#š±āsentinel
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i think im going to play a void forge guard. i wonder how misguided my attempt will be.
I wonder if I can get enough mana to stack all dots and abuse no cd FS
I prioritize arena echoes nodes in weaver tree cuz i am playing smelter's wrath 
i was thinking of trying to get the shield spell damage in the Paladin passive tree and use Ravaging Aura with a two hander
and you get to irritate vk players by showing them this
Its so stunnin
the day they give me a fire conversion for that aura I will never play anything else
or let void cleave use maces so I can use bhuldars wrath and VC/EQ someone into oblivion
those idols can also all run void over time or void damage instead of phys
Like, do you even rally need the no cd, it's a 2s cd without it
50% elemental taken as void + ravenous void (less void damage taken on top of the other DR) is going to pop off like crazy
gonna start with javelin, one handed and block
Mark my works, Vengeance VK is gonna be facetanking so much
grab the orian rings and symbols of hope, its time for RIGHTEOUS VOID
yep so many insane DR nodes on VK
vengeance and symbols of hope too
less damage taken from nearby enemies
etc
Void Aegis passive too
just casually ignoring like...at least 40% of all incoming damage
yeah..
I still think pally can get tankier
and anchor so strong, insta cap endurance %
I dont think so, at least not in terms of just raw mitigation, their recovery is absolutely insane though
yeah
I don't think vk can get max block tho
that's what titan heart is for
Yeah but then you can't wear Uber chest
uber chest?
VK wont need max block with that level of mitigation, but it's nice to see each one having their niche...well, not FG strangely enough
FG will be able to get 2h rive bonuses while wielding a shield
The 20% dr based on over capped res chest
ooh null portent
it might be the best out of the 3 lol
thats just from regular abby doe
I dont think so, but 1h2h Rive is gonna be funny that is for sure
sentinel is not really a first day aberroth farmer, you will have plenty of time to appreciate both
If I get lucky with uniques maybe. Not going MG
Now I do think someone is gonna do something stupid with that potion crit belt and hybrid hp
time to run phalanx and face of the mountain
jkjk
I legit think bleed vengeance with that is gonna be solid too
naaaa torkrefin + face bleed vengeance
woe is good
gonna be a blast playing multistrike FG and Crit Javelin FG/Paladin!
It's free future strike now that future strike isn't a passive anymore
if you play lightning jav, you can hybrid crit/dot extremely well
on paladin
I'll take a look, I was working off the Maxroll Jav build but might take it into the build planner and swap some stuff around, main thing I was worried about was being tanky on Paladin Jav, thus the option to go Forge Guard for a little less damage, but then I also thought about Fire Jav on Forge Guard
triky decisions tbh
the 5 point bonus enables super hybrid crit/dot lightning jav
once I get into the season a bit, I fully plan to see how many dots I can stack on forge strike abusing that stun-dot dmg node
HUGE HOLY MOLY
if you run multistrike fiery justice, the forge strike on every 4th armament stack, isnt counted towards the cooldown, so you can weave in a free on cooldown forge strike during it at any point
That is the plan, I used it with ruby fang last season to surprising effect and all the new nodes really help
I wana see the triple dot threat become a BIG build
with the time rot changes I might be able to make it 5x now
rip future strike
it died so time rot could live
it never got to live
T7 inc stun suffix on weapon, T7 inc stun suffix on gloves, inc stun 2x2 and 1x1 prefix idols, Somnia helm if you want the inc stun there
shhh, let it rest in peace now
melee stun doesnt count towards it of course, sadly
never!
dont worry guys, future strike still lives
theres dread banner relic as well
righteous void
Im tinkering with a phys MS//FS hybrid health FG right now, I think I might be onto something
these have promising synergy
š¤
press potion button, receive like 500 hp/ward
big potion drinker
big chungus potion chugga
Then you use wall of nothing to get a lot of ward ret from stacking endurance
dont forget to include your free shield bash health potions!
if only you could have the beer belt for only beers dropping
why doesnt a beer hat exist
like
actually
potion beer hat where all potions become beer
which already exists for the beer part
need a hat unique
beer hat unique with huge potion bonuses but you're permanently inflicted with blind
playing around with the build planner and I'm worried about where i should take the 5 points from on the maxroll build to get that Judgement of the Storm Talen, Taking points off of Covenant of Domination is gonna lose me 40% increased Lightning and Physical Damage to enable Judgment of the Storm.
That, or I can take out 5 points in Weapon Master in FG tree to get Judgment, but then I lose 5 Strength (eh) and 5% crit strike chance
40% increased is nothing
thats like a t3 affix on a random piece of gear
yeah thats what i was thinking, but i wanted reassurance since it not a "more" modifier but an "increased" modifier
if it were 40% more that'd be a whole nother story
How many evade charges can we get?
3 if i remember right
dunno if any evade uniques give more or not
idk i never evade in the game, forget it exists 99% of the time
because I wanna also do glacier dodge build
someone needs to run the crab minion evade unique
I tried, the minion doesnt have aoe
even though it has area tag?
yeah, he jut slaps one thing at a time
one more question i had. what are my other okay choices for movement unspecced on Sentinel, as I really don't like Lunge but am not sure what else to use
oh Im blind
i spec smite teleport on almost every build since it can cross gaps and walls
Wait...there was a cast static orb on evade wand?
too bad static orb just got nerfed
well, the mana portion on it did
prob works fine for us
Im just here to meme, if I wanna kill ubers I'll just copy whatever broken thing people are using
thats essentially my schtick
i mean im making a numlock autocast rive toilet that pulls everything on screen into you, while popping Oblivion Wave and Divine Flare everytime you hit endurance threshold
arena build
Time to go make anomaly a main damage skill again
weird way to spell smite

I wonder how evade glacier targets things
Doesnāt any triggered thing get shot at the nearest target
it says along it's path, but we all know it's gonna be weird
Ah
i feel like stuff like heartseeker helm and sig shield just really makes you wanna make afk builds
oh hey thats neat
Yeah it is
with the fact some builds can immediately enter mono's the moment they hit end of time, getting early access to factions gonna be awsome
Yeah, it's building to, you play the long game once, then dont have to do it again unless you want to, which is the perfect balance imo
i hear when you do the dungeon skips, the bosses will always reward idol slots and passive points
Yeah (believe itās a quest from the guy outside each dungeon)
Not all the points but itās not hard to do a couple of quests on your way through to finish them up
oh no, it's almost 1am, well I've messed up
Iām half asleep in bed how dare you
Probably my starter
Void Beam + Void Fissure
Vengeance HH all dot is looking pretty nice ngl
Am simple man, will just do bleedy spinny hammerdinny
I thought about ignite hammers since pally gets so much early ignite
Suppose one could start as ignite and transition later, depending on drops
Hmm? <_<
Iāll try my luck leveling with vk rive 2h bleed and ignite, rushing the 2h dots forge guard passive
Donāt have one, itās a leveling build, iāll just wing it
so no void knight
i have always hated void knight, its not my cup of tea
i dont like any of its abilities, unless i swap them to fire
I didn't like VK is season 1 but I suspect devouring orb auto cast to be fun for the VK in season 2.
Though Paladin is still my favorite mastery for sentinel.
While entirely valid
š
But vk
To each their own, donāt forget that one of the best ways to enjoy a game is playing whatever class/spec/build you enjoy
Ye
guys what build would be better for endgame + abberoth? warpath / lightning smite / erasing strikes? idk what to pick
hmmm
Warpath or erasing most likely
Forge Strike
Had to double check you said forge strike
Couldnāt believe what iām seeing kekw
I'm considering some deep memes here
lightning fissure smite paladin wont be op with the new changes?
Not op but it look strong
In theory it is strong, in practice weāll have to find out
just abberath or will you try for uber as well?
As thereās not much precedence of a smite fissure build to compare and āmentally adjustā the power level using the new changes
i feel like vengeance/es could handle aberath
i want to try uber aswell
Do you guys think forged weapons will be able to do uber aberoth / high corruption 500+?
they can do high corruption today, so yes
I am sure Divine Flare will be able to do Ubberoth
Do nodes like this impact your forged weapons? Or just exactly what's on your weapon stats itself?
just weapon stats
tyvm ā¤ļø Does anyone do hybrid where you're also doing damage and your forged weapons also do? Or is it really about leaning into 1 of the options? (Hybrid player & minion dmg typiucally realy hard in ARPGs right)
Can you recommend a VK leveling guide ?
What version can do high corruption right now? Crit? Cant find any builds with forged weapons that push high corruption
you're sort of a hybrid by default, since you need damage stats so your minions get damage stats too š
are there versions? AFAIK crit is mandatory in hit builds
Is there an ability that im overlooking that fits in this build? (Ignore Abyssal echoes)
borked link
I clicked on Aaron's video. Did he just nerf his smite build? š¤ he had a wand and now he's using the new weaver's will sword with DoT Penetration.
The sword is great for electrify for sure, but his version is supposed to be a hit build š
Haha i forgot .com fixed now
yeah the sword makes no sense in his build ngl
Uhm. Is this supposed to be a forged weapon build that isn't skilling Forged Strike?
Also good luck getting those affixes š
also is there a reliable way to dump mana for devotion now? the sigils change actually hurts selfcast crit smite
I've been warned about aaron in the past. Supposedly mostly a game tourist who releases videos with a high mismatch of confidence vs knowledge
going for a warpath build with forgemaster is a choice
can someone please explain to me how this actually works?
does MA receive all of the affixes on the weapon that i use?
Are you talking about mine? Im not decided between warpath or forge strike yet. Both summon forged weapons anyway so i thought it would be fine-ish?
I see his builds as mostly pretty good
some mistakes here and there
no point to go for summon forged weapons nodes if you're not speccin the skill at all
i believe forge strike also offers some forged weapons buffs / passives other than just summoning
Yeah that was about yours. There a TON of buffs to all forged weapons in the forged strike tree.
shield rush too
So i just swap abyssal echoes with forge strike and get a bunch of passives? And use warpath for clearing and forge strike for ST? Or would that be counter intiuative. I could use healing hands with forge strike though
also using uhkeiros but not getting crushing blows?
I haven't looked too deep into your planner after I didn't understand it the first time. If you are scaling your minions you don't particularly need a single target skill, since your minions will do all the damage anyway
Yeah i played to like level 70 yesterday with forge strike in one sitting
And they were doing mad damage
using forge strike to trigger weapons is.. hit and miss for ppl
you'll need to get the no cd node if you wanna use it at all
But i used multi strike aswelll
To proc weapons for sure. But i didnt wibe with that ability
warpath is good cos you can just spin and they spawn and theres' no real effort required
Yeah thats why i was going to try to swap multi strike for warpath in 2.0
Sorry I can't exactly understand your build plan. If you want your minions to hurt more you need to invest into minion stats.
this build is pmuch split between self attack and minions and you'd need to decide which you wanna do <_<
Wrouk! Where is MA guide?
Yes all generic stats fron weapons will affect MA, unique effects like volcanus magnus shards on hit will not work
On its way š im not used to making videos yet
you can use the forged weapons just to buff your melee fire dmg sure, that's legit as well
but at that point I don't understand why your warpath isn't specced into fire
is the unique effects not applying part only for weapon or all equipment slots that can be transfered to MA?
asking cause rule of the simoon would seem cool on MA i guess
I believe its all
š
all
womph womph no fun allowed T_T
yea... 150% chance to cast stationary tornadoes that shred fire res or smth like that
funny enough the life's journey shield stat line that gives spirit plague on hit does work, propably cus its coded as a generic ailment
not that you can scale its dmg enough sadly
I have no idea how minions scale
minion damage
minions scale off minion stats, like minion damage, minion penetration, pretty much everything that starts with "minion"
except a few cases when they can scale off regular stuff like gloves with phantom grip, MA that literally receives a copy of some of your equipment pieces, etc
If you just pick more "increased physical damage" that will do nothing for your minions
*unless it's on the weapon and you're a forged weapons build
They dont scale at all with other stats? Like increased physical damage etc?
*or unless it's on helmet/bodyarmor/gloves/boots and you're a manifest armor build
Aah okay good to know
basically exceptions apply 
The "gimmick" for Forged Weapons is that they use your weapon stats. So anything that you have there can be considered a minion stat (outside of unique modifiers)
Can you even build a forge knight and ignore the forged weapons?
Yeah. They are well supported but not mandatory
sure
Like Time Rot for VK
What abilties do you usually build around if we assume you want to be a self hitting forge knight?
Forge Strike itself is a good selfhit ability
shield bash, smelter's wrath, shield charge, etc
I think your builds solid and you can use the summoned guys to boost your fire dmg you'd just need to convert warpath to fire and fix your dmg scalin mods on a lot of items
So i lean into fire more? And minion damage instead of personal increases?
you decide which yo uwant
either you keep all the 2h hit crit stuff and use the summoned weapons to boost your fire hit via (change the phys dmg off btw)
or you swap off the self hit stuff and get more attributes / nodes that scale the minions
there's no Forge Knight btw., I'm assuming you're talking about Forge Guard as a class. For hitting you can either play Rive or Multistrike builds. If you want to hit with Forge Strike, you can too, but you probably need a spender + generator combo. That means you need one ability to give you mana back.
Or a couple mana regen affixes together with jav reduced cost node?
Yeah forge guard my bad!
Vengeance all the way bbyyyy
Phalanx gonna go hard af #trustmebro
right, those are just the most used builds. You can make a hitting build with many other skills too, like Skyqula and FinnBear mentioned
I'm unironically considerin a javelin healin effect build to fill the screen with holy ground to melt ppls faces <_<
Yeah i will look around more and see what i end up with thanks for the input
The tooltip dps helped me alot when i did my test run yesterday with forge strike. I managed to get like 50k crits in like a 12 hour session and i was never even close to dying. But i assume the game picks up when you start going into corruption
Which i havent done yet
I started telling people that until you kill your first Harbinger, you're playing the tutorial š
Yeah thats kinda how it feels š
but who knows, maybe the difficulty will go up with the new champions
but it probably won't 
Ain't fire dot FG really good
No idea! Does that mean ignite stacking?
Yeah they use smelter for it
Ignite smelters wrath will probably be really strong but really clunky to play
hmmm, warpath forged weapons fire dmg is lookin kinda juicy ngl <_>
How does that ability work? Can you move while using it?
Nope. Its facetank for 2 seconds
nope, you sit and channel then release

You are going to use shield along with it so you have survival
dots would like to have a word unless you use the new op op shield
15 cap for forged weapons right?
Dots are nerfed though
2 second channel sounds like a nice way to die
6 base, +3 from set, +4 from skill, +2 from tree
iirc from patch notes they are pretty much the same just that they receive only half the increase from corruption
it's just a matter of time and corruption until they are 1 frame death again
Yeah and 15% less damage I think
pretty sure this is going to be mandatory to push extremely high corruption as a shield/block build
build dependant
the mods nice but we have a lot of ways to mitigate dots and the change to dots is highest for corruption scalin
however if delayed dmg is counted as DoT and thus affected by mods like that
And you can get quite a lot of armor applies to dot
Its not
then its not effective immortality shame D:
The gloves state its not dot on the item
you can probably use majasa with some armour applies to dots to have more hp regen than 99% of enemy dots anyway
these can't be a random drop tho right
lots of new bonuses to DoT mitigation too, in pally and VK tree
like ok you can potentially self hit for a lot but still
4% spell base crit and spell leech with dmg delay from rares / bosses is insanity
Mana reflected to you is kinda scary
just outleech it
so many free things to use, so many where the dmg is a lot less than whatever leech you're gettin
imagine using it on pious offering judgement builds 
But irrelevant for ward builds since it cant kill you
Its Spent not consumed ^^
that's incorrect, not all ward builds play low life
if your dmg is less than 250x your mana cost then you deserve to go down to 1 hp from it
quin's cryin right now
wtf
oh. Hmm, then same idea but change the build to judgement spam builds š
wait those gloves are good, base spell crit item š
Thats what I'm saying
How do you get a total of +4 from skill?
for which skill?
Forged Weapon summoning
well forged weapons passive in forge strike
is there a way to disable the hotkeys on the planner site
hate that random keys open menus
unplug the keyboard

its using the same keys as ingame
LOL
give me an example to try something
nvm, it's not an onKeyDown event
s opens skills menu
you don't wanna know what my personal bindings look like
Oh right i miscalculate
I use an orbweaver while gamin, I can never tell anyone wtf opens what >_>
i have it in my key registry that my caps lock and shift are swapped, i use caps lock to sprint in games
Ailment duration is a more multiplier for the total damage of a dot right? LIke if Time Rot does 60 damage over 3 seconds (20 dps) then 50% increased duration will make it 90 damage over 4.5?
yes, otherwise there would be little to no point in taking duration
cursed
Correct
I'm just slightly wondering why letools doesn't factor duration into the total damage calculation for a dot
But then it states the duration immediately under š¤
tools can't do any math
doing damage calcs in planners is a monumental amount of work, especially for arpgs
because it says base
they've been buildin it for a while
And considering how much stuff ggg obfuscates for no apparent reason >_>
and quite a few contributors and some of them are very specialised in calculating damage/stats for a niche like minions or traps etc
It's just shoving a couple of numbers around. How hard can it be? /s
LE dps calculator when?
Rive's "Scrap Metal" node (turning forged weapons into a buff instead) doesn't count as forged weapons for the set that gives extra dmg per forged weapon, right?
I'd assume so
Lemme vibe code one. How hard can it be.
scrap metal is scrap metal
forged weapon is forged weapon
it doesn't count for sure
Okay great thanks
yeah ive seen some stupid ehp numbers already on pally builds
ask chatgpt to make it /s
Isn't that what vibe coding is?
oh my god, imagine if scrap counted
you can go to like 50 stacks no? š
the result will be anything with more than 3 multipliers deals 20dps at most kekw
you''re not playing pally if you're not already rockin stupid ehp
partially
babblingbike's bleed hammer build for example
what is this, a ss for ants?
no, but a really good screenshot to hide the ehp vs dots kekw
Yes
whys the img so damn tiny
my 1.1 tanky boi
WTF
ctrl + scroll wheel, zooms btw
disgusting, link pls
and then its just rebuke
builds with giga EHP vs hits but bad vs dots and/or bad max hit taken crack me up 
yeah it was a ss from his video
With Rebuke š
giga ehp but quin zdps
"look at all this effort I put in to surviving tiny hits! look at it!"
whys void cleave only 30% cdr within the skill :L
and i was reading some of the new ailments and ailment changes, i never knew these existed
max stacks: unlimited 
anyone know how these are applied?
yeah i assumed that, im lookin now for the actual attacks
the shield throw void conversion idol doesn't impact lava burst right?
it should in season 2 I think
IIRC patch notes said something about EHG making conversions apply consistently to subskills
ahk
kinda vague due to our lack of info but just for discussion sake, in what ways do you all think uber abberoth is made as difficult as it is?
It's only a planner that I made for fun, but honestly, it should perform pretty okay given it's a judgement build.
they did mention theres new mechanics and stuff
but i hope its not just numerical stuff or things you can afk tank with the most tanky classes
inb4 it's just turbo twinned abberoth
like failable mechanics
"dodge this"
š
im getting ptsd, i can hear that voice line in my head
is that from the female harby?
"think fast chucklenuts"
nah its certainly going to have a secret mythic phase where it transforms into a paladin with a set of completely new skills and mechanics
i want poe2's rogue exiles in last epoch
you mean champions?
i wanna get jumped like the shade of orobyss ambush node in the weaver tree
naaa, pvp but its pve
imagine joining someones public lobby and they dont tell you they have the shade of orobyss jumps you in maps modifier, and you run off on your own and get jumped
Ravaging Aura still isnt much of a thing even with the Aberroths Command, right?
"hey, can you please help me with my map?"
"sure, any bad mods?"
"nah"
the mods:
-40% max res, you deal 6% damage, monsters literally get tickled, your armor is reversed
your bones crinkle when you walk
Hey that's just IRL map mod
it might work with the time rot changes now but was very underperforming in 1.1
why would timerot changes affect ravaging aura
i dont see the connection
more dot dmg?
huh?
But thats timerot, not ravaging aura
im so tired i cant understand if i dont understand or if you dont understand
hell yea, dorb autobomber is so good but i'm actually doing 95% of my damage with erasing strike, literally that's how it sounds like
yea i know ^^ but you can apply timerot on top, im not saying that time rot scales ravging aura
Yeah so... that's, respectfully, unrelated lol
if it makes the build work ?
Oh you mean the more multi per time rot kind of modifiers like the set would affect ravaging aura. Eh, if it affects all of the builds, it kinda cancels out
i mean you can slap ravaging aura on any half decent build that can accomodate it and it would work but that doesn't mean ravaging aura pulls its weight
drop the beams and it might be better kekw
just make sure you dont drop the beans too
Asked a few hrs ago but wasnt able to get many answers. Anyone know if you need devouring orb on your ability bar for it to autocast itself (or any other similar skill) with the Abyssal Rush node? If not then we could swap it out for Rebuke on our ability bars (for ES build)
I dunno i think beams will be fine
Beams are also counted as a sub skill for smite, dont drop them
Anyway im running aberroths command on this build and I noticed I prefer to have... literally anything else than ravaging aura lol
as void dots go
the autocast node is new, so we dont know, but ehg wants you to have stuff like that on your bar so ima go out ona limb and say yes
you don't usually need to have a skill on the bar if that skill is triggered by another or by a node in the skill itself but since this is a new node nobody knows for sure
You do for it to have a consumable cooldown, and off cooldown to proc it
š noo
huh fair point, guess i've never played builds that trigger skills that have a cd yet
yeah me too
Wording matters here
healing hands with a cooldown as movement skill can be procced just fine
But that does not state that it needs to be off cooldown
š¤Æ
ok fingers crossed then
i love iframe abuse in games (not in your typical sense like dodge rolling), like a random skill that makes you immune to damage for 0.2s etc
so rebuke (not true iframe but 80% DR is crazy and its for 8 seconds), and healing hands immunity while travelling
smoke bomb on rogue
fury leap making you invincible mid leap, using it on werebear, getting the cd down to 1.5/2s
ahhhhhhhhhhhhhhhhh
ty i appreciate it
if the mana essence node on dorb is good enough i might spec out of it on erasing strike on crits
the video showcase was insane, there was like 6 circling the player
That is what maxroll is doing
oh very nice
auto dorb is basically void essence, more void damage and void res shred
ah they still have 1 point in it
are the void essence the same tho? cos the one on ES says itgives 15% inc void dmg and melee damage, but this one on dorb is just the bonuses from the essence itself
I guess they havent updated the tooltip here
ah sweet
So I think outdated tooltip
should be, at high enough increased
does le tools calculate red rings into ehp
i know tunk is better for that, just curious
it does now, under damage taken
hmmmmm i got a setup with and without redrings, both show same numbers in defense tab
ah got it ty ā¤ļø
i think i decided on att stacking, its more ehp and should be heaps more dmg
how convinced are you about the potion find affix on belt?
i dropped it for hp cause its gonna be useless for bossing right
bosses drop potions when hit, I assume that chance gets scaled same as all other potion sources
I don't recall if its 1:1 but it does scale it
no it's a chance just from hittin
ew maxroll
ty !
I have no idea how good potion find will be, but since we do a lot of hits per second, we can cycle them quick
there has to be an internal cd or condition on potion drops from bosses
Now imagine teaming up with a potion generating rogue >.>
infinite dps
is it too early to start making loot filters
FG better then Paladin for Javelin ?
if you want to be tanky yea
nah you can generate it already, game wont recognize it though
ah nice
I think this depends on what you are doing, electrify jav will be better on paladin, for example
if you want a shield you go FG pmuch
was about to say yea pally is better for beeg electrify ticks
im gona try Bleed Hammerdin Paladin as starter build hope will be good
bleed hammerdin is goated yeah
well paladin is like x2 damage, but for spear + shield u have to go FG
I like the shield throw & lunge** on bars, no 5th skill, then specialized those are replaced by smite / ring: still no 5th skill
least put some points into lunge so you can trigger javelins off of it or somethin I dunno
Warpath good build for controller? im thinking of chilling on the tv with geforce now sometimes
the numbers for electrify with javelin look pretty great so I'm excited to get that up and running next patch
I wish we could specialize more skills tbh, it kinda sucks going "I can't specialize in any more skills and I have an empty slot on my skill bar.. guess I'll put rebuke there.. so exciting.."
Updated my tanky boi to 1.2 
yeah warpath is good on controller
only one 4lp red ring right
don't want it to be unachievable
for javelin, paladin is: 15% more damage from paladin ascendancy, like 20% more from holy aura, and no ~28% penalty using FG 2h + shield mastery
but shield is like x4 EHP to hits and x2 to dots
actually both my rings are exalted
zero triple t7
I couldn't imagine having that much EHP
my builds are always fairly glass cannon
I have no idea what I'd do on sentinel to be glass cannon
forget to add armor
Like you just stumble into maxed res and recovery <_<
But some of those nodes add dmg too!
you have to set reasonable limits on your EHP expectations IMO unless you want to use a shield on literally every build you ever play
you'd be surprised how many ppl "forget" to get tanky š
Tu'rani instead of a shield 
A lot of people forget that basic tankiness comes from resists tbh
It's to the point I scoff at almost any build that has rebuke in it
but well, my EHP numbers on my planner are decent for not having a shield imo
Cos why would you ever need to press that
19k phys and 12k everything else
with new shield, justifying not using a shield is getting harder and harder, whats why i would really like to see it getting nerfed before patch
oh wait I can add Rebuke again
Do they? I see the exact opposite happen with new players, they go "why am I dying my resists are capped" and you look at their build, 1.2K health, no ward, no armor, no dodge, no block, and no recovery
with Rebuke 

I mean the most important thing is making sure enemies can't crit you, so many people forget that then wonder why they get one tapped in empowered monoliths
it wouldn't, I have regen too š
yeah i notice more and more people not putting more importance into base items too
Rebuk face tank with sigeons and reflect? xD
the 1 tic is more than your max
I'm pretty sure any PvP in this game would immediately come with "players take 99% less damage from other players"
Oh yeah, there's an opposite to it as well ofc, they don't get the other layers of defenses and solely focus on resists alone
and ailment builds would probably be awful in PvP because everyone would just spam cleanse
I always focus on health, recovery and crit avoidance/reduced bonus damage taken before capping resists
usually games have some kind of dmg reduction in pvp, so no I don't think you would
Does Sentinel have a good melee starter build?
this doesn't have pvp
I know
yeah bleed hammers
they want to add pvp
so its just a jab about how i'd kill you hypothetically
Spin2win
I will call the guys at death battle they'll agree with me /s
"Melee"
so we'll eventually see it in the game
I also know that. But if it had one, it would have to have PVP DR š because every duel would be oneshot
Rive
I honestly don't care for arpg pvp at all
there'd also be pvp healing etc reductions
Rive with Foe Cleaver is pretty low effort to get good damage on
Is this the VK Rive? Or can it be with any mastery?
generally you'll have to nerf player power so much for any skill expression to come thru
can be anything with varying degrees of success
Probably good with any mastery, I mostly play VK and Paladin but it's always been great either way
Now, btw, whats' the fattest source of CDR I can get on gear
you know what, that ehp wasn't even my final form. I realized I only have 2000 Ward entered in the calculation š
I was actually wondering if I could do forge guard since the 2H SnB sounds tanky
32%+32% from t7 on belt and boots, 10%+10% from opal rings, 12% from ascetic gloves; idk if there are other sources, maybe uniques
I'm tempted to make the tanky boi real and then go test things š
javelin
I sort of want to give FK a go with the what looks buffed forged weapons
forge knight 
Sentinel also has augury helm for 10%
I might actually try FG for the first time this patch, the 2h + shield sounds like a fun power fantasy for sure
cheers, that'll do
Rive looks tempting on FG because of the forged weapons node on it.
why do we not have any unique opal rings
imo just do forge strike and call it a day, every other skill that summons forged weapons is a lot worse imo
unless you meant the scrap metal node
I meant the scrap metal node
Forged weapons being able to be 2h does look like it could be good tho
someone help me out here. If I am going Rive + HH, do I focus on STR and levels of Rive or levels of HH
im trying to set up a loot filter
106% inc cooldown recovery is slightly excessive
why not both
hh is on helm, rive is on chest
does free up points on skill tree tho
Gotcha!
and sigil is on relic and it could really use a few extra points for 5th sigil / more bonuses
letools has a loot filter button that makes a loot filter based on what you setup for the build that you can paste ingame
symbol auto generating is gonna feel so good
yeah I am using that. Just wanted to double check. ty!
im prob going to activate mine around 50 or so
i typically dont even use a filter till maps
pick it all up 
I use mine once I finish getting all the passives and idol slots and then jump to maps
more like pick nothing but have no fear that the monsters stopped dropping items
poe2 be like
I only filter off class stuff initially
although I do use a general loot filter that hides gear with low value affixes but that's it
poe2: ruthless
last epoch: every rare is a destiny loot cave
I'm honestly quite happy with the change to move most of the loot drops to magic and rare enemies
usually i merge a few different loot filters into 1 once i reach monos
CoF: merge a few of the loot filters from builds that i might play in the future
MG: merge current build filter with MG filter
this is the best and easiest way i've found to create a better filter with minimal effort
the 1 thing i dislike, is some monos you have like 2-3 rares every screen, and others you have maybe 1 every 2-3 screens
havent played since 1.0 though
or whenever abberoth came out
but just a minor thing
I bring cursed knowledge with me
Wouold you like to hear this wunholy truth?
are you ready for hte most cursed of knowledge
noooooooooo
do I actually even care about the dot dmgs... am I just makin a massive crit void cleave
I will bestow it anyways.
i knew it
banned
not even remotely close
so? it's capped to 12 stacks, does it even matter?
more than shield rush?
Doesn't shield rush have a cooldown?
it can be removed
you can use shield rush 3-4 times a second, and each use hits 3 times
and it has loads of more modifiers
you can couple on HH for 4hits per use
One of the biggest More Dmg has been changed to More Hit Dmg
has any1 here actually used any of the dungeons for the modifiers (like farming more exalted helms, dungeon boss drops a horde of idols) etc?
yeah wshield rush mods are all hit
or are they like not even worth considering
and hamer throw is just actually disgusting
shame double is only for hits =P
yes, and letools homepage tracks them
We looked at hammer throw and it ended up being less mores than orb
so youve personally gone and farmed when its a good day (like a slot of gear you needed was on rotation)?
that's why the knowledge was cursed, it was bait all along š¦
it's already 550% damage before chance to deal double d amage.
very little can compare
but you need a very high time rot chance for it to work
yes
ooh nice
i hope with the dungeon changes they are funner to run too
something in patch notes about layout and less dead ends etc
double dmg is only for hits tho
isn't it?
wait till you do temporal and use volatile rift
i thought that was poe
i thought last epoch double damage was just double damage
let me read the ndoe
it's for hits
also where you gettin 550
that hurts to look at
im not including the mana nodes here because whatever
use x instead of *
Guys I'm levelling hammerdin for the 1st time now, and I have 2 questions:
- Is hammerdin dead?
- Is your weapon purely a stat stick?
- are you?
- maybe.. š¤«
use eagle wing 1h axe
hammerdin is very dead.
Maybe I am missing something, but isnt warpaths warriors fury a more multiplier? Isnt warslash a more multiplier?
there is very few reasons to not play hammers forgeguard now
since hammers have very few ailment modifiers compared to hit
yes and yes
and if anything achieves higher dot damage, its warpath's warriors fury depending on your mana
if you can hold a 5/5 warriors fury for 6 seconds, you already have more, more damage than hammer throw
void well is gonna make warrior's fury warpath nuts
yeah warpath is actually a great spender
people just hate playing it that way for some reason
Warpath stuff works but the mana situation is big oof
cos it feels clunky af
and we dont have vr anymore
you'll have to hire 3 mana battery mages to channel focus you
get the wallet out
the trick is to be ok with a downtiem
there is a downtime anyway on anomaly
are you lying to me? š¦ I equip a 2h and my tooltip dps went up massively
bigger weapon does more damage 
also void reifts from erasing strike benifit from erasing strike tree right?
@turbid dome Look what they did to our boy
now go play smelters wrath axe volley hit build with 100 dex and enjoy 1000% more hit damage multi on axe volley
void rifts the trigger spell
idc about void rifts, i was just replying to the last thing you said instead of pinging
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 1,830, Regen: 27/s
āø Mana: 132.51, Regen: 8.8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 11 Str / 1 Dex / 1 Int / 6 Att / 19 Vit
āø Resistances: 47% / 15% / 15% / 40% / 72% / 19% / 19%
āø EHP: 2,628 / 2,428 / 2,428 / 2,028 / 3,261 / 1,636 / 1,636
āø Endurance: 40%, Threshold: 555
āø Armor Mitigation: 6% (127)
āø Void / Spell, Melee, DoT
āø Symbols of Hope (1/5,Passive)
⢠Erasing Strike (21)
⢠Devouring Orb (21)
⢠Symbols of Hope (21)
⢠Vengeance (21)
⢠Anomaly (21)
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 1,870, Regen: 27/s
āø Mana: 140.51, Regen: 8.8/s
āø Ward Retention: 10%, Regen: 0/s
āø Attributes: 15 Str / 5 Dex / 5 Int / 10 Att / 23 Vit
āø Resistances: 85% / 15% / 15% / 40% / 72% / 23% / 23%
āø EHP: 5,010 / 4,185 / 4,185 / 4,540 / 5,620 / 2,894 / 2,894
āø Endurance: 41%, Threshold: 582
āø Dodge Chance: 1% (20)
āø Armor Mitigation: 52% (3,356)
āø Block Chance: 46%, Mitigation: 20% (250)
āø Void / Spell, Melee, DoT
āø Symbols of Hope (1/5,Passive)
⢠Erasing Strike (21)
⢠Devouring Orb (21)
⢠Symbols of Hope (21)
⢠Vengeance (21)
⢠Anomaly (21)
to take the cursed bullshit a bit deeper
2 hander only
awww
2h still beats forgotten set though, as it also doubles Obliteration
=forgotten knight set is jsut better for time rot
like it just is what it is on that one
1.6 from 2h mace and 2 instead of 1.5, how is forgotten better?
50% pen is not 50% more, you will have more sources of pen
3% more
that's 36% more but you also have to factor in oppturnity cost
you will not
this is time rot
resist is scary for you
although you have to travel down
you can get the 50% damage node instead of the 100 from maces
bringing you up to 150 vs 200 again which if you add 150^ .1.36
your back to 204
but even ignoring pen
the extra time rot chance wil be huge.
as well as having 170% increased damage while you use the shield, and sword
and oh yeah
time rot chance
which even full build is roughlly 30% more
Your not getting 130% pen to get that 50% pen down to 20 now are we?
We haven't even gotten to what happens when you shatter the set.
Forgotten knight set and set affixes are just unbeatable for time rot.
Maybe, gotta math it out. But more more multies is generally stronger than increasing existing multies.
You have any suggestions what to cut to get a movement skill in hte build btw.
It's v ery awkward
hah, no
can someone eli5 why it's hammerdin, and not hammerknight or hammerguard?
what's the exact skill synergy
I mean, that's just the origin right
not sure if there's some previous context to your question but
paladin has a lot of free resistances, good passives for dots and hammer throw is good at dealing multiple hits and applying dots
why isn't forge guard or void knight make better hammer throwers?
i love devouring orb
Could you drop veng for lunge or shield rush for mapping? Go back to veng for bossing / until you hit higher corruption where you're pushing and dont need speed?
also paladin overall is i'd say one of the most "league starter" friendly subclasses due to how frontloaded it is, simply getting a lot of good stuff from passives and cherry picking a few others from the other classes can almost cap your resistances with 0 items
ok got it thanks a lot
paladin mastery gives flat dmg and throw shred chance to hammers which is huge dmg boost
I see, understood
it's not flat, the paladin passive works equally well for any skill, it's just a really good passive as well and having holy aura on top is even more bonuses
ah thought you meant the mastery passive, my bad
at first i thought you were talking about this
wait is that a 1.2 thing? coz it's not there on lvl 20 paladin on my tree
yes
must be then š
for example, if you're talking flat melee, fg have a lot more on their tree
anyways i wouldn't bother leveling with hit based hammer throw, i'd go for bleed/ignite or smth and maybe later swap into hit based
yea but melee doesn't work for throwing skills
and vk also can echo as well, plus some flat
yea melee doesnt work
sorry I mean flat throwing
all the marked one is for throwing
Is there any decrease in value going over 100% Penetration or is it always treated as "more" damage even after 100%?
ok for vk other than echo chance, barely had any
but fg due to shield throw, actualy has quite a lot
maff sad sigils were shitty devouring orbs for the build.
there's no cap, you can have as much of that stat as you want and it will continue to increase your damage
idk but to me if i were to play hit based hammer throw i'd still go for paladin over any other subclass
force of devotion is really good, both flat throw and armor shred
holy aura gives you a lot of bonuses
a lot of resistances so you have more free suffixes / less of a need for items with resistance implicits
has holy precision which is kind of an insane passive
etc
As I figured, ty
frenzy when able to jump back and void bolts seem to be better than anything sigils can offer
so volatile reversal is actually the play
3% less dmg taken with double red rings compared to no red rings
that doesnt sound much on paper does it
am i reading it wrong
but omg is this build cool
run around with auto turrets till the opporutinity arrises.
jump in vengeance erasing strike out before your in danger.
or just play regular erasing strike and destroy everything before there's even a danger
ok that does make a lot of sense, I'll digest it a bit thanks
you mean that build that got deleted unless your in uber end game?
youd probably still play like this with that build.
it just wouldn't be dot based
idk what's that uber endgame about 1 and 2LP with no red rings and a target farmable weapon, relic and maybe more, can't remember
1.1k mana
that's just 3 t7 slams as far as i know
2 days to decide what to play and i have like 10 diff sentinel builds in mind what id liek to start with š¦
yes, but since mana is damage and more erasing strikes it doesn't matter
Smite fissures dont really interact with echo or double cast at all does it? Or takes too much cast time to proc all fissures/sec without? š¤
Its a good thing we get mastery respecs now š thing im most excited for
š
Give them a number from 1-10 and I will decide for you
Thats fine
do the numbering then use https://wheelofnames.com/ 5 minutes before
Write them on a list
I'm just banking on sent being able to absolutely crush all end game bosses
maybe i do that
I'm pretty sure it does
has potential, pretty sure some weird primalist build with snapshots and a lot of stuff will leave every other build in the dirt when it comes to damage vs bosses
target location cast is neat
I like control
timerot chance and attack speed
i guess we just mana stack the hell out of this build
1000 damage, 9% more from gladiator => 1090 damage
1090 damage, 10% less from red ring => 981 damage
981 damage, 10% less from 2nd red ring => 882.9 damage.
Or 11.71% less.
Hey @junior wren have you ever made some calculations on which FW is better, ignite or hit based?
nope I haven't
I would say hit, because you have limited ways to give your minions fire penetration
I think you would go for Bleed and Ignite at the same time, no ?
Yes, I assume Maehlin conversion won't work on minions
oh
heh, new tech
Work
Also on 1x1
Oooh that's nice
Fire pen help both right?
Or only hit?
What is maehlin conversion?
pen helps hit & ignite
Cool
Are the blue colors random?
Bleed Chance become Ignite Chance
https://www.lastepochtools.com/planner/A6gm420Q
The build is now fully operational with a single mana regen affix. going off on cooldown.
Tombs of the Erased / 1.2
Sentinel (31) / Void Knight (82)
āø Health: 1,929, Regen: 28/s
āø Mana: 155.51, Regen: 9.6/s
āø Ward Retention: 10%, Regen: 0/s
āø Attributes: 23 Str / 5 Dex / 5 Int / 5 Att / 32 Vit
āø Resistances: 70% / 0% / 0% / 40% / 72% / 32% / 32%
āø EHP: 4,713 / 3,908 / 3,908 / 4,676 / 5,400 / 2,956 / 2,956
āø Endurance: 21%, Threshold: 386
āø Dodge Chance: 1% (20)
āø Armor Mitigation: 58% (4,133)
āø Block Chance: 46%, Mitigation: 20% (250)
āø Void / Melee, Spell, DoT
āø None
⢠Erasing Strike (25)
⢠Devouring Orb (21)
⢠Volatile Reversal (21)
⢠Vengeance (21)
⢠Abyssal Echoes (21)
im proud
120% pen for any element from 20 1x1s seems so funny
So I noticed last night that lastepochtools shows symbol void damage as flat damage added to time rot. I assume that's incorrect, right? (Edited because my pre-coffee brain typed poeplanner)
poeplanner?!?!?!
and yeah, that seems wrong
it does the same thing with ignite and added fire damage from symbols
and it's modifying the actual ignite / time rot damage total, too
Well it says additional fire damage, not spell or attack fire damage 
Dot gets fire damage, evade gets fire damage, disconnects get fire damage, everyone gets fire damage!
yeah idk, if that works I've certainly never heard about it
It would be pretty busted if it added flat...
Are there many sources of non-specific flat?
I'm reasonably certain that's just a bug in LEtools and not how the game actually works, made a bug report
non-ailment DoTs can have damage added to them, but everything I've read about ailments says their base damage is fixed and you scale them with "chance to apply ailment" instead
I don't see it changin dmg numbers at a quick try but the buff gains a general +void dmg line when you speck that node <_<
even if it did grant that stat, +X void damage should not change the base damage of an ailment
oh it comes from the one prio that gives additional per
that somehow converts it to a general node
the one what?
decree of flame
that you need to take to convert to void, thats supposed to just give you more fire dmg per symbol
but its broken for some reason makes it so it also changes it from attack / spells to general
symbols of hope just gives additional fire damage to attacks and spells by default, decree of flame is supposed to grant more of that same stat; it looks like something is coded incorrectly there
you can add dmg to dots btw, its just a very rare to have a source for those
never said you couldn't, it's ailments that you can't
dr3ad's recent video on fissure involves a ground DoT that gets scaled heavily through flat spell damage
warlocks also have some curse DoT stuff that can gain added curse damage or something, idk I'm not an acolyte player
fissure ground dottin looks good on paper but it plays like donkeybutt imo
there isn't really anything specifically preventing EHG from letting added damage work that way for ailments TBH
but it's so unprecedented it's definitely a mistake
Armor shred doesn't work for dots right?
nope
not unless EHG starts giving monsters % of Armor Mitigation also applies to Damage over Time affixes, lol
(and presumably some armor since they basically all have 0 armor)
I thought you can shred to negative?
you can
you can, but giving mobs that stat would make no sense if they didn't also gain positive armor
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (65) / Paladin (23)
āø Health: 3,340, Regen: 117/s
āø Mana: 126.51, Regen: 8/s
āø Ward Retention: 14%, Regen: 0/s
āø Attributes: 43 Str / 89 Dex / 7 Int / 13 Att / 9 Vit
āø Resistances: 89% / 103% / 99% / 97% / 94% / 95% / 101%
āø EHP: 28,672 / 28,672 / 28,672 / 54,068 / 30,181 / 28,672 / 28,672
āø Endurance: 52%, Threshold: 964
āø Dodge Chance: 11% (356)
āø Armor Mitigation: 73% (7,318)
āø Block Chance: 94%, Mitigation: 56% (2,670)
āø Fire, Physical, Void / Spell, Melee, Throwing
āø Symbols of Hope (5/5,Passive)
⢠Shield Throw (26)
⢠Ring Of Shields (23)
⢠Symbols of Hope (21)
⢠Volatile Reversal (21)
⢠Healing Hands (21)
⢠Mantle of the Pale Ox
⢠Immortal Vise
⢠Monument of Protection
⢠Sigeon's Reprisal
⢠Shattered Worlds
Oh, thats how you meant it, yeah
yep, mobs armour doesn't affect the amount of dot damage they take
anyone see glaring issues with that build?
i think theres like 3 viable neck base items but besides that
looks good to me
might want to get some flat health regen to go with all that %inc health regen, lol
looks fine
Ok noob q time, can you increase ignite damage with increased fire damage?
yes
Ok cool
not enough 1x1s
something about slamming t6 affixes on uber abberoth loot cracks me up
simultaneously very conservative and very ambitious
lol
"I know I have this LP1 drop from the hardest boss in the game, but the best I can do is a T6 affix"
yeah really should be just slammin t7
once you get that 1lp its free to slam so if you don't have t7s..
made list with no abberoth and all t6
and when i added them
i just still plugged in t6
reminds me of that pawn shop guy offering 5 bucks for everything
If you're gonna get uber abby gloves you're slamming T7 man lmao
1lp slams are giga easy to do now because of runes of havoc
I mean that's not what makes them giga easy but sure makes it more likely that you can find your mod as a t7
tho how rare is extremely rare for those runes
those 1x1s are 300 flat lol
being able to just slam any mod on feels way too free
yeah, fit more of em
Also look out for the wording in skill nodes for "more" multiplier. "... hits deal more damage" wont apply to ignites. Only the General "deals more damage"
Anybody knows if you take the new 2h node in Forge Guard tree could you then equip a sword or axe in the off hand if you take the passive node for that too?
nope
@slim spire highest pen for FW DoT would be double Weaver's Gift and Atrophy as gloves, FWs can get bleed and ignite from tree + electrify on the weapons itself, with up to 91% pen. Minion Damage scales Phys, Fire and Lightning equally, so no problem there.
Speed, %inc Damage over Time, % Minion damage over time, additional chance to apply Bleed and Ignite, alternatively Fire Pen / Phys Pen are the good affixes.
says you can use the 2h with a shield @floral sand
doesn't say you can equip a 2h + any offhand
You could put a sword in the offhand while putting the shield axe unique in the mainhand though 
Ah too bad, thought i was on to something fun.
Updated my Void Shield Throw Smiter with Variant Options and Talked about the huge Volatile Reversal tech dropped by Mike last night: https://youtu.be/wCeWSi8TFFc
I might theorycraft one when I get off work today just to see what it might look like... still planning on time rot, but I've got a ton of new interactions I want to play around with 
Would you share your time rot build? 
Nice, thanks a lot. Would have to ignore "flat damage on minions" tho, which there's a lot in skills/passive.
I mean damage is damage
Definitely š
I can once I get home in ~9ish hours 
Since I have no clue what my login info for LE Tools is lol
madness might be overtaking me <_<
So athropy is better than maehlin?
I don't know
All good my man. Just realized you said highest pen, not highest damage. I guess I'll test it once 1.2 launches
Is that alchemists ladle?
Yeah lmao
One could say, you're cooking!
anyone got the armor shred curve from tunklabs on their hand? cant find it
Did you follow the whole "Void Beams in the passive are in fact a subskill of Smite, and therefore follow the subskills rules " shenanigans ?
cheers mate
Yeah, that's exactly why I'm interested in taking a new look at it š
Well they are a subskill of Smite, and every thing we know about subskills apply for them
And so with that and fissure both being subskills, I figure direct casting smite to make super cool looking void blobs could be very fun and also might deal damage
Might? 300% effectiveness per second on both, it will
no +skills? blasphemy
what a luxury to have, gearing wont be such a hastle then
Ooh a devotion setup, very interesting 
The only thing that scares me just a little bit is the 36% dmg eff per second fissure is still the displayed skill in smite. But it's gotta be fixed since they had a couple patch notes about it, right?
What is fissure supposed to be now? 200% or 300%?
how do guys plan to workaround fissures mana cost
when i tried it it drained me pretty quickly
Thanks!
3 fissures per second drains 30 mana and requires 3 smite casts, time and faith should cover that
but if you are playing devotion, you probably want it to drain your mana
If you are VK, the simple answer would be to hover between 0 and 30% with Void Well
hey guys
Yeah, fissure requires direct casting now, so time and faith will always cover you
me and @waxen nymph had a build idea that might be really cool
and im wondering whats the best angle
to get it done
and it is to use reworked Symbols Divine Flare 5 stacks and spam that frequently
Still automated by the low life thing?
nah, self-cast
Also if you cast faster than the cap you just recoup mana
Oh yes, I looked into this also
@alpine canopy i think that it might be an ignite or an electrify angle
as i dont see getting enough flat to make that work
as a spell
while 500% more for ailments is pretty funky
It's actually almost just as much dps to repeatedly pop 3 symbols, but takes some CDR investment
And not too much lower to pop 4 symbols, either
lemme get you acquainted
https://www.lastepochtools.com/planner/Q92mgO5B so far im here