#🔱┃sentinel

1 messages · Page 83 of 1

past zealot
#

well dont Need but its quite good

vivid talon
#

I'm more interested in electrify selfcast smite than devotion selfcast smite right now

past zealot
#

void fissure and void beams looks silly but probably bait

#

without the lightning dot mod from paladin fissure seems pretty useless for the other dmg types

hallow knoll
#

I mean I always used devotion in my electrify smite builds anyway

vivid talon
#

yeah I guess

past zealot
#

devotion is good even on builds that arent smite for the double lightning pen

vivid talon
#

would be nice to give it a miss though honestly

harsh nova
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 3,099, Regen: 108.9/s
▸ Mana: 204.74, Regen: 9.2/s
▸ Ward Retention: 55%, Regen: 33/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 1 Att / 67 Vit
▸ Resistances: 21% / 61% / 86% / 41% / 41% / 88% / 128%
▸ EHP: 6,288 / 7,167 / 7,640 / 7,736 / 7,571 / 7,710 / 7,710

Defenses:

▸ Endurance: 20%, Threshold: 688
▸ Armor Mitigation: 48% (2,961)
▸ Block Chance: 65%, Mitigation: 44% (1,596)

Damage Types:

Void, Physical / Spell, Melee, DoT

Buffs:

▸ Frenzy, Void Essence (1/3)

Used skills:

Multistrike (22)
Smite (22)
Devouring Orb (22)
Shield Rush (22)
Abyssal Echoes (22)

hallow knoll
#

more cast speed = more electrify stacks so ye

harsh nova
#

still need to adjust the tree a bit and whatnot didn't min/ max to the gills

hallow knoll
#

and ofc lightning pen is always good to have

#

however I agree it'd be nice to not need it, the devotion playstyle is bad

past zealot
# crude matrix

vessel of strife for the void spell stats is one of the funniest things ever

cobalt blade
#

Again. Go away Nacho yeet

past zealot
#

i forgot that was even on the item

harsh nova
#

you get to deal with my booty for another season 🪕

harsh nova
#

see how it plays out

#

dunno how overtuned for crit i am either cba doing math 🥹

#

cross that bridge when we get there

#

+6% base crit in multi strike tree is insane

#

like wtf

hallow knoll
#

I'm pretty interested in trying Vessel of Strife eventually but Titan Heart is too stronk paired with Bleeding Heart for Javelin builds

harsh nova
#

1h might actually be viable for vk finally

#

if we can effectively build crit

#

there's so much crit multi in vk love it

hallow knoll
#

Naturally they'd give VK more base crit than Paladin heavybreathing

#

They just want Paladin to be the electrify mastery

clever hazel
#

weak, my electrify paladin has more crit multi than you GigaChad

hallow knoll
#

almost twins GigaChad

harsh nova
#

skill trees give sooooooooooooo much more also it's crazy

#

+100% on 1 node like bruh

hallow knoll
#

honestly I might need to spec into more defense because my electrify dps is pretty insane if I did the math right

harsh nova
#

defense is always the most limiting factor of a build

#

if they can't kill you your dps is just qol at that point

#

regen is going to actually be insane this patch

hallow knoll
#

well for a 2h build my EHP looks fine, 19k for phys hits and 10-12k for other hits

harsh nova
#

chip damage won't feel so bad thankfully

hallow knoll
#

the main weakness is dot damage since it remains to be seen if dots will be scary or not with the nerfs

harsh nova
#

dots aren't scary if you can regen through them

clever hazel
#

I'm at ~12m DPS after calculating everything, ~29K EHP vs phys one-shots, ~18K vs elemental, ~11.5K vs DoTs

harsh nova
#

until i see how much stable ward ill make won't know my ehp

hallow knoll
#

the electrify ticks are gonna be dumb

clever hazel
#

could get more damage if I used static shell instead of titan heart, bit less tanky though

harsh nova
#

with all the extra layers of mitigation we have titan heart went way up in value

#

mitigation the one stat that increases in value the more you invest instead of diminishing

clever hazel
#

oh also using grips of the blood mage for 25% less hit damage taken, not calculated anywhere

#

immortal vise would be better but I'm not holding my breath on uber abberoth chase loot

harsh nova
#

going from 0-> 15% mit is 15% gain but going from 70-> 85% is literally doubling your ehp

#

so glad we actually have some layers to play with finally

clever hazel
#

I mean.. sure, but none of your defensive sources scale additively lol

harsh nova
#

ur base starting damage after resist is already 25%

clever hazel
#

getting 10% more EHP is just as hard regardless of where you are on the curve

harsh nova
#

not true

hallow knoll
#

I'm trying to not put gear on my planner that will take too long to acquire tbh, the grips of the blood mage sound insane

clever hazel
#

and no it isn't monsters have 75% penetration lol

silk cedar
#

Yeah it's all multiplicative so you would need 50% mit to go from 70% to 85% total mit

harsh nova
#

mitigation becomes easier you get the more you invest because of the perceived damage you are taking decreases by large % with every layer

clever hazel
#

like if you had an item that gave 50% less damage taken, it's always going to double your EHP, no matter what any of your other DR sources are

harsh nova
#

if it was multiplicitive sure, which it isn't so it depends on where it comes in the process of mitigation

clever hazel
#

it literally is multiplicative, what are you talking about lol

harsh nova
#

sorry meant additive 😂

clever hazel
#

there aren't any sources that work in a different way

#

armor has a curve I guess, but that's just psuedo-multiplicative

silk cedar
#

Different sources of mitigation are all multiplicative with eachother

harsh nova
#

increase damage for instance is a diminishing return curve because your pool of base increase damage impacts it, mitigation is the opposite where your remaining pool of damage you are taking is what you are weighting against

#

so you continue to increase in value as you invest

clever hazel
#

you should really give specific examples because I feel like you're fundamentally misunderstanding how damage reduction works and idk how to explain it generically

analog steppe
#

there are no additive sources of mitigation, you always get the same amount regardless of how much you have

harsh nova
#

the next 15% is higher value than the previous 15% of mitigation

analog steppe
#

absolutely wrong

harsh nova
#

going from 80-> 85% mitigation is less value than going from 85 -> 90%

clever hazel
harsh nova
#

because your perceived damage goes from 20-15% vs 15-> 10%

analog steppe
#

nothing in the game works that way

harsh nova
#

so you gain 25% mitigation vs 33%

#

the next 5% would be 100%

#

going from 90 -> 95% mitigation would double your ehp

clever hazel
#

if you have 15% DR, and add another source of 15% DR, you're now taking x * 0.85 * 0.85 damage

silk cedar
#

Yes but you need 33% dr to do that instead of 25% dr

harsh nova
#

and then going form 95 -> 97.5% would double your ehp again

#

so as you invest, the % of return gets higher and higher

clever hazel
#

...

harsh nova
#

this is how mitigation curve works in any game

analog steppe
#

you are just saying numbers without understanding anything

harsh nova
#

not at all

silk cedar
#

In order to go from 95% total mitigation to 97.5% you would need another 50% dr

harsh nova
#

correct

analog steppe
#

therefore that 50% is the same value as a 50% at any other point in the curve

harsh nova
#

compared to increase damage it's still increase value to your last % of mitigation

clever hazel
#

you're describing multiplicative DR as if it gets stronger the more of it you have which is complete nonsense

harsh nova
#

not a decreased value

#

it is because of perceived damage returns 😂

#

this is how max res works in every game homie

#

damage mitigation follows the same curve

silk cedar
#

So where is the extra value? That 50% dr always cuts the damage in half.

#

Max res is different because it's additive

analog steppe
clever hazel
#

a character with 50% DR adding another source of 50% DR goes to 75% DR
a character with 95% DR adding a source of 50% DR goes to 97.5% DR
both characters have gained the exact same amount of EHP, neither character is gaining "more perceived value" from anything here

analog steppe
#

even Resists in LE are not Additive effectively due to the monster penetration

harsh nova
#

damage mitigation goes through each layer at a time still, you mitigation 15% of 100% then you mitigate the next 10% of the remaining 85%

#

starting at base 90 instead of 75 doesn't change this

#

your mitigation would then apply after your max res

#

but going from 75 -> 90 max res is almost a 400% swing in ehp

#

because of the reduced percieved damage

analog steppe
silk cedar
#

If you ignore penetration yeah, and you can't do that in LE

clever hazel
#

sure, and that's not a stat that exists in this game so idk what your point is

harsh nova
#

it doesn't change starting at 75 or 90

clever hazel
#

and yeah, even if it did exist, mobs have 75% penetration

harsh nova
#

your percieved damage is still base 25%

#

and then your mitigation goes through that

analog steppe
#

You clearly fundamentally do not understand resistance in LE

sullen jolt
#

warpath will be okk for an old noob with skill issues - to take somewhat to the endgae? I also like paladin a lot /hammers, javelin/ but wanted to go ww this time - on what sublass?

clever hazel
#

"Enemies gain 1% penetration per area level, capped at 75% in areas level 75 and above. Overcapping resistances above 75% does not help mitigating this penetration."

harsh nova
#

so if you have 15% of 25% and then 15% of the remaining 85% from the mitigation

silk cedar
clever hazel
#

There is literally no context in LE where resistances are making you take 25% damage

harsh nova
#

yeah so if ur res doesn't matter then you have 100% base start the math still doesn't change from the core

#

your are again just moving the start %

#

doesn't change how mitigation works even in the slightest

#

you will still continue to get increase returns

clever hazel
#

and going from 75% to 90% max resistance, if that was a thing in LE (it isn't) would not give you 400% EHP or whatever, because again, mobs have 75% penetration baseline

#

you would be going from 0% less damage taken to 15% less damage taken, if you somehow gained +15% max res in LE

harsh nova
#

perceived damage taken is the number you are all ignoring

clever hazel
#

we're not ignoring anything, you're just trying to apply path of exile nonsense or something to this game when it's completely wrong here

harsh nova
#

the amount of perceived damage you are currently taking and how much the next layer of mitigation will affect that will show your change in ehp swing

#

this isn't path of exile bullshit

#

literally reached 1100c with rive last patch

#

i know exactly what i'm talking about you can just drop that shit

clever hazel
#

Ok, so just to clarify, you do understand that monsters have 75% penetration right
and that means if they deal X damage base, and you have 75% resistance, you take X damage, not 0.25 * X, right?

silk cedar
# harsh nova you will still continue to get increase returns

50% multiplicative DR is ALWAYS worth 100% more ehp no matter what your other sources of DR are

Doubling your ehp is worth more ehp in absolute terms if you have higher ehp to begin with. But it is not increasing returns in terms of getting more % reduction

harsh nova
#

damage mitigation curve is the same no matter if you start at 0 or at 90

clever hazel
#

you've said at least 3 times now that you're "taking 25% damage after resistances" which is completely wrong

harsh nova
#

"if"

#

like cmon bro

#

it's literally just an example like you asked for

#

you want to split hairs like a child cmon now

#

start at 0 then it doesn't change anything

clever hazel
#

I asked for examples because I wanted a real example, not made up nonsense lol

#

list the items you're comparing and the DR sources

harsh nova
#

that's how curves work for damage mitigation you look at your % change in perceived damage

#

this is true for any game

#

literally any mitigation curve system

clever hazel
#

yes, and my perceived damage taken always goes down by half when I equip a 50% DR item

#

it doesn't matter where you are on the "curve"

harsh nova
#

yes and going from 80 -> 60% mitigation is more value than going from 100 -> 80%, no matter how you got there

clever hazel
#

the only time there is a curve is with armor, because it has steep diminishing returns

silk cedar
harsh nova
#

yep it does

clever hazel
#

which makes the entire distinction meaningless

harsh nova
#

unlike increase damage which is a far faster diminishing return pool

wheat light
#

Block/Dodge "mitigation" doesn't diminish at least

silk cedar
#

So 10% mitigation on a passive or piece of gear is the exact same % damage reduction no matter how much mitigation you already have

#

So there is no increasing returns

harsh nova
#

there are no diminishing returns it's continues to scale value

short viper
#

i feel like this is just another diminishing returns mishap, everything technically has diminishing returns, armor is different because it also has a soft cap. this discussion happened at least once a week last time i was active

clever hazel
#

just as a reminder, your original point was:

with all the extra layers of mitigation we have titan heart went way up in value
which I have to emphasize is complete nonsense
titan heart's 15% less damage taken always increases your EHP by the exact same relative amount, it does not become weaker or stronger at any point on this "curve"

harsh nova
#

it does because there are breakpoints of damage 1 shots in the game

#

once you reach the point the rest doesn't matter

clever hazel
#

idk what your point even is now

silk cedar
#

Okay, what's the breakpoint?

dusty briar
#

just kiss already

harsh nova
#

once we have uber aberoth numbers we'll know

wheat light
#

What flavor of electrify you going lothrik

gloomy jasper
clever hazel
#

15% less damage taken means 15% less damage taken, meaning you can push corruption higher, it is not additive with anything so the value never changes

#

additive maximum resistances are an example of a stat that DOES become stronger the more of it you have

harsh nova
#

unlike all the other stats you can scale in the game you have diminishing returns massively, mitigation continues to give you value every layer you add by the expected amount, changing 1% crit multi doesn't help like 15% damage mitigation

wheat light
#

Which is why I like LE resistance over poe

#

Also I'm pretty sure this nacho guy is being obtuse/pedantic just to argue

clever hazel
wheat light
#

Noice

#

I wonder how high I'll be able to stack electrify

#

Gonna have to get lucky with all the electrify duration idol enchants

clever hazel
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)

General:

▸ Health: 5,521, Regen: 0/s
▸ Mana: 215.61, Regen: 12.7/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 46 Str / 15 Dex / 21 Int / 19 Att / 14 Vit
▸ Resistances: 78% / 76% / 122% / 74% / 78% / 79% / 72%
▸ EHP: 18,278 / 18,278 / 18,278 / 29,946 / 19,240 / 18,278 / 17,745

Defenses:

▸ Endurance: 60%, Threshold: 1,248
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 66% (5,370)

Damage Types:

Lightning, Void / Spell, Melee, Throwing

Buffs:

▸ Swiftness, Tu'rani's Thunder (10), Divine Essence (3/3), Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)

Used skills:

Smite (24)
Javelin (24)
Volatile Reversal (20)
Symbols of Hope (20)
Holy Aura (20)

clever hazel
#

some of the items I have equipped in that planner are unreasonable, just have the stats there for reference

wheat light
#

Yeah I'm going multi strike/HH variant

mossy glacier
hallow knoll
#

from idols yeah

clever hazel
#

idols yep

mossy glacier
#

Nice. Thinking either multi strike smite or javelin smite

wheat light
#

With max attack speed rolls I think I can get like 15 smites per second. Not counting smite belt

mossy glacier
#

Both seem fun

clever hazel
#

I tried multistrike smite offline like a week ago, seemed decent

gusty bronze
#

for shield throw does each ricochet apply ignite?

hallow knoll
#

I'm gonna be trying both but javelin smite will be my starter

clever hazel
#

not really a huge fan of melee though, annoying needing to run up to every pack of mobs

wheat light
#

It's gonna get carried by blade master

hallow knoll
#

the multistrike changes seem pretty good though

mossy glacier
#

Can you level with the javelin smite? I imagine it will be difficult to get those idols as a starter

wheat light
#

Well the healing hands prolif node is insane for clear

clever hazel
#

I'm just going to level with rive + healing hands

#

giga damage + effectively immortal

wheat light
#

This is the way

hallow knoll
#

you don't need the smite idols for the build to be great imo, you just really need - mana cost to throwing attacks on rings

wheat light
#

Swap once you get a few good items

real patrol
#

its too bad they never removed the attack speed penalty on seraph blade

#

no reason to have that penalty at all

hallow knoll
#

it's definitely not something you'd play from the start

clever hazel
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (3) / Paladin (85)

General:

▸ Health: 1,327, Regen: 67.23/s
▸ Mana: 271.51, Regen: 8/s
▸ Ward Retention: 52%, Regen: 39/s
▸ Attributes: 14 Str / 4 Dex / 4 Int / 73 Att / 6 Vit
▸ Resistances: 245% / 103% / 113% / 107% / 133% / 98% / 93%
▸ EHP: 30,586 / 30,586 / 30,586 / 44,858 / 32,196 / 30,586 / 30,586

Defenses:

▸ Endurance: 20%, Threshold: 653
▸ Armor Mitigation: 57% (3,927)
▸ Block Chance: 76%, Mitigation: 40% (1,290)

Damage Types:

▸ Fire, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ Ambition (20/20), Immolator's Oblation (20/20), Divine Essence (3/3), Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

Healing Hands (24)
Javelin (20)
Holy Aura (20)
Volatile Reversal (20)
Symbols of Hope (20)

clever hazel
#

damn that bot is ruthless

wheat light
#

I'm hoping I get an early aurelis or light so I can maybe do some of the campaign as multi strike

#

Honestly with wasd melee should feel better

#

(i hope)

hallow knoll
#

I don't mind melee when you have good aoe clear, the smite stuff with multistrike should feel good

dusty briar
#

I was also looking at javalin pali for s2, my only concern is getting the 3-4 adorned rahyeh idols
are we getting a better way to target farm idols other than the mono passive (and MG)?
or is there already a decent way? (I haven't played since very start of s1)

wheat light
#

Also having just ok clear is fine if you have giga boss dmg plus being unkillable

#

Check the weaver tree

hallow knoll
#

will probably be easy to get idols if you spec into the loot lizards in the weaver tree tbh

wheat light
#

Maybe champions can drop a ton of idols too?

robust lake
#

they be spawning lizards so for sure

wheat light
#

Honestly champions sound better since you actually have to fight them vs lizards just running

clever hazel
#

tbh smite idols aren't that hard to get, it just feels that way early on when you have none of them and don't have your blessings yet

robust lake
#

cries in bleed duration and dot large idols

peak hollow
#

I'm gonna play atk speed erasing strike machine gun VK

gloomy jasper
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (5) / Paladin (78)

General:

▸ Health: 1,627, Regen: 218.99/s
▸ Mana: 168.98, Regen: 11.17/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 9 Att / 7 Vit
▸ Resistances: 63% / 63% / 93% / 20% / 20% / 42% / 31%
▸ EHP: 2,539 / 2,539 / 2,844 / 2,010 / 1,931 / 2,138 / 1,975

Defenses:

▸ Endurance: 50%, Threshold: 779
▸ Dodge Chance: 6% (172)
▸ Armor Mitigation: 12% (326)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (4/4,Passive)

Used skills:

Multistrike (23)
Smite (23)
Symbols of Hope (21)
Holy Aura (21)
Healing Hands (21)

Used unique items:
wheat light
#

Especially with the new majasa shield being farmable

gloomy jasper
#

It was a thought as well yeah, probably mock that up as well

wheat light
#

Melee ailment builds need a ton of defense

hallow knoll
#

melee in general tbh

clever hazel
#

it's crazy to me that majasa shield got added to the game as-is lol

#

best possible base, easy to get LP on, and godly unique stats

wheat light
#

Yeah shield users eating good

#

Honestly one of the reasons that pushing me to CoF

#

Just gotta accept I'll never get a 4lp aurelis

clever hazel
#

1 in 146K is pretty bad odds 🤣

heady pumice
#

Am i the only who thinks the sentinel leveling guide on like maxroll is lack luster? like leaning into that javelin holy trail for leveling

clever hazel
#

holy trail is ok combined with lunge - pilum assault, I'm not really a fan of it mechanically though

heady pumice
#

Like I leaned right into forge strike pretty early and and after like level 25 you start one shotting literally everything with a decent area attack and keep spawning minions that kills alot of stuff while moving around

#

if you go forge guard

dusty briar
#

I did a test speedrun with rive, which the maxroll guide uses but eventually switches out
it worked pretty well, and that's pre buff
I got lucky with decent drops but I cleared to monos with just rive spam + lunge

#

pretty set on pali but I do wanna try buffed forge guard now lol

amber solstice
mystic isle
#

Am I the only one that thinks Majassa shield is bait? Good luck getting LP3-4. LP1-2 just worse than exalted, LP-3 even arguably worse imo

hallow knoll
#

I don't think it's bait but I don't really think it's as busted as people are claiming

heady pumice
amber solstice
#

until 70/80

#

or clearing campaign

analog haven
#

What is LP1-4?

mystic isle
#

Legendary Potential. Number of affixes you can put on a unique item

analog haven
#

Oh I see, thanks

#

Gotta read up on end game crafting

heady pumice
#

so campaign included

gusty bronze
#

uh, Does lava burst scale with att or str/dex?

amber solstice
#

since campaign you just run through

#

and are done in 2 hours

#

so you dont need some screenwide big ass aoe

arctic tartan
gusty bronze
#

got it ty, just feels strange its attunement, since its from ST. Though I guess it makes sense since the Smite is also on attunement.

#

working on a lava burst build with the new idols

slim spire
#

What's the best build to break this multistrike node? Smite want spell damage, ignite doesn't want melee, anything else?

arctic tartan
#

Is there a way to break this? Like ... If you run multistrike for its damage you take this for 90% more?

#

(+ a bit of bleed chance)

slim spire
arctic tartan
#

A multistrike attack build? No idea, but I'd assume you could somehow build into that.

gloomy jasper
#

There’s the armor stack node as well for like 100% more w/ enough armor

polar spire
gloomy jasper
#

AFAIK new blade storm can multi hit on one target as well

polar spire
#

yup, new bladestorm actually lets you HIT the enemy, old one you couldnt hit them, but you could hit the air in front of them to hit them

#

these 2 together = smacking the air in front of enemies and it builds stacks, funny enough

#

the new one, you can just smack the enemy

gloomy jasper
#

I misspoke, it is my understanding that new blade storm can hit the same target like 2,3,4 time depending on your number of stacks and whatnot, but old multistrike could only hit a target once from either the main strike or one of the extras, unless I’m misunderstanding something (not unlikely)

polar spire
#

new bladestorm

#

its basically just built in aurelis

#

in a way

slim spire
strong plume
#

I'm not going to make a build/planner for this, BUT, if anyone wants something to "cook" here's another Shield Throw idea I am having:

Ward Stacker Shield Throw Paladin:

Cleaver + Bastion of Honour (Stack STR get INT ward retention)
Holy Aura + Symbols of Hope Ward Conversion

Strength is also a large portion of our damage as we over-cap Strength and Bastion of Honour converts our 180+ STR into 180+% Block Chance for Shield Throws "Hit" More Damage multiplier

Then you can focus your passives on other areas to get more EHP and Damage.

Holy Aura's Ward Gained on Block + RoS can net us a nice Ward return, as well.

Probably use:

Ring of Shields

Healing Hands (Traversal)

Symbols of Hope

Holy Aura

Shield Throw

You could also pickup Razorfall to supplement the +2 throwing skill points we lose from not taking the ST shield if needed the Passive Points.

slim spire
#

And I don't think bladestorm consume the stacks

arctic tartan
polar spire
waxen nymph
# arctic tartan What did I get wrong?

I know but that's irrelevant because that's not how the game work
Lava Burst is a subskill. Let's take Shield Throw and Lava Burst as example for the general rule.
When you use Shield Throw, it will look at your stats and the skill tree to generate a bunch of stats applicable to Shield Throw.
When the Shield hit and trigger Lava Burst, Lava Burst won't look at you. But it will look at the pool of stats generated by Shield Throw. Shield Throw isn't generating anything with Att. But it's generating Inc Dmg with Str/Dex. So Lava Burst is getting Inc Dmg from them and not Att.

gloomy jasper
arctic tartan
#

Ooohhhh. TIL

polar spire
#

self curse sentinel ward gen

arctic tartan
gusty bronze
#

all good, was just confused lol

waxen nymph
#

Yeah, it's not properly explain tbh
The whole subskill thing is a bit obscure.

gusty bronze
#

yeah and fissure from smite scales from attunement which does make sense

arctic tartan
#

But Forged Weapons from Forge Strike are different again because while Forge Strike triggers Forged Weapon, minions do not act like a subskill and do look at your stats?

waxen nymph
#

Well, if Smite scale from Attunement yes

gusty bronze
#

minons have their own specific stats tho

waxen nymph
#

If Smite scale from Vit (Void), Fissure too

#

Also Inc Smite Dmg idols, and Devotion amulet give their bonus to Fissures

gusty bronze
#

wait really?

waxen nymph
#

Everything Smite does that is applicable to Fissure, Fissure will do it

gusty bronze
#

does that include crit/multi? i.e. ST crit->LB crit?

waxen nymph
#

The Sacrifice node for 250% More Dmg > juicy Fissure

waxen nymph
#

Because it can't hit

gusty bronze
#

what about shield throw/lava burst? so i increase ST crit->more lava burst crit?

waxen nymph
#

Yup

gusty bronze
#

wtf

#

lol

#

thats amazing

waxen nymph
#

Like this affix

gusty bronze
#

yeah exactly, ugh amazing.

#

i was trying to figure out how to scale LB lol

waxen nymph
#

You need to imagine it like this

#

Lava Burst will look at what Shield Throw does, and try to do the same

#

Base Crit in the Tree? Let me yoink that

#

More Hit Dmg per Block Chance? Mine

#

Crit Multi per Block Effect? Mine

#

Inc Crit Chance from that body armor you have? Steal it

gusty bronze
#

this is fantastic ty. Actually makes everything a lot simpler lol.

waxen nymph
#

75% More Fire Dmg? I do Fire Dmg too

urban phoenix
#

What would you guys use your rune of ascendances on for leveling with vengeance/FW?

slim spire
urban phoenix
#

Leaning like... one hand mace for a 3/5 chance of something useable.

waxen nymph
#

Only thing that DOES NOT WORK is More Dmg that need a condition on the enemy. Like More Dmg to Ignited enemies.

slim spire
#

You just don't have enough points for everything

slim spire
gusty bronze
urban phoenix
#

but probably still the right play i guess.

elfin warren
waxen nymph
gusty bronze
#

dope ty.

urban phoenix
cosmic mist
#

For fg do you think it's better to go forged weapons or mono armour?

neon tusk
#

guys, can someone recommend me a few builds for paladin / void knight ggoing into 2.0

analog haven
#

Warpath

neon tusk
#

is the single target good with warpath

analog haven
#

I believe so, you can check maxroll for some guides

urban phoenix
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (21) / Void Knight (5) / Forge Guard (56) / Paladin (31)

General:

▸ Health: 2,907, Regen: 240.9/s
▸ Mana: 202.51, Regen: 8/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 59 Str / 11 Dex / 7 Int / 41 Att / 9 Vit
▸ Resistances: 133% / 106% / 110% / 95% / 117% / 109% / 87%
▸ EHP: 7,723 / 7,491 / 7,491 / 9,814 / 7,885 / 7,491 / 7,491

Defenses:

▸ Endurance: 30%, Threshold: 870
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 45% (2,668)
▸ Block Chance: 68%, Mitigation: 29% (635)

Damage Types:

Fire, Physical / Melee, Spell, Throwing

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Shield Throw (23)
Vengeance (25)
Smite (21)
Forge Strike (23)
Symbols of Hope (21)

urban phoenix
#

Gonna try just playing rive until i have enough attunement to swap to vengeance, and level with FW.

slim spire
summer latch
# waxen nymph Only thing that DOES NOT WORK is More Dmg that need a condition on the enemy. Li...

Glad I seen this. Was just looking at Fissure and some of the Smite nodes and couldn't figure out what nodes Fissure would actually scale with.
Another thing that didn't help was reading a Reddit post that said Fissure did scale off Blinding Flash but then I read something else that said it didn't scale off of Conflagration which confused me lol.

But Fissure will change it's scaling from Attunement to Vit from the Renouncement passive?

polar spire
#

i wonder if a "Forge Reaper" is a thing

gusty bronze
#

people are sleeping on ignite/spell damage FG builds

urban phoenix
#

since vengeance FW is quite new.

#

can probably get enough attunment by like, lvl 25-30 ish

robust lake
#

👀 wheres the phantom ring

gusty bronze
#

void guard might also be a thing, etc

slim spire
analog haven
#

Question, if a skill changes the dmg from phys to void, can I still increase phys dmg or do I need to have increased void dmg on gear?

#

Apocalypse whirl in warpath for example

gusty bronze
#

immolators is really good for FG since they have high fire res and take less fire dmg

polar spire
urban phoenix
# slim spire True true

Thats why i'm curious about the runes of ascendance, i feel like both of these would be quite good after making the swap.

#

and arek's bones is alright at 60 too

slim spire
#

But yeah they're pretty ok weapons

urban phoenix
analog haven
urban phoenix
#

the other option is just going for a sunforged right away

mortal rapids
polar spire
mortal rapids
#

ah yeah i see the curse tag now

slim spire
urban phoenix
#

i got super lucky with my phantom rings last time too, but they both dropped.

mortal rapids
#

so regen stack vessel paladin and stack strength for int

#

now the question is what do you do for dmg

robust lake
#

stare at the boss menacingly until it faints from your capybaras cuteness

slim spire
urban phoenix
slim spire
#

Probably just going for sunforged tbh

slim spire
slim spire
urban phoenix
#

just idols

slim spire
#

Ahhh

#

No wonder I can't find it

urban phoenix
#

kinda the big reason i'm leveling straight FW off the start

#

gonna take a hot minute to get those

neon tusk
#

for warpath what archetype is better void, bleed or ignite

urban phoenix
#

i'm certain there will be some cool sunforged builds using warpath popping up

sullen jolt
neon tusk
#

i think time rot is just better because u can convert both ignite and bleed into time rot

urban phoenix
neon tusk
#

so a lot more ailment stacking

urban phoenix
neon tusk
#

thanks, this clears things up for me

urban phoenix
#

i'm sure theres better ways to do it

#

and haven't seen anyone make a build with that interaction yet

#

but it certainly sounds neat

neon tusk
#

im starting void knight and maybe respec to forge guard in late endgame to try out ailment stacking

sullen jolt
#

for a noob with skill issues this void knight with warpath will be fine? or better go paladin with javellin? can I do some endgame on warpath?

waxen nymph
#

Yeah should be fine

sullen jolt
#

clear speed vs single target?

#

all just fine?

mortal rapids
#

you can do warpath in many different ways , it's very powerful

cosmic mist
#

Did the change wings of argentus at all?

#

Or is it still the same shadow of its former glory?

mortal rapids
#

can be a trigger build , autombomber build , straight melee warpath crit or dot

scenic gyro
cosmic mist
mortal rapids
#

bleed warpath/devouring orb looking like a fun time

sullen jolt
hallow knoll
sullen jolt
hallow knoll
#

Titan Heart is superior for sure

mortal rapids
#

paladin is better if you scale it to bleed or ignite

sullen jolt
cosmic mist
#

Is shrapnel on the forged weapon tree reduced duration or less duration?

#

Ik it sounds the same but it matter for how it interacts with phantom grip

waxen nymph
#

Less

cosmic mist
#

F

waxen nymph
#

Hum actually its unclear but I believe its Less

#

Reduced is pretty rare

slim spire
#

It's too strong to be reduced anyway

#

Especially with the latest buff

spare horizon
#

does spirit step interrupt warpath

dense briar
#

Is warpath a viable levelling skill or should I just follow max-rolls Sentinel levelling guide and swap later?

hidden sparrow
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (35) / Paladin (78)

General:

▸ Health: 2,844, Regen: 128.8/s
▸ Mana: 692.88, Regen: 9.44/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 7 Str / 1 Dex / 15 Int / 67 Att / 3 Vit
▸ Resistances: 135% / 91% / 83% / 75% / 101% / 123% / 85%
▸ EHP: 10,610 / 10,610 / 10,610 / 14,669 / 10,610 / 10,610 / 10,610

Defenses:

▸ Endurance: 61%, Threshold: 1,048
▸ Armor Mitigation: 56% (3,840)
▸ Block Chance: 60%, Mitigation: 40% (1,261)

Damage Types:

Fire, Physical / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Smite (24)
Healing Hands (20)
Symbols of Hope (20)
Holy Aura (20)
Javelin (20)

Used unique items:
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (5) / Paladin (77)

General:

▸ Health: 2,519, Regen: 40.7/s
▸ Mana: 191.51, Regen: 11.28/s
▸ Ward Retention: 34%, Regen: 0/s
▸ Attributes: 58 Str / 3 Dex / 17 Int / 3 Att / 5 Vit
▸ Resistances: 108% / 70% / 106% / 89% / 83% / 76% / 74%
▸ EHP: 11,171 / 10,639 / 11,171 / 23,080 / 11,759 / 11,171 / 11,061

Defenses:

▸ Endurance: 49%, Threshold: 555
▸ Armor Mitigation: 76% (9,194)
▸ Block Chance: 78%, Mitigation: 46% (1,732)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Multistrike (21)
Smite (25)
Healing Hands (21)
Symbols of Hope (21)
Holy Aura (21)

shell wedge
#

mail crusher is such a big investment of points, I'd rather just go block chance

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (21) / Forge Guard (3) / Paladin (89)

General:

▸ Health: 2,844, Regen: 138/s
▸ Mana: 687.61, Regen: 12.72/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 15 Int / 70 Att / 7 Vit
▸ Resistances: 119% / 91% / 83% / 75% / 85% / 127% / 89%
▸ EHP: 11,074 / 11,074 / 11,074 / 15,005 / 11,074 / 11,074 / 11,074

Defenses:

▸ Endurance: 61%, Threshold: 1,050
▸ Armor Mitigation: 54% (3,616)
▸ Block Chance: 71%, Mitigation: 40% (1,291)

Damage Types:

Fire, Physical / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Smite (24)
Healing Hands (20)
Symbols of Hope (20)
Holy Aura (20)
Javelin (20)

Used unique items:
shell wedge
#

more block, more sustain

hidden sparrow
#

Yeah, some tweaks will be done underway as well of course. Have you played any of these playstyles?

shell wedge
#

nah, my first time sentinelling will be this new season

#

Void Knight dOrb dot build

hidden sparrow
#

Nice

shell wedge
#

If you go any of the 4 skills time and faith work on, it is just unmatched in sustain

#

it completely negates the self damage from sacrifice talent on smite tree

novel spoke
shell wedge
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (87) / Forge Guard (3) / Paladin (3)

General:

▸ Health: 3,351, Regen: 67.2/s
▸ Mana: 201.51, Regen: 14.32/s
▸ Ward Retention: 6%, Regen: 0/s
▸ Attributes: 5 Str / 3 Dex / 3 Int / 3 Att / 117 Vit
▸ Resistances: 71% / 71% / 71% / 90% / 81% / 137% / 137%
▸ EHP: 16,455 / 16,455 / 16,455 / 24,155 / 19,015 / 14,451 / 14,451

Defenses:

▸ Endurance: 49%, Threshold: 670
▸ Armor Mitigation: 66% (5,501)
▸ Block Chance: 72%, Mitigation: 59% (2,963)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Haste, Inspiration, Warpath

Used skills:

Warpath (21)
Devouring Orb (25)
Anomaly (21)
Abyssal Echoes (21)
Volatile Reversal (21)

shell wedge
#

missing like 6% block

heady pumice
#

what is flame aura, volcanic orb, glyph of dominion and flame rush?

#

this item confuses me haha

shell wedge
#

mage spells

heady pumice
#

why is this weapon in a paladin build if thats the case?

shell wedge
#

no clue, depends on the build, but I have no idea

#

every build can get fire aura, but idk about the rest

heady pumice
#

this guide. I dont understand where he gets the source of these spells

woven temple
#

yea looks like it

shell wedge
#

ye

heady pumice
#

So its only used for the attack speed and elemental resistance pen?

woven temple
#

more or less yes

#

1.2 base attack speed is as good as it gets

mortal rapids
#

1.24* 🙂

woven temple
#

could use an exalt with good rolls instead

mortal rapids
#

nagasa

woven temple
#

but this is easy to get at high LP

#

which is "free" pen

shell wedge
#

that shield is still silly

#

it should be much higher potential

#

40 potential on the strongest shield in the game

#

is silly

#

countenance of majasa and slam a t7 block effectiveness on it for free, very defensive

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (28) / Paladin (65)

General:

▸ Health: 3,194, Regen: 60.75/s
▸ Mana: 1,695.14, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 81 Att / 7 Vit
▸ Resistances: 105% / 95% / 125% / 76% / 74% / 72% / 83%
▸ EHP: 16,500 / 16,500 / 16,500 / 20,680 / 16,336 / 16,019 / 16,500

Defenses:

▸ Endurance: 49%, Threshold: 917
▸ Armor Mitigation: 46% (2,748)

Damage Types:

Fire, Lightning, Physical / Spell, Melee, DoT

Buffs:

▸ Frenzy, Holy Aura (Passive)

Used skills:

Lunge (20)
Holy Aura (20)
Healing Hands (20)
Smite (24)
Judgement (20)

polar spire
#

in reality

#

its a smite electrify build

robust lake
polar spire
#

but it uses judgement to eat all of your mana for devotion, as well as sucking all the enemies in for your smites

maiden palm
#

Seems like everyone is going smite electrify

#

In some iteration.

hallow knoll
#

electrify is just really strong rn and smite is one of the strongest skills to use for that

polar spire
#

but because it has a mana pool of 1700, and stays at super low mana at all times thanks to 0 judgement mana cost and it just consuming mana, you should sit at around 6000+ ward at all times

shell wedge
#

with cdr on boots and belt, even just t5, you've got a judgement every 1.5? seconds

polar spire
#

just about, yea, prob closer to 1.7

shell wedge
#

which is definitely good enough to just zoom and suck

polar spire
#

trading out a health affix on belt for cdr should bring it down to 1.5

#

to be fair, the health isnt needed

shell wedge
#

% health is more valuable than flat health anyways if it's just on one piece

polar spire
#

with double lunge, all your cdr, and refilling lunge cd on melee hit (because even though judgement doesnt deal damage here, it still "hits", you get insane ward off the boot experimental affix)

#

judgement loses its hit damage, and loses its aura

#

its literally just a screen wide vacuum + smite caster

#

and eats your mana

#

LMAO

#

ive always wondered if i could do anything weird to judgement like that

#

that new electrify paladin passive helps it tons

shell wedge
#

I mean it looks like it all would work very nicely

#

you numlock judgement and holy aura, and just press lunge

#

zipping across the map

#

oh right you can't numlock judgement

sudden radish
#

Just hold lunge and judgment down, with lunge being to the left

You will lunge whenever you mouse over a target, while judgment keeps getting used on cool-down

#

There is skill priority based on what order on the skill bar
The one to the left will always have priority

radiant vortex
polar spire
#

honestly this build gets so much on defensives, i may need to rearrange some passive points into more damage

#

if i remove my fg passives, and instead go vk, i can grab sorrow and steel for more judgement vacuum size

#

and since judgement counts as a melee and a spell

#

i can take Chaotic Reverb too, for more area size

#

ooooo

shell wedge
#

void corruption isn't a bad idea either

#

80% crit

#

55% increase area

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (28) / Paladin (65)

General:

▸ Health: 2,687, Regen: 24/s
▸ Mana: 1,653.12, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
▸ Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
▸ EHP: 13,335 / 13,335 / 13,335 / 16,401 / 14,037 / 13,335 / 13,335

Defenses:

▸ Endurance: 29%, Threshold: 686
▸ Armor Mitigation: 36% (1,917)

Damage Types:

Fire, Lightning, Physical / Spell, Melee, DoT

Buffs:

▸ Frenzy, Holy Aura (Passive)

Used skills:

Lunge (20)
Holy Aura (20)
Healing Hands (20)
Smite (24)
Judgement (20)

shell wedge
#

114k? smite damage without electrify

#

720 base smite damage with the wand

#

at 2k mana

#

it's even higher with sacrifice

rigid dragon
#

so is Maxroll good for build guides? or stick to that Allies build or someone named Dr3adful

crude matrixBOT
ionic inlet
#

Dr3adful every time of the week imo, has more hours in the game than any other human being omegalul

mortal rapids
#

dreadful will give the best bang for your buck on a build that works

jade copper
#

Maxroll is also solid since most builds are made by long time players

pallid agate
#

I'm also gonna say Dr3adful does great builds

sharp ibex
#

that man is putting out a video every day its crazy

#

what a grinder

#

and no AI thumbnails either he's a real one for that

clever hazel
#

I hate how much content on youtube is just AI nonsense

#

I found some channel the other day that would have been interesting to me, but I realized after about 20 seconds that no, they aren't just using AI art (which is annoying) but literally the entire channel is AI

#

AI art for AI-written stories told by an AI narrator, uploaded on an "impossible for humans" schedule

#

when I found it they had 782 videos uploaded in 649 days, 2 days later they're up to 791; every video is like 40 minutes long

rigid dragon
sharp ibex
#

like one was a beastmaster aspect of the shark centred build which had this... really bad humanoid shark thing with two axes

#

just looked terrible

#

just strikes me as low effort

clever hazel
#

it is low effort, pretty much by definition

rigid dragon
ionic inlet
rigid dragon
#

Also so Dr3adful

rigid dragon
rigid dragon
sharp ibex
heady pumice
#

this chest feels like its going to be pretty decent on forge guard next patch?

#

15% flat damage reduction feels alot

#

combined with their other 15% flat source from passives

radiant vortex
#

nah you'll just use ox for 24% dr (redirection)

heady pumice
#

will the shields survive that damage consistantly?

radiant vortex
#

theres enough of em and you can just reup em

#

fw, manifest armour & rings all are minions that can be damaged if you use any that chest is busted af

jade copper
sharp ibex
heady pumice
sharp ibex
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (78) / Paladin (15)

General:

▸ Health: 1,259, Regen: 54/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 1 Dex / 1 Int / 9 Att / 4 Vit
▸ Resistances: 106% / 39% / 39% / 35% / 32% / 4% / 4%
▸ EHP: 2,632 / 1,896 / 1,896 / 2,025 / 1,804 / 1,508 / 1,508

Defenses:

▸ Endurance: 20%, Threshold: 502
▸ Armor Mitigation: 25% (1,082)
▸ Block Chance: 59%, Mitigation: 47% (1,790)

Damage Types:

Physical / Melee, Spell, Throwing

Buffs:

▸ Symbols of Hope (1/4,Passive)

Used skills:

Vengeance (22)
Javelin (20)
Shield Rush (20)
Shield Bash (20)
Symbols of Hope (20)

Used unique items:
polar spire
jade copper
radiant vortex
#

lmao what a tech

radiant vortex
polar spire
#

Pact severance, ox armor, eterra's path

sharp ibex
jade copper
sharp ibex
#

true

#

for my FG i really wanna run Shield Rush + Shield Bash for the big boom into packs

#

even though it probably isn't very great

jade copper
#

I kinda wanted to do rive FG but I'll probably start with rive VK to test new stuff

sharp ibex
#

wonder if i COULD take ring of shields instead of SoH

#

sounds fun

#

and solid

left meadow
#

how atrocious will farming World Splitter be? wondering if i should just stick with either warpath or judgement if its too rough

jade copper
#

I'll take maxroll guide but I do wonder if I can replace DOrb with maybe erasing strike

heady pumice
#

Is symbol of hope getting changed?

jade copper
#

It's autocast now

heady pumice
#

so auto cast every 2 second?

ionic inlet
slim spire
sharp ibex
ionic inlet
#

Might want mana on chest from vengeance and/or throwing mana cost. (Also maybe crushing blows is giga important?)

#

I would say as much attack speed as humanly possible, flat throwing damage, most likely crit + multi

sharp ibex
#

Sounds good

#

so a lineup like this

#

seems super solid to me

ionic inlet
#

Yeah that looks better imo

sharp ibex
#

Cool, cheers dude. Is flat throwing super necessary, considering Javelin still scales 50% of the flat melee damage?

#

Oh wait

#

its only the damage FROM thje spear

#

i see that now

ionic inlet
#

That's only for the spear it self, you would want attack speed on the weapon for this

sharp ibex
#

so no other flat works

#

So if I got 2LP Phalanx, i'd want, what, Crit and Attack speed?

waxen nymph
ionic inlet
#

Attack speed and depends, probably melee damage or something else useful like crit multi

waxen nymph
#

Just saying

sharp ibex
waxen nymph
#

The full Retaliation Build

ionic inlet
#

He would already jav on riposte doe

jade copper
harsh nova
sharp ibex
#

pog

ionic inlet
#

8000 spears flying across the screens from your autoattacks? Yeah looks very fun

sharp ibex
#

mhm

#

im excited

harsh nova
#

hope ur ready for shield rush meta

#

@waxen nymph

waxen nymph
#

I have got too many ideas before Shield Rush

sharp ibex
#

I am assuming these two work together as Im assuming

hallow knoll
#

I'm not really fond of maxroll builds myself but they're pretty good for beginners to start with tbh

ionic inlet
#

Void beam smite shield rush brrr new meta?

waxen nymph
#

Also I am scared it will be clunky and buggy still

jade copper
harsh nova
#

autobomb dev orb + shield rush

waxen nymph
#

But you cant scale thoses Beams

harsh nova
#

don't need to really

hallow knoll
#

If shield rush actually works I'm 100% making a shield rush build this season

harsh nova
#

+8% base crit ☠️

#

also void scaling

ionic inlet
#

Mana problems? No worries, I got smite 😏

harsh nova
#

yeah im just gonna rock multistrike smite for single target

ionic inlet
#

Then you gotta scale attack speed rather than cast speed, dunno about that

harsh nova
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (88) / Paladin (5)

General:

▸ Health: 3,450, Regen: 224.12/s
▸ Mana: 216.54, Regen: 9.2/s
▸ Ward Retention: 55%, Regen: 67/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 6 Att / 67 Vit
▸ Resistances: 48% / 88% / 113% / 53% / 53% / 100% / 140%
▸ EHP: 7,755 / 8,639 / 8,639 / 9,161 / 8,965 / 8,312 / 8,312

Defenses:

▸ Endurance: 20%, Threshold: 883
▸ Armor Mitigation: 48% (2,961)
▸ Block Chance: 60%, Mitigation: 43% (1,511)

Damage Types:

Void, Physical, Fire / Spell, Melee, DoT

Buffs:

▸ Frenzy, Void Essence (1/3)

Used skills:

Multistrike (22)
Smite (22)
Devouring Orb (22)
Shield Rush (22)
Healing Hands (22)

Used unique items:
harsh nova
#

it's not a manual cast smite build, it's an autobomb build @ionic inlet

#

could run a sceptre instead of sword and manual cast

#

or wand

#

but then multistrike whack

slim spire
waxen nymph
#

What is that?

harsh nova
ionic inlet
#

What are thoooose 👟

harsh nova
#

looked at a few options

#

darkstrides bae

#

just my start boots might swap them later, easy to get in 3lp

slim spire
harsh nova
#

nah

slim spire
#

Or the aurelius

harsh nova
#

not like they are trash

#

just don't have to run them

#

both easy to get in 3+ lp also

dreamy gate
#

getting a guaranteed slam will make an aurelius so much easier to run in the early/middle late game

#

I had so many 3lp failed slams last season

ionic inlet
#

Shield throw spell damage that also triggers smite has me hyped, just hard to gear around I suppose

harsh nova
#

just gonna use vit scaling for smite call it a day

#

swap to a sceptre instead of sword if i want more flat

#

depends on how good the dev orb shotgunning can be

north topaz
#

Anyone building divine fury javelin

ionic inlet
#

I figured you'd scale void beams only (Haven't looked)

harsh nova
#

for autobombing you wanna scale the collisons i'd imagine

#

hard to say before i play with it

ionic inlet
#

Tbf I don't know what void skills do now, hate reading them xD

fossil musk
#

the javazon d2 but idk if it scales

ionic inlet
#

Nice Eca

waxen nymph
#

Dragon Bone Axe is probably the best weapon

#

Crit Multi, %Dmg, Bleed, Ignite

ionic inlet
#

Would scale very well, would have mana issues and most likely some sort of mana generator skill such as spam smite to get your mana back

north topaz
fossil musk
waxen nymph
fossil musk
#

there are less things complicated than others

waxen nymph
#

Unless you take the extra Lightning Blast

north topaz
#

I see

fossil musk
north topaz
#

Will do

waxen nymph
#

It's only for Direct Cast

slim spire
harsh nova
#

has all the reduction nodes

#

on the smite tree

ionic inlet
slim spire
harsh nova
#

also that's just a rough draft i really haven't gone through and maxed it to the gills

harsh nova
#

doesn't say direct cast smite on it

slim spire
#

Interesting

harsh nova
#

just take the planner with a grain of salt omegalul will be making lots of changes as i actually play the build

slim spire
harsh nova
#

probably not

#

but uh

slim spire
#

🤣

harsh nova
#

i wanna play dev orb more than smite

#

smite can kick buckets if i have to

waxen nymph
#

Nothing crazy

#

A bit of mana regen and you are good to go

harsh nova
#

also dis

ionic inlet
shell wedge
#

I suggest getting 3 block node in paladin and forge guard

waxen nymph
#

T1

#

But only 2 split spears

#

I don't think you need more anyway

harsh nova
#

for smite builds i don't really see mana being an issue

#

it's your other skills that are going to cook ur pool

ionic inlet
harsh nova
#

javelin yep

jade copper
harsh nova
#

there's like, jackshit for mana leech in this game also right 🙈

hallow knoll
#

get - mana for throwing attacks on your rings and some mana regen and you're good

#

no mana leech

harsh nova
#

yeah thought it was just regen

hallow knoll
#

for some reason they want mana to be painful

harsh nova
#

and - cost

ionic inlet
#

Yeah getting mana is hard besides regen

#

Or spam potions or something

quiet hearth
#

I wish fiery chasm wasnt just on the initial burst

hallow knoll
#

probably my least favorite design choice of theirs now tbh

ionic inlet
#

Same

harsh nova
#

playing flask piano isn't fun either

hallow knoll
#

lots of skills that would be awesome with better mana management

ionic inlet
#

Wellll you have 1 flask xD

harsh nova
#

yeah that's why tho

#

also another advantage of vk

#

no mana issues

#

void essence go brr

shell wedge
#

3s cd on it

#

very sadge

harsh nova
#

3s is more than enough

shell wedge
#

but should be manageable

harsh nova
#

you get an entire bar back so

quiet hearth
#

VR getting mana on crit and void essences opens a lot of doors for mana regen

shell wedge
#

idk if it's enough for my dOrb build

harsh nova
#

dev orb gonna be a chunky cost on a 2s cooldown

fossil musk
#

yes im going divine fury just tested on my paladin 100 its so fun

harsh nova
#

hopefully essence just autos it easily

ionic inlet
#

Concept: potions dropped like candy (for example shield bash makes potions drop node) use a potion - full mana, javelin costs 60 mana/cast and gets 30 more dmg from forge guard node.
You have like 6 spears and 48 spears that fork

hallow knoll
#

my mana management is gonna be annoying to solve since I'm putting 2 points into divine fury for beeg aoe clear

#

worth it tho

harsh nova
#

any mana gained on traversal skills atm?

shell wedge
#

I'm past 2s, I'm at like 1s

ionic inlet
harsh nova
#

the new haste affix for swords looks 🔥

shell wedge
#

202% cdr for dOrb with inspiration

harsh nova
#

yeah but you have max stacks until collison right?

shell wedge
#

no collison, I'm full dot

harsh nova
#

ah gotcha

shell wedge
#

since the orb degen stack

#

I'm warpathing and generating like 10+ orbs

harsh nova
#

sounds fun

shell wedge
#

warpath is mostly for 20% block

#

and free abyssal echoes

south zephyr
harsh nova
#

hopefully omni comes around

smoky pulsar
#

Pally Vengeance with a 2H sword, stacking ignites. All bleed chance applies to ignite... the forge guard has a nice node that gives 70% ignite and 70% bleed chance, doubled with a 2H weapon.

harsh nova
#

i theory crafted a forge guard ignite hammer last cycle just needed a bit more support

#

was pretty fire

quiet hearth
#

I was talking about ignite hammers the other day, they look like they can reall go this season with the early ignites from pally

smoky pulsar
#

I am going to pair it up with HH, which will also ignite

shell wedge
#

omnividence, I could alter my build to work around it, maybe. It would take a lot of altering

harsh nova
#

early on especially scaling fire damage for smite with it super nice

#

makes mapping pretty quick

quiet hearth
#

I also think that chain stun hammers could be a build with the changes

harsh nova
#

stun locking looks like it has a lot more support now

delicate summit
#

can new Symbols of Hope or Ring of Shields be 'usable' off the skill bar? i like Lunge as a movement skill but i dont like any of the passives

fossil musk
#

70% of hc players gonna be sentinel xD

harsh nova
#

the new idols really have me thinking about what to do

#

not sure if i want offense or defense on them

#

might just go balls to walls on idols

quiet hearth
#

gonna be a lot easier to fit either into your build, more flexibility is always good

harsh nova
#

yeah that's what im saying the options are so deep now its hard to say

#

like you can get double crit idols now wtf

quiet hearth
#

isthere anything outside the tree that gives extra proj for hammers?

south zephyr
harsh nova
#

we have way more mitigation tools i don't think shield is gonna be required

shell wedge
#

I'm just playing around with the idea of an omnividence build now

#

my regular vk build is already done

harsh nova
#

i was already able to do 1k corruption with no shield

quiet hearth
#

wait, what would happen if you took the richocet AND the avatar of the spire nodes?

harsh nova
#

and just a titan heart

#

"just" 😂

warm jolt
#

how do you think this works with

#

you just get both spears and lightning spears?

quiet hearth
#

no, your spears used by the weapon trigger are lightning spears now

elfin warren
#

Anyone of you guys cooked a Multistrike Electrify or VK build?

hallow knoll
#

I'm not stressing a shield for my build at least for the beginning of the patch, Titan Heart + Bleeding Heart + lots of health, armor and capped endurance are enough imo

#

I think the ignite and bleed node in FG is a bit too powerful to ignore

slim spire
#

Can someone eli5 why electrify is now broken?

quiet hearth
#

would Ricochet override spire here?

#

Nope, I just went to the patch notes and it doesnt, which is fine because thatwould have been bonkers xD

hallow knoll
# slim spire Can someone eli5 why electrify is now broken?

from the paladin passive tree you get increased duration for electrify + more lightning penetration than before + lightning shred chance without needing to take the blessing + you can now get a big more multiplier by scaling crit multi

quiet hearth
#

I dont think it's broken, but it's gonna be strong that is for sure

hallow knoll
#

in my current javelin planner I'm getting 129% more damage for electrify from that node

slim spire
waxen nymph
hallow knoll
#

I don't think it's broken, there are definitely builds that do more damage but it's a lot better than it was before

waxen nymph
hallow knoll
#

I'm more happy about being able to use siege barrage and divine fury together tbh

#

the clear should be so much better

waxen nymph
#

Yup

#

Siège Barrage and Sierpin looks really sweet too

quiet hearth
#

is the crit from weapon master global with a spear?

ionic inlet
jade copper
#

Where is my Titan's Grip/Giant's Blood so I can dual wield spears

ionic inlet
#

Shield bash grants a potion, block and you cast sigil every 3 seconds for the boom

waxen nymph
#

Global Flat Crit

quiet hearth
#

iron blade doesnt pierce right?

ionic inlet
#

Anyone messed around with Symbols of Hope - Divine flare?
I don't get the cooldown and gain rate, gain rate higher than cooldown I can't use it or?
Also does the dmg scale of healing effectiveness?

shell wedge
#

with omnividence hitting 258% cdr for dOrb is possible, you can go further but then you end up with a big duration issue

timid fable
#

Question: If I convert Healing Hands into a melee attack, can I still proc it from another Melee hit if I invest points into Cleric's Hammer?

quiet hearth
#

yes

timid fable
#

Pog

elfin warren
shell wedge
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 2,523, Regen: 67.2/s
▸ Mana: 209.36, Regen: 10.08/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 13 Str / 11 Dex / 11 Int / 11 Att / 104 Vit
▸ Resistances: 5% / 45% / 5% / 25% / 54% / 109% / 149%
▸ EHP: 3,977 / 4,407 / 3,977 / 4,119 / 5,162 / 4,747 / 4,747

Defenses:

▸ Endurance: 23%, Threshold: 505
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 44% (2,591)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Haste, Inspiration, Void Essence (3/3)

Used skills:

Devouring Orb (28)
Anomaly (24)
Volatile Reversal (23)
Abyssal Echoes (24)
Warpath (23)

Used unique items:
shell wedge
#

idk what this is, but it is something

#

attack speed scales time rot, that's why we have attack speed

elfin warren
#

attack speed scales time rot?

#

Like, naturally?

quiet hearth
#

more attacks per second, more stack of time rot, or any dot really

shell wedge
#

No, passive in void knight tree

unreal monolith
#

can vengeance do damage enough as main deal not dot? I made phalanx physical vengeance build.

elfin warren
shell wedge
#

Is it just the one

elfin warren
#

So if you have 100% attackspeed but only 20% incr. throwing speed, it takes throwing speed

#

Does it work this way?

#

Or can it take 0% as a value aswell?

shell wedge
#

Not sure

#

Why is throw speed in the mix, ruins every possible scaleable route

#

If it can take 0% as a value

analog steppe
shell wedge
#

then the only way to naturally scale it, is via frenzy

#

because it gives all combat speeds

waxen nymph
analog steppe
#

Frenzy is good for it, but again not the “only way”

shell wedge
#

It is, you need all of the speeds to scale it

#

attack speed, cast speed and throw speed

#

since it takes whatever is lowest

analog steppe
#

and? There are passives and gear slots for it

shell wedge
#

any individual investment in any speed is a waste of a affix

analog steppe
#

Not true at all

little temple
#

just play black blade and enjoy this node

ionic inlet
analog steppe
#

I’ve made planners for the build and investing in both individual throwing speed (rings) and cast speed (gloves/relic) are worth it

shell wedge
#

they do nothing by themselves, throw speed doesn't do anything without cast speed and attack speed, in this particular function

waxen nymph
#

It has real potential

analog steppe
#

The more multiplier is worth using gear slots to achieve

shell wedge
#

frenzy and time bubble is a 40% more multi atleast

analog steppe
#

Nothing else you could put into those prefix slots would be more impactful

tight sage
#

Just when I thought I would make my first non-sentinel they decide to bring huge QoL improvements with reversal and symbols lol. Guess I'm rolling the same class again 😄

ionic inlet
# waxen nymph It has real potential

From what I understand I could gain 1 symbol every 0.7 seconds - or 0.14 seconds. Kind of unclear. (With some gain rate and cooldown recovery speed)
I went with formula Cooldown /1 + cooldownstuff

analog steppe
waxen nymph
#

@quiet hearth It pierces and go in a straight line for about 6 metres
That tooltip is from 1.1. It gets better in 1.2

jaunty skiff
#

Hey guys I was thinking of going bleed Javelin for my first character.. does anyone know if it's still viable?

waxen nymph
#

You get 100% More Dmg per Symbol > Max 5
You can generate 5 symbols every 3-4 sec I believe with Idols and some stuff in the tree

quiet hearth
#

I always forget about blessings and idols when Im working on a build

ionic inlet
waxen nymph
#

Sound about right

#

You will want to wait for 5 symbols anyway

#

It looks great as Hit or Ailment

shell wedge
#

1 throw speed on ring, melee attack speed on gloves and cast speed on staff, nets us an even score of 88% more multi, which is more valuable than what I had there before. You were right, I thought I would have to invest a lot more into it.

ionic inlet
#

Didn't count the 50% increased cooldown doe, planner doesn't seem to count it either x)

waxen nymph
#

500% More Dmg is sweet

warm jolt
elfin warren
#

Anyone has a Electrify Multistrike build?

ionic inlet
#

Do you know if symbol gain rate is the same formula as cooldown? (cd/1 + increased cd)

waxen nymph
#

80% Reduced CD here and then you can get CDRS on gear (thats applied after)

#

I want to say yes

ionic inlet
#

Lemme crunch some numbers then

waxen nymph
#

Otherwise this would be really op

ionic inlet
#

yep

#

Wait crap, it doesn't say increased

waxen nymph
#

80% from 2 Orian Ring + 45% in tree + 56% from 2 idosl

#

181% Rate

ionic inlet
#

so base would be 1.1 instead of 2

waxen nymph
#

Base speed is 2

ionic inlet
#

then add the increased stuff

waxen nymph
#

Nah I think they are all additive

#

0.7 sec per symbols

ionic inlet
#

But there's a difference between something being increasedgain rate and in this example gain rate no?

waxen nymph
#

You get 5 Symbols every 5 sec or 5 symbols starting at 1 in 2.8 sec

ionic inlet
#

Otherwise it would just say increased gain rate on the tree

waxen nymph
#

99% sure its additive

#

But I agree it should be worder with increased too

#

Symbols every 0.7 sec is already massive

quiet hearth
#

man my ehp is garbo

ionic inlet
#

Kind of made it to spam it every second but yeah Idk

serene saffron
#

anyone going to be playing paladin?

ionic inlet
scenic gyro
ionic inlet
#

There's some other site to calculate it better from what I heard, never really googled it or anything

scenic gyro
#

tunklab

quiet hearth
#

Nah, Im just comparing it to what I had with the same build, it's lost a ton because of the idol changes

ionic inlet
#

^ sounds about right

serene saffron
#

might try it

quiet hearth
#

lol, tunklab says it's even lower xD

uneven gorge
quiet hearth
#

Im barely hitting 6k

ionic inlet
#

You're calculating your damage or?

quiet hearth
#

no ehp

ionic inlet
#

Ah

dawn grotto
#

how bad/good will be throw hammers? I found some pretty detailed guide from BabblingBike. I kind of want to play sentinel again (I played some forge guard build last cycle) but I always reach some "treshold" where stuff stop to die and I die very often which makes me to leave the game. This time I really want to stick my teeth to it and try to overcome it but I have no clue what build on sentinel will be actually good for fairly inexperience guy. I dont plan to push for aberoth but if I can down some harbringers (which I didnt do with my last FG) it would be nice

quiet hearth
#

Hammers is always pretty solid

ionic inlet
#

Hammer throw is really good, so many ways to build it.

dawn grotto
#

then I just give it shot 🙂

#

I will play with friend this time so I hope he will carry me if something goes wrong 😄

ionic inlet
#

Just fyi if you were to use Void Cleave (gives +100 flat void dmg on next throwing attack) then cast 1 hammer throw that would spiral you can't go wrong.
It's a skill that has 100 different scenarios, can carry you well

dawn grotto
#

huh I didnt even know there are interactions like this 🙂 this game is so complex 😄

quiet hearth
#

Im tinkering with enras to see exactly how big I can make the one hammer land

#

Im up to about 500 multi right now lol

ionic inlet
#

I think the most fun thing would make the hammers bounce around and you'd be like Thor, fun stuff

quiet hearth
#

I do plan on doing a stun hammer build, you can get ungodly more multi

dawn grotto
#

I will try hammers in offline today to actually try if I enjoy the playstyle thanks folks for helpful answers 🙂

#

community here is really great 😉

quiet hearth
#

can hammers orbit and chain?

ionic inlet
quiet hearth
#

didnt think so

#

But yeah, Im up to 250% more hit dmg vs stunned right now

ionic inlet
#

Stunned is so conditional though, dunno about that. Same as freeze, harder to do the more corruption/bosses you face

quiet hearth
#

Not planning on pushing high corruption or really bossing, just monos

eager carbon
#

you won't stun mono bosses either

#

any boss, actually

quiet hearth
#

Im aware, doesn't change the fact it's still 100% more hit vs non stunned

#

actually a little more, I forgot the extra prj scaling

south zephyr
#

It's weird you can reliably freeze bosses but can't stun

eager carbon
#

cause the formula is different

#

and freeze has many multipliers

south zephyr
#

I meant weird as in game design decision vs weird as in I don't understand

ionic inlet
#

For sure gonna have some petrified conditions later 😏

south zephyr
#

Well not on bosses

eager carbon
#

petrifiy is freeze basically

#

you won't be doing both

silk cedar
#

the issue with stun damage multipliers is that they only do anything when you don't need them

south zephyr
#

I mean they help when you're high corruption on packs

shell wedge
#

0.8% chance to petrify bosses

ionic inlet
#

Agree, useless but people seem to like it ¯_(ツ)_/¯

shell wedge
#

more than no chance

south zephyr
silk cedar
#

it's also really easy to get LP on apparently and you get a large amount of block chance & effectiveness

shell wedge
#

petrify will be unlikely to play an sizeable role in any build

#

at 4% chance on rare mobs and 0.8% chance on bosses

eager carbon
#

block effect on DoT, giga block % and good effectiviness

#

also 2lp is not impossible

terse harness
#

Im patiently waiting Wrouk's forge guard video

eager carbon
#

since you can just spam the woven echo

shell wedge
#

even 3lp isn't that bad

eager carbon
#

petrify is the last thing you read on this shield

quiet hearth
#

hell 3lp isnt even that bad, like 1 in 240?

silk cedar
#

1 in 237 pre CoF/corruption for 3lp if lastepochtools is correct
It also says it's 100% drop from that woven echo

shell wedge
#

get a 1lp shield, get a t7 block effectiveness exalted shield and slam that mod on it

analog steppe
#

The only thing I expect them to change on the shield is the lpl, it’s set too low

shell wedge
#

you get instant 2.1-2.5k block effectiveness

hidden dock
#

Which is all you need really

#

around 2.5k is where dimenishing returns start to hit hard

slate hatch
#

sup chads, anyone cooking Phalanx + shield?

shell wedge
#

it all depends on how fast you can farm memory amber, since you can just buy the woven echo for the shield boss

unreal monolith
#

I made it but not sure how much damage can

eager carbon
#

spam tombs/cemes from woven tree and pop cocoons for amber

#

ez

unreal monolith
slate hatch
# unreal monolith you make that?

im not the best at making builds, but im trying to cook some Phalanx + Bastion of Honour, im thinking of going crit with Peak of the Mountain and i think Titan Heart will be big value

unreal monolith
#

I made this. but I don't know how much damage vegeance do it

lofty creek
unreal monolith
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (22) / Void Knight (5) / Forge Guard (66) / Paladin (20)

General:

▸ Health: 4,037, Regen: 1,115.87/s
▸ Mana: 110.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 83 Str / 5 Dex / 5 Int / 5 Att / 22 Vit
▸ Resistances: 70% / 73% / 73% / 106% / 84% / 73% / 96%
▸ EHP: 22,911 / 23,585 / 23,585 / 53,435 / 25,323 / 23,585 / 24,057

Defenses:

▸ Endurance: 64%, Threshold: 957
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 79% (11,300)
▸ Block Chance: 78%, Mitigation: 47% (1,825)

Damage Types:

Physical, Void / Melee, Spell, Throwing

Buffs:

▸ Rallying Block (10/10), Frenzy, Haste, Symbols of Hope (5/5,Passive)

Used skills:

Vengeance (24)
Javelin (20)
Symbols of Hope (20)
Shield Bash (20)
Volatile Reversal (20)

slate hatch
slate hatch
lofty creek
#

Vengeance = melee
Jav = throwing
If you go bleed instead (Jav + Vengeance synergy), it is strictly inferior to bleed hammers even if you take siege barrage

#

you can try it, it'll work to a point

slate hatch
#

they also both scale with strength and have some decent crit multis

lofty creek
#

most importantly, Jav proc COMPLETELY depends on you being attacked, which means its damage scales as a function of your enemy's attack speed

#

which is... not something you want.

slate hatch
#

with vengance you can get like 3 repostes per hit no?

lofty creek
arctic tartan
#

No, you get three chances to riposte per vengeance. Each needs an individual attack to trigger

unreal monolith
#

I don't know it's good but anyway try it.

#

I rather focused vegeance not javelin though.

ripe blade
#

From a quick glance, I would suggest :

  • Moving the 1 point in sentinel passive from Relentless to Armour Clad for that 5/5 since you are a melee build
  • I'd drop the point in Dark Maw to somewhere else. I don't think that random 5% health leech on kill will do anything significant with your passive healing and on-hit healing. You risk dying to one shot imho. Healing after kill is meh in that scenario.
  • I'd change the prophecy blade to a nagasa scimitar since the implicit are useless for MS ignite
  • I love your use of judgement as a mana battery to sustain MS extra sword vs single targets + healing. Would drop thre 2/2 Destructive impact since you're not using it for damage but as a buff to yourself. Perhaps pick Holy eruption and Cleansing light for a passive cleanse?
  • For MS i'd take 3 points out of Guarding Stance to first max out Path of the Knight (More Damage bucket buffs ignite) and also grab Doctrine of the Anvil for that extra sword stack. Yes it will slow down your ramp up time for Determination a wee bit, but the gain > cost. Your MS will be a tad slower on each swing but you'd go from 3 stacks to 4 stacks. A 33% increase in output at the cost of -12% attack speed. Worth. You can also afford the mana cost since you use Judgement. Lastly, I'd give a spin to Hack n Slash. Same reasonning as Doctrine : Slower attack but this one is straight up doubling your hit portion per MS use. It's basically x2 ignite proc at the cost of a lengthy 1.7 animation. I say give a spin because been locked into place longer, while a strong dps increase, might not be fun to play and possibly annoy you vs boss mechanism.
  • Holy aura : Flame burst is not as good as it sounds since the ignite it will apply won't have the potency of those from MS. Those freed points moved to Shelter from the Storm and Firestorm would be better and free up passive points tied to +resistance. I get it if you picked it for levelling purpose, but it won't scale into corruption 🙂
    (part 1/2)
slate hatch
#

i mean i agree that it might not be the strongest build, i just got caught up in stacking block chance for the more dmg for vengance, with stacking strength that scales both veng and jav i got up to 214% block chance

ionic inlet
#

With vengeance you can have Jav cost a lot = free multi from forge guard node and use it every time you lunge anyway

#

Shouldn't be bad imo

vernal frigate
#

Do these two passives on Symbols of hope stack? eg you get 25% inc damage per symbol AND 15% inc void damage per symbol?

ripe blade
#

part 2/2
Lastly : Volatile reversal only benefit is the 15% dot increase from Time Rift. I would explore other option like Shield Toss for Collosus and other buffs or Abyssal echos for Crumbling + enemy debuffs... Tbh i'd pick a transversal skill though for quality of life, dodging mechanism and moving faster through echoes.
General stuff : you're missing armor shred.

silk cedar
lofty creek
#

Lunge is on a 4s CD assuming you have CDR only from passive tree, closer to 3s with some gear investment. Jav proc from Vengeance is locked to how many times you're actually being attacked.
Like I said, it's not worth, the synergies simply aren't there despite what the item may show. Vengeance is great single target with it, but your clear will suck in a lot of situations where you're not actively being attacked quick enough.
It's up to you. It'll still work fine to push, you'll just be slow with clearing.

vernal frigate
slate hatch