#🔱┃sentinel
1 messages · Page 142 of 1
i rerolled cof
Gold starts raining down in emp monos, especially if you have the gold boosting stuff in weaver tree
I mean, I farmed 1m in the last couple days while leveling a VK (COF)
I might have to do that route
MG isnt new player friendly at all, i always reccomend starting COF
Same
I actually think it's not even great if you know what you're doing either tho
Ok I’m level 90 but I got to lvl 90 in two days and I just started play le
Three days ago
I just wished I had friends to play it with
Because that knowledge is more powerful and impactful in manipulating weaver/prophecy/echo rewards for stacking effects and huge loot-splosions
yeah its not populated enough to really have good items to spend money on. uniques sure but exalted shopping is so pain
MG is for people who dont want to bother grinding their loot, I use i all the time for uniques and bases to craft
I also don't like that the two factions should be exclusive. I think it would be enough if you just kept the ranking system and the items tagged with the factions, but let you use both
Would you be down tmr to help me understand the game better
I started with CoF as a new player and didn’t really know what I was doing. MG has made it so much easier. Now that I’m comfortable, I’ll probably go back to CoF on a new character.
Im gonna be honest man im pretty burnt on helping new players lol, if you have some questions ask them here but my dms are packed from hand holding new folks
i just wanna play
There's also lots of guides
yeah plenty of content out there to learn the fundamentals
the in game guide also has a ton of good info
There's lots of info on Youtube and Maxroll as well
And can always ask in-game chat
as far as learning market.. play a cycle of cof and you'll figure out whats rare, whats desired, what the meta is etc
Try a bunch of builds too
if you are NA, do NOT ask in game chat, for your own sanity
Best way to learn what people look for
Playing with friends only makes content a lil harder scaling off how many additional players personally outside of the social side and a lil boost to loot there's not much of an advantage for party play ATM it's more a "fun mode" rather than functional
Well, if both players carry their weight, it's actually easier
Less total health relative to player dps
Everyone wants to just zip through to end of monos with a million speed
Resonances although I can see their use it's awkward asf
if MG/CoF dont feel good, switch to the other you save your progress, weaver is always there
I've never once been in mg despite kinda knowing the market a little only ever CoF and I've got a bunch of 3lp items but only 3m gold so the fact You HAVE to sell items in order to make enough to buy items turns me off mg
Is there a video about cof
There probably are, but what you wanting to know about it?
I just need to learn the basics so I can stop asking people bec if I do keep doing I feel bad
I really need to understand crafting in this game
COF and crafting are pretty different topics
And you should definitely watch videos about crafting
It can get pretty in depth
For COF, the basic idea is simple: Gain exp for favor, spend favor on lenses/gear/prophecies, and you will rank up which provides passive benefits
Those benefits help you with your loot farm
Lenses and Prophecies are part of the Observatory and you just interact with the various telescopes to see them
It's relatively self-explanatory once you interact with them, tbh
But lenses can influence the prophecies that show up when they reroll
If you want to rank up fast, maximize your exp gain/hr
One way you can do this is by taking increased pack size nodes on your weaver tree
Or increasing rare/champion encounter rates
Okay bet
As you progress through the monos, you'll notice certain reward types show up on the echoes. You can influence this on the weaver tree, but you also become familiar with what to expect in those echoes and what kind of prophecies you might want to target
For example, if you play an elemental caster, you might notice that one of the early ranks of COF makes it so that if a set item drops, all the pieces of that set also drop
Combine this with a prophecy that targets set items in particular, and you can find a set that helps you level
Several sets have useful pieces for elemental builds in particular
Though it isn't limited to just that
Okay
One more thing when
I crtl+alt an item I don’t see t7 or anything is there a setting I need to turn on
What’s the setting I’ve been trying to find it
guys can i trade here?
Is there a better clotho farm than speed running lostwood?
No
why does erasing strike want strength?
4% damage per point
I want to make meteor firing mage with it one day
It's forgiving now this season
You can earn much more money hunting tombs for idols than selling off lp3 items
As it's much easier to do so
That and no dupe helped too
4% increased damage and 4% increased armor per point
to make a statement to all those wimpish attunement builds 😏
Hello, I'm new to the game and following Fubgun's VK Erasing Strike build. His build includes a loot filter related to CoF. Can someone help me get the MG loot filter?
Anyone know what the crit dmg bonus enemies get vs you is?
Is Erasing Strike a viable build with controller?
Why wouldn't it be?
It is violence against health bars. It doesn't even do damage.
Just pops them out of existence.
finally...reached end game.
What is "end game" to you?
Es tooltip ofc
I just now cracked Emp Monos
2k?
Normal aberroth is not end game this season , this hoy was nerfed to the ground
will try if i find a way to increase it by more.
also 110% movement speed is insane.
so, Uber and 1k is considered end game?
is there an efficent way of farming stability or?
yes but for the corruption part, some builds cant do 1k but can do uberroth
like heartsteeker iirc
just glyph of envy or doing lostwood folly + shrine strat on your preferred timeline
are you running world splitter? you want that mana cost at 30 for more crit
now go run Lost Temple echos and have some amazing numbers, mine as 540k normal outside an echo
max rolled everything lmao
sooo nice
How can i calculate my crit chance from all sources? Like i wanna know how much crit do i have from WorldSplitter+SymbolsOfHope and other sources?
Do i just manually sum it up from all sources or is there any better way ?
no clue tbh but there are sites were they fetch your character info and have some stat info you can look at like EHP and stuff
lastepochtools or any other "sites" ?
lastepochtools is the one i was thinking about yeah
Base 5% + flat % added crit) * (100% + increased crit chance%) to calculate
if you import your build to lastepochtools i can help you
By "import" u mean my char profile or sth more than that ?
dual wield motherfucker. im gonna stop for tonight but rn, i got my best pair of swords
just use it against boss by throwing a shield and it kills
Base 5% + 15% from worldsplitter + 6% from ES tree + 4% mortal cleave + 5% relic ) * (100% + 60% symbols + 96% from idols + passives) to calculate
76.8% crit chance
tomorrow i'll get to blood frost and death timeline
I've never really paid much attention to the new weavers weapons but from than angle the blue one reminds me of the Cain blade from supernatural lol
you want to remove these from anomaly and put them into crit chance @echo raven
if i move them and calculate uysing new values, i will have 121% crit chance no ?
(assuming i move all 5 points)
i didn't know that tbh. i just got my best unique sword atm
uh wait i didnt see you have relic, 1 sec let me do it again
i might change it later but for now, it's melee and throw
It's just from that angle you have it in your screenshot is what makes it look like that Cain jaw blade from supernatural XD
so 89% ye ?
yeah 89.6
i dunno supernatural sry
You're not missing out on much lol
so simple as that, if i add somewhere 40% crit chance (like on ring or sth), i would have 100% crit chance
cuz 35% base x 300% (comparing to my current 254%)
do i even profit from having over the 100% ?
i see, since my anguish is pretty crappy i think ill try to get better one
are you aiming for super optimised build or just having fun
because my advice would be different depending on that
i noticed that after i dumped my devouring orb i sometimes dont have void essence stacks
now do maxroll on the whole blessing respec window 😼
and was wondering if thats cuz of low crit chance
yep it is super important to have
or just unlucky
but if im around 90% crit chance, i should generate void essences no ?
trying to find a point that generates void essences from crit and now i cant find it ...
you are at 68% chance to create one on a crit
its on ES tree
but if you put another point in that you will lose more MORE damage sources
oh yeah so wouldnt it be better to just add there 1 more point
oh yeah
wouldseriously consider removing these and putting them into cooldown recovery speed, lingering effect and crit
i wonder, for specifically fighting uber aberroth, would u keep the "mobile time bubble" point or would u make it stationary but bigger ?
mobile
kk
yea propably ure right
theres no way anyone is fighting in the same spot for more than 3s
you can probably swap your boots out for suloron steps, the crit multi is insane
and inevitable doesnt work unless you are mid swing for the less damage taken
yeah working on that currently, inevitable i have only cuz of vitality to cap my res
still working that out
i c
losing poison/necrotic if i swap boots but actually i could
also for uberroth im usually using darkstrides for that extra void cleave charge
but yeah suloron is my endgame goal once i get enough phys res
am not a fan of void cleave after 1.2, healing hands is much better
before 1.2 it was used toguarantee your next ES strike to be a crit
but you have built around being crit capped and your grand idols reflect that as well
@hybrid turtle vit instead of str but honestly we take those
now i just need the idols
thats fine then if you like it, it does look cool
and for just movement skill ofc the healing hands is better
and the immortality looks nice
but for most patterns i just use Rebuke
i might try changing the anomaly tho and see how it is without instant cast
if im fine, then yeah would profit a lot more if i spend these 5 points elsewhere
if you have frenzy up its basically instant cast
if not then its like 0.5s cast speed
oh i dont have frenzy, do i ?
you have it when you evade with nihilis
oh yeah i do
yeah but the health regen with titan heart xD
yeah lol thats sad
theres no way to kinda change that right ?
like go back to unique to get one more nemesis chance ?
no just get lucky with another 1lp shattered worlds either as drop or nemesis
yeah although would be nice for LP echo to be able to work on legendaries
either add 1 more stat or lose all hmmm
xD
lemme ask u one last thing if u dont mind. would u use like mid/lowrolled relic if it only had 1lp ?
yeah but would have to adjust your build accordingly
the crit chance is the most important
and np i dont mind any questions i like helping
eg you couldrun a 4% crit with shattered worlds, get 1 more point on mortal cleave
3% and lower would be getting crit in anomaly, crit on gear
didnt they say they removed damned debuff from enemy abilities recently?
so, a question
i see, thanks sir. Also do u use titan heart? im thinking about dumping it for some purple dmg mitigation armor
I noticed most paladins go Dot ground judgement but I saw noone play around holy eruption
15% less dmg taken is big but if im doding most of the stuff im not sure if i want it
wouldnt holy eruption be better with crit?
Holy Eruption happens after Consecrated Ground ends, so you would bonk, wait 4+ seconds, and then get the big bonk
you can cut that down with Expedite, no?
yeah, but the whole point of using Consecrated Ground is the damage over time portion 🙂 But let's try it. So you spend 4 pts on holy eruption damage, then 4 pts on Expedite, 4 pts on prereq and Holy Eruption itself.
Now, does Holy Eruption scale with Consecrated Ground nodes or with Hit nodes?
i like big spell crits as paladin, conceptually. so ive been juggling concepts like shield throw for lava burst + holy aura for flame burst.
So then something like this
That or even the +6 spell fire route if you're feeling spicy.
from symbols
but in this config it's a cooldown
It is.
and youd wait for symbols to come up anyway
so you could, technically
shield throw for flame burst
and then judgement that uses up all your symbols
yeah, I mean it wouldn't be amazing DPS because not spammable
wait for symbols and cds to come up
and repeat
yeah shield throw lava burst has obnoxious damage
but the 5 cd and waitint for it to come back
is a pain
and generic fire vengeance + hh + holy aura flame burst, not sure if that's the best way around it
you would have to scale crit chance and multi
indeed
does holy eruption share the bonus damage from % inc healing?
so we could use the nemesis scepter
Hmmm yeah, provided you run healing effectiveness.
not sure if you can scale other spells that way though.
it would be foolish not to 😛
other spells.. only divine bolts are crit based
trying to make divine flare work
and HH ofc
Tombs of the Erased / 1.2.2
Rogue (20) / Bladedancer (27) / Marksman (55) / Falconer (11)
▸ Health: 1,849, Regen: 20/s
▸ Mana: 123.01, Regen: 9.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 78 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 72% / 65% / 65% / 64% / 76% / 65% / 82%
▸ Endurance: 30%, Threshold: 647
▸ Dodge Chance: 39% (1368)
▸ Armor Mitigation: 37% (1,991)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 92%
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (20) / Forge Guard (5) / Paladin (68)
▸ Health: 4,031, Regen: 125.75/s
▸ Mana: 295.75, Regen: 10.08/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 22 Str / 1 Dex / 1 Int / 40 Att / 3 Vit
▸ Resistances: 205% / 98% / 98% / 89% / 95% / 72% / 67%
▸ Endurance: 56%, Threshold: 983
▸ Armor Mitigation: 71% (6,870)
▸ Block Chance: 77%, Mitigation: 52% (2,181)
allow me to fill you in xD
gief stats 😄
a little bit overcapped on crit 😄
it says 114% spellcrit and you also have the fire crit amulet
? I'm looking at LETools
oh I see, average 😏
yea
just playing safe lol
to be honest
im not super interested in holy eruption as much as
lava burst shield throw
but i hate how it plays out at 5 sec CD
but i dont want to run it CD-less
so i was meaning to pair it with a spell
well you got me interested in holy eruption instead, because I play divine bolts and I've been looking for a boss killing skill 😄
Haha, well
you can take this the other way too
and instead of divine flare
have Holy eruption consume
symbols
youd need levels for that though...
and
while generic cons ground modifiers work
i dont think the conditional ones do
maybe I'll finally go farm the +2 nihilis
conditionals, as in the damage to ignited?
so my understanding is, anything "vs ignited/bosses/high health/low health/" or other conditionals dont work on subskills
should be easy enough to check
go for it, i dont have a paladin levelled that far
but basically you'd kinda just want +4 at least just so you dont wait 4 seconds for explosion lol
I have 3 so lemme try 😄
if it works like that, youd go something like this
I have aura duration and holy eruption specced rn, so i'll just drop it and wait because ignite will run out before it explodes 😄 and then I'll keep ignite applied
hmm, but I don't think it'll make such a big difference, especially if you already have tons of inc healing
yeah i never made a inc healing character
but i reckon you can get a lot of flat here
it's +60 flat at most, but your average judgement enjoyer runs 1000%+ inc healing, which translates into 200+ flat damage for consecrated ground
yea so you can probably bonk a boss with this
extreme cases run even more 😄
my crappy old pc finally loaded in, time to test
ah dammit i forgot throne of ambition
yes titan heart is like almost 100% necessary on ES
cant really think of anything better. The real problem you have is that your armor is way too low in the first place (5% less armor nihilis hurts) for armor applies to DoT to be effective
yes, you were right, the number is the same with or without ignite at the moment of explosion
Yea, so go with the tree i sent you above
so "against high health" also won't work, but pious offering should
pious should work yes
confirmed draining my mana lowered damage
https://www.lastepochtools.com/planner/Bx762nmQ quick sketch
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (20) / Forge Guard (5) / Paladin (68)
▸ Health: 3,822, Regen: 102.89/s
▸ Mana: 263.51, Regen: 12.8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 22 Str / 1 Dex / 1 Int / 56 Att / 3 Vit
▸ Resistances: 193% / 86% / 86% / 77% / 83% / 60% / 93%
▸ Endurance: 56%, Threshold: 923
▸ Armor Mitigation: 72% (7,245)
▸ Block Chance: 64%, Mitigation: 43% (1,515)
just a casual 1900% he
thoughts?
Hey guys! Any recommendations on where I should put the last 4 points in "Devouring Orb"?
if its pure utility, i recommend eruption and juggle reduced duration and cdr so that it lasts just enough
that cuts your void shred and doom uptime
anomaly isnt enough shred on its own
chaotic torrent is the usual pickup
cause the orbs disappear
and you get eruption instead with up to like 5 hits
It doesn't have the attunement tag. How does that work?
its a subskill of holy eruption
and holy eruption has attunement
scaling
er
subskill of cons ground *
i want to be able to stand in everything, even the Undead Bone Dragon's explosion attack, at high Corruption
if I disregard a "good" clear speed (aka, dps stats), is that still possible with post-nerf Ward
well yes, but judgement does 😛
so subskills are confusing
but basically if you cast it on its own it wouldnt have the scaling
but because it comes from the skill
it takes upon judgement's attunement scaling
my understand is that Judgement gets %inc dmg from ATN and that transfers to Judgement's subskill, ie Consecrated Ground, but in this case it's a subskill of Consecrated Ground which itself doesn't have the scaling.
Man I'm so torn between the Devouring Orb choice now haha. I was leaning towards "Rift Caller" but now I'm super unsure 😅
just test it, i personally love the eruption 3 void essence uptime
yeah subskill of a subskill should still work but its an edge case to be sure
not a big deal
regardless
when youre bringing in that much flat.
I'm getting a damage variance, 128k or 137k but im not sure what's causing it 
removed shred, armor shred, immolators, topping up my mana before every judgement
anyway, the damage did go up after putting back my body armor with ATN so it does work 😄
Jesus just saw a falconer on blue gear killing normal aberoth in like 50s
without idols
what's wrong with some build x)
gz
looking at the planner
- Righteous Firebrand in Paladin mastery tree is a must have for this
- What about Alignment? same tree
- 5 pts in Pious, but we don't exactly stack mana
- missing mana on vengeance hit, affix on body armor
- the build has 0 attack speed 👀
for erasing strike which one is better to make into a legendary?
oh for sure i havent adjusted the passives yet
I see. Oh and what do you think about no cooldown judgement vs. cooldown on this setup?
initially i wanted cd and not even pious just so i can alternate it smoothly with shield throw lava burst... but you can go pretty all in on mana and mana from vengeance
depends how standalone you want it I reckon
Nice slam
Ill be honest im just entertaining the idea, i think my heart is still with lava burst shield throw 😛 Judgements so overtuned i think anything will work on that abomination
https://www.lastepochtools.com/planner/B5Yr5v7B Do I really need orian's to tank ubby?
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (64)
▸ Health: 2,965, Regen: 309.98/s
▸ Mana: 187.19, Regen: 8/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 31 Str / 0 Dex / 7 Int / 11 Att / 7 Vit
▸ Resistances: 175% / 100% / 137% / 163% / 97% / 76% / 62%
▸ Endurance: 61%, Threshold: 932
▸ Dodge Chance: 5% (191)
▸ Armor Mitigation: 63% (4,602)
▸ Block Chance: 101%, Mitigation: 60% (2,944)
▸ Crit Avoidance: 5%
Think I can pair CD Shield throw lava burst with anything that's not stacking Healing effectiveness?
like...
Ohh
Fire Abyssal Echoes?
- shield throw?
how about smite? throwing idol casts smite too, you'll get multiple casts from richochets
it's okay supplementary but the problem isnt making shield throw lava burst do damage
cause it already melts everything
its having something to do in the 3-4 sec downtime :p
other than smite, preferably
don't like casting smite? 🤔
not really, did fissure smite as starter
xd
and it feels like it needs something else
like cast speed
multismite 
honestly, likely better
or
javelin smite
cause i dont think you can meet 10 procs with one shield throw
javelin could fit the gap
is there smite triggering nodes on every skill wtf
ikr its kinda gross but it is what it is
could fit the 10 procs with the shield that autoprocs shieldthrow
@junior wren need flat spell damage bad with lava burst shield throw
javelin i think is the play
waait
iirc highest spell damage you could get would be DW palarus 😄
yeah but you want to be block capped for shield throw lava burst too
for the thicc multi
you can block cap with that autoproc shield
but then youre missing flat
oh wait
not missing out on flat with sigeons
yea that'd work
yeah, I meant sigeons
left for more hp, right for more dmg
@junior wren quick sketch https://www.lastepochtools.com/planner/ozLR9KPQ
Tombs of the Erased / 1.2.2
Sentinel (20) / Void Knight (5) / Forge Guard (31) / Paladin (57)
▸ Health: 2,924, Regen: 199.8/s
▸ Mana: 149.43, Regen: 11.92/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 62 Str / 5 Dex / 5 Int / 10 Att / 7 Vit
▸ Resistances: 134% / 102% / 102% / 89% / 83% / 76% / 76%
▸ Endurance: 40%, Threshold: 882
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 75% (8,676)
▸ Block Chance: 94%, Mitigation: 60% (3,108)
Holy Aura / Smite / Symbols of Hope / Javelin / Shield Throw
Not sure if this is enough spell crit
is Rune of Creation rare?
pretty rare yeah
got 1.
I never used it personally
its rare as a drop but there are plenty of prophecies in cof to get them
it's common on cof
oh good to know. ty
nice goals
so now i have more gold than i can need for tabs 😈
lmaoo
you can also use up your gold for lightless arbor for havoc/redemption farming
oh is that how people do it?
i was wondering how peopel farm those runes
either that or generic rune prophecy for cof and fulfilling them in tombs/cemetaries
i think the fullfilling them in tombs part is placebo tbh
i got from this to this in less than half an hour of 1kC
Ye the first few ranks are super fast thankfully
yeah im not 100% sure and theres no dev confirmation yet, but from what ive read fulfilling them inside tombs/cemetaries makes them drop more because the monsters inside are "tagged" as tomb/cemetary mobs, so you get more
i couldnt be bothered with it personally cos rolling for that prophecy is so boring
its like a 5% roll for that thing, its hard enough to get that lol
nah i got like 16 in 35k but it was kinda all over the place
it helps the prophecy itself is super cheap
i just pick up minor weaver > ornate > rune > small weaver
rolling for one specific thing takes too long
you mean just the x11 one right? (x22 with double reward)
yea
nice
they could, but really rare, best if you go tomb and get it there
i only saw it once outside
after i started farming 1k corruption i started getting a ton of havocs/redemption just from playing
enraged rares helps too + loot lizard stuff (lizards have a drop table that can include runes)
https://www.lastepochtools.com/planner/oy7yrDwQ yall think this is enough flat or does this need Immolators oblation?
Tombs of the Erased / 1.2.2
Sentinel (20) / Void Knight (5) / Forge Guard (31) / Paladin (57)
▸ Health: 2,924, Regen: 199.8/s
▸ Mana: 149.43, Regen: 11.92/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 70 Str / 5 Dex / 5 Int / 10 Att / 7 Vit
▸ Resistances: 134% / 102% / 102% / 89% / 83% / 76% / 76%
▸ Endurance: 40%, Threshold: 882
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 76% (9,334)
▸ Block Chance: 94%, Mitigation: 60% (3,108)
Holy Aura / Smite / Symbols of Hope / Javelin / Shield Throw
eh unfeasible to run oblation here
ideally id really like to do something else than trigger smites here
esp as i dont think i can hit the smite cap here
now what if
https://www.lastepochtools.com/planner/ol4y07qo now here's that funky shit
Tombs of the Erased / 1.2.2
Sentinel (20) / Void Knight (50) / Forge Guard (25) / Paladin (18)
▸ Health: 2,579, Regen: 180.72/s
▸ Mana: 145.51, Regen: 13.52/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 75 Str / 5 Dex / 5 Int / 10 Att / 8 Vit
▸ Resistances: 104% / 72% / 72% / 94% / 88% / 62% / 62%
▸ Endurance: 28%, Threshold: 790
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 76% (8,988)
▸ Block Chance: 86%, Mitigation: 61% (3,228)
@junior wren what say you to this
I never slammed 2h do i need exact same type of weapon ?
When you dual wield and have the node that give the Manifest Armor a weapon with your stats, does it get stats from both weapons?
if you have an idol with armor shred then i wouldnt bother
yeah the 4x1 ornate solar idol
instead of increased melee void damage, you get armor shred
example
since you dont have attack speed on the WS though it might be tough keeping the shred stacks up
its all just very minimal minmaxing at your point though
maybe shave 10 or 20secs off every uberroth fight
ooh
yeah you definitely want at least 1 source of armor shred then
eg 20 stacks of shre will give you 25% MORE damage
honestly 27 fp when im already done kinda feels bad
yeah i dont think blood mage is very good for dps, you shouldnt be getting hit by a trislam anyway (its probably the only attack you have to dodge), and you should be healing hands dashing behind him when he does it if you are out of position
has anyone actually managed to get 3 lp flames of midnight
creation rune and call it a day 😅 very nice though
yeah i have one
3 actually but failed 2
only 2 for me
i need endurance on one ring and crit on the other but only 2 lp midnight
alright that anwser my question sadge i have 2x t7 void dmg void pen but on mace xD
shadow beacon is a mace
it'll be very slow 😄
you have guaranteed echo
and you'd jump every 3 seconds or less
one tip is that you dont need to be right ontop of him, you should always be evading for frenzy from nihilis + keeping to the right of him (last attack in trislam)
cos worldsplitter has insane aoe
still think that'll be the case?
wait a sec, spiked and rygar's specify shield throw hit damage, those won't transfer to subskill no?
Shield throw is the skill
so that passes down
so throwing attack crit chance would pass down
https://www.youtube.com/watch?v=XVIegf7dwwQ this is an OK tip video if you want to check it out
Is there any unique with on crit effects good for phys throw attacks or in general? Im playing javelin and got close to 100% crit chance but i dont think i have seen anything like that yet
have you tested it? I'm going off of smite, where Conflagration won't give more damage to Fisssure, but Sacrifice will
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 4,669, Regen: 0/s
▸ Mana: 1,235.75, Regen: 13.68/s
▸ Attributes: 67 Str / 0 Dex / 0 Int / 8 Att / 30 Vit
▸ Resistances: 100% / 82% / 83% / 76% / 92% / 80% / 81%
▸ Endurance: 74%, Threshold: 1,456
▸ Armor Mitigation: 75% (8,263)
this is not a condition, this is a generic more
so throw crit chance from shield throw would affect its subskill for instance
that makes so little sense when the subskill is a spell tag
Subskills pass on their main skill's scalings
and that includes crit
Do not get confused by subskill tags
Subskill tags exist for the sole purpose of telling you how they'd work if they were individual skills
Ive been over this for a while
and good god is it not explained well in game
xD
wow your gear is insane
you could try a 1lp seed of ekkidrasil helm and its very hard to die with that
you only need to dodge trislam
yep
2 lp ocearon WHAT
Great weapon
you tell me. I feel like I'm relearning the game again, but with subskills and this time the game lies even more than usual 😄
it gets together
ive been trying to make subskills work for a while
but basically
Hammer Throw damage % for instance would work on disintegrating aura
@plush orchid you might want to spec into this, keeps healing hands very low cd
all i want for judgement (consecrated aura) is an equivalent of this on an item or idol
flat mana and % hp as endurance threshhold
stop it
@junior wren Spiked and Rygar's gives generic more.
still working with a 1LP 😅 over here
so that one works
Does that mean Vengeance more damage nodes also scale Iron Blade and Riposte?
what's the secret tech
Yup
🤔
not the vs low health one
Or more precisely, Executioner base hit damage more would work but not the doubled against low health part lol
@plush orchid you can drop the leech nodes here on vk passive tree i feel like they are useless, put them into doom knight (more armor)
mana% or health for 2lp seed
armor shred effect is also nuts if you can get it
t5 is 100% at max roll, pretty much doubles your shred
yeah no point really, felt no difference unspeccing it
its good before you get siphon
This is more complicated than I thought
its actually worse once you get immortal vise since you leech faster and use up your leech pool faster
basically anything that does not specify a condition gets passed down
@silk wasp so for instance, more multis work for Erasing Strike beams, but echoes 80% more damage for erasing does not.
Interesting
@plush orchid you arent crit capped btw, you are at 87.5% with anomaly up. its because you have minimum roll on your worldsplitter. you lose a lot of damage from that
That's why lava burst shield throw seems busted rn
So Temper's +50% More Fire damage on Forge Strike should work for Detonating Ground? Or no because Fire is a condition?
🤔 I need to reevaluate my skill points choices now
@rancid lantern so the crit multi from block eff gets passed down too? Then you might wanna throw in ring of shields, it casts a buff for block efficiency
cant as VK
and yes i'd expect it to
if you get 20%+ crit chance enchants on your 2 ornate idols (40% total) + get a small idol with crit chance (at least 10%), you will be crit capped
you can prob drop one of you humble idols with void pen/melee damage
With the VK variant the rotation is shield bash whatever, VR 4 metres, shield throw, repeat
aight
I don't know if VK is worth it
well it basically gives you
double the CD shield throws
on top of big echo damage % bonus for that

its double damage at cost of health basically
you should see how it looks in action
i think the sigeons solved my downtime problem
and gave me 3 p i needed for the crit
my pleasure, good luck 🙏
I don't have a VK so you'd have to record it for me 🙂
i do, but i dont have the gear for this...
i might have to level one just so i can get the CDR 😛
or maybe just run it without CD until i get that
now feed it to merophage
well, 104 damage at 200% effectiveness is just okay, but assuming all of this works, your % more multi is ludicrous
thought about it @faint scarab
it's not 200% effectiveness
then i realized i'd get t2 crit and void
oh? 🤔
CDR is such a premium stat in this game it's crazy
@junior wren it procs each ricochet on the enemy and since it bounces off you, that's 8 ricochets, 13 with shield bash, so that's 1400% eff
and because it auto echoes
it does that twice
damn
yeah, but that's still only 8 hits, and you have a cooldown after
yea its like 3 sec cd or so
compare to javelin which is spammable at ~130% IAS and does 6 hits at 250%
it sounds just okay 😄
javelin doesn't have ungodly multis of shield throw
150%, 75%, 100%, 6%, 150%
those all work
guys is corruption have diminishing return
What's better melee void dmg or % void damage as erasing ?
What build you use
warpath vk
if youre melee then melee ofc
flat void dmg is better than void %?
by a lot
@steady yew by far
flat melee void 10000% better
there is a reason that every build takes it on their weapon. Also because theres no other sources for flat damage except on the vk passive tree
Do you have link?
is 1000 corruption most optimal to farm gear ?
not really but you have to consider speed and what you're confortable with so highest you can comfortably farm
ah ok
alright
it's based on this guide https://maxroll.gg/last-epoch/build-guides/echo-warpath-void-knight-guide#passives-header and here's my character https://www.lastepochtools.com/profile/DevilDuke/character/Sneed
also @vernal frigate running stun is as horrible as funny while doing boss shade insta cast meteor without wind up
died so many times cause of that xD
@junior wren but im open to ideas as to what to swap out to fit in a smite javelin, itd work here but i'd really need to drop sigils for it
which i'm not sure is worth
yup
is orian's harder to farm than red ring?
I got 6 red rings but 0 orians
did you imprint the red ring at any point
is that from running unique amulet prophecies
just run prophecy with increase number of items and pray for red ring
still none with like 300k favor but it should spawn
in every possible slot 😛
https://www.lastepochtools.com/planner/o39rD47Q can I clear ubby on this? I suck and can't do it on ES spammer with 3.5K life
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (64)
▸ Health: 2,965, Regen: 309.98/s
▸ Mana: 187.19, Regen: 8/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 31 Str / 0 Dex / 7 Int / 11 Att / 7 Vit
▸ Resistances: 175% / 100% / 137% / 163% / 97% / 76% / 62%
▸ Endurance: 61%, Threshold: 932
▸ Dodge Chance: 5% (191)
▸ Armor Mitigation: 63% (4,602)
▸ Block Chance: 101%, Mitigation: 60% (2,944)
▸ Crit Avoidance: 5%
How much dps you have on warpath skill ?
134k when sitting still with no devouring orbs or essences
I agree, in this VR setup it's probably not worth it
why is my judgmenet DPS so low...
@rancid lantern on the topic of subskills, what else can transfer to subskills? Flat damage, inc damage, more damage, base crit, inc crit, crit multi.
how about ailment chance?
for example, Forge Strike + Maehlin gloves + Detonating Ground 😏
FS has Singular Craft node which gives base crit and bleed chance, so Detonating Ground gets the crit, how about the bleed?
yeah
i also did not multi exalt any of my gear except ring, way too tedious
ring is also easy because you can attribute swap
yeah way more than before for sure
just when you hit the point when you are at then its like whats the point 😅
sooo for the red ring in cof, what did you guys do? just spam ring prophecies?
probably the best 0lp i got so far but nemesis said "No" -_-
go get em
Yup! I am aiming for random 2 affixes from nemesis tho to reroll this crap
Yes
This also for exemple would apply
If a node doesnt call out smth specific about a skill it applies for the whole skill
Though there are some execptions, like how Forged Weapons dont scale with all the nodes in Forge Strike
😩
hardest to roll item in thegame fr
The node specifies FS hit, so I guess I just don't see Detonating Ground hit as part of "Forge Strike hit".
What node ? Bellows ?
o hai
i was explaining how good shield throw is to @junior wren lol
and explaining the subskill mechanics lol
i wanna give shield throw VK another go
hmm damn, silly holy eruption will be cleansing away my immolator's ignite stacks 
guess I need a new belt
you dont attack frequently enough anyways
oh I do
The more I play around it the more I am convinced CD ST is purely support
The CD is way to big to get any kind of real dmg
CD or not CD ?
if its not CD it kinda needs manifest armor
I was also thinking that, but he has like 23x more multiplier 😄
Yeah but over 6 sec
T7 cdr everywhere
there's some CDR in void knight
Then there's the vitality+ cdr node
and just get smacked a tiny bit
to retaliate
i wonder if retaliate shield throw can echo?
prolly not
retal is proc so prolly not
Direct Use only
anyway i think you can fill the gaps in damage with sigeons
otherwise
you gonna have to run manifest armor
and get throw attack speed
Can't believe I'm saying this, but I might be getting tired of WP builds..
Does Solo AF mean I can’t play with anyone ? I presume it means I can’t but not sure .
Solo
Can it be changed ?
No
Did I mess up playing solo ?
Solo AF is CoF, no party play, but you can use stash between characters
If you dont want to play solo, yes
138% is the max I can see
Guess I’m a loner
No different than playing offline
Lol 😆🤣
Might as well go play offline
@waxen nymph that sounds about right
Merchant's Group is a market simulator anyways, as opposed to a regular aRPG
So what I choose to play with others but share stash
Can someone tell me what are the advantages of partying with someone
resonances
doubled DPS, faster map clear
technically better chance on loot you need cause you can trade with resonances
and not every build has everything in it, so you could be providing haste to teammate for example.
Wait which class does that
Not that only what your character is carrying will transfer
Stash tabs and Forge Mats wont
So I’m guessing some players who couldn’t solo uber were carried for their gloves and relic ?
for example Lunge provides Haste to allies
Holy Aura provides haste on hit for throwing, so that also works
Is lunge better than volatile reversal
nope
I love the new VR
Yeah thought so
mind you, lunge provides haste to allies, but not to YOU 
Feels so good to use
Paranoia helmet makes lunge work ok
It's good at passing through walls
I wonder if it can be made into a good dps skill
i feel like it should be inherent
With longer range
is it really? Range is kinda short so I would've assumed there were better ones in other classes
Btw there's something I find weird
Just why dfq
Chaos bolt is int
It's vk exclusive skill for the love of god
fun fact if you use lunge with a controller it can aim outside of your screen
Chaos Bolt ?
I need to pin that message
It weirdly scales to intelligence
attempt #3 on a 26% feels bad man
Attribute scaling is inherited from the parent skill, not coming of the subskill
It doesnt
It scale from Vit
No matter what you can see on Letools
Weird I saw on LE tools stating it's intelligence
Attribute scaling is inherited from the parent skill, not coming from the subskill
Attribute scaling is inherited from the parent skill, not coming from the subskill
That good 👍
yeah that's fake info. Literally what we talked about this morning with Theorycrafter. It says Intelligence on the skill, but it doesn't matter.
Like how Lava Burst scale with Att in ST but it doesnt because ST scales with Dex and Str so Lava Burst scale with Dex and Str
is that sentence impossible to read or just me
it's impossible until you understood how subskill scaling works 😄
then it makes perfect sense
I understand it but my third eye is open 👁️
^
basically
If skill = main skill, TAGS = TRUTH.
but If skill = subskill, TAGS = FAKE INFO.
i like how me and you are resident subskill explainers now @waxen nymph lmao
Yup
Unless
you can use that skill directly somehow
and exceptions apply 
these attunement tags arent actually shown in game right?
I believe they are
time for work
Thats how it works
You Shield Throw, it hits smth and trigger Lava Burst
Lava Burst will ask Shield Throw :
- Hey, how much Inc Dmg you have ?
- Hum ... 40% from Str (10 Str) and 80% from Dex (20 Dex) and 200% from Inc Fire Dmg on the weapon
- Cool, let me grab those and use them
That for the %More Dmg conversation ^^
cause he asks "do i do damage against ignited enemies?" "hell no, i do that"
where's the reddit infographic crew when you need them
Oh god, it shows in game Attunement .....
Yeah ...
I mean what happened is they probably recycle another skill base that scaled with Att
Anyone played timerot void knight ?
Seems interesting with warpath and auto spawning orbs. My worry is since it's locked to 12 stacks the dmg ceiling.
But also if it's going to be really button heavy.
theres a few variants around since it got reworked so yes
Idea is using warpath + auto spawning orbs and abyss tempest to automate abysal echos. All applying time rot.
that wont work very well
for timerot at least
you want a lot of more multipliers for the skill that applies time rot
well
12 stacks of time rot is so trivial that you need to maximize the damage of each stack
actually
if you can sustain the mana
for warpath
there exists a reality where timerot warpath does overcome Devouring Orb
via Warrior's Fury
that sounds like a fun concept actually
you'd have to stack mana regen like hell tho
It sounds very clunky
I don’t think you would be able to get enough mana regen to make it feel good for clearing
Of course that being said maybe you only need the big numbers on the boss for <1000 corruption content
but it certainly wouldn’t scale well to clear
are you saying you want to scale it with warrior's fury
He’s saying that’s literally the only way to make warpath do decent timerot damage yes
Because it’s the only big more multi to get
oh it's actually in the message
Yeah you could do like a full screen warpath then 😛
omnividence probably
so what's the more multi on DO all consuming
for 8?
just wanna run a quick comparison here
this?
yeah
i heard optimal is 8 orbs i think
ah shit omni is a void spell damage...
hmm
dreamthorn it is
yeah so
just that mod alone
you'd need 5 seconds of warpathing
which honestly
is far less than i thought
and now makes me wanna think of full screen timerot warpath shenanigans
xd
Would need to run swordcatchet tho
catcher tho
dont you want exalted weapon and shield with the set boni
you want a lot of levels
to sustain the mana
so you want Dark Nexus
for sure
https://www.lastepochtools.com/planner/Qq4x8P2A conceptually something along those lines
Tombs of the Erased / 1.2.2
Sentinel (21) / Void Knight (62) / Forge Guard (5)
▸ Health: 1,406, Regen: 28/s
▸ Mana: 259.51, Regen: 37.2/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 21 Str / 1 Dex / 1 Int / 1 Att / 18 Vit
▸ Resistances: 77% / 7% / 38% / 27% / 59% / 25% / 25%
▸ Endurance: 44%, Threshold: 281
▸ Armor Mitigation: 62% (4,653)
I’m just not sure something like that is worthwhile, losing a lot of void penetration to get there
compared to other timerot builds
well the idea is you eventually get to the point where your warpath clears the whole screen
bosses included
not sure how long that'd take, though
Pen is overrrated, as long as you have some youre fine
how is it overrated, it’s yet another more multi you can build for
its only so much
let me put it this way
if you warpath an additional second
you already overtake all benefit of void pen
not true at all
it is, tho
The warpath more is additive with itself
how much pen you think overtakes 100% more, even if additive?
Well dorb build has 115-130ish
you skipped void well
I did yeah
It’s hard to say where it will land, I’d have to math out the rest of what the warpath build could reach
Because warpath will have less of the rot grip more due to the mana intense focus on gear
Why would it
where do you think youre losing the time rot/slow/attack&cast speed chance ?
Because warpath can’t build as much throwing or cast speed when it’s using those prefixes on mana?
don't think rot warpath with warrior's fury is gonna be super viable compared to the other WP versions
But who knows, maybe it slaps (not without void well tho)
yes, which you can't sustain without the mana recovery from void essences
the throw/cast speed prefixes i'm not generally a fan of btw
eh its 1 p anyway, why not
Void essences wouldn’t help sustain though right because the warpath would need to end from being out of mana to trigger?
you stop spinning at -10 mana
Regardless the bigger problem with warpath timerot is maintaining your high dmg stacks uptime
i.e atm I'm doing ignite warpath (Paladin) and I can't put more than 2 points into Fury cause it tanks my mana immediately
Hi everyone.
oioi
I think you’d need to sustain for closer to 8 seconds to beat out other timerot applications and then you’d need to do this 7-8 seconds again to reapply, just seems unrealistic
I'm playing warpath void knight, and I struggle to get a decent Clotho's Needle. Any advice ?
get more clotho's needles
been there, done that, so far no luck
best I could find is a T7 attack speed
have you tried the world splitter variant ?
t7 attack speed is workable tbh
oh it works fine, but there's so many affixes I could want on that thing
but yeah, WP is great for either raw hit damage or dot ramping, dunno how effective Rot would be with its low max stack count
I'm currently cruising at 400 corruption, preparing uber aberoth
but I'm getting burned on of running folly thingy
6 sec warpath should be sustainable here
7-8 is an ask
but stardials can do work
wdym by 6 sec warpath btw ?
oh someone asked if you can do timerot warpath
i initially said no but then i thought what if
oh sorry
I just realized with nhilus when you dodge it takes away % of your health? omg ):
to apply 12 stacks Timerot while at 5-6+ sec of WF
I think if you're playing warpath you shouldn't have to evade
you also lose health if you summon your crab 🦀
anyone here playing judgement pala that can answer me a question regarding healing hands skilltree
that's the idea behind that gear on that build
tbh I'd leave Fury at 1 and grab the other damage nodes (along with the resistance and block nodes), use it as more of a defensive tool
can always see if timerot through Smite procs is more viable
it isnt
but itd make the thing sustainable more for sure
Maybe you could do like 5 second balance with Giant Splitter
Whats the reason behind putting only one point in healing hand's Bane of Evil Node (Spell Damage per 20% healing effectiveness)? Is there any capped scaling iam missing? Because i cant make sense of why you would not put 2 points in it and double the scaling
on what build
Judgement paladin. Ive checked multiple videos and guides for a build and they all just put one point
It goes from 1 flat spell damage to 2 flat spell damage, and the point that could be put there is in healing hands upfrong healing
Hmm i see. not scaling alot off healing eff on gear/tree might be a good point
making the 2 points simply not worth it
Maybe because you dont really use it for dmg
well, one additional i mean
the damage of HH will be miniscule compared to judgement, so the points are better spent for support nodes
Yeah I only use one pt to get to the Void/Necro nodes
That makes sense. I totally didnt look at healing hands as a pure "support" slot. I thought it provides actually good damage by its own. Thanks for clearing that up for me!
I like to think of it as adding a tiny little nail on top of a giant iron hammer
that's what adding HH damage to judgement looks like 😄
Haha, I didnt think its that small of a dps-buff. Good for having that cleared up now 🙂
Has anyone tried Spell Manifest Armor with Forgebreath?
Hand it a staff and have it spew out cones of fire every second
That sounds funny
Wrouk did
Bleed or nova hammers from maxroll?
im running low on gauntlets of strife 😞
finally can play and need to decide
neither. I'm not a fan of the time lag of dots, and nova hammers is terrible 😄
dot builds would be cool if loot filter had icons for exalted items
also I'm pretty sure they have an error in the nova hammers build
i'm playing warpath atm, i get the feeling the only thing i can do to beef my defences is just get more hp to soak potential one shots - that's it?
armor is good