#š±āsentinel
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Real
netter?
Shield bash lets you dual wield shields, thatās just cool
Better?
better
I've gotten to 80 SSF with rive without taking a mastery and not spending any passive points while also not using any other abilities except rive. though a dreamthorn did drop early. Rive is JUST that good
Event Horizon is way better
Its not even funny
Rive is the more consistent melee build between it and Bash

so between rive and shield bash - whats tankier? whats more dps?
Imo Rive is more Dps but SB is tanky AF
yeah true, but Rive still gets very tanky
MaxBlock + full block effect with Majasa Shield
so shield bash it is then
this is why we play forge guard and get both builds 
you can make shield bash hit like a truck regardless, rive just feels better to play
Attack speed working goes brrr
Ill have to try Multi-Smite next season
remember the good ol days when people would say "they'll never let us swap masteries"
I have passed it
pepperidge farms remembers
Swap masteries nah
The blessing respec merchant is the real goat
tbf they did say they wouldn't allow it for a long while
i straight up went full petty and looked up 5 year old comments from people saying they wouldnt add that in, and then replied that they did
anyone i argued with about it in the past
š
"they should"
"but they never will"
5 years later
HEY GUESS WHAT HOE

i've gotten into more LE arguments on reddit than I'd care to admit
I need to find some good sources of CDR
are there any generically useful uniques for that?
Been there, tried that
Couldnāt get main skill anomaly under 5 ish seconds of cooldown
If you hard focus it you cap out at like 120% cooldown recovery speed
I'm trying it with CD bone curse and CD FS
Ah
nice

chad, i've been on the grim dawn train between seasons
it made me want to play shield throw this season
Iāve been on that stoneshard
i go back to it every now n then to play the D2 Reign of Terror mod for it with friends


I really like Grimarillion
Pure gold
it scratches my theory crafter itch real gud
Chronicon does that for me more than poe and LE do
4 png's, thats definitely gonna be the mr beast scam isnt it
oh its a drake version this time cool
@waxen nymph get to work
I have a rough idea of a rive build Idea I wanted to make. But not sure what mods or gear would be important for it.
Anyone have anysuggestions?
Thinking of doing FG
what would you use event horizon with?
Shield Bash or Shield Charge
Skills with no Attack Speed Scaling
Since it will reduce it
Channeled HH maybe
Use Event Horizon with the unspecable basic attack 
use it with Forge Strike if you want to see the world's slowest slam
it could actually be decent with SW since it doesn't care about AS either
you lose sunforged affixes that way tho
but my skill points
just rip the affix shards and stick it on a good mace
Still worse than Event
it's hard to beat that multi from event horizon
I'm looking forward to sunforged with that one new primal ring.
TRU
probably do a bash beforehand to get your ignites for the more multi in SW
especially since it doesn't care about the AS drop
or is that only with Sunforged set? I can't remember now
Sunforged only gives skill levels and extra weapons
one of the affixes itself gives more SW and FS damage per ignite/forged weapon iirc
it's flat fire melee per weapon
Yeah, flat fire and ignite chance per weapon
the SW tree has 15% more hit damage per ignite on the target
i guess you really only need the 2piece for the skill points anyway
SW just wants all the skill points it can get to reach every multi
SW and FS are really point hungry
shield rush event horizon is pretty fun
FS is only point hungry if you're trying to build it as both minions and something else
I've also never felt SW was point hungry, ive honestly had more times where i had left over points and just threw them into random nodes
FS is pretty point hungry when you're grabbing every melee bonus. maybe if you leave out the detonating ground, but that's a lot of free damage
but at the same time, its really not that hard to get 30/20+ on both of those skills
i've only really played bleed forge strike and crit forge strike, but i guess?
yeah I was playing a crit forge strike build. the ground inherits all the melee benefits from FS so it's hard to pass up imo
i think you can get up to 40/20 FS now
you can definitely get really close
double phantom grip, logi's hunger/nihilis, +4 chest, +1 relic
probably more I'm forgetting
yea! š
oh yeah that does give +6
+8 with double naal's tooth
+2 from pale ox
+4 T7 FS
+4 with double phantom grip
+1 relic
neck slot can be +2 from nihilis
yeah, meant to add that, thanks
just going for raw skill points, sunforged set gives +3 with chest and helm over pale ox +2
and I don't think there's a unique helm that would give any +skill to FS
you don't need the full set if you're just looking for skill points
just the helm and body
true, but practically if you're giving up pale ox you may as well
Though I guess you could do T8 FS if you do 2 pc set
need more FP to reroll š„¹
Go far 
got it
Seriously what are those illegal items ?
It a collectible? EHG has legalized it 
What the judgement pally player is seeing after being forced to carry a 4 player uber with a facetank build
@spring yew It works pretty well at 2k2, I'm looking for a great Leonine 3x7 to upgrade other items, boss fights are still quite slow but I'm almost immortal https://www.lastepochtools.com/planner/QWkXxpZQ
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (78) / Paladin (15)
āø Health: 7,097, Regen: 0/s
āø Mana: 198.4, Regen: 11.76/s
āø Ward Retention: 64%, Regen: 0/s
āø Attributes: 46 Str / 32 Dex / 32 Int / 37 Att / 136 Vit
āø Resistances: 132% / 110% / 112% / 81% / 97% / 185% / 185%
āø Endurance: 70%, Threshold: 1,746
āø Dodge Chance: 5% (150)
āø Armor Mitigation: 69% (6,124)
Ye at that corruption single target gonna drop. To improve it you would need to invest into CDR on Belt/Boots get more Dev Orbs out for more hits. Since the rest of your stats are very high already it's the only boost to the single target you can get.
Glad the build is doing fantastic though. I had a blast with it , even though i got bit unlucky with the bigger upgrades i wanted.
@forest kelp what is that staff build you just posted
Chill build form @spring yew
Hahah "its pretty much a walking simulator" love that
I remember watching @spring yew do a shield throw earlier this season and commenting on it
Oh ye we gonna make that again in the future. It was very good , but i wanna make it even better.
Yes, he was also the one who introduced me to shield throw š¤£
Haha I managed this effort with it this season, excuse the start it lagged and then half asleep positioning during the fight "lol derp go other side" https://youtu.be/9Wi_0gtmTmc
but i was pretty proud considering and I tested with FG but this build was just straight up stronger, sucks how bad the AI on manifest is during echos though hope they fix it to run in front to attack and not behind lol
Same build
cindersong and manifest pally?
damn, i thought everyone was FG this season with those yucky, clunky ring of shields
man those things rage me lol
for many builds paladin is more dmg , FG is more tanky
everyone says FG is more tanky but I never die on pally lol, FG needs a lot of dps love I reckon lol
I wish they would make shield throw pierce enemy and rebound off terrain like in poe1 though that would add so much
Yeah, hard to die with pally
https://www.lastepochtools.com/planner/QkGYwEbQ badluck with craft and hard to find small idol
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (5) / Forge Guard (30) / Paladin (58)
āø Health: 4,285, Regen: 287.96/s
āø Mana: 200.34, Regen: 12.96/s
āø Ward Retention: 116%, Regen: 0/s
āø Attributes: 59 Str / 33 Dex / 58 Int / 47 Att / 40 Vit
āø Resistances: 146% / 114% / 114% / 97% / 113% / 147% / 109%
āø Endurance: 65%, Threshold: 1,202
āø Dodge Chance: 4% (154)
āø Armor Mitigation: 67% (5,775)
āø Block Chance: 103%, Mitigation: 65% (3,828)
āø Crit Avoidance: 5%
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (5) / Forge Guard (15) / Paladin (65)
āø Health: 2,771, Regen: 105.16/s
āø Mana: 132.26, Regen: 10.4/s
āø Ward Retention: 16%, Regen: 0/s
āø Attributes: 33 Str / 19 Dex / 8 Int / 13 Att / 15 Vit
āø Resistances: 187% / 88% / 88% / 51% / 83% / 74% / 46%
āø Endurance: 82%, Threshold: 893
āø Dodge Chance: 3% (92)
āø Armor Mitigation: 42% (2,313)
āø Block Chance: 101%, Mitigation: 39% (1,135)
I played with the sceptre and tested with cinder it added a buttload more dps for me so ended up using it even though it looked like I was straight out of harry potter
also you have inspired me to crab up this season
I also tested it and a few other weapon, but I found it easier to get a 4lp sceptre
Finding this belt 3lp is easier than crawling into a wine cellar š«
How do you even brick a 3lp. At most you are gonna mis out on 1 mod right?
Im wonderin if that dino relic could work with sentinel coz of high attunement and all. Massive crit multiplier for the dino, if it crits often.
But the Dino doesn't have a skill tree
for buffing
They seem to want to scale the dino
For MA, t-rex sound good
But for FW š
Temp minions playing around a cooldown you have no control over sound not really nice
Having the rex is gonna block you from using the buff amulet since its gonna alternate between your rex and MA
All hail the MA king
I dont think amulet was every that good, best you could put on it is crit multi and you get easily 500+ multi already on ma
Trex sounds way better with some att atacking
Even with 100 attunement thats only gonna give MA 20% crit multi,
The flat spell dmg it gives is nice for spell MA but we dont know the roar uptime yet.
The extra more dmg from uncapped endurance could be decent.
But all in all i think using the relic slot for defenses is gonna be better, especially now with snapshotting gone
Its also a primordial unique so then we cant use t8 anywhere
Yeah could be vessel for example
t8 bleed pen would go hard for sure
Yeah some stats are gonna be crazy at t8 and then multiplied with 3.4x for MA
We are getting minion ai update info in 2 hours btw
Shield Throw t8 
gonna assume the very basic stats like attributes are getting that big 100% while ones like +skills get only a 50%
that meteor was +6
curious about how champ affixes will scale, we've already seen the primalist one doubling companions, and I'm gonna assume the rogue one goes the same, but other ones aren't increasing entities like that
also thats not true, amulet always prioritizes miniosn that are specced skill , trex has no tree so itll be always on MA
hmm i did not know that, that solves that part then
well currently it workslike that on primalist
how itll work on release kekw
its ehg...
tbh I didn't know it worked like that. I've also only ever used it in solo companion builds so I never had the opportunity to check
increased area stacking smelters wrath with new spear 
instant charge time smelters wrath, the time has come
Rive season start?
two-hander i sleep
that spear is gonna be so broken, anyone who has done the math on it can tell
what it will require is insanely hard to get gear, but its definitely gonna be great
The moment I saw I'd need to gamble on not bricking exalts with runes of removal it vanished from my mind entirely
tbf i think you could probably still oneshot uber abberoth with the spear and no exalted mods on other items at all
assuming you get a LP2 one with T7/T7
the worst part is going to be || showing exalted spears on your filter||
Trying out event horizon shield bash.
I need some mana sustain tho.
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE
š
You didn't want t2 fire damage?
Hey, that's a 1 LP reroll right there 
let's go gambling
definitely not me looking for lethal concentration fodder

god shield bash AS is so a$$
what do you hate about it?
too slow attack speed
Felt that, 20+ Ravenous Void bricked
Question: if I want Big Damage off rebuke, do I just have to sacrifice melee damage? Is there any way I can have a bit of both?
Like have rebuke do big damage?
yeah
as big of damage as possible
Itās a physical spell that from tree can have
- 60% more damage
- +15 flat void damage
So if you really want to scale it youād need to scale spell damage
And the real scaling is the 20 flat phys each time your hit while channeling it
Yeah. I tried scepters for a while cuz they have both melee and spell damage but it was only decent damage with a staff
However keep in mind a lot of enemies donāt really hit you
Is the 20 flat phys damage added to the 'base' damage, and thus scale with damage modifiers?
or is it just 20 damage per hit added to the 'final' damage
Yea additional flat is always added to base damage
So your flat with it would be
40 + added spell damage + (20 * hitNum)
Ok cool. So it can scale, that's good to know
Yeah it can, just understand it struggles vs big single enemies
Right now I've got a build that works pretty well which basically uses orian's sun seal and endurance stuff to make holy symbol burst when my hp goes under endurance threshold, and rebuke is my tank button. It's good, it kills stuff, but my damage is maybe a little lackluster outside of the holy symbol damage, and I'm trying to decide if I have to boost my vengeance damage for more consistency or just go all in on spell damage and make rebuke/holy symbol do their work
Oh if your interested in using spells on that Iād recommend multistrike over rebuke
In terms of damage
hmm I guess, I mean it's probably 'better', but rebuke is fun for me
Rebuke is still great as a not die button
Thatās fair
I'm not really aiming for 'meta' just 'fun' yaknow?
Like I like having vengeance and rebuke, but it feels like I can't really split my damage and have both. Which is a shame bc I feel like having those as my core skills is really what I want
the holy symbol thing ended up taking over the idea of this build, I mean it is 'retaliation' damage in a sense, since I need to be brought under my threshold to trigger
but idk
Imo using rebuke for damage isnāt the play (keep it as the beefy boi I canāt die button) and instead investing your weapon into melee would work better
Split builds between spell and melee (investing damage in both) tend to be hard and require a way to scale both with the same stat
Ie: void knight stacking vitality or paladin getting like 60 spell damage for holding a shield
The classic multistrike smite build doesnāt actually invest into melee damage, multistrike functions as a smite delivery system
yeah. Rn it's a paladin obviously but I dunno where I'll go with it. Honestly considering a respec but that'd need a lot of new gear
Thatās always an ow
You could look at the judgement paladin builds
Tho thatās like meta for tankiest boi
I'm still basically a newb, I took a break for a while but I wanted to see if I could make a specifically retaliation focused build feel good
My thing is my rebukes and also my vengeance counters just don't really deal a lot of damage, I gotta sit there for a long while just to kill a proper champion mob
And there's virtually no risk of me dying cuz I'm basically immortal lol but it's just kind of a drag
Ya know last epoch tools?
yeah
Import your lad into there and I can take a look
Build planner (top bar) -> import (left side) -> follow instructions on screen
would my account name just be my steam name?
ah thanks
https://www.lastepochtools.com/planner/o3NExXEB I just changed from a staff to this sword and shield but yeah
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (25) / Paladin (58)
āø Health: 1,398, Regen: 73.57/s
āø Mana: 232.63, Regen: 10.24/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 20 Str / 10 Dex / 10 Int / 29 Att / 11 Vit
āø Resistances: 143% / 71% / 130% / 80% / 70% / 65% / 29%
āø Endurance: 79%, Threshold: 894
āø Dodge Chance: 8% (150)
āø Armor Mitigation: 34% (1,393)
āø Block Chance: 25%, Mitigation: 33% (606)
āø Crit Avoidance: 53%
Vengeance / Rebuke / Holy Aura / Symbols of Hope / Lunge
this is basically the build
how often are you triggering the ironblades?
I like them but I think I gotta invest in a good melee weapon to make them yaknow actually hurt
yeah
See my thing is I'm basically hyperfixated on "hurt me more, I'll hurt you back" kind of playstyles
so rebuke sounds on paper exactly like my thing but the feedback from it just doesn't feel good enough
It definitely feels more like a mitigation skill with extremely weak damage tacked on
which is fine I guess
I just you know
want to ramp my damage more based on the damage I'm taking
thats kinda sadly rebuke how its balanced
like its aliment path on the right is just aggressively bad
tho also given your using a sword, 5 points into forgeguard on this node is a good look
Hmm vengeance already attacks pretty quick and I think with the nodes I get 3? or even more counters, so I'm never feeling like I'm not getting counters from it
The problem is the damage per hit/counter is just not very good
Maybe I've specced for too much defense and not enough offense in the rest of my gear?
sorta yes sorta no
Like youāre defensive, but only kinda and same damage wise
Yeah I think my defenses are a little all over the place
your shield really isn't doing much for you and it might be better to just go for a twohander currently
29% poison resist lol vs 143% fire resist
you have no block investment other than the shield
Oh the shield is purely bc of it's healing effectiveness, I got that paladin node that convers healing effectiveness to fire pen
makes the holy symbol crunch mobs
ah but if your using symbols of hope for damage/main skilling it then you want spell damage and not a sword
you could swap to a wand/scepter and use smite instead of vengeance and aim for a beefy battlemage style of character
currently I think your just trying to scale too many different vectors
yeah that's why I felt like the symbol of hope thing kind of took over my build
yeah
Like it's neat, and it's strong, but it just doesn't feel that good to play
if you want to focus melee with shield we can retool symbols for that.. but then your not gonna have the kaboom
I'd love actually if I could have like. idk. Fully specced into counters and reflect damage, with a 2 handed weapon preferrably an axe
That's my ideal
(I just like axes š )
tbh axes are a void knight's best friend
and VK does a great melee and spell build
but VK is very much a offense over defense kinda game plan
Yeah I tried VK originally but you're right that it's more offense focused
relying on just a shit ton of vitality for a big thicc boi life pool
I even tried forge guard but that's just like a weird minion build
you may want to look at forge guard given theres a node there to use a twohander + shield
forge boi doesn't need to use minions
hmm
tho if you got a shield ring of shields is only kinda a minion
plus while its not great, smelters wrath might fit your playstyle as you stand there and charge it up for a few seconds then have a big kaboom
Shield Bash and Shield Charge represent 
Yeah it feels like I can't just have a straightforward vengeance+rebuke core build. It's sort of a shame they're general sentinel skills cuz I think that meant the devs didn't put as much 'oomph' in them vs the specialization skillsets
You can use those as core, you just gotta have a plan for damage as their both slanted towards defense
as far as I know there's also not a lot of affixes that benefit this kind of build
hm yeah
well I wonder if I could do maybe fg with vengeance/rebuke and a LOT of reflect on my gear?
So like judgement paladin uses vengeance to build defense while the aura version of judgement sits on you and hurts stuff
And just face tank stuff?
Tbh if you want face tank itās judgement paladin
does reflect work on like aoe and projectiles or is it melee only?
Forge guard can work but heās kinda weak as he wasnāt really updated in the sentinel rework
He was updated before then but the mastery is still kinda all over the place focus wise
I see
Only on hits
Melee/ranged hits
Maybe AOE hits?
So like if an enemy attacks by throwing an AOE dot zone at you, thatās not a hit
If it shoots a spear of ice at you thatās a hit
ok so 'hits' not 'dots'
so don't stand in the fire but if it's a big explosion that = hit?
In general, yes
ok
how can you get vengeance to work with judgement? or did you mean you use vengeance while standing in consecrated ground to facetank
Oh I see with the pious offering section
interesting idea... I wonder if counters count as vengeance hits for the purpose of regenerating mana
that could be interesting
And I wouldn't need to drastically rework my build to include this since I'm already fire/healing effectiveness specced
Thereās a separate skill called riposte thatās triggered when you riposte
this is just base damage without any nodes picked, don't even have the skill slotted yet
yeah
it's just wayyy higher than anything else I've got
I guess I could replace holy aura with this then
Oh holy aura is normally a must keep
Sadly none of your skills are cooldown-less trigger skills
cooldownless triggered skills donāt need to be on your bar
So you could put unspeced lunge onto your bar
tbh holy aura kinda lost some value with the new paladin nodes, i dont even take it on some builds anymore
Fair
Still funny to me how much raw resistances paladin gets from tree + holy aura
Vs rogue who gets like 30 poison res and thatās it
yeah i go to make a bladedancer build and where do i get res š
Oh hmm I could make vengeance fire type damage and have it shred fire resist
That might actually see a pretty significant boost in my damage
Well the first mistake there is making a bladedancer
(joking)
Shred is very good to have
Thatās the other part of what makes VK strong, everything is void damage
normally wouldnt 
but had to fool around with every melee type now that vessel + shattered lance is possible
And it scales off of the same stuff
Honestly good look build wise
and then they revealed the dot goes through ward lich node and i was sold to try that
that and more cold support sounds promising
Oh yeah the dot bypasses your ward is such a goated defense node
Keep ward for max hit where itās better and use life vs dot where you can just leech to counter the dot
Ok I think what I'll do is replace lunge with judgement, respect vengeance to fire type and shred, and respec rebuke into that right side with armor shred and the fire dot aura thing
Maybe that'll be more rewarding
Iād add look at the far left node for rebuke
The speed boost upon leaving rebuke can be very helpful
And I think thereās one over there that lets you keep rebukes defenses for a second after ending the channeling
Rebuke tree is ass, I tried it
I have that sand yes is pretty good
Correct but if Punkin wants to try to make it work, more power to them
Yeah I'm pretty disappointed cuz I really wanted rebuke to be my core skill
Tho rebuke the elements is very funny vs Lagon
Sadly too much of rebukeās power is in the innate 80% damage reduction it comes with
Thereās aspotates sanctuary
wazzat
You generate a shit ton of ward per second while channeling rebuke to become very tanky
Buuuutt casting a spell does a big chunk of current hp damage and disables leech for 4 seconds
Keep in mind rebuke is a spell
:crywhy:
So if you rebuke you gotta full channel it
Cause ez like 8k+ ward
Well being more tanky isn't really the issue I'm having
Yea
I just want rebuke to do BIG NUMBER but sadly, alas
Sadly thatās just not in the cards
Tho if you donāt think about it too hard smelters wrath does that
You get a defense boost while channeling it
And then big smack
warning it is still clunky af
Isn't that the big huge slow aoe attack it has?
or is that like 'anvil crush' or whatever
Smelters wrath is charge up a cone that you do a big slam in
Forge strike is drop a giant anvil in front of you
Forge strike does have a minion focused section but you donāt need to have it do minion stuff
Like you can make it be a very good aliment applying skill
I see
Tbh ima summon @quiet hearth for he has made many a wacky build and might know a path to make your idea work better
And I think I remember a retaliate build of some kind being worked on by him
Oh that'd be wonderful. If he pops in he has permission to ping the hell out of me
i've done a rebuke reflect build that would one shot bosses like Rahyeh with their own attacks
hm this might be a nice scepter to use for this build
it was absolutely garbage for clearing monoliths but the bossing was funny
How'd you manage to get it's damage high enough?
Thornshell and Ring of Shields
you stack attunement and armor to scale the absolute hell out of your reflect as well as having % reflect on your shield specifically
ring of shields inherits the stats on your shield, so when you have a bunch of them out at once, they all reflect the same damage. you can reflect more damage than the enemy did if it hits all the shields at once
it's not very good, but it is funny watching bosses like Rahyeh that have big slams just delete themselves
trying to clear echoes is actual pain because you don't do any direct damage. LE really needs something that adds reflect to your attacks
I would say shield throw is an obvious candidate for a node that does it, but vengeance could be interesting too
I'd adore it if vengeance/riposte got that as a node/selection of nodes
dream come true
Sigeon's reprisal scales Shield Throw off your thorns
But obviously it conflicts with thornshell
it scales off the thorns on the shield itself
it's basically just another source of flat throwing damage, which you get in spades already
you know I had this exact conversation last season with my friend and I made the same mistake then
maybe I'll try a sigeon's build again this season since we have weaver idols that have flat reflect on them now
Yeah you can get some fat reflect going it's just still kinda bad because stuff in LE doesn't ever want to hit you
I had the same issue building phalanx. When I could trigger the effect it was good, but it didn't happen enough to be worth anything
It's basically just another way to get more flat throwing so you can free up affix slots elsewhere
I actually think the real problem with sigeon shield throw is all the block stats you're giving up by not having majasa's countenence or a similar juicy shield
that's a lot of scaling that you're missing. you need a bunch of extra flat to make up for it
got some good rolls on this shield
for me this is pretty nice
just a chunk of stats I like
the healing effectiveness especially will just flat out increase all my damage too
judgement?
good lord this judgement skill destroys shit
that and the healing effectiveness converted to fire pen node
Yeah
i wonder if you can make a good CD shield throw now. I haven't tried playing it since the rework
Cooldown makes it difficult
for sure
you'd probably need to alternate shield throw and a barrage javelin or something
previously shield throw has been absolute ass in single target without something like the explosions because it couldn't hit a single target more than once easily. the CD+self ricochet might make it doable
It's a decent enough support skill with frailty, phys pen, phys shred, and frenzy
yeah but I wanna nuke things with it
ok yeah this was worth respeccing for
so basically I'm gonna make my vengeance and rebuke into shredders and mana regenerators and holy symbol/judgement will be my damage buttons
I can live with that
If I can figure out a way to make rebuke beefy I'd love that still but this is working enough for me
HP is for nerds that can't kill things
I was told there would be memes
Punkin wants to make a retaliate sentinel
And has tried doing it with rebuke for damage

Yeah, you stack attunement to the moon with Thornshield and that is basically the build, the new reflect affixes and idols do add a decent amount you're just gonna be slow AF
It is wild to watch those towers in monos blow themselves up from across the map though

Top end now you can get like 30k reflects
the new reflect idols actually really efficient flat throwing damage for shield throw using sigeon's reprisal
they're on average 10 flat damage per small idol slot. that's kind of insane
Yee
i tried a void shield throw build either in 1.0 or 1.1 with the large idol that fully converts it to void
it can be echoed like most things. the sounds it made were incredibly satisfying. thunk thunk thunk thunk thunk
š„
damn that does sound fun
it's fun but it wasn't very good in my experience. this was also before the sentinel rework so we've gotten a lot of new tools. could be good now, i haven't tried
Big
We get +1 all from beating chapter 9 and chapter 10
Fear me with +2 vitality for completing the campaign
damn we can now make leonines with glyphs of envy

The increase your effectiveness of idols primordial unique + all vitality idols = oh yeah we hitting 400 vitality

YES void knight nerfs
yeah nerfed but not mega nerfed
you cant slam t8s on worldsplitter/legendaries for ES
unlike umbral blades lol
listen after all theyve gotten I'll take what I can get
Ib4 Ruby fang set nerf
true but i think you can still get t8 mana rolls no?
Void well cd4s
im planning to build a necromancer next league anyways lol
Timeloop 3 point 
And that locks you out of a primordial unique
so just get more mana to cover that 1 extra second
Or just swing slightly less
yeah
Thatās such tame nerf
at least its didnt get nerfed like umbral blades
20% less on shattered continuity (es) is also such not a problem given the skills damage is still meant for a skill with a cooldown
true
Basically tho you probably donāt want blade master in base sentinel now
maybe
if you swing less it shouldnt be a problem
Yea
It's gonna be fine just dont slam atk speed
just grab that one node for extra free echos but decreases attack speed
Just gotta figure out how much less
No more free cleanse form smite 
Oh true avatar of regret
its not looking good not gonna lie
yeah
I personally expected nuke, this is kinda workable
avatar of regret should be able to even out the 4scd some what
I see nothing stopping me from doing vitality stacking rive vk so huzzah
Ye the vk passive tree going virtually untouched is big
i see nothing preventing me from one shotting uber with my primalist as well
I expected 6s on void well so 4 is best case scenario really
Always use it 
And ES is nerfed but also like bro is still solid
At the worst only do 1 guaranteed echo and invest points differently to support that
Build will still work
And at the best itās a slight damage nerf

thing is cooldown is the one thing we dont build on vk, so its a nerf that stings
Added a new prefix for daggers, one handed axes, and two handed axes, which grants additional melee and necrotic spell damage.
new way to brick your crafting 
doesnt sting that much imo
Aberrothās Frailty now also grants 50% reduced healing effectiveness per stack.
ooo
how it shouldve been
"abberoth and uber abberoth deals 1000% increased damage against paladin per stack of abberoth's Frailty"
Flames of Midnight grants +7-11% fire, necrotic, and void penetration (from 11-17%).
š !!!
pen down on idols too
Oof just saw the world splitter nerf too
omg i havent got to it yet
does legacy items exist?
Oh hey they fixed the iron form bug on ring of shields
judgment Paladin will be viable?
yea probs but you cant afk uberroth anymore
gotta do mechanics and stand outside of lasers/pools
nice
Won't it be that build tank anymore?
LETS GOO
Minions will no longer sometimes run back and forth between a potential target and the summoner.
This is huge for FW
Are we back boys?
Won't it be that build tank anymore?
Is this a nerf to Erasing strike
Shattered Continuity now also grants Erasing Strike 20% less damage.
yes to both of you
oof voidwell nerf is pretty pain
ok thanks for the answers
oh rip javarot
87.5% crit chance for erasing strike now with the changed crit per mana on worldsplitter (pre-shattered worlds, using the same tree as 1.2)
(5 base + 5 mortal cleave + 6 erasing strike tree + 9 world splitter (0.3 x 30)) * (100% + 50% vk passives + 120% from anomaly + 80% symbols) = 25 * 3.5 = 87.5%
so you now need some crit on idols or rings (48% increased crit chance total) to hit 100%
new woven echoes let's goooo
The āof Bulwarkā Sentinel idol affix grants +176-380 block effectiveness on adorned idols (from 176-475), +124-268 block effectiveness on large idols (from 124-335), and +185-400 block effectiveness on huge idols (from 185-500).
They nerfed Shield Crush
Es nerfs seem more reasonable
Yea
was time rot VK really that OP to catch these nerfs...it was very glass cannon, Uber aberroth specific type of build
The banner spear one? Yeah
yeah...that build just lost 300% damage boost from battle standard...
Flames of Midnight grants +7-11% fire, necrotic, and void penetration (from 11-17%) 
They also nerfed scissor of atropos....I don't see how that was an OP item
AND MY MAJASA NOOOOOOOOOOOO
š
Brewmasterās Buckle too
no way
my build in shambles
Orianās Descent grants +4-20 intelligence (from 4-25). It now has an effective level for legendary potential of 65 (from 40).
I have 10+ 3lp 
this is retroactive right? no legacy items and such i guess
"existing items can be updated with a divine orb" wait a minute 
yeah i think its retroactive
World Splitter grants +0.2-0.3% critical strike chance for melee attacks per 1 mana cost (from 0.3-0.5% per 1).
š„¶
ES and Judgement on the ground (?
nerfed for sure but not completely dead i dont think
i wonder if they will tease some more uniques until release
š
There were 3 in the overview video
oh thanks ill check that out, thought it was just reading over the notes
long af update, love it
woah the new primordial helmet
damn they are blasting the ask the dev channel
hahaha
Available affix tier counts are 1-5 (1T, 2T, 3T, 4T, 5T).
For example:
T6+ or 1T6+ matches any exalted item (at least 1 affix is tier 6 or higher).
2T7 matches double T7 exalted items (at least 2 affixes are tier 7).
3T6+&T7 matches triple exalted items where at least 1 affix is T7 (e.g. T7/T7/T7 or T7/T6/T6 would both match).
Nice
nerfed already 
holy
Changed the WASD controls for Warpath so that if no movement buttons are pressed the Warpath is stationary.
didnt they intentionally change this earlier
Cleansing Light now has a trigger limit of 3 times per 10 seconds (previously had no limit).
So I gotta do Uberroth mechanics now, huh 
that was quick lmao
Urgent Inquisition grants +50 mana cost (from 40) and now also grants 50% less healing from Consecrated Ground (previously had no effect on healing).
Ripge 
ES VK will be fine. Cool down reduction will be needed to compensate since shattered continuity may not be worth taking (does that affect echoes?). Three points in hastened cataclysm will help, but oh gawd, the nerf to void well makes mana economy harder
Running echoes will remain a breeze, but Uber fights just got a lot longer.
Yeah, VK enjoyers continue eating good
I gotta do the math on Judgement but I'm certain I might need another build for HC this time
Not as good. Imagine having to put forth thought with mana economy. Sounds hard.
me: they should make this game a little harder
me when they actually make the game harder: unfair š” !
Also, these new primal and t8 items will be insane
Idol effectiveness sounds amazing
Was hoping to see some sorcerer love. ES VK still the working class do-all tho.
I was looking at Sorc right now
I love the giga Glacier build but hoped for some buffs or love in general
I want more with lightning meteor. Think the T8 helmet may actually the ticket now that I think about it.
0:16am cant sleep 
The āof Bulwarkā Sentinel idol affix grants +176-380 block effectiveness on adorned idols (from 176-475), +124-268 block effectiveness on large idols (from 124-335), and +185-400 block effectiveness on huge idols (from 185-500).
Oh yes, rip indeed
Aberrothās Frailty now also grants 50% reduced healing effectiveness per stack.
I actually have to get good now 
My judgy buddy was right. Nerf hammer.
eurasia detected
K. Time to giga invest in Shield Bash FG then. Can't get hit by Frailty when the boss is stunned 
Can Uber even be reliably stunned?
Not as much as normal but it is quite frequently
I ripped a Shield Bash FG to him this season and got him to 12%
It's certainly doable
link
Even thumping Uber with 2 mil crits and some stunning, still only stunned him once without shrine buffs. Never tried with stacking stun affixes, but I'd lose too much mana / dps
I might go Shield Charge for farming and respec into Bash for bossing
Tough decisions
LE, exams and PoE 2 a week later
so did they nerf VK erasing strike
Aye. VK and pally knew it was coming tho.
rip my schedule
How bad are timerot vks hit?
š«
@turbid dome 
More damaging is the void well nerf, imo
Mark of rot nerfed some more š
Void Well nerf -- Ok, slightly unfortunate, but that's why the -mana cost passive on Warpath exists š
with the nerfs to slowdown the ES players how bad it will affact us, the poor and lazy spin2win players?
Looks fine to me
the more i think about it, the less its "great", t8s get sealed meaning you cant put t8 affixs in uniques with LP.
idk maybe im missing something
I think you get one t8 item or one primordial item, but not one of each. Like, if I could seal t8 mana affix 240 on a leonine great helm, that's pretty hawt
Or even t8 mana on arcane visage, again pretty great
yea that works if your not using that slot w/ a unqiue. I feel alot of builds are all equipped with unique and have 2-3lps. so its a pretty big oppurtunity cost. like does a t8 affix merrit a unique with 2-3 additional affixs.
My mage build uses vilatria, so that's exactly what I'm doing for my mage. Still on the fence when i do vk
hope the primordial buff compensates the nerfs
what item should we go for primordial with warpath?
clothos?
Any thoughts on new gear or build for forge guard forged weapons builds new season?
VK mana economy goes to hell with void well nerf and more importance with hastened cataclysm to compensate for splitter nerf.
you can't have older uniques be primordial. primordial uniques are their own thing, and primordial exalted items have a sealed T8 affix that can't be put on an item with LP
i misread then
to be fair i didnt read the patch notes yet
yknow, I did wonder why my 600% fire res paladin felt like it wasn't doing much damage...
I guess I can go back to recommending this build lmao
So I could see myself swapping ekk for a t8 leonine, provided the end-game-gearing doesn't necessitate that fancy new true sight glass in lieu of nihilis
void well nerfed? oh gosh and i thought sustaining a warpath without mult t7 mana was a nightmare before
is this for ES?
Void well CD went from 3 to 4
i think nihilis will still be way better than the new glass thingy
And it's unaffected by cool down reduction affixes
Depends, kerbin. You make a build with 140% crit rate, 40% of your crits provide 3x damage
In the grand scheme of things, that's ungodly
World splitter nerfed too
spin2win mana sustain was really really really bad without mult t7 mana affixes and now we get hit with another sustain nerf
true but you lose up to 12% increased mana, lose +2 all skills, lose frenzy,
among other things
World splitter nerf isn't end of world. Just annoying.
yea
All the little annoying nerfs add up
Yah, I know kerbin. Needs a lot of vetting. Losing resistance is huge, but not worried about frenzy anymore.
My thought is to compensate with slow mega hits vs fast, mana consuming hits / echoes.
I guess we keep all our shit in legacy mode, so won't take long to figure out.
Any forged weapon enjoyers?
a last ride before the majasa and belt nerf š
someone linked it in rogue chat
Shield throw
yeah sigeons with it could be sick as well
wtf
you know that's a good chunk more damage
Someone on reddit basically said double damage
Which is funny when rive have an 80% echo chance
And your echos can crit

disgusting, i love it
Or is the one that apparently boosts your idols better because vitality
swordcatcher love frenzy
Is LE tools not updated
can only have 1 idol per type though

yeah that one was shown in the overview video, pretty much a kintsugi from poe with more stuff
very nice
strength stackers eating good this season
jesus christ that's a lot of ward
Uh, why is VK completely untouched? 
Because it wasnt VK that was overperforming, it was Erasing Strike
I don't think a 20% dmg nerf is gonna do anything, unless i missed some patches in between release š
You can only use 1 primordial item at a time
This includes an item with an exalted T8 affix
Only 1
void well increased cd, world splitter reduced crit chance
am i crazy or does the dex scaling MS on this apply to your base MS
it doesn't say % increased
Wouldnāt it say +1 ms per dex if it was flat base?
Whatās the wording on darkstrides
i know, still looks boosted af
not complaining tho
š
it's either a typo, or base MS
oh...........
if it's your base MS you gonna ZOOM with that dagger
what the
Quick whatās 5 *1.6
Well damn we were just talking about thorns and here it is
Yay 8 vit per 1x2 idol
Oh good lord
So T8 skill affixes for helm, chest and relic? xD
can't wait to see the +400 skill levels people get on elemental nova now
T8 is exclusive with primordial uniques so no
legendary affixes means affixes you slam on uniques
that's 9% health for each woven stout idol
So your +4 on helm/chest/relic will be +6
Is db updated yet
Oh you mean they'll be effectively as strong as a t8
if its a primordial affix, what would it be o.O
honestly grasp of the blood mage and immortal vise are too good not to use
you are not leaving ravenous void aside right
Ffffffffff wow ok I need to know if/how that works with FWs
+4 to all skills is a lot
Yeah lvl 44 forgestrike is on the table
just spec the whole tree
Just about, and it will all have value
that's a crazy strong defensive neck
you get to ignore three resist types entirely on top of mitigating them with your armor
and phys is twice as strong as non phys
strength stackers eating good this season x 2
Yeah that amulet is cracked
were are you getting these
maxroll planner has them all
wouldnt be that good with sanguine?
Bleedsplosion gloves š¤
never saw a 23 one
š¤
nerfed version confirmed
still nice
maxroll has lpl of 55 for it, that means 3 lp is plausible, unless that also got changed ofc
can't wait for 9 blues + harmony meta
The LPL is 60.
btw wont this work with rune of removal with double t6/t7 magic + sealed affix (as it's stil blue) XD?
so u run basicaly 9 blues with t6+ doubles while this stuff is breakng shit
guys, is there something similar to PoE righteous fire walking simulator?
warpath
Pact severance axe and the vine summoning boots
none of that ever will be
LMAO
Warpath is
I've helped setup warpath for a guy that only had 1 finger that worked out of both hands
tbh, I love shields archetypes, so will most prolly go Shield bash Forge Guard and I will level tih the skill xd
shield absh fg okk for endgame?
Spin to win is your 1 path slop shop
shield bash is just slow, and you're old and don't have all the time in the world
lol, this!
normally I tell people "you have all the time in the world"
xd
But that doesn't work here
play @fair hollow Paladin Spellcaster Manifest Armor
endgame viable?
its where you run manifest armor as a flamethrower spellcaster and you just follow it around
endgame viable?
sentinel's considered the weakest class compared to the rest, and wrouk's held #1 on the leaderboard with it for usually 3 weeks against all the other classes with it
shield bash will be good for endgame? tanky? and this shield charge/ with shield charge do I need another skill or SC can handle all siktuations?
otherwise he usually maintains sentinel #1 for longer
you missed out on years ago when people ran stupid cooldown reduction, and used shield bashes guaranteed stun to form groups of shield bash sentinels that would take on the hardest bosses and stunlock them to death
YOU WOULDVE BEEN IN YOUR PRIME
and nowadays? can i t handle endgame ? i dont mind sloer gameplay
zimmer chair not going anywhere without me
i mean what is endgame for you? ubberoth?
or just spamming maps
endgame by the devs is what, 500c?
im sure you can make shield bash work just fine in endgame, every skill can be made to work fine in endgame
ive made almost all skills work fine in 300c+
so 500c and some engame bosses
ww is tanky and forgiving?
i also need a fast mapper so ww would fit this bill i guess
It can kill Uberroth, yes
probably more than that, it's pretty tanky.
My shield bash build has capped res, 80+% armor mitigation, 1500 life regen, and almost capped block and it's not even finished.
The only issue it faces is mana sustain.
I'm still working my way up in corruption but I just facetank everything I encounter.
and permastuns everything else currently in the game
I had my gf checking what's on the TV when playing Shield Bash because the female Harbinger is in a state of constantly moaning when you stun her
That's how good the build is 
Last league with shield bash I would just go afk while leaving my shield bash button held down with the shift tab glitch and come back to the boss being dead.

That checks out
The only downsides for me are slow clear and that it comes online super late
I'm using event horizon now, and yeah I actually dodge roll to get my move speed up lmfao
I wouldn't make the switch before LP1 Horizon and at least all the legendaries
luckily my first horizon was LP 1 
got it on the first try too
SO SHIELD BASH it is then for a strat!
There's also this
It should be even better in S3, that one is a bit more flexible
shoutout to my boi @terse hinge 
this is my setup rn, but I'm thinking of using the new primal ammy. blossom or whatnot
i gotta get an immortal vise tho
š placeholder gloves
They killed Judgement Paladin but we're just building giga tank FGs now 
do u think its better then pure shield bsah, i mean stronger tankier quicker etc?
aura version only got a light tap, we still op
I almost choked reading this
holy mother of roast
THATS A SMITE HELMET IF IVE EVER SEEN ONE
this kinda looks juicy for ward stacking div bolt caster
found my bleed forge strike gloves
Those look fun
time to run the poison axe and shield set
Ooh yeah
OH NO they put super crits into the game
ive made some dangerously tanky sent builds that used those convert to phys helm and chest affixes
thats nasty
That attunement staff though
this with forge guard minions
I think the FWs will get replaced too often to really benefit from the roar but idk depends on the cooldown
Maybe on Manifest Armor tho
I'm eyeing the shield for FWs
was gonna start necro but seeing that astral blood chest i may have to do yet another HH div bolts pally seems like getting and sustaining more than 10-12k ward is back
You think we can kill Uber with forged weapons with that now?
Now itās hard to decide what to play
HA
uber? with forged weapons? maybe in 10 years when the devs finally decide to actually do something proper about forge guard
time rot still alive š
You'd need some way to keep the FWs alive through all the ground BS
mike said it was ~12s with 12s duration
so effectively permanent uptime on permanent minions
Neat
look, I did about 1/5 of uberoth's life with smelter's wrath. I feel like I made some progress
it'll get there one day :cope:
how many LP on that ukheiros?
I'm playing time rot build with forgotten knight set and smite as the main applicator of time rot.. I'm farming corruption 1000, but seems I'm just lacking something in order to do uberroth.. I'm kinda gotten bored of trying to farm better gear, as it's decently good that I rarely see any upgrades anymore.. Is uberroth doable with this, and any tips, what does it take..?
Just 1.
fair, i did that dragon over 40 times only twice dropped a lp1 shield
Yeah I would love to get a 2lp version of it.
Im just happy I got t7 block chance on it.
if you're farming at 1000c, it sounds like you need to learn the uberoth mechanics better
unironically a git-gud moment. probably just need more reps at it
i think now is the BiS after majasa nerf
link your build sir
I really need to get a majesa before the nerf drops. I want to experiment with it.
Yee i think I can manage it.
Uh, it's self made, don't have any builder done for it..
yeah np, i was talking about the lastepochtools thing
Yeaah, I know if I have patience to fight for like 20mins I could do it but that seems quite.. annoying
i mean that's how it goes. it's not meant to be a short or easy fight. the builds that melt it quickly are extremely well tuned
20 minutes is still a long ass time though
I set uberroth as a goal for this season and the time is running out š I could switch for some javelin time rot, but just wanna do it with my own build
I can try to create the build in build planner if someone wants to weigh in and give some tips..
this channel is full of min maxxers tho i'm sure someone can help
don't want to @ them š
they are reading i know
are you playing online? if you are, you can just import the character in LETools
Javelin rot will be unplayable ?
Oh? Great!
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (78) / Paladin (5)
āø Health: 4,628, Regen: 42/s
āø Mana: 116.51, Regen: 8.96/s
āø Ward Retention: 6%, Regen: 0/s
āø Attributes: 36 Str / 3 Dex / 3 Int / 8 Att / 35 Vit
āø Resistances: 117% / 144% / 166% / 139% / 111% / 109% / 115%
āø Endurance: 74%, Threshold: 1,379
āø Dodge Chance: 1% (18)
āø Armor Mitigation: 62% (4,726)
āø Block Chance: 29%, Mitigation: 40% (1,274)
I'm thinking of Forged Weapons with these gloves. Anyone knows if conversion mod is affected by % effectiveness on Phantom Grip's "The Stats on your Gloves apply to your Forged Weapons at (64 to 100)% effectiveness" and what happens if I go over 100%?
oh thats a good point too
Keep in mind that special unique affixes dont get transferred to minions.
Iirc over 100% just increases the stats further.
yea i guess if that did work
probably not unplayable but it looses a giant damage multiplier
the best play would prob be to run a mordita's, since the weapons would get 500% frostbite into bleed, and then play rive/fw and get 1000% bleed chance on rive
that'd still be really strong though LMAO
even without the forged weps, those gloves on a mordita's would be 1000% bleed chance on rive
LMFAO
YAY ANOTHER REASON TO USE MORDITAS

Wouldnt the frostbite to bleed on minions not work because its a unique affix
im not entirely sure, its usually just attributes and procs that dont work
only sometimes
Ailment conversion doesn't feel special enough to not be transfered. Frankly it's the only reason why I'm considering these, so I can convert Molten Infusion's ignite chance
The bleed to ignite conversion on Maehlin's transfers, right?
Damn, the ES changes š Well, if the build was that broken and I still couldnt beat Uber Aberroth, I think it's fair to say I'm probably never beating Uber Aberroth š š
I was busy looking at your reply and I stepped on a lego.
Death is near.
Tell my family
ive only ever had forged weapons proc unique weapon procs once and it was like 4 years ago
and that was forged weapons proccing volcanus magma shards
and then they like ninja patched it
if they let forged weapons do weapon procs
i feel like that would greatly alleviate forged weapons builds
EHG let forged weapons inherit every unique affix 
yea what could possibly go wrong
maybe voidwinter bolt spear could be useable
i still want a unique that turns forged weapons into mini manifest armors that can use all the armor stats + phantom grip for super gloves
funny weaver proc spear c:
imagine your forged weapons machine gunning cold bolts
It's usable for shatter strike atm, maybe other stuff too
imagine if you were dual wielding your forged weapons would be two weapons each c:
hmmm
i think that's more a testement to shatter strike being good and not the voidwinter spear being good
if i focus on mordita's rive with the new gloves, i don't have to go fg anymore
the question now is paladin or vk
time rot turns into bleed too
like dualwield just makes each forged weapon into a Doublade
Give forged weapons hands.
omg thats a pokemon
That's possible, I never got around to testing it with anything else
but tbf, even the voidwinter bolt procs were good enough to clear trash on that setup
i thought it was a kingdom hearts enemy
yes

convert that into cyborgs pen nib strike build
it scales with attunement. I thought about trying a cold bug setup with it
Nah, I like my setup better. Clear feels very smooth thanks to the bolts, and I'm not constantly bleeding to death lol

you guys ever seen a 3lp mordita's? i needa know how rare it is for if i wanna slap 2 or 3 affixes on this mordita's on this theorycraft
I think most I've ever had was 2 but I also don't farm higher than 500c
alright i'll prob just run a 2 then
Morditas seems to actually be pretty common for a 3lp.
I thought about avalanche or jav smite, but SS just felt the best thanks to dex stacking synergy
I regret not taking time off for s3 now im seeing the minion changes....
yea i know about that part, but i can get a better idea from what players have seen
say bye bye to spellcaster MA being #1 on the leaderboard
Still be season starting with spell MA but recurve abom seems broken too
homie that's a 0.03% chance. i wouldn't really say it's common considering the reroll
Nah il just do it in first 4 days
Means it's very common on MG
Spell MA got some big buffs
maybe, I don't play MG š¤·āāļø
dam, too bad they're gloves and i cant run wing guards
