#šŸ”±ā”ƒsentinel

1 messages Ā· Page 199 of 1

warped helm
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not having time and faith orb for a healing/leeching backup with titan heart makes it also feel very awkward again

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atleast i didnt use 6 2lp evolution end's for this setup omegalul (i did)

peak zodiac
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ye i feel like the justification for going non-vk on warpath would be if you wanted to do something like smite warpath, ailments or forged weapons

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if you're gonna do crit warpath void well just enables everything so hard that it's really difficult to justify anything else

south ledge
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in my case will be hard to top that I guess

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at first prioritising to get double t7 ES and mana on hit with vengeance, then will go for uber

uneven gorge
warped helm
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was debating going vk once more for either ES or rotgrip stuff but im sure as hell not trying that dev orb setup and then it seems like u lose huge amounts of potential

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or see if i can make a good plague dragon to go 2h multistrike instead

austere frost
south ledge
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well it has more flat, but loses a lot crit multi. Free 165% crit multi is quite some, also I would have to drop truesight glass. From the FG passive tree I get additional 5% flat crit

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and the sustain with almost 7% leech is crazy

austere frost
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That spear is good

south ledge
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wanted to build a similar shadow beacon, but sanctum didn't bless me with a good slam

austere frost
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But if the skill has 600% added effective the flat alone is more powerful

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I hope we get more passive points in the future it feels you have to cut corners with most builds to get what you need

warped helm
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what you need (for very endgame content/uber aberroth)

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anything <7-800 corruption 20-24 points seems to usually cut it tbh

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hmm not one but 2 good t6/t6 / t6/t7 phys speed spears

austere frost
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There are plenty of strong builds that need as many points as you can get

warped night
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you could argue that part of what keeps those builds in check is that you don't have enough points to get exactly everything that you want. forces you to make decisions about what matters to you

warped helm
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nice, used the t6t6 on a high roll first cause its almost perfectly rolled

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2nd try

warped night
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ez money

wooden mountain
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is ES timerot better than hammer throw time rot? I didn't think the multipliers looked all that impressive for ailments before but I could well be wrong.

warped helm
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btw about rot grip and time rot, wouldnt echo damage modifiers snapshot timerots too, or does that not work

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example if you had echos apply timerot with 400% echo damage

wooden mountain
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echo damage should apply

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it's just more generic increased for echoed skills isn't it?

warped helm
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yeah it is

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just a small bit of damage i suppose and not worth ever using exalted mods for

tough zealot
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Guys, is the chat in the game not working for everyone?

wooden mountain
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generic increased should work then and time rot is coded to keep the 12 highest damage stacks IIRC

austere frost
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Maybe but at same time you already have to play sigil of hope with every build almost so idk how much choice do I already get ,like siphon ring plus belt being mandatory for every melee hit build not much choice tere

austere frost
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I tested that and didn't see much difference at all buy maybe i am wrong

wooden mountain
austere frost
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What a shame would have being sick 800% more damage 🤣

warped night
austere frost
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They are mostly though you cant beat 30 flat 200 increase ,crit chance endurance,either more block and regen if builds need

warped helm
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ES has some strong ones but not as many?

warped night
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then I think it's fair that you need to sacrifice passive points for that

warped helm
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or does ES timerot play with maces or something

austere frost
warped helm
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i can see the ES appeal for clearing applying timerot to very large packs with ES+rifts maybe but other than that im not sure

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(i may be blind)

topaz shell
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Not only Erasing Strike has good multipliers from its own tree, but it also has multipliers from nodes on other skills (like Void Supremacy on Abyssal Echoes and Abyssal Retribution on Vengeance). So if you use AE and Veng before ES you buff a lot your Time Rot.

wooden mountain
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hammer isn't a void skill though so you miss out on some of the actual time rot stacks that a void skill would apply per-hit

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I've played hammers time rot and it's decent but you do feel the lack of time rot chance actually applying to your skill even if it does apply to rot grip in some cases

warped helm
wooden mountain
warped night
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The AE one only applies to the initial hit, but if use AE again before the echo then the echo will consume the buff

topaz shell
warped helm
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one-tapping 12 stacks does sound fantastic playstyle wise

wooden mountain
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rot ripples is so good for clear on the hammer throw setup, hardly ever felt the lack of AOE

warped helm
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it wouldve been the setup id go back to but maybe with only 2set and t8 timerot or something like that

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and properly capping block

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so the 45% more from vengeance > ES works though?

warped night
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Yeah

wooden mountain
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VC has three things like that doesn't it?

warped night
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multistrike, vengeance, and abyssal echoes

wooden mountain
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ES makes next VC deal more damage, abyssal echoes one and maybe one more?

warped night
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ES doesn't do anything for VC afaik

wooden mountain
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oh it's VC which has a next ES guaranteed crit node, that's what I was misremembering

warped night
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VC can guarantee ES crits

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Yeah

wooden mountain
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wow multistrike, vengeance and AE holy buff management batman

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that would be a horrific playstyle

warped helm
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okay damn, if you were to use a mace & just vengeance before ES, its 913% more

wooden mountain
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armament stacks, vengeance buff, AE and then finally a big VC for rots

warped night
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imo it only ever makes sense to take 2/3

wooden mountain
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yeah I think that beats hammer throw easily

warped helm
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sceptres did not count as maces did they?

wooden mountain
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no

warped helm
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shame, no aberroths command heh

wooden mountain
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or maybe not

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actually

warped helm
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i would not go 2h just for +2 tbh

wooden mountain
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probably just BBC again for time rot

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but then you lose the mace multi

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hmm tough

warped helm
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i dont think i seen a BBoC timerot setup yet lol, i think i saw someone mention it here before

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6 to 60% roll yikes

wooden mountain
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they were using it for the javelin setup last season

warped helm
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oh right thats where i seen it

wooden mountain
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yeah it had I think 12-120% time rot chance in 1.2

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same as the slow roll anyway

warped helm
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yeah that makes more sense

wooden mountain
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BBC with T7 chance to slow was basically the easy starting point for huge time rot damage in 1.2 iirc

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before you got like time rot on chest and stuff

visual stirrup
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eeeeh what

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I wish I had it on video lol

warped helm
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just ghost being ghost

visual stirrup
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nah that was weird

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sadly no video though

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He just spawned in and I instantly died

warped helm
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@topaz shell thx for the inspiration think i'll try ES rot this time around then

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another 50% more if you went 2h mace i guess mhmm

topaz shell
warped helm
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ahh thats the guy

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ok that wasnt the damage i expected omegalul

topaz shell
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I think Shadow Beacon setup the damage is higher due to "Implements of Destruction" on ES, it's pretty much 1.6 multiplier versus 1.36 from the set.

warped helm
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yeah i was thinking you could maybe still pick up 2set , not sure

topaz shell
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Not only that you also free amulet slot from the set affix.

warped helm
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right

warped helm
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that would be what another 30 or 40 timerot chance

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(if you replaced the set entirely) + mace setup

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ok i guess he also picked up gaspar 3set (15% more)

topaz shell
warped helm
topaz shell
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Another combination would be t8 slow on weapon with a complete forgotten set, altough that seems inferior.

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It's just so many combinations lol

warped helm
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a problem i see with the mace setup, 28 points required

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unless you skip on timerot chance on ES itself

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so for that the beacon would be great i suppose

topaz shell
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Maybe a double T7 on armor? +4 levels for ES plus T7 time rot chance. +2 levels from nihilis or evolution and another +2 from Shadow Beacon.

warped helm
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mistia's pretty geared and even he didnt fully cap block and is only sitting at 1461 effectiveness, maybe 2h mace more life isnt so wrong afterall

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do i dare a removal to get slow chance šŸ‘€ unfortunately had chill sealed already

topaz shell
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lmao

warped helm
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got another split t7 slow t6 dot for fodder too, i'll tinker with my current char some more then maybe look into the rot shenanigans Gregory

warped helm
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@topaz shell something i realised is mace is going to be awfully slow if you dont have an attackspeed prefix atleast, plus the 30% axe/sword speed is a multiplier for timerot too.. hmm

forest kelp
warped helm
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man uberroth is such an annoying loser just made to fk over melee once more, if he could just sit still next to his stupid void zone but no he has to charge and leap around like an idiot

south ledge
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Tbh melee feels much better now for mapping and normal bosses, but totally agree for uberroth. It's horrendous for melee.

warped helm
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i'm confused, why did people like black blade of chaos for time rot? its modifier from what i can see was never time rot with void skills but the generic chance, which doesnt work with rot grip i thought?

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but according to the planner even generic time rot chance works for rot grip

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now im confused

waxen nymph
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It does, and doesnt it have slow chance too ?

warped helm
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was i misinformed šŸ¤”

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it doesnt, atleast not anymore? cant see it was removed on db

waxen nymph
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Also Dex giving you Inc Dmg for Jav and Pen is nice

waxen nymph
warped helm
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yeah voidpen part/javelin synergy i get

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i guess people would not have used it if that 120% was not applied to rot grip

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interesting, then my hammer setup im planning isnt as bad as i thought, using 2 20% rot grand's with nest

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just so hammer gets to atleast 1.5x chance per throw to apply timerots, 2x if echos

rare grove
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Yeah the sheer amount of area denial and required movement for uberroth just makes melee feel really bad for it.

wooden mountain
warped helm
waxen nymph
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But because it kinda confusing

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Generic slow chance also apply to Void skill ^^

warped helm
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right the first few lines say GLOBAL while the bottom ones mention with void skills šŸ¤”

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clearly i never double checked the top ones

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though it does mention with void skills too, anyways if it works its fine

wooden mountain
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I think you're meant to interpret that as the generic global chance does apply to void skills even if the wording is different but I agree it could be clearer

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Also just in general I really think they should do a pass of passives/items which are restrictive like that and give you X chance but only for Y skills and make them generic/global. Same for more multis which are hit specific and/or don't apply to sub-skills. For the sake of clarity/simplification if nothing else.

Most ailment builds kind of suck, if something like bleed vengeance was top tier for a few patches would that really be a problem?

warped helm
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not sure how they fix that either, maybe balance by ADE instead of multipliers but then the talents would have to look a lot different

wooden mountain
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more use of the ailment reduction that warpath and spirit thorns have i think, if a skill is overperforming for ailments because of its hit rate then do that

warped helm
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or atleast have higher ADE be a multiplier to stacks applied per hit example 600% = 6 stacks by default with 100% chance etc.

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way back i used to think that was how it worked (idk why) just made sense to me but quickly realised it isnt how it actually works 😐

wooden mountain
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yeah it's hard to balance I suppose but stuff like harvest in 1.2 having only hit multipliers on a crappy basic attack is a joke

peak zodiac
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i and many others have been clamoring for ailment effect to be a thing for forever now

waxen nymph
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Added Dmg Effect should be a multiplier of ailment aswell

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So maybe one day we can play Ignite SW and not want to jump out of the window

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Either it multplies the nb of stacks

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Or it multiplies the dmg

peak zodiac
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almost every dot skill (except time rot) is just about getting as many hits as possible but i’d love to have some more big bonk dot builds

peak zodiac
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ES time rot would immediately go like literally beyond the moon OP

warped helm
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see, ghost can do it too, why cant we? (just died to 700 a tick frostbite lol)

alpine canopy
uneven gorge
alpine canopy
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They do have that, they just barely use it. Like warpath has 40% less ailment chance

alpine canopy
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I personally wish that each ailment calculated its damage differently. More stuff like how time rot is different.

alpine canopy
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Like having bleed not stack, but be based on your hit magnitude

waxen nymph
alpine canopy
south ledge
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spirit thorns might at least be fun without the cast speed debuff on the relic

waxen nymph
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I am about to try it

south ledge
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dont try spell crit

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just go for frostbite

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šŸ˜„

alpine canopy
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Without the debuff, they'd just need to nerf it some other way

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It's a significant dps boost as is

waxen nymph
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I need 100k gold first to respec my druid to shaman

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Turns out, it wont be that ^^

alpine canopy
peak zodiac
alpine canopy
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It's one of my fav sets though

peak zodiac
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i wish doom was a fun ailment that you could scale in quirky ways instead of ā€œthe thing you need if you want to do damage on a melee buildā€

alpine canopy
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Short and sweet suggestions are ideal when you can do it that way

waxen nymph
alpine canopy
waxen nymph
peak zodiac
waxen nymph
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Never noticed the background is like teared apart

peak zodiac
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increased damage taken has basically never existed in this game in a way that’s not problematic

peak zodiac
waxen nymph
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Just hadnt noticed yet

peak zodiac
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i guess harvest has the 5% increased damage taken and that one is fine but every other instance of increased damage taken i can think of has been problematic

alpine canopy
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Inc damage taken isn't much different from a more multi or armor shred. Like in doom's case, it's just way too strong for what it is so you feel forced to use it

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Like if you put "16% more damage" on a ring, people gonna use it, especially when it gives a bunch of generically useful stats alongside

waxen nymph
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And if you use the proper belt you get 42% More Dmg !!

peak zodiac
waxen nymph
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Alright Shaman time

alpine canopy
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I don't think I'd say that is a fact, there just aren't many implementations of it at all. Overall it has about as many cases where it's okay as cases where it's not, and if you include more damage taken then it's even more typical looking (for LE balance)

austere frost
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How strong is shield throw hit damage dps wise i got a 4lp yesterday maybe give it a try someday

waxen nymph
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Pretty strong

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Not on the lvl of like warpath or ES

zealous iris
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if I cast that with forge strike, is it still melee damage ?

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because it is written "cast" and I guess it's ranged so...

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by the way, is it still a melee attack ? I'm a bit confused sorry

waxen nymph
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Yes its still a melee skill

zealous iris
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thanks !

warped helm
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you can insta resummon but if he then insta dies and is still on cooldown youre just twiddling your thumbs

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the whole manifest armor tree is such an oddity

warped helm
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man even with a 0 cost hammer, between anomaly AE and orb im still spending too much mana

warped helm
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this however fixed me up with my 58% reliquary nest

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been spamming enchants since 2 hours lol

wooden mountain
austere frost
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The whole re roll weaver idols needs to be changed it should be able to reroll affixes not completely change them ,I hope they figure that out for next season's

waxen nymph
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I would love for idols fusion / recombination

warped helm
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with the marked talent picked, at which point does this debuff even apply? where i cast anomaly at (mouse) or does it apply to anything entering my bubble

waxen nymph
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Enemies hit by the cast

warped helm
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700k something timerot ticks so far

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my 1500 bleed stacks couldnt get to that omegalul

warped helm
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thats a little toxic

tardy mirage
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owo

south ledge
waxen nymph
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How much Vita do you need?
Yes GigaChad

south ledge
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I tested multiple skills with a mostly similar setup

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turns out rive VK is the strongest

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with the trident

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dmg wise

waxen nymph
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Oo

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At the same time I am not that shocked

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Rive do be giga strong

south ledge
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yep

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the 452% increased void damage gets also doubled

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so no surprise there

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uberroth goes down quickly, but I still died too fast also šŸ˜„

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even with 4k HP

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probably with T7 %health on the titanheart as well it might be more easy

waxen nymph
wooden mountain
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and you get the 5% base crit from forge guard too, very nice

south ledge
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I get uber abby down to 80% HP and around 60% of his ward, before the first slam

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currently thinking how to move my bunnyhop voidmage from 1.2 in 1.3 šŸ˜„

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truesight glass might be good also there with 5 flat crit from SW and 4 from blood mage gloves

waxen nymph
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Bunny hop Void Mage?

south ledge
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basically this

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idea is to constantly hop with the short range reversal to get 100% echos for d-orb

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can also be played without the rotation node, but you need a macro again then

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Video is 1k corruption

wooden mountain
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man the lack of speed scaling on volatile reversal is horrific

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cool concept tho

wooden mountain
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you must get so much flat from stacking vit

warped helm
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i gave it a few tries yesterday i get him down to 80 &70-80 ward usually first slam, if i dont stun anyway

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making mana stuff to try erasing just because

south ledge
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good luck with that. It's definetly a fun build

warped helm
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low frenzy duration but wasnt the focus i guess

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idk how that helm still has 45fp lmao, need to grab some runes

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question is do i redemption the armor or maybe the res if it jumps to that

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armor is probably a bit of a waste

waxen nymph
south ledge
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sadly didn't save the planner of this build

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (72) / Paladin (15)

General:

ā–ø Health: 4,191, Regen: 0/s
ā–ø Mana: 217.43, Regen: 14.24/s
ā–ø Ward Retention: 32%, Regen: 0/s
ā–ø Attributes: 20 Str / 16 Dex / 16 Int / 21 Att / 111 Vit
ā–ø Resistances: 111% / 60% / 54% / 76% / 90% / 157% / 162%

Defenses:

ā–ø Endurance: 60%, Threshold: 1,071
ā–ø Dodge Chance: 3% (64)
ā–ø Armor Mitigation: 35% (1,732)

south ledge
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this is what I'm playing right now, without the dark moon node though

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dark moon version is faster but has less damage

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and kinda funny to carry like 15 orbs with you lol

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instead of t8 d-orb probably t8 increased echo damage would be decent or vitality

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planner and items far from min maxed or optimal

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just took good looking items from my warehouse at first šŸ˜„

waxen nymph
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Dark moon?

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Also

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Can save a pt in soul eater

wooden mountain
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and you're using volatile reversal second jump jumps forwards and volatile reversal doesn't have a second jump as well as not using the volatile reversal echo rn afaict

south ledge
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oh true

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ah yeah forgot to remove the point, but it doesn't matter much for reversal

wooden mountain
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I'd think with the self cast build the volatile reversal echo would be even more important/desirable

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you have more control over the timing of things

south ledge
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yep

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with anchored timeline you still jump > 4 meters

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frees up many passive points, because you don't need any echo chance

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not sure about the "eternal banquet" and "chrono-douver" nodes in reversal. Just seems clunky to me

south ledge
waxen nymph
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Ah

warped helm
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i was thinking a lot about changing something on my rive setup too or wether my apathy maw really is good for it

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i saw some people not even go for t7 flat because rive already doubles the 200 from the base

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90% AS roll would probably feel insane but im not necessarily slow, maybe maw as a base just isnt that great but spears miss even more attackspeed and whatnot idk

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and you cant even make a proper sword catcher setup without a good frenzy source

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and then the thought of replacing reliquary nest for truesight, i can get the crit no question, but i will lose a ton of attributes that enable my red ring lol

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though changing to erasing i might already have to throw out red ring too

south ledge
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Trident + truesight is an easy pick. But without trident wouldn't go for truesight I guess

warped helm
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interesting echo, first ravenous drop, first thicket drop, 2nd 4lp bee glove for the museum

south ledge
warped helm
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would really speak for truesight

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but i kinda dug myself a weird hole with nest

south ledge
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truesight has the bonus of up to -20% dot damage taken

warped helm
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yeah, and the setup especially for uberroth does not use the endurance bonus at all either

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im not even at 50% anymore because its mostly oneshots im worried about

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(the nest setup)

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maybe i could swap out an ornate idol for double 5 vita idols or something

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still need 4 or 6 more stats iirc

austere frost
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You need flat plus attack speed for rive on weapon

warped helm
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yeah well and a reliable frenzy source

austere frost
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You have nihilis i guess

austere frost
warped helm
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@south ledge btw i think one of the strongest aspects about trident is actually the auto AE paired with a no cost skill that regains mana quickly

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if i were to weave AE into my regular rotation id have a worse build 100%

south ledge
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Also the 7% leech

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Sustain is crazy

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But it's hard to get a decent 2 LP one

forest kelp
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Have few but bad roll

warped helm
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i already forgot, i got plenty woven echos to potentially farm some

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141 2lp man thats rough

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not like im doing much more this season aside from a bunch of vk back and forth, might connect 40-50 later

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wait splitter is 236 2lp and i farmed 2 of those already not really focusing on it

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well until yesterday but i decided a max mana roll and 1lp maxed flat void would be much more important than mediocre 2lp

warped helm
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oh yeah, i got another 2lp splitter farming for 2lp atrophies

warped helm
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this hammer timerot setup is so comfy, if i had another 30% timerot ornate id be over 300 generic chance and would just need 4 throws to cap, feels really good

south ledge
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still need to slam this beauty eventually

warped helm
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ooh 52% nice

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alright ES helm turned out nicely

austere frost
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Seed is very good helmet for erasing if you ever need more tanky set up

warped helm
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the immunities are cool yeah but other than that

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the endurance seems meh if you dont really have more talent stuff to spare for endurance

south ledge
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looks decent

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (88) / Forge Guard (5)

General:

ā–ø Health: 4,120, Regen: 0/s
ā–ø Mana: 228.51, Regen: 9.68/s
ā–ø Ward Retention: 30%, Regen: 0/s
ā–ø Attributes: 90 Str / 15 Dex / 15 Int / 15 Att / 60 Vit
ā–ø Resistances: 96% / 75% / 74% / 96% / 165% / 110% / 112%

Defenses:

ā–ø Endurance: 49%, Threshold: 824
ā–ø Dodge Chance: 6% (168)
ā–ø Armor Mitigation: 67% (5,667)
ā–ø Crit Avoidance: 99%

south ledge
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final iteration for my Vengeance/ES VK

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double t7 on the armor would be dope

warped helm
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will see how often i get locked out of erasing strikes and hate everything omegalul

south ledge
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but can facetank rampant coast on 1.5k corr with this

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and kill the mob in like 4-5 seconds

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xD

warped helm
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man immortal vise are so ... whyd they have to be an uber drop

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help a melee out D:

south ledge
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haha

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I did it last season when judgement pally was op

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right now, even with this build it's not easy

warped helm
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was gonna ask if you managed to kill him again with that setup yet

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this was an extra echo right, it doesnt overwrite your normal chance?

south ledge
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yeah should be additional

warped helm
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i wonder why people avoid then

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surely 3 additional mana cost aint gonna break your mana stacking ES build if the other thing just consumes 60 flat

south ledge
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less at kspeed also means less dps and mana recovery

south ledge
warped helm
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though i get the 3rd attack/echo total 9 extra mana cost

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and yeah reduced attack speed meh

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but why is reduced attackspeed less mana recovery?

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in your case i get it, im mana stacking+void well now

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actually almost 1200 mana without lagon blessing

south ledge
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well im playing without extra mana

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my mana regen comes from vengeance

warped helm
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right

warped helm
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rip red ring, but crit capped and decent life/mana pool

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lets see how pure ES plays

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1:10 dummy kill damn, thats quite a bit slower than rive

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omegalul oops was missing 2 points on erasing still

austere frost
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And it gets dr to that effect

warped helm
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given that i posted a t8 mana helm earlier, it doesnt for me

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i wouldnt wanna use that helm, any damage screwing the mana pool seems rough

austere frost
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I mean its the bis helm but the exalted helm is a close second as you cab get

warped helm
#

oooh my ring is really bad for erasing now for doom uptime, 18% chance was fine with rive not with this

#

alright i'll fix this up tomorrow

austere frost
#

The less attack speed on passive is a bad node overall,lowers your damage and more mana cost not great for erasing

forest kelp
#

because they play in low corruption + whatever works, but that's a passive that I must have when playing at 2k2, when my as is above 200 then -10% is no problem

#

the thing that takes away your mana the most is time loop, the others are negligible

south ledge
#

almost got him, in my second try already so it's definetly doable with this build

warped helm
#

so erasing seems like a decent farming upgrade but singletarget is inferior to my previous rive setup for sure, even kinda spamming with 1300 mana and crit cap

#

plus the loss of red ring i guess

#

also kinda miss the mini movements you cant do when swinging erasing

south ledge
#

I don't like the Mana stacking variant

#

vengeance adds so much damage reduction

warped helm
warped helm
#

@south ledge btw while grinding with the timerot guy i atleast managed to make some 3lp falcon fists upgrade, those hold my shred now (yay another thing to replace back if i should beat uberroth and get gloves) omegalul

south ledge
#

man even with immortal vise uberroth is tough

warped helm
#

not too enjoyable i will say that, i'm surprised i'm still trying or still want to try

#

just to say i got it done (as melee no less i guess)

#

i guess the 20/20 try gave me too much hope ha

subtle forge
#

guyz how much dmg you need as a sentinel in the end game

waxen nymph
#

Depend on what you consider endgame

#

I would say for uber, less than 10 millions is going to make the fight quite long and tedious

subtle forge
waxen nymph
#

If you dont plan to do uber (which is fine) you need less than that

subtle forge
#

I have 45k with shield bash but the char is only 74 lvl, I am waiting for latest items and points from skill tree

waxen nymph
#

Also I hope you are not talking Tooltip dps

#

Its not really accurate

subtle forge
#

I don't know what it is

waxen nymph
#

When you hover over your skill, it gives you a dps estimate

subtle forge
#

oh, yes, I was looking on that šŸ˜…

waxen nymph
#

Its fine to get a rough estimate of what increase your dmg or not

#

But to get an accurate number > Excel

#

Or Boss dummy kill time

#

To give you an idea, killing the boss dummy in 1 minute is around 12million dps

subtle forge
#

where I can try this

waxen nymph
#

In the arena

#

Divine Era > Heobora Region > Left side

subtle forge
#

I need to complete soulfire bastion first

waxen nymph
#

If you have a portal charm its instant

#

If you dont have one and are in season I can give you a hand

subtle forge
#

I have one

south ledge
#

can we get the meteor champion tier 8 on any one handed weapon?

waxen nymph
south ledge
#

k thank you

#

so sadly not on one handed swords

waxen nymph
#

Yup

south ledge
#

so only primalist can use firestarter torch + t8 meteor champion

#

sadly primalist can't do anything good with ignite šŸ˜„

waxen nymph
#

Ah yeah

waxen nymph
south ledge
#

so techically fire tornado is the only interesting meteor champion build? xD

#

generally don't think it makes sense to build any ignite setup without firestarter torch

waxen nymph
#

I mean you can get a 1h axe in your main hand a play paladin

south ledge
#

although if it works on dagger we could play Lich also

#

was trying to fit firestarter torch + meteor champion

waxen nymph
#

My best Meteor Axe

south ledge
#

that's decent

waxen nymph
#

I love farming the multi beasts echo for good champion affix

south ledge
#

yep feels good šŸ˜„

waxen nymph
#

If only they were a little bit more competitive

south ledge
#

I just opened 15 as well

#

luckily my ES VK can do them on 1.5k corr

subtle forge
#

died at 90 to champion's crit dmg lol

warped helm
#

@south ledge back to rive for me as well, sub 40 second dummy kill with 5100 hp atm with nihilis and nest again, tried truesight but it makes it very hard to fit in red ring / have to make cuts elsewhere which lead to it not being better at all

#

need to test double vita/melee idols vs another ornate, wish the dummy would just respawn lol

waxen nymph
subtle forge
#

oh wait

#

I see now

#

the dmg is stacking lol

#

80k average

#

52k estimates

waxen nymph
#

Usually we bonk this one

#

Its the boss dummy

#

And it get the dmg "reduction" bosses usually get

#

Like shred is less effective or stuff like that

subtle forge
warped helm
#

90 vit - 36 sec
ornate vit/void idol - 38 sec
2x melee vita idols - 40 sec
ornate echo/void idol - 36 sec

taking testing too far over here

#

guess the 90 vit idol setup is the clear winner since it puts me over 5200 hp too, time to farm a few more humble weaver idols i guess

#

also evading "for dps"/singletarget is pretty much not worth it for me for the basic 20% frenzy, still huge value to have for actual combat though

alpine canopy
austere frost
#

The crab ring doesn't let you roll still get frenzy buff

subtle forge
#

I like rolling heavybreathing

austere frost
subtle forge
#

nihilis says
(1.2 to 4) Seconds of Frenzy after you use Evade

so you can still use it?

#

nice

austere frost
subtle forge
#

what crabs do

#

omnis also looks good btw

austere frost
# subtle forge omnis also looks good btw

Omni was ok before nowadays unless you needs mass resist cap nihilis,evolution are just better specially cause getting a 2 lp on those its easier (nihilis not so much) anyway shield bash doesn't care about attack speed scaling and doesnt need that many skills points

austere frost
subtle forge
#

there are not many rings I can compare with crab ring but it's cute

wooden mountain
south ledge
#

even has some fire skills

#

tbh the fire torando isn't too bad with this affix

wooden mountain
#

chaos bolts needs a huge amount of HP (& missing HP) to be really good though

subtle forge
#

crab ring feels too bad to play lol

subtle forge
#

Ive just noticed characters stats (strength, int, dex etc.) are too low so items with 20+ stats are so good

keen radish
subtle forge
#

block chance but it gives 1.5% scaling meanwhile strength gives 4% for Shield Bash

keen radish
peak zodiac
subtle forge
#

thanks GigaChad

#

this morning I was dealing 80k dmg omegalul

waxen nymph
#

If you want a hand let me know

subtle forge
#

thank you again, you are so helpful ā¤ļø

warped helm
#

my rive vk actually has 500 more hp now and a fair bit more dps, now i just need to not play like ass and uberroth should go down

waxen nymph
#

I was expecting a lot more dmg with the stuff I had

#

Maybe there was a bug

#

Because the dmg wasnt there

warped helm
#

was it a lot of flat not much inc damage behind it?

waxen nymph
#

Honeslty idk

#

I had a lot of flat, a decent amount of inc dmg (like 800%)

#

100%+ Crit multi

#

And clear at 300c was really bad

warped helm
#

🄳

warped helm
waxen nymph
#

With 1lp t7 legs

warped helm
#

nice first kill loot, glove already 1lp

waxen nymph
#

Good, you picked them up ....

waxen nymph
#

And thats where the build shines ...

feral hatch
# warped helm

Congrats!!! What specific rive VK you playing??? I have a sword catcher butchers crown version that’s rocking hard but I dunno about Uberroth

feral hatch
warped helm
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (68) / Paladin (15)

General:

ā–ø Health: 5,109, Regen: 0/s
ā–ø Mana: 154.85, Regen: 8.96/s
ā–ø Ward Retention: 22%, Regen: 0/s
ā–ø Attributes: 75 Str / 11 Dex / 11 Int / 16 Att / 90 Vit
ā–ø Resistances: 93% / 85% / 96% / 94% / 84% / 146% / 146%

Defenses:

ā–ø Endurance: 58%, Threshold: 1,532
ā–ø Dodge Chance: 2% (51)
ā–ø Armor Mitigation: 70% (6,536)
ā–ø Crit Avoidance: 11%

warped helm
#

in the end nest not only provided great dps but more health too i guess, pretty sure i got hit for 4.3-4.5k twice in that kill

#

and 90 vita breakpoint for 10% more damage

#

could even replace anguish or nest strength roll now

feral hatch
#

I wonder if shattered worlds could replace nest? It gives up to 10% DR which might compensate for the health loss. Frenzy effect helps a little if you use nihilis or get frenzy somehow

warped helm
#

yeah i was thinking about shattered worlds+truesight swap, but that would require me to kill him a few more times and maybe (maybe not?) get a lp on it to begin with

#

my first one was 5 crit 5 dr

#

i will try again but i might be over it, the fight is just not that fun, unless the glove trivialises the big hits a lot more now

feral hatch
#

What’s the 90 vitality breakpoint?

#

Yeah the fight is loooooong

waxen nymph
warped helm
#

had to farm a couple more idols too, one idol was plain void damage vita ran out of good melee ones

feral hatch
#

Ahhhh I totally missed that portion of devouring orb

warped helm
south ledge
#

At least you can use it to reroll your 1 LP later

forest kelp
#

just phase 1 😁

warped helm
#

lol, not even joking, first try after last night and i killed him again, fairly certain the gloves saved me from death atleast twice

#

4 crit 8 dr relic this time around

south ledge
#

Yep immortal vise are a game changer

warped helm
#

šŸ‘€ and okay the gloves trivialised it for my setup now, 4 kills in a row

warped night
#

ouch that attack speed roll

#

keep em around and hope you get a reroll fodder from some egg failures

warped helm
#

yeah gonna make some towers see if i can turn these into a last big upgrade for this guy

#

idk if i still wanna work in the relic if i can even make a good one, this setup is sufficient and i like the hp pool quite a lot now

warped night
#

that's fair, but don't underestimate the frenzy buff. it's up to an additional 20% attack speed, and that's not even taking into account the rest of the relic

#

it can also help free you from melee crit on your weapon

#

though if you planned on trying out truesight then that's probably not the case

warped helm
#

yeah im definitely not wswapping off the maw anymore at this point

#

was just trying to finish the uber goal i was sorta done with the season already, just came back to throw some attempts at uber

#

time for that other game on friday if you know what i mean

warped night
#

honestly I haven't been paying attention. is there a poe season on friday?

warped helm
#

yup

warped night
#

makes sense then. no point in burning yourself out playing something you're not super into at the moment

warped helm
#

seems rather difficult to even get a good shattered worlds to begin with anyway

#

the roll ranges are crazy on all of them

#

same with sword catcher, thats like a project and a half too getting a well rolled 2lp one

warped night
#

shattered worlds is indeed difficult to get a good roll, but not impossible since all you really need is 1lp

#

sword catcher is at least easy to get. 2h axe prophecies drop quite a few, and getting 2 affixes from the nemesis egg isn't uncommon, so getting reroll fodder is not that difficult

#

plus you can imprint a well rolled 2lp/2 legendary affix one and then you're more likely to get another well-rolled one

warped helm
#

i see, idk why but i remembered 2lp catcher being 1:150+ will keep that in mind for the next 2h adventure i guess

#

tried to send 2 2x t7 rive/health titan hearts but no luck rip

#

wouldve probably been close to 6k hp with that lmao

warped night
#

feelsslamsman

feral hatch
#

I think I’ve seen up to 5 million crits on the boss dummy with my setup, how high of crits can you achieve on the dummy @warped helm

warped helm
#

too hard to tell but i kill the boss dummy in ~35 seconds, and yeah i decided against trying any butchers crown setups vs uberroth, i had attempts where i was moving him around no flasks <300 hp

feral hatch
#

I could probably use nihilis to proc frenzy instead but I’d lose about 20% attack speed plus about 45 flat melee on sword catcher (the 40-60 melee damage scales with frenzy effect SUPPOSEDLY)

#

Oh ok I’ll see how fast I can down the dummy if I log on

warped helm
#

my 2nd pick wouldve been truesight since i have massive basecrit anyway, but it allowed me to free up other sources for crit like symbols so i could instead get most of my ignite chance for rive there

feral hatch
#

Oh for flame drinkers?

warped helm
#

yeah

feral hatch
#

Yeah I think I have some from symbols and maybe a prophecy? Seems fairly easy to maintain 20 stacks on a single target. I need armor shred, I’m lacking that, I have a 2 lp uber gloves but no good base to try to slam

warped helm
#

yeah my 3lp falcons ended up with 90+ shred which is more than enough with rive+HH, now swapped back to one rive multi+shred ornate, 35-40 stacks only but seemed sufficient

feral hatch
#

I think 100 stacks is the gold standard no? That’s what I’ve always thought atleast

#

But it read somewhere that no armor shred vs having the max stacks before diminishing returns is something crazy like 50% more damage?!? Is that true?

warped helm
#

40 stacks vs non physical (void) is roughly 40% more damage, 55 about 46%, 100 about 54%

feral hatch
#

I haven’t tried true sight yet, bc it only procs 40% of the time and when it does gives 300% increased crit multi it seems like 40% or less more damage depending on how high your crit multi is already. I have not tried it though so I might be totally wrong

#

Ahh ok, so 40 stacks is the goal

warped helm
#

it would be worth having more but i wouldnt drop like t7 multi on my nihilis for it ever

#

if you wanna check for yourself its pretty handy

feral hatch
#

Hey anyone know if melee forge guard is good? I got a decent double T7 sword and a T7 flat physical melee on that Whetstone gavel and I’m trying to pick a build it would work with

#

Vlad suggested warpath since I’d get 10% flat crit and 50% physical penetration with a sword and mace

#

But I don’t think VK would be best for that? I’ve never played forge guard before

silk wasp
#

Let's start with what you mean by good

feral hatch
#

Haha yeah that’s a good point

#

I suppose I meant, if I had a decent weapon combo physical based, what build would have the most synergy?

#

I’ve never played a physical based build I don’t think, so I’ve got no clue

silk wasp
#

MS or more likely Rive though I really can't think of a reason to play FG if you want to DW

feral hatch
#

Yeah I thought about rive but I’ve already got a decent 2 hand version and going dual wield will lose a ton of damage I would assume

#

Oh yeah digging into forge guard tree it looks like they really want you to use a 2 hand

warped night
#

could do rive & warpath

feral hatch
# warped night could do rive & warpath

Yeah warpath is what I’m thinking but I don’t know what mastery is best for a physical melee build. VK is really good for melee but has a ton of void damage and not so much physical. Paladin has the not physical damage I think and forge guard tree seems to push you towards 2hand weapons.

Prinalist swipe EQ seems to have the most synergy with a pure physical build

waxen nymph
#

Paladin could get you a lot of tankiness + extra crit

feral hatch
feral hatch
cinder bone
#

h! , I'm new to the game. played 5 classes now I'm focusing on sentinel to finish monolith quests..

feral hatch
waxen nymph
#

Tempest Strike can benefit from all +3 lvl from gavel ^^

feral hatch
#

Oooooh! Man I was trying to think what skill would benefit from that combo of skill levels, you genius!

So I asked the question in prinalist section swipe vs tempest strike for proccing ew aftershocks and a couple people said swipe. I assume bc of the global more melee damage and crit damage BUT tempest strike hits significantly faster sooo….

#

I don’t think tempest strike tree has any global damage synergies though right?

waxen nymph
#

Well there is a capp on aftershocks proccs

feral hatch
#

There is???? Dangit that doesn’t show in tooltip

#

Maybe this?

#

But maybe not low life if I run gavel bc I’d miss out on all the intelligence boosting ward retention not using cleaver solution

haughty geyser
#

Guys. How meta does my build have to be for uber ab? I'm playing the holy lawnmower (it doesn't even show up on max roll)

cinder bone
#

i selected forge guard because in campaign it's all about fighting the void so I did not went for the popular void knight. did not went paladin because he's so holy.. but I replaced my forge guard shields conjure skill with the paladins heal wisps.. it's much better. .my skills now are lunge for mobility, of course good ol spin warpath, now wisps for heal, and rive for hp and mana leech, and for burst the forge strike as ss. redo my passives focusing on healing and return damage, resistance and armor scaling. now I'm using mask of indiff for immunity against stuns and others but I might replace it with return dmg armor primordial after farming ancient bones. . I don't want to imitate build from streamers or official build websites.. I selected the build as fire dmg theme and return dmg. also went some passive on void knight hp leech. I'm coming from mobas which I seem not to rank up in it's mmr system..

feral hatch
#

I think holy lawn mower uses rive 1st and 2nd strike only but I found vengeance stronger, and I wouldn’t scale healing hands damage so much bc it has no more multipliers, I’d just focus on vengeance damage. Meaning I wouldn’t scaled healing effectiveness purely like in the guide

torn vector
# cinder bone i selected forge guard because in campaign it's all about fighting the void so I...

you'll visually imitate this or that build anyway coz some skill and nodes just fit too well together. like how Paladin's passive skills fit everywhere, how a bunch of fire-converted skills fit together, how Lunge is the most accessible mobility option etc.
my first Sentinel was a Forge Guard too, but i was mostly yeeting spears. i just wanted a physical-only heavily armored class and this worked.
started several more sentinels after. tried to make myself use shields. shield feels really bad early when affixes are so limited in power, but later with physical attacks they fit pretty well.
seems like Forge Guard is meant to rely on minions for tanking or on getting shields from Forge Strike's top right branch for spawning forged weapon, but it felt so dicey compared to just healing myself with Healing Hands on every strike... plus there's so much Endurance everywhere, feels wrong not to put it to use.
didn't want to start a Void Knight either before i got to The End Of Time for the first time, then i understood how they fit it. before that, the class just looked like a local variation of generic magical warrior.

subtle forge
#

good view

haughty geyser
#

Was thinking about just going judgement so I can enjoy it while it's still pretty good. No one know what's up next season

empty acorn
#

anyone with the chinese guys timerot build, with english lootfilter? i really would like to try that one out

#

i started migrating lastepochtool build over to maxrolls planner to fuse it with their own version and i'm used to theirs autogenerated lootfilter. But browser closed and i lost all my work

waxen nymph
feral hatch
#

The longer and longer the uber fight lasts the more lasers and puddles end up on the ground so it gets harder and harder. I think you CAN out skill that but it’s pretty tough. So the faster you can kill the better in my opinion. Some guys have killed uber in 8+ minutes though so it’s totally doable.

#

I have theory crafted a few builds that are fun but no way close to killing uber. If killing uber is your main goal then I would suggest picking one of the S tier bossing builds to accomplish that.

If you want a long challenge then go for any build, I think it’s theoretically possible if you practice and practice the fight

haughty geyser
#

Challenge accepted 🫔

subtle forge
#

can anyone tank 10m dps though

forest kelp
#

5times FrightenedGroleWrongDirection

silk wasp
haughty geyser
#

Hold up. How often do you have to cleanse?

forest kelp
#

Direct cast smite?

#

Hit both, wish was slam dual health šŸ˜‚

waxen nymph
peak zodiac
alpine canopy
#

Werebear swipe was like 26 mins? Similar realm as that one lol

silk wasp
#

That sounds miserable

warped helm
#

staying alive that long and cleansing that much seems most impressive to me lol

alpine canopy
#

The stacking resist debuff isn't cleansable, right? idk what else you'd particularly want to cleanse, but you can roar to cleanse on demand

waxen nymph
#

Correct

#

Frailty of Aberroth is what you need to cleanse regularly

silk wasp
#

The frailty is what you need to cleanse. When the arena shrinks in the final phase and fills with lasers and puddles you can end up with a dozen stacks in a second. Keeping them low is the only way to keep your sustain and dps high enough to win when the fight lasts that long.

alpine canopy
#

Ah yeah, forgot about that one, it's not such a big deal on normal Abby

feral hatch
# warped helm too hard to tell but i kill the boss dummy in ~35 seconds, and yeah i decided ag...

I’m starting to wonder if my sword catcher Rive isn’t working as intended. It states the +60 flat melee portion on the axe scales with frenzy effect and mine rolled +44 flat melee and I have 300% frenzy effect so that should equate to about 335 flat melee damage. I also have 330% increased void melee on my axe and +6 levels so on paper my sword catcher should be stronger than any Apathy Maw but you definitely do about 30-35% more DPS than me based on your boss dummy kill

#

The ways your build has more damage than mine I can think of is about 45 more vitality, for 45 more flat, plus 10% more damage from devouring orb, and then I tap out around 25 stacks of armor shred. Maybe that’s enough difference to account for my 30-35% less DPS?

I know for sure my attack speed must be a good bit higher though, I think I get up to 225%

I dunno, frenzy effect seems so bugged on some items like prinalist idols and that frenzy belt who knows if it’s functioning properly

austere frost
feral hatch
#

How do I link my build? I never have figured out how to do that.

#

I think I’m at 95% crit chance while anomaly is up, which is 100% of the time

austere frost
#

Last epoch tools go to build planner basically import your character

#

Copy the link to it

#

Save share it will be the link

feral hatch
#

Ok I’ll give it a shot and post here shortly. Thanks!

haughty geyser
#

How do you guys measure and compare dps?

waxen nymph
#

You bonk the dummy in the arena area

feral hatch
# haughty geyser How do you guys measure and compare dps?

It sounds like guys use the boss dummy specifically because it is known to have 1 billion health. So you can bonk away and time your kill and calculate the DPS. For example I killed the boss dummy in 45 seconds so 1,000,000,000 divided by 45 is 22 million DPS

haughty geyser
warped helm
#

only minimal movements to keep up devorbs

feral hatch
#

My DPS is 22 million and yours is 28.5 so I gotta figure something out!

#

I have a couple apathy maw but I want the juicy flat void and % void combo before I swap to it

#

@warped helm do you know if you do more DPS with shattered worlds or the reliquary relic?

warped helm
#

shattered worlds barely any dps if youre crit capped

#

bit of frenzy effect, +1 i guess

feral hatch
#

Oh I just realized your vitality idols have flat melee to! Dang how long did it take to farm those?!

warped helm
#

too hard to tell would be a entirely different setup

feral hatch
#

Ok I’m starting to see now, all that vitality turns to flat and then the idols have flat melee too.

#

Ok I’ve got a 2 hand axe with T7 flat void and T7 melee crit I will try to slam onto my 2LP maw and try it out

warped helm
#

i easily farmed 2 more when i swapped to 90 vit setup, only took a few more prophecies

feral hatch
#

I’ll just pray to the RNG gods lol

warped helm
#

gl

feral hatch
#

But those are weaver idols so you have to do the prophecies in cemeteries yeah?

warped helm
#

a lot of my last ones were boss prophecies

feral hatch
#

I thought weaver idol only drop inside of cemeteries?

warped helm
#

didnt they get rid of the "bonus" effect when completing them in cemeteries, i cant remember

#

nah

feral hatch
#

I still have a lot to learn about this game

waxen nymph
#

Also prophecies (dont need to be in Cem or Tombs)

#

And maybe if you add weaver mobs with the weaver/lostwood folly (not sure)

#

And maybe when you break the cocoons and mobs get enchanted (not sure too)

feral hatch
#

Ok thank for the info. I really enjoy playing Rive so I think I’ll keep farming for Ginnie since it’s definitely more DPS and doesn’t have the negative effect of losing my health constantly like mine with butchers crown

waxen nymph
#

The + side of loosing health is that your leech never ends
I was wrong

wooden mountain
alpine canopy
wooden mountain
#

I really liked the tech of a t1 experimental low life mod on gloves for overleech rip

alpine canopy
#

Yeah, they will probably bring some form of the tech back to other classes eventually, though

cold yoke
#

Hi everyone I just started playing yesterday but has anyone run into the bug trying to put a point onto dark rush?

cold yoke
#

is the skill that lets you use shield rush without having a shield equipped

waxen nymph
#

Ah okay, what about it ?

#

Doesnt work ?

cold yoke
#

to use it lol

waxen nymph
#

OO

warped night
#

Do you have 2 points in Consuming Path?

cold yoke
warped night
#

huh. weird

waxen nymph
#

Void Cleave intensify

south ledge
#

Good luck with havoc šŸ‘€

waxen nymph
#

Honestly I amnot sure how to procced

#

Havoc, seal %Void Dmg, Add Flat Crit ?

#

Maybe with Shattered world + Mortal Cleave I dont need Flat Crit

#

Thats 17%

south ledge
#

Yeah many options. I'd try to seal the %void damage. If it fails havoc and try again.

#

Then add flat crit

waxen nymph
#

If I succeed Ill play it

#

Otherwise I am done for the season

#

šŸ’€

#

I miss clicked Envy and Despair

#

Change the base and didnt seal

#

FFS

#

Nice save

#

Time to lvl a VK I guess ^^

alpine canopy
#

Void cleave action!

#

Or I guess you can use any main attack really lol

south ledge
#

Nice you got an odachi

#

I tried this in season was pretty fun actually

#

Maybe you remember the odachi I sent

#

Was pretty crazy stuff

warped night
#

if only you could get a sunbeak with abyssal champion šŸ˜”

#

I just wanna void stride

waxen nymph
warped night
#

hmm a bardiche might be better overall now that I think about it

#

highest base damage available, bleed chance feeds into melee damage per bleed, since it's an axe you can get the 75% bleed chance from FG passive

waxen nymph
#

Is it not melee bleed on Bardiche?

#

Because if you don't play EE you probably want Vengeance Void, and that convert bleed to Time Rot

warped night
#

I was thinking just chain VR & VC for guaranteed echoes, have both use AE so both the main strike and echo get the bonus, and not even worry about using Vengeance

#

seems like it'd be much smoother to play

#

bonus that you get full echo chance without needing to invest in echo passives at all

waxen nymph
#

Oo

#

That's a lot of mana

#

VC, VR, DOrb, Anomaly, AE

warped night
#

yeah, might need to do a bit of mana stacking to sustain and/or get the mana gain on echoes passives and such

crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)

General:

ā–ø Health: 6,515, Regen: 0/s
ā–ø Mana: 275.51, Regen: 10.56/s
ā–ø Ward Retention: 32%, Regen: 0/s
ā–ø Attributes: 68 Str / 16 Dex / 16 Int / 24 Att / 131 Vit
ā–ø Resistances: 70% / 62% / 72% / 111% / 74% / 157% / 157%

Defenses:

ā–ø Endurance: 54%, Threshold: 1,555
ā–ø Dodge Chance: 2% (64)
ā–ø Armor Mitigation: 62% (4,673)

feral hatch
#

So you mutlstirke a few times then void cleave for like double damage

warped night
#

it does, yeah

#

imo vengeance is better if you're going to do that though. has a similar (same?) damage boost, but only requires 1 hit and gives you DR, armor, and riposte

#

but that wouldn't be quite as smooth to play

feral hatch
#

Oh I didn’t know veangance buffs VC too, tons of skills buff it then. Warpath also buffs VC after 2 seconds I think?

#

Can VC restore a lot of mana with the mana in crit node? Like could you warpath around for a few seconds with warrior fury and then VC to gain the mana back, or do you have to have a ton of mana regen or use a basic skill

warped night
#

VC the goat

#

it's less mana than it costs, so no

feral hatch
#

I’ve honestly never really used it, always healing hands but now I wanna try VC

peak zodiac
#

ah wait scratch that i forgot about abyssal retribution

#

i thought you were referring to dark duellist

#

i was trying to theorycraft void cleave main damage a while back but working out what to spec was mega annoying because you want to spec like 10 skills

alpine canopy
#

Yeah, I was gonna say vengeance gives 74% more

peak zodiac
#

just use both for the ultimate clunk build omegalul

warped night
#

nah screw that I went for smooth gameplay lol

peak zodiac
#

the time rot multi on void cleave is pretty wild though

#

also with void cleave it's like can you even grab all the multipliers unless you run something silly like +6 vc and sword catcher

warped night
#

love me some VC. lots of options

alpine canopy
#

I don't remember VC having a great TR multi, probably enough to clear though

warped night
#

it's got up to 300% more with 12 stacks

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120% more with 15 bleed stacks

#

100% more from AE

granite steeple
#

hi guys im lf a world splittler where can i ask to get it as a gift

warped night
#

it's a guaranteed drop from the black sun harbinger

dire prairie
#

it is a potential drop

waxen nymph
#

Well and nether coating

#

You already have Void essence from DOrd, so you could get the mana on crit. If I understand that node properly that 6 mana from the melee crit + 6 mana if the first round of void bolts crit + 6 mana if the second round crit too

wooden mountain
#

ofc you also have to VR during that EE cooldown for the echo, it's truly the clunkmeister of builds

#

you gotta VC (eternal eclipse on 2s cooldown)->AE->Veng->VR->(eternal eclipse 2s cooldown finishes) VC over and over

waxen nymph
#

Dont forget to warpath for 2 sec for 80% More Dmg

wooden mountain
#

I suppose warpath can be phys so you can do that without interfering with EE timing

#

vengeance and VR having to be void (or fire) for it to work and thus messing with EE really enhances the clunk I think

waxen nymph
#

To be clear , I was joking

feral hatch
#

@warped helm Yo ginnie! I finally got the pieces to swap over to a 90 vitality version of Rive and my boss dummy time went from 45 seconds down to 22 seconds for 45.5 million DPS. Biggest downside is my health went from 4,600 to 3,600….. and I use butchers crown so I’m constantly fighting the dropping health. Don’t think it’s uber viable just from a lack of health perspective. Only other thing I can try is going nihilis and continually evading for frenzy but I’d also lose 100% frenzy effect on the helmet

#

Actually uber might be viable, in the very first damage phase I get a whole health be and half his ward gone, then quickly knock the ward and next health chunk down to spawn the first harbinger. I think I just need to time my evades a bit better, damage is definitely there though

warped helm
#

if you dont have much frenzy effect or none at all its not worth evading for frenzy

#

atleast for me it wasnt

feral hatch
#

I use sword catcher so all I care about is frenzy effect

#

I have just shy of 300% frenzy effect

#

I still have some health I can add here and there. My boots have T7 frenzy effect so I could add more vitality OR health to my 2LP boots.

My shatterworlds has 14 dexterity on it so I can maybe get one with strength for damage and armor, crit multi, can I roll health on a relic?

#

I probably need to farm a 2LP shattered belt (can’t remember the name off the top of my head)

warped night
haughty geyser
#

Is there a maximum of armor to shred? I wonder how worth it would be to stack more armor shred for my rive build

haughty geyser
#

I guess, I'll balance armor shred and fire pen then

feral hatch
#

So based on the tubklab armor shred graph, is 100 stacks about the goal?

#

Or maybe like 80?

waxen nymph
warped night
#

40 is minimum

#

for non-phys

feral hatch
warped night
#

and really stop pushing for it at 60

peak zodiac
#

if you’re playing a sentinel you can often also seal shred effect if you’re using an exalted base

#

which helps reduce the burden of potentially needing a 2nd shred affix on slower hitting builds

feral hatch
#

I’m also trying to do the math in my head which more damage nodes is best for Rive. I know that 3rd strike has double the added damage effectiveness vs strike 1 and 2 so it seems like the generic more damage node and the 3rd strike more damage nodes are the best value?

#

So if I move points from 3nd strike damage to 3rd damage that should be more value right?

#

And I’m also curious if there’s anyway to make the 1,2,1,2,3 version do more damage than traditional 1,2,3,1,2,3

peak zodiac
#

rive has so many good generic damage nodes that usually if you’re not running something like sword catcher you almost never run out of good things to take without having to spec into specific strikes much

warped night
#

even with sword catcher you still don't run out šŸ˜” rive is blessed

#

1,2,1,2,3 probably can out dps but you're going to be pretty hard pressed to get the points necessary to make that happen

#

you'd want to max out both flurry and iron reach to get the most out of it

warped night
#

this would be worth a try. needs sword catcher, T7 rive chest, +2 ammy, +1 relic

feral hatch
#

I have all of the above. +2 amulet +4 chest +1 relic +6 sword catcher (got super lucky with T7 flat void T7 % void damage for bonkers damage)

#

I think only way to squeeze more points is to run the primordial gloves that would give +2 more points

#

But immortal vice is really good, and I’m running butchers crown for permanent frenzy and effect already

#

See I think taking points out of 2nd strike and putting into 3rd strike might be more damage since the 3rd strike gets 200% added damage effectiveness. Is that right?

#

I’ve got a good idea of my boss dummy kill time so I’ll mess with points and time again and see what’s the most DPS

warped night
#

I just swapped over to essentially that setup and I'm pretty happy with the DPS

#

definitely a DPS upgrade over my last setup, not quite as tanky though

#

crit is a little difficult though

#

but there's still some spots where I can get that

#

ideally I'd like to be able to hit that 90 vit breakpoint w/o needing every idol slot dedicated to it so I could slot in some judicator idols

feral hatch
#

Yeah I was wondering about attack speed, I feel like for Rive specifically the % increased void damage is king bc rive doubles it so I’ve got like 900% void damage

#

I’ll link in a second

warped night
#

yeah it likely is, but I missed that double T7 slam and I'm out of Sword Catcher's and exalted fodder so wcyd lol

feral hatch
#

Yeah I hear ya, I got lucky on my sword catcher but missed many apathy maw slams

waxen nymph
feral hatch
#

My bad! Never posted a build before

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (68) / Paladin (15)

General:

ā–ø Health: 3,569, Regen: 0/s
ā–ø Mana: 171.2, Regen: 0/s
ā–ø Ward Retention: 22%, Regen: 0/s
ā–ø Attributes: 36 Str / 25 Dex / 11 Int / 16 Att / 91 Vit
ā–ø Resistances: 57% / 49% / 55% / 48% / 56% / 128% / 119%

Defenses:

ā–ø Endurance: 43%, Threshold: 945
ā–ø Dodge Chance: 4% (100)
ā–ø Armor Mitigation: 52% (3,414)
ā–ø Crit Avoidance: 2%

feral hatch
#

This work?

#

I need more life!!!!

#

So on sheet DPS swapping 1 point from iron reach to brutality increase my DPS

haughty geyser
#

how good is armor pen? I'm looking for a good suffix on my two swords to slam. It's gonna be armor pen, ignite chance or fire pen

feral hatch
#

@warped night is your only heal on the build the 4% melee leech? Since you aren’t running healing hands, I assumed I had to run healing hands

warped night
#

mostly, and time and faith

#

damage and speed are so high that it's never been a problem

waxen nymph
#

60 ish for non phys

#

So pretty big

warped night
#

4% of of 300k (conservative hit damage estimate) is 12k. healing hands will never get close to that

#

and I don't even have that much hp

#

if there was a way to convert healing hands to void it'd be a different story

feral hatch
#

Yeah it would slap then

gray salmon
#

who is following or has a really high corruption void spinny blade warpath build? Considering looking into making my paladin into warpath mg and buying the gear šŸ˜„

feral hatch
#

I think the maxroll version is pretty decent. I played it last season when clothos sword was king, but if you can get a decent purple axe (can’t remember the name but it has a butt ton of mana) then it can slap hard

#

T8 channel cost reduction on helmet and stack a bunch of mana

#

Babblingbike also made a different version recently and he pushed to like 1100 corruption or something so you could look at that

#

I’ve thought of making it with my sword catcher butcher crown combo

#

@warped night ahh I see you use abyssal echoes instead of anomaly. So I crit cap with anomaly but you get the 20% attack speed and 20% more damage hmmmmmm I wonder which is better

warped night
#

AE is overall better if you can cap crit otherwise. More damage, armor shred, blinds, buffs VC if you use it, and is completely passive when used with VC

#

Anomaly is great too though

#

VK is spoiled for choice on skills, so there's a good number of options to fit your gear & preferences

feral hatch
#

Yeah crit cap is hard! I’m rocking a phantom grip and I still struggle.

haughty geyser
waxen nymph
#

Phys Pen =/= Armor Pen

#

Phys Pen goes against Phys Res

#

Armor Shred goes against Armor (that mitigate all kind of hits)

#

And what I meant by 85% is this

feral hatch
#

@warped night can I ask how you farmed the vitality melee damage idols? I have only one of those, that would help my build a good bit I think

waxen nymph
#

Armor Caps at 85% Dmg reduction for Phys hits

#

almost 60% for non phys

#

So armor shred makes that reduction goes nƩgative

#

And make the mob take more dmg

warped night
#

The humble weaver idols are so good on so many builds that I figured it would be a good idea to "passively" farm them

haughty geyser
#

So you mean armor shred with armor pen. @waxen nymph But how good is phys pen? I could slap 12% as suffic on my sword but I have no idea how much that does

feral hatch
warped night
#

yeah there are

feral hatch
#

Ok cool! Prophecies are badass but they are so slow and boring to select

warped night
#

there's one for each type of weaver idol specifically

feral hatch
#

I filled up a whole mess of generic rune ones and took me like half and hour

#

But I got like 35 havoc runes in five minutes which was nice

warped night
#

yeah lol they're a huge chore to keep. at this point I usually have 200k favor at any given moment because I cba to keep grabbing prophecies

feral hatch
#

They need to rework that system, there’s no reason to make us waste that much time selecting

warped night
#

which is why I've mainly switched to just grabbing a bunch of prophecies of things that I might need in one spot so I don't have to spend hours rerolling

feral hatch
#

I farmed a bunch of frenzy effect idols for primalist to use with sword catcher but they literally do nothing

warped night
#

I have a sneaking suspicion that none of the "while you have frenzy" actually work

#

I know for a fact that none of them show up on your character sheet

feral hatch
#

Yeah the sword catcher +60 flat is supposed to scale with frenzy effect and I assume it works bc I hit so dang hard, can’t imagine I’d hit that hard without all that extra flat

warped night
#

would be pretty funny if it wasn't working though

feral hatch
#

But the weaver enchant frenzy effect doesn’t show any attack speed or melee damage boost on sheet damage

warped night
#

damage would skyrocket

feral hatch
#

I tested the prinalsit idols on the dummy taking them on and off using various ways of getting frenzy and taking off all my passive points and using basic attack and with no idols vs 6 frenzy effect/melee damage idols I hit for the exact same amount of damage so I’m pretty sure that is broken. And a few people have said the belt that scales off strength doesn’t work but I haven’t tested that

#

Shattered worlds. Butchers crown and sword catcher does work for the attack speed portion for sure

warped night
#

oh yeah, the actual attack speed works, but I'm not sure if any of the other added effects do

waxen nymph
haughty geyser
#

that sounds crazy tbh

#

imma try it

austere frost
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

ā–ø Health: 4,297, Regen: 0/s
ā–ø Mana: 1,514.08, Regen: 10.08/s
ā–ø Ward Retention: 26%, Regen: 0/s
ā–ø Attributes: 67 Str / 18 Dex / 13 Int / 18 Att / 53 Vit
ā–ø Resistances: 99% / 166% / 80% / 83% / 82% / 83% / 83%

Defenses:

ā–ø Endurance: 44%, Threshold: 1,296
ā–ø Dodge Chance: 3% (72)
ā–ø Armor Mitigation: 71% (6,904)

waxen nymph
warped night
#

fire rive isn't real šŸ˜”

haughty geyser
#

I thing my dmg is about 50% physical with rive and 50% fire with healing hands

#

hard to tell tho

austere frost
#

Yo I always had a doubt of the increased damage that a skill gets example from streng stacking right lest say skill is void and I get physical flat damage does the increase damage from the stat stacking affect the physical flat as well?

waxen nymph
waxen nymph
#

You could go with Axe Throw Passive and the passive in FG that apply Phys And Fire Shred on Throwing Hit

#

Shred is another form of Pen

haughty geyser
#

that's pretty far away from what I've done so far. Might try it if I get desperate with uber ab

austere frost
#

Healing hands dont do much damage nowadays rive doing the big part for you I am sure

haughty geyser
#

it does more dps in the tooltip at least

austere frost
#

It would be nice if they gave it more modifiers on the tree and get rid of the attack/cast speed nerf on the other more modifier it has

haughty geyser
#

I should cast one healing hands with every melee hit. So it should be a little over 50% of my dps

feral hatch
warped night
#

There's 60%+ more from buff skill levels and 48% more from virtue of patience

#

40% more from throne, 20% & 16% from doom

#

Potentially 20% from AE, potentially 20% from Vengeance (ik he's using Rive)

#

Pally mastery passive, 5% from FG if you have a mace

#

Could also get 5% from the electrify passive

#

It's not unreasonable for it to be doing a decent amount of damage on a pally

uneven gorge
#

The biggest problem is split scaling. You can get HH to do decent damage, it's just going to be worse than a full focus on phys or void

peak zodiac
#

<@&1161418687471956101>

warped night
#

On my melee pally I do judgement spam w/ vengeance + HH as auxiliary damage and utility

#

Judgement is the star of the show, but HH is no slouch either

feral hatch
#

@warped night man I’m so glad you explained the idol prophecy to me, I’ve fixed a ton of my resistance AND added more crit with these humble and small weaver idols

warped night
#

šŸ’Æ happy to help

feral hatch
#

I am now crit capped!

#

I need more health now I’m at 3,700 and in the uber fight I die to 4,100 damage often.

You take down Uberroth with your Rive yet?

warped night
#

My rive has been taking down uberroth since 1.2

#

I was using a bit of a safer setup before, but this new one is still plenty capable, and faster, but isn't quite as easy

feral hatch
#

Oh dang now I feel like a weakling! I’m committed now to killing him with Rive, thanks for the motivation

haughty geyser
warped night
#

he was saying that there aren't many "% more damage" modifiers in the HH skill tree compared to the Rive skill tree

#

but as I pointed out there are some, and some external ones as well to take advantage of

haughty geyser
#

But the tooltip should be more or less accurate, right? I assume that it takes everything into account that depends on my character, i.e. everything except debuffs on the enemy I'm attacking

warped night
#

ehhh

#

it's almost never an accurate representation of actual dps

uneven gorge
#

Tooltip is notoriously nonsense

haughty geyser
alpine canopy
#

Notably, the HH tooltip does not account for how often you proc it with some other skill. It will assume you are pressing and holding the HH hotkey.

haughty geyser
#

ofc

alpine canopy
#

Not sure if there are any other big issues with its calculation - sometimes tooltip has trouble with certain conditional damage effects.

uneven gorge
#

I saw screenshots of shatterstrike getting like 14 billions tooltip dps lol

alpine canopy
#

Shatter strike is one of the few skills where tooltip dps is decently accurate

warped night
#

honestly it seems like rive's second strike does roughly the same damage as the third strike when you max out iron reach

#

but I feel like that really shouldn't be the case if sword catcher's melee damage with frenzy was actually working, since I should be getting roughly 225 extra flat damage calculated into the third strike compared to the second

#

though I suppose 100% more would be somewhat equivalent to a doubling of the base ADE

feral hatch
alpine canopy
alpine canopy
#

Of course, there are other nodes that affect only one or the other strike

feral hatch
#

Yeah I know that when I add points to Rive that only effect 1 of the 3 strikes it makes the DPS go up, but also depending what strike is next on your skill bar effects the DPS shown

loud quest
#

Need more ES VKs.

#

Everyone is WP

safe forum
#

looking for ppl to play with im tryna experience late game stuff

loud quest
#

Sure, man. Not sure how late you're lookin' at. Casual or borderline autist?

gray salmon
austere frost
gray salmon
austere frost
gray salmon
#

haha fairs :D, yeah that ring u got momentum ring, i can get T7 strength, t7 Crit strike chance and t5 health for 1mil (lp3 ring will cost me 4mil)

austere frost
#

Gold seems easy to get nowadays so shouldn't be that bad

gray salmon
#

yeah , urm

#

shame we dont need block chance lol

#

t7 void damage, t7 strength, t6 cold resistance, t6 block for 6mil lol

#

and t3 angiush 900k-1mil lol

feral hatch
#

I’ve never played merchants guild before, but I thought good item used to go for like 1 billion gold, is that not the case anymore? Are items priced much more reasonable now?

gleaming pine
#

s2 had a dupe (imho), anything good sold for gold cap, anything godly didn't sell because it was worth more than gold cap. s3 has had no dupes

austere frost
#

Being cof is a pain in the butt sometimes but there is a sense of well i got it all by myself which you cant buy have ,I am glad the gold prices are better now in MG makes it better to play

haughty geyser
#

How do you slam a t8? you can't slam sealed affixes, right?

silk wasp
#

Correct, you cannot

feral hatch
feral hatch
#

Anyone play a forged weapon build this season?

#

Does it still slap when it’s min maxed?

austere frost
#

I got rid of most of my single t7 and only keep now double triple exalted,maybe that will help with the potential lag next season 🤣

haughty geyser
#

Holy aura works with snapshotting. So consecrations that are on the ground before I activate holy aura don't get any benefit and all the consecrations I put down during holy aura profit from it for their whole duration, even if holy aura runs out before such a consecration ends. Gregory Am I seeing this right?

waxen nymph
#

Correct

feral hatch
#

@warped night I almost solved my crit chance, I’m sitting at 93% without anomaly, a little bit better roll on my blessing and then getting the proper enchant on my idol and I should be at 96-97% and then I can swap to void cleave and abyssal echoes for more damage!

#

A 5% shattered worlds would solve it immediately, but I only have a 4% at the moment. Are the uber woven echoes only drop? Can’t buy them?

warped night
#

Yeah it's only from Uber, and you need to get the echo from regular aberroth

#

Pretty rough to get a great shattered worlds for this build. Every roll makes a big difference lol

feral hatch
#

Ooooooooh you get the uber echo from regular aberoth I didn’t know that! I just had a bunch last season and used them all up, makes sense

#

I guess I should be fighting harbingers to get more aberoth keys

#

Yeh shattered worlds is a hard drop, last season I’d only get 1 every 4-5 uber kills

austere frost
#

It would be great to farm normal aberroth if we could skip to the fight like in the uber version saves probably 1 min each run

warped night
#

Yeah the first phase is an annoying waste of time after you beat it for the first time

warped night
warped night
feral hatch
#

Ahh, ok that makes sense. Is the critical strike chance applied from crit vulnerability base crit or % crit chance?

warped night
#

% crit

#

well, base

#

Your crit + crit vuln %

silk wasp
#

It's flat crit that doesn't get multiplied by Increased Crit

feral hatch
#

Ok so I think I have 16% base crit (5 + 5 from VK passive + 4 shattered worlds + 2 phantom grip) and then all my % crit makes it 93%. So if I get 6% crit vulnerable does it add to 99%?

#

Or does it add to the 16%?

feral hatch
weary sable
#

Anybody know the skill and class build where you summon sword to follow and attack?

south ledge
#

You can also use other skills to summon forged weapons, but forged weapons always scale off of forge strike.
For example multistrike and warpath.

waxen nymph
#

Vengeance

#

Probably the best for that, no?

south ledge
#

ah true I forgot they added that

#

anything I can do with this?

austere frost
#

No sadly

south ledge
#

so far seems utterly useless

austere frost
#

Voidwinter stuff is like the aberroth staff maybe mana stacking would be good but ends being a waste of time

waxen nymph
#

That's 176 Flat Spell

#

And with spear you get 5% Flat Crit

south ledge
#

don't think it's better than omnividence

#

but good idea