#🔱┃sentinel
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in MG that giga loot would trickle down
it would devalue non-uber'd Exalted stuff
or let it drop from normal at a lower rate
if there weren't any viable alternatives to both the gloves and relic I would agree, but that's not the case
and that's part of the problem, it makes MG and CoF very different for people and fosters elitism and that "meta or worthless" mentality
uber gear just doesn't exist for most CoF players
Sweet thanks! Will switch my hunt from high LP Maw to high WW Needle then 😄 I do have a Needle with T3 Crit multi and T4 Attack speed but don't know if that's better to use than my current T7 Melee Void and T5 Armour shred on hit Maw.
Gonna need to get some more mana sustain if switching at least
If u ask in chat nowadays u find someone who carries you alot of time
atleast I try to help people often
As you said, they are basically always BiS where they fit
I mean, that's kind of a "them" problem? maybe try out something non-meta for once. try enjoying the game for what it is. maybe try rolling a homebrew build. don't force the game to balance around the specific min/max obsessed people at the detriment of both build diversity and rewarding challenges
It's a community issue, not an individual person thing
as I would hope something to be from the hardest boss the game has to offer. imagine if he dropped something that was almost never good. the challenge would feel pretty pointless, no?
The challenge is the point, along with races and whatever
which build scales electrify smite & triggered healing hands the hardest? I have a suspicion that it may be multistrike but I'm not sure
PoE brainrot strikes again lol
Is the fact that you beat the hardest content of the game not enough? That's a lot of bragging rights
I'm guessing that javelin is the best electrify skill though
I have a very bad rolled Apathys with T7 crit and a very low T6 Melee Void roll. It is the around same damage for me with a T7 attack speed Needle.
I still go both ways, trying to hunt the perfect Axe for a more speedy setup and in the meanwhile I spam Follys to see if I'm lucky some day
Multistrike + Smite is close
Or at least very good
Not sure wich one is the best
I want vengeance +phalanx +javelin +throwing smite idols +healing hands to be a real build but phalanx just sucks
bruh same. I tried it and it was just shit
let me hit myself to proc riposte please
you expect your mana to tank as it rains javelins everywhere
but actually you get f all javelins and your damage output is so uneven
if you go javelins & smite idols you don't get the triggered healing hands
which I really want
direct cast smite with triggered HH actually feels pretty nice imo
I was doing bleed so I wasn't super concerne with that, but damn it was so bad when javs weren't going
You do get that with MS+smite, though
I have yet to get vengeance to do reasonable damage
which I guess is fine given its defensive utility
but it's not for me
I don't know if direct cast smite will get decent single target, but yeah I can see clear feeling nice
yes, but for reasons I can't really articulate I really dislike the feel of multistrike, just something about the timing and range/aoe of the direct attack feels terrible to me
it's a little clunky, yeah
That's fair to not like using a point blank melee
and for all the cool shit that's happening on the screen your inputs are just run over and bonk stuff with multistrike
it's not just a MS problem imo. some melee skills just feel really bad or the targeting is super clunky. both MS and vengeance have that issue, but rive is spared thanks to the AoE nature and vacuum
I enjoy it, but also I enjoyed a Jelkhor's melee build which is pretty similar in practice
really any of the melee skills that are single target with little AoE feel pretty clunky to use
need some better auto target snapping, not anything to buff them, but just to make the usage smoother
MS and vengeance are both point blank melees like that, so I think we're saying the same thing
are there any sentinel skills which make good use of the searing touch staff
lol probably
staff aspd scaling is horrid, but the scaling is unbound IF you can attack fast enough somehow
jasper?
yeah
earthquake was pretty good with it
Rive
You can go 1.2 rive for giga AS
shame there's not full fire conversion though
You also get Flat Dmg for HH
🙏 S3
Soon™️
I'd still probably end up using sword catcher lol. I really do like that axe
I feel like jaspers might be good on a melee falconer too since it's got that fire pen passive node for staves
it'll obviously not be your typical op falconer
maybe a first-strike-only cinder strike build, use birds aren't real with no slotted falcon
it is a shame though that FG can't do staff and shield
at least as far as that weapon is concerned
just found datamined boots from the next uber actually
on letools
what do yall think
1.3 good?
lol is that what you've been up to this whole time
yep.
it says immune to Damage but maybe you can get hit by damage still?
you cannot be Hit
you take 300% more DOT
Would be such a rippy item
there are so many very dangerous DOTs but obviously most incoming damage isn't DOT
that's a good idea to balance out the boots
don't forget to add a cleanse every 0.1s
or perhaps Core of the Mountain has 500% increased cooldown recovery speed
good set bonus for the mountain items
Perfectly balanced, as all things should be
finally, rune of shattering QoL
Only falconer can clear btw
need more swagger maybe
2 lp but its a 0.4 😭
its fine I will use them later to try and slam somthing on them if it hits I can reroll
love the reroll mechanic. shame I threw away some bricked high LPs from pre-1. 2, but wcyd
anyone able to tell me if "reduced channel cost" drops on all helms? or only exalted? havnt seen one
On any sentinel helm, not just exalted. It is rare, though.
I wonder if we can ever get class specific affixes on not class specific gear
like the relics that are all class
You cannot
got a pretty damn good 2 lp
i can barely get him below 80 with my ahh gear, hopefully I can slam my 2 lp ws well
i can't find any good double t7's
eh fair point, i'm using ekkidrasil for extra survivabhility
That might be the easy stuff though, getting both t7's on the ws is the toughest part
And i really dont want to brick the 2 lp as its also 0.5
Ah, probably also no. Or if they let you craft them, it would lock it to that class anyway like legos
idk why they even have the generic relics, their implicits are almost entirely junk and it feels intentional
thank you! i set it on my loot filter and started thinking i set it up wrong haha
would that be "channel cost" under sentinal for loot filter?
That sounds right 😁
Hey guys, I was hoping to get some advice. I really don't understand why most judgement paladins use transcriber graver sword. can someone pls explain thansk a lot
not bad for my first one ive rolled XD
no expert but from what i can see, the ele pen. then it being a sword can benefit from attack speed passive from sentinel tree, and can roll flat +spell damage. because its generator spender, the attack speed is the most important thing
i see thank you
hey guys I watched rax video on judgement paladin and I think he got the null portent description wrong, it says 1% damage res per 2% elemental res over cap. doesn't that mean i just need 40% in ANY element? not 40% EVERY element
Granted, probably not many people care about poison res, so you don't need to overcap that (or even cap it really, lol)
Two common causes of my death are, first poison and second fire damage, to the point where I had to slam a belt with cleanse instead of damage for my VK
Is there a way for my dumb Manifest Armor to follow the target I'm attacking?
4 times, im won
can't you command it with a or smth
or is it way too stupid
There is a move command minion key
why is shade of orobyss throwing a damn hollow purple at me
used rune of chaos 4 times, cant find % health :((
Well, aren't you trying to kill it?
Feels like self defense to me
Fair point
I'm using an auto bomber type devouring orb VK, at level 90, when's the right time to switch to ES?
It kinda depends on how strong you want it to be from the get go
Its a viable option even without gear
But then you probably want World Splitter
I'm looking at how to use Google Sheets to create a crit calculation table for myself 🫡
19% base crit and 406% increased, so far after swap helmet

I got a 1LP World Splitter, just looking for a T7 Void Melee Damage to slam on it. Any other gear I should be looking for? My orobyss rings are at... + Void damage%. My Harton anchor is waiting. Ah, I don't have enough + strength gear (since my current gear are all speccd for +vit)
Titan heart is amazing for estrike especially if you get +4 to estrike and mana on it with 2 lp
Tho either at t7 is fine by itself I think
Well if you use ws that is
Please nemesis stop bricking my stuff 4 nihilises in a row completely bricked I just want 1 lp for now
96,14
4 bricks is quite what you need to expect, if you are MG even a few more 😦
Crossing fingers for the next try.
If you have my luck, then all good rolls will brick and you will get LP on the very medium rolled ones 🙂
I know that intellectually having 100% crit and 95% crit are different and the DPS difference is real but really anything above 95% feels like 100%
I wouldn't know, I only play Hit with Singularity
No, I've already reached +100%
19% Flat and 406% gives 96.14%'Crit
I've got a titan heart with a +4 Erasing Strike just waiting to be equipped.
Ah I see, you meant "already added" not "reached"
Oh, what's the trick for this btw? Just... Keep trying and trying and trying? I used to store 0 LP equipment so I can try to use them with nemesis, but I figure just farming 1LP is easier than storing 0LP. (Well, not including end game stuff of course. Harbinger gear, nihilis etc.)
There is no trick
So just farm a lot and keep trying. Got it. In that case, what's the idea with getting the Orobyss node in the Weaver Tree? you get it, and when you kill a shade of orobyss node, the map doesn't reset, the corruption doesn't go up?
Those two nodes are written very clearly, and you don’t necessarily have to add them when they’re not needed. The process of respec points and adding them again happens very quickly
i was asking if I understood it correctly, but thanks Kuden.
guys which one would be better? for a warpath build
Parry chance is great because warpath with that as it already gets a good amount of parry
Personally I would keep rolling them until I get one with flat melee void damage
But between the two the parry chance one as it makes up for less flat damage with big defense
Just to throw that in: For now an Apathys Maw with a t7 melee crit slam would probably outperform both of that needles by a lot.
For the needle I would aim for melee attack speed and melee void damage
Yea
Needle is probably the chase item for WP VK, but it is insanely hard to get with a good roll. I go both ways, run as much Follys as I can, but also try to work towards a well roled 7/7 Axe, cause I can work towards the latter, while I just need rng on my side for the Needle, which may never happen in the worst case
One of the few points where MG 100% wins (assuming you have a lot of money)
Just buy a well rolled one for a kings ransom
True
But imagine how good it will taste if I get a nice one - after a medium 3 digit amount of Follys 😛

And if not, the Axe makes a great speedy setup with Darkstride, which can still decently do 1k+ stuff 🤷♂️
Plus apathy’s doesn’t need to spend a ring slot on siphon for doom chance
Just ez double red ring it
I'm currently on Siphon for Leech and Flames for dmg - not yet very deep into the build. You say looking at Red Rings is worth and the leech from passives enough?
Quick poll: How much mana to start with a second point into Warriors Fury, fellow travellers?
Does the shield-bearer node of the skill manifest armor affect block chance and block effectiveness? What about all resistances?

Iwant to say yes to all
Health gain on block too?
I feel like this is pretty simple stats
https://www.lastepochtools.com/planner/owe7md5Q
my build; still upgrading things. does 700c comfortably.
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (17) / Forge Guard (57) / Paladin (15)
▸ Health: 2,371, Regen: 58.71/s
▸ Mana: 302.49, Regen: 9.6/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 140 Str / 14 Dex / 14 Int / 19 Att / 30 Vit
▸ Resistances: 140% / 73% / 108% / 115% / 115% / 91% / 63%
▸ Endurance: 47%, Threshold: 875
▸ Dodge Chance: 3% (78)
▸ Armor Mitigation: 77% (9,820)
▸ Block Chance: 66%, Mitigation: 72% (5,224)
▸ Crit Avoidance: 2%
I mean i can reroll base starts using the bricked ones most of the time
If I wanted to farm titan hearts and suloron / darkstride should I just take boot prophecies and rune chest pieces or also take unique chestpiece prophecies
caus If I look online Titan heart is like 1/14
I have 1k and I dont really need red ring
Is there any limit to swap mastery?
It’s rarer to get lp with those runes
Tho you could dump them into nemesis
Anyone else not getting block chance converted to parry with Clotho's Needle? Or the conversation, if it happens, at least not showing up in the stats page
Sanity check are you using a shield with the needle (using the fg node)
If not then it probably just doesn’t update on the character page?
The character page lies a lot
Real question
Would you rather have 100% Block chance with 60% Block Effect or 75% Parry Chance ?

how much points do u have in timeloop
how much mana do you have and do u have some atack speed affix somwhere that u might not really need yet
1 for maps 2 for bossing around 1.7k mana
Not me Goblin
any way to increase attack speed of shield bash?
Only the node inside the tree
ah thank you
2 in time loop and 1.1k mana
how much does that decrease the dps tho, cause i'm trying to set up for my first abby kill
uber abby*
it might decrease your dps but easier to refill your mana in time
Id say test it maybe its better sustained dmg and leech\
Caus if you run out of mana and the refill isnt of cooldown u dont leech either\
yea
gl! and gn
well i got 54% attack speed total just for the gloves so that might be the issue
yea only one point works out so much better and doesn't seem like dps got decreased TOO much
anyone know if healing hand's, unbroken prayer passive (turns it into a channel) works with Cleric's hammer (melee hits trigger healing hands)
If you turn HH into a channeled melee attack, you get 1 procc of HH per channel of HH with Cleric Hammer
No shield or course 😄 Is that even possible considering the Needle is a 2-Handed?
forge guard has a node to use a 2hander + shield
so it means there is no difference? cause 1 hit of the melee that triggers the healing hand, only gets 1 proc of the channel?
Oh I did not know that - Never looked much into the FG tree. Thanks for letting me know - Im VK though ☺️
I am not sure I understand what you mean
When you use a channeled skill you get one procc per use, so as long as you dont release and break the channel you cannot procc it another time
1100 mana is low tho i think better low dps until get mana up
ahh i see, thanks
Btw is it worth selling my only 2 lp ws? Im incredibly broke
can't find or buy anything worth slamming onto it yet
ohh thats why only 1.1k mana
Wait you put mana on the ws? I thought i needed crit multiplier and melee void damage on it
nono ofc crit mult + void dmg or att speed + void dmg for maps... i said bc youre mg enjoyer
ah yea
should i swap to cof to grind for it?
depends what is the goal you have in the game.. if its minmax then cof if not then stay mg but this build 1lp gear is pretty easy to do on mg, imagine on cof
cant wear mg gear while on cof
Between sword catcher and clotho needle
Which is best for VK??
Clotho needle also converts all block to parry chance
Sword catcher has flat +6 skills
And up to 13% parry chance
welp selling my 2lp ws, its a 0.5 too
nvm i'm not joining cof yet, reseting the favor is way too much of a price rn
You can create another character and play both faction; lvling is now very fast
if you use clotho needle with block chance converted to parry
do you benefit from forge guard block ring of shield proc?
I'm not sure about creating a new character and joining MG to maintain favor and faction rank for you, then switching the faction of the old character
At that time, no block change on you
And that passive only activates when you block damage
You can't block unless you find some way to get block chance back (which I don't think exists on FG)
I got some bad luck as a judgment paladin with this relic, where do I reroll this piece? internet said woven something or the other :/
fair point i guess
Also, which shield would you use as a judgment paladin? I like the one I have now 😮
dear god i swear i can do uberroth but the rubberbanding screws me over a ton
can you get glancing blow chance on fg
you can only reroll the values within their tiers, so you can improve that +1 jav16% dmg to +1 jav17% dmg, but you can't make it something else (numbers in theory, you woudn't actually do this yet). you first need to use up all of the weavers will (14), which you can do by using a few rune of weaving, or by using the item and wait for to level up (not recommended)
well doesnt seem like you can equip corsair set anyway
you cant block with clotho's on as sentinel (as far as i can tell)
Aw, thanks spicorr. Hate those affixes
Maybe I keep for javelin build
yeah so its just pure luck on those, just try again. but you keep the failed ones coz they may come in handy for the next step (rerolling a really good item you found to make it better)
keep anything that rolled 18+ weavers even if its trash
i think recommended shield for judgement is majasa one
Last question for the night, should I use soulfire instead as a judgement paladin?
40% chance to ignite, ignite damage is 276, fire dmg is 443% with fire dmg pen being 44%
1000 - 7 is 993
a 1lp soulfire with nothing slammed in it isn't doing that much for you compared to the code. if it had +4 judgement in it, would be different story. but you probably wouldnt waste a +4 judgement exalt on that
993 - 7 is 986
ty
This was the only thing I could think of to get block chance back after converting, too, and the helm is rogue only, so not available.
Technically speaking, you can block with Clotho's on FG by equipping any shield, since that disables the block conversion.
dude i can get abby to about 60% almost every time but then i just get overwhelmed with the void puddles and frality stacks, i gotta get the belt that clears it
2.7 hp and 0 crit resistance might not be the best
damn they just slapped on "while not wielding a shield" on clotho's huh
yup

What should i be looking for in a shattered worlds in terms of base stats?
Frenzy is ok
all stats is pretty good
Flat crit is amazing or useless based on if your crit capped already (also amazing if it lets you drop other crit chance and stay capped)
Damage reduction is amazing
aight thanks im gonna buy one now
True... just sold my 2 lp ws cause i was too broke and too unlucky to afford any decent things to slam on it
Oof
wait whats the max crit chance before capping?
ok so sorry but last question, whats more important: 1% extra of crit or a few percent of damage reduction
eh abby one shots me with the main attacks either way so crit is the way to go ig
If you sold it at a high price, that's not bad at all
sold what?
WS
Yea i sold it for max amount possible, 1.5 bil (1.75 bil paid by someone)
If your meaning his flail slam thing, yeah your meant to dodge that
I don't farm uber much, but I got 4 WS 2lp in 2 months, so it's not that rare unless you have an extremely good roll
i get one shot by triple flail, the single flail slam, the slam where there is burning ground in front of him
the rest i can usually tank
unless i forget to watch my frality stacks and stop leeching hp
I always like having a belt with the cleanse aliments on potion chugg affix
Makes those annoying stacks go away
Technically, there is no cap. But most builds get no benefit from going above 100%, so that is commonly referred to as the crit cap.
It was worth it I took my dps from 700k tops I think to 1.1 mil
i think playing vk gave me brain damage i went to the temporal sanctrum, beat the boss, and left without slamming mana on my shattered worlds
Tho i guess that was for the best as it was 118 and now 120 mana
I'm cooked
but you're CoF
right?
MG doesn't drop shit
it's like 6 times less boss drops (and im being kind here) so 4 WS on CoF is basically none on MG
yeah fr i've done an actual insane amount of black sun timeline harbingers and only 1 2lp
i've had like maybe 70 collapsing horizons and i dont even know how many the usual way
and got almost nothing
My memories of MG are quite distant; those were the times of gold bug waves, and I farmed for over a week and traded, but couldn’t buy the items I wanted to equip my FG character
Can somebody explain to me why Transcriber's Graver is so popular for Judgement builds? It seems like a decent wand or scepter with 3x the base spell damage would be vastly superior to the 24% elemental penetration you can get from this thing, no?
It's all about attack speed
- Its a sword with very fast attack rate
- It's a sword so you can slam attack speed on it
- It's a relevant Spell text on it > Ele pen and Flat spell
More attack speed means more Vengeance for more mana so more judgement for more dmg
Can't you also slam extra attack speed and + spell damage on scepters? Graver has like 20% extra attack speed, granted, but I'm still not seeing how that + penetration makes up for half the base damage
less than half even
You don't need the Flat Dmg from the sceptre because you already have so much
Immolator Oblation belt and also the most important you get Flat Spell per Healing Effectiveness
And since HE also gives Fire Pen you really want to stack it
ah okay I see, so after factoring in +spell from other sources (IE: oblation belt) that lowered base spell damage from the graver is a small enough proportion of the total base damage that the 24% penetration and attack speed end up making up for it?
Big time
cool, thanks for explaining
Also more as means more Conc Ground at the same time
If you get 33% more Grounds but they are like 10% less strong
You still deal more dmg overall
These are imaginary numbers
Just to give an exemple
Oh weird, I'm also seeing that wands and scepters actually can't roll flat spell damage, only +%, while swords can roll extra flat spell damage. I guess that also closes the gap significantly.
Yeah, that would be because Wand and Sceptre already comes with a good chunk of it
I'll see you in 2037 when I finally get T7 attack speed and +spell damage on an LP2 Graver 😭
Sword having Flat Spell is imo for the Spellblade fantasy
Btw the Flat Spell affix on sword is called "Spellblade"
This seems close to slam ready. Not sure if I should spend my remaining FP trying to havoc the T7 off of minion damage and onto one of the speed/damage mods, pump fire penetration so it has a higher chance of being usable if the slam misses, call it quites and "rune of creation" it early, or something else that I'm not seeing... hmmmm
I guess if I pumped fire penetration more I could even just use it as is without slamming into a Graver at all since it's got mostly the same stats, lol
Hard choice here
I personally would try Havoc
Not sure if it's the best
But it clearly has the highest pay off if it lands
T7 AS would be pog champ
Oooh, this other one is perhaps even more promising. I think should just mirror it as is and try to slam twice, yeah? Trying to havoc swap the T7 from spell to attack speed is an option, but it's got a crazy low chance of hitting right and leaving enough FP to mirror it.
First one is better if you get Fire pen
Well, these are probably going into an LP2 graver since I don't have an LP3 yet. Should I wait for an LP3 you think, just to improve the odds?
Iirc 7 attack speed and 5 spell dmg was better for me then 6/6
But really not a pro here, just tested the build very short
attack speed + spell damage + fire penetration would be oustanding
ooof, tried to havoc the first one but it used all the FP and left me with T6 speed and T1 spell damage. RIP
Oof
cloned the 2nd one for now and will try slamming when I get some more gravers. Maybe if I'm lucky my imprint will drop more good candidates by the time I get an LP3
but with two attempts I have a 56% chance of getting something usable on a T2 here unless I'm mistaken.
is this for multistrike-smite?
oh judgement?
They were speaking about Judgement
right
Side note @karmic moon
You are absolutely correct for Judgement Aura
Where you want 1 "Aura" (it's just a Conc Ground following you) but the strongest Aura possible
Since you can have only one
Look at the picture and guess the weapon 👌
brb tiger is on fire
Bhuldar Wrath
unspecced EQ has what 600% damage effectiveness and a few aftershocks. Is that worth it?
I’m just testing it with 32str and 350+ shred, but forgemaster’s might is too damn awesome
Yup, very small
they look small by videogame standards I guess
but generally speaking videogame 2h axes/mauls/polearms have shafts that are too short and heads that are too big
Does Hammer's Disintegrating Aura work like a stacking debuff? It's not the same as time rot?
Its completely different
Its a AoE around your hammers
That deals Void Throw Damage over Time
does it stack with multiple hammers?
Yup
@waxen nymph got aberoth down with phy warpath, made some adjustments, its quite fun
thinking about void shield throw with the idol convert🫡
void cleave & hammer auras are just much much worse than time rot in this patch
afaict
what would void cleave add to this void dot hammer build
voidfused throw 5/5 +100 void throwing damage to next throwing attack after void cleave
but I was actually referring to void cleave's ravaging aura which does void spell DOT damage around you after you hit something with void cleave as another scalable void DOT subskill that VK might be interested in, both of them seem basically inferior to time rot rn
How is the Devouring Sphere played? Like is it a set and forget bomb
Mine ?
damn it, only 11 pen
It's mostly used with the mode where it orbits you and autocasts while you move, chiefly for the void essences, void shred & global void damage buffs on the top right of the tree
https://www.lastepochtools.com/planner/Bg87LGdo
thats my current char, not sure how your build looks
using forge strike and warslash for single target
my gear is absolutely horrible but it was enough for aberoth
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (21) / Void Knight (20) / Forge Guard (53) / Paladin (15)
▸ Health: 3,226, Regen: 158.3/s
▸ Mana: 144.63, Regen: 8.8/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 49 Str / 6 Dex / 6 Int / 6 Att / 37 Vit
▸ Resistances: 97% / 30% / 30% / 129% / 85% / 95% / 120%
▸ Endurance: 48%, Threshold: 765
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 65% (5,044)
VK is only weak to poison and necrotic enemies right?
From all the damage reduction modifiers, those are the least reduced
Also what are frenzy sources for vk
Apart of shattered world and experimental
And apart of Volatile Reversal
Tried the swordcatcher build but without the frenzy effect uptime from a nihilis or what I mentioned, it’s meme
What a satisfying number
what's so special about 31?
rive is such a boring skill
Is there anything that converts javelin damage to void damage?
No. But having flat melee void on your spear does add void damage to jav.
forgemaster is the best?
best at what
mastering the forge
THICC VIGOR
isnt vk the only mastery u can reach like 12k life
Vk can reach like 15k life and still be a viable build damage wise
Tombs of the Erased / 1.2.5
Sentinel (23) / Void Knight (90)
▸ Health: 14,996, Regen: 0/s
▸ Mana: 156.51, Regen: 10.88/s
▸ Ward Retention: 56%, Regen: 0/s
▸ Attributes: 48 Str / 28 Dex / 28 Int / 28 Att / 154 Vit
▸ Resistances: 76% / 66% / 111% / 142% / 116% / 216% / 190%
▸ Endurance: 57%, Threshold: 4,731
▸ Dodge Chance: 5% (152)
▸ Armor Mitigation: 63% (4,936)
GIGA HARDCORE VIABLE
just gotta farm up the totally reasonable all max roll gear
My main issue with being melee and not using foot of the mountain is that I usually melee while moving for devo orbs
Any reason why Vitality isnt part of the swapable stats 😭
there are reasons yeah
the main reason for swappable stats was to be able to get stats that normally cannot roll on class items (like strength on a mage piece)
vitality is always available for any class
ah i see
3lp? 🙏
only 3?
After swap to a 3x7 ring, I gained an additional 1.6k armor and no longer fear the electric shocks from Nemesis
volatile reversal is not so bad after all
the frenzy proc is good for swordcatcher
kinda funny foe cleaver doesnt double up the +6 skills from sword catcher
it should imho
my most confident secure opinion
This also doesn’t include attack speed right? Just flat damage
Does Attack Speed add dmg, increase dmg or add a chance to apply ailment ?
Spoiler : no
Ty
I used VR frenzy until I realized I could just get frenzy from void cleave traversal with the experimental frenzy on boots
and the boots affix is buffing the frenzy too
Sorry it’s that the wording is literally
And my question was yeah silly
I am teasing you
you can take the blessing, and swap between them at will so yeah its a fine choice until you get better gear @tardy marsh
gz
just slam it
it'll probably fail anyway
and if it doesn't then the amulet probably doesnt have good rolls anyway so it'll have to be rerolled
at which point you might as well try to slam other ones
i mean if your nihilis actually has good rolls then wait for 77
if it's got bad rolls just slam it and if it bricks it'll be reroll fodder for the next one
Got uberroth to half, i swear i am so close
https://www.lastepochtools.com/planner/QJPVdN3o made a modified version of maxrolls judgment paladin. smite/multistrike with judgment aura damage over time. im not very good at this so if anyone knows a node gear or passive i should take to get my damage up i'd appreciate it
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (54)
▸ Health: 1,683, Regen: 86.65/s
▸ Mana: 163.19, Regen: 9.92/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 37 Str / 11 Dex / 11 Int / 23 Att / 32 Vit
▸ Resistances: 207% / 42% / 87% / 79% / 59% / 164% / 73%
▸ Endurance: 38%, Threshold: 690
▸ Dodge Chance: 6% (212)
▸ Armor Mitigation: 56% (3,354)
▸ Block Chance: 60%, Mitigation: 48% (1,623)
Building a void shield throw is giving me a headache with passives... there are too many great choices, and I don’t have enough points


yummers
Will molten toss from shield throw still work if we use an idol that converts shield throw to void damage?
What exalt did you imprint?
Yes, it will work. It will give you more fire dmg
Imo Void is the "worst" element for ST
Fire is the best because of Molten Toss
Then Phys because you can use Armor Shred at full value
If you are going VK I would still go Phys
It can echo even phys


For damage maybe
I got 4 of them nearly max, but i dont really feel the dmg
Shouldn;t it shyrocket from the flat melee dmg + the % melee dmg in synergy with shattered chains?
They will perform better if you already have a high amount of health and mana
I'll test around on dummies, thx
If you notice, it's similar to the melee damage on weapon implicits; it applies to all skills with the melee tag
How does Fallen from Grace interact with Lagon Order for the Smite conversion? If I took both the convert Smite to Lightning and Void nodes?
Can
You can also imprint 3xt7 with one affixes being sealed if they are not all prefixes or suffixes
The gloves make me burn out my 592 mana 3 seconds faster, which sometimes causes me to stutter, but it so awesome that I still haven't found a replacement with both mana and shred
the void conversion overwrites the electric conversion but you can get the electric bolts for multi-target
Arent they converted to Void now ?
@waxen nymph hows your uberoth going today
80%+1%
progress !
I am starting to get into the rhythm
yea thats great
I am not sure my character is ready though
its honestly just a skill check, even if you think you are not there yet, if you can get it to 80 youc an get it to 0
the biggest thing that helped me progress and make it more consistent is movement of the boss and knowing where you want to be in each phase, after figuring that out it was just muscle memory
Too many balls...
the good old days
21/08
My Void Knight runs out of mana quickly. Any skills to recover mana? Trying to use Autocast Devouring Orb with 2 extra charges
i think if you build enough mana, void well works pretty good
Mana upkeep seems to be the biggest battle for the void knight
why would you go for the extra charges
Shield Throw with Throwing Arm - if there's only me and 1 enemy, will shield keep ricocheting between us 2 until runs out of ricochets? Or will it only hit each of us once?
I'm curious if anyone has made the Warrior's Fury node work with expanding size and increasing DMG at the cost of more mana?
Like how much mana and regen would be needed for it to actually last a decent amount of time
the meta version of warpath is warriors fury vk with void well yeah
don't have mana upkeep issues with rive 😉
Hi folks. Healing hands not working with warpath is that a bug or by desing? lol
@bold orbit
-% armor 🥀
In the grand scheme of things it's not as bad as it could be but yeah could be better
it's time to farm nihilis for a lil bit
Only 1% tho
Not doing that till i get the vk up
true but 1% in games like these legit means the difference between being able to potion or not
I need the most luck i got
Well i found a leonine in my stash
but it seems kinda eh, still t7 108 mana tho
doesnt proc with channels, it only procs once when you start the skill
I like filling the screen with projectiles
I saw many people adding 3 points to Possessed Nemesis, but I'm still not sure if it's good or not?
Are all builds viable in endgame?
define viable
all can finish campaign
after that no
Thanks,
https://maxroll.gg/last-epoch/build-guides/time-rot-void-knight-guide Is this build considered meta?
Not sure but from the looks of it I think it should work well as long as you get the gear
I mean technically you can kill regular abby with almost any build but for uber you'd really want something meta
This is okay for mapping
There are better for that purpose tho
yes heavy meta can do any content
thanks y'all!
Should I ascend for paladrus?
It pretty common
I would imprint it and sword prophecies
Should get one with lp in no time
Does equipping a spear with affixes for % increased physical damage and flat melee physical damage also benefit from 50% conversion to throwing damage when using a Javelin?
does % Damage over time work also for judgement paladin?
yes
The 50% conversion is for the Flat Dmg only
%Inc Dmg is generic so it applies normally
Does shred armor work as well for throwing damage as it does for melee?
armor shred works for any hit damage regardless of the type
the only difference you'll find is element
physical damage benefits more than other elements
Just sacrificed 7 WS 2lp, now looking for a dual T7 max roll 
gl
My Sentinel's corruption pushing is pretty nice
(I didn't even do that on purpose but I'm keeping it there)
https://maxroll.gg/last-epoch/build-guides/judgement-paladin-guide Is this build endgame viable? I'm looking for a chill build to play while i listen to podcast
it's viable and it's chill but it might be so chill that you fall asleep playing it
slam mathematics and sims
probably +4 void cleave
but it'll just depend on your stats so 🤷♀️
hi im new at sentinel, currently playing VK warpath, can warpath defeat uberroth? :p
Yes
all about the addons lol
Erasing Strike with 140ms and 208as, I often use him to farm with rhythmic bonks to the beat of the music
easier to start a pally for new season though
Sure, facetank everything
gotta start somewhere lol
I vote for rive
I get a huge dopamine hit facetanking
kinda fun upgrading these
Ok what do I slam into this? For ES VK. T7 Mana and what else should I go for?
Deafening?
mana and void cleave t7
Yes
Oh I don't use Void Cleave in my build
It's ES, Anomaly, Devouring Orb, Symbols, and Healing Hands
If you use Void Cleave, you gain +4 levels; otherwise, 150% increased melee damage is also better than crit multiplier
Really... I've been playing it all wrong 😦
It's not a mandatory choice; pick the affixes you like... if you don't like them anymore, we'll just find another SW 2lp
i've started completely ignoring mobs and just rushing bosses lol
On my run with Void Cleave, it's a pile of dead mobs
should i run monoliths that are higher than my level to xp farm?
Not much, look increased exp in info
kk
don't talk my t7 mana/t7 critmulti bad! 😄
It’s still a great relic that can be used with many builds, just not optimized for a specific one
🚓
Ask me, would the same logic apply to VK WP?
I mean it is also a build that hasn't too much increases yet, would an inreased melee or void dmg here also be better as Crit Multi (as second affix)
It depends on your build, but it’s an easy choice if you have a high crit change
Warpath has many variants, but if I had to choose, increased damage while channeling is applies to all of them
I have no clue about ES builds tbh. Just assumed there is some similarity, cause of the mana stacking
Yeah WP comes with capped crit for me in this case
If you combine it with Smite, "increased damage while channeling" also applies to it and to damage over time as well
No, just WP and Echoes, but yeah, I know the dmg while channelling scaling from previous fire WP builds
So the first question for me was just the general one: Can increases here compete with multiplier, as the mana stackers don't have as much increases as other classes.
At least that was why I assumed that this is why you suggested an increased over multiplier for ES
Except for some builds with nodes that apply to crit multiplier, you only seek it out when other affixes are already abundant, as the damage it provides will be lower due to diminishing returns
Inc Dmg while Channeling is not Inc Dmg for Channeling skills
It's a global Inc dmg
While you channel, everything you do has Inc Dmg
Yes I know. Still it does the same job for some builds, right
Oh sorry, I guess I misunderstood your sentence
It’s like when you apply 44 stacks of shred armor, you gain an additional 60% more damage, but with 88 stacks, you only get 75%. When something is too abundant, it diminishes, so people often build to increase damage from multiple sources
All good. Let's try to sort it out.
I do Melee-Void-Dmg on my WP VK, plus Echoes ofc. In my understanding it does not make a difference (at least not much of a difference) if you now choose "Increased Melee", "Increased Void" or "Increased while Channelling"
That's why I was speaking of "Increased" (whatever) vs. "Crit Multiplier". If that makes sense to you 😄
I know that subskills like Smite are buffed by "Increased while Channeling", but if you are straight a melee, it does not make a difference to me
Btw, is proccing Smites as VK WP a thing? Never seen that and only know that one from Fire WP builds
There is a node for Smite on the VK tree 
I know that one, but I'm unsure which Skill you could even drop from a standard VK-WP.
I mean 1k is pretty comfortable for that build anyway. Iirc we went straight through to 1k-something after going to empowered very early 🙂
Iirc they were using Anomaly Time Wave for clear 😅
Usually I watch at a few builds for some inspiration and then start on my own, and can't remember only one using Smite on VK, that's why I'm a little surprised.
I'm planning to build a VK Javelin but realized it only uses physical damage and can't utilize Void Cleave with a spear 
I saw
Smite Fissure vk
Multi-Smite vk
Warpath Smite
Pretty sure Hammer Smite is still a thing
If we are speaking about Pally doing WP and Hammer Smite, that is common ground for me. But never seen as VK yet.
Sounds nice tho. More Sentinel stuff to explore in the future 😄
No, no, talking about vk
Yeah, nice. Only seen direct smite casters there
I have a pala wp smiter, it is kinda fun, but vk goes harder
Yeah I'm still surprised you don't come along this build more often, it falls off quite strong after 1k, but until then it is really nice
And I believe strongly that still most players play below 1k ^^
If don't use a shield, no one builds Javelin for FG, but if you do build with a shield, the damage is terrible🫡
any chance a vk autobomber who farms 2k+ is present?
https://www.lastepochtools.com/planner/Q9WZDwPo
not sure where to go from here, tried to go 2lp nihilis and shattered worlds, but both my 1lp are very close to max rolled, doubt I will find anything comparable with 2lp.
thought about getting experimental frenzy on boots instead of vita, but too chicken to try it since I haven't found any comparable boots
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (85) / Forge Guard (3) / Paladin (5)
▸ Health: 3,660, Regen: 140.4/s
▸ Mana: 200.49, Regen: 15.12/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 78 Str / 18 Dex / 18 Int / 23 Att / 62 Vit
▸ Resistances: 122% / 98% / 98% / 78% / 102% / 116% / 116%
▸ Endurance: 62%, Threshold: 891
▸ Dodge Chance: 6% (178)
▸ Armor Mitigation: 75% (8,252)
▸ Block Chance: 106%, Mitigation: 55% (2,484)
is there another farming method that beat Folly/Cemetery/Trove combo?
I'm preparing for attempting uberroth as an ESVK, mostly following the Maxroll guide. As a newcomer to LE, I want to overgear a little bit to make my life easier, and I have a couple questions about gear choices:
- I have a few 2LP Sulorons lying around. What do I slam in addition to T7 movespeed? I was thinking T6/T7 hybrid HP, but I also saw some builds with vitality.
- How mandatory is ailment cleanse on the belt? Wondering if I should be prioritizing getting 2LP chains, or this is more of a luxury item.
Question about manifest armor:
If there is 100% minion damage on gloves for example.
The armor should benefits from the stats once like every other minion.
Does it benefit twice with the manifest armor passive ? And then an other 240% from skill tree?
In one case it is 100% increase and the other 440%.
I think it is only 100% because it should apply to manifest armor's minion but I am not sure.
Ailment cleanse can come from any source as long as you have one.
It's only 100%
If MA could summon minions they would benefit from 240%'Inc Dmg
@little lodge if you are learning the fight use darkstrides
Thanks! I’m using them for mapping already, so that’s going to be easy. Same question remains - hybrid hp or vitality alongside movespeed?
T7 movespeed is a must...I dunno about other
personally I use vitality...and cleanse belt...but UA is more about learning the fight than small things here and there
Cleanse is just to kill him faster; in some phases, dealing damage quickly also makes killing Uberroth easier. If you have 10 stacks of frailty from him, killing him will truly be a skill issue
it also helps cleanse the immobilize from the roots if you end up being hit by them
the guy that made this video made another one saying reweaving is better than shrine temple
for what it's worth i dont think it's a massive improvement but still
My combo is still Folly+Cemetery+4 Troves; I only use them for farming with a few friends, and it’s multi-purpose
well why did you link the false temple video then
It's just a basic guide on choices
Troves are only good when you play co-op; if you play solo, they’re really bad
says who
how else are you supposed to proc the imprint besides trove?
trove may be bad for memory ember but has lots of caches to proc imprint...unless I read that node wrong
If you play co-op, Troves can help you trigger imprints more often; if you play solo, it’s really bad
but even if you don't play coop...what is the option for imprint?
I’ll run normal echo and use a different imprint slot; Troves are expensive
how does coop help with trove imprint slot? is it just that you have more troves/ember?
Having more amber is obvious, but what’s important is that when one person in the party activates the imprint mechanism, the others also get to share it
The most obvious thing is that when you drop woven echoes, everyone in the party gets them too
are you saying that each guy can open every trove seperately
When someone opens lost caches and you’re there, if they activate the imprint mechanism, you get to share it too
I see...so each trove is potentially 4 imprint procs rather than 1
It’s just a matter of cost and efficiency
is that why some folks say imprints are broken...considering I haven't had an exact proc for a month now!
and I do umclaimed trove quite often but never in a group
so it's good only in group
Most people play solo. I think the imprint proc rate could be buffed for solo. That said, I hit most of my double t7 slams playing solo including immortal vise and shattered worlds.
Can’t really expect to compete with group players
Anyone have or can send me a Link to a good Sentinel Loot Filter? Currently playing channeling Healing Hands and would appreciate it if anyone has one or something. Thank you.
I heard there was a bleed javelin build that can do high-ish corruption. Is there a planner anywhere?
Except from dred talking about it, I havent seen it
But I imagine it very similar to Bleed Hammer
You just take Sierpin to do Siege Barrage + Split
You're always everywhere helping me haha
Thanks, I'll see how I can set it up
I asked in his server, he replied that he'll upload the build video in the future
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (10) / Forge Guard (52) / Paladin (15)
▸ Health: 2,798, Regen: 81.06/s
▸ Mana: 97.48, Regen: 10.48/s
▸ Ward Retention: 56%, Regen: 0/s
▸ Attributes: 37 Str / 37 Dex / 28 Int / 0 Att / 3 Vit
▸ Resistances: 81% / 76% / 72% / 46% / 103% / 39% / 8%
▸ Endurance: 60%, Threshold: 710
▸ Dodge Chance: 7% (207)
▸ Armor Mitigation: 66% (5,226)
▸ Block Chance: 47%, Mitigation: 41% (1,276)
this is what I ended up with at the end of the run
its not min maxed, its just what I ended the character with
its an ingame snapshot of when I was done
I swapped to a Sierpins with t7 bleed chance for clear, and I used the 2h axe for single target
Time and Faith??
Did you forget to respec it?
why is healing hands in
Healing hands is the traversal skill
Hello there
I have some doubts regarding Blade of Darkness for Vengeance
Anything I have that increases PHYSICAL damage will be ignored for Vengeance, right?
But everything I have that increases BLEED chance will still be useful but for TIME ROT instead, right?
can you use harby weapon as an imprint?
the base damage of your weapon does, If you have +melee physical damage from somewhere, that wont convert and will still scale with physical damage stuff
all sources of bleed chance will convert to timerot chance, other bleed stats (like more damage with bleed, physical pen with bleed, etc.) will not convert
just received the best gift from a nemesia... t7 void pen on a dreamthorn
lol
but its on the low range... 35% pen
but with the base 40& comes to 75% void pen
does foe cleaver double that?
foe cleaver is just added flat damage, increased damage and aliment chance
i see
so sad 
Missed T6 physical damage, today is another unlucky day
Only the Void Bolt created from the Terminal Void Bolt node will be replaced, while the Incipient Void Bolt will not when we have the Hollow Cascade node, right?
Wait, so do you mean that the base damage of the weapon still counts for void but anything that says to add melee physical (like passives and affixes) will just be lost?
Sound about right
No, if you get added melee physical, then you end up doing void damage and a little phys damage. Increases to phys apply to that little phys part.
But since the skill won't have the Physical tag anymore, it won't scale
The weapon base damage will get scaling
But with the damage from the skill being now Void, I guess it isn't worth it to level anything that raises Phys?
is there any synergy between Time Rot, Void Essence and Void Rift?
It looks nice, but I don’t know if it’s a good choice for my Javelin build
Ok let’s say that based on all your stats/gear/passives/etc. you end up with
- Using a skill with the Void, Melee and Strength tags
- 80 flat void damage
- 10 flat physical damage
Generic increased/more damage, such as a skill tree node that just says do 10% more damage with this skill, affects both the void and physical damage. The increased damage from strength is generic.
Anything that increases/grants more void damage will only affect the void damage
Anything that increases/grants more melee damage will affect both the void and physical damage
Anything that increases grants more physical damage only affects the physical damage
In general, yeah it’s the best to focus on a single damage type
also more generic affixes like %increased melee damage tend to have smaller numbers than more specific affixes like %increased void damage
does the node fresh from the forge penetrait the bleed from forge strike or just the initial hit?
Fresh From the Forge ?
on the forgeguard tree
Oh the passive
sorry yes
great thanks man
It doesnt mention Hits anywhere
Anyone playing FG shieldbash?
Only noobs still play sent
As a noob I can confirm.
If I use Cleric's hammer to trigger healing hands on melee hit, it says it casts it "around the target". If I also pick the "Homeward" node to make all heals that don't target an ally center around me instead, will these indirect casts from Cleric's hammer be cast around me instead of the target I hit?
I can't visually see where it's happening, so I'm not sure when I try to test it
I farmed for two months and got over 700m gold, not sure what to do with it. Just tried burning 200m in Lightless Arbor, and the result wasn’t bad—got a total of 2000+ Havoc and Redemption runes combined
It should be around you, but since it was around your Melee target there isn't a huge difference anyway
Now I don’t have to hunt for runes until I burn through them all. By then, I’ll probably have earned over 200m gold again
2000 havoc runes!? Damn I should try that
I'm in SAF though, so 700m gold is a lot...
Havoc+Redemption
Thanks to the lizards, I can farm 100m gold per week with CoF. Many diligent guys can even put up more Nemesis items on the market
How do lizards translate to gold in CoF?
There are a few nodes in the Weaver tree that spawn more lizards and the items they carry
When I converted my dodge rating into armor and wore mountain boots, they got stolen and converted into endurance threshold
are you losing or gaining EHP from that though? endurance is pretty strong
Probably lost more since my armor was already pretty high
Can a Duel Wield Rive setup do more damage than a Two-handed set up?
Silly question but I wanted to ask
It's possible maybe, foe cleaver is really strong though
wont say no, but as toast said foe cleaver is very very strong
I would look to see what onehanded uniques you could use to give you an edge over stuff like apathy's maw
Don't like rive 
I ran a DW Rive FG for a while, and it did nowhere near the damage of my 2H Rive VK. Not directly comparable, but still
It was very good at generating mana to spam forge strike though
Was using eye of reen and naal's tooth
well thats too damn bad
tho I do hope rive gets rebalanced, it hinges too much on a few nodes imo
wish it two-hand weapon not only axe 🥹
I’ll be more confident when building Javelin Smite; I’ve bought the cosmic mtx for it
Are they still tagged with "cannot be traded?"
Yes
That's what I thought. How does one make 100m per week off loot lizards in CoF then? What am I missing here?
You dont, someone is trolling you
No clue really
Ah ok, the sarcasm was lost on me 😆 . That's what I get for just seeing part of the conversation.
Any other tanky builds like shield bash forge guard? Doing 1 more sentinel build before s3
I don't normally follow guides but I've been staring at the skills screen for a hour now trying to come up with something. Maybe rive looks good
It comes from many sources; if subtract the items I sold from MG, the pure gold I farmed would be over 300m since the start of the season 
Missed 4 times before completing, the rings with better base rolls are already go far 
the best ww weapon I've ever rolled
Rive VK go brrrr
I'm constantly running out of money and I only have 160 tabs on cof, must be doing it wrong
Maybe my playtime is just longer 🦎
damn bro you're blasting fulltime + overtime
Over 30% of that time is just afk; I work from home
the general idol type has its advantages; I can imprint all the idols for the class, but the problem for me is that my sample has too low FP 😭
Musk's AI seems pretty dumb when translating my language without DeepSearch; I might need to find something else 🤨
@waxen nymph with Dread's build, this thing is a fearsome boss-blaster.
It's fun for big number but I am not a'fan of poping bleeds, or Ailment at all tbh
Unless you get more dmg from it
It cut your leech instantly
unlucky 😦
Still, Dread's build did Aberroth with only a couple of days of farming stuff in CoF. Can push higher DPS easily tbh
bleed pop with demise is pretty fun
6.6mil blitzkrieg bleed pop
so that was about 270k DPS on the boss dummy, the pop was exactly 600 stacks
however, I would require the boss to sit there and do nothing for a good 3-4 seconds to build those stacks, so realistically, the DPS is much lower
was a cool experiment tho
and 3 stacks of slow because we be snailin'!
Where do you get the Shred from?
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (10) / Forge Guard (53) / Paladin (15)
▸ Health: 2,213, Regen: 167.37/s
▸ Mana: 119.89, Regen: 11.52/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 59 Str / 36 Dex / 26 Int / 1 Att / 4 Vit
▸ Resistances: 111% / 59% / 76% / 102% / 102% / 49% / 69%
▸ Endurance: 70%, Threshold: 889
▸ Dodge Chance: 5% (144)
▸ Armor Mitigation: 61% (4,521)
▸ Block Chance: 48%, Mitigation: 42% (1,371)
le gloves
You know it doesn't work for bleed?
And pop is not a hit
It just accelerate the bleed dmg to deal all the dmg instantly
is that a pop of a single hit or many hits?
I think I managed a 30m pop on the dummy on my demise pally at one point
or maybe it was 50m idr
I usually don't like to directly cast spell skills but prefer a more indirect approach
I don't mind it. really depends on the rotation and how clunky an individual skill feels
I'm not a fan of piano builds though
new player here
Im at level 90 monoliths, what are my options for farming for specefic gear?
CoF ?
If yes then Prophecies
Speaking of prophecies, anybody know where I can reliably find siege golems? I was thinking the imperial monoliths might have an increased chance, but all I seem to find are posessed golems instead.
They are a divine era Solarum themed enemy, so not generally Imperial ones. The TunkLab bestiary has a list of the timelines they can naturally spawn in: https://lastepoch.tunklab.com/npc/SiegeGolem
yeah
Another
now I do 😛
it's expending all bleed stacks to inflict all their dmg instantly
9 tier again 😄

yeah I get that, but were those bleed stacks you applied with one hit or many?
He* 
although I'm not sure if smite is applying bleed
oh nvm, it's Bleed on Hit so it does
When LET says Smite has a base speed of 1.467 casts per second per second is the cast speed calculation as simple as 200% cast speed = (1.467)(3) = 4.401 casts per second?
sacrifice being the only node in smite that scales ailment damage is pretty disappointing tbh
Yes
Ignite and electrify both have extra scaling nodes. But smite's main thing is you can proc a ton on them on top of doing other things, and sacrifice on its own is much better than most nodes.
250% more is kinda insane for one node
250% is indeed big, but it needs nearly 10 points
Yeah, smite has a bigger multiplier than many skills are capable of
I guess that's true about ignite and electrify but as a direct cast skill it kind of pales in comparison to hammer throw for generic ailment scaling
Yeah, direct cast has very little benefits over indirect
auto targeting, the HH on smite nodes, devotion cast speed, palarus multi target are all at least moderately attractive but yeah I tend to agree
I find hammer throw has a somewhat finicky hit box at times
but it's unbeatable for spammable generic more multipliers
Can get away with 8 imo
The damage doesn't seem promising; I see many people using it to stack ailments rather than as the main damage skill
max roll so far 
damn it, wanna cry 
lemme guess, you're on a crit build? 😛
I don't have anything to equip for the spear, and Yoshok's Reach is too ugly
FG Javelin build farms too slowly, even though my item are already strong enough... now I understand why hardly anyone plays it
Just shield rush to objectives its not slow
🫃
T7 melee crit chance feels so good I almost don't care about the other rolls
Better for what purpose?
Is Smelter's Wrath FG still good/enjoyable? Does it do damage like Erasing Strike?
Is Smelter's Wrath FG still good/enjoyable?
I hate smelter's wrath so I'll abstain from that question
Does it do damage like Erasing Strike?
no, very few things do
why the heck did u use word still there lmfao
it never did
Oh. I watched a Dread video. It was... 1.1.7 I think.
It was pretty interesting enough. Melted bosses enough to be amusing.
That's why I mentioned it was 1.1.7. it was before Uber.
It was funny enough that charging a full wrath could deal decent damage to regular aberroth
So the answer is "no" Smelter's Wrath FG is not fun?
it 3 shots normal one
Oh nice. If it can still do this, I might try it out.
u need to play event horizon
it was buffed almost 2ce, still trash compared to any current decent build imo, good favor farmer tho
Event horizon? The stupid hammer from Emperor of Corpses? I thought World Splitter was the thing.
Favor...? Weaver favor?
no, cof favor
I want to switch my FG from Warpath to something. Just trying to see if Wrath is it. Or if I need to wait until level 100
Huh. Okay thanks.
ok ye warpath is even worse than tat if u are fg
That used a bug which has since been patched out
yep infinite dmg bug
gg too bad it's a shred idol
i had this happen once on a t8 and it rolled 6/2 lol so that was troll
Yup, I have a great amulet, so this idol will stay in the stash. This is the third time with 9 point WW. I’ve seen 8 point ones quite a bit, but they’re harder to roll than 7 point
i mean
they are most definitely not harder to roll
probably just confirmation bias due to lower sample size
I mean, if you only have 7 weaver points, rolling a tier 7 affix that you need is easier than with 8 weaver points
yes i understood
that is not correct
the way that WW and WT work is that every time you use up a point there is an x% chance that it upgrades an existing affix and a y% chance that it adds a new affix (if available)
where x is something like 70% and y is like 30%, i don't remember the exact numbers but adding an affix is infrequent in comparison to upgrading
so there is absolutely zero reason that a 7 WT idol would yield better results than 8 WT
if you have experienced better results it's most likely due to a low sample size or confirmation bias or both
another way to think of it is that there is zero difference between a 7 WT idol, and an 8 WT idol with 1 leftover WT (besides that the leftover WT can potentially redeem your enchants if you ended up at 6/1)
In most cases, when I get 8 points, there's already an affix higher than tier 2, which is why I say it's harder to roll tier 7
and that differs from 7 WT how?
I come across 7WT more often, and I can choose the starting affix
so that is literally sample size and confirmation bias
it's easier to get a useful 7 WT because you get say 100 of them for three 8 WT, and on those 100 you can choose to ignore the 90 that bricked and on the leftover 10 that rolled a good affix you probably get a couple to t7
i mean yes if that is what you mean then you are correct it is way easier to get a useful 7 WT because they are plentiful
but at equal amounts of 7 and 8 WT, the 8s are easier to roll
Yes, I'm talking about rolling the tier 7 affix that I need
yeah this was just poorly worded
so we had to clarify
I'm just looking at what I get: in a week, I come across 8WT about 10 times or so, but it's hard to roll a T7, let alone the specific T7 affix I need
it's easier to roll 100 times for a 10% chance to hit than to roll 10 times for a 15% chance
but 15% is still more than 10%
Anyone got a rough idea what to use on mapping / bossing , im thinking on bossing with Sulorons the 1LP might be better and for mapping the 2LP
health is shit, cold res is the new meta
Depression for 30 min
Just got a 9WT idol for 4 time
Depression x3 💀

Javelin Divine Fury is there any point in adding more than one point. The skill that creates extra lightning spears
one point
On what?
Divine Fury, I assume
Putting more points in gets you more split spears for more area coverage
Oh, ok. More for clearing mobs
Yeah
Now, the only thing missing is the function to inherit enchanted affixes and an item that can replace any sacrificial item for rerolling, obtained from, for example, a 4LP item 😆
is there an easy loot filter i can use for a void knight that i dont have to set up? just looking for an avaerage one that plugs and plays please
Look up Heavy’z casual filter
That’s the most plug and play
You just fill out the affixes you want on the “add affixes here thing”
got it in...ned to change a few things but it works....thanks Engi i appreciate it
No problemo, happy gaming!

Playing a Hand of Judgement build ATM, have a few questions.
Should I be building up the Consecrated Ground part of the skill at all, considering Hand of Judgement only adds attack damage?
Do Consecrated Grounds stack on top of each other? Do Consecrated Auras stack?
There's are some nice crit nodes on the Judgement tree, and those are what I've been building to, but I'm concerned that it would be difficult to build crit without a weapon. Can I get a reasonable crit rate without a weapon?
Up to you which part of the skill you want to build. Those gloves are really intended for scaling the melee part, but you can ise them for the spell part instead.
Consecrated ground stacks. Making it an aura disables stacking.
You're right it isn't easy to build crit, but it's possible to build. I think people tend to want close to 100% crit chance for slow hitters like judgment, idk how easy that is.
Thanks for reply
I guessed as much, but wanted to confirm.
I don't think I can reasonably get more than 50% crit rate, so I'll think about moving away from that direction
You can use Shield Bash to get a'lot of Base Crit
That's an idea, having to alternate between the two moves will be a pain though. I'll see about it
How do the "% chance to Smite with Throwing Attacks" stack? Is it additive (25 + 25 +25 + 25 = 100) or multiplicative
additive, you'll never get more than one smite per hit with any number of idols and I can't think of any builds that want or need all four assuming you have good rolls
you can get multiple smites per skill usage if they hit multiple times (which is exactly what you use the idols for)
It is not
To reach the cap of 10 Smite per 2'sec
For clearing maybe, but for bossing absolutely not
10 smite per 2sec for all source?
Well unless you are using Smite as a support skill
Just from the idols
It's weird, it doesn't show in game
But it shows in Letools
Same with Aftershock idols
There is a cap of 10 per 2 sec
Julra still hasn’t forgiven me, 30% armor experimentals 🫡
My statement was for generic hammer clearing..
shield bash let's goooo
🎉
🛡️
Different Vlad pfp jumpscare
Troves 4min?
@hard pebble can you show planner
https://www.lastepochtools.com/planner/BrRvzJyB nothing special. The second Somnia helmet for bosses
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (16) / Forge Guard (61) / Paladin (15)
▸ Health: 2,650, Regen: 69.19/s
▸ Mana: 182.04, Regen: 12.88/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 196 Str / 12 Dex / 12 Int / 17 Att / 24 Vit
▸ Resistances: 118% / 99% / 51% / 79% / 88% / 52% / 93%
▸ Endurance: 59%, Threshold: 964
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 80% (13,691)
▸ Block Chance: 65%, Mitigation: 73% (5,683)
The helmet is full of garbage unfortunately
It's also a very interesting build.
yeah, it's pretty silly
couldn't really use ring of shields though since it burned through too much mana
How to get to 100% block
there's and extra 30% not shown from using shield bash and ring of shields casting
and then 10% from haste if they've got it
Dann it, Shieldstorm max 50% 
