#🔱┃sentinel

1 messages · Page 78 of 1

clever hazel
#

idk why this matters so much to you lol, there's literally no evidence supporting either theory currently

#

just arguing for no reason

noble zenith
#

we just need to wait until we can test it

analog steppe
#

I just think there’s no point in continuing to question it for another week when it’s clear they aren’t answering the question

clever hazel
#

if it works the way I want it to I'll have frenzy, if not once I get enough cooldown recovery speed I'll probably drop frenzy and take immutable past so I can zoom through echoes faster

grand bear
#

The what 👀

clever hazel
#

not really a deal breaker

grand bear
#

Ah.

#

On potion use. We also have a new belt that just resets VR cd

clever hazel
#

yep

#

kinda annoying for my build though because it has 4-25 int on it

#

severely messes up attribute balancing for Ucenui's Sphere; might be worth using with Shattered Worlds if I ever get a decent one of those heavybreathing

jade copper
#

Would rive + HH be enough for rares/bosses? I'm still kinda torn since javelin is fun but FG rive with 2h + shield kinda is tempting for giga durability

analog steppe
#

Rive HH was strong enough dps back in 1.0

#

Only real nerfs to it from then was on ward generation

rancid lantern
#

Can consumption subskills work on negative mana?

clever hazel
#

in my experience no

rancid lantern
#

Like, if I cast a 0 mana smite and it has a 10 mana consume fissure

#

at 0 mana

#

or less

#

will fissures work?

clever hazel
#

I'm like 90% certain it won't, they did change how Fissure works pretty drastically for season 2 though

gusty abyss
#

I doubt you can create infinite negative mana with it

clever hazel
#

Bladestorm on Multistrike "consumes" mana to strike additional times, and it has alt text that specifically says the effect only works while you have positive mana

noble zenith
#

@clever hazel can i have your opinion on the smite skill tree, you took 3 pts into wandering bolt but dont you think with this build, aoe damage wont be an issue ? because we can also just take holy fire to increase ignite chance

clever hazel
noble zenith
#

fair enough, i think i will test both and see how it feel

clever hazel
#

if you're curious, 3 points in Holy Fire only adds ~2.24% more single target DPS to the build

noble zenith
#

Okay might be a bit low then, better make that aoe clear smoother

clever hazel
#

if you're fighting 7 targets, taking wandering bolts is 12.88% more DPS

#

which actually makes me think I should probably go for exalted javelin ranks over smite ranks on my relic tbh, will need to think about it later

noble zenith
#

also this is giga bait right?

#

our direct hit are going to be a low part of our dmg

#

like not worth putting more points into it

clever hazel
#

I did the math, it's not really bait no

#

I allocated points in javelin in exactly the optimal order for maximum DPS

noble zenith
#

compared to attack speed?

junior wren
noble zenith
#

isnt it only for the javelin hit?

jade copper
#

No

junior wren
#

it says Lightning Hit +16 flat, but above that it says Lightning Damage, that's % more

jade copper
#

Flat is for javelin hit only

clever hazel
#

Holy Spears and Mighty Delivery are almost identical in terms of real DPS increase, and Purifying Lightning is slightly higher than either

bleak yew
#

Can I use Spirit step while spinning?

clever hazel
#

if you look at the skill progression slider for javelin in my build planner, the order I allocate points in those nodes results in the maximum DPS at each step

river raptor
#

Why can't ehg cast volatile reversal and make it Thursday?

noble zenith
#

idk

junior wren
#

Like I said 👆

clever hazel
#

skill modifiers will not change your electrify damage in the offensive tab breakdown on LEtools

#

it's showing you electrify for literally anything, not a specific skill

junior wren
#

yeah, if you're looking at LETools, it doesn't show modifiers from the applying skill. Because it doesn't know which skill you are using to apply Electrify.

noble zenith
#

okay thanks, i just have trouble with the wording, this one for ex is much more clear

#

guess i'm just stupid sometimes

junior wren
#

well, one applies to all lightning damage dealt by javelin, and this one applies penetration only with electrify from javelin

clever hazel
analog steppe
#

The key is to remember that “more damage” with no other qualifiers affects everything that the skill does including sub skills and ailments

clever hazel
#

example output:
(7238547.793703124, 587244.8140505624, 2521223.821851966, 320064.62591174396, 10667081.055517396)
(that's javelin electrify DPS, javelin hit DPS, smite electrify DPS, smite hit DPS, full DPS

junior wren
#

7 mil electrify heavybreathing

robust lake
#

per stack? heavybreathing

junior wren
#

😄

clever hazel
#

that's the DPS if you're just standing there throwing javelins 24/7, watching the bosses HP go down

junior wren
#

how many stacks is that?

robust lake
#

thats what I do mhm before pressing VR twice on purple circle slam

arctic tartan
#

You got a planner for that? Trying to collect some options. I keep opening planners and then not save them anywhere

south zephyr
#

Man Abberoth is no joke

clever hazel
#

linked it earlier

noble zenith
junior wren
noble zenith
#

then between holy spear and the atk speed, its just a matter of preference?

clever hazel
#

if you mean the 0.94x thing from the spear, not entirely no

#

but I figure it can't hurt to underestimate my DPS by ~6%

junior wren
#

true

arctic tartan
#

Thanks

clever hazel
#

which I did to figure out the correct order to allocate points 🙂

noble zenith
#

yeah but i mean, its almost the same dps you said

clever hazel
#

allocating points in the correct order vs the wrong order will result in like a ~0.5% DPS difference at different breakpoints, roughly

junior wren
#

I wonder if smite beats javelin in electrify DPS

clever hazel
#

very marginal but I already had everything setup so I figured I might as well make sure the skill tree progression slider does things correctly

#

and it doesn't, at least not in my build

#

7.23m vs 2.52m

#

a pure smite self-cast build, or something like dread's fissure lightning dot idea, no clue

junior wren
clever hazel
#

javelin scales with attack speed and has more multipliers, smite is capped to 5/second with the throwing idol effect limiter

robust lake
#

u can make ur javelin a standart that spams smite too mhm

clever hazel
#

1 javelin throw hits 6 times and deals 100% more DoT, 10% more, 12% more, with +125% electrify chance, and 60% lightning penetration
1 smite cast hits 1 time and deals 250% more, with +50% electrify chance, 75% lightning penetration, and 75% electrify duration

junior wren
#

🤔

#

yeah that seems to be correct

robust lake
#

u can make smite pseudo-fork with lunge and some other obscure methods/gear

junior wren
#

so in order to beat javelin, smite would need more hits per second

robust lake
#

yeh thats not for jav-focused builds rather self-cast smiters and alike

junior wren
#

but selfcast smiters will also do between 4-5 smites per second

#

so it's pretty close to the proc variant

#

the only difference is double-cast

clever hazel
#

I mean there's lots of ways they could make smite stronger in throw builds, but I don't think EHG wants to do that lol

#

it's already very strong

robust lake
#

battle standard=>righteous descent spams smite pretty okay I'd say, that was my first build in LE I took over 2k cor tbf

junior wren
#

battle standard is 0.75s iirc

robust lake
#

first and last 💀 hopefully this season breaks the streak

junior wren
#

it's extra dps for sure, but only 1.3 smites per second

#

how many smites can warpathers do?

robust lake
#

crapload, with palarus and new belt even more

clever hazel
#

battle standard javelin was something like 15% more DPS from what I remember, for a self-cast smite build; depending on your cast speed it's higher or lower in relative terms

#

pretty good IMO considering it's also a movement skill with surprise initiative

robust lake
#

good thing about standard its like a totem xD u can just focus on dodging while it dishes out dmg and heals u

gusty abyss
clever hazel
#

the fact that Orian's Descent has +4-25 int on it is so strange IMO

junior wren
#

Another option, Multistrike. That's 4 armaments + some extras if you have the idols, so let's say 5. Bladestorm can apply them to single target.
+1 guaranteed smite on boss from Aurelis.
+3 per second from Palarus.

  • new belt
#

Unless I made a mistake, that's 9 smites?

#

9+

#

so until you run out of mana, seems even better than warpath smite

gusty abyss
#

carefull, warpath smite gets 50 spell damage, 75% pen and 10% base crit

#

stun immunity and always moving as well ofc

junior wren
#

no worries, we're doing electrify

gusty abyss
#

yeah, then I don't think warpath should be your choice

junior wren
#

well it seemed to beat just casting smite

clever hazel
#

self-casting smite is almost certainly going to revolve around fissure now

#

since EHG fixed like 10 different bugs with it, plus fissure benefits from the lightning dot crit multi scaling thing paladin gained

junior wren
#

yeah, but there's some skill point pressure if you want both electrify + fissure

clever hazel
#

oh and I just realized I forgot to factor in the new paladin mastery thing LOL

#

15% more damage

junior wren
#

oh, even moar dps 😄

clever hazel
#

I guess I'll add that, and probably remove the 0.94x weapon speed thing since I'm pretty sure it doesn't affec throwing after searching around

junior wren
#

I used Triboelectra, +4 smite affix and Sentinel Core, and I still want at least one more point to fix sacrifice

#

seems like Nihilis is a must have

mossy glacier
#

@clever hazel would you level with this electrify javelin build you linked? What do you recommend?

noble zenith
clever hazel
noble zenith
#

nah i'm stupid

clever hazel
#

(8855670.173147438, 826203.4750870947, 2899407.3951297607, 423285.4677682813, 13004566.511132576)

#

there we go, 13m DPS heavybreathing

junior wren
#

not bad

clever hazel
#

27 points and still not enough

#

pretty sure heartseeker is the same, so many good points

junior wren
#

well just fissure doesn't need the 5 pts in electrify pen

#

so 23 pts

robust lake
#

tbh thats about how meaningful choice should look like, not if u dont play x skill ure in a trashcan

green crane
#

hey guys, i'm new and want to learn a bit b4 1.2 launch... any suggest build for me to play until friday?

hallow garnet
#

really debating on play pld or another sentinel mastery. is there any version of hammers thats good that isnt just the aoe around yourself?

green crane
hallow garnet
junior wren
#

Alright, then try Forge Strike + Rive Forge Guard

green crane
junior wren
hallow garnet
#

see if any tickle you

junior wren
#

it's quite beginner friendly, simply charge into monsters and smack them. Attacking heals you, and it's pretty durable. Can be played with shield or 2h, and you get some minion helpers

green crane
#

huum

junior wren
#

you can later specialize either into dealing damage yourself, or dealing damage with the minions

green crane
#

okey dokey

junior wren
#

I should probably say that it might seem a bit slow at the very start, since melee builds often depend on your weapons

#

it'll get better once you get your healing hands

robust lake
#

🫣 this cruel man tellin lil bro to play FG pre-1.2

#

if he does patchday will feel so good tho 🤔

leaden kestrel
#

Is fg getting buffed to paladin level in 1.2?

robust lake
#

that has to be seen on friday hehe

south zephyr
#

Mostly getting one very cool passive and better minion survivability

leaden kestrel
#

Also is healing hands the only skill allowing facetanking as a melee right now? Rive, vengeance or multistrike can't?

robust lake
#

rebuke, dr node on vengeance

#

symbols abuse with et

junior wren
#

you can facetank with any skill as long as you have enough DR%

mortal rapids
#

if you got enough max health

junior wren
robust lake
#

he cant respec before patch 🫣

junior wren
#

like, there's HP regen, always has been. It's getting giga buffed next patch. Use it and you can tank with anything 😄

junior wren
uneven gorge
#

There's like 5 skills that can heal a bajillion health per second if you build for it. Like even void knight has abyssal echos

robust lake
junior wren
robust lake
#

lemme have a look Gregory

#

watchin

junior wren
#

that one isn't even full power

robust lake
#

how many circles of hell have you walked through to get to that gear hehe holy t7 life slammed titans

mellow willow
#

wtf is that

robust lake
#

that is what you need to qq about next xD

junior wren
#

new best in slot relic 😄

mellow willow
robust lake
#

psst dont tell him rogues can use shields too

#

and like... all other classes too

junior wren
#

but considering next patch you get to pick a slam, T7 titans should be pretty easy

robust lake
#

hell yeee that guaranteed goodness gonna make farming early blessings better

dense spindle
robust lake
#

You can guarantee one line when slamming your gear at Julra come 1.2

analog steppe
dense spindle
#

ah, didn't make the correlation with blessing, thanks

dense spindle
mortal rapids
robust lake
#

ah, its just more power to get to Rank 8 Knights faster and farm out proper blessings %s

junior wren
naive dock
#

Autobombers... assemble!

robust lake
#

BALLS

junior wren
#

quick, hide that picture or someone will come and say you can't have 8 balls omegalul

dense spindle
#

there are 2 schools of thought when it comes to t3 or higher julra
either never touched it and bought the items from MG
or
easiest stuff ever

uneven gorge
fickle juniper
#

alright gamers... smite or erasing strike for autodorber?

robust lake
#

If my builds cant facetank T4 Julra explosion they get trashed and rerolled.

naive dock
#

Smite

robust lake
#

I wanna try both Gregory but startin with hammers

dense spindle
hallow knoll
#

def smite

jade copper
#

Anyone looked at iron blades?

naive dock
#

but strike itself is also fun

dense spindle
naive dock
#

yeah, I mean it's great but not for full auto

junior wren
dense spindle
#

i know, i haven't touched t4 julra yet as i had no reason to so far (didn't play too much) but the others got deleted quite fast

fickle juniper
#

is smite gonna be decent for bosses?

junior wren
#

that's okay everyone plays with their own pace 😛 then I'll rephrase it, I usually delete her in seconds at Tier 2 😄

fair hollow
analog steppe
#

If you know her fights mechanics she’s really simple

dense spindle
analog steppe
#

Lots of people just ignore the fight by getting so much dps to not see the mechanics but just learn them and you’ll be able to do her much earlier

fair hollow
junior wren
#

yeah it's not difficult, just press D at the right time, then stand outside of the laser.

dense spindle
#

is that precise time jump thing still a thing? so that she doesn't spawn that dot?

junior wren
#

and if you're very squishy.. well, fix your squishiness 😄

fickle juniper
#

guaranteed LP1 my favorite change ever. gonna be so nice to craft budget gear

spring pollen
junior wren
#

if you kill her before the explosion then she doesn't do the explosion Gregory

spring pollen
#

That too

hallow knoll
#

yea the change makes 1LP uniques actually good

dense spindle
#

:kekw: watch my level 70 something trying to get the 1LP guaranteed slam do enough damage to cheese t3 or higher julra

hallow knoll
#

It was always frustrating getting a rare unique with 1LP and then you just know it's gonna be bricked

fickle juniper
#

yeah it's just... so much better now

dense spindle
#

on paper, they're all banger changes but i guess we don't know exact numbers for imprinting and how it actually works 100%

#

sentinel players, if you take Searing Light on HH but not Seraph Blade, does HH still heal?

junior wren
#

yes

cold sun
dense spindle
cold sun
#

Ah, that's what people mean, gotcha
thanks

#

I thought people meant a guaranteed 1lp drop or something

hallow knoll
#

no, t2

dense spindle
radiant vortex
#

Oh we're gonna *blast * thru monos then

dense spindle
#

with my average rng, this doesn't help that much kekw

#

i play ailments for once and drop a 3lp peak first try

radiant vortex
#

Ppl are gonna powerspike hard with this anyway

dense spindle
#

i just hope i won't go for too long dry on omnividence 1LP and siphon 1LP

nimble wren
#

"Hi guys, my question is basically: if I take Shield Throw + Molten shield, does it make sense to pick up the passives Siege Captain +X PHYSICAL throw attack damage (Forge Guard tree), or does the conversion not affect those passives and I'm just wasting them?"

hallow knoll
#

shouldn't take long for me to get a 1LP Turani hopefully

hidden dock
#

"Base physical damage is converted" should tell you all you need to know

eager carbon
#

molten shield is only for base

#

the phys from siege captain will be added as phys

nimble wren
eager carbon
#

yes

nimble wren
nimble wren
#

Its a bit confusing becouse its says Converts base physical damage, with siege captain you add flat physical damage to base...

eager carbon
#

base skill damage type

junior wren
#

base always refers to the damage of the skill itself. Anything you add later is added damage

#

but it's also often referred to as "flat", "adaptive" and "flat <type>", so I can see how it can be confusing.
Technically speaking, "flat" = "adaptive" = base and that gets converted, and "flat <type>" doesn't.

naive dock
#

set affixes looking CRAZY

elfin warren
#

Is selfcasting Devouring Orb worth it? Maxroll has a build with selfcast but all I see elsewhere is the autobomber versionm

#

Don't know yet what I want to play but it will be VK. Either Rive, Smite or Time Rot/Devouring Orb

slim spire
#

guys can someone explain how "ring of shields drawing threat" work? If you're in melee range for example, does enemies randomly attack the shields instead of you, or it's purely only for ranged attacks?

naive dock
hidden dock
#

I mean it's worth it

#

but only if you're going to be doing a build based around it

#

so probably some way to spam volatile reversal

strong plume
#

Another weight question:

4.5% MORE Damage + 5.5% Crit Multi

vs

+20 Flat Damage

hidden dock
#

depends

#

at low levels absolutely teh bottom

urban hull
#

Do multiple instances of "Holy Trail" in the Javelin skill tree add up?

naive dock
#

+20

hidden dock
#

2000 flat

#

(somehow)

#

then +20 would be worse

hidden dock
#

that said +20 of your damage type (or adaptive) should almost always beat out 4.5 more+crit multi

strong plume
#

150 flat Baseline

+20 would make it 170 flat

or 150 flat with 4.5% More damage + 5.5% crit multi (100% Crit Rate)

hidden dock
#

well, how much more of 150 is 20?

acoustic wharf
hidden dock
#

and how much crit multi do you already have?

strong plume
#

459% Crit Multi

hidden dock
#

...

#

which are you asking if increasing your crit multi such a small amount matters

#

anyways

strong plume
#

Yes...weighing glove affixes. It's either +20 Flat or 4.5% MORE + 5.5% Crit Multi on 100% Crit chance

hidden dock
#

you're looking at 13.3% more vs 4.5% more and like 1% more (multiplicative with that 4.5% more)

strong plume
#

So, it's close and you are asking why I am asking to confirm.

tribal basin
hidden dock
#

my bad, mistyped

#

(the 7% was for anotehr thing, should probably slow down the alt tabbing)

hidden dock
#

but yeah it's blantantly better to get +20 more

#

until like... what, +400 flat?

acoustic wharf
hidden dock
#

(and even then given how high your crit multi, napkin math says that 5.5% multi is probably like 1% more)

#

(so 4.5%*1.01=like 4.54 lol)

#

(even at +400 it'd be better)

strong plume
#

Gotcha

#

I sacrificed some EHP for a considerable jump in damage

#

RIP 50K EHP 😦

slim spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (80) / Paladin (13)

General:

▸ Health: 1,462, Regen: 45/s
▸ Mana: 150.65, Regen: 8/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 17 Str / 1 Dex / 9 Int / 17 Att / 7 Vit
▸ Resistances: 74% / 39% / 39% / 90% / 0% / 7% / 7%
▸ EHP: 3,399 / 2,524 / 2,524 / 3,786 / 1,962 / 2,043 / 2,043

Defenses:

▸ Endurance: 30%, Threshold: 496
▸ Armor Mitigation: 26% (1,131)
▸ Block Chance: 47%, Mitigation: 45% (1,610)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Vengeance (24)
Forge Strike (30)
Healing Hands (24)
Symbols of Hope (20)
Void Cleave (24)

elfin warren
slim spire
#

ok found it, haha thanks

tribal basin
#

20% increased is better even before 400

slim spire
hidden dock
#

...not 20%, flat 20

#

so it'd be 400+20=420 (or in other words, a 5% more)

#

vs 400x1.04x1.01

#

(or in his case 150+20 vs 150x1.04x1.01)

junior wren
#

to stay in the theme of uniques everywhere, Decayed Skull as helmet, because your armor is very low

#

and the new bremaster belt for HP and endurance

#

Code of an Erased Sentinel for relic

silver orbit
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (18)

General:

▸ Health: 3,078, Regen: 378.16/s
▸ Mana: 112.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 51 Str / 1 Dex / 1 Int / 6 Att / 10 Vit
▸ Resistances: 162% / 98% / 96% / 75% / 90% / 90% / 94%
▸ EHP: 11,881 / 11,881 / 11,881 / 17,662 / 12,507 / 11,881 / 11,881

Defenses:

▸ Endurance: 40%, Threshold: 1,169
▸ Armor Mitigation: 58% (4,080)
▸ Block Chance: 74%, Mitigation: 51% (2,166)

Damage Types:

Fire, Physical / Melee, Spell

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Multistrike (24)
Ring Of Shields (20)
Volatile Reversal (20)
Healing Hands (20)
Symbols of Hope (20)

Used unique items:

None

slim spire
#

can I just like add attunment through lp slams?

#

or it's too much of a waste?

robust lake
#

40 attunement is a T7 prefix on body armor and like one T7 on ring, should be manageable

robust lake
#

or like both rings and some other third slot with a T5 or something

#

bod armor, relic and helmet slams are super important so yh

#

first days in mg are a bliss xdd everyone selling stuff for 0 gold favor only ezpz login

queen glade
#

Did they mention somewhere how expensive it is to mastery swap? I'm considering just leveling as a paladin coz holy aura broken but then swapping to VK later, but can't find any info on it 😮

#

Maybe overlooking it lol

sly fern
#

@queen glade
Players can now pay to respec their mastery in the End of Time. This can be done by talking to Chronomancer Lerinne, the same NPC used to respec passive points.
Respeccing your mastery will also reset all of your passive points.
The cost to respec your mastery scales from 100g at level 1, up to 1,000,000g at level 100 and is combined with the price for respeccing all allocated passive points.
Level: 1, Cost: 100g
Level: 10, Cost: 1,000g
Level: 20, Cost: 5,000g
Level: 30, Cost: 10,000g
Level: 40, Cost: 15,000g
Level: 50, Cost: 30,000g
Level: 60, Cost: 50,000g
Level: 70, Cost: 100,000g
Level: 90, Cost: 600,000g
Level: 100, Cost: 1,000,000g

#

Im not sure is this what youj need

lilac sparrow
#

for DOT vk build what idols stats should i aim for

queen glade
hallow knoll
#

ridiculously cheap honestly

eager carbon
#

more than 30k for sure

sly fern
#

im at level 13 just now and i have like 5k

#

so pretty sure

#

more than enough

sly fern
#

and void damge*

#

Im trying to make a warpath time rot build but my the damage scaling part is a bit weird.

lilac sparrow
#

yeah that's my aim too

#

warpath with aberroth command

eager carbon
hidden dock
#

the only expesnive ones are the 70+

#

do you know how many stash tabs those could be?

robust lake
#

200

#

never counted the total price but according to le devs something about 190m gold

lilac sparrow
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 5,158, Regen: 93.8/s
▸ Mana: 145.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 61 Vit
▸ Resistances: 28% / 0% / 0% / 40% / 68% / 61% / 61%
▸ EHP: 8,705 / 8,209 / 8,209 / 8,468 / 11,210 / 7,996 / 7,996

Defenses:

▸ Endurance: 20%, Threshold: 1,032
▸ Armor Mitigation: 39% (2,156)
▸ Block Chance: 46%, Mitigation: 20% (250)

Damage Types:

Void / Melee, Spell, DoT

Buffs:

▸ None

Used skills:

Warpath (20)
Volatile Reversal (20)
Abyssal Echoes (20)
Anomaly (20)
Void Cleave (20)

lilac sparrow
#

anything else i should add?

robust lake
#

yoo right theres now health+regen hybrid

#

holy regen out of the wazoo

#

how realistic is double exalted hybrid health and regen health kappa

eager carbon
#

time rot on chest/helm

lavish crescent
#

Made a multi strike smiter build. This is the aspirational version but should work switching out uniques with solid rares/low lp legendaries

Should be practically invincible with healing and mitigation, with crazy movement due to potion drinking resetting volatile reversal and doing millions of dps a second with electrify stacks hitting pretty much the whole screen.

https://www.lastepochtools.com/planner/A2Gn3W0Q

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (73)

General:

▸ Health: 4,082, Regen: 167.64/s
▸ Mana: 404.27, Regen: 16.08/s
▸ Ward Retention: 66%, Regen: 0/s
▸ Attributes: 34 Str / 19 Dex / 33 Int / 100 Att / 11 Vit
▸ Resistances: 167% / 135% / 165% / 125% / 124% / 83% / 83%
▸ EHP: 33,753 / 33,753 / 33,753 / 45,670 / 34,245 / 27,002 / 27,002

Defenses:

▸ Endurance: 92%, Threshold: 1,207
▸ Dodge Chance: 7% (332)
▸ Armor Mitigation: 53% (3,439)
▸ Block Chance: 76%, Mitigation: 64% (3,700)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

Healing Hands (23)
Multistrike (25)
Holy Aura (23)
Symbols of Hope (23)
Smite (29)

eager carbon
#

also no reason to use 2 set items

#

just seal t1 set on exalteds to get the bonus

lilac sparrow
#

huh how does it work

eager carbon
#

scroll to bottom on affixes

#

it has the available set ones

lilac sparrow
#

oh that's neat

eager carbon
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 5,630, Regen: 93.8/s
▸ Mana: 145.51, Regen: 11.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 18 Str / 1 Dex / 1 Int / 1 Att / 61 Vit
▸ Resistances: 40% / 12% / 12% / 52% / 80% / 73% / 73%
▸ EHP: 11,055 / 10,371 / 10,371 / 10,962 / 14,147 / 10,541 / 10,541

Defenses:

▸ Endurance: 20%, Threshold: 1,126
▸ Armor Mitigation: 39% (2,156)
▸ Block Chance: 46%, Mitigation: 35% (936)

Damage Types:

Void / Melee, Spell, DoT

Buffs:

▸ None

Used skills:

Warpath (20)
Volatile Reversal (20)
Abyssal Echoes (20)
Anomaly (20)
Void Cleave (20)

Used unique items:
halcyon yoke
#

in the vengeance tree, would iron blades benefit from the +100% armor shred effect from the tree?
(eviscerating blades working with shattering blade?)

stable ice
#

anyone got a void knight level build for me?

analog ingot
#

If you convert vengance, does it convert iron blade damage as well

lethal needle
#

Is there anywhere I can find a build for a forge guard warpath build where it summons minions? Or a warpath build that has the auto smite cast?

lethal needle
#

Can you search for other peoples builds on there? I've only used it to mess around looking at items to be honest

balmy wing
#

for the new volatile reversal, does this skill mean that it removes the traversal back in time part of the skill?

analog ingot
#

yes

hexed sky
#

Yes. At the top there is a “Builds” tab that lets you see builds from this and past patch builds.

balmy wing
#

oh hell yeah

wise rune
#

theres also a node that makes it go forward a second time

balmy wing
#

i was gonna use void cleave for a traversal skill but didnt realize it requires a 2h weapon so i need a new one now

#

and i think my options are that or lunge

lethal needle
#

Thanks @hexed sky I'll have a look

wise rune
#

VR probably nicer to use since it doesnt require a target

balmy wing
#

thats what i was thinking yeah

lethal needle
#

Ok so there are no forge guard warpath builds posted since July 24. Guess I'm treading new waters

eager carbon
#

it won't change much on the 17th

quasi forum
#

Oh, nice 🙂

eager carbon
#

they reworked FG previous patch and its getting little to nothing in terms of nodes

quasi forum
#

Ooooh, that looks like fun

fallow meadow
#

Hi there. New to LE. I am wondering about the sentinel leveling guide on maxroll. Maybe someone can quickly explain. They are saying I should go into paladin mastery but then when I google if I can respec the mastery into the void knight it says I cannot since it is permanent. Am I missing something?

lavish crescent
analog ingot
#

Without seeing the guide I'm assuming it's talking about going into the paladin skill tree, but not selecting paladin as your mastery or vis versa

fallow meadow
#

Oh.. Is there any paladin leveling guide? Or Void one for this patch?

lavish crescent
#

i read maxrolls and it seems really good

fallow meadow
#

It says once I unlock paladin mastery I should pick holy aura and symbols of hope afterwards

lavish crescent
#

though really you prob could do it with any skill just might take slightly longer

#

hammer with the spin + javelin with holy trail crushes the campaign and early echoes

fallow meadow
quiet hearth
#

#rivesuperiority

lavish crescent
#

just be on the lookout for items with -throwing mana cost, will make you never run out of mana when casting hammers

#

rive is also awesome

turbid dome
quiet hearth
#

void rive is gonna be bonkers this season

wheat light
#

Which vk warpath flavor is best for 1k corruption currently? Is the smite on proc sword good for that?

little temple
#

Can abyssal echoes echo when it was triggered by void cleave or VR?

turbid dome
little temple
#

Thats so sad, thanks

turbid dome
#

It would get very stupid very quickly with warpath triggered 5 bajillion things

little temple
#

Kinda kills the whole thing with the triggers since AE has that fat 150 more multiplier for echoes

turbid dome
#

Well

#

Direct cast it

little temple
#

I dont want to, i want to keep spinning omegalul

#

I got the sceptre for the instant casts of void cleave to trigger more AEs while spinning

#

Now if they only could echo heavybreathing

south zephyr
#

I mean the one bright side is that apparently dOrb will echo with autocast

#

Something to do with not technically being triggered/procced

quiet hearth
#

with the new extra echo chance for AE, Ive been wondering about no CD ones speccing into the free recasts

south zephyr
#

Although sadly that probably means that you can't use Apostates safely

quiet hearth
#

ignite vk is such a weird idea to me

quiet hearth
#

if only dorb had an ignite conversion

radiant vortex
#

also am I missing something with the incs to crit but using wing guards

south zephyr
lavish crescent
#

every time healing procs (each swing with multistrike) if there is 2 or more enemies in range, it will double electrify stacks every swing

#

which will delete anything

radiant vortex
#

but more smites more bolts more dings more dopamine

lavish crescent
#

divine bolts doesn't proc smite

radiant vortex
#

more pings more dopamine

lavish crescent
#

it def would look cool haha

radiant vortex
#

I have no wish to see the game

lavish crescent
#

i think this build will be pretty flashy

#

really love the aesthetic of hundreds of lightning bolts falling everywhere

#

smite will also be shooting out bolts each time it hits too

south zephyr
radiant vortex
#

I can't decide wtf i'm doing with phalanx if anything

tired sorrel
#

i can see why they changed Fissure to only on direct cast. Multistrike makes this kinda effortless

little temple
south zephyr
#

100% block chance, Sigeons reprisal, stack survivability, throwing damage and just never die I guess?

#

Probably a real slow boss killer

#

But you may literally be able to face tank Abby

#

Probably not Uber Abby

#

That or scale bleed

#

Dumb question but does damage reflect trigger leech?

south zephyr
#

Especially against multihit attacks

#

Drop 100 Javelins in 3 seconds

quiet hearth
#

some fight in the shade stuff right there

south zephyr
#

Need really good attack speed though

#

Since it only retaliates when you can riposte

#

And you can only get 3 stacks of Riposte at once

quiet hearth
#

wouldn't be that hard to get more AS

south zephyr
#

Also definitely need time and faith for Mana regen

quiet hearth
#

if you're using a skill that can activate time and faith, you use it, that's just a given

little temple
#

You could throw in a little dodge if you cant keep the repostes up

quiet hearth
#

i still cant believe that didnt get nerfed

turbid dome
#

Beyond it sentinel really lacks a lot of mana support on the passive tree

sly fern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 2,086, Regen: 67/s
▸ Mana: 118.51, Regen: 8.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 1 Dex / 1 Int / 9 Att / 19 Vit
▸ Resistances: 68% / 36% / 36% / 32% / 64% / 19% / 19%
▸ EHP: 8,371 / 7,521 / 7,521 / 7,425 / 9,361 / 5,062 / 5,062

Defenses:

▸ Endurance: 60%, Threshold: 932
▸ Armor Mitigation: 48% (2,960)
▸ Block Chance: 26%, Mitigation: 29% (625)

Damage Types:

Void / Spell, DoT, Melee

Buffs:

▸ Swiftness, Haste, Void Essence (1/3), Symbols of Hope (1/5,Passive)

Used skills:

Warpath (24)
Abyssal Echoes (20)
Devouring Orb (24)
Symbols of Hope (20)
Anomaly (20)

sly fern
# crude matrix

Im trying to make this build where i scale both warpath and time rot dmg

#

any recommendation

bold mulch
#

Its possible to do a lightning forge guard? With smite and javelin?

covert phoenix
#

don't try to scale both warpatch and time rot dmg

bold mulch
#

I cant do a spear +. Shield paladin so FG is the way to go

covert phoenix
#

also, temper your expectations, because triple T7 is not happening

sly fern
#

yeah

#

i should have jz remove time rot then

quiet hearth
#

I mean you dont need triple 7s for it to work

covert phoenix
sly fern
#

We can check using last epoch planner?

lofty marsh
#

would warpath VK be able to push 1000+ corruption comfortably? might swap to erasing strike at a later point if warpath feels weak pushing that high. Trying to decide between this and torment warlock

sly fern
#

I mean they just rework sentinel

#

so i guess it give it some kind of advantage, so pushing 1000+ shoulnd be hard

covert phoenix
#

warpath with 5% crit chance and like 70 melee flat

#

terrible.

lofty marsh
quiet hearth
covert phoenix
#

I'm not sure what you are looking for?

#

maybe you think I should do a spreadsheet simulating his dps?

lofty marsh
#

does erasing strike feel clunky to use? or does it like get enough attack speed to feel not super slow?

i'm usually a melee zoom zoomer with decent surivability in poe

vale ravine
#

if you are coming off of the poe2 slam experience it is going to feel buttery smooth

lofty marsh
#

i'm coming off the poe1 strike experience

#

but i was a slam enjoyer in d4

vale ravine
#

ok then it's not gonna be LS/MS levels, but with a reasonable levels of investment it becomes spammable, not that terrible really

#

your limiting factor will be mana not atk speed

quiet hearth
sly fern
covert phoenix
covert phoenix
#

and they are missing here

sly fern
#

maybe im wrong

covert phoenix
south zephyr
#

So you need to scale all 3 or you get nada

lofty marsh
covert phoenix
south zephyr
#

WP offers very little to TimeRot based dOrb which is itself ehhhhh

#

It gives you what, some move speed and block chance?

covert phoenix
#

I mean, you could theoretically do a warrior fury timerot build, theoretically?

sly fern
#

yeah , just want to have this cool idea where both of them scale

covert phoenix
#

but it's not going to be good

sly fern
#

bt yeah its fine

#

will try others

analog steppe
#

If you live in magical christmasland with infinite mana maybe lol

covert phoenix
#

i'm not trashing you, just saying the build is not going to work

sly fern
#

i have enough back up build which is more realistic , lightning javelin pala

vale ravine
analog steppe
#

Usually in LE you have to pick one thing to scale

covert phoenix
#

OH WAI---

vital horizon
#

quick question, the new champion affixes has: Chance to cast Smite on hit with throwing attacks (up to 10 times per 2 seconds), if I put that on my weapon, but my idol also has Chance to cast Smite on hit with throwing attacks (up to 10 times per 2 seconds), does that make it so smite can trigger twice? do the %chance get added or multiplied together? Can it now trigger 20 times per two seconds? do they fuction completely individually from each other?

south zephyr
#

This is a joke

analog steppe
sly fern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (26) / Paladin (64)

General:

▸ Health: 3,111, Regen: 214.5/s
▸ Mana: 122.63, Regen: 15.12/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 6 Att / 7 Vit
▸ Resistances: 139% / 107% / 137% / 100% / 60% / 87% / 7%
▸ EHP: 8,028 / 8,028 / 8,028 / 11,645 / 7,349 / 8,028 / 4,779

Defenses:

▸ Endurance: 60%, Threshold: 1,010
▸ Dodge Chance: 5% (152)
▸ Armor Mitigation: 56% (3,803)
▸ Block Chance: 3%, Mitigation: 9% (60)
▸ Crit Avoidance: 68%

Damage Types:

▸ Fire, Lightning / Spell, Throwing

Buffs:

▸ Holy Aura (Active), Symbols of Hope (5/5,Passive)

Used skills:

Javelin (24)
Holy Aura (20)
Symbols of Hope (21)
Healing Hands (20)

Used unique items:
vital horizon
analog steppe
#

Just additive% to trigger the effect

vital horizon
#

got it, thanks

south zephyr
#

Yeah doesn't increase the limit

rapid kayak
#

Hey guys, I'm super excited for season 2! I was wondering if you know of any builds that use two-handed weapons( It's been difficult to find one with the new 1h weavers), i've exclusively played rive paladin and EQ beastmaster (im the melee guy)

turbid dome
#

Rive void knight

#

Get that apathy’s maw and just smack stuff

verbal nova
#

Question: which skills contain more multipliers that affect time rot damage?

robust lake
#

Volatile Reversal for one

analog steppe
#

You want to look for “more damage” “more damage over time” or “more ailment damage” only

little temple
#

Warpath has 60% ailment efficiency right?

analog steppe
#

If it specifies hit then it won’t work for time rot scaling

covert phoenix
quiet hearth
#

Hmm, Im at 5 casts of ae per cas with the echoing, with a 55% echo chance, so with 300% ignite puts me around 20 per cast on average

#

If you have AE set to echo in the tree, and it VK echoes, does it also do the in tree echoing?

silk moon
#

Will we have any "RF" paladin this season??

quiet hearth
#

ravaging aura and judgement are as close as you are getting

south zephyr
#

119 Void, 50% Area, 200% Melee damage, 19% void pen

fluid sparrow
turbid dome
#

Isn’t dorb getting an AOE dot around it

#

That plus auto cast + orbiting would kinda be RF

fluid sparrow
#

And wasn't there a new unique that did something similar?

#

with the witchfire

#

Unsure if it can scale well ofc

silk moon
#

I played good RF judgment aura time ago but Volatil Reversal was horrible for HC

fluid sparrow
#

But surely had a quite big radius, 10 meters

quiet hearth
fluid sparrow
river sierra
#

is low life popular on sentinel? finding it hard to get much ward retention / decay thresh

fluid sparrow
quiet hearth
#

likely a little lower

#

I could try that double aura thing again, judgement aura and ravaging aura

fluid sparrow
#

but technically speaking, the Pious changes are abou the same as they used to be right? (aside from the way how to regain mana)
Before with 100 mana: 50% more dmg (100% of 100 = 100; 100 * 0.5%)
After with 100 mana: 50% more dmg (25% of 100 = 25; 25 * 2%)
right?

lofty marsh
quiet hearth
#

pally WP ignite I think will be super smooth

turbid dome
#

Pally is now the ignite guy always on sentinel

quiet hearth
#

I dont think always but definitely for melee, Im cooking a vk abyssal echoes ignite thing right now

turbid dome
verbal nova
analog steppe
#

As long as it doesn’t say “hit, melee, etc any conditional that isn’t damage over time or ailment”

quiet hearth
shadow cove
#

Ugh it's 10am and I'm already out-peopled for the day

turbid dome
quiet hearth
#

if my math is right Im getting 24 ignite stacks per single AE cast, which aint bad in and of itself

turbid dome
#

Echoing it acts as if you used it twice

#

So if abyssal echos itself repeats then yeah

#

The screaming rift node or whatever it’s called in the upper right, correct?

quiet hearth
#

so, assuming averages, that puts me at 30 stacks of ignite per cast if I include echoes and yes, that one

wise rune
turbid dome
quiet hearth
#

Now I just gotta solve the mana issues

turbid dome
#

Unsure if there’s something weird because it’s technically a sub skill I think

turbid dome
quiet hearth
#

cant, self casting these choes

turbid dome
quiet hearth
#

you know I have to do something stupid to have fun

turbid dome
#

Void essences on passive tree + idols gaming

#

Mana stack

snow wing
#

guys i just want to know how many % of damage you need for good dps like what is the average to clear corruption 300/400

turbid dome
#

In general I do

  • as much flat dmg as possible
  • aim for 1000% increased damage for my main skill
  • stack as many more multipliers as possible
  • if hit build get crit
#

But for an accurate number we would need to talk about a specific skill

snow wing
shell wedge
#

1000% increased is very achievable without anything suffering

radiant vortex
#

That's 1000% total from many sources not just on gear mod

turbid dome
#

For increased damage? No

#

Increased includes passive tree and gear

radiant vortex
#

You should be getting can get like 500+ from just setting up your tree and skill <_<

turbid dome
#

Most builds have a way to scale defense and damage with the same stat

snow wing
#

can i show you the build im trying to make ?

turbid dome
#

Import it into LE tools and link it here yeah

knotty plover
#

anyone ever play that skill point in forge strike that makes your forge weapons lives shorter but allows them to explode on expiration? Kinda sounds like it could be fun to play around with

snow wing
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (19) / Paladin (74)

General:

▸ Health: 2,274, Regen: 168.48/s
▸ Mana: 300.61, Regen: 11.55/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 62 Str / 6 Dex / 6 Int / 53 Att / 19 Vit
▸ Resistances: 118% / 43% / 83% / 103% / 65% / 105% / 84%
▸ EHP: 9,089 / 6,886 / 9,089 / 13,656 / 8,263 / 9,089 / 9,089

Defenses:

▸ Endurance: 46%, Threshold: 460
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 63% (4,804)
▸ Block Chance: 55%, Mitigation: 57% (2,775)

Damage Types:

Fire, Physical / Melee, Spell

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)

Used skills:

Vengeance (27)
Holy Aura (21)
Healing Hands (23)
Symbols of Hope (21)
Shield Rush (21)

turbid dome
snow wing
#

dont mind the items

turbid dome
#

Am not the best FG builder tho

snow wing
#

was just afin around

knotty plover
turbid dome
#

but this does have like 700% increased melee fire damage

shell wedge
#

without any good item setups

#

one item has modifers so ye it's very achievable

snow wing
celest ember
shell wedge
#

But what is your goal with the build?

turbid dome
#

^

snow wing
turbid dome
#

ok first things first, base sentinel tree changes

#

you want 5/5 in armored combatant and time and faith

#

you only care for the block chance from the shield line there and ageis of renewal is not worth it when your spam procing time and faith

#

block effectiveness wise its very inefficient per point on stalwart

#

idk if retribution is worth it or not? never really used it, I think draven used it

snow wing
#

sometimes it proc healing hands dunno if its bugged cuz its not supposed to proc healing hands 😄

#

it did last time i plyd last epoch on launch

turbid dome
#

fair enough

shell wedge
#

base retribution damage is 2, so you need a lot of flat to make that scaleable

#

with effectiveness at 100%

snow wing
#

only to proc

turbid dome
#

your points in the FG tree also aren't really worth it as they seem to be aiming for more block effectiveness so we can pull those out for use else where leaving you with this

get the block chance, 5 strength and 5% more dmg with your mace

#

this does mean you can stick 5 points into abyssal endurance in the VK tree for 5% less void and physical damage taken

snow wing
turbid dome
#

or if you want more defense, you can do this with 15 points as the 5 pointer there gives %Increased max health

#

which is the only source of it on sentinel that isn't in the second half of a tree

#

which would be 34% increased health if you do 12 points in reverence of duality on the palladin tree instead of your current 10

#

since were not grabbing block effectiveness on tree, you'd want idols like this

#

you can use 4 of these at once

#

so that + your shields block effectiveness is more than enough block effectiveness imo

turbid dome
snow wing
#

max cap is rly high 100%

turbid dome
#

yeah but also you can get block chance affixes

indigo hound
#

Hey, not following all the updates etc but used to play sentinel HC last season a coule of weeks. What are a good starter build? Still healing hands?

turbid dome
shell wedge
#

You slap a block chance on your shield, and you're almost at 100%

radiant vortex
#

shield, rings, gloves, blessing

shell wedge
#

with no other mods

turbid dome
#

yea

snow wing
#

@turbid dome so is it viable my build ?

#

could work ?

turbid dome
snow wing
#

high corruption

#

cuz lower corruption ez i did it wtih half of that build last year

shell wedge
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (90) / Forge Guard (3)

General:

▸ Health: 3,527, Regen: 67.2/s
▸ Mana: 201.51, Regen: 14.32/s
▸ Ward Retention: 6%, Regen: 0/s
▸ Attributes: 5 Str / 3 Dex / 3 Int / 3 Att / 120 Vit
▸ Resistances: 71% / 71% / 71% / 90% / 81% / 140% / 140%
▸ EHP: 16,556 / 16,556 / 16,556 / 24,304 / 19,132 / 14,540 / 14,540

Defenses:

▸ Endurance: 49%, Threshold: 705
▸ Armor Mitigation: 66% (5,501)
▸ Block Chance: 69%, Mitigation: 58% (2,813)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Haste, Inspiration, Warpath

Used skills:

Warpath (21)
Devouring Orb (25)
Anomaly (21)
Abyssal Echoes (21)
Volatile Reversal (21)

orchid flint
#

I wonder if when you turn heartseeker into a throwing attack and it recurves it has a chance to proc smite with the idols

indigo hound
#

Warpath looks fun, its like whirlwind yes? Used to spam ww barb in diablo 2 😛

shell wedge
#

it is like whirlwind yes

hallow knoll
#

yes it's the spin to win of last epoch

wise rune
# celest ember

You can pair it with other items like the palarus sword and the new belt to get even more procs, so rather than being your main way of casting smite it's just an extra source for a build that already gets lots of smites on hit

celest ember
snow wing
celest ember
#

Is that node worth 4 points though?

#

4 points for 1 Smite per second seems like a lot.

turbid dome
#

you stack it with vortex pendant and smite on throwing attack idols

#

so you spin at things and trigger a bunch of smites

shell wedge
#

Spin to dorb to proc time rot, good stuff

#

I need 9% block chance

coral dawn
#

might just be that i just got forge strike but so far it feels a bit on the weak side

silk crystal
#

Question for other sentinel enjoyers what are some good ways of getting mana back now that reversal has been changed?

shell wedge
#

as a void knight, essence of the end and void well

coral dawn
#

you could use the sentinel passive for mana on hit with rive/vengeance

shell wedge
#

or that

coral dawn
#

works with rive, vengeance, smite and multistrike

wise rune
#

but like others have said it would still be bad

turbid dome
south zephyr
#

50% missing health heal is nuts

#

Is it Thursday yet?

coral dawn
#

yes 🙂

celest ember
#

I'd be kind of starved on points for Warpath, so probably not?

quiet hearth
#

I should invest in some mana spent gained as ward stuff because Im gonna be absolutely dunking on my mana pool

quasi totem
#

Has anybody tried using Blast Forge in Manifest Armor? Wondering if it's any good or if I should just stick to regular ignite on melee attacks for it

celest ember
#

The build I have in mind is spin2win Warpath, Devouring Orb, Symbols of Hope, Anomaly. No idea about the fifth slot.

shell wedge
#

abyssal echoes is a nice lil more multi damage

#

crumbling is very nice

turbid dome
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (21) / Void Knight (15) / Forge Guard (8) / Paladin (68)

General:

▸ Health: 2,571, Regen: 185.23/s
▸ Mana: 263.51, Regen: 11.08/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 58 Str / 6 Dex / 6 Int / 56 Att / 19 Vit
▸ Resistances: 80% / 80% / 80% / 97% / 71% / 111% / 76%
▸ EHP: 15,505 / 15,505 / 15,505 / 29,153 / 15,693 / 15,505 / 15,505

Defenses:

▸ Endurance: 34%, Threshold: 611
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 72% (7,267)
▸ Block Chance: 97%, Mitigation: 60% (3,037)

Damage Types:

Fire, Physical / Melee, Spell

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)

Used skills:

Vengeance (25)
Holy Aura (20)
Healing Hands (20)
Symbols of Hope (20)
Shield Rush (20)

Used unique items:
turbid dome
#

but in conclusion beefy

#

with a lot of open slots so you can shuffle the rings + hat off of triple T7s and into something more realistic

celest ember
silk crystal
shell wedge
#

hit dorb interesting

south zephyr
#

Hit dOrb can combine with void smite for synergistic scaling

snow wing
shell wedge
#

I'm going full dot. time rot, doom, dorb and abyssal echos

turbid dome
#

I also didn’t touch the skills

shadow cove
shell wedge
#

I just spin and they appear and degen everything

real patrol
#

the new max dmg for hammer is so stupid, are we really tossing a single non returning hammer?

shell wedge
#

Warpath is essentially just an additional 20% block chance

turbid dome
#

And flat crit if your triggering stuff

solemn leaf
#

Sup y'all is yruns penance any good?

shell wedge
#

My build will be played with 2 buttons, hold warpath and click reversal

shadow cove
#

Oh ill have them while spinning but def not going all in on that. Doesnt feel there'd enough ways to scale the TR damage while scaling warpath

#

I just see it as icing on my spinny cake

turbid dome
turbid dome
#

I don’t think anyone’s done a full sentinel build with it

#

Cold is a distinct hole in sentinels tool kit

solemn leaf
#

So best keep in the vault for now, right?

turbid dome
#

Probably

#

Unless toast drops some knowledge rn

alpine canopy
#

For sent yeah, for primalist it's a maybe since it's the only way to convert fury leap (and maul) to cold

solemn leaf
#

Thanks guys

turbid dome
#

H u h

quiet hearth
#

Im looking at all this ignite stuff and my brain keeps telling me to just go play black hole

turbid dome
#

The big S U C C

quiet hearth
#

Not if you go the ignite route, removes that

#

But binary star just looks so freakin cool

glossy ridge
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (65) / Paladin (28)

General:

▸ Health: 3,462, Regen: 237.44/s
▸ Mana: 188.51, Regen: 15.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 43 Str / 59 Dex / 1 Int / 17 Att / 25 Vit
▸ Resistances: 134% / 105% / 103% / 131% / 78% / 93% / 93%
▸ EHP: 12,794 / 12,794 / 12,794 / 21,213 / 12,794 / 12,794 / 12,794

Defenses:

▸ Endurance: 56%, Threshold: 978
▸ Dodge Chance: 10% (306)
▸ Armor Mitigation: 69% (6,096)
▸ Block Chance: 64%, Mitigation: 34% (875)
▸ Crit Avoidance: 60%

Damage Types:

Lightning, Physical / Spell, Melee, Throwing

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ Haste, Symbols of Hope (1/3,Passive)

Used skills:

Javelin (24)
Smite (20)
Symbols of Hope (20)
Forge Strike (20)
Ring Of Shields (20)

Used unique items:
turbid dome
#

Real

coral dawn
#

0 cd forge strike seems like the way to go so far

quiet hearth
#

for mana reasons Ive always preferred proccing via AS multistrike

turbid dome
copper thistle
#

they basically dont exist

turbid dome
#

yea

glossy ridge
#

well never need to be maxed...

turbid dome
#

imo make the plan using triple T5 affixes and one T6 or T7

quiet hearth
#

just assume t5s and that's a pretty good standard imo

turbid dome
#

thats a lot more consistent to get

#

also swap that body armor for champion regalia

wise rune
#

whats the best skill to use to regen mana and create forged weapons as fast as possible

glossy ridge
#

will need shift a few items then because 3k HP for ranger char should be minimum if i dont run dodge build

turbid dome
quiet hearth
#

either that or rive

turbid dome
#

I've never liked rive for forge weapon generation

#

always felt weird

quiet hearth
#

Give me a rebuke line on the tree that removes dmg in exchange for hella boosting my regen stats

turbid dome
#

Rebuke deals no damage (does it really do any?)

100% more health and mana regen

quiet hearth
#

It actually can do a pretty respectable amount if you get hit alot

turbid dome
#

Fair

quiet hearth
#

Like mage gets focus so why not?

alpine canopy
turbid dome
#

But neat that it works like that

alpine canopy
#

That node also makes cooldown reduction specific to fury leap apply to maul, too, it's kinda odd

silk wasp
#

With Divine Catalyst, does taking Seraph Blade make Divine Bolt scale with Melee Damage?

turbid dome
#

Code wise

alpine canopy
coral dawn
#

forged weapons seem to do a bit of damage though

abstract edge
turbid dome
abstract edge
#

just thinking about saving a spec slot

silk wasp
#

Ok thanks

copper walrus
#

Void knights unite! Just a few more nights!

analog steppe
#

every night leaves an empty void inside until the 17th

shadow cove
#

I just keep doing practices runs

turbid dome
#

I’m studying for an exam

#

😭

analog steppe
analog steppe
#

math, mostly calculus and pre calculus this year

turbid dome
#

Ah I remember those classes

#

Vaguely

analog steppe
#

I should make them optimize time rot damage as an assignment

turbid dome
#

Using your students to theory craft?

#

I love it

quasi totem
#

Has anybody tried out Blast Forge in Manifest Armor?

alpine canopy
quasi totem
#

Any idea how it compares to just using the +200% ignite on melee node? I've been trying to find info about Blast Forge but apparently it's not too popular since google searching isn't finding me anything

alpine canopy
#

I think it's just a totally different build. Forge breath has a decently large area, so clearing with it might actually be decent compared to normal melee or ailment MA builds.

#

But single target probably lower due to not having the crazy shield throw thing.

quiet hearth
#

are set suffixes not in the builder yet?

quasi totem
#

I don't do shield throw either way 😛 I'm doing forged weapons ignite, or at least thats the plan, for season start. I'm just torn between leaving the manifest with the +200% ignite chance melee node or the Blast Forge, since the next two nodes remove the cooldown, which would make the melee nodes pointless.

wise rune
quiet hearth
#

not seeing the one for the ruby fang set showing for shields

alpine canopy
quasi totem
#

If it makes you feel any better I spent a good five minutes trying to figure out why I couldn't find experimental affixes...helps to look at the right spot.

shadow cove
#

Just make sure you're not trying to seal them 😛

timber berry
#

I kinda dont have any idea what to league start with as a sentinel

quiet hearth
# urban phoenix

im talking about on the item screen where you would add it, it's not showing up, is it rare only?

urban phoenix
#

its rare only, yeah.

turbid dome
quiet hearth
#

oh fml Im on the wrong build tab

quasi totem
#

Yea, since set items are classified as uniques, you can't add them to other uniques. Really fun to think about some of the wacky combos though if you could.

turbid dome
quiet hearth
#

right, but I have like three tabs open with different builds and I was on the wrong one

quasi totem
#

Done that way too many times

winged vale
#

Hey guys i need help understanding how to build javelin for holy trail. Does the trail do regular damage or dot damage? Do i need to invest in ignite chance or do i just go for as much healing effectiveness, damage, or damage over time?

#

Im pairing it with judgement aura

analog steppe
#

damage over time

forest narwhal
#

Do you guys think warpath vk will be able to do bosses and high corr on the new update? idk if its tankiness/dps will be good enough to push high

waxen nymph
#

Yes

marble oxide
#

I found what I ll be starting this league with. Its probably something that will fall of with high corruption but I think I ll really enjoy the playstyle leveling. FG with forged weapons and multismite all doing electrify
https://maxroll.gg/last-epoch/planner/lm7ks079

vapid sun
#

Hello, are there any other skills besides judgement and holy trail javelin that scale dmg from healing effectiveness?

marble oxide
#

healing hands if you play it for damage

vapid sun
#

i see, thanks. and that affects other divine bolts too. cool

quiet hearth
#

Man, Rive HH ignite pally is gonna be baller

#

that 5% fire pen per 100 healing eff is a big chunk of pen

winter copper
#

It might be ok, no point playing over judgmet spam

#

Same aoe less dmg and less tankiness

quiet hearth
#

There is no might, it's Rive HH, that alone carries it, it's not about being better it's about being fun.

mild stump
#

How difficult would I be if I used Warpath as my primary leveling ability? I'm guessing grab the -mana cost node and the +added void damage node.

quiet hearth
#

It'll be fine, not the best but enough

short viper
#

sentinel looks like it'll be competitive again, i'm sure a lot of people here are stoked

junior wren
#

it was always competitive tom

scenic gyro
mild stump
short viper
#

this node alone would be enough to carry void knight

winter copper
#

Kekw

#

On hc/uber yes it will be

junior wren
winter copper
#

As well as all other sent builds

junior wren
short viper
#

i'll specify that it'll be competitive for the hearts and minds of the average player at around the same level as other classes

junior wren
#

honestly idk where this dissonance is coming from. We had sentinel builds in tierlists at S-tier and A-tier positions and in top arena rankings, yet somehow it wasn't competitive. Sure omegalul

winter copper
#

Both 1.1 and 1.1 reset abom 1st

short viper
#

sentinels on arena ladder have always been a special case

#

the manifest armor thing is an anomaly

junior wren
#

I guess the 6th place paladin is also an anomaly

short viper
#

yes

#

there's so many changes going in at the same time now that it's hard to figure where it'll re land

junior wren
#

right, so all the sentinel builds are an anomaly, but all the builds from other classes aren't an anomaly omegalul

junior wren
winter copper
#

If we exclude snapshotting then sent is competitve on arena but with snapshot i dont think so at least if you aim for rank 1

short viper
#

i remember a reddit post from 6 or so years ago about how snapshotting was going to end up being the games biggest balance issue eventually

winter copper
#

S3 copium

#

Since its also an acolyte patch

#

At least we know devs are working on it

short viper
#

the patch feels gigantic to me since i quit around when they announced the market reset (not because the reset, i was just burnt out) but i'm sure there's some sore spots from people that have been watching the process

winter copper
#

Snapshot is so good that you actually want to use it on erasing strike in s2 imo. Free doom stacks and 24% damage reduction and whole screen aoe taunt. No reason not to do it

short viper
#

i will probably abuse falconer again for league start but i'm actually pretty stoked about full void rive

orchid juniper
#

so for people on the time rot theory craft train, is it worth investing in hits at all or do we just go all in on rot grip scalars? I'm lookin at, like, the updated build guide on lastepochtools for dOrb autobomber and they're still planning on doing smite spam on bosses, and it totally warps the passive tree around from the pure time rot build I assembled myself

shadow cove
#

Isnt...a big hit a rot grip scaler...

analog steppe
#

i dont think you want to focus on hits at all with TR

orchid juniper
#

as long as you have the more multis on the skill web you can wimp out and have like 0 flat and do the same DoT lmao

winter copper
#

Just grip harder

analog steppe
#

its all about the scalar and the mores

winter copper
#

And you will be enlightened

orchid juniper
#

I'm seeing people still taking stuff like Temporal Corruption (+2 flat void damage per passive point) on the passive tree when I really don't think that adds a meaningful amount to total dps

analog steppe
#

i mean going autobomber in the firstplace isnt good for TR

#

the orbiting d orb has barely any mores on it

winter copper
#

Yep

#

Autombomber tr is bad compared to other options

orchid juniper
#

that build is, I think, mostly using dorb to run through echoes destroying chaff and real enemies get Smite spammed

analog steppe
#

smites mores are fine

#

not amazing but ok

orchid juniper
#

which does look decent? void beams+decent mores+this relatively standard vit stack tree/build

winter copper
#

U can just do the same thing but on dorb tr build, it has full screen aoe all u need is press volatile to carry orb with u

analog steppe
#

to me autobomber TR just sounds like trying to fit a square into a round hole

winter copper
#

Ya tr is supplimentary dmg on autobomber

#

Nothing more

winter copper
orchid juniper
#

the maxroll guide looks closer aligned to what I'm thinking, but also how often do you really need to use the full 8-10 orbs to actually get the job done lmao

#

maybe do the full combo on, like, bosses but for maps I'm probably just going to have like 2-4 orbs out at a time

winter copper
orchid juniper
#

doesn't the parabola remain positive through 11? it's just lower marginal benefit

winter copper
#

I bet in 99% of content 4 is more than enough

orchid juniper
#

12 and beyond you're doing strictly less damage

analog steppe
#

the absolute max is 8, around 8 is relatively close within +/- 3 orbs

#

the difference between 8 and 10 is like <5%

winter copper
orchid juniper
#

sure enough my hand scrawled math is wrong as hell

#

god it's been too long since I took algebra lmao

analog steppe
#

6 = 92.3%
7 = 97.5%
8 = 100%
9 = 99.5%
10 = 96.2%

#

outside that range is less than 90%

#

(numbers scaled based off 8 dorb damage)

winter copper
#

But it does so much dmg that 4 is enough for 1k mons for sure you do however want more than 4 to get full screen aoe but its up to u

analog steppe
#

yeah i mean even 4 is 73% of the maximum which isnt bad if the numbers are high enough

winter copper
#

Tbh in monos you just numlock it and only press vr

#

Should be chill playstyle

quiet hearth
#

People in here busting out literal math for their builds and Im just like, heh, ignite go sizzle

gentle cloak
#

Does anyone know if Iron Blade does or doesn't scale w/ Vengeance's tree?

analog steppe
#

the formula isnt exactly mind busting lol

quiet hearth
#

I dont even get that far, does it look fun? fornicate it we ball

gentle cloak
#

LETools doesn't mention it but in-game it explicitly says no, and idk if that changed for the upcoming patch

analog steppe
#

maximize x-0.06x^2 isnt a hard problem

quiet hearth
#

Listen, I had to do enough of that in highschool, I'm not doing it in my video game.

analog steppe
#

funny thing is my calculus class today just did basic optimization problems >.< this would be a perfect example problem lol

quiet hearth
#

I find thing, I make thing, I laugh, I cry, I move to the next nonsensical build

#

I will have to run the numbers on if the new weaver sword will outdo the ruby set

#

with the mastery changes for respec, I can finally find out if VK beats FG or pally now without hating myself

obsidian tide
#

Question regarding divine bolts. WHat does exactly mean "divine bolts scale from this tree" ? I get the main use is staking heal effectiveness for bane of evil, but are there other nodes that work ? Maybe sources of more damage, or AoE, or heal effectiveness ?
I guess you can't gain ward from divine bolts even with the proper nodes in the HH tree ?

quiet hearth
#

All bolts scall from the HH tree if you have at least one point in the bolt node

obsidian tide
#

yeah i get that, my question is, what scales ? only damage ?

quiet hearth
#

I think they inherit all of it?

winter copper
obsidian tide
#

so you can't scale healing effectiveness there, only from tree and items, and then it converts as spell dmg ? Thanks !

analog ingot
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (27) / Void Knight (5) / Forge Guard (66) / Paladin (15)

General:

▸ Health: 2,315, Regen: 0/s
▸ Mana: 243.61, Regen: 11.92/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 58 Str / 16 Dex / 16 Int / 21 Att / 25 Vit
▸ Resistances: 99% / 72% / 80% / 98% / 95% / 68% / 70%
▸ EHP: 14,787 / 14,356 / 14,787 / 26,204 / 15,565 / 13,820 / 14,083

Defenses:

▸ Endurance: 61%, Threshold: 964
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 69% (6,318)
▸ Block Chance: 56%, Mitigation: 36% (1,000)

Damage Types:

Physical / Melee, Spell, Throwing

Minion Damage Types:

Physical, Fire / Melee

Buffs:

▸ Symbols of Hope (5/5,Passive)

Used skills:

Forge Strike (25)
Healing Hands (23)
Shield Throw (27)
Multistrike (25)
Symbols of Hope (23)

analog ingot
#

How possible is it even to make a build that is tanky enough to not dodge stuff

turbid dome
heady pumice
#

is the healing hands on hit passive, only proccing once during warpath?

gusty abyss
#

Correct

heady pumice
#

sad

analog steppe
gusty abyss
#

indeed

heady pumice
#

so there are very few skills that actually synergizes with warpath

gusty abyss
#

Well, healing hands can be a movement ability and its tree can buff divine bolts, especially next patch, thats still a solid option

vale ravine
#

I member when i was like "why do i have only 5-6k ward on my VK Rive with literally no investment whatsoever apart from speccing into melee HH"
Good times

terse harness
#

hmm is Finger of God - Healing Hands Paladin stronger than 1.1? it was so fun build when i tested it

orchid juniper
#

next question, with the dorb spam what's the plan for mana sustain? In my early sort of lvl60-70 planner I've only got like 10 mana per second to work with, which I think means Symbols is off the table (especially now that we'll have to spend mana for em every time instead of generating most on kill for free)

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (18) / Forge Guard (60) / Paladin (15)

General:

▸ Health: 2,611, Regen: 99.3/s
▸ Mana: 520.98, Regen: 26.32/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 58 Str / 5 Dex / 5 Int / 5 Att / 11 Vit
▸ Resistances: 134% / 119% / 79% / 63% / 85% / 92% / 76%
▸ EHP: 7,735 / 7,735 / 7,735 / 11,950 / 8,142 / 7,735 / 7,735

Defenses:

▸ Endurance: 65%, Threshold: 933
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 68% (5,972)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ Symbols of Hope (1/4,Passive)

Used skills:

Smelter's Wrath (30)
Healing Hands (23)
Void Cleave (23)
Symbols of Hope (23)
Forge Strike (30)

scenic gyro
waxen nymph
#

Sealed t7 Set affixes ?????

final lantern
#

my bad i dont change tier

quiet hearth
#

I completely forgot that vengeance can convert to fire now, oh no...

orchid juniper
quiet hearth
#

yeah that is beeg

gusty abyss
final lantern
#

nah

#

i click wrong one

hallow knoll
#

Good change for some builds but I hate it for self cast smite

final lantern
#

i change that

#

its missclick

quiet hearth
#

I mean nothing wrong with theory crafting the top end, as long as it's understood you will have a hell of a time farming that

hallow knoll
#

idek how you'd dump mana now

analog steppe
scenic gyro
gusty abyss
orchid juniper
#

though with the investment into blademaster on the base tree it becomes harder to sneak the passives for Symbols without eating into some fairly important passives

gusty abyss
#

Havoc the +skill gear into exalts, slam those onto uniques

quiet hearth
#

can we get WW on set items this patch?

gusty abyss
#

+attributes is now free, as we can reroll any of 4

orchid juniper
#

when those weaver tree nodes say they interact with Champions are those, like, actually the arena boss champions spawning or is this just, like, a juiced up elite

gusty abyss
#

Lets just say, red ring with +16 of desired attribute should be expected on every CoF build

scenic gyro
#

i got alot of free prefixes if i think about it

gusty abyss
#

Meh, we got no offensive treshold bonus based on attunement

umbral pagoda
#

im still not sure what should i go Bleed Hammerdin Paladin / Erasing Strike Void Knight / Warpath Void Knight / Devouring Orb Void Knight

scenic gyro
#

yea the tree looks pretty grim

gusty abyss
#

Between the healing and leech, do we need life regen?

#

So its just the endurance treshold, which is good

scenic gyro
#

nah, no room to build it properly

#

also no need

final lantern
#

how hard can be drop idols like this ?

analog steppe
#

how hard was getting hybrid health idols before

#

< about that hard

#

but also only starting from endgame because i think those cant drop earlier

gusty abyss
#

I think double weaver will be rarer

wise rune
#

probably harder than hybrid health because its double weaver affixes

sleek jacinth
#

I was theorycrafting a Forge Strike hit build and noticed that when you spec Temper node in lastepoch tools it gives Forge Strike the Fire tag.

That should mean if you equip Logi's Hunger the (+2-+3)% fire critical strike chance should apply to Forge Strike then, right?

gusty abyss
#

Yes, as will the + minion skill level

sleek jacinth
#

interesting, I noticed it applied if you took the Forged by Fire node for the +minion skill level

gusty abyss
#

Forge Strike can get +22 skill levels I think

alpine canopy
south zephyr
sleek jacinth
south zephyr
#

Sword Catcher, Sun forged 2 piece, +4 T7, Nihilis, Codex and probably or or two more in forgetting

#

Oh double Phantom Grip

#

But yeah +22 is massive overkill

scenic gyro
#

trading 1,1k life for 20% less dmg, worth?

south zephyr
#

Depends on how much life you have left probably

#

4k->3k sure

gusty abyss
#

I think its only +20 actually, was thinking ravens but that is spell minion

#

Anyway, the crit, fire side, aoe, no cd and ranged use just about fits with that

sleek jacinth
#

Just another random thing, guessing it is more for dev. Do you think it is a typo that Sunforged Hammer Reforged only goes up to 12 melee fire per forged weapon and the actual set hammer goes up to 25?

#

when looking at LE tools

urban phoenix
#

it would be pretty insanely strong if that affix was at full strength on a rare

quiet hearth
#

Is there a reliable way to remove bleeding?

scenic gyro
quiet hearth
#

yeah that is what I was thinking, wondering if something else was around

gusty abyss
#

Immune to bleed with exsanguinous when low health?

quiet hearth
#

Nah I need to be able to bleed to proc Redemption

south zephyr
#

Holy Aura if you're a pally

gusty abyss
#

smite could cleanse as well

quiet hearth
#

I am, trying to to rely on that too often though

south zephyr
#

Smite rarely has room but true

quiet hearth
#

running smite just for the cleanse would feel terrible I imagine

gusty abyss
#

well, if you take it as a buff skill it fits

#

But if you take smite for damage, yeah, does not fit

quiet hearth
#

I just dont wanna stop swinging

south zephyr
#

Found terrible but very funny Experimental boots with no move speed and bad affixes except they're T6 haste on traversal plus increased haste effect base. Casual 70% MS on traversal

gusty abyss
#

just solve haste and they beat actual MS

#

Ubberoth relic will make that combo the one for speed running

scenic gyro
#

now i wanna stack attunement 😦

#

it only costs health on gear

#

in my setup at least

gusty abyss
#

I really dont understand why they kept endurance treshold on belt out of all places