#🔱┃sentinel
1 messages · Page 182 of 1
i love that you can just see a name online and ping it and 9 times out of 10 they'll be in here too
healing hands/vengeance a decent 2h paladin melee build?
Some 2h weapon have block change and block effective 
It's just a choice between your damage and tankiness
I would personally go dual wielding
Had 1 drop but fail slammed 😔
guys how do i sort a loot filter for a sentinel champion affix? i have a god tier champion affix and i want to make sure i never pass by that affix again but i cant seem to sort it in the loot filter. any help?
nvm i figured it out
Bottom section, personal affixes, all the way down under experimental
you cant craft with those affixs right?
They're sealed only so nope
90% of those affixes are useless and the few good ones make it so hard to farm a good item that it's a crazy crazy chase item
You have to roll the right purple base, and good affixes in the regular 4 slots (with potentially 1-2 exalted ones) which means that in most cases the sealed champion affix must be so good that it justifies potentially using an otherwise very suboptimal item
i got a storm champion affix which is like really strong to save on an idol slot to get smite on throwing. it has some good damage increases on it. if only it was phyiscal and not fire. or both. because then I could do a warpath smite throwing build
i think i can still make it work in other ways
it has 123 extra fire percent damage and somehow 156 increase crit strike chance
sadly its not a purple
but its still pretty strong
i think smite on throwing on a weapon is pretty worth what about you
to burst or be bursted
Im working on the smite vk build. ive found that having t7 DoT affixes doesnt do much. Does anyone know if this is a game issue or am I speccing into the wrong things?
not sure what youre asking
vk smite would be void and the void dot is time rot which only stacks to 12 so it's pretty terrible without a dedicated setup
Anyone have planner for smite vk?
hey all, for the erasing strike VK, for the siphon of anguish, What are the most important stats on the ring??
Doom chance
haha. there you go x)
I redid the video with "possible" gear
its still good - but non of the rare uniques are higher then lp2
the exalt slams are two t7s (though one being t6 wont hurt the build) and - if its a common unique with higher LP the rest of the rolls are t5s
Not gonna lie though - i would have liked to have a bit more hp - i think i had a bit too many offensive affixes; Running around at almost 10k corruption with 4kHP in a warpath melee felt very clench-y at times
@keen radish i redid the video with way less dramatic gear like you told me!
Wearing this means giving up an affix for crit reduction somewhere but probably worth it until I can find something like this as a Leonine 🙏
do someone here have a shield bash (flurry of blows) build with monument of protection?
I like greatswords, or sword and shield, but prefer greatswords.
Only obtained it from farming blessings for the new character 

one could say you were... blessed 😎
you could do sword + shield with spell damage scaling (divine bolt + holy eruption) rather than melee scaling. you'd convert it to a melee skill so it can proc divine bolts and either use it directly for more bolts, or indirectly with vengeance for more defense
Sounds fantastic
vengeance and HH on their own don't do a whole lot of damage, and their strength is in the ability to spam them
All good with that.
sick. do you need a planner or something loose to get you started, or was that enough to go on?
it's fairly simple, convert HH to melee, get the holy eruption from holy aura, if you're directly using HH then max out the divine bolts node, otherwise 1 point it, then get the divine bolts passives
use a 1h sword, get all the spell damage w/ shield nodes, get spell damage and attack speed on the sword, get the attack speed passive from the end of sentinel and the first 5 points of FG's strength passive
At what point would you attempt uber with erasing strike build?
Can’t hurt lol
alright, here's a super loose planner that leaves a lot open for your own experimentation and preferences: https://www.lastepochtools.com/planner/BxVeqwqA
Tombs of the Erased / 1.2.5
Sentinel (30) / Forge Guard (5) / Paladin (51)
▸ Health: 1,148, Regen: 65/s
▸ Mana: 132.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 3 Vit
▸ Resistances: 152% / 45% / 45% / 15% / 47% / 18% / 38%
▸ Endurance: 20%, Threshold: 479
▸ Armor Mitigation: 34% (1,763)
▸ Block Chance: 83%, Mitigation: 40% (1,280)
this setup is if you use HH directly. if you go the vengenace route, then you want to only put 1 point in HH divine catalyst, and put another point in HH virtue of patience
Awesome, thank you so much
it's gonna be difficult to get high crit chance for spells, as it always is, so it may help to use phantom grip rings
np!
i ruined mine 🙁
poor me 
Im running a judgment pali. Level 89 would it be worth taking some points out of paladin and put them into forge night so I can weild a two hand and a shield?
Not sure where the node is im at work so didnt know if it's close to the front of the passive or not.
You cannot take Forgemaster's Might without being a FG
It's mutually exclusive with Judgement
Yea I just looked. Im a dummy! Lol
Good ol Void Meteor

What kind of build u doing?
Got a planner?
You look up there on August 1st, and you'll see
Aight! Thanks. U using null potent instead btw?
this is a cool item
nope, it on my multistrike - void smite
Got a planner for that aswell?:p
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (26) / Void Knight (69) / Paladin (15)
▸ Health: 7,330, Regen: 78.91/s
▸ Mana: 390.71, Regen: 14.24/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 44 Str / 21 Dex / 21 Int / 26 Att / 119 Vit
▸ Resistances: 127% / 99% / 99% / 125% / 117% / 168% / 168%
▸ Endurance: 60%, Threshold: 2,365
▸ Dodge Chance: 15% (469)
▸ Armor Mitigation: 65% (5,175)
▸ Crit Avoidance: 144%
Thanks!
still find exalted sword for it
On the gloves u wanted stun as a second affix?
Nope, failed slam
What do you want?
Shred or Hp if I had to guess
what u want for third affix?
Hybrid health
I’ll look for shred from a weapon or amulet, something like that
hybrid on wep?
i always tell people, you can eat her nuke if you're tanky enough, but 1500 health? jesus
i am a freak like that
Ah, sorry, I didn’t check the link, shred for 3rd affixes
what is wrongwarp for in this build? 😮
just as a spelldmg stick?
Implicits more, smite spam like crazy 
without that wand, one hit multistrike ~30 mana cost 🥹
aw dang, yeah, that makes sense. is there an internal cooldown for aurelis smite proccs?
It only applies to bosses and rare enemies; it’s just a part, the main source being multistrike and echo
So gooooodddddddd
I think they forgot their dmg on another character
How do I increase my damage? In the 1900 skill and in the auto attack 150-447, I'm doing a paladin build. this build https://www.lastepochtools.com/planner/pt/oyYgMD2o
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (73)
▸ Health: 4,314, Regen: 603.48/s
▸ Mana: 151.91, Regen: 10.4/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 45 Str / 2 Dex / 2 Int / 11 Att / 11 Vit
▸ Resistances: 154% / 94% / 94% / 129% / 85% / 87% / 86%
▸ Endurance: 65%, Threshold: 1,462
▸ Dodge Chance: 4% (176)
▸ Armor Mitigation: 64% (5,033)
▸ Block Chance: 97%, Mitigation: 59% (3,021)
Its better if you send your current character
Not the planner you are following
But from what I can see you dont have the right sword, belt and relic
this ?
To answer your question you want a couple things for your dmg
Mana gain with Vengeance
Healing Effectiveness
Increase Fire Dmg / Elemental Damage over Time (the second one is better)
Attack Speed
Like look at your sword
You are doing a SPELL FIRE DAMAGE OVER TIME build
Do you see anything relevant on it ?
I'm taking a while to kill the mobs at the moment, before it was fast, now it's taking a while
Mobs are getting harder
And your gear isnt evolving and since it doesnt give you anything good you are getting weak
Go by that unique sword and belt from the planner
Just that should give you a nice dmg boost
And this is really important
ok
More Mana = More Judgment = More Dmg
thx bro
Belt + Sword + Gloves should be an easy buy
Even wihtout lp it will still be a big boost
How good is your english @tropic jay ?
Like can you watch videos ?
intermediate bro, I watch it almost always, but with subtitles
Okay
You should watch a video or 2
You can read this guide too
To try to understand how your build work
maxroll might not always have the best way to build something, but damn do they explain things well
like this blurb is amazing
someone whose brand new to Last Epoch (or even just new to paladin) enters the actual build part of it with a rough idea of what things do
So sick, one click have 2 WS 2lp with Turtle
2nd, drunk 
Damn it, I was drunk and put it back with the other belts and press reroll again 😭 😭 😭


Strong in game item to irl correlation
Told ya Kuden only 25 Brewery runs per day man. More than that and you get really really drunk 😛
The belt told me that my alcohol tolerance wasn't enough to own it 
what else would you specialize in skill wise? Was thinking vengeance and the last one is kinda open?
Wait, is that a proc divine bolts + Holy Burst build?
you could add judgement with anointed for a bit of extra damage and healing, you could add abyssal echoes with embrace the darkness for more attack speed and damage, you could spec into a movement skill specifically
ye
Then you don't need 5/5 in divine bolts
If you are use Vengeance or smth to procc bolts
shield bash is a fun way to interrupt annoying boss mechanics
1 pt is enough to apply the skill tree
yep, I already mentioned that in the convo above. gave both options
Oh okay 👌
there's always the option of rotating the two as well
every 2s use vengeance otherwise go HH direct
would probably do a movement skill for fun
and just extra mobility then, if nothing else is explicitly needed
if you do vengeance-only or HH only then you have a free slot on your skll bar for an unspecced movement skill
true
if you plan on rotating them then you need them both on the bar ofc
I guess I'm just trying to figure out what to do as my 5th specialized skill, 4th would likely be vengeance
because I'd be specializing in HH, Holy Aura, Symbols of Hope, Vengeance, and then the fifth slot is open
my gut says abyssal echoes for more damage + attack speed + armor shred
you would have to direct cast it every now and then though
but you can convert it to fire and get healing out of it
you'd just need to pick up some blind chance from your passives to make sure you can still use embrace the darkness
something to consider then for sure, I still have a ways to go on leveling up my character, have had almost no play time lol
lol yeah, leveling can take a while, but it'll give you a good opportunity to experiment with different combos to figure out what feels the best to play for you
where can I look at what I'd need for a loot filter? I'm bad at loot filter stuff lol
or should I just not run one
You'll need to figure it out if you want to play long-term, but if you want something quick, there are plenty of people sharing basic loot filters on lastepochtool
HH traversal if doing Vengeance
I prefer unspecced lunge to HH traversal personally, but also an option if you do vengeance yeah
Really ?
Having to wait for a target and not being invulnerable is not that great imo
meh I just use it for traversing monos, and it's really good at getting me to the next pack. I just hold right click and the moment a target is found I dash right to it
I also like shield rush more than HH
personal preference though
I'll play around, I considered smite traversal too, or HH traversal
smite traversal isn't a bad option either since it gives you more attack speed and is a spell itself
I just want to be a holy fire slinging melee paladin with a sword, these are all options that get me there lol
haha for sure
looks like I can use smite yeah, that will be fun. I'll plan for that to start
since you'll be speccing into smite you can also use palarus sword and orian's descent belt for some additional smite casts
Right click?? For movement skill??
im back 😁
yeah lol I like to use my index finger for primary skills
with that multistrike node, will you caste smite on the same target multiple times with one attack? I can't tell. it all looks like just one smite.
I dont run one for as long as i can get away with it, you're fine until like end end game when the whole screen gets filled
Yes, bladestorm lets you cast a bunch of smites on a single target
thanks
bro I got one tapped from fullhp full endurance in an area I havent died once in
What exactly does the skill anomaly do when playing warpath and why should it always be active?
you get buffed from the time bubble on the lower right part of the tree
buffs you and debuffs enemies in the bubble
but you need to level it up and apply the correct skillpoints
also its the first skill you can get rid of if you have something else you want to take
its basically a stationary debuff you put on the enemy- the silly thing is that most bosses you would want it for move out of it pretty frequently
so its kinda meh. the bubble is cute when it stays with you, but the bubble itself is the least useful debuff of the skill. everything else remains stationary afaik
crit chance and atk speed is meh?
and cdr
So it's useful when I chose the skill inside anomaly that the bubble is following me?
the "enemies take more void damage" is also useful
it is a useful skill, the uptime of it is a couple seconds at best though against abbaroth
he frequently jumps out of it
I don't think you understand how to use the skill tbh, because that's just not true
if time bubble follows you, then you always have the buff, and conversly if you're almost always in melee range of the enemy, they will always be affected by the debuff
and the "more damage" is not an effect of time bubble, it's for a time after returning to the present
has nothing to do with them being inside any aoe
i think you are mistaken here - the timebubble is not the debuff or the primary of the skill. the debuff you think about - "mark of rot" which increase the void damage taken by the enemy by 50% is stationar/put on the enemy for 5 seconds. it does NOT follow you around with the timebubble. the timebubble is a seperate effect of the skill you can opt into (with its own benefits)
yep, nowhere did I say they were identical/part of the same, and if I implied that then that's my bad
oh, yeah, sorry. we mean the same thing
So is it worth it or not
Is there any other useful skill except anomaly? Something that gives me nana or health or something?
if you have nothing else to do with your skillbar, sure, take it
yup! My problem is that case the cd is 12 seconds and it lasts 5 seconds. which is a 40%ish uptime. or about a 22% increase in dmg. Thats about the same you can get from abyssal echos. Devouring orb outperforms it pretty hard. And since it is active use i find it the least useful of the VK abilities. If you got nothing else to use, then sure! build into it
this is my skillbar
I would strongly advise to use devouring orb instead of anomaly then
warpath has more than enough room for both
y not both
devouring orb is the go-to option for manasustain on voidknights
What could I take instead of anomaly
again: if you got nothing else going on then go for it, sure
nothing, you're good
i run a smite setup on warpath. but if you are unga-bunga 2h warpath then you are good
what exactly do you need more than warpath as an active skill besides maybe a movement skill
voidsmite warpath scales waaaay higher then normal warpath
Ah okay, I thought there would be something cool instead of anomaly maybe something that heals me or gives me nana or something
orbs give you mana
I feel like that's not true but I don't have enough experience with either to definitively refute that
there's an insande amount of melee power in warrior's fury that smite just doesn't compare to
Healing hands doesn't work for warpath right
it does, but i think you need to go quite a bit into paladin
9k corr is pretty spicy
i recorded that yesterday with slapped together gear. I compared perfect offline gear voidsmite warpath with perfect offline 2h meleewarpath and its not even close. you just lack so much surviveability without a second layer of defense (like block) to even be a contender
got a planner?
isnt the smite supposed to trigger off of warpath?
yes, and the weapon.
the weapon is the biggest contributor - but we use both. but the 1 per sec from warpath and the 3 per sec from the weapon. for about 4 smites per second
I was messing with a version of smite warpath myself though I didn't go very far with it and used spoon + palarus
i like shields? the way mitigation works out its a exponential increase in surviveability
yeah that's fine, not saying one way or another is better
wait scales higher than warriors fury?
in my experience, yes.
i might have done something wrong ofc; i am human and prone to mistake
s
mood
https://www.lastepochtools.com/planner/AKR6DxXo thats a planner with perfect, perfect gear. overcapped resists everywhere and way too much hp to know what to do with.
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 8,228, Regen: 33.6/s
▸ Mana: 224.2, Regen: 9.2/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 34 Str / 13 Dex / 13 Int / 18 Att / 88 Vit
▸ Resistances: 186% / 124% / 124% / 108% / 99% / 143% / 143%
▸ Endurance: 55%, Threshold: 2,013
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 77% (10,062)
▸ Block Chance: 94%, Mitigation: 65% (3,800)
ty
i can give you a breakdown of the most needed stats - but the video i linked above should showcase it anyhow at the end. (though ignore the t5s on some of the items. i was just too lazy to mess around too much longer with it.)
nah I think I understand that, just wanted to know what you were runnin
thanks though
the idea was basically that vk allows one to scale most everything - melee and spells/abilities with just crit, void damage and vitality.
so you hone in on those attributes (with a couple exceptions like attackspeed to get as close to 3attackes per second as possible for the smite triggers) and can scale from there. its imo much more effective then trying to build for melee only which basically leaves the scaling of all other VK abilities at the wayside
oh, one thing is missing on the planner - with the aps we have
going there instead of area is way more effective
we attack about 6 times per second with warpath (double aps) and have about 4 smites on top. thats 10 hits or about 50% of the dots dmg per second. usually the abilitiy applies every 5 seconds from warpath automatically - at which point impair the weak has dealt 250% the dmg of a single application of abyssal decay we would have gotten otherwise
Besides - this build still deals really good warpath dmg - tooltip is about 250k? so if you want to go warpaths fury you can. probably a bit obnoxious on the mana though
its hard to tell if its better just from a mono clear. best recorded time for uber abby i've seen on standard warpath is 1m30, on legit online. guy had good gear but still had some things to upgrade, so see if you can beat that with the 'achievable gear' setup
uber abby is pretty static as a challange - it doesnt get harder or scales with corruption? at which point pressing for maximum dmg will probably give better results
but sure, will record one.
could you link to that 1:30 uber abby run?
i feel like that is really fast with the phase transitions and all
oh wow! yeah, while I can probably tank his slams i dont think the dmg is quite the same
Performs well at 2700c but often has mana completely drained in prolonged battles due to the Seed with my limited mana pool 
I'm sorry my fellow sentinels
I have finally reached aberroth and died 10 times...
the final phase was too much for me and my judgment aura paladin...
I could definitely use soome more damage, but it's not going to save me from manuevering the slam on final phase
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (5) / Forge Guard (5) / Paladin (77)
▸ Health: 3,311, Regen: 419.64/s
▸ Mana: 514.26, Regen: 11.68/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 26 Str / 1 Dex / 1 Int / 26 Att / 16 Vit
▸ Resistances: 176% / 104% / 97% / 54% / 90% / 115% / 79%
▸ Endurance: 24%, Threshold: 1,069
▸ Dodge Chance: 5% (215)
▸ Armor Mitigation: 60% (4,175)
▸ Block Chance: 69%, Mitigation: 45% (1,570)
▸ Crit Avoidance: 105%
There's always the 'trick' of quickly equipping Last Laugh with a high cull roll and hitting with any melee hit
does it go through ward? I'd need to find one with a 20% roll if so
It would if any enemy had ward while below 20%, Abby's last ward shield is at 20%, so you need to deplete it and then deal 1 damage to bring him in cull range
ah so it's not really going to help me out that much because I can't get to that, I die before the ward's gone because of the slamming
wonder if I could trade javeling for rebuke and then just try to tank the damage on the edge to avoid the slam
fml how am I gonna find an exalt worthy of this disgusting thing
you are missing this
cant get rid of jav, that's huge dps increase
need to lean more into attunement, it's the biggest dps scalar. attunement everywhere, healing effectiveness is second, ele dmg is last. Forgot about mana. Mana probably equal to healing effect
Your Gloves are doing nothing for you
For idols you want 2x2 with Healing Effect
Because HE gives you Flat Spell and Fire Pen (once you have the passive
I would change a few pts in HH to use it as movement skill
Also you probably want Holy Aura instead of Vengeance
sad day 
healing hands procs when you use warpath but not when you just keep channeling it so no it's not a good combo
I accidentally skilled warriors furry, I just removed it and now i have unlimited mana lol
that sounds... normal
if you take warrior's fury, mana goes byebye, if you don't have warrior's fury, mana doesnt go byebye
Yes but I've never played him before I didn't know
That is the process of experiencing someone else's build
I got some other gloves with like 180% damage over time, but switched to those for the 25% delayed damage
But consecrated ground is my main dps and it doesn't scale with attunement??? I had another armor with t7 att on it and swapped for the health one
It does scale with attunement since Judgement scale with Attunement
And attribute scaling is inherited from the parent skill
And imo dmg wise you are missing mana
The more Dmg per mana consumed is huge
whats good warpath gear alternatives? 🤔 like whats a good relic for example while im getting to empowered-early corruptions? and rings ig cuz im currently just using random rings
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (56) / Paladin (15)
▸ Health: 1,591, Regen: 74.73/s
▸ Mana: 278.39, Regen: 9.92/s
▸ Ward Retention: 2%, Regen: 13/s
▸ Attributes: 31 Str / 11 Dex / 1 Int / 22 Att / 19 Vit
▸ Resistances: 70% / 124% / 71% / 99% / 79% / 100% / 111%
▸ Endurance: 58%, Threshold: 646
▸ Dodge Chance: 12% (295)
▸ Armor Mitigation: 45% (2,316)
▸ Block Chance: 6%, Mitigation: 20% (180)
heres current build
i mean prob doesnt matter since im almost at empowered mono so ill just start farming uniques there npnp but yk
why tf do i have wing guards still actually 🤔
Unless your generating a ton of ward somehow, your going to want better defense
5 points into dark maw and 5 more points into eternal form would help a lot there
But also like health on gear and higher level bases
You are disabling your crit!
consecrated field:
23 attunement, 114451 per tick
44 attunement, 139392 per tick
pretty sure this damage difference actually comes from Pious Offering meaning I'm jumping from spending 100 mana for 200% increased damage to spending 112 mana for 224% increased damage
javelin doesn't seem to increase the damage on consecrated ground, only on the hit portion of judgment itself
had it when i went the leveling judgement build and ig i forgot to swap
went from 9k dps average to like 16k just from swapping gloves
yeah i know but is it better to just wait until i get few more levels and get higher level bases and can farm the uniques properly? 🤔
or just try to get better defenses rn
Pious offering is more dmg, not increased
Javelin was working last I played it
see I recall seeing better ticks when mapping but on the dummies it's not doing anything
...am stupid I wasn't actually hitting anything with the javelin
😭
so used to throwing the javelin anywhere because it basically always hits something when mapping
In empowered your probably going to start experiencing just random deaths cause a ranged mob did a big burst of damage (not even counting a crit)
ye thats kinda what im afraid of
By chance do you have any body armor/helmets with vitality, flat health and % increased health
Also vitality idols
i dont rly have hybrid health sadly but i can prob fix this helmet and add vitality to this armour? and upgrade health
yeahhh i can make nice changes too since not touched at all LMAO
But also I’m saying flat health and %increased as two separate affixes
fair
Not hybrid as that’s a separate affix
And a lot rarer
And increased is always better than hybrid (after like 1000 flat health, including base hp from levels), this is more important for slams/legendary crafting
Tho of course you can have both
i can prob just seal the necrotic on the helmet and add increased %?
If I remember correctly, add a prefix then seal necrotic to guarantee it
Then make sure to have hope glyphs on while crafting up to T5 increased health
ok not bad, just need that extra t5 increased health but its guaranteed at least
didnt rly have any mana/dmg prefix so its w e
ye like 400 more hp LMAOOO
Cause vitality goes brrrr
what are some good ring bases i should aim for while getting the uniques?
Coral rings
Ideally with 6 vitality
Cause each vit for you is
- 8 flat health
- 1% necrotic res
- 1% poison res
- 2 flat void spell damage (stat scaling on skills)
- 0.33% more melee void damage (mastery passive)
alright ill add coral rings to filter and just recolour so i always check em ig
Also, make sure vitality weaver idols show up distinctly
The best is 1x2 weaver idols as they can roll up to +5 vit, whereas the sentinel 1x4 caps at +7 vit
oki will do
Other important thing
Once you get a siphon of anguish from shade
You can drop all the leech points in your passive tree
So 0 points in world eater and devouring blade
Additionally the only stat you care about being a high roll on the ring is the chance to apply doom on hit
Minimum rolls on everything else is ok
alright tyty for super useful info
what should my prefix be on that body armor tho? cuz missing 1 so might as well add smth good but dont have warpath levels rn
We care about doom because each doom stack makes the enemy take 4% increased damage (math wise that’s 4% more damage) and it caps at 4 stacks
Ideally that’s where you stick a skill levels affix
Like +levels to warpath
Assuming that’s a body armor affix
I forget which slot warpath goes on
yeah dont rly have that rn tho and realistically will just get a better one later no?
Yea
but yes it goes on body armor
Just slap something there that looks neat/helpful
just increased void dmg mby?
Can’t really ever go wrong with that
Could also slap strength onto it, but I normally put strength on my rings

nvm i say i dont have any and now ive found two of em
i have 2 rune of havoc, surely we can rng it
shouldve taken the t5 warpath
Other than twisted heart
well at least its not t6 physical res
For dmg mitigation has anyone used the void set shield to 50% dr from void on block
Convert 50% ele dmg taken to void from tree
yes
you can also shard-ify the forgotten knight set and the shield affix for it gives the less void dmg taken on block
Yeah champion thing
Idk haven’t played in a long time but that’s what made me consider it
Oh they aren’t
champ affixes are sealed affixes only
I haven’t played long time you can get it on unique or no
set shards can not go on uniques
gotta pick between uniques/legendaries and set stuff
probably an ironglass shield with block chance and the set shard
I can get on an exalted item cool cool
and then other affixes that you need
yea
I’ll have to look at dmg taken formula order but I think that’s a juicy mod for VK
Otherwise I’m thinking of playing smite forgeguard with 2h/shield
it is
all incoming damage converts happen -> then your defensive stats apply
also things can only convert once so no silly Orian's eye loop
Ya seems really good,here is my issue though. I need to use twisted heart to make ward comfortably, so it’s gotta be lightning not void convert. So the vk echos don’t help but that’s okay my damage way beyond. So just mitigating big hits and sustain ward
gonna ask, if your a VK why do ward and not HP?
also echos don't care for damage type, just treat it as chance to do double damage (its not exactly that but roughly thats how it maths out)
Yeah but twisted heart won’t sac on void skull
ah right TH
Do I have to complete quests to get to aberoth ? I can show u big dmg on legacy if u have a shade or boss we can open
the forgotten knight faction quests is for regular aberoth
I'm also at work so I can't
ahh damn ok ill make a lil clip u can c, thanks for helping me

I...did it
all I had to do was dodge the slam properly on last phase
Awesome brotha
🎉
I'm standing in front of Nemesis corpse crafting weapon, and after finishing, I clicked on it and saw what the hell is this? 
a great thing to reroll exalted affixes on and hope you get a ammo for a giga slam

I already have a sample with the Sentinel Champion Regalia type; it would be great if this armor belonged to a different class 
more ammo for slams is never bad
but yeah it would be solid if it was a different clases armor
what are some good ways to get the base dam up
and is there any thing that scales other stats per bleed duration
Get %Phys Dmg or or %DoT
no way to get flat right all percent off the small start ay?
Yup
Base Dmg for Bleed is not smth you can get
Its all multipliers
Inc Dmg, Duration, number of stacks , More Dmg from the skill that applies the bleed
Penetration
Technically attack speed increases your “base bleed damage” in terms of damage per second
Given more bleeds = more instances of the 40 flat phys damage
Also what the hell is that bleed duration
Dont forget to pop them with Abyssal echoes so you dont wait for a million years
Or that axe which cuts bleed time in half by speeding it up
This guy
So as you smack to apply bleed your bleeds do their damage faster and faster
does it just keep proccing on the same bleeds or just once
It should just keep speeding it up
So like 10000 damage over 100 seconds -> over 50 seconds -> over 25 seconds, over 12.5 seconds
With your apparently stupidly high bleed duration it looks like a must
I have a pally build that combines this with symbol of demise for yuge bleed pops. would recommend purely for entertainment value
that doesnt sound legal
I think I saw some 90m+ pops on the dummy after only a second or two of whacking it
and my gear still has significant room for improvement
ohj nice find on that axe bro
i just started messing w bleed for the first time now never paid dots any attention before but they gave them some good updates and supports since beta
do you have any defense at all with that catalyst on
% chance to apply is basically flat damage for stacking ailments
Dont forget Blood of the Exile boots
lol of course not duke, im just trying to test stuff
yeah, standard hp-based defense. I'm making sure to not consider the ward as a defensive layer
every 3 seconds is so damn frequent
Abyssal echoes also speeds them all up to instant damage

how
really powerful when combined with bleed duration increases
Is the only way to use warriors fury only when you have the helmet with the reduced channeling cost?
Damn, can you push corruption a little bit without this node? (I'm not talking about 1k+)
Or is the damage lacking then?
It will be on the low side
How do u get the helmet with the skill?
I think I've never seen it in 200 hours
It’s a sentinel class affix that’s on the rarer side
So just farm a lot
You farm 😄
The sentinel only gear woven echo can help
Lol
I've read the rune of havoc can help?
Does it matter on which helmet I use the rune on?
If your gonna slam the exalted channel cost affix onto a unique, no
If your gonna use the exalted helmet, yes
I meant exalted helmet yes
But which exalted helmet? Or does it even matter?
As long as it’s a sentinel helmet your good
Ideally leonine helmet because it’s just the best
Can I even slam the channel thing on an item?
I don't even have something to craft it
If you don’t have a crafting shard you’ll need to get one
So uhh rev up that tractor
Wow why is it so rare, this is my third character and I've done monos with each one for like 100 hours
Or if your merchants guild buy an item with it then rune of removal spam to guarantee the shards
Shattering if you run out of fp
Yeah I'm in cof
I don't understand how I can have zero, do I need 1k hours in monos? Lol
It’s a rare affix, that can only show up on two class specific gear slots
Damn
It also doesn’t stick out much so if your not aware you might of just shattered the item with it and not gotten the shards
Like +levels to a skill is very noticeable
When you do get one use runes of removal to guarantee all the shards
Assuming it hits channel cost affix before running out of fp
I will never get one 😭
Don’t give up
How do I effectively farm them?
Spam exalted helmet prophecies?
It’s one of the hardest things to get, like getting it is pain for everyone
Okay let's go
I think if you complete them in the “gear for a great sentinel” woven echo it will only spit out sentinel hats
But that’s a limited amount of enemy types
Just make sure your filter highlights any items with it on so you don't miss them
ok ive spent like 6-7 havocs rn and still no t6 warpath 💔 do i keep waiting or just get it to t5 and slam it on titans heart?
not like titans heart is hard to get ig 🤔
So if anyone wants to do science w me and try to find clever use of game mechanics, I am looking at the hammer that gives time dilation stacks atm
It has a less multiplier for attack speed and cast speed, and when multiply less or - things together sometimes u can break stuff
But even if I get this thing, rune of removal just removes something random so I could waste the item and farm for it again for 5000 hours lol
That's a possibility, but you can use glyph of hope to improve your odds and then if you fail, you can still shatter it and maybe get some anyway
Also random bug symbols of hope converted to void added damage counts as added melee void for dark strike
Maybe it’s just a generic added void dmg thing that gets to count for it too
Which rune?
Can I also use rune of redemption on a sentinel helmet to get the channeling thing?
Yes but it’s less likely imo
As that just randomly puts a different affix in place of the exalted one
Havoc is better odds, but you need an item with an exalted affix then craft on the affix you want to make exalted
Then hope you get the t7 to affix you want it on
Yeah havoc is better...if I could craft the channel thing lol
Is world splitter with 18% melee critical strike chance better than clothos needle if I don't get good stuff on the needle?
Honestly solid question
I've read the needle is only better when you get good stuff on it which is ultra mega random and rare
does smite or HH make for the better traversal skill with their respective nodes
I feel like I can attack faster using vengeance and proccing HH that way indirectly, so maybe I do HH as my traversal, and use my last specialized skill slot for judgement, and spec into the consecrated aura?
doing a vengeance/HH build, currently almost level 40
just using unspecced shield rush to traverse right now, but will unlock my last spec skill slot at 50
If your triggering HH is a solid movement skill
Yup
I like volatile reversal the best so far
maybe I'll try HH movement and just proc with vengeance then
What did u think bout that dot with the axe u linked, p decent hey
if you have stupidly long bleed durations, yes use that axe 100%
I linked gif idk if u saw above
What boss dummy calculation is 1/10th dmg to high level zone right
yeah thats solid damage
and since its a dot build just get more attack speed so you apply more bleeds and make them tick faster... faster

also like salt the wounds gloves for even more scaling
and then my last specced skill is still open, but I'm thinking about judgement
Yeah, not a bug - added void is shorthand for added melee void + added spell void + etc.
Wow great to know actually
you will get much more mana and (generally) more damage compared to a bad clotho, you will however lose out on a decent extra defensive layer from the parry. you can get very far with splitter (I took it to my first uber kill with 1LP) and a good 1 or even 2LP splitter is generally much easier to obtain than a good clotho’s. I personally would use splitter until you find a good one.
also for clotho’s you really want +4 warpath on chest where with splitter you don’t need it to cap crit which means you can even run something like T7 mana or T7 %hp instead
i remember a guy doing shenanigans with the bleed catalyst offhand
was doing some of the highest bleed numbers ive ever seen, and ive gotten up into the millions with forge guard bleed
was going higher than mine with that cata
yeah that could have been me. my bleed pally with that offhand can do 90m+ bleed pops on the dummy
oh he was higher
nice
theres honestly a lotta stuff they need nerfin on
that one might need a cap on how much ward it can consume, but it's super niche so idk how much of a bat it actually needs
Thank you!
almost max roll
sad day 


illegal that i can't slam this on sentinel
at least there's the increased phys damage & bleed duration affix, which is agruably better for damage
anyone know off hand if the Stun chance from Heavy Strike + Anvil Blow scales the DoT increase from Bellows?
99% sure yes
thank you
Do you have a character to try it ?
ya going to test it in offline today
Just tried it and it looks like it
oh nice
thank you for checking
it has potential for some juicy ignites with that new amulet
Probably a common question here: anyone know how much of the stats are taken from equipped sword/shield for manifest armour with the relevant nodes? All prefixes/suffixes or...
all "non complicated affixes" (also no attributes) and the implict stats on the item
its kinda a case by case but in general simple stats like +melee damage work, things like event horizon's stacking mechanic wont work
What about alignment chances
that works yea
Sweet, ty for the info
basically anything that is a regular affix shard will work
minus like +skill levels cause they dont have skills
Right
Hey, can anyone help share the google sheet for erasing strike damage calculator?
In pinned
I need a new pally spell to abuse that wisp ammy
new upgrade
he may not know where he is going, but by gods will he get there fat as hell
yo Draven's here
I think it's been removed. There's only 1 pin message left/
for voidknight smite, is multistrike the best applicator? as say compared to hammers or even javelin with the smite idols
They each have pros and cons, I'm not sure if there is a clear best
as toast said each has their pros and cons
tho you also need to throw warpath into the mix because of vortex pendant
and direct cast vk smite is also a thing given smite's double cast node stacks with echos
try a few of them out and see which one you vibe with the most
Yeah, this for sure, build feel is super important
Multistrike is currently the thing that can trigger Smite the most, other things are more limited
damn, should I do circle of fortune or merchant guild?
Weird, maybe the cms did that
Use the search fonction
in: #🔱┃sentinel from: Noobzor has: link
Should come up quite quickly
If you have gold and only play for a short time, MG is a great choice at the start of each season; otherwise, you should challenge yourself with CoF
ya it doesn't take long for the inflation to get pretty crazy. I am way too casual after opening weekend to keep up with MG long term
well after this season ends, this new sentinel will stay legacy for me. I probably won't do seasonal again, it's not my bag
just as a warning, in the future the new content will be seasonal only
currently since its all core systems for the game they get added to both
plus new seasons means a great time to try a new build out 
Yeah new characters I’ll do as a season because why not
But I’m not going to abandon my sentinel because the seasons over lol
There are many people playing Legacy every day, even at the end of the season, so you won't be alone
ye
Yo does the "Time Wave" node in anomaly work with the "Immediacy" node
Yes
go so far 
"Sigh"
Got it, hope this time it goes smoothly with Omnividence 3lp... I've already slam failed over 10 times with 2lp 


Ok, I finished the story last night I think? I'm onto monoliths now, like level 60
and I got all the passive points and idol slots I think too
time to really grind lol
you can check that on the map screen
and if you got booted to the end of time and got told to go to the monoliths then yeah thats the end of the campaign (you earned +1 all attributes c: )
sure did!
go forth and conquer the monos of fate... then challenge the empowered monos of fate
so as a HH build (Proccing HH through vengeance, and I have divine bolt stuff, and using judgement for consecrated aura too).
Other than attunement, what offensive affixes should I be doing? I'm confused as to the difference between:
+Melee fire damage
+fire Damage
+Elemental Damage
+Melee Damage
+Spell Damage
etc.
also, I have the seraph blade node on HH which makes it a melee attack, but it doesn't get the strength or melee scaling tags? Just the spell/attunement still?
I assume focus attunement and spell damage, but am I getting any benefit from +Melee fire damage at all?
you get the melee tag so melee affects it (both %Increases and things like +5 fire melee damage)
oh ok, it bugged out for me at one way I was viewing it, and it didn't get the melee tag still lol
but now I see it
and so
-
- melee fire/physical/void/etc. damage adds that much flat damage to melee attacks, this is only found on weapons (and a few passive nodes/uniques) most of the time this is one of the best stats you can get for your damage type (ie fire melee build gets +melee fire damage
- %increased physical/fire/elemental/etc. damage grants that much increased damage, unlike more multipliers, all valid sources of increased damage are added together then they increased your damage
- Spell damage wouldn't affect this as its not a spell
math wise thats how everying is put together
right, spell damage in my case will affect divine bolts, and some of the stuff in judgement, as that has both the melee AND spell tags
ah
in judgement's case thats because theres a spell part and a melee part
like the initial use of it is the big slam thats melee
then the spell part is consecrated ground(or aura with the aura node)
yes the consecrated ground is spell damage, I get it now
so am I dumb for having things that focus spell, and somethings that focus melee? should I shift stuff around to only focus one or the other?
no paladin and void knight can do solid mixed builds
right now I am shredding things in regular monos at least, which I know is not end endgame, but I'm doing something right
but if you want to heavily push corruption then it would be better to focus one
and yes, I'm using sword+shield with the spell damage with a shield node too
also for Consecrated ground, keep this part of its description in mind
you may want to look at the trigger smite swords
but that would shift your build into more spell than melee
thats fine as long as I'm still smacking things in melee lol
nooooo, it's at 34 right now

this is my sheet right now
so an ironglass shield is gonna be your one stop shop to getting a ton of block chance
symbols of hope can also give 3% block chance per active symbol, which you can have up to 5
sentinel then has a lot of nodes around that just give some block chance as well
you mentioned smite trigger swords? is that just an affix on certain swords that trigger smite?
like Stalwart (base sentinel tree), Honor (paladin), shield wall (Paladin), and steel ageis (forge guard)
These are all ones you can grab as a a paladin
their unique swords,
Palarus's Sacred Light: https://www.lastepochtools.com/db/items/UAzCMGYBYDYg
and Aurelius: https://www.lastepochtools.com/db/items/UAzBsCZwViA
additionally multistrike would be what you want to use as your melee skill as it has a node which converts the extra attacks into smites
so you just melee smack and smite a bunch
https://www.lastepochtools.com/planner/BxVeqwqAI was using this as a starter base
weird
that planner isn't loading
if you want to try the multistrike smite route, those two nodes are the main things you need from multistrike's tree
but modified for using HH as my movement skill
I'll try it as I level up a bit more, right now what I'm using is working. I just really needed to understand the tags/affixes more
thats fair
what you said has helped a TON

going to tweak some stuff to get more block chance/defensives, but now I understand the affixes much much better, thank you
for bonus clarity about multistrike's thing there, the upper left node makes it smites (which use your smite tree's nodes) instead of extra melee smacks and the lower right node lets the extra attacks (which are smites here) all hit the same target (shotgunning)
any major changes for us with season 3? we gonna be good in other builds then VK hammer smash
that might be awesome to try, I had initially started this new character to try out the vengeance stuff with this season for its's fire conversion and whatnot, but multistrike doesn't convert to fire at all does it?
Wait for patch notes and pray
when are patch ntoes
50/50 chance. They either nerf Sentinel to bring it in line with other classes or buff everything else
Don't believe so
I'm not familiar with EHG's patch cycles but my bet is two weeks from now
lol thats release time
Hype week starts on the 11th, patch notes are usually out a few days before the update
I'm itching already and pray my studies aren't too demanding so I can blast


do those autosmite casts allow me to use smite as my traversal too?
Unless something new catches my eye I'll probably start Judgement on SAFHC again, rush Uberroth and then respect into Giga WP
yea since that node is when you directly cast smite, same as with HH as a traversal and triggering it
Directly cast is always you hitting the skill button, triggering a skill with something else is never a direct cast
and so like... can I stack HH autocasts with that too? and divine bolts? will that hit with every multistrike hit???? lol
yes
so multistrike smack -> HH -> smites go off -> smite trigger on the sword goes off -> lots of smites
throw divine bolts in there too
Pretty sure you'd want to avoid that node with MS tho, since MS smites are not free
does traversal smite add mana cost
and the traversal smite node bumps the mana cost up like crazy
ah
plus bladestorm mana cost so the smites can shotgun yeah thats an owie mana cost
keep healing hands as the traversal skill imo
Yeah, or unspecced lunge or VR
true
@sonic obsidian quick check, you know you can put passive points into the other two masteries right
I'm not a big fan of HH traversal, just a personal feel thing, imo try them all out and stick with what you like
void cleave is the bestest but by etera is it so restrictive on weapon choice
Yeah, maybe I don't do smite traversal, and do something else
anyone else feel that Forge Strike should more reliably summon Forge Weapons?
between the mana cost and innate cooldown, it should do better than other skills
I loved void cleave on my 2h melee sent I did with Rive
i normally combo it with multistrike to turn the armament stacks into forged weapons
but it would be nice if forge strike was better at it
sure Multistrike into FS is great, but 2 buttons to summon minions is meh
so I might do Multistrike/smite/HH/Aura/Symbols of hope as my specced skills, but I don't need to keep HH on my actual bar right? I could use unspecced lunge or something right?
like if I'm specialized into it for autocasting with MS, I don't need it slotted right?
yea
triggered skills only need to go on the bar if they have a cooldown (like auto cast devouring orbs)
Ok.... I might respec and try this out lol
I'll wait til I get more relevant gear though

just always make sure you have enough gold to respec back into your old build if you dont like it
Yup, without that FS can guarantee a total of 1 FW per use against a rare/boss, which is pretty measly.
You can use vengeance nowadays to have a simple 1-button FW generator, though.
The tankiness you get when your build is just spamming vengeance is really nice, too
Yea
I think that's ALOT of my toughness right now lol
so when I look at HH in my skill window it looks right
Never trust tooltip dps
but when I zone to a new area, and hover over it on my bar it's not correct
oh, not talking about the dpos
*dps
talking about the scaling tags
there's no way to export my current character is there? or do I have to manually enter into the planner? lol
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (26) / Paladin (51)
▸ Health: 878, Regen: 56.25/s
▸ Mana: 160.99, Regen: 12.8/s
▸ Ward Retention: 11%, Regen: 4/s
▸ Attributes: 30 Str / 1 Dex / 1 Int / 26 Att / 3 Vit
▸ Resistances: 187% / 147% / 122% / 64% / 140% / 27% / 42%
▸ Endurance: 64%, Threshold: 562
▸ Dodge Chance: 4% (53)
▸ Armor Mitigation: 50% (2,424)
▸ Block Chance: 47%, Mitigation: 45% (1,182)
this is where I am currently at, I need to fine tune some stuff
but open to feedback
debating on doing the multistrike/smite switch, worried about juggling the physical damage scaling of MS, but it seems like that's more of a vessel for the spell damage scaling version of HH?
You just ignore the direct damage of MS and focus on smite
If you’ve played path of exile, it’s like cast on crit cyclone
and plus, smite has the global melee fire damage.....
I'm demolishing right now anyways, lets goooo
Big thing for smite, always take the sacrifice node
Hit or aliment (like ignite) it’s the bestest
so what would a build for MS/Smite look like?
I can find one on the planner
but wouldn't sacrifice ruin your health with that much multicasting?
some build tips
- You need 3 points in honor to get the 3% block chance
- Reverence of Duality is very strong
- you need to invest a lot more into max health
gimmie a second and I'll throw one together

You can also use https://www.lastepochtools.com/db/items/UAzBsCZwViA
but it would have to be 2LP at the bare minimum to feel good
thats a vk one and their doing paladin with it + divine bolts
yeah thats why I'm just throwing one together quickly to give them a rough idea to follow
no way it's good with sword and shield eh?
sword and shield is a lot tankier
plus you still get spell damage while having a shield thanks to passives
Am I an adult now ?
is there a guide for how to do a good loot filter somewhere
I keep picking up all this stupid junk lol
@sonic obsidian https://www.lastepochtools.com/planner/QJex7pmA
Tombs of the Erased / 1.2.5
Sentinel (31) / Void Knight (15) / Forge Guard (8) / Paladin (59)
▸ Health: 3,361, Regen: 74.8/s
▸ Mana: 327.99, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 62 Str / 12 Dex / 12 Int / 33 Att / 21 Vit
▸ Resistances: 118% / 126% / 96% / 91% / 103% / 90% / 92%
▸ Endurance: 56%, Threshold: 970
▸ Dodge Chance: 1% (48)
▸ Armor Mitigation: 68% (5,909)
▸ Block Chance: 108%, Mitigation: 64% (3,713)
oh damn, and that has the loot filter too?
some important things:
- Make sure the max stacks of symbols is on in the buffs for accurate numbers from it
- Resistances and block chance are over capped to help showcase the amount of places you can get it
- The "Grand hunger of the void" blessing can be swapped out for something else once you have the blood mage gloves
- The "Grand Bones of Eternity" blessing also can be swapped out once your at 100% block chance
- all the uniques used are fairly common and easy to get at 1lp (only craft them into legendries in T2 and above sanctums to guarantee the affix you want)
LE Tools will make you a filter for your build with that button
yea
How does it generate the criteria for it? based on the skills chosen, or current gear?
great question
no flame burst feels like a big miss imo, though I guess multstrike isn't as good at generating them when you convert to smite
I just know its a generally pretty good filter
I'm still going to play my current build for a bit, let's see what it exports for my current setup lol
yea
was more focused on maximizing smites + divine bolt usefulness
I liked generating my own filter organically. pick up crap until I see a trend, then filter out the specific crap
oh wait also with that build
- a lot of the gear has empty affixes, this is to give flex space for affixes incase you can't find exalted resistances and other things it needs
- the build has a lot of upgrades that can be gotten for it, but thats on you to figure out

alot of these things are gibberish to me right now, as I'm not in endgame endgame yet, but I appreciate it so I can reference this later
yea
imo don't worry about filtering everything out right now
filtering is a lot more important later when 500 items drop at the same time
once you learn what is good and what isn't you can make your own informed decision about what you want to see and what you don't
too many people skip that step and just grab another person's filter without understanding why some things are being filtered out
bingo
learning to make a loot filter is a skill you gotta learn, just like learning what each node on the passive tree does
yep, and it may seem daunting at first, but really as you play the game and start to understand things more first-hand then you'll just start to implicintly know what you want to filter. it'll grow and evolve as you do. there's no need to skip straight to an "optimal" loot filter, because there isn't one optimal filter
wont lie tho, I do normally grab heavyz filter just cause I'm lazy and dont want to reinput the hiding stuff logic 
but then I customize it
a lot
I play legacy so I don't have that issue lol. have had one filter that I keep tweaking and every character uses it
no wtf
it's not like loot for one build doesn't drop when I'm playing a different build
🐟
lol
that mindset has always been wild to me
but I don't exclusively play one build per season
I'm not hiding good stuff for other builds, I'm more so just highlighting different things on each build
and my ass does not want to change the highlight thing constantly with my constant-build-swap-itis
yeah, and I add those rules to a generic filter so if something good drops on one character I know, regardless of what build it's for

let me tell you about alt-itis
I've been bouncing around between alts so much, and sometimes I get a drop for an alt which prompts me to bounce again
Every patch I have to redo like 6 build for the same dumb idea to make sure it still works
And I swear, if the new Lich doesnt have a fire conversion for Flay Im going to riot
I play one character until it's maxed generally
I havent gotten to 100 in a bit
I just color code the filters by build. I'm usually only looking for like 2-3 at a time though
I have like 10 characters where I'm kinda passively looking for gear for all of them at all times
the key is to use the same gear on all of those characters
also, physical pally spell when
question, will +melee fire damage only add to a melee skill that is dealing base fire damage?
or will it just add fire damage to a melee attack like multistrike
it will just add it
It will add it to any melee skill you use
Doing split damage makes it a little weird to scale as say
Physical damage Rive with +melee fire damage on weapon
- the physical portion scales with physical stats
- the fire portion scales with fire stats
- both scale with generic melee stats
right
I used to do this, but it was way too much effort to keep the "core" updated between all chars, so I just swapped to a single filter
I'm calling it now, fire = warlock, cold = lich
Necro dabbles in all
Lore has exploded given we have a fire lich
🐟
The Acolyte follows her own rules 
Rebuke already exists tho 😜
physical smite conversion could be a sweet item
Rive Spell conversion so that energy wave node can do something

I swapped to the multistrike/smite because I noticed alot of my gear wasn't melee specific.
I redid my passives too, and so far it's slightly slower than what I had before, but I can see it's scalability much better and it's way more engaging
I was literally just walking through the trash with consecrated aura before
Thicc boi aura paladin does get a lot tankier but does suffer heavily in clear speed once builds get going
Finally, I got my second dual health belt after 8 consecutive failed slams 
Julra destroyed all my best SC
Are you using the active portion of symbols of hope consistently?
+2 levels is nice but if your relying on symbols for block chance activating it can mess you up
ooooh, I could try some volatile reversal
It's mandatory for using the holy burst thing, but it's just an okay build. Otherwise I'd only use it if you're not using the block chance mentioned above
It deals no dmg
hahahahah YES
Toast, do you know what happen if you echo Multistrike? Do you get swords/Smite?
I hope echos uses multistrike and then gets all the bonus smacks
Otherwise the node to give echos additional swords doesn’t make much sense
Cause like yeah it would be two extra smacks per echo
But that just weirdly ignores the entire thing to multistrike
Maybe Multistrike is what I need to make Impair the Weak work
Yes, like Engi mentioned it has that support for echoes as well
Hm, since AE scales with spell and you have omni on which will remove its mana cost, I bet void smite instead of swords would be good, or maybe some bleed action
Ooh also speccing abyssal orbs in dorb can get a good amount of extra hits
Setting up my laptop that I’ve used once in the last 12 months , not even sure if the specs are good enough , paid a crapload for it when o first got it but been using legion Go for last 12 months .
Use it for running Troves speed 2000+, recently played a lot in a party but only has 4k2 health
I have both and will use cleanse when fighting Uber and Nemesis tower
how long has Bolster in Smelter's Wrath been broken?
Which one is that?
That does ring a bell
ok I dont think I need to post another Bug report
Just report it ingame then
I know it's a slow clearing skill, but it's so darn satisfying to play with
This skill makes me think of those bad-breath guys using their breath to kill mobs 
Finally, I got what I needed at the end of the season 🫂
Better late than never 
mad respect you lasted that long
The new content is appealing to me but not too much; I just play for entertainment during my free time while working, so I can play version 1.1 for more than 8 months
Damn
I'm the opposite, when I'm hooked I just focus on one game until I am done or reached my goals
Season 2 lasted me for 280h or so, that's crazy value
More than two weeks of my playing a bit 

3,1k total, damn
I think my highest is 4,7k hours in FFXIV but that's over 12 years 
Just set your goals a bit higher, like in 1.1, I set my characters to perform well at 1000c, and I actively upgraded their items to achieve this goal
Oh that's not it, I wanted to smash Uberroth in ssfhc and I did that
After that it was a few other builds I wanted to play and then PoE lured me back
Nowadays I rotate between LE, PoE 1 and 2 and D4 so I'm eating good
But you're right there's always more to do, i.e I never got the triple T7 slam on my Transcribers
Maybe in S3 
My name is on the fallen list at lvl1 in this season's EHG leaderboard; it's really tough to play in HC mode 🥹

I love hc in this game
With CoF I can steadily progress and so far all my deaths felt fair and well deserved
Like that one time I lost a Paladin at 99 85% or so because I was impatient and ran a echo I shouldn't have
all because I didn't want to interrupt my session by buying new follys 
My friend absolutely loves playing Pally Judgement; he told me his character hasn’t died once, but I’m not entirely convinced 
I believe it
The moment you get gloves from Uberroth you go from 800 to 2000 corruption
Unless they nuke it I'll play it as my starter again
Those are rookie numbers... gotta pump those numbers up
I think I have that much in D3 alone, not sure about d4 probably 2khrs at least, POE 3khrs+, this game 1k+ hours. Who knows in EQ/WoW but from 16-mid 30's lol
People say black blade of chaos is the best for warpath
Is this true?
It is not
Most I see is clotho's
I should have a good amount in Aion aswell but it wasn't tracked 
Black Blade is for jav time rot mostly
Yeah but apparently it's only better when you roll perfect stats which isn't possible for most people
I'm using world splitter atm
Apatha's maw if you want speed
I had more DPS with my Clotho with only increased void damage then I did with melee void damage on world splitter
And when I don't have a good needle?
Most of the lines on world splitter don't do much
Keep World splitter?
Check the dps increase on the tooltip and test on dummies... see what one is better. Should give you an idea
I was just asking professional spin to win bros
Since you are channeling, mana cost is irrelevant
Yeah
I used clotho
Even without good stuff on it
Yeah, at least when I tried it was better
Yup even off meta stuff works fine. Mine had mana and armor shred lol doing 1500c
Although the mana was kinda nice for longer spins
But the black sword as like 160% critical strike multiplier
Buy woven echo lostwood folly, place in the woven tree and farm that until you can get a decent clotho.... shouldn't take too long
But isn't crit chance multiplier important too?
The black sword has 160%
i have literally never heard of anyone playing black blade warpath this patch
Clotho has more flat dmg and flat crit, both pretty big
just make a spreadsheet to compare them idk man
with strength multiplier
Hm ok the whole chat was full like 10 min ago that the black sword is literally the best
I don't know if everyone was just joking
trolling
Sad
You have to say that any Clotho will do if its base stats are good enough, but rolling good enough legendary affixes is just a dream
Ok I will switch back then
Clotho also gets crit multi but can be wonky lol
honestly i can see black blade being better than world splitter by being a sword and not having terrible attack speed
What does this echo do again
the 3 you need to kill can drop clotho's needle
Oh
plus good memory and exp farm if you set it up right
It seems I do the most damage with world splitter
I have 86% crit chance with it, that's probably why
With t7 melee crit change?
It's also a good choice before you get a truly good enough Needle
Yes on my splitter, I don't have a needle with that
So atm splitter is definitely stronger than any needle I have
I also have +9 melee void damage on my splitter
I spent nearly four months finding a Needle tree that looks decent 
Well you don't need melee crit on needle since you get the warpath node for swords for +10% crit plus the needle itself can give +8%. As long as crit ain't an issue with splitter should be fine
I guess you can put those 5 points elsewhere if you roll crit haha
But you need to find me a better Needle
Funny how it only rolled 2 affixes and to max nice
This works surprisingly well as I don't need armor shred elsewhere 😆
More mana spin longer but I'd kill for that T7 atk spd sheesh
I roll over 50 Needles with 14WW points each day; it’s really easy
I honestly don't bother that low, maybe I should

bro has all the parry chance
Okay I've found a good needle and a body armor with +4 warpath and have 99% melee critical strike chance while spinning now the needle is way way better than the world splitter lol


I think I'm going to just keep finding ways to make a melee sword shield or two handed sword paladin work
this smite/MS is fun AF lol, Might try to do a fire void cleave/vengeance/HH build
after I build up goooold
but I'm for sure sticking with this smite build for a bit lol
Is it the Crit Hit version or Electrify you are playing?
It's probably a bit early, but are there any planned nerfs or buffs to VK or Warpath we know of right now?
...Why did Maxroll beef up Voidpath to S tier .-.
What did EH do to buff it, I must know +w+
I beleive the crit version, but I don't even have the crit nodes right now and it's working lol
everything I'm doing is fire damage right now, and ignite, I thought about an electric melee paladin too
Nothing official but Time Rot will be nerf for sure

