#🔱┃sentinel
1 messages · Page 83 of 1
I'm more interested in electrify selfcast smite than devotion selfcast smite right now
void fissure and void beams looks silly but probably bait
without the lightning dot mod from paladin fissure seems pretty useless for the other dmg types
I mean I always used devotion in my electrify smite builds anyway
yeah I guess
devotion is good even on builds that arent smite for the double lightning pen
would be nice to give it a miss though honestly
https://www.lastepochtools.com/planner/oy8V5aYB be my season start plan for now 
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (93)
▸ Health: 3,099, Regen: 108.9/s
▸ Mana: 204.74, Regen: 9.2/s
▸ Ward Retention: 55%, Regen: 33/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 1 Att / 67 Vit
▸ Resistances: 21% / 61% / 86% / 41% / 41% / 88% / 128%
▸ EHP: 6,288 / 7,167 / 7,640 / 7,736 / 7,571 / 7,710 / 7,710
▸ Endurance: 20%, Threshold: 688
▸ Armor Mitigation: 48% (2,961)
▸ Block Chance: 65%, Mitigation: 44% (1,596)
▸ Void, Physical / Spell, Melee, DoT
▸ Frenzy, Void Essence (1/3)
• Multistrike (22)
• Smite (22)
• Devouring Orb (22)
• Shield Rush (22)
• Abyssal Echoes (22)
more cast speed = more electrify stacks so ye
still need to adjust the tree a bit and whatnot didn't min/ max to the gills
and ofc lightning pen is always good to have
however I agree it'd be nice to not need it, the devotion playstyle is bad
vessel of strife for the void spell stats is one of the funniest things ever
Again. Go away Nacho 
i forgot that was even on the item
hey hey buddy
you get to deal with my booty for another season 🪕
hopefully the ward is worth it
see how it plays out
dunno how overtuned for crit i am either cba doing math 🥹
cross that bridge when we get there
+6% base crit in multi strike tree is insane
like wtf
I'm pretty interested in trying Vessel of Strife eventually but Titan Heart is too stronk paired with Bleeding Heart for Javelin builds
1h might actually be viable for vk finally
if we can effectively build crit
there's so much crit multi in vk love it
😂
Naturally they'd give VK more base crit than Paladin 
They just want Paladin to be the electrify mastery
almost twins 
honestly I might need to spec into more defense because my electrify dps is pretty insane if I did the math right
defense is always the most limiting factor of a build
if they can't kill you your dps is just qol at that point
regen is going to actually be insane this patch
well for a 2h build my EHP looks fine, 19k for phys hits and 10-12k for other hits
chip damage won't feel so bad thankfully
the main weakness is dot damage since it remains to be seen if dots will be scary or not with the nerfs
dots aren't scary if you can regen through them
I'm at ~12m DPS after calculating everything, ~29K EHP vs phys one-shots, ~18K vs elemental, ~11.5K vs DoTs
until i see how much stable ward ill make won't know my ehp
the electrify ticks are gonna be dumb
could get more damage if I used static shell instead of titan heart, bit less tanky though
with all the extra layers of mitigation we have titan heart went way up in value
mitigation the one stat that increases in value the more you invest instead of diminishing
oh also using grips of the blood mage for 25% less hit damage taken, not calculated anywhere
immortal vise would be better but I'm not holding my breath on uber abberoth chase loot
going from 0-> 15% mit is 15% gain but going from 70-> 85% is literally doubling your ehp
so glad we actually have some layers to play with finally
I mean.. sure, but none of your defensive sources scale additively lol
ur base starting damage after resist is already 25%
getting 10% more EHP is just as hard regardless of where you are on the curve
not true
I'm trying to not put gear on my planner that will take too long to acquire tbh, the grips of the blood mage sound insane
and no it isn't monsters have 75% penetration lol
Yeah it's all multiplicative so you would need 50% mit to go from 70% to 85% total mit
mitigation becomes easier you get the more you invest because of the perceived damage you are taking decreases by large % with every layer
like if you had an item that gave 50% less damage taken, it's always going to double your EHP, no matter what any of your other DR sources are
if it was multiplicitive sure, which it isn't so it depends on where it comes in the process of mitigation
it literally is multiplicative, what are you talking about lol
sorry meant additive 😂
there aren't any sources that work in a different way
armor has a curve I guess, but that's just psuedo-multiplicative
Different sources of mitigation are all multiplicative with eachother
increase damage for instance is a diminishing return curve because your pool of base increase damage impacts it, mitigation is the opposite where your remaining pool of damage you are taking is what you are weighting against
so you continue to increase in value as you invest
you should really give specific examples because I feel like you're fundamentally misunderstanding how damage reduction works and idk how to explain it generically
there are no additive sources of mitigation, you always get the same amount regardless of how much you have
the next 15% is higher value than the previous 15% of mitigation
absolutely wrong
going from 80-> 85% mitigation is less value than going from 85 -> 90%
this, there are no sources of 15% dr that work the way you just described
because your perceived damage goes from 20-15% vs 15-> 10%
nothing in the game works that way
so you gain 25% mitigation vs 33%
the next 5% would be 100%
going from 90 -> 95% mitigation would double your ehp
if you have 15% DR, and add another source of 15% DR, you're now taking x * 0.85 * 0.85 damage
Yes but you need 33% dr to do that instead of 25% dr
and then going form 95 -> 97.5% would double your ehp again
so as you invest, the % of return gets higher and higher
...
this is how mitigation curve works in any game
you are just saying numbers without understanding anything
not at all
In order to go from 95% total mitigation to 97.5% you would need another 50% dr
correct
therefore that 50% is the same value as a 50% at any other point in the curve
compared to increase damage it's still increase value to your last % of mitigation
you're describing multiplicative DR as if it gets stronger the more of it you have which is complete nonsense
not a decreased value
it is because of perceived damage returns 😂
this is how max res works in every game homie
damage mitigation follows the same curve
So where is the extra value? That 50% dr always cuts the damage in half.
Max res is different because it's additive
Max Res in PoE is Additive, nothing in LE is Additive
a character with 50% DR adding another source of 50% DR goes to 75% DR
a character with 95% DR adding a source of 50% DR goes to 97.5% DR
both characters have gained the exact same amount of EHP, neither character is gaining "more perceived value" from anything here
even Resists in LE are not Additive effectively due to the monster penetration
damage mitigation goes through each layer at a time still, you mitigation 15% of 100% then you mitigate the next 10% of the remaining 85%
starting at base 90 instead of 75 doesn't change this
your mitigation would then apply after your max res
but going from 75 -> 90 max res is almost a 400% swing in ehp
because of the reduced percieved damage
You cannot do this in LE so stop using it as an example
If you ignore penetration yeah, and you can't do that in LE
sure, and that's not a stat that exists in this game so idk what your point is
it doesn't change starting at 75 or 90
and yeah, even if it did exist, mobs have 75% penetration
You clearly fundamentally do not understand resistance in LE
warpath will be okk for an old noob with skill issues - to take somewhat to the endgae? I also like paladin a lot /hammers, javelin/ but wanted to go ww this time - on what sublass?
"Enemies gain 1% penetration per area level, capped at 75% in areas level 75 and above. Overcapping resistances above 75% does not help mitigating this penetration."
so if you have 15% of 25% and then 15% of the remaining 85% from the mitigation
The entire premise of going from 75 to 90 being better than 0 to 15 is because you are ADDING 15% on top of existing mitigation. Multiplicative DR does not work that way
There is literally no context in LE where resistances are making you take 25% damage
yeah so if ur res doesn't matter then you have 100% base start the math still doesn't change from the core
your are again just moving the start %
doesn't change how mitigation works even in the slightest
you will still continue to get increase returns
and going from 75% to 90% max resistance, if that was a thing in LE (it isn't) would not give you 400% EHP or whatever, because again, mobs have 75% penetration baseline
you would be going from 0% less damage taken to 15% less damage taken, if you somehow gained +15% max res in LE
perceived damage taken is the number you are all ignoring
we're not ignoring anything, you're just trying to apply path of exile nonsense or something to this game when it's completely wrong here
the amount of perceived damage you are currently taking and how much the next layer of mitigation will affect that will show your change in ehp swing
this isn't path of exile bullshit
literally reached 1100c with rive last patch
i know exactly what i'm talking about you can just drop that shit
Ok, so just to clarify, you do understand that monsters have 75% penetration right
and that means if they deal X damage base, and you have 75% resistance, you take X damage, not 0.25 * X, right?
50% multiplicative DR is ALWAYS worth 100% more ehp no matter what your other sources of DR are
Doubling your ehp is worth more ehp in absolute terms if you have higher ehp to begin with. But it is not increasing returns in terms of getting more % reduction
damage mitigation curve is the same no matter if you start at 0 or at 90
you've said at least 3 times now that you're "taking 25% damage after resistances" which is completely wrong
"if"
like cmon bro
it's literally just an example like you asked for
you want to split hairs like a child cmon now
start at 0 then it doesn't change anything
I asked for examples because I wanted a real example, not made up nonsense lol
list the items you're comparing and the DR sources
that's how curves work for damage mitigation you look at your % change in perceived damage
this is true for any game
literally any mitigation curve system
yes, and my perceived damage taken always goes down by half when I equip a 50% DR item
it doesn't matter where you are on the "curve"
yes and going from 80 -> 60% mitigation is more value than going from 100 -> 80%, no matter how you got there
the only time there is a curve is with armor, because it has steep diminishing returns
Yes but it also REQUIRES MORE MITIGATION
yep it does
which makes the entire distinction meaningless
unlike increase damage which is a far faster diminishing return pool
Block/Dodge "mitigation" doesn't diminish at least
So 10% mitigation on a passive or piece of gear is the exact same % damage reduction no matter how much mitigation you already have
So there is no increasing returns
there are no diminishing returns it's continues to scale value
i feel like this is just another diminishing returns mishap, everything technically has diminishing returns, armor is different because it also has a soft cap. this discussion happened at least once a week last time i was active
just as a reminder, your original point was:
with all the extra layers of mitigation we have titan heart went way up in value
which I have to emphasize is complete nonsense
titan heart's 15% less damage taken always increases your EHP by the exact same relative amount, it does not become weaker or stronger at any point on this "curve"
it does because there are breakpoints of damage 1 shots in the game
once you reach the point the rest doesn't matter
idk what your point even is now
Okay, what's the breakpoint?
just kiss already
once we have uber aberoth numbers we'll know
What flavor of electrify you going lothrik
Seconded
15% less damage taken means 15% less damage taken, meaning you can push corruption higher, it is not additive with anything so the value never changes
additive maximum resistances are an example of a stat that DOES become stronger the more of it you have
unlike all the other stats you can scale in the game you have diminishing returns massively, mitigation continues to give you value every layer you add by the expected amount, changing 1% crit multi doesn't help like 15% damage mitigation
Which is why I like LE resistance over poe
Also I'm pretty sure this nacho guy is being obtuse/pedantic just to argue
javelin + smite paladin, tu'rani's bident
Noice
I wonder how high I'll be able to stack electrify
Gonna have to get lucky with all the electrify duration idol enchants
https://www.lastepochtools.com/planner/A2GenRDQ is my planner, and I've calculated basically everything except that lol
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)
▸ Health: 5,521, Regen: 0/s
▸ Mana: 215.61, Regen: 12.7/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 46 Str / 15 Dex / 21 Int / 19 Att / 14 Vit
▸ Resistances: 78% / 76% / 122% / 74% / 78% / 79% / 72%
▸ EHP: 18,278 / 18,278 / 18,278 / 29,946 / 19,240 / 18,278 / 17,745
▸ Endurance: 60%, Threshold: 1,248
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 66% (5,370)
▸ Lightning, Void / Spell, Melee, Throwing
▸ Swiftness, Tu'rani's Thunder (10), Divine Essence (3/3), Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)
• Smite (24)
• Javelin (24)
• Volatile Reversal (20)
• Symbols of Hope (20)
• Holy Aura (20)
some of the items I have equipped in that planner are unreasonable, just have the stats there for reference
Yeah I'm going multi strike/HH variant
How does smite fit into the javelin rotation? Is it auto-casted?
from idols yeah
idols yep
Nice. Thinking either multi strike smite or javelin smite
With max attack speed rolls I think I can get like 15 smites per second. Not counting smite belt
Both seem fun
I tried multistrike smite offline like a week ago, seemed decent
for shield throw does each ricochet apply ignite?
I'm gonna be trying both but javelin smite will be my starter
not really a huge fan of melee though, annoying needing to run up to every pack of mobs
It's gonna get carried by blade master
the multistrike changes seem pretty good though
Can you level with the javelin smite? I imagine it will be difficult to get those idols as a starter
Well the healing hands prolif node is insane for clear
I'm just going to level with rive + healing hands
giga damage + effectively immortal
This is the way
you don't need the smite idols for the build to be great imo, you just really need - mana cost to throwing attacks on rings
Swap once you get a few good items
its too bad they never removed the attack speed penalty on seraph blade
no reason to have that penalty at all
it's definitely not something you'd play from the start
https://www.lastepochtools.com/planner/olGkKXqB is the other build I've been considering, I have absolutely no clue how much damage it does though
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (3) / Paladin (85)
▸ Health: 1,327, Regen: 67.23/s
▸ Mana: 271.51, Regen: 8/s
▸ Ward Retention: 52%, Regen: 39/s
▸ Attributes: 14 Str / 4 Dex / 4 Int / 73 Att / 6 Vit
▸ Resistances: 245% / 103% / 113% / 107% / 133% / 98% / 93%
▸ EHP: 30,586 / 30,586 / 30,586 / 44,858 / 32,196 / 30,586 / 30,586
▸ Endurance: 20%, Threshold: 653
▸ Armor Mitigation: 57% (3,927)
▸ Block Chance: 76%, Mitigation: 40% (1,290)
▸ Fire, Physical, Void / Spell, Melee, Throwing
▸ Ambition (20/20), Immolator's Oblation (20/20), Divine Essence (3/3), Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (5/5,Passive)
• Healing Hands (24)
• Javelin (20)
• Holy Aura (20)
• Volatile Reversal (20)
• Symbols of Hope (20)
damn that bot is ruthless
I'm hoping I get an early aurelis or light so I can maybe do some of the campaign as multi strike
Honestly with wasd melee should feel better
(i hope)
I don't mind melee when you have good aoe clear, the smite stuff with multistrike should feel good
I was also looking at javalin pali for s2, my only concern is getting the 3-4 adorned rahyeh idols
are we getting a better way to target farm idols other than the mono passive (and MG)?
or is there already a decent way? (I haven't played since very start of s1)
Also having just ok clear is fine if you have giga boss dmg plus being unkillable
Check the weaver tree
will probably be easy to get idols if you spec into the loot lizards in the weaver tree tbh
Maybe champions can drop a ton of idols too?
they be spawning lizards so for sure
Honestly champions sound better since you actually have to fight them vs lizards just running
tbh smite idols aren't that hard to get, it just feels that way early on when you have none of them and don't have your blessings yet
cries in bleed duration and dot large idols
I'm gonna play atk speed erasing strike machine gun VK
https://www.lastepochtools.com/planner/QbDwRZDo
first attempt multi strike smite HH electrify, never been good at the itemization part haha
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (5) / Paladin (78)
▸ Health: 1,627, Regen: 218.99/s
▸ Mana: 168.98, Regen: 11.17/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 9 Att / 7 Vit
▸ Resistances: 63% / 63% / 93% / 20% / 20% / 42% / 31%
▸ EHP: 2,539 / 2,539 / 2,844 / 2,010 / 1,931 / 2,138 / 1,975
▸ Endurance: 50%, Threshold: 779
▸ Dodge Chance: 6% (172)
▸ Armor Mitigation: 12% (326)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Holy Aura (Passive), Symbols of Hope (4/4,Passive)
• Multistrike (23)
• Smite (23)
• Symbols of Hope (21)
• Holy Aura (21)
• Healing Hands (21)
Honestly it's probably better to go shield. The gain absurd ehp without losing too much dmg
Especially with the new majasa shield being farmable
It was a thought as well yeah, probably mock that up as well
Melee ailment builds need a ton of defense
melee in general tbh
it's crazy to me that majasa shield got added to the game as-is lol
best possible base, easy to get LP on, and godly unique stats
Yeah shield users eating good
Honestly one of the reasons that pushing me to CoF
Just gotta accept I'll never get a 4lp aurelis
1 in 146K is pretty bad odds 🤣
Am i the only who thinks the sentinel leveling guide on like maxroll is lack luster? like leaning into that javelin holy trail for leveling
holy trail is ok combined with lunge - pilum assault, I'm not really a fan of it mechanically though
Like I leaned right into forge strike pretty early and and after like level 25 you start one shotting literally everything with a decent area attack and keep spawning minions that kills alot of stuff while moving around
if you go forge guard
I did a test speedrun with rive, which the maxroll guide uses but eventually switches out
it worked pretty well, and that's pre buff
I got lucky with decent drops but I cleared to monos with just rive spam + lunge
pretty set on pali but I do wanna try buffed forge guard now lol
After POE2 you can level naked here and still finish. I would play whatever you want/feel like for leveling
Am I the only one that thinks Majassa shield is bait? Good luck getting LP3-4. LP1-2 just worse than exalted, LP-3 even arguably worse imo
I don't think it's bait but I don't really think it's as busted as people are claiming
Sure, I just found it weird that they lean into an ability with a small clear radius. I guess maybe they just ignore monsters and just rush bosses which the ability is absolutely fine for. but I still leveled way faster just going into forge strike and instead of trying to get damage over time and healing effectiveness on every piece of gear
depends what is leveling for you
until 70/80
or clearing campaign
What is LP1-4?
Legendary Potential. Number of affixes you can put on a unique item
uh, Does lava burst scale with att or str/dex?
since campaign you just run through
and are done in 2 hours
so you dont need some screenwide big ass aoe
You can check such things on lastepochtools.com.
The tags tell you what lava burst scales off: Fire damage (that is fire damage, added fire damage to spells, spell fire damage, but not melee fire damage), Spell damage, Area and Attunement
got it ty, just feels strange its attunement, since its from ST. Though I guess it makes sense since the Smite is also on attunement.
working on a lava burst build with the new idols
What's the best build to break this multistrike node? Smite want spell damage, ignite doesn't want melee, anything else?
Is there a way to break this? Like ... If you run multistrike for its damage you take this for 90% more?
(+ a bit of bleed chance)
I mean is there an archetype specific for that?
A multistrike attack build? No idea, but I'd assume you could somehow build into that.
There’s the armor stack node as well for like 100% more w/ enough armor
its a bit different offline because of the bladestorm node, but i also didnt realize that the current bladestorm + the node right before smite, lets you smack the air in front of an enemy to smite it lol, so essentially the new bladestorm is just that but you can actually smack the enemy
AFAIK new blade storm can multi hit on one target as well
yup, new bladestorm actually lets you HIT the enemy, old one you couldnt hit them, but you could hit the air in front of them to hit them
these 2 together = smacking the air in front of enemies and it builds stacks, funny enough
the new one, you can just smack the enemy
I misspoke, it is my understanding that new blade storm can hit the same target like 2,3,4 time depending on your number of stacks and whatnot, but old multistrike could only hit a target once from either the main strike or one of the extras, unless I’m misunderstanding something (not unlikely)
no no, you're right, new bladestorm lets you focus all the blades/smites on your main target, as long as other enemies arent nearby
new bladestorm
its basically just built in aurelis
in a way
This too. Goddamn there are so much MORE for max stack multiattack
That's not how it works
I'm not going to make a build/planner for this, BUT, if anyone wants something to "cook" here's another Shield Throw idea I am having:
Ward Stacker Shield Throw Paladin:
Cleaver + Bastion of Honour (Stack STR get INT ward retention)
Holy Aura + Symbols of Hope Ward Conversion
Strength is also a large portion of our damage as we over-cap Strength and Bastion of Honour converts our 180+ STR into 180+% Block Chance for Shield Throws "Hit" More Damage multiplier
Then you can focus your passives on other areas to get more EHP and Damage.
Holy Aura's Ward Gained on Block + RoS can net us a nice Ward return, as well.
Probably use:
Ring of Shields
Healing Hands (Traversal)
Symbols of Hope
Holy Aura
Shield Throw
You could also pickup Razorfall to supplement the +2 throwing skill points we lose from not taking the ST shield if needed the Passive Points.
And I don't think bladestorm consume the stacks
What did I get wrong?
I know but that's irrelevant because that's not how the game work
Lava Burst is a subskill. Let's take Shield Throw and Lava Burst as example for the general rule.
When you use Shield Throw, it will look at your stats and the skill tree to generate a bunch of stats applicable to Shield Throw.
When the Shield hit and trigger Lava Burst, Lava Burst won't look at you. But it will look at the pool of stats generated by Shield Throw. Shield Throw isn't generating anything with Att. But it's generating Inc Dmg with Str/Dex. So Lava Burst is getting Inc Dmg from them and not Att.
Axe node doubles the hits for slower attack speed as well
Ooohhhh. TIL
self curse sentinel ward gen
@gusty bronze Ignore my previous reply, this is the correct reply
all good, was just confused lol
Yeah, it's not properly explain tbh
The whole subskill thing is a bit obscure.
yeah and fissure from smite scales from attunement which does make sense
But Forged Weapons from Forge Strike are different again because while Forge Strike triggers Forged Weapon, minions do not act like a subskill and do look at your stats?
Well, if Smite scale from Attunement yes
minons have their own specific stats tho
If Smite scale from Vit (Void), Fissure too
Also Inc Smite Dmg idols, and Devotion amulet give their bonus to Fissures
wait really?
Everything Smite does that is applicable to Fissure, Fissure will do it
does that include crit/multi? i.e. ST crit->LB crit?
The Sacrifice node for 250% More Dmg > juicy Fissure
Fissure is a Dot, so it can't crit
Because it can't hit
what about shield throw/lava burst? so i increase ST crit->more lava burst crit?
Yup
You need to imagine it like this
Lava Burst will look at what Shield Throw does, and try to do the same
Base Crit in the Tree? Let me yoink that
More Hit Dmg per Block Chance? Mine
Crit Multi per Block Effect? Mine
Inc Crit Chance from that body armor you have? Steal it
this is fantastic ty. Actually makes everything a lot simpler lol.
75% More Fire Dmg? I do Fire Dmg too
What would you guys use your rune of ascendances on for leveling with vengeance/FW?
Ok nvm I think I've found the main issue with the build
Leaning like... one hand mace for a 3/5 chance of something useable.
Only thing that DOES NOT WORK is More Dmg that need a condition on the enemy. Like More Dmg to Ignited enemies.
You just don't have enough points for everything
Rings, coz I got both Phantom Grips from that
appreciate the inside info, tysm. I was having to tweak my build to pick up attunment lol
Yeah, was worried about that XD such a low chance.
but probably still the right play i guess.
Use it for anything you need for your final build after leveling. Campagin/leveling is fast enough
Also this is Specific to Throwing Skill, so Lava Burst wont get it
Just so we are clear
dope ty.
Yeah, i guess i could push for my one build enabling set item, but its probably going to be relatively easy to farm to be fair.
For fg do you think it's better to go forged weapons or mono armour?
Forged weapons
guys, can someone recommend me a few builds for paladin / void knight ggoing into 2.0
Warpath
is the single target good with warpath
I believe so, you can check maxroll for some guides
What's your build like?
The throw spam ignite stacker i posted the other day, with sunforged hammer.
Ok I'll search for it
Tombs of the Erased / 1.2
Sentinel (21) / Void Knight (5) / Forge Guard (56) / Paladin (31)
▸ Health: 2,907, Regen: 240.9/s
▸ Mana: 202.51, Regen: 8/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 59 Str / 11 Dex / 7 Int / 41 Att / 9 Vit
▸ Resistances: 133% / 106% / 110% / 95% / 117% / 109% / 87%
▸ EHP: 7,723 / 7,491 / 7,491 / 9,814 / 7,885 / 7,491 / 7,491
▸ Endurance: 30%, Threshold: 870
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 45% (2,668)
▸ Block Chance: 68%, Mitigation: 29% (635)
▸ Fire, Physical / Melee, Spell, Throwing
▸ Fire, Physical / Melee
▸ Symbols of Hope (1/5,Passive)
• Shield Throw (23)
• Vengeance (25)
• Smite (21)
• Forge Strike (23)
• Symbols of Hope (21)
Gonna try just playing rive until i have enough attunement to swap to vengeance, and level with FW.
Thanks! Have you done practice runs with it in current patch?
Glad I seen this. Was just looking at Fissure and some of the Smite nodes and couldn't figure out what nodes Fissure would actually scale with.
Another thing that didn't help was reading a Reddit post that said Fissure did scale off Blinding Flash but then I read something else that said it didn't scale off of Conflagration which confused me lol.
But Fissure will change it's scaling from Attunement to Vit from the Renouncement passive?
i wonder if a "Forge Reaper" is a thing
people are sleeping on ignite/spell damage FG builds
Hard to get a real idea, beyond just like, when you'll have enough attunement to swap, etc.
since vengeance FW is quite new.
can probably get enough attunment by like, lvl 25-30 ish
👀 wheres the phantom ring
void guard might also be a thing, etc
True true
Question, if a skill changes the dmg from phys to void, can I still increase phys dmg or do I need to have increased void dmg on gear?
Apocalypse whirl in warpath for example
immolators is really good for FG since they have high fire res and take less fire dmg
if you have any source of flat phys, and %phys, those both still apply, its mainly for modifiers to void, and + void skills
Thats why i'm curious about the runes of ascendance, i feel like both of these would be quite good after making the swap.
and arek's bones is alright at 60 too
For me roa is rare enough at the start that I want to make each one count
But yeah they're pretty ok weapons
Chance to get a reasonable ring is loooow
Hmm alright so during campaign I can still just stack phys dmg on gear and it'll increase dmg of warpath?
the other option is just going for a sunforged right away
is marked for death a curse?
yes
yes
ah yeah i see the curse tag now
You mean me getting 2 phantom rings in less than 10 tries are just lucky?? Lol ya I guess it is.
i got super lucky with my phantom rings last time too, but they both dropped.
so regen stack vessel paladin and stack strength for int
now the question is what do you do for dmg
stare at the boss menacingly until it faints from your capybaras cuteness
I'm going MG this time, so I believe it's easy enough to get good cheap uniques / exalts / rares while I farm the endgame
That's fair, i just don't have patience for MG, plus, gonna need a decent chunk of sunforged for the rare craft, and CoF is too good for that.
Probably just going for sunforged tbh
Ya true, well beggars can't be choosers, I just buy 1 full set for cheap and then go farm gold
True.
Btw what's your smite synergy? I can't find it in your letools, I may be blind ofc
Like what's casting it?
just idols
kinda the big reason i'm leveling straight FW off the start
gonna take a hot minute to get those
for warpath what archetype is better void, bleed or ignite
probably void, but you could probably get away with anything really.
i'm certain there will be some cool sunforged builds using warpath popping up
i would like to know too - as I think I will go void,,,,,
i think time rot is just better because u can convert both ignite and bleed into time rot
Can convert all the ignite that sunforged hammer gives you into time rot, insta 12 stacks essentially.
so a lot more ailment stacking
yep, and this node
plus the node a few after that is generic more dmg per time rot.
thanks, this clears things up for me
i'm sure theres better ways to do it
and haven't seen anyone make a build with that interaction yet
but it certainly sounds neat
im starting void knight and maybe respec to forge guard in late endgame to try out ailment stacking
for a noob with skill issues this void knight with warpath will be fine? or better go paladin with javellin? can I do some endgame on warpath?
Yeah should be fine
survivability?
clear speed vs single target?
all just fine?
you can do warpath in many different ways , it's very powerful
Did the change wings of argentus at all?
Or is it still the same shadow of its former glory?
can be a trigger build , autombomber build , straight melee warpath crit or dot
its a very strong item, wdym
Yeah but it used to be like 3x + as good as it is now
bleed warpath/devouring orb looking like a fun time
I think I will go VOID
still nerfed yeah
what do u suggest for a noob?
Titan Heart is superior for sure
void knight will be just fine , probably has the highest damage potential of the 3 masteries
paladin is better if you scale it to bleed or ignite
paladin can be tankier? so for a noob all three options safe? bleed is easy to scale?
Is shrapnel on the forged weapon tree reduced duration or less duration?
Ik it sounds the same but it matter for how it interacts with phantom grip
Less
F
does spirit step interrupt warpath
Is warpath a viable levelling skill or should I just follow max-rolls Sentinel levelling guide and swap later?
Hey. Planning to start the new season with a Smite Paladin, and I have two theory-crafted candidates. (Idols is just to see my options in both of these)
-
Self cast Fire-based Smite with the addition of Battle standard javelin for extra smites: https://www.lastepochtools.com/planner/ALqmLrzQ
-
Melee Divine electrify smiter using Multistrike: https://www.lastepochtools.com/planner/oYMa67lo
Which one do you guys think are the most viable for Aberroth and beyond?
Tombs of the Erased / 1.2
Sentinel (35) / Paladin (78)
▸ Health: 2,844, Regen: 128.8/s
▸ Mana: 692.88, Regen: 9.44/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 7 Str / 1 Dex / 15 Int / 67 Att / 3 Vit
▸ Resistances: 135% / 91% / 83% / 75% / 101% / 123% / 85%
▸ EHP: 10,610 / 10,610 / 10,610 / 14,669 / 10,610 / 10,610 / 10,610
▸ Endurance: 61%, Threshold: 1,048
▸ Armor Mitigation: 56% (3,840)
▸ Block Chance: 60%, Mitigation: 40% (1,261)
▸ Fire, Physical / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Smite (24)
• Healing Hands (20)
• Symbols of Hope (20)
• Holy Aura (20)
• Javelin (20)
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (5) / Paladin (77)
▸ Health: 2,519, Regen: 40.7/s
▸ Mana: 191.51, Regen: 11.28/s
▸ Ward Retention: 34%, Regen: 0/s
▸ Attributes: 58 Str / 3 Dex / 17 Int / 3 Att / 5 Vit
▸ Resistances: 108% / 70% / 106% / 89% / 83% / 76% / 74%
▸ EHP: 11,171 / 10,639 / 11,171 / 23,080 / 11,759 / 11,171 / 11,061
▸ Endurance: 49%, Threshold: 555
▸ Armor Mitigation: 76% (9,194)
▸ Block Chance: 78%, Mitigation: 46% (1,732)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Multistrike (21)
• Smite (25)
• Healing Hands (21)
• Symbols of Hope (21)
• Holy Aura (21)
mail crusher is such a big investment of points, I'd rather just go block chance
https://www.lastepochtools.com/planner/AKlKPVZQ
edited your selfcast smite tree a bit
Tombs of the Erased / 1.2
Sentinel (21) / Forge Guard (3) / Paladin (89)
▸ Health: 2,844, Regen: 138/s
▸ Mana: 687.61, Regen: 12.72/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 15 Int / 70 Att / 7 Vit
▸ Resistances: 119% / 91% / 83% / 75% / 85% / 127% / 89%
▸ EHP: 11,074 / 11,074 / 11,074 / 15,005 / 11,074 / 11,074 / 11,074
▸ Endurance: 61%, Threshold: 1,050
▸ Armor Mitigation: 54% (3,616)
▸ Block Chance: 71%, Mitigation: 40% (1,291)
▸ Fire, Physical / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Smite (24)
• Healing Hands (20)
• Symbols of Hope (20)
• Holy Aura (20)
• Javelin (20)
more block, more sustain
Yeah, some tweaks will be done underway as well of course. Have you played any of these playstyles?
Nice
If you go any of the 4 skills time and faith work on, it is just unmatched in sustain
it completely negates the self damage from sacrifice talent on smite tree
do you have a build ?
https://www.lastepochtools.com/planner/ApDy8JeA
gear is slightly unrealistic
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (87) / Forge Guard (3) / Paladin (3)
▸ Health: 3,351, Regen: 67.2/s
▸ Mana: 201.51, Regen: 14.32/s
▸ Ward Retention: 6%, Regen: 0/s
▸ Attributes: 5 Str / 3 Dex / 3 Int / 3 Att / 117 Vit
▸ Resistances: 71% / 71% / 71% / 90% / 81% / 137% / 137%
▸ EHP: 16,455 / 16,455 / 16,455 / 24,155 / 19,015 / 14,451 / 14,451
▸ Endurance: 49%, Threshold: 670
▸ Armor Mitigation: 66% (5,501)
▸ Block Chance: 72%, Mitigation: 59% (2,963)
▸ Void / Spell, Melee, DoT
▸ Haste, Inspiration, Warpath
• Warpath (21)
• Devouring Orb (25)
• Anomaly (21)
• Abyssal Echoes (21)
• Volatile Reversal (21)
missing like 6% block
what is flame aura, volcanic orb, glyph of dominion and flame rush?
this item confuses me haha
mage spells
why is this weapon in a paladin build if thats the case?
no clue, depends on the build, but I have no idea
every build can get fire aura, but idk about the rest
this guide. I dont understand where he gets the source of these spells
fast attack speed and ele pen, also low lpl. I guess you found it in something like a judgment build - you dont need a weapon to scale consecrated ground
yea looks like it
ye
So its only used for the attack speed and elemental resistance pen?
1.24* 🙂
could use an exalt with good rolls instead
nagasa
that shield is still silly
it should be much higher potential
40 potential on the strongest shield in the game
is silly
countenance of majasa and slam a t7 block effectiveness on it for free, very defensive
i have just crafted the weirdest judgement build you will ever see https://www.lastepochtools.com/planner/Q0a946KB
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (28) / Paladin (65)
▸ Health: 3,194, Regen: 60.75/s
▸ Mana: 1,695.14, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 81 Att / 7 Vit
▸ Resistances: 105% / 95% / 125% / 76% / 74% / 72% / 83%
▸ EHP: 16,500 / 16,500 / 16,500 / 20,680 / 16,336 / 16,019 / 16,500
▸ Endurance: 49%, Threshold: 917
▸ Armor Mitigation: 46% (2,748)
▸ Fire, Lightning, Physical / Spell, Melee, DoT
▸ Frenzy, Holy Aura (Passive)
• Lunge (20)
• Holy Aura (20)
• Healing Hands (20)
• Smite (24)
• Judgement (20)

but it uses judgement to eat all of your mana for devotion, as well as sucking all the enemies in for your smites
electrify is just really strong rn and smite is one of the strongest skills to use for that
but because it has a mana pool of 1700, and stays at super low mana at all times thanks to 0 judgement mana cost and it just consuming mana, you should sit at around 6000+ ward at all times
with cdr on boots and belt, even just t5, you've got a judgement every 1.5? seconds
just about, yea, prob closer to 1.7
which is definitely good enough to just zoom and suck
trading out a health affix on belt for cdr should bring it down to 1.5
to be fair, the health isnt needed
% health is more valuable than flat health anyways if it's just on one piece
with double lunge, all your cdr, and refilling lunge cd on melee hit (because even though judgement doesnt deal damage here, it still "hits", you get insane ward off the boot experimental affix)
judgement loses its hit damage, and loses its aura
its literally just a screen wide vacuum + smite caster
and eats your mana
LMAO
ive always wondered if i could do anything weird to judgement like that
that new electrify paladin passive helps it tons
I mean it looks like it all would work very nicely
you numlock judgement and holy aura, and just press lunge
zipping across the map
oh right you can't numlock judgement
Just hold lunge and judgment down, with lunge being to the left
You will lunge whenever you mouse over a target, while judgment keeps getting used on cool-down
There is skill priority based on what order on the skill bar
The one to the left will always have priority
most of amas links need a warning - something like
Cursed Content, open at your own peril
honestly this build gets so much on defensives, i may need to rearrange some passive points into more damage
if i remove my fg passives, and instead go vk, i can grab sorrow and steel for more judgement vacuum size
and since judgement counts as a melee and a spell
i can take Chaotic Reverb too, for more area size
ooooo
https://www.lastepochtools.com/planner/Q92Ggp5B
alrighty, moved some passive tree points around
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (28) / Paladin (65)
▸ Health: 2,687, Regen: 24/s
▸ Mana: 1,653.12, Regen: 8/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 15 Int / 70 Att / 2 Vit
▸ Resistances: 96% / 86% / 116% / 76% / 94% / 76% / 78%
▸ EHP: 13,335 / 13,335 / 13,335 / 16,401 / 14,037 / 13,335 / 13,335
▸ Endurance: 29%, Threshold: 686
▸ Armor Mitigation: 36% (1,917)
▸ Fire, Lightning, Physical / Spell, Melee, DoT
▸ Frenzy, Holy Aura (Passive)
• Lunge (20)
• Holy Aura (20)
• Healing Hands (20)
• Smite (24)
• Judgement (20)
114k? smite damage without electrify
720 base smite damage with the wand
at 2k mana
it's even higher with sacrifice
so is Maxroll good for build guides? or stick to that Allies build or someone named Dr3adful
Tombs of the Erased / 1.2
Sentinel / Void Knight
Boss Killer / Monolith Farmer / Season Starter / Beginner / SSF / Melee
Dr3adful every time of the week imo, has more hours in the game than any other human being 
dreadful will give the best bang for your buck on a build that works
Maxroll is also solid since most builds are made by long time players
I'm also gonna say Dr3adful does great builds
that man is putting out a video every day its crazy
what a grinder
and no AI thumbnails either he's a real one for that
I hate how much content on youtube is just AI nonsense
I found some channel the other day that would have been interesting to me, but I realized after about 20 seconds that no, they aren't just using AI art (which is annoying) but literally the entire channel is AI
AI art for AI-written stories told by an AI narrator, uploaded on an "impossible for humans" schedule
when I found it they had 782 videos uploaded in 649 days, 2 days later they're up to 791; every video is like 40 minutes long
what sthis mean
oh my goodness
thats crazy
a lot of last epoch channels have these super tacky ai generated thumbnails of the build they feature
like one was a beastmaster aspect of the shark centred build which had this... really bad humanoid shark thing with two axes
just looked terrible
just strikes me as low effort
it is low effort, pretty much by definition
can you show me what you mean sorry im unsure how a thumbnail can be bad?
Stuff like this (Heartseeker)
Also so Dr3adful
oh so that person holding the bow is an ai generated one
ok i get it now yeh those videos i ignore
nah he always uses concept art from the game or occasionally draws a goofy one
this chest feels like its going to be pretty decent on forge guard next patch?
15% flat damage reduction feels alot
combined with their other 15% flat source from passives
ox?
will the shields survive that damage consistantly?
theres enough of em and you can just reup em
fw, manifest armour & rings all are minions that can be damaged if you use any that chest is busted af
And then majority of comments are also ai bots
I might put this in on my Phalanx fg. i got no minions so it'll be nice
never noticed that it also have %hp
https://www.lastepochtools.com/planner/ApDj53eA
Do the skill and passives look good here, im a total amateur. don't mind the incomplete items/idols
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (78) / Paladin (15)
▸ Health: 1,259, Regen: 54/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 1 Dex / 1 Int / 9 Att / 4 Vit
▸ Resistances: 106% / 39% / 39% / 35% / 32% / 4% / 4%
▸ EHP: 2,632 / 1,896 / 1,896 / 2,025 / 1,804 / 1,508 / 1,508
▸ Endurance: 20%, Threshold: 502
▸ Armor Mitigation: 25% (1,082)
▸ Block Chance: 59%, Mitigation: 47% (1,790)
▸ Physical / Melee, Spell, Throwing
▸ Symbols of Hope (1/4,Passive)
• Vengeance (22)
• Javelin (20)
• Shield Rush (20)
• Shield Bash (20)
• Symbols of Hope (20)
Just run eterra's path boots and let the vines take all the damage
Just use ring of shields with 50% chance to cast on block
lmao what a tech
this seem okay to you? :D
Pact severance, ox armor, eterra's path
it doesn't even have to be on your bar for that node to work, right? you can just make it summon the base minion
Should work but specing into gives you block eff and block chance
true
for my FG i really wanna run Shield Rush + Shield Bash for the big boom into packs
even though it probably isn't very great
I kinda wanted to do rive FG but I'll probably start with rive VK to test new stuff
how atrocious will farming World Splitter be? wondering if i should just stick with either warpath or judgement if its too rough
I'll take maxroll guide but I do wonder if I can replace DOrb with maybe erasing strike
Is symbol of hope getting changed?
It's autocast now
so auto cast every 2 second?
What are you trying to stack? (Melee AS, crit, crit multi, throwing dmg?)
Probably ring of shields instead of shield bash, maybe lunge instead and it also shooting out the javelins
Read up
I was just going for crit really, didn't think about the other stats. Anything you'd suggest?
And yeah I was originally on Lunge for the extra Javelin proc + cull, but the Shield stuff is just aesthetically pleasing to me haha. If im being serious though, Lunge + RoS is def better
Might want mana on chest from vengeance and/or throwing mana cost. (Also maybe crushing blows is giga important?)
I would say as much attack speed as humanly possible, flat throwing damage, most likely crit + multi
Yeah that looks better imo
Cool, cheers dude. Is flat throwing super necessary, considering Javelin still scales 50% of the flat melee damage?
Oh wait
its only the damage FROM thje spear
i see that now
That's only for the spear it self, you would want attack speed on the weapon for this
so no other flat works
So if I got 2LP Phalanx, i'd want, what, Crit and Attack speed?
If you go Sigeon Reprisal, you can throw Shield Throw on Block and Jav on Riposte
Attack speed and depends, probably melee damage or something else useful like crit multi
Just saying
ok cool this is great info thanks
This is also
great info
🤔
The full Retaliation Build
He would already jav on riposte doe
That actually looks fun
only issue with maxroll is they only produce guides for builds they did specifically
8000 spears flying across the screens from your autoattacks? Yeah looks very fun
I am assuming these two work together as Im assuming
I'm not really fond of maxroll builds myself but they're pretty good for beginners to start with tbh
Void beam smite shield rush brrr new meta?
Also I am scared it will be clunky and buggy still
Maybe it's worth to try this setup with bleed
But you cant scale thoses Beams
don't need to really
If shield rush actually works I'm 100% making a shield rush build this season
Mana problems? No worries, I got smite 😏
yeah im just gonna rock multistrike smite for single target
Then you gotta scale attack speed rather than cast speed, dunno about that
Build?
https://www.lastepochtools.com/planner/QqZNx13B this is my season start plan, not min maxed by any means just a few affixes around
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (88) / Paladin (5)
▸ Health: 3,450, Regen: 224.12/s
▸ Mana: 216.54, Regen: 9.2/s
▸ Ward Retention: 55%, Regen: 67/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 6 Att / 67 Vit
▸ Resistances: 48% / 88% / 113% / 53% / 53% / 100% / 140%
▸ EHP: 7,755 / 8,639 / 8,639 / 9,161 / 8,965 / 8,312 / 8,312
▸ Endurance: 20%, Threshold: 883
▸ Armor Mitigation: 48% (2,961)
▸ Block Chance: 60%, Mitigation: 43% (1,511)
▸ Void, Physical, Fire / Spell, Melee, DoT
▸ Frenzy, Void Essence (1/3)
• Multistrike (22)
• Smite (22)
• Devouring Orb (22)
• Shield Rush (22)
• Healing Hands (22)
Thanks!
it's not a manual cast smite build, it's an autobomb build @ionic inlet
could run a sceptre instead of sword and manual cast
or wand
but then multistrike whack
What's the aspirational weapons?
What is that?
not sure yet
What are thoooose 👟
looked at a few options
darkstrides bae
just my start boots might swap them later, easy to get in 3lp
Oh I thought the smite sword is a must have
nah
Or the aurelius
getting a guaranteed slam will make an aurelius so much easier to run in the early/middle late game
I had so many 3lp failed slams last season
Shield throw spell damage that also triggers smite has me hyped, just hard to gear around I suppose
just gonna use vit scaling for smite call it a day
swap to a sceptre instead of sword if i want more flat
depends on how good the dev orb shotgunning can be
Anyone building divine fury javelin
I figured you'd scale void beams only (Haven't looked)
for autobombing you wanna scale the collisons i'd imagine
hard to say before i play with it
Yes there's some concepts around for it to be triggered by vengeance
Tbf I don't know what void skills do now, hate reading them xD
im interested into it if u wanna talk about it
the javazon d2 but idk if it scales
Nice Eca
Would scale very well, would have mana issues and most likely some sort of mana generator skill such as spam smite to get your mana back
Yeah that's what I wanted, unfortunately I don't have solid information on how to make a build
sentinel is the easiest way to build
No you can make Jav really cheap, and Smite Idols don't cost mana
there are less things complicated than others
Unless you take the extra Lightning Blast
I see
feels weird to cast smite to get back mana tho 😦
Go check Pinching Loaf on yt
Will do
You don't get mana back with Smite Idols
It's only for Direct Cast
Btw how do you sustain mana with bladestorm + full cost smite?
it's not full cost smite
has all the reduction nodes
on the smite tree
Normally yes but I'd imagine you want to take Siege Barrage and maybe the other node underneath, then every point you want or might need in divine fury depending on how it feels would cost extra
So this work too for procced smite?
also that's just a rough draft i really haven't gone through and maxed it to the gills
should
doesn't say direct cast smite on it
Interesting
just take the planner with a grain of salt
will be making lots of changes as i actually play the build
Btw in what way is vk smite better than pala smite?
🤣
I am at 8.4 mana per cast
Nothing crazy
A bit of mana regen and you are good to go
also dis
t7 mana cost or?
I suggest getting 3 block node in paladin and forge guard
for smite builds i don't really see mana being an issue
it's your other skills that are going to cook ur pool
Well this too?
javelin yep
Wouldn't it split for every jav in barrage?
there's like, jackshit for mana leech in this game also right 🙈
get - mana for throwing attacks on your rings and some mana regen and you're good
no mana leech
yeah thought it was just regen
for some reason they want mana to be painful
and - cost
I wish fiery chasm wasnt just on the initial burst
probably my least favorite design choice of theirs now tbh
Same
playing flask piano isn't fun either
lots of skills that would be awesome with better mana management
Wellll you have 1 flask xD
yeah that's why tho
also another advantage of vk
no mana issues
void essence go brr
3s is more than enough
but should be manageable
you get an entire bar back so
VR getting mana on crit and void essences opens a lot of doors for mana regen
idk if it's enough for my dOrb build
dev orb gonna be a chunky cost on a 2s cooldown
yes im going divine fury just tested on my paladin 100 its so fun
hopefully essence just autos it easily
Concept: potions dropped like candy (for example shield bash makes potions drop node) use a potion - full mana, javelin costs 60 mana/cast and gets 30 more dmg from forge guard node.
You have like 6 spears and 48 spears that fork
my mana management is gonna be annoying to solve since I'm putting 2 points into divine fury for beeg aoe clear
worth it tho
any mana gained on traversal skills atm?
I'm past 2s, I'm at like 1s
Maybe on void but didn't find anything new for lunge etc so no
the new haste affix for swords looks 🔥
202% cdr for dOrb with inspiration
yeah but you have max stacks until collison right?
no collison, I'm full dot
ah gotcha
Finally a use case for omnividence
hopefully omni comes around
Pally Vengeance with a 2H sword, stacking ignites. All bleed chance applies to ignite... the forge guard has a nice node that gives 70% ignite and 70% bleed chance, doubled with a 2H weapon.
i theory crafted a forge guard ignite hammer last cycle just needed a bit more support
was pretty fire
I was talking about ignite hammers the other day, they look like they can reall go this season with the early ignites from pally
I am going to pair it up with HH, which will also ignite
omnividence, I could alter my build to work around it, maybe. It would take a lot of altering
early on especially scaling fire damage for smite with it super nice
makes mapping pretty quick
I also think that chain stun hammers could be a build with the changes
stun locking looks like it has a lot more support now
can new Symbols of Hope or Ring of Shields be 'usable' off the skill bar? i like Lunge as a movement skill but i dont like any of the passives
70% of hc players gonna be sentinel xD
the new idols really have me thinking about what to do
not sure if i want offense or defense on them
might just go balls to walls on idols
gonna be a lot easier to fit either into your build, more flexibility is always good
yeah that's what im saying the options are so deep now its hard to say
like you can get double crit idols now wtf
isthere anything outside the tree that gives extra proj for hammers?
I wouldn't, shield is a ton of survivability and omnividence isn't actually very good
we have way more mitigation tools i don't think shield is gonna be required
I'm just playing around with the idea of an omnividence build now
my regular vk build is already done
i was already able to do 1k corruption with no shield
wait, what would happen if you took the richocet AND the avatar of the spire nodes?
no, your spears used by the weapon trigger are lightning spears now
Anyone of you guys cooked a Multistrike Electrify or VK build?
I'm not stressing a shield for my build at least for the beginning of the patch, Titan Heart + Bleeding Heart + lots of health, armor and capped endurance are enough imo
I think the ignite and bleed node in FG is a bit too powerful to ignore
Can someone eli5 why electrify is now broken?
would Ricochet override spire here?
Nope, I just went to the patch notes and it doesnt, which is fine because thatwould have been bonkers xD
from the paladin passive tree you get increased duration for electrify + more lightning penetration than before + lightning shred chance without needing to take the blessing + you can now get a big more multiplier by scaling crit multi
I dont think it's broken, but it's gonna be strong that is for sure
in my current javelin planner I'm getting 129% more damage for electrify from that node
I appreciate your explanation, thanks a lot
Yes
I don't think it's broken, there are definitely builds that do more damage but it's a lot better than it was before
It was included
I'm more happy about being able to use siege barrage and divine fury together tbh
the clear should be so much better
is the crit from weapon master global with a spear?
A bit of a meme but could use this maybe for Sigil burst or high mana cost javelin = more dmg multiplier 😂
Where is my Titan's Grip/Giant's Blood so I can dual wield spears
Shield bash grants a potion, block and you cast sigil every 3 seconds for the boom
Yes
Global Flat Crit
iron blade doesnt pierce right?
Anyone messed around with Symbols of Hope - Divine flare?
I don't get the cooldown and gain rate, gain rate higher than cooldown I can't use it or?
Also does the dmg scale of healing effectiveness?
with omnividence hitting 258% cdr for dOrb is possible, you can go further but then you end up with a big duration issue
Question: If I convert Healing Hands into a melee attack, can I still proc it from another Melee hit if I invest points into Cleric's Hammer?
yes
Pog
Why Shield Rush? Wouldn't Anamoly or 10 more points in Paladin and then Symbols of Hope be better?
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (93)
▸ Health: 2,523, Regen: 67.2/s
▸ Mana: 209.36, Regen: 10.08/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 13 Str / 11 Dex / 11 Int / 11 Att / 104 Vit
▸ Resistances: 5% / 45% / 5% / 25% / 54% / 109% / 149%
▸ EHP: 3,977 / 4,407 / 3,977 / 4,119 / 5,162 / 4,747 / 4,747
▸ Endurance: 23%, Threshold: 505
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 44% (2,591)
▸ Void / Spell, Melee, DoT
▸ Haste, Inspiration, Void Essence (3/3)
• Devouring Orb (28)
• Anomaly (24)
• Volatile Reversal (23)
• Abyssal Echoes (24)
• Warpath (23)
• Omnividence
• Shattered Worlds
• Atrophy
• Nihilis
idk what this is, but it is something
attack speed scales time rot, that's why we have attack speed
more attacks per second, more stack of time rot, or any dot really
No, passive in void knight tree
can vengeance do damage enough as main deal not dot? I made phalanx physical vengeance build.
If you are referring to "Rot Grip", it scales only with the lowest of the three
Is it just the one
So if you have 100% attackspeed but only 20% incr. throwing speed, it takes throwing speed
Does it work this way?
Or can it take 0% as a value aswell?
Not sure
Why is throw speed in the mix, ruins every possible scaleable route
If it can take 0% as a value
Throw speed is a part of generic attack speed, and both rings can roll throwing speed lines
then the only way to naturally scale it, is via frenzy
because it gives all combat speeds
I think you get a few bounces
Let me check in game really quick
Frenzy is good for it, but again not the “only way”
It is, you need all of the speeds to scale it
attack speed, cast speed and throw speed
since it takes whatever is lowest
and? There are passives and gear slots for it
any individual investment in any speed is a waste of a affix
Not true at all
just play black blade and enjoy this node
@waxen nymph Have you memed around with this? 
I’ve made planners for the build and investing in both individual throwing speed (rings) and cast speed (gloves/relic) are worth it
It looks good
they do nothing by themselves, throw speed doesn't do anything without cast speed and attack speed, in this particular function
It has real potential
The more multiplier is worth using gear slots to achieve
frenzy and time bubble is a 40% more multi atleast
Nothing else you could put into those prefix slots would be more impactful
Just when I thought I would make my first non-sentinel they decide to bring huge QoL improvements with reversal and symbols lol. Guess I'm rolling the same class again 😄
From what I understand I could gain 1 symbol every 0.7 seconds - or 0.14 seconds. Kind of unclear. (With some gain rate and cooldown recovery speed)
I went with formula Cooldown /1 + cooldownstuff
When you make a statement like this you need to back it up with examples of what affixes you would instead put in their places
@quiet hearth It pierces and go in a straight line for about 6 metres
That tooltip is from 1.1. It gets better in 1.2
Hey guys I was thinking of going bleed Javelin for my first character.. does anyone know if it's still viable?
CDR is for the active part that has a 18sec base CD
Gain rate is to get Sigils Up faster (base speed is 1 every 2 sec)
You get 100% More Dmg per Symbol > Max 5
You can generate 5 symbols every 3-4 sec I believe with Idols and some stuff in the tree
I always forget about blessings and idols when Im working on a build
Ah so it's 18 x 80% = 3.6
So you can use it(explode) every 3.6 seconds?
Sound about right
You will want to wait for 5 symbols anyway
It looks great as Hit or Ailment
1 throw speed on ring, melee attack speed on gloves and cast speed on staff, nets us an even score of 88% more multi, which is more valuable than what I had there before. You were right, I thought I would have to invest a lot more into it.
Didn't count the 50% increased cooldown doe, planner doesn't seem to count it either x)
500% More Dmg is sweet
Anyone has a Electrify Multistrike build?
Do you know if symbol gain rate is the same formula as cooldown? (cd/1 + increased cd)
80% Reduced CD here and then you can get CDRS on gear (thats applied after)
I want to say yes
Lemme crunch some numbers then
Otherwise this would be really op
so base would be 1.1 instead of 2
Base speed is 2
then add the increased stuff
But there's a difference between something being increasedgain rate and in this example gain rate no?
You get 5 Symbols every 5 sec or 5 symbols starting at 1 in 2.8 sec
Otherwise it would just say increased gain rate on the tree
99% sure its additive
But I agree it should be worder with increased too
Symbols every 0.7 sec is already massive
man my ehp is garbo
Kind of made it to spam it every second but yeah Idk
anyone going to be playing paladin?
I would take that stat with a grain of salt
im sure many will ^^ eventhough vk is the flavor of this patch and fg 😄
There's some other site to calculate it better from what I heard, never really googled it or anything
tunklab
Nah, Im just comparing it to what I had with the same build, it's lost a ton because of the idol changes
^ sounds about right
yeah keep seeing vk being pushed
might try it
lol, tunklab says it's even lower xD
It's useful as long as you know where it goes wrong. For example if you're using foot of the mountain, it calculates as if you have both your dodge and endurance
Im barely hitting 6k
You're calculating your damage or?
no ehp
Ah
how bad/good will be throw hammers? I found some pretty detailed guide from BabblingBike. I kind of want to play sentinel again (I played some forge guard build last cycle) but I always reach some "treshold" where stuff stop to die and I die very often which makes me to leave the game. This time I really want to stick my teeth to it and try to overcome it but I have no clue what build on sentinel will be actually good for fairly inexperience guy. I dont plan to push for aberoth but if I can down some harbringers (which I didnt do with my last FG) it would be nice
Hammers is always pretty solid
Hammer throw is really good, so many ways to build it.
then I just give it shot 🙂
I will play with friend this time so I hope he will carry me if something goes wrong 😄
Just fyi if you were to use Void Cleave (gives +100 flat void dmg on next throwing attack) then cast 1 hammer throw that would spiral you can't go wrong.
It's a skill that has 100 different scenarios, can carry you well
huh I didnt even know there are interactions like this 🙂 this game is so complex 😄
Im tinkering with enras to see exactly how big I can make the one hammer land
Im up to about 500 multi right now lol
I think the most fun thing would make the hammers bounce around and you'd be like Thor, fun stuff
I do plan on doing a stun hammer build, you can get ungodly more multi
I will try hammers in offline today to actually try if I enjoy the playstyle thanks folks for helpful answers 🙂
community here is really great 😉
can hammers orbit and chain?
negative
Stunned is so conditional though, dunno about that. Same as freeze, harder to do the more corruption/bosses you face
Not planning on pushing high corruption or really bossing, just monos
Im aware, doesn't change the fact it's still 100% more hit vs non stunned
actually a little more, I forgot the extra prj scaling
It's weird you can reliably freeze bosses but can't stun
I meant weird as in game design decision vs weird as in I don't understand
For sure gonna have some petrified conditions later 😏
Well not on bosses
the issue with stun damage multipliers is that they only do anything when you don't need them
I mean they help when you're high corruption on packs
0.8% chance to petrify bosses
Agree, useless but people seem to like it ¯_(ツ)_/¯
more than no chance
They're crazy about the DoT block part mostly
it's also really easy to get LP on apparently and you get a large amount of block chance & effectiveness
petrify will be unlikely to play an sizeable role in any build
at 4% chance on rare mobs and 0.8% chance on bosses
block effect on DoT, giga block % and good effectiviness
also 2lp is not impossible
Im patiently waiting Wrouk's forge guard video
since you can just spam the woven echo
even 3lp isn't that bad
petrify is the last thing you read on this shield
hell 3lp isnt even that bad, like 1 in 240?
1 in 237 pre CoF/corruption for 3lp if lastepochtools is correct
It also says it's 100% drop from that woven echo
get a 1lp shield, get a t7 block effectiveness exalted shield and slam that mod on it
The only thing I expect them to change on the shield is the lpl, it’s set too low
you get instant 2.1-2.5k block effectiveness
Which is all you need really
around 2.5k is where dimenishing returns start to hit hard
sup chads, anyone cooking Phalanx + shield?
it all depends on how fast you can farm memory amber, since you can just buy the woven echo for the shield boss
I made it but not sure how much damage can
you make that?
im not the best at making builds, but im trying to cook some Phalanx + Bastion of Honour, im thinking of going crit with Peak of the Mountain and i think Titan Heart will be big value
I made this. but I don't know how much damage vegeance do it
not worth.
Tombs of the Erased / 1.2
Sentinel (22) / Void Knight (5) / Forge Guard (66) / Paladin (20)
▸ Health: 4,037, Regen: 1,115.87/s
▸ Mana: 110.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 83 Str / 5 Dex / 5 Int / 5 Att / 22 Vit
▸ Resistances: 70% / 73% / 73% / 106% / 84% / 73% / 96%
▸ EHP: 22,911 / 23,585 / 23,585 / 53,435 / 25,323 / 23,585 / 24,057
▸ Endurance: 64%, Threshold: 957
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 79% (11,300)
▸ Block Chance: 78%, Mitigation: 47% (1,825)
▸ Physical, Void / Melee, Spell, Throwing
▸ Rallying Block (10/10), Frenzy, Haste, Symbols of Hope (5/5,Passive)
• Vengeance (24)
• Javelin (20)
• Symbols of Hope (20)
• Shield Bash (20)
• Volatile Reversal (20)
hard to tell without actual gameplay
can u elaborate
Vengeance = melee
Jav = throwing
If you go bleed instead (Jav + Vengeance synergy), it is strictly inferior to bleed hammers even if you take siege barrage
you can try it, it'll work to a point
they also both scale with strength and have some decent crit multis
most importantly, Jav proc COMPLETELY depends on you being attacked, which means its damage scales as a function of your enemy's attack speed
which is... not something you want.
with vengance you can get like 3 repostes per hit no?
the Javelin will proc when you actually riposte i.e. when a mob attacks you and you counterattack
No, you get three chances to riposte per vengeance. Each needs an individual attack to trigger
I don't know it's good but anyway try it.
I rather focused vegeance not javelin though.
From a quick glance, I would suggest :
- Moving the 1 point in sentinel passive from Relentless to Armour Clad for that 5/5 since you are a melee build
- I'd drop the point in Dark Maw to somewhere else. I don't think that random 5% health leech on kill will do anything significant with your passive healing and on-hit healing. You risk dying to one shot imho. Healing after kill is meh in that scenario.
- I'd change the prophecy blade to a nagasa scimitar since the implicit are useless for MS ignite
- I love your use of judgement as a mana battery to sustain MS extra sword vs single targets + healing. Would drop thre 2/2 Destructive impact since you're not using it for damage but as a buff to yourself. Perhaps pick Holy eruption and Cleansing light for a passive cleanse?
- For MS i'd take 3 points out of Guarding Stance to first max out Path of the Knight (More Damage bucket buffs ignite) and also grab Doctrine of the Anvil for that extra sword stack. Yes it will slow down your ramp up time for Determination a wee bit, but the gain > cost. Your MS will be a tad slower on each swing but you'd go from 3 stacks to 4 stacks. A 33% increase in output at the cost of -12% attack speed. Worth. You can also afford the mana cost since you use Judgement. Lastly, I'd give a spin to Hack n Slash. Same reasonning as Doctrine : Slower attack but this one is straight up doubling your hit portion per MS use. It's basically x2 ignite proc at the cost of a lengthy 1.7 animation. I say give a spin because been locked into place longer, while a strong dps increase, might not be fun to play and possibly annoy you vs boss mechanism.
- Holy aura : Flame burst is not as good as it sounds since the ignite it will apply won't have the potency of those from MS. Those freed points moved to Shelter from the Storm and Firestorm would be better and free up passive points tied to +resistance. I get it if you picked it for levelling purpose, but it won't scale into corruption 🙂
(part 1/2)
i mean i agree that it might not be the strongest build, i just got caught up in stacking block chance for the more dmg for vengance, with stacking strength that scales both veng and jav i got up to 214% block chance
With vengeance you can have Jav cost a lot = free multi from forge guard node and use it every time you lunge anyway
Shouldn't be bad imo
Do these two passives on Symbols of hope stack? eg you get 25% inc damage per symbol AND 15% inc void damage per symbol?
part 2/2
Lastly : Volatile reversal only benefit is the 15% dot increase from Time Rift. I would explore other option like Shield Toss for Collosus and other buffs or Abyssal echos for Crumbling + enemy debuffs... Tbh i'd pick a transversal skill though for quality of life, dodging mechanism and moving faster through echoes.
General stuff : you're missing armor shred.
Yeah. You also get 6 flat void damage per symbol
Lunge is on a 4s CD assuming you have CDR only from passive tree, closer to 3s with some gear investment. Jav proc from Vengeance is locked to how many times you're actually being attacked.
Like I said, it's not worth, the synergies simply aren't there despite what the item may show. Vengeance is great single target with it, but your clear will suck in a lot of situations where you're not actively being attacked quick enough.
It's up to you. It'll still work fine to push, you'll just be slow with clearing.
😩 i really wanted to go vengeance for the DR but that is soo strong........ literally 29% more damage on my build
are you saying that if i block a hit it doesnt give me riposte?