#š±āsentinel
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with all the new mob density i dont see it being an issue, weavers tree provides bunch of pack size and champion monsters etc.
also idk how ripose interacts at range
e.g. if one of those meteor birds calls down a spell on your head from the edge of the screen, would Riposte still work? š¤·āāļø
yeah idk, never used vengeance before š
why most of new items are not cool for build something lol
i think its a cool build, i like the idea of being a spartan-like with spear and shield. doesnt always have to be meta for it to be fun š
new shield is insane wdym
@lofty creek take a peek if u dont mind https://www.lastepochtools.com/planner/ALqmvzkQ this does take into account a condition that enemies are within 4m and im pretty sure the block chance doesnt include bc coming from riposte
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (78) / Paladin (10)
āø Health: 3,002, Regen: 0/s
āø Mana: 180.51, Regen: 8/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 170 Str / 25 Dex / 15 Int / 5 Att / 18 Vit
āø Resistances: 83% / 94% / 91% / 112% / 106% / 98% / 74%
āø EHP: 19,962 / 19,962 / 19,962 / 36,904 / 21,012 / 19,962 / 19,764
āø Endurance: 61%, Threshold: 670
āø Dodge Chance: 4% (100)
āø Armor Mitigation: 72% (6,981)
āø Block Chance: 213%, Mitigation: 39% (1,242)
āø Physical, Void / Melee, Spell, Throwing
āø None
⢠Vengeance (25)
⢠Javelin (23)
⢠Ring Of Shields (21)
⢠Healing Hands (21)
⢠Volatile Reversal (21)
⢠Bastion of Honour
⢠Phalanx
⢠Peak of the Mountain
⢠Titan Heart
⢠Immortal Vise
⢠Blood of the Exile
⢠Code of an Erased Sentinel
probably changing volatile to lunge
like, with overcapped block chance?
both overcapped, as well as the conditional block chance it grants
because normally when something scales off of overcapped, it states that it does so clearly
e.g. Frostbite Shackles or Boneclamor Barbute
good luck if you did good build. maybe my build also be good š
yeah im concerned about the overcap, didnt see a definitive answer for it yet
only 230 tho? (no idols, no blessings in ss)
who caaares that endu stackin gives no additional dmg
and that str stack will probably be the much more legit avenue
least the block chance ain't conditional to only melee enemies
Is there any way to make Event Horizon viable or is the movement/attack speed drawback too strong
it's more the combination of factors
sure its great more dmg but wheres your base, wheres your crit, wheres any shred etc
in a game of speed and efficiency? you have your answer.
not sure if shots fired at me but thanks for the idea for face of the mountain š
You can make a pretty decent build with repeating shield rush and that hammer, but holy dysync batman
yeah thats kind of what I figured. It's a cool concept
I never got the chance to build up my crit but when I wasnt dysynced to hell, the dmg was consistant on literally anything
just got confirmation that bastion doesnt scale vengeance damage, so ill be swapping to face of the mountain
rainbow rive build go
where's engi when you need them
did u take a look at any maxroll guide? i want to know if the warpath one is not a trap
Isn't the 1.2 patch supposed to help with that?
wont know until it lands, and I am not gonna be testing that at least the first week
btw, I got around to make my own flavor of void fissure, definitely stole some ideas from your setup, but I like void cleave a lot so I squeezed it in lol ~https://www.lastepochtools.com/planner/Qdj69VYo
It's been a while I cam around here. I see pre-patch is already bursting with ideas
getting petrified by majasa shield isnt a bad thing?
no one's getting petrified
Hey any game mech wizards? Does the new Sunforged hammer flat dmg per forged wep get inherited by your forged weapons based on your number of them or do they check independently their own amount of forged weapons?
Thanks for this. Some of the stuff is just things I've overlooked since I've never made my own build. My logic with high attack speed was more ignite stacks, but that was also before I realized other things that would scale my ignite like more damage from skill stuff that I thought was just the hits. Judgment I actually planned to use as utility and supplemental damage, and I saw the mana and figured why not make sure I never have issues. VR I chose as my movement skill a la flame dash for example. Genuinely hate the other sentinel movement options from prior playthrus. Also wasn't aware that armor shred would matter since I'm essentially investing in dot over hit.
No cooldown reduction from items or passives and you could numb lock Sigils to be 2.9 seconds to cast 4 sigil dmg and have 160% chance to be activated again on a rare/boss
Can only have 1 point in 25% cd so can't have 5 sigils it would trigger too soon. 
2H weapons
2h weapon, amulet, maybe specific idols too
I think Ammy can get generic area can't they?
dope
No traversal?
I can't live like this
Unspecced VR
Amulet and gloves get AOE for AOE skills
Twohanders gets AOE for melee skills
I don't have AE on my bar, but I figure I might replace VC with AE for some bosses maybe
They should be good since they have been tested in the CT
so for classes using one handed weapons you only get it on amulets and gloves?
Just fyi area barely won't be noticed with even +50% increased area on most skills
okay one more question, ill be leveling as paladin up to around lvl 70, and ill be using the loot filter that comes with the leveling guide for sentinel/paladin, im just scared that the loot filter hides good items for the void knight build on my way to 70
its not gonna hide those items right
Nothing good enough that you should be scared to loose will drop before you are 70
if i use the void knight endgame filter im probably not finding anything sueful for the leveling guide no?
When I make a loot filter I'd just see all items and then highlight items that have modifiers I want
I used a endgame paladin one and it seems to highlight every item with just 1 good modifier
so everytime a item has something simple as +hp it shows up. So it just hides the ones with 4x bad mods pretty much
im gonna take a closer look at the sentinel elveling filter now ingame
Honestly with the changes to LP slams and Rune of Havoc you should be highlighting every single T7 for a long long time
why would you want a T7 if its a mod you'd never use?
or are you talking about T7 mods that you do use?
That one virgin while leveing: "aw maaan"
huuh this is in my leveling filter, can someone explain?
Because you can shuffle that T7 to a useful mod and guaranteed slam it onto a legendary
Sure but then that T7 item must also have a mod that you do want
so i would still hide alot of T7 items if the rest of the mods are unusable
Or an empty slot or you can gamble with removal
Since you can reassign affix tiers you can gamble off or look for a 3 affix one, put what you want, havoc a couple of times and have your exact desired affix
Sure maybe a little nichƩ that you could do early I guess
For low LP required uniques this is probably close to optimal
Should make gearing with 1 and maybe 2 LP legendaries super fast
I just assume that you will run out of rune of havocs on decent items way before you have to resort to actually gambling and removing mods,
I mean they're as uncommon as runes of ascendance so getting 10-20 with the right farming setup should be quick and for some of the super rare affixes it'll be a lot easier than trying to farm the base T7
From what level does T7's start to drop?
Not sure, they're common enough in empowered though
It's a shame that getting those harbinger bases is such a pain, some of them are really good
Fixed with weaver tree
really? I missed that
i havent looked at the weaver tree too much
ok so you can get more chances but having to have it equipped and kill a harby is still dumb
ok, previous message was auto blocked for some reason, but it's not a good design to have to kick your build in the shin for that much rng on a weapon
im yet to see 1 planner with such weapon
exactly
But with the FG 2h node, Im lookin at the sun beak 2h axe and just being like hmm
And I hate fighting those bosses, the floor is always lava
I wonder how much crit multi you could get on Rive with that
Probably a silly amount
im not sure if rive buffs crit multi
I think the 2H double stat should
So that'd be like 580% from your weapon alone
With T7
just the axe and the tree
Sounds juicy for FG with the new 2h+shield passive
That and VC
Or maybe a pally using HH electrify
wait that is melee only not global nvm
Getting a t7 on one of those would be cancerous tho
Havoc!
Havoc, havoc, havoc
I really can't stress how crazy that new rune is enough
rune?
is it possible to combine two different filters?
Rune of Havoc, reshuffle the tiers on any exalted item
Ye
oooh
It's absurdly useful
anybody have a planner for hammer throw ricochet as the main damage dealer? wondering how viable it is this season
I hope their not stupidly rare
they will be, and take all your FP too
As rare as rune of ascendance so only moderately so and you can target farm them pretty well
With weavers
You running the boots that give you like 100 crit multi?
Oh thatās not that rare sick
I havent gotten that far yet
tunk has a calc on havoc
Explanation : you will only see high tier Exalted later with another rule that highlights specifically the Affixes/bases you want or high tier Exalteds instead of everything that happens to have a T6 Affix
if you wanna test before you get one
Loot filters?
Yes, manually though
wym manually, i have to redo every single rule bymyself?
Yeah
I also have Hide All Exalteds and made Affix/Base categories for things. We have so many Rules for a reason , use them.
because you can basically search for all affixes in the search bar
Make a base one. then clone it as needed for each filter you need
like for example , i have a rule that specifically only highlights Items with at least T23 in Affixes
Thats already too much for most LE players
Loot filters are super easyā¦. Itās just knowing what you want and adjusting as you go/need
True I could kill lagon like once during that time
this is from the so called endgame filter of my guide, doesnt this mean it will work for leveling campaign as well?
Is stacking crit multi with that low crit chance really worth it?
I literally only have the axe and the boots on
I should prob find and update my jaspers searing pride rive build that a friend took up to 2500c with
Yeah, if it's a maxroll loot filters it says endgame but shows gear for levelling from as low as like, lvl30 I want to say?
Aight, and I dont think that critical multiplyer care about rive, so you would need to add whatever the weapon has again. Since its ability specific
the thing that it highlights is mostly gear with Life and resistances
yes, hence why I said add another 250 to that number
from 0-50 right
Yeah
so i can actually use this from lvl 1 filter but id have to use this endgame build for leveling as well, thatll work no?
Man I cannot decide what build I want to run. Bane of Winter seems really cool as a concept but its another one of those ones that seems kind of at odds with itself. Maybe a void spell build (not with bane of winter), does these multistrike nodes work together?
I believe it should
So assuming your filter is from maxroll the levelling filter should mainly just highlight good defensive stats so you can do whatever for levelling and transition to your endgame build around early monolithd
the problem is the leveling build is as paladin and i 99% sure ill hide allthe good stuff for my warpath vk build
this is with t5s in ever slot and every bit of crit gear I know of
this doesnt include Rives crit multi, thats another 200 min, nor the base crit for the 1-3 hits, or the stacked increased crit from the one node
With the new guaranteed affix choice on legendaries, you can slap that exalted flat melee crit onto the planner weapon with no regard for rng
what do you mean legendaries?
The pick an affix thing at the eternity cache
Cant you just add them both, and then turn the leveling one off at 50, and the other one on? You can have multiple filters saved ingame and flip on and off whenever
ah ok, so...with the bases I think I'd land around 70ish crit?
Solid
Ive no idea if you could still fit survivability in though
Which mastery?
FG, so you'd have the shield at least
Cause at the very least 15 points in vk for 10 in abyssal endurance and 5 in the one that gives increased life
Feels weird that theres an increased life node before the mastery cut off chain
I got five in the top three each
hi, I am an old noob with skill issues who loves Jugg archtypes. Shield Bash FG will be okk-ish for endgame? I will play trade - the mace and the shield will be hard to get?
Oooooohhhh
what's great about this is the new crit potion belt, I have 438 flat multi, so that means 100% increased potion effect
š¤
No idea on that front

recover all the ehp
I used to play a little with shield bash long ago and I loved it
Ye
so , back to the original question, for an old noob with skill issues will Shield Bash FG be okk for some of the endgmae?
I donāt have all the new things with two hander + shield in me head yet
Given sentinel buffs overall, yeah imo
Probably gonna want to splash some more points into vkās tree for 10% increased life
Thanks to event horizon turbo lowering attack speed, if you played channeled melee healing hands, it can attack 4 times a second and doesnt scale with attack speed, making event horizon hit like a TRUCK
True
Should be fine, yes, way back in the day i got up to 2mill crits with it, now after all the changes and new gear, a shield bash specialized player should be able to get higher with faster attacks
I am na old noob with skill issues though š
Im guessing Event Horizon + Bulwark of the Abyss?
horns of ukherios
Bulwark will give plenty of crit multi, and then if you tack on healing hand, it'll keep you topped up since bulwark eats health
Should look into bulwark, it'll give more
That 70% crit multi goes hard, i used to run bulwark for judgement slammer
and warpah vk will be as strong and tanky? single targety vs clear?
If you get your mitts on a 1lp event horizon, with the new season you'll freely be able to tack on a T7 crit multi or melee phys, and then run bulwark for 70% and sulorons for 70-105%
So I think this is doable but you're gonna be farming all season for it
Echos + trigger smites and abyssal echos works great imo
No I mean what I was cooking
point still stands far easier in MG LOL
ugh I'm still torn on MG vs CoF
Fair, but you'd need more gold than the rest of the MG with these affixes XD
CoF for dopamine releases, MG for instant gratification
so for an old noob who will not get all these god tier rolls, affixes what would be a safer bet?
shield bash or warpath on vk
Naaaa, have you seen all the new content, you could be 90 and still get insane rolls
Hammer throw with smite on throwing hit idols
Probably warpath? I havenāt really done much shield bash stuff so I canāt really say
Like I love trade in arpgs but LE has a bad history of gold being worthless and the market being shit
That was because of gold dupe exploits though
Pray they dont return
right
so waht will u suggest , I vwill not lie, I love shield bash - but if VK warpath is better I dont mind going vk. whats less gear dependant?
I have a feeling its gonna happen again
I'm starting MG, can always swap if things get bad again
@waxen nymph Got this from mike "It's normal, not like ICDRS"
You know what that is? 
Well the fact you want an event horizon on shield bash, probably warpath vk, and far easier for an old noob to pull off. I've helped setup warpath builds in the past for disabled gamers that could only play with 1 hand, and only 2 working fingers, if they can do it, you can do it
I am not a good gamer, I need a lot of room for errors and I easily get distracted XD
@alpine canopy
Need you on this one
Though warpath vk is outside me, as i hate vk
Damn
Spin at things and trigger a bajillion things
Oh these were old farts too, and they did fine, compared to season 2 giving so much free shit, this season will be far easier for you to get what you want compared to what they went through
And I loove shield bash š
Calling the cavalry
This was my Q btw
"Some questions regarding Symbols of Hope; Does Gain Rate have the same formula as Cooldown recovery? (Cd / 1 + increased cd)
Is the gain rate (Symbols Of Hope Gain Rate on the tree) actually "increased gain rate", just like the rings and idols or is it different?"
Event Horizon? Most likely
And you wont see it until probably a good week into the season
If not more
and the two shield old version?
No idea on that
But you can still run cooldown shield bash on warpath, cooldown shield bash has 100% stun chance on bosses, and you can completely skip a bosses mechanic by just face checking them with your shield
Thatās a harbringer drop so yeah
thats pretty good news!
and this two shield version?
How does abyssal echos stack? Is it just a separate instance of abyssal decay per echos cast?
Two shield uses the main hand shield and the horn of <fat zombie dragon name here> so I think itās easier
Before the cooldown increase on shield bash, i remember 2 players running high cdr shield bash and stunlocking bosses to death, with the change, i think you need 3 shield bash players to perma stunlock bosses now
this si from maxroll about vk wp :
does it hold tru?
good clear sped and good single target?
Which part? The dot from abyssal echos is called abyssal decay and caps at 1
Other parts of its tree does stack
Yeah you spin and go in a line at enemies
I dont understand the mana investment, but the gear dependancy should be super tame, vk warpath is popular, so the items required should be super available, and cheap because of that
I loved ww barb in d3 and had a hard time with it in d2r so abandonded him š¦
perfect - so WW barb it is!
I think mana investment for it just means get mana investment so you can move points out of the reduced channel cost nodes
and maybe shield bash as second š
Can always respec once you have the fancy gear
That would make more sense then
maxroll i s good ?
It's also like literally one T5 helmet affix
Solid guides all around yeah
Never the best but solid
Just curious how it interacts with echos and such, especially since there's a passive node for extra echo chance for AE
so basicalyy ww vk will pull off some endgame content? not all - some
Don't take their endgame gear at face value, a lot of it is quite aspirational
I prefer lastepochtools over maxroll, but maxroll is more than fine. Just make sure you dont make the mistake of using icy veins builds, they're ALWAYS trash
you need a good chunk of mana to keep this up
so I will just circle back here for help gear - wise I guess; you have been really helpful and patient! thank you!
Yeah Maxroll is fine, LETools from a trustworthy creator is great, IcyVeins is... Just dont
can u link please not-maxroll based vk ww guide?
You need infinite mana technically but there's some okay solutions, Void Well I. Particular
Its surprising to me how many players are looking at warriors fury now, no one ever paid it any attention in the past
It does depend on how you spec it, like its armor shred node applies from both yours and your echo using it
The abyssal decay duration basically gets reset so itās slightly longer (due to it capping at one stack)
Echoing it gets a lot better if you turn it into a hit
easier void essence gain this patch i guess
Not seeing any updated ones on LETools yet
All i know is always take at least 1 point of giant splitter on vk warpath, since the echo's will end with that extra hit
Its smth about ICDRS and CDRS being multiplicative
But I never know what stats is what, where, who, why, how did it get there ?
i have a general idea then. what about survivability if WW VK? glass cannon? defence through offence xd?
Made it from easy to plan to ah yeah I just need ?????? and I'm good 
Defence through lots of leech and health I'm thinking
Go ask dr3ad, he'll probably know, and if he doesnt, you get to freely tease him with how many hours he has in the game
Anyway, you want all of it
so not a glass cannon dying to a stiff wind?
I love tanky specs
I have just got hyped xd
Like I know this one is ICDRS
So its multiplicative of CDRS from the gear
I will stop poe2 for le then
And 3 Vitality gives 1% More melee damage
Dont ask
Quite possibly to stack up to 5K+ HP I'd think
May want to look at Apostates Sanctuary for the extra health from Vitality
Not double health from vit but still more
Double with Apostates
A joke planner I made hit over 10k health
Ah yes the 5 letter thing 
6 +2 + 2
+2 Passive and +2 from Amulet
Isnt like 100% recovery 50%, 200% is 75%, 300% is 87.5% and so on?
Nah you good
Thats CDRS yes
But somehow ICDRS is different
I dont know, its stupid and I dont like it
Itās still a lot of flat hp
what time does the league start tiomorow for Europe?
Go to the last epoch website
24 hours and 20 minutes from now
Thereās a count down timer
This works too
cool, so mor or less this time tomorrow!
EHG old code goes brrr
Yea
I hate when season starts 10 - 11 pm
Asking me about ICDRS is like asking Mike about Spark Charge and Shadow Dagger
Its weird stuff that respect no rules and do weird shenanigans
like poe
Is cdrs cool down reduction and icdrs increased cool down reduction or is that the big question 
Itās nice that it starts at noon for me
lucky u!
the prejudice has always been evident but it's something else to see it said out in the open like this š

CoolDown Reduction Speed
Increased CoolDown Reduction Speed
2 years of games starting at like 3 am for me is paying off
Wdym, i always talk about how much i hate vk
I just dislike the playstyle and how its abilities function
we spin we win
Amadora is a professional hater and I gotta respect it
How is ravaging aura these days
You say "these days" like you remember the old times of Ravager Stance
Yeah fair enough, I just havnt heard/seen it since like 1.0
Gimme Ephemeral Stance
Ah right
Yes, shun the heretics. Paladin is the only righteous mastery
So glad VR isn't a mandatory skill anymore
Real
Very real
But now 15 points into vk for less dmg taken and 10% increased max health
Moving power off VR was a great decision

I only ever ran it for mana chuggers, my support/healer abyssal echoes spammer no longer exists because of the change
Ok ok I get it, yeah this is tricky to apply.
Yeah makes sense. Technically it would have gain rate even faster than 0.7 a second I'd assume @waxen nymph
Volcanus, Alluvion, and Judicator should go hard on that
So double aurelis?
Aurelis plus shield
Yea i did make a double aurelis for specifically that
Majasa shield OP
3800% lightning dot
I think it might be possible to tank Uber dots with enough gear on pally
My new judgement build i setup should be able to breeze through that
the problem with maxroll guide is i see a lot of over 20 points allocated in skills......
Man, VK has so many good passives
lp change? what does lp stand for?
Legendary potential
so now get ger with it ....a lot of hurdles....
You can garantied 1 Affix on your slam
I mean that's all arpgs ever, it's about finding loot to get stronger
there's less hurdles to following a guide than ever, being able to guarantee 1 affix is really too game changing to even explain in short form
@short viper i may hate vk's, but i'll put a solid in for them
yea so we can automatically get full melee crit chance on our apathys maw first try
ephemeral stance got scrapped so long ago didn't it lol
Yes
ā¤ļø
the forge guard stance survived a lot longer iirc
It was what, 70% inc void and phys but you lose 7% current health per sec
Next forge guard needs a transformation skill where they jump into a mech suit
Became anvil stance kinda, didnt it?
so true
The amount of times i want to use transformation uniques on sentinel
Is that good or bad
Ah yes, lets continue putting EHG through the path of "they dont know wtf they're doing with forge guard" at this point its a test mastery for wacky shit
Have the mech count as a minion too

I want a unique that turns forged weapons into mini manifest armors, similar to the golem skill acolytes have where theres 2, but they're smol
I want that now too
so if we take Seraphs Blade and Clericās Hammer in HH Iām assuming we call proc a lot of Divine Bolts using the new passives. I hope Iām not wrong.
Even if they took a 70% hit to damage, where they'd only deal 30% damage, and you can only summon half as many as you have forged weapons, it'd still be better. Lock it to forge guard so paladin can't run ut
That'd be cool as hell
That would give a real front line commander vibes
Like when your playing conquererās blade
would 100% need to lock it to forge guard though, because i know full well @fair hollow would go batshit with it on paladin if he could
Hey I would figure out a way to play it on vk
Also while the new convert incoming ele dmg to void is significantly better for vk, I am going to miss void flux just randomly yeeting things away when I get low
I believe so
The less void damage shield is gonna be so good with that
i like that the node that reduced block chance for increased void damage is gone
bring back shield vk's
Does the "reduced damage taken on block" affix work as a seperate DR multiplier if u have 100% block?
Funny enough if you search block in the LE tools search passive tree thing, it still highlights singular purpose
you have 100% block mitigation?
I believe so, only works on hit damage
100% block chance isnt 100% mitigation
I think he meant block chance
no i meant chance, like ur block effectiveness and this affix are different?
Since then it always procs since you always block
It should be separate from your block effectiveness mitigation
also didnt someone put in the math and find out you can achieve 91% block chance with the slab?
Yea
gotcha, so it would be block effective dr, then the affix dr applies after?
im wording this poorly
yea i feel like the affix works like a "more" multiplier in a way, and comes last
if i have 100% chance to block, does this work as just a reduced damage mod
ok great
yes
sounds bis
Block is very very good at keeping you not dead
Which tbh I think twohander + shield forge guard is gonna be very strong this patch
Sure not as much damage as just a two hander but your just as tanky as a one hander + shield with a bigger damage number
last epoch, the game with more defensive layers than any other arpg ive ever played, the game where you can run 0% resists across the board, and still be tanky af if you layer other defenses
Cause 1% res is actually 1% res
poe players crying right now
Doesnāt follow the standard of each extra point being worth more than the last

I assume the "+1% dmg for each +1% increased move speed" on vaions chariot boots works with haste?
My Mike translation skills are failing me here, I'm not sure what he means here 
Yep
Maybe he means the gain rate is normal, but what most people care about is time to gain, which would be calculated like CDRS
@waxen nymph Every passive thing from symbols of hope is neglected right, if you want it to just deal damage? (So covenant of light is excluded - increassed effect of symbols)
also has anyone else noticed there is now a 2nd node for smelters that increases the charging time, and a node leading to it increases endurance threshold by 75% while charging, and this now makes me wanna run symbols righteous fire on it
Seems like a strong combo with that new relic that gives perma haste
Hello just want to make sure, does the warpath warslash more damage part affect ailments applied by warslash?
I am cooking Toast
all more multipliers in warpath as a whole should affect anything hit by the warslash
the warslash is just a free bonus hit
perfect for vk echo's
Donāt plan on having that given itās an uber drop
š„ Ahhhh š„
Yeah won't get it til you're already done
The relic and gloves are uber drops yeah
we broke into the 24h bois lets gooooooo
oh its off uber ab? that makes FAR more sense now
Yeah no way those could come from anywhere else tbh
Shattered worlds and the whatever 30% of hits taken is now over time gloves
They're way too strong otherwise
Flare does look real spicy tho for real
there are 2 of those gloves
i just now saw the 2nd one
thanks i get that, but if i apply time rot via warslash. does that time rot get affected by the "more warslash dmg"?
Immortal Vise is the uber one
fwiw, I've been calculating assuming all gain rates as increased and calculating the time to gain each symbol similar to a cooldown with CDRS
Mikes answer didn't help a whole lot.
You have to either manually cast it every 2,8 seconds or num lock it to auto cast every 2,8 BUT it will have more cooldown than it has sigils 
now that i look at it, no idea, it doesnt mention "hit" but the "slash damage per second" leaves me confused on it
pop that into #šØāask-the-devs-not-support-no-bugs
š„ + š = father toast
If you wanna see the incomplete thing I have so far I can link hmm
For max DPS, you will not be able to numlock it. However, you really don't get much dps out of the 5th symbol and actually lose a little dps with the 4th symbol - but it does take some CDRS investment to pop it on every 3rd
Too be fair could ditch the 5th to get more Healing effect ==== damage !
Popping on every 3rd symbol is very close to the dps of popping every 5th
But! It depends on how echoing works for void flare. If echoing is good, you'll want to guarantee every flare echoes via VR's bonus
Had the same thought process there, it doesnt say hit. but it isnt exactly generic more dmg. the ask the dev channel hasn't answered yet so i tried asking in the sentinel text channel.
Some parts are weird though, cause some stuff say BEFORE and AFTER. Idk what would count for the spell.
Symbol echoing? Why didn't I think of that, although max echo is what, 30%?
I think it's still good
It should give you faster rate
Possible more aoe
VR has a node that guarantees an echo with your next skill
If it does, mm m m mmm, better questionmark.
i wouldnt be surprised if mike is checking the code himself LOL
If it does, question is.. When would this apply in the calculation and how good would it be haha
I really want to drop the 56% gain rate and have 13 or 26% to cast bolts - I'm stacking cast speed with Healing Hands, like a lot
pretty nooby question but is there a way how to set hammer throw to just stand when I use it? if I put my mouse cursor to far and press hammer throw then my character "move" and then throw hammer which is kind of ehhh
In the option menu
yea should be a setting for that
pretty standard arpg mechanic nowadays
either a setting or a keybind
apparently, in 7 hours streamers can start streaming the game, even if it isnt playable, and twitch drops will be available for that
I've looked into the build-planner for voidknight and find the new Passives and skill-changes pretty awesome.
So the Idea for a better Shadow Beacon build pops back up into my head. does anyone find an idea for it? I was thinking about erasing-strike voidbeam spammer, coupled with dev-orbs (also as a dot use) and using smite as a spammer. Or maybe multistrike with void-smite as a sword-procc?
I'm not yet ready with a planner for the idea.
Any Thoughts on it?
search "shadow beacon" top right, ive seen a few people talk about it
I've been making a build for pretty much exactly this so far today
and it seems the "all the points into VK" seems also pretty obvious
love it. I was playing it in 1.1 and it was fun. played it on crit. but with all the DoT changes...
So who's excited for what skills? I've been making about 3 builds a day but I'm digging what I see for Sentinel, and I've never really done sentinel, so I think todays the day.
Going to make a true eternal spin to win, never have to push another button as the entire world gets beaten up by my balls and my big rod
hah
would you go smite useage to get more void beams? or do you go another route?
well the only other way to get void beams is well two skills
both with cooldowns
(well erasing strike can get it turned off but otherwise yeah)
(and I guess so can shield rush but then it costs %hp and that doesn't seem worth)
Yeah I was looking at a void DoT build but I'm not quite sure. Orbs can do DoT, but it's spell damage near enemies. Smite->Fissure can do DoT, but you usually don't wanna be terribly close. Are the time rot changes enough to make it good? Because I kinda was thinking that too, but I wasn't sure the best skill to apply it. Spin2Win could get stacks quickly with extra duration, but it's a little light on damage multipliers. I feel like Rive is weirdly decent, but I don't see much synergy with other skills..
Time Rot can do funny things
I made a Time Rot build then went to slip and forgot it (and forgot to save it lol)
It had some pretty funny numbers
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (87) / Forge Guard (3) / Paladin (3)
āø Health: 2,552, Regen: 56/s
āø Mana: 189.51, Regen: 11.6/s
āø Ward Retention: 14%, Regen: 0/s
āø Attributes: 9 Str / 7 Dex / 7 Int / 7 Att / 106 Vit
āø Resistances: 83% / 83% / 83% / 70% / 69% / 126% / 126%
āø EHP: 12,809 / 12,809 / 12,809 / 19,186 / 14,188 / 11,430 / 11,430
āø Endurance: 36%, Threshold: 765
āø Dodge Chance: 1% (28)
āø Armor Mitigation: 69% (6,238)
āø Block Chance: 64%, Mitigation: 60% (3,048)
āø Void / Spell, Melee, DoT
āø Frenzy, Haste, Inspiration, Void Essence (3/3), Warpath
⢠Warpath (21)
⢠Devouring Orb (25)
⢠Anomaly (21)
⢠Abyssal Echoes (21)
⢠Volatile Reversal (21)
⢠Countenance of Majasa
⢠Siphon of Anguish
⢠Brewmaster's Buckle
⢠Shattered Worlds
⢠Siphon of Anguish
⢠Atrophy
and keeping it at 10 stacks was trivial
here is a dOrb time rot dot build
time rot is slowly climbing as I minorly edit it over time
55k time rot atm
I was mostly using smite via multistrike. Honestly the void beams was just sort of because I dont really know what to do as the last skill so I just put erasing strike cause it was cheap due to shadow beacon and for "free" beams and an execute
but it's closer to like 65-70k
I got mine to 100k in theory
without dOrb suffering
But in reality most things die before that ticks
I mean there's a couple considerations; penetration, duration, and actual sustainable stats for time rot
hm... yeah. something aroudn that. i need to look into it
why pick this shield over 36% more damage
Yeah you want to stack chance and aspd/cspd, and slow chance too
is timerot warpath a thing?
the awkardest thing is actaully the "Throw attack speed"
very well
anyone able to help me combine 2 filters?
Oh yeah, and symbols passive buff effect is at a minimum some additional damage
since it means anything that's not generic attack speed is dead
yeah I noticed that
do you have a basic build for it, I want to try and make one but would love a guideline in case I mess up
my link is a bit up, you can just edit whatever you want on it.
my kingdom for Skill Speed Dronus
Hah no kidding
Frenzy and Time Bubble are your best friend
This one right?
yeeeep
ye
you can actually get generic aspd/cspd on the forgotten knight sword
tysm
It's still not a great weapon buuut
Yeah but then you're stuck using a sword
this shield is a super weird choice
how does timerot work with warpath and devouring orb? Just curious on the synergy.
For timerot? 2h is? Is dual wield not comparable?
double siphon is even weirder
Warpath has a void line, which gives you timerot, also free 20% block
AND 50% void damage
Isn't the eruption node for dorbs not good? It doesn't explode, it shoots a spread of projectiles that mostly miss or something like that?
(int's global increased but you take it)
warpath doesn't give timerot
^
(also bleed and ingite converted)
so path of fire also helps
no, but because you're spinning, it's just another avenue to proc it
incorrect, it doesn't help with OTHER sources
you are incorrect
what you're ultimately after is 10 stacks wtih whirling
timerot chance on skill tree doesn't do anything
something I've never been clear on, regarding void rift. How does that work? If you have 3 active devouring orbs, and something dies nearby, do all 3 void rift something? Or does only 1? Do all three grow their "size and damage" of the void rift at the same time?
yes, and since it's not ignite, nobody care about your weak timerot stacks
Very minimal but yeah, actually using Holy Aura to get more dmg and buff healing hands bolts even more, cause of the "lvl buff skills is applied to more multiplier"
only the timerot stacks from big skills are relevant
timerot warpath build probably just doesn't bother with devouring orb
OR
only uses it if you have 90 vit
and just use it to constantly summon exploding orbs for stacks of Judgement (and Void Adept)
(or if you can't fit another useful skill in there)
such as symbols if you can fit it
How does the void rift damage/area growth work? And do multiple orbs each void rift if something nearby dies?
I am confused so does timerot and devouring not work with warpath?
no
What is potentially stronger- a forge guard 2h+ shield build focused on minion ignite/bleed dmg with attunement stacking and using warpath vs forge guard 2h+shield focused on personal warpath damage and strength but also using minions
š
devouring orbs are great... for hit warpath
people saying warpath timerot is a thing are the people who don't understand scaling
timerot is looking for skills with a lot of "more multipliers" in it, and currently, it's devouring orb
@Keyen warpath's timerot GAINS the benefit of the timerot bonuses in the passive tree, but it does not CONTRIBUTE to the benefits in the passive tree
not sure what you means by the "benefits of the timerot bonus", but if you mean rot grip, you are wrong
No I'm not
of course you are
Yes, you need to read the full sentence I said
The point of warpath isn't to do time rot, it can do timerot, but that is not it's main function. It is simply to spin and provide block chance, it is not to scale time rot.
Yeah but Warpath has almost no DoT More scaling
So any stacks it inflicts are useless
your sentence explained nothing therefore I made a clear assumption that you validated right after
and... orb has one
It's good for block chance, and flat spell damage on spell hit builds, but terrible for DoT builds
I said that the extra timerot that is applied by warpath (eg, the +30% chance from Apocalypse Whirl) gains the benefits that are granted by Rot Grip, but that extra +30% chance does not contribute to the bonuses in Rot Grip because it is local chance
And QoL with constant movement
^
For brainless playstyle
manual casting devouring orb suuucks
but in which universe stacks applied by warpath are relevant?
well how are you applying them?
Ideally it will never apply TimeRot since the stacks it would put on deal very little damage compared to any other skill
Is Keyens point
I think
I assume like any smart development, any stronger dot that appears overtakes the weak dots, so warpath isn't to apply timerot, it is just to move and provide block. So that your dOrb can apply the Time Rot stacks.
In universes where you are not able to maintain max stats otherwise
Probably shouldn't speak for others
ok, so you are talking about timerot warpath, why bother pretending it's not?
Basically the TimeRot node is wasted, or should be with a solid skill for applying, like dOrb
ONly time I talked about non-DoT warpath was answering someone's question
Warpath doesn't have huge damage multipliers, admittedly, but you could potentially eek out an 80% more damage from Whirling Steel. Not as high as some other skills, but still not nothing.
time rot node is literally on the path to auto casting abyssal echos
so it is not wasted
'Several people are typing' strikes again
devouring orb is x10 damage multiplier, so yes, 80% is nothing
Ahhh hadn't checked the build if it's for AE autocast that's fine
Where are you getting 10x?
from devouring orb
warpath bad, both hit and dot
and to be fair, I alreayd pointed out that part of warpath IS abyssal echos
Probably all consuming
you mean 1.1x
WP is alright for Smite Proc
vs 80% increased
Where are you getting 10x?
^
with 8 orbs
that's -6% per node
I wish judgement was the special skill for pally instead of the aura
it is both hit and dot, and minus ailment
time rot is ailment...
But the issue here is that we are never directly casting dOrb in this hypotheical build
since we are just spinning
Key tends to be a hard optimizer FYI
plus you're still stuck direct casting dOrb and ew
I expect the build will perform fine up through moderately high corruption
how does all consuming work with dark moon?
"When you directly cast non-oribiting"
so in short, it doesn't
50% pen assuming you shred 20%
hence me me saying "stuck direct casting" and thus "ew"
VR orb pull should make it feel all right
and you'll be applying 1 time rot a second at 10x damage, which, again, isn't nothing. But maybe not as great as you think.
I mean technically they'll have the mini orbs which can apply
if they're getting the shred node
also it is not 10x it is 4.6x for timerot
Quite a bit more with global time rot chance and some AE shenanigans probably
Nah, global time rot chance doesn't apply to Devouring Orb unless you're hitting with it
He already accounted for the less ailment
Since the ailment less is 6% per dOrb
So I guess if you dunk it on them, sure
you're right
He already added the 6% less in the above math
I'm silly
AE rift trigger shenanigans
And temporal velocity
Ahh, I see. So AE chain cast to void rift
You can get a lot of hits out fast
Heyo -- which sent builds are you all going towards initially?
Well, credit where it's do, potentially good damage, very active
just not fit for a spin to win build
just gotta cast dorb 10 times, then abyssal rift 10 times
and you'll be doing tons of damage
Like I said, hard optimizer, not going to be able to pass up the 10x
Eh
Is it optimized if it takes 10 seconds to do damage?
Quite a bit less than that with echoes optimization and some other tricks
Are you actually making up any time?
I just wanted to design something 99% afkable
Anyone think there will be a decent erasing strike time rot build? I have seen a few builds focused on time rot and a few focused on erasing strike, but nothing combing the two.
since you have to hard cast orbs each couple packs?
And the build should work great for that
I do agree with him on using Forgotten Knight Shield though
I guess it might be good for bossing
The less void damage on hit is amazing with ele void conversion
Also 36% more damage is nice
I will try both the set and majasa shield
using a shield in VK should be a bannable offense tbh
probably have a shield swap for bosses
maybe even straigth up account deletion offense
just swap to a shield with the set effect for bosses
Shush non VK Caster
If we had a fun Spell to cast maybe
but orbs are the height of busy work and echoes get boring after a bit
amadora put together a funny build yesterday, I think that'll be my backup build when I tire of VK
https://www.lastepochtools.com/planner/ompKbKrB a bit changed from the original
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (28) / Paladin (65)
āø Health: 2,550, Regen: 28/s
āø Mana: 1,817.38, Regen: 9.84/s
āø Ward Retention: 42%, Regen: 0/s
āø Attributes: 14 Str / 7 Dex / 21 Int / 100 Att / 8 Vit
āø Resistances: 120% / 110% / 100% / 36% / 94% / 68% / 104%
āø EHP: 15,018 / 15,018 / 15,018 / 13,474 / 15,808 / 14,035 / 15,018
āø Endurance: 41%, Threshold: 675
āø Dodge Chance: 1% (28)
āø Armor Mitigation: 38% (2,089)
āø Fire, Lightning, Physical / Spell, Melee, DoT
āø Frenzy, Haste, Inspiration, Holy Aura (Active)
⢠Lunge (21)
⢠Holy Aura (21)
⢠Healing Hands (21)
⢠Smite (25)
⢠Judgement (21)
⢠Devotion
⢠Phantom Grip
⢠Phantom Grip
⢠Hand of Judgement
⢠Shattered Worlds
engi, Im fooling around with tht dumb build and forgive me for what I am about to do
Orb Smite WP is on my list to try
50 flat spell damage and easy block cap is a sweet combo
judgment suck whole screen every second, proc smite and generate all of the ward
Unlimited Tank Works
but yeah my initial build is technically a spell build wince the real star will be auto-casted hit dOrb
(mostly so I can get those hit nodes behind teh orbit and auto-cast is right next to it so why not)
Which dumb build
The 10,000+ health one?
Can a warpath build focused on personal warpath dmg be really that good? What about a new 1.2 FG build with 2h+shield and high block, smite proc, minion proc etc
the usual one I yammer about, I just realized that erasing strike has a node that says 75% more dot dmg and 50% more dmg in general

Yes
damn what's the eHP there?
IME it is vastly better as a combination of buff and proc skill rather than scaling damage itself
You probably can make a workable build that way though
so, if I spec into no CD, I can stack time rot,poison, ignite, electrify all at once now
Phalanx + Sigeons auto throw javelins and shields, too jank?
It's my plan
Should be funny
Maybe even good
get the axe throw stuff too
Get the Damage reflect idols for +15 Flat shield throw damage
just for more auto throws
Lots of them
Bonk⦠bonk⦠bonk
Take Siege Barrage and the next node for +6 Javelins and pray your mana survived
I like the idea
just dump the entire mana pool on someone and watch them fizzle
World splitter for infinite mana?
I'm going the CDR route on that, was mucking around yesterday and found minions were preventing sigeon procs. Ensured Rygar was disabled, anyone have experience w/ this?
nah gotta use the dumb set sadly, if only there was a way to convert ES to fire we'd be cooking
Use Symbols instead of RoS?
Yeah had both, dumped the RoS entirely, felt better.
Real
But Ive got 500% time rot chance without gear
RoS can block hits and you want to be hit
Anti-synergy
1k more multi time rot sounds fun
Vengeance Jav Shield Throw HH and Symbols
Symbols makes block capping trivial
Opens up some affix space
Yup, I had RoS because I was greedy with Block Effectiveness for Crit Multi conversion, but not worth it.
Ive been tinkering because of the changes, with echoes and vengeance spam I legit thing I can get almost to 200 stacks of at least 4 dots
yeah symbols is how I got my paladin vengeance build up to 100% block
(and almost all the block effectiveness I really need)
Pally Vengeance? Doing Flame Burst Divine Volcanus or something?
Wait not Volc
no that's for coward
Need Shield
(I can be trust with +10 to a skill)
I was initially thought lunge, but I assume HH is autotriggered + traversal
I wonder if that's workable
Does that include the Vengeance DR?
no
So more like 75K
Fail
I went into armor shred instead
Do not pass go
mind you mostly because I wasn't scaling crit
my main issue is that I only have 1000% phys and 175 flat
Hmmm 1750 is sad
Yeah but you want to be at like 20k+ to feel good
Was what I was thinking for vengeance
oh wait that's factoered in
The aspd is something that I am reconsidering
ah I have disarmeing at 2
and gladiator at 3
so actually it's 50% more, 45% more and 20% more
oh and then 60% more
I do want to ask... Will it be easy to cast 8 easily? Just wondering etc! (Haven't played much with devouring orb, so no clue)
because of the node to the right
that's mine
using mace and at 100% block I'd be stupid not to get the two nodes
@alpine canopy @waxen nymph Ok I think this is the best you can do, all uniques fits really nicely as well.
Behold! Explosive Symbols Of Hope with Divine Bolts across your screen 
https://www.lastepochtools.com/planner/QdjwN3ao
Tombs of the Erased / 1.2
Sentinel (20) / Paladin (93)
āø Health: 2,767, Regen: 236.9/s
āø Mana: 492.46, Regen: 8/s
āø Ward Retention: 136%, Regen: 18/s
āø Attributes: 31 Str / 15 Dex / 62 Int / 88 Att / 6 Vit
āø Resistances: 101% / 81% / 81% / 80% / 67% / 81% / 77%
āø EHP: 7,040 / 7,040 / 7,040 / 10,852 / 6,519 / 7,040 / 7,040
āø Endurance: 40%, Threshold: 698
āø Dodge Chance: 2% (60)
āø Armor Mitigation: 64% (5,119)
āø Block Chance: 20%, Mitigation: 25% (450)
āø Fire, Physical / Spell, Throwing
āø Divine Essence (3/3), Holy Aura (Passive), Symbols of Hope (1/5,Passive)
⢠Smite (21)
⢠Symbols of Hope (29)
⢠Healing Hands (25)
⢠Javelin (21)
⢠Holy Aura (21)
⢠Orian's Descent
⢠Orian's Sun Seal
⢠Orian's Sun Seal
⢠Dominance of the Tundra
⢠Swaddling of the Erased
⢠Code of an Erased Sentinel
⢠Blood of the Exile
⢠Mad Alchemist's Ladle
⢠Flayer's Pride
I could probably take out shred chance and 1 armor shred booster for the defense node
if I get a max roll mace I'd put the armor shred booster back at 2
Ah yeah, there is a slight diff since my plan was w/ phalanx spear, so gladiator is useless
the real funny is the build having an endurance threshold of 1283 lmao
(Without iron blade bleed investment)
(1222 at average rolls and 1161 at min)
(min rolls hurt the most however lol my eHP craters if I I have absolute min rolls lol)
(meanwhile max rolls don't do much really)
also I guess I have a little extra damage coming from healing hands
which is just constantly procing
(I had nothing better to do with a skill slot so why not free constant heals?)
You use reversal for guaranteed echo, so in final you need to cast 4 spheres before eating them
HH too good for cheap
yeah
well no
it honestly doesn't do a LOT for me
does make me take -10% void and necrotic tho
Healing, an extra melee hit and damage reduction
so I'm slightly harder to kill
It's not nothing

Also a traversal skill
it's casting on vengeance/riposte lol
Amadora, it is a funny build, I want to see it succeed
I wouldn't think it did
it triggers 100% on melee hit
iron blades are also great if you run anything that procs on melee hits like a on melee attack effect on unique weapons, or even just divine bolts in paladin, or holy aura flame burst in paladin, all can proc off iron blades
It BETTER or my riposte does no damage
I really hope they make Build Selector a thing one day
also 63% more damage from that one that gets bonus damage from buff levels lmao
jank builds like this are my forte
Not sure at all Madle is the play here
You have 46 Flat Spell for Divine Flare and Smite
https://www.lastepochtools.com/planner/ApDjxxwA if you want to tweak it newbosauras
Tombs of the Erased / 1.2
Sentinel (39) / Forge Guard (8) / Paladin (58)
āø Health: 2,732, Regen: 355.2/s
āø Mana: 142.51, Regen: 10.4/s
āø Ward Retention: 12%, Regen: 0/s
āø Attributes: 94 Str / 6 Dex / 6 Int / 11 Att / 17 Vit
āø Resistances: 122% / 90% / 90% / 85% / 91% / 68% / 68%
āø EHP: 25,965 / 25,965 / 25,965 / 52,823 / 25,965 / 24,266 / 24,266
āø Endurance: 66%, Threshold: 1,222
āø Dodge Chance: 1% (24)
āø Armor Mitigation: 78% (10,142)
āø Block Chance: 102%, Mitigation: 57% (2,730)
āø Physical, Fire / Melee, Spell
āø Holy Aura (Passive), Symbols of Hope (5/5,Passive)
⢠Vengeance (29)
⢠Holy Aura (21)
⢠Symbols of Hope (21)
⢠Lunge (21)
⢠Healing Hands (21)
it's very much jank/a meme (and yes I know I left a lot of slots open in my idols, that's on purpose)
Okay so maybe I'm missing something but is judgement->consecrated aura potentially quite good now?
Aura is added 375%/s base, then the judgement skill is Anointed (* 2) Purifying Flame (* 2.2) Pious Offering ( * 3, at just 400 max mana) Javelin->Sacred Forge (* 1.6) for a 12s duration aura?
Otherwise, 7920%/s?
and it gets +1 flat per 5% healing effectiveness, which you can get everywhere
Yes but I could make use of the int I had to get a ridiculous amount of cast speed.
From other things I looked at I could get about 45 more flat by using some other wand, and I'd lose out on the 48% more
(the passive tree was also left efforted because I just wanted to mess wtih the skills lol)
48% More of is 0 is still 0 š
It looks nice

https://www.lastepochtools.com/planner/oz5qNknB
Maybe I'm crazy
Tombs of the Erased / 1.2
Sentinel (20) / Paladin (91)
āø Health: 3,818, Regen: 889.44/s
āø Mana: 839.86, Regen: 10.32/s
āø Ward Retention: 6%, Regen: 0/s
āø Attributes: 6 Str / 3 Dex / 3 Int / 138 Att / 23 Vit
āø Resistances: 241% / 94% / 124% / 78% / 82% / 81% / 81%
āø EHP: 19,862 / 19,862 / 19,862 / 33,415 / 19,862 / 19,862 / 19,862
āø Endurance: 62%, Threshold: 1,749
āø Armor Mitigation: 69% (6,308)
āø Block Chance: 68%, Mitigation: 44% (1,535)
āø Fire, Physical / Spell, Melee, Throwing, DoT
āø Symbols of Hope (1/5,Passive)
⢠Javelin (20)
⢠Judgement (21)
⢠Smite (20)
⢠Symbols of Hope (22)
⢠Healing Hands (20)
⢠Orian's Sun Seal
⢠Rahyeh's Light
⢠Devotion
⢠Firestarter's Torch
⢠Atrophy
⢠Brewmaster's Buckle
I have a few questions but I need to clean my kitchen and dinner table first
its always been good, even after both nerfs judgement got, which were mainly for its slam side of things, i remember people doing 300k dps with the aura
Just keep in mind that cast speed would be all your damage rather than cast once every second or something
Is it sad I'm super hype for skill mtx
not at all, support the game if you love it
Yeah dw ask when you got time
(and can afford it)
if it makes you super hype, that just means they did a good job on it, and are deserving of it
Rainbow Smite color the screen
i hope we get twitch drops with purple skill mtx each season
yeah thats my starter, with the mana change its real easy to keep up max power even with like 1k mana
Yeah. And you can combine it with Smite-Fissure + Devotion. Dump mana on big aura, regain mana with smite having increased cast speed and damage.
ill be going vengeance over smite though
That'll work just fine
vengeance can regen stupid amounts of mana if you spec for it
ready to download tomorrow's patch
I left myself 8 points to fix mana if it becomes a problem
(also to get another 10% missing hp heal lmao)
I concur with the ladle comments
Different convo chaos
heck yea lets go
Wait outside time and faith is there other Mana Regen in Vengeance?
chest prefix and sentinel tree = 27 mana per vengeance
I thought about taking it over some strength
nice upload lol
even the T5+time and faith is probably enough for me
or even neither
since my only costs are activating symbols/aura/using lunge to last hit/traverse
(the real benefit for me is even more healing)
if I end up NOT needing mana regen (or even -cost on hands... but that's unlikely? I'd need to it to be at least 2 or less even with the node)
then I could take Prayer of the fallen for more damage/healing
but it's increased not more so I'd only take it if I had no need of the mana at all
I did always wonder, does Divine Catalsyt and Seraph blade interact?
like does it make it scale with melee? pretty sure no but never tested
think you just lose the scaling completely
i have never seen an upload speed higher than 20mbps no matter where ive lived or what internet package i got
divine bolt scales but it never converts to melee
need fiber for upload speed
that's what i figured
and since all spell damage scaling is converted to melee scaling it just ends up with nothing
I did a thing
https://www.lastepochtools.com/planner/A8dVJZVA we're at like 500k time rot damage, silly erasing strike
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (77) / Paladin (5)
āø Health: 1,218, Regen: 20/s
āø Mana: 199.51, Regen: 11.6/s
āø Ward Retention: 14%, Regen: 0/s
āø Attributes: 14 Str / 7 Dex / 7 Int / 12 Att / 8 Vit
āø Resistances: 104% / 124% / 84% / 20% / 40% / 8% / 48%
āø EHP: 2,646 / 2,646 / 2,646 / 2,256 / 2,612 / 1,605 / 2,110
āø Endurance: 40%, Threshold: 400
āø Dodge Chance: 1% (28)
āø Armor Mitigation: 44% (2,619)
āø Crit Avoidance: 26%
āø Void, Fire, Physical / Spell, Melee, DoT
āø Frenzy, Haste, Inspiration, Void Essence (3/3)
⢠Erasing Strike (25)
⢠Anomaly (21)
⢠Abyssal Echoes (21)
⢠Healing Hands (21)
⢠Lunge (24)
⢠Shattered Worlds
⢠Siphon of Anguish
⢠Siphon of Anguish
⢠Atrophy
⢠Paranoia
it's missing another 800% more multi in it's calculations
you know the set doesnt work like that right?
Yo gamers, is warpath leveling still mad slow compared to erasing strike or rive?
Yeah dw ask when you got time
Unless twink gear, yeah probably
Hater! I really liked I could double dip with everything even the int from that belt, felt really nice.
Didn't feel like I had a bunch of options when it came to the wand
@waxen nymph Seems like I don't have permission to write in those x)
Wow weird
wheres your extra 800 more coming from?
that doesnt count
Not global I don't think
And it only counts Global
What did you post in the thread? 
I see
i see that good doctor thread lmao
So Self Cast Smite + HH ? and a touch of Divine Flare
skill based time rot chance is not factored into the passive
This looks pretty cool
@ judd
What's the paladin build that was featured in the trailer of throwing lightning spears?
also personally I wouldnt planner with shattered worlds ever
Leeching 250k sounds good
Oh well it's doable if you swap around the points a bit, but I tried to only cast HH -> Divine bolts and smite would be triggered from belt and jav
gotta beat uber aberroth to get it >.< so might as well planner for beating him in the first place
Oh wait, you just cast HH and have Javcasting Smite for you ??
I already beat him 5 times
@analog steppe It's just a silly lil theorycraft
Maybe a bit of both, work in progress I suppose.
i know its silly, but even my silly theorycraft time rot planners have their limits š
https://www.lastepochtools.com/planner/AKlK3pXQ
@slow plaza you should play this jank paladin i made, that removes judgement hit damage and aura, to vacuum suck enemies on screen in, slam down lightning electrify smites, and uses the % mana consume to keep mana low for devotion. has ward on traversal on boots to gen 3000+ ward per lunge, and double lunge charges
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (28) / Paladin (65)
āø Health: 2,513, Regen: 24/s
āø Mana: 1,653.12, Regen: 8/s
āø Ward Retention: 30%, Regen: 0/s
āø Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
āø Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
āø EHP: 13,057 / 13,057 / 13,057 / 16,059 / 13,744 / 13,057 / 13,057
āø Endurance: 29%, Threshold: 652
āø Armor Mitigation: 36% (1,917)
āø Fire, Lightning, Physical / Spell, Melee, DoT
āø Frenzy, Holy Aura (Passive)
⢠Lunge (20)
⢠Holy Aura (20)
⢠Healing Hands (20)
⢠Smite (24)
⢠Judgement (20)
⢠Devotion
⢠Phantom Grip
⢠Phantom Grip
⢠Hand of Judgement
⢠Stormcarved Testament
Yes (and the belt will cast smite as well on HH procs)
and I think putting a 1 LP uberroth drop is beyond silly
Btw for Divine Bolts you need to heal yourself and you cannot heal yourself if you are at full life
You need a way to never be full life
let alone a 2
and even then shattered world doesn't add too much, since it doesn't amplify frenzy in the calc
Oh really now
Usually the Low Life Affixe
Just swapped it to erased sentinel, easy
I just prefer to kill allies
Yeah Blood Mage Gloves would be sweet
I don't remember that part? It just worked last time I just spammed it to test
so I can get my 100% healing
The ward tech needed you to lose life iirc
the new blood mage gloves activate so much new fun stuff, since its self damage, even though not a hit, but self DAMAGE and not a health consume, actually activates so much stuff
Yup
is Divine Flare going to actually do damage? or just a meme?
And for bolt, that I didn't know, hm ok
for one, its fantastic for endurance threshold orian seal divine flare spamming
14 tier weavers idols should also be toned down in planners lol... we have the odds for them now
I sure as heck tried to scale it 
I think it can be nice
blood mage gloves gives righteous fire
