#šŸ”±ā”ƒsentinel

1 messages Ā· Page 79 of 1

scenic gyro
#

especially since belt can have all health affixes

gusty abyss
#

%hp, hybrid hp and cdrs all competing for it

#

if anything, belt needed less pressure

scenic gyro
#

im not wasting an affix on belt for that

#

this node is sufficient

gusty abyss
#

yeah, that and symbols

scenic gyro
#

im not sure if i understand symbols correctly
wouldnt you ideally never use them? or is the regenration quick enough that the buff loss doesnt matter

gusty abyss
#

Regen is not quick enough

scenic gyro
#

so its 100% passive buff now

vivid talon
#

unless you're doing weird niche stuff you probably never press it

gusty abyss
#

You will have to decide between using the defensive buff or keep your offense

vivid talon
#

but you can build into making pressing it ok?

analog ingot
#

It's an oh shit button, you dont want to use it but having to wait for symbols to regen is better than being dead

scenic gyro
#

i guess

gusty abyss
#

I think it is at least a reason to not equip sun seal

south zephyr
#

Double Orians with max generator nodes gets you one a second which isn't terrible but yeah much more usable as a passive

scenic gyro
#

wasting 2 ring slots for that doesnt sound too convincing

south zephyr
#

It's not really supposed to

#

Unless there's some insane divine flare tech we all missed

vivid talon
#

honestly divine flare looks kind of good

#

but not just to slap into random builds

gusty abyss
#

grasp of the blood mage might be able to trigger sun seal if your endurance is high enough

vivid talon
#

it's a shame sun seal doesn't really have stats on it

south zephyr
#

If there was a % Chance to gain a symbol on attack or something there'd be some fun

scenic gyro
#

there is

gusty abyss
#

There is on the skill tree, 10%

south zephyr
#

Only for flare itself

gusty abyss
#

Right, so that requires density

#

Which means its bad for bossing

vivid talon
#

I need to figure out a backup plan if shield rush is still buggy online...do I look at smite, or void dot caster?

gusty abyss
#

Smite would be dot based on VK, with the beams and fissure

south zephyr
#

Might be decent automated clear somewhere

south zephyr
#

Disgustingly, yes

gusty abyss
#

Yep

south zephyr
#

Can't get fissure otherwise

vivid talon
#

direct cast smite is underrated

south zephyr
#

I'm horribly spoiled by WP smite automation

covert phoenix
#

it's just inferior

vivid talon
#

I just don't agree with that honestly

gusty abyss
#

Maxroll seems to think its top

covert phoenix
#

I mean

#

on one hand, you can cast a smite

#

on the other hand you can use multistrike for 4 smite

gusty abyss
#

Then again, warpath smite isnt even on their radar for speed

covert phoenix
#

hum

#

hard choice

south zephyr
gusty abyss
#

Selfcast gets double cast, echo's, fissure and beams

south zephyr
#

Admittedly my gear isn't quite perfect as of yet

covert phoenix
south zephyr
#

Only have +3 to smite and WP, etc

covert phoenix
#

also, echo is not an advantage, multistrike also echo

waxen nymph
#

How meme is this ??

scenic gyro
south zephyr
#

Use case?

turbid dome
waxen nymph
#

Wait wait wait

analog ingot
#

I'm definitely very interested in how good divine flare is and if you can make it a regular part of a paladin build

waxen nymph
#

I am cooking

eager carbon
#

28 points omegalul

vivid talon
#

it sounds so cool

quiet hearth
south zephyr
#

500% more is probably pure meme, but it'll basically automate clear until like 300-400c I'm guessing

waxen nymph
quiet hearth
#

I thinkit was just spamming the boom button, nothing else

south zephyr
#

It's gonna clear like a mother, just not sure it'll be much use on bosses

#

Might be wrong though

quiet hearth
#

I mean, it has a built in recast that you only need 4 sigils to get 100% recast chance

#

like I doubt it's top tier but I imagine you can do almost everything with it, now how it would feel on the other hand

south zephyr
#

3 hits every roughly 3-4 seconds is just, kinda slow?

quiet hearth
#

the recast ignores the cd

south zephyr
#

Yeah but you gotta rebuild symbols between casts

analog ingot
#

Sure but you got 4 other skills in the mean time

quiet hearth
#

not on rares

#

now bosses yeah, but double boom should clear most rares because that is a LOT of effective dmg

waxen nymph
#

But then you need to build them back up

south zephyr
#

Hmmm wait is it a hit per symbol separately or all aggregated together

#

That 10% on hit is a lot better if each hit is separate

waxen nymph
#

1 Hit

south zephyr
#

Awwww

fickle juniper
#

how tanky is pally gonna be realistically?

south zephyr
#

Depends on the build

drowsy merlin
#

very and also not so much

south zephyr
#

Probably very if you can utilize high block chance

fickle juniper
#

assuming most tanky build possible

#

with "reasonable" gear after a couple weeks

south zephyr
#

Probably Very

#

Lots of sustain, some Endurance stuff, max block chance and high armor, if you utilize Vengeance that's like -35% less hit damage with the right setup

quiet hearth
#

they really should just remove the CD on divine flare, you're already paying a steep cost

south zephyr
#

FG with Sword Catcher might be higher since you can get like 60% Parry and tons of Block and armor applies to DoT

#

Which I may need to try out

#

Not sure about damage scaling that one tbh

eager carbon
waxen nymph
#

Not bad

scenic gyro
#

dumb question, does the covenant of light passive translate properly in le tools? yes it does

waxen nymph
#

Yes

wise rune
#

i theorycrafted a build for world splitter + horns of uhkeiros forge guard

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (25) / Void Knight (7) / Forge Guard (66) / Paladin (15)

General:

ā–ø Health: 2,803, Regen: 92.5/s
ā–ø Mana: 481.19, Regen: 36.08/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 73 Str / 1 Dex / 1 Int / 1 Att / 3 Vit
ā–ø Resistances: 98% / 96% / 75% / 105% / 76% / 45% / 57%
ā–ø EHP: 14,175 / 14,033 / 14,033 / 31,120 / 14,772 / 10,795 / 11,893

Defenses:

ā–ø Endurance: 53%, Threshold: 786
ā–ø Armor Mitigation: 79% (11,242)
ā–ø Block Chance: 62%, Mitigation: 45% (1,610)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Molten Infusion (5), Smelter's Wrath, Symbols of Hope (4/4,Passive)

Used skills:

• Smelter's Wrath (28)
• Forge Strike (28)
• Symbols of Hope (23)
• Multistrike (25)
• Void Cleave (21)

Used unique items:
wise rune
#

high mana cost on smelters wrath works well with world splitter and with the new FG node you can use horns of uhkeiros which gives +50% mana cost, in between you're spamming multistrike to generate mana and forged weapons which apply massive amounts of armor shred

umbral pagoda
#

paladin Bleed Hammerdin good starter build ?

waxen nymph
quiet hearth
scenic gyro
#

jank is where the magic happens

eager carbon
#

I fcking hate this no gif thing

scenic gyro
#

well thursday will be madness, gotta control it somehow

eager carbon
#

The 5min slowmode will be enough

scenic gyro
#

nah it wont

#

release was a complete fiesta

#

on disc

eager carbon
#

You don't say

quiet hearth
#

oh man what a cluster that day was

little shadow
scenic gyro
#

im taking m yleave from here for a week or two on release, godspeed to the mods xD

eager carbon
#

Release was bitter cause of stupid towns and people spawning 14 milions useless pets

quiet hearth
#

For how big EHG is, it went about as well as it could have imo, like things went wrong but come on, no way you can expect a team that small to handle it any better than they did

little shadow
#

mind you they eventually got it sorted and they still working hard hence this new update lol

#

i am looking forward to this patch considering sentinal is my fav and they not seen alot of attention for a while

south zephyr
#

Hmmm so 35% parry chance from a perfect slam Sword Catcher, potentially 8% more from FW assuming not using FS

candid anchor
#

Autobomber devouring orb VK or shatter strike blade…… SOS as a starter

quiet hearth
#

Looking forward to next year when FG gets brought up to par with his co-stars

south zephyr
lean scarab
#

how pary actualy works in LE i heard it is like u get mini stuns contantly when u pary is it true?

eager carbon
#

But MA is broken..

quiet hearth
little shadow
south zephyr
eager carbon
#

The new chest is broken as well, the frenzy amulet is giga broken

#

MA will be so strong with 0 snapshot

quiet hearth
#

Oh Im not saying it's bad, but the other trees are a lot better, like 2h in one is cool but the tree still needs some love, like 6/10 compared to their like 8-9/10

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (18) / Forge Guard (60) / Paladin (15)

General:

ā–ø Health: 2,728, Regen: 40.7/s
ā–ø Mana: 307.45, Regen: 8/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 11 Str / 15 Dex / 1 Int / 77 Att / 14 Vit
ā–ø Resistances: 107% / 84% / 105% / 157% / 88% / 56% / 105%
ā–ø EHP: 21,584 / 21,584 / 21,584 / 42,206 / 22,720 / 18,138 / 21,584

Defenses:

ā–ø Endurance: 56%, Threshold: 994
ā–ø Dodge Chance: 5% (136)
ā–ø Armor Mitigation: 74% (7,992)
ā–ø Block Chance: 71%, Mitigation: 61% (3,235)

Damage Types:

ā–ø Fire, Physical / Melee, Spell

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø Symbols of Hope (4/4,Passive)

Used skills:

• Vengeance (27)
• Forge Strike (33)
• Symbols of Hope (21)
• Healing Hands (27)
• Void Cleave (27)

Used unique items:
little shadow
#

will give credit where credit due father toast helped with alot of advice for the above build

south zephyr
#

There's probably some better 2H+Shield synergies than Sig+Phalanx but I'm too dumb to find them

shadow cove
#

I remember there were people getting stunned believing they were freezing due to parrying but they were just
....getting stunned

south zephyr
woven temple
#

you asked for better, not less boring

shadow cove
#

Whats boring to some isnt boring to otheres yes yes

south zephyr
#

Honestly not even clear it's better, Enemy DoT got nerfed a ton and the other passive is mostly useless

eager carbon
#

Parry is like dodge, but you still take the hit

#

Which means it will not stop ailments and stuns

#

And is capped at 75%

gusty bronze
south zephyr
#

Yeah that is a lot of bleed % chance -> ignite % chance

waxen nymph
waxen nymph
quiet hearth
#

shame VC cant be just used with any 2h, I would love to use buldars and VC someone

turbid dome
#

node that makes it a charge forward and aoe slam with a 2handed hammer?

quiet hearth
#

you dont even need to change that,

turbid dome
#

but a sweep doesn't feel hammer-y

quiet hearth
#

you mean to tell me you cant swing a hammer in a sweeping motion?

turbid dome
#

I want da bonk

quiet hearth
#

you have ES

turbid dome
#

I want more bonk

quiet hearth
#

then echo it

turbid dome
#

yeah you can echo void cleave

quiet hearth
#

it was a joke

turbid dome
#

darn

#

I was trying to play into it

quiet hearth
#

just take the wind out my sails

#

I like how this one node completely takes the wind out of two of FGs entire passive lines

#

I wonder when we will get mace changes?

dense ocean
#

hello! currently im using such gloves on leveling, what gloves could possibly be better for void warpath build? im trying to craft some with crit and att speed but tooltip shows much lower value every time

turbid dome
#

for context 25% melee attack speed = a T7 melee attack speed affix

#

*on gloves

quiet hearth
#

hey engi, did you see earlier when I realized that sent now has a base fire skill to double proc my stupid ruby fang build?

turbid dome
#

but overall those gloves are good leveling gloves

quiet hearth
#

they really are

dense ocean
turbid dome
#

given its eally all the stats you want

turbid dome
#

damage, stats, attack speed, more damage

#

tf else do you want from gloves

#

hybrid health but thats for later

quiet hearth
#

you wont replace those until like, emp monos or close to them

hallow knoll
#

only way smth could be better is like t7 melee attack speed, crit chance, hybrid health

turbid dome
#

yea

#

or if you REALLY need dot defense from eternal gaunlets

#

but thats still waaaayyy later in the game

dense ocean
turbid dome
#

if your going for a single big bonk build the more dmg on the weaver gloves becomes a lot better imo

dense ocean
#

will t9 CoF rank reward really make t7 to appear more often?

hallow knoll
#

I think next patch mana is pretty valuable on gloves for VK Warpath

eager carbon
turbid dome
marble topaz
#

Any warpath build that takes warrior's fury and utilizes void well

#

Maxroll one comes to mind

ripe cargo
#

hey new tech discovered

hallow knoll
#

yeh, the more mana you have the more you can ramp up that build and also maintain your mana pool

ripe cargo
#

time rot spread on kill means you don't need a clear skill on tiem rot builds

crimson pier
#

I am season starting a Void Knight using Warpath to trigger Smite and Devouring Orb. Here is a bare bones planner for it.

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

ā–ø Health: 1,793, Regen: 28/s
ā–ø Mana: 106.51, Regen: 8/s
ā–ø Ward Retention: 6%, Regen: 0/s
ā–ø Attributes: 6 Str / 3 Dex / 3 Int / 3 Att / 27 Vit
ā–ø Resistances: 42% / 0% / 0% / 20% / 24% / 27% / 27%
ā–ø EHP: 2,814 / 2,501 / 2,501 / 2,747 / 3,021 / 2,343 / 2,343

Defenses:

ā–ø Endurance: 30%, Threshold: 539
ā–ø Armor Mitigation: 36% (1,896)
ā–ø Block Chance: 41%, Mitigation: 32% (790)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Symbols of Hope (1/4,Passive)

Used skills:

• Devouring Orb (23)
• Smite (23)
• Warpath (23)
• Symbols of Hope (20)
• Volatile Reversal (20)

Used unique items:
ionic inlet
#

Hi so I made a endgame build kind of and the new forge guard mastery of using 2h and other bonuses would make shield bash incredibly strong, might not be the most fun thing to play but should be strong at least.
Worth to invest more time on it or would the skill be too boring to use?

crimson pier
#

Its crazy how much stronger Warpath Void Knight Smite gets with free procs of Devouring Orb

eager carbon
#

You have 0 mana sustain

waxen nymph
#

You seem to be going Hit Dmg

eager carbon
#

Very confusing point distribution as well, yes

crimson pier
# waxen nymph ???

I have tested the build on the community tester server, and it works fine, no mana problems

eager carbon
#

How

waxen nymph
#

Why take Inc Dmg Over Time Taken on a Crit Build ?

crimson pier
crimson pier
#

I don't claim to have optimal point distributions, still a work in progress

crimson pier
eager carbon
#

VR alone drains 20+ mana per combo, thats half your mana pool

#

2 orbs and you are down to 20 mana

crimson pier
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

ā–ø Health: 1,793, Regen: 28/s
ā–ø Mana: 106.51, Regen: 8/s
ā–ø Ward Retention: 6%, Regen: 0/s
ā–ø Attributes: 6 Str / 3 Dex / 3 Int / 3 Att / 27 Vit
ā–ø Resistances: 42% / 0% / 0% / 20% / 24% / 27% / 27%
ā–ø EHP: 2,814 / 2,501 / 2,501 / 2,747 / 3,021 / 2,343 / 2,343

Defenses:

ā–ø Endurance: 30%, Threshold: 539
ā–ø Armor Mitigation: 36% (1,896)
ā–ø Block Chance: 41%, Mitigation: 32% (790)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Symbols of Hope (1/4,Passive)

Used skills:

• Devouring Orb (23)
• Smite (23)
• Warpath (23)
• Symbols of Hope (20)
• Volatile Reversal (20)

Used unique items:
crimson pier
#

ok, reallocated the points

#

As far as mana goes, I been playing on the test server, and never run out of mana, but i rarely cast VR

waxen nymph
#

Right now, on your planner you regen 4 mana per second while Warpathing

eager carbon
#

I don't believe you have no mana issues

#

VR and Orb already drain 50% of your mana, you have hindered mana regen cause of Warpath as Vlad said, and you are proccing ton of Smites

waxen nymph
#

The ones from Palarus are free I believe

#

The one from Warpath arent

eager carbon
#

I thought only the ones from idols are free

waxen nymph
#

Sorry its too late to try it ^^

inland quarry
#

I was just doing the calculations and shield throw can do 1 million boss DPS with good gear. With great gear it's way over

crimson pier
#

And i rarely use VR, its more of an emergency thing, i just warpath around

#

And the planner, is barebones, i may have some mana regen on the gear on the test server, that I did not put in the planner

ripe cargo
strong plume
#

I am asking the Devs, but checking here too - has anyone had a the devs confirm this?

Does "Future Focus" on Volatile Reversal disable "Warped Time" and "Phased Reality" in the same tree. It's not specified that it does, but I want to check if it does in fact disable both.

#

I don't want "skeptical assumptions" I want to know if its been confirmed to disable them or not.

wheat light
#

ugh I'm stuck deciding between paladin multistike smite/electrify and vk warpath for start

strong plume
#

Nevermind - Mike is saying the wording does not impact the skill - this is hugely important for those considering Volatile Reversal.

uneven gorge
vivid talon
#

very interesting

quiet hearth
strong plume
#

Mike claims that its just treated as a 2nd combo (staged combo) I assumed the wording mattered too, but it appears it doesn't.

#

That makes Volatile Reversal incredibly valuable

leaden kestrel
#

hello, i saw a discussion on dmg conversion earlier in this chat, i'm wondering if it means that this node for example is worthless if i go for fire melee dmg scaling?

eager carbon
#

Dont go this node regardless

leaden kestrel
#

oh

#

i was looking for a vengeance build with forgegard's minions so i thought i'd get hit a lot

real patrol
#

how that node didnt get changed is insane

ripe cargo
#

think of base classes as 20 pointso f filler with 2 sets of giga op nodes at the end

leaden kestrel
#

sentinel has good nodes at the end?

#

the 2 at the end look like a disaster

upper canopy
#

hey everyone, been almost a day one vet. to the game and im pretty stoked to give this build a whirl. let me know what yall think

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (76) / Paladin (17)

General:

ā–ø Health: 1,787, Regen: 43/s
ā–ø Mana: 505.1, Regen: 8.64/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 42 Str / 1 Dex / 1 Int / 122 Att / 9 Vit
ā–ø Resistances: 156% / 91% / 89% / 121% / 32% / 85% / 93%
ā–ø EHP: 10,488 / 8,583 / 8,583 / 12,384 / 10,488 / 8,583 / 8,583

Defenses:

ā–ø Endurance: 135%, Threshold: 668
ā–ø Armor Mitigation: 60% (4,325)
ā–ø Block Chance: 88%, Mitigation: 49% (1,950)

Damage Types:

ā–ø Fire, Physical / Spell, Melee

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø Symbols of Hope (4/4,Passive)

Used skills:

• Forge Strike (30)
• Symbols of Hope (23)
• Smite (21)
• Ring Of Shields (23)
• Healing Hands (21)

upper canopy
#

from what i can tell its gonnaa be one tanky boy but Le has proved me wrong in the past xD

uneven gorge
leaden kestrel
#

i was planning on using a mace

#

:(

ripe cargo
#

do fissures benifit from smites passive tree?

clever hazel
#

yes, all subskills work that way

#

according to mike a few minutes ago "target conditional effects like damage to ignited and damage to blinded do not get passed down (to subskills)"

cunning yew
#

some nodes on subskills may say the phrase "directly cast" which means not when procced by other abilities though, so watch for that

ripe cargo
#

mostly only cared about sacrafice tbh

#

but thats good to know too

#

so smite is a good movmenet skill for holy trail judgement

clever hazel
#

it can be, though volatile reversal is probably better IMO

#

VR can make enemies take 15% increased damage over time, which is pretty big

ripe cargo
#

or

#

hear me out

#

i just make the skill do 15% of my damage over time itself

urban phoenix
# crude matrix

I feel like the gloves don't make tons of sense with phantom grips in this situation. instead of attunement and minion damage, you should drop one for attack speed probably.

clever hazel
#

fissure smite and holy trail javelin have pretty similar scaling tbh

#

ground based elemental DoT

urban phoenix
#

since minions don't get anything from minion damage or attunement via the "your forged weapons get 64-100% of the stats on your gloves"

ripe cargo
#

yeah the main issue is the mana cost

#

since i need to make sure holy trail stays above 10 mana

#

sorry

#

judgement

clever hazel
#

if you're casting smite directly it's pretty easy to solve mana

#

Time and Faith passive + smite mana affix on helmet

polar spire
ripe cargo
#

i was debating not going holy trail

#

and useing spear throw as a sort of like

#

judgement mana reducer

urban phoenix
#

@polar spire Think the heartseeker helm can be put to good use on a forge guard for ailment stacking?

#

or just wasting a helm slot?

polar spire
#

Not much to waste on

urban phoenix
#

Thats fair.

#

Debating between bleed and ignite.

polar spire
#

And then run shield throw shield, vortex pennant, and play throw smite?

polar spire
#

Go all phys/bleed, dont even have to pick forgeguard

urban phoenix
#

Could also go like, sunforged hammer for all the generic ignite from the FW.

polar spire
#

Vk runs best with vortex pennant, but all 3 work

ionic inlet
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (70) / Paladin (23)

General:

ā–ø Health: 3,128, Regen: 73.2/s
ā–ø Mana: 192.51, Regen: 8/s
ā–ø Ward Retention: 52%, Regen: 0/s
ā–ø Attributes: 199 Str / 25 Dex / 26 Int / 7 Att / 13 Vit
ā–ø Resistances: 125% / 96% / 123% / 77% / 68% / 75% / 73%
ā–ø EHP: 21,506 / 21,506 / 21,506 / 38,746 / 20,099 / 21,506 / 21,085

Defenses:

ā–ø Endurance: 46%, Threshold: 776
ā–ø Dodge Chance: 4% (100)
ā–ø Armor Mitigation: 73% (7,419)
ā–ø Block Chance: 257%, Mitigation: 54% (2,415)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø Symbols of Hope (1/5,Passive)

Used skills:

• Healing Hands (21)
• Shield Bash (25)
• Symbols of Hope (21)
• Forge Strike (23)
• Lunge (21)

urban phoenix
#

since the shard itself is still decent with the ignite dmg, 40% per weapon

#

could make a decent crafted two hand maul.

polar spire
#

I feel like you'd be mixing damage types too much

#

Doesnt work as well as it works on forge strike

urban phoenix
polar spire
#

You'd be building phys and fire

#

Forge strike just builds %inc stun

urban phoenix
#

wouldn't use forge strike at all, except for the FW.

#

probably use vengeance to spawn them

polar spire
#

Yea i mean forge strike is easier to run and affix multiple dots

lean scarab
#

hey, i am undecided between 2 builds javelin paladin(phy hit or electrify) or VK Erasing strike i like to min max 1 build per cycle so which one of them is more fitting to min maxing which one is more scalable?

polar spire
#

Bleed and ignite for phys/fire is spreading yourself thin

urban phoenix
polar spire
#

I mean it'll work, just not for long, it'll hit a plateau sooner

urban phoenix
#

If i went bleed, i'd probably go like, symbol of demise or something

alpine canopy
# waxen nymph How meme is this ??

You want the symbol refund, it boosts how fast you can use it by a lot. Also, dropping one max symbol to take the void conversion is on the table! (You can get it back with suuuuper high end items, but dps isn't actually much worse off for it, and even better since void spells can be echoed - just not sure how well the spell will echo given it normally needs to consume symbols.)

#

Also, with void beam from smite being a smite subskill, does this mean void fissure + beam smite build is on the table? šŸ‘€

#

Has to be direct cast smite unfortunately, but could be viable?

viscid loom
#

Planning on time rot void knight. What weapon type and main skill do y'all recommend? I'll figure the rest out live just want to start in the right direction

sharp ibex
#

off the top of my head i think there's some cool unique void swords

#

imma look

polar spire
#

Anomaly as a spellcast maybe? Coupled with void cleave, run apathy maw, and you have doom, time rot, future strike, and time wave

ripe cargo
#

oh holy heck

#

people are hella understimating the new vengeance spear.

viscid loom
#

Sound good!

ripe cargo
#

This is forge guard.

polar spire
sharp ibex
#

I think im overestimating it personally

polar spire
#

Ive seen a small chunk of face of the mountain builds spring from it

sharp ibex
#

I was just going to go full crit with Phalanx

alpine canopy
split bobcat
#

Is sentinel looking like one of the better classes to start with this new season? Just tried leveling both a sentinel and a rogue to the mastery selection just to see what I’m feeling, and I felt so much stronger on sentinel

ripe cargo
polar spire
sharp ibex
alpine canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (93)

General:

ā–ø Health: 1,393, Regen: 38/s
ā–ø Mana: 102.51, Regen: 8/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 43 Str / 1 Dex / 1 Int / 1 Att / 4 Vit
ā–ø Resistances: 67% / 0% / 0% / 75% / 32% / 4% / 4%
ā–ø EHP: 2,021 / 1,248 / 1,248 / 2,343 / 1,527 / 1,277 / 1,277

Defenses:

ā–ø Endurance: 20%, Threshold: 279
ā–ø Armor Mitigation: 20% (728)
ā–ø Block Chance: 44%, Mitigation: 41% (1,360)

Damage Types:

ā–ø Physical / Melee, Spell, Throwing

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø None

Used skills:

• Vengeance (20)
• Javelin (20)
• Lunge (20)
• Rebuke (20)
• Forge Strike (20)

Used unique items:
sharp ibex
#

I hamfisted this thing together just trying to get an understanding of what nodes I wanna take in the active skills. Passive tree is nowhere near final.

#

but general idea is just crit

split bobcat
polar spire
polar spire
#

Makes for a fantastic season starter

#

And dr3ad has a tornado build for it, but honestly just basic werebear is more than fine

sharp ibex
#

I really want to jump straight into making the Phalanx FG but I should probably level something fast first

#

like bleed hammers

polar spire
#

I like running high cdr leap/upheaval bear

ripe cargo
#

@polar spire Vengeance parry lunge sigils are the obvious skills. What do you see people using for hte 5th skill/

sharp ibex
#

leap + circle upheaval is lots of fun

polar spire
sharp ibex
#

One of my other builds this season will probably be with the new bhaldurs

polar spire
sharp ibex
#

leap and have upheaval and quake go off will be so awesome

polar spire
#

Shield bash + fire lunge or something else

sharp ibex
#

oh interesting

polar spire
#

Lunge in general is just hilarious on a high health build, especially with missing health idols and missing health 5/5 on lunge

#

Can max heal every 1.5s from 10% health, spamming lunges

ripe cargo
#

wopuld you just use shield bash as intended for 5th skill?

polar spire
#

I mean you could

#

Run bulwark of the abyss and then play fire shield shotgun shield bash on lunge

#

And play it as a melee fire build

ripe cargo
#

By proper i just mean a free stun sorry not the damage way

leaden kestrel
#

if i play fire vengeance, it's better to not get too much stun chance, right?

polar spire
#

I feel like a standard high health vengeance/missing health lunge build could easily handle uber aberath

strong plume
#

For Shield Bash experts out there - do you need to be in melee range to cast shield bash for the procs to proc? "Essentially" do you "have to" hit an enemy with it for the procs to proc - or can you just cast it to preload the procs and it doesn't actually require you to hit/be in melee range?

polar spire
ripe cargo
#

its just sadly not a option

polar spire
#

Then it is

south zephyr
#

Can MA parry if you have Parry chance on weapons? I assume yes

strong plume
ripe cargo
#

isn't that even better with iron blades though

#

since its a proc chance build

polar spire
#

Iron blade in vengeance can proc volcanus magma shards, as well as paladin talent divine bolts and holy aura flame burst

ripe cargo
#

this

#

you also proc healing hands

leaden kestrel
ripe cargo
#

it's just one big trigger shit show and its awesome

polar spire
#

I think hh is on direct melee use, dont think it counts for iron blade

#

Otherwise you'd run counterattacks retribution on every melee build for HH

#

Which, that also works great for these procs besides HH

ripe cargo
#

yeah its just

#

"Trigger everything."

south zephyr
#

Sad you can't get Flame Burst on FG

ripe cargo
#

is the goal of firfe vengeance

polar spire
#

volcanus fire vengeance/fire lunge may honestly be what i go

#

its a lot of fun with a logi's amulet

ripe cargo
polar spire
#

and then run it as a paladin

ripe cargo
#

since there is no mention of riposte or mean hit

polar spire
#

and then we have +100% increased symbols crit, and i'm running a full group with a primalist running sum sprig so another 8% base crit on top

ripe cargo
#

Actually i'mk not entirely sure

#

time to head to ask the devs

#

ironblades is a pure subskill but it's also a subskill thats local to only one skill

polar spire
#

rogues flurry has a wave attack that does the same thing, and also procs the same things

ripe cargo
#

Yeah the question is the conversion nodes.

#

It's both a subskill and a proc

polar spire
#

oh yea it doesnt convert, stays phys

south zephyr
#

So basically 3 melee hits per hit

polar spire
#

subskills like that typically dont convert unless specified

ripe cargo
#

yes

#

but riposte is also a subskill

#

And it does get converted

polar spire
#

yea riposte also counts for melee procs

#

and counterattack retribution

ripe cargo
#

Apparently it's already been confirmed

#

ironblades get converted

polar spire
#

yea riposte gets converted because of how it works for vengeance

coral dawn
#

when does the anvil damage on forge strike start hitting hard?

polar spire
#

but iron blades is a bit different,

ripe cargo
#

so do ironblades

#

because they're essentially riposte

#

but a trigger

polar spire
#

iron blades is like if you take energy wave on rive

#

iron blade is a subskill of vengeance and riposte

#

vengeance and riposte can fire convert, iron blade stays phys

#

rive can void convert, energy wave stays phys

ripe cargo
polar spire
# ripe cargo

thats so different compared to most skills with subskills exactly like iron blade

#

wtf ehg

leaden kestrel
#

ty for the answer. Now i'm very confused lol

polar spire
#

there are so many skills with subskills that dont convert unless specified

#

and iron blades just converts anyways

#

ehg code goes brrr

lyric lintel
leaden kestrel
#

it's just missing it in the tooltip of the fire conversion node then

orchid flint
#

how is mana cost reduction calculated. for example is a node is -3 mana and another node is 40% increased mana. is it -3 pre 1.4x or is it 1.4x-3?

ripe cargo
#

Asking the real question now

#

what happens if you get over 100% iron blade chance

turbid dome
#

so yeah the minions should get it

ripe cargo
#

nvm

#

just realized

#

you cant

turbid dome
#

assuming you have the AM gets your weapon node

polar spire
#

so only 100% sadly

#

thats why fire vengeance volcanus works so well, magma shards and divine bolts scale off attune

#

AND volcanus just got buffed with this patch

alpine canopy
polar spire
#

+5% on magma shards chance, and a little extra melee and spell fire

orchid flint
turbid dome
#

only * i'll add for completeness is everything on the skill tree applies first, then your gear applies

alpine canopy
#

and it's the most common way to run javelin unless you're using it for banner or holy trail

orchid flint
#

that solved lol

alpine canopy
#

Yeah, we get a lot of freed up points 😁

orchid flint
#

pinchingloaf put out a javazon build that looks good

#

i was just looking at how to fix the mana

ripe cargo
#

I don't htink vengeance is all that good as anything but a mana generator

#

but its a very good mana generator

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Paladin (15)

General:

ā–ø Health: 1,244, Regen: 45/s
ā–ø Mana: 112.51, Regen: 8/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 8 Str / 1 Dex / 1 Int / 6 Att / 7 Vit
ā–ø Resistances: 50% / 30% / 30% / 26% / 20% / 33% / 7%
ā–ø EHP: 1,487 / 1,282 / 1,282 / 1,282 / 1,200 / 1,309 / 1,107

Defenses:

ā–ø Endurance: 42%, Threshold: 454
ā–ø Armor Mitigation: 8% (198)

Damage Types:

ā–ø Fire / Melee, Spell

Buffs:

ā–ø Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

• Healing Hands (20)
• Symbols of Hope (20)
• Vengeance (20)
• Lunge (20)
• Holy Aura (20)

Used unique items:

• Volcanus
• Logi's Hunger
• Falcon Fists

ripe cargo
polar spire
#

logi's is the only target farm in that

#

can easily get the weapon and gloves in weaver tree

ripe cargo
#

it doesn't make a lot of sense at first but i think i found the 5trh skill for vengeance+ javelin

#

and its pretty obvious

#

the skill is designed with the sole intnet of being a mana dumb

#

forgte strike

polar spire
#

running javelins -20 mana cost on next skill after throw?

#

ranged javelin/forge strike is a fave of mine for arenas

full prairie
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (19) / Paladin (69)

General:

ā–ø Health: 2,172, Regen: 121.79/s
ā–ø Mana: 230.48, Regen: 13.52/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 11 Str / 1 Dex / 1 Int / 52 Att / 3 Vit
ā–ø Resistances: 200% / 133% / 93% / 105% / 105% / 97% / 100%
ā–ø EHP: 6,245 / 6,245 / 6,245 / 9,878 / 7,235 / 6,972 / 6,245

Defenses:

ā–ø Endurance: 36%, Threshold: 780
ā–ø Dodge Chance: 2% (75)
ā–ø Armor Mitigation: 63% (4,806)
ā–ø Block Chance: 41%, Mitigation: 39% (1,205)
ā–ø Crit Avoidance: 43%

Damage Types:

ā–ø Fire / Spell, Melee, DoT

Buffs:

ā–ø Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

• Vengeance (20)
• Holy Aura (20)
• Healing Hands (20)
• Symbols of Hope (22)
• Judgement (21)

Used unique items:
polar spire
#

since it works either way

alpine canopy
#

Oh yeah, and a pretty decent FW generator

polar spire
south zephyr
#

And maybe a fun alternative throwing build

polar spire
#

can solo all content especially with its rework

south zephyr
#

Depending on how Phalanx works and interacts with siege barrage

polar spire
#

i just wish iron blade chain still existed

alpine canopy
ripe cargo
#

yeah vnegeance javelin forge strike vengeance javelin forge strike

alpine canopy
#

plus the global 1.2x damage multi helps

ripe cargo
#

or forge stirke spam vengeance when clearing

polar spire
#

multistrike bladestorm will go better with forge guard because of its block effect node, but at the same time, you kinda wanna run Fiery Justice which doesnt work as well with bladestorm for optimal forge guard damage

ripe cargo
#

I'm worrieed void vengeance isn't good enough tbh

polar spire
#

at least multistrike paladin/vk can run smites on target

ripe cargo
#

not because its genuinely not good

#

but because erasing strike players are apes

#

and will do anything other than play the game proper

south zephyr
#

BONK GOOD

polar spire
alpine canopy
#

I'm not worried about it, I'm definitely using void vengeance on both my time rot and spell DOT VK setups

south zephyr
#

Also very psyched for FG Vengeance Jav via Phalanx

polar spire
#

theres also the fact that after using vengeance, you get a full 2s to riposte, so you can vengeance, erasing strike, vengeance, and erasing strike gets full riposte DR coverage during its use

alpine canopy
ripe cargo
#

but you've seen the apes that play this game

#

do you really expect them to play properly?

full prairie
polar spire
south zephyr
#

Honestly might want to take both +1 Riposte nodes for coverage against packs and multi-hits

polar spire
#

last epochs a lot more lenient on bad builds

south zephyr
#

Since the DR disappears once you riposte an attack

ripe cargo
polar spire
# full prairie Aura/Dot

you prob dont need those gloves for aura dot then, they're more made for slammers, a good fire wand or sceptre helps dot aura more from what i remember of people that played dot aura

south zephyr
#

Also lenient is a relative term here, I've definitely home brewed builds that were fun but couldn't breach 200C

#

Looking at you frostbite tornado shaman

wheat light
#

it looks like it'll scale to the moon

south zephyr
#

Very likely to be powerful and plenty of unique support

alpine canopy
#

Yeah, bladestorm just seems so strong

south zephyr
#

Well one good unique anyways

polar spire
# full prairie Aura/Dot

instead, if you like intentionally nuking your own health pool so you can proc orian's sunseal (especially if you pickup divine flare for the 80% reduced cd) you could swap to Blood Mage gloves

#

blood mage gloves are gonna be a total thing for symbols of hope divine flare righteous fire

twilit pasture
#

Is the multistrike single target change going to make a meaningful difference to any builds? Is it just the most efficient smite dispenser now, or is there actual melee use?

polar spire
#

just gotta get the threshold up

ripe cargo
#

I think the issues start to show when streamers are like

#

"Just get 1.1.k mana easy."

#

which is so clown

polar spire
polar spire
ripe cargo
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (10) / Forge Guard (9) / Paladin (64)

General:

ā–ø Health: 3,072, Regen: 83.97/s
ā–ø Mana: 108.66, Regen: 10.91/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 13 Str / 1 Dex / 1 Int / 1 Att / 6 Vit
ā–ø Resistances: 70% / 90% / 86% / 72% / 76% / 71% / 83%
ā–ø EHP: 6,836 / 7,206 / 7,206 / 9,865 / 7,585 / 6,928 / 7,206

Defenses:

ā–ø Endurance: 59%, Threshold: 770
ā–ø Dodge Chance: 6% (172)
ā–ø Armor Mitigation: 53% (3,489)

Damage Types:

ā–ø Fire, Lightning, Physical / Spell, Melee

Buffs:

ā–ø Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

• Symbols of Hope (20)
• Multistrike (28)
• Smite (28)
• Healing Hands (24)
• Holy Aura (20)

Used unique items:

• Aurelis
• Aurelis
• Wing Guards
• Bleeding Heart

twilit pasture
#

I didnt know if MS had the base to actually hold up as a ST skill with it, I always felt like any sent build I did kinda fell apart in ST situations

polar spire
#

the crit multi build that cannot crit

twilit pasture
#

how does aurelis actually work, is it 1 smite per hit or per cast of multistrike?

south zephyr
#

I smite per multistrike

polar spire
south zephyr
#

You might be able to swap one to Palarus for more smites

polar spire
coral dawn
#

kind of sad forge strike's damage is mainly off of forged weapons at the moment

south zephyr
coral dawn
#

probably just too early to try forcing the anvil aspect to be the most damage

wheat light
full prairie
coral dawn
#

so probably not going to have to that before 1.2

south zephyr
#

Ahh yeah up front no dice, just make weapons and be sad

#

Once 1.2 drops and you've got a nice +15 skill levels on it that will probably change

polar spire
wheat light
#

you can see it in ailments

polar spire
#

like slot those gloves into the weaver tree and you should get a 3/4lp in no time

#

you can also get them as early as the chest room in one of the lvl 10-15 zones, the one with the secret bell boss

#

because the gloves are low level and can drop in that room

south zephyr
polar spire
#

i usually farm that room like 10 times, and pray they drop lol

south zephyr
#

That's without penetration scaling though I think

wheat light
#

yeah gotta add pen manually

south zephyr
#

And skill scaling

#

Probably closer to 5k a stack depending on applicator

noble zenith
#

cant wait to play this javelin electrify, almost 1500 electrify and some scaling missing from letools

#

the damage will be gooooood

polar spire
wheat light
#

wonder with all that crazy stacking if it will still be less dmg then vk warpath. warriors fury is dumb

#

such a broken node

noble zenith
#

gonna clear maps so quickly

wheat light
#

poe2 lightning spear at home

noble zenith
#

the javazon

#

i played it on D2R, was fun ! gonna be even better on LE

wheat light
polar spire
# noble zenith gonna clear maps so quickly

and then if you run high dex for the additional spears off sierpins, you can pickup shield throw for its new Hemrin's Technique and the skill can get up to 10 ricochets, grants frenzy, grants haste, and you have a solid armor steal and health gain off just that, can pre-throw the shield and then start jav chuckin

coral dawn
#

If im going to be forced into minions with forged weapons carrying through the campaign until sunforged set is obtained I think I would rather go for something less dependant on specific gear but my only backup right now has been a beastmaster, nothing specific yet, maybe lightning totem or scorpion

cursive compass
#

Where is my void knight void rive god

noble zenith
polar spire
#

theres also the fact that with that new paladin lightning dot based on crit multi, and how easy it is to build throw crit on sentinel, you can play sierpins divine fury jav as a crit/dot hybrid and actually make it work insanely well

#

there arent many builds that can actually hybrid crit and dot

#

jav is one that can do it

#

i'd imagine with the timerot changes, and a solid apathy maw, erasing strike can crit/dot hybrid now too

wheat light
#

you could as multistrike too but wing guards are too good

ripe cargo
#

wait

polar spire
#

hell even this abomination does wonders on forge strike

#

419-544% increased dot damage for all ailments on forge strike, doom included

#

and you can get up to 1500% inc stun

#

so 1500% inc dot damage for all ailments

wheat light
#

Im so hyped for 1 guaranteed mod for legendary crafting

polar spire
#

and massive survivability from the stun

wheat light
#

gonna make gearing sooo much less rng

#

actually makes me want to play CoF

polar spire
wheat light
#

it was pretty easy as MG

#

just a big pain for CoF

lethal needle
#

How would channeling warpath with the fire damage node count for the Immolator's Oblation unique belt? It says chance to ignite yourself when you use a fire or necrotic skill and chance to gain frenzy when you directy use a fire skill

south zephyr
#

Use

#

Not continue to cast

#

Sadly

river sierra
wheat light
#

but also MG inevitably gets screwed due to gold shennanigans

river sierra
#

letools burned into my eyeballs

south zephyr
lethal needle
vital sun
#

I’m so excited to use my 3lp volcanus on the eternal realm

south zephyr
#

But also lol lmao CoF for life

south zephyr
#

Also not having to re-farm factions...

vital sun
#

Yeah that’s why plan

#

My

wheat light
vital sun
#

New character on legacy

south zephyr
wheat light
#

I guess its fine for early game

river sierra
wheat light
#

endgame I always try and plan around red rings so gotta pump up attributes

#

but thats mainly because I want to try ubers/1k+ corruption with this

south zephyr
#

Never found one sadge

#

Probably just need to farm Unique Ring prophecies

wheat light
#

I think with weavers tree it will be slightly easier

river sierra
noble zenith
wheat light
#

Im just gonna go CoF, dont want to play a week then have everything be worthless

south zephyr
wheat light
#

I also think code of the erased sentinel is so damn good

#

if you can get smite on it

south zephyr
#

I would but Vortex Pennant is required for my only good legacy character

wheat light
#

I guess the uber relic could compete

#

wonder if its 100% drop

south zephyr
#

Uber relic is absurd, but 1 LP on it would be brokenly absurd

wheat light
#

I mean it says 1 lp is 1 in 8

#

so not that hard

#

easily farmable

south zephyr
#

Nope not that hard 😁

noble zenith
#

wait i dont get it

south zephyr
#

I mean other than being from the peak of pinnacle content that I can't even do the base version of

wheat light
#

I mean yeah it assumes you can kill it

#

but with how busted sentinel is

#

you can probably eat a few mechs that other classes die to

river sierra
#

oh my god the uber abby gloves with max endurance threshold is insane

wheat light
#

so its rng to get what you want each time

noble zenith
wheat light
#

nope

#

always been that way

#

all the class relics are weavers

noble zenith
#

ok thanks

#

this has to be very hard to roll the good one

#

guess i will stick to ucenui

wheat light
#

eh

#

it depends

#

they're a pretty common drop

#

just depends on how much waevers will they drop with

analog steppe
#

i wouldn't say "very hard", i got some pretty good ones in CoF with medium playtime

wheat light
#

and if you hit smite early you have pretty good odss of maxing it

analog steppe
#

plus the weavers tree has some nice weavers will focused nodes too

noble zenith
#

the thing is its really random while ucenui LP3 isnt that rare

#

i guess if i roll a good one i can play it

wheat light
#

kinda want to try a practice run with multistrike but its gonna be so much worse then 1.2

river sierra
#

can u numlock holy aura?

analog steppe
#

6% chance for rare enemies to drop a weavers will item in echoes
30% chance for weavers will amount to roll twice rather than once

wheat light
shut ember
#

question

south zephyr
noble zenith
shut ember
#

when im in the build planner on maxroll and i try to look at set items, i'm only seeing like 4 helmets etc

#

are there really only 4 sets to pick from or are they adding more this patch

wheat light
#

what Im trying to cook is a version of the multistrike electrify with 100% block

#

not sure if possible

wheat light
candid anchor
#

People level sent with hammers?? Or what

analog steppe
#

there are 7 helmets total, but some of them are class specific

river sierra
noble zenith
#

but set are not really good on LE ngl

#

( for the endgame atleast )

candid anchor
#

You see the changes to sets? lol

noble zenith
#

yeah they are better now

analog steppe
#

the only reason sets werent good was because you just got the affixes you got on them

#

set shards on the other hand have 4 more affixes on top

#

if you count the sealed one

lethal needle
#

How is there so few ways to get frenzy outside of being a void knight

honest python
#

Shield throw build looks so LIT

short viper
#

set shard sound pretty insane tbh, hard to consider all of the implications

ripe cargo
#

forgotten knight set is bis for a very long time now

#

Were any other sets changed direction or indirectly?

polar spire
#

the 2 sets that most saw use were last bears and shattered lance

ripe cargo
#

Corsairs set is now instantly good

polar spire
#

though a fair chunk of vk's still enjoyed the forgotten knight amulet, without the other pieces

ripe cargo
#

don't tell rogue players

#

but the helmet was good shield was bad

polar spire
urban phoenix
ripe cargo
urban phoenix
ripe cargo
#

that's the biggest one

urban phoenix
ripe cargo
#

you don't want to do both

urban phoenix
#

Why not?

#

trying to stack ignites.

#

Is it just too janky?

#

I figured, vengeance spam, throw shield off cooldown.

#

the rest is pretty much automated

ripe cargo
#

so step one

#

are you a minion build

#

or are you not a minion build

#

you can't be both

#

this is not how this works

urban phoenix
#

No, im ignite stacking via the sunforged ignite shard, 12 FW gives you 440% ignite chance.

#

Minions are just there.

#

and acting as meat shields/bodies for mantle of the pale ox.

polar spire
urban phoenix
#

I didn't have it specced like that, but its fine to go that route.

polar spire
#

dont neglect that energy regen node, it says nearby but in reality its been bugged for 4+ years and generates ward on you no matter how far away you are

#

and the ward gen is so insanely fast, you get 400 ward at all times that instantly shoots back up to 400 fast enough that it feels like you have a 400 damagw shield against EVERY hit

urban phoenix
#

since they aren't gonna be doing tons of dmg themselves

polar spire
#

not doing much damage themselves, and as long as they're immobile and generating ward across the map, they arent being hit

cobalt blade
#

I am using FW similarly

#

The ward node huh

urban phoenix
#

I feel like you could also go bleed.

#

pretty easily

#

without FW

polar spire
# cobalt blade The ward node huh

good choice, the range exploit has existed the last 4ish years, makes it stupid strong, but because no one ever runs the nodes its never been covered enough to be fixed

alpine canopy
polar spire
#

i miss the old chain iron blade when you were flame bursting 3 enemies in a fat pack at the same time

alpine canopy
ripe cargo
#

yeah

#

you cant get the bst of both worlds here sadly

polar spire
#

yea but it shoots in a straight line

#

chain meant no straight lines

ripe cargo
#

your gonna need to use a skill that generates the weapons

urban phoenix
#

Is taking this node but non-directly using smite allow you to take the knockback nodes behind it without gaining the giant mana cost?

ripe cargo
#

or a lot of mana

alpine canopy
#

as long as you overlap a few enemies in your little hit area, also helps if you have HH as a melee proc

ripe cargo
#

acutlalyn o

#

hold on

urban phoenix
polar spire
#

you can also go the fissure route now

#

because they made fissure direct only as well

#

saves points

urban phoenix
#

thats hilarious

alpine canopy
polar spire
#

i did jav spears with smite knockback and turned the screen into pinball

slim spire
#

Dear all, can you recommend a sentinel build that won't change much in power & playstyle next patch? Need something to tide me over until 17. Thanks.

polar spire
#

its great if you run the exile bleed boots and have some form of slow chance, and then you're just pinballing enemies around the screen as they bleed out slowly running to you

alpine canopy
#

I think smite does still get the giant mana cost, just as long as you only proc it from free sources you're good

slim spire
#

I mean won't change much from current to next patch

polar spire
#

probably anything hammer related?

urban phoenix
polar spire
#

what will i do with all these hammers!? tripping over yourself while carrying too many hammers

slim spire
#

Never played a hammerdin in le

polar spire
#

i hate hammerdin's in any game that supports them

slim spire
#

Hopefully it won't feel cumbersome

alpine canopy
slim spire
#

Since hammers are rotating around you

#

Gonna be a pain focusing a target

slim spire
polar spire
urban phoenix
#

getting pretty excited for this build, hopefully it isn't too too janky.

polar spire
#

i think the closest thing to a hammer throw build i enjoyed was poe wings of entropy spectral throw that i selfmade and had fun with

slim spire
upper canopy
polar spire
#

have fun in the poison spider caves

urban phoenix
urban phoenix
#

Probably still some changes to make to streamline, but i feel like it should at least work

slim spire
#

Ohhh lovely a FW build

polar spire
#

you want some afk forged weapons fun? take their self destruct node and run a pact severance 1h axe

slim spire
#

Ok I'm gonna scroll up now

#

Just to read up

urban phoenix
polar spire
#

i still love that every class supports a 0 button build via Pact Severance and Eterra's Path

ripe cargo
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (21) / Void Knight (15) / Forge Guard (53) / Paladin (15)

General:

ā–ø Health: 2,628, Regen: 251.46/s
ā–ø Mana: 186.51, Regen: 8/s
ā–ø Ward Retention: 6%, Regen: 0/s
ā–ø Attributes: 48 Str / 13 Dex / 3 Int / 33 Att / 5 Vit
ā–ø Resistances: 85% / 58% / 62% / 115% / 137% / 105% / 83%
ā–ø EHP: 6,265 / 5,355 / 5,544 / 10,107 / 6,595 / 6,265 / 6,265

Defenses:

ā–ø Endurance: 20%, Threshold: 676
ā–ø Dodge Chance: 2% (52)
ā–ø Armor Mitigation: 64% (5,047)
ā–ø Block Chance: 15%, Mitigation: 24% (390)

Damage Types:

ā–ø Fire, Physical / Spell, Throwing, Melee

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø Symbols of Hope (1/5,Passive)

Used skills:

• Shield Throw (21)
• Smite (21)
• Javelin (21)
• Forge Strike (24)
• Symbols of Hope (21)

Used unique items:
ripe cargo
#

i turned forge stirke into a buff spell for you

#

your welcome

urban phoenix
# ripe cargo your welcome

Wasn't actually planning on using forge strike at all, but that global fire pen does look quite nice huh.

#

Thanks!

upper canopy
#

and keep in mind in the build most are T5 not maxed

quiet hearth
#

there is a lot less electrify that I would like on the trees

polar spire
#

1700 is stupid low

slim spire
#

So you can get 2 ripostes from 1 vengeance right. So are both triggered off 1 enemy hit, or separate?

polar spire
#

its per hit

#

it used to be a lot of fun against imperial watchers because they used to machine gun fire you and you'd sit on their face and spam out 20 ripostes in 2s

slim spire
# polar spire its per hit

So if enemy is not hitting me twice per vengeance, the extra riposte is wasted then? Or do they accumulate?

polar spire
#

but the chances of it being wasted are slim

slim spire
#

Rip

#

Thanks

polar spire
#
  • you can take the cant be crit node and then never build avoidane or crit reduction
slim spire
#

Ya that's my plan as well, it's so good

slim spire
urban phoenix
#

could also remove the cooldown and spam as well.

#

either way

slim spire
#

I see

ripe cargo
#

I did make some mistakes

slim spire
#

In that case, when are you spamming vengeance?

ripe cargo
urban phoenix
ripe cargo
#

don't worry

urban phoenix
#

Thats why i figured the cooldown on shield throw would be fine, but it will take some feeling out to get the balance right.

slim spire
urban phoenix
#

could also get the axe throw in there if you go that route.

upper canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (33) / Paladin (60)

General:

ā–ø Health: 3,187, Regen: 91.2/s
ā–ø Mana: 140.95, Regen: 12.24/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 83 Str / 1 Dex / 1 Int / 1 Att / 10 Vit
ā–ø Resistances: 97% / 105% / 95% / 93% / 76% / 83% / 88%
ā–ø EHP: 6,835 / 6,835 / 6,835 / 9,006 / 6,835 / 6,835 / 6,835

Defenses:

ā–ø Endurance: 60%, Threshold: 787
ā–ø Armor Mitigation: 51% (3,306)

Damage Types:

ā–ø Lightning / Spell, Throwing

Buffs:

ā–ø Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

• Javelin (24)
• Symbols of Hope (22)
• Holy Aura (20)
• Smite (20)
• Healing Hands (20)

Used unique items:
upper canopy
#

keep in mind there is no blesssing or idols either so some gear may change but

tired sorrel
urban phoenix
rigid dragon
#

is void knight going to be good this season at least or is it still the bottom of the three specs of sentinel and the bottom of all the classes?

short viper
#

it'll be good

#

full void conversion on rive and the elemental to void defensive conversion is enough to make sure it's at least viable

rigid dragon
#

haha theres a big difference between viable and a good class

#

so im guesing its the same paladin hammers etc is the top

polar spire
#

vk is largely considered the best mastery by far

#

how in the world did you reach that

rigid dragon
#

The ladders always had that stupid beastmaster/rogue mage classes as top

#

and they were constantly one shotting bosses

#

VK cant do what they did

robust lake
#

ES vks could

polar spire
#

and what did sentinel leaderboards show?

robust lake
#

u'd need stupid gear but yeh

polar spire
#

dont look at other classes, just sentinel

rigid dragon
#

Sentinel showed Paladin and some forge knights at top

#

there was maybe one vk in the top 50

#

and when all classes no sentinel at all

polar spire
#

well with sentinel changes, that may change for this season

robust lake
#

ya vk looks stronk in 1.2

short viper
#

vk has been behind since 1.0 because they didn't get the same boost from HH that paladin did but before that it was definitely the best

robust lake
#

we'll see where it lands lol

short viper
#

it should be back though, ES is always good and rive should be fine again

wheat light
#

I mean warpath with the scaling node should be insane depending on how long you can sustain

#

just wont be one shotting

polar spire
#

ES and judgement should both be capable of 1 shotting

short viper
#

warpath has always struggled but i haven't taken a fine comb to the changes to it

slim spire
wheat light
#

its basically just the new node making warpath scale to infinity

polar spire
urban phoenix
#

lots of options either way

wheat light
polar spire
#

unless vk's got something that lets time rot go above 12 stacks

urban phoenix
short viper
#

i'm just happy vit stacking rive will actually make sense, on account of full conversion

#

I was still playing void rive before and basically disregarding phys so this could only be an improvement

quiet hearth
#

I decided to look at electrify and good grief you gotta be scrouning for that mod on items

robust lake
#

dont u like convert things into it

quiet hearth
#

For the most part, but I was just surprised given how much support is there for the other stuff

polar spire
#

I know apathy maw is the go to for vk stuff

#

But i wanna do something with Black Blade of Chaos

#

You know what, with changes to devouring orb, i wonder if shadow beacon will finally see use

#

Empathica, i want you to season start as a shield rush build and tell me how bad it desyncs

quiet hearth
#

I almost wanna play offline just so I can play lightning bear

rigid dragon
short viper
#

synergies on the sword just don't play out as well, you'd really want to stack dex to make the most of it but the applications for that are limited - you'd want some second order dex conversion like forge guard converting evasion to armor

polar spire
#

Just pop it in here

short viper
rigid dragon
#

Ok ill ask and hopefully dont cop abuse like on D4 channels or POE2

#

What is ES and HH

quiet hearth
#

erasing strike and healing hands

short viper
#

energy shield and headhunter

#

oh wait=

cold rose
#

found the poe traitor

short viper
#

my cover is blown

bold horizon
#

get him bois

polar spire
#

The amount of my friends jumping ship from poe2 to last epoch is staggering

quiet hearth
#

this last patch was the best epoch ad I have seen yet

rigid dragon
#

ok so what would you recommend i play, last league i played someone named Allies Auto bomber it felt ok but when i was only like 100 corruption friends were hitting 3x my amount

polar spire
#

"Last epoch got delayed for this!?"

bold horizon
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (15) / Forge Guard (67) / Paladin (11)

General:

ā–ø Health: 3,393, Regen: 122.4/s
ā–ø Mana: 327.61, Regen: 8/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 24 Str / 9 Dex / 1 Int / 96 Att / 26 Vit
ā–ø Resistances: 75% / 114% / 74% / 102% / 100% / 76% / 78%
ā–ø EHP: 14,574 / 14,574 / 14,429 / 23,082 / 15,341 / 14,574 / 14,574

Defenses:

ā–ø Endurance: 51%, Threshold: 811
ā–ø Dodge Chance: 1% (36)
ā–ø Armor Mitigation: 63% (4,822)
ā–ø Block Chance: 72%, Mitigation: 49% (1,941)

Damage Types:

ā–ø Physical, Fire / Melee

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Rallying Block (10/10)

Used skills:

• Vengeance (20)
• Forge Strike (26)
• Healing Hands (20)
• Ring Of Shields (26)
• Manifest Armor (26)

Used unique items:
cold rose
#

very newbie friendly

polar spire
cold rose
#

plays itself

quiet hearth
#

I mean you can play anything really, play what's fun to you honestly, unless you're pushing deep corruption you'll be fine

polar spire
#

If you just want a season start farmer for other builds, imo werebear is always the best and newb friendly for that

rigid dragon
#

but ive always loved the void in any game i play, the void is home for me lol

#

Nah screw bears lol wanna play a VK

#

lol

short viper
#

vk rive is back to being beginner friendly

polar spire
#

You can slam your face into your keyboard repeatedly when setting up werebear build and it'll still work

urban phoenix
quiet hearth
#

Im still waiting for parity with bugman and bearman, bearman gets so much for so little

winter niche
#

I always wanted to make an orbs and or echoes build that felt good. Hopefully the changes will be enough

polar spire
#

But VR mana refund is gone so that build is gone too

winter niche
#

There’s always cool tech that takes a bit to come out

polar spire
#

There isnt cool tech for that specific one

short viper
cold rose
#

all of it

#

whole new kit

robust lake
#

to begin with there's no longer 30% inc dmg and 60% dmg taken for 4 seconds, there's 15% dot couple-pointer xD for 12 seconds

cold rose
#

its a combo skill

short viper
#

vr amp was like fully half the class ICANT

polar spire
#

VR is a good source of frenzy now if you want that i guess
Sword Catcher + VR

robust lake
#

75% raw damgur was lost :(

short viper
#

they dug up my rive build to shoot it in the head again šŸ˜”

robust lake
#

heavybreathing its a buff

quiet hearth
#

and it's likely still better than most other skills in the game bullet wound and all

short viper
#

going from "third strike always crits" to "third strike has double crit chance" was brutal

#

new vk passives sort of even it out

#

5% base crit and extra % chance that wasn't there before, downside is that the easiest solution is peak of the mountain which is not quite as meta as it used to be but is still in high demand

quiet hearth
#

the 5% base crit there is wild

robust lake
#

then it drops 3LP but 244% šŸ’€

grand bear
polar spire
#

ive never looked at the weaved echoes till now

#

this is COOL AF

#

i kinda wanna make an arena gladiator build and run that

vernal frigate
#

yea there are some crazy woven echoes

polar spire
#

oooo that'd help me get my Immolator's Oblation for my build

#

i grabbed all the loot lizard nodes because dopamine

alpine canopy
polar spire
alpine canopy
#

Nope, but there are the 3 soul gambler only uniques that that should help a lot with

polar spire
#

i think there was a weaver node or 2 that mentioned boss specific drops, i'll check those instead then

quiet hearth
#

They really did cook for this, enabling the ability to get things from other content, even a trickle for people who dont like that content is a good move

polar spire
#

yea i really enjoy the weaver tree

#

definitely feels better than poe's atlas

quiet hearth
#

Like, you have to grind it out, but it's at least a chance, especially if you are a dirty CoF player

polar spire
#

and imagine, weaver tree will most likely get expanded upon with each new season as new things come out

#

because theres a node that makes it so loot lizards can spawn alongside champions, i have all the increased champion spawn rate nodes, as well as the double champion spawns

#

and holy crap my maps are going to kill me

quiet hearth
#

wow I forgot how much electrify HH can get

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (20) / Forge Guard (5) / Paladin (58)

General:

ā–ø Health: 3,034, Regen: 182.32/s
ā–ø Mana: 270.51, Regen: 10.4/s
ā–ø Ward Retention: 2%, Regen: 0/s
ā–ø Attributes: 8 Str / 1 Dex / 1 Int / 66 Att / 6 Vit
ā–ø Resistances: 112% / 112% / 112% / 82% / 94% / 83% / 84%
ā–ø EHP: 8,390 / 8,390 / 8,390 / 11,088 / 8,831 / 8,390 / 8,390

Defenses:

ā–ø Endurance: 60%, Threshold: 1,385
ā–ø Armor Mitigation: 46% (2,767)

Damage Types:

ā–ø Fire / Spell, Melee

Buffs:

ā–ø Immolator's Oblation (20/20), Frenzy, Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

• Smite (20)
• Healing Hands (22)
• Vengeance (24)
• Symbols of Hope (28)
• Holy Aura (20)

Used unique items:
alpine canopy
#

Those would be good nodes if you were trying to get access to the secret lizard level, if such a level existed. But it doesn't, of course.

quiet hearth
#

I wanna use Volconus so badly but everything I make with it just doesnt work becaue those spikes are just not worth it

polar spire
#

honestly though, should prob drop the health regen blessing for the stun chance one

radiant vortex
polar spire
#

i almost want to now

#

but i hate arena's

#

i'll make an arena specific build next

#

i do love my lunge missing health gladiators

little temple
#

They arent Arenas anymore. They are lizard pits. Do the lizard pits

vernal frigate
#

im gonna give arenas a chance with all the new changes

#

should be way better

polar spire
#

i'll make my alt an arena glad

quiet hearth
#

I love stacking lunge recovery and just regaining like 1500 of my missing hp

polar spire
quiet hearth
#

it's like a forgiveness button

#

actually, those idols might be even better now, I gotta look at what they can roll now

polar spire
#

and now i can pair it with orian's sun seal + divine flare symbols 20% max health heal??

#

cant make a true gladiator without the fighting chance gloves

#

HIT ME

radiant vortex
# polar spire but i hate arena's

arenas are gettin buffed anyway then you add ontop that you can shorten them by 2 waves and replace em with super arena's which guarantee champions

polar spire
#

i'll make my alt an arena gladiator

#

friend says you wanna spec your weaver tree according to getting the currency and leveling up the faction for a while first, and then respeccing it later

quiet hearth
#

I might do the chaining stun hammers for areanas

marble topaz
#

In arenas, the loot comes to you. It’s like the doordash of shinies.

vernal frigate
#

Anyone know if you need devouring orb on your ability bar for it to autocast itself with the Abyssal Rush node?

#

if not then gonna fit in a free nice rebuke

paper kettle
#

isnt sentinel ULTRAnerfed after volatile reversal? im leveling and missing it dearly

radiant vortex
#

That's how it always works with these kinds of systems

#

Max out point generation first to unlock all asap

vernal frigate
radiant vortex
#

No no no it's definetly nerfed

#

Don't look at the 10m dps timerot or onetap ES, never mind the fact that Paladin is still functionally immortal or that FG might have viable builds to it

tired sorrel
radiant vortex
#

VR was a reset all your shit button for every sentinel build

polar spire
#

FG has viable builds

short viper
#

vr was a damag multiplier of like 2.4x on the high end

polar spire
#

it prob just has more now

radiant vortex
#

Sure it did luv, sure it did

#

kappa the best of builds

short viper
#

i made like 6 hardcore forge guards that got to 90+, they were great defensively at least

polar spire
#

depending on the way you built ailment forge strike, you could bleed pop anywhere between 2-8mill damage every 5s

quiet hearth
#

Like FG isnt bad by anymeans, just needs some tweaks to bring it in line with the changes that VK and pally got this patch

polar spire
#

it has viable builds, but i'll still say EHG has no idea wtf they want to do with FG

short viper
#

it should be pretty good now, the passive changes will carry

#

i can see a couple nodes that might not even last the season

tired sorrel
#

too bad forgemaster's might is all the way in right field, kinda makes the leveling wonk a bit

polar spire
#

thank god vk's cant get it

radiant vortex
#

the downsides are such you wouldn't want it early anyway

polar spire
#

just imagining Apathy Maw with Bulwark of the Abyss on a VK

tired sorrel
radiant vortex
#

Just do that on FG tho =) Big doom

polar spire