#🔱┃sentinel
1 messages · Page 86 of 1
That’s some serious SPS
not sure if I want to try smite mtx
Always has been
maxrolls is fine
maxroll doesn't have a rive levelling guide
it has a bastardized paladin judgement levelling guide
Ideally I want to level as void knight
This game is gonna cook in szn 2. Imma cream daddi
Just do the same thing but don't swap to javelin/judgement
Spec erasing strike instead of javelin and ur gucci
Ye
VOID RIVE LETS GO
GIGA VOID KNIGHT DEFENSES
chat is this accurate
judgement paladin 0 deaths?
Maxroll tier list has been pretty crap in the past. Better off looking at builds on lastepochtools and making a judgement call on what looks good for HC for yourself
Anything sentinel with a shield will be a pretty safe bet for HC tho
The tier list is usually inaccurate, but i don't necessarily think the builds are 'bad'...
rip void knight 2h axe
Judgement pally being at the top of that one is prob accurate with how much healing it gets
AFAIK maxroll were the only ones heavily testing on ptr it should be pretty accurate
*not a ptr
call it CT program, the acronym ptr usually stands for public
Was a joke
Ct = closed test?
Community testers
How do ehg choose them?
can triggered abilities echo?
in the stacking version just step outside the aoe and die 😂
So what are you guys going 1st for weaver? I was initially thinkin loot lizards, but I usually get most of my upgrades from Nemesis, so idk really. Probably just both.
Memory amber, just spec all the memory amber
Plus the fact that Nemesis drops have 0 required level mean they're more expensive to sell
Then build out towards what you want
my first weavers will be champions warlords riches
will buy a T7 off trade, and then imprint it hoping that it will drop the T7 sealed, on a good base, with another T7 affix
I'm just concerned if the progress is long-term, meaning you don't max out the tree until super late game. So you basically spent most of your endgame farming ambers instead of actually getting w/e you want
More amber, more woven echoes, more woven echoes more weaver skill points
so for leveling which is faster hammers or rive? i was leveling a bit with hammers and it was pretty comfy but idk if rive is faster
hammers for me
Wait you can get sealed through imprinting? That's awesome
1 weapon dependent 1 not
If you have dreamthorn for example, rive is faster
ahh i see so for league start hammers is probably the play
yup
i personally use forged weapons to level
they're cheap and do a TON of damage, especialy single target damage without needing to use the forgeguard node.
Same. Vengeance or MS?
warpath
Oh ok
that way i just keep spinning and avoid dmg
Do you run manifest armor btw?
if there is nothing else yea
Feels odd on reflection that more builds don't use MA as a filler since it inherits your stats
People have been talking about it, but I don't know what exactly is the best equipment to use to buff him up
Mfw the entire sentinel rework is basically VK upgrade
For fw based, your equipment is mostly minion stuff which doesn't get inherited. Or tankability. For non fw based, you don't run minion stuff so your MA dies fast/tickle enemies. That's my thinking anyway
now that I think about it, manifest armor should be pretty damn op now that you can equip a 2h+shield to trigger it
I heard about the firebreathing build, but you really need to build around MA for that one
Why's that? Additional shield = only +tankability right
Pretty sure forged weapons inherit your weapon stats
but before, you were never able to use a 2H weapon while triggering manifest armor
manifest armor also has your weapon stats so....
? Ofc you can
Ya I mean you already have 12/15 of them, so 1 more doesn't matter that much especially taking up a skill slot
Also all of your chest/gloves/boots/helmet at 240% efficiency
Yes I get that, but what are you wearing exactly for him to boost?
HP and resistances probably
Just seems like there should be some use case
Ehhhh maybe they'll make him an aura bot one day like PoE
Can he get a taunt I can't remember
Hmmm maybe if I ever have a free slot
Tbh they don't actually need to change MA
Ehh who I am I kidding I never do
They only need to make an equipment with inheritable aura or something
Oh I just meant allow him to inherit more uniques
Like a Volcanus MA would be hilarious
There's those boots that give a crazy amount of crit multi, also amazing bleed stats on body/helm
Exactly, he'll be redeemed in my eyes if he can proc stuff properly
Can you give some example uniques please? I'm always looking to boost my MA
Patch notes: Manifest Armor now inherits more Unique effects and those effects scale with your skill tree where appropriate.
Instant #1 summon in the game and completely brokenly OP
The boots are the example unique, suloron's I think? The bleed stats are just regular affixes
@sharp osprey i saw your post in ask the devs about Torkrefin, this is a new node in vengeance, aka, you can stack phys resist to get pen off both this and tork's
Falcon fist is also pretty solid for MA/FW
Ya but you already get FF from Phantom Grips
👀 PER OVERCAPPED!?!?
Oh this is gonna be splendid.
correct me if im wrong, but is that what double dipping is?
Wait do you tend to overcapped phys res? I thought that's the hardest to get
2 seperate things benefitting off phys pen based on phys resist
I think I had like 150% phys on my lv 84 sentinel.
you can reach it pretty easily if you wanna T5 every slot with it + passives, lmao
you can reach around 500%
I'm not sure what you mean, it's just a good glove unique to combo with MA or FWs using phantom grip
Interesting
I mean you don't need MA to abuse FF
for reference, torkrefin does per uncapped. Which maxes out at like 75?
But this is build enabling right here.
i was making a build off it earlier, 8900 health, tork's vengeance, ran Grimoire of Necrotic Elixirs because bad resists, and i had 20k ehp across the board, and I used lunge missing health for self healing
I just hate that FG only have 2 useful affixes off class 😭
Uncapped means EVERYTHING
not up to 75%
Oh, that's a good idea.
I just happen to have a 2lp grimore of necrotic elixirs.
uncapped includes everything above 0%, overcapped is above 75%
The new node (or changed node?) on Paladin which stacks Bleed Duration per Endurance seems really strong too.
Oh fr?
Yuuup
Yes
Nice.
Super important distinction
Sure, but I think most uniques and gear you use for MA can be used in other builds, too
Very often misunderstood
i also wonder if they changed uncapped to overcapped because of that
Original discussion was why not just Slap on MA as a 5th filler skill
Did they change it everywhere, cause I think it means something different
As in only above 75%
yea threshold if you put some dodge in build and run mountain boots, haha
Would you still use forge strike for this build?
I was thinking of going that route w/ boulderfists (iirc that name)
this was on a paladin
only paladin can reliably reach the amount of health i had on the build
can you do it with forge strike? sure, but forge strike wants more stun chance
like T7 stun chance
Use Close Call with it for 40% increased dodge every time you block
boulderfists don't work
its %inc stun only, melee stun sadly doesnt count
it doesn't? I've been hearing mixed things on that.
i tested it ages ago
if it doesn't that definitely changes my plan
forged strike is my main bleed build
Ah crap, thanks for the info
nothing like popping 8 mill abyssal echoes bleed pops thanks to forge strike
Do you play fs with cd or without?
without
What's the best bleed applicator ability for Paladin?
If without how do you sustain the mana
i use javelin to drop forge strikes mana down by 20
i say this
all the time
so many times
no one listens
JAVELIN
ITS SO GOOD
🤔 I'm thinking of doing Forge strike, with tork and that one shield that grants mana on block.
unless you don't have mana issues with that build?
LOL
Javelin Mana Cost reduction
60% more damage and -20 mana cost
It's 'The Beef™️'
😔 but then I'm using javelin.
though you can also run multistrike forgestrike just as well, and it uses off cd forge strikes so you can weave in on cd forge strikes during it
How do you play it? Left click javelin, right click fs? Then repeat?
yeeeeup
sometimes i take ranged forge strike and play it all at range
its a lot of fun with xithara's amulet, nothing hits you so free 30% more phys
Muh 1 button build 
Ok this feels a lot better I think
Also it's probably going to feel even better with wasd
oh yea 100%
btw what would you slam on a 1LP torkrefin?
@sharp osprey i see those eyes, multistrike forge strike is pretty basic/standard, you run 5/5 time and faith for the 10 mana on hit, and then Fiery Justice in multistrike to forge strike every 4th armament stack, which time and faith covers the 40 mana cost of, and thanks to base 8 mana regen, you can freely weave on cd forge strikes during it
if you're going to focus on forge strike, T7 %inc stun chance, if you're going to run vengeance.... well that's up to you
for tork's, its either jav forge strike, multistrike forge strike, or vengeance
🤔 I'm still pretty early into end game, but I have a T6 flat phys damage, and a t6 stun chance.
Vengeance might be something to look into tho since that new node looks so spicy.
Are there any cool interactions people have found with 2-handers + shield that will only work with Forge Guard?
Join me in the silly FG Javelin/Vengeance/Shield Throw build
ima go out on a limb and assume riposte and iron blade both also benefit from that phys pen node in vengeance, so thats 3 hits making use of it per vengeance
Sigeons Reprisal+Phalanx
bigdick crit multi 2h sword/spear with T7 crit multi slammed on, and then bulwark of the abyss for even more crit multi
Every time something taps you you throw 6 Javelins at it and throw your shield at its fave
think i hit around 950% crit multi just messing around with it
The shield then gives you 200% Armor and 40% Phys Pen and you whack it with more Javelins
dont forget your auto heartseeker helm
and smite throw idols
No
and meteor belt so we can constantly be at 0 mana
🗞️🗞️🗞️
we dont talk about base sent axe throw
When Forge Guard says shield, does it mean only Shield or also Catalysts?
I'm still sad that phantom grip doesn't give your minions the ability to throw axes with those gloves.
only shield
Only shield
that's what i figured 😦
Good for smite proc WP, that's it
i wonder if vk warpath echoes use base sent axe throw
2h with catalyst would be fun.
Forbidden Question
i know echoes will shoot out axes if you use vortex pennant
is there a good loot filter for hammer leveling out there?
how crazy would it be for me to steal this and make it into an ES build while maintaining the crit rate?
Do iron blade get changed to fire if you take the fire conversion node?
I literally was about to ask that
I played a version like this on release when HH ward was really strong, it should work alright but i'm not 100% sure the investment is worth it
but i think you can get ward retention and ward per second on the new idol mods
which should help a lot
How does orian's descent interact with julra's stardial if I put int on stardial so that casting Volatile reversal causes me to cause int threshold of orian's descent?
cross threshold*
Crash to Desktop
Kidding, no idea
so my real question is VR void just before I cast and then if I drink potion to cast it again...now it is fire?
is that needed for erasing strike?
i won't lie to you, i'm just cooked, I thought you meant energy shield lmao
How hard is to level with warpath?
but, erasing strike
are you allowed erasing strike with a sceptre
there's a unique item that allows this that i think is a sceptre
lmao
oh wait, erasing strike is fine with a sceptre
i was thinking of void cleave, sorry again
I don't even know if erasing strike is gonna matter too much when decimate kills everything maybe
maybe I can eke out more dps with void beams
did we ever get an answer about iron blades converting? I dont think it does
Yes
glorious
chewy
we need more blessings
i looked into it a bit and it seems like worldsplitter is a better avenue for ES
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,285, Regen: 0/s
▸ Mana: 215.03, Regen: 11.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 36 Vit
▸ Resistances: 77% / 79% / 83% / 101% / 76% / 64% / 64%
▸ EHP: 15,517 / 15,517 / 15,517 / 20,104 / 17,633 / 12,073 / 12,073
▸ Endurance: 80%, Threshold: 1,167
▸ Armor Mitigation: 59% (4,184)
▸ Void, Fire / Spell, Melee, DoT
▸ Symbols of Hope (4/4,Passive)
• Erasing Strike (24)
• Healing Hands (20)
• Symbols of Hope (22)
• Anomaly (24)
• Devouring Orb (20)
If you're using World splitter i feel like you should be mana stacking, but maybe that's just me
with mana restore from volatile reversal gone, the method to sustain attack speed ES basically doesn't exist
Whats the meta prediction for sentinel?
this guy had a 30s aberroth kill with erasing strike, the guide is probably a really good place to start
2h and shield forge guard is simply goated, i'm having trouble justifying VK to myself while it exists - but paladin classically has the most innovators so I can see something there blowing up
2/3 time loop (150 mana cost) with < 250 max mana is ambitious yeah
Whatttt my fav class is gonna be epic? hell yea
lovedddd the minions idea of it
Forgeguard was so much fun
yeah FG got lovebombed after years of neglect
I've been wondering if that new Vengeance Spear + Vengeance summoning Forged Weapons might be good but idk. Maybe? hard to say.
Idk if I agree with FG being better but you really can't go wrong with Sentinel this patch
No way im missing out on this for FG
All 3 are fantastic
judgement aura seems pretty decent imo, can get a few million dps that just follows you around, and you're super tanky
I'm probably gonna go erasing strike though
judgement seems bananas
Judgement is the best hardcore build that's for sure
i wanna drop a fat hammer, summon weps, and have them duke it out on mobs
even with just like.. 400 mana, the proper aura build is getting to about 7900% added damage per second in the aura
its such a freakin high for me lol
like 1k hp regen, max block, good armor, lots of other DR
I could never enjoy Judgement because the mapping experience isn't fun but it's a great build
broadly it's very difficult to consider the implications of everyone being able to guarantee t7 1 mod legendary items , a lot of things were really not worth considering due to the odds on getting the rare mod onto the rare item
If you attunement stack (which you probably want to do anyways), you can unequip weapon using the judgement gloves to get beeg aoe
and with the aura node it should be very good mapping
the build that doesn't pick aura node to try and stack consecrated grounds for more ST dps seems like bait though imo
eh, I think the judgement gloves make the aura worse, actually
for better dps you want gloves + weapon (just because you can get 3lp with fire pen + attunement)
for map clear you can unequip wep and get aoe
ive seen people practicing judgement stacking...the bosses it matters for all just jump around too much to stack and you almost never get the healing from it
aura superior
if you run judgement slam you run unarmed with the gloves, if you run aura, you use a wand or sceptre, unarmed is bad on aura
The area from gloves is nice, but you don't ened the reduced mana cost (in fact, it's bad), or the melee damage, or the cooldown
I would love to have a huge Judgement aura that feels good to clear with, dunno if the dps would be good for a setup like that tho
yeah, we're getting mana from voidwell from devouring orb and our crits with ES also give us procs for voidwell
Oh right, lol, I misunderstood
you only unequip weapon for clearing if you want the extra aoe
I think you're right, so I edited it : https://www.lastepochtools.com/planner/AKlG0nGQ
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (68) / Paladin (15)
▸ Health: 4,061, Regen: 0/s
▸ Mana: 1,008.76, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 28 Vit
▸ Resistances: 77% / 79% / 83% / 101% / 58% / 56% / 56%
▸ EHP: 13,549 / 13,549 / 13,549 / 19,134 / 14,344 / 10,718 / 10,718
▸ Endurance: 80%, Threshold: 1,122
▸ Armor Mitigation: 59% (4,184)
▸ Void, Fire / Spell, Melee, DoT
▸ Symbols of Hope (4/4,Passive)
• Erasing Strike (24)
• Healing Hands (20)
• Symbols of Hope (22)
• Anomaly (20)
• Devouring Orb (20)
otherwise the gloves are just 2 good stats on top of 3 (maybe even 4) lp
you can get 50% area from void knight tree now for judgement
yea those gloves are easy to get 3/4 lp on, and you can actually find them stupid early in a lvl 10-15 chest room
in the campaign
I hadn't considered that. I was looking at Atrophy, but honestly who needs it, weapon+judgegloves legit is better. Thanks for pointing that out
I guess atrophy is fine until you get the gloves, but you should get the gloves pretty quick
much quicker than atrophy unless you have just
the gloves are a common level 24 drop with level 16 effective level for LP
https://maxroll.gg/last-epoch/build-guides/smite-void-knight-guide do you guys think this would be a good start? maybe use palarus's while leveling for additional clear?
the wildest luck
eh id rather have bear set on eternal base since damage is already so high,
your tree need to take Future Mind for the mana recovery on echo and Void Well maybe as well...not sure if it's worth it, but getting Crushing Blows in Forge guard might be nice. It's a big point investment though
if you're using consecrated ground aura bear set doesn't really do anything?
you don't want str, you want attunement
30 str is alot of armor and a bit of damage for just putting in a few sealed affixes
it's 0 damage
dont need more damage, i need to not die
Or you play the insanely stupid judgement build i cooked up, where judgement hit does 0 damage, and aura is removed from it LOL
not dying is ez, just don't be where the damage is. its like flying, just throw yourself at the ground and miss
Attune also gives mana
nah it's a lot
64% increased damage
12.8 flat damage
mana for some % more damage
And you run a fair chunk of % mana
and the penetration too
if you go for wand + sword might as well just try multistrike smite vk
yeah i know but you wont get 4 lp so probably gonna lose more mana than you get
oh and you have other attunement scaling nodes, 2% hp regen per attunement & 7 endurance threshold per 2 attunement
Here @silk cedar play this one i cooked up at some point, lol https://www.lastepochtools.com/planner/AKlK3pXQ
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (28) / Paladin (65)
▸ Health: 2,513, Regen: 24/s
▸ Mana: 1,653.12, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
▸ Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
▸ EHP: 13,057 / 13,057 / 13,057 / 16,059 / 13,744 / 13,057 / 13,057
▸ Endurance: 29%, Threshold: 652
▸ Armor Mitigation: 36% (1,917)
▸ Fire, Lightning, Physical / Spell, Melee, DoT
▸ Frenzy, Holy Aura (Passive)
• Lunge (20)
• Holy Aura (20)
• Healing Hands (20)
• Smite (24)
• Judgement (20)
nah 16 attunement is one of the best mods you can get, and fire pen is huge
its not that much when you already have like 150-200%
where are you getting 200% fire pen?
so I spent some time (too much) trying to find the "best" ability to stack time rot and I still think it might be smite tbh. Manual devouring orb can get some decent numbers, but it requires like.. 10s of set up to get to those numbers, and a bit of maneuvering. Smite is just cast it and you apply a 250% more damage time rot per 100% ignite, and so on.
vengeance can now be converted to void?
its joever
25% free damage reduction
void knight login
vengeance seems quite good, and I've never used iron blades. Are iron blades okay now?
i can't really picture vengeance doing acceptable damage
it does rely on block/parry/newspear I think
Yea, ES builds on bosses are happy, since it riposte is setup for 2s, so you can vengeance, es, vengeance, and for 2s after vengeance, riposte is protecting you with a DR buff against next hit
Well, unless you're doing ailment, maybe
whats everyone going tomorrow? cof or trade?
I'm doing CoF, I just have more fun
Full group, all going CoF
tree gives like 130% fire pen, rest from idols and weapon
tree gives like 50-70 not 130
Nice. I’m loot horder so mg for me
20% from aura
ES is possibly one of the best bossing skills because you move freely in between doing damage. I don't think i'll be able to kill uber aberroth with rive even with all the buffs, just because of where i have to be to deal damage
pen idols aren't even that good
Theres that new healing effect to fire pen passive
Yeah but it's 100->1
Yeaaaaaa
btw snap was talking about how his es build in the ct build was doing 150 million dps but he still couldn't kill uber abbertoth
Paladins get around 1500% if i remember right
do you mean like it costs you more in stash tab space for CoF vs selling in MG?
Man you gotta really be focusing it for 1500, but even still, that's 15%
Vk's that run echo healing hands to slam 3 healing hands per hit, can get around 950%
no means i just sell it
it's 100 -> 5 so more like 50-70
you can get 2000% which is 100% pen
Sorry if this has been asked, but i couldnt find an answer. Anyone know if the Anomaly node Void Touched, acts as if +100% chance for time rot for the purposes of the Void Knight passive node Rot Grip?
I overlooked the scaling, I was looking at the 1 point effect and for some reason thought it was a.. uhh.. the one where you put 5 points in to get it
forgot the word
im just t7 healing full
It might not be a known thing yet till we all get in to play it
that's pretty crazy, i guess we will probably need some cracked DoT build to make it happen
if only i cared about dots
I've never actually fought aberroth, does he have an enrage?
Are you asking so you can play a Quin Zdps build?
maybe
i think the problem will be mechanics and dodging more one shots possibly
maybe I just wanna hang out with him for a few hours
if neither of us can kill each other it'll be like I have a buddy to chill with
That was my old numlock autocast focus build on sorc, i would run up to T4 julra, numlock focus, and then leave my pc for 15-20 min to the kitchen to make food
haha
It seems cool
Shame it got nerfed
Or maybe its not
idk I don't have a point of reference really
What, did they meteor belt it?
capped it from 3/s to 1/s iirc
But added 10% more ms
and also made it so you have 50% less mana regen and 50% less armor, actually
3/s what?
Oh i would actually run channeled LB to remove it from being casted, LB would actually turbo nerf my build
I clearly have no idea what's going on with your build, and I love it
Theres a talent that'll grant your next cast +16% flat crit, and if you channel focus, it'll stay up the whole channel, but if a LB goes off, it'll consume the buff
ah
Was something like 100% crit, 700 flat lightning, and 800% crit multi
Mana amulet letting me move during that sounds great
Yeah I feel like any channeled skill that can't move is kind in a rough place in ARPGs in general. It either needs to be crazy good or it's gonna be pretty bad, but because of the 'not moving' downside.
would be nice if you can move while in riposte is being channeled, and riposte had no cooldown.
riposte channeled? what did i miss?
wait is riposte a channel? I assumed it was a buff
did you want to say rebuke?
im just so tempted to replay electric smite healing hands that build was so fun and now the judgment of storm probably makes the build even more broken
You can vengeance a target and then riposte will be at the ready to protect you from the next hit for 2s, so you can vengeance and use other skills during that 2s knowing its there to protect you
I got so confused for a moment there
It does not, it just applies one stack of time rot
I hope fissure is actually fixed
what was wrong with fissure?
it was bugged
ty ❤️ that decides anomly vs holy symbol build for me than easy
well the patch notes claim it got corrected from 36% per second to 200% per second, and according to several sources (including Dammitt) lastepochtools is datamined and should be up to date, but still claims it's doing 36% per second
so either it's a typo internally, or not actually fixed, apparently
(from the patch notes)
Fissure’s description has been clarified to state it lasts 3 seconds (incorrectly stated 5), has 200% added damage effectiveness per second (incorrectly stated 36%), and that it consumes mana when triggered (rather than having a mana cost).
casting void beam on smite will be pretty cool i suppose too
the setup isn't as bad as you think, 8 orbs for maximum power and you have automatic echos after VR, so you basically go VR-orb-VR-orb-VR-orb-VR-orb to generate 8 of them, then throw down the orb to consume them
you can also go for less than 8 orbs, since 5,6,7 orbs are all pretty close in damage to the maximum of 8 just for a slightly smaller area than the screenwide bomb that 8 gets you
I guess? But each orb can only benefit from getting younger once. Will that be enough?
the orbs last much longer than they need to, shouldnt have any problem keeping them up until you want to consume
duration is 10s x 1.4 x 1.2 = ~16.some seconds + another 4 from the younger part
hmm
if you cant get 8 orbs out in that amount of time, then what are you spending your time doing?
Not hard, but hammer is easier
I suppose if you're alternating VR's between orbs that might be okay?
yeah you should be, because each VR guarantees the next orb is 2 orbs made
wait what, did I miss something in VR
Oh
from the cdr
I thought you were suggesting it would automatically make a second one
Reclaimed Action, when you travel at least 4m your next direct melee attack or spell is guaranteed to echo
Oh
that too
huh
Didn't even think of that, clever
Yeah, maybe not as bad as I thought then, I was wrong
The more dmg from chaining hammers would also apply to dots they inflict yeah?
it does yes, but hammers still aren't as strong as the orb mores i think
I just wanna check out ignite hammers again is all
Mg here, academically interested in the effect of tax on item prices
the biggest hammer more for ailments previously got nerfed to hit only
oh it did?
the chance to deal double damage got changed to hits
I thought that was always the case
so did I
was it? could be wrong on it being a change then
regardless, chaining doesnt do ailments as well as spiral anyways
I dont see that change in the patch notes
so even with the extra more i think spiraling is better for ignite
Probobly, but that doesnt mean I wont try it anyway
hmm
interesting...
the patch notes specify that the chaining effect is a "more hit" but the tools and datamines doesnt have hit in the text
Well that is an issue
vs this text
Right, that is definitely conflicting
So I've never actually used Abyssal Echoes before. The "Screaming Rifts" node (Abyssal Echoes now creates an Abyssal Rift at the target location that casts Abyssal Echoes for you 3 times), does that trigger the "Directly using.." from Embrace the Darkness/Nether Coating
I dont think so, as I understand it only the initial burst does
because otherwise the ignite nodes would be so good
tsk that's exactly what I was thinking, too
the still inherit all your other ignite stuff, so they can add a decent amount of stacks
Because abyssal echoes can get 80% more and 40% more and if you can make it actually hit (Potent Corruption), and remove the cooldown, you could get 5 hits of effectively 250% more damage per cast. Then you just need ailment chance.
What do people think of the new rework for sentinel?
looks fun
potent corruption only affects the initial one sadly
what a shame.
Haven't really played since my playthrough at release and was waiting to play again after the rework. Sentinel for life!
Anything on that tree that says initial burst, will work that way. I honestly think it should be removed, it's old design and doesnt fit with the reworks the other skills have
Is this boots really -phys res??
yarp
Are ward builds still overpowered or did they get nerfed?
health got buffed, ward got nerfed, numbers seem fine
Nice
That's a shitton of -phys. Crit multi is worth it?
eh, maybe to some people?
eh, it's not that hard to get around honestly
certain builds can get tons of damage from multi
How is res calculated again? Max 75, min?
No minimum res
VK seems pretty bossy for void themed enemies
man its so hard
forge guard and vk seems to have pretty good defenses
it all seems very good
what do
coin flip
Right, chaining hammers are decently good for time rot still. Shield rush isn't a ton lower than 8-dorb thing and significantly simpler, too.
Very, also it just got a bit of a buff
It's the cornerstone of pretty much every MA build that isn't forge breath
Ooo nice
Do you have a sample build?
Also does anyone know if above triggers double smite?
it should, you just replaced your swords with smites
Eh, I'd guess it still only smites one time
Ya but a youtuber said it doesn't trigger double smite
So has anyone tested it this patch?
Because you're replacing the swords with a different weapon doing a different attack, not hitting with twice as many swords
and the patch isn't out yet
Not on hand, no. But if you find any melee crit or bleed MA builds, they'll probably use that tech
Oh it's not an old thing?
Double strike is old I think
Oh I see what you're saying. Yeah, it's been there for a while
Smite conversion as well
I don't think it makes double smites, but I don't remember for sure tbh
Yeah, multistrike smite has been a thing, I suspect someone would have probably noticed? But maybe it's worth testing sometime.
Typically no
If a skill doesn't have a skill tree, it often gets the benefit of the skill that casts it (these are called subskills). If it DOES have its own tree, it instead just uses that
Ok makes sense
flat mana cost and reductions are done after any mana efficiency correct?
Before, like damage calcs (+/- first, then multipliers)
Time and faith is great, but when it doesn't fit in the build it do be rough
It doesnt, Im seeing how far I could push abyssal echo ignite
Oh yeah, AE eats mana
If I've done my math right I need 27/sec to keep up with casting once a second, and that's doable I think with the right gear
And if you go full fire then you also lose out on void spell efficiency idols
I forget those are a thing
Yeah, 27 is definitely doable
I wish they would update AE for it's riders to not apply just to the initial cast
Ok, so I need those efficiency idols hands down
How shit is to lvl with warpath?
It's good enough with few points invested
just level with hammer and switch around 50
it works fine. movement speed can feel a bit slow until you get some specc'd. make sure you grab the channel cost reduction nodes and it'll feel easier to use
Nah
pretty much once you get the mana cost managable, it'sfine
Hate hammer
fair
it's not the most damaging but being able to move and attack is very nice that early
Sweet
anyone gonna try out smelters now?
https://www.lastepochtools.com/planner/BZ6vJGjB
rough draft for my fg, feedback would be awesome. 
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (32) / Forge Guard (58) / Paladin (3)
▸ Health: 2,878, Regen: 0/s
▸ Mana: 152.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 141% / 152% / 90% / 224% / 94% / 128% / 90%
▸ EHP: 10,419 / 9,898 / 9,898 / 15,126 / 10,419 / 12,071 / 12,071
▸ Endurance: 30%, Threshold: 621
▸ Armor Mitigation: 60% (4,397)
▸ Block Chance: 67%, Mitigation: 30% (690)
▸ Physical / Melee
▸ None
• Vengeance (20)
• Shield Rush (20)
Vaguely considering doing an axe volley dex stacker, if that counts
Anyone thinking of running Manifest Armor?
Sorry if said already but do we know what time the s2 drop is?
noon est tmr.
or er, 12 hours exactly from now.
Awesome tyvm
I'm not, but it might be decent.
What's your starter sir 🥰
VK for sure, tentatively planning on ES time rot, but might pivot to void spell DOT or void flare instead
Dex stack, you could get like 1k more at 100 dex XD
What are you going to be rolling?
I wonder if they fixed the bolster node
Isn't it so silly? Lol, my thought was running mourningfrost with bane of winter
I'm a legacy Andy, I'm gonna min max warpath smite and dive right into endgame. Won't stop until I get Uberoth with that build
I hate that furnace doesnt have more dmg to it
Best of luck on the murder hunt!
Uber Aberroth gonna be beefy
Subskills inherit the stat scaling of the skill they are in right?
Apparently it just failed to do damage before and that's getting fixed... which explains why when I tried it a while back, it just tickled. I wonder if it'll be usable at all now
so str stack to boost furnace got it
so lava burst about to go brrr right?
nah this is inside smelters
also, the furnace node requires 2pts to move left and it's a 1pt node lol
i think that may have been on purpose since that node doesn't work for furnace.
I see smelter 
I just dont think you can get enough juice to make furnace hurt anything
What's the relation between warpath & attack speed?
Also if you do attack faster with attack speed, do you summon forged weapons faster with higher as?
im looking at making a time rot build for season 2 (real original I know). Rot grip says it boosts time rot based on global chance to slow with void skills. Does that mean something like the rending maw (devouring orbs have a 100% chance to slow) doesnt increase rot grips damage?
Typically those nodes look at your character's stats (i.e. chance to slow on hit + chance to slow on hit with void skills), not at the specific skill that applied the effect.
hmm, i wonder whats gonna be a more intersting time rot dorb build then, smite or abyssal echoes
Since getting 12 stacks of time rot should’t be too difficult, seems like the trick to time rot builds will be the gear choices that capitalize on rot grip bonuses
yo is there a attack without moving option like in poe
100%, it will all be about building Rot Grips mores the highest possible
I do imagine there will be a balancing act between getting more Slow Chance over Time Rot Chance where you get more damage but less stack generation to where you might not hit 12 as fast
the way optimization works with multiplicatives is you want them all as equal as possible, and one of the major slots for both stats is idol suffix
so you do have to make the choice between slow chance and time rot chance
Is erasing strike void knight something I can go for ? I saw on payroll it was in the top tier and I have to say it looked interesting. Just not sure how reliable the guides there are for the next season. It did say it's updated tho
Right click?
There's also going to be wasd after this
yes erasing strike is good
your not going to be able to use just erasing strike till late game tho
Yah I saw thst I picked a leveling guide for sentinel and then hopefully get through to thhe campaign smooth
that should be good then
and if you dont like it respec is cheap + encouraged
Yah I was trying to decide btw earthstrikneor support
But I don't have friends so 
its interesting how few abilities trigger rot grip.
Abyssal Echoes 'embrace the darkness' is +20% attack speed
Anomaly 'manipulation' is +20% attack / cast speed
Rebuke is +20% attack / cast speed
Smite is +20% attack / cast speed
i cant find a single global slow chance or time rot chance on abiltiies
well yeah not many skills give global effects to begin with
yeah
its ok though, we can get the multipliers pretty damn high with gear alone
Are the loot filters and the guides good ? I'm honestly getting confused if I try to make one so for now I just took one for leveling and one for earthstrike that I found
I really would like to see barrage Javelin with divine fury
abyssal echoes has one
If it’s your first time playing none of that really matters. The campaign is hilariously easy until maybe lagon
Better to actually read items and understand what works for your build, most of the fun is making your own imo
Play the game for a bit, then go look up guides on how to make a loot filter
It sucks basically sitting there and learning for like 30 minutes but it’s very worth it
Doesn’t loot filter just make it to where you only get loot for your character
hot take i think like 99% of builds work pretty well. If you want to push past 300 corruption you might need to have a deep understanding of builds or whatever, but unless you are doing that just take abilities that look cool and have synergies with each other
I prefer building a loot filter myself as well, the act of going through and making it teaches you so much about your build and the game
Planning to go VK this patch, i made a build planner but spell damage calculations are not there. I can only gauge time rot (it's a dot build). How much should i see there on time rot damage to decide if it's good or not?
I mean, should i aim at 5k, 10k, 100k - just an indication.
-40k, my planner hit towards 70k with more optimal but not perfect gear
40k on the offense tab?
really depends on what vehicle you choose to apply with though since that won’t be factored into the planners numbers
Entirely depends on how you set up the filter
It’s more just picking what items you don’t want to see when they drop and recoloring the labels on stuff you do really want
Ie: hide low level weapon bases, but if they have an exalted affix I want, show them
my filters are very simple usually, hide all, show items with affixes I want, highlight exalts with multi or T7, highlight exalts of stuff I want, highlight the uniques I’m trying to CoF for
Yeah always a few rules for what your currently looking for
I make those ones pink
I can't use my simplest filter anymore which is just show stuff that has t6/t7 of mods I wanna see rest are garbo who'd want those
The act of going through and picking the affixes you want to see is great for exploring in your mind the build you are trying follow and understanding it
cos if there's a t7 mod and any of the mods I want present there's a chance to flip now and even a single mod t7 is value cos you can just choose to slam that on a 1lp
just make up your own filter as you go, its not hard to do, and this games item filter is the best out of any arpg, its so easy to make filters on the fly
just noticed the maxroll calculator is completely bugged and show wildly incorrect values
like, since when shield wall gives 20% block chance???????
rn its 1-pointer, in 1.2 its 4-pointer, opportunity cost, working as intended, both letools and maxroll show 1.2 values already
i wonder if Burst of Speed in Rebuke would be a nice way to juice Rot Grip
or I might have been imagining things, re-checking it right now and it gives 8% block, 2% per point o_O
Just sharing info on loot filter, since you guys have been discussing it earlier
Would hate to miss out sealed items
The whole node is I think incorrectly set up... Health gain on block gives 10 per point in their planner, while it should be 4...
Also, Vessel of strife is giving 66% life regen as ward in maxroll, despite showing 40%...
pretty amateurish...
Do both work on imported game data? Or "manual" input? (both meaning maxroll and tools)
must be certain sections then, it displays properly on the ones I checked.
.............................. Where this 30% block chance is supposed to come from
https://maxroll.gg/last-epoch/planner/akbyu00o#4 the one I checked for vessel @worn garden
we'll get there, when servers get revived 
anyone know if disentegrating aura on hammer throw is any good for leveling
le tools was having issues as well, if you see any issues on either platform feel free to message mcfluffin for maxroll, and dammit for letools, they encourage feed back
Yeah, but it's not just a tool issue
the build has 10% block chance and goes clotho needle
regardless, let them know
So for devouring orb, doing crit with self cast smite.
Any opinion on javelin battlestandard (for added auto cast of smite) vs using symbols of hope?
Im thinking mostly for dmg (prolly mainly boss)
Exploding devouring orb looks fun NGL
are we hype for void knight vroskis?
I mean the sentinel rework is tldr void knight rework itself
Does erasing strike works as leveling? Does vk has aby good leveling build?
Idk man
Literally every skill work for levelling
Some faster than others
I just use warpath with bumblebee then go straight to monolith
As soon as I get there
Then skip the story
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (70) / Forge Guard (3) / Paladin (20)
▸ Health: 2,145, Regen: 28/s
▸ Mana: 124.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 8 Str / 5 Dex / 5 Int / 12 Att / 60 Vit
▸ Resistances: 63% / 21% / 21% / 20% / 24% / 60% / 60%
▸ EHP: 3,550 / 3,060 / 3,060 / 3,132 / 3,507 / 3,500 / 3,500
▸ Endurance: 20%, Threshold: 827
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 33% (1,665)
▸ Block Chance: 39%, Mitigation: 39% (1,205)
▸ Void, Fire / Spell, Melee, DoT
▸ Symbols of Hope (1/5,Passive)
• Smite (20)
• Devouring Orb (20)
• Symbols of Hope (20)
• Erasing Strike (20)
• Anomaly (20)
None
Not gonna use reversal for movement?
I guess
i think something like that would die if it got sneezed on
Does erasing strike do some spell dmg tho
I also love the crafted set gear in what looks like barely into monos
Your build looks spell casting base
you cast smite and gaspar procs this
spell dmg I would imagine leveling for tomorrow
bcz you get a line to executing a bunch of enemies spawning void beams
for low cost
Yeah that's my idea too
For exploding devouring orb
Exploding devouring orb have very low cdr
I might do melee if orb isn't good enough
You spam it
I just put in the main pieces
framework
and decimate has 8x multiplier so any spell dmg added gets scaled to hell
not really, no
y
I wish people would stop just looking at damage effectiveness, and start to think how it's supposed to scale
yeah, grand idols have an enchanted mod for more of that
VK scales with vitality
Let's pretend you are able to trigger reliably 3x decimate every 2s.
that's 1200% damage effectiveness per second
on top of crit
for melee mainly
Forge guard question for forged weapons. Are the attack speed and aoe increase nodes for forged weapon, from forged strike, universal to all summoned weapon or only applied to forged weapons summoned by forged strike, i pressed alt and all nodes other than the 2 mentioned above relating to forged weapon are universal buffs. Is it done on purpose or is it a forgetful mistake to add the alt description?
It have cool down of 4 seconds tho
set gives you half cd
Pretty sure all vk spells are vitality
go harder
let's say you are casting smite 3 time per second with blinding flash and sacrifice. That's 2362% damage effectiveness per second
decimate is just that bad
I'm not casting smite 3 times a sec
and 3 smites per second is super low
oh yeah sure, I was just thinkin of the main passive
you can reach like 10-15 smites per second on various setups
I'm taking the node that tps you to cursor
:thonk
comparison is the thief of joy, if sheep wants to min max decimate it's a good goal to have
I see some multi-strike smite builds running Code of an Erased Sentinel. The -3 mana cost to melee skills, how does that affect the build considering that multi-strike costs 0 mana and Smite not being a melee skill...
Sounds BRICKED
it doesn't, pay your bladestorm mana tax properly
it's already a lot better than my void cleave meme where the max hit rate I have is 2 and there's no 'free' 800% dmg scalin
void cleave is hitting several magnitudes harder than decimate lol
Doesn't work
Smite is not affected and Blade Storm is mana consumed so not affected
Iirc there are skills that amplify next void cleave
does penetrate have a cap in this game then
no
No
okay, so it's not a very strong unique for it. Thanks.
So does getting as much penetrate as I can is a good idea
not the way I'm doing it D:
I'll just usher myself into a warlock league again
+1 skill and Armor dot is nice
My time rot will have lots of vid penetration
Btw what are ways to gain more time rot chance
meme forever
Is there affix to it
yeah would run it if it dropped, but there's other options out there as well then
On idols I think there was an affix
like if the decimate idea is bad because it gets outclassed then I'll just play warlock shenanigans because its visual popcorn and I like it too much
Yes, on Dot build it's your main extra scaling. On Hit Build you want some pen and Crit scaling
and passive tree
Affix and idols iirc
tree, idol, neck
maybe on on relic/body/helmet as well, unsure if that was chance or dmg
Check the planner I am not sure
(be sure to select "basic")
Some skills generate multiple stacks in one hit for time rot
is there a shotgun on voidcleave or something that makes it outscale decimate
Does it mean 100% time rot chance per stack or what
100% = 1 stack guarantueed
105% = 1 stack g. and 5% for another.
Like all ailments (I think?)
And it has cap of 12
@covert phoenix
Just a skill tree, and it's good enough
warpath setting up 🤢
so I guess decimate won't work on this setup because I'm suboptimally casting smite
and smite becomes weak because its fire
Can convert it to void if you want, it should be in the tree now?
but that deletes the gaspar interaction
mmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
they clearly want you to do something with it but this build is bricked
Only very few set items are good to use
guess I'll do something like phys warlock or the standard issue
do you guys think this will be okay with the MS changes ?
https://maxroll.gg/last-epoch/planner/m55sv0la
I'd use forgotten knight shield and locket for that delicious 50% void penetration
because you just slot in 30% free penetration huhuhuh
There are so many other sentinel options though 😛
I didn't notice the 50% pen
I've always wanted to use this skill if it only got void scaling before
Now it do
What axe is good with it
30% mana efficiency lets you do some silly shit with warlock though
i actually been working on my starter rive, timerot build for the last lil bit, no idea if its good tho https://www.lastepochtools.com/planner/BaKNGzxA
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (93)
▸ Health: 3,598, Regen: 156.6/s
▸ Mana: 122.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 19 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 66% / 74% / 58% / 70% / 70% / 92% / 66%
▸ EHP: 11,819 / 12,215 / 11,477 / 15,619 / 13,647 / 10,890 / 9,991
▸ Endurance: 52%, Threshold: 790
▸ Armor Mitigation: 59% (4,228)
▸ Block Chance: 53%, Mitigation: 42% (1,457)
▸ Void, Fire / Melee, Spell, DoT
▸ Frenzy, Haste, Void Essence (3/3)
• Volatile Reversal (21)
• Rive (21)
• Healing Hands (21)
• Abyssal Echoes (21)
• Devouring Orb (21)
Damn, I already forgot how amazing it will be that 1LP uniques will be able to pick a guarantueed affix ..... probably gonna be amazed once more when I get there in game 😄
I'm pretty sure that Blademaster in the sentinel tree is always worth the 10 point investment to get there.
Also vipertail
i agree with ya, thanks for the feed back, just gotta figure out where to get the points to get it
the fact this doesnt say mage locked, but i cant roll it onto a belt on sentinel is wild
@willow wedge ^
Probably a mistake. All forged weapons from all sources are equal
You can ask in ask dev ofc
this is quite the lie
sometimes they're axes and slightly better than their brothers
Some weapons are more equal than others
I regret to inform that you are technically correct
:D
It's not a lie
these axes are just more equal than the others
i swear to god there was an enchanted idol affix that gave flat spell, and additional flat spell while wielding an axe and now i can't find it
Tbf the axes barely look like axes
I would throw all the money if they make actual forged weapons mtx
i ended up changing my mind to making something stupid after remembering a very very old item that no one uses anymore
was gonna run that on fg multismite with the fire/necrotic 2h axe
but ive now changed my mind because of the super old thing i just remembered
did you mean pyre from soulfire? <_<
Guys I wanna start divine bolt build how is it atm ?
Lookin good
ooo i should run divine bolts with what im doing
I believe so
melee version right ?
That I don't know, I like hh as a spell more
version I made uses mad alchemists ladle
callin it the Mad Ladle Din
oh divine bolts on melee that goes into my build too forgot that
I saw it on many build but btw there isnt better weapon for it ?
probably yeah but its the funniest to me
i would just go multistrike speced into void smite and stack vit+str
I'm not sure how convertin to melee interacts with the divine bolt node on HH >_>
not the same build tho
true
attunement needed for divine bolt
so doing melee I'd probably change hh to a trigger and just slap with with another hit skill
well yeah if you go for only divine bolt yeah you need that
Im making a spam spellcast HH build right now
u have to cast hh directly for divine bolt
oh well I wanted both otherwise I think procs from hh is way better
since he doesnt have any limit
from tree its 2 divine bolt per sec max
yeah but if you change HH to a melee attack it doesn't provide spell dmg anymore
weird flex but ok
which means your bolts will do a lot less dmg I'd wager
Did yall know if you play VK HH, and convert HH to melee, and then grab the 100% chance to cast HH on melee, you can also echo the initial HH to hit 3 HH's per hit? VK's can get up to somewhere around 900% healing effect
everything that I need to know
thanks
cancel completly melee build
I'd assume thats how it works I don't KNOW mind you
If you make HH 0 mana cost, you can still take its nodes for additional bolts, and then grab the idols that fire divine bolts on 0 mana cost skill
For spell, as for melee HH, then its just even better
I cant remember if the paladin divine bolts passive is on direct melee attack or any melee attack, if its any, then you can run Spell HH, and then pick up Counterattack Retribution in base sentinel talents
oh god damn it I forgot about the 0 cost cast
hit enemy with a melee attack
on planner tho I dont find those idols
are they removed ?
they are 1x4
Whichever is the vertical one
And yea i shoulda known any melee attack, im literally running vengeance this season, because counterattack, riposte, and ironblades will all proc melee divine bolts
In fact, i should rearrange my idols again
Maybe go ambition for the 40% more fire damage
Actually sounds good to use with rive
Why am I mentioned exactly? -_-
Doesnt work in that case
Pretty early draft but could I get your thoughts on this? Using mostly gear I already have or could I think make. https://www.lastepochtools.com/planner/Q0aJaVdB
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (32) / Forge Guard (58) / Paladin (3)
▸ Health: 2,465, Regen: 0/s
▸ Mana: 152.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 120% / 131% / 134% / 295% / 94% / 128% / 134%
▸ EHP: 11,698 / 10,548 / 10,548 / 17,206 / 17,082 / 19,791 / 19,791
▸ Endurance: 30%, Threshold: 538
▸ Armor Mitigation: 65% (5,186)
▸ Block Chance: 67%, Mitigation: 48% (1,865)
▸ Physical / Melee
▸ Viscera (1/3)
• Vengeance (20)
• Shield Rush (20)
Why tho
Letools champion belt affix for lightning blast isnt class locked, but cant roll it on a sentinel belt
Ain't rive melee
Hm, why can't you? It's a sealed affix, so it's available only as sealed one. I was able to add it without trouble.
Kddjfiahfoenciajfbwodjenfiejfnek sealed affixes god dammitt
Sorrrryyyytyyykmwkfjshfiajcj

because we love you and pray you arent lonely in these trying times
tell me more
I see shield rush
Is this being played offline?
gl getting this idol
🤔 no online. Is there a bug with shield rush?
seems possible
yup
Anyone knows a void knight leveling guide for 1.2? Maxroll suggests starting as a paladin, but i pefer not to respec
It has crazy horrid desync in online, imagine how much worse it'll be on season launch with how many people are coming here from poe2 kek
Rive, warpath take your pick
💀 oh god that's a good point.
- Easy
- wheres the chance numbers at
When shield rush is working correctly and not desyncing, its actually one of the best dps skills in sentinels entire kit
t7 both enchants keep dreamin buddy.... (i hope we both get them 🙏 )
tunklab
Its just showing what can be @vernal frigate
Is it a common issue with movement skills?
Just shield rush if you have it set to 0 cd, and werebears rampage if its also set to 0 cd
I think primalist leap has a similar issue where you just get stuck in the air
t5s fine
ik just messin with ya... they look so nice though
yeah
from the dev stream u get t2 minimum, then just need 8 weavers touch
Primalist leap is fine, or at least, werebear leap is, werebear leap is typically my season starter
Yeah, i'm talking the main primalist leap, not werebear one. Gotten stuck mid leap more than once
Yea i can see that then, hopefully the change to skills like that where you can now bend the fabric of time, to wrap around corners mid leap will fix your issue
is this for the idols or just general WW items
idols only
cos the idol enchantin is on the bench where you can just kind of infinite roll
WW is completely different
as long as you got the currency
I ask cos I don't recall it being said that there's a corruption scalin to that stuff
better odds than some of the LP I've farmed thus far 
you have more chance at a 1lp red ring than this
I mean if you don't count drop chance then yeah by several magnitudes
but worse than 4lp qs which I have gotten tho <_<
also again, slappin enchant is just a numbers game you can't really brick it
you just keep going until you hit
Man I want volatile reversal to be like flicker strike, how low can you get cooldowns reduced?
Why everybody use that and why its broken plz ?
base crit mad stats I guess
oh u wanna scale divine bolt crits ?
if you're hit based you always wanna add crit
Base Crit, Cast Speed, Res, Attribute
damn need to take this then :
You just need one with not the element you are using
Like you do Fire, take Cold / Lightning
does anyone know where can i turn off tutorials ?
Otherwise you are killing your dmg for half the time
Option menu
Up to you
dont rly know tankiness I need yet but seems hard to play without shield especially as sentinel
going Rahyeh instead is valid
This off hand is a lot of dmg
but on other hands it allows me to remove all block passives
Also Attunement is ward, and cast speed is also more Ward
tank vs dps should always be the choice
if you can get both from the same slot it's better
https://www.lastepochtools.com/planner/A8dXlvgA
aight, made HH spammer with an old idol no one uses anymore
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (30) / Paladin (63)
▸ Health: 2,624, Regen: 231.66/s
▸ Mana: 202.51, Regen: 10.4/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 51 Att / 7 Vit
▸ Resistances: 103% / 103% / 103% / 80% / 94% / 72% / 91%
▸ EHP: 8,141 / 8,141 / 8,141 / 12,503 / 8,569 / 7,904 / 8,141
▸ Endurance: 58%, Threshold: 1,155
▸ Armor Mitigation: 60% (4,455)
▸ Fire, Physical / Spell, Melee, Throwing, DoT
▸ Ambition (20/20), Immolator's Oblation (20/20), Trinity of Flames, Divine Essence (3/3), Frenzy, Holy Aura (Passive), Symbols of Hope (5/5,Passive)
• Javelin (20)
• Judgement (20)
• Healing Hands (24)
• Symbols of Hope (24)
• Holy Aura (20)
javelin's sole purpose, is the fact taking the banner node adds the buff tag, boosting HH's damage by another 20%
but also its a mobility skill too
I had to do a triple take on that trinity
I was like "how you having 2 ambitions"
also if I remember well (didnt play since release)
there is a relic slot for sentinel broken
unique one
Yeaaaaaaaah
THAT FOOR HC
mamaaaaaaaa
If you are doing Divine Bolts, you might want to consider Twisted Heart
I see seems good but idk when u switch to ward defense
and when u have enough "ward defense"
you really wanna take homeward, HH aiming is horrendous
also you need to heal yourself for bolts to proc
that is solved by affixe on gloves lose x% life par sec
what is homeward ?
When I trigger Smite with Multistrike, does this count as if I cast it?
no direct cast