#šŸ”±ā”ƒsentinel

1 messages Ā· Page 184 of 1

sullen jolt
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so basically rive netter then shield bash?

turbid dome
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Real

waxen nymph
turbid dome
waxen nymph
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Better?

sullen jolt
polar spire
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I've gotten to 80 SSF with rive without taking a mastery and not spending any passive points while also not using any other abilities except rive. though a dreamthorn did drop early. Rive is JUST that good

waxen nymph
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Its not even funny

turbid dome
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While true

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Dual shields gaming

iron basin
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Rive is the more consistent melee build between it and Bash

turbid dome
sullen jolt
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so between rive and shield bash - whats tankier? whats more dps?

waxen nymph
iron basin
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yeah true, but Rive still gets very tanky

waxen nymph
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MaxBlock + full block effect with Majasa Shield

sullen jolt
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so shield bash it is then

waxen nymph
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Stonk

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Its less fast slower

iron basin
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this is why we play forge guard and get both builds kappa

polar spire
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you can make shield bash hit like a truck regardless, rive just feels better to play

turbid dome
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Attack speed working goes brrr

waxen nymph
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Ill have to try Multi-Smite next season

polar spire
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remember the good ol days when people would say "they'll never let us swap masteries"

waxen nymph
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I have passed it

polar spire
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pepperidge farms remembers

turbid dome
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Swap masteries nah

The blessing respec merchant is the real goat

iron basin
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tbf they did say they wouldn't allow it for a long while

polar spire
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i straight up went full petty and looked up 5 year old comments from people saying they wouldnt add that in, and then replied that they did

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anyone i argued with about it in the past

turbid dome
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🐟

polar spire
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"they should"
"but they never will"
5 years later
HEY GUESS WHAT HOE

turbid dome
iron basin
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i've gotten into more LE arguments on reddit than I'd care to admit

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I need to find some good sources of CDR

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are there any generically useful uniques for that?

turbid dome
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Been there, tried that

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Couldn’t get main skill anomaly under 5 ish seconds of cooldown

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If you hard focus it you cap out at like 120% cooldown recovery speed

iron basin
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I'm trying it with CD bone curse and CD FS

turbid dome
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Ah

iron basin
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FS you can get 100% on the tree

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Bone Curse you're stuck at 6s

mental flare
turbid dome
iron basin
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chad, i've been on the grim dawn train between seasons

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it made me want to play shield throw this season

turbid dome
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I’ve been on that stoneshard

polar spire
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i go back to it every now n then to play the D2 Reign of Terror mod for it with friends

turbid dome
iron basin
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I really like Grimarillion

iron basin
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it scratches my theory crafter itch real gud

polar spire
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4 png's, thats definitely gonna be the mr beast scam isnt it

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oh its a drake version this time cool

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@waxen nymph get to work

sharp osprey
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tom I have a rough idea of a rive build Idea I wanted to make. But not sure what mods or gear would be important for it.
Anyone have anysuggestions?

Thinking of doing FG

waxen nymph
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I would not use Event Horizon for Rive

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AS is way to good

sharp osprey
waxen nymph
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Shield Bash or Shield Charge

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Skills with no Attack Speed Scaling

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Since it will reduce it

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Channeled HH maybe

uneven gorge
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Use Event Horizon with the unspecable basic attack RougeApproves

iron basin
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use it with Forge Strike if you want to see the world's slowest slam

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it could actually be decent with SW since it doesn't care about AS either

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you lose sunforged affixes that way tho

waxen nymph
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Oh yeah

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Its really good on Smelter

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Way better than Sunforged

iron basin
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but my skill points

waxen nymph
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I know

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But that Sunforged Hammer .... šŸ’€

iron basin
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just rip the affix shards and stick it on a good mace

waxen nymph
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Still worse than Event

iron basin
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it's hard to beat that multi from event horizon

sharp osprey
iron basin
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TRU

waxen nymph
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Melee Pen + More Dmg per Dilation + More Dmg to Slowed

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Yup

iron basin
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probably do a bash beforehand to get your ignites for the more multi in SW

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especially since it doesn't care about the AS drop

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or is that only with Sunforged set? I can't remember now

silk wasp
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Sunforged only gives skill levels and extra weapons

iron basin
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one of the affixes itself gives more SW and FS damage per ignite/forged weapon iirc

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it's flat fire melee per weapon

silk wasp
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Yeah, flat fire and ignite chance per weapon

iron basin
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the SW tree has 15% more hit damage per ignite on the target

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i guess you really only need the 2piece for the skill points anyway

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SW just wants all the skill points it can get to reach every multi

silk wasp
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SW and FS are really point hungry

warped night
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shield rush event horizon is pretty fun

polar spire
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I've also never felt SW was point hungry, ive honestly had more times where i had left over points and just threw them into random nodes

iron basin
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FS is pretty point hungry when you're grabbing every melee bonus. maybe if you leave out the detonating ground, but that's a lot of free damage

polar spire
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but at the same time, its really not that hard to get 30/20+ on both of those skills

polar spire
iron basin
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yeah I was playing a crit forge strike build. the ground inherits all the melee benefits from FS so it's hard to pass up imo

polar spire
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i think you can get up to 40/20 FS now

iron basin
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you can definitely get really close

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double phantom grip, logi's hunger/nihilis, +4 chest, +1 relic

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probably more I'm forgetting

polar spire
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THE PARRY AXE weeeeeee

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+6

iron basin
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+3 from the set

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sword catcher?

polar spire
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yea! šŸ˜„

iron basin
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oh yeah that does give +6

warped night
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+8 with double naal's tooth
+2 from pale ox
+4 T7 FS
+4 with double phantom grip
+1 relic

iron basin
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neck slot can be +2 from nihilis

warped night
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yeah, meant to add that, thanks

iron basin
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just going for raw skill points, sunforged set gives +3 with chest and helm over pale ox +2

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and I don't think there's a unique helm that would give any +skill to FS

warped night
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You lose 1 from ring though

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If you go full set

iron basin
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you don't need the full set if you're just looking for skill points

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just the helm and body

warped night
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true, but practically if you're giving up pale ox you may as well

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Though I guess you could do T8 FS if you do 2 pc set

forest kelp
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need more FP to reroll 🄹

forest kelp
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Go far Gregory

forest kelp
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got it

spring yew
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Seriously what are those illegal items ?

forest kelp
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It a collectible? EHG has legalized it kappa

astral crater
forest kelp
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

ā–ø Health: 7,097, Regen: 0/s
ā–ø Mana: 198.4, Regen: 11.76/s
ā–ø Ward Retention: 64%, Regen: 0/s
ā–ø Attributes: 46 Str / 32 Dex / 32 Int / 37 Att / 136 Vit
ā–ø Resistances: 132% / 110% / 112% / 81% / 97% / 185% / 185%

Defenses:

ā–ø Endurance: 70%, Threshold: 1,746
ā–ø Dodge Chance: 5% (150)
ā–ø Armor Mitigation: 69% (6,124)

spring yew
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Ye at that corruption single target gonna drop. To improve it you would need to invest into CDR on Belt/Boots get more Dev Orbs out for more hits. Since the rest of your stats are very high already it's the only boost to the single target you can get.
Glad the build is doing fantastic though. I had a blast with it , even though i got bit unlucky with the bigger upgrades i wanted.

zenith hinge
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@forest kelp what is that staff build you just posted

forest kelp
forest kelp
zenith hinge
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Hahah "its pretty much a walking simulator" love that

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I remember watching @spring yew do a shield throw earlier this season and commenting on it

spring yew
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Oh ye we gonna make that again in the future. It was very good , but i wanna make it even better.

forest kelp
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Yes, he was also the one who introduced me to shield throw 🤣

zenith hinge
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Haha I managed this effort with it this season, excuse the start it lagged and then half asleep positioning during the fight "lol derp go other side" https://youtu.be/9Wi_0gtmTmc

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but i was pretty proud considering and I tested with FG but this build was just straight up stronger, sucks how bad the AI on manifest is during echos though hope they fix it to run in front to attack and not behind lol

forest kelp
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Same build

zenith hinge
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cindersong and manifest pally?

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damn, i thought everyone was FG this season with those yucky, clunky ring of shields

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man those things rage me lol

spring yew
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for many builds paladin is more dmg , FG is more tanky

zenith hinge
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everyone says FG is more tanky but I never die on pally lol, FG needs a lot of dps love I reckon lol

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I wish they would make shield throw pierce enemy and rebound off terrain like in poe1 though that would add so much

forest kelp
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Yeah, hard to die with pally

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (30) / Paladin (58)

General:

ā–ø Health: 4,285, Regen: 287.96/s
ā–ø Mana: 200.34, Regen: 12.96/s
ā–ø Ward Retention: 116%, Regen: 0/s
ā–ø Attributes: 59 Str / 33 Dex / 58 Int / 47 Att / 40 Vit
ā–ø Resistances: 146% / 114% / 114% / 97% / 113% / 147% / 109%

Defenses:

ā–ø Endurance: 65%, Threshold: 1,202
ā–ø Dodge Chance: 4% (154)
ā–ø Armor Mitigation: 67% (5,775)
ā–ø Block Chance: 103%, Mitigation: 65% (3,828)
ā–ø Crit Avoidance: 5%

zenith hinge
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I was considering that belt til I bricked about 4 x lp3s haha

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (15) / Paladin (65)

General:

ā–ø Health: 2,771, Regen: 105.16/s
ā–ø Mana: 132.26, Regen: 10.4/s
ā–ø Ward Retention: 16%, Regen: 0/s
ā–ø Attributes: 33 Str / 19 Dex / 8 Int / 13 Att / 15 Vit
ā–ø Resistances: 187% / 88% / 88% / 51% / 83% / 74% / 46%

Defenses:

ā–ø Endurance: 82%, Threshold: 893
ā–ø Dodge Chance: 3% (92)
ā–ø Armor Mitigation: 42% (2,313)
ā–ø Block Chance: 101%, Mitigation: 39% (1,135)

zenith hinge
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I played with the sceptre and tested with cinder it added a buttload more dps for me so ended up using it even though it looked like I was straight out of harry potter

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also you have inspired me to crab up this season

forest kelp
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I also tested it and a few other weapon, but I found it easier to get a 4lp sceptre

forest kelp
candid raft
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How do you even brick a 3lp. At most you are gonna mis out on 1 mod right?

timber hare
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Im wonderin if that dino relic could work with sentinel coz of high attunement and all. Massive crit multiplier for the dino, if it crits often.

waxen nymph
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But the Dino doesn't have a skill tree

winter copper
waxen nymph
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They seem to want to scale the dino

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For MA, t-rex sound good
But for FW šŸ’€

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Temp minions playing around a cooldown you have no control over sound not really nice

forest kelp
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bad day heavybreathing

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failed too much

fair hollow
waxen nymph
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All hail the MA king

winter copper
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Trex sounds way better with some att atacking

fair hollow
# winter copper Trex sounds way better with some att atacking

Even with 100 attunement thats only gonna give MA 20% crit multi,

The flat spell dmg it gives is nice for spell MA but we dont know the roar uptime yet.

The extra more dmg from uncapped endurance could be decent.

But all in all i think using the relic slot for defenses is gonna be better, especially now with snapshotting gone

winter copper
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yes more dmg opop

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hmm for defenses? like vessel?

fair hollow
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Its also a primordial unique so then we cant use t8 anywhere

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Yeah could be vessel for example

winter copper
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t8 bleed pen would go hard for sure

fair hollow
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Yeah some stats are gonna be crazy at t8 and then multiplied with 3.4x for MA

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We are getting minion ai update info in 2 hours btw

winter copper
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or 1200 dmg reflected to attackers

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on body armor

forest kelp
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Shield Throw t8 shocked

silent storm
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gonna assume the very basic stats like attributes are getting that big 100% while ones like +skills get only a 50%

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that meteor was +6

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curious about how champ affixes will scale, we've already seen the primalist one doubling companions, and I'm gonna assume the rogue one goes the same, but other ones aren't increasing entities like that

winter copper
fair hollow
winter copper
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how itll work on release kekw

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its ehg...

iron basin
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tbh I didn't know it worked like that. I've also only ever used it in solo companion builds so I never had the opportunity to check

peak zodiac
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increased area stacking smelters wrath with new spear omegalul

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instant charge time smelters wrath, the time has come

uneven gorge
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Rive season start?

sudden sigil
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two-hander i sleep

analog steppe
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that spear is gonna be so broken, anyone who has done the math on it can tell

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what it will require is insanely hard to get gear, but its definitely gonna be great

silk wasp
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The moment I saw I'd need to gamble on not bricking exalts with runes of removal it vanished from my mind entirely

analog steppe
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tbf i think you could probably still oneshot uber abberoth with the spear and no exalted mods on other items at all

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assuming you get a LP2 one with T7/T7

sudden sigil
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the worst part is going to be || showing exalted spears on your filter||

sharp osprey
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Trying out event horizon shield bash. FrightenedGrole I need some mana sustain tho.

mental flare
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PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE

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😭

silk wasp
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You didn't want t2 fire damage?

alpine canopy
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Hey, that's a 1 LP reroll right there kappa

iron basin
mental flare
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god shield bash AS is so a$$

sharp osprey
mental flare
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too slow attack speed

cerulean sorrel
mental flare
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damn

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i have 2 lp1 of those

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already slammed of course

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never saw an lp2

cerulean sorrel
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Me too pal

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Lp ravenous void for me is myth

fiery talon
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Question: if I want Big Damage off rebuke, do I just have to sacrifice melee damage? Is there any way I can have a bit of both?

turbid dome
fiery talon
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yeah

fiery talon
turbid dome
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It’s a physical spell that from tree can have

  • 60% more damage
  • +15 flat void damage
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So if you really want to scale it you’d need to scale spell damage

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And the real scaling is the 20 flat phys each time your hit while channeling it

fiery talon
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Yeah. I tried scepters for a while cuz they have both melee and spell damage but it was only decent damage with a staff

turbid dome
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However keep in mind a lot of enemies don’t really hit you

fiery talon
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Is the 20 flat phys damage added to the 'base' damage, and thus scale with damage modifiers?

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or is it just 20 damage per hit added to the 'final' damage

turbid dome
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Yea additional flat is always added to base damage

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So your flat with it would be

40 + added spell damage + (20 * hitNum)

fiery talon
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Ok cool. So it can scale, that's good to know

turbid dome
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Yeah it can, just understand it struggles vs big single enemies

fiery talon
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Right now I've got a build that works pretty well which basically uses orian's sun seal and endurance stuff to make holy symbol burst when my hp goes under endurance threshold, and rebuke is my tank button. It's good, it kills stuff, but my damage is maybe a little lackluster outside of the holy symbol damage, and I'm trying to decide if I have to boost my vengeance damage for more consistency or just go all in on spell damage and make rebuke/holy symbol do their work

turbid dome
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Oh if your interested in using spells on that I’d recommend multistrike over rebuke

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In terms of damage

fiery talon
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hmm I guess, I mean it's probably 'better', but rebuke is fun for me

turbid dome
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Rebuke is still great as a not die button

fiery talon
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I'm not really aiming for 'meta' just 'fun' yaknow?

turbid dome
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I gotcha there

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One day I will make anomaly a main damage skill

fiery talon
#

Like I like having vengeance and rebuke, but it feels like I can't really split my damage and have both. Which is a shame bc I feel like having those as my core skills is really what I want

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the holy symbol thing ended up taking over the idea of this build, I mean it is 'retaliation' damage in a sense, since I need to be brought under my threshold to trigger

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but idk

turbid dome
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Imo using rebuke for damage isn’t the play (keep it as the beefy boi I can’t die button) and instead investing your weapon into melee would work better

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Split builds between spell and melee (investing damage in both) tend to be hard and require a way to scale both with the same stat

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Ie: void knight stacking vitality or paladin getting like 60 spell damage for holding a shield

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The classic multistrike smite build doesn’t actually invest into melee damage, multistrike functions as a smite delivery system

fiery talon
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yeah. Rn it's a paladin obviously but I dunno where I'll go with it. Honestly considering a respec but that'd need a lot of new gear

turbid dome
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That’s always an ow

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You could look at the judgement paladin builds

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Tho that’s like meta for tankiest boi

fiery talon
#

I'm still basically a newb, I took a break for a while but I wanted to see if I could make a specifically retaliation focused build feel good

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My thing is my rebukes and also my vengeance counters just don't really deal a lot of damage, I gotta sit there for a long while just to kill a proper champion mob

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And there's virtually no risk of me dying cuz I'm basically immortal lol but it's just kind of a drag

turbid dome
#

Ya know last epoch tools?

fiery talon
#

yeah

turbid dome
#

Import your lad into there and I can take a look

fiery talon
#

aight lemme see how to do it again

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been a while

turbid dome
#

Build planner (top bar) -> import (left side) -> follow instructions on screen

fiery talon
#

would my account name just be my steam name?

turbid dome
#

Hit H in game

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It’s the name on the friends screen

fiery talon
#

ah thanks

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (25) / Paladin (58)

General:

ā–ø Health: 1,398, Regen: 73.57/s
ā–ø Mana: 232.63, Regen: 10.24/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 20 Str / 10 Dex / 10 Int / 29 Att / 11 Vit
ā–ø Resistances: 143% / 71% / 130% / 80% / 70% / 65% / 29%

Defenses:

ā–ø Endurance: 79%, Threshold: 894
ā–ø Dodge Chance: 8% (150)
ā–ø Armor Mitigation: 34% (1,393)
ā–ø Block Chance: 25%, Mitigation: 33% (606)
ā–ø Crit Avoidance: 53%

fiery talon
#

this is basically the build

turbid dome
#

how often are you triggering the ironblades?

fiery talon
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pretty much constantly if I'm hitting stuff

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they happen pretty often

turbid dome
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solid

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keep in mind those guys do melee physical damage when it comes to scaling

fiery talon
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I like them but I think I gotta invest in a good melee weapon to make them yaknow actually hurt

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yeah

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See my thing is I'm basically hyperfixated on "hurt me more, I'll hurt you back" kind of playstyles

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so rebuke sounds on paper exactly like my thing but the feedback from it just doesn't feel good enough

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It definitely feels more like a mitigation skill with extremely weak damage tacked on

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which is fine I guess

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I just you know

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want to ramp my damage more based on the damage I'm taking

turbid dome
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thats kinda sadly rebuke how its balanced

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like its aliment path on the right is just aggressively bad

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tho also given your using a sword, 5 points into forgeguard on this node is a good look

fiery talon
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Hmm vengeance already attacks pretty quick and I think with the nodes I get 3? or even more counters, so I'm never feeling like I'm not getting counters from it

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The problem is the damage per hit/counter is just not very good

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Maybe I've specced for too much defense and not enough offense in the rest of my gear?

turbid dome
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Like you’re defensive, but only kinda and same damage wise

fiery talon
#

Yeah I think my defenses are a little all over the place

turbid dome
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your shield really isn't doing much for you and it might be better to just go for a twohander currently

fiery talon
#

29% poison resist lol vs 143% fire resist

turbid dome
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you have no block investment other than the shield

fiery talon
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Oh the shield is purely bc of it's healing effectiveness, I got that paladin node that convers healing effectiveness to fire pen

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makes the holy symbol crunch mobs

turbid dome
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ah but if your using symbols of hope for damage/main skilling it then you want spell damage and not a sword

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you could swap to a wand/scepter and use smite instead of vengeance and aim for a beefy battlemage style of character

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currently I think your just trying to scale too many different vectors

fiery talon
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yeah that's why I felt like the symbol of hope thing kind of took over my build

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yeah

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Like it's neat, and it's strong, but it just doesn't feel that good to play

turbid dome
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if you want to focus melee with shield we can retool symbols for that.. but then your not gonna have the kaboom

fiery talon
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I'd love actually if I could have like. idk. Fully specced into counters and reflect damage, with a 2 handed weapon preferrably an axe

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That's my ideal

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(I just like axes šŸ˜„ )

turbid dome
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tbh axes are a void knight's best friend

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and VK does a great melee and spell build

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but VK is very much a offense over defense kinda game plan

fiery talon
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Yeah I tried VK originally but you're right that it's more offense focused

turbid dome
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relying on just a shit ton of vitality for a big thicc boi life pool

fiery talon
#

I even tried forge guard but that's just like a weird minion build

turbid dome
#

you may want to look at forge guard given theres a node there to use a twohander + shield

turbid dome
fiery talon
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hmm

turbid dome
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tho if you got a shield ring of shields is only kinda a minion

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plus while its not great, smelters wrath might fit your playstyle as you stand there and charge it up for a few seconds then have a big kaboom

pseudo parcel
fiery talon
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Yeah it feels like I can't just have a straightforward vengeance+rebuke core build. It's sort of a shame they're general sentinel skills cuz I think that meant the devs didn't put as much 'oomph' in them vs the specialization skillsets

turbid dome
#

You can use those as core, you just gotta have a plan for damage as their both slanted towards defense

fiery talon
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as far as I know there's also not a lot of affixes that benefit this kind of build

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hm yeah

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well I wonder if I could do maybe fg with vengeance/rebuke and a LOT of reflect on my gear?

turbid dome
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So like judgement paladin uses vengeance to build defense while the aura version of judgement sits on you and hurts stuff

fiery talon
#

And just face tank stuff?

turbid dome
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Tbh if you want face tank it’s judgement paladin

fiery talon
#

does reflect work on like aoe and projectiles or is it melee only?

turbid dome
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Forge guard can work but he’s kinda weak as he wasn’t really updated in the sentinel rework

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He was updated before then but the mastery is still kinda all over the place focus wise

fiery talon
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I see

turbid dome
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Melee/ranged hits

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Maybe AOE hits?

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So like if an enemy attacks by throwing an AOE dot zone at you, that’s not a hit

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If it shoots a spear of ice at you that’s a hit

fiery talon
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ok so 'hits' not 'dots'

turbid dome
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Yeah

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Just some attacks look like a hit but it’s not a hit

fiery talon
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so don't stand in the fire but if it's a big explosion that = hit?

turbid dome
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In general, yes

fiery talon
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ok

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how can you get vengeance to work with judgement? or did you mean you use vengeance while standing in consecrated ground to facetank

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Oh I see with the pious offering section

#

interesting idea... I wonder if counters count as vengeance hits for the purpose of regenerating mana

#

that could be interesting

#

And I wouldn't need to drastically rework my build to include this since I'm already fire/healing effectiveness specced

turbid dome
#

There’s a separate skill called riposte that’s triggered when you riposte

fiery talon
#

Oh ok so it doesn't count

#

this number scares me a little lol

turbid dome
#

Never trust tooltip dps

#

Go hit the target dummies at champions gate

fiery talon
#

this is just base damage without any nodes picked, don't even have the skill slotted yet

#

yeah

#

it's just wayyy higher than anything else I've got

#

I guess I could replace holy aura with this then

turbid dome
#

Oh holy aura is normally a must keep

fiery talon
#

Or lunge

#

Yeah holy aura is a huge buff for me I'm realizing

#

hmm

turbid dome
#

Sadly none of your skills are cooldown-less trigger skills

#

cooldownless triggered skills don’t need to be on your bar

#

So you could put unspeced lunge onto your bar

sudden sigil
#

tbh holy aura kinda lost some value with the new paladin nodes, i dont even take it on some builds anymore

turbid dome
#

Fair

#

Still funny to me how much raw resistances paladin gets from tree + holy aura

Vs rogue who gets like 30 poison res and that’s it

sudden sigil
#

yeah i go to make a bladedancer build and where do i get res šŸ˜”

fiery talon
#

Oh hmm I could make vengeance fire type damage and have it shred fire resist

#

That might actually see a pretty significant boost in my damage

turbid dome
#

Well the first mistake there is making a bladedancer omegalul (joking)

turbid dome
#

That’s the other part of what makes VK strong, everything is void damage

sudden sigil
#

normally wouldnt omegalul
but had to fool around with every melee type now that vessel + shattered lance is possible

turbid dome
#

And it scales off of the same stuff

sudden sigil
#

and then they revealed the dot goes through ward lich node and i was sold to try that

#

that and more cold support sounds promising

turbid dome
#

Oh yeah the dot bypasses your ward is such a goated defense node

#

Keep ward for max hit where it’s better and use life vs dot where you can just leech to counter the dot

fiery talon
#

Ok I think what I'll do is replace lunge with judgement, respect vengeance to fire type and shred, and respec rebuke into that right side with armor shred and the fire dot aura thing

#

Maybe that'll be more rewarding

turbid dome
#

I’d add look at the far left node for rebuke

#

The speed boost upon leaving rebuke can be very helpful

#

And I think there’s one over there that lets you keep rebukes defenses for a second after ending the channeling

pseudo parcel
#

Rebuke tree is ass, I tried it

fiery talon
#

I have that sand yes is pretty good

turbid dome
#

Correct but if Punkin wants to try to make it work, more power to them

fiery talon
#

Yeah I'm pretty disappointed cuz I really wanted rebuke to be my core skill

turbid dome
#

Tho rebuke the elements is very funny vs Lagon

turbid dome
fiery talon
#

I wish they'd add a unique or something that improved rebuke in some way

#

yeah

turbid dome
#

There’s aspotates sanctuary

fiery talon
#

wazzat

turbid dome
#

You generate a shit ton of ward per second while channeling rebuke to become very tanky

#

Buuuutt casting a spell does a big chunk of current hp damage and disables leech for 4 seconds

#

Keep in mind rebuke is a spell

fiery talon
#

:crywhy:

turbid dome
#

So if you rebuke you gotta full channel it

turbid dome
fiery talon
#

Well being more tanky isn't really the issue I'm having

turbid dome
#

Yea

fiery talon
#

I just want rebuke to do BIG NUMBER but sadly, alas

turbid dome
#

Sadly that’s just not in the cards

#

Tho if you don’t think about it too hard smelters wrath does that

#

You get a defense boost while channeling it

#

And then big smack

#

warning it is still clunky af

fiery talon
#

Isn't that the big huge slow aoe attack it has?

#

or is that like 'anvil crush' or whatever

turbid dome
#

Smelters wrath is charge up a cone that you do a big slam in

#

Forge strike is drop a giant anvil in front of you

#

Forge strike does have a minion focused section but you don’t need to have it do minion stuff

#

Like you can make it be a very good aliment applying skill

fiery talon
#

I see

turbid dome
#

Tbh ima summon @quiet hearth for he has made many a wacky build and might know a path to make your idea work better

#

And I think I remember a retaliate build of some kind being worked on by him

fiery talon
#

Oh that'd be wonderful. If he pops in he has permission to ping the hell out of me

iron basin
#

i've done a rebuke reflect build that would one shot bosses like Rahyeh with their own attacks

fiery talon
#

hm this might be a nice scepter to use for this build

iron basin
#

it was absolutely garbage for clearing monoliths but the bossing was funny

fiery talon
#

How'd you manage to get it's damage high enough?

iron basin
#

Thornshell and Ring of Shields

#

you stack attunement and armor to scale the absolute hell out of your reflect as well as having % reflect on your shield specifically

#

ring of shields inherits the stats on your shield, so when you have a bunch of them out at once, they all reflect the same damage. you can reflect more damage than the enemy did if it hits all the shields at once

turbid dome
#

That’s the sauce I forgot about

iron basin
#

it's not very good, but it is funny watching bosses like Rahyeh that have big slams just delete themselves

#

trying to clear echoes is actual pain because you don't do any direct damage. LE really needs something that adds reflect to your attacks

#

I would say shield throw is an obvious candidate for a node that does it, but vengeance could be interesting too

fiery talon
#

I'd adore it if vengeance/riposte got that as a node/selection of nodes

#

dream come true

silk wasp
#

Sigeon's reprisal scales Shield Throw off your thorns

#

But obviously it conflicts with thornshell

iron basin
#

it scales off the thorns on the shield itself

#

it's basically just another source of flat throwing damage, which you get in spades already

silk wasp
#

It's all damage reflect

#

But yes, it just converts the reflect into flat throwing

iron basin
#

you know I had this exact conversation last season with my friend and I made the same mistake then

#

maybe I'll try a sigeon's build again this season since we have weaver idols that have flat reflect on them now

silk wasp
#

Yeah you can get some fat reflect going it's just still kinda bad because stuff in LE doesn't ever want to hit you

#

I had the same issue building phalanx. When I could trigger the effect it was good, but it didn't happen enough to be worth anything

iron basin
#

It's basically just another way to get more flat throwing so you can free up affix slots elsewhere

#

I actually think the real problem with sigeon shield throw is all the block stats you're giving up by not having majasa's countenence or a similar juicy shield

#

that's a lot of scaling that you're missing. you need a bunch of extra flat to make up for it

fiery talon
#

got some good rolls on this shield

#

for me this is pretty nice

#

just a chunk of stats I like

#

the healing effectiveness especially will just flat out increase all my damage too

iron basin
#

judgement?

fiery talon
#

good lord this judgement skill destroys shit

#

that and the healing effectiveness converted to fire pen node

silk wasp
#

Yeah

iron basin
#

i wonder if you can make a good CD shield throw now. I haven't tried playing it since the rework

turbid dome
#

Cooldown makes it difficult

iron basin
#

for sure

#

you'd probably need to alternate shield throw and a barrage javelin or something

#

previously shield throw has been absolute ass in single target without something like the explosions because it couldn't hit a single target more than once easily. the CD+self ricochet might make it doable

silk wasp
#

It's a decent enough support skill with frailty, phys pen, phys shred, and frenzy

iron basin
#

yeah but I wanna nuke things with it

fiery talon
#

ok yeah this was worth respeccing for

#

so basically I'm gonna make my vengeance and rebuke into shredders and mana regenerators and holy symbol/judgement will be my damage buttons

#

I can live with that

#

If I can figure out a way to make rebuke beefy I'd love that still but this is working enough for me

iron basin
#

HP is for nerds that can't kill things

quiet hearth
turbid dome
#

And has tried doing it with rebuke for damage

quiet hearth
#

Yeah, you stack attunement to the moon with Thornshield and that is basically the build, the new reflect affixes and idols do add a decent amount you're just gonna be slow AF

#

It is wild to watch those towers in monos blow themselves up from across the map though

turbid dome
quiet hearth
#

Top end now you can get like 30k reflects

iron basin
#

the new reflect idols actually really efficient flat throwing damage for shield throw using sigeon's reprisal

#

they're on average 10 flat damage per small idol slot. that's kind of insane

turbid dome
#

Yee

iron basin
#

i tried a void shield throw build either in 1.0 or 1.1 with the large idol that fully converts it to void

#

it can be echoed like most things. the sounds it made were incredibly satisfying. thunk thunk thunk thunk thunk

turbid dome
#

šŸ”„

iron basin
#

it's fun but it wasn't very good in my experience. this was also before the sentinel rework so we've gotten a lot of new tools. could be good now, i haven't tried

turbid dome
#

Big

#

We get +1 all from beating chapter 9 and chapter 10

#

Fear me with +2 vitality for completing the campaign

dense tendon
#

damn we can now make leonines with glyphs of envy

turbid dome
iron basin
#

glyph of envy change is huge

#

champion regalia gang

turbid dome
#

The increase your effectiveness of idols primordial unique + all vitality idols = oh yeah we hitting 400 vitality

iron basin
#

is that legal

turbid dome
#

What are they gonna do arrest me?

#

Ima just walk away from the popo

forest kelp
#

ES mega nerf

mortal escarp
#

not really

#

just need t8 mana rolls and t8 void dmg rolls

quiet hearth
#

YES void knight nerfs

mortal escarp
#

yeah nerfed but not mega nerfed

vernal frigate
#

you cant slam t8s on worldsplitter/legendaries for ES

mortal escarp
#

unlike umbral blades lol

quiet hearth
#

listen after all theyve gotten I'll take what I can get

turbid dome
#

Ib4 Ruby fang set nerf

mortal escarp
forest kelp
#

Void well cd4s

mortal escarp
#

im planning to build a necromancer next league anyways lol

turbid dome
#

You can get 1 T8 affix

#

Across all your equipped gear

forest kelp
#

Timeloop 3 point kappa

turbid dome
#

And that locks you out of a primordial unique

mortal escarp
turbid dome
#

Or just swing slightly less

mortal escarp
#

yeah

turbid dome
#

That’s such tame nerf

mortal escarp
#

at least its didnt get nerfed like umbral blades

turbid dome
#

20% less on shattered continuity (es) is also such not a problem given the skills damage is still meant for a skill with a cooldown

mortal escarp
#

true

turbid dome
#

Basically tho you probably don’t want blade master in base sentinel now

mortal escarp
#

maybe

turbid dome
#

Or maybe only a few points

#

Need to see how 4s cd on void well shakes out mana wise

mortal escarp
#

if you swing less it shouldnt be a problem

turbid dome
#

Yea

vale ravine
#

It's gonna be fine just dont slam atk speed

mortal escarp
#

just grab that one node for extra free echos but decreases attack speed

turbid dome
#

Just gotta figure out how much less

forest kelp
#

No more free cleanse form smite heavybreathing

turbid dome
#

Oh true avatar of regret

modest palm
mortal escarp
#

yeah

vale ravine
#

I personally expected nuke, this is kinda workable

mortal escarp
#

avatar of regret should be able to even out the 4scd some what

turbid dome
#

I see nothing stopping me from doing vitality stacking rive vk so huzzah

vale ravine
#

Ye the vk passive tree going virtually untouched is big

mortal escarp
#

i see nothing preventing me from one shotting uber with my primalist as well

silk wasp
#

I expected 6s on void well so 4 is best case scenario really

turbid dome
#

And ES is nerfed but also like bro is still solid

#

At the worst only do 1 guaranteed echo and invest points differently to support that

Build will still work

#

And at the best it’s a slight damage nerf

modest palm
vernal frigate
#

Added a new prefix for daggers, one handed axes, and two handed axes, which grants additional melee and necrotic spell damage.

#

new way to brick your crafting kappa

vernal frigate
#

Aberroth’s Frailty now also grants 50% reduced healing effectiveness per stack.

#

ooo

#

how it shouldve been

mortal escarp
#

"abberoth and uber abberoth deals 1000% increased damage against paladin per stack of abberoth's Frailty"

vernal frigate
#

Flames of Midnight grants +7-11% fire, necrotic, and void penetration (from 11-17%).

#

😭 !!!

#

pen down on idols too

silk wasp
#

Oof just saw the world splitter nerf too

vernal frigate
#

omg i havent got to it yet

mortal escarp
#

does legacy items exist?

vernal frigate
#

HOLY

#

thats huge you cant crit cap as easily now

silk wasp
#

Oh hey they fixed the iron form bug on ring of shields

upbeat scarab
#

judgment Paladin will be viable?

vernal frigate
#

yea probs but you cant afk uberroth anymore

#

gotta do mechanics and stand outside of lasers/pools

mortal escarp
#

nice

upbeat scarab
#

Won't it be that build tank anymore?

turbid dome
#

LETS GOO

tribal basin
#

Minions will no longer sometimes run back and forth between a potential target and the summoner.
This is huge for FW

turbid dome
#

The +5 vitality idols only had the life regen nerfed

#

Not me vitality Gregory

wide haven
#

Are we back boys?

upbeat scarab
wide haven
#

Is this a nerf to Erasing strike

Shattered Continuity now also grants Erasing Strike 20% less damage.

vernal frigate
#

yes to both of you

frigid zenith
#

oof voidwell nerf is pretty pain

upbeat scarab
#

ok thanks for the answers

frigid zenith
#

oh rip javarot

flint inlet
#

They went hard at time rot VK:(

#

BBC/javalin/vipertail nerfed

vernal frigate
#

87.5% crit chance for erasing strike now with the changed crit per mana on worldsplitter (pre-shattered worlds, using the same tree as 1.2)
(5 base + 5 mortal cleave + 6 erasing strike tree + 9 world splitter (0.3 x 30)) * (100% + 50% vk passives + 120% from anomaly + 80% symbols) = 25 * 3.5 = 87.5%

so you now need some crit on idols or rings (48% increased crit chance total) to hit 100%

mental flare
#

new woven echoes let's goooo

tribal basin
#

The ā€œof Bulwarkā€ Sentinel idol affix grants +176-380 block effectiveness on adorned idols (from 176-475), +124-268 block effectiveness on large idols (from 124-335), and +185-400 block effectiveness on huge idols (from 185-500).
They nerfed Shield Crush

flint inlet
#

Es nerfs seem more reasonable

turbid dome
#

Yea

flint inlet
#

was time rot VK really that OP to catch these nerfs...it was very glass cannon, Uber aberroth specific type of build

turbid dome
#

The banner spear one? Yeah

flint inlet
#

yeah...that build just lost 300% damage boost from battle standard...

mental flare
#

NO WAY THEY NERFED A FU#$ WW ITEM

#

RIP Clotho

forest kelp
#

Flames of Midnight grants +7-11% fire, necrotic, and void penetration (from 11-17%) GigaChad

flint inlet
#

They also nerfed scissor of atropos....I don't see how that was an OP item

mental flare
#

AND MY MAJASA NOOOOOOOOOOOO

#

😭

#

Brewmaster’s Buckle too

#

no way

#

my build in shambles

forest kelp
#

Orian’s Descent grants +4-20 intelligence (from 4-25). It now has an effective level for legendary potential of 65 (from 40).

#

I have 10+ 3lp GigaChad

mental flare
#

this is retroactive right? no legacy items and such i guess

vernal frigate
#

"existing items can be updated with a divine orb" wait a minute kappa

#

yeah i think its retroactive

forest kelp
#

World Splitter grants +0.2-0.3% critical strike chance for melee attacks per 1 mana cost (from 0.3-0.5% per 1).

#

🄶

mental flare
#

ES and Judgement on the ground (?

vernal frigate
#

nerfed for sure but not completely dead i dont think

#

i wonder if they will tease some more uniques until release

#

šŸ™

silk wasp
#

There were 3 in the overview video

vernal frigate
#

oh thanks ill check that out, thought it was just reading over the notes

frigid zenith
#

aaaand no mention of devouring orb bug being fixed in the patch notes

#

sigh

mental flare
#

long af update, love it

vernal frigate
#

woah the new primordial helmet

mental flare
#

damn they are blasting the ask the dev channel

vernal frigate
#

hahaha

forest kelp
#

Available affix tier counts are 1-5 (1T, 2T, 3T, 4T, 5T).
For example:
T6+ or 1T6+ matches any exalted item (at least 1 affix is tier 6 or higher).
2T7 matches double T7 exalted items (at least 2 affixes are tier 7).
3T6+&T7 matches triple exalted items where at least 1 affix is T7 (e.g. T7/T7/T7 or T7/T6/T6 would both match).

#

Nice

uneven gorge
#

nerfed already omegalul

vernal frigate
#

holy

dense tendon
#

Changed the WASD controls for Warpath so that if no movement buttons are pressed the Warpath is stationary.
didnt they intentionally change this earlier

pseudo parcel
#

Cleansing Light now has a trigger limit of 3 times per 10 seconds (previously had no limit).

So I gotta do Uberroth mechanics now, huh omegalul

mental flare
pseudo parcel
#

Urgent Inquisition grants +50 mana cost (from 40) and now also grants 50% less healing from Consecrated Ground (previously had no effect on healing).

Ripge FrightenedGroleWrongDirection

loud quest
#

ES VK will be fine. Cool down reduction will be needed to compensate since shattered continuity may not be worth taking (does that affect echoes?). Three points in hastened cataclysm will help, but oh gawd, the nerf to void well makes mana economy harder

#

Running echoes will remain a breeze, but Uber fights just got a lot longer.

pseudo parcel
#

Yeah, VK enjoyers continue eating good

#

I gotta do the math on Judgement but I'm certain I might need another build for HC this time

loud quest
#

Not as good. Imagine having to put forth thought with mana economy. Sounds hard.

mental flare
#

me: they should make this game a little harder
me when they actually make the game harder: unfair 😔 !

loud quest
#

Also, these new primal and t8 items will be insane

pseudo parcel
#

Idol effectiveness sounds amazing

loud quest
#

Was hoping to see some sorcerer love. ES VK still the working class do-all tho.

pseudo parcel
#

I was looking at Sorc right now

#

I love the giga Glacier build but hoped for some buffs or love in general

loud quest
#

I want more with lightning meteor. Think the T8 helmet may actually the ticket now that I think about it.

forest kelp
#

0:16am cant sleep heavybreathing

pseudo parcel
#

The ā€œof Bulwarkā€ Sentinel idol affix grants +176-380 block effectiveness on adorned idols (from 176-475), +124-268 block effectiveness on large idols (from 124-335), and +185-400 block effectiveness on huge idols (from 185-500).

Oh yes, rip indeed

loud quest
#

Imagine that vilatria affix in T8.

#

Wrong channel tho, sorry lol

pseudo parcel
#

Aberroth’s Frailty now also grants 50% reduced healing effectiveness per stack.

I actually have to get good now Bee

loud quest
#

My judgy buddy was right. Nerf hammer.

mental flare
pseudo parcel
#

K. Time to giga invest in Shield Bash FG then. Can't get hit by Frailty when the boss is stunned Gregory

loud quest
#

Can Uber even be reliably stunned?

pseudo parcel
#

Not as much as normal but it is quite frequently

#

I ripped a Shield Bash FG to him this season and got him to 12%

#

It's certainly doable

mental flare
#

link

loud quest
#

Even thumping Uber with 2 mil crits and some stunning, still only stunned him once without shrine buffs. Never tried with stacking stun affixes, but I'd lose too much mana / dps

pseudo parcel
#

I might go Shield Charge for farming and respec into Bash for bossing

#

Tough decisions

#

LE, exams and PoE 2 a week later

hollow echo
#

so did they nerf VK erasing strike

loud quest
#

Aye. VK and pally knew it was coming tho.

pseudo parcel
#

rip my schedule

loud quest
#

How bad are timerot vks hit?

forest kelp
pseudo parcel
#

@turbid dome Gregory

loud quest
#

More damaging is the void well nerf, imo

gusty abyss
#

Mark of rot nerfed some more šŸ˜„

quasi forum
#

Void Well nerf -- Ok, slightly unfortunate, but that's why the -mana cost passive on Warpath exists šŸ™‚

wanton iris
#

with the nerfs to slowdown the ES players how bad it will affact us, the poor and lazy spin2win players?

lunar marten
#

idk maybe im missing something

loud quest
#

I think you get one t8 item or one primordial item, but not one of each. Like, if I could seal t8 mana affix 240 on a leonine great helm, that's pretty hawt

#

Or even t8 mana on arcane visage, again pretty great

lunar marten
#

yea that works if your not using that slot w/ a unqiue. I feel alot of builds are all equipped with unique and have 2-3lps. so its a pretty big oppurtunity cost. like does a t8 affix merrit a unique with 2-3 additional affixs.

loud quest
#

My mage build uses vilatria, so that's exactly what I'm doing for my mage. Still on the fence when i do vk

modest palm
#

hope the primordial buff compensates the nerfs

#

what item should we go for primordial with warpath?

#

clothos?

unborn cypress
#

Any thoughts on new gear or build for forge guard forged weapons builds new season?

loud quest
#

VK mana economy goes to hell with void well nerf and more importance with hastened cataclysm to compensate for splitter nerf.

iron basin
modest palm
#

to be fair i didnt read the patch notes yet

latent ferry
#

yknow, I did wonder why my 600% fire res paladin felt like it wasn't doing much damage...

#

I guess I can go back to recommending this build lmao

loud quest
#

So I could see myself swapping ekk for a t8 leonine, provided the end-game-gearing doesn't necessitate that fancy new true sight glass in lieu of nihilis

wanton iris
loud quest
#

Void well CD went from 3 to 4

vernal frigate
#

i think nihilis will still be way better than the new glass thingy

loud quest
#

And it's unaffected by cool down reduction affixes

#

Depends, kerbin. You make a build with 140% crit rate, 40% of your crits provide 3x damage

#

In the grand scheme of things, that's ungodly

unborn cypress
#

World splitter nerfed too

wanton iris
#

spin2win mana sustain was really really really bad without mult t7 mana affixes and now we get hit with another sustain nerf

vernal frigate
#

true but you lose up to 12% increased mana, lose +2 all skills, lose frenzy,

#

among other things

loud quest
#

World splitter nerf isn't end of world. Just annoying.

vernal frigate
#

yea

unborn cypress
#

All the little annoying nerfs add up

loud quest
#

Yah, I know kerbin. Needs a lot of vetting. Losing resistance is huge, but not worried about frenzy anymore.

#

My thought is to compensate with slow mega hits vs fast, mana consuming hits / echoes.

#

I guess we keep all our shit in legacy mode, so won't take long to figure out.

balmy mountain
#

Any forged weapon enjoyers?

mental flare
iron basin
#

Thornshell time baby

vernal frigate
#

wtff where did you see that

#

i checked the video

iron basin
#

someone linked it in rogue chat

vernal frigate
#

lmao what the

#

wow i just checked theres like 3-4 in there

forest kelp
#

Shield throw

iron basin
#

yeah sigeons with it could be sick as well

turbid dome
#

This thing + peak of the mountain + rive vk

vernal frigate
#

wtf

iron basin
#

you know that's a good chunk more damage

vernal frigate
#

they are all on the maxroll planner

turbid dome
#

Someone on reddit basically said double damage

#

Which is funny when rive have an 80% echo chance

#

And your echos can crit

mental flare
turbid dome
#

Or is the one that apparently boosts your idols better because vitality

mental flare
turbid dome
gusty abyss
vernal frigate
vernal frigate
#

gocrazy

iron basin
turbid dome
vernal frigate
#

yeah that one was shown in the overview video, pretty much a kintsugi from poe with more stuff

#

very nice

mental flare
iron basin
#

jesus christ that's a lot of ward

still plinth
#

Uh, why is VK completely untouched? POG

mental flare
#

all of these looks broken af

#

we sure these are real?

gusty abyss
still plinth
#

I don't think a 20% dmg nerf is gonna do anything, unless i missed some patches in between release šŸ˜‚

turbid dome
#

This includes an item with an exalted T8 affix

#

Only 1

gusty abyss
iron basin
#

am i crazy or does the dex scaling MS on this apply to your base MS

#

it doesn't say % increased

turbid dome
#

Wouldn’t it say +1 ms per dex if it was flat base?

#

What’s the wording on darkstrides

mental flare
#

not complaining tho

iron basin
#

dark strides has a %

turbid dome
#

šŸ‘€

iron basin
#

it's either a typo, or base MS

vernal frigate
#

oh...........

iron basin
#

if it's your base MS you gonna ZOOM with that dagger

vernal frigate
#

what the

turbid dome
silk wasp
# iron basin

Well damn we were just talking about thorns and here it is

vernal frigate
#

LLOL

turbid dome
turbid dome
vernal frigate
#

real

gusty abyss
iron basin
silk wasp
gusty abyss
#

legendary affixes means affixes you slam on uniques

mental flare
gusty abyss
#

So your +4 on helm/chest/relic will be +6

scenic gyro
#

Is db updated yet

silk wasp
#

Oh you mean they'll be effectively as strong as a t8

lunar marten
dense tendon
#

honestly grasp of the blood mage and immortal vise are too good not to use

mental flare
silk wasp
serene bough
#

+4 to all skills is a lot

gusty abyss
#

Yeah lvl 44 forgestrike is on the table

iron basin
#

just spec the whole tree

gusty abyss
#

Just about, and it will all have value

iron basin
#

that's a crazy strong defensive neck

#

you get to ignore three resist types entirely on top of mitigating them with your armor

gusty abyss
#

and phys is twice as strong as non phys

mental flare
lean swift
silk wasp
#

Yeah that amulet is cracked

dense tendon
#

were are you getting these

vernal frigate
lean swift
silk wasp
#

Bleedsplosion gloves šŸ¤”

mental flare
#

never saw a 23 one

silk wasp
#

šŸ¤”

mental flare
lean swift
#

still nice

gusty abyss
#

maxroll has lpl of 55 for it, that means 3 lp is plausible, unless that also got changed ofc

lean swift
#

can't wait for 9 blues + harmony meta

mental flare
#

The LPL is 60.

lean swift
#

btw wont this work with rune of removal with double t6/t7 magic + sealed affix (as it's stil blue) XD?

#

so u run basicaly 9 blues with t6+ doubles while this stuff is breakng shit

sullen jolt
#

guys, is there something similar to PoE righteous fire walking simulator?

muted oar
#

warpath

polar spire
sullen jolt
#

viable for endgame?

#

old noob with skill issues friendly?

polar spire
#

none of that ever will be

#

LMAO

#

Warpath is

#

I've helped setup warpath for a guy that only had 1 finger that worked out of both hands

sullen jolt
#

tbh, I love shields archetypes, so will most prolly go Shield bash Forge Guard and I will level tih the skill xd

#

shield absh fg okk for endgame?

polar spire
#

Spin to win is your 1 path slop shop

sullen jolt
#

stronger then shield bash?

#

demg and survi wise?

polar spire
#

shield bash is just slow, and you're old and don't have all the time in the world

polar spire
#

normally I tell people "you have all the time in the world"

sullen jolt
#

xd

polar spire
#

But that doesn't work here

sullen jolt
#

Not that old afetr all šŸ˜‰ but still

#

I can spend a few days šŸ˜‰

pseudo parcel
#

You can go Shield Charge

#

it's a very fun build

sullen jolt
#

I love low apm builds

#

preferrably 1 - 2 buttons

polar spire
sullen jolt
#

endgame viable?

polar spire
#

its where you run manifest armor as a flamethrower spellcaster and you just follow it around

sullen jolt
#

endgame viable?

polar spire
# sullen jolt endgame viable?

sentinel's considered the weakest class compared to the rest, and wrouk's held #1 on the leaderboard with it for usually 3 weeks against all the other classes with it

sullen jolt
#

shield bash will be good for endgame? tanky? and this shield charge/ with shield charge do I need another skill or SC can handle all siktuations?

polar spire
#

otherwise he usually maintains sentinel #1 for longer

polar spire
#

YOU WOULDVE BEEN IN YOUR PRIME

sullen jolt
#

zimmer chair not going anywhere without me

polar spire
#

i mean what is endgame for you? ubberoth?

#

or just spamming maps

#

endgame by the devs is what, 500c?

#

im sure you can make shield bash work just fine in endgame, every skill can be made to work fine in endgame

#

ive made almost all skills work fine in 300c+

sullen jolt
#

so 500c and some engame bosses

#

ww is tanky and forgiving?

#

i also need a fast mapper so ww would fit this bill i guess

pseudo parcel
sharp osprey
# sullen jolt so 500c and some engame bosses

probably more than that, it's pretty tanky.
My shield bash build has capped res, 80+% armor mitigation, 1500 life regen, and almost capped block and it's not even finished.
The only issue it faces is mana sustain.

I'm still working my way up in corruption but I just facetank everything I encounter.

pseudo parcel
#

and permastuns everything else currently in the game

#

I had my gf checking what's on the TV when playing Shield Bash because the female Harbinger is in a state of constantly moaning when you stun her

#

That's how good the build is Gregory

sharp osprey
pseudo parcel
#

That checks out

#

The only downsides for me are slow clear and that it comes online super late

sharp osprey
pseudo parcel
#

I wouldn't make the switch before LP1 Horizon and at least all the legendaries

sharp osprey
#

got it on the first try too

sullen jolt
#

SO SHIELD BASH it is then for a strat!

pseudo parcel
#

There's also this

#

It should be even better in S3, that one is a bit more flexible

#

shoutout to my boi @terse hinge Gregory

sharp osprey
#

i gotta get an immortal vise tho

pseudo parcel
#

Yeah the gloves are very good

#

plus some of the new items look amazing too

sharp osprey
#

šŸ‘€ placeholder gloves

pseudo parcel
#

They killed Judgement Paladin but we're just building giga tank FGs now Gregory

sullen jolt
sudden sigil
silent storm
#

holy mother of roast

polar spire
#

THATS A SMITE HELMET IF IVE EVER SEEN ONE

tacit zealot
#

this kinda looks juicy for ward stacking div bolt caster

polar spire
#

found my bleed forge strike gloves

silk wasp
#

Those look fun

polar spire
#

time to run the poison axe and shield set

silk wasp
#

Ooh yeah

polar spire
#

OH NO they put super crits into the game

#

ive made some dangerously tanky sent builds that used those convert to phys helm and chest affixes

#

thats nasty

gusty abyss
#

That attunement staff though

polar spire
#

this with forge guard minions

silk wasp
#

I think the FWs will get replaced too often to really benefit from the roar but idk depends on the cooldown

#

Maybe on Manifest Armor tho

#

I'm eyeing the shield for FWs

tacit zealot
#

was gonna start necro but seeing that astral blood chest i may have to do yet another HH div bolts pally seems like getting and sustaining more than 10-12k ward is back

unborn cypress
lean swift
#

Now it’s hard to decide what to play

polar spire
#

uber? with forged weapons? maybe in 10 years when the devs finally decide to actually do something proper about forge guard

simple reef
#

time rot still alive šŸ‘

silk wasp
#

You'd need some way to keep the FWs alive through all the ground BS

iron basin
#

so effectively permanent uptime on permanent minions

silk wasp
#

Neat

iron basin
#

it'll get there one day :cope:

mental flare
valid orchid
#

I'm playing time rot build with forgotten knight set and smite as the main applicator of time rot.. I'm farming corruption 1000, but seems I'm just lacking something in order to do uberroth.. I'm kinda gotten bored of trying to farm better gear, as it's decently good that I rarely see any upgrades anymore.. Is uberroth doable with this, and any tips, what does it take..?

sharp osprey
mental flare
#

fair, i did that dragon over 40 times only twice dropped a lp1 shield

sharp osprey
iron basin
#

unironically a git-gud moment. probably just need more reps at it

mental flare
sharp osprey
mental flare
#

you have 6 days

#

woven

sharp osprey
mental flare
#

they usually drop LP2

#

higher block chance + easier 2lp > uhkeiros > new majasa

valid orchid
mental flare
#

yeah np, i was talking about the lastepochtools thing

valid orchid
iron basin
#

i mean that's how it goes. it's not meant to be a short or easy fight. the builds that melt it quickly are extremely well tuned

#

20 minutes is still a long ass time though

valid orchid
#

I set uberroth as a goal for this season and the time is running out šŸ˜… I could switch for some javelin time rot, but just wanna do it with my own build

#

I can try to create the build in build planner if someone wants to weigh in and give some tips..

mental flare
#

this channel is full of min maxxers tho i'm sure someone can help

#

don't want to @ them šŸ˜†

#

they are reading i know

iron basin
lean swift
#

Javelin rot will be unplayable ?

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (30) / Void Knight (78) / Paladin (5)

General:

ā–ø Health: 4,628, Regen: 42/s
ā–ø Mana: 116.51, Regen: 8.96/s
ā–ø Ward Retention: 6%, Regen: 0/s
ā–ø Attributes: 36 Str / 3 Dex / 3 Int / 8 Att / 35 Vit
ā–ø Resistances: 117% / 144% / 166% / 139% / 111% / 109% / 115%

Defenses:

ā–ø Endurance: 74%, Threshold: 1,379
ā–ø Dodge Chance: 1% (18)
ā–ø Armor Mitigation: 62% (4,726)
ā–ø Block Chance: 29%, Mitigation: 40% (1,274)

austere coral
# polar spire found my bleed forge strike gloves

I'm thinking of Forged Weapons with these gloves. Anyone knows if conversion mod is affected by % effectiveness on Phantom Grip's "The Stats on your Gloves apply to your Forged Weapons at (64 to 100)% effectiveness" and what happens if I go over 100%?

sharp osprey
sharp osprey
polar spire
#

yea i guess if that did work

turbid dome
polar spire
#

the best play would prob be to run a mordita's, since the weapons would get 500% frostbite into bleed, and then play rive/fw and get 1000% bleed chance on rive

#

that'd still be really strong though LMAO

#

even without the forged weps, those gloves on a mordita's would be 1000% bleed chance on rive

#

LMFAO

#

YAY ANOTHER REASON TO USE MORDITAS

turbid dome
sharp osprey
polar spire
turbid dome
#

only sometimes

austere coral
turbid dome
#

the offical wording is minions wont inherit "complicated" affixes

#

and attributes

alpine canopy
fast flume
#

Damn, the ES changes šŸ˜” Well, if the build was that broken and I still couldnt beat Uber Aberroth, I think it's fair to say I'm probably never beating Uber Aberroth šŸ˜‚ 😭

sharp osprey
polar spire
#

ive only ever had forged weapons proc unique weapon procs once and it was like 4 years ago

#

and that was forged weapons proccing volcanus magma shards

#

and then they like ninja patched it

#

if they let forged weapons do weapon procs

#

i feel like that would greatly alleviate forged weapons builds

turbid dome
#

EHG let forged weapons inherit every unique affix kappa

polar spire
#

yea what could possibly go wrong

iron basin
#

maybe voidwinter bolt spear could be useable

polar spire
#

i still want a unique that turns forged weapons into mini manifest armors that can use all the armor stats + phantom grip for super gloves

turbid dome
iron basin
#

imagine your forged weapons machine gunning cold bolts

alpine canopy
turbid dome
#

imagine if you were dual wielding your forged weapons would be two weapons each c:

polar spire
#

hmmm

iron basin
polar spire
#

if i focus on mordita's rive with the new gloves, i don't have to go fg anymore

#

the question now is paladin or vk

#

time rot turns into bleed too

turbid dome
#

like dualwield just makes each forged weapon into a Doublade

sharp osprey
polar spire
alpine canopy
polar spire
#

i thought it was a kingdom hearts enemy

turbid dome
turbid dome
iron basin
alpine canopy
#

Nah, I like my setup better. Clear feels very smooth thanks to the bolts, and I'm not constantly bleeding to death lol

turbid dome
polar spire
#

you guys ever seen a 3lp mordita's? i needa know how rare it is for if i wanna slap 2 or 3 affixes on this mordita's on this theorycraft

iron basin
#

I think most I've ever had was 2 but I also don't farm higher than 500c

polar spire
#

alright i'll prob just run a 2 then

sharp osprey
alpine canopy
fair hollow
#

I regret not taking time off for s3 now im seeing the minion changes....

alpine canopy
#

It's rough

polar spire
polar spire
fair hollow
#

Still be season starting with spell MA but recurve abom seems broken too

iron basin
fair hollow
sharp osprey
fair hollow
#

Spell MA got some big buffs

iron basin
#

maybe, I don't play MG šŸ¤·ā€ā™‚ļø

polar spire
#

dam, too bad they're gloves and i cant run wing guards