if you could record your attempts and I could tell you if there's something that I see that you're doing wrong

#

I have a recorded version of my uber kill from 1.2, but that version of the build relied on the overleech tech that was removed, but I can still kill uber with the version of my character that I linked

#

if you wanted to go for a tankier setup you could run decayed skull + blossom of immortal stone

uneven gorge
warped night
#

my aforementioned decayed skull + blossom makes you way tankier against dots

uneven gorge
#

Of course when it comes to uberroth just learning the fight better can be massive

uneven gorge
warped night
#

it depends on how good your skull is tbh

#

it makes the kill slower, but far safer

#

the only I could see as being an "easy" change is getting more armor. 45% is pretty low. Could get strength on your siphon

uneven gorge
#

t7 vit and t7 %health would do wonders

warped night
#

yeah, my skull was kinda nuts lol. T7 HP & anomaly, T6 vit

#

paired really well with blossom, but then I wanted to chase the damage

#

so now I'm looking for a 2lp crown

feral hatch
#

Thanks for all the advice, I think my biggest issue is letting a million void puddles form

#

Jut hard to avoid when im whacking away to leech and stay alive

#

I suppose I can try the decayed skull and swap to Nihilis to proc frenzy

warped night
#

mobility is an underrated survival tool imo. it's pretty important for surviving uber. It's why I'm a big fan of void cleave and flames of midnight

warped night
feral hatch
#

Ahhh duh

tacit totem
#

can fissure dmg stack on top of each other ?

waxen nymph
#

Yes

cinder bone
#

@uneven gorge only FG has that liquid iron passive that mitigates DPS since it's a VK?

cinder bone
#

@uneven gorge will it feel no good if just copy builds from others.. creating your own idea even though all builds have been tried, it's good to just built what you like..

zealous iris
#

but it's a good idea to ask advices then

feral hatch
# warped night mobility is an underrated survival tool imo. it's pretty important for surviving...

Yeah I made a couple swaps for slightly less damage but more health/defense. still haven’t taken him down yet but I got to that final phase in the middle a couple times. I died every time when I ran to the right edge after his slam, then as I move to him I get eaten up by all the DOTs and since I’m using butchers crown I’m low on health. Maybe void cleave will get me to him much faster, or flakes of midnight teleport dash?

feral hatch
# cinder bone <@283072851106332672> will it feel no good if just copy builds from others.. cre...

I think it’s great to build what you like depending on your goal. If you want to hit a specific high level of corruption or want to take down Uber, then a very optimized build is ideal. BUT I had a blast playing low corruption testing random stuff out, it only became an issue once I did reach 1,000+ corruption, then any new builds that couldn’t achieve that felt very weak to me unfortunately

azure aspen
#

Does ticket light works for manifest armor if we take the platemail nodes? Can i have the manifest armor as a second ae reflect ?

#

I am reflecting on which skill to take for the 4th and 5th slots

alpine canopy
azure aspen
#

So what skills beside holy aura, symbole of hope and rebuke do you use?

waxen nymph
#

Vengeance

#

For more tankiness

warped night
feral hatch
#

So do you just slowly stutter step from the right edge back to uber while swinging?

#

I guess I could do that and save my potion to pop when I get to him and cleanse myself?

#

I started building an electrify multismite paladin this morning, hoping I can make it tanker than my VK

warped night
#

No I just move to the right side as the slam goes down, swing while I wait for the wave to clear, then move back and hit him

feral hatch
#

Ok makes sense, I be honest I’m not sure if I was still swinging probably not to be honest. I won’t give up on it! Just taking a break to try other builds for a bit

warped night
#

I think I could record my Uber kill with the crown setup tonight if that'd help

feral hatch
#

I do think the extra damage from frenzy effect does work for sword catcher bc when I took off my frenzy effect boots my damage loss felt significant, more than just 10% less attack speed.

feral hatch
warped night
#

will do

feral hatch
#

🫔

uneven gorge
latent flower
#

Waiting on mana is fun game play. And I've not even got to Warrior's Fury yet =\

austere frost
#

Later on they are useless but for now it should do the job

compact mantle
#

Self-Cast Smite is still my favorite build tbh.

wooden mountain
feral hatch
peak zodiac
valid orchid
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (78) / Paladin (5)

General:

ā–ø Health: 5,261, Regen: 22/s
ā–ø Mana: 145.75, Regen: 9.2/s
ā–ø Ward Retention: 26%, Regen: 0/s
ā–ø Attributes: 44 Str / 12 Dex / 13 Int / 17 Att / 25 Vit
ā–ø Resistances: 115% / 83% / 158% / 156% / 123% / 72% / 72%

Defenses:

ā–ø Endurance: 75%, Threshold: 1,320
ā–ø Dodge Chance: 3% (72)
ā–ø Armor Mitigation: 70% (6,422)
ā–ø Block Chance: 29%, Mitigation: 40% (1,274)

peak zodiac
#

is this… time rot smite?

valid orchid
#

Yes!

peak zodiac
#

i mean idk, I think if your goal is to take down uber there are definitely better vehicles for time rot, sacrifice node is a big multi but it’s also literally the only more that works for time rot

#

like you could drop your health slams on ring and amulet for increased damage or you could run an exalted amulet and drop the shield for dual wield but you’re gonna be super squishy, beyond that your upgrades are mostly gonna be double t7s

#

or you can just use a skill that has better multipliers and probably do it with this gear

wooden mountain
#

smite makes time rot do 3.5x damage at best, hammer throw does ~6.1x, Erasing strike can do more than 10x, though I'm not exactly sure where it lands

valid orchid
#

I am aware there are better builds

#

Just wondering if I've missed something obvious

#

To maximize this one

peak zodiac
#

i mean you don’t really have a ton of upward mobility unless you get double t7s or go zhp

#

gearing wise

wooden mountain
#

Wouldn't time rot/slow chance idols be more damage via rot grip than the increased damage/duration ones? Not like you'll have trouble keeping up stacks with smite

valid orchid
#

Time rot duration equals damage multiplier with anomaly

wooden mountain
#

I know people use duration idols for skills which have cooldowns/heavy resource costs along with anomaly for a big burst but anomaly isn't always up

valid orchid
#

Anomaly is pretty much the majority of the damage here

peak zodiac
#

iirc duration is bugged with anomaly to do more damage than it should

valid orchid
#

idk if it's bugged or not, but I have been testing a lot

peak zodiac
#

noobzor would probably know if it’s been fixed or not but i don’t remember seeing a patch note and it was bugged last season

valid orchid
#

I took a break for a month or two, but I suppose Anomaly's Cycle of Decay node is still bugged and doesn't work? If that worked, the duration would be super important..

#

I did manage to take uberroth down to half of it's hp with this, but he's spamming so much crap all over..

valid orchid
peak zodiac
peak zodiac
valid orchid
#

I've purposefully kept my block% at 29% so I get full benefit from the Singular Purpose passive node, but yeah, if I'd get some substantial defense boost, I guess it would be worth it

peak zodiac
#

i mean you’re trading the best defensive layer in the game to go from 10% more damage to 20% more damage if you’re using a shield anyways i reeeeallly don’t think that’s worth it

valid orchid
#

Yeah that makes sense

latent flower
peak zodiac
latent flower
#

Maybe I should take the point out of Abyssal Tempest and put one in unchained? For now at least.

austere frost
peak zodiac
#

"abysmal echoes" omegalul

#

can we rename it to that

austere frost
#

He understands 🤣

warped night
river cosmos
#

Hello, how does the Fervent Impact node work? Does it affect increased crit or total crit?

waxen nymph
#

So you get

#

(Base Crit + Added Crit) x Increased Crit x More Crit

river cosmos
#

Okay, so my idea was good.

waxen nymph
#

With this node you only need 50% Melee Crit Chance in your character sheet

river cosmos
#

ty @waxen nymph

cinder bone
#

with all fire gears my sentinel FG looks like rahyes soldier.. armor with fur feathers. . I want now the sick look of black flames of a void knight..but all my resources are on fire dmg gear..

compact mantle
#

Speed farming, I use 2x Palarus's just straight damage. Bossing, I use Abberoths Command and go with Fissure.

#

Seems weird, but it nuts for DoT damage if you can roll a t7 DoT on Abberoths.

#

Cause Abbys already has 240% on it.

#

The only "Theoretical" upgrade I think there is for fissure damage, is rolling a Meteor Champions wand with T7 DoT and the T7 Fire DoT

#

But, trying to find that is IMPOSsible.

waxen nymph
#

I am pretty sure Fire Fissure is the weakest one

compact mantle
#

Its aight. Lightning def has some advantages because of the new node for Crit multi into DoT damage.

#

I really thought about doing something stupid and trying to stack intel and using Fragment with Lightning Smite to see if it was even viable.

#

I really gotta get on that.

#

It would of been SUPER dumb if Vilatrias set wasn't specific to mage.

waxen nymph
#

I mean , you can stack mana for devotion
Maybe even with Attunement and the new staff

compact mantle
#

I guess so. Havent tried that new staff

feral hatch
# warped night here you go: https://www.youtube.com/watch?v=H-6rWBPc25Y

Dang very well done! Honestly I don’t see any big change from how I fight him. Biggest difference I can see is you’ve got a decent chunk more hp than me and then you have T7 attack speed on your sword catcher yea? I wonder if that helps a ton with surviving bc you are gaining health back probably 50% faster than me since you gain per rive cast. My attack speed taps out at 210% and I assume you are at 300% or slightly more?

#

Thanks for positing my motivation is back a little to try more runs tonight!

#

@warped night could you link you planner one more time for me to check out. Just want to see all your defenses, see if I’m missing something there as well

feral hatch
#

I’ve been trying to farm a 2LP shattered chains bc I either have one with T7 hybrid health or cleanse but not both so I lose like 500 health when I swap

feral hatch
warped night
haughty geyser
#

Does cast speed matter as judgement paladin?

peak zodiac
#

no

alpine canopy
haughty geyser
#

Then imma go slamming Gregory

loud quest
#

Bit late to the party, but if you're looking for high mobility and decent corruption, es with truesight glass and cool down recovery stacking for volatile reversal has me over 4600 corruption.

waxen nymph
#

Do you have your planner?

loud quest
#

Army of skin is for farming low corruption. You'll need the inevitable at high corruption

#

Has t7 cool down recovery and strength slammed. Movement speed not super necessary with two charges of volatile reversal every 4.2 seconds.

#

Confluence of oblivion @ 4k

waxen nymph
#

Damn! That gear is insane

loud quest
#

Should be by now. I play a lot.

#

With crappy gear, just gotta scale back time loop from 3 points to 2, make sure you're still stacking crit to 140%, and don't soak so much damage. Cool down recovery < mana < crit < hp < str

forest kelp
#

A very interesting build, but I'm in lazy mode with LE, reducing playtime until the new season, so for now I'll stick with the previous builds

subtle forge
#

insane and womegalulw

loud quest
#

Only one l100 this season. And by playing :p

austere frost
#

To be fair erasing strike after the nerf of 20 less damage made an old tech build playable again 2 handed mace void for 60 more damage evens out the damage afterwards

feral hatch
#

Hey guys quick question for you. I’ve been exclusively imprinting my double T7 exalts and then relying solely on prophecies to get my unique bases. I’ve never imprinted a unique before but if I’m looking for multiple 2LP of let’s say a sword catcher, am I better off imprinting a 2LP sword catcher? I guess I’m wondering if imprinting uniques carriers the imprinted LP over often?

austere frost
feral hatch
#

Ahhhh I’ve probably wasted a lot of time with prophecies oops

austere frost
#

The higher the lp the more chances it has of getting high lp from imprinting,try imprint an item with almost max stats cause imprint tries to keep the roll changes in an item

feral hatch
#

Ok cool thanks I appreciate the info. I suppose to still need to imprint double T7 exalts though bc that’s the only way to farm those

austere frost
feral hatch
#

LE is the best game, although I’m eagerly waiting for grim dawn expansion and/or community league

inner hedge
#

high LP unique imprints pop alot

#

just work your way up 1-2-3-pray for 4

warped night
#

uniques that are roll-dependent, like sword catcher, are especially good candidates for imprints because the rolls of the imprinted unique do influence the imprint drops

#

so you'd want to imprint the best-rolled 2lp/2 affix legendary sword catcher that you can

granite steeple
#

can anyone help me farm some items or telling me how my class works

loud quest
austere frost
#

We shouldn't be limited in mana gain when our 2 best builds are mana intensive

#

You need cooldown reduction to avoid damage nerf simpler to use beacon and go ham with 3-4 affix on weaponšŸ‘

deep matrix
#

which is stronger endgame warpath void knight , or judgment paladin

peak zodiac
deep matrix
#

which push higher corruption

#

is 700 corruption high?

austere frost
# deep matrix which push higher corruption

Warpath is one of the best build of Sentinel probably top 3 ,so i would go warpath void knight, paladin judgement lost a lot of power nowadays either the hit build or the consecrated ground one aint best for mapping.easy over 1k corr with warpath

granite steeple
#

is it possible to show you guys my build and help me gear up or what i need to focus on

austere frost
#

Go to last epoch impirt your character then share it here

granite steeple
#

is the spin build not the best?

austere frost
granite steeple
#

oh i got confused other sides didnt show this build

austere frost
granite steeple
#

thank you

#

and i heard something called slaming got to learn that too

subtle forge
#

sentinels before gears and skills

#

sentinels after gears and skills

#

they have coolest armors...

loud quest
austere frost
# loud quest I'm curious to know how high corruption Warpath VKs have achieved. WP are defin...

With better gear erasing can get better times at uber ,you are limited to 60 %added effectiveness with warpath,thing is you are also slower with warpath,while erasing is probably 20 ms faster or even more but you have to stop, for me erasing uber wins,farming warpath wins problem is that we need desperately mana restored to full after each echo cause running an echo with 200 mana is garbage feeling at the start

#

I finish an echo, I have 200 mana left then I go do rampant coast or another echo, its a very good QOL we need

remote iris
#

I am officially sticking to warpath VK this season
I achieved some insane lp3 slams
I can handle tell 1.5k corruption currently with even killing uber
Lacking some 2 lp2 items still
With optimizing my gear could handle to 2k corruption or maybe more

https://www.lastepochtools.com/planner/AVz4G0gA

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (68) / Paladin (15)

General:

ā–ø Health: 3,479, Regen: 0/s
ā–ø Mana: 1,315.18, Regen: 17.2/s
ā–ø Ward Retention: 33%, Regen: 7/s
ā–ø Attributes: 76 Str / 13 Dex / 13 Int / 21 Att / 56 Vit
ā–ø Resistances: 142% / 110% / 115% / 80% / 100% / 84% / 84%

Defenses:

ā–ø Endurance: 42%, Threshold: 1,120
ā–ø Dodge Chance: 2% (52)
ā–ø Armor Mitigation: 61% (4,482)

loud quest
#

Nice gear!

granite steeple
# remote iris

how do u get thaat purple helmet im trying to farm one but dont know how to get it

remote iris
#

1.1k corruption black sun normal mob normal drop ( Lucky drop ) or you could buy and imprint will be easier
I already put on sale alot of 3 t7 helmets with more than 40 FP btw

feral hatch
#

When you are imprinting triple T7 anything, are you going though a bunch before you get something you actually want? I ask bc I’m currently imprinting double T7 two hand axe looking for attack speed and void damage and I almost always get 2-3 drops when the imprint hits, but I’ve probably had 10 failed attempts at this point to get the perfect axe, even when it drops with void damage. Between runes of removal or havocs I just don’t get the outcome I’m looking for, curious if that’s normal or is my method of crafting just terrible.

gleaming pine
#

check frozensentinel youtube vid about how to craft 77s

#

3t7 isn't discussed and that's a different strat but follows same princple, but use a 7771 instead of 771

remote iris
marsh narwhal
warped night
#

your health is abysmally low, and you need melee void damage on your world splitter

marsh narwhal
#

ok so should I ditch some of my void damage stuff for health?>

#

any specific items you would specifically swap to health and normal health or the hybrid?

warped night
#

belt, helm, gloves, boots

#

chest too

marsh narwhal
#

ok so stacking health is the paly, not stacking the void damage

#

play*

warped night
#

yep

marsh narwhal
#

well heck i messed up big time

waxen nymph
#

Not familiar with ES but dont you want Vitality ?

warped night
#

lol we've all been there

#

ES usually goes for mana, but even with heavy vit you still need big % increasd health to get high hp

marsh narwhal
#

so i need to farm another LP world splitter

#

thank you!

#

ill also farm all new everything else:)

warped night
#

lol good luck

marsh narwhal
#

so i want % health over direct health numbers correct?

warped night
#

usually, yeah

marsh narwhal
#

thank you

warped night
#

it can vary from build to build, but the general health priority is: hybrid > increased > flat

#

but that only really comes into play on belt, which is the only slot that can have all 3

marsh narwhal
#

much appreciated

peak zodiac
#

also some more strength would do a lot for your armor while also increasing dmg, you're only at 23 str

#

also fix your blessings big time, prioritize reign of dragons to cap your res

#

until then drop one of your adorned idols for phys res

uneven gorge
warped night
#

in my experience they're usually about the same, with hybrid giving slightly more

#

but if you already have a lot of flat health, then yeah

peak zodiac
#

i don't really think there's a general statement you can make either way: there's a lot of scenarios where increased>hybrid and a lot where the opposite is true

warped night
#

doesn't really matter though

#

they're both good, and it's only a decision on belt

uneven gorge
peak zodiac
#

the safe bet is always just to plug one into LEtools and then the other and see which is more

uneven gorge
peak zodiac
uneven gorge
#

It's also harder to get a max roll hybrid than a max roll increased

peak zodiac
uneven gorge
#

Yeah, agreed. I said ''Increased is better than hybrid, most of the time''

marsh narwhal
#

in the mean time is it worth swapping my +4 erasing strike titan heart for a +16 vitality, +33% armor for now?

#

losing the 4 levels seems really rough

peak zodiac
#

i probably wouldn’t, you can gain a lot of survivability elsewhere without giving up so much

marsh narwhal
#

thanks

peak zodiac
#

also looking at your skills:
drop a point from implements of destruction to max erasure of the living (in ES tree)
drop a point from bane of evil to max cleric’s hammer (healing hands tree)
drop distant satellite to max void adept (Dorb)
drop celestial concentration to max empowering symbols (symbols)

marsh narwhal
#

will do

austere frost
#

For the most part hybrid is flat out better if your class doesn't have access to a ton of ha void knight gets ton flat and increase hp in passive tree with vitality extra health,although the difference is extremely low so hybrid>increase is generally correct

compact mantle
#

Theory crafting. Need a bit of help.

#

Warpath Lightning DoT Smite.

waxen nymph
#

Lightning Dot ??

#

Electrify ?

compact mantle
#

Ye

#

I think it can work.

#

But it def needs some work.

#

Getting up to around 100 - 130 stacks pretty easily.

#

Also using 2 Ocearons.

waxen nymph
#

I dont see it honestly

#

Why Warpath ?

#

Multi strike will get you more smite and HH for spread

peak zodiac
#

i think electrify smite in general is fine but warpath itself has no electrify support and your throughput of smites will be low

waxen nymph
#

Or Javelin can be a lightning skill

#

And proc more Smite than Warpath

peak zodiac
#

your realistic options for electrify are selfcast smite, multistrike smite, javelin, hammer throw and shield rush

waxen nymph
#

Shield Rush ?? OO

austere frost
#

Doing warpath with any ailment build is just bad straight up if it didn't have minus 40 ailment applications sure with its attack speed could be good as of now multistrike is way better

peak zodiac
waxen nymph
#

You have very little generic Electrify chance

#

That would apply to Shield Rush

peak zodiac
#

you do lose the body armor/helm prefix but you still have passives/healing hands/holy aura/symbols and weapons and then you can just scale the dmg of those stacks with everything else

deep matrix
#

Dang I thought wk knight was supposed to out dos judgement paladin

#

I’m 91 and friend 66 out dps and tankier than me

peak zodiac
#

i mean judgement is definitely tankier but if your friend is doing more damage that's because his gear is way better than yours

steady bough
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (20) / Void Knight (77) / Paladin (16)

General:

ā–ø Health: 4,939, Regen: 0/s
ā–ø Mana: 1,739.93, Regen: 19.12/s
ā–ø Ward Retention: 34%, Regen: 0/s
ā–ø Attributes: 66 Str / 17 Dex / 17 Int / 25 Att / 56 Vit
ā–ø Resistances: 138% / 122% / 122% / 95% / 81% / 109% / 109%

Defenses:

ā–ø Endurance: 61%, Threshold: 1,329
ā–ø Dodge Chance: 3% (80)
ā–ø Armor Mitigation: 71% (6,899)

waxen nymph
#

Sorry I dont understand the question

waxen nymph
steady bough
#

Where could the problem be?

waxen nymph
#

The problem with what ?

steady bough
#

I can't kill Uber with this setup. I've been there 500 times. Where could the problem be?

waxen nymph
#

I dont mean this as I am making fun of you but your gear looks good, maybe its a skill issue ?
You need to learn the fight

#

Know what you can dodge, where you need to go

#

If you can get to the first ward shield before the first slam

#

You have enough dmg

feral hatch
waxen nymph
#

Yeah but they seem to have good enough gear from what we see

feral hatch
#

But based on the picture he’s not too far off on health, mana, armor etc. šŸ¤·ā€ā™‚ļø

#

I FINALLY killed Uber with my Rive build Vlad

waxen nymph
#

GG

feral hatch
#

Just one time, I get way closer on attempts after but I just barely miss. I’ve been farming a T7 void T7 attackspeed sword catcher to replace my T7 void T7 % increased void one. I think the more attack speed will help with armor shred stacks. Health gain, and armor/damage from scrap metal

#

And I also think I’m gonna swap health for strength on my rings today to get more armor (and also a little bit of damage)

steady bough
feral hatch
#

Sorry mate I only speak English

steady bough
# feral hatch Sorry mate I only speak English

That won't help you, you won't have enough mana, I tried that, it will kill you because you will almost always be out of mana, you will run out of it quickly, you will take a lot from him, but it won't help

feral hatch
#

Oh I gotcha, I’m playing a different build though. I’m playing Rive so mana is no concern for me

#

Unfortunately I’m not familiar with erasing strike so I don’t know how to help your build

steady bough
#

I was at 20 percent a lot of times and then his triple area attack ability always killed me, I don't know what that defense is for. Iva Markova held it, I don't know if there was a nerf?

wooden mountain
feral hatch
#

It does not unfortunately so my current weapon is the most DPS I can get but in uber fight I need as much health gain as I can get

#

And more attack speed helps with stacking ailments like armor shred and scrap metal stacks etc.

wooden mountain
#

are there other sources of aspd you can get like the 30 point skill in the base sentinel tree?

feral hatch
#

But for pure DPS in very sure flat void and % void is kind

wooden mountain
#

if you're not already using them

feral hatch
#

Yeah I have 213% currently fully buffed

wooden mountain
#

because with that much % void you can skip some other damage on tree for more attack speed without sacrificing as much damage I would think

feral hatch
#

So I don’t attack slow I just want to see if I push attack speed to the max will it help in the uber fight

wooden mountain
#

fair enough

feral hatch
#

So whacking the boss dummy now I get about 10 stacks of scrap metal and 40 stacks of armor shred

#

And now with a sword catcher with 93% attack speed I get 55 armor shred and 16-18 scrap metal stacks

#

So that’s more armor and about 18-24% more damage from scrap metal so maybe it will be better I dunno we shall see once I FINALLY craft a T7 void T7 attack speed sword catcher, I’m 0 for 5 attempts in the past 3 days

wooden mountain
#

yeah that shred is a bit low

feral hatch
#

Yeah I failed twice on getting armor shred on my immortal vise 2LP as well

#

RNG be RNG I guess

deep matrix
#

@peak zodiac my gear is way better than his

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (29) / Void Knight (60) / Paladin (15)

General:

ā–ø Health: 2,672, Regen: 0/s
ā–ø Mana: 297.47, Regen: 10.32/s
ā–ø Ward Retention: 16%, Regen: 0/s
ā–ø Attributes: 25 Str / 8 Dex / 8 Int / 16 Att / 28 Vit
ā–ø Resistances: 77% / 62% / 52% / 43% / 75% / 46% / 31%

Defenses:

ā–ø Endurance: 34%, Threshold: 855
ā–ø Dodge Chance: 3% (59)
ā–ø Armor Mitigation: 57% (3,751)
ā–ø Crit Avoidance: 3%

peak zodiac
# deep matrix <@114477972609695746> my gear is way better than his

you have less than 300 max mana, bad idols no blessings and 0 gear pieces with the correct slams while most of it is badly rolled and you’re nowhere close to crit cap. I have no idea what your friend’s gear is but I’d venture to guess that it’s far better than yours.

quaint sparrow
silent storm
#

I was gonna commend you for killing Uber with that gear then realized it's mg

steady bough
#

Does anyone play Erasing Strike who can advise?

deep matrix
#

@peak zodiac how so it’s following max roll build to a t

#

He’s missing 4 pieces and doing 70k

peak zodiac
# deep matrix <@114477972609695746> how so it’s following max roll build to a t

again i explained in the comment above, you technically have the correct unique items and the correct exalted helmet base and t8 but that’s pretty much it. all your slams are wrong (and most of them are t5 or lower) you have no blessings, bad idols, and almost all your gear is poorly rolled. you have under 300 max mana when the guide recommends having over 400 to even spec warrior’s fury and mana is the biggest scaling vector for your build.

deep matrix
#

How do you even get over 300 bone gear gets mama

#

Mana

compact mantle
#

Very true, Mana is the biggest factor for Erasing Strike

peak zodiac
#

you have sub 20% crit chance also

peak zodiac
compact mantle
#

OH

deep matrix
#

That gear is worth bullion’s for ā€œcorrectā€

#

Corrrct icons are 20+ million per

peak zodiac
#

literally the starter planner on maxroll is better than what you have because you don’t have a proper t6 slammed on a single gear piece

compact mantle
#

Yeah I would of swapped the helm for T7 +mana and T7 Mana %

peak zodiac
#

much less a t7 with a good roll

deep matrix
#

I don’t see how

peak zodiac
#

get 1lp of your uniques and use the eternity cache

compact mantle
#

T8 reduced channel is damn near useless.

peak zodiac
deep matrix
#

This is why people don’t play this game …. Smh

compact mantle
#

Gotcha gotcha, to channel Wpath.

deep matrix
#

Hope so since it cost 7 million

peak zodiac
#

your body armor, chestpiece and boots don’t even have an affix on them which means you either haven’t put them in nemesis egg or haven’t slammed them which is where i’d start

compact mantle
#

Seems like he bought all these items on the Market place, cause Jesus, if he was able to get Abby’s gloves

peak zodiac
#

that or get better blessings as they don’t cost you anything

compact mantle
#

^

peak zodiac
#

i don’t play mg so i honestly have no idea what the market looks like but even rares or exalteds would be better than what you have for the most part

deep matrix
#

The differences are so minimal shouldn’t matter

peak zodiac
#

i would assume you don’t need to buy items with the BiS slams already on them, you can buy ones with LP and exalts if you can afford that or 0lp and hope for egg luck if you can’t.

deep matrix
#

On most them some are just out teach

#

I don’t even know what egg luck is

#

Or slams

peak zodiac
#

a slam is the community term for combining a unique with an exalted in the eternity cache to create a legendary item.

#

and the difference between a build that has all the wrong slams and the correct ones is absolutely astronomical

austere frost
#

Warpath as a skill just doesn't do as much damage if your gear is bad but when you have at least 1lp slams its one of the strongest builds in the game

#

In master guild even 0lp shattered world and 1 lp immortal vise from uber will give you a ton of damage survivability

feral hatch
#

Last time I played warpath I was still using that weavers 2 hand sword but I know they nerfed it a bit. Is world splitter considered best in slot purely bc of how much mana it has on it?

#

The sword fixed your crit chance too which was nice, axe gains melee leech I think in warpath tree

warped night
#

leech in the warpath tree definitely isn't necessary

#

and yeah world splitter is great for the mana since the more mana you get, the more points you can invest into warriors fury which is a huge damage increase

feral hatch
#

I don’t think I’ve ever seen anyone use a basic attack to regain mana if you run out. Last time I played the void well thing kept you spinning forever but I think they nerfed it yeah? Longer cooldown or something so you run out of mana quicker?

warped night
#

with VK you definitely don't use a generator

waxen nymph
#

Yeah but now you can get 68% reduced Channel cost with t8

#

So even if void well is nerfed, it doesnt matter

feral hatch
#

Oh so it’s still possible to spin forever?

warped night
#

you essentially want enough mana to be running out of mana after 4 seconds of channeling so you can always maintain the channel

#

yeah

feral hatch
#

Ahh I didn’t know that

peak zodiac
#

yeah warpath is actually buffed on the top end this season for sure

#

and clotho’s was nerfed, it’s hard to get and even last season world splitter was competitive. plus the 68% reduced channel cost combos very nicely with the massive amount of increased mana on splitter

#

it was never possible to spin indefinitely with warrior’s fury but now you will be able to ramp for much longer before you have to reset

feral hatch
#

Yeah that makes sense. Is it still T7 crit chance T7 flat void recommended for world splitter?

#

Oh actually attack speed would be better huh, since warpath has such low ADE?

peak zodiac
#

yeah warpath scales 2x with attack speed but only has 60% ADE so attack speed is better

zealous iris
#

Does physical penetration have a cap?
For example, can I stack up to +90% or even +150% physical penetration? And if so, is it actually worth it?

warped night
#

there's no cap

gleaming pine
peak zodiac
feral hatch
#

What’s the best unique 2 hand sword out there, is it a perfect rolled Clotho? Sword with warpath is nice for the 10% flat crit but not if there are no good swords

peak zodiac
#

I mean yeah it’s probably the best sword there is still but that’s not saying much as unique 2 handed swords are mostly bad, niche or both

#

it’s still a decent item but it’s just worse than splitter while also being harder to get due to WW rolls

gleaming pine
#

did anyone giga minmax warpath this season like the guy who killed uber in 40s last season?

feral hatch
#

I haven’t seen anyone, Iva Markova did a video early on basically just adding in T8 channel cost

#

I was wondering if there’s a way to make a giga exalted 2 hand sword. Like T7 attack speed T8 melee void, then T5 armor shred and T5 % void melee?

#

Like on a hollow blade

peak zodiac
#

ik it took me 3 weeks to get the giga t8 chest for smite

peak zodiac
#

because no channel cost affix with 1 point in warriors fury = 4 mana cost increase per second
t7 channel cost = ~2.2 increase per second
t8 = ~1.28 increase per second

golden beacon
#

is Judgement's Consecrated Aura supposed to be absolutely nuts? I'm not even built around DoT and it melts everything, its probably a solid half of my dps

#

(just leveling the char, doing some monos at area lv 70)

waxen nymph
#

It has high base dmg and a lot of easy synergy

#

So yeah early game it will deal a lot of dmg with not a lot of investment

golden beacon
#

yeah I expect it falls off later because this is crazy

#

given the build is not really about DoT or even spell damage (I'm messing around with dual wielding Palarus's Sacred Light but at just 21 str at the moment, so nothing spectacular)

gleaming pine
#

it doesn't fall off. people didn't persue it for whatever reason, but it killed uber last season in under 50 seconds

#

got nerfed a bit this season though, overall healing effectiveness nerfs

silk wasp
#

Thicket is the new hotness for people who want to walk around and kill everything without doing anything.

waxen nymph
#

With aura stacking?

#

Or solo Aura ? Spiccor

gleaming pine
#

one aura

#

snapshotted julras, giga deeps

golden beacon
#

does pious offering / +2% more dmg per mana affect consecrated aura too?

waxen nymph
#

??

golden beacon
#

because if yes then wow

waxen nymph
gleaming pine
#

one aura lasts 10 seconds but keeps all the julra juice

waxen nymph
#

What juice from Julra gloves?

gleaming pine
#

rings

waxen nymph
#

And what do you swap them for?

golden beacon
#

the tripled stats from rings? smart

waxen nymph
#

Ah

#

You said gloves

#

You didn't

#

I assumed sorry

silk wasp
#

Double stardial with huge dot damage cranks aura damage to the moon

waxen nymph
#

Yeah indeed

#

Mad laddle?

gleaming pine
#

yeah laddle

silk wasp
#

Ladle was used for uber. Unarmed for clear

waxen nymph
#

Vengeance to stack it?

silk wasp
#

HH i believe

waxen nymph
#

How do you get mana back?

#

Or do you not go pious offering?

silk wasp
#

stacking mana regen and att with urzil's

gleaming pine
#

i made it last season, i didnt fully invest coz i was gonna save it for this season but it never happened

waxen nymph
#

I wonder if the primo staff would be good here

#

Cause that thing gives a ton of mana

#

But Ladle might be too good

#

With 48% More Dmg

gleaming pine
#

could be good

#

hmm

#

lose some defenses though

wicked monolith
#

whats the play for a primordial on crit jav?

waxen nymph
#

True sight ?
Immortal Stone ?

#

Nest is solid if idols have great value

wicked monolith
#

truesight is what i was thinking. ill have to farm one. using a t8 throwing att speed right now but idk if thats optimal

peak zodiac
gleaming pine
#

It was just about 10s

peak zodiac
#

the dmg is probably good enough to clear on its own that xylem is probably not necessary esp when you have to give up block

#

is urgent inquisition just taken for the mana cost? it’s not like you need no cooldown for aura anyways

gleaming pine
#

yeah mana cost

#

you could do some some sort of hybrid with the reflect chest since they are both attunement stacking

peak zodiac
#

what does snapshotted setup look like? double stardials with t7 healing effect + ele dot and communion with ele dot?

#

would you snapshot horns of uhkieros for mana cost xd

gleaming pine
#

the only diff would be rings, attuement+x (eledot/healing effect) not sure whats better now that healing effect got nerfed

#

i think he killed uber in 45s

peak zodiac
#

i’m not sure why he’s using the int belt, if you’re snapshotting communion is just better no? it is kinda annoying to get tho

gleaming pine
#

yeah we couldnt figure out the int belt

#

i think it might be mana on pot use

peak zodiac
#

even if you go that route you probably just use immolator’s and stack it up with healing hands first

#

idk if an extra 13 mana on potion use is better than 40 flat or doubling a t7 ele dot lol

gleaming pine
#

communion gotta be best if you land the dream, but hard to get. ele dot/fire

#

depends on mana though i guess, i cant remember how it is on an extended fight. i never used mana experimental on belt and i dont remember running out

#

mapping doesn't matter, all the damage is overkill. on boss for uber getting the max dps by having full mana all the time possibly matters more.

feral hatch
peak zodiac
feral hatch
#

Yeah. Losing butchers crown wouldn’t be the worst since I’ve got maxed out T7 frenzy on boots and just use void cleave to activate

#

Maybe that will be my next project. Find a double T7 and hope the void damage goes T8 which rolls up to 183 I think. Then have T7 attack speed and maybe T5 % void damage and two decent suffix

#

**Activate frenzy

uneven gorge
feral hatch
gleaming pine
#

nah that has vit and endurance i think?

feral hatch
#

Oh my bad

feral hatch
uneven gorge
#

Yup

feral hatch
#

And I would love to have 4 charges for void cleave

#

Well I farmed for 4 days to make a T7 attack speed T7 melee void sword catcher and I still suck at killing uber so now I think I’ll just have fun, farm theory crafting gear

#

I want to figure out a good use for whetstone gavel. Like get a godly crystal sword or maybe the sword with crit multi and see if I can make something good

#

Does five double void penetration?

#

Rive*

#

Or just flat, % and ailment?

uneven gorge
#

Just those three

uneven gorge
feral hatch
#

Something like 104% attack speed and 340 flat physical

peak zodiac
feral hatch
#

Yeah that’s why I was farming double T7 elemental swords for shatter strike could be good doubling a godly exalt and getting the stats on the gavel itself too

peak zodiac
#

it also can roll up to 13(?) all attributes which is really crazy for shatter strike but you need a really crazy crystal sword for it to be worth

feral hatch
#

Oh I didn’t think about that. Since it scales off intelligence and dexterity huh

feral hatch
#

You guys know if the affix ā€œincreased hit damageā€ on primal cadence counts for Rive to double?

silk wasp
#

Should

waxen nymph
#

Good question , I want to say it does

austere frost
#

Cause its sort same as increase damage which it does

feral hatch
#

Yeah I’m hoping it does, I doubt it shows up in the character sheet but if it does count and doubles that actually makes up for some of the lack of flat melee on the weapon

#

Could add even more AOE to rive for mono clearing

peak zodiac
#

one of the coolest and most fun primordials tbh might be my favourite

alpine canopy
#

(to be clear, not everything on items are "stats", like some unique effects are not)

golden beacon
#

speaking of, how do you make multistrike good? I tried to level with it a few times and I always abandoned the skill

#

is it one of the things that needs a lot of support to not feel like trash? I always just pick rive as the main melee attack

golden beacon
#

also - when I convert healing hands to a melee attack, and also pick the healing hands autocast on melee node, it essentially doubles all my melee attacks regardless of attack speed? or is it limited by the attack speed of healing hands?

e.g. would every rive hit also cause a HH melee hit? visually it seems to +- work this way, but my paladin has so many things going on it's hard to tell

#

(I love how nuts proc stacking gets in this game, poe2 is no fun allowed, LE is all fun is allowed and mandatory)

feral hatch
feral hatch
feral hatch
feral hatch
# alpine canopy (to be clear, not everything on items are "stats", like some unique effects are ...

So for sword catcher for example I assume the base 130 adaptive melee counts, and then if I roll flat melee or % increased melee those count too, but what about the 39 melee damage for you and minions, or the 60 melee damage if you have frenzy?

I assumed the 39 melee works but the 60 melee with frenzy does not work. And I also have no clue if the frenzy effect actually scales that 60 melee like the game claims it should

golden beacon
#

I wouldn't mind having two more skill spec slots on this build, I have no reason to keep smite nor HH on the skill bar

feral hatch
#

Yeah don’t need smite on the bar, alot of people use healing hands as a traversal skill also though, so I keep that in my bar currently.

#

Actually I think smite can offer cleanse if you direct cast it? If that’s the case and you want to fight uber abberoth then I would 100% keep it on the bar because cleanse is basically mandatory in that fight, atleast for melee builds

golden beacon
#

I don't think I'm remotely close to uber aberroth, I'm playing hc and just building on vibes so I'll settle for the regular one as a crowning achievement of the season

#

good point on the cleanse though, I guess I could spec judgement to cleanse me? dropping the aura and returning it to ground aoe

feral hatch
#

Yeah if you don’t care about uber then just have fun! Normal Abby is super easy nowadays I feel.

I’m not sure about judgement I’ve never played that skill before

golden beacon
#

everything is easy if you take it slow and play carefully I suppose, my last top char (heartseeker/cinder strike marksman) was doing great until I got cocky, fought the hammer harbinger and got killed at his last 20% hp

#

fighting julra to do a campaign skip while undergeared was super fun, I didn't need coffee that morning

#

so I think abby will be an experience anyway, especially since I never fought him before, I mostly played early access/release ver then took a long break

cinder bone
#

@feral hatch vengeance, multi strike or rive for insane attack speed, and attack speed ,leach and stun while attacking build is viable or no?

feral hatch
# cinder bone <@363668614697451521> vengeance, multi strike or rive for insane attack speed, a...

I built a vengeance paladin but only leveled to about 91 but I think I was at around 600 corruption. It was pretty strong but I had double T7 eye of reen and the vengeance mace so that carried me I think.

I have not played multistrike myself, most people use it to proc smite which seems to give them the needed AOE but I’m unsure if it can stand on its own without smite

Rive is my baby this season, I’m currently at 1,500 corruption and don’t really ever die unless a rift beast one shots me so I can push even higher

cinder bone
#

@feral hatch I also like rive but it can't be converted into fire tag. I'm pushing this FG build to lvl 100 to experiment skills. guides say focus on 1 or 2 types /tags of damage. so I focused fire. most gears are on percent fire damage, ignite chance. and nodes are on fire tag. are forge weapons minions right? including ring of shields. so I also specked nodes on chance to summon forge weapons and their dmg. I probably get forge strike since lacks damage all on heal and ward. current skills are vengeance, warpath, healing hands, symbols, and rings of shields. I noted that if resistance is below 75 rift beast can one shot say if it's cold dmg.

feral hatch
#

Yeah that’s true it can’t be converted to fire unfortunately. You can sort of halfway convert it to fire if all your weapons and gear have flat fire and increased fire damage rolled on them. The base adaptive melee damage of your weapons will stay physical though so you’d be a fire and physical hybrid.

#

There’s also this belt that gives 100 flat fire melee to every melee attack free you drink a potion but adds 20 mana cost to those attacks. You can get mana on use in the sentinel tree and then roll mana back on rive hit on your chest, I thought about trying that but never ended up making it. The belt stops your mana regen when you proc that so you’d still eventually run out I think, unless butchers crown bypasses that, then I think you could sustain it indefinitely, but I don’t think 100 flat fire is better than just using the shattered chains belt, I’m not sure

feral hatch
# cinder bone <@363668614697451521> I also like rive but it can't be converted into fire tag. ...

Oooh you know what could be cool, rock whetstone gavel with a very well rolled exalted sword to double its stats. Rive gives flat physical with a sword per dexterity and flat fire per attunement with a mace so you’d get both benefits using those weapons. Then gavel has a bunch of all attributes on it, and if you can get more like red ring for +5 and if you have shattered worlds for +10 you could actually get some decent benefit from that node and go hybrid fire and physical

#

This combo right here would net me just over 400 flat melee between the weapons and my dexterity and attunement. Plus 102% attack speed on the sword

south ledge
#

Probably still won't outperform the voidknight version, since foe cleaver exists.

wooden mountain
#

I think Foe Cleaver probably makes Rive the wrong choice for Whetstone or vice versa. Multistrike though... Melee multistrike could be pretty sweet with that many stats behind it

#

the flat per stat is kinda cute but not really all that meaningful when as you say you're already getting like 400 flat from the two weapons

feral hatch
#

Yah I think you guys are all right. The biggest benefit from dual wielding specifically for rive is the extra 20% attack speed and then usually 1 hand weapons have a higher base attack rate (which is think people totally under estimate) but there are no other synergies like with shatter strike that gains crit multi PER sword as an example. I’m just having fun theorycrafting is all

wooden mountain
alpine canopy
feral hatch
alpine canopy
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Foe cleaver is similar to 100% more damage for most setups, I feel it's hard to justify anything other than 2hs on rive because of it

south ledge
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Main downside of dual wielding is the extra damage take imo. While there are some good % reduction alternative body armors now, 2h + titanheart is still a super strong combination.

feral hatch
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Yeah I wish there was more incentive to dual wield for more skills. I don’t really understand why there no extra synergies if we are going to take more damage

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And for clever is wicked strong, I don’t want it to get nerfed, just wish there were some healthy alternatives if you choose not to use 2hand

uneven gorge
feral hatch
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šŸ™

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My theorycrafting always sucks

uneven gorge
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Don't get me wrong, it still works. Even with split scaling it's still better than melee cinder strike heavybreathing

feral hatch
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If only I had landed T7 on void melee šŸ™

feral hatch
golden beacon
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cinder strike is good for +30% penetraiton (coating) and for heartseeker synergies, as a main damage dealer its not spectacular yeah

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decent mana generator too

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honestly what bugs me the most about dual wielding is the reduced range, 2h range is so comfy

peak zodiac
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and i’ve always thought the -dr is super silly but at least we’re all the way down from -15 to -8

feral hatch
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Yeah, and like I mentioned before some skills get a bonus from dual wielding, shatter strike for sure can’t think of any others off the top of my head though

twilit mantle
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wassup guys got void knight question

feral hatch
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Send it!

twilit mantle
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im losing hp and dont knoiw from what skill passive or node

peak zodiac
feral hatch
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Oh rogue has one

peak zodiac
feral hatch
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Shadow cascade maybe? Gets bonus from dagger and sword so dual wielding gets both bonus

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Well warpath too, if you use sword and mace

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You get 10% crit chance and 50% physical pen

twilit mantle
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thats what im running

peak zodiac
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nothing here that immediately jumps out

twilit mantle
peak zodiac
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go here, hit import and punch in your info

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then hit save & share and send the link

twilit mantle
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would not be bothered much but kinda not best option on hardcore :D

peak zodiac
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ravaging aura maybe?

twilit mantle
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (58) / Paladin (15)

General:

ā–ø Health: 2,301, Regen: 0/s
ā–ø Mana: 226.4, Regen: 10.16/s
ā–ø Ward Retention: 8%, Regen: 0/s
ā–ø Attributes: 46 Str / 4 Dex / 4 Int / 9 Att / 27 Vit
ā–ø Resistances: 124% / 124% / 136% / 77% / 77% / 105% / 84%

Defenses:

ā–ø Endurance: 60%, Threshold: 716
ā–ø Dodge Chance: 3% (67)
ā–ø Armor Mitigation: 59% (3,697)
ā–ø Crit Avoidance: 50%

peak zodiac
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yep it’s ravaging aura

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the nodes in the bottom right of the void cleave tree

twilit mantle
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thanks :)

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shame does not say anthing about it on normal tooltip thats why i could not find it and needed some guidence haha

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guess it would work with seasonal ward chest haha

feral hatch
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Your decayed skull helmet helps counter the DoT of that aura too, does it do decent damage? I’ve never used it or seen it used before

wooden mountain
alpine canopy
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Nothing mitigates life drain from items

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Rav aura can work decently well for clearing if you build into it, haven't tried recently though

feral hatch
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Ahhh that makes sense, so it doesn’t act as a DoT to you

alpine canopy
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Right, it's the same kind of effect as exsang or last steps

feral hatch
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So what about if you had champion affix that adds spell damage and reduces health cost of skills? Would that help negate it?

uneven gorge
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No. Health drain isn't a 'cost' of the skill. It's just an effect

feral hatch
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Anyone use any offline editors to test stuff before farming their life away?

alpine canopy
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There are definitely people who do

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personally, I just test basic mechanics in legacy and that's good enough for me

feral hatch
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I get obsessed with trying to farm very specific items without knowing if they will actually even be good or better than what I’m currently using. Would be nice to be able to test so I don’t waste my time

austere frost
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If you play legacy you can test any build with some slams ,now if its good or was a waste of time thats another story🤣

uneven gorge
sly cloak
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Two questions: 1. Why is symbols of hope a skill tax on every sentinel? I thought it was just for block chance capping

  1. Can you do good damage on judgement without pious offering? I wanted to use Hand of Judgement, and tested that the cost reduction anti-synergizes with pious, so thought points would be better spent elsewhere for damage.
uneven gorge
# sly cloak Two questions: 1. Why is symbols of hope a skill tax on every sentinel? I though...
  1. Symbols is entirely passive and gives a lot of free stats. Crit chance, increased damage, flat damage, endurance threshold, block chance, health regen, etc etc. It's just too good to pass up, for any sentinel.

  2. It's possible. There's still a number of damage multipliers off the top of my head. Hand of Judgement isn't particularly worth it in terms of damage potential, but I can see it doing like 500 corruption no prob

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It's been a while since I've actually tested hand of judgement though - there could be some new interactions I've missed

cinder bone
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@uneven gorge I have lv 86 FG pure fire dmg with ignite stacking, all gears lean into fire dmg. but the whole looks became like an enemy soldier from rahyeh arc the wing shield, the armor and helmet. it's the set helm and armor of forged sun. I don't like the looks.. I don't want void knight earlier since final boss is a void but what should I do.. I don't want to imitate a build from the tools site.. changing mastery is also expensive as higher level? I just want a tanky aoe sentinel to clear mobs fast..

sly cloak
waxen nymph
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It caps at 10 stacks

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So often with 1 or 2 pts and a small amount of str you reach the cap quickly

waxen nymph
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This is for armour shred not fire shred

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Armor shred effect increase the amount of armour removd by each stack

sly cloak
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Right ty, forgot res shred has a cap and armor doesn't

waxen nymph
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Armor shred has a soft cap

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After 100 stacks you get hit hard by diminishing returns

compact mantle
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JavForgeGuard is nuts

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But I wonder if I can combine it with bleed and the primal gloves

waxen nymph
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It is yeah

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Probably, bleed Javelin + Smite is good already

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Should be even better

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Sierpin for clear

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A dragon bone axe for Boss

sly cloak
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If you're going judgment hit/attunement stacking, is giving up consecrated ground for the 100% more in Proclamation ideal

or is the incidental damage, healing and possible cleanse with Cleansing Light too good to give up?

waxen nymph
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If you go full Melee I would definitely take it

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100% More dmg and 40% Pen

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Is really good

wooden mountain
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the consecrated ground is the best bit of judgement isn't it?

sly cloak
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Using HoJ as a build around, it gives a lot of flat melee unarmed

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so it incentivizes crit and all the hit stuff, rather than damage over time and spell damage like CG does

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But then I would probably need to use cerata just for skill points since picking up all the hit things is around 30 minimum

waxen nymph
uneven gorge
feral hatch
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Hey has anyone tried making a non smite multi strike build? Like just a pure crit multi strike build?

waxen nymph
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I have seen it around

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It's really nice

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It's even good on Forge Guard

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I feel like Truesight Glass might be a good primo for it

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You can go Sierpin + Shield

uneven gorge
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That was before primordials though

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It seems crit is better