#š±āsentinel
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hardcore is obviously gonna slow down your pacing regardless but if youāre efficient hitting the āendgameā planner on a maxroll build more or less is generally doable within 2-3 days
well there arenāt even double t7s in their endgame planners but yeah triple t7s definitely take a lot more time than that
the endgame planner has triple t7s
for judgement?
let me upload my planner real quick, because I think this is most definitely as good as it gets for my point in the game, which is 300c
@peak zodiac i take that back, i think my expectation for endurance threshold is a bit skewed from coming from a higher hp character so getting to 2-2.5k on a lower hp char is proooobably harder, though every minor idol would be 35~ flat with nest
Let's be honest rampant beast spells are sort of bs on the scaling do way more damage than what it should
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (5) / Forge Guard (8) / Paladin (59)
āø Health: 2,052, Regen: 276.52/s
āø Mana: 130.95, Regen: 8/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 41 Str / 3 Dex / 2 Int / 15 Att / 16 Vit
āø Resistances: 298% / 127% / 134% / 91% / 105% / 77% / 82%
āø Endurance: 72%, Threshold: 1,208
āø Armor Mitigation: 62% (4,408)
āø Block Chance: 102%, Mitigation: 50% (1,924)
Like, what else am I supposed to do?
Being honest I dont think last epoch is the most friendly game for hardcore with the bs damage it comes your way sometimes
I'm used to bs damage, I ladder hcssf on poe2 lol
but I'm genuinely confused how I'd be expected to have better gear at this stage
Lightning beast is one shot territory a lot or the fire tornadoes insta cant avoid one shot as well
I mean itās hard to quantify 100% because a lot of it comes down to game experience and many of the details of being effecient are extremely minute
sure, but you're looking at a full 1 lp set
if this isn't ready for 300c, then what is
i havenāt played hardcore in a while but for me better gear than that is farmable within a day (2 at most) on a fresh start
gl slamming 2 LPs on 100c
you essentially need to view rampant coast as being at least double what your actual corruption is because that echo scales extremely hard with corruption
i couldnt imagine playing hc in this, with ehg's stance on all these 2 screen wide range monsters and such (i dont wanna prepare every build for shit like that)
ok but the point was that my gear isnt ready for 300c
your gear is fine for 300c, just not 300c rampant coast
what else would I do but rampant coast
and you can definitely get good gear without rampant coast, i hardly used it at all during the first week.
rampant coast is essentially 400c by default running it at 100c
where do you get blossom from?
I think they need to nerf the base damage of rift beast still way too much damage in 1 hit
reflect shaman
i would probably use an alternative amulet until i was ready to do rampant coast, which is definitely doable
either a good exalted (oracle amulet base probably) or something generic like pearls of the swine
IDK why a build that requires triple or quadruple the investment to something like LB to do rampant coast is praised so much
because rampant coast isnāt the only content in the game and lightning blast is essentially good at cheesing coast on low gear which doesnāt immediately make a build top tier for hardcore
I can see Pala being okay with Null Portent, but if a build starts functioning after Aberroth, it's a shit build lol
what is gear that is ready for 300c rampant coast?
My issue is that I am trying to farm better gear, but I also need corruption to farm better gear, so I genuinely don't know where I'm supposed to get better gear from.
So if I die trying to get the stuff that I need to survive getting the stuff that I need to survive it, then what do I do
at this point I'll take a roadmap idk
leonine (doesnāt even have to be exalted)
exalted or unique amulet with healing effect or ele dot t7 on a good base
graver 1lp
champ regalia (again, doesnāt even have to be exalted)
any shield that caps your block
2lp sunwreaths with ele dot t6/7 and healing effect t5 (or t1 block to cap)
1lp immolatorās with t6+ inc hp or hybrid
1lp wing guards with t6+ melee as or hybrid
i would use 1lp boots with t6+ hybrid over ms until 2lp on hc
any exalted or unique relic on a half decent base with t6+ judgement
a couple idols with any prefix and block effect suffix
rest of idols to cover res
with that gear i would feel very comfortable doing 300c rampant and that is farmable within a day
appreciate that, I guess I could have slammed differently
also for things with low lpl like sunwreath i would prioritize 2lp t6/t5 over 1lp t7
what c do you farm that at?
all of that should be farmable even at 100 but the answer is always the highest you can do without getting you killed
you can farm plenty at lower corruption still once you got some CoF ranks tbh
prophecies do so much
I climbed up in c because nothing dropped for me at 100
what about getting my other blessings
when do I do that
iād grab min roll blessings and be fine except for the 2 that really matter, which are block (at least 8% to cap) and all res (enough that you donāt have to sandbag your idols to cap res)
what c?
the rest of them the upgrade from not having the blessing to having it at minroll is much more substantial than the upgrade from minroll to maxroll
ideally 200 to unlock the 5 blessing options after defeating the harbinger
I've been farming 300c heorot for 4h today to get the 8% block
are you starved for keystones?
they went towards farming heorot
iāve never needed to use this method personally but green loot lizards do drop a fair number of keystones, so you can always spec for loot lizards in the weaver tree for a bit
for an 8% that does probably sound like just bad rng but worst case iād grab exalted block chance on a ring or gloves
or iād just temporarily use a different shield with a higher block chance like majasa shield or bulwark of the last abyss
you'd fight the majasa echo?
@warped night still had that tab open just now noticed your setup was using pale ox, makes sense now the weapons. do the MS idols now definitely work for single target as well btw?
yeah, the extra sword can hit the same target just like the base skill ones
@peak zodiac How would you level up an alt btw?
I did a 2h campaign with skips, jumped to Mono but kept doing the normal Monoliths at 10 lv below theirs.
Would you jump to Empowered immediately for the better exp gain?
i would but i also am very confident in my ability to play that fight well as i did it 1 billion times last season. if i was less confident iād probably go for bulwark
on softcore i usually just do the 1 level 90 timeline with no keystones and then empowered but a. softcore and b. i have extremely good twink gear for levels 1-80. on hardcore with mediocre/bad twink gear iād probably do the campaign skip and then just only do the right side timelines normally, 1 level 90 timeline and then empowered
more juicy bases for the dualwield guy, still no idea how to live, maybe its just a life stack basic endurance angle with portent and hoping for the best
lewd
alright back to trying to farm a permanence of primal cadence I guess
i was just starting to despair about these gloves and then i got a naked 1LP red ring drop so I guess I'll simply suck it up
If RNGesus believes in me, I can believe in me too.
bleh, some more uberroth attempts on the vk, can get to the 2nd harbinger but shit still takes too long imo, could use a red ring but id rather shorten the fight, maybe oceareon would help a lot too for chill
hey guys, any tips how I can kill UA ?
my build https://www.lastepochtools.com/planner/BGkybw2B
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 2,712, Regen: 44.8/s
āø Mana: 279.45, Regen: 12.16/s
āø Ward Retention: 54%, Regen: 25/s
āø Attributes: 67 Str / 25 Dex / 26 Int / 25 Att / 46 Vit
āø Resistances: 118% / 72% / 72% / 57% / 77% / 82% / 71%
āø Endurance: 41%, Threshold: 979
āø Dodge Chance: 4% (100)
āø Armor Mitigation: 70% (6,610)
āø Block Chance: 85%, Mitigation: 45% (1,667)
more than 500 try and all I can do is bring him down to 20% health.
hot diggity damn, they dropped
[Judgement Paladin] on 1 LP Sunwreath, does Elemental Damage over Time have priority or Healing Effectiveness?
following this build https://maxroll.gg/last-epoch/build-guides/judgement-paladin-guide#changelog-header
Very low dƩfense
2.7k hp, 40%Endurance
Elemental damage over time has priority cause we get a ton of healing effectiveness as a paladin which means a lot of flat damage for consecrated ground,the increased damage is more useful in this case
how abut on Blossom? Same thing?
I would also get elemental dot there as well,depends how much healing effect you have you want to have over 1k at some point ,healing effectiveness affix got nerfed on its values so its lower now ,so attunment affix is a lot more competitive vs healing effect on rings as an example
Doesn't our Ward from Healing Hands increase from higher Healing Effectiveness?
This very important to get
And idk if this works with consecrated ground but its strong as well
Attunment and healing effectiveness both increase ward you get ,its never gonna be mage type of ward though just keep in mind those days are long gone
A void knight doing healing hands better than a paladinš¤£
Does armour shred effect also work the same for diminishing returns?
It is worth picking up?
The doubled part should not since you are using a melee attack
It has crazy diminishing returns after 100 stacks
It is worth picking up some
It 85% More Dmg on Physical Hits and 60% More Dmg on non Physical Hits
You dont need a lot
Usually one affix is enough
What are we thinking about void knight multistrike? Besides the Phys pen node, nodes seem to be generic. Trident of the abyss as main weapon and using truesight glass for big crits.
Oh like Melee Multistrike ? Not Multi-Smite ?
after rive probably the most interesting melee skill atm on sentinel tbh
vk extra swords is pretty good too
I know about the diminishing returns, just wondered if armour shred effect played into the same diminishing returns, just effectively meaning I need less stacks to hit to same diminishing returns.
Considered Void Beacon and its 211 Flat Melee ?
Ah sorry !! Didnt see "effect" in your question mb
I am not a fan of Armor Shred effect
Its fine of slow hitting Builds
But other than that since you reach shred cap quite easily, imo not worth
Thatās what I was thinking too, thank you.
i should really rely on a single shred idol on my vk too, i have an entire t7 affix on my ammy
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
āø Health: 3,498, Regen: 0/s
āø Mana: 126.51, Regen: 8/s
āø Ward Retention: 16%, Regen: 0/s
āø Attributes: 67 Str / 8 Dex / 8 Int / 13 Att / 29 Vit
āø Resistances: 59% / 27% / 37% / 20% / 127% / 29% / 29%
āø Endurance: 38%, Threshold: 912
āø Dodge Chance: 1% (32)
āø Armor Mitigation: 65% (5,227)
āø Crit Avoidance: 80%
Something like that (half cooked so far only)
Void beacon might be interesting too, but with trident we can get additional 5% flat crit from FG passive and reach the 140% easier.
True
I got a nicely rolled truesight glass with 20% less DMG over time taken and 1 LP. Was thinking how to utilise it, and I had this trident multistrike idea anyways
Do you think you need this on top of Void Well ?
I'm afraid the mana drain will be huge with that many swords xD
I would move the leech over to echo chance, you already have a lot of leech from the weapon
Time bubble has 100% uptime without CDR?
I'm often using unspecced volatile reversal
With this yes
I know the skill is not famous, but I like it mapping
In that case I could skip the cdr
I love it
Same
Usually not
If you do, Immediacy is not required
Btw, you know its based of the skill Crit chance and not your Character crit chance ?
Just making sure
Should be skill, but won't break the build if not
Tried with smite in past, and saw many orange numbers with the additional flat crit
Also I would move 2pts from AS to More Dmg at full stack (and you had an extra pts)
10% IAS isnt going to break it but 45% More Dmg is great
Yeah, it is based on the skill. Just wanted to make sure you knew
Might lvl up a void knight from scratch
OO
Harmony of the first with t7 melee attack speed is actually fun for lvling
Depends, I was considering a red ring to boost resistances.
Otherwise that would be a good choice for DMG also
For mapping crab ring might be good too at first
At first gotta check how the playability is. If my mana is constantly at 0 there won't be many blades attacking. Shall see about that
Flat melee is definitely good, but 300% melee attack speed with a two handed weapons feels much better 
bad roll 
Maxroll for the doom on hit !!
first time use rune evo lol
waow
hey brother
my rive vk uses this atm
my first channel evo turned out pretty bad too
pretty hard to start with something useful and then have evo not rip 20+ potential away
Just test that rune š
also to anyone who farmed uberroth, be real, arena is only getting worse/more hectic <50% right? or does it stay roughly the same
the combination of my dps and tankiness makes me not wanna practice more, to 50% is already a little too much effort with this build
I haven't been to the arena many times, either before or after the update
yeah i remember people saying hes worse this season
lucky for me i dont know how it was before 
a tankier build or maybe even a dot build would probably be much better for practicing, maybe my other pally idea can get there
its specifically this vk rive build that could use the glove to get tankier too, unlucky
That is pretty tragic, F
feels the same
yeah the judgement nerf
it might be that the person i was watching was specifically talking old pally build
cant remember but yeah that would gut healing heavily
ok im kinda just not good enough at the fight i guess plus melee handicap, but my damage really should be more than enough, seeing some 700k+ rive crits sometimes now
might give it a few more tries this time with chill
How much hp do you remove before the first big slam ?
Is that you ?
yes, what the hell i didnt know thats a thing lol
yeah i guess i got a planner haha
i could try more for a proper 2lp nest this one was old but i wasnt sure im sticking with it, other idea was replacing aoe idol with a double void+echo one for the fight but some aoe does help at times idk
i definitely dont wanna run around with frenzy hat in that fight if ever changing positions
2lp cleanse belt could help sometimes i guess
Thats a great character !!
I am surprised you cant kill him
Yeah you are missing a cleanse I guess
yeah more of a me issue like i said, first time really practicing him
not killed him before
Yeah I feel you
Got him for the first time this season too
Was a hard one
I have been trying to get a second kill but not been able too
the heralds die in like 4-5 seconds if they dont move which should help a ton too but i just eat a lot of puddles/frailty sometimes
with the sand zone that spawns on you right? i noticed, does the ice one do it too?
do people just dps near those zones so puddles cant spawn?
No with the big fire aoe that follows you for a bit then explode and stay on the ground
ok so just that one?
Did my first clear last season, also with judgement pally
Yep the fire aoe
I used 2 red rings though and foot of the mountain for extra damage reduction
and do people do that just sit near it (not in it ofc) and keep dpsing him for a bit?
Ended up being able to fully tank even his opening slam
lmao, i guess thats one option
Brewmasters buckle is great for that
Before the slam empty all your potions and you have like 2.5k endurance threshold
do the big slams not give you a nasty long debuff though? forgot what that does
i played with buckle and capped endurance before but that didnt help the 100-0 hits and hurt dps too much
Until then you can basically just sit in a corner with him
oh
really..
the regular slams barely overkill me sometimes (<100 damage)
so if i used my red ring i wouldnt die to those
Not sure if my paladin could do the same still, should give it a try actually
Its annoying when you never get a Fire Aoe
Isn't that kind of guaranteed?
is that with your warpath ramp char?
Oh no
I play crows
My phys warpath FG was last patch and I never play legacy char
And it was really not finished
ah right i remember
part of me really wants to try, the 4ex mace on the perfect base is so cool but dualwield is just so dead i feel like, if its not vengeance
2h is already a struggle
pally can get a lot of life tho so maybe, but then id really need a double life t8 channel helmet that also isnt a shit base and that seems hard
You can go erasing striker or warpath void knight those can kill uber,for rive you need more attack speed i think
i dont like erasing bossing and i kinda dont see how that would compete, my 3rd strike already hits for 700k+ at times (prob high health target)
warpath vk setup is also so different from this one, not a simple swap and my channel helm kinda sucks
@waxen nymph im curious, how did you even find me? dont think i ever linked my accounts or something with LETools
oh i see i just entered ginnie
haha, easy enough
I guessed you acn name ^^
btw does kill threshold work on uberroth? i keep forgetting about that, im basically "just" 40% away
Yup
yeah and you can use the 20% kill threshold sword as a quick swap too
Ah yeah quick swap in melee range in the last phase of Uber
I've seen people do it
ooooh
Congratulations
busy at the moment but i lp'd my redring with 16 str, need to enchant my 2nd new idol first then gonna go at it again
grats tho, what did you kill him with?
Still crows, I wanted to prove myself first time wasn't a fluke
Playing a broken build makes me want to play smth "bad" / weird
Anyone has an idea?
ah right i already forgot
Healing hands skyfall š
It's too bugged sorry
if i cant figure out the dualwield situation im gonna try smite again but lightning/electrify
It ticks the box for bad idea 
It does
DPS wise solid, but hard to get tanky
i hope you mean dualwield, not electrify? cause anything that can use a shield already has a head start 
2 different ideas, i wouldnt DW on electrify
huh, red ring feels way stronger than just 10% dr in 700+ corruption monos.. neat
Depends on how much DR you have in other places due to diminishing returns
It'll feel more or less impactful depending on your build
Maybe now you can run that silly throwing/spell/crit/DOT build 
oh yeah i got a 4LP rainbows edge yesterday too, wanted to use that for electrify... already forgot
4LP is so much pressure getting that perfect exalted item first i hate it 
yea I'm gonna need another one lol, rolls are ass. I have a perfect rolled 3lp I'm prolly gonna use first.
I would have expected Darkstride to offer more movement speed than Army of Skin but it doesn't seem to for me
At least, not on paper
Does the movement speed it provide not get added to the character sheet?
oh yeah and that, my rainbows edge rolled nicely atleast
pretty sure it does but it only explicitly counts flat void damage, not any converted melee damage if i remember correctly
damn they give me more ms even without any exalt ms affix, wish they were a tad stronger dps wise
I am not sure I have any added melee void damage specifically which is why they are worse for me
Just the 50 from my axe
a flat void dmg t7 slam on axe will cap it pretty sure
it has a cap?
for some reason I thought it capped at +20% movespeed
uhh whats the idea?
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (10) / Paladin (83)
āø Health: 4,415, Regen: 229.6/s
āø Mana: 1,577.86, Regen: 10.88/s
āø Ward Retention: 64%, Regen: 0/s
āø Attributes: 39 Str / 23 Dex / 32 Int / 140 Att / 24 Vit
āø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%
āø Endurance: 84%, Threshold: 2,134
āø Dodge Chance: 4% (125)
āø Armor Mitigation: 58% (4,098)
ooo judgement of the storm for lightning fissure i didnt even consider that
is mana better than crit multi on the amulet?
Dunno but thats the devotion I have
Actually I got t7 Mana and t5 Crit Mult
Its just fun to see Mana over 2k
damn, did some more rampant coasts, so many gloves again
got a good evo candidate though
94% chance to crit, not sure I want to dedicate an affix to get that last 6%
Seems like a waste
okay few more tries new setup, 20%+ward on uberroth
does 20% kill threshold go through ward probably not right
I doubt it
okay the multistrike build is surprisingly good, even with subpar items
can clear 1k corr, aberroth and 1k harbinger
and turns out mana is no issue at all
could even skip bladed focus
Nice
I am very disappointed in this
I respecced my multi smite
Dmg is kinda underwhelming
nah kill threshold cannot go through ward.
There's a way for acolyte to apply a 12% kill threshold to herself with bone curse and that kills you at 12% hp if you take damage unless you have ward
haha I tried this too, and got disappointed
I might respec for Fire Warpath Warrior Fury
Does fissure get the more damage from the smite tree or only the one it says fissure
Sacrifice works because it's generic
The other are for hits and based on a condition of the enemy, so 2 reasons they don't work
Dmg to blinded and dmg to Ignited
I reckon you can get like 4k to 6k increased dot for fissure but idk i have to try a character to see if it actually does damage
about multistrike:
each blade is hitting for 400k +/- and with truesight glass hits 700k+ each
at training dummy
dmg is similar to my multistrike smite electrify on paladin
Do you have a boss dummy kill time?
didn't yet
will give it a try later
considering my really subpar gear right now
didn#t want to do it
š
dualwielding or what setup is that?
trident of the last abyss
ah ic
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
āø Health: 3,181, Regen: 0/s
āø Mana: 226.51, Regen: 9.6/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 63 Str / 1 Dex / 1 Int / 6 Att / 24 Vit
āø Resistances: 92% / 71% / 95% / 80% / 174% / 82% / 69%
āø Endurance: 40%, Threshold: 915
āø Armor Mitigation: 74% (8,092)
āø Crit Avoidance: 79%
that's the goofy setup right now
obviously third eye, helm , siphon and relic can be improved
also 2 LP spear
but the build idea works, that is nice to see
shadow beacon is around 40% worse than trident with same t7 slam
Oh, okay
I see you took all 3 base crit pts in MS
Still taking the cdr in Anomaly?
not needing mana freed up 3 points, and i dont have good crit chance items
forgot the respec
š
Also instead of 4 in Time Eater > 2 time eater and 2 Void Maw is better
The increased is global
So you get 7 from last Abyss + 1 Void Maw =8% x2
Its a shame multistrike can be converted to void ,healing hands to void would be awesome some day as well
technically it doesn't have a void conversion, only enables echoes
well it's more than viable with this setup
even without void conversion
having that on top would be crazy š
You loose damage though, basically big multis on tree
although if I look at some s-tier builds....
We need more uber viable builds
@warped night I just saw your post in the forum. Just so you know Void Adept from DOrb has been fixed
Nah, I hope multistrike gets a lightning conversion
Need many conversions stillš¤£
I hope Multistrike gets good FS nodes
dope
still leaves quite a few on my list though š
how do splitting javelins work with holy trail?
yo I'm not registered on the forums, can you do me a solid and add the abomination sacrifice bug* to your post
*the "Destruction Engine" node in the abomination skill tree which triggers sacrifice sometimes sacrifices the abomination itself whether or not sacrifice is specialised to chain despite the node claiming otherwise. Given the involved summoning process for abom this makes it basically unusable
They don't work together
so if you use fractal tree or the node after electric conversion with holy trail you get a 3s cd holy trail javelin that doesn't produce any splits or you get splits but they don't have holy trails or you don't get a holy trail but you do get splits?
I would have to retest it to be sure
But iirc you get Holy Trail for the main spear, then split but no HT on splits
I have literally never played Acolyte so I don't think I'm the right person to be reporting that bug lol
Screw lightning Fissure
Just tried it
Main Jav > HT
Splits > No HT
It's all coming together ā„
Nah, do an Attack build 
Fire crit vengeance with renegade
plus forge strike detonating ground spam š
yeah those are some big numbers for how .. lets say mediocre the gear/weapon is, auto echos when you dont care about mana seems nice tho
new multistrike is definitely nice, if ramp warpath doesnt suit me im probably swapping immediately when i try the dualwield stuff
https://www.lastepochtools.com/planner/omvryO5A
So uhm... what next? lol
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (5) / Forge Guard (8) / Paladin (60)
āø Health: 2,100, Regen: 234.23/s
āø Mana: 125.92, Regen: 10.4/s
āø Attributes: 47 Str / 0 Dex / 0 Int / 9 Att / 2 Vit
āø Resistances: 286% / 98% / 98% / 122% / 87% / 82% / 166%
āø Endurance: 60%, Threshold: 1,089
āø Dodge Chance: 4% (161)
āø Armor Mitigation: 74% (7,662)
āø Block Chance: 101%, Mitigation: 61% (2,988)
@peak zodiac Rampant Coast time?
Not sure if I'm ready or not
or maybe lv to 100 first for 11 Reverence of Duality š¤·āāļø
you just trying to put as many consecrated grounds up as possible with this build?
yes
makes sense then, was confused at first why you didn't make it an aura
I wonder if it would be worth trying to get points into holy war and then investing further into pious offering
it's a pretty big damage source if you can stack mana heavily
if my math is right 66k ehp vs hits with veng buffs, def good
seems kinda bait unless itās being used for gimmicky oneshot setups as itās current mana and paladin doesnāt really have a way to sustain mana to that degree
Might be able to with butcher's crown
Why don't the guys playing Rive with Axe like Void Cleave?
my guess is that they probably didn't consider it at all
void cleave is a great pairing with rive
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
āø Health: 3,181, Regen: 0/s
āø Mana: 226.51, Regen: 9.6/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 63 Str / 1 Dex / 1 Int / 6 Att / 24 Vit
āø Resistances: 92% / 71% / 95% / 80% / 174% / 82% / 69%
āø Endurance: 40%, Threshold: 915
āø Armor Mitigation: 74% (8,092)
āø Crit Avoidance: 79%
1091 corruption
I don't need any stat to make the life leech work if I invest in the passive devoring blade right ?
or do I require to take also that to make it work ?
any smart ideas for leech with electrify? dont think a few of these would cut it
maybe healing hands and smite healing will carry but thats only when facetanking
maybe i just gotta keep farming silly weaver swords, the right prefixes and its just too good
that sounds like a very tedious thing to do š
<@&1161418687471956101>
okay both builds i wanna play dont have the right sword to wield yet, either as main or offhand
so maybe i farm more 1h swords see what lands first a good weaver or a good naals
getting real sick of this guys hitboxes sometimes
Just a question, does healing hands proc of warpath, since technically you are doing melee hits
Warpath is a channeled skill, so you only use it one time
HH procs ONCE PER USE of Melee Skill
So yes WP proccs HH, once per channel
Hello, do you know if health leach requires something to work on my damages ? Or do I need melee damage leeched as health for example ?
No it just works with the specified type (if nothing is specified its global)
if you just have like 1% generic leech it'll work for any damage you do, but specific leech only works for that kind of damage (eg melee for the melee damage leeched as health example)
As soon as you got some , you will leech
Great, thanks !
I also found a prefix where leach would be faster with it. Is it really useful ?
there's overkill leech which leeches a percentage of the overkill damage you deal on a couple of items but normal leech doesn't consider overkill damage btw, so if enemies don't have much hp you won't leech much.
not really, it's actually detrimental in some cases
thanks for your help guys
Can I facetank 300c rampant coast? š¤
its so confusing that you see your original echo rarity/experience bonus when doing uberroth, i know it says its not affected but... i have trust issues š
why would you try, any barrage skill can just overlap you to death
No Null portent ?
i got hit for 7k in there yesterday, on 740 corruption no less but still
don't think so. Good DR but not enough HP
Don't I want Blossom first before I do abby?
Regular Abby ?
I feel like it should be a walk in the park with your gear
But I play SC, so having a feel for how tanky I am is not one of my skills
yes
kinda the only thing for me to do right now - abby for null portent or coast for blossom lol
Vise only drop on Uber
This is a lvl 50 ish area iirc
This is a lvl 100 area since you are in Empower
so?
And armor and block effect scale with area lvl
oh
regular aberroth is a joke compared to lowest corruption coast
the beast skill combinations can result in cheap oneshots, regular aberroth is pretty readable/predictable compared
you get stunned by the first barrage impact? ah well guess you will eat all the others too then
so get null portent first?
i'd say so
aight ty
the amulet is one of the more common drops too though im surprised you havent gotten it yet from regular mono beast kills
i guess corruption is very impactful for it, havent been <500 in a while
I was considering to get 3 crystal growth + 1 primordial ambush in case rampant coast is a bit too much
the ambush is unfortunately so rare
otherwise beacon + 3 lizard's inheritance
i kept it specced but just 1 point in the crystal heart thing, got more than i could ever spend
and i see an ambush once in what feels like 40-50 monos
I'd like to get my ambers from beast, so if coast is too rippy, crystal growth would be my alternative
rip
getting a 2 LP trident is pretty hard. I've never played merchant's guild, but probably easy to get 2 LP there
holy shit it sealed at 0fp cost
4fp left with some flat melee phys need to swap attunement to str first š
pog drop?
Definitely not bad at all
Though losing 10% Armor from Champion's Regalia base + Strength is a bit cringe lol
If you're rocking Null Portent you will easily more than make up for the lost armour
Assuming you are maximising the value you're getting out of it anyway
Yeah
time to get it š
Null Portent is great but you need to build for it for sure
another pog drop lol
Just so I don't misunderstand: Blossom of Immortal Stone means I can completely dump Void, Poison and Necro res, right?
I think so
nice ty
damn really, never looked at that thing's weightings
oh gosh 141 for 2lp?
was legit considering dropping points for symbols earlier to grab 30% sentinel speed but theyre just too good and im not that high on inc% damage
Why is Flames of Midnight used for Judgement Pala instead of a second Sunwreath?
replaced all my other idols with raw dps ones and stuck with nest but still too impatient with uber aberroth and his shitty movements
movementspeed
i hate the evade replacement i cant handle it 
I think I can take on uber aberroth with this build
that's all?
but trying to get 2 LP spear with melee void + melee as is hard
yeah that and some pen, if you dont even get any pen people opt for the other swiftness one but swiftness is most of the time the reason yes
been trying to LP shattered chains, my only 2lp didnt land the cleanse, bet that would help a lot for abby
I thought it was for more Ward or something lol
i mean if youre using ward the bit of retention/gain helps too yeah but most people literally use it for just ms+pen
oo lets go another
f
hey guys, i want to come back to last epoch, havent played since s1,
any good starter build for paladin on hc
20 ms and fire pen is pretty good,the crab ring is just better most of the time after tge nerfs to flames of midnight
Shield bash is always reliable
finally, even decent rolls. now only need a double T7 and some luck xD
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
āø Health: 3,736, Regen: 0/s
āø Mana: 215.51, Regen: 9.28/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 94 Str / 15 Dex / 15 Int / 20 Att / 38 Vit
āø Resistances: 92% / 71% / 80% / 96% / 165% / 96% / 87%
āø Endurance: 40%, Threshold: 1,019
āø Dodge Chance: 3% (70)
āø Armor Mitigation: 77% (9,453)
āø Crit Avoidance: 83%
what type of helmet should I go for?
thinking about leonine with str/vit + double health
but i dont necessarily need the crit negation
i'm over it, aberroth and his shitty hitboxes and slams behind his back
i use a echo/str/health/health terror crown atm, kinda just happened only 1ex, could improve that too but i was sorta done upgrading this guy long ago lmao
wouldve taken terror or leonine tbh
realised relying on blind on aberroth is pretty shit when stuff cant be attacked, i got crit by a void zone just then lol
with the current setup I get uberroth to 80% before his slam
im just not patient enough for it with this guy when he just goes full random mode after spawning a harbinger
maybe meteors maybe get slammed who knows
yeah the clusterfuck is crazy
shit wrong double hit, but i take it
i feel like the laser are the bit that is too much
the lasers frequency of applying frailty is dumb
OH MY GOD I just dropped this and I'm scared to craft lol
I want Healing Hands, Strength, % increased Health, Armor
work your magic lol
consider using it as imprint before crafting
Imprint doesnt care about base
yep but t7 t6 and 53 fp is nice
damn even thematic mods on it
are you still playing without anvil doctrine +1 sword node btw?
im semi considering getting a MS titanheart on this guy, the vk extra swords plus idols with nest sound pretty hot
just to try it out
problem would be losing vitality idols
it's definetly strong
t4 julra also pops before her aoe even comes out
yep i dont' think it's worth using
sine echos get +2 swords
means I have 5 swords on my main dps
yeah with so many swords and it being less not reduced per its probably good to skip
also you really need every point
and Jousting is a game changer for mapping
for bossing it's not needed but echo clear is much better with jousting
yea felt nice, sword ms aint too bad either though but id probably try to grab 1-2 target area nodes for my dw setup
idk i should just send the reroll and keep this rive guy as is
if electrify fails im doing the dualwield ms
i teste dual wield also
eye of reen + scissor of atropos could be insane
but on the squishier side
and the sustain with trident is really good š
rude
id use a 4ex multi mace i found + 2lp naal's probably
staying physical
in voidknight?
nah new build would be pally
i wil try a FG version at a later point in time also
with fractal tree and the new shield
with +4 to skills
would drop truesight glass for nihilis
means +6 skill lvls
so you could take guillotine on top
yea shield seemed interesting but also weird
like the block while riposte mod, idk if id ever wanna rely on that instead of just capping
get pummeled and suddenly youre missing 40 block? no thanks 
any good buildguide for it
I'm not too into guides but im sure you could find some
@waxen nymph
1:18 dummy time
https://www.lastepochtools.com/planner/B5pa9b7Q
Very happy with how it's coming together ā¤ļø
PS: You can never have enough Fire res!
congrats on the fire res š
I feel like I've hit a bit of a wall regarding my HP though.
Other than having 2 instead of 1 Health suffixes on my helmet, I don't see how I'd reach 3.5k or 4k like I've seen others have.
Feedback appreciated.
https://www.lastepochtools.com/planner/B7WrLVgB
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (5) / Forge Guard (8) / Paladin (66)
āø Health: 2,827, Regen: 359.7/s
āø Mana: 148.75, Regen: 10.4/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 39 Str / 2 Dex / 2 Int / 16 Att / 4 Vit
āø Resistances: 338% / 104% / 104% / 120% / 87% / 39% / 63%
āø Endurance: 73%, Threshold: 1,371
āø Dodge Chance: 4% (169)
āø Armor Mitigation: 70% (6,460)
āø Block Chance: 101%, Mitigation: 60% (3,055)
āø Crit Avoidance: 3%
Your rings can be improved 2 lp even 3 lp sunwreaths are easy to get spam prophecy good way to get them, then try slam damage plus flat health on both,you have enough increased health,you need flat health to get you to 4k health.body armor 2 lp is doable , you can slam double health on belt ,inmolator 2 lp is pretty doable and easy to farm get being a 3 lp is doable as well.
Wow !
That's about 10 millions dps
Just looked at the planner. Didn't know this was how it's calculated.
With
2x Sunwreath: 2x180 = +360 base
Army of Skin = +180 base
Immolator's Oblation = +180 base
Null Portent: +0,39 multiplier
I can increase the 1512 to 2232 and the 1.87 to 2.26, for 5044 HP.
Nice.
Blessed be the planner for letting me see the calculation behind it

Yeah its great to see how your build can be better,nowadays double,triple exalted are easy to get
Hp is just like any other stat in the game
(sum of added) x ( 1+ sum of Increased /100)
Thought they need to buff imprints procs by quite a bit the only good one is the spam troves
The echos rewards proc is decent as well
i think with some adjustments and 2 LP spear 20m is possible
I'm curious how it compares to rive VK?
7times, lost all my 2lp lol
never tried dummy speedkills, i can check
the boss one?
Yep
planner?
couldnt get another 2lp nest but also cant drop the frailty nodes unfortunately š
i changed to 30% attackspeed though, sorta overvalued slow reduction for aberroth
and actual hp is 4539 i think the relic might have rounding errors
another 20%/70% ward try, wtf is that last phase š
how do the forged weapons work exactly? they get the stats of your weapon (what if dual wielding?) but otherwise only scale with minion stats?
Correct
Also they get Inc Dmg and Flat Hp per Attunenemtn
And for DW you get the stats of both Weapons
The attack rate is averaged
is it viable to build a FG so that the forged weapons are the main source of damage? or are they always more for cleanup and extra boss dps
They are very viable
I have seen them do 800c ish
Don't think you can do Uber though
Usually you will go 2h or 2h + Shield for the tankyness
nice, thanks
Reroll until death š
sir thats illegal
wtf
how do you even make it to an exalt base like that
Spam troves for months
Kuden also only play in legacy
right mods > imprint > improve > imprint and keep farming i guess?
Smth like that
looks on the edge of believable but its not 4lp so its probably not hacked š
crazy
i know im joking
ward kicks in before this would right
the second he hits 20.9999% hp ward starts?
Smth like that yes
or well yeah he would have to be showing 19 already... meh i dont think this is worth then
once the ward is gone hes basically dead
ward feels so much higher than the actual hp its protecting
@hollow skiff str right? Or something better
If you play long enough and pay attention to the game mechanics, finding 3xt7 isn't hard at all... I even got 4xt7 gloves
first echo after grabbing a couple ring prophecies for fun \o/, even longer stun duration against me lets go! (maybe warpath can use it)
im not 100% about the imprints, do they still favor high fp items put in there but they just wont spawn with very low values anymore if you put a 0fp in?
4 LP rings are so fun
The sample item with high LP slightly increases the chance of printing high LP equal to the sample. It can still print higher, but at a normal rate. What you probably care about is the range of unique affixes? It has a fairly high chance of rolling similar to the sample for each affix
i see that, it would churn out similar modifiers a lot but not the exact same base
so you just wait for the high rolls into 2ex > imprint > 3ex > imprint (+ a bunch of farming and "get lucky" ofc) š
If you want to roll perfectly on a unique base with high LLP types, this is the only way
The dragons are overtuned,their breath deals way too much damage so easy one shots from them
Rebuke 
You would expect a breath type attack to be a dot
I wouldn't be surprised it's meant to be a dot, but all the dmg is dealt as a hit on the first tick and can crit
I dunno I've smelled some breath that's an instant critical KO
I've been one shot by high corruption thunder dragons so many times
Death lasers coming from just off screen
When I saw that dragon turning to face me, I dashed around it, which is why I hate builds with low movement speed or skills movement with long cooldown
Does anyone have a planner for a Judgement Pally for Uberroth ?
Yes, higher FP imprints will drop items with higher FP on average, but the buff they made a while back is so that low FP imprints aren't quite so awful as they used to be
how are you removing the 2h restriction
man this uber kill would be free if i already owned a pair of gloves
few more attempts and im over it, last 20/30% ward try i suddenly couldnt move or evade in the last phase
Aberroth Command Sceptre
uhh
whats best way to farm for thicket of blinding
scam mods ban pls
I need new ideas for primordial unique for a shield rush forge guard build
crit? bleed? ignite? shield rush can be played many different ways
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (5) / Forge Guard (63) / Paladin (15)
āø Health: 2,798, Regen: 0/s
āø Mana: 176.2, Regen: 14.4/s
āø Ward Retention: 24%, Regen: 0/s
āø Attributes: 169 Str / 12 Dex / 12 Int / 17 Att / 14 Vit
āø Resistances: 127% / 60% / 73% / 51% / 91% / 53% / 53%
āø Endurance: 55%, Threshold: 1,139
āø Dodge Chance: 2% (57)
āø Armor Mitigation: 75% (8,508)
āø Block Chance: 88%, Mitigation: 56% (2,589)
āø Crit Avoidance: 12%
damn I'm definitely on to something with this dual wield butcher's crown melee judgement spam pally
š
Most of the damage comes from Vengeance? 
I guess you could try to build Vengeance, but I donāt think itās gona be good.
yeah, it's not a vengeance-focused build
After a bit of testing
š¤¢
You loose all the good feeling of VC with the instant cast
It doesnt have that "oomph"
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (88) / Forge Guard (5)
āø Health: 3,735, Regen: 0/s
āø Mana: 242.51, Regen: 9.68/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 88 Str / 15 Dex / 15 Int / 22 Att / 51 Vit
āø Resistances: 96% / 75% / 72% / 96% / 165% / 101% / 89%
āø Endurance: 49%, Threshold: 747
āø Dodge Chance: 6% (168)
āø Armor Mitigation: 70% (6,460)
āø Crit Avoidance: 79%
Had a new idea, since I got a spear with a lot of flat melee damage and also void damage
Titanheart with +4 ES and 15 mana gain on hit with vengeance might be pretty good.
Already hits harder than my world splitter ES VK
The extra defense layer from vengeance is also pretty good
So you Vengeance > ES > Vengeance > ES > Vengeance > ES ?

I hold down ES and vengeance
Since trident auto casts echoes you get some really big hits in
How is the mana ?
Well it doesn't really matter since I hold down vengeance. But more mana = more damage. That's why i think mana on hit with vengeance would be really strong.
But adding additional mana regen or Mana doesn't make too much sense I think
In this setup uberroth went already to 80% HP and +/- 80% of his ward before the slam
Unspecialised ES showed 880k DPS in the tooltip, that got me thinking š¤
Some guys often do it this way to lvling and farm at low corruption
i was thinking about ES with the overkill axe, but not like ES really needed help for clear
I was wondering if I have both buffs from vengeance and echoes, if ES might make sense to play on cooldown with +3 echoes. Does each echo inherit the multipliers then?
you could give that judgement build I posted above a shot if you want a use for that eye of reen
idk if i'll continue this electrify journey, smite selfcast even with hands proliferation and extra bolts still just doesnt feel satisfying, or maybe hammer timerot just ruined it for me in terms of fluid dot gameplay
yeah gonna be hard to beat hammers for fluidity
and the timerot spread just felt great with it, the timerot rework overall was just amazing
for sure
we couldnt put set bonuses into legos right, id give timerot another go immediately haha
right
Anyone built an ignite forgeguard using the forged weapons to stack ignite? I'm stacking like 3-400 ignite stacks and tanky af but not really sure the best way to scale the ignite damage on the minions with forgeguard.
what was the verdict on wildfire embers anyway if anyone tried, ive not found a single one which is crazy to me
though its not gonna fix the feel of smite its just so slow by default idk
The fire spread on it is not very useful, so if you ignore that line it's mainly just a big ignite chance source
If they ever fix blade paladin's conversions, I will totally try a vengeance ignite build with it for funzies
thats unfortunate, was hoping that was useful too
this DW judgement pally goes way harder than I thought it would tbh
butcher's crown works really well with max pious offering and all the various increased mana regen effects I can get as a pally
deliverance, symbols, covenant of dominion, urzil's pride
If a skill has timerot chance does that affect timerot scaling damage example 400%chance to apply timerot?
I was also at this point before I started my MS VK š
If you are referring to Rot Grip, no
Yes
i surrender to uberroth for now, not sure another red ring would do much, the gloves would be huge but yeah when they are gated behind uber what can you do
just dont have the patience for a fight like that atm i guess keep doing mistakes
it's the reason I went back to playing non seasonal lol
just so I have access to my immortal vise and shattered worlds
first kill really is hard
also still salty, that at my 20%/30% attempt, i could not move nor roll out of his shitty slam
no idea why probably bodyblocked in a weird way
i hate collision in arpgs >-<
sadge failed the slam
my helmet even has attunement instead of str lmao
I assume with some min maxing can near 22-23 seconds
On ES ?
yeah
is it really, i always found it so limited by the cooldown/cost
I did neither play warpath nor rive VK so can't comment on that
but ES seems pretty insane
They are so many ways to mitigate /take advantage of them
for example MS is pretty solid now
but it only reaches around 50-60% of the dps I can do with ES using the same gear basically
for the annoyance of managing cd and mana i suppose
but yeah wait since when does this thing have so many huge multipliers lmao
You remove the cd
And for the mana you just need to stack some enough mana (around 900iirc)and you have infinite mana with Void well
in 1.2 they increased the damage effectiveness from 450 to 600 also
which is crazy on its own
And the mana cost benefits you because usually you run worldsplitter, so you get base crit for it
yeah never felt like making a worldsplitter build
in seasonal even
forgot about it
I am looking at Forge Strike, another 600%ADE skill
ES has 50%,25%,100% More Dmg + More Dmg per Vit, plus echoes
FS > 75% More Dmg and than 50%'Phys 50%'Fire
Oh and Detonating Ground, with 200%ADE
Noice
We really are in the same realm of dmg
and on top
forge strike also melts ur fps
while ES is well optimized for quick spam attacks
But hey!! You can take a 2h+ Shield if you want to deal even less dmg
i see 2 100% more multipliers alone on ES
And cover the whole screen
do people not take the vs time rotted one?
thats 100% as well
insane
what would i even wanna hit on a 2lp splitter
The big slam in pzlzdin
flat and speed?
yea i tried to play unarmed judgement before.. that felt awful
Flat yes
Idk if you want speed or Flat Crit since the nerf
I did that too, was pretty decent for me actually
i felt vulnerable and slow idk
cant recall the exact setup though
i mean if were talking 900 mana that would be 9% base crit + 5% vk crit already +5% default
Maxroll says Flat and Inc/Pen
attackspeed is trouble some cuz you struggle to keep with your mana already without it
It's 0.3% of the cost
Not your mana pool
what i figured, 4 sec mana restore sounds kinda crazy tohugh
oh
with the frenzy effect on my boots + shattered worlds
I can tell you 975 mana was not enough
š
nvm i just said it wrong its still 3% per 10 mana cost so yeah 9% default
funny thats the first build guide i see using the immunity primordial helm
stuns on aberroth annoyed me so much too, way too long
oh right extra echoes mana consumption i forgot that part
now i feel like slamming the splitter just to see if it lands
Its Mana consumed not mana cost, just to be sure
theres no way you would pick t5 void damage% prefix over t5 multi right.. even being VK and all but youre not picking up multi on VS at all
yeah i know but that explains why attackspeed would be rough to run i guess
could actually use a mana prefix i forgot thats a thing
k its not quite making me consider immediate reroll
Sadge
I will stay on the trident setup
It's hilariously strong and also tanky with vengeance
And feels good not having to stack mana
yeah i feel that
got myself 2 more 2lp naal's in an attempt to make one for the dw setup instead of the electrify stuff now, farming on the vk
nice, on a +2
plus idk if i wanna modify this any further other than potentially splitting it
Flat and crit multi if erasing strike, with worlssplitter,melee crit and attack speed if warpath ,flat and attack speed if doing rive or any other spam ability.
yeah went with multi but didnt land
Erasing strike has a node that gives 400%chance timerot i hope that gets affected by rot grip cause that would be insane very good
Its ok you can get a fair amount of 2 lps you will get lucky someday if you farm rayeh all the time
Warpath is sort equal to erasing sometimes better other times worse cause you cant land your spin echoes when there is too much aoe stuff
The time rot stacks it applies are buffed by rot grip, but the time rot chance does not contribute to rot grip's multiplier
yea i didnt like vk wp for that reason, without excessive aoe the echos are sometimes just wasted/avoided by the target
soo, the only reason VK warpath with warriors fury doesnt go for flat channel cost reduction is it doesnt have to with massive mana pool and restore? flat -cost is otherwise still useful even with primordial channel cost?
Flat cost reduction is additive with warrior's fury, so at best it extends your total channel duration by like a few seconds. And flat reduction elsewhere is pretty much just inscribed tablet's -3.
yeah but -16 from WP tree seems pretty significant for anything that isnt VK warpath?
speaking entirely non voidknight here
so far pretty fun but im kinda getting rekt , might need all health idols or something for these dualwield shenanigans
If you are spinning without Warrior Fury, then yes, you take those pts to be mana neutral/mana positive while Warpath
It's 4 seconds of channeling with 1 point in warrior's fury
but yeah, as Vlad said, when not doing warrior's fury it is super common to take -cost so you can infinitely channel
Nowadays, its just Spell Warpath isnt it ?
and in theory flat -cost should be even better with t8 channel cost?
Bleed should still be fine
I feel like you would go for 1pt in WF, no ??
It's applied before % cost effects
It woudl be a lot of dmg afterward
i'm playing with -16 tree cost -3 relic and 64% reduction helm atm, have 3 points in it feels good for now
not too slow not too fast to oom
It's smite-adjacent 
The original storm bolt 
Flat mana is a bait and not good,the scaling of warpath comes from warrior fury without it we do no damage cause for some reason devs think we should have 60 added eff on flat. I really hope someday they come to fix all this stuff 20 %less ms i love being 30% ms slower while warpath than just running makes no sense at all
Percent channel is best and t8 is needed ,t7 can work with good mana pool though
Vk warpath is the best one though maybe when the less chance to apply ailments gets reduced or get rid off you can pull a damage over time warpath build thats pretty badass.
https://www.lastepochtools.com/planner/AVzVldXA this is what I got so far , its good damage and can do uber but for me specially i dont like uber fight too much crap going around and he sits and all his dots pools its so hard to apply triple echo on him, currently at around 1400 corruption hoping for more imprints proc but probably better to farm at 1k corr, less one shot rampant beast
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (78) / Paladin (15)
āø Health: 4,297, Regen: 0/s
āø Mana: 1,514.08, Regen: 10.08/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 67 Str / 18 Dex / 13 Int / 18 Att / 53 Vit
āø Resistances: 99% / 166% / 80% / 83% / 82% / 83% / 83%
āø Endurance: 44%, Threshold: 1,296
āø Dodge Chance: 3% (72)
āø Armor Mitigation: 71% (6,904)
I really hope they add a mana reset after every echo done,its incredibly annoying and bad for the build starting an echo with almost no mana
1 point warriors fury i couldnt imagine playing that for long
anyway tho im not vk and dual wielding so very different setup, trying it out but might swap to multistrike
Spin to win feels very good,erasing also felt very good but a bit worse than warpath mapping wise
I saw a video that said Thicket of Blinding Light can make leveling an alt from 35-70 way faster, has anyone tried it?
yes ive levled this way aswell. very smooth, all while getting your reflect idols.
reflect shaman spriggan was my league starter build
took me like 300k favor to max my idols out of 1by1's
wrecked all but ubber abby
Cool, thanks! Almost to level 35, figured I should ask before investing in the chest. Are there any other lower-level items you'd recommend to make leveling smoother?
yes get hazel root sceptre level 21 , and then level 52 get thorn shell shield.
save your runes of ascend for those items first
What skills did you spec into for leveling?
just spriggan form,thorn totem, and ettera's blessing
thorn totem is used to get more rage regen in spriggan form
to be able to sustain the cost of casting etteras blessing from thorn shields
which also give you increased damage
Would the same approach work for Sentinel, or is it just better for Shaman?
works for all
all classeswcan use hazel root+thorn shield+ thicket of blinding light
saw lonestar mcfluffin crushing it with a forge guard thicket of blinding light build with rebuke
which if i wanted to do uber abby id go forgeguard reflect lol
Cool! I'm fairly new, just leveling my first alt to try some different builds. I'm excited to give it a shot, thanks for all the advice!
no problem yo have fun!
awkward, multistrike already dealing the damage that warpath is dealing after 10 seconds of ramping
with 3 points in warriors fury... lol
multistrike doesn't cover the entire screen as you move through enemies tho š§
yeah fury warpath farms that is true
ok dualwield/sword/mace multistrike is definitely not as cool as the spear one, that poke has some range
and the armor shred difference is just silly, where warpath gets to 50 (which would be enough) multistrike gets to 250 which would allow me to drop an idol roll or whatever
The spear conversion node is really great for mapping
Doesn't feel the same without it
yeah idk why i remember the regular ms being almost similar in range/aoe, it really isnt
or two handers have more base range? idk
Well yeah but the aoe clear is still bad if you play with spear, but without the spear conversion node
if only warpath would atleast trigger healing hands once a second, it would help so much with ailments
or, you know, they could just get rid of that dumb penalty
you can at least get the spear conversion without wielding a spear, you just don't get the crit multi
vacuum with rive & generate flame drinker stacks -> kill pack with 5/5 fury -> repeat
i thought so to but that doesnt seem too be the case, i still did sword slashes not pokes
not sure if bugged or intentional change
huh. was working that way as recently as 1 patch ago, recently changed my build that uses multistrike though so haven't tried it in a while
I was using a 1h axe + catalyst w/ the node and it was still a spear
let me try once more, got my rive mana setup that i can get rid of easily all the time
has anyone here messed with the cadence hammerdin setup at all? that seems like such a fitting setup/build to make proper use of the axe and i love the idea of not needing a +4 affix on titanheart for massive healthpool
nvm it works now, maybe it just didnt immediately refresh in that instance earlier and i immediately got rid of it for more aoe
nice
LETools cant show the crit chance of certain skills right, that would be so nice
right, at least it isn't too terrible to add in the extra crit a skill has and calculate it yourself though
for some reason doesnt include symbol crit for my new char
it only includes symbol crit on the full build planner, so if you're looking at your profile it won't show, but if you open in planner it will
oo thx!
well didnt expect that, the longer i dps the dummy (unrealistic combat ofc) my mana actually drains with just 4 swords +95% chance from idols from the consumption node
yeah you gotta be careful about mana consumption on sustained single target fights
something about erasing strike really feels so satisfying to use š
really happy with the trident version afterall
am i gonna get jealous
neither of these DW setups really feel juicy enough to justify more damage taken, despite my kinda insane mainhand and 29 total skillpoints
multistrike got the insane sustain and meh clear, warpath the insane clear but ramp up time
what are your fully debuffed singletarget hits like anyway
oh yeah youre still using truesight
yeah I kinda like the extra rng factor for big hits š
ok to be fair my multistrike setup has no primordial mod or unique where the wp setup needs the primordial channelcost
and 20% less damage over time taken helps a lot
not sure what i would use i guess truesight is easiest to implement
yeah generic one, you only need a lot of crit
for uberroth the maxroll setup is probably mvp, with the anti stun helmet
according to my calc earlier im at 98.8% right now with no crit on anything but 2 idols
and glove
wait a minute why is your vengeance restoring mana without hitting a target what am i missing
and yeah looks solid af
time and faith passive doesn't require a target
once I get a titanheart with t7 ES and vengenace mana on hit single dps will go up quite a bit
lmfao i never noticed
š
truesight wouldnt really fit this with how much multi i already have it would be quite a bit weaker than usual
im at like 450% melee multi already with my mace
ima try the cadence hammer build, getting burnt out worrying about these dualwield melee setups, like its not bad its just not worth taking more damage for when a good legendary 2h these days can do even better than some dw setups
double t6 li'raka's are ready
DW excels when you really scale well off AS, or when there's two specific unique weapons that are both good for the build
definitely a subset
yeah feels like the more i stick with this id end up with a vengeance mace, vengeance and iron blades again which meh already did that 
who says you need to use vengeance when using the vengeance mace š
there's also nest of nightmares + eye of reen for big crit multi
or gavel + some really nice exalted sword
Since both judgement paladin and ES VK got nerfed I do wonder which is the best sentinel build to kill uberroth considering a mostly T7/T5 Setup, nothing too crazy.
I tend to give it to ES VK right now.
I did Uber with Rive last patch without any prior uberroth gear, but that was with the infinite leech from VC ravaging aura. You can probably make it work again though, just gotta be more careful. Rive VK is still my Uber slayer character
Mobility is pretty clutch when fighting Uber, especially with melee, so ES locking you in place is kinda clunky
š
Donāt click that lol
Es got nerfed but now you can just rock 3lp easily dropped mace that gives flat void damage and plus 2 to skills very important and get the nodes that give 60 more void damage on the skill tree while using hammer making the nerf less apparent
Ok I dont know why I replied that my badš
no worries
Its either Warpath or erasing the best uber killers, Warpath with t8 is needed badly for the fight
Not sure if it is "the best" build to kill Uberroth, but i've seen some cool builds using Rot Grip after the Javelin nerf, on Youtube the name of the channel is Mistia42, this guy has an Erasing Strike and a Shield Throw build, both relying on Time Rot.
i tried the fire shield throw setup but MA is just perma dead in higher damage/corruption areas
so got really tired of that
ye mistia has done a lot of cooking w/ time rot they were one of the first people cooking the javelin one, overall i still think warpath is easiest now it's like 3 minute kill with single t7s and t8 channel cost
plus you are stun immune and literally never stop moving
but that seems exclusively VK too right
like my phys version i gotta stop channeling soon after i hit for 150-170k
I assume it depends on lp. Trident seems better early and is easier to crit cap, but beacon has access to more more
yes, vk you can channel for forever thanks to void well
this cadence hammer overkill setup doesnt feel as satisfying as i figured it would unfortunately