#🔱┃sentinel
1 messages · Page 178 of 1
Equip a null portent 😄
oof, level 81
maybe later

you can scale endurance threshold off ele res from the paladin passive tree

i think you're thinking of this one
oh I already have that
forgot about it
well then it seems like you're putting all that res to good use then 😉
i guess the extra resist is good for something then
i'm used to thinking going over resist is a bad thing
there are some things that scale off of uncapped resists, so it's not always wasted
can give you some buffer against resist shred too
that's super low health btw, even for level 81
on hp builds I'm usually aiming for at least 3k
I'm level 63
oh okay, that's fine then
Looking at the passive of Shield Bash build makes my heart ache; there's no space for customization based on preference at all 🫂
the shield bash skill tree or the passive tree?
Does The Slab have any uses? I'm not sure how much block you can get with it after the Sentinel rework tbh
usually something else is far better
Think shield bash is uber abberoth viable?
Can
it's definitely hard mode a bit
you can't stun uberroth, so you lose a big defensive layer of that build, and you really want to be able to reposition during that fight, and dilation makes that very difficult
it's possible to stun uberroth with the spine of malatross warlock build, not for long or often but it is
well, yeah, you "can't" stun uberroth
idk if shield bash can manage the same
shield bash can stun him if you don't make it spammable
Not really, I saw someone mention using it with the X guaranteed blocks on shield bash, which sounds fun but probably not worthwhile.
ngl, having a stun on demand is really nice
Can the Ring of Shield shred armor?
No
I need to have a great amulet if I want to customize 5 passive points 
I'm used to builds with high movement speed; playing some builds with low movement speed makes me feel like a racer who lost their car 
and if you're using event horizon it's extra slow
You can with bash. It's just not reliable at all if you're using the spam version. I knocked him out of his slam a few times in my attempts
Never got him down tho
Horizon kinda sucks for abby too. Makes it really hard to dodge stuff but you kinda need it for damage
yep
I'm running shield rush now anyways, which I think is a little more suited for uberroth, but either way it's not a build I would necessarily recommend as an uberroth killer
Didn't even realize you mentioned horizon right above my message lol. Mb
lol all good. I've done the same plenty of times
I didnt know what to run as my 5th so I went with rebuke. It makes it so I can tank the triangle slams which is nice....also was still having a little issue with mana so didnt think I could spare something like charge
Rebuke kind of a nice "oh crap" button too
for sure
I'm using shield rush as my main damage dealer and have shield bash as a cooldown that triggers on rush
Holy based
a bit different from the shield bash spec, but same overall theory
Sounds kinda fun. What is the dps like?
very good, the final hit echoes hit bosses for like 600k-800k right now
With my bash setup I was only able to do like 8-9% on ubberoth before his first slam
good bit of room for improvement in my gear too
Haven't played in a while tho
I haven't tried uberroth on this build in a bit, so not sure there
single target dps is definitely where this build shines though
I was at the point where I needed either a godly 3-4lp horns shield or a godly 2 lp horizon and I just cba grinding something like that
Failed my only 2 lp horizon and stopped playing xd
I got melee crit and chance to stun 
I'm not quite there yet, but a 2lp horizon is what I'm aiming for now
Gl
though a good chest or helmet would be a big boost too
I calc'd it a while ago and it was something like 76%
I had a decent helm
looking for double t7 shield rush + melee phys while weilding a mace on chest to slam in a titan heart, and double t7 melee phys and health on a leonine for helm
that's pretty solid yeah
this is my current char https://www.lastepochtools.com/profile/kidpid/character/Dingus
the titan heart missed the t7 health 😔
😭
at least 3lp titan hearts aren't as difficult to get as 2lp horizon
Yeeeaah gl with that
if I somehow manage to get a 2lp horizon and hit t7 melee crit and t7 melee phys on it this build will be so strong
chasing that high
realistically though I'll probably end up with a 2lp horizon and it'll dodge the other t7 and then I'll play another character for a while lol
That's literally exactly what happened to me
well at least I have some serious build ADHD at the moment anyways so I've got plenty of other characters that could use some improvement
the other promsiing sentinel build that I'm currently working on is a symbol of demise bleed pop paladin
guess I'm really digging the reign of dragons items right now 🤔
stun locking it is pretty amusing at least
It gets kinda old. Spam bash is just hitting a target dummy if the target can be stunned lol
They literally can't move
Probably one of the safest hc builds lmao
yeah, but so few builds are capable of that so it is novel
lol yeah probably
shield rush is definitely less safe
but probably more dps
Bash dps is pretty doodoo until horizon
T7 melee crit in a 1 lp horizon is an insane powerspike
oh I bet
I already had a t7 melee crit horizon when I started this build, so no idea how good it is without it
right now I have the "less damage taken while rushing" node, and I do wonder how useful that actually is since it has really weird and sporadic uptime while rush spamming
definitely serves no purpose while stunlocking bosses
80% crit multi is calling to me
killing the boss dummy
That's some crazy damage. I know dummies have like 0 def so it's not that applicable elsewhere but still
Impressive
yeah, but it's a consistent way to show DPS, and it does translate into pretty fast boss kills
1k corruption bosses go down pretty easy
Id be curious to see what an ubberoth attempt looks like
I'll give it a shot at some point, though I do worry about dilation getting in the way
my build can barely do 650 corruption and cant even last 45 seconds with uber aberoth lol https://www.lastepochtools.com/profile/sparkqueen1/character/voidlife
You are missing "Chance to apply Time Rot on Void skill hit" for Body Armor, thats a lot of dmg missing
is that better than void damage over time that i am using?
im a little lost lol
Pretty sure it is
re-read Rot Grip in the VK passive tree.
that node is responsible for the vast majority of Time Rot's damage scaling.
each of the three scaling stats is multiplicative with one another
It's very applicable elsewhere. A 52s dummy kill is 19.3M dps, which means against typical enemies like uber Aberroth you'll be dealing 2.5M dps.
You could probably calculate a best case TTK for uber Abby from that, I'm too lazy tho
The reason the dummy is a good measuring stick is exactly because it has 0 defences
Hi! Can anyone give me a planner link weaver tree for Erasing Strike Void Knight. Maxroll guide do not have weaver tree. Thank you
there's not really a best weaver tree besides getting the imprints, otherwise it's pretty preferential
If you still need weaver tree points, I’d recommend just maxing your weaver stuff chance (cemeteries, tombs, etc.) as getting as many woven echos as possible is important for getting your tree points quickly
Otherwise imo it’s mainly pick what you want and do the sustain false temple Strat
I think many people need a more specific weaver tree when they don’t know where to start. Give him a popular leveling weaver tree build and let him tweak it later once he knows what he needs

There’s popular weaver trees?
Legit I have no idea where to find those
Some weaver trees created by content creators are widely used
For example, Frozensentinal's weaver tree, for instance, helped me a lot from the start of the season until I had time to study it. Life is always so hectic, isn't it?
That’s fair
I guess personally I’m not a fan of instantly throwing a guide at someone because I feel that reading each thing is important to learning how you want to specialize your build/tree/etc but throwing a rough guide into the chat would be good too
Many people just want the fish first instead of being given a fishing rod; only those who stick with the game for a long time truly need it
Yea
New Sentinel PP !!

Not the pp
Vlad theres a reason its normally pfp
Tho also what sentinel hat is that
Terror Crown
Heya folks. Has anyone ever gotten a build based around consecrated ground dps working? I'm guessing the problem is that you're basically just always going to be worse than Healing Hands while scaling the same things, right?
Conc Ground is a very tanky very meta build
Don’t most people convert it into an aura and go giga tank
yeah it's totally viable
Neat! Thanks, didn't expect it to be a meta thing. I'll go look at guides, cheers.
Different build but very good aswell
I think they use aura for early monos but when you want to actually deal real damage and/or boss you need to be able to stack the damage from multiple uses at a time
Ah
I wish we could turn down skill sprites, conc ground creates actually quite a lot of visual noise, esp with any increased area.
Haven’t don’t it personally, just know it’s an easy uber killer
They are 2 different builds
Throw that into the corresponding suggestions channel
Hey all! I am almost finished withy obtaining this build in game, please let me know what you think for the amount of BONK this Shield Bash build has!
https://www.lastepochtools.com/planner/QWWYyK0Q
Tombs of the Erased / 1.2.5
Sentinel (20) / Forge Guard (77) / Paladin (16)
▸ Health: 2,214, Regen: 0/s
▸ Mana: 156.51, Regen: 13.44/s
▸ Ward Retention: 81%, Regen: 20/s
▸ Attributes: 149 Str / 18 Dex / 18 Int / 18 Att / 29 Vit
▸ Resistances: 103% / 76% / 72% / 71% / 68% / 65% / 105%
▸ Endurance: 61%, Threshold: 541
▸ Dodge Chance: 4% (98)
▸ Armor Mitigation: 74% (7,823)
▸ Block Chance: 87%, Mitigation: 69% (4,536)
LOTS of Scaling with strength: 4% Damage, 4% Armor Increase, .5% Crit Multiplier, .2%Phys Penetration, and 1%More Damage with Shield Bash!
Please let me know if I have missed anything!
Especially with Idols, I am not the best with min-maxxing those.
- Horns of Uhkeiros is going to be a better shield than Coral Aegis
- Your health is far too low. You will be okay against hits, but will get eviscerated by DoT as you push. Get % health on chest and helmet
- You missed some pretty key nodes on Healing Hands (HH). Namely Cleric's hammer. Are you planning on manually using it? Should also grab Halted Scourge and Turn Undead
- I don't think HH will be enough to sustain you. Xithara's is tempting, but I don't think it fits here
- Similar to above, you probably don't want to be turning off your leech with Boulderfist too. It will be your main healing source. A solid exalted Eternal Gauntles or Immortal Vise would be better
- You're leaving 40% more melee damage on the table by not using the combo of Siphon of Anguish & Shattered Chains. IMO it's worth dropping one Red Ring for that
- Foot of the Mountain is an okay defensive option, but the 100% crit multi from Suloron's Steps is so good here
- Leviathan Carver is probably okay, but Event Horizon will gave you way more damage. Shield Bash doesn't have attack speed scaling naturally, so the Dilation reduction doesn't matter
- Somnia is just okay. You'd be better off using an exalted Leonine Helmet
- Block chance rolled on rings is a waste. You can get an extra 15% block chance from the Defensive Shields node in Ring of Shields
- High Impact is pretty important for damage on Shield Bash. The Ring of Shields wall is pretty mid imo. The shields stop rotating around you once they become wall, which reduces their overall utility
- I don't think you need the mana regen from Symbols of Hope. Should go for the 5th Symbol from Tetragram, and get the block chance & effectiveness from Sign of the Guardian
- Idols are okay. Sentiel idols are generally bad unless you're a melee VK, Smite, Rive, or Multistrike build, otherwise the weaver idols are generally better. Humble idols with phys pen and melee damage are great
- You need armor shred. The Hammer and Anvil FG passive has some
listed in no particular order
my dream go far 
are you slamming with T7/T7/T5 or are you somehow getting a supply of triple exalteds with the right affixes?
triple 7
it a clone
i need t7 vit for change sentinal passive and idol
I have one last 3x7 boots left; the other pair was successfully slammed, but these are the Foot of the Mountain
Ok! I am using the shield minions mostly for the 4 second buff to BE (Cause Raw Damage) and the wall moving them near me means they stay close. Also means I can stack more of them. Ye i should update the skills lmao
#👨┃ask-the-devs-not-support-no-bugs message my first thought in response to this was 'wow, that's a cowardly approach'
I've been turning it over in my head for a while wondering if there's historical context/nuance for this
you think there's something I'm missing?
you'd think slapping "this only affects you and not your allies" on the node description would fix the problem but that would be forgetting about the arpg community's allergy to reading
ARPGs are inherently filled with all kinds of technical shit for people to be confused by, why would you avoid making improvements for that reason 🤔
i also fail to see why there is an issue in the current implementation
it's not an issue per se, it just feels shitty to be playing in a group on HC
you have this support skill that gives your allies all these neat buffs
but you have the most valuable node on the whole tree for HC, the block chance, stuck behind a node that makes this nice support skill not affect your allies
so if you want to be a support player you have to make this gigantic sacrifice by skipping that node
so it's not wrong by any means but it feels like a very anti-team design choice and it's not clear to me why
like is this a game that suffers from team play being too strong? are OP teams somehow causing problems and they are nerfing team buffs for that reason?
all I know is I just wanna make a team friendly build and play with my friends, but I also wanna not die and I'm like why am I having to choose between these things
like is this a game that suffers from team play being too strong?
yes and it doesnt even have anything to do with class balance or any gameplay at all
but this is not the topic
idk the way i see it, the game offers you two options: help your team or help yourself
i'm not sure why you feel entitled to both
like I said, it's not wrong
it's just unusual and I was curious why
most ARPGs I've played there are great niches for playing aurabot style, maybe an option on the tree to not give any offensive buffs to yourself and only give those to your allies for example
if you think that's a topic for elsewhere I'd be fine with moving there, or if you wanna link me to any reading regarding the stuff you alluded to that'd be neat
sentinel is also pretty broken, i don't think that this block chance is strictly necessary for you to not die
haha, that's true
arguably a separate consideration, ideally
separate from what? from teamplaying? i mean i'm not gonna say there is any perfectly valid good reason why it should be locked behind shared symbols but you see in every other game people complaining when every class and every build can do everything, while "meaningful choices" are being praised so following that logic you'd think it's fair that you'd have to make choices
if you think that's a topic for elsewhere I'd be fine with moving there, or if you wanna link me to any reading regarding the stuff you alluded to that'd be neat
never said that this is the wrong place to talk about it and regarding the benefits of multiplayer it's just that you can share memory ambers with other players and therefore progress up to 4x faster in the endgame compared to a solo player which is completely ludicrous (is 4 the max party size?)
so it has absolutely nothing to do with actual gameplay and balance but you won't see me crying over anything multiplayer related personally
ah interesting. yeah ideally i like party play where you're not economically incentivized but do it because it's more fun or you can take on harder content.
like in poe you have solo builds that can do everything in the game so why would you even bother making duos when you can just speedfarm yourself? but i still play aurabots there and end up 100x poorer than I would be playing a carry cuz I like the vibe XD
im not that familiar with poe but there is definitely a lot of incentive for multiplayer whether it be sharing juiced maps or just good ole capitalism
at least poe2, i'm even less familiar with poe1 but i'm sure there is some stuff there as well
i also don't know if you're aware of this but the first uber kill was a team kill (check empyrian's channel) and i don't really know much about it personally
Well, there is kinda a gameplay element as well. Enemies scale up less than players do (like with 4x players, bosses have less than 4x health) and added synergies means the players should be dealing overall more as well.
I'll take a look! If there are some really OP team combos that's exactly the type of thing I'd love to play the supportive role for
Bosses are significantly easier on a well made team
yeah true. i mean i'm not saying multiplayer is or isn't optimal i'm just saying that the fact that you can multiply your loot by 4 before even taking gameplay into consideration is enough to make me hate it
now in terms of gameplay i have not seen anybody give me a reason to hate it yet besides the race to first uber kill
Yeah that is true kinda. When I do coop I ignore that aspect for the most part though lol
yeah i mean
it's not the player's fault that this is in the game
i don't know what EHG thinks of it but i think that they totally messed up
and i wonder if we'll see some of woody joes and other world first racers abuse some of that multiplayer in the next seasons
the funny thing is that streamers can actually be entirely spoonfed by their community
I can definitely see that, I personally just don't feel strong about it. Kinda wish they'd scale enemy health more how PoE does, but otherwise out of my lane.
if your community is willing then you can spend your entire day chaining conquered towers and unclaimed troves maps without spending a single memory amber, now that would be a funny race to world first
the more i think about it the more disgusted i become
hahaha, right you are, I found someone who's already theorycrafted exactly the kind of support I'd like to play and they have 100% block... without the block node
granted they are using t7 block legendary, no idea how achievable that will be for me...
not sure wym by t7 block legendary
unless you mean like t7 slam on a shield which should be ridiculously easy to get since it's guaranteed
It's very easy to get 100% block chance if you want it
For sentinel at least
I just threw this together and got 99% only using t6's and no skills
neat, guess I'll have to read up on changes!
There's usually a reason if something is explicitly not able to be used in multiplayer. In this instance, if each player could give each other block chance, you could use The Slab to become entirely immune to damage
i dont think you'd be immune to dot damage unless i'm missing something? but yeah
Well yeah, but becoming immune to all hit damage is still pretty huge
yeah my original question speculated there was a reason for it being gated- I just was wondering why not make the block for self only, then allow the other buffs to work on allies
Mike said it would be confusing 💀
Ig would be counter-intuitive to have all the buffs work on allies but one of them just didn't. All or nothing kind of thing, and they chose nothing, being easier to balance I assume
I love support builds though, I hope they lean into it some more in the future
EHG isn't a fan of pure support builds. That said, they weren't fans of passive minion builds either and those have been added more and more due to popular demand. #1210281911872786482 do work
I can't imagine them shutting off concepts entirely. You can only recycle 'me do big damage kill boss' for so long, you need some variance imo, especially for live-service games. Support builds are a huge part of mmo/rpg culture, and to cut it off entirely is just shooting yourself in the foot
what's a good mana generator for Paladin?
An orb that is dark
That you rip from enemies you hit with hammer throw
Dw it's just a fancy name for gaining health and mana
okay.. I see
5 sec cooldown kinda bad tho...
but I need something to get mana when I'm OOM from spamming Judgement
and Rebuke isn't quie cutting it
You can make hammer throw into an orbit that lasts longer
I haven't used it myself, but I heard it's pretty good
can it hit bosses multiple times?
Ye
nice, I'll give it a shot
You can also use the experimental 'mana gained on potion use', but I don't like depending on potions
Really? It gives 6 mana a hit, so hit 10 times and you gain 60
Let me try rq
orbit makes it cost extra mana
and it can't really hit more than once or twice
hmm.. there is a mana cost reduction node
Just tested; If I run near a pack while it's active my mana skyrockets
tbf, they haven't cut it off entirely, as they do have several buff auras and pretty much every class has support capability
in a pack, yes
against a single boss, no
Ah ye. Ig it would be better on big bosses so it hits loads, but it is inconsistent
True 😉
good enough
I'd just like to note that all the meaningful races in ARPGs are SSF(solo self found) challenges where trading and grouping isn't even possible.
Hi, if I equip Titanheart(15% mitigation) and have Armour (50% mitigation), does it stack addititvely or multiplicatively?
all sources of damage reduction are multiplicative
@waxen ibex moving here to not clutter general
So I am not sure sustain the no Cd node is doable but what you can try is using Javelin
It has a node for 60%More Dmg for Judgement and also - 15 mana cost
I would not use Shield Rush
Its very mana hungry imo
Unspecced Volatile Reversal or Lunge; or specced Healing Hands
For boots you could either use Foot of the Mountain for the minus mana cost while standing still, or Suloron Step for the Crit Multi
Do forge weapons benefit from Sunforged hammer bonus to ignite per forge weapon?
No, because they can summon forged weapon themselves
It's a shame they don't just snapshot the bonus you have from that affix when they're summoned
idk if that would actually make a reforged mace competitive with clotho's needle or sword catcher
i honestly don't even use Shield Rush anymore
it was my traversal skill for skipping content but i stopped using it because it stops mana regen
i could definitely swap it out for something else
Javelin is not a bad idea, damage increase and mana cost reduction
I could alternate between the two attacks
I was also looking at multistrike since it has a node that recovers mana when I run out of mana
if your having mana problems time and faith (base sentinel tree) is like the easiest way to get mana recharge in your build
plus healing 10% of your missing health per swing is very nice too
hi i havent played since 29/04/25 is there any reason to come back to the game now
i had done everything except uber abberoth
the new weaver tree system makes the endgame fun
unless that update was out then and in that case its uber and wait for the next update
I am quite liking the current solution of using Javelin
Time and Faith would require me to spend 5 precious passive points
and require me to spam a 0 dps skill which I was already doing with Rebuke anyway
Fair
Huge!
insane rolls too
why wouldn't you slam ward traversal if you run void cleave though?
4k+ ward vs 500hp
Consistency? If you're getting slammed, perma leeching an extra 500 health can be better than a 1 time shield that soaks 1 hit
Also not really a choice when you got a triple t7
i don't see why not but also 4k ward is still more hp than two health affixes
so you'd get more ehp from a 2lp technically
Sustain can be better than more effective health. You can't leech back that 4k in 0.1 seconds
as for sustain it's a good point if you're playing a game where you die to sustained damage though 500 (or even 1k) is numerically just very very low compared to 4k and in this game if you die it's usually to one shots
also wrong because one void cleave literally gives you 4k ward
at the top of its form the ward affix can get you 12k ward but i'm saying 4k because it depletes rather quickly, stabilizes around 4k-ish
I know... I'm aware 4k ward is a hefty shield. But it's ultimately a preference imo. That 4k ward will be gone in 1 hit, and a more reliable health increase can be more comfortable. And good luck getting a triple t7 with an experimental 😅
Is having that much health... healthy? 
Great question
i mean i haven't actually messed with triple t7s but my initial thoughts are it's easier to get a triple t7 experimental than without experimentals like
Did the changes to experimental item crafting make them easier to get at T7 now
you'd just need to hit 2 affixes and then your experimental can be deterministically crafted
Legit have barely touched them this patch
double t7 boots are the easiest multi-exalted items to craft in the game right now
You can craft t7 experimentals?
in the case of a triple t7 you just have to hit a 50/50 in the prefix slot so it erases your white affix and not a t7 affix

but a 50/50 (at the cost of ONE forging potential) is still way better odds than spamming redemptions
for double t7s it's guaranteed so actually just really easy
Tbh I've never done it. If you can just craft t7 experimentals like that, that's dope
yeah you can
first thing i did in the season was not sleep for 24 hours to slam a t7 ms/t7 haste darkstride
reason it took away my sleep was because i failed 11 slams unfortunately
i was stoked then later in the season i realized it's actually really easy to do so it wasnt very special
i used to think glyph of insight was better than the current method
Yea
Looking up the guide for how to get the one you want 🚫
Do a woven echo and use a crafting bench ✅
they really need to stop gating the crafting benches behind woven echoes though
that's my only complaint
sure, make us run woven echoes to earn currency to then use crafting benches, that's fine
but i really wish that when i drop a sick item i could just go to town and craft on it immediately with the resources that i've piled up
Yeah
Like how Poe does it with the plant crafting bench
instead of going "ok now i need to go to that cemetery so i can put down a rune prison and then i need a gauntlet of strife to reroll ah but i forgot i need to change that attunement to int so i need to go to another cemetery and put down an oerden watch"
and then 30 mins later you drop another item that's even better and you need to do all that again
i don't play poe1 but yeah i've seen clips
16vit is the choice so I can change damage, not EHP. Having 4k ward in a short time when you farm at high corruption is also not a good option
having 4k ward is not good for high corruption? ok 😂
Ward looks fancy
Health looks beefy
Simple as
tho yeah i should see if i can make my stupid 15k life plan do low life ward
The ward count drops very quickly, while the damage I take is continuous
I think noobzor’s point is you just keep void cleaving
4k is the number after it's already depleted lol
10k is the ward you have before it depletes
i mean i thought the whole point of pushing corruption is that you just get 1 shot and you eventually just want ehp against one shots
taking continuous dmg is a weird concept lol either you farm at low c and kill everything before you can take more than a hit or two or you push high c and then you can't be taking more than a hit or two in the first place anyway, no?
I'm keeping my Void Cleave at a 15 mana cost, but I don't see how much ward I can gain every 3 seconds
the cost of your void cleave doesn't matter
it's how much missing mana you have
with 1.5k missing mana you generate almost 4k ward
This choice is harder because I don’t have them, nor are they something I need
But 4k ward in a short time isn’t enough for me to fully get hooked on it
Good to know it, I only have one build using ward and haven’t really looked into this aspect
My ehp is already sufficient; what I need is to maintain this ehp while increasing damage
hello guys...need some help please...i have nothing good to sell to get any money...this is my character...i can clear out echos but when it comes to bossing forgety about it...i am doing corruption 605 and dont think i could do much more because i just cant kill the heavy stuff....any thoughts or is this build maxed and thats the end of it...would erasing strike be any better although not sure i have enough equipment to go down that route either...any thoughts? https://www.lastepochtools.com/profile/sparkqueen1/character/voidlife
When using Seraph Blade for Healing Hands, does it require the melee hit to connect for the healing to trigger? If Im just standing and swinging there doesnt appear to be any healing being done
wow, I read up on that change, what a cheat 💀
that's a wild buff to legendary crafting
Youre almost geared more for erasing strike than for VK warpath, if you used darkstride or suloron instead of your boots and threw in an Anchor of Oblivion youd pretty much be there. If you wanted to stick with Warpath you could start with one of the build guides like this one: https://www.youtube.com/watch?v=LdW52TyDP7Y
Seraph blade requires a hit for Healing Hands to proc
thank you very much i am watching it now
Noobzor led me astray, and I've already burned through a whole 3x7 stash but still haven't found any 3x7 experimentals 🙏
I will craft another boots with t7 gain ward when use traversal to run Nemesis Tower
A day may come when the courage of Sentinal fails, when we forsake our friends, and break all bonds of fellowship ... but it is not this day!
work day is long
We're used to a slow chat here most of the time lol


🐌
hello team i have a question...do i need to activate symbols of hope for it to work? i have never used it so i dont know what to do with it...hello guys...need some help ..this is my character..https://www.lastepochtools.com/profile/sparkqueen1/character/voidlife
No, you just need to have them on your bar
why does it say i need to activate it to receive less damage for 3 seconds...seems confusing?
and if i use orions sun seal ring it says it activates when below a certain threshold?
Passively you generate them, giving you bonuses per sigils you have
If you click the button , you consume them, giving a shield and a damage reduction
If you have the ring it auto triggers when you reach a certain hp threshold
mom please
How about t7 as?
as is kinda garbage with that weapon because all as is reduced by 50%
that PVT VLAD always appreciate you helping out and answering...
you want to take advantage of the more damage modifiers and just juice big hits
Vlad is the goat
titan bone sounds badass, but when equipped, it's tiny as heck
i know right? the people on here always help out...it helps so much when you have people taking time and looking at your build and making suggestions...so awesome
real
we gotta get it to be giant
check out this big balla ring i made
What is best build with this beauty
Can't use attack speed on event horizon anyway ( if playing shield bash that is) as most forms of attack speed dont work on shieldbash
Shield Bash or Shield Rush or Smelter Wrath
Stuff that don't require attack speed
technical question guys...which is better? A. 25% increased health or B. 180 added health or C. 110 added health and 8% increased health.....which will give me more life?
if you've already stacked a lot elsewhere then probably A, but it depends
my health is 4200....still not enough as i cant kill boss's fast enough so i need to hang in there with them and slug it out
i have 33% increased health from gear already
I experiment with these things by importing the character into Maxroll builder and then changing things around.
For my character, what shows in Maxroll builder for HP and mana is a bit different than the numbers in game, but the discrepancies are minor.
ok so i made an account there but how do i get my character in there lol...new to this stuff
imo it's easier in lastepochtools. No account creation required. just replace my name with yours https://www.lastepochtools.com/profile/kidpid
In LE Planner (https://maxroll.gg/last-epoch/planner/), there's Save/Load tab. On this tab, there's the Import section where you can import your character by entering account name.
I also like lastepochtools, but I didn't find a way to enter specific numeric values for affixes. Looks like it shows actual numbers for imported profiles, but whenever I want to edit the imported profile to e.g. see how much extra HP I'll get by switching from %hp to hybrid hp, I end up getting min/max ranges.
I just force the max roll after opening my build in planner so I get consistent results from affix changes
Question on forge guard vs void knight; both can use warpath, but presumably vk is the better mastery for dots?
not necesasrily, and paladin can also use warpath. are you trying to do a dot build in general, or a warpath dot build specifically? if so what type of dot? spell, bleed, ignite, time rot, etc.?
VK will be best for time rot, paladin will be best for pretty much every other DOT ailment afaik.
I hear forge guard can actually be pretty good with the ruby fang set
I wouldn't know, I'm just waiting for cinder strike to become decent before I bother with ruby fang lol
Man, I've been waiting for cinder strike to become decent.
how much hp should I have if I were to push for 200 corr? currently at max res I still get 1shot every so often at 2.8k hp
You need layers of survivability, like an onion. Do you have endurance? Armour? Damage reduction? Block? It's hard to know why you're dying without knowing what you have. You can facetank Aberroth with 3k health with good layers
Like an ogre?
That must be why they are always so beefy
37 boots 3x7 still not successful
If you rédemption an experimental affix, what happens?
Does it get change to a regular affix? To an another experimental one? Not get change at all?
Redemption? If I remember correctly, it will change to regular affixes
1 point more 🥹
dont mind the uncapped void resistance
and the build I am following is not that much different, just has less crit damage taken, but it comes from implicits from what i've seen
https://www.lastepochtools.com/planner/B58Oz5gQ
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (73) / Forge Guard (5) / Paladin (15)
▸ Health: 6,002, Regen: 0/s
▸ Mana: 244.34, Regen: 9.2/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 47 Str / 9 Dex / 1 Int / 6 Att / 54 Vit
▸ Resistances: 86% / 78% / 68% / 61% / 69% / 75% / 75%
▸ Endurance: 63%, Threshold: 1,466
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 64% (5,063)
I think I decided I'll try farming a 2/3lp orian sun seal since it seems its a bis item, so I'll get 200 corr in the age of winter timeline
mmh but black sun gives worldsplitter, and ending the storm black blade idk what I should be focusing
I'm a bit puzzled, usually WP VK can run 200 very easily, can you share your char?
I'm not even on 200 rn I am on 100 but I just sometimes get onetapped
I posted my defences a couple of messages up
Lol, just unsure how serious that guide is, as it doesn't run Warriors Fury. Why would a VK leave that out?
How much do you leech? Is it probably a sustain problem, or real one-taps?
sometimes I need to drink a potion yeah my leech is very low, but I'm talking also about getting actually one tapped sometimes
One thing I can spot is that you have 40% Endurance. More would be helpful against one shots
I dont think I'd have the mana for it rn anyway
Still I question the build in general a bit. I feel that is the selling point of running WP on VK.
But if you struggle with 95 at that corr I'm sure we could find some easy improvements, if we could look into your char.
You can share your whole build with the letools.com build planner.
You choose a very powerfull build, that should really not struggle at all this early
I usually dont have problems its just certain bosses/champions in certain maps
What I can say from what I see now, it would be helpful to have a Titans Heart for dmg reduction, at least 55% (1x T5 + passives = easy to achieve) endurance and a better Crit protection (at best a Leonine Helm with good implicit)
Leech is what carries the build later, so improve leech and dmg
And more HP will be helpful later (as that gives the room to leech HP)
And I would strongly recommend to aim for Mana as main stat to activate Warriors Fury asap.
That thing is super fun!
If you can get your hands on a Apathys Maw with LP, slam it with +melee crit chance and test it versus your needle. (you can then unspec Cyclone of War and put the points elsewhere)
I'd bet a nice Apathys would do double dmg for now.
Needle is BIS for WP-VK, but only if you have t7 attackspeed and another nice high rolled and fitting prefix, else Apathys will just do much more dmg
I'm cof so I need to farm everything eheh
Many slots are a little off, but I understand well that you can't paint your stuff and need to deal with what you find. The biggest improvements that are "easy" to make and have big impact are:
I'd aim for increased Health slams on Helm and Chest, more important to have some good base HP imo - all other slots can go for dmg.
Siphon Ring is easy to get with LP, would improve damage, def and QoL
Get some Crit chance, probably on the Ring slots, to improve crit. You have a lot of base crit that's good, but you can now easily increase that by a lot.
A nice Leo helm would be super helpful for you. Tons of Armor and Crit dmg reduction
I always assume that as CoF fanboy 😄
ya I am aiming for siphon ring, should my other ring be orian sun seal?
Ah, I spotted one more thing: Look for these idols, they add a TON of dmg. Prefix can also be armor shred
ya I've never seen an idol as good as that one lol
That's a 2million Favor idol 😉
Imo either Flames of Midnight, or the Crab ring. You really want to have "swiftness", cause you want to spin all the time anyway. So you change your "useless" evade for a permanent movement speed buff (that helps Warpath)
Flames comes with a nice Penetration and adds some dmg (while you can still use the movement part of Evade if you know how to)
Carcinization of Momentum comes with nice raw stats and adds a lot vita and a little strength, not the worst thing.
I like Flames, cause you can farm it easily with good rolls and LP. Crap ring is farmed easy too, but harder to get good rolls with LP.
Also heard people consider Red Rings for this build, but I'm doing fine on 1,2k (only didn't bother to push since a while) and can't see that for myself
I have some crab rings but with no lp on them, I had some orian sun seal's thats why I asked but they are only 1 lp
Not a fan of the Sun Seal since the rework. Usually you don't want to use the Sigil imo
I wan't uptime of as many sigils as possible, but never want to lose them. A little ward push for loosing dmg, crit, flat dmg and endurance, that seems not worth for me
And don't feel too bad about sloting an exalt item to make a bridge to your desired gear. A well rolled exalt is often far better than a unique that doesn't really fit the build
Glad someone has an eye on this, really 😄
Eye on what?
This convo here. I'm a big fan of my half-knowledge being reviewed 🙂
I mean I'm quite committed to WP, and quite successful with with my current VK, but still I often feel there's soooo much stuff I tend to oversee and that I don't know.
The thing that could make it worth imo is if it was working as One shot protection like Endurance. But it triggers when you are under your endurance threshold
It's still a nice defensive boost for a short moment but you loose a lot of offense
And you loose offense, in a moment where you need it. VK-WP is most leech depended. It is a very tanky build, comming mostly from a quite high HP and a strong leech.
My tooltip dmg, just as an indicator, drops from 185k to 135k - that's massive
I feel like Divine Flare (the fire spell from Sigils) has some potential
But I can't manage to make it worth
Hard to imagine how that works w/o trying for me 🙂
Seeing 12k base dps on my current char I would have thought it is meme-viable to Abby at least if you really fokus on it
350% Added Dmg Effectiveness
With 5 Sigils that's 500% More Dmg and 200%'Recast so you get 3 hits per cast
Aoe is screen wide
At which point it fell off? Or not even viable for late campaign/ early monos?
I haven't tried it myself
But someone else has and I don't remember what they said about it
We crafted the build together
wow, I really should've been putting points into this
It's a nice node. I still think it's funny that it's "duality" but it has like 4 things going on
Quadrality
Sigil active came in handy on my VK when I was first killing Uberroth, and I actually liked the auto activation on my FG for a bit. It's like an extra layer of endurance
it's really helpful in the Uberroth phases where you can't leech reliably, like if you get in a bad position, or when he's invincible while the harbingers are up and you're stuck in a spot where you can't attack them
can use the Sigil rate ring too
not useful for most content, but definitely useful for aberroth style bosses
well now I wanna make a Sigil character that spams Divine Flare
yeah I've been trying to figure out that puzzle as well
Problem is that there's heavy opportunity costs with sigil nodes
Sometimes even with +11 it feels like you're leaving something really important behind 😩
I also think it could be a good bleed applicator with demise, especially since it can generate ward on use
shame pally's bleed passive is melee and throwing hits only though
alternatively, could do the Judgement node that consumes Sigils... hmm
alright sorry I was at work. anyway, so what should grind first? Gotta select an echo to get to 200 corr
should I just do the worldsplitter echo or the axe you mentioned?
or try to get crab ring 2lp?
Yeah, divine flare eats up a lot of points. I messed around with it a lot in theory, but didn't end up playing it much. Still bummed that when you convert it to void its echos do nothing.
It doesn't activate Divine flare, I had the same thought and was mega-bummed when it didn't work


It does have some kinda weird scaling where you don't actually really need the second +1 max
It's something you want to work towards for sure, but while you're getting things started it doesn't matter much
Which saves you like 6 points
I gave up last time when I realized that the judgement consumption didn't activate it
though it would still be nice to get working
it's just so hard to get spell crit
But Divine Flare doesn't get converted, does it?
Logi Hunter, Blood Mage Gloves, Dragorath Claw, Peak of the Mountain
Plus the passive for an extra 3
yeah I know those all exist, but the fact that many are mandatory for spells is frustrating
That's almost crit capped iirc
I'd rather not have to run peak as well
I find the fact that Flat Crit on Weapon for melee is mandatory a bit boring
also running dagorath over a sword loses quite a bit of flat spell damage
me too, though there are far more options now than there used to be. I'm not running flat melee crit as much as I used to
Unless you are talking about Transcriber, iirc a t7 Flat spell on sword is 49, Dragorath has up to 40
I mean, what else would I be talking about lol
don't think the multi is better than the ele pen and extra spell damage especially w/ 350% effectiveness on divine flare
don't have the math though
honestly I think it's more boring how necessary peak ends up being in a lot of cases
Not sure about the Ele pen, I was planning on getting HE for the fire pen
shattered world + blood mage + peak + crit roll on rings + passive is enough to get there
but being able to use twisted heart would be nice too
anyways, it seems like a fun build and hope someone gets it working. I'm still kitting out my pally as a demise build for now
I also think pally is a good candidate for making wall of nothing work with the options it has for scaling endurance threshold. been trying to find that right build for that
I tried judgement spam w/ vengeance before and it was okay
maybe divine bolts would be better
there's also the option of doing dual wield w/ transcriber and dagorath
It does 
Oo
damn I got an 1lp anguish but its very low implicit roll, the leech rolls are good tho
what should I put on that single lp, life?
any good VK build with these items? all of them have 2LP but red rings with already dext on them https://www.lastepochtools.com/planner/QWWMP93Q
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (72)
▸ Health: 2,562, Regen: 0/s
▸ Mana: 256.42, Regen: 10.64/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 34 Str / 44 Dex / 20 Int / 10 Att / 28 Vit
▸ Resistances: 93% / 119% / 72% / 71% / 146% / 84% / 87%
▸ Endurance: 49%, Threshold: 512
▸ Dodge Chance: 11% (317)
▸ Armor Mitigation: 37% (1,838)
▸ Crit Avoidance: 4%
https://www.lastepochtools.com/profile/Kadrek/character/Kadrek I think I managed to improve it, more life 100% reduced crit and more leech, should be good for a while now
still a good bit of room for improvement, which is always exciting if the character is already performing well
somebody told me to try using abyssal maw instead of my weapon but currently mine is better, maybe if I put some LP on it, I'll try it on my next free egg
sentinel gear just looks peak in general
Sentinel is a stylish dude
The mtx shop will help you with this issue
missed 200 shred 🥹
Minion hp is amazing though 😏😏
For the past two weeks, I haven't killed any Uberroth, I'm feeling lazy 
Heyho guys! Anyone can help me a little bit with erasing strike? 😄 Im a new player in le
Same here 🦎
That was me. I suggested melee crit chance to slam.
Apathy will not be good without the crit slam, but then will outperform most Needles for a long time.
If you even manage to get a 2LP with melee crit and meele void, it is very unlikely to ever find a Needle to be better (my current situation, but still try)
Btw if you switch from sword to axe, pay attention to Cyclone of War node in WP. It's only great with a sword
What do you need help with?
Well im having a hard time lvling 😄
And also idk how to get a basic set to start monoliths
You started the game on hard mode, now find a shadow beacon
Yeah? 😄
dang, Leonine Greathelms are expensive
fk it,
Citadel Boots it is
i'll grab this if I really have to
Update: I sacrificed an Attunement tier and the piddly health for a t5 bonus damage reduction
Overall probably the smarter choice since I upgraded my body armor
has anyone ever played the javelin build by volca? is looks pretty decent...just wondering if i should respec my character...im doing warpath now at 650 corruption but i cant really kill any bosses...any thoughts?
The physical one?
yes
he said that is the best one
i struggle to get good equipment..it takes forever because i cant kill bosses....so i have to sell everything i get and save up money to buy stuff
I started with Javelin the day before yesterday and took some inspiration from that. Yeah that seems solid, tho I will do a few things a bit different. The single target is amazing already and the clear is... decent enough 😄
What WP build, the VK?
Cause that is probably overall a stronger build, just to say that
What corr are you playing with that?
Sorry, I meant "corruption"
That's not the worst point to start from, I mean your VK could easily improved I guess
at 650 corruption the drops are still not good
yeah but i cant afford to get anything better and nothing good drops...the merchants league is very expensive
You overestimate the influence of corruption
Whatever you can play highest, without slowing down to much is good
If you struggle at 650 bosses, I'd lower the corruption and try to farm 500 for now.
You can raise it again after some upgrades.
and you need a few of the same good 2LP items because they brick so often that they are ruined
ok i will try to go down to 600...that should be ok
thanks volin i appreciate it and taking the time
Try to get a better weapon probably. There's a lot room for more dmg (we had the topic earlier the day, search above).
Raise Mana to spec into warriors fury.
Replace the Red Ring for now, not a good pick without 180 stats here.
Cap your Endurance.
Get cleanse on the belt.
Check your crit, I think there's a huge gap to crit-cap (probably the Red Ring slot could do that)
Just as quick ideas for some low hanging fruits
thanks my brother i have some items that may help some
is it possible to level as voidknight? most of these guides i find seem to level as paladin then respec
yes, of course
What is more important stat between block effectiveness and "% reduced dmg taken on block" for judgement paladin?
if you're using countenance of majasa then block effectiveness always, otherwise it depends on how much block effectiveness you already have, and whether or not the reduced damage is more than the reduction from the added block effectiveness
Im playing aura build with rahyeh light shield
Only having 2k5 block effectiveness atm
I got lp2 rahyeh light shield so im not sure what is best 2nd stat to slam
first time to use an erasing strike VK. I have 50% move speed, but I don't have enough mana. Lol. Its fun though. I run like crazy, slam once, and the screen is cleared. Time to raise my corruption.
I'm thinking of making a vk. I have a 99.75 judgement sentinel atm, strong and tanky but a bit slow and boring.
hey guys i am playing this now..but with no life leach because i dont do physical damage is rough..any ideas how to regenerate life? https://www.lastepochtools.com/profile/sparkqueen1/character/voidlife
Prob your best bet unless you can swap out a piece of gear
Broski...vk has generic leech as his first passive invest 5 pts
Yeah but it's 0.2% per point and they're already going electrify. But for sure if you don't have any good 2x2's to enchant yet spec it for now
Forgot about the doubled effect, yeah that passive should be enough for sure
im trying to use null portant but i cant kill julia...lol
ok this character is terrible and cant kill anything....gonna try an erasing strike build...
If you are going Electrify, I would suggest you take a deep look into your Symbols tree
You have Crit Chance
thank Pvt Vlad as always...going to change some stuff now
question for echo knight. why does dreamthorn show more damage than this sword? is it just the flat damage?
or are the damage numbers inaccurate?
flat damage is huge for melee, it also has void pen
Flat damage is the damage every other multiplier is thrown on top of
It is massive
any tips for levleing as void knight? i'm doing warpath and honestly the 1 button playstyle is kind of boring
been leveling with the war path / judgement paladin build from icy veins, but looks like most end-game warpath builds are vk?
the warpath judgement is kinda nice cause i warpath through mob packs then judgement on the big mobs
Yeah it's not bad but I'm trying to find other skills because right now it's just spin to win
Rive or find Shadow Beacon to use Erasing Strike
the transition from leveling to endgame is tough... so much stuff i need to find for any of these build guides
I'm thinking rive and erasing strike with something for mobility like void cleave for now
i followed an auto bomber devouring orb guide to level up while doing monoliths.
Oh, I needed an aberroth command to make void cleave usable outside of a sword/axe. Otherwise, its not as boring as warpath
I have 3 Midnight 3lp, they have 10-12 pen, and I sacrificed 2 of them, but the result still hasn't changed, still less than 12... what kind of luck is this? 
dont worry, next one will be max roll. then you'll brick it anyway 😛
🥶
Divide bolt?
No
skil is gargbage
Other than exalted gauntlets, what unique can a ES VK use?
Heyho guys! Really sorry for bothering in here. Im a new player in LE and wondering what is the best method to lvl up an EA VK? What do u think?
Idk if the maxroll sentinel leveling guide ( as paladin) is good, or go straight to VK?
Anyone can help me with it please?
U can follow the lvling guide its fine
once u get a world splitter from the boss u can play es vk
hi about the vk idol that increase dmg whn skill echoes for 4 sec does its stack or it just refresh itself at each echo proc ?
Just refreshes
ty
does the group of ambercharged mob from lostwoodvaley can stack on an echo ? if it complet 2 lostwoodvally near the same echo does i get 2*amber or just more or just the same ?(repost)

For high end, ravenous void and immortal vise are very good not die gloves
any affixes i should consider putting on them? it doesn't look like getting LP2 is possible for these
Hybrid health is always good for more not die
Armor shred can free up space on idols/weapon
mana if your doing infinite es spam and need like 1400 max mana
yeah, i'm not going to count my chickens. can't even find a good exalted eternal gauntlets.
might consider putting some affixes on an Atrophy though. maybe
The blood mage gloves can work as a cheaper defensive layer
thank you btw.
Their effect is basically what immortal vise does but just rares and bosses
Tho they do have more spell support
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (76) / Paladin (15)
▸ Health: 2,186, Regen: 0/s
▸ Mana: 719.19, Regen: 12.16/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 23 Str / 1 Dex / 1 Int / 9 Att / 19 Vit
▸ Resistances: 96% / 64% / 113% / 48% / 80% / 35% / 35%
▸ Endurance: 68%, Threshold: 884
▸ Armor Mitigation: 57% (3,953)
this is what i'm using rn
Oh
switched from autobomber devouring orb to this
You might just want to slap vitality onto more things
vit? not strength?
Vitality is bis for vk
Mastery passive alone is 1% more melee void damage per 3 vitality
The weaver 1x2 idols can have +5 vitality on them
Also +8 hp, 1% necrotic and poison res and +2 flat damage for void spells (includes the spell portion of erasing strike)
Strength is still very good on rings cause vitality can’t go there
oh that explains things

rn, my priorities are hunting for a nihilis with 1LP, to slam a T7 mana in
change my helmet to switch the T7 mana spots
get a shattered chain with 1 or 2 LP (slam ailment cleanse)
get some better exalted rings, slam them into siphon of anguish and a flames of midnight. either str or mana whichever is possible
while getting a pair of gloves

Happy farmin
Also for belts, since they can have both hybrid health and increased health
Increased health is better
After you have like 1000 hp before any % increases
For the rings, assuming you have enough max mana, get strength slammed on there
does the group of ambercharged mob from lostwoodvaley can stack on an echo ? if it complet 2 lostwoodvally near the same echo does i get 2*amber or just more or just the same ?(repost)
2 follies don't stack
ty
Party for more mobs
hi again does the "dmg taken as physical" antisynergise with abyssal fluctuation ?
if its on a elmntary dmg type
it doesn't because it's not converting 100% ele to void
50% will be taken as void, x% will be taken as physical depending on your rolls, and (100 - 50 - x)% will be taken as the element itself
you re ssure the taken part is not after voidd tak half meaning i would tak only half of the original value ?
pretty sure all the "damage taken as" happen at the same point in the equation
ok so only bad if i have mor 100/100 damg takn on 1 type
right
ty for clarification
np
https://www.lastepochtools.com/db/items/UAzDsCYEZSA does not count echoes for stacks, right?
I think echos criting would give you a stack but echos wouldn’t consume/benefit from the stacks?
Echoes repeat Force Wave as well, eyes?
not expecting the two to use the stacks
just trying to imagine the fastest way possible to get 10 stacks
Which skill gives force wave?
Rive
Oh the sword beam thingy
aye
napkin math says
2.81 attacks at 80% echo chance, no third strike and 100% crit chance
to get 10 stacks
that should be easy enough
let me compare to vengeance iron blade
Vengeance is 4.89 attacks~ with 100% ironblade, a bit disappointing.
Have you tried crit divine bolt triggering off of something?
Or would all the things to trigger it eat the stacks
has to be a direct elemental spell
so nah, wont eat the stacks
So HH and divine bolt also helps stack
Woot
i dont think you can do it outside of VK tho
i mean... you can
let me put it this way
VK is the only one that can scale the void damage bonus
so unless you can fit it in, i wouldnt bother with bolt
HH is probably worth it tho
The downside being
you can only really leverage embrace for Abyssal Echoes
I want to try a silly shenanigans stardust meteor with those gloves
Absolutely no idea how tf to make it work
stardust meteor?
Meteor has a node that makes not fire damage get like 80% more damage
Oh right
easy crit too
I was thinking the void convert spear/staff for volcanic orb and use that to get stacks
Then every so often drop like 10 meatballs at once for big damage
Would one of the shrapnel criting not give a stack
i dont think it shotguns like that
one per meteor maybe yea
and even then 66% chance
Fair enough
you can probably make a sorc work
runemaster probably as well
Rune boi
i think you need to stack way faster for that
mana strike triggering frost claw
triggering other things
is probably the mage way
mana strike of course triggering mana arc
@turbid dome meanwhile something like this https://www.lastepochtools.com/planner/Qqej8a3Q , rive, force wave, echoes, tons of smite procs that are indirect crits, str/vit stacking is a tanky proposition, and you unload big dam with Abyssal Echoes
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (75) / Forge Guard (3) / Paladin (5)
▸ Health: 1,776, Regen: 28/s
▸ Mana: 156.51, Regen: 8/s
▸ Ward Retention: 34%, Regen: 0/s
▸ Attributes: 17 Str / 3 Dex / 17 Int / 3 Att / 22 Vit
▸ Resistances: 20% / 0% / 0% / 20% / 78% / 22% / 22%
▸ Endurance: 20%, Threshold: 355
▸ Armor Mitigation: 14% (418)
▸ Block Chance: 40%, Mitigation: 33% (820)
Rive / Healing Hands / Smite / Abyssal Echoes / Javelin
Might be more worth to volatile reversal for guaranteed abyssal echoes echo if you want to make it a bit clunkier
@turbid dome https://www.lastepochtools.com/planner/QWWnYpdQ and now, spruced up in some imaginary but realistic ish items
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (75) / Forge Guard (3) / Paladin (5)
▸ Health: 3,767, Regen: 108/s
▸ Mana: 194.12, Regen: 9.2/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 60 Str / 7 Dex / 21 Int / 7 Att / 63 Vit
▸ Resistances: 102% / 82% / 82% / 106% / 99% / 84% / 84%
▸ Endurance: 60%, Threshold: 823
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 72% (7,025)
▸ Block Chance: 83%, Mitigation: 50% (2,020)
Rive / Healing Hands / Smite / Abyssal Echoes / Javelin

Finally grabbed the courage to challenge regular aberroth with my ES VK even without complete gear (800 mana, 2.4k health) and managed to kill aberroth in 7/8 tries. One try got wasted because I totally mismanaged the first slam.
Only got 1 Nihilis, +1 skills 0 LP so I need to farm more of that. Not sure if its good news, regular farming issues or what. But other than that 1 Nihilis, I'm drowning in Wall of Nothing and Null Portent. Not sure what else I should be farming from him.
🔨
🛡️
🦎
It's quite ironic, it seems like there’s no viable build with a 2-hand mace 3lp 🤦♀️
It's just how do you define "viable" 'imo
ES with the mace can do 700+c
Smelter Wrath and Shield Bash uses a mace too
Shield Rush aswell
Can they speed run Uber and 3k corruption?
No

LP3: 1 in 13,830 LP3: 1 in 814,354 
@turbid dome https://www.lastepochtools.com/planner/BGng2kdQ this looks like something
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (85) / Forge Guard (3) / Paladin (5)
▸ Health: 3,937, Regen: 106/s
▸ Mana: 188.73, Regen: 9.2/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 85 Str / 9 Dex / 23 Int / 9 Att / 55 Vit
▸ Resistances: 109% / 77% / 77% / 106% / 111% / 76% / 76%
▸ Endurance: 60%, Threshold: 857
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 78% (10,720)
▸ Block Chance: 108%, Mitigation: 56% (2,640)
It should ruoughly take 2 or 3 attacks with full ramp multistrike to get 10 stacks
minor thing but does the abyssal decay spreads actually do anything at all if you remove abyssal decay?
ah yeah ignore that 1p
you could get an extra point in the more damage node before nether coating
thanks for noticing :p
and do you know if the abyssal rift casts of abyssal echoes benefit from sacrifical embrace? do they count as the same cast?
cool looking build
I'm not sure actually
i'd wanna say yes but i'm not 100%
i don't think it does.
might wanna drop that for chaining then? idk
might wanna test chaining echoes with dark torrent, I've seen some behaviour where it'll chain on random spots around the area before even without enemies around which if I'm not imagining things would be way way more hits
Yea i think it only applies to main cast, unfortunately
it's a very cool setup with the echoing multistrike, echoing echoes etc
since it doesnt work on echoes, it might be argued non-converted smite might be better...
I saw a mage build using it for disintegrate, it does work for channeled spells
I think healing hands is the only spell that can work like that for sentinel maybe?
did you check if the casts from screaming rifts get the sacrificial embrace damage or not?
Yea they dont
i also forgot crits do no extra dam
so im being silly
hold
remaking this into smite fissure
channelled healing hands has 200% effectiveness and 4 casts per second
that might be a cool snapshot if you dont mind standing still
still
because crits do no additional damage
i think it has to be a dot take
It does snapshot but doesn't work for skybeam
Pretty sure it's bugged
lame
so unbroken prayer gets the damage as long as you channel it, and presumably the holy bolts also get it for the initial direct cast, but not sky beam
fissure only has 200% damage effectiveness/s and you're only going to get one fissure per stack consuming cast
I can't see that being good
https://www.lastepochtools.com/planner/ow3gDONo well, its here for reference.
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (85) / Forge Guard (3) / Paladin (5)
▸ Health: 3,953, Regen: 106/s
▸ Mana: 132.73, Regen: 9.2/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 55 Str / 9 Dex / 23 Int / 9 Att / 77 Vit
▸ Resistances: 109% / 77% / 77% / 106% / 111% / 98% / 98%
▸ Endurance: 60%, Threshold: 861
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 76% (8,785)
▸ Block Chance: 68%, Mitigation: 60% (3,116)
HH channelled is 800% effectiveness/s
Mind testing if that's still broken?
in your leisure
then again healing hands can get a lot of flat from healing effectiveness so
the benefit of sacrificial embrace is kind of marginal
thatd be fire, not void tho
yes, that's true
so its definitely an ele dot take of some kind
lemme see how this'd look on paladin
maybe you can holy aura it up
Symbols does a decent nuke doesn't it?
its no dot
reminder, no crit multi
want an ele dot spell that you can scale as void damage.
which narrows down options a lot
So hate snapshot
yeah but you want dot because it usually has more damage effectiveness to make up for the lack of crit, not because it's better than hit all else being equal if you can't get crit multi
one could argue for abyssal rite it's ethical
Correct
fissure is 600% effectiveness total, 200%/s.
I think abyssal echoes or healing hands channeled for a relatively brief period (with holy bolts too) would be better
assuming holy bolts benefit from sac embrace
I was actually thinking this, since you can leave it as an elemental skill, but change its attribute scaling to +1 void per vit
it doesnt really need flat, but 200% effective per 3 multistrike smacks is a bit meh
More is better, and also since you won't be hitting with the juiced version all the time, it can help
I think sky beam is the better take overall
assuming that will work
i dont think you can bring up juiced smites to 800%/sec
assuming you need 2-3 multistrikes in between, that is
and!
you wont need cast speed investment for skybeam
Sky beam doesn't work, the channeled HH hits do though
well I was thinking electric smite with the lightning bolts.
smite triggers melee HH which causes divine bolts from the paladin tree passive up to twice/s could get you a significant number of crits so you're direct casting smite/fissure & not getting the full ten stacks each time but you're getting say +80-120 flat void per cast on average?
And a single fissure already does 1400%/s plus chance of void sky beam for extra
It's 200% base, gets 3.5x from sacrifice and 2x from the fissure one
eh
fissure ticks 6 times for 20+100% effectiveness damage
I might be underestimating it
https://www.lastepochtools.com/planner/ow3gDONo but assuming fissure is the play, itd go like this
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (85) / Forge Guard (3) / Paladin (5)
▸ Health: 3,953, Regen: 106/s
▸ Mana: 132.73, Regen: 9.2/s
▸ Ward Retention: 46%, Regen: 0/s
▸ Attributes: 55 Str / 9 Dex / 23 Int / 9 Att / 77 Vit
▸ Resistances: 109% / 77% / 77% / 106% / 111% / 98% / 98%
▸ Endurance: 60%, Threshold: 861
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 76% (8,785)
▸ Block Chance: 68%, Mitigation: 60% (3,116)
should prolly move a few p to get void leech
maybe drop HH for anomaly
since you have DO proccing instead at roughly same rate
And the main thing is just that sky beam doesn't function with the gloves
I guess there's no way to make ravaging aura work with a fire tagged void cleave because void cleave itself still isn't a spell
its not a direct cast
yeah
its not a spell anyway
Same with Conc Aura/Ground
anyone know how much damage effectiveness abyssal echoes has with the hit/direct damage conversion stuff?
LET doesn't seem to say
oh okay
probably just sucks then doesn't it even though it gets +2 flat per vit
+2 flat per vit is actually a kinda absurd attribute scaling
echoes doesnt get the flat per vit 😦
does that scaling disappear when you remove abyssal decay?
because I was thinking that that is maybe even just better than sacrificial embrace
well, 200% void pen so probably not
oh LET doesn't mention that & just says abyssal echoes has +2 flat per vit
oh wait
🦎
thats only when its scaling is switched to attunement, my bad!
I'm sure i've seen abyssal echoes 'chain' with dark portal & no enemies in the area before
just loads of novas in an area around the target area
I haven't tested it to be sure
but if that's replicable behaviour then abyssal echoes probably works great for this sacrificial embrace idea
Then, yes
Though...
its still not dot
cause decay is gone with it being elemental
yeah but who cares, what you should care about is getting the most damage effectiveness per sacrifical embrace stack and generating those stacks rapidly not whether it's a hit or DOT
i have big doubts whether hit can be even considered with these gloves
@rancid lantern
I'll answer you here so everyone can get the knowledge
- Crit from your echoes gives stacks of AR (Abyssal Rites)
- HH Skybeam does consume AR stacks but you dont get any dmg (imo its bugged) but HH channelled consume and get dmg for the whole duration
- Abyssal Echoes cant be echoed when turned into fire
I think he tested this already but do the re-casts of abyssal echoes from the abyssal rift re-casts abyssal echoes node benefit from abyssal rites stacks on the triggering cast?
From Screaming Rift ?
yeah
okay
that might be enough, idk. that's what 6 echoes per cast
probably worse than fissure
5 casts
5 repeats for a total of six isn't it?
No 5 total
yeah but creating a rift is in addition to the initial cast not replacing it isn't it?
huh actually the wording could be a replacement
Pressing AE now creates an Abyssal Rift
I am playing Divine Flare a bit too see
It deal absolutely no dmg
Its insane
It almost feels bugged
I have a hard time believing that 350% Dmg effect x 500% More Dmg x 3 (2 recasts) can barely kill a white mob at 100c
lmao
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (10) / Forge Guard (3) / Paladin (77)
▸ Health: 2,510, Regen: 81.07/s
▸ Mana: 181.79, Regen: 8.96/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 24 Str / 13 Dex / 13 Int / 22 Att / 15 Vit
▸ Resistances: 137% / 135% / 121% / 178% / 113% / 121% / 72%
▸ Endurance: 57%, Threshold: 826
▸ Dodge Chance: 1% (52)
▸ Armor Mitigation: 54% (3,481)
▸ Block Chance: 91%, Mitigation: 56% (2,568)
Gear is really bad for sure, just stuff I had too see how it would play
70 ish flat spell
imo spec smite temporarily to see if the damage is comparible
Flame Burst from holy Aura deals a lot more dmg
There was one other thing someone mentioned, can abyssal echoes chain off itself?
in that case I would not be surprised then if the "damage per symbol" isn't working
Still that kinda makes this a smite build
Ill try
We do get AoE
does omnividence actually have any uses?
no cooldown hit damage abyssal echo maybe?
doesn't seem good
it was great for devouring orb autobomber way back when, but there are better options now
so glad I have the "cannot be dodged" node on Judgement rn
how can i farm shattered chains with 2lp
kill shades, put 0lp in nemesis eggs, put 1lp in turtle
hmm thnx also what corruption range should we farm monolith for max benefit frm uniques and exalted items
anything up to 1000 which doesn't slow you down
going faster is better than the increased rarity from higher corruption in virtually all cases so if you start to die or enemies have enough hp that you can't kill them fast then lower corruption
thanks a lot, love ya

@arctic wave https://www.lastepochtools.com/planner/QdXN2maQ lemme know if you have any questions
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (87) / Forge Guard (3) / Paladin (3)
▸ Health: 4,179, Regen: 106/s
▸ Mana: 132.73, Regen: 9.2/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 43 Str / 9 Dex / 9 Int / 9 Att / 86 Vit
▸ Resistances: 109% / 77% / 77% / 99% / 131% / 107% / 107%
▸ Endurance: 59%, Threshold: 836
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 74% (7,915)
▸ Block Chance: 78%, Mitigation: 61% (3,226)
whats the main rotation/damage mechanism?
just so i know how to pilot it at a basic level
https://www.lastepochtools.com/planner/oN41XEOQ is it enough for uber aberoth ?
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (92)
▸ Health: 3,981, Regen: 0/s
▸ Mana: 940.5, Regen: 12.32/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 42 Str / 1 Dex / 1 Int / 1 Att / 60 Vit
▸ Resistances: 84% / 77% / 73% / 75% / 75% / 81% / 81%
▸ Endurance: 60%, Threshold: 999
▸ Armor Mitigation: 66% (5,440)
yes i killed uberroth with similar level gear
id recommend sulorons step though for the damage
also swapping out a siphon for another ring like ocearon
it took me a few hours of attempts though, its by no means easy with 1LP stuff
ok so only falconner and voidd javelot and swarmblade can really do it without breaking a sweat ? think my geear is on point for a cassual gamer/not efficient farmer
but i will look for a ring ty for th advice
void javelot also needs a lot of gear to actually kill uberroth easily
falconer/swarmbldae is probably the most budget friendlty uberroth killer
th flam of midnight issnt better btw than ocaron ?
smite fissure is main damage, so you get at least some amount of stacks via multistrike and triggered smites, then unload with a direct cast smite. On bosses, try to ramp to 10 stacks each time. it should roughly take 2 multistrikes at max stacks to get 10 stacks
it likely is, i ended up not using it for uberroth since it makes the evade unreliable as the distance you teleport from it is not consistent so i ended up blinking into death zones
DO autocasts for stray hits and void essences, Anomaly is a debuff/buff, VR is debuff and movement skill
ok but it ngatee nihilis downside of evade i loosee som tim due to th fact iam not full life whn i take an heavy hit
now that i think about it
i think returning void bolts would do wonders here
making VR hit 4 times should make a difference in stacking up gloves
swapped that 1 p
So:
- DO collision and eruption accumulates stacks.
- VR + Void Bolts hits accumulates stacks.
- Multistrike and triggered smites accumulate stacks.
- Direct cast smite unloads them.
Simple enough?
ok ive generated the build and am hitting the dummy
wondering if theres a way for me to show the build live
there seems to be some mana issues on single target, DPS is hard to easily tell but killing the boss dummy would take a good amount of time
you can last poch tool ?
Anyone know what I can work on next? stuck around 900c and can't kill uber for the vise or shatter worlds. Following this guide https://maxroll.gg/last-epoch/build-guides/erasing-strike-void-knight-guide
current planner https://www.lastepochtools.com/planner/QWW1Zn2Q
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 2,931, Regen: 0/s
▸ Mana: 994.51, Regen: 14.4/s
▸ Attributes: 48 Str / 0 Dex / 0 Int / 7 Att / 22 Vit
▸ Resistances: 102% / 74% / 82% / 82% / 90% / 116% / 70%
▸ Endurance: 102%, Threshold: 1,162
▸ Armor Mitigation: 60% (4,340)
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 2,931, Regen: 0/s
▸ Mana: 994.51, Regen: 14.4/s
▸ Attributes: 48 Str / 0 Dex / 0 Int / 7 Att / 22 Vit
▸ Resistances: 102% / 74% / 82% / 82% / 90% / 116% / 70%
▸ Endurance: 102%, Threshold: 1,162
▸ Armor Mitigation: 60% (4,340)
you need -3 mana cost on scepter
It was with -3, there seems to be a breakpoint higher than that which needs to be hit
Then you should not be losing more than 3 mana per hit
https://maxroll.gg/last-epoch/build-guides/erasing-strike-void-knight-guide - is this still viable build?
Is there something more up-to-date?
More up to date than a season 2 guide for season 2?
Yes, the guide was updated two months ago, but there may have been changes since then, as other builds now look different from the one in the guide
The build only stops working when switching to a different season, as that's when significant changes occur. With a hundred people, there are over a thousand ways to play, so seeing many variations is normal
So Kuden, you are a experienced player. What are you thought about Void Well, and what do you think will happen to it next patch?
you didn't ask me but I think void well is mostly fine, the problem is that base mana regen is too low and/or mana regen affixes are too weak.
In Last Epoch either your damage skill costs effectively no mana or you probably need to find an alternative to mana-regen to generate mana to support it (eg rip blood for stygian coal lich).
Void Well requires you to build big into max mana & specialise skills purely to support it with essences, if there's an issue there it's that those things are also giving too many other benefits with Warpath/Warrior's Fury or Worldsplitter.
It just isn't comparable to the 'QoL' built in to Falconer that removes the need to worry about mana & cooldowns to a significant extent.
are there any good builds that use a skill which costs a lot of mana and they scale mana regen to support it? I can't think of any
I didn't ask you but I will still enjoy reading your answer
I think more regen and fewer skills that functionally cost 0 would be good for the game
It's pretty good, making many builds that require a large amount of mana work, and especially since it's been limited, I often burn through my mana in under 3 seconds, sometimes causing me to stall and die unexpectedly. I don't tend to seek out leaked information about the new season and prefer to save it for the first days of the season... I play quite slowly and only look up the information I need. The ancient era has been left empty for quite a while, and I once had questions about it, hoping the next season will provide some answers
I dont think mana regen need to better, I quite like finding active ways to generate mana
I do think Void Well might be a bit too strong, I feel like the pay out is too big for the cost
throwing my own thoughts into the ring for ya vlad
Mana (by EHG's design) is suppose to be something that you don't completely solve like in say path of exile and instead its always there as a consideration. Void well is the weird and wacky guy because its like the only %based mana recovery in the game. This causes it to open up a lot more build options, as it means you can make very expensive skills function as a main skill and not as a once in a while skill. That makes it stupidly strong, once you've invested enough in it to void well loop.
Honestly the biggest change I would want for it is to have it function more like an alternative resource, rather than unlimited mana. No idea what that would be in practice for LE, but something like how in WOW destruction warlock uses their more basic skills to build up burning embers, which they then use to use their big skills (big skills dont cost mana, just burning embers) so you have an enjoyable rotation.
Why does it sound like y'all pitching in on @waxen nymph 's essay on void well?
My 2 cents is it's a great passive and potential avenue to build around but i wish it was less limited by the existence of World Splitter. I'd swap a buff to void well and Vk's mana nodes for a nerf to World Splitter any day
As it is, it appears to have fairly limited applications outside of the item
Warriors Fury is another problem. (which has nothing to do with World Splitter at all)
is ocearon ring better than siphone...stats just look barely ok?
I don't think Void Well is inherently the issue. I think the problem is that they use mana cost to put guardrails on some of the most powerful skills/nodes, and Void Well negates those cost trade-offs. They could nerf Void Well, which would undoubtedly harm more than just ES spam & Warrior's Fury, or they could add different costs to ES spam and Warrior's Fury. Not saying I favor one solution or the other, but pointing out that the problem is slightly different than just Void Well
I think it would be interesting if they gave you a debuff when Void Well procs, because I think the playstyle is inherently interesting and different, and I would hate to see the core functionality removed
You only need one Siphon for the purpose of Doom and it's plenty of leech for melee void damage builds
Ocearon has the coveted "more damage" and "less damage taken" affixes, which are both powerful and rare on gear
thanks kidpid appreciate it going to check one out now
Looking around for anyone who cares about dodging regular Abby’s attacks (judgement is so peak)
That dollar store attack isn’t hurting anyone
if you had to pick 1 in end game which would you choose to have maxed out...poison resistance or necrotic resistance?
necro res > poison res
great thank you
Would almost bet, that you find that as a common sense. Reason is, that most (all?) poison attacks are either something you can dodge/move out, or something you can cleanse.
I don't think there are any direct poison attacks, and if so, there's not too many of them.
Whereas Necro... I mean the Tombs/Cemetery are alone a good reason to have an eye on that
The cost to pay for ES is less expensive, but for some other builds, it’s not light at all


