#🔱┃sentinel

1 messages · Page 86 of 1

wheat light
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gonna be like 15 smites per second at end game

runic path
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That’s some serious SPS

south zephyr
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Big SPS, big red SPS

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Neuron Activation

orchid flint
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I like how every new patch it’s always back to smite

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lol

wheat light
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not sure if I want to try smite mtx

alpine canopy
topaz owl
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Yo where can i find the best rive levelling guide

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Hammers sounds cringe

wheat light
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maxrolls is fine

topaz owl
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maxroll doesn't have a rive levelling guide

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it has a bastardized paladin judgement levelling guide

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Ideally I want to level as void knight

still orbit
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This game is gonna cook in szn 2. Imma cream daddi

dreamy sun
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Just do the same thing but don't swap to javelin/judgement

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Spec erasing strike instead of javelin and ur gucci

topaz owl
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the tech?

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ayo

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symbolds instead of judgement?

dreamy sun
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Ye

cursive compass
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VOID RIVE LETS GO

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GIGA VOID KNIGHT DEFENSES

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chat is this accurate

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judgement paladin 0 deaths?

wheat light
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take maxrolls endgame builds with a grain of salt

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it depends on the author

mystic isle
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Maxroll tier list has been pretty crap in the past. Better off looking at builds on lastepochtools and making a judgement call on what looks good for HC for yourself

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Anything sentinel with a shield will be a pretty safe bet for HC tho

wheat light
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yeah, pally is so tanky

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being able to get 100% block is nuts

hexed sky
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The tier list is usually inaccurate, but i don't necessarily think the builds are 'bad'...

cursive compass
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rip void knight 2h axe

dreamy sun
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Judgement pally being at the top of that one is prob accurate with how much healing it gets

cursive compass
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should be shaman thorn totem

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but i am no one to judge

grim kestrel
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AFAIK maxroll were the only ones heavily testing on ptr it should be pretty accurate

analog steppe
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*not a ptr

south zephyr
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Private test realm

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Shifty eyes

analog steppe
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call it CT program, the acronym ptr usually stands for public

south zephyr
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Was a joke

slim spire
cosmic kelp
slim spire
vernal frigate
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everyone who finds the secret lizard level gets invited

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jk 🤭

pearl geyser
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can triggered abilities echo?

cold glacier
slim spire
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So what are you guys going 1st for weaver? I was initially thinkin loot lizards, but I usually get most of my upgrades from Nemesis, so idk really. Probably just both.

south zephyr
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Memory amber, just spec all the memory amber

slim spire
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Plus the fact that Nemesis drops have 0 required level mean they're more expensive to sell

south zephyr
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Then build out towards what you want

inland quarry
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my first weavers will be champions warlords riches

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will buy a T7 off trade, and then imprint it hoping that it will drop the T7 sealed, on a good base, with another T7 affix

slim spire
south zephyr
orchid flint
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so for leveling which is faster hammers or rive? i was leveling a bit with hammers and it was pretty comfy but idk if rive is faster

inland quarry
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hammers for me

slim spire
slim spire
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If you have dreamthorn for example, rive is faster

orchid flint
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ahh i see so for league start hammers is probably the play

inland quarry
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i personally use forged weapons to level

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they're cheap and do a TON of damage, especialy single target damage without needing to use the forgeguard node.

slim spire
inland quarry
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warpath

slim spire
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Oh ok

inland quarry
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that way i just keep spinning and avoid dmg

slim spire
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Ya fair enough

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Just go minion damage then

slim spire
inland quarry
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if there is nothing else yea

south zephyr
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Feels odd on reflection that more builds don't use MA as a filler since it inherits your stats

slim spire
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People have been talking about it, but I don't know what exactly is the best equipment to use to buff him up

lilac sparrow
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Mfw the entire sentinel rework is basically VK upgrade

slim spire
inland quarry
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now that I think about it, manifest armor should be pretty damn op now that you can equip a 2h+shield to trigger it

slim spire
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I heard about the firebreathing build, but you really need to build around MA for that one

slim spire
lilac sparrow
inland quarry
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but before, you were never able to use a 2H weapon while triggering manifest armor

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manifest armor also has your weapon stats so....

inland quarry
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oh ur right lol

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nvm 😦

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i just don't use it much

slim spire
south zephyr
slim spire
south zephyr
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HP and resistances probably

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Just seems like there should be some use case

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Ehhhh maybe they'll make him an aura bot one day like PoE

south zephyr
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Can he get a taunt I can't remember

slim spire
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Yes

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30% iirc

south zephyr
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Hmmm maybe if I ever have a free slot

slim spire
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Tbh they don't actually need to change MA

south zephyr
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Ehh who I am I kidding I never do

slim spire
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They only need to make an equipment with inheritable aura or something

south zephyr
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Like a Volcanus MA would be hilarious

alpine canopy
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There's those boots that give a crazy amount of crit multi, also amazing bleed stats on body/helm

slim spire
slim spire
south zephyr
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Patch notes: Manifest Armor now inherits more Unique effects and those effects scale with your skill tree where appropriate.

Instant #1 summon in the game and completely brokenly OP

alpine canopy
south zephyr
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I want that so bad it hurts

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Sadge

polar spire
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@sharp osprey i saw your post in ask the devs about Torkrefin, this is a new node in vengeance, aka, you can stack phys resist to get pen off both this and tork's

alpine canopy
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Falcon fist is also pretty solid for MA/FW

slim spire
sharp osprey
polar spire
slim spire
polar spire
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2 seperate things benefitting off phys pen based on phys resist

sharp osprey
polar spire
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you can reach around 500%

alpine canopy
slim spire
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Interesting

slim spire
sharp osprey
polar spire
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i was making a build off it earlier, 8900 health, tork's vengeance, ran Grimoire of Necrotic Elixirs because bad resists, and i had 20k ehp across the board, and I used lunge missing health for self healing

south zephyr
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I just hate that FG only have 2 useful affixes off class 😭

south zephyr
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not up to 75%

sharp osprey
polar spire
hexed sky
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The new node (or changed node?) on Paladin which stacks Bleed Duration per Endurance seems really strong too.

sharp osprey
south zephyr
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Yuuup

slim spire
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Yes

sharp osprey
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Nice.

south zephyr
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Super important distinction

alpine canopy
south zephyr
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Very often misunderstood

polar spire
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i also wonder if they changed uncapped to overcapped because of that

south zephyr
south zephyr
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As in only above 75%

polar spire
sharp osprey
polar spire
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only paladin can reliably reach the amount of health i had on the build

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can you do it with forge strike? sure, but forge strike wants more stun chance

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like T7 stun chance

hexed sky
polar spire
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its %inc stun only, melee stun sadly doesnt count

sharp osprey
polar spire
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i tested it ages ago

sharp osprey
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if it doesn't that definitely changes my plan

polar spire
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forged strike is my main bleed build

sharp osprey
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Ah crap, thanks for the info

polar spire
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nothing like popping 8 mill abyssal echoes bleed pops thanks to forge strike

slim spire
polar spire
hexed sky
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What's the best bleed applicator ability for Paladin?

slim spire
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If without how do you sustain the mana

polar spire
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i use javelin to drop forge strikes mana down by 20

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i say this

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all the time

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so many times

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no one listens

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JAVELIN

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ITS SO GOOD

sharp osprey
slim spire
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LOL

polar spire
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60% more damage and -20 mana cost

south zephyr
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It's 'The Beef™️'

sharp osprey
polar spire
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though you can also run multistrike forgestrike just as well, and it uses off cd forge strikes so you can weave in on cd forge strikes during it

slim spire
polar spire
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sometimes i take ranged forge strike and play it all at range

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its a lot of fun with xithara's amulet, nothing hits you so free 30% more phys

slim spire
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Muh 1 button build kappa

slim spire
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Also it's probably going to feel even better with wasd

polar spire
sharp osprey
polar spire
polar spire
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for tork's, its either jav forge strike, multistrike forge strike, or vengeance

sharp osprey
hexed sky
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Are there any cool interactions people have found with 2-handers + shield that will only work with Forge Guard?

south zephyr
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Join me in the silly FG Javelin/Vengeance/Shield Throw build

polar spire
south zephyr
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Sigeons Reprisal+Phalanx

polar spire
south zephyr
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Every time something taps you you throw 6 Javelins at it and throw your shield at its fave

polar spire
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think i hit around 950% crit multi just messing around with it

south zephyr
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The shield then gives you 200% Armor and 40% Phys Pen and you whack it with more Javelins

polar spire
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and smite throw idols

south zephyr
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No

polar spire
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and meteor belt so we can constantly be at 0 mana

south zephyr
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No cast only physical crits

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Angry hissing

polar spire
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dont forget your axe throw gloves

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and base sentinel axe throw

south zephyr
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🗞️🗞️🗞️

quiet hearth
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we dont talk about base sent axe throw

hexed sky
sharp osprey
polar spire
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only shield

south zephyr
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Only shield

hexed sky
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that's what i figured 😦

south zephyr
polar spire
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i wonder if vk warpath echoes use base sent axe throw

sharp osprey
south zephyr
polar spire
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i know echoes will shoot out axes if you use vortex pennant

orchid flint
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is there a good loot filter for hammer leveling out there?

safe gust
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how crazy would it be for me to steal this and make it into an ES build while maintaining the crit rate?

slim spire
quiet hearth
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I literally was about to ask that

short viper
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but i think you can get ward retention and ward per second on the new idol mods

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which should help a lot

flint inlet
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How does orian's descent interact with julra's stardial if I put int on stardial so that casting Volatile reversal causes me to cause int threshold of orian's descent?

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cross threshold*

south zephyr
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Kidding, no idea

short viper
flint inlet
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so my real question is VR void just before I cast and then if I drink potion to cast it again...now it is fire?

safe gust
short viper
paper sonnet
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How hard is to level with warpath?

short viper
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but, erasing strike

lucid crag
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are you allowed erasing strike with a sceptre

short viper
lucid crag
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eh

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I need exalt base for gaspar set

short viper
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oh wait, erasing strike is fine with a sceptre

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i was thinking of void cleave, sorry again

lucid crag
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I don't even know if erasing strike is gonna matter too much when decimate kills everything maybe

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maybe I can eke out more dps with void beams

quiet hearth
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did we ever get an answer about iron blades converting? I dont think it does

quiet hearth
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glorious

lucid crag
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is "more" a multiplier

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I haven't played epoch in so long

short viper
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yes

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goes on top of your other damage

lucid crag
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chewy

quiet hearth
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we need more blessings

polar spire
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there

short viper
# safe gust lmao

i looked into it a bit and it seems like worldsplitter is a better avenue for ES

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (68) / Paladin (15)

General:

▸ Health: 4,285, Regen: 0/s
▸ Mana: 215.03, Regen: 11.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 36 Vit
▸ Resistances: 77% / 79% / 83% / 101% / 76% / 64% / 64%
▸ EHP: 15,517 / 15,517 / 15,517 / 20,104 / 17,633 / 12,073 / 12,073

Defenses:

▸ Endurance: 80%, Threshold: 1,167
▸ Armor Mitigation: 59% (4,184)

Damage Types:

Void, Fire / Spell, Melee, DoT

Buffs:

▸ Symbols of Hope (4/4,Passive)

Used skills:

Erasing Strike (24)
Healing Hands (20)
Symbols of Hope (22)
Anomaly (24)
Devouring Orb (20)

hexed sky
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If you're using World splitter i feel like you should be mana stacking, but maybe that's just me

short viper
cloud flume
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Whats the meta prediction for sentinel?

short viper
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this guy had a 30s aberroth kill with erasing strike, the guide is probably a really good place to start

short viper
silk cedar
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2/3 time loop (150 mana cost) with < 250 max mana is ambitious yeah

cloud flume
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lovedddd the minions idea of it

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Forgeguard was so much fun

short viper
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yeah FG got lovebombed after years of neglect

keen rock
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I've been wondering if that new Vengeance Spear + Vengeance summoning Forged Weapons might be good but idk. Maybe? hard to say.

hallow knoll
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Idk if I agree with FG being better but you really can't go wrong with Sentinel this patch

cloud flume
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No way im missing out on this for FG

hallow knoll
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All 3 are fantastic

cloud flume
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summoning weapons all day baby

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les goooooooo

silk cedar
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judgement aura seems pretty decent imo, can get a few million dps that just follows you around, and you're super tanky
I'm probably gonna go erasing strike though

keen rock
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judgement seems bananas

hallow knoll
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Judgement is the best hardcore build that's for sure

cloud flume
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i wanna drop a fat hammer, summon weps, and have them duke it out on mobs

keen rock
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even with just like.. 400 mana, the proper aura build is getting to about 7900% added damage per second in the aura

cloud flume
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its such a freakin high for me lol

silk cedar
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like 1k hp regen, max block, good armor, lots of other DR

hallow knoll
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I could never enjoy Judgement because the mapping experience isn't fun but it's a great build

short viper
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broadly it's very difficult to consider the implications of everyone being able to guarantee t7 1 mod legendary items , a lot of things were really not worth considering due to the odds on getting the rare mod onto the rare item

keen rock
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Yeah

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Now it's very very possible

silk cedar
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If you attunement stack (which you probably want to do anyways), you can unequip weapon using the judgement gloves to get beeg aoe
and with the aura node it should be very good mapping
the build that doesn't pick aura node to try and stack consecrated grounds for more ST dps seems like bait though imo

keen rock
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eh, I think the judgement gloves make the aura worse, actually

silk cedar
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for better dps you want gloves + weapon (just because you can get 3lp with fire pen + attunement)
for map clear you can unequip wep and get aoe

sudden sigil
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ive seen people practicing judgement stacking...the bosses it matters for all just jump around too much to stack and you almost never get the healing from it

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aura superior

polar spire
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if you run judgement slam you run unarmed with the gloves, if you run aura, you use a wand or sceptre, unarmed is bad on aura

keen rock
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The area from gloves is nice, but you don't ened the reduced mana cost (in fact, it's bad), or the melee damage, or the cooldown

silk cedar
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well yes

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but you WEAR A WEAPON

hallow knoll
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I would love to have a huge Judgement aura that feels good to clear with, dunno if the dps would be good for a setup like that tho

safe gust
keen rock
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Oh right, lol, I misunderstood

silk cedar
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you only unequip weapon for clearing if you want the extra aoe

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (68) / Paladin (15)

General:

▸ Health: 4,061, Regen: 0/s
▸ Mana: 1,008.76, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 28 Vit
▸ Resistances: 77% / 79% / 83% / 101% / 58% / 56% / 56%
▸ EHP: 13,549 / 13,549 / 13,549 / 19,134 / 14,344 / 10,718 / 10,718

Defenses:

▸ Endurance: 80%, Threshold: 1,122
▸ Armor Mitigation: 59% (4,184)

Damage Types:

Void, Fire / Spell, Melee, DoT

Buffs:

▸ Symbols of Hope (4/4,Passive)

Used skills:

Erasing Strike (24)
Healing Hands (20)
Symbols of Hope (22)
Anomaly (20)
Devouring Orb (20)

silk cedar
#

otherwise the gloves are just 2 good stats on top of 3 (maybe even 4) lp

sudden sigil
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you can get 50% area from void knight tree now for judgement

polar spire
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yea those gloves are easy to get 3/4 lp on, and you can actually find them stupid early in a lvl 10-15 chest room

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in the campaign

keen rock
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I hadn't considered that. I was looking at Atrophy, but honestly who needs it, weapon+judgegloves legit is better. Thanks for pointing that out

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I guess atrophy is fine until you get the gloves, but you should get the gloves pretty quick

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much quicker than atrophy unless you have just

silk cedar
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the gloves are a common level 24 drop with level 16 effective level for LP

pearl geyser
keen rock
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the wildest luck

sudden sigil
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eh id rather have bear set on eternal base since damage is already so high,

hexed sky
# crude matrix

your tree need to take Future Mind for the mana recovery on echo and Void Well maybe as well...not sure if it's worth it, but getting Crushing Blows in Forge guard might be nice. It's a big point investment though

silk cedar
#

if you're using consecrated ground aura bear set doesn't really do anything?

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you don't want str, you want attunement

sudden sigil
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30 str is alot of armor and a bit of damage for just putting in a few sealed affixes

silk cedar
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it's 0 damage

sudden sigil
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dont need more damage, i need to not die

polar spire
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Or you play the insanely stupid judgement build i cooked up, where judgement hit does 0 damage, and aura is removed from it LOL

sudden sigil
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its already doing like 15m dps

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16 attune is gonna be like 2% more damage

keen rock
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not dying is ez, just don't be where the damage is. its like flying, just throw yourself at the ground and miss

polar spire
silk cedar
#

nah it's a lot
64% increased damage
12.8 flat damage
mana for some % more damage

polar spire
#

And you run a fair chunk of % mana

silk cedar
#

and the penetration too

dense spindle
sudden sigil
#

yeah i know but you wont get 4 lp so probably gonna lose more mana than you get

silk cedar
#

oh and you have other attunement scaling nodes, 2% hp regen per attunement & 7 endurance threshold per 2 attunement

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (28) / Paladin (65)

General:

▸ Health: 2,513, Regen: 24/s
▸ Mana: 1,653.12, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
▸ Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
▸ EHP: 13,057 / 13,057 / 13,057 / 16,059 / 13,744 / 13,057 / 13,057

Defenses:

▸ Endurance: 29%, Threshold: 652
▸ Armor Mitigation: 36% (1,917)

Damage Types:

Fire, Lightning, Physical / Spell, Melee, DoT

Buffs:

▸ Frenzy, Holy Aura (Passive)

Used skills:

Lunge (20)
Holy Aura (20)
Healing Hands (20)
Smite (24)
Judgement (20)

silk cedar
#

nah 16 attunement is one of the best mods you can get, and fire pen is huge

sudden sigil
#

its not that much when you already have like 150-200%

silk cedar
#

where are you getting 200% fire pen?

keen rock
#

so I spent some time (too much) trying to find the "best" ability to stack time rot and I still think it might be smite tbh. Manual devouring orb can get some decent numbers, but it requires like.. 10s of set up to get to those numbers, and a bit of maneuvering. Smite is just cast it and you apply a 250% more damage time rot per 100% ignite, and so on.

cursive compass
#

vengeance can now be converted to void?

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its joever

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25% free damage reduction

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void knight login

keen rock
#

vengeance seems quite good, and I've never used iron blades. Are iron blades okay now?

short viper
#

i can't really picture vengeance doing acceptable damage

keen rock
#

it does rely on block/parry/newspear I think

polar spire
keen rock
#

Well, unless you're doing ailment, maybe

orchid flint
#

whats everyone going tomorrow? cof or trade?

keen rock
#

I'm doing CoF, I just have more fun

polar spire
sudden sigil
#

tree gives like 130% fire pen, rest from idols and weapon

silk cedar
#

tree gives like 50-70 not 130

orchid flint
silk cedar
#

20% from aura

short viper
#

ES is possibly one of the best bossing skills because you move freely in between doing damage. I don't think i'll be able to kill uber aberroth with rive even with all the buffs, just because of where i have to be to deal damage

silk cedar
#

pen idols aren't even that good

polar spire
#

Theres that new healing effect to fire pen passive

keen rock
#

Yeah but it's 100->1

polar spire
#

Yeaaaaaa

keen rock
#

and you can grab like.. 1000 healing effectiveness

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so that's 10% pen

orchid flint
polar spire
#

Paladins get around 1500% if i remember right

tired sorrel
keen rock
#

Man you gotta really be focusing it for 1500, but even still, that's 15%

polar spire
#

Vk's that run echo healing hands to slam 3 healing hands per hit, can get around 950%

silk cedar
sudden sigil
#

you can get 2000% which is 100% pen

keen rock
#

oh shit

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good point

cerulean sorrel
#

Sorry if this has been asked, but i couldnt find an answer. Anyone know if the Anomaly node Void Touched, acts as if +100% chance for time rot for the purposes of the Void Knight passive node Rot Grip?

keen rock
#

I overlooked the scaling, I was looking at the 1 point effect and for some reason thought it was a.. uhh.. the one where you put 5 points in to get it

#

forgot the word

sudden sigil
#

im just t7 healing full

polar spire
short viper
#

if only i cared about dots

keen rock
#

I've never actually fought aberroth, does he have an enrage?

polar spire
keen rock
#

maybe

orchid flint
keen rock
#

maybe I just wanna hang out with him for a few hours

#

if neither of us can kill each other it'll be like I have a buddy to chill with

polar spire
keen rock
#

haha

polar spire
#

Was tanky enough to eat multiple nukes

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Cant wait to play the new amulet for it

keen rock
#

It seems cool

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Shame it got nerfed

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Or maybe its not

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idk I don't have a point of reference really

polar spire
#

What, did they meteor belt it?

keen rock
#

capped it from 3/s to 1/s iirc

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But added 10% more ms

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and also made it so you have 50% less mana regen and 50% less armor, actually

polar spire
#

3/s what?

keen rock
#

it was 3 lightning bolts a second in early reveals

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now its 1 I believe

dense spindle
#

then just play it as dot

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and disregard any need for more casts

polar spire
#

Oh i would actually run channeled LB to remove it from being casted, LB would actually turbo nerf my build

cursive compass
#

actually forge guard seems pretty good now

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damage reduced taken

keen rock
#

I clearly have no idea what's going on with your build, and I love it

cursive compass
#

and 2h vengeance spear

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and ring of shields proccing itself

polar spire
keen rock
#

ah

polar spire
#

Was something like 100% crit, 700 flat lightning, and 800% crit multi

#

Mana amulet letting me move during that sounds great

keen rock
#

Yeah I feel like any channeled skill that can't move is kind in a rough place in ARPGs in general. It either needs to be crazy good or it's gonna be pretty bad, but because of the 'not moving' downside.

inland quarry
#

would be nice if you can move while in riposte is being channeled, and riposte had no cooldown.

dense spindle
#

riposte channeled? what did i miss?

keen rock
#

wait is riposte a channel? I assumed it was a buff

dense spindle
#

did you want to say rebuke?

keen rock
#

oh

#

that makes more sense

orchid flint
#

im just so tempted to replay electric smite healing hands that build was so fun and now the judgment of storm probably makes the build even more broken

polar spire
#

You can vengeance a target and then riposte will be at the ready to protect you from the next hit for 2s, so you can vengeance and use other skills during that 2s knowing its there to protect you

keen rock
#

I got so confused for a moment there

alpine canopy
cursive compass
#

so forge guard

#

or

#

void knight

#

we need

keen rock
#

I hope fissure is actually fixed

tired sorrel
#

what was wrong with fissure?

orchid flint
#

it was bugged

cerulean sorrel
keen rock
#

well the patch notes claim it got corrected from 36% per second to 200% per second, and according to several sources (including Dammitt) lastepochtools is datamined and should be up to date, but still claims it's doing 36% per second

#

so either it's a typo internally, or not actually fixed, apparently

#

(from the patch notes)
Fissure’s description has been clarified to state it lasts 3 seconds (incorrectly stated 5), has 200% added damage effectiveness per second (incorrectly stated 36%), and that it consumes mana when triggered (rather than having a mana cost).

tired sorrel
#

casting void beam on smite will be pretty cool i suppose too

keen rock
#

Yeah I think that'll be decent

#

Limit is pretty low, but still cool

analog steppe
#

you can also go for less than 8 orbs, since 5,6,7 orbs are all pretty close in damage to the maximum of 8 just for a slightly smaller area than the screenwide bomb that 8 gets you

keen rock
#

I guess? But each orb can only benefit from getting younger once. Will that be enough?

analog steppe
#

the orbs last much longer than they need to, shouldnt have any problem keeping them up until you want to consume

#

duration is 10s x 1.4 x 1.2 = ~16.some seconds + another 4 from the younger part

keen rock
#

hmm

analog steppe
#

if you cant get 8 orbs out in that amount of time, then what are you spending your time doing?

slim spire
keen rock
#

I suppose if you're alternating VR's between orbs that might be okay?

analog steppe
#

yeah you should be, because each VR guarantees the next orb is 2 orbs made

keen rock
#

wait what, did I miss something in VR

#

Oh

#

from the cdr

#

I thought you were suggesting it would automatically make a second one

analog steppe
#

Reclaimed Action, when you travel at least 4m your next direct melee attack or spell is guaranteed to echo

keen rock
#

Oh

#

that too

#

huh

#

Didn't even think of that, clever

#

Yeah, maybe not as bad as I thought then, I was wrong

quiet hearth
#

The more dmg from chaining hammers would also apply to dots they inflict yeah?

analog steppe
#

it does yes, but hammers still aren't as strong as the orb mores i think

quiet hearth
#

I just wanna check out ignite hammers again is all

slim spire
analog steppe
#

the biggest hammer more for ailments previously got nerfed to hit only

keen rock
#

oh it did?

analog steppe
#

the chance to deal double damage got changed to hits

keen rock
#

I thought that was always the case

quiet hearth
#

so did I

analog steppe
#

was it? could be wrong on it being a change then

#

regardless, chaining doesnt do ailments as well as spiral anyways

quiet hearth
#

I dont see that change in the patch notes

analog steppe
#

so even with the extra more i think spiraling is better for ignite

quiet hearth
#

Probobly, but that doesnt mean I wont try it anyway

analog steppe
#

hmm

#

interesting...

#

the patch notes specify that the chaining effect is a "more hit" but the tools and datamines doesnt have hit in the text

quiet hearth
#

Well that is an issue

analog steppe
#

vs this text

quiet hearth
#

Right, that is definitely conflicting

keen rock
#

So I've never actually used Abyssal Echoes before. The "Screaming Rifts" node (Abyssal Echoes now creates an Abyssal Rift at the target location that casts Abyssal Echoes for you 3 times), does that trigger the "Directly using.." from Embrace the Darkness/Nether Coating

quiet hearth
#

I dont think so, as I understand it only the initial burst does

#

because otherwise the ignite nodes would be so good

keen rock
#

tsk that's exactly what I was thinking, too

quiet hearth
#

the still inherit all your other ignite stuff, so they can add a decent amount of stacks

keen rock
#

Because abyssal echoes can get 80% more and 40% more and if you can make it actually hit (Potent Corruption), and remove the cooldown, you could get 5 hits of effectively 250% more damage per cast. Then you just need ailment chance.

urban moon
#

What do people think of the new rework for sentinel?

keen rock
#

looks fun

quiet hearth
#

potent corruption only affects the initial one sadly

keen rock
#

what a shame.

urban moon
#

Haven't really played since my playthrough at release and was waiting to play again after the rework. Sentinel for life!

quiet hearth
#

Anything on that tree that says initial burst, will work that way. I honestly think it should be removed, it's old design and doesnt fit with the reworks the other skills have

slim spire
#

Is this boots really -phys res??

keen rock
#

yarp

urban moon
#

Are ward builds still overpowered or did they get nerfed?

keen rock
#

health got buffed, ward got nerfed, numbers seem fine

urban moon
#

Nice

slim spire
keen rock
#

eh, maybe to some people?

quiet hearth
#

eh, it's not that hard to get around honestly

keen rock
#

certain builds can get tons of damage from multi

slim spire
#

How is res calculated again? Max 75, min?

alpine canopy
#

No minimum res

cursive compass
#

VK seems pretty bossy for void themed enemies

#

man its so hard

#

forge guard and vk seems to have pretty good defenses

keen rock
#

it all seems very good

cursive compass
#

what do

keen rock
#

coin flip

cursive compass
#

void riposte

#

!

alpine canopy
slim spire
#

So how good is this really?

#

I assume 0 cd

alpine canopy
#

It's the cornerstone of pretty much every MA build that isn't forge breath

slim spire
slim spire
#

Also does anyone know if above triggers double smite?

quiet hearth
#

it should, you just replaced your swords with smites

keen rock
#

Eh, I'd guess it still only smites one time

slim spire
#

So has anyone tested it this patch?

keen rock
#

Because you're replacing the swords with a different weapon doing a different attack, not hitting with twice as many swords

#

and the patch isn't out yet

alpine canopy
slim spire
#

Double strike is old I think

keen rock
#

Oh I see what you're saying. Yeah, it's been there for a while

slim spire
#

Smite conversion as well

alpine canopy
#

I don't think it makes double smites, but I don't remember for sure tbh

keen rock
#

Yeah, multistrike smite has been a thing, I suspect someone would have probably noticed? But maybe it's worth testing sometime.

slim spire
#

Ya true

#

Damage boosts to MS boost the Smite as well right?

keen rock
#

Typically no

slim spire
#

Oh?

#

I thought it's the sub skill thing

keen rock
#

If a skill doesn't have a skill tree, it often gets the benefit of the skill that casts it (these are called subskills). If it DOES have its own tree, it instead just uses that

slim spire
#

Ok makes sense

quiet hearth
#

flat mana cost and reductions are done after any mana efficiency correct?

alpine canopy
quiet hearth
#

Beh, mana is such a pain with sent

#

I pretty much need t5 mana regen in every slot

alpine canopy
#

Time and faith is great, but when it doesn't fit in the build it do be rough

quiet hearth
#

It doesnt, Im seeing how far I could push abyssal echo ignite

alpine canopy
#

Oh yeah, AE eats mana

quiet hearth
#

If I've done my math right I need 27/sec to keep up with casting once a second, and that's doable I think with the right gear

alpine canopy
#

And if you go full fire then you also lose out on void spell efficiency idols

quiet hearth
#

I forget those are a thing

alpine canopy
#

Yeah, 27 is definitely doable

quiet hearth
#

I wish they would update AE for it's riders to not apply just to the initial cast

#

Ok, so I need those efficiency idols hands down

paper sonnet
#

How shit is to lvl with warpath?

scenic gyro
#

It's good enough with few points invested

jaunty acorn
hexed sky
#

it works fine. movement speed can feel a bit slow until you get some specc'd. make sure you grab the channel cost reduction nodes and it'll feel easier to use

paper sonnet
quiet hearth
#

pretty much once you get the mana cost managable, it'sfine

paper sonnet
#

Hate hammer

jaunty acorn
#

fair

quiet hearth
#

it's not the most damaging but being able to move and attack is very nice that early

paper sonnet
#

Sweet

quiet hearth
#

anyone gonna try out smelters now?

sharp osprey
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (32) / Forge Guard (58) / Paladin (3)

General:

▸ Health: 2,878, Regen: 0/s
▸ Mana: 152.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 141% / 152% / 90% / 224% / 94% / 128% / 90%
▸ EHP: 10,419 / 9,898 / 9,898 / 15,126 / 10,419 / 12,071 / 12,071

Defenses:

▸ Endurance: 30%, Threshold: 621
▸ Armor Mitigation: 60% (4,397)
▸ Block Chance: 67%, Mitigation: 30% (690)

Damage Types:

Physical / Melee

Buffs:

▸ None

Used skills:

Vengeance (20)
Shield Rush (20)

alpine canopy
hearty mulch
#

Anyone thinking of running Manifest Armor?

spring pollen
#

Sorry if said already but do we know what time the s2 drop is?

sharp osprey
#

or er, 12 hours exactly from now.

spring pollen
#

Awesome tyvm

sharp osprey
scenic gyro
alpine canopy
quiet hearth
#

Dex stack, you could get like 1k more at 100 dex XD

alpine canopy
#

What are you going to be rolling?

quiet hearth
#

I wonder if they fixed the bolster node

alpine canopy
scenic gyro
quiet hearth
#

I hate that furnace doesnt have more dmg to it

alpine canopy
quiet hearth
#

Subskills inherit the stat scaling of the skill they are in right?

alpine canopy
quiet hearth
#

so str stack to boost furnace got it

gusty bronze
#

so lava burst about to go brrr right?

quiet hearth
#

nah this is inside smelters

#

also, the furnace node requires 2pts to move left and it's a 1pt node lol

hexed sky
#

i think that may have been on purpose since that node doesn't work for furnace.

cobalt blade
#

I see smelter Gregory

quiet hearth
#

I just dont think you can get enough juice to make furnace hurt anything

slim spire
#

What's the relation between warpath & attack speed?

#

Also if you do attack faster with attack speed, do you summon forged weapons faster with higher as?

harsh cradle
#

im looking at making a time rot build for season 2 (real original I know). Rot grip says it boosts time rot based on global chance to slow with void skills. Does that mean something like the rending maw (devouring orbs have a 100% chance to slow) doesnt increase rot grips damage?

silk cedar
#

Typically those nodes look at your character's stats (i.e. chance to slow on hit + chance to slow on hit with void skills), not at the specific skill that applied the effect.

harsh cradle
#

hmm, i wonder whats gonna be a more intersting time rot dorb build then, smite or abyssal echoes

tired sorrel
#

Since getting 12 stacks of time rot should’t be too difficult, seems like the trick to time rot builds will be the gear choices that capitalize on rot grip bonuses

topaz owl
#

yo is there a attack without moving option like in poe

analog steppe
#

100%, it will all be about building Rot Grips mores the highest possible

#

I do imagine there will be a balancing act between getting more Slow Chance over Time Rot Chance where you get more damage but less stack generation to where you might not hit 12 as fast

#

the way optimization works with multiplicatives is you want them all as equal as possible, and one of the major slots for both stats is idol suffix

#

so you do have to make the choice between slow chance and time rot chance

heady mountain
#

Is erasing strike void knight something I can go for ? I saw on payroll it was in the top tier and I have to say it looked interesting. Just not sure how reliable the guides there are for the next season. It did say it's updated tho

slim spire
harsh cradle
#

it used to be amazing and recieved no nerfs for season 2

#

so im guessing yes

slim spire
#

There's also going to be wasd after this

turbid dome
heady mountain
turbid dome
#

and if you dont like it respec is cheap + encouraged

heady mountain
#

Yah I was trying to decide btw earthstrikneor support

#

But I don't have friends so omegalul

harsh cradle
#

its interesting how few abilities trigger rot grip.

Abyssal Echoes 'embrace the darkness' is +20% attack speed
Anomaly 'manipulation' is +20% attack / cast speed
Rebuke is +20% attack / cast speed
Smite is +20% attack / cast speed

i cant find a single global slow chance or time rot chance on abiltiies

analog steppe
#

well yeah not many skills give global effects to begin with

harsh cradle
#

yeah

analog steppe
#

its ok though, we can get the multipliers pretty damn high with gear alone

heady mountain
#

Are the loot filters and the guides good ? I'm honestly getting confused if I try to make one so for now I just took one for leveling and one for earthstrike that I found

warped vigil
#

I really would like to see barrage Javelin with divine fury

warped vigil
harsh cradle
#

oh wait it does cause it affects the buff

#

so nether coating is global?

turbid dome
#

It sucks basically sitting there and learning for like 30 minutes but it’s very worth it

echo cosmos
#

Doesn’t loot filter just make it to where you only get loot for your character

harsh cradle
#

hot take i think like 99% of builds work pretty well. If you want to push past 300 corruption you might need to have a deep understanding of builds or whatever, but unless you are doing that just take abilities that look cool and have synergies with each other

analog steppe
#

I prefer building a loot filter myself as well, the act of going through and making it teaches you so much about your build and the game

red wolf
#

Planning to go VK this patch, i made a build planner but spell damage calculations are not there. I can only gauge time rot (it's a dot build). How much should i see there on time rot damage to decide if it's good or not?

#

I mean, should i aim at 5k, 10k, 100k - just an indication.

analog steppe
#

-40k, my planner hit towards 70k with more optimal but not perfect gear

dry pier
#

40k on the offense tab?

analog steppe
#

really depends on what vehicle you choose to apply with though since that won’t be factored into the planners numbers

turbid dome
#

It’s more just picking what items you don’t want to see when they drop and recoloring the labels on stuff you do really want

#

Ie: hide low level weapon bases, but if they have an exalted affix I want, show them

radiant vortex
#

lowest rule: hide all

#

then above that conditions what you want shown

analog steppe
#

my filters are very simple usually, hide all, show items with affixes I want, highlight exalts with multi or T7, highlight exalts of stuff I want, highlight the uniques I’m trying to CoF for

turbid dome
#

Yeah always a few rules for what your currently looking for

I make those ones pink

radiant vortex
#

I can't use my simplest filter anymore which is just show stuff that has t6/t7 of mods I wanna see rest are garbo who'd want those

analog steppe
#

The act of going through and picking the affixes you want to see is great for exploring in your mind the build you are trying follow and understanding it

radiant vortex
#

cos if there's a t7 mod and any of the mods I want present there's a chance to flip now and even a single mod t7 is value cos you can just choose to slam that on a 1lp

dry pier
#

just make up your own filter as you go, its not hard to do, and this games item filter is the best out of any arpg, its so easy to make filters on the fly

covert phoenix
#

just noticed the maxroll calculator is completely bugged and show wildly incorrect values

#

like, since when shield wall gives 20% block chance???????

robust lake
#

rn its 1-pointer, in 1.2 its 4-pointer, opportunity cost, working as intended, both letools and maxroll show 1.2 values already

tired sorrel
#

i wonder if Burst of Speed in Rebuke would be a nice way to juice Rot Grip

robust lake
#

or I might have been imagining things, re-checking it right now and it gives 8% block, 2% per point o_O

slim spire
#

Just sharing info on loot filter, since you guys have been discussing it earlier

#

Would hate to miss out sealed items

fluid sparrow
covert phoenix
#

Also, Vessel of strife is giving 66% life regen as ward in maxroll, despite showing 40%...

#

pretty amateurish...

fluid sparrow
#

Do both work on imported game data? Or "manual" input? (both meaning maxroll and tools)

worn garden
covert phoenix
#

.............................. Where this 30% block chance is supposed to come from

robust lake
#

we'll get there, when servers get revived omegalul

covert phoenix
spring atlas
#

anyone know if disentegrating aura on hammer throw is any good for leveling

worn garden
covert phoenix
#

Yeah, but it's not just a tool issue

#

the build has 10% block chance and goes clotho needle

worn garden
#

regardless, let them know

drowsy dagger
#

So for devouring orb, doing crit with self cast smite.
Any opinion on javelin battlestandard (for added auto cast of smite) vs using symbols of hope?

Im thinking mostly for dmg (prolly mainly boss)

lilac sparrow
#

Exploding devouring orb looks fun NGL

halcyon vigil
#

are we hype for void knight vroskis?

lilac sparrow
#

I mean the sentinel rework is tldr void knight rework itself

astral lintel
#

Does erasing strike works as leveling? Does vk has aby good leveling build?

lilac sparrow
#

Idk man

slim spire
#

Some faster than others

lilac sparrow
#

I just use warpath with bumblebee then go straight to monolith

#

As soon as I get there

#

Then skip the story

lucid crag
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (70) / Forge Guard (3) / Paladin (20)

General:

▸ Health: 2,145, Regen: 28/s
▸ Mana: 124.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 8 Str / 5 Dex / 5 Int / 12 Att / 60 Vit
▸ Resistances: 63% / 21% / 21% / 20% / 24% / 60% / 60%
▸ EHP: 3,550 / 3,060 / 3,060 / 3,132 / 3,507 / 3,500 / 3,500

Defenses:

▸ Endurance: 20%, Threshold: 827
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 33% (1,665)
▸ Block Chance: 39%, Mitigation: 39% (1,205)

Damage Types:

Void, Fire / Spell, Melee, DoT

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Smite (20)
Devouring Orb (20)
Symbols of Hope (20)
Erasing Strike (20)
Anomaly (20)

Used unique items:

None

lucid crag
#

I think something like this can go crazy

#

descent into nuking everything

lilac sparrow
#

Not gonna use reversal for movement?

lucid crag
#

I guess

dry pier
#

i think something like that would die if it got sneezed on

lucid crag
#

I didn't fill out defenses at all

#

or affixes

lilac sparrow
#

Does erasing strike do some spell dmg tho

radiant vortex
#

I also love the crafted set gear in what looks like barely into monos

lilac sparrow
#

Your build looks spell casting base

lucid crag
#

you cast smite and gaspar procs this

radiant vortex
#

did the link bork or do you have no gloves on this

#

VK as a pure caster is great

lucid crag
#

bcz you get a line to executing a bunch of enemies spawning void beams

#

for low cost

lilac sparrow
#

Yeah that's my idea too

#

For exploding devouring orb

#

Exploding devouring orb have very low cdr

lucid crag
#

I might do melee if orb isn't good enough

lilac sparrow
#

You spam it

lucid crag
#

framework

#

and decimate has 8x multiplier so any spell dmg added gets scaled to hell

lucid crag
#

y

covert phoenix
#

I wish people would stop just looking at damage effectiveness, and start to think how it's supposed to scale

lilac sparrow
#

I am skeptical over decimate

#

It's intelligence scaling

radiant vortex
# lucid crag

yeah, grand idols have an enchanted mod for more of that

lilac sparrow
#

VK scales with vitality

covert phoenix
#

Let's pretend you are able to trigger reliably 3x decimate every 2s.

#

that's 1200% damage effectiveness per second

lucid crag
#

on top of crit

radiant vortex
jolly kestrel
#

Forge guard question for forged weapons. Are the attack speed and aoe increase nodes for forged weapon, from forged strike, universal to all summoned weapon or only applied to forged weapons summoned by forged strike, i pressed alt and all nodes other than the 2 mentioned above relating to forged weapon are universal buffs. Is it done on purpose or is it a forgetful mistake to add the alt description?

lilac sparrow
#

It have cool down of 4 seconds tho

lucid crag
#

set gives you half cd

lilac sparrow
radiant vortex
covert phoenix
#

let's say you are casting smite 3 time per second with blinding flash and sacrifice. That's 2362% damage effectiveness per second

#

decimate is just that bad

lucid crag
#

I'm not casting smite 3 times a sec

covert phoenix
#

and 3 smites per second is super low

radiant vortex
covert phoenix
#

you can reach like 10-15 smites per second on various setups

lucid crag
#

I'm taking the node that tps you to cursor

lilac sparrow
#

:thonk

radiant vortex
#

comparison is the thief of joy, if sheep wants to min max decimate it's a good goal to have

mellow bobcat
#

I see some multi-strike smite builds running Code of an Erased Sentinel. The -3 mana cost to melee skills, how does that affect the build considering that multi-strike costs 0 mana and Smite not being a melee skill...

lilac sparrow
#

Sounds BRICKED

covert phoenix
radiant vortex
#

it's already a lot better than my void cleave meme where the max hit rate I have is 2 and there's no 'free' 800% dmg scalin

lucid crag
#

like is the wall thats gating me int

#

or attune

#

or the cd can't be scaled

covert phoenix
waxen nymph
lilac sparrow
#

Iirc there are skills that amplify next void cleave

lucid crag
#

does penetrate have a cap in this game then

covert phoenix
#

no

waxen nymph
#

No

mellow bobcat
lilac sparrow
#

So does getting as much penetrate as I can is a good idea

radiant vortex
lucid crag
#

I'll just usher myself into a warlock league again

waxen nymph
lilac sparrow
#

My time rot will have lots of vid penetration

#

Btw what are ways to gain more time rot chance

radiant vortex
#

meme forever

lilac sparrow
#

Is there affix to it

mellow bobcat
fluid sparrow
#

On idols I think there was an affix

lucid crag
#

like if the decimate idea is bad because it gets outclassed then I'll just play warlock shenanigans because its visual popcorn and I like it too much

waxen nymph
fluid sparrow
#

and passive tree

waxen nymph
radiant vortex
#

tree, idol, neck

fluid sparrow
#

maybe on on relic/body/helmet as well, unsure if that was chance or dmg

lilac sparrow
#

So only to idols?

#

Not on any item

#

I need more chance

waxen nymph
#

Check the planner I am not sure

lilac sparrow
#

Chance is converted to dmg

#

There is just something I am curious about

fluid sparrow
#

(be sure to select "basic")

lilac sparrow
#

Some skills generate multiple stacks in one hit for time rot

lucid crag
#

is there a shotgun on voidcleave or something that makes it outscale decimate

lilac sparrow
#

Does it mean 100% time rot chance per stack or what

fluid sparrow
#

100% = 1 stack guarantueed
105% = 1 stack g. and 5% for another.
Like all ailments (I think?)
And it has cap of 12

covert phoenix
lucid crag
#

jesus

#

that multiplier on time rot is crazy

radiant vortex
#

warpath setting up 🤢

lucid crag
#

so I guess decimate won't work on this setup because I'm suboptimally casting smite

#

and smite becomes weak because its fire

fluid sparrow
#

Can convert it to void if you want, it should be in the tree now?

lucid crag
#

but that deletes the gaspar interaction

#

mmmmmmmmmmmmmmmmmmmmmmmmmm

#

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

lilac sparrow
#

Gaspar is like

#

Set item

#

Don't be obsessed to it

lucid crag
#

they clearly want you to do something with it but this build is bricked

lilac sparrow
#

Only very few set items are good to use

lucid crag
#

guess I'll do something like phys warlock or the standard issue

rapid pecan
lilac sparrow
#

I'd use forgotten knight shield and locket for that delicious 50% void penetration

lucid crag
#

because you just slot in 30% free penetration huhuhuh

fluid sparrow
#

There are so many other sentinel options though 😛

lucid crag
#

I wanted to do something wacky

#

oh well

lilac sparrow
#

Any axe good to use with rice

#

Rive

lucid crag
#

I didn't notice the 50% pen

lilac sparrow
#

I've always wanted to use this skill if it only got void scaling before

#

Now it do

#

What axe is good with it

lucid crag
#

30% mana efficiency lets you do some silly shit with warlock though

dry pier
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 3,598, Regen: 156.6/s
▸ Mana: 122.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 19 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 66% / 74% / 58% / 70% / 70% / 92% / 66%
▸ EHP: 11,819 / 12,215 / 11,477 / 15,619 / 13,647 / 10,890 / 9,991

Defenses:

▸ Endurance: 52%, Threshold: 790
▸ Armor Mitigation: 59% (4,228)
▸ Block Chance: 53%, Mitigation: 42% (1,457)

Damage Types:

Void, Fire / Melee, Spell, DoT

Buffs:

▸ Frenzy, Haste, Void Essence (3/3)

Used skills:

Volatile Reversal (21)
Rive (21)
Healing Hands (21)
Abyssal Echoes (21)
Devouring Orb (21)

Used unique items:
fluid sparrow
#

Damn, I already forgot how amazing it will be that 1LP uniques will be able to pick a guarantueed affix ..... probably gonna be amazed once more when I get there in game 😄

arctic tartan
#

Also vipertail

dry pier
#

i agree with ya, thanks for the feed back, just gotta figure out where to get the points to get it

polar spire
#

the fact this doesnt say mage locked, but i cant roll it onto a belt on sentinel is wild

#

@willow wedge ^

slim spire
#

You can ask in ask dev ofc

polar spire
#

sometimes they're axes and slightly better than their brothers

arctic tartan
#

Some weapons are more equal than others

slim spire
covert phoenix
#

these axes are just more equal than the others

polar spire
#

i swear to god there was an enchanted idol affix that gave flat spell, and additional flat spell while wielding an axe and now i can't find it

slim spire
#

Tbf the axes barely look like axes

#

I would throw all the money if they make actual forged weapons mtx

polar spire
#

there it is

#

alright time to boogie

radiant vortex
#

I just talked about it yeah it goes kinda hard

#

Gettin those to t7 tho also hard

polar spire
#

i ended up changing my mind to making something stupid after remembering a very very old item that no one uses anymore

polar spire
#

but ive now changed my mind because of the super old thing i just remembered

radiant vortex
#

did you mean pyre from soulfire? <_<

fossil musk
#

Guys I wanna start divine bolt build how is it atm ?

radiant vortex
#

Lookin good

polar spire
#

ooo i should run divine bolts with what im doing

fossil musk
#

Im scared to have no boss dps

radiant vortex
#

I believe so

fossil musk
#

melee version right ?

radiant vortex
#

That I don't know, I like hh as a spell more

#

version I made uses mad alchemists ladle

fossil musk
#

additionnal procs from this

radiant vortex
#

callin it the Mad Ladle Din

rapid pecan
#

oh divine bolts on melee that goes into my build too forgot that

fossil musk
radiant vortex
#

probably yeah but its the funniest to me

fossil musk
#

what would u use for melee ?

#

maybe the smite on melee hit

#

to add more dmg

rapid pecan
#

i would just go multistrike speced into void smite and stack vit+str

radiant vortex
#

I'm not sure how convertin to melee interacts with the divine bolt node on HH >_>

fossil musk
rapid pecan
#

true

fossil musk
#

attunement needed for divine bolt

radiant vortex
#

so doing melee I'd probably change hh to a trigger and just slap with with another hit skill

rapid pecan
#

well yeah if you go for only divine bolt yeah you need that

polar spire
fossil musk
radiant vortex
#

for the bolt from that

#

you'd trigger it with melee from paladin tree

fossil musk
#

oh well I wanted both otherwise I think procs from hh is way better

#

since he doesnt have any limit

#

from tree its 2 divine bolt per sec max

radiant vortex
#

yeah but if you change HH to a melee attack it doesn't provide spell dmg anymore

covert phoenix
radiant vortex
#

which means your bolts will do a lot less dmg I'd wager

polar spire
#

Did yall know if you play VK HH, and convert HH to melee, and then grab the 100% chance to cast HH on melee, you can also echo the initial HH to hit 3 HH's per hit? VK's can get up to somewhere around 900% healing effect

fossil musk
#

thanks

#

cancel completly melee build

radiant vortex
#

I'd assume thats how it works I don't KNOW mind you

fossil musk
#

u are right bro

#

u cant have both

#

they are smart

#

thanks !

polar spire
#

If you make HH 0 mana cost, you can still take its nodes for additional bolts, and then grab the idols that fire divine bolts on 0 mana cost skill

#

For spell, as for melee HH, then its just even better

#

I cant remember if the paladin divine bolts passive is on direct melee attack or any melee attack, if its any, then you can run Spell HH, and then pick up Counterattack Retribution in base sentinel talents

radiant vortex
#

oh god damn it I forgot about the 0 cost cast

radiant vortex
fossil musk
#

are they removed ?

polar spire
#

I think they're 1x4

#

Or 4x1?

rapid pecan
#

they are 1x4

polar spire
#

Whichever is the vertical one

#

And yea i shoulda known any melee attack, im literally running vengeance this season, because counterattack, riposte, and ironblades will all proc melee divine bolts

#

In fact, i should rearrange my idols again

radiant vortex
#

Hmmmmm

polar spire
#

Maybe go ambition for the 40% more fire damage

lilac sparrow
willow wedge
polar spire
sharp osprey
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (32) / Forge Guard (58) / Paladin (3)

General:

▸ Health: 2,465, Regen: 0/s
▸ Mana: 152.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 120% / 131% / 134% / 295% / 94% / 128% / 134%
▸ EHP: 11,698 / 10,548 / 10,548 / 17,206 / 17,082 / 19,791 / 19,791

Defenses:

▸ Endurance: 30%, Threshold: 538
▸ Armor Mitigation: 65% (5,186)
▸ Block Chance: 67%, Mitigation: 48% (1,865)

Damage Types:

Physical / Melee

Buffs:

▸ Viscera (1/3)

Used skills:

Vengeance (20)
Shield Rush (20)

lilac sparrow
#

Why tho

polar spire
lilac sparrow
#

Ain't rive melee

willow wedge
#

Hm, why can't you? It's a sealed affix, so it's available only as sealed one. I was able to add it without trouble.

polar spire
#

Kddjfiahfoenciajfbwodjenfiejfnek sealed affixes god dammitt

radiant vortex
polar spire
polar spire
#

Is this being played offline?

eager carbon
sharp osprey
rapid pecan
eager carbon
#

yup

buoyant vale
#

Anyone knows a void knight leveling guide for 1.2? Maxroll suggests starting as a paladin, but i pefer not to respec

polar spire
sharp osprey
radiant vortex
polar spire
vernal frigate
# radiant vortex

t7 both enchants keep dreamin buddy.... (i hope we both get them 🙏 )

polar spire
#

But thats when its working correctly

#

Which it never is

eager carbon
#

tunklab

radiant vortex
#

Its just showing what can be @vernal frigate

small veldt
#

Is it a common issue with movement skills?

polar spire
small veldt
#

I think primalist leap has a similar issue where you just get stuck in the air

radiant vortex
#

t5s fine

vernal frigate
#

ik just messin with ya... they look so nice though

#

yeah

#

from the dev stream u get t2 minimum, then just need 8 weavers touch

eager carbon
#

fine

vernal frigate
polar spire
small veldt
polar spire
radiant vortex
#

is this for the idols or just general WW items

eager carbon
#

idols only

radiant vortex
#

cos the idol enchantin is on the bench where you can just kind of infinite roll

eager carbon
#

WW is completely different

radiant vortex
#

as long as you got the currency

#

I ask cos I don't recall it being said that there's a corruption scalin to that stuff

radiant vortex
eager carbon
#

you have more chance at a 1lp red ring than this

radiant vortex
#

I mean if you don't count drop chance then yeah by several magnitudes

#

but worse than 4lp qs which I have gotten tho <_<

#

also again, slappin enchant is just a numbers game you can't really brick it

#

you just keep going until you hit

urban bay
#

Man I want volatile reversal to be like flicker strike, how low can you get cooldowns reduced?

radiant vortex
#

go farm more go slap more

#

~120% from gear is easy iirc

fossil musk
#

Why everybody use that and why its broken plz ?

radiant vortex
#

base crit mad stats I guess

fossil musk
#

oh u wanna scale divine bolt crits ?

radiant vortex
#

if you're hit based you always wanna add crit

waxen nymph
fossil musk
#

damn need to take this then :

waxen nymph
#

You just need one with not the element you are using

#

Like you do Fire, take Cold / Lightning

fossil musk
#

but as HC player

#

I dont play with a shield then ?

rapid pecan
#

does anyone know where can i turn off tutorials ?

waxen nymph
#

Otherwise you are killing your dmg for half the time

waxen nymph
waxen nymph
fossil musk
#

dont rly know tankiness I need yet but seems hard to play without shield especially as sentinel

radiant vortex
#

going Rahyeh instead is valid

waxen nymph
#

This off hand is a lot of dmg

fossil musk
#

but on other hands it allows me to remove all block passives

waxen nymph
#

Also Attunement is ward, and cast speed is also more Ward

radiant vortex
#

tank vs dps should always be the choice

#

if you can get both from the same slot it's better

fossil musk
#

Yeah I saw rahyeh seems good

#

or

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (30) / Paladin (63)

General:

▸ Health: 2,624, Regen: 231.66/s
▸ Mana: 202.51, Regen: 10.4/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 51 Att / 7 Vit
▸ Resistances: 103% / 103% / 103% / 80% / 94% / 72% / 91%
▸ EHP: 8,141 / 8,141 / 8,141 / 12,503 / 8,569 / 7,904 / 8,141

Defenses:

▸ Endurance: 58%, Threshold: 1,155
▸ Armor Mitigation: 60% (4,455)

Damage Types:

Fire, Physical / Spell, Melee, Throwing, DoT

Buffs:

▸ Ambition (20/20), Immolator's Oblation (20/20), Trinity of Flames, Divine Essence (3/3), Frenzy, Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

Javelin (20)
Judgement (20)
Healing Hands (24)
Symbols of Hope (24)
Holy Aura (20)

polar spire
#

javelin's sole purpose, is the fact taking the banner node adds the buff tag, boosting HH's damage by another 20%

#

but also its a mobility skill too

radiant vortex
#

I had to do a triple take on that trinity

polar spire
#

HAHAHAHAHA

#

no one runs it anymore

#

its old af

radiant vortex
#

I was like "how you having 2 ambitions"

fossil musk
#

also if I remember well (didnt play since release)

#

there is a relic slot for sentinel broken

#

unique one

#

Yeaaaaaaaah

#

THAT FOOR HC

#

mamaaaaaaaa

waxen nymph
# fossil musk

If you are doing Divine Bolts, you might want to consider Twisted Heart

fossil musk
#

and when u have enough "ward defense"

eager carbon
#

you really wanna take homeward, HH aiming is horrendous

#

also you need to heal yourself for bolts to proc

fossil musk
fossil musk
elfin warren
#

When I trigger Smite with Multistrike, does this count as if I cast it?