#🔱┃sentinel
1 messages · Page 78 of 1
we just need to wait until we can test it
I just think there’s no point in continuing to question it for another week when it’s clear they aren’t answering the question
if it works the way I want it to I'll have frenzy, if not once I get enough cooldown recovery speed I'll probably drop frenzy and take immutable past so I can zoom through echoes faster
The what 👀
not really a deal breaker
yep
kinda annoying for my build though because it has 4-25 int on it
severely messes up attribute balancing for Ucenui's Sphere; might be worth using with Shattered Worlds if I ever get a decent one of those 
Would rive + HH be enough for rares/bosses? I'm still kinda torn since javelin is fun but FG rive with 2h + shield kinda is tempting for giga durability
Rive HH was strong enough dps back in 1.0
Only real nerfs to it from then was on ward generation
Can consumption subskills work on negative mana?
in my experience no
Like, if I cast a 0 mana smite and it has a 10 mana consume fissure
at 0 mana
or less
will fissures work?
I'm like 90% certain it won't, they did change how Fissure works pretty drastically for season 2 though
I doubt you can create infinite negative mana with it
Bladestorm on Multistrike "consumes" mana to strike additional times, and it has alt text that specifically says the effect only works while you have positive mana
@clever hazel can i have your opinion on the smite skill tree, you took 3 pts into wandering bolt but dont you think with this build, aoe damage wont be an issue ? because we can also just take holy fire to increase ignite chance
I'd rather have more AoE, DoT builds in particular don't kill things instantly, so hitting more targets per cast is important IMO
fair enough, i think i will test both and see how it feel
if you're curious, 3 points in Holy Fire only adds ~2.24% more single target DPS to the build
Okay might be a bit low then, better make that aoe clear smoother
if you're fighting 7 targets, taking wandering bolts is 12.88% more DPS
which actually makes me think I should probably go for exalted javelin ranks over smite ranks on my relic tbh, will need to think about it later
also this is giga bait right?
our direct hit are going to be a low part of our dmg
like not worth putting more points into it
I did the math, it's not really bait no
I allocated points in javelin in exactly the optimal order for maximum DPS
compared to attack speed?
more lightning damage boosts electrify too
isnt it only for the javelin hit?
No
it says Lightning Hit +16 flat, but above that it says Lightning Damage, that's % more
Flat is for javelin hit only
Holy Spears and Mighty Delivery are almost identical in terms of real DPS increase, and Purifying Lightning is slightly higher than either
Can I use Spirit step while spinning?
if you look at the skill progression slider for javelin in my build planner, the order I allocate points in those nodes results in the maximum DPS at each step
Why can't ehg cast volatile reversal and make it Thursday?
i assume its for the direct hit from javelin, and my electrify dmg are still the same even if i put more points into it
idk
skill modifiers will not change your electrify damage in the offensive tab breakdown on LEtools
it's showing you electrify for literally anything, not a specific skill
yeah, if you're looking at LETools, it doesn't show modifiers from the applying skill. Because it doesn't know which skill you are using to apply Electrify.
okay thanks, i just have trouble with the wording, this one for ex is much more clear
guess i'm just stupid sometimes
well, one applies to all lightning damage dealt by javelin, and this one applies penetration only with electrify from javelin
you can trust, I did the math: https://pastebin.com/DSzSyTm5
The key is to remember that “more damage” with no other qualifiers affects everything that the skill does including sub skills and ailments
example output:
(7238547.793703124, 587244.8140505624, 2521223.821851966, 320064.62591174396, 10667081.055517396)
(that's javelin electrify DPS, javelin hit DPS, smite electrify DPS, smite hit DPS, full DPS
7 mil electrify 
per stack? 
😄
that's the DPS if you're just standing there throwing javelins 24/7, watching the bosses HP go down
how many stacks is that?
thats what I do mhm before pressing VR twice on purple circle slam
You got a planner for that? Trying to collect some options. I keep opening planners and then not save them anywhere
Man Abberoth is no joke
linked it earlier
ty, this is very helpful
are you sure weapon speed is applied to a throwing skill?
then between holy spear and the atk speed, its just a matter of preference?
if you mean the 0.94x thing from the spear, not entirely no
but I figure it can't hurt to underestimate my DPS by ~6%
true
Thanks
no, it's literally math
which I did to figure out the correct order to allocate points 🙂
yeah but i mean, its almost the same dps you said
allocating points in the correct order vs the wrong order will result in like a ~0.5% DPS difference at different breakpoints, roughly
I wonder if smite beats javelin in electrify DPS
very marginal but I already had everything setup so I figured I might as well make sure the skill tree progression slider does things correctly
and it doesn't, at least not in my build
7.23m vs 2.52m
a pure smite self-cast build, or something like dread's fissure lightning dot idea, no clue
that doesn't seem right.
javelin scales with attack speed and has more multipliers, smite is capped to 5/second with the throwing idol effect limiter
u can make ur javelin a standart that spams smite too mhm
1 javelin throw hits 6 times and deals 100% more DoT, 10% more, 12% more, with +125% electrify chance, and 60% lightning penetration
1 smite cast hits 1 time and deals 250% more, with +50% electrify chance, 75% lightning penetration, and 75% electrify duration
u can make smite pseudo-fork with lunge and some other obscure methods/gear
that would be a dps loss, since only one javelin would hit
so in order to beat javelin, smite would need more hits per second
yeh thats not for jav-focused builds rather self-cast smiters and alike
but selfcast smiters will also do between 4-5 smites per second
so it's pretty close to the proc variant
the only difference is double-cast
I mean there's lots of ways they could make smite stronger in throw builds, but I don't think EHG wants to do that lol
it's already very strong
battle standard=>righteous descent spams smite pretty okay I'd say, that was my first build in LE I took over 2k cor tbf
battle standard is 0.75s iirc
first and last 💀 hopefully this season breaks the streak
it's extra dps for sure, but only 1.3 smites per second
how many smites can warpathers do?
crapload, with palarus and new belt even more
battle standard javelin was something like 15% more DPS from what I remember, for a self-cast smite build; depending on your cast speed it's higher or lower in relative terms
pretty good IMO considering it's also a movement skill with surprise initiative
good thing about standard its like a totem xD u can just focus on dodging while it dishes out dmg and heals u
~6.6, +6 with new belt so long as you can sustain potions
the fact that Orian's Descent has +4-25 int on it is so strange IMO
Another option, Multistrike. That's 4 armaments + some extras if you have the idols, so let's say 5. Bladestorm can apply them to single target.
+1 guaranteed smite on boss from Aurelis.
+3 per second from Palarus.
- new belt
Unless I made a mistake, that's 9 smites?
9+
so until you run out of mana, seems even better than warpath smite
carefull, warpath smite gets 50 spell damage, 75% pen and 10% base crit
stun immunity and always moving as well ofc
no worries, we're doing electrify
yeah, then I don't think warpath should be your choice
well it seemed to beat just casting smite
self-casting smite is almost certainly going to revolve around fissure now
since EHG fixed like 10 different bugs with it, plus fissure benefits from the lightning dot crit multi scaling thing paladin gained
yeah, but there's some skill point pressure if you want both electrify + fissure
oh and I just realized I forgot to factor in the new paladin mastery thing LOL
15% more damage
oh, even moar dps 😄
I guess I'll add that, and probably remove the 0.94x weapon speed thing since I'm pretty sure it doesn't affec throwing after searching around
I used Triboelectra, +4 smite affix and Sentinel Core, and I still want at least one more point to fix sacrifice
seems like Nihilis is a must have
@clever hazel would you level with this electrify javelin build you linked? What do you recommend?
it might be even more than 15% ? because of " (multiplicative with other modifiers) "
I'm just going rive + healing hands until I have decent throwing mana cost rings
nah i'm stupid
(8855670.173147438, 826203.4750870947, 2899407.3951297607, 423285.4677682813, 13004566.511132576)
there we go, 13m DPS 
not bad
damn, fissure smite is skill point hungry LOL
27 points and still not enough
pretty sure heartseeker is the same, so many good points
tbh thats about how meaningful choice should look like, not if u dont play x skill ure in a trashcan
hey guys, i'm new and want to learn a bit b4 1.2 launch... any suggest build for me to play until friday?
really debating on play pld or another sentinel mastery. is there any version of hammers thats good that isnt just the aoe around yourself?
melee or ranged?
anyone
look at the planner and see what interests you. we cant read your mind
Alright, then try Forge Strike + Rive Forge Guard
i know that, i ask a suggest, for me to search... there have a lot and some not very beginner friendly
it looks something like this https://www.youtube.com/watch?v=XZyuCylFSl8
can also look up beginner builds on youtube.
see if any tickle you
it's quite beginner friendly, simply charge into monsters and smack them. Attacking heals you, and it's pretty durable. Can be played with shield or 2h, and you get some minion helpers
huum
you can later specialize either into dealing damage yourself, or dealing damage with the minions
okey dokey
I should probably say that it might seem a bit slow at the very start, since melee builds often depend on your weapons
it'll get better once you get your healing hands
🫣 this cruel man tellin lil bro to play FG pre-1.2
if he does patchday will feel so good tho 🤔
Is fg getting buffed to paladin level in 1.2?
that has to be seen on friday hehe
Mostly getting one very cool passive and better minion survivability
Also is healing hands the only skill allowing facetanking as a melee right now? Rive, vengeance or multistrike can't?
you can facetank with any skill as long as you have enough DR%
judgement can facetank aberroth mechanics
if you got enough max health
wdym cruel 
he cant respec before patch 🫣
like, there's HP regen, always has been. It's getting giga buffed next patch. Use it and you can tank with anything 😄
why would he respec
There's like 5 skills that can heal a bajillion health per second if you build for it. Like even void knight has abyssal echos
forg guard 🫡
you saw I posted a video from 500c right? FG is good.
that one isn't even full power
how many circles of hell have you walked through to get to that gear hehe holy t7 life slammed titans
wtf is that
that is what you need to qq about next xD
new best in slot relic 😄
im not raging about it, cause all builds can equally use that, unlike the shield that forces certain archetype xd
not my build 
but considering next patch you get to pick a slam, T7 titans should be pretty easy
hell yeee that guaranteed goodness gonna make farming early blessings better
sorry, i'm late to the party, care to elaborate?
You can guarantee one line when slamming your gear at Julra come 1.2
That’s what we call the endgame pinnacle boss drop lol
ah, didn't make the correlation with blessing, thanks
that's only at t2 julra or higher iirc
falconers with max glancing blow and 50+% block and over 50% dodge is fun stuff
ah, its just more power to get to Rank 8 Knights faster and farm out proper blessings %s
correct. T2 julra izi pizi
Autobombers... assemble!
BALLS
quick, hide that picture or someone will come and say you can't have 8 balls 
there are 2 schools of thought when it comes to t3 or higher julra
either never touched it and bought the items from MG
or
easiest stuff ever
Dorb 
alright gamers... smite or erasing strike for autodorber?
If my builds cant facetank T4 Julra explosion they get trashed and rerolled.
Smite
I wanna try both
but startin with hammers
smite most likely, it's also a spell so easier to scale
def smite
Anyone looked at iron blades?
but strike itself is also fun
true but i wouldn't put my eggs in too many baskets when it comes to scaling as you'd need to also scale melee damage for strike
yeah, I mean it's great but not for full auto
Tier 2 is like non-empowered monoliths. You'll delete her in seconds.
i know, i haven't touched t4 julra yet as i had no reason to so far (didn't play too much) but the others got deleted quite fast
is smite gonna be decent for bosses?
that's okay everyone plays with their own pace 😛 then I'll rephrase it, I usually delete her in seconds at Tier 2 😄
Who needs 8 fake balls when you can have bob with 2 real ones
If you know her fights mechanics she’s really simple
how's the spell MA going? you've piqued my interest a few days ago 😄
Lots of people just ignore the fight by getting so much dps to not see the mechanics but just learn them and you’ll be able to do her much earlier
Going great planner made, expect video coming tmrow or day after
yeah it's not difficult, just press D at the right time, then stand outside of the laser.
is that precise time jump thing still a thing? so that she doesn't spawn that dot?
and if you're very squishy.. well, fix your squishiness 😄
guaranteed LP1 my favorite change ever. gonna be so nice to craft budget gear
If you time jump back right after she does the explosion then she does not summon the void pools
if you kill her before the explosion then she doesn't do the explosion 
That too
yea the change makes 1LP uniques actually good
:kekw: watch my level 70 something trying to get the 1LP guaranteed slam do enough damage to cheese t3 or higher julra
It was always frustrating getting a rare unique with 1LP and then you just know it's gonna be bricked
yeah it's just... so much better now
on paper, they're all banger changes but i guess we don't know exact numbers for imprinting and how it actually works 100%
sentinel players, if you take Searing Light on HH but not Seraph Blade, does HH still heal?
yes
I've seen this '1LP' thing mentioned a few times, can someone explain what I missed?
doing t2 julra or higher allows you to select 1 affix to be 100% transfered onto a unique with legendary potential
basically 1LP is guaranteed to hit what you want
Ah, that's what people mean, gotcha
thanks
I thought people meant a guaranteed 1lp drop or something
wasn't it t3 or higher <_<
no, t2
Oh we're gonna *blast * thru monos then
with my average rng, this doesn't help that much kekw
i play ailments for once and drop a 3lp peak first try
Ppl are gonna powerspike hard with this anyway
i just hope i won't go for too long dry on omnividence 1LP and siphon 1LP
"Hi guys, my question is basically: if I take Shield Throw + Molten shield, does it make sense to pick up the passives Siege Captain +X PHYSICAL throw attack damage (Forge Guard tree), or does the conversion not affect those passives and I'm just wasting them?"
shouldn't take long for me to get a 1LP Turani hopefully
"Base physical damage is converted" should tell you all you need to know
but if I pick this generic dmg its converted right?
yes
thank you
Its a bit confusing becouse its says Converts base physical damage, with siege captain you add flat physical damage to base...
base skill damage type
base always refers to the damage of the skill itself. Anything you add later is added damage
but it's also often referred to as "flat", "adaptive" and "flat <type>", so I can see how it can be confusing.
Technically speaking, "flat" = "adaptive" = base and that gets converted, and "flat <type>" doesn't.
set affixes looking CRAZY
Is selfcasting Devouring Orb worth it? Maxroll has a build with selfcast but all I see elsewhere is the autobomber versionm
Don't know yet what I want to play but it will be VK. Either Rive, Smite or Time Rot/Devouring Orb
guys can someone explain how "ring of shields drawing threat" work? If you're in melee range for example, does enemies randomly attack the shields instead of you, or it's purely only for ranged attacks?
my guess it's not worth it anymore, better to automate it.
Also I'd like to recommend Erasing Strike skill. (without orbs)
I mean it's worth it
but only if you're going to be doing a build based around it
so probably some way to spam volatile reversal
Another weight question:
4.5% MORE Damage + 5.5% Crit Multi
vs
+20 Flat Damage
Do multiple instances of "Holy Trail" in the Javelin skill tree add up?
+20
Yes
that said +20 of your damage type (or adaptive) should almost always beat out 4.5 more+crit multi
150 flat Baseline
+20 would make it 170 flat
or 150 flat with 4.5% More damage + 5.5% crit multi (100% Crit Rate)
well, how much more of 150 is 20?
Hi there, small question on Healing Hands: There is no way to make Font of Salvation work with Homeward to self heal ? https://www.lastepochtools.com/skills/healing_hands/tree
and how much crit multi do you already have?
459% Crit Multi
...
which are you asking if increasing your crit multi such a small amount matters
anyways
Yes...weighing glove affixes. It's either +20 Flat or 4.5% MORE + 5.5% Crit Multi on 100% Crit chance
you're looking at 13.3% more vs 4.5% more and like 1% more (multiplicative with that 4.5% more)
So, it's close and you are asking why I am asking to confirm.
The tldr is , everything Flat damage is added before conversions and % increases
my bad, mistyped
(the 7% was for anotehr thing, should probably slow down the alt tabbing)
nope, it's a party play node
Thanks!
(and even then given how high your crit multi, napkin math says that 5.5% multi is probably like 1% more)
(so 4.5%*1.01=like 4.54 lol)
(even at +400 it'd be better)
https://www.lastepochtools.com/planner/Bja4EWWQ
can someone explain why I only get +4 on Vengeance, even though I have Sword Catcher (+6 melee)? Bonus for Forge Strike seems fine OTOH
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (80) / Paladin (13)
▸ Health: 1,462, Regen: 45/s
▸ Mana: 150.65, Regen: 8/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 17 Str / 1 Dex / 9 Int / 17 Att / 7 Vit
▸ Resistances: 74% / 39% / 39% / 90% / 0% / 7% / 7%
▸ EHP: 3,399 / 2,524 / 2,524 / 3,786 / 1,962 / 2,043 / 2,043
▸ Endurance: 30%, Threshold: 496
▸ Armor Mitigation: 26% (1,131)
▸ Block Chance: 47%, Mitigation: 45% (1,610)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ Symbols of Hope (1/5,Passive)
• Vengeance (24)
• Forge Strike (30)
• Healing Hands (24)
• Symbols of Hope (20)
• Void Cleave (24)
I'm not talking about orbiting Devouring Orb for autobomber playstyle btw
average vs. max
which setting do I change to get max?
ok found it, haha thanks
Easy Napkin Math : do 400 +200% ( 1200 )
and then 420 +200% (1260)
and also 400 +220% (1280)
20% increased is better even before 400
btw do you have any suggestions for bis equipment for the rest of my empty slots?
...not 20%, flat 20
so it'd be 400+20=420 (or in other words, a 5% more)
vs 400x1.04x1.01
(or in his case 150+20 vs 150x1.04x1.01)
you going for a Forged Weapon build? You need 40 Attunement to max out the chance to spawn FWs from Vengeance
to stay in the theme of uniques everywhere, Decayed Skull as helmet, because your armor is very low
and the new bremaster belt for HP and endurance
Code of an Erased Sentinel for relic
if anyone wanna review my 1.2 Multistrike build i will be happy for any criticisms
https://www.lastepochtools.com/planner/A1Vym4VQ
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (18)
▸ Health: 3,078, Regen: 378.16/s
▸ Mana: 112.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 51 Str / 1 Dex / 1 Int / 6 Att / 10 Vit
▸ Resistances: 162% / 98% / 96% / 75% / 90% / 90% / 94%
▸ EHP: 11,881 / 11,881 / 11,881 / 17,662 / 12,507 / 11,881 / 11,881
▸ Endurance: 40%, Threshold: 1,169
▸ Armor Mitigation: 58% (4,080)
▸ Block Chance: 74%, Mitigation: 51% (2,166)
▸ Fire, Physical / Melee, Spell
▸ Symbols of Hope (1/5,Passive)
• Multistrike (24)
• Ring Of Shields (20)
• Volatile Reversal (20)
• Healing Hands (20)
• Symbols of Hope (20)
None
perfect sense
can I just like add attunment through lp slams?
or it's too much of a waste?
40 attunement is a T7 prefix on body armor and like one T7 on ring, should be manageable
ok that's nice thanks
or like both rings and some other third slot with a T5 or something
bod armor, relic and helmet slams are super important so yh
first days in mg are a bliss xdd everyone selling stuff for 0 gold favor only ezpz login
Did they mention somewhere how expensive it is to mastery swap? I'm considering just leveling as a paladin coz holy aura broken but then swapping to VK later, but can't find any info on it 😮
Maybe overlooking it lol
@queen glade
Players can now pay to respec their mastery in the End of Time. This can be done by talking to Chronomancer Lerinne, the same NPC used to respec passive points.
Respeccing your mastery will also reset all of your passive points.
The cost to respec your mastery scales from 100g at level 1, up to 1,000,000g at level 100 and is combined with the price for respeccing all allocated passive points.
Level: 1, Cost: 100g
Level: 10, Cost: 1,000g
Level: 20, Cost: 5,000g
Level: 30, Cost: 10,000g
Level: 40, Cost: 15,000g
Level: 50, Cost: 30,000g
Level: 60, Cost: 50,000g
Level: 70, Cost: 100,000g
Level: 90, Cost: 600,000g
Level: 100, Cost: 1,000,000g
Im not sure is this what youj need
for DOT vk build what idols stats should i aim for
Oh thats not so bad, I think? Howmuch gold are we expected to have around lvl 50 😮
ridiculously cheap honestly
more than 30k for sure
Damage over time i guess
and void damge*
Im trying to make a warpath time rot build but my the damage scaling part is a bit weird.
200
never counted the total price but according to le devs something about 190m gold
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (93)
▸ Health: 5,158, Regen: 93.8/s
▸ Mana: 145.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 61 Vit
▸ Resistances: 28% / 0% / 0% / 40% / 68% / 61% / 61%
▸ EHP: 8,705 / 8,209 / 8,209 / 8,468 / 11,210 / 7,996 / 7,996
▸ Endurance: 20%, Threshold: 1,032
▸ Armor Mitigation: 39% (2,156)
▸ Block Chance: 46%, Mitigation: 20% (250)
▸ Void / Melee, Spell, DoT
▸ None
• Warpath (20)
• Volatile Reversal (20)
• Abyssal Echoes (20)
• Anomaly (20)
• Void Cleave (20)
anything else i should add?
yoo right theres now health+regen hybrid
holy regen out of the wazoo
how realistic is double exalted hybrid health and regen health 
time rot on chest/helm
Made a multi strike smiter build. This is the aspirational version but should work switching out uniques with solid rares/low lp legendaries
Should be practically invincible with healing and mitigation, with crazy movement due to potion drinking resetting volatile reversal and doing millions of dps a second with electrify stacks hitting pretty much the whole screen.
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (73)
▸ Health: 4,082, Regen: 167.64/s
▸ Mana: 404.27, Regen: 16.08/s
▸ Ward Retention: 66%, Regen: 0/s
▸ Attributes: 34 Str / 19 Dex / 33 Int / 100 Att / 11 Vit
▸ Resistances: 167% / 135% / 165% / 125% / 124% / 83% / 83%
▸ EHP: 33,753 / 33,753 / 33,753 / 45,670 / 34,245 / 27,002 / 27,002
▸ Endurance: 92%, Threshold: 1,207
▸ Dodge Chance: 7% (332)
▸ Armor Mitigation: 53% (3,439)
▸ Block Chance: 76%, Mitigation: 64% (3,700)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)
• Healing Hands (23)
• Multistrike (25)
• Holy Aura (23)
• Symbols of Hope (23)
• Smite (29)
huh how does it work
oh that's neat
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (93)
▸ Health: 5,630, Regen: 93.8/s
▸ Mana: 145.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 61 Vit
▸ Resistances: 40% / 12% / 12% / 52% / 80% / 73% / 73%
▸ EHP: 11,055 / 10,371 / 10,371 / 10,962 / 14,147 / 10,541 / 10,541
▸ Endurance: 20%, Threshold: 1,126
▸ Armor Mitigation: 39% (2,156)
▸ Block Chance: 46%, Mitigation: 35% (936)
▸ Void / Melee, Spell, DoT
▸ None
• Warpath (20)
• Volatile Reversal (20)
• Abyssal Echoes (20)
• Anomaly (20)
• Void Cleave (20)
in the vengeance tree, would iron blades benefit from the +100% armor shred effect from the tree?
(eviscerating blades working with shattering blade?)
anyone got a void knight level build for me?
If you convert vengance, does it convert iron blade damage as well
Is there anywhere I can find a build for a forge guard warpath build where it summons minions? Or a warpath build that has the auto smite cast?
Did you check lastepochtools?
Can you search for other peoples builds on there? I've only used it to mess around looking at items to be honest
for the new volatile reversal, does this skill mean that it removes the traversal back in time part of the skill?
yes
yes
Yes. At the top there is a “Builds” tab that lets you see builds from this and past patch builds.
oh hell yeah
theres also a node that makes it go forward a second time
i was gonna use void cleave for a traversal skill but didnt realize it requires a 2h weapon so i need a new one now
and i think my options are that or lunge
Thanks @hexed sky I'll have a look
VR probably nicer to use since it doesnt require a target
thats what i was thinking yeah
Ok so there are no forge guard warpath builds posted since July 24. Guess I'm treading new waters
it won't change much on the 17th
Oh, nice 🙂
they reworked FG previous patch and its getting little to nothing in terms of nodes
Ooooh, that looks like fun
Hi there. New to LE. I am wondering about the sentinel leveling guide on maxroll. Maybe someone can quickly explain. They are saying I should go into paladin mastery but then when I google if I can respec the mastery into the void knight it says I cannot since it is permanent. Am I missing something?
they are adding it this new patch
Without seeing the guide I'm assuming it's talking about going into the paladin skill tree, but not selecting paladin as your mastery or vis versa
Oh.. Is there any paladin leveling guide? Or Void one for this patch?
i read maxrolls and it seems really good
It says once I unlock paladin mastery I should pick holy aura and symbols of hope afterwards
though really you prob could do it with any skill just might take slightly longer
hammer with the spin + javelin with holy trail crushes the campaign and early echoes
Got you. Thanks!
#rivesuperiority
just be on the lookout for items with -throwing mana cost, will make you never run out of mana when casting hammers
rive is also awesome
Rive gang rive gang
void rive is gonna be bonkers this season
Which vk warpath flavor is best for 1k corruption currently? Is the smite on proc sword good for that?
Can abyssal echoes echo when it was triggered by void cleave or VR?
No triggered things don’t echo
Thats so sad, thanks
It would get very stupid very quickly with warpath triggered 5 bajillion things
Kinda kills the whole thing with the triggers since AE has that fat 150 more multiplier for echoes
I dont want to, i want to keep spinning 
I got the sceptre for the instant casts of void cleave to trigger more AEs while spinning
Now if they only could echo 
I mean the one bright side is that apparently dOrb will echo with autocast
Something to do with not technically being triggered/procced
Damn looks solid.
with the new extra echo chance for AE, Ive been wondering about no CD ones speccing into the free recasts
Although sadly that probably means that you can't use Apostates safely
ignite vk is such a weird idea to me
why not also divine bolts 
if only dorb had an ignite conversion
also am I missing something with the incs to crit but using wing guards
If there's Electrify based scaling Crit multi concerts to lightning pen
i think it could be good but honestly, im pretty sure this build will obliterate packs already, rather spend the points in more defense/boss dmg
every time healing procs (each swing with multistrike) if there is 2 or more enemies in range, it will double electrify stacks every swing
which will delete anything
but more smites more bolts more dings more dopamine
Thats so unfair
divine bolts doesn't proc smite
more pings more dopamine
it def would look cool haha
I have no wish to see the game
i think this build will be pretty flashy
really love the aesthetic of hundreds of lightning bolts falling everywhere
smite will also be shooting out bolts each time it hits too
I couldn't believe it either tbh but someone tracked down released footage showing it echo while moving
yeah it's cool, mostly memeing
- you're overcappin endurance tho could go for armour on that blessing
I can't decide wtf i'm doing with phalanx if anything
i can see why they changed Fissure to only on direct cast. Multistrike makes this kinda effortless
Well its pretty much a "retaliate every hit with a javelin" which sounds kinda insane
100% block chance, Sigeons reprisal, stack survivability, throwing damage and just never die I guess?
Probably a real slow boss killer
But you may literally be able to face tank Abby
Probably not Uber Abby
That or scale bleed
Dumb question but does damage reflect trigger leech?
If it works with siege barrage that might get really funny
Especially against multihit attacks
Drop 100 Javelins in 3 seconds
that...that is actually a good point
some fight in the shade stuff right there
Need really good attack speed though
Since it only retaliates when you can riposte
And you can only get 3 stacks of Riposte at once
wouldn't be that hard to get more AS
Also definitely need time and faith for Mana regen
if you're using a skill that can activate time and faith, you use it, that's just a given
You could throw in a little dodge if you cant keep the repostes up
True
i still cant believe that didnt get nerfed
Beyond it sentinel really lacks a lot of mana support on the passive tree
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 2,086, Regen: 67/s
▸ Mana: 118.51, Regen: 8.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 1 Dex / 1 Int / 9 Att / 19 Vit
▸ Resistances: 68% / 36% / 36% / 32% / 64% / 19% / 19%
▸ EHP: 8,371 / 7,521 / 7,521 / 7,425 / 9,361 / 5,062 / 5,062
▸ Endurance: 60%, Threshold: 932
▸ Armor Mitigation: 48% (2,960)
▸ Block Chance: 26%, Mitigation: 29% (625)
▸ Void / Spell, DoT, Melee
▸ Swiftness, Haste, Void Essence (1/3), Symbols of Hope (1/5,Passive)
• Warpath (24)
• Abyssal Echoes (20)
• Devouring Orb (24)
• Symbols of Hope (20)
• Anomaly (20)
Im trying to make this build where i scale both warpath and time rot dmg
any recommendation
Its possible to do a lightning forge guard? With smite and javelin?
don't try to scale both warpatch and time rot dmg
I cant do a spear +. Shield paladin so FG is the way to go
also, temper your expectations, because triple T7 is not happening
I mean you dont need triple 7s for it to work
I mean, yes, but his build has terrible dps even with the triple T7, so...
We can check using last epoch planner?
would warpath VK be able to push 1000+ corruption comfortably? might swap to erasing strike at a later point if warpath feels weak pushing that high. Trying to decide between this and torment warlock
I mean they just rework sentinel
so i guess it give it some kind of advantage, so pushing 1000+ shoulnd be hard
define terrible
Time rot with 0% cast speed, 140% time rot chance, a skill with trash more multiplier as applicator
warpath with 5% crit chance and like 70 melee flat
terrible.
cool cool, guess i might have to rely on ol' reliable dice roll to decide
thanks for the zero actual info
I'm not sure what you are looking for?
maybe you think I should do a spreadsheet simulating his dps?
does erasing strike feel clunky to use? or does it like get enough attack speed to feel not super slow?
i'm usually a melee zoom zoomer with decent surivability in poe
if you are coming off of the poe2 slam experience it is going to feel buttery smooth
ok then it's not gonna be LS/MS levels, but with a reasonable levels of investment it becomes spammable, not that terrible really
your limiting factor will be mana not atk speed
I assumed you had since you said it was terrible, like Im pretty sure it's enough to do basic emp monos
Time rot also scale with attack speed, just so you know
not if your cast speed is 0%
I did TC a few time rot builds, I do have an idea what are the key points of such a build
and they are missing here
the new passive dmg, make time rot scale with attack speed tho
maybe im wrong
no it doesn't, read it again
Cast, Throwing, Melee, lowest of the 3
So you need to scale all 3 or you get nada
cool, might go with warpath early on and swap later on. feels like i have more use of a sentinel in terms of build variety
I mean, sure, if your bar is that low, everything is fine
WP offers very little to TimeRot based dOrb which is itself ehhhhh
It gives you what, some move speed and block chance?
I mean, you could theoretically do a warrior fury timerot build, theoretically?
yeah , just want to have this cool idea where both of them scale
but it's not going to be good
If you live in magical christmasland with infinite mana maybe lol
i'm not trashing you, just saying the build is not going to work
i have enough back up build which is more realistic , lightning javelin pala
could do a Rive build with ES for levelling, it's almost the same build gearing passive and skill wise as the "spammable ES" build so the transition is smooth. Rive is super strong on its own, generates mana for you to dump with ES, and once you get Worldsplitter and 500-700 mana you just switch it over with a couple of skill changes
Usually in LE you have to pick one thing to scale
stack 1000 mana, use warpath, end it, then use time reversal!
OH WAI---
quick question, the new champion affixes has: Chance to cast Smite on hit with throwing attacks (up to 10 times per 2 seconds), if I put that on my weapon, but my idol also has Chance to cast Smite on hit with throwing attacks (up to 10 times per 2 seconds), does that make it so smite can trigger twice? do the %chance get added or multiplied together? Can it now trigger 20 times per two seconds? do they fuction completely individually from each other?
Just get 1200% Time Rot Chance, easy
This is a joke
My assumption is they are the same stat and will scale like having multiple of that idol did
How about this, ignore all the t7 im jz lazy https://www.lastepochtools.com/planner/B7ZbJNOQ
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (26) / Paladin (64)
▸ Health: 3,111, Regen: 214.5/s
▸ Mana: 122.63, Regen: 15.12/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 6 Att / 7 Vit
▸ Resistances: 139% / 107% / 137% / 100% / 60% / 87% / 7%
▸ EHP: 8,028 / 8,028 / 8,028 / 11,645 / 7,349 / 8,028 / 4,779
▸ Endurance: 60%, Threshold: 1,010
▸ Dodge Chance: 5% (152)
▸ Armor Mitigation: 56% (3,803)
▸ Block Chance: 3%, Mitigation: 9% (60)
▸ Crit Avoidance: 68%
▸ Fire, Lightning / Spell, Throwing
▸ Holy Aura (Active), Symbols of Hope (5/5,Passive)
• Javelin (24)
• Holy Aura (20)
• Symbols of Hope (21)
• Healing Hands (20)
I'm new here, how did having two of that idol function?
Just additive% to trigger the effect
got it, thanks
Yeah doesn't increase the limit
Hey guys, I'm super excited for season 2! I was wondering if you know of any builds that use two-handed weapons( It's been difficult to find one with the new 1h weavers), i've exclusively played rive paladin and EQ beastmaster (im the melee guy)
Question: which skills contain more multipliers that affect time rot damage?
Volatile Reversal for one
You want to look for “more damage” “more damage over time” or “more ailment damage” only
Warpath has 60% ailment efficiency right?
If it specifies hit then it won’t work for time rot scaling
most of them, but the amount and the clunkiness associated wildly vary
Hmm, Im at 5 casts of ae per cas with the echoing, with a 55% echo chance, so with 300% ignite puts me around 20 per cast on average
If you have AE set to echo in the tree, and it VK echoes, does it also do the in tree echoing?
Will we have any "RF" paladin this season??
ravaging aura and judgement are as close as you are getting
I made a disgusting hammer of lorent twink gear so I may make my VK in legacy
119 Void, 50% Area, 200% Melee damage, 19% void pen
And Judgement Aura got a bit of QoL this seaosn, lil bit less cd and the longer duration... 😄 implicitly meaning that you can try to regain that 25% mana again
Isn’t dorb getting an AOE dot around it
That plus auto cast + orbiting would kinda be RF
And wasn't there a new unique that did something similar?
with the witchfire
Unsure if it can scale well ofc
I played good RF judgment aura time ago but Volatil Reversal was horrible for HC
But surely had a quite big radius, 10 meters
that one node now gives 100% duration and dot dmg is wild
Well VR won't fit into that build like it usedto anyway. 😛
is low life popular on sentinel? finding it hard to get much ward retention / decay thresh
The 100% dot ... unsure if that is a full buff with the mana changes, but surely nice welcome. But like I said, duration and no extra CD is nice Quality of Life
likely a little lower
I could try that double aura thing again, judgement aura and ravaging aura
but technically speaking, the Pious changes are abou the same as they used to be right? (aside from the way how to regain mana)
Before with 100 mana: 50% more dmg (100% of 100 = 100; 100 * 0.5%)
After with 100 mana: 50% more dmg (25% of 100 = 25; 25 * 2%)
right?
i will probably do warpath for cruising through monos until i swap
pally WP ignite I think will be super smooth
Pally is now the ignite guy always on sentinel
I dont think always but definitely for melee, Im cooking a vk abyssal echoes ignite thing right now

As long as it doesn't say hit, will it apply to time rot granted by passives/gear? I wasn't sure if the ailment needed to be specifically granted by a point in the skill tree.
As long as it doesn’t say “hit, melee, etc any conditional that isn’t damage over time or ailment”
hey engi, in the a echo tree you get repeats, if a VK echoes that, will it also do the repeats?
Ugh it's 10am and I'm already out-peopled for the day
Going off of how the double cast node in smite works I would assume so
if my math is right Im getting 24 ignite stacks per single AE cast, which aint bad in and of itself
Echoing it acts as if you used it twice
So if abyssal echos itself repeats then yeah
The screaming rift node or whatever it’s called in the upper right, correct?
so, assuming averages, that puts me at 30 stacks of ignite per cast if I include echoes and yes, that one
Sentinel is primarily a health based class so outside of situations with completely broken or bugged ward generation like we saw with healing hands a while back it's rare to see low life on sentinel
Yeah that should work given you basically put down two screaming rifts when it echos
Now I just gotta solve the mana issues
Unsure if there’s something weird because it’s technically a sub skill I think
Smite + time and faith for more ignites
cant, self casting these choes

you know I have to do something stupid to have fun
guys i just want to know how many % of damage you need for good dps like what is the average to clear corruption 300/400
In general I do
- as much flat dmg as possible
- aim for 1000% increased damage for my main skill
- stack as many more multipliers as possible
- if hit build get crit
But for an accurate number we would need to talk about a specific skill
getting 1000% mean u wont have good def no ?
1000% increased is very achievable without anything suffering
That's 1000% total from many sources not just on gear mod
You should be getting can get like 500+ from just setting up your tree and skill <_<
Most builds have a way to scale defense and damage with the same stat
can i show you the build im trying to make ?
Import it into LE tools and link it here yeah
anyone ever play that skill point in forge strike that makes your forge weapons lives shorter but allows them to explode on expiration? Kinda sounds like it could be fun to play around with
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (19) / Paladin (74)
▸ Health: 2,274, Regen: 168.48/s
▸ Mana: 300.61, Regen: 11.55/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 62 Str / 6 Dex / 6 Int / 53 Att / 19 Vit
▸ Resistances: 118% / 43% / 83% / 103% / 65% / 105% / 84%
▸ EHP: 9,089 / 6,886 / 9,089 / 13,656 / 8,263 / 9,089 / 9,089
▸ Endurance: 46%, Threshold: 460
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 63% (4,804)
▸ Block Chance: 55%, Mitigation: 57% (2,775)
▸ Fire, Physical / Melee, Spell
▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)
• Vengeance (27)
• Holy Aura (21)
• Healing Hands (23)
• Symbols of Hope (21)
• Shield Rush (21)
I tried that but then it got weird sustaining weapons
dont mind the items
Am not the best FG builder tho
was just afin around
Yea, it might just work better if the node made the weapons not last for a shorter while but just explode when in range
ok whats the plan here cause this build plan is all over the place
but this does have like 700% increased melee fire damage
it does more then that cuz healing hands scale with healing effect
But what is your goal with the build?
^
using vengeance and procing healing hands with vengeance and ripost 😄
ok first things first, base sentinel tree changes
you want 5/5 in armored combatant and time and faith
you only care for the block chance from the shield line there and ageis of renewal is not worth it when your spam procing time and faith
block effectiveness wise its very inefficient per point on stalwart
idk if retribution is worth it or not? never really used it, I think draven used it
its worth it
sometimes it proc healing hands dunno if its bugged cuz its not supposed to proc healing hands 😄
it did last time i plyd last epoch on launch
fair enough
base retribution damage is 2, so you need a lot of flat to make that scaleable
with effectiveness at 100%
not using it for dmg 😄
only to proc
your points in the FG tree also aren't really worth it as they seem to be aiming for more block effectiveness so we can pull those out for use else where leaving you with this
get the block chance, 5 strength and 5% more dmg with your mace
this does mean you can stick 5 points into abyssal endurance in the VK tree for 5% less void and physical damage taken
hmmmmm interesting im gonna change it
or if you want more defense, you can do this with 15 points as the 5 pointer there gives %Increased max health
which is the only source of it on sentinel that isn't in the second half of a tree
which would be 34% increased health if you do 12 points in reverence of duality on the palladin tree instead of your current 10
since were not grabbing block effectiveness on tree, you'd want idols like this
you can use 4 of these at once
so that + your shields block effectiveness is more than enough block effectiveness imo
what about block chance
we are grabbing that
max cap is rly high 100%
yeah but also you can get block chance affixes
Hey, not following all the updates etc but used to play sentinel HC last season a coule of weeks. What are a good starter build? Still healing hands?
hammer throw is always the go to
warpath echo
You slap a block chance on your shield, and you're almost at 100%
shield, rings, gloves, blessing
with no other mods
yea
yeah your just gonna need to do some fine tuning on the paladin tree, which I'm looking at rn
https://www.lastepochtools.com/planner/QJYX8ZxA
When I started I was going very unrealistic mods, now I've toned it down a bit
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (90) / Forge Guard (3)
▸ Health: 3,527, Regen: 67.2/s
▸ Mana: 201.51, Regen: 14.32/s
▸ Ward Retention: 6%, Regen: 0/s
▸ Attributes: 5 Str / 3 Dex / 3 Int / 3 Att / 120 Vit
▸ Resistances: 71% / 71% / 71% / 90% / 81% / 140% / 140%
▸ EHP: 16,556 / 16,556 / 16,556 / 24,304 / 19,132 / 14,540 / 14,540
▸ Endurance: 49%, Threshold: 705
▸ Armor Mitigation: 66% (5,501)
▸ Block Chance: 69%, Mitigation: 58% (2,813)
▸ Void / Spell, Melee, DoT
▸ Haste, Inspiration, Warpath
• Warpath (21)
• Devouring Orb (25)
• Anomaly (21)
• Abyssal Echoes (21)
• Volatile Reversal (21)
I wonder if when you turn heartseeker into a throwing attack and it recurves it has a chance to proc smite with the idols
Warpath looks fun, its like whirlwind yes? Used to spam ww barb in diablo 2 😛
it is like whirlwind yes
yes it's the spin to win of last epoch
You can pair it with other items like the palarus sword and the new belt to get even more procs, so rather than being your main way of casting smite it's just an extra source for a build that already gets lots of smites on hit
Please disable ping when replying to me.
but smite wont do enough dmg cuz u wont get the smite tree
Is that node worth 4 points though?
4 points for 1 Smite per second seems like a lot.
you stack it with vortex pendant and smite on throwing attack idols
so you spin at things and trigger a bunch of smites
might just be that i just got forge strike but so far it feels a bit on the weak side
Question for other sentinel enjoyers what are some good ways of getting mana back now that reversal has been changed?
as a void knight, essence of the end and void well
you could use the sentinel passive for mana on hit with rive/vengeance
or that
works with rive, vengeance, smite and multistrike
wouldnt work because rogue can't equip those idols, should work with the new champion affix though if throwing heartseeker loses the bow requirement
but like others have said it would still be bad
time and faith works great if your using one of the 4 skills that procs it
yes 🙂
You could use all these things without 4 points for one more Smite per second though, so the question is again whether it's worth the 4 points.
I'd be kind of starved on points for Warpath, so probably not?
I should invest in some mana spent gained as ward stuff because Im gonna be absolutely dunking on my mana pool
Has anybody tried using Blast Forge in Manifest Armor? Wondering if it's any good or if I should just stick to regular ignite on melee attacks for it
The build I have in mind is spin2win Warpath, Devouring Orb, Symbols of Hope, Anomaly. No idea about the fifth slot.
heres a quick redo of it, I removed a lot of the uniques just to show that it works with your defenses covered without them. Def play around it with a lot to figure out what will work for you
Tombs of the Erased / 1.2
Sentinel (21) / Void Knight (15) / Forge Guard (8) / Paladin (68)
▸ Health: 2,571, Regen: 185.23/s
▸ Mana: 263.51, Regen: 11.08/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 58 Str / 6 Dex / 6 Int / 56 Att / 19 Vit
▸ Resistances: 80% / 80% / 80% / 97% / 71% / 111% / 76%
▸ EHP: 15,505 / 15,505 / 15,505 / 29,153 / 15,693 / 15,505 / 15,505
▸ Endurance: 34%, Threshold: 611
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 72% (7,267)
▸ Block Chance: 97%, Mitigation: 60% (3,037)
▸ Fire, Physical / Melee, Spell
▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)
• Vengeance (25)
• Holy Aura (20)
• Healing Hands (20)
• Symbols of Hope (20)
• Shield Rush (20)
but in conclusion beefy
with a lot of open slots so you can shuffle the rings + hat off of triple T7s and into something more realistic
I won't be building into DoT though. So if I use Abyssal Echoes, I'd have to take the node that makes it into a hit.
Thanks for the info I found the same options was curious if there was anything more people have thought of
hit dorb interesting
Hit dOrb can combine with void smite for synergistic scaling
yeah i will thank you very much ❤️
I'm going full dot. time rot, doom, dorb and abyssal echos
Also that plan was having it set to max, so show it’s possible, it probably defaulted to average when you opened it
I also didn’t touch the skills
I just don't wanna play syndra with placing dorbs then eating them all for a big hit. Brain want turn off
I just spin and they appear and degen everything
the new max dmg for hammer is so stupid, are we really tossing a single non returning hammer?
Warpath is essentially just an additional 20% block chance
And flat crit if your triggering stuff
Sup y'all is yruns penance any good?
My build will be played with 2 buttons, hold warpath and click reversal
Oh ill have them while spinning but def not going all in on that. Doesnt feel there'd enough ways to scale the TR damage while scaling warpath
I just see it as icing on my spinny cake
Isn’t that the leveling sword that converts mana strike and leap to cold
Yeap
I don’t think anyone’s done a full sentinel build with it
Cold is a distinct hole in sentinels tool kit
So best keep in the vault for now, right?
For sent yeah, for primalist it's a maybe since it's the only way to convert fury leap (and maul) to cold
Thanks guys
Wait it converts maul too?
H u h
Im looking at all this ignite stuff and my brain keeps telling me to just go play black hole
The big S U C C
Not if you go the ignite route, removes that
But binary star just looks so freakin cool
How much is this build "unrealistic" ? https://www.lastepochtools.com/planner/oz5Lz8eB
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (65) / Paladin (28)
▸ Health: 3,462, Regen: 237.44/s
▸ Mana: 188.51, Regen: 15.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 59 Dex / 1 Int / 17 Att / 25 Vit
▸ Resistances: 134% / 105% / 103% / 131% / 78% / 93% / 93%
▸ EHP: 12,794 / 12,794 / 12,794 / 21,213 / 12,794 / 12,794 / 12,794
▸ Endurance: 56%, Threshold: 978
▸ Dodge Chance: 10% (306)
▸ Armor Mitigation: 69% (6,096)
▸ Block Chance: 64%, Mitigation: 34% (875)
▸ Crit Avoidance: 60%
▸ Lightning, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ Haste, Symbols of Hope (1/3,Passive)
• Javelin (24)
• Smite (20)
• Symbols of Hope (20)
• Forge Strike (20)
• Ring Of Shields (20)
Real
0 cd forge strike seems like the way to go so far
for mana reasons Ive always preferred proccing via AS multistrike
I'm gonna say a lot of it, quad T7 exalted items are very very very rare
they basically dont exist
yea
well never need to be maxed...
imo make the plan using triple T5 affixes and one T6 or T7
just assume t5s and that's a pretty good standard imo
whats the best skill to use to regen mana and create forged weapons as fast as possible
will need shift a few items then because 3k HP for ranger char should be minimum if i dont run dodge build
probably multi strike with time and faith (base sentinel tree node)
either that or rive
Give me a rebuke line on the tree that removes dmg in exchange for hella boosting my regen stats
Rebuke deals no damage (does it really do any?)
100% more health and mana regen
It actually can do a pretty respectable amount if you get hit alot
Fair
Like mage gets focus so why not?
Yeah, but only if you grab the node that makes fury leap's tree apply to it
I forget that’s a node
But neat that it works like that
That node also makes cooldown reduction specific to fury leap apply to maul, too, it's kinda odd
With Divine Catalyst, does taking Seraph Blade make Divine Bolt scale with Melee Damage?
My guess is items that convert skills are actually just enabling hidden passives on the skills tree
Code wise
It applies to the mutator I think, which is functionally the same thing. It didn't used to work, they updated all the cooldown stuff for fury leap -> maul specifically, so I don't think it's the usual way they do these effects.
forged weapons seem to do a bit of damage though
Fair
if youre stacking attunement anyways, could one use forge strike for generation instead?
Unless it got changed there’s a multi strike node that makes you get more forged weapons when you forge strike
just thinking about saving a spec slot
No
Ok thanks
Void knights unite! Just a few more nights!
every night leaves an empty void inside until the 17th
I just keep doing practices runs
rip, if it makes you feel any better I'm grading an exam and its not any more fun
Oh what do you teach?
math, mostly calculus and pre calculus this year
I should make them optimize time rot damage as an assignment
Has anybody tried out Blast Forge in Manifest Armor?
Yeah, people have. I think someone posted a video of spell scaling MA a few days/weeks ago or something like that.
Any idea how it compares to just using the +200% ignite on melee node? I've been trying to find info about Blast Forge but apparently it's not too popular since google searching isn't finding me anything
I think it's just a totally different build. Forge breath has a decently large area, so clearing with it might actually be decent compared to normal melee or ailment MA builds.
But single target probably lower due to not having the crazy shield throw thing.
are set suffixes not in the builder yet?
I don't do shield throw either way 😛 I'm doing forged weapons ignite, or at least thats the plan, for season start. I'm just torn between leaving the manifest with the +200% ignite chance melee node or the Blast Forge, since the next two nodes remove the cooldown, which would make the melee nodes pointless.
they are
not seeing the one for the ruby fang set showing for shields
It's a prefix, and won't show up if you have a set item already selected (I've certainly never done that....)
If it makes you feel any better I spent a good five minutes trying to figure out why I couldn't find experimental affixes...helps to look at the right spot.
Just make sure you're not trying to seal them 😛
I kinda dont have any idea what to league start with as a sentinel
im talking about on the item screen where you would add it, it's not showing up, is it rare only?
You're trying to add it to a unique?
its rare only, yeah.
Set items don’t go on legendaries
oh fml Im on the wrong build tab
Yea, since set items are classified as uniques, you can't add them to other uniques. Really fun to think about some of the wacky combos though if you could.

right, but I have like three tabs open with different builds and I was on the wrong one
Done that way too many times
Hey guys i need help understanding how to build javelin for holy trail. Does the trail do regular damage or dot damage? Do i need to invest in ignite chance or do i just go for as much healing effectiveness, damage, or damage over time?
Im pairing it with judgement aura
damage over time
Do you guys think warpath vk will be able to do bosses and high corr on the new update? idk if its tankiness/dps will be good enough to push high
Yes
I found what I ll be starting this league with. Its probably something that will fall of with high corruption but I think I ll really enjoy the playstyle leveling. FG with forged weapons and multismite all doing electrify
https://maxroll.gg/last-epoch/planner/lm7ks079
Hello, are there any other skills besides judgement and holy trail javelin that scale dmg from healing effectiveness?
healing hands if you play it for damage
i see, thanks. and that affects other divine bolts too. cool
Man, Rive HH ignite pally is gonna be baller
that 5% fire pen per 100 healing eff is a big chunk of pen
It might be ok, no point playing over judgmet spam
Same aoe less dmg and less tankiness
There is no might, it's Rive HH, that alone carries it, it's not about being better it's about being fun.
How difficult would I be if I used Warpath as my primary leveling ability? I'm guessing grab the -mana cost node and the +added void damage node.
It'll be fine, not the best but enough
sentinel looks like it'll be competitive again, i'm sure a lot of people here are stoked
it was always competitive 
you'll be fine, you get some juicy nodes with void knight on your way so it will only improve
YEah, the whole void path other than the added void damage node is locked until I get mastery.
this node alone would be enough to carry void knight
Competitve where? Not on arena ladder thats for sure
Kekw
On hc/uber yes it will be
wasn't third place in arena a manifest armor build?
Still worse than abom and will never be better
As well as all other sent builds
still beat abom in arena ladder 😄
i'll specify that it'll be competitive for the hearts and minds of the average player at around the same level as other classes
honestly idk where this dissonance is coming from. We had sentinel builds in tierlists at S-tier and A-tier positions and in top arena rankings, yet somehow it wasn't competitive. Sure 
sentinels on arena ladder have always been a special case
the manifest armor thing is an anomaly
I guess the 6th place paladin is also an anomaly
yes
there's so many changes going in at the same time now that it's hard to figure where it'll re land
right, so all the sentinel builds are an anomaly, but all the builds from other classes aren't an anomaly 
and you're right, I was wrong
If we exclude snapshotting then sent is competitve on arena but with snapshot i dont think so at least if you aim for rank 1
i remember a reddit post from 6 or so years ago about how snapshotting was going to end up being the games biggest balance issue eventually
S3 copium
Since its also an acolyte patch
At least we know devs are working on it

the patch feels gigantic to me since i quit around when they announced the market reset (not because the reset, i was just burnt out) but i'm sure there's some sore spots from people that have been watching the process
Snapshot is so good that you actually want to use it on erasing strike in s2 imo. Free doom stacks and 24% damage reduction and whole screen aoe taunt. No reason not to do it
i will probably abuse falconer again for league start but i'm actually pretty stoked about full void rive
so for people on the time rot theory craft train, is it worth investing in hits at all or do we just go all in on rot grip scalars? I'm lookin at, like, the updated build guide on lastepochtools for dOrb autobomber and they're still planning on doing smite spam on bosses, and it totally warps the passive tree around from the pure time rot build I assembled myself
Isnt...a big hit a rot grip scaler...
i dont think you want to focus on hits at all with TR
as long as you have the more multis on the skill web you can wimp out and have like 0 flat and do the same DoT lmao
Just grip harder
its all about the scalar and the mores
And you will be enlightened
I'm seeing people still taking stuff like Temporal Corruption (+2 flat void damage per passive point) on the passive tree when I really don't think that adds a meaningful amount to total dps
i mean going autobomber in the firstplace isnt good for TR
the orbiting d orb has barely any mores on it
that build is, I think, mostly using dorb to run through echoes destroying chaff and real enemies get Smite spammed
which does look decent? void beams+decent mores+this relatively standard vit stack tree/build
U can just do the same thing but on dorb tr build, it has full screen aoe all u need is press volatile to carry orb with u
to me autobomber TR just sounds like trying to fit a square into a round hole
Maxroll time rot or warslash fury, anything else is atleast twice less dmg on tr imo
the maxroll guide looks closer aligned to what I'm thinking, but also how often do you really need to use the full 8-10 orbs to actually get the job done lmao
maybe do the full combo on, like, bosses but for maps I'm probably just going to have like 2-4 orbs out at a time
Only on uber lol and u dont want to have more than 8 its dps loss
doesn't the parabola remain positive through 11? it's just lower marginal benefit
I bet in 99% of content 4 is more than enough
12 and beyond you're doing strictly less damage
the absolute max is 8, around 8 is relatively close within +/- 3 orbs
the difference between 8 and 10 is like <5%
Afaik all bonuses on that node are additive with itself so on 8 orbs you have 48% less dmg, after 8 you have 54% and so on that makes it worse
sure enough my hand scrawled math is wrong as hell
god it's been too long since I took algebra lmao
6 = 92.3%
7 = 97.5%
8 = 100%
9 = 99.5%
10 = 96.2%
outside that range is less than 90%
(numbers scaled based off 8 dorb damage)
But it does so much dmg that 4 is enough for 1k mons for sure you do however want more than 4 to get full screen aoe but its up to u
yeah i mean even 4 is 73% of the maximum which isnt bad if the numbers are high enough
People in here busting out literal math for their builds and Im just like, heh, ignite go sizzle
Does anyone know if Iron Blade does or doesn't scale w/ Vengeance's tree?
the formula isnt exactly mind busting lol
I dont even get that far, does it look fun? fornicate it we ball
LETools doesn't mention it but in-game it explicitly says no, and idk if that changed for the upcoming patch
maximize x-0.06x^2 isnt a hard problem
Listen, I had to do enough of that in highschool, I'm not doing it in my video game.
funny thing is my calculus class today just did basic optimization problems >.< this would be a perfect example problem lol
I find thing, I make thing, I laugh, I cry, I move to the next nonsensical build
I will have to run the numbers on if the new weaver sword will outdo the ruby set
with the mastery changes for respec, I can finally find out if VK beats FG or pally now without hating myself
Question regarding divine bolts. WHat does exactly mean "divine bolts scale from this tree" ? I get the main use is staking heal effectiveness for bane of evil, but are there other nodes that work ? Maybe sources of more damage, or AoE, or heal effectiveness ?
I guess you can't gain ward from divine bolts even with the proper nodes in the HH tree ?
All bolts scall from the HH tree if you have at least one point in the bolt node
yeah i get that, my question is, what scales ? only damage ?
I think they inherit all of it?
Yes anything damage related
so you can't scale healing effectiveness there, only from tree and items, and then it converts as spell dmg ? Thanks !
I wanted to make a build that felt very "immovable object" and used event horizon, is this build stupid or viable? I also have a version that uses manifest armor instead of symbols https://www.lastepochtools.com/planner/BaK4GOzA
Tombs of the Erased / 1.2
Sentinel (27) / Void Knight (5) / Forge Guard (66) / Paladin (15)
▸ Health: 2,315, Regen: 0/s
▸ Mana: 243.61, Regen: 11.92/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 58 Str / 16 Dex / 16 Int / 21 Att / 25 Vit
▸ Resistances: 99% / 72% / 80% / 98% / 95% / 68% / 70%
▸ EHP: 14,787 / 14,356 / 14,787 / 26,204 / 15,565 / 13,820 / 14,083
▸ Endurance: 61%, Threshold: 964
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 69% (6,318)
▸ Block Chance: 56%, Mitigation: 36% (1,000)
▸ Physical / Melee, Spell, Throwing
▸ Physical, Fire / Melee
▸ Symbols of Hope (5/5,Passive)
• Forge Strike (25)
• Healing Hands (23)
• Shield Throw (27)
• Multistrike (25)
• Symbols of Hope (23)
How possible is it even to make a build that is tanky enough to not dodge stuff
Wana help me do some matrix math

is the healing hands on hit passive, only proccing once during warpath?
Correct
sad
in 1.0 it was easy with crazy ward gen
indeed
so there are very few skills that actually synergizes with warpath
Well, healing hands can be a movement ability and its tree can buff divine bolts, especially next patch, thats still a solid option
I member when i was like "why do i have only 5-6k ward on my VK Rive with literally no investment whatsoever apart from speccing into melee HH"
Good times
hmm is Finger of God - Healing Hands Paladin stronger than 1.1? it was so fun build when i tested it
next question, with the dorb spam what's the plan for mana sustain? In my early sort of lvl60-70 planner I've only got like 10 mana per second to work with, which I think means Symbols is off the table (especially now that we'll have to spend mana for em every time instead of generating most on kill for free)
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (18) / Forge Guard (60) / Paladin (15)
▸ Health: 2,611, Regen: 99.3/s
▸ Mana: 520.98, Regen: 26.32/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 58 Str / 5 Dex / 5 Int / 5 Att / 11 Vit
▸ Resistances: 134% / 119% / 79% / 63% / 85% / 92% / 76%
▸ EHP: 7,735 / 7,735 / 7,735 / 11,950 / 8,142 / 7,735 / 7,735
▸ Endurance: 65%, Threshold: 933
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 68% (5,972)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ Symbols of Hope (1/4,Passive)
• Smelter's Wrath (30)
• Healing Hands (23)
• Void Cleave (23)
• Symbols of Hope (23)
• Forge Strike (30)
symbols only use mana on active use, they generate passively for free
Sealed t7 Set affixes ?????
my bad i dont change tier
I completely forgot that vengeance can convert to fire now, oh no...
oh huh that does change matters
yeah that is beeg
I think he is on copium from warlords riches, but technically possible
Good change for some builds but I hate it for self cast smite
I mean nothing wrong with theory crafting the top end, as long as it's understood you will have a hell of a time farming that
idek how you'd dump mana now
i dont think its possible
did you map out a good strategy for imprinting
i thought about stuffing sceptre in warlords and legendaries in other slots
though with the investment into blademaster on the base tree it becomes harder to sneak the passives for Symbols without eating into some fairly important passives
Yeah, sceptre for sure, its way to hard to get a good one. Personally, I think I will grab the +level gear from mages, imprint the slots I need exalts on, and them use all favor for unique prophecies
Havoc the +skill gear into exalts, slam those onto uniques
can we get WW on set items this patch?
+attributes is now free, as we can reroll any of 4
when those weaver tree nodes say they interact with Champions are those, like, actually the arena boss champions spawning or is this just, like, a juiced up elite
Lets just say, red ring with +16 of desired attribute should be expected on every CoF build
The new juiced up rares
you think it would make sense to pivot for attunement stacking for smite
i got alot of free prefixes if i think about it
Meh, we got no offensive treshold bonus based on attunement
im still not sure what should i go Bleed Hammerdin Paladin / Erasing Strike Void Knight / Warpath Void Knight / Devouring Orb Void Knight
yea the tree looks pretty grim
Between the healing and leech, do we need life regen?
So its just the endurance treshold, which is good
how hard can be drop idols like this ?
i vote for erasing strike
how hard was getting hybrid health idols before
< about that hard
but also only starting from endgame because i think those cant drop earlier
Triple DOT ruby Fang Paladin
I think double weaver will be rarer
probably harder than hybrid health because its double weaver affixes
I was theorycrafting a Forge Strike hit build and noticed that when you spec Temper node in lastepoch tools it gives Forge Strike the Fire tag.
That should mean if you equip Logi's Hunger the (+2-+3)% fire critical strike chance should apply to Forge Strike then, right?
Yes, as will the + minion skill level
interesting, I noticed it applied if you took the Forged by Fire node for the +minion skill level
Forge Strike can get +22 skill levels I think
Very
Not that you can do that much more with +22 than +10
crazy, yeah, my current theorycraft is +14, +22 is a ton, haha
Sword Catcher, Sun forged 2 piece, +4 T7, Nihilis, Codex and probably or or two more in forgetting
Oh double Phantom Grip
But yeah +22 is massive overkill
trading 1,1k life for 20% less dmg, worth?
I think its only +20 actually, was thinking ravens but that is spell minion
Anyway, the crit, fire side, aoe, no cd and ranged use just about fits with that
Just another random thing, guessing it is more for dev. Do you think it is a typo that Sunforged Hammer Reforged only goes up to 12 melee fire per forged weapon and the actual set hammer goes up to 25?
when looking at LE tools
probably not
it would be pretty insanely strong if that affix was at full strength on a rare
Is there a reliable way to remove bleeding?
ailment cleanse on belt
yeah that is what I was thinking, wondering if something else was around
Immune to bleed with exsanguinous when low health?
Nah I need to be able to bleed to proc Redemption
Holy Aura if you're a pally
smite could cleanse as well
I am, trying to to rely on that too often though
Smite rarely has room but true
running smite just for the cleanse would feel terrible I imagine
well, if you take it as a buff skill it fits
But if you take smite for damage, yeah, does not fit
I just dont wanna stop swinging
Found terrible but very funny Experimental boots with no move speed and bad affixes except they're T6 haste on traversal plus increased haste effect base. Casual 70% MS on traversal
just solve haste and they beat actual MS
Ubberoth relic will make that combo the one for speed running
I really dont understand why they kept endurance treshold on belt out of all places