#š±āsentinel
1 messages Ā· Page 199 of 1
ye i feel like the justification for going non-vk on warpath would be if you wanted to do something like smite warpath, ailments or forged weapons
if you're gonna do crit warpath void well just enables everything so hard that it's really difficult to justify anything else
in my case will be hard to top that I guess
at first prioritising to get double t7 ES and mana on hit with vengeance, then will go for uber
ye, no point grinding for a side-grade when you already have that 
was debating going vk once more for either ES or rotgrip stuff but im sure as hell not trying that dev orb setup and then it seems like u lose huge amounts of potential
or see if i can make a good plague dragon to go 2h multistrike instead
Beacon has way more flat on it so it wins plus erasing loves plus skills for more damage multipliers at the end plus you have access to 3 affix reliable cause its low lp overall
well it has more flat, but loses a lot crit multi. Free 165% crit multi is quite some, also I would have to drop truesight glass. From the FG passive tree I get additional 5% flat crit
and the sustain with almost 7% leech is crazy
That spear is good
wanted to build a similar shadow beacon, but sanctum didn't bless me with a good slam
But if the skill has 600% added effective the flat alone is more powerful
I hope we get more passive points in the future it feels you have to cut corners with most builds to get what you need
what you need (for very endgame content/uber aberroth)
anything <7-800 corruption 20-24 points seems to usually cut it tbh
hmm not one but 2 good t6/t6 / t6/t7 phys speed spears
There are plenty of strong builds that need as many points as you can get
smite warpath is still pretty dope on VK
you could argue that part of what keeps those builds in check is that you don't have enough points to get exactly everything that you want. forces you to make decisions about what matters to you
ez money
is ES timerot better than hammer throw time rot? I didn't think the multipliers looked all that impressive for ailments before but I could well be wrong.
btw about rot grip and time rot, wouldnt echo damage modifiers snapshot timerots too, or does that not work
example if you had echos apply timerot with 400% echo damage
echo damage should apply
it's just more generic increased for echoed skills isn't it?
yeah it is
just a small bit of damage i suppose and not worth ever using exalted mods for
Guys, is the chat in the game not working for everyone?
generic increased should work then and time rot is coded to keep the 12 highest damage stacks IIRC
Maybe but at same time you already have to play sigil of hope with every build almost so idk how much choice do I already get ,like siphon ring plus belt being mandatory for every melee hit build not much choice tere
The multis are better in erasing ,my question is the 400% chance to apply time rot doesn't buff timerot damage with rotgrip ?only the duration of timerot boost the damage from that node.
I tested that and didn't see much difference at all buy maybe i am wrong
i'm almost certain that rot grip only considers your global stats, though it includes slow chance & time rot chance that is actually global rather than specific to void skills
What a shame would have being sick 800% more damage š¤£
I mean, that's a distinct tradeoff that is healthy imo. You either get symbols, or you can get the passives. It's balancing the opportunity costs, which is a good thing in my mind. If you're so hamstrung for passives because of symbols, maybe it's worth considering if they're actually worth the investment for your build. They may not be as necessary as you think
They are mostly though you cant beat 30 flat 200 increase ,crit chance endurance,either more block and regen if builds need
how/where is the better part on erasing? i think i seen the setup before but hammer adds up to around 650% more
ES has some strong ones but not as many?
then I think it's fair that you need to sacrifice passive points for that
or does ES timerot play with maces or something
I think you are right cause of the chains more damage
i can see the ES appeal for clearing applying timerot to very large packs with ES+rifts maybe but other than that im not sure
(i may be blind)
Not only Erasing Strike has good multipliers from its own tree, but it also has multipliers from nodes on other skills (like Void Supremacy on Abyssal Echoes and Abyssal Retribution on Vengeance). So if you use AE and Veng before ES you buff a lot your Time Rot.
hammer isn't a void skill though so you miss out on some of the actual time rot stacks that a void skill would apply per-hit
I've played hammers time rot and it's decent but you do feel the lack of time rot chance actually applying to your skill even if it does apply to rot grip in some cases
yeah thats what i mean, for clear
i see, need to check that out
do those buffs apply to the ES echoes too or just the one you cast? I like that Hammer Throw has very high unconditional modifiers for ailments on a very spammable skill
The AE one only applies to the initial hit, but if use AE again before the echo then the echo will consume the buff
I think it only applies to the original cast, but not really sure, might affect the echoes.
one-tapping 12 stacks does sound fantastic playstyle wise
rot ripples is so good for clear on the hammer throw setup, hardly ever felt the lack of AOE
yea liked that a lot
it wouldve been the setup id go back to but maybe with only 2set and t8 timerot or something like that
and properly capping block
so the 45% more from vengeance > ES works though?
Yeah
VC has three things like that doesn't it?
multistrike, vengeance, and abyssal echoes
ES makes next VC deal more damage, abyssal echoes one and maybe one more?
ES doesn't do anything for VC afaik
oh it's VC which has a next ES guaranteed crit node, that's what I was misremembering
wow multistrike, vengeance and AE holy buff management batman
that would be a horrific playstyle
okay damn, if you were to use a mace & just vengeance before ES, its 913% more
armament stacks, vengeance buff, AE and then finally a big VC for rots
imo it only ever makes sense to take 2/3
oh okay wow that's a lot
yeah I think that beats hammer throw easily
sceptres did not count as maces did they?
no
shame, no aberroths command heh
https://www.lastepochtools.com/db/items/UAzDsCZQTiA you want this anyway right
or maybe not
actually
i would not go 2h just for +2 tbh
probably just BBC again for time rot
but then you lose the mace multi
hmm tough
i dont think i seen a BBoC timerot setup yet lol, i think i saw someone mention it here before
6 to 60% roll yikes
they were using it for the javelin setup last season
oh right thats where i seen it
yeah that makes more sense
BBC with T7 chance to slow was basically the easy starting point for huge time rot damage in 1.2 iirc
before you got like time rot on chest and stuff
just ghost being ghost
nah that was weird
sadly no video though
He just spawned in and I instantly died
@topaz shell thx for the inspiration think i'll try ES rot this time around then
another 50% more if you went 2h mace i guess mhmm
You're welcome, watch this video (he's not even using 2h Mace): https://www.youtube.com/watch?v=dJABaCTtG6U&t
I think Shadow Beacon setup the damage is higher due to "Implements of Destruction" on ES, it's pretty much 1.6 multiplier versus 1.36 from the set.
yeah i was thinking you could maybe still pick up 2set , not sure
Not only that you also free amulet slot from the set affix.
right
in his case he could replace the ring with a regular/better? one and use a t8 time rot affix which was my plan but possibly hard since the rest of the item may look like sh#t
that would be what another 30 or 40 timerot chance
(if you replaced the set entirely) + mace setup
ok i guess he also picked up gaspar 3set (15% more)
I thought this too, another idea would be to use the 60% increased idol effect relic to boost all time duration, slow with void skills and time rot with void skills you get from idols.
right i love that relic, far easier to implement too
Another combination would be t8 slow on weapon with a complete forgotten set, altough that seems inferior.
It's just so many combinations lol
a problem i see with the mace setup, 28 points required
unless you skip on timerot chance on ES itself
so for that the beacon would be great i suppose
Maybe a double T7 on armor? +4 levels for ES plus T7 time rot chance. +2 levels from nihilis or evolution and another +2 from Shadow Beacon.
mistia's pretty geared and even he didnt fully cap block and is only sitting at 1461 effectiveness, maybe 2h mace more life isnt so wrong afterall
do i dare a removal to get slow chance š unfortunately had chill sealed already

lmao
got another split t7 slow t6 dot for fodder too, i'll tinker with my current char some more then maybe look into the rot shenanigans 
@topaz shell something i realised is mace is going to be awfully slow if you dont have an attackspeed prefix atleast, plus the 30% axe/sword speed is a multiplier for timerot too.. hmm
man uberroth is such an annoying loser just made to fk over melee once more, if he could just sit still next to his stupid void zone but no he has to charge and leap around like an idiot
Tbh melee feels much better now for mapping and normal bosses, but totally agree for uberroth. It's horrendous for melee.
i'm confused, why did people like black blade of chaos for time rot? its modifier from what i can see was never time rot with void skills but the generic chance, which doesnt work with rot grip i thought?
but according to the planner even generic time rot chance works for rot grip
now im confused
It does, and doesnt it have slow chance too ?
was i misinformed š¤
it doesnt, atleast not anymore? cant see it was removed on db
Also Dex giving you Inc Dmg for Jav and Pen is nice
I thought it had
yeah voidpen part/javelin synergy i get
i guess people would not have used it if that 120% was not applied to rot grip
interesting, then my hammer setup im planning isnt as bad as i thought, using 2 20% rot grand's with nest
just so hammer gets to atleast 1.5x chance per throw to apply timerots, 2x if echos
Yeah the sheer amount of area denial and required movement for uberroth just makes melee feel really bad for it.
generic time rot & generic slow chance work for rot grip just fine afaik
yeah idk where i had that information from then, thats nice so this set of idols is perfectly good for hammers 
From the passive itself
But because it kinda confusing
Generic slow chance also apply to Void skill ^^
right the first few lines say GLOBAL while the bottom ones mention with void skills š¤
clearly i never double checked the top ones
though it does mention with void skills too, anyways if it works its fine
I think you're meant to interpret that as the generic global chance does apply to void skills even if the wording is different but I agree it could be clearer
Also just in general I really think they should do a pass of passives/items which are restrictive like that and give you X chance but only for Y skills and make them generic/global. Same for more multis which are hit specific and/or don't apply to sub-skills. For the sake of clarity/simplification if nothing else.
Most ailment builds kind of suck, if something like bleed vengeance was top tier for a few patches would that really be a problem?
i feel like they dug themselves a hard to balance hole after ailments reigned supreme in alpha for so long, the way they work with the highest multiplier skills (or a good balance of damage and stack count) will always win.. it's a bit of a bummer
not sure how they fix that either, maybe balance by ADE instead of multipliers but then the talents would have to look a lot different
more use of the ailment reduction that warpath and spirit thorns have i think, if a skill is overperforming for ailments because of its hit rate then do that
or atleast have higher ADE be a multiplier to stacks applied per hit example 600% = 6 stacks by default with 100% chance etc.
way back i used to think that was how it worked (idk why) just made sense to me but quickly realised it isnt how it actually works š
yeah it's hard to balance I suppose but stuff like harvest in 1.2 having only hit multipliers on a crappy basic attack is a joke
i and many others have been clamoring for ailment effect to be a thing for forever now
Added Dmg Effect should be a multiplier of ailment aswell
So maybe one day we can play Ignite SW and not want to jump out of the window
Either it multplies the nb of stacks
Or it multiplies the dmg
almost every dot skill (except time rot) is just about getting as many hits as possible but iād love to have some more big bonk dot builds
the problem with doing just a direct 1:1 ADE > ailment effect is it creates some immediately problematic stuff with things like time rot as well as stuff within skill trees that applies multiple stacks per point (i.e earthquake)
ES time rot would immediately go like literally beyond the moon OP
see, ghost can do it too, why cant we? (just died to 700 a tick frostbite lol)
I think it is the the typical slam you go for on 1LP
They could just add a new stat to skills then, like 'ailment application effectiveness', so it's easier to balance specifically
They do have that, they just barely use it. Like warpath has 40% less ailment chance
Ah yeah
I personally wish that each ailment calculated its damage differently. More stuff like how time rot is different.
Spirit Thorns too

Like having bleed not stack, but be based on your hit magnitude
Bigger ailment like Spreading Flame
Yeah, poor spirit thorns lol. There's a few of them like that
spirit thorns might at least be fun without the cast speed debuff on the relic
Ill tell you
I am about to try it
Without the debuff, they'd just need to nerf it some other way
It's a significant dps boost as is
Spell Crit + Avalanche + Entwined Legend + Halvard
I need 100k gold first to respec my druid to shaman
Turns out, it wont be that ^^
Definitely let me know how it goes, haven't found a Halvar build since the avalanche rework I could bring myself to run
ye thatās what i said, been on the ailment effect train for forever
It's one of my fav sets though
iāve been meaning to write a long suggestions post about ideas for supporting stack capped ailments (similar to time rot) for a while but never got around to it
i wish doom was a fun ailment that you could scale in quirky ways instead of āthe thing you need if you want to do damage on a melee buildā
Short and sweet suggestions are ideal when you can do it that way
Noice
Somedayā¢ļø
Hoping they overhaul it really, the doom + belt combo is not ideal
oO
i wrote a feedback post about it a while back but i hate what it does to melee builds, itās the same toxic overbearing design that plagued volatile reversal for years
Never noticed the background is like teared apart
increased damage taken has basically never existed in this game in a way thatās not problematic
iirc itās like this for all prims
i guess harvest has the 5% increased damage taken and that one is fine but every other instance of increased damage taken i can think of has been problematic
Inc damage taken isn't much different from a more multi or armor shred. Like in doom's case, it's just way too strong for what it is so you feel forced to use it
Like if you put "16% more damage" on a ring, people gonna use it, especially when it gives a bunch of generically useful stats alongside
And if you use the proper belt you get 42% More Dmg !!
correct, itās not inherently a bad thing, but the fact that every implementation of it has led to toxic design leads me to be skeptical that it can be implemented in a non-problematic way
Alright Shaman time
I don't think I'd say that is a fact, there just aren't many implementations of it at all. Overall it has about as many cases where it's okay as cases where it's not, and if you include more damage taken then it's even more typical looking (for LE balance)
How strong is shield throw hit damage dps wise i got a 4lp yesterday maybe give it a try someday
if I cast that with forge strike, is it still melee damage ?
because it is written "cast" and I guess it's ranged so...
by the way, is it still a melee attack ? I'm a bit confused sorry
Yes its still a melee skill
thanks !
i did the fire version with MA ricochets and i dont see how you make that dumb pos tanky other than just adding a minion life roll or two somewhere, guy dies to everything in higher corruption
you can insta resummon but if he then insta dies and is still on cooldown youre just twiddling your thumbs
the whole manifest armor tree is such an oddity
man even with a 0 cost hammer, between anomaly AE and orb im still spending too much mana
void well not keeping up?
not using it since im not stacking any mana and dont wanna lose my void essences
this however fixed me up with my 58% reliquary nest
been spamming enchants since 2 hours lol
good luck!
The whole re roll weaver idols needs to be changed it should be able to reroll affixes not completely change them ,I hope they figure that out for next season's
I would love for idols fusion / recombination
with the marked talent picked, at which point does this debuff even apply? where i cast anomaly at (mouse) or does it apply to anything entering my bubble
Enemies hit by the cast
thats a little toxic
owo

How much Vita do you need?
Yes 
I tested multiple skills with a mostly similar setup
turns out rive VK is the strongest
with the trident
dmg wise
yep
the 452% increased void damage gets also doubled
so no surprise there
uberroth goes down quickly, but I still died too fast also š
even with 4k HP
probably with T7 %health on the titanheart as well it might be more easy
Indeed
and you get the 5% base crit from forge guard too, very nice
I get uber abby down to 80% HP and around 60% of his ward, before the first slam
currently thinking how to move my bunnyhop voidmage from 1.2 in 1.3 š
truesight glass might be good also there with 5 flat crit from SW and 4 from blood mage gloves
Bunny hop Void Mage?
basically this
idea is to constantly hop with the short range reversal to get 100% echos for d-orb
can also be played without the rotation node, but you need a macro again then
Video is 1k corruption
yeah š
you must get so much flat from stacking vit
i gave it a few tries yesterday i get him down to 80 &70-80 ward usually first slam, if i dont stun anyway
making mana stuff to try erasing just because
good luck with that. It's definetly a fun build
low frenzy duration but wasnt the focus i guess
idk how that helm still has 45fp lmao, need to grab some runes
question is do i redemption the armor or maybe the res if it jumps to that
armor is probably a bit of a waste
Fun !!
Do you have a planner?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (72) / Paladin (15)
āø Health: 4,191, Regen: 0/s
āø Mana: 217.43, Regen: 14.24/s
āø Ward Retention: 32%, Regen: 0/s
āø Attributes: 20 Str / 16 Dex / 16 Int / 21 Att / 111 Vit
āø Resistances: 111% / 60% / 54% / 76% / 90% / 157% / 162%
āø Endurance: 60%, Threshold: 1,071
āø Dodge Chance: 3% (64)
āø Armor Mitigation: 35% (1,732)
this is what I'm playing right now, without the dark moon node though
dark moon version is faster but has less damage
and kinda funny to carry like 15 orbs with you lol
instead of t8 d-orb probably t8 increased echo damage would be decent or vitality
planner and items far from min maxed or optimal
just took good looking items from my warehouse at first š
and you're using volatile reversal second jump jumps forwards and volatile reversal doesn't have a second jump as well as not using the volatile reversal echo rn afaict
I'd think with the self cast build the volatile reversal echo would be even more important/desirable
you have more control over the timing of things
yep
with anchored timeline you still jump > 4 meters
frees up many passive points, because you don't need any echo chance
not sure about the "eternal banquet" and "chrono-douver" nodes in reversal. Just seems clunky to me
dark moon is the orbit node
Ah
i was thinking a lot about changing something on my rive setup too or wether my apathy maw really is good for it
i saw some people not even go for t7 flat because rive already doubles the 200 from the base
90% AS roll would probably feel insane but im not necessarily slow, maybe maw as a base just isnt that great but spears miss even more attackspeed and whatnot idk
and you cant even make a proper sword catcher setup without a good frenzy source
and then the thought of replacing reliquary nest for truesight, i can get the crit no question, but i will lose a ton of attributes that enable my red ring lol
though changing to erasing i might already have to throw out red ring too
Trident + truesight is an easy pick. But without trident wouldn't go for truesight I guess
really? why is that? higher base multiplier makes truesight worse by default or am i missing something
interesting echo, first ravenous drop, first thicket drop, 2nd 4lp bee glove for the museum
I meant in a sense that is much easier to get to 140% crit with a trident. Ofc the value of truesight goes down with trident, but not that significant
ah ye, so like my 18% crit maw would really speak for truesight too and axe /rive having no default crit multi other than idols
would really speak for truesight
but i kinda dug myself a weird hole with nest
truesight has the bonus of up to -20% dot damage taken
yeah, and the setup especially for uberroth does not use the endurance bonus at all either
im not even at 50% anymore because its mostly oneshots im worried about
(the nest setup)
maybe i could swap out an ornate idol for double 5 vita idols or something
still need 4 or 6 more stats iirc
Swordcatcher the axe is stronger than maw if you decide to try that , 6 extra skills its really strong and its way easier to get 2 and maybe someday 3 lp with rive extra skills amounts to more damage ,
You need flat plus attack speed for rive on weapon
yeah well and a reliable frenzy source
You have nihilis i guess
!vengeance reliable enough
@south ledge btw i think one of the strongest aspects about trident is actually the auto AE paired with a no cost skill that regains mana quickly
if i were to weave AE into my regular rotation id have a worse build 100%
i already forgot, i got plenty woven echos to potentially farm some
141 2lp man thats rough
not like im doing much more this season aside from a bunch of vk back and forth, might connect 40-50 later
wait splitter is 236 2lp and i farmed 2 of those already not really focusing on it
well until yesterday but i decided a max mana roll and 1lp maxed flat void would be much more important than mediocre 2lp
oh yeah, i got another 2lp splitter farming for 2lp atrophies
this hammer timerot setup is so comfy, if i had another 30% timerot ornate id be over 300 generic chance and would just need 4 throws to cap, feels really good
still need to slam this beauty eventually
Seed is very good helmet for erasing if you ever need more tanky set up
the immunities are cool yeah but other than that
the endurance seems meh if you dont really have more talent stuff to spare for endurance
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (88) / Forge Guard (5)
āø Health: 4,120, Regen: 0/s
āø Mana: 228.51, Regen: 9.68/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 90 Str / 15 Dex / 15 Int / 15 Att / 60 Vit
āø Resistances: 96% / 75% / 74% / 96% / 165% / 110% / 112%
āø Endurance: 49%, Threshold: 824
āø Dodge Chance: 6% (168)
āø Armor Mitigation: 67% (5,667)
āø Crit Avoidance: 99%
will see how often i get locked out of erasing strikes and hate everything 
but can facetank rampant coast on 1.5k corr with this
and kill the mob in like 4-5 seconds
xD
haha
I did it last season when judgement pally was op
right now, even with this build it's not easy
was gonna ask if you managed to kill him again with that setup yet
this was an extra echo right, it doesnt overwrite your normal chance?
yeah should be additional
i wonder why people avoid then
surely 3 additional mana cost aint gonna break your mana stacking ES build if the other thing just consumes 60 flat
less at kspeed also means less dps and mana recovery
let me confirm that quickly
no need to i respecced
though i get the 3rd attack/echo total 9 extra mana cost
and yeah reduced attack speed meh
but why is reduced attackspeed less mana recovery?
in your case i get it, im mana stacking+void well now
actually almost 1200 mana without lagon blessing
right
rip red ring, but crit capped and decent life/mana pool
lets see how pure ES plays
1:10 dummy kill damn, thats quite a bit slower than rive
oops was missing 2 points on erasing still
Every point of mana shields 5 damage to life i think so its pretty bonkers cause you are going to be stacking mana anyway
And it gets dr to that effect
given that i posted a t8 mana helm earlier, it doesnt for me
i wouldnt wanna use that helm, any damage screwing the mana pool seems rough
I mean its the bis helm but the exalted helm is a close second as you cab get
oooh my ring is really bad for erasing now for doom uptime, 18% chance was fine with rive not with this
alright i'll fix this up tomorrow
The less attack speed on passive is a bad node overall,lowers your damage and more mana cost not great for erasing
because they play in low corruption + whatever works, but that's a passive that I must have when playing at 2k2, when my as is above 200 then -10% is no problem
the thing that takes away your mana the most is time loop, the others are negligible
almost got him, in my second try already so it's definetly doable with this build
so erasing seems like a decent farming upgrade but singletarget is inferior to my previous rive setup for sure, even kinda spamming with 1300 mana and crit cap
plus the loss of red ring i guess
also kinda miss the mini movements you cant do when swinging erasing
definitely see the appeal
@south ledge btw while grinding with the timerot guy i atleast managed to make some 3lp falcon fists upgrade, those hold my shred now (yay another thing to replace back if i should beat uberroth and get gloves) 
man even with immortal vise uberroth is tough
not too enjoyable i will say that, i'm surprised i'm still trying or still want to try
just to say i got it done (as melee no less i guess)
i guess the 20/20 try gave me too much hope ha
guyz how much dmg you need as a sentinel in the end game
Depend on what you consider endgame
I would say for uber, less than 10 millions is going to make the fight quite long and tedious
thank you ā¤ļø
If you dont plan to do uber (which is fine) you need less than that
I have 45k with shield bash but the char is only 74 lvl, I am waiting for latest items and points from skill tree
I don't know what it is
When you hover over your skill, it gives you a dps estimate
oh, yes, I was looking on that š
Its fine to get a rough estimate of what increase your dmg or not
But to get an accurate number > Excel
Or Boss dummy kill time
To give you an idea, killing the boss dummy in 1 minute is around 12million dps
where I can try this
I need to complete soulfire bastion first
If you have a portal charm its instant
If you dont have one and are in season I can give you a hand
I have one
can we get the meteor champion tier 8 on any one handed weapon?
Yup
so only primalist can use firestarter torch + t8 meteor champion
sadly primalist can't do anything good with ignite š
Ah yeah
Wait we have ... ... ... Tornado ??????

so techically fire tornado is the only interesting meteor champion build? xD
generally don't think it makes sense to build any ignite setup without firestarter torch
I mean you can get a 1h axe in your main hand a play paladin
although if it works on dagger we could play Lich also
was trying to fit firestarter torch + meteor champion
My best Meteor Axe
that's decent
I love farming the multi beasts echo for good champion affix
yep feels good š
If only they were a little bit more competitive
died at 90 to champion's crit dmg lol
@south ledge back to rive for me as well, sub 40 second dummy kill with 5100 hp atm with nihilis and nest again, tried truesight but it makes it very hard to fit in red ring / have to make cuts elsewhere which lead to it not being better at all
need to test double vita/melee idols vs another ornate, wish the dummy would just respawn lol
HC?
hardcore? I am not playing hardcore lol but I can't kill this dummy
oh wait
I see now
the dmg is stacking lol
80k average
52k estimates
Usually we bonk this one
Its the boss dummy
And it get the dmg "reduction" bosses usually get
Like shred is less effective or stuff like that
LFG 
90 vit - 36 sec
ornate vit/void idol - 38 sec
2x melee vita idols - 40 sec
ornate echo/void idol - 36 sec
taking testing too far over here
guess the 90 vit idol setup is the clear winner since it puts me over 5200 hp too, time to farm a few more humble weaver idols i guess
also evading "for dps"/singletarget is pretty much not worth it for me for the basic 20% frenzy, still huge value to have for actual combat though
Lich can also, and every class can use firestarter with Maehlin's which is the same effect basically
The crab ring doesn't let you roll still get frenzy buff
is it good
I like rolling 
It's great 20%faster ms 12 vit and 6 all stats increased armor ,its pairs well with nihilis
nihilis says
(1.2 to 4) Seconds of Frenzy after you use Evade
so you can still use it?
nice
You use evade but instead of rolling its a crab that comes out
Omni was ok before nowadays unless you needs mass resist cap nihilis,evolution are just better specially cause getting a 2 lp on those its easier (nihilis not so much) anyway shield bash doesn't care about attack speed scaling and doesnt need that many skills points
Nothing a meme from devs but ring its one of the better ones we haveš¤£
Lich can too right? offhand dagger & axe
infernal shade pop, sacrifice and chaos bolts look like the best ailment damage multi skills you can get as Lich
chaos bolts needs a huge amount of HP (& missing HP) to be really good though
crab ring feels too bad to play lol
Ive just noticed characters stats (strength, int, dex etc.) are too low so items with 20+ stats are so good
Attributes aren't inherently very good/important. You only really want them if they're relevant to your build. Otherwise other stats are often better
block chance but it gives 1.5% scaling meanwhile strength gives 4% for Shield Bash
Strength gives shield bash 4% increased damage. Block chance gives it 1.5% more damage, big difference
shield bash does however also gain 1% more physical damage per strength from the āiron armsā node
so (increased physical+increased melee dmg) x (strength+block chance) = estimated total skill dmg
thanks 
this morning I was dealing 80k dmg 
If you want a hand let me know
thank you again, you are so helpful ā¤ļø
whatever happened to your lightning fissure, was it good? i kinda figured the lightning scaling itself (multi) might not even need devotion shenanigans
my rive vk actually has 500 more hp now and a fair bit more dps, now i just need to not play like ass and uberroth should go down
It was not good at all
I was expecting a lot more dmg with the stuff I had
Maybe there was a bug
Because the dmg wasnt there
was it a lot of flat not much inc damage behind it?
Honeslty idk
I had a lot of flat, a decent amount of inc dmg (like 800%)
100%+ Crit multi
And clear at 300c was really bad
thats surprising yea wtf
With 1lp t7 legs
nice first kill loot, glove already 1lp
Good, you picked them up ....
I realised there is no echo footage
And thats where the build shines ...
Congrats!!! What specific rive VK you playing??? I have a sword catcher butchers crown version thatās rocking hard but I dunno about Uberroth
HOLY, ok I see what you mean! That is some crazy single target DPS. You chunking while health chunks and the ward at the same time
https://www.lastepochtools.com/planner/BErWJaeo , just happened to find a 3lp maw and went for it, otherwise id maybe try sword catcher too
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 5,109, Regen: 0/s
āø Mana: 154.85, Regen: 8.96/s
āø Ward Retention: 22%, Regen: 0/s
āø Attributes: 75 Str / 11 Dex / 11 Int / 16 Att / 90 Vit
āø Resistances: 93% / 85% / 96% / 94% / 84% / 146% / 146%
āø Endurance: 58%, Threshold: 1,532
āø Dodge Chance: 2% (51)
āø Armor Mitigation: 70% (6,536)
āø Crit Avoidance: 11%
in the end nest not only provided great dps but more health too i guess, pretty sure i got hit for 4.3-4.5k twice in that kill
and 90 vita breakpoint for 10% more damage
could even replace anguish or nest strength roll now
I wonder if shattered worlds could replace nest? It gives up to 10% DR which might compensate for the health loss. Frenzy effect helps a little if you use nihilis or get frenzy somehow
yeah i was thinking about shattered worlds+truesight swap, but that would require me to kill him a few more times and maybe (maybe not?) get a lp on it to begin with
my first one was 5 crit 5 dr
i will try again but i might be over it, the fight is just not that fun, unless the glove trivialises the big hits a lot more now
DOrb
had to farm a couple more idols too, one idol was plain void damage vita ran out of good melee ones
Ahhhh I totally missed that portion of devouring orb
f
At least you can use it to reroll your 1 LP later
just phase 1 š
lol, not even joking, first try after last night and i killed him again, fairly certain the gloves saved me from death atleast twice
4 crit 8 dr relic this time around
Yep immortal vise are a game changer
š and okay the gloves trivialised it for my setup now, 4 kills in a row
ouch that attack speed roll
keep em around and hope you get a reroll fodder from some egg failures
yeah gonna make some towers see if i can turn these into a last big upgrade for this guy
idk if i still wanna work in the relic if i can even make a good one, this setup is sufficient and i like the hp pool quite a lot now
that's fair, but don't underestimate the frenzy buff. it's up to an additional 20% attack speed, and that's not even taking into account the rest of the relic
it can also help free you from melee crit on your weapon
though if you planned on trying out truesight then that's probably not the case
yeah im definitely not wswapping off the maw anymore at this point
was just trying to finish the uber goal i was sorta done with the season already, just came back to throw some attempts at uber
time for that other game on friday if you know what i mean
honestly I haven't been paying attention. is there a poe season on friday?
yup
makes sense then. no point in burning yourself out playing something you're not super into at the moment
seems rather difficult to even get a good shattered worlds to begin with anyway
the roll ranges are crazy on all of them
same with sword catcher, thats like a project and a half too getting a well rolled 2lp one
shattered worlds is indeed difficult to get a good roll, but not impossible since all you really need is 1lp
sword catcher is at least easy to get. 2h axe prophecies drop quite a few, and getting 2 affixes from the nemesis egg isn't uncommon, so getting reroll fodder is not that difficult
plus you can imprint a well rolled 2lp/2 legendary affix one and then you're more likely to get another well-rolled one
i see, idk why but i remembered 2lp catcher being 1:150+ will keep that in mind for the next 2h adventure i guess
tried to send 2 2x t7 rive/health titan hearts but no luck rip
wouldve probably been close to 6k hp with that lmao
feelsslamsman
I got a T7 flat void T7 % increased void sword catcher with +6 skills and it slaps on Rive. I tried uber a couple times and couldnāt down him though so Iām not sure if itās better than Maw. It could be the fact that I use butchers crown and my health is always draining thatās killing me though
I think Iāve seen up to 5 million crits on the boss dummy with my setup, how high of crits can you achieve on the dummy @warped helm
too hard to tell but i kill the boss dummy in ~35 seconds, and yeah i decided against trying any butchers crown setups vs uberroth, i had attempts where i was moving him around no flasks <300 hp
I could probably use nihilis to proc frenzy instead but Iād lose about 20% attack speed plus about 45 flat melee on sword catcher (the 40-60 melee damage scales with frenzy effect SUPPOSEDLY)
Oh ok Iāll see how fast I can down the dummy if I log on
my 2nd pick wouldve been truesight since i have massive basecrit anyway, but it allowed me to free up other sources for crit like symbols so i could instead get most of my ignite chance for rive there
Oh for flame drinkers?
yeah
Yeah I think I have some from symbols and maybe a prophecy? Seems fairly easy to maintain 20 stacks on a single target. I need armor shred, Iām lacking that, I have a 2 lp uber gloves but no good base to try to slam
yeah my 3lp falcons ended up with 90+ shred which is more than enough with rive+HH, now swapped back to one rive multi+shred ornate, 35-40 stacks only but seemed sufficient
I think 100 stacks is the gold standard no? Thatās what Iāve always thought atleast
But it read somewhere that no armor shred vs having the max stacks before diminishing returns is something crazy like 50% more damage?!? Is that true?
40 stacks vs non physical (void) is roughly 40% more damage, 55 about 46%, 100 about 54%
I havenāt tried true sight yet, bc it only procs 40% of the time and when it does gives 300% increased crit multi it seems like 40% or less more damage depending on how high your crit multi is already. I have not tried it though so I might be totally wrong
Ahh ok, so 40 stacks is the goal
it would be worth having more but i wouldnt drop like t7 multi on my nihilis for it ever
if you wanna check for yourself its pretty handy
Hey anyone know if melee forge guard is good? I got a decent double T7 sword and a T7 flat physical melee on that Whetstone gavel and Iām trying to pick a build it would work with
Vlad suggested warpath since Iād get 10% flat crit and 50% physical penetration with a sword and mace
But I donāt think VK would be best for that? Iāve never played forge guard before
Let's start with what you mean by good
Haha yeah thatās a good point
I suppose I meant, if I had a decent weapon combo physical based, what build would have the most synergy?
Iāve never played a physical based build I donāt think, so Iāve got no clue
MS or more likely Rive though I really can't think of a reason to play FG if you want to DW
Yeah I thought about rive but Iāve already got a decent 2 hand version and going dual wield will lose a ton of damage I would assume
Oh yeah digging into forge guard tree it looks like they really want you to use a 2 hand
could do rive & warpath
Yeah warpath is what Iām thinking but I donāt know what mastery is best for a physical melee build. VK is really good for melee but has a ton of void damage and not so much physical. Paladin has the not physical damage I think and forge guard tree seems to push you towards 2hand weapons.
Prinalist swipe EQ seems to have the most synergy with a pure physical build
Paladin could get you a lot of tankiness + extra crit
Ooooof my boss dummy kill is 45 seconds, too slow!! Iāve only get 42 vitality so I wonder if thatās a big factor. Iād get almost 50 more flat void plus 10% more from devouring orb, that would help
Yeah I might try that tonight if I have time. Iāve got a level 90 or so paladin that was already warpath but fire version with smites, so should be easy to swap over
h! , I'm new to the game. played 5 classes now I'm focusing on sentinel to finish monolith quests..
Sentinel strong for sure!
I could always just get a strong one hand sword thatās got flat void instead of flat physical lol, might be easierā¦..
Tempest Strike can benefit from all +3 lvl from gavel ^^
Oooooh! Man I was trying to think what skill would benefit from that combo of skill levels, you genius!
So I asked the question in prinalist section swipe vs tempest strike for proccing ew aftershocks and a couple people said swipe. I assume bc of the global more melee damage and crit damage BUT tempest strike hits significantly faster soooā¦.
I donāt think tempest strike tree has any global damage synergies though right?
Well there is a capp on aftershocks proccs
There is???? Dangit that doesnāt show in tooltip
Maybe this?
But maybe not low life if I run gavel bc Iād miss out on all the intelligence boosting ward retention not using cleaver solution
Guys. How meta does my build have to be for uber ab? I'm playing the holy lawnmower (it doesn't even show up on max roll)
i selected forge guard because in campaign it's all about fighting the void so I did not went for the popular void knight. did not went paladin because he's so holy.. but I replaced my forge guard shields conjure skill with the paladins heal wisps.. it's much better. .my skills now are lunge for mobility, of course good ol spin warpath, now wisps for heal, and rive for hp and mana leech, and for burst the forge strike as ss. redo my passives focusing on healing and return damage, resistance and armor scaling. now I'm using mask of indiff for immunity against stuns and others but I might replace it with return dmg armor primordial after farming ancient bones. . I don't want to imitate build from streamers or official build websites.. I selected the build as fire dmg theme and return dmg. also went some passive on void knight hp leech. I'm coming from mobas which I seem not to rank up in it's mmr system..
I played that build it was very strong in monoliths but I donāt think it could take down Uber not enough damage but maybe with lots of skill and patience?
I think holy lawn mower uses rive 1st and 2nd strike only but I found vengeance stronger, and I wouldnāt scale healing hands damage so much bc it has no more multipliers, Iād just focus on vengeance damage. Meaning I wouldnāt scaled healing effectiveness purely like in the guide
you'll visually imitate this or that build anyway coz some skill and nodes just fit too well together. like how Paladin's passive skills fit everywhere, how a bunch of fire-converted skills fit together, how Lunge is the most accessible mobility option etc.
my first Sentinel was a Forge Guard too, but i was mostly yeeting spears. i just wanted a physical-only heavily armored class and this worked.
started several more sentinels after. tried to make myself use shields. shield feels really bad early when affixes are so limited in power, but later with physical attacks they fit pretty well.
seems like Forge Guard is meant to rely on minions for tanking or on getting shields from Forge Strike's top right branch for spawning forged weapon, but it felt so dicey compared to just healing myself with Healing Hands on every strike... plus there's so much Endurance everywhere, feels wrong not to put it to use.
didn't want to start a Void Knight either before i got to The End Of Time for the first time, then i understood how they fit it. before that, the class just looked like a local variation of generic magical warrior.
So does uber ab really have a dps check? It's my first arpg so I don't know how the ultra end game plays out. I was asking about the build because I wanna switch first before I grind many hours for better uniques 
Was thinking about just going judgement so I can enjoy it while it's still pretty good. No one know what's up next season
anyone with the chinese guys timerot build, with english lootfilter? i really would like to try that one out
i started migrating lastepochtool build over to maxrolls planner to fuse it with their own version and i'm used to theirs autogenerated lootfilter. But browser closed and i lost all my work
Unless you are giga giga super tanky, 10m dps is like a minimum
The longer and longer the uber fight lasts the more lasers and puddles end up on the ground so it gets harder and harder. I think you CAN out skill that but itās pretty tough. So the faster you can kill the better in my opinion. Some guys have killed uber in 8+ minutes though so itās totally doable.
I have theory crafted a few builds that are fun but no way close to killing uber. If killing uber is your main goal then I would suggest picking one of the S tier bossing builds to accomplish that.
If you want a long challenge then go for any build, I think itās theoretically possible if you practice and practice the fight
Challenge accepted š«”
can anyone tank 10m dps though
5times 
The longest fight I've seen (there may be longer out there) was a 15m jav FG build. It relied on proc smites cleansing frailty though which you can no longer do.
Hold up. How often do you have to cleanse?
I belive there is an even longer Swipe Werebear kill
lizard smelterās wrath was like 22 mins lmaoooo
Werebear swipe was like 26 mins? Similar realm as that one lol
That sounds miserable
staying alive that long and cleansing that much seems most impressive to me lol
The stacking resist debuff isn't cleansable, right? idk what else you'd particularly want to cleanse, but you can roar to cleanse on demand
The frailty is what you need to cleanse. When the arena shrinks in the final phase and fills with lasers and puddles you can end up with a dozen stacks in a second. Keeping them low is the only way to keep your sustain and dps high enough to win when the fight lasts that long.
Ah yeah, forgot about that one, it's not such a big deal on normal Abby
Iām starting to wonder if my sword catcher Rive isnāt working as intended. It states the +60 flat melee portion on the axe scales with frenzy effect and mine rolled +44 flat melee and I have 300% frenzy effect so that should equate to about 335 flat melee damage. I also have 330% increased void melee on my axe and +6 levels so on paper my sword catcher should be stronger than any Apathy Maw but you definitely do about 30-35% more DPS than me based on your boss dummy kill
The ways your build has more damage than mine I can think of is about 45 more vitality, for 45 more flat, plus 10% more damage from devouring orb, and then I tap out around 25 stacks of armor shred. Maybe thatās enough difference to account for my 30-35% less DPS?
I know for sure my attack speed must be a good bit higher though, I think I get up to 225%
I dunno, frenzy effect seems so bugged on some items like prinalist idols and that frenzy belt who knows if itās functioning properly
Post your gear are you crit capped?
How do I link my build? I never have figured out how to do that.
I think Iām at 95% crit chance while anomaly is up, which is 100% of the time
Last epoch tools go to build planner basically import your character
Copy the link to it
Save share it will be the link
Ok Iāll give it a shot and post here shortly. Thanks!
How do you guys measure and compare dps?
You bonk the dummy in the arena area
It sounds like guys use the boss dummy specifically because it is known to have 1 billion health. So you can bonk away and time your kill and calculate the DPS. For example I killed the boss dummy in 45 seconds so 1,000,000,000 divided by 45 is 22 million DPS
Makes sense. Thanks a lot š
i had no frenzy at all on dummy i didnt even interupt my dps to evade for it (wasnt worth with no effect) and yeah i have no idea how the flat/frenzy effect on the axe works
only minimal movements to keep up devorbs
My DPS is 22 million and yours is 28.5 so I gotta figure something out!
I have a couple apathy maw but I want the juicy flat void and % void combo before I swap to it
@warped helm do you know if you do more DPS with shattered worlds or the reliquary relic?
shattered worlds barely any dps if youre crit capped
bit of frenzy effect, +1 i guess
Oh I just realized your vitality idols have flat melee to! Dang how long did it take to farm those?!
too hard to tell would be a entirely different setup
Ok Iām starting to see now, all that vitality turns to flat and then the idols have flat melee too.
Ok Iāve got a 2 hand axe with T7 flat void and T7 melee crit I will try to slam onto my 2LP maw and try it out
i easily farmed 2 more when i swapped to 90 vit setup, only took a few more prophecies
Iāll just pray to the RNG gods lol
gl
But those are weaver idols so you have to do the prophecies in cemeteries yeah?
a lot of my last ones were boss prophecies
I thought weaver idol only drop inside of cemeteries?
didnt they get rid of the "bonus" effect when completing them in cemeteries, i cant remember
nah
I still have a lot to learn about this game
Cemetaries and Tombs
Also prophecies (dont need to be in Cem or Tombs)
And maybe if you add weaver mobs with the weaver/lostwood folly (not sure)
And maybe when you break the cocoons and mobs get enchanted (not sure too)
Ok thank for the info. I really enjoy playing Rive so I think Iāll keep farming for Ginnie since itās definitely more DPS and doesnāt have the negative effect of losing my health constantly like mine with butchers crown
The + side of loosing health is that your leech never ends
I was wrong
This does happen, yeah
didn't they change this in 1.3? only source of 'overleech' now is lich corrupted form afaik
Yes, death seal also has this effect for its duration if you activate it below where your leech stops.
lich 2 - 0 everyone else
I really liked the tech of a t1 experimental low life mod on gloves for overleech rip
Yeah, they will probably bring some form of the tech back to other classes eventually, though
Oh no
Hi everyone I just started playing yesterday but has anyone run into the bug trying to put a point onto dark rush?
Whats DarK Rush ?
is the skill that lets you use shield rush without having a shield equipped
Youre not able to put a point into it
to use it lol
OO
Do you have 2 points in Consuming Path?
sorry barely seeing this yeah I did
huh. weird
Void Cleave intensify
Good luck with havoc š
Honestly I amnot sure how to procced
Havoc, seal %Void Dmg, Add Flat Crit ?
Maybe with Shattered world + Mortal Cleave I dont need Flat Crit
Thats 17%
Yeah many options. I'd try to seal the %void damage. If it fails havoc and try again.
Then add flat crit
Alright I'll try to craft it
If I succeed Ill play it
Otherwise I am done for the season
š
I miss clicked Envy and Despair
Change the base and didnt seal
FFS
Nice save
Time to lvl a VK I guess ^^
Nice you got an odachi
I tried this in season was pretty fun actually
Maybe you remember the odachi I sent
Was pretty crazy stuff
if only you could get a sunbeak with abyssal champion š
I just wanna void stride
I do
š¢
hmm a bardiche might be better overall now that I think about it
highest base damage available, bleed chance feeds into melee damage per bleed, since it's an axe you can get the 75% bleed chance from FG passive
Is it not melee bleed on Bardiche?
Because if you don't play EE you probably want Vengeance Void, and that convert bleed to Time Rot
I was thinking just chain VR & VC for guaranteed echoes, have both use AE so both the main strike and echo get the bonus, and not even worry about using Vengeance
seems like it'd be much smoother to play
bonus that you get full echo chance without needing to invest in echo passives at all
yeah, might need to do a bit of mana stacking to sustain and/or get the mana gain on echoes passives and such
planner I tossed together with that idea: https://www.lastepochtools.com/planner/oN08ZgRQ
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
āø Health: 6,515, Regen: 0/s
āø Mana: 275.51, Regen: 10.56/s
āø Ward Retention: 32%, Regen: 0/s
āø Attributes: 68 Str / 16 Dex / 16 Int / 24 Att / 131 Vit
āø Resistances: 70% / 62% / 72% / 111% / 74% / 157% / 157%
āø Endurance: 54%, Threshold: 1,555
āø Dodge Chance: 2% (64)
āø Armor Mitigation: 62% (4,673)
Doesnāt multistrike have a node that buffs void cleave a ton with stacks of armament?
So you mutlstirke a few times then void cleave for like double damage
it does, yeah
imo vengeance is better if you're going to do that though. has a similar (same?) damage boost, but only requires 1 hit and gives you DR, armor, and riposte
but that wouldn't be quite as smooth to play
Oh I didnāt know veangance buffs VC too, tons of skills buff it then. Warpath also buffs VC after 2 seconds I think?
Can VC restore a lot of mana with the mana in crit node? Like could you warpath around for a few seconds with warrior fury and then VC to gain the mana back, or do you have to have a ton of mana regen or use a basic skill
Iāve honestly never really used it, always healing hands but now I wanna try VC
vengeance is a 20% more multiplier, multistrke is a 60% more multiplier while at 4 stacks of armament.
ah wait scratch that i forgot about abyssal retribution
i thought you were referring to dark duellist
i was trying to theorycraft void cleave main damage a while back but working out what to spec was mega annoying because you want to spec like 10 skills
Yeah, I was gonna say vengeance gives 74% more
just use both for the ultimate clunk build 
nah screw that I went for smooth gameplay lol
the time rot multi on void cleave is pretty wild though
also with void cleave it's like can you even grab all the multipliers unless you run something silly like +6 vc and sword catcher
love me some VC. lots of options
I don't remember VC having a great TR multi, probably enough to clear though
it's got up to 300% more with 12 stacks
120% more with 15 bleed stacks
100% more from AE
hi guys im lf a world splittler where can i ask to get it as a gift
it's a guaranteed drop from the black sun harbinger
it is a potential drop
80%
Well and nether coating
You already have Void essence from DOrd, so you could get the mana on crit. If I understand that node properly that 6 mana from the melee crit + 6 mana if the first round of void bolts crit + 6 mana if the second round crit too
use eternal eclipse and try to only use vengeance when EE's void attack side is cooling down to enhance the clunk
ofc you also have to VR during that EE cooldown for the echo, it's truly the clunkmeister of builds
you gotta VC (eternal eclipse on 2s cooldown)->AE->Veng->VR->(eternal eclipse 2s cooldown finishes) VC over and over
Dont forget to warpath for 2 sec for 80% More Dmg
I suppose warpath can be phys so you can do that without interfering with EE timing
vengeance and VR having to be void (or fire) for it to work and thus messing with EE really enhances the clunk I think
To be clear , I was joking
@warped helm Yo ginnie! I finally got the pieces to swap over to a 90 vitality version of Rive and my boss dummy time went from 45 seconds down to 22 seconds for 45.5 million DPS. Biggest downside is my health went from 4,600 to 3,600ā¦.. and I use butchers crown so Iām constantly fighting the dropping health. Donāt think itās uber viable just from a lack of health perspective. Only other thing I can try is going nihilis and continually evading for frenzy but Iād also lose 100% frenzy effect on the helmet
Actually uber might be viable, in the very first damage phase I get a whole health be and half his ward gone, then quickly knock the ward and next health chunk down to spawn the first harbinger. I think I just need to time my evades a bit better, damage is definitely there though
if you dont have much frenzy effect or none at all its not worth evading for frenzy
atleast for me it wasnt
I use sword catcher so all I care about is frenzy effect
I have just shy of 300% frenzy effect
I still have some health I can add here and there. My boots have T7 frenzy effect so I could add more vitality OR health to my 2LP boots.
My shatterworlds has 14 dexterity on it so I can maybe get one with strength for damage and armor, crit multi, can I roll health on a relic?
I probably need to farm a 2LP shattered belt (canāt remember the name off the top of my head)
Yeah I actually swapped to that in a tweaked version of the planner
Is there a maximum of armor to shred? I wonder how worth it would be to stack more armor shred for my rive build
I guess, I'll balance armor shred and fire pen then
So based on the tubklab armor shred graph, is 100 stacks about the goal?
Or maybe like 80?
There is no max, but after 100 stacks the benefits fall a lot > its not worth going over 100
Iāve been messing with this and my rive build, I didnāt have any shred anywhere so I took 2 points in 1st and 2nd strike shred chance but I think a T5 roll on gloves is plenty
and really stop pushing for it at 60
if youāre playing a sentinel you can often also seal shred effect if youāre using an exalted base
which helps reduce the burden of potentially needing a 2nd shred affix on slower hitting builds
Iām also trying to do the math in my head which more damage nodes is best for Rive. I know that 3rd strike has double the added damage effectiveness vs strike 1 and 2 so it seems like the generic more damage node and the 3rd strike more damage nodes are the best value?
So if I move points from 3nd strike damage to 3rd damage that should be more value right?
And Iām also curious if thereās anyway to make the 1,2,1,2,3 version do more damage than traditional 1,2,3,1,2,3
rive has so many good generic damage nodes that usually if youāre not running something like sword catcher you almost never run out of good things to take without having to spec into specific strikes much
even with sword catcher you still don't run out š rive is blessed
1,2,1,2,3 probably can out dps but you're going to be pretty hard pressed to get the points necessary to make that happen
you'd want to max out both flurry and iron reach to get the most out of it
this would be worth a try. needs sword catcher, T7 rive chest, +2 ammy, +1 relic
I have all of the above. +2 amulet +4 chest +1 relic +6 sword catcher (got super lucky with T7 flat void T7 % void damage for bonkers damage)
I think only way to squeeze more points is to run the primordial gloves that would give +2 more points
But immortal vice is really good, and Iām running butchers crown for permanent frenzy and effect already
See I think taking points out of 2nd strike and putting into 3rd strike might be more damage since the 3rd strike gets 200% added damage effectiveness. Is that right?
Iāve got a good idea of my boss dummy kill time so Iāll mess with points and time again and see whatās the most DPS
I just swapped over to essentially that setup and I'm pretty happy with the DPS
definitely a DPS upgrade over my last setup, not quite as tanky though
crit is a little difficult though
but there's still some spots where I can get that
ideally I'd like to be able to hit that 90 vit breakpoint w/o needing every idol slot dedicated to it so I could slot in some judicator idols
Yeah I was wondering about attack speed, I feel like for Rive specifically the % increased void damage is king bc rive doubles it so Iāve got like 900% void damage
Iāll link in a second
yeah it likely is, but I missed that double T7 slam and I'm out of Sword Catcher's and exalted fodder so wcyd lol
Empty planner
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 3,569, Regen: 0/s
āø Mana: 171.2, Regen: 0/s
āø Ward Retention: 22%, Regen: 0/s
āø Attributes: 36 Str / 25 Dex / 11 Int / 16 Att / 91 Vit
āø Resistances: 57% / 49% / 55% / 48% / 56% / 128% / 119%
āø Endurance: 43%, Threshold: 945
āø Dodge Chance: 4% (100)
āø Armor Mitigation: 52% (3,414)
āø Crit Avoidance: 2%
This work?
I need more life!!!!
So on sheet DPS swapping 1 point from iron reach to brutality increase my DPS
how good is armor pen? I'm looking for a good suffix on my two swords to slam. It's gonna be armor pen, ignite chance or fire pen
@warped night is your only heal on the build the 4% melee leech? Since you arenāt running healing hands, I assumed I had to run healing hands
mostly, and time and faith
damage and speed are so high that it's never been a problem
Its 85% More Dmg for phys
60 ish for non phys
So pretty big
4% of of 300k (conservative hit damage estimate) is 12k. healing hands will never get close to that
and I don't even have that much hp
if there was a way to convert healing hands to void it'd be a different story
Yeah it would slap then
who is following or has a really high corruption void spinny blade warpath build? Considering looking into making my paladin into warpath mg and buying the gear š
I think the maxroll version is pretty decent. I played it last season when clothos sword was king, but if you can get a decent purple axe (canāt remember the name but it has a butt ton of mana) then it can slap hard
T8 channel cost reduction on helmet and stack a bunch of mana
Babblingbike also made a different version recently and he pushed to like 1100 corruption or something so you could look at that
Iāve thought of making it with my sword catcher butcher crown combo
@warped night ahh I see you use abyssal echoes instead of anomaly. So I crit cap with anomaly but you get the 20% attack speed and 20% more damage hmmmmmm I wonder which is better
AE is overall better if you can cap crit otherwise. More damage, armor shred, blinds, buffs VC if you use it, and is completely passive when used with VC
Anomaly is great too though
VK is spoiled for choice on skills, so there's a good number of options to fit your gear & preferences
Yeah crit cap is hard! Iām rocking a phantom grip and I still struggle.
what do you mean with 85%? I have a slamsword with 12% phys pen on it
Phys Pen =/= Armor Pen
Phys Pen goes against Phys Res
Armor Shred goes against Armor (that mitigate all kind of hits)
And what I meant by 85% is this
@warped night can I ask how you farmed the vitality melee damage idols? I have only one of those, that would help my build a good bit I think
Armor Caps at 85% Dmg reduction for Phys hits
almost 60% for non phys
So armor shred makes that reduction goes nƩgative
And make the mob take more dmg
I've been running various idol prophecies for a while now. I'm specifically looking for some huge idols for my beastmaster, but I always grab humble weaver idol and large idol prophecies when I don't see huge ones
The humble weaver idols are so good on so many builds that I figured it would be a good idea to "passively" farm them
So you mean armor shred with armor pen. @waxen nymph But how good is phys pen? I could slap 12% as suffic on my sword but I have no idea how much that does
Ok thanks are there weaver idol prophecies specifically? Iāve never done idol prophecies before so Iām not sure
yeah there are
Ok cool! Prophecies are badass but they are so slow and boring to select
there's one for each type of weaver idol specifically
I filled up a whole mess of generic rune ones and took me like half and hour
But I got like 35 havoc runes in five minutes which was nice
yeah lol they're a huge chore to keep. at this point I usually have 200k favor at any given moment because I cba to keep grabbing prophecies
They need to rework that system, thereās no reason to make us waste that much time selecting
which is why I've mainly switched to just grabbing a bunch of prophecies of things that I might need in one spot so I don't have to spend hours rerolling
š #feedback message
I farmed a bunch of frenzy effect idols for primalist to use with sword catcher but they literally do nothing
I have a sneaking suspicion that none of the "while you have frenzy" actually work
I know for a fact that none of them show up on your character sheet
Yeah the sword catcher +60 flat is supposed to scale with frenzy effect and I assume it works bc I hit so dang hard, canāt imagine Iād hit that hard without all that extra flat
would be pretty funny if it wasn't working though
But the weaver enchant frenzy effect doesnāt show any attack speed or melee damage boost on sheet damage
damage would skyrocket
I would love that!
I tested the prinalsit idols on the dummy taking them on and off using various ways of getting frenzy and taking off all my passive points and using basic attack and with no idols vs 6 frenzy effect/melee damage idols I hit for the exact same amount of damage so Iām pretty sure that is broken. And a few people have said the belt that scales off strength doesnāt work but I havenāt tested that
Shattered worlds. Butchers crown and sword catcher does work for the attack speed portion for sure
oh yeah, the actual attack speed works, but I'm not sure if any of the other added effects do
If you play a Phys build, phys pen is good. 12%'Pen is 12% More Dmg
This mine works well enough for farming ,more hp is needed to avoid rift beast one shots but apart from that easily 1k to 2k corr build, if you ever had a axe with t7 melee crit and t7 mana you spin for days never run out of mana less dps though .https://www.lastepochtools.com/planner/A8gy6p6o
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (78) / Paladin (15)
āø Health: 4,297, Regen: 0/s
āø Mana: 1,514.08, Regen: 10.08/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 67 Str / 18 Dex / 13 Int / 18 Att / 53 Vit
āø Resistances: 99% / 166% / 80% / 83% / 82% / 83% / 83%
āø Endurance: 44%, Threshold: 1,296
āø Dodge Chance: 3% (72)
āø Armor Mitigation: 71% (6,904)
Weren't you playing Fire Rive?
fire rive isn't real š
its the holy lawnmower. so my rive is still physical
I thing my dmg is about 50% physical with rive and 50% fire with healing hands
hard to tell tho
Yo I always had a doubt of the increased damage that a skill gets example from streng stacking right lest say skill is void and I get physical flat damage does the increase damage from the stat stacking affect the physical flat as well?
Oh yeah š š
yes
Not sure I would invest in Phys pen then
You could go with Axe Throw Passive and the passive in FG that apply Phys And Fire Shred on Throwing Hit
Shred is another form of Pen
that's pretty far away from what I've done so far. Might try it if I get desperate with uber ab
Healing hands dont do much damage nowadays rive doing the big part for you I am sure
it does more dps in the tooltip at least
It would be nice if they gave it more modifiers on the tree and get rid of the attack/cast speed nerf on the other more modifier it has
I should cast one healing hands with every melee hit. So it should be a little over 50% of my dps
will check it out later ty
You saying healing hands is 50% of your damage? If so I donāt think that is correct bc there are no more damage modifiers, you can really only scale the flat damage of healing hands with your weapons and then with healing effectiveness. But even if you get loads of flat, with no more multipliers it will never do damage close to Rive. Itās definitely added damage though
There's 60%+ more from buff skill levels and 48% more from virtue of patience
40% more from throne, 20% & 16% from doom
Potentially 20% from AE, potentially 20% from Vengeance (ik he's using Rive)
Pally mastery passive, 5% from FG if you have a mace
Could also get 5% from the electrify passive
It's not unreasonable for it to be doing a decent amount of damage on a pally
The biggest problem is split scaling. You can get HH to do decent damage, it's just going to be worse than a full focus on phys or void
<@&1161418687471956101>
On my melee pally I do judgement spam w/ vengeance + HH as auxiliary damage and utility
Judgement is the star of the show, but HH is no slouch either
Oops, you knew way more more multipliers than me!
@warped night man Iām so glad you explained the idol prophecy to me, Iāve fixed a ton of my resistance AND added more crit with these humble and small weaver idols
šÆ happy to help
I am now crit capped!
I need more health now Iām at 3,700 and in the uber fight I die to 4,100 damage often.
You take down Uberroth with your Rive yet?
My rive has been taking down uberroth since 1.2
I was using a bit of a safer setup before, but this new one is still plenty capable, and faster, but isn't quite as easy
Oh dang now I feel like a weakling! Iām committed now to killing him with Rive, thanks for the motivation
So the tooltip dps is about 15% higher on healing hands than on rive. You mean that some multipliers don't get counted in there?
he was saying that there aren't many "% more damage" modifiers in the HH skill tree compared to the Rive skill tree
but as I pointed out there are some, and some external ones as well to take advantage of
But the tooltip should be more or less accurate, right? I assume that it takes everything into account that depends on my character, i.e. everything except debuffs on the enemy I'm attacking
Tooltip is notoriously nonsense

Notably, the HH tooltip does not account for how often you proc it with some other skill. It will assume you are pressing and holding the HH hotkey.
ofc
Not sure if there are any other big issues with its calculation - sometimes tooltip has trouble with certain conditional damage effects.
I saw screenshots of shatterstrike getting like 14 billions tooltip dps lol
Shatter strike is one of the few skills where tooltip dps is decently accurate
honestly it seems like rive's second strike does roughly the same damage as the third strike when you max out iron reach
but I feel like that really shouldn't be the case if sword catcher's melee damage with frenzy was actually working, since I should be getting roughly 225 extra flat damage calculated into the third strike compared to the second
though I suppose 100% more would be somewhat equivalent to a doubling of the base ADE
Oh does it accurately account for the 2 extra casts if you take that node?
Nope, but that and the overlapping double hit are both simple to calc
Only difference between those two things is the 100% more damage also affects the base damage of the skill; for rive that's entirely negligible since its base is 2. (For most skills though, it's entirely identical, since double added dmg eff skills typically have double the base damage.)
Of course, there are other nodes that affect only one or the other strike
Yeah I know that when I add points to Rive that only effect 1 of the 3 strikes it makes the DPS go up, but also depending what strike is next on your skill bar effects the DPS shown
looking for ppl to play with im tryna experience late game stuff
Sure, man. Not sure how late you're lookin' at. Casual or borderline autist?
t7 Melee crit strike chance is that and t7mana and regen?
Yeah that was my main weapon until I got the attack speed melee crit combo ,you run out of mana sometimes unless you use a t8 channel helm .
can easily buy that Melee crit strike chance and t7 mana for 800k on MG lol or duo t7 melee attack, melee crit for 1.2mil
I am cof though grind everything since the beginning š
haha fairs :D, yeah that ring u got momentum ring, i can get T7 strength, t7 Crit strike chance and t5 health for 1mil (lp3 ring will cost me 4mil)
Gold seems easy to get nowadays so shouldn't be that bad
yeah , urm
shame we dont need block chance lol
t7 void damage, t7 strength, t6 cold resistance, t6 block for 6mil lol
and t3 angiush 900k-1mil lol
Iāve never played merchants guild before, but I thought good item used to go for like 1 billion gold, is that not the case anymore? Are items priced much more reasonable now?
s2 had a dupe (imho), anything good sold for gold cap, anything godly didn't sell because it was worth more than gold cap. s3 has had no dupes
Being cof is a pain in the butt sometimes but there is a sense of well i got it all by myself which you cant buy have ,I am glad the gold prices are better now in MG makes it better to play
How do you slam a t8? you can't slam sealed affixes, right?
Correct, you cannot
Yeah I donāt think Iāve ever had more than 6 million gold but Iāve always been CoF. I suppose I always end up buying enough stash tabs to float around the 5 million gold.
Anyone play a forged weapon build this season?
Does it still slap when itās min maxed?
I got rid of most of my single t7 and only keep now double triple exalted,maybe that will help with the potential lag next season š¤£
Holy aura works with snapshotting. So consecrations that are on the ground before I activate holy aura don't get any benefit and all the consecrations I put down during holy aura profit from it for their whole duration, even if holy aura runs out before such a consecration ends.
Am I seeing this right?
Correct
I need to do this with any T6 I have. I used to collect all T6 and T7 pre release since it was more rare to get good gear. I could probably clear out like 30 stash tabs just by crunching all my T6
@warped night I almost solved my crit chance, Iām sitting at 93% without anomaly, a little bit better roll on my blessing and then getting the proper enchant on my idol and I should be at 96-97% and then I can swap to void cleave and abyssal echoes for more damage!
A 5% shattered worlds would solve it immediately, but I only have a 4% at the moment. Are the uber woven echoes only drop? Canāt buy them?
Yeah it's only from Uber, and you need to get the echo from regular aberroth
Pretty rough to get a great shattered worlds for this build. Every roll makes a big difference lol
Ooooooooh you get the uber echo from regular aberoth I didnāt know that! I just had a bunch last season and used them all up, makes sense
I guess I should be fighting harbingers to get more aberoth keys
Yeh shattered worlds is a hard drop, last season Iād only get 1 every 4-5 uber kills
It would be great to farm normal aberroth if we could skip to the fight like in the uber version saves probably 1 min each run
Yeah the first phase is an annoying waste of time after you beat it for the first time
oh right, I the +1 void damage per vit with an axe would be much more significant on the second strike in this case, and since we're trying to hit the 90 vit breakpoint that's probably a good boost
Void cleave can apply stacks of critical vulnerability, 3 per hit, so with even one hit you get an extra 6% crit chance. IMO you're safe to swap now
Ahh, ok that makes sense. Is the critical strike chance applied from crit vulnerability base crit or % crit chance?
It's flat crit that doesn't get multiplied by Increased Crit
Ok so I think I have 16% base crit (5 + 5 from VK passive + 4 shattered worlds + 2 phantom grip) and then all my % crit makes it 93%. So if I get 6% crit vulnerable does it add to 99%?
Or does it add to the 16%?
Ahh ok thanks, that would crit cap me
Anybody know the skill and class build where you summon sword to follow and attack?
Forge Strike
Forge Guard
You can also use other skills to summon forged weapons, but forged weapons always scale off of forge strike.
For example multistrike and warpath.
No sadly
so far seems utterly useless
Voidwinter stuff is like the aberroth staff maybe mana stacking would be good but ends being a waste of time
Multismite?
That's 176 Flat Spell
And with spear you get 5% Flat Crit