#šŸ”±ā”ƒsentinel

1 messages Ā· Page 84 of 1

lofty creek
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it will. The issue is how often you'll be attacked in the first place

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most mobs in LE don't attack that fast

slate hatch
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with all the new mob density i dont see it being an issue, weavers tree provides bunch of pack size and champion monsters etc.

lofty creek
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also idk how ripose interacts at range

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e.g. if one of those meteor birds calls down a spell on your head from the edge of the screen, would Riposte still work? šŸ¤·ā€ā™‚ļø

slate hatch
unreal monolith
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why most of new items are not cool for build something lol

slate hatch
#

i think its a cool build, i like the idea of being a spartan-like with spear and shield. doesnt always have to be meta for it to be fun šŸ˜‰

lofty creek
unreal monolith
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I want just Phalanx

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Spartan

lofty creek
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f***ing busted ass shield

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new BiS

slate hatch
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (78) / Paladin (10)

General:

ā–ø Health: 3,002, Regen: 0/s
ā–ø Mana: 180.51, Regen: 8/s
ā–ø Ward Retention: 30%, Regen: 0/s
ā–ø Attributes: 170 Str / 25 Dex / 15 Int / 5 Att / 18 Vit
ā–ø Resistances: 83% / 94% / 91% / 112% / 106% / 98% / 74%
ā–ø EHP: 19,962 / 19,962 / 19,962 / 36,904 / 21,012 / 19,962 / 19,764

Defenses:

ā–ø Endurance: 61%, Threshold: 670
ā–ø Dodge Chance: 4% (100)
ā–ø Armor Mitigation: 72% (6,981)
ā–ø Block Chance: 213%, Mitigation: 39% (1,242)

Damage Types:

ā–ø Physical, Void / Melee, Spell, Throwing

Buffs:

ā–ø None

Used skills:

• Vengeance (25)
• Javelin (23)
• Ring Of Shields (21)
• Healing Hands (21)
• Volatile Reversal (21)

Used unique items:
slate hatch
#

probably changing volatile to lunge

lofty creek
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I'm not actually sure the Bastion interaction will work

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you'd have to ask a dev

slate hatch
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like, with overcapped block chance?

lofty creek
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both overcapped, as well as the conditional block chance it grants

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because normally when something scales off of overcapped, it states that it does so clearly

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e.g. Frostbite Shackles or Boneclamor Barbute

unreal monolith
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good luck if you did good build. maybe my build also be good šŸ™‚

slate hatch
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yeah im concerned about the overcap, didnt see a definitive answer for it yet

radiant vortex
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only 230 tho? (no idols, no blessings in ss)

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who caaares that endu stackin gives no additional dmg

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and that str stack will probably be the much more legit avenue

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least the block chance ain't conditional to only melee enemies

analog ingot
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Is there any way to make Event Horizon viable or is the movement/attack speed drawback too strong

radiant vortex
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it's more the combination of factors

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sure its great more dmg but wheres your base, wheres your crit, wheres any shred etc

lofty creek
slate hatch
quiet hearth
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You can make a pretty decent build with repeating shield rush and that hammer, but holy dysync batman

analog ingot
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yeah thats kind of what I figured. It's a cool concept

quiet hearth
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I never got the chance to build up my crit but when I wasnt dysynced to hell, the dmg was consistant on literally anything

slate hatch
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just got confirmation that bastion doesnt scale vengeance damage, so ill be swapping to face of the mountain

quiet hearth
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rainbow rive build go

stable ice
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any void guard pro here?

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i mean void knight xdd

waxen nymph
quiet hearth
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where's engi when you need them

stable ice
# waxen nymph

did u take a look at any maxroll guide? i want to know if the warpath one is not a trap

grand bear
quiet hearth
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wont know until it lands, and I am not gonna be testing that at least the first week

alpine canopy
solid forge
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It's been a while I cam around here. I see pre-patch is already bursting with ideas

lone flicker
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getting petrified by majasa shield isnt a bad thing?

shell wedge
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no one's getting petrified

slow inlet
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Hey any game mech wizards? Does the new Sunforged hammer flat dmg per forged wep get inherited by your forged weapons based on your number of them or do they check independently their own amount of forged weapons?

wise sonnet
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Thanks for this. Some of the stuff is just things I've overlooked since I've never made my own build. My logic with high attack speed was more ignite stacks, but that was also before I realized other things that would scale my ignite like more damage from skill stuff that I thought was just the hits. Judgment I actually planned to use as utility and supplemental damage, and I saw the mana and figured why not make sure I never have issues. VR I chose as my movement skill a la flame dash for example. Genuinely hate the other sentinel movement options from prior playthrus. Also wasn't aware that armor shred would matter since I'm essentially investing in dot over hit.

ionic inlet
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No cooldown reduction from items or passives and you could numb lock Sigils to be 2.9 seconds to cast 4 sigil dmg and have 160% chance to be activated again on a rare/boss
Can only have 1 point in 25% cd so can't have 5 sigils it would trigger too soon. omegalul

heady pumice
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what items can "increase area of abilities/melee attacks" roll on?

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only gloves?

ionic inlet
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2h weapon, amulet, maybe specific idols too

south zephyr
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I think Ammy can get generic area can't they?

waxen nymph
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I can't live like this

alpine canopy
turbid dome
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Amulet and gloves get AOE for AOE skills

Twohanders gets AOE for melee skills

eager carbon
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swiftness is enough

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you will be running at 120%+

alpine canopy
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I don't have AE on my bar, but I figure I might replace VC with AE for some bosses maybe

waxen nymph
heady pumice
ionic inlet
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Just fyi area barely won't be noticed with even +50% increased area on most skills

stable ice
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its not gonna hide those items right

heady pumice
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pick a void knight filter and use the leveling guide?

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so you can get those affixes

waxen nymph
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Nothing good enough that you should be scared to loose will drop before you are 70

stable ice
ionic inlet
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When I make a loot filter I'd just see all items and then highlight items that have modifiers I want

heady pumice
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I used a endgame paladin one and it seems to highlight every item with just 1 good modifier

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so everytime a item has something simple as +hp it shows up. So it just hides the ones with 4x bad mods pretty much

stable ice
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im gonna take a closer look at the sentinel elveling filter now ingame

south zephyr
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Honestly with the changes to LP slams and Rune of Havoc you should be highlighting every single T7 for a long long time

heady pumice
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why would you want a T7 if its a mod you'd never use?

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or are you talking about T7 mods that you do use?

polar spire
stable ice
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huuh this is in my leveling filter, can someone explain?

south zephyr
heady pumice
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so i would still hide alot of T7 items if the rest of the mods are unusable

south zephyr
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Or an empty slot or you can gamble with removal

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Since you can reassign affix tiers you can gamble off or look for a 3 affix one, put what you want, havoc a couple of times and have your exact desired affix

heady pumice
south zephyr
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For low LP required uniques this is probably close to optimal

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Should make gearing with 1 and maybe 2 LP legendaries super fast

heady pumice
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I just assume that you will run out of rune of havocs on decent items way before you have to resort to actually gambling and removing mods,

south zephyr
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I mean they're as uncommon as runes of ascendance so getting 10-20 with the right farming setup should be quick and for some of the super rare affixes it'll be a lot easier than trying to farm the base T7

heady pumice
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From what level does T7's start to drop?

south zephyr
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Not sure, they're common enough in empowered though

quiet hearth
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It's a shame that getting those harbinger bases is such a pain, some of them are really good

quiet hearth
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really? I missed that

south zephyr
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You can force nemesis to drop one whenever you kill it iirc

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Or a couple maybe

quiet hearth
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i havent looked at the weaver tree too much

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ok so you can get more chances but having to have it equipped and kill a harby is still dumb

eager carbon
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its when he escapes

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and you still have to kill a harby to upgrade it

quiet hearth
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ok, previous message was auto blocked for some reason, but it's not a good design to have to kick your build in the shin for that much rng on a weapon

eager carbon
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im yet to see 1 planner with such weapon

quiet hearth
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exactly

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But with the FG 2h node, Im lookin at the sun beak 2h axe and just being like hmm

south zephyr
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Oh huh that is a lot of Crit multi

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Wow

quiet hearth
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And I hate fighting those bosses, the floor is always lava

eager carbon
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first few are ok, rest is straigth up bullshit

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especially the fat one

south zephyr
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I wonder how much crit multi you could get on Rive with that

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Probably a silly amount

quiet hearth
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im not sure if rive buffs crit multi

south zephyr
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I think the 2H double stat should

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So that'd be like 580% from your weapon alone

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With T7

quiet hearth
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just the axe and the tree

wheat light
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Sounds juicy for FG with the new 2h+shield passive

quiet hearth
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That and VC

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Or maybe a pally using HH electrify

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wait that is melee only not global nvm

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Getting a t7 on one of those would be cancerous tho

south zephyr
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Havoc!

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Havoc, havoc, havoc

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I really can't stress how crazy that new rune is enough

quiet hearth
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rune?

stable ice
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is it possible to combine two different filters?

south zephyr
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Rune of Havoc, reshuffle the tiers on any exalted item

turbid dome
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Ye

quiet hearth
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oooh

south zephyr
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It's absurdly useful

obsidian bloom
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anybody have a planner for hammer throw ricochet as the main damage dealer? wondering how viable it is this season

turbid dome
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I hope their not stupidly rare

quiet hearth
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they will be, and take all your FP too

south zephyr
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With weavers

cosmic mist
turbid dome
quiet hearth
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I havent gotten that far yet

eager carbon
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tunk has a calc on havoc

tribal basin
eager carbon
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if you wanna test before you get one

cosmic mist
stable ice
tribal basin
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I also have Hide All Exalteds and made Affix/Base categories for things. We have so many Rules for a reason , use them.

cosmic mist
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It's a lot easier than you think tbf

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Just requires like 10-20 minutes of your time

tribal basin
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because you can basically search for all affixes in the search bar

quiet hearth
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Make a base one. then clone it as needed for each filter you need

tribal basin
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like for example , i have a rule that specifically only highlights Items with at least T23 in Affixes

polar spire
candid anchor
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Loot filters are super easy…. It’s just knowing what you want and adjusting as you go/need

cosmic mist
stable ice
quiet hearth
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this doesnt include Rives doubling

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so add like...another 250?

heady pumice
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Is stacking crit multi with that low crit chance really worth it?

quiet hearth
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I literally only have the axe and the boots on

polar spire
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I should prob find and update my jaspers searing pride rive build that a friend took up to 2500c with

cosmic mist
heady pumice
tribal basin
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the thing that it highlights is mostly gear with Life and resistances

quiet hearth
cosmic mist
#

Yeah

stable ice
# cosmic mist Yeah

so i can actually use this from lvl 1 filter but id have to use this endgame build for leveling as well, thatll work no?

analog ingot
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Man I cannot decide what build I want to run. Bane of Winter seems really cool as a concept but its another one of those ones that seems kind of at odds with itself. Maybe a void spell build (not with bane of winter), does these multistrike nodes work together?

cosmic mist
stable ice
quiet hearth
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this is with t5s in ever slot and every bit of crit gear I know of

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this doesnt include Rives crit multi, thats another 200 min, nor the base crit for the 1-3 hits, or the stacked increased crit from the one node

turbid dome
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With the new guaranteed affix choice on legendaries, you can slap that exalted flat melee crit onto the planner weapon with no regard for rng

quiet hearth
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what do you mean legendaries?

turbid dome
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The pick an affix thing at the eternity cache

polar spire
quiet hearth
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ah ok, so...with the bases I think I'd land around 70ish crit?

turbid dome
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Solid

quiet hearth
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Ive no idea if you could still fit survivability in though

turbid dome
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Which mastery?

quiet hearth
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FG, so you'd have the shield at least

turbid dome
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Cause at the very least 15 points in vk for 10 in abyssal endurance and 5 in the one that gives increased life

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Feels weird that theres an increased life node before the mastery cut off chain

quiet hearth
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I got five in the top three each

sullen jolt
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hi, I am an old noob with skill issues who loves Jugg archtypes. Shield Bash FG will be okk-ish for endgame? I will play trade - the mace and the shield will be hard to get?

turbid dome
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Mace?

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Shield bash does dual shields now

sullen jolt
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maxroll says 2h amce and a shield

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event horizon

turbid dome
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Oooooohhhh

quiet hearth
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what's great about this is the new crit potion belt, I have 438 flat multi, so that means 100% increased potion effect

sullen jolt
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šŸ¤”

turbid dome
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No idea on that front

sullen jolt
quiet hearth
sullen jolt
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I used to play a little with shield bash long ago and I loved it

turbid dome
sullen jolt
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so , back to the original question, for an old noob with skill issues will Shield Bash FG be okk for some of the endgmae?

turbid dome
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I don’t have all the new things with two hander + shield in me head yet

turbid dome
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Probably gonna want to splash some more points into vk’s tree for 10% increased life

polar spire
# sullen jolt event horizon

Thanks to event horizon turbo lowering attack speed, if you played channeled melee healing hands, it can attack 4 times a second and doesnt scale with attack speed, making event horizon hit like a TRUCK

polar spire
sullen jolt
polar spire
#

Im guessing Event Horizon + Bulwark of the Abyss?

sullen jolt
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horns of ukherios

polar spire
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Bulwark will give plenty of crit multi, and then if you tack on healing hand, it'll keep you topped up since bulwark eats health

polar spire
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That 70% crit multi goes hard, i used to run bulwark for judgement slammer

sullen jolt
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and warpah vk will be as strong and tanky? single targety vs clear?

polar spire
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If you get your mitts on a 1lp event horizon, with the new season you'll freely be able to tack on a T7 crit multi or melee phys, and then run bulwark for 70% and sulorons for 70-105%

quiet hearth
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So I think this is doable but you're gonna be farming all season for it

turbid dome
polar spire
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They're running MG

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Far easier in MG

quiet hearth
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No I mean what I was cooking

polar spire
wheat light
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ugh I'm still torn on MG vs CoF

quiet hearth
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Fair, but you'd need more gold than the rest of the MG with these affixes XD

polar spire
sullen jolt
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shield bash or warpath on vk

polar spire
turbid dome
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Hammer throw with smite on throwing hit idols

Probably warpath? I haven’t really done much shield bash stuff so I can’t really say

wheat light
polar spire
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Pray they dont return

wheat light
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right

sullen jolt
wheat light
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I have a feeling its gonna happen again

hallow knoll
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I'm starting MG, can always swap if things get bad again

ionic inlet
#

@waxen nymph Got this from mike "It's normal, not like ICDRS"
You know what that is? omegalul

polar spire
sullen jolt
#

I am not a good gamer, I need a lot of room for errors and I easily get distracted XD

waxen nymph
polar spire
#

Though warpath vk is outside me, as i hate vk

turbid dome
turbid dome
polar spire
sullen jolt
ionic inlet
# waxen nymph <@496697006115520525> Need you on this one

Calling the cavalry
This was my Q btw
"Some questions regarding Symbols of Hope; Does Gain Rate have the same formula as Cooldown recovery? (Cd / 1 + increased cd)

Is the gain rate (Symbols Of Hope Gain Rate on the tree) actually "increased gain rate", just like the rings and idols or is it different?"

sullen jolt
#

THius weapon will be difficult to get in trade?

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for shield bash?

polar spire
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Event Horizon? Most likely

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And you wont see it until probably a good week into the season

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If not more

sullen jolt
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and the two shield old version?

polar spire
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No idea on that

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But you can still run cooldown shield bash on warpath, cooldown shield bash has 100% stun chance on bosses, and you can completely skip a bosses mechanic by just face checking them with your shield

turbid dome
sullen jolt
analog ingot
#

How does abyssal echos stack? Is it just a separate instance of abyssal decay per echos cast?

turbid dome
polar spire
#

Before the cooldown increase on shield bash, i remember 2 players running high cdr shield bash and stunlocking bosses to death, with the change, i think you need 3 shield bash players to perma stunlock bosses now

sullen jolt
#

this si from maxroll about vk wp :

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does it hold tru?

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good clear sped and good single target?

turbid dome
turbid dome
polar spire
sullen jolt
#

I loved ww barb in d3 and had a hard time with it in d2r so abandonded him 😦

#

perfect - so WW barb it is!

turbid dome
sullen jolt
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and maybe shield bash as second šŸ˜„

turbid dome
polar spire
sullen jolt
#

maxroll i s good ?

south zephyr
#

It's also like literally one T5 helmet affix

turbid dome
south zephyr
#

Reduces channel cost goes brrrrt

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They're... Okay

turbid dome
#

Never the best but solid

analog ingot
sullen jolt
#

so basicalyy ww vk will pull off some endgame content? not all - some

south zephyr
#

Don't take their endgame gear at face value, a lot of it is quite aspirational

polar spire
#

I prefer lastepochtools over maxroll, but maxroll is more than fine. Just make sure you dont make the mistake of using icy veins builds, they're ALWAYS trash

sudden sigil
#

you need a good chunk of mana to keep this up

sullen jolt
#

so I will just circle back here for help gear - wise I guess; you have been really helpful and patient! thank you!

south zephyr
#

Yeah Maxroll is fine, LETools from a trustworthy creator is great, IcyVeins is... Just dont

sullen jolt
#

can u link please not-maxroll based vk ww guide?

south zephyr
polar spire
turbid dome
sudden sigil
#

easier void essence gain this patch i guess

south zephyr
polar spire
#

All i know is always take at least 1 point of giant splitter on vk warpath, since the echo's will end with that extra hit

waxen nymph
sullen jolt
ionic inlet
south zephyr
polar spire
waxen nymph
#

Anyway, you want all of it

sullen jolt
#

I love tanky specs

south zephyr
#

Very much not

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You can get a ton of leech and double health from Vitality

sullen jolt
#

I have just got hyped xd

waxen nymph
sullen jolt
#

I will stop poe2 for le then

south zephyr
#

And 3 Vitality gives 1% More melee damage

waxen nymph
#

Dont ask

south zephyr
#

Quite possibly to stack up to 5K+ HP I'd think

#

May want to look at Apostates Sanctuary for the extra health from Vitality

turbid dome
south zephyr
#

Double with Apostates

turbid dome
ionic inlet
turbid dome
south zephyr
#

+2 Passive and +2 from Amulet

polar spire
south zephyr
#

Oh wait I thought Vit was base 4

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My bad

turbid dome
#

Nah you good

waxen nymph
turbid dome
#

It’s still a lot of flat hp

sullen jolt
#

what time does the league start tiomorow for Europe?

turbid dome
south zephyr
#

24 hours and 20 minutes from now

turbid dome
#

There’s a count down timer

turbid dome
sullen jolt
#

cool, so mor or less this time tomorrow!

turbid dome
#

Yea

sullen jolt
#

I hate when season starts 10 - 11 pm

waxen nymph
#

Asking me about ICDRS is like asking Mike about Spark Charge and Shadow Dagger
Its weird stuff that respect no rules and do weird shenanigans

sullen jolt
#

like poe

ionic inlet
turbid dome
#

It’s nice that it starts at noon for me

sullen jolt
short viper
turbid dome
waxen nymph
turbid dome
#

2 years of games starting at like 3 am for me is paying off

polar spire
#

I just dislike the playstyle and how its abilities function

warped blade
turbid dome
#

Amadora is a professional hater and I gotta respect it

analog ingot
#

How is ravaging aura these days

polar spire
analog ingot
#

Yeah fair enough, I just havnt heard/seen it since like 1.0

polar spire
#

Gimme Ephemeral Stance

turbid dome
#

Rav aura got a unique

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I think it still has the problem of scaling

wheat light
#

So glad VR isn't a mandatory skill anymore

turbid dome
#

Real

south zephyr
#

Very real

turbid dome
#

But now 15 points into vk for less dmg taken and 10% increased max health

south zephyr
#

Moving power off VR was a great decision

turbid dome
south zephyr
#

Siiigh

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I mean you're not wrong

wheat light
#

I'm so hyped for multi strike smite shenanigans

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The numbers look insane

polar spire
ionic inlet
#

Ok ok I get it, yeah this is tricky to apply.
Yeah makes sense. Technically it would have gain rate even faster than 0.7 a second I'd assume @waxen nymph

polar spire
wheat light
#

I'm going electrify version.

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The crit multi -> dot multi is too good to not try

polar spire
#

So double aurelis?

wheat light
#

Aurelis plus shield

polar spire
#

Yea i did make a double aurelis for specifically that

wheat light
#

Majasa shield OP

polar spire
#

3800% lightning dot

wheat light
#

I think it might be possible to tank Uber dots with enough gear on pally

polar spire
#

My new judgement build i setup should be able to breeze through that

sullen jolt
#

the problem with maxroll guide is i see a lot of over 20 points allocated in skills......

wheat light
#

Yeah you get plus skills fairly easily now

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With the guaranteed lp change

analog ingot
#

Man, VK has so many good passives

sullen jolt
wheat light
#

Legendary potential

sullen jolt
waxen nymph
#

You can garantied 1 Affix on your slam

wheat light
#

I mean that's all arpgs ever, it's about finding loot to get stronger

short viper
#

there's less hurdles to following a guide than ever, being able to guarantee 1 affix is really too game changing to even explain in short form

polar spire
#

@short viper i may hate vk's, but i'll put a solid in for them

warped blade
#

yea so we can automatically get full melee crit chance on our apathys maw first try

short viper
#

ephemeral stance got scrapped so long ago didn't it lol

polar spire
#

Yes

short viper
#

the forge guard stance survived a lot longer iirc

polar spire
#

It was what, 70% inc void and phys but you lose 7% current health per sec

turbid dome
#

Next forge guard needs a transformation skill where they jump into a mech suit

polar spire
short viper
#

ah yeah

#

i miss anvil stance lmao

polar spire
polar spire
turbid dome
polar spire
#

I want a unique that turns forged weapons into mini manifest armors, similar to the golem skill acolytes have where theres 2, but they're smol

turbid dome
#

I want that now too

tired sorrel
#

so if we take Seraphs Blade and Cleric’s Hammer in HH I’m assuming we call proc a lot of Divine Bolts using the new passives. I hope I’m not wrong.

polar spire
# turbid dome I want that now too

Even if they took a 70% hit to damage, where they'd only deal 30% damage, and you can only summon half as many as you have forged weapons, it'd still be better. Lock it to forge guard so paladin can't run ut

analog ingot
#

That'd be cool as hell

turbid dome
#

Like when your playing conquerer’s blade

polar spire
turbid dome
#

Also while the new convert incoming ele dmg to void is significantly better for vk, I am going to miss void flux just randomly yeeting things away when I get low

south zephyr
polar spire
#

i like that the node that reduced block chance for increased void damage is gone

#

bring back shield vk's

river sierra
#

Does the "reduced damage taken on block" affix work as a seperate DR multiplier if u have 100% block?

turbid dome
polar spire
south zephyr
#

I believe so, only works on hit damage

polar spire
#

100% block chance isnt 100% mitigation

south zephyr
#

I think he meant block chance

river sierra
#

no i meant chance, like ur block effectiveness and this affix are different?

south zephyr
#

Since then it always procs since you always block

turbid dome
#

It should be separate from your block effectiveness mitigation

polar spire
#

also didnt someone put in the math and find out you can achieve 91% block chance with the slab?

turbid dome
#

Yea

river sierra
#

gotcha, so it would be block effective dr, then the affix dr applies after?

#

im wording this poorly

polar spire
river sierra
#

if i have 100% chance to block, does this work as just a reduced damage mod

#

ok great

polar spire
#

yes

river sierra
#

sounds bis

turbid dome
#

Block is very very good at keeping you not dead

#

Which tbh I think twohander + shield forge guard is gonna be very strong this patch

#

Sure not as much damage as just a two hander but your just as tanky as a one hander + shield with a bigger damage number

polar spire
#

last epoch, the game with more defensive layers than any other arpg ive ever played, the game where you can run 0% resists across the board, and still be tanky af if you layer other defenses

turbid dome
#

Cause 1% res is actually 1% res

polar spire
turbid dome
#

Doesn’t follow the standard of each extra point being worth more than the last

turbid dome
analog ingot
#

I assume the "+1% dmg for each +1% increased move speed" on vaions chariot boots works with haste?

alpine canopy
alpine canopy
#

Maybe he means the gain rate is normal, but what most people care about is time to gain, which would be calculated like CDRS

ionic inlet
#

@waxen nymph Every passive thing from symbols of hope is neglected right, if you want it to just deal damage? (So covenant of light is excluded - increassed effect of symbols)

polar spire
#

also has anyone else noticed there is now a 2nd node for smelters that increases the charging time, and a node leading to it increases endurance threshold by 75% while charging, and this now makes me wanna run symbols righteous fire on it

analog ingot
#

Seems like a strong combo with that new relic that gives perma haste

vapid sun
#

Hello just want to make sure, does the warpath warslash more damage part affect ailments applied by warslash?

ionic inlet
#

I am cooking Toast

polar spire
#

the warslash is just a free bonus hit

#

perfect for vk echo's

turbid dome
analog ingot
#

Oh is it?

#

dang, good to know

alpine canopy
south zephyr
#

Yeah won't get it til you're already done

turbid dome
#

The relic and gloves are uber drops yeah

scenic gyro
#

we broke into the 24h bois lets gooooooo

polar spire
#

oh its off uber ab? that makes FAR more sense now

south zephyr
#

Yeah no way those could come from anywhere else tbh

turbid dome
south zephyr
#

They're way too strong otherwise

alpine canopy
#

Flare does look real spicy tho for real

polar spire
#

i just now saw the 2nd one

vapid sun
turbid dome
#

Immortal Vise is the uber one

alpine canopy
#

fwiw, I've been calculating assuming all gain rates as increased and calculating the time to gain each symbol similar to a cooldown with CDRS

ionic inlet
# alpine canopy šŸ”„ Ahhhh šŸ”„

Mikes answer didn't help a whole lot.
You have to either manually cast it every 2,8 seconds or num lock it to auto cast every 2,8 BUT it will have more cooldown than it has sigils omegalul

polar spire
turbid dome
#

šŸ”„ + šŸž = father toast

ionic inlet
#

If you wanna see the incomplete thing I have so far I can link hmm

alpine canopy
ionic inlet
#

Too be fair could ditch the 5th to get more Healing effect ==== damage !

alpine canopy
#

Popping on every 3rd symbol is very close to the dps of popping every 5th

#

But! It depends on how echoing works for void flare. If echoing is good, you'll want to guarantee every flare echoes via VR's bonus

vapid sun
ionic inlet
#

Some parts are weird though, cause some stuff say BEFORE and AFTER. Idk what would count for the spell.

#

Symbol echoing? Why didn't I think of that, although max echo is what, 30%?

waxen nymph
#

It should give you faster rate

#

Possible more aoe

alpine canopy
ionic inlet
#

If it does, mm m m mmm, better questionmark.

polar spire
ionic inlet
#

I really want to drop the 56% gain rate and have 13 or 26% to cast bolts - I'm stacking cast speed with Healing Hands, like a lot

dawn grotto
#

pretty nooby question but is there a way how to set hammer throw to just stand when I use it? if I put my mouse cursor to far and press hammer throw then my character "move" and then throw hammer which is kind of ehhh

waxen nymph
#

In the option menu

polar spire
#

yea should be a setting for that

#

pretty standard arpg mechanic nowadays

#

either a setting or a keybind

turbid dome
#

I can not wait for Wasd 2morrow

polar spire
#

apparently, in 7 hours streamers can start streaming the game, even if it isnt playable, and twitch drops will be available for that

cloud tundra
#

I've looked into the build-planner for voidknight and find the new Passives and skill-changes pretty awesome.

So the Idea for a better Shadow Beacon build pops back up into my head. does anyone find an idea for it? I was thinking about erasing-strike voidbeam spammer, coupled with dev-orbs (also as a dot use) and using smite as a spammer. Or maybe multistrike with void-smite as a sword-procc?

I'm not yet ready with a planner for the idea.

Any Thoughts on it?

polar spire
analog ingot
cloud tundra
#

and it seems the "all the points into VK" seems also pretty obvious

cloud tundra
keen rock
#

So who's excited for what skills? I've been making about 3 builds a day but I'm digging what I see for Sentinel, and I've never really done sentinel, so I think todays the day.

hidden dock
#

Going to make a true eternal spin to win, never have to push another button as the entire world gets beaten up by my balls and my big rod

keen rock
#

hah

cloud tundra
hidden dock
#

well the only other way to get void beams is well two skills

#

both with cooldowns

#

(well erasing strike can get it turned off but otherwise yeah)

#

(and I guess so can shield rush but then it costs %hp and that doesn't seem worth)

keen rock
#

Yeah I was looking at a void DoT build but I'm not quite sure. Orbs can do DoT, but it's spell damage near enemies. Smite->Fissure can do DoT, but you usually don't wanna be terribly close. Are the time rot changes enough to make it good? Because I kinda was thinking that too, but I wasn't sure the best skill to apply it. Spin2Win could get stacks quickly with extra duration, but it's a little light on damage multipliers. I feel like Rive is weirdly decent, but I don't see much synergy with other skills..

hidden dock
#

Time Rot can do funny things

#

I made a Time Rot build then went to slip and forgot it (and forgot to save it lol)

#

It had some pretty funny numbers

shell wedge
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (87) / Forge Guard (3) / Paladin (3)

General:

ā–ø Health: 2,552, Regen: 56/s
ā–ø Mana: 189.51, Regen: 11.6/s
ā–ø Ward Retention: 14%, Regen: 0/s
ā–ø Attributes: 9 Str / 7 Dex / 7 Int / 7 Att / 106 Vit
ā–ø Resistances: 83% / 83% / 83% / 70% / 69% / 126% / 126%
ā–ø EHP: 12,809 / 12,809 / 12,809 / 19,186 / 14,188 / 11,430 / 11,430

Defenses:

ā–ø Endurance: 36%, Threshold: 765
ā–ø Dodge Chance: 1% (28)
ā–ø Armor Mitigation: 69% (6,238)
ā–ø Block Chance: 64%, Mitigation: 60% (3,048)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Frenzy, Haste, Inspiration, Void Essence (3/3), Warpath

Used skills:

• Warpath (21)
• Devouring Orb (25)
• Anomaly (21)
• Abyssal Echoes (21)
• Volatile Reversal (21)

Used unique items:
hidden dock
#

and keeping it at 10 stacks was trivial

shell wedge
#

here is a dOrb time rot dot build

#

time rot is slowly climbing as I minorly edit it over time

#

55k time rot atm

analog ingot
shell wedge
#

but it's closer to like 65-70k

hidden dock
#

I got mine to 100k in theory

shell wedge
#

without dOrb suffering

hidden dock
#

But in reality most things die before that ticks

keen rock
#

I mean there's a couple considerations; penetration, duration, and actual sustainable stats for time rot

cloud tundra
hidden dock
#

Well new time rot is weird

#

you don't actaully need much duration

covert phoenix
keen rock
#

Yeah you want to stack chance and aspd/cspd, and slow chance too

hidden dock
#

since you can just keep sustaining the 10

#

^

frozen bluff
#

is timerot warpath a thing?

shell wedge
#

yes

#

timerot, warpath and dOrb kind of work together

hidden dock
#

the awkardest thing is actaully the "Throw attack speed"

shell wedge
#

very well

stable ice
#

anyone able to help me combine 2 filters?

alpine canopy
hidden dock
#

since it means anything that's not generic attack speed is dead

keen rock
frozen bluff
shell wedge
#

my link is a bit up, you can just edit whatever you want on it.

hidden dock
#

my kingdom for Skill Speed Dronus

keen rock
#

Hah no kidding

shell wedge
#

Frenzy and Time Bubble are your best friend

frozen bluff
hidden dock
#

yeeeep

shell wedge
#

ye

keen rock
#

you can actually get generic aspd/cspd on the forgotten knight sword

frozen bluff
#

tysm

keen rock
#

It's still not a great weapon buuut

hidden dock
#

Yeah but then you're stuck using a sword

covert phoenix
#

this shield is a super weird choice

frozen bluff
#

how does timerot work with warpath and devouring orb? Just curious on the synergy.

hidden dock
#

And frankly 2h is best option

#

TImerot is amazing with warpath

keen rock
#

For timerot? 2h is? Is dual wield not comparable?

covert phoenix
#

double siphon is even weirder

shell wedge
#

Warpath has a void line, which gives you timerot, also free 20% block

hidden dock
#

AND 50% void damage

analog ingot
#

Isn't the eruption node for dorbs not good? It doesn't explode, it shoots a spread of projectiles that mostly miss or something like that?

hidden dock
#

(int's global increased but you take it)

covert phoenix
#

warpath doesn't give timerot

hidden dock
#

apoclypse whirl

#

+30%

shell wedge
#

^

hidden dock
#

(also bleed and ingite converted)

covert phoenix
#

... it's not global

#

therefore it's worthless

hidden dock
#

so path of fire also helps

shell wedge
#

no, but because you're spinning, it's just another avenue to proc it

hidden dock
#

incorrect, it doesn't help with OTHER sources

covert phoenix
#

you are incorrect

hidden dock
#

what you're ultimately after is 10 stacks wtih whirling

covert phoenix
#

timerot chance on skill tree doesn't do anything

keen rock
#

something I've never been clear on, regarding void rift. How does that work? If you have 3 active devouring orbs, and something dies nearby, do all 3 void rift something? Or does only 1? Do all three grow their "size and damage" of the void rift at the same time?

covert phoenix
#

except the one in abyssal echoes

#

which is global

#

and that you cleverly avoided

hidden dock
#

I mean you always take echos with warpath

#

you generate them for free...

covert phoenix
#

yes, and since it's not ignite, nobody care about your weak timerot stacks

ionic inlet
covert phoenix
#

only the timerot stacks from big skills are relevant

hidden dock
#

timerot warpath build probably just doesn't bother with devouring orb

#

OR

#

only uses it if you have 90 vit

#

and just use it to constantly summon exploding orbs for stacks of Judgement (and Void Adept)

#

(or if you can't fit another useful skill in there)

#

such as symbols if you can fit it

keen rock
#

How does the void rift damage/area growth work? And do multiple orbs each void rift if something nearby dies?

frozen bluff
hidden dock
#

timerot is great for warpath

#

and warpath is great for timerot

covert phoenix
#

no

analog tide
#

What is potentially stronger- a forge guard 2h+ shield build focused on minion ignite/bleed dmg with attunement stacking and using warpath vs forge guard 2h+shield focused on personal warpath damage and strength but also using minions

frozen bluff
#

😭

hidden dock
#

devouring orbs are great... for hit warpath

covert phoenix
#

people saying warpath timerot is a thing are the people who don't understand scaling

#

timerot is looking for skills with a lot of "more multipliers" in it, and currently, it's devouring orb

keen rock
#

@Keyen warpath's timerot GAINS the benefit of the timerot bonuses in the passive tree, but it does not CONTRIBUTE to the benefits in the passive tree

covert phoenix
#

not sure what you means by the "benefits of the timerot bonus", but if you mean rot grip, you are wrong

keen rock
#

No I'm not

covert phoenix
#

of course you are

keen rock
#

unless Rot Grip is different from literally

#

every other passive in the entire game

covert phoenix
#

rot grip is using your global chance

#

not the chance of the skill used

keen rock
#

Yes, you need to read the full sentence I said

shell wedge
#

The point of warpath isn't to do time rot, it can do timerot, but that is not it's main function. It is simply to spin and provide block chance, it is not to scale time rot.

south zephyr
#

Yeah but Warpath has almost no DoT More scaling

#

So any stacks it inflicts are useless

covert phoenix
hidden dock
#

and... orb has one

south zephyr
#

It's good for block chance, and flat spell damage on spell hit builds, but terrible for DoT builds

keen rock
#

I said that the extra timerot that is applied by warpath (eg, the +30% chance from Apocalypse Whirl) gains the benefits that are granted by Rot Grip, but that extra +30% chance does not contribute to the bonuses in Rot Grip because it is local chance

south zephyr
hidden dock
#

^

south zephyr
#

For brainless playstyle

hidden dock
#

manual casting devouring orb suuucks

covert phoenix
hidden dock
#

well how are you applying them?

south zephyr
#

Is Keyens point

#

I think

shell wedge
#

I assume like any smart development, any stronger dot that appears overtakes the weak dots, so warpath isn't to apply timerot, it is just to move and provide block. So that your dOrb can apply the Time Rot stacks.

keen rock
#

In universes where you are not able to maintain max stats otherwise

south zephyr
#

Probably shouldn't speak for others

covert phoenix
hidden dock
#

???

#

I never did

south zephyr
#

Basically the TimeRot node is wasted, or should be with a solid skill for applying, like dOrb

hidden dock
#

ONly time I talked about non-DoT warpath was answering someone's question

keen rock
#

Warpath doesn't have huge damage multipliers, admittedly, but you could potentially eek out an 80% more damage from Whirling Steel. Not as high as some other skills, but still not nothing.

shell wedge
#

time rot node is literally on the path to auto casting abyssal echos

#

so it is not wasted

south zephyr
covert phoenix
south zephyr
keen rock
#

Where are you getting 10x?

covert phoenix
#

from devouring orb

robust lake
#

heavybreathing warpath bad, both hit and dot

hidden dock
#

and to be fair, I alreayd pointed out that part of warpath IS abyssal echos

south zephyr
hidden dock
#

you mean 1.1x

south zephyr
hidden dock
#

vs 80% increased

covert phoenix
#

no

#

I mean what I said

keen rock
#

Where are you getting 10x?

hidden dock
#

^

covert phoenix
#

with 8 orbs

hidden dock
#

most of the modifers are for HIT damage

#

my guy

covert phoenix
hidden dock
#

that's -6% per node

covert phoenix
hidden dock
#

and more HIT damage

#

eternal decay yes

covert phoenix
#

where do you see hit damage

#

nowhere

quiet hearth
#

I wish judgement was the special skill for pally instead of the aura

shell wedge
#

it is both hit and dot, and minus ailment

hidden dock
#

time rot is ailment...

shell wedge
#

But the issue here is that we are never directly casting dOrb in this hypotheical build

#

since we are just spinning

south zephyr
covert phoenix
#

(1.7/1.2 being the base 20% pen)

hidden dock
#

plus you're still stuck direct casting dOrb and ew

south zephyr
#

I expect the build will perform fine up through moderately high corruption

shell wedge
#

how does all consuming work with dark moon?

keen rock
#

What's the 1,7 and 1,2 in there?

#

I get the others

shell wedge
#

"When you directly cast non-oribiting"

hidden dock
#

so in short, it doesn't

covert phoenix
keen rock
#

Ah

#

That's all interesting sure

hidden dock
#

hence me me saying "stuck direct casting" and thus "ew"

south zephyr
#

VR orb pull should make it feel all right

keen rock
#

and you'll be applying 1 time rot a second at 10x damage, which, again, isn't nothing. But maybe not as great as you think.

hidden dock
#

I mean technically they'll have the mini orbs which can apply

#

if they're getting the shred node

shell wedge
#

also it is not 10x it is 4.6x for timerot

south zephyr
south zephyr
#

How ya figure?

keen rock
#

Nah, global time rot chance doesn't apply to Devouring Orb unless you're hitting with it

south zephyr
#

He already accounted for the less ailment

shell wedge
#

Since the ailment less is 6% per dOrb

keen rock
#

So I guess if you dunk it on them, sure

shell wedge
#

you're right

keen rock
#

He already added the 6% less in the above math

shell wedge
#

I'm silly

south zephyr
#

And temporal velocity

keen rock
#

Ahh, I see. So AE chain cast to void rift

south zephyr
#

You can get a lot of hits out fast

spiral sun
#

Heyo -- which sent builds are you all going towards initially?

keen rock
#

Well, credit where it's do, potentially good damage, very active

shell wedge
#

just not fit for a spin to win build

keen rock
#

just gotta cast dorb 10 times, then abyssal rift 10 times

#

and you'll be doing tons of damage

south zephyr
#

Like I said, hard optimizer, not going to be able to pass up the 10x

hidden dock
#

Eh

keen rock
#

Is it optimized if it takes 10 seconds to do damage?

south zephyr
hidden dock
#

Are you actually making up any time?

shell wedge
#

I just wanted to design something 99% afkable

crisp sequoia
#

Anyone think there will be a decent erasing strike time rot build? I have seen a few builds focused on time rot and a few focused on erasing strike, but nothing combing the two.

hidden dock
#

since you have to hard cast orbs each couple packs?

south zephyr
#

I do agree with him on using Forgotten Knight Shield though

hidden dock
#

I guess it might be good for bossing

south zephyr
#

The less void damage on hit is amazing with ele void conversion

#

Also 36% more damage is nice

shell wedge
#

I will try both the set and majasa shield

hidden dock
#

using a shield in VK should be a bannable offense tbh

shell wedge
#

probably have a shield swap for bosses

hidden dock
#

maybe even straigth up account deletion offense

shell wedge
#

just swap to a shield with the set effect for bosses

south zephyr
hidden dock
#

If we had a fun Spell to cast maybe

#

but orbs are the height of busy work and echoes get boring after a bit

shell wedge
#

amadora put together a funny build yesterday, I think that'll be my backup build when I tire of VK

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (28) / Paladin (65)

General:

ā–ø Health: 2,550, Regen: 28/s
ā–ø Mana: 1,817.38, Regen: 9.84/s
ā–ø Ward Retention: 42%, Regen: 0/s
ā–ø Attributes: 14 Str / 7 Dex / 21 Int / 100 Att / 8 Vit
ā–ø Resistances: 120% / 110% / 100% / 36% / 94% / 68% / 104%
ā–ø EHP: 15,018 / 15,018 / 15,018 / 13,474 / 15,808 / 14,035 / 15,018

Defenses:

ā–ø Endurance: 41%, Threshold: 675
ā–ø Dodge Chance: 1% (28)
ā–ø Armor Mitigation: 38% (2,089)

Damage Types:

ā–ø Fire, Lightning, Physical / Spell, Melee, DoT

Buffs:

ā–ø Frenzy, Haste, Inspiration, Holy Aura (Active)

Used skills:

• Lunge (21)
• Holy Aura (21)
• Healing Hands (21)
• Smite (25)
• Judgement (21)

Used unique items:
hidden dock
#

also Erasing Strike is a spell

#

Even if the game refuses to accept it

quiet hearth
#

engi, Im fooling around with tht dumb build and forgive me for what I am about to do

south zephyr
#

Orb Smite WP is on my list to try

#

50 flat spell damage and easy block cap is a sweet combo

shell wedge
#

judgment suck whole screen every second, proc smite and generate all of the ward

south zephyr
#

Unlimited Tank Works

hidden dock
#

but yeah my initial build is technically a spell build wince the real star will be auto-casted hit dOrb

#

(mostly so I can get those hit nodes behind teh orbit and auto-cast is right next to it so why not)

turbid dome
#

The 10,000+ health one?

analog tide
#

Can a warpath build focused on personal warpath dmg be really that good? What about a new 1.2 FG build with 2h+shield and high block, smite proc, minion proc etc

quiet hearth
#

the usual one I yammer about, I just realized that erasing strike has a node that says 75% more dot dmg and 50% more dmg in general

hidden dock
#

damn what's the eHP there?

south zephyr
#

You probably can make a workable build that way though

quiet hearth
#

so, if I spec into no CD, I can stack time rot,poison, ignite, electrify all at once now

gloomy jasper
#

Phalanx + Sigeons auto throw javelins and shields, too jank?

south zephyr
#

Should be funny

#

Maybe even good

hidden dock
#

get the axe throw stuff too

south zephyr
#

Get the Damage reflect idols for +15 Flat shield throw damage

hidden dock
#

just for more auto throws

south zephyr
#

Lots of them

south zephyr
#

Take Siege Barrage and the next node for +6 Javelins and pray your mana survived

turbid dome
#

I like the idea

quiet hearth
#

just dump the entire mana pool on someone and watch them fizzle

turbid dome
#

World splitter for infinite mana?

spiral sun
#

I'm going the CDR route on that, was mucking around yesterday and found minions were preventing sigeon procs. Ensured Rygar was disabled, anyone have experience w/ this?

quiet hearth
#

nah gotta use the dumb set sadly, if only there was a way to convert ES to fire we'd be cooking

spiral sun
#

Yeah had both, dumped the RoS entirely, felt better.

quiet hearth
#

But Ive got 500% time rot chance without gear

south zephyr
#

Anti-synergy

shell wedge
#

1k more multi time rot sounds fun

south zephyr
#

Vengeance Jav Shield Throw HH and Symbols

#

Symbols makes block capping trivial

#

Opens up some affix space

spiral sun
#

Yup, I had RoS because I was greedy with Block Effectiveness for Crit Multi conversion, but not worth it.

quiet hearth
# turbid dome Real

Ive been tinkering because of the changes, with echoes and vengeance spam I legit thing I can get almost to 200 stacks of at least 4 dots

hidden dock
#

yeah symbols is how I got my paladin vengeance build up to 100% block

#

(and almost all the block effectiveness I really need)

south zephyr
#

Wait not Volc

hidden dock
#

no that's for coward

south zephyr
#

Need Shield

hidden dock
#

I use shield

#

because game is coward and won't let me dual wield vengeance mace

south zephyr
#

Ohhhhh

#

Lmao pure Vengeance

hidden dock
#

(I can be trust with +10 to a skill)

gloomy jasper
south zephyr
#

I wonder if that's workable

hidden dock
#

it's stupidly tanky

#

even at 2.7k I have 50k eHP

#

(well 25k vs non-phys/phys DoT)

south zephyr
hidden dock
#

no

south zephyr
#

So more like 75K

hidden dock
#

but I took the one that reduces it to 18% anyways

#

so I can triple riposte

south zephyr
#

Bolster

#

Additional 25%

#

For everything I think

#

Including DoT

hidden dock
#

.> <.<

#

So I didn't take that

south zephyr
#

Fail

hidden dock
#

I went into armor shred instead

south zephyr
#

Do not pass go

hidden dock
#

mind you mostly because I wasn't scaling crit

#

my main issue is that I only have 1000% phys and 175 flat

south zephyr
#

Hmmm 1750 is sad

hidden dock
#

(and vengeance itself gets next to nothing)

#

well I guess it gets 50% more but yeah

south zephyr
#

Yeah but you want to be at like 20k+ to feel good

hidden dock
#

mm

#

well like I said triple riposte

south zephyr
#

At least for 300c+

#

Oh and 15% more from pally

hidden dock
#

so I guess technically it's what, that 50% more and then x3 at the end

#

oh that too

gloomy jasper
#

Was what I was thinking for vengeance

hidden dock
#

oh wait that's factoered in

gloomy jasper
#

The aspd is something that I am reconsidering

hidden dock
#

ah I have disarmeing at 2

#

and gladiator at 3

#

so actually it's 50% more, 45% more and 20% more

#

oh and then 60% more

fluid sparrow
# covert phoenix with 8 orbs

I do want to ask... Will it be easy to cast 8 easily? Just wondering etc! (Haven't played much with devouring orb, so no clue)

hidden dock
#

because of the node to the right

#

that's mine

#

using mace and at 100% block I'd be stupid not to get the two nodes

ionic inlet
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Paladin (93)

General:

ā–ø Health: 2,767, Regen: 236.9/s
ā–ø Mana: 492.46, Regen: 8/s
ā–ø Ward Retention: 136%, Regen: 18/s
ā–ø Attributes: 31 Str / 15 Dex / 62 Int / 88 Att / 6 Vit
ā–ø Resistances: 101% / 81% / 81% / 80% / 67% / 81% / 77%
ā–ø EHP: 7,040 / 7,040 / 7,040 / 10,852 / 6,519 / 7,040 / 7,040

Defenses:

ā–ø Endurance: 40%, Threshold: 698
ā–ø Dodge Chance: 2% (60)
ā–ø Armor Mitigation: 64% (5,119)
ā–ø Block Chance: 20%, Mitigation: 25% (450)

Damage Types:

ā–ø Fire, Physical / Spell, Throwing

Buffs:

ā–ø Divine Essence (3/3), Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

• Smite (21)
• Symbols of Hope (29)
• Healing Hands (25)
• Javelin (21)
• Holy Aura (21)

hidden dock
#

I could probably take out shred chance and 1 armor shred booster for the defense node

#

if I get a max roll mace I'd put the armor shred booster back at 2

gloomy jasper
#

Ah yeah, there is a slight diff since my plan was w/ phalanx spear, so gladiator is useless

hidden dock
#

the real funny is the build having an endurance threshold of 1283 lmao

gloomy jasper
#

(Without iron blade bleed investment)

hidden dock
#

(1222 at average rolls and 1161 at min)

#

(min rolls hurt the most however lol my eHP craters if I I have absolute min rolls lol)

#

(meanwhile max rolls don't do much really)

#

also I guess I have a little extra damage coming from healing hands

#

which is just constantly procing

#

(I had nothing better to do with a skill slot so why not free constant heals?)

covert phoenix
hidden dock
#

yeah

#

well no

#

it honestly doesn't do a LOT for me

#

does make me take -10% void and necrotic tho

south zephyr
#

Healing, an extra melee hit and damage reduction

hidden dock
#

so I'm slightly harder to kill

south zephyr
#

It's not nothing

south zephyr
#

Also a traversal skill

hidden dock
#

yeah not nothing just not like game changing

#

not for me

#

I'm not selfcasting lmao

covert phoenix
#

+1 melee hit is pretty busted

#

unless WP builds...

hidden dock
#

it's casting on vengeance/riposte lol

south zephyr
#

Ooooh and on Riposte is a lot

#

Wait does it trigger on Riposte?

shell wedge
#

Amadora, it is a funny build, I want to see it succeed

south zephyr
#

I wouldn't think it did

hidden dock
#

it triggers 100% on melee hit

polar spire
# gloomy jasper Was what I was thinking for vengeance

iron blades are also great if you run anything that procs on melee hits like a on melee attack effect on unique weapons, or even just divine bolts in paladin, or holy aura flame burst in paladin, all can proc off iron blades

hidden dock
#

It BETTER or my riposte does no damage

south zephyr
#

I really hope they make Build Selector a thing one day

hidden dock
#

also 63% more damage from that one that gets bonus damage from buff levels lmao

polar spire
waxen nymph
#

You have 46 Flat Spell for Divine Flare and Smite

hidden dock
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (39) / Forge Guard (8) / Paladin (58)

General:

ā–ø Health: 2,732, Regen: 355.2/s
ā–ø Mana: 142.51, Regen: 10.4/s
ā–ø Ward Retention: 12%, Regen: 0/s
ā–ø Attributes: 94 Str / 6 Dex / 6 Int / 11 Att / 17 Vit
ā–ø Resistances: 122% / 90% / 90% / 85% / 91% / 68% / 68%
ā–ø EHP: 25,965 / 25,965 / 25,965 / 52,823 / 25,965 / 24,266 / 24,266

Defenses:

ā–ø Endurance: 66%, Threshold: 1,222
ā–ø Dodge Chance: 1% (24)
ā–ø Armor Mitigation: 78% (10,142)
ā–ø Block Chance: 102%, Mitigation: 57% (2,730)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Buffs:

ā–ø Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

• Vengeance (29)
• Holy Aura (21)
• Symbols of Hope (21)
• Lunge (21)
• Healing Hands (21)

Used unique items:
hidden dock
#

it's very much jank/a meme (and yes I know I left a lot of slots open in my idols, that's on purpose)

keen rock
#

Okay so maybe I'm missing something but is judgement->consecrated aura potentially quite good now?
Aura is added 375%/s base, then the judgement skill is Anointed (* 2) Purifying Flame (* 2.2) Pious Offering ( * 3, at just 400 max mana) Javelin->Sacred Forge (* 1.6) for a 12s duration aura?
Otherwise, 7920%/s?

#

and it gets +1 flat per 5% healing effectiveness, which you can get everywhere

ionic inlet
hidden dock
#

(the passive tree was also left efforted because I just wanted to mess wtih the skills lol)

waxen nymph
#

It looks nice

ionic inlet
keen rock
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Paladin (91)

General:

ā–ø Health: 3,818, Regen: 889.44/s
ā–ø Mana: 839.86, Regen: 10.32/s
ā–ø Ward Retention: 6%, Regen: 0/s
ā–ø Attributes: 6 Str / 3 Dex / 3 Int / 138 Att / 23 Vit
ā–ø Resistances: 241% / 94% / 124% / 78% / 82% / 81% / 81%
ā–ø EHP: 19,862 / 19,862 / 19,862 / 33,415 / 19,862 / 19,862 / 19,862

Defenses:

ā–ø Endurance: 62%, Threshold: 1,749
ā–ø Armor Mitigation: 69% (6,308)
ā–ø Block Chance: 68%, Mitigation: 44% (1,535)

Damage Types:

ā–ø Fire, Physical / Spell, Melee, Throwing, DoT

Buffs:

ā–ø Symbols of Hope (1/5,Passive)

Used skills:

• Javelin (20)
• Judgement (21)
• Smite (20)
• Symbols of Hope (22)
• Healing Hands (20)

Used unique items:
waxen nymph
#

I have a few questions but I need to clean my kitchen and dinner table first

polar spire
ionic inlet
#

Just keep in mind that cast speed would be all your damage rather than cast once every second or something

south zephyr
#

Is it sad I'm super hype for skill mtx

keen rock
#

not at all, support the game if you love it

ionic inlet
keen rock
#

(and can afford it)

polar spire
south zephyr
#

Rainbow Smite color the screen

polar spire
#

i hope we get twitch drops with purple skill mtx each season

sudden sigil
keen rock
#

Yeah. And you can combine it with Smite-Fissure + Devotion. Dump mana on big aura, regain mana with smite having increased cast speed and damage.

sudden sigil
#

ill be going vengeance over smite though

keen rock
#

That'll work just fine

hidden dock
#

vengeance can regen stupid amounts of mana if you spec for it

orchid flint
#

ready to download tomorrow's patch

hidden dock
#

I left myself 8 points to fix mana if it becomes a problem

#

(also to get another 10% missing hp heal lmao)

alpine canopy
hidden dock
#

also rude

#

it's 50% more of 1750 😐

warped blade
south zephyr
#

Different convo chaos

warped blade
#

heck yea lets go

south zephyr
hidden dock
#

chest

sudden sigil
hidden dock
#

I thought about taking it over some strength

orchid flint
hidden dock
#

even the T5+time and faith is probably enough for me

#

or even neither

#

since my only costs are activating symbols/aura/using lunge to last hit/traverse

#

(the real benefit for me is even more healing)

south zephyr
#

Oh that's silly

#

And probably unnecessary

hidden dock
#

if I end up NOT needing mana regen (or even -cost on hands... but that's unlikely? I'd need to it to be at least 2 or less even with the node)

#

then I could take Prayer of the fallen for more damage/healing

#

but it's increased not more so I'd only take it if I had no need of the mana at all

#

I did always wonder, does Divine Catalsyt and Seraph blade interact?

#

like does it make it scale with melee? pretty sure no but never tested

sudden sigil
#

think you just lose the scaling completely

polar spire
sudden sigil
#

divine bolt scales but it never converts to melee

hidden dock
#

and since all spell damage scaling is converted to melee scaling it just ends up with nothing

shell wedge
#

I did a thing

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (77) / Paladin (5)

General:

ā–ø Health: 1,218, Regen: 20/s
ā–ø Mana: 199.51, Regen: 11.6/s
ā–ø Ward Retention: 14%, Regen: 0/s
ā–ø Attributes: 14 Str / 7 Dex / 7 Int / 12 Att / 8 Vit
ā–ø Resistances: 104% / 124% / 84% / 20% / 40% / 8% / 48%
ā–ø EHP: 2,646 / 2,646 / 2,646 / 2,256 / 2,612 / 1,605 / 2,110

Defenses:

ā–ø Endurance: 40%, Threshold: 400
ā–ø Dodge Chance: 1% (28)
ā–ø Armor Mitigation: 44% (2,619)
ā–ø Crit Avoidance: 26%

Damage Types:

ā–ø Void, Fire, Physical / Spell, Melee, DoT

Buffs:

ā–ø Frenzy, Haste, Inspiration, Void Essence (3/3)

Used skills:

• Erasing Strike (25)
• Anomaly (21)
• Abyssal Echoes (21)
• Healing Hands (21)
• Lunge (24)

Used unique items:
shell wedge
#

it's missing another 800% more multi in it's calculations

analog steppe
#

you know the set doesnt work like that right?

shell wedge
#

I'm not using the set

#

I only want the void damage

#

not any of the set bonuses

cerulean sorrel
#

Yo gamers, is warpath leveling still mad slow compared to erasing strike or rive?

waxen nymph
#

Yeah dw ask when you got time

south zephyr
ionic inlet
#

@waxen nymph Seems like I don't have permission to write in those x)

waxen nymph
#

Wow weird

analog steppe
#

wheres your extra 800 more coming from?

shell wedge
#

erasing strike has 400% chance to time rot

#

and as it is the source of time rot

analog steppe
#

that doesnt count

south zephyr
#

And it only counts Global

ionic inlet
#

What did you post in the thread? omegalul

shell wedge
#

I see

polar spire
waxen nymph
analog steppe
#

skill based time rot chance is not factored into the passive

timid pendant
#

What's the paladin build that was featured in the trailer of throwing lightning spears?

analog steppe
#

also personally I wouldnt planner with shattered worlds ever

south zephyr
#

Leeching 250k sounds good

ionic inlet
analog steppe
#

gotta beat uber aberroth to get it >.< so might as well planner for beating him in the first place

waxen nymph
#

Oh wait, you just cast HH and have Javcasting Smite for you ??

hidden dock
#

I already beat him 5 times

shell wedge
#

@analog steppe It's just a silly lil theorycraft

ionic inlet
#

Maybe a bit of both, work in progress I suppose.

analog steppe
#

i know its silly, but even my silly theorycraft time rot planners have their limits šŸ˜›

polar spire
#

https://www.lastepochtools.com/planner/AKlK3pXQ
@slow plaza you should play this jank paladin i made, that removes judgement hit damage and aura, to vacuum suck enemies on screen in, slam down lightning electrify smites, and uses the % mana consume to keep mana low for devotion. has ward on traversal on boots to gen 3000+ ward per lunge, and double lunge charges

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (28) / Paladin (65)

General:

ā–ø Health: 2,513, Regen: 24/s
ā–ø Mana: 1,653.12, Regen: 8/s
ā–ø Ward Retention: 30%, Regen: 0/s
ā–ø Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
ā–ø Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
ā–ø EHP: 13,057 / 13,057 / 13,057 / 16,059 / 13,744 / 13,057 / 13,057

Defenses:

ā–ø Endurance: 29%, Threshold: 652
ā–ø Armor Mitigation: 36% (1,917)

Damage Types:

ā–ø Fire, Lightning, Physical / Spell, Melee, DoT

Buffs:

ā–ø Frenzy, Holy Aura (Passive)

Used skills:

• Lunge (20)
• Holy Aura (20)
• Healing Hands (20)
• Smite (24)
• Judgement (20)

Used unique items:
ionic inlet
#

Yes (and the belt will cast smite as well on HH procs)

analog steppe
#

and I think putting a 1 LP uberroth drop is beyond silly

waxen nymph
#

Btw for Divine Bolts you need to heal yourself and you cannot heal yourself if you are at full life

#

You need a way to never be full life

analog steppe
#

let alone a 2

shell wedge
#

and even then shattered world doesn't add too much, since it doesn't amplify frenzy in the calc

ionic inlet
#

Oh really now

waxen nymph
#

Usually the Low Life Affixe

south zephyr
#

Sacrifice ftw

#

Or blood mage

shell wedge
#

Just swapped it to erased sentinel, easy

hidden dock
#

I just prefer to kill allies

waxen nymph
#

Yeah Blood Mage Gloves would be sweet

ionic inlet
#

I don't remember that part? It just worked last time I just spammed it to test

hidden dock
#

so I can get my 100% healing

ionic inlet
#

The ward tech needed you to lose life iirc

polar spire
# south zephyr Or blood mage

the new blood mage gloves activate so much new fun stuff, since its self damage, even though not a hit, but self DAMAGE and not a health consume, actually activates so much stuff

south zephyr
#

Genuinely curious about what

#

I'm unfamiliar with that tech

waxen nymph
terse hedge
#

is Divine Flare going to actually do damage? or just a meme?

ionic inlet
polar spire
analog steppe
#

14 tier weavers idols should also be toned down in planners lol... we have the odds for them now

ionic inlet
waxen nymph
polar spire
#

blood mage gloves gives righteous fire