#🔱┃sentinel
1 messages · Page 87 of 1
So Bleeding Heart can be used without downside?
you still get the bleed from heart im pretty sure
as it says cast and not direct cast
no righteous firebrand? 🤔
unless the skill has a Spell tag, it won't trigger bleeding heart
That's the question, is it counted as a cast when I trigger it through other means?
hm true
so you would get the bleed
Nah you wont
You are using Multistrike
not trigger effects
are you sure ? im pretty sure i got bleed stacks before when i triggered
Multistrike *triggers * smites, the wording is different
You don't *directly * cast has them via the multistrike
Afaik you can test it in offline mode at the moment? 😛
if i had characters in offline sure 😄
Okay perfect. That's what I thought
does ravaging aura also scale with increased damage to void cleave, like other DoTs do...? since it is no ailment.
no
Its a subskill of VC ,so it does everything VC does
Get 4% Inc Dmg per Str and Vit
huh?
That how subskill work
except the more damage to X (timerot or slowed)
timerot was melee damage anyway iirc
Except for More Dmg that depend on a condition of the target indeed
but the more damage to slowed is missed
that work
hehe
also considered grasp of the blood mage over judgement gloves?
yea, but crit isnt needed
--> using meme idol for guaranteed
--> stackin to 600+
:3
I stole some of your passive stuff, tho again I ask why no righteous firebrand?
i mean could put it in i guess, just gotta figure out what to take out
~75% pen with your healing effectiveness
i didnt even look at it, because i just remembered it was melee attack speed lol
can you play OFFLINE - I cannot.
start in offline mode
yea right click on game in steam, properties, and then
thank you!
thanbk you guys!
see when everyone said "go offline" i thought they meant this, which didnt work lmfao

cast on death build
run into boss get hit die cos no hp watch them bleed to death over a year
i mean, its got 25k+ ehp across the board.... well against hits at least
i'll just slot bleeding heart in, just in case
the truth behind that is just that u cant take any unique until good LP so ... xD
i wonder how orian's sun seal works if your endurance threshold is 5x your max health
i bet it doesn't
we are talking about quite the endish setups on these planners tho <_<
well we've got a little less than 8 hours till launch, i should stop jankcrafting, i'll do this all night
wait you actually play the game and don't just jankcraft in it as well? <_<
dafuq kind of tryhard nonsense is this
for every 20 jankcraft builds, i do make the occasional keeper i feel like playing
like my volcanus magma shards/divine bolts proc build i'll be playing
where i proc magma shards and divine bolts off vengeance, riposte, and iron blade
yeah cos that's not at all jank
i call it, "screen clutter to irritate the full group im playing with"
great, funny, works.. but jank
oh almost forgot counterattack retribution, that procs magma shards and divine bolts too
I'm gonna have to roll lock start just to test if they actually fixed the fissure dot crashing instances
if they did there went my grp play ruiner
i'll be playing with a druid and 2 necro's, so i give everyone and their minions 100% inc crit from symbols, and the druids sum sprigg gives everyone 8% flat crit
gonna be really lovely
Where wrouk and guide 😟
Dont forget Melee HH
You guys think a rive build can beat uberoth or better to go ES against uber
out of ALL the possible minion builds gazzy could play, w h y
tankyboy
To test new things
of COURSE allie is doing autobomber again
Her guide has so much text its confusing
well, goodmorning, I am afraid I am back XD how didfficult will it be to get in trade or acqujire solo SOUL BASTION and MONUMENT OF PROTECTION shields?
autobombers arent very smart, you need lots of text so they dont get lost
🙃
in terms of clear, would you guys say time rot dev orb is better than bleed hammers? just checking other options besides judgment and hammers
oh hell yea
he loves AW the most
god i would NOT want to stutter step hammers and its throw animation
that won't let me go... so you could also increase the damage of ravaging aura through melee stats (crit multi, etc.), since the aura scales through the initial damage of void cleave? sounds quite over the top...
i did like 5 practice runs to act 7 this month but they all were hammers, but i guess i could just level as pala and then later respec VK tho
as compared to shield bash FG - how tanky is ww VK? aside from leech I cannot see anything "tanky"
lightning electrify smite/electrify healing hand i did a test run with and was just obliterating content
idk how good this build is for hcssf
went into mono's at 30 and cleared till 45 in like 40 min then went back to campaign
where does tankiness of wp vk come from?
who has played VK a lot and give me an honest opinion in my build ?
god damn I really wanted to add some shred armour but 95% healing effectiveness is just too good
VK's are the best floor tanks
floor tanks?
if you know the ff14 dragoon floor tank meme, VK's are the same
Im afraid I dont
yea they tank the floor, because they're dead
I am not a naticve spearker of English so there might be things I dont quite get .....
dragoon has abilities tht make them jump into the sky, but then they're locked in place and can't move, so they get to sit in boss mechanics and get 1 tapped
It means VK is not very tanky?
yea vk isnt very tanky
if you arent playing hardcore, you're fine
if you have much more experience with the game, and can handle vk in hardcore, you're fine
it took a while, didnt it 😦 need to study ENglish a lot more I guess
About to purchase the woven legend pack , looks nice
do u think getting the shields - soul bastion and monumetn of protection will be difficult in trade? @polar spire
i hope ingame shop gets lots of new items too, im sitting on like 1400 points
have never played trade and only know things word of mouth from others, but im sure someone else here would know
guys, anyone?
sorry not a trade fan
sure tested offline tho and its impossible to play until u have % life lost per second
Is bleed forge strike warpath a thing? I tried it before the downtime and got to the endgame but didn't have time to mono with it. Anyone tried it before?
otherwise divine bolts are not fired
?
if u dont heal urself u dont throw divine bolts
with what
well those are just supplamental / for more clear anyway
but that makes grasp of the blood mage even better then, can self dmg with those
oh u think so ? Im doing a main divine bolt build
then you just gotta slap drain life stuff on
I'm talking about what I had cooked up
Do u have a planner of ur version ?
ive just now realized that thanks to vengeance and counterattack retribution, im putting out more divine bolts than a HH divine bolts build
these shields are supposedly day1 -2 trash nobody uses xd
Melee HH with paladin passives dishes out 8 bolts, Spell HH with paladin passives dishes out 7, Vengeance paladin dishes out 3, but has 4 attacks that proc it, so its 12
ok, so how owul;d you rank Bleed Paladin / hammers/ vs shield bash FG in terms of : 1. survivability, 2. clear speed 3. single tawrget dmg 4. noob friendliness
I am on the fence between the two
in fav of a pally - healing aura
too tired to answer that, and waking up in 6 hours for launch, but good luck
Electrocute Javelin Paladin not on the list?
but bro
bleed hammers is ez mode, easily playable from start
the important thing is not how much bolt u throw
its how much dmg they do
melee hh is shit for this
From what I've seen so far that looks like it'd do pretty decent in all 4 categories
shield bash takes a bit of investment, something you probably won't have right on the get go
are you running immolator's oblation for +40 flat?
idc about that its just that if u dont scale healing effectiveness
which give u 400 flat dmg
its garbage
both capabe of doing some endgame though? jus y / n pls
and u cant do it as melee
i have always hated hammer throw, so i know nothing on that
Damn here I thought I was the only one that hated using it
Hammers are good though, they won't disappoint if you like the playstyle
Prayge that the servers wont crumble tonight.
i read that they swapped to a new service provider for servers, and have a new guy completely dedicated to server stability
I think it would be tough to have no issues
There is a lot of people about to log in
They said a lot of things also before 1.0 launch
Of course I'm praying for them
that was on them for underestimating how many players streamers can bring in
i think this time they'll underestimate how many players absolutely hate the new poe2 league and are coming over
"But the daily player count for LE is just a few thousand, how bad can it be?!" 
It doesnt help that that old scifi fps mmo Defiance, got the rights bought by a new studio and they're releasing the game on the 18th, so i kinda wanna play that too
did u like poe2 ?
I got 2 80's on the new league, it was alright, i really enjoyed playing thorns
really? I still got my boxed copy of it ha
I highly enjoyed poe2 before they absolutely murdered my minions at endgame
Yea a studio called Fawkes is bringing it back, and its the old defiance, not the 2050 one
Poe2 EA launch was fantastic, this new league not so much
I only knew about it because i played Rift which had a collab with Defiance, im just happy to play a game that shutdown again
yea, it was a fun game till there was nothing to do
Got a free PoE2 key due to my PoE1 spendings. It's still a long road till 1.0 but I absolutely hate the whole game philosophy rn. And they let PoE1 die.
Who is going forge guard
Removed PoE from my favourites in my Steam library after fun 3k hours sadge
Me
Forge weapons?
Yessir
I wanted to do them too
But VK void rive / vengeance has been cooked hard
VK gonna shine like the red sun
Be strong
Big hard choice
Vengeance Can now echo and void damage
But gives 18% damage reduction
BIG
Yes vengeance can also summon forged weapons now
Pog
With all the dr goodness
Pog
Honestly
I am happy for the forge guard family too
With big ass block
Forge guard also have nice DR in tree
Ikr
Logically just that 1 node (2h/shield) is so strong that ehg thought fg doesn't need anything else
That's why there's only 1 line in the patch for fg, and tons for others
FG got big changes in the patch 1.1
Shhh I'm puffing copium now
oh sorry got into a deadlock match | very much wip / aspirational
~https://www.lastepochtools.com/planner/B7ZvV9gQ
Btw twitch drops have started
whos even streamin
you can just mute the tab on your browser
wait are there different drops for subbin? <_<
Purple Maelstrom
Purchase 1 new recurring or gift subscription and claim the reward Corrupted Maelstrom
Doesnt work with Prime
don't have prime anyway
is there a showcase somewhere of what purple mael looks like
that's a long time for the clearly best mtx for the most useless of skills
Watch for 6 hours and claim the reward Blue Rip Blood
what are we rolling today? haven't played sentinel since alpha or something
manifest armour forgebreath only
@waxen nymph Happy Patch Day 🎉🥰
Guys, for Devouring Orb vk what are the differences between dot version with time rot and hit version with smite? Like a better or worse clear/single target/tank? Or are they just different flavor? They both seem very similar in playstyle and I can't decide which one to play :x
Hard to say without being able to play them ^^
can anybody comment on this crit ricochet hammer throw build I cooked up? any advise?
https://www.lastepochtools.com/planner/o3pDVnEA
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (15) / Forge Guard (73) / Paladin (5)
▸ Health: 3,335, Regen: 37/s
▸ Mana: 122.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 19 Str / 52 Dex / 1 Int / 1 Att / 3 Vit
▸ Resistances: 83% / 81% / 81% / 91% / 88% / 99% / 95%
▸ EHP: 15,921 / 15,921 / 15,921 / 23,515 / 16,759 / 15,921 / 15,921
▸ Endurance: 54%, Threshold: 667
▸ Dodge Chance: 7% (208)
▸ Armor Mitigation: 57% (4,007)
▸ Block Chance: 71%, Mitigation: 60% (3,099)
▸ Physical, Fire, Void / Spell, Throwing, DoT
▸ None
• Hammer Throw (26)
• Shield Throw (24)
• Abyssal Echoes (21)
• Smite (21)
• Ring Of Shields (21)
Looks good
I would not take this
Very unreliable
This is safer
thanks!
by the point random mob is stunned it's also dead, by the point a boss is stunned it isn't
that 150% looked juicy
gotcha, appreciate it, thanks!
One last thing
You dont have a lot of Flat Throwing Dmg
Relic, Belt, Amu and Rings
Youshould aim fore more
@waxen nymph Updated meme
https://www.lastepochtools.com/planner/A2GMwy0Q
Tombs of the Erased / 1.2
Sentinel (20) / Paladin (93)
▸ Health: 2,910, Regen: 235.98/s
▸ Mana: 428.93, Regen: 10.4/s
▸ Ward Retention: 14%, Regen: 18/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 87 Att / 2 Vit
▸ Resistances: 201% / 106% / 81% / 80% / 67% / 102% / 73%
▸ EHP: 8,154 / 8,154 / 8,154 / 11,981 / 7,550 / 8,154 / 7,994
▸ Endurance: 52%, Threshold: 790
▸ Armor Mitigation: 61% (4,538)
▸ Block Chance: 30%, Mitigation: 34% (925)
▸ Fire / Spell, Melee, DoT
▸ Immolator's Oblation (20/20), Divine Essence (3/3), Frenzy, Holy Aura (Passive), Symbols of Hope (1/5,Passive)
• Smite (21)
• Symbols of Hope (29)
• Healing Hands (25)
• Judgement (22)
• Holy Aura (21)
how meme u would rate it
worrysome levels
If I could I'd spent 50 more points in paladin tree, so many good nodes
Symbols of hope bomba out of 10
Looks nice !!
I would max this
For more cast speed
is this node worth chasing? or too much points?
Judgement ok or should I do more changes, like Eruption, less area or something?
Riiight forgot it gave cast speed!
I would take all the Dmg
ALL THE DMG
with no area i think its kinda meh no ?
^ My thought too
1000% dmg is 0 damage if they're not in the bubble 
how is blessed hammer leveling? can i go blessed hammer until 70? didnt decide what to play
imo
Its nice but its far away
they completely screwed the balance on judgement with their change on pious offering
I don't think they realized what they did
That way you are in Range for Divine Flare 😏
?
Yes 100%
Hammers have always been great for leveling
Let's say you were a judgement which wasn't really mana stacking, just taking 1/5 pious offering in order to get the no cooldown node
Will have to see what it feels like but yeah, ALL THE DAMAGE is very neat 
chance to ign*bleed go go right?
It used to be the same number but consume all your mana before
Before, judgement was costing you 20% of current mana +55 mana in order to get 27,5% + 10% current mana more damage
the mana spend thing dosnt go on the aura or groudn right ? just the hit
Should be great!
now, it costs 5% current mana + 55 mana in order to get 110% +10% current mana more damage
It does, its a generic More Dmg
huh, okay that is crazy
except the 55 base mana were giving 27.5% more damage, not 110
it's free 65% more damage for even less mana consumed
yes, it's roughly the same if you are manastacking and go ham 5/5 pious offering
if you intend to spam? It's a gigantic buff
But now you can onbly consume 1/4 of your mana
i'm not talking about mana stacking judgement here
So its still 1/4 of the more Dmg from before 1.1
So Catzy, simbol bomber as starter ?
Yes and I'm spamming healing hands to cast bolts that goes everywhere
I've probably too low mana regen for this, most likely gonna go 1-2 points in Pious or something.
Will the aura always ignite enemies?
would it be worth dropping smite for symbols of hope maybe? I put in smite as reflex but it may not be worth for a throwing build
I saw it might have 100% chance to ignite with aura ^^
But it say "hits" so not sure
It's probably fine, would hit a lot of times per second with other skills anyway. Potential!!? 
that is what i mean , maybe throw duration out and max the dmg with ignite thing
mana thingy idk about , would be much dmg
but having no area, meh - and extra skill point hard to get cuz symbols bonus lvl q.q
now i think about a pure aura build xD
5 seconds instead of 8 would hurt, mega mana cost xD
If you were to do a aura build you can get your mana back eeeeeasy by spamming smite (with mana gained on smite on chest)
but if it does enough dmg , not sure about that
would be comfy for sure to run around with that aura
You don't need extra symbols mod, it's a test anyway. 1 more sigil probably won't matter that much
Can someone please explain difference between "cooldown recovery speed +100%" vs "no cooldown" (in forge strike tree)?. Doesnt 100% cooldown recovery mean no cooldown?
its the "lightforge" and "beneath solarum" nodes
The only thing you would need for this build is something that damages you, possibly some health converted to ward or something.
Don't you have some ignite chance somewhere? With how many hit you are going to do it should be easy
Yeah I thought about it after don't worry about it xD
Would be nice if the aura always ignited as well, says hit though so probably doesn't.
aura should not, cuz dmg overtime no hit
only if aura changes it for some weird reason
Yeah got 12% ignite chance from holy aura ^^
more dmg with bit area
cooldown recovery divides the cooldown by 1+CDR
so 100% cooldown recovery is 50% cd
btw , does unarmed mean also no shield ? or just no weapon?
thank you!
shield and catalyst allowed
got it , ty
was gonna do a warpath minion build but now maybe doing forge strike since it scales with attunement so it helps forge strike and minion dmg
well minion stats
plus forge strike base is 2 dmg, warpath is 1
Unarmed if you have weapon in off-hand? 😏
if i throw my shield, am i rly unarmed ?
Enemies: Look he's unarmed hahaha gets shield in their face
bonk
So we think chain hammer worth playing with?
Yes even when it's a cooldown skill 
Just spam it
just noticed with the new blade storm, you can trigger flame burst from holy aura twice per swing haha
not sure if it can scale properly tho
Tfw you cant decide between sentienl classes so im probably gonna reroll 3 times during campaign
Tbf you don't hit the boss with your warpath, you just summon from a safe distance
So then its logical to use warpath purely to summon and not worry about scaling it with strength?
and also as defensive for more block or get out of bad stuff sorta thing?
Yes
nah you do both
safest place is under boss anyway
No man your warpath tickle the boss, literally
i believe maxing the node means you can summon once every 2 sec of spinning right?
how does that "fee" in a practical sense
is that too slow?
Nah it's fine
feel*
It feels slow if your whole army got wiped out by the tribeam for example
how does it compare vs forge strike?
But against stuff like other bosses & mapclear, it's fast enough
maybe im just dumb but im trying to make forge strike work but dont see any guides
Fs is faster if you can proc on multiple enemies at once, since each of them will summon once
However warpath will presummon all the time
Hence ensuring you having your full army all the time with you
oh so i can warpath on an empty map and summon vs forge strike i need to hit an enemy?
Correct
oh so you could presummon a bunch of minions before going uyp to a boss for example
vs forge strike youll be at 0 at start of fight
Correct
so since were logically, in this context, considering warpath mainly for minion support, does it not make sense to use the new 2h+shield passive in FG tree? For this warpath summon build im talking about?
dosnt work on the aura right
for ppl interested the Spell Manifest Armor Pally build for s2 is in #🎥┃video-shoutout tought it was a quick 10 min video but turned into 52 min explanation 💀
quick lil thing
If you are super good at weaving and avoiding enemy attacks, you don't need the shield. Since you lose dmg. Most people are not that good tho, so the 2h shield node is super good
Bro literally everyone and their mom is playing void damage sentinels this time around, the gear will be.. expensive lmao
Thé reason I DO go MG, I will sell all of it and play something off meta hue
Can't imagine playing an ARPG without being able to trade unfortunately 😭
is there a list of good uniques you can get in early game ?
lightning javadin for meeeee
i love finding my stuff myself and LE gives such a good option with it
s2 makes it even better
but that is why there is options ofr both
Oh yeah LE definitely has the best SSF experience
another question if you dont mind. So i can then use warpath after your suggestions but still prioritize attunement for the minions right?
yeah you don't need to do any dmg with warpath
just use it for its ease of trigger and defensives while using it
are most of you just following maxroll lvl guide ? (Hammers into Javelin into MS ?)
and 2h i guess
not really an explicit shield, just whats best defenisvely I believe <_<
i was thinking maybe sword catcher to give minions frenzy?
like sword catcher and horns or bastion?
just to get as much defense i guess
For the new temporal reversal combo with devouring orb....the one where it can make devouring orb "younger",doesnt that mean with enough cooldown reduction you can have LOTS of permanent devouring orb if you have enough mana to cast them?
hopefully smite is not that much stronger than not smite on dot/ vit caster
i guess whats stronger in a minion build for forge guard- flat, bleed, or ignite?
hows this work? just smite in, consecrate, losing health makes Seal go off on purpose?
something like that?
Judgement for aura, Smite in, Symbol of Hope booooom and main attack with Healing Hands to spawn 100 divine bolts
thats fckn sweet
that build for sure sounds fun
looks nice for sure
bit worried about how the area feels without the items
the echo gameplay showed in video was with 0 area increase on gear forgot to mention that
ah aight
Hello there. Question about these two skills. If I picked Temporal Warrior, does it now get additional void damage if I use swords?
well with area on gloves and amulet it would be pretty f ing big ngl
No, Flat Dmg that has a type never get converted
Not me, I want to go Rive focus with the 2h node into healing hands. It’s a solid build to carry me I reckon to 300-400 corruption
Correct
would have been fun tho , omega RF
obv that not and why but still

I see. Thanks. Also, I'm guessing Weapon Specialist is additive because it says "additional". So, if I still use swords it's not that big of a loss?
Yes it adds Flat Dmg
meme city ?
Its actually pretty strong to clear echoes because you can get Flat Dmg elsewhere > Healing Effect
And now that HE also gives Fire Pen
Damn I have football when it launches
hopefully guys u cant play and when I come back its ON
You might want to change that statement 👀
Ok sorry !
Tho u have the name of the most hated champ on league of legends
and also :
Actually, my name come from the French Translation of the main Character in Golden Sun
Not sure why they didnt stick with Isaac
both neat imo
Fun Fact n2
I am a Urgot main 🦀 💀
i got the double whammy, even tho they both kinda nice
Damn this game seems good I should test it
oh a crabster
know the old urgot ?
Yes, but didnt like it
They reworked him the same season I started to play ranked
Tried him , loved him
when is game gonna be available?
4h30min
Oh weird, I would have never guessed that 
Btw lovely peoples, Twitch Drops up already
They are great
on an omega Aura build, should i stack idols with he or others with the new flat spell statt, not ez
HE gives more Flat I believe
Yes
do we know how much mastery respec cost at lvl 50ish? i saw 1mil at lvl 100 so i can assume it could be like 500k for 50?
should be reasonable
thats nice
Meme build #2 Disintegrated Aura Hammer throw spiral WHICH is using the giga mana cost converted to more multipliers 
(Atm auras have 29,6 more multiplier!)
oh wow, didnt saw that, so i can pretty much level as pala and respec vk later freely
Its stronk AF
Maybe not AF but its strong and got better
how will you sustain mana?
Finally viable shield
On Hammer Throw Void Dot ?
yea
Why ?
more mana cost
Also viable with world splitter maybe 😁
Abberoth Command wayyyyy to good there
oh but i thought they wanted to use more mana to get more dmg
Haven't gotten very far yet but smite would give mana on cast (from helmet) aaaaand smite would also make void beams 
Smite deals Spell Dmg
Hammer Void Dot is a Throwing DoT
Meh
You would stack +throwing and DoT, would work for both no? 😄
Yeah, for that build for sure
You wont have Flat Dmg for Smite
+throwing doesn't help smite
Not good enough?
Yeah I know but could try to work something out surely
Not ideal with a bunch of affixes used for throwing probably
Phy Javelin or Electrify Javelin which one ll be better? whats your opinions?
Could technically use void cleave to get +100 throwing but would miss out on a good weapon and in this case more mana cost is great
Lightning looks cooler
Electrify looks cooler, not sure which is better. Bleed probably a little harder to build.
The sceptre allows VC without a 2h and also makes it instant cast
Oh right you are, I know maybe 10% of void skills. Real challenge for sure
phys one is not bleed its hit based one with sierpin'n fractal tree
Oh, then electrify all the way
You'd want sierpin for bleed, too
the one im talking about is from maxroll crit scaling hit damage
is there any global loot filter that I can use
Not sure
or in this game better going for a specific one ?
Dragon Bone Axe is really hard to beat
Tombs of the Erased / 1.2
Sentinel (20) / Paladin (92)
▸ Health: 4,317, Regen: 297.54/s
▸ Mana: 416.08, Regen: 10.4/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 95 Att / 2 Vit
▸ Resistances: 253% / 122% / 97% / 77% / 89% / 84% / 77%
▸ EHP: 13,354 / 13,354 / 13,354 / 20,297 / 13,354 / 13,354 / 13,354
▸ Endurance: 71%, Threshold: 1,113
▸ Armor Mitigation: 63% (4,945)
▸ Block Chance: 30%, Mitigation: 34% (925)
▸ Fire / Spell, Melee, DoT
▸ Divine Essence (3/3), Holy Aura (Passive), Symbols of Hope (1/5,Passive)
• Smite (21)
• Symbols of Hope (23)
• Healing Hands (25)
• Judgement (26)
• Holy Aura (21)
Does anyone know of any good sources of ignite duration for paladin?
in sentinel what counts as a buff please ?
like if I take nodes buff in shield throw does it counts as a buff ?
Need the buff tag
so there is no way to add the buff tag ?
Jav with Banner
Holy Aura
Symbols
HH
did some plan a fullout multistrike build so far?
Is Rive still plenty fine for progression or early leveling? Cba to fully respec
Yes
Smite or Pure Melee ?
hammer is so strong specially with + throw dmg and stuff ya can find on gear that i'd still go hammer basicalyl all the time for levelling
rly as dmg skill, but smite version could also be fun
full out extra blades in idols and stuff
Hmm. I’m more familiar with Rive. How far can hammer go before you need to respec to the proper build?
Monos easily
One more question about All Consuming Devouring Orbs, how easy is it to get 8 orbs close enough to overlap in area and then be consumed? Or noone has a clue 😄
What do you guys think will be the best endgame sentinel build this league?
it doesn't ya can say hammer forever if a want LOL it cane asily be a proper build
specailly hammer throw aura/dot looks promising
i wouldnt go hammer the whole way because if you happen to not get the throwing affixes it becomes pain
depends on what's broken/busted and how long ittakes for the devs to fix said broken/busted things, warpath looks busted for example
still has quite good dmg even without all the throwing stuff, ya just go aura and ya stillsc ale off void/dmg over time etc
unarmed judgement clearly
need to live test to have any clue how we'll manage orbs
Just get bleed
or this too ye i have no experience with it though
THought so 😄 thx 😄
You get this early and its easy
Go Spiral Hammer, done
yeah ill just stick with spells
I do not have a numpad on my keyboard, but I thought the devs stated numlock was no longer a thing or needed etc? The guide I want to build says "You will need to Num Lock Anomaly or else you will need to use extra buttons" does anyone know if I can get around this without a numpad?
VR brings them all together where you can then pop them all at once
Oh 😅
We’ve seen them use it in the interviews and videos
They cant remove numlock because its a window OS thing
They try to design skill in a way you dont want to numlock them
Otherwise just leave your finger pressing the key
Num lock trick was more used for Sigils of Hope, that's gone
Symbols don't require it anymore
Anomaly is nice with numlock too
Yeah it is once you get the CDR going
numlock warpath 
Oof, i dont have a numpad though. I feel like it will leave me at a huge dps disadvantage
Just press the key
You get used to hitting the button every 5sec it's not that hard
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (72) / Paladin (15)
▸ Health: 1,613, Regen: 26/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 9 Att / 13 Vit
▸ Resistances: 66% / 34% / 34% / 86% / 79% / 31% / 49%
▸ EHP: 2,666 / 2,417 / 2,417 / 2,766 / 3,141 / 1,658 / 1,895
▸ Endurance: 34%, Threshold: 570
▸ Armor Mitigation: 25% (1,099)
▸ Block Chance: 3%, Mitigation: 5% (30)
▸ Void / Spell, Melee, DoT
▸ Symbols of Hope (1/4,Passive)
• Warpath (21)
• Volatile Reversal (20)
• Symbols of Hope (20)
• Abyssal Echoes (20)
• Anomaly (21)
OOF
?
warpath during campaign has kinda low st though but it should work?
for prosperity
u realize the armor equiped is fr lvl 10 etc right
okay
yep not alot of early scaling
Rive + HH looks a lot better for Lvling, if you want melee
at around lvl 70 itll be fine tho right, its not like a giga endgame skill?
Warpath is good later, but requires work to get started imo
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (20) / Forge Guard (5) / Paladin (55)
▸ Health: 1,284, Regen: 56.43/s
▸ Mana: 195.51, Regen: 12.74/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 6 Att / 3 Vit
▸ Resistances: 107% / 75% / 75% / 117% / 72% / 112% / 24%
▸ EHP: 1,949 / 1,941 / 1,941 / 2,121 / 1,992 / 1,949 / 1,289
▸ Endurance: 36%, Threshold: 510
▸ Armor Mitigation: 10% (258)
▸ Block Chance: 19%, Mitigation: 20% (245)
▸ Physical / Spell, Melee, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Hammer Throw (20)
• Holy Aura (20)
• Symbols of Hope (20)
• Shield Rush (20)
• Avarice
I wish warpath had more incentive to stop spinning
Warrior Fury + Warslash
Wondering if anyone used MultiStrike during campaign...if it was ok for clearing... thus with the new node it might also be good during bosses of campaign?
i'm not seeing the combo
For Void Dot Hammer ??
for with the 50% increased manacost shield
Cause of this
right
Oh!
But that shield will nuke your Mana , dont recommand it on that build
For leveling, is it essentially best practice to make it to holy trail javelin and utilize that? I want to go hammers but it almost seems like I don't utilize them much?
who told you holy trail ajvelin's the only way?
it's def not
hammer is eprfectly fine, rave is, warpath "can work but has low scaling" from lv 30 or so ya can go smtie with the smite scaling from vit node plenty of stuff that outperforms or eprforms similarly to javelin
Only made it 43 mana cost so far and smite would so far give back 15 mana but the whole idea was to nuke your mana, get mega damage and get it back fast with smite cause of Devotion 🤣
holy trail got kinda worse with the patch, you can try smite fissure if you want a ground dot for leveling
Prob maxroll guide
What got changed ?
didnt get compensated as much for volatile reversal loss
From 59 -> 43 mana cost is only a 8% more multiplier loss
especially while leveling its pretty bad now
Sorry no one said its the only way, I just thought holy trail kind of cleared screens while leveling. Maybe I'll just utilize hammers the whole way? I assumed with hammers I'd go OOM a lot
Anyone have experience with early end game erasing strike? I want to try it this cycle but I'm concerned that without decent gear it will be a struggle. My question then is what is the likelihood it would be smoother to level as something else then transition after?
it'll probably still be fine for leveling when paired with judgment aura. It's just a little boring imo
Just use whatever skill you enjoy. A little slower start is np tbh
Could make it really good imo
you dont really get healing effect while leveling tho
just slap attunement on any piece of gear you find
its clear wasn't really changed, its just you need to solve for mana back
I think it was 10 before Tombs season
huge leveling nerf there as well
Its was Increased Dmg
Was it? 
Yeah, 100% at max hp
Even more of a reason to go SoH 💣
That s good, without that paly would be weak
Honestly, I completely missed crushing blows
they made it free thats neat
it's pretty good, went +41% more damage on my erasing strike nuking combo build
38M dps on paper now
What type is stronger in a warpath minion build for forge guard- flat, bleed, or ignite?
what kind of minion? Forged weapons?
i was thinking foprged weapons yes but also ring of sheilds and manifest armor
Having a sword allow you to use this too
for forged weapons, you are using void cleave for +flat fire damage and it's by far the best way to scale it
very easy to get this weapon going as well
Does anyone mind looking over my Searing Pride Paladin build? I wanna try boosting the EHP since I think(?) the damage is good enough - https://www.lastepochtools.com/planner/Brdnpz4A
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Forge Guard (25) / Paladin (58)
▸ Fire, Physical / Melee, Spell
• Rive (21)
• Holy Aura (20)
• Healing Hands (21)
• Symbols of Hope (24)
• Volatile Reversal (21)
like as in dont bother at all with warpath?
Crit Chance+ Flat Spell
but what else would you use to make using this weapon worthwhile+str stacking
i dont think lava burst alone is enough
divine flare?
Quick question, whats the go to spec for easy spin2win?
VK or paladin
Smite
With Smite Idols
What's the science behind the fact that the workday is twice as long as usual on release days? I just want to play Void Knight 
that scales the hit damage no? not ignite?
or am i misreading
oh wait its' rive hits
nvm, missed it was ignite
Yes Hit Dmg only
oh
but smite doesnt scale with str does it
Is VK or Pala faster movement wise?
With Palarus it get Flat Dmg per Str
Also its a really strong Spell
yeah I wanna scale the ignite and since it has a bunch of extra melee damage, boost the lacerate too
Memes, 242 throwing (342 if cleave) and 87 flat spell 
even with searing pride
why's that?
Also be careful, the Jasper Stack dont get double by Rive
even with its fast attack speed
while multistrike has gigantic more multipliers all around
and is hitting 5 times per swing
hmmm... do I wanna actually go full crafted zerricks on this weird ass elecrtify set <_<
does it hit the same target you're hitting or can it spread for packs? One of the reasons i like Rive so much is because of the pull from the Challenge node
makes mapping comfy
Can go both
with bladestorm, it's spread for pack, concentrated for single target
is multistrike sorta like barb frenzy from diablo 2/3?
Basic behavior is spread
best of both world
That sounds good
just checking the packs, if i buy one that is the second tier then later when i want to buy the fourth tier pack do i get a cost reduction like poe or no its full price for all of them
Would this work? Multistrike with the forge strike node to summon minions?
5 multistrike hit, with +60% more damage and +100% more damage
and 30% on the main hit but pretty ignorable
so all 5 can hit a single target and they'll all apply ignite?
as in it's a melee attack from myself?
yes
Sword on kill is nice but its so far away
the attack speed reduction is a little sad though
i wish staves could have melee attack speed on them
Hmm I think Rive with VK and Bleed chance should be fine to get me through to respec 🤝
What do yall think, would it be to mana intensive to run a devouring orb warpath (that triggers smite ) build ?
@gusty abyss someone is calling you xD
Yes but theres plenty of ways to offset
On vk it will be fine with the void well passive
I know there where plenty of smite idols too but ill be damed if i remember havent played much since launch
Dorb can generate the required charges as well
I also gotta check on what the build will scale, vit, spell, void, and what skill would be the main dmg dealer
anyone got a clean bleed hammer leveling loot filter?
@fair hollow Experimental affixes can no longer be sealed
you can pick it with 21 skill points and all multipliers
Ill make a sentinel for sure, idk how it will turn out, i think we also got something that changed javeli ? A uinque maybe i sont remember
they can?
like any other affix
Developer note and clarification regarding previously given incorrect information: Rune of Research was previously guaranteed and the only way to seal an Experimental affix. Experimental affixes cannot be obtained as shards, which means that Experimental affixes are no longer able to be sealed. We felt this a safe trade-off for the ability to more easily target Experimental affixes on good item bases and the ability to increase them to higher tiers using Rune of Havoc.
Per patch notes
huh
Crafting requires shards unless you are using a rune
Ah btw i remember there was a node to make holy hands a space laser and it was buged, was that fixed since launch?
Full price as there's no upgrading iirc
Might be a couple planners out there with those affixes sealed. I only stumbled upon the info when I looked up how you can get them nowadays
Also, imo, you should give up on the gloves and get falcon fists instead
you are losing a bit of ignite chance, that you make up from the attack speed
and you are freeing ton of passive points
Yes it's the fastest way currently to summon fw without presummoning them
is that faster than the warpath summong you mentioned earlier?
I think it’s still unknown if Warlords Riches can seal experimentals, my assumption is not but who can tell
1 is pre summoning, another is in battle summoning
ah ty for the info! i did not now that
Build is ruined 😦 we lose 7-8 attunement.
Srulz thank you for answering all my questions
nah we can get champion affix version on ring instead
in a multistrike forge strike minion build- would you prioritize multistrike or forge strike levels on the chest?
I was being hyperbolic, but good to know that it can drop on rings too
If your fw got wiped due to boss mechanic, multistrike is faster. Otherwise presummoning is better as you start battle with full army
Both are useless really, since you are not lacking points for those. 1st get mantle of the ox. Then slam w/e t7 you want.
in this context we'd still attunement > strngth, to benefit minions right?
Yes
yeah it'll save up some passive points too. What about wing guards? It's more attack speed than falcon fists
you're a legend thank you
Np
just probably won't get a 2lp wing guard lol
Not with that attitude 🤣
At least you can keep rerolling nowadays with the turtle
If you roll zero you can egg 'em
Just go mg, have gold np
trueee
honestly i'm happy with what i'm looking at i'm just more concerned about the dot and one shot ehp
anybody thinkering with mana cost increase void hammer throw aura yet? if so wanna talk a lil?
@fair hollow How do you plan on leveling the build? MA ASAP or something else and transition into MA when you can get all the essential nodesß
@slim spire would you recommend immortal vice or julra gloves?
god I might not even try to make a forged weapon / bee army build at this point
Neither, use falcon fists
I already have 6 valid builds, making a 7th and I still got one more idea I wanna see if i can get on paper before I try to make a minion army better than ghazzy without even lookin at what he did
Do you want a spoiler?
Are there breakpoints in last epoch that affect attack speeds? Sorta like in Diablo 2 with zealers?
I mean the answer is ofc yes
He ran a cookie cutter fw build
I just might not bother, running out of time before launch and I gotta go to the shops >_>
Which mean it's probably going to be meta now
@alpine canopy do you know this?
Anyone has any cool ideas to build around this ? Gotta check javelin nodes , but idk how viable its for bossing as u need to be hit to trigger it
im thinking maybe not since i think the reason there were BPs in diablo 2 was because of limitations of the engine, that was over 20 years ago
I honestly have never heard of it
i like to play it as soon as i get MA but im not racing or anything
No you can attack 10 times/second and it's fine, nothing in the game that would reduce it or anything
Are the nodes on the skills laid out in the recommended order?
I'm certain there's youtube videos for it already, using vengeance
wing guard is a lot weaker than falconfist because 1-2 LP is everything you can reasonnable expect while falcon can get 3LP fairly reliably
How can it be the item is not live yet?
As a theory craft and explaining the build
Ah , i see
a 2lp wing guards should be better if i can get it from the merchants guild i imagine?
i tend to play merchants guild
probably not, go for forge breath and the cd nodes then move towards weapon and try to have some cast speed on gloves fast
depends on if you have a 3rd affix you want or not
probably attack speed, damage over time and life i imagine
also, change your idols, you have some pretty good weaver affixes, like 20% ignite chance and some fire pen on stout
We should have pins of theory crafts planners 
oh yeah i haven't looked at the new affixes yet thanks
Do you not have your own discord in which you have a thread with all the yoinked planners and guides you consider?
i wonder how hard they'll be to get
Can I use your build with snapshot manifest armor, but a normal fw build? I understand that it will be weaker
both affixes are common rarity
who knows about the rarity of the idols themselves
yes
No but good idea, I just have this and they're my own. Haven't really found something else to just yoink
i do hope they remove the fiing snapshotting in s3
Haha me too, that's why I play fw anyway
Since it's so hard to snapshot fw
Just make a macro to hot swap your gear ^^
build was designed to not need it luckily
Are you trying to get me banned from the game mr moderator?!
I did the hammer thing, I mean it's pretty solid I must say 😂
i got a similar build using that
dumb question- but if you are doing say a melee fire build, and you have +melee cold damage on a weapon, what does that do? Does it do nothing if you arent using a skill with a melee cold tag?
Nothing
?
Flat damage you mean?
It just add to your damage
yeah flat
apparently the triggered javelin is 'bugd' to be 0 cost
flat dmg always converts to teh dmg type the skill does
but its also staying 0 for 1.2
as far as i know
like call of the tundra helmet for example
so that means go go spam electrify
Mike said they would correct it for the launch ^^
it adds "+10-18 cold melee damage"
Aka cost mana
can someone take a look at my loot filter pls
I have seen no info or builds around it , was reading skills to make my own, its a pain on phone
aww shucks
Yeah that means you will deal an additional 10-18 cold dmg
I just watched perry's vid
eh whatever I'm spammin vengance to get mana back anyway it'll still work >_>
Saying they won't fix it
https://www.lastepochtools.com/planner/oYMVNDlo ok i'm mostly happy with this now
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (8) / Forge Guard (25) / Paladin (58)
▸ Fire, Physical / Melee, Spell
• Multistrike (21)
• Holy Aura (20)
• Healing Hands (21)
• Symbols of Hope (24)
• Volatile Reversal (21)
True
maybe i can find a way to slot in a 2nd sunwreath
it's just getting tight on resistances
Any prebuild for fissure paladin lvling plz ?
you can spec into the holy aura fireburst which also proc every hit
@eternal dawn
Is this an item?
Can someone confirm so I can let a mate know. COF and MG can you still do them with weaver stuff
Sorry sorry false alarm they changed their mind, I didn't see it!
no, it's holy aura
Sorry didn't see they changed their mind
Thats nice
woo victory
that's gonna be nuts with siege barrage surely
But will it still be good enought dmg wise
Yeeeeessss
now I can drop the 5 points I was gonna use anyway hey wait a second
Oh ok, never had a paladin before. That's good to know
like it being free is like 99% not at all the point
Exactly Voodou 😄
Anyone used detonating ground on forge strike? I haven’t seen many people using it but looks like it would be an ok damage boost
Also what kinda class do u want to run for it? Paladin? The javelin trigger build
yeah that'll be an extra ignite
Now you can weave Jav and Vengeance
Sick
it's not insane because it's not melee, but it's still free damage for 1 point
@slim spire for this multistrike forge strike minion build, would you prioritize manifest armor or healing hands levels on helmet?
If you really have to choose between those 2, healing hands is better
Is there a way to post a message with LEtools not popping up?
Who else took vacation time for this?
Put it at the start of the message I think
Me lol
@slim spire would this build proc healing hands with the melee node? I wouldnt need to do the seraph blade node for HH would I?
There's a LOT of more stuff in multistrike tree btw
why would I weave when I can just spam hit veng which trigger blade assaults and hh and hh off of the ba, which all trigger divine bolts and they all stack electrify
Oh NVM I'm doing a pure phys hit build not electrify
19 + 40% for ~ 27 mana per javelin even if it cost mana you'd only need to hit 3 times with veng to get all mana back
i tryd to merge 1 leveling filter with some rules of my endgame filter
does this look like itll work?
You can combine both. I usually do
I'd have more colours
@slim spire can you explain why seraph blade would be needed? Wouldnt multistrike be proccing HH via the 100% melee node anyhow?
yeah i'm focusing on max stacks, attack speed and damage. I'm hoping time and faith will be enough to keep my mana topped up while proccing healing hands
Just extra damage
make big upgrades pop out, early upgrades small text and noticable but not loud colour, etc. etc.
theres more rules here
i might actually turn healing hands into a move skill so i can have more uptime on frenzy from volatile reversal
https://www.lastepochtools.com/planner/QnEP9KaA
Memebuild Hammer throw AURA : Mana Spender/Generator that would feel good.
For those who's interested in memes.
Tombs of the Erased / 1.2
Sentinel (25) / Void Knight (63) / Forge Guard (25)
▸ Void, Physical / Melee, Spell, Throwing, DoT
• Hammer Throw (20)
• Smite (20)
• Shield Rush (20)
• Void Cleave (20)
• Devouring Orb (20)
does it add to minion melee dmg too?
Nope, it's just a nice to have thing
now theres a god damn tech
but it looks alright or? most of my endgame filters are the top ones
Coz you have more than enough points with 20 for hh
That's why I don't recommend you going for +skills on fw build
You don't have any bottleneck in skill points generally
forge strike really needs more nodes for the weapons themselves
prioritize attunement then if i have to choose
yo the World Splitter only the lvl100 Harbinger drop ?
on helm and chest
does anyone know in VR taking the node that makes the second jump also jump forward disables the "while you are able to jump backwards" nodes?
https://www.lastepochtools.com/planner/oNVnbmNo
thoughts on things i missed in terms of extra power for a build like this?
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (78) / Paladin (15)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
• Multistrike (24)
• Forge Strike (29)
• Lunge (22)
• Ring Of Shields (24)
• Symbols of Hope (28)
Sure, you don't HAVE to go attunement unlike a vengeance build for example, you can maybe focus on crit multi/chance for example
but wouldnt that be focusing on personal dmg when minions have higher potential output?
I think as long as you're not converting to smite, it should be more than enough for bladestorm
dropped regardless of level and corr, just less likely
I mean on your weapon
oh yes ok
Remember if you die, nothing else matters
Don't go crazy on minion damage if it means lower survivability
What matters is emotional pain is gone
Forged weapons come and go
🙂
But you only have 1 life
https://maxroll.gg/last-epoch/planner/l41or0o7#1
this should come online pretty fast right ?
I did a build for it, I think it can be very strong, just need devotion for it
Does the World Splitter only drop from level 100 Harbingers?
Lunge? Wow. You should go Void Cleave for a shitton of flat damage.
@slim spire phantom grip, sunwreath, orion rings. Which would be best for this build?
2 phantom grips
Bis
They're the reason why you use falcon fists in the first place
anyone know if this node disables the "when you are able to travel backwards" nodes?
it does
https://www.lastepochtools.com/planner/QWJDN5dA ok i think i'm done with this. Even threw in a 1lp oceareon for good measure 😂
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (8) / Forge Guard (25) / Paladin (59)
▸ Fire, Physical / Melee, Spell
• Multistrike (21)
• Holy Aura (20)
• Healing Hands (21)
• Symbols of Hope (24)
• Volatile Reversal (21)
with 2 do you get 2x bonus from the gloves? <_<
I always assumed that mod don't stack
Is warpath VK a good starter? Thought about erasing strike but its basically a stat stacker and these are reliant on gear
it's feasable but warpath early has poor scaling aka it'll be slower, it's better to transition into it
They stack
oh okay I hadth been making some suboptimal doodoo then
Any skill good for vk leveling ans early monos then?
warpath automatin void casts should scale quite easily <_<
hammer throw is probably one of the strognest options, but one can use flame trail javelin, rave, one can go inot smite (when ya get the smite vit stacking node)
you need to be quite up there level wise to be able to start that
So i was thinking about the phalanx build, going forge guard ( you can use the node to wield the spear whit a shield bonus to all throw dmg nodes), stacking physical dmg, throw dmg, phisical shred and bleeds, i saw nodes in javelin and i think some pasived in skilltree that have more dmg for mana increasw but since its free theres no downside, also would u spec vengeance into the upper side to have 3 ripostes instead of 1 , also on base sentinel it has riposte nodes , seems like a legit build
@slim spire what would be better in this build? Symbols or ring of shields?
i can't wait to press holy aura for the 50% more ignite damage
ive got botyh but need to drop 1 to get forge strike
you get echoes 10 points in, then orb 5 after that and you're suddenly spinin and autobombin thru the echoes
Afaik hammer Throw was buffed in void version or am i trippin
the base sentinel isn't riposte
yeah if you wanna trigger javelin go for more riposte nodes
sounds neat hf
Wasnt there idols to prock smite whit throws, and u can go void smite to mix whit void hammers
Symbols
Yeh now that u can respec masgery its going to be more fun to build around, thanks
you can yes but it's probably better to go hammer aura
The only problem I see with phalanx builds is it will be awful for bosses
Ye idols with smite on throwing hit
The issue with building around riposte is bosses only attack you with hard but slow hits usually
Yes cuz u gotta be hit to prock and u dont want to be hit tjat mich by bosses
So don’t plan on beating uber abberoth with it lol
So you are not going to output your full dps potential
Im dumb the skill from sentinel is retribution not riposte that u can trigger
based on?
InvoKer Fire Ring Set Shard is really good for Ignite
like sure if you're doing nothing else than trying to riposte trigger javelin it'll suck
I tought riposte and retribution where the same skill feelsbad
Hey there, any ideas about how well should perform Void Knight in 1.2 ?
I don't want to spoil myself with reading guides, and wanted to play a void/shadow theme class.
Though, i would prefer to know if i'm going for something bad ^^
doctrine of the anvil is negative damage in multistrike
@eternal dawn
Stronk
not worth it for the extra hit?
whats the best slot to get flat mana regen?
on a regular build, it's barely 5% damage, in your, it's 5% more damage AND -12% weapon stacks
go get the additional swords on kill
Belt I would say
I wonder, how about adding hammers to the riposte javelin build as that one will use 0 mana amyway for extra dmg, might as well if u spec fogeeguard for throw dmg and shield whit 2hand?
there is no such thing as flat mana regen
Victory strikes?
yes
Can someone please play the void hammer aura so I can play the sigil bomba, I can't play both
i was unsure if it'd count the ignite as it killing it
thats painful
either get +1 level as sealed affix, or remove 5% attack speed
what's the best skill for mana generating to dump with forge strike spam
I mean as VK I'm too used to void essence mana regen that "flat mana regen" actually makes sense
sealed affix is a shout
Vengeance or Javelin
so you can only boost your measily 8 mana p/s by % increases?