#🔱┃sentinel
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up to 150% pen if you've stood still for like 2s on jav
how?
do you mean phys res?
Face of the mountain
And also overcap phys for blade paladin
Yep
Combined you can probably get a lot of More on bleed
Probably run Valdyr
Unless I'm forgetting a better relic
Looking pretty solid, obviously always can refine more with some spreadsheet or whatever but that's good enough to start trying out in the field imo
maybe a jacked forgotten sent relic but outside of that
salt the wound gloves since you can get some decent crit multi in FG
i wonder if this converts to void with the void node.
Salt the wound, that only counts regular multi and not specific ones like throwing right?
Yeah
At least I think so
Right, generic only - and since it's additive with blade paladin it's probably not worthwhile to even consider
blade paladin and all the bleed pen affixes on gear, too
I mean, just means your hits aren't completely anemic becuase you can get a lot of multi
Salt the wound converts your crit multi, so you'll only have a very tiny amount left
fml that's right
wing guards are an option, though - and you could slap on that singularity idol to benefit your hits a bit then since you won't be able to crit from the gloves
awsome looks like i know what im playing then hahaha
I hope it works out well!
could slap in a core of the mountain for more endurance
actually, core of the mountain might go well in the goofy stun/petrify nonsense I mentioned the other day
I think, you consider Phalanx just for the memes in that case) Not sure if it's possible to scale this bunch of nonsense, but anyways)
Maybe in next seasons phalanx won't be a meme anymore
how would one go about leveling hit-based erasing strike VK?
not super familiar with sentinel leveling
what are some other skills I should look at for a forge strike build? So far I have forge strike, symbols and maybe shield throw or volatile reversal for haste. Was trying to look for a more consistent source of haste as well but im not familiar with sentinel
But two bumblebee
Play monos asap
Level up fast
Playing warpath with two bumble bees is my go for fast leveling
Hmmm ring of shields still seems kinda ehhhh
Like symbols seems way better at a glance
shields seem alright for health on shield death
and then you could also get some health on block but might not be needed with how much healing shields will do
or at least seems like they will do
Trying to decide my last skill on Vengeance Shield Throw Javelin build
feel like doing no CD forge strike could be good as well but then I would need rive or something for mana generation
is erasing strike fast for mapping?
does increaed dmg in a skill tree also apply to dots they inflict?
Use void cleave to guarantee crits, spec vengeance or rive with the mana gain passive to help for bosses
I think just More
Yeah, as long as the damage modifier is applicable to the DOT, so like more melee damage doesn't help ignite
but simply more damage does
I stand corrected
right, right, and that logic extends to items yeah?
I'm just making sure I remember all this right, I havent looked at anything in like 4m now and I dont remember a freakin thing
Stats on items yes, skills procced by items won't get any modifiers from the things that proc them
did ehg do any changes to forgemaster minion build?, seemed like it was an after thought for them, was hoping for cool forged weapon and manifest combo build viable for endgame
unless it's a weird one, like the axes on vortex pennant are actually subskills of warpath
Phalanx bleed vengeance, proccing the javalins and iron blades could lead to some pretty hefty bleed stacking
Flayers + Valdyrs? For shield+relic
giving shield rush a void tag is crazy good
that's where Im at right now
comparing it to face of the mountain since the spear gives more multi for block chance, and face gives flat block for endurance
Depends how many places you can afford endurance
got that new belt that gives up to 20% just on it's own
I also wanna try potion man with that potion crit belt
Minion Build?
For a noob player do I go Ignite Paladin or Void Knight for Warpath. No real goals just want to spin and see the endgame
id start ignite pally since it's easier to gear.
~https://www.lastepochtools.com/planner/ALqXeX2Q
Alright spent alotta time on this one could use some feedback
Multistrike Smite Electrify. ~4-5 smites on hit, mana negated from foot of mountain, block procs 4-5 smites on block every 1 sec. 4400% increased lightning over time damage, healing hands on hit for sustain
Should be pretty tanky, full endurance threshold for hp pool. high block, decent dodge
spin we must
I think, I got general idea for my build finally 🙂 Ideas to be tanky, to have MA tanky and shield throw on retaliation) Maybe will swap multistrike and forgestrike to something else if forgestrike will start generating too many forged weapons and hinder the healing of MA. EHP definitely looks good. The only small thing, I will need to kill uber Abberoth 😄 https://www.lastepochtools.com/planner/ApD37MKA
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (5) / Forge Guard (63) / Paladin (15)
▸ Health: 3,786, Regen: 0/s
▸ Mana: 280.38, Regen: 8/s
▸ Ward Retention: 34%, Regen: 0/s
▸ Attributes: 62 Str / 17 Dex / 17 Int / 7 Att / 9 Vit
▸ Resistances: 79% / 52% / 87% / 50% / 32% / 69% / 49%
▸ EHP: 56,903 / 40,711 / 50,075 / 61,948 / 56,903 / 47,240 / 39,742
▸ Endurance: 40%, Threshold: 907
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 65% (5,160)
▸ Block Chance: 91%, Mitigation: 68% (4,400)
▸ Physical / Melee, Spell, Throwing
▸ Physical, Fire / Melee
▸ Symbols of Hope (5/5,Passive)
• Multistrike (25)
• Shield Throw (27)
• Forge Strike (27)
• Symbols of Hope (25)
• Manifest Armor (23)
Couldn't resist not to put this crazy relic into the build, it's too good)
i wouldnt depend on it tho lol, we dont know how tough uber gonna be
i thought fissure only procced if you cast smite yourself?
Yeah I know, anyways this planner more like a general direction for me. Don't even have 60% endurance here) It will be my try of checking out power of visualisation 😄 Like in this books about success 🙂
Hum
Looking toward a giga combo erasing strike
like you recover mana with vengence, and every 2,5s you do an erasing strike with 4 echos, buffed with 45% and 20% more damage from vengeance, 80% more damage from abyssal echoes, the additional echo from reversal
and with 75 base mana cost for 37,5% base crit chance and 150% increase aoe
with 20 mana recovered per vengeance, you need 5 AS to recover enough mana
Me too. Lotta moving parts multipliers
You should drop electrify chance for more damage, and since you're negating all mana cost with foot of the mtn, you can grab the multi-hit node no issues to look something like this
I'm not sure about all 3 points into Vengeful node in Multistrike, also I'm still not sure about how the math works, but I thought if Smite is our main source of damage (even if it's DoT from electrify), we want to get Sacrifice node, because it boosts your dot's. The only concern I guess will be a sustain)
You can squeeze some extra damage out of HH if you want by getting the node for more damage but less cast speed (since cast speed doesn't matter anyway), and also get some more out of divine bolts with one point in that on HH and put a passive or several into divine bolt
Just a heads up RE: high mana cost smite + multistrike + foot of the mountain -- you should really test this offline or something before committing to the idea; I tried it myself and it felt awful IMO
the mana cost reduction from Foot of the Mountain is not going to be active most of the time, becuase well.. you aren't a tree, you move all the time
and the end result is you're basically permanently out of mana
You might also be losing dps by disabling crits since you do have decent crit chance and are stacking multi, but I'm not sure without doing the math
multistrike smite is a lot more reasonable if you have a wand or staff equipped to reduce your smite cost to 0 all the time
Burn the mana
I ran multismite electrify in 1.1 with the multi-hitting node no problem, no wand, no foot of the mountain
only reason you need it now imo is bladestorm
yeah, that's the context I'm talking about lol
obviously if you don't have bladestorm it doesn't really matter
Bladestorm isn't going to be active unless you're on single target, where you can focus more on staying still
it'll obviously be a little odd getting used to, but it doesn't seem unreasonable since you can easily take mana dips
was this cannot gain more than 1 every 4 seconds line there on the previous patch?
does this apply to void essence from all sources, or just from this passive?
you don't even need this passive to gain from other sources, do you?
yeah, doesn't say limit before patch, but it also doesn't have gain on boss hit.
so I guess it's just from this passive, to make you need at least another source of void essence
sacrifice node increases dot dmg????
i thought it would be hit only
yea wing guards are a maybe for sure, just worked well with the dodge + atk speed
Pretty sure it's just for that passive, all the skills that grant essences don't say a trigger limit, and also it wouldn't even be possible to get 3 stacks if it was global
u think w/ foot of the mountain the mana would be fine?
i originally was gonna go judgement + delieverance buff but that probably wouldnt have even been enough
Yeah, as long as you are okay with the playstyle, it will be a little wonky on bosses that you can't facetank, but probably not too bad
(and if it doesn't feel good, you can always unspec it, it's mainly just for poppin clears)
This is my current interpretation of what I saw here and in other places. From what I understand, your skill damage adds some scaling to the dot it produces. As I said, still not sure about it. DoT are a little bit too hard for me to understand
well alotta the defence comes from it too
yea ive never done DoT or sentinel so not sure about a lotta stuff
I can confirm that sacrifice does apply to DOTs you apply with smite
does the -15% hp not nuke u though lol
You fill out the node behind it that eliminates the health cost
you can leave it 4/5 if you're feeling dangerous since the smites will still heal it back, but imo safer to just have 5/5
i wonder if the damage for void fissure via smite is going to be compelling
Even with that info, I still don't get some things when you start thinking about minions:) For example, my MA, when it puts DoT's, which stats he applies? (I mean will it be mine DoT in character sheet or kind of his own)?
Or run low life ward and completely ignore it 💪
hmm poison warpath might still be good
is wand basically the only way around foot?
aurelis isnt 100% needed in the build tbh
im full endurance threshold though at 1 stack so i should be pretty tanky
yeah the 20million dps builds on maxroll
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (78) / Paladin (5)
▸ Health: 3,025, Regen: 1,719.86/s
▸ Mana: 329.24, Regen: 11.28/s
▸ Ward Retention: 143%, Regen: 604/s
▸ Attributes: 40 Str / 1 Dex / 1 Int / 6 Att / 57 Vit
▸ Resistances: 73% / 69% / 69% / 62% / 78% / 99% / 73%
▸ EHP: 8,112 / 7,981 / 7,981 / 10,765 / 9,297 / 7,066 / 6,927
▸ Endurance: 30%, Threshold: 711
▸ Armor Mitigation: 68% (5,901)
▸ Void / Melee, Spell, DoT
▸ None
• Erasing Strike (24)
• Volatile Reversal (20)
• Abyssal Echoes (20)
• Anomaly (20)
• Vengeance (20)
More dmg to bosses and rares is in which damage bucket? Looking at Apostate's Santuary
is LL a thing on sentinel? i get u can stack hp pretty high but where are u getting retention/decay thresh/ward/s
it's not D4, when something says more, it's multiplicative with everything else
It'll be the MA's stats for any skills the MA is the source of, and those skills will pass on all their stats to ailments they apply that they got from the MA similarly to how your skills work
it's crazy that there's at least 9 different sentinel builds now that do 20million dps
well, this one does 60M erasing strike every 3s 😄
D4 character building 😵💫
sceptres can get flat spell skill cost reduction (affix), wand and staff (implicit, spell skills), relics (implicit, melee skills), foot of the mountain (everything).. I don't think anything else exists that would be relevant
i'm triggered every time I see someone mention "bucket"
How does disintegrating aura look next patch? Do the vk buffs outweigh losing VR?
how are you estimating your dps? tried building my own variant last night and I had to transfer it all to maxroll just to see a tooltip number for ES but not an actual dps number :(
Spreadsheet
ahh nice
for instance, mu dot EQ looks like this:
your build is so interesting though, havent seen this variant with abyssal echoes yet
first column is the sheet figures
second column are the corrected values with the stats not in the sheet
so I just have to report the sheet figures in order to quickly compare multiple setups
vengeance enjoyer 🤝
im strongly of the opinion that veng is better than symbols of hope for ES builds
is it an opinion if it's a fact? 
😆
(downgraded to 20M once you are not in "maxed" setup anymore)
I really like world splitter giving 37.5% base crit haha
crit caped with 100% increased crit chance
yeah its so nice, hope you are able to get a perf roll one early 🙏
i am running a shadow beacon variant and thirsty for crit
you reach 100% crit?
yes
how lol
anomaly + inc crit chance from their other stuff no?
( i never played VK )
5% base, 5% mortal cleave, 3% prophet onslaugh, then you bump erasing strike mana cost to 75 with hastened cataclysm, and this line is giving you 37.5% base crit
total, 5 + 5 + 3 + 37.5 = 50.5% base crit chance, and with 100% increased you are at 100%
that nice numbers
ooh i didnt check your anomaly tree, man theres so many ways to build now
the manacost is horrendous, tho. One use of erasing strike costs 255 mana
holy
that's why you use vengeance with the +mana on chest
with the void essences, you sustain one use every 3s
prob gonna be a smooth uberroth
i wish i could delete the 2 lastline from this item
any good skills for leveling? hammer or rive? I will do a vengeance FG later.
find alternative skill before I get Phalanx spear.
i am leveling hammers, respecing at 43 to dual wield erasing strike. obviously the end goal is the big boy axe erasing strike.
hoping the buffs to hammers makes it more bearable to play. not a fan of hammers for whatever reason
Both are considered the best
So choose one or the other
I feel hammers takes a hit longer to pickup, rive starts good if you find a semidecent 2h with a flat damage roll early and run Foe Cleaver
I will test rive today thanks
Hammers really need throwing damage stuff to feel good, and those are relatively rare. May be just rng tho
Bleed hammer spiral prob works better, but again, takes longer to get going
In the early campaign, hammer picks up around the act 1 boss, rive picks up way sooner
Yeah that's I consider not hammer
I was watching steelmages lil last epoch guide, and early on he had issues with an exiled mage, rive wouldnt have difficulties with that
I probably will just level up with vengeance tho, beelining for the fw nodes. Probably a bad idea idk 🤣
Vengeance is melee hammer is throw
do you guys do bonk with rive while leveling in S2? or is HH still the play?
Why not both
Hh is autocast
On melee hits
I want a rive build but the more builds i look at and then look at maxroll taking HH and maxing it a traversal > Void cleave and using sigils kinda confuses me
my adhd medicated brain is slowly dying
xD
You can literally play rive as the sole, only skill, try that and mess around from there
I wholly recommend you just build w/e you want and only look at guides if you got stuck
Ive played rive only as a test for the skill back around 1.0
Unless you get an exiled mage stupid early, apparently
Lmao
lol
Watching steelmage struggle was great
Nah you just skip those early on, loot is not worth it
Do we get our first tombs/cemetaries in campaign or only monos? Do we know?
Needa know if im doing mono's the moment i get to end of time or not
Are hammer builds any good? How are they for leveling?
Spiral hammer is the best leveling spec
btw is this your own spreadsheet? trying to find a straightforward one to calc my own damage
you fellas think attunement stacking may become a thing in the new patch
I'm at about 10.66m boss DPS with electrify javelin in my calcs (with average gear, not maxxed); might have missed some multipliers somewhere though
also I'm like 99% certain hybrid hit+dot is trash for electrify javelin lol, even with scaling crit multi now
hits are ~7.8% of my total 🤣
level as paladin and then respec to void knight around level 60 imo, if you're going VK
respec costs are dirt cheap
terek's guide on maxroll or some sort of hammer throw build
that guide is just, use Rive and HH and be done with it
Nah if you're not VKing from level 1, you're a coward
vk leveling isnt bad I dont know why it gets so much hate
yeah there's no reason to scale both, it's inefficient when you can just focus entirely on electrify
I mean I have no idea if VK levelling is bad or not lol
he just asked me and I've only ever gone paladin, so 😂
all I can say is Rive+HH works
Rive alwys works, I dont care what weirdness you tack onto it, it's going to work
got it, scaling poison and frostbite as rive (you can't stop me)
Already did it, it works
It's not top tier, butthat one node in rive justcarries anything with a 2h
wall of nothing and the new crit potion belt actually might roll pretty well with eachother
Anyone mess around with theorycrafting divine flare? Looks potentially interesting, can get 5 sigils back in about 3s which gives it 500% more dmg, 300 area (assuming it's % inc?) and 200% repeat chance if it hits a rare/boss
are you leveling with rive? if so do u have a planner or just what skills u plan on using?
I wish the void conversion didn't eat up 7 points or I'd try it on VK
no plan, just pick up a 2h, click the 2h node on the left and get the melee HH conversion, that's the end of the guide
void conversion for divine flare?
Yeah, but I'm sticking to fire since the tree is spread too thin
divine flare, the node in symbols of hope?
Yeah, it's getting a rework in S2
I feel like if we can scale it to 1-shot packs, the 3s cooldown won't feel too bad
I've heard zero about that and it's not in the builder either
or I havent seen it in the builder rather
Oh it's on the left I see it now
It's the bottom/right side of the SoH tree
The conversion node is in the upper left?
like I know where divine flare is I was looking for the conversion node
Im on like 4hrs sleep, bare with me here
yeah if you want to do void you have to forgo all the other juicy nodes
Yeah, it seems mandatory to get both +1 max symbols, and generally pretty good to get the 1 symbol refund on activation
I ended up needing two +2 Orian rings and a +2 SoH relic to get the minimum points just to get the nodes that felt needed
Agreed, that seems to be the only way, it hurts, but maybe it's okay since you'll be using it more often
I mean, the void one does give you +15% per symbol,
Could roll it with omnividence or shadow beacon maybe for more levels lol
I mean, using to two rings and the right relic you can hit plus two but that is a STEEP cost
so playing a VK currently to practice..... is there a way to have the zero cooldown erasing strike without the extra mana echo auto cast ?
I wonder if it's possible at all to reach the 5th symbol
with all the +levels possible
It is but you need a perfect roll on both rings and a code relic
you technically can lose one lvl and still get them
I just dont know the benefit of going void
Any way to spam 0-cd Forge Strike with current patch?
can the divine flare echo?
Level 33 gets me everything I want... only costs 6 arms and 4 legs
I'm actually not sure how that would work
If it can echo, then the play is definitely using VR to guarantee the echo
I mean, it is a spell, it is void
I mean with waves of light you always have it on a boss
The question is, does it fizzle out when it echoes since you only have 0-1 symbols?
I can only imagine it snapshots
howd you get to lvl 33
I had to use 2 +2 orian rings, +2 shadow beacon, +2 nihilis, and code of the erased or shattered worlds with +4 SoH.... pretty unreasonable to get easily lol
yeah it is
So it boils down to how much boom we get for that
I think dropping 1 symbol is worth saving the points until the endest of end game hoenstly
the bottom left 1 is 6pts saved and you're not losing THAT much
perma uptime on 5 symbols is already massive, after this season we gonna get nuked I feel 🫣
yeah, gives you 575% dmg for 5 symbols, which is great for just by itself, now if it can echo
EHG gotta give us a pinnacle uber unique next season that allocates one random skill tree completely 
I agree, especially if echoing works fully, thanks to guaranteed echo on VR - that actually more than makes up for losing the 5th symbol
I'll definitely test that out when S2 comes since I'm starting VK, might be fun
Why random? Deterministic baby
that'd be op 
Don't worry we gonna get superchamps after this 🤣
frfr if super arena champs are weaker than sirus-empowered guys from back in atlas poe I'll be disappointed
Ehg is going to put prenerf archnemesis into the game someday. And people are going to applaud them for it 💯
le vision
I think fire is a lot easier, but if they do echo then void has a much higher ceiling
LeVision. Tbf tho it's a power fantasy game, as long as they powercreep both players & mobs at pretty much the same rate, I'm perfectly fine with that
Yeah totally agreed. Though if the echoing works, I think even 4-symbols echoing void flares are better than the 5-symbols fire flares
So nobody knows? Rip
You need a ton of mana recovery or reset your mana with VR, I haven't messed with that one personally, but I think I've heard of people doing it
Yeah I'm wondering if anyone managed to do it without VR
Damn paladin crit multi node is huge for dot electrify. Cant decide what to focus on. Smite with sacrifice or javelin (dot build).
If I trigger smite with sacrifice i always pay life price right? With idols (trigger smite on throw) we dont spend mana.
hey toast what is the node you were talking about for 100% echo?
last time I played the build I think this is how it worked yea, I pretty much only spec Sacrifice when I have a Bleeding Heart
hey folks, obviously we aren't in season 2 quite yet (very hyped for it) and looking/planning some stuff for the game and launch. I am looking at build guides people are making already ahead of time and I like the idea of some of them but sturuggling to find something I like.
Judgement paladin looks great but I worry about farming with it since the only videos i could find for it made it seem like it was a bit slow.
Javelins looks fun even though I am normally a melee player but I worry about scaling it into late game (wanting to go for Aberroth clear at the very least this time around)
And Forged Weapons FG lsounds really fun as I really like playing Melee and Minion builds, but I'm worried about farming with that as well.
Do you guys think it would be better to play something that can just focus on farming well first to then giga gear up a character to take on the challenging content or am I just trying to be too sweaty and taking the fun out of the upcoming season trying to plan and max ahead of time?
Do what you want honestly, almost anything can take you into empowered and farm
but from personal experience, Judgement isnt slow
I actually hadnt thought about judgement with the changes
Hey guys, question about the line "cannot be used without a target" on Smite, how does this work when playing on a controller? does it have auto aim or is the skill just unusable?
you'll autoaim
it can be a little jank, but supposedly they made improvements to controller
Reclaimed action in VR (and worth noting, the node that makes VR non-traversal and halves its cooldown lowers range to 6m max, which is still far enough to proc this)
I mathed it out also, oddly enough for sustained DPS, between 3, 4, and 5 symbol pops, 4 symbols is the lowest DPS one for rares/bosses lol
As a bonus they updated a lot of skills gamepad/controller targeting so the game should feel even better for you
I might give controller another shot this season
2 symbols takes far too much CDR to be possible, but it would out-DPS 5 symbol pops if you could actually do it immediately when you get your 2nd symbol
5 symbols barely out-DPSs 3 symbols, and 4 symbols isn't really very far behind anyway, so I think getting the 5th symbol is really not super important (unless we are able to make use of the guaranteed echo, that would be too hard to do in a 3 symbol time span)
that sounds good, i remember hating using aerial assault with the current auto aim
There's various Judgement builds, for example Aura https://www.youtube.com/watch?v=QRv6_Fa4O5o, if you fix the defenses a little bit is that fast enough for you? 🙂
There are Aberroth kill videos with Javelin, so no need to worry about that.
And Forged Weapons FG can farm pretty fast too
Rebuke only abberoth kill let’s go
yea the worry i had for Jav was it's defneses but tbh i feel like I just should try to use my brain a bit to fix problems i might un into on that build
that's the spirit! 😄
hell yeah
I think spear and shield jav fg will be good
and there's always holy trail which is compatible with shield paladin
might end up playing all of them but on different characters tbh, or just have th Javelin and FG build because I REALLY wanted to play Jav for a long time but it was hard to make it great before
Good thing you can mastery respec now to try both on one dude
right? 😄
true 😄

Engi new profile pic, you're a vaal orb now? 😄
Free hat is free hat
Thanks
Paladin one handed + shield also viable with javelin
Could do 2x one hand sword
thing is, Spears give extra damage to javelin
Yes, and depends how you build javelin dot or not dot
Im also gonna play javelin without a spear probably
What weapon will you use? I was thinking early on rainbow edge and later probably weavers gift
@little temple
blasphemy! Javelineer with no pointy stick!
There are a lot of good build options with the sentinel rework, but ultimately there are two factors that can’t be ignored: 1) Spinning is winning. 2) Void is cool. Therefore, warpath VK is the only sensible option.
hmm, when I think of cool factor that can't be ignored, I think of the Paladin Uther from warcraft
erasure strike is gonna be the meta for sure
I think meta will be the new electrify stuff. Lightning javelins and smiters
oh and time rotters
but erasing strike requires world splitter to work right i think
maxroll already has the guides out
interestingly enough both builds have very similar gear
I don't think it requires it, it just fits the skill quite a bit
I wanna go Forge Guard Crit Phalanx once I get the items. It's probably not good but i like the feeling of Forge Strike spear doing a big crit
... didn't you just say the same thing three times?
insane single target dps doesnt necessarily mean excellent boss killer 😄

glass canon with 0% movement speed on the dummy wont be doing too good vs uber abby
When I last played Erasing Strike I beelined the harbinger for worldsplitter and managed to become just powerful enough to farm it without having a worldsplitter.
and im nitpicking here, but technically there could be a build that just does a bazillion flat damage without any scaling from gear. So that would be an excellent boss killer but wouldnt scale from gear
why settle with one spear on vengence use if you can rain death in melee with Siege Barrage 
yeah, about that... The same guide doesn't have have a traversal and has "average tankiness", which is content maker speak for "we forgot about the def layers so we pumped armor and max life"
a classic 
which one?
HH is a traversal skill
right, mb
but to be fair I kinda struggle to make my time rot VK tanky too. All I can do is 3k health, 5k armor, 2k dodge rating and 60% endurance. I feel so naked without a shield
and tbf 50k EHP is imo average tankyness in last epoch when you can have 100-200k lol
you can make regen vessel fairly easily in erasing strike
yeah im sitting at 22kish right now for hits 
You make a great point 
well okay, let's separate. you can have amazing sustain, but will be one shot after a certain corruption level which is way lower than what other top builds can achieve (tho prob you dont wanna go that high anyway but well)
regen vessel is both sustain and EHP tho
what's the theoretical max EHP you got on that
And because you're auto casting Javelin thanks to Phalanx you can take strategic patience for 60% more damage for almost no downside because the attack speed doesn't matter
50K EHP one shot vs physical
ye so the affixes you put into hp egen could have been HP instead, and you end up at the same place. I got to around 50-55 as well with zero regen and T5 health affixes (no red rings, abby stuff)
I don't think the guide has 50K ehp tho
yes, I thought about Lunge with the spear nodes on the right > ENGAGE (first Javelin Barrage thrown from Lunge) > Vengeance > Riposte twice (top right node iirc) > death from above
you can also go DEX stacking and use the shield which auto-casts Shield throw on block and gain HP this way... 🤔 possibilities
I would like to see a letool reaching 50K ehp physical with just some armor and T5 life
well we already had a 12k life VK planner posted in here, thats not too far off already 😄
I mean, if you are going full hp idols and life absolutely everwhere, then maybe
https://www.lastepochtools.com/planner/QeNaVq2B
k I mispoke a little bit, one of my hbyrid health is T7 lol. tbh you can go higher i just didnt want to sac all damage
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (88) / Paladin (5)
▸ Health: 5,284, Regen: 0/s
▸ Mana: 478.7, Regen: 12.56/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 81 Str / 1 Dex / 1 Int / 6 Att / 57 Vit
▸ Resistances: 105% / 73% / 83% / 74% / 76% / 73% / 73%
▸ EHP: 23,177 / 22,981 / 23,177 / 40,023 / 26,337 / 19,624 / 19,624
▸ Endurance: 59%, Threshold: 1,347
▸ Armor Mitigation: 75% (8,666)
▸ Void, Fire / Melee, Spell, DoT
▸ Mortal Cleave, Void Aegis, Void Essence (3/3)
• Anomaly (20)
• Erasing Strike (24)
• Healing Hands (20)
• Void Cleave (20)
• Abyssal Echoes (20)
don't tell him about endurance 
...is that double T7 enchanted idols?
Oooo I never thought about that. I was thinking of using Shield Bash and Shield Rush to blow up packs with crit
Might be overkill tho
and multiple exalted gear
ok, we weren't talking about the same level of gear in the end
i mean i dont know how you build make but i personally plan out the vision, then scale it back on the fly
agent000zero described double t7 enchanted affixes as "exceptionally giga ultra super rare" so good luck with that 🤣
i do also have literally no fancy DR or abby stuff, so point stands, you can get to 50k+ EHP via multiple ways
LP3 darkstrike and shattered chain, LP 2 world splitter. That's not remotely a realistic gear
and looking at physical EHP specifically will kinda warp your perspective on EHP
that mostly just comes down to armor
what do you mean, they fit niceley to my 3lp red rings
people aren't getting 50K ehp trivially vs other damage types, and that's usually what you die to
that and DoT
i mean, i had them in previous seasons. just play a lot
also i didnt say my planner is realistic and easily achievable, i said possible 😄
dot will be hard nerfed in season 2 though, so we need to wait and see how thats gonna feel
quintuple T7 is also possible
I'm pretty sure DoT is still going to be terrifying lol
absolutely, but maybe not as stupid as currently
we also have many new sources of armor applies to dot
that new shield is kinda busted IMO
DoT is still gonna suck, it just won't insta gib you as much
applying block eff to dots
that's also why I like regen build: They make dots kinda irrelevant to begin with
everyday I wish I could go 2h+shield on VK a little more
i would love to see your setup too tho if you wanna share
Love getting a 4LP Hammer of Lorent early into the season.
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (78) / Paladin (5)
▸ Health: 3,025, Regen: 1,719.86/s
▸ Mana: 329.24, Regen: 11.28/s
▸ Ward Retention: 143%, Regen: 604/s
▸ Attributes: 40 Str / 1 Dex / 1 Int / 6 Att / 57 Vit
▸ Resistances: 73% / 69% / 69% / 62% / 78% / 99% / 73%
▸ EHP: 8,112 / 7,981 / 7,981 / 10,765 / 9,297 / 7,066 / 6,927
▸ Endurance: 30%, Threshold: 711
▸ Armor Mitigation: 68% (5,901)
▸ Void / Melee, Spell, DoT
▸ None
• Erasing Strike (24)
• Volatile Reversal (20)
• Abyssal Echoes (20)
• Anomaly (20)
• Vengeance (20)
(the EHP is obviously missing the ward and vengeance)
it doesn't have to be, configure your conditions and set a ward value (edit: and setup your buffs lol)
eww, vengeance
vengeance is -40% damage taken and 74% more erasing strike damage
and sustain the mana
the idea is about a surcharged erasing strike every 3s for 60-70M per press
I think theres a ward calc you can do so you can set your default resting ward, would help a lot with showing the ehp
https://www.lastepochtools.com/planner/AvM48p7o the build has 4K ward top
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (78) / Paladin (5)
▸ Health: 3,025, Regen: 1,719.86/s
▸ Mana: 329.24, Regen: 11.28/s
▸ Ward Retention: 143%, Regen: 604/s
▸ Attributes: 40 Str / 1 Dex / 1 Int / 6 Att / 57 Vit
▸ Resistances: 73% / 69% / 69% / 62% / 78% / 99% / 73%
▸ EHP: 17,856 / 17,569 / 17,569 / 23,696 / 20,464 / 15,553 / 15,248
▸ Endurance: 30%, Threshold: 711
▸ Armor Mitigation: 68% (5,901)
▸ Void / Melee, Spell, DoT
▸ None
• Erasing Strike (24)
• Volatile Reversal (20)
• Abyssal Echoes (20)
• Anomaly (20)
• Vengeance (20)
30K/0.6 (from vengeance) = 50K
Do you get enough Time Rot stacks that fast? I'm seeing like ~160% chance on vengeance
ward decay threshold of 0
https://lastepoch.tunklab.com/ward is what you're looking for
Oh lol its just incorporated into the site now
Idk why googling it didnt bring it up for me
ye i mean I get the idea im just personally not a fan of conditional defenses and the playstyle, but dont doubt it can be effective
I get sustain from HH instead and just love VC lol
yeah idk, it didn't pop up on google for me either
get abyssal tendrill if it's not enough
and yes, you are supposed to hit 10 times with vengeance + echo, so even 160% should be fine
where are you getting void shred from
anyway, I think the mroll build is decent. the only thing i dont get is why they put symbol into every melee VK build
Symbol of Hope ?
ye
I'll regret not rolling ES off the bat huh, these numbers are stupid compared to my hammerdin xdd 500k dps gang unite
i mean i see the upside, i just never it see it worth vs the opportunity cost but maybe that's just me
Hello guys somebody can link me good leveling guide to sentinel into void kinght ?
his numbers are not vs level 100 tho take that into account, but ye ES is big dam
Go check Maxroll
Yes this is dummy number
On Empowered Mobs you need to divide by 10 roughly
i saved x0.13 in my damage calc sheet but i dont remember the source anymore lol
There really isn't a sentinel build that won't benefit from having Symbol of hope
It does a bit too much for how easy to slap it in is
yes but sentinel into paladin , we can reset the mastery class ?
karv did say "void knight buffs were too strong" at the start of the last stream, wasn't clear what exactly he meant by that though because he got cut off by mike 🤣
In S2 yes
nice and how ?
probably because you can get to 10 million time rot dps
Talk to the Respect Lady
I got electrify javelin to 10.66m DPS, probably not as comfy as just applying 12 time rots and chilling though
how are you calculating your dps? 🙏
your own spreadsheet or is there one you can share?
good ol spreadsheet probably
very crude python script
oooh nice
i have been looking for the past two days for something, im surprised its this hard to come across one
Anyone got a nice Time Rot build I can copy? 👀 A friend made one but I need some comparisions
think theres one on maxroll? one sec
look to the east on the dawn of the launch day and count the birds
Did they fix that one since they pushed it initially? I do not believe in the 8-orb idea the slightest
no idea ive never looked into that specific buiild :(, it says it was last updated on the 12th
wait wtf they are time travelling
1h+shield voidknight.. blasphemy!
indeed.....
https://docs.google.com/spreadsheets/d/1QJ99y2rduTlkAMW-1_yIzDBf1tRTnCszFxA7SoiHgSk/edit?usp=sharing
This one is for Hit Only
crafted versions of the void knight set go hard
vlad, erasing strike specifically says "void beams created by erasing strike"
so probably no
Yeah the more I look at the maxroll guide the more sceptical I am. Especially since I wanna play on controller and having my regular clear relying on sometimes casting orb on an orb and most of the time not sounds tedious as hell
Yeah, I am grasping for air there ^^
yeah i was looking at that one, was the 3rd one i saw and i think i gave up but will try again lol
Excel gang
I for sure would test it myself anyway, I never trust a tooltip description 
lol
Hey guys! I want to play as a pala/vk in the s2.
Judgement vs erasing strike.
Which feels smoother?
excel is cheating, true essence lies in notepad
Have to wait for s2 ^^
man just get the gear and count the seconds you need to kill the dummy, ez
probably looks really cool but then underperforms. Sounds like a build I would enjoy
in the meantime i convinced myself symbols is actually nto that bad lol
comes out to 20%ish more damage so comparable to an abyssal echo, plus the other stuff
symbols is absolutely op with a shield, the block chance alone is worth the whole skill imo
oh ye i jsut didnt get it specifically for a 2H void melee build but it is still great for it, just makes the VK tree kinda strapped
uhhh i take it back, 0/8 void blades that's a nono. 0/5 dark maw, 0/8 doom knight, void pen not maxed, yeesh
vk has too many good skills now, I could use like 7 skill slots
https://www.lastepochtools.com/planner/BEkwbO9A would this work for cycle start? I feel like idols could be better planned and I'm kinda doubious about body armour and relic
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (5) / Forge Guard (63) / Paladin (15)
▸ Health: 3,264, Regen: 79.2/s
▸ Mana: 199.51, Regen: 8/s
▸ Ward Retention: 6%, Regen: 0/s
▸ Attributes: 103 Str / 11 Dex / 3 Int / 8 Att / 22 Vit
▸ Resistances: 106% / 79% / 83% / 93% / 96% / 72% / 74%
▸ EHP: 20,640 / 23,993 / 20,640 / 39,266 / 21,727 / 20,039 / 20,436
▸ Endurance: 60%, Threshold: 1,007
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 73% (7,475)
▸ Block Chance: 77%, Mitigation: 53% (2,302)
▸ Fire, Physical, Void / Melee, Spell
▸ Symbols of Hope (5/5,Passive)
• Rive (20)
• Healing Hands (20)
• Symbols of Hope (20)
• Volatile Reversal (20)
• Ring Of Shields (22)
Ive figured im just throwing ring of shields into my build because i want another defensive layer but i have literally no idea what nodes to take on it, they all seem so unappealing
But for the sake of aesthetic I need to take ring of shields
with Nova and 9 projectiles, is it 1.9 more dmg multiplier and 1.9 attack speed multiplier?
Just take at least the duration nodes & numlock cast it. It gets annoying quick recasting it all the time
Aight bet
I would assume so
cause volca said its 3x multiplier on bosses, so he assumed doubled projectiles from nova doesnt work
cause then it would be 1.4 * 1.4 * 1.5 = 2.94 multiplier
instead of 1.8 * 1.8 * 1.5 = 4.86
that's not an assumption, the alt text specifically says modifiers that double or halve extra projectiles don't do anything for ricochet
kk
ye crit javelin siege barrage + unique spear seems to have at least 4x damage of crit hammer throws
from more multipliers alone its at least 3x, assuming u dont use ricochet on hammers
also way more base throwing damage due to spear
extra block chance is kinda neat, +duration too I guess (bottom left and right?)
The block chance is nice but it's only 4 seconds after casting, which doesn't seem super nice
I don't think I've seen a single exalted DR% on block in my ~600hrs of sentineling
What main abilities are good on forge guard? Can you play with something like warpath or should you lean into the abilities that spawn the weapon minions? Like rive/multistrike?
Both are good. What would you WANT to do?
there's going to be 30 flavors of forge guards in 1.2 idk where to begin even xdd
I kinda want to test the new forge guard passive and build arround the new 2h/shield. I like fast clearing builds but i dont really like minions so thats where i am at
You might wanna try out Phalanx when it comes out then, that's what I'm doing
What is that?
New 2H unique spear that scales Vengeance damage off of Block Chance and auto casts Javelin when you Riposte
Minions are not The Main Thing™️ so you don't have to use them to play Forge Guard
Me personally I'm gonna go full Crit with it but others were theorying Bleed builds and some other stuff
is crit forge strike a thing? Because I may look into that for my start
But yeah to more directly answer your question you can pretty easily make any of the melee skills your 'main skill' and have everything else supplement it
either that or default to a beastmaster
I'm thinking of it. Might put it into the Phalanx Build
Can you pick paladin and still use 2h/shield?
if I play forge strike I want my main damage to be when I slap an enemy with forge strike itself but not sure if I can pull it off in ssf
Nah, the 2H + Shield stuff is right at edge of forge guard tree
why wouldn't you though? It's not like you can't use cof in ssf
I just have not played many sentinels let alone a forge guard
Awesome good to know. Have been looking for that info
I love CoF though
I made a shoddy version of it with the Stun > DoT damage node once
Just spammed forge strike and stun lock enemies and apply ignite
It kinda sucked ass because I didn't gear properly
Was planning to scale it a bit with the sunforged affixes set but going singular craft kind of makes that less valuable
Could be fun
I still can't decide my starter ahhh
Everything i wanna do is with the new uniques and kinda NEEDS them to function
There is no way to force a Riposte right? It'll always depend on an enemy actually hitting you after you vengeanced?
but the sunforged scales off of more forged weapons being active so can't go that path fully anyway
Yeah I was looking at heartseeker helmet earlier
and scaling that with oil coatings
but need the helmet to convert heartseeker to a throw skill
AFAIK yes
You just need to get hit :p
I am very good at that tbh
Me Too :D
It's the surviving all those hits that's a bit more of a struggle
just don't get hit 🤣
😂
Well hopefully with Vengeance DR and Shield Block and some other bs you can take a lot more hits
Yeah. Still. If your main damage comes from the Javelins you are kinda screwed in some encounters. If it comes from vengeance then the javelins are just a gimmick?
That said I haven't looked too deply into the entire idea. Just looked at Phalanx now that you mentioned it
Ideally it's both really. Phalanx let's you get more damage on Vengeance per block, which is solid, and the javelin stuff is extra dps that just goes off automatically when you're hit
I really hope this sunforged set affix idea is going to work. I am planning to level with as close to forge strike as possible so i dont have to do any respecing or skill swapping
I do that too
so if this doesnt feel good for progressing I am probably going to jump over to beastmaster
You can 'easily' get 100% block chance and if the more dmg scales above the cap you can meme it quite high
still think beastmaster is the only mastery that "forces" me to invest as many points as possible into the beastmaster t ree
Oh hell yeah
and i still dont know if that is a W beastmaster design or an L beastmaster design
I have no idea either
VK is kinda also like that
hmmm, why ont using the slab at this point ?
not sure what I will play if I go beastmaster though so im just going to pray forge strike progression feels good
I wonder how you get your block chance this high
cos this meme comes from face of the mountain + endurance stackin
Yeah I'm still not sure if i wanna maximise block chance for the meme or take the new Medusa shield thing for the dot reduction
majasa is gonna go hard
randomly stun enemies that look at you / hit you, dot reduction, good effectiveness And it's on Ironglass
I've always wanted to play a man with a big spear and a big shield poking enemies while never buckling under immense pressure
Pretty sweet power fantasy
Thank You EHG i love Phalanx ❤️
I keep flip floppin on do I go for generatin forged weapons or not
I was thinking about that too
At one point i was thinking of taking the node that makes them generate ward
Just for another defensive layer
But decided against it because the crit forge strike node halves ur forged weapon capacity
And I'm taking that no matter what
I have no intention of using forge strike with this <_< if I'm going this hard into stackin vengeance that better clear shit
I'm just taking forge strike as a single target option
Just mega damage i can slam down on the occasional rare
if you could trigger forge strike itself it'd be cool
trigger the spear version, trigger javelin, just rainin spears left n right
hmmm... there's a world where one could spam vengeance with phalanx, use it to trigger divine bolts and javelins when hit that leave holy trail, both scalin from healing effectiveness >_>
and cos iron blades are also melee hits you can just have quite a lot of triggers for divine bolt
Are there any Warpath builds aside from the Echo Void Knight one? I'd imagine Warpath would work well with Forge Knight's summons but I'm not sure
it does
multistrike, veng, warpath, hardcast forge strike all work for forge weapons
He confirmed it to me in dm
Beams get More Dmg from Smite
world splitter smelters wrath with horns of uhkeiros seems like it could be interesting
Is there any updated Electrify Javelin or Smite build out there? Haven't seen one so far
There’s also the ignite version where you stack both ignite and bleed chance that gets converted to ignite as well
What is a good healthpool to aim for? 5k?
Im not super experienced in end game gear and how much you should have of each stat. (Experimenting with the character builder atm)
Kind of raises as you go up in corruption, 5k ehp is a good goal
thats really sick, nice
What you generally want is a good chunk of base hp / ward which then scales as long as you've remembered to..
- cap your resists, over by +25% if you can
- be immune to crit (either avoid or dmg negation)
- have recovery (leech, regen, ward/s, etc.)
- stack multiple sources of dmg negation/reduction (endurance, block, parry, dodge, taken as / overtime & so forth)
@heady pumice So just experiment and have fun
thoughts that this shield needs a nerf before it even came out?
block was already too strong, and now only weakness which is no dot mitigation is gone
with 4k block effectiveness which is easy to get, its 42% free dot mitigation
on top of that this shield has legendary potential of 40, so super ez to get 2 or 3 lp
like 90% of HC builds will just go block with this shield
at least anyone who seriously wants to complete a race
Tbf most builds dont even cap their res
I honestly don't know why, its not like its hard
your class usually gives you 1-2 res capped for basically free, you can blessing several, so many items with implicit providing half the required
Pearls of the swine amulet is also pretty nice for res (also an amulet with vitality!)
well tbf sentinel kinda caps most of its res for free, all of them if youre paladin
pearls is disgustingly good stats
100% plan on using it on void knight
lp of 58 on a bone amulet
might use it on most builds >_>
just free stats at that point with the ridiculous all res, inc dmg, vitality and all attri
Brewmaster belt on VK should also be nice
we have 17% on Champion Regalia, 24% on Eternal gauntlets already, so 41% armor applying to dot mitigation with perfect rolls (gl getting those on a decent item lol), and now 35% of block effectiveness as if blocked (in case of having 4k BE its 1400 of however its gonna get calculated) its not as op as it looks honestly
shield says nothing about armor too, dont think we had similar affixes on items until now
with the freedom to choose 1 mod there are so many overtuned uniques in the game that at 1lp alone will outcompete the base exalt you slammed it from
Let alone 2lps
this shield slaps cuz its on perfect block base and has a free T5 BE thats about it :D nice shield yeah
it calculates completely in different way from armor. If you have 5k armor, which is is like 57% mitigation from phys and less t han 40% from non phys, then u take 40% of the percentage, which is like less than 16% for phys and 10% for non phys.
this shield with 4k block effectiveness, is way better even if you had 100% armor applying to dot mitigation
the free stunnin is gonna be funny as well
idk how it works honestly, what if it just absorbs 35% of dot dmg, then its just a wasted line xD
and on hardcore any serious racer will just have to go with this to compete
Also they nerfed dot damage from enemies
you take your block effectiveness, like 4k, multiply by 35%, so 1400, which is straight up 42% dr, and apply this to dot
its op
Misread
it doesnt even stand close in power to armor applying to dot mitigation
i straight up go forge guard instead of paladin for javelin, just to have spear + shield
the shield is that worth to lose like 40%+ of dps
we know yet can we put two identical woven echoes into weaver tree?
if not farming this shield is going to be a major pain in the rear, even with its low lpt
tbh this shield is kinda dumb but maybe dot mitigation will be less important with the overall nerfs to dots. Then again, EHG are known for producing extremely dumb uniques, so that's nothing new
its not as if they were in a hurry to nerf cleaver or wrongwarp or something
Would be funny if this shield dropped only on hc only from uber aberoth
Then i would justify thay so broken item exists
I wonder if this weap is stronger than apathy's maw for forged weapons build
uber abby gloves is just straight up 30% blanket dr too
this ssn gonna be fun
lol no its a confirmed drop from echo majasa
also listed at 100% on le tools
Ye idk
I cannot recall offhand if there's a way to enable frenzy in forged guard tree
Ok then im forge guard crot javelin
ye its a big bad tomb drop
Thanks for the answer! Whats a decent "chunk" of hp and ward? This is what im currently working on. https://www.lastepochtools.com/planner/Q92VaZXB
X5 dmg of nova hammers
I believe Psojed made the math. In the end Apathy wins
But its still really good
crotch javelin? bro..
Cool, thanks
Not yet atm
he ate a dog at this after all
Pardon?
???
Is that a expression that doesnt translate too well ?
psojed is "псоед" transliterated, aka dog eater. To eat a dog at something is an idiom meaning "to be an expert" at that thing
Oh wow
Oh !
i asked for shield nerfs and got 3 facepalms in general
I guess that idiom does not translate directly to English after all
idk, its opposite of poe2, like making giga op archetypes is bad as well
Why did you leave #🔱┃sentinel in the first place 😏
That's good to know lol, I won't get offended
the power creep is looking pretty insane ngl
lol what else did you expect, next time you could ask on reddit or in the in-game chat
all prizes gonna be claimed on day 2 tops
but yeah I agree dumb uniques that don't pass the five seconds test are a staple of this game
ppl just gonna practice in legacy ezpz
so where do i ask for obviously needed nerf to the op as fk item
and most often they are not addressed at all
ask devs
yea ask devs and they'll tell you, "lol bro we are the ones who made it as is, what do you expect?"
well in less direct terms of course
if uber abby hits half as hard as normal one rn dot mitigation is least of ur concerns xD
other than that this shield gives 600 block efficiency over a good rolled Ironglass exalted
I want to go the MG channel to ask about MG stuff, but that channel is a desolate wasteland
well it has 40 effective lvl for LP
So I ask here, why do you guys think mg got the tax nerf?
Will pick up a lot when season start
3LP is very doable
Probably going to play Smite VK. What's the best way to level? Only ever did Falcon & Spellblade leveling
yea and I think you can just buy the majasa echo indefinitely from the vendor so the supply will not be short
Personally Bleed Hammer
lemme check
lol
ask Olvrin how many times he killed Lagon before he got 4LP Coral Aegis, u'll need around the same amount of Majasa tombs to get a chance at this one
yea lol you can
i don't care i will spam ask devs when they are present to nerf this shield xd
Can be bought Yes (4000 gold, requires faction rank 10)
xdd
Until I unlock Void Smite or all the way through campaign?
and lagon can be accessed by just pressing 4x envys
at least envies are not literally infinite
Certainly not the best but I will lvl up VK with erasing strike and the reworked volatile reversal
gotta farm them first
btw made some calculations with more multipliers for nova hammers vs javelin.
assuming 6 projectiles hits, more multipliers together with added effectiveness for javelin, is 67x with optimal tree.
for hammer throw its 16x
and on top of that, javelin can benefit from added flat throwing damage from spear
And I will definitely give a try for voidmage, new devouring orb looks really fun 😄
67x, sounds balanced
im going bleed hammers for lvling -> nova crit hammers -> respec to javelin forge guard at like 100
So many builds, so little time. ©
@little temple About Beams
maxroll says timerot should be very strong, but do we know that math to be actually true?
doesnt sound like it will scale up
Do you have a letools link for this mythical java build?
im maxroll hater, but volca actually makes good builds
https://maxroll.gg/last-epoch/planner/c174p0ze#2
take this, and swap to forge guard and add new op shield
Nice, thanks!
well now I see a working beam build 
I know right
I think I found my starter
classic reaction
They've kinda already said they gonna let it be unless there will be abuse case scenarios so yh 🤷♂️
until 1.3 that is
Which shield is this? The Medusa one?
Where is that reaction from?
i did it on ask devs
I didn’t even know that people go nuts about that shield already
cause it is warranted to go nuts
if we take HC race seriously
and we don't wanna see block sentinel on 100%% of race participants
Wdym by limiting build diversity? You'll have at least 3 classes then - void knight, paladin & forged guard 
it also limits sentinel by forcing it to go shield every time
I don't really take hardcore seriously but a lot of people do and this is one of the rare cases where they should definitely nerf something
you lose a lot of more multi for time rot if you take that shield tho very sad
block is only good until you have enough hp to soak the unblocked damage, sentinels are like 3rd on the power ladder rn xd
100% block doesnt save u from normal abby, let that soak in
well before with low hp pool and high block, at least you died to dots, so there was downside
now there is no more downsides
In 1.2 sentinels look pretty good. Who do you see above at the moment?
rogues, primalists
the classic 🦅 & 🌪️ duo yk
wl is up there too if ure a gamer I guess
your actually making me curious. wonder if HC timerot could cut the 3pc from set shield and run that instead with jsut 2pc
Tbh if we start balancing around the 1%, it's not a bad thing. But it's going to be a slippery slope
but this shield will be even more accessible on softcore
its just broken not just for 1%
we don't even know how accessible it is, what if that Tomb drops like Red Ring does rn xD
.
very accessible
Tomb and Brink are the only two wovens that give 2 passive points instead of 1, which leads me to believe its going to be somewhat rare
Faction Rank 10 is not an early game thing, but idk really
why afraid of nerfs tho
poe2 ptsd
like if you have item that makes archetypes that can't use it just bad in comparison, nerf it hard
especially if its not yet in game
People generally hate nerfs, not saying that it's warranted ofc
Sure, theoretically. But we don't know yet if it works like that in practice
there isnt a lot of room for interpretation
Who knows, maybe there's some resistance, immunity, cooldown, etc etc
its not even in the game, now its best time to nerf it
I've been discovered 😄
@slim spire I did the math, but I didn't account for having Frenzy uptime. If you can somehow keep Frenzy active, it would beat Apathy
and new VR gives Frenzy 
1 second of it 
3 seconds, you can extend the combo
BUT, another thing to account for is DOOM. Err... I mean, Doom, the ailment
kinda glad the combo stayed, very useful to dot up that dragon mf then hop out of his aoe real quick
Oh that's pretty cool. Can you have parry & block at the same time?
Honest question as I haven’t looked too deeply into new uniques yet: are we absolutely certain that it’s so broken without having seen it perform in game?
yeah you can, they don't limit each other
that's kinda funny tbh
😏 offline testers will tell you on 17th
it makes sense from a game design perspective but doesn't make sense at all in a "how would that actually work" sense
block AND parry the same attack! (parrying still counts as being hit and doesn't negate damage over time, so with that majasa shield you could parry an attack and then further reduce the damage with block effectiveness)
I sincerely hope uber abby oneshots anything below 200k ehp so ppl have a reason to whine 
That's so nice
yes. there isn't really a room for interpretation. so like u have 4k block effectiveness (very easy to get), 35% of this is 1400. so u have 42% dot mitigation.
Also this item has 40 effective level for LP, so 3 LP shields will be quite common
Why wouldn't it not make sense? You have 2 hands right 🤣
it makes perfect sense. Parry goes first. If you parry, damage = 0, done.
If Parry fails (you couldn't reposition your weapon to deflect the blow fast enough), you try to deflect it with your shield.
Oh yeah what psojed said
it cant be common unless those 2 woven echos out of 8 boss ones drop like eyes currently do rn
also best base with 35% block chance and l ike 1k+ block effectiveness before even any LP, with added bonus of petrify
Articulates it better than me
nah, I mean the two mechanics can just straight up overlap, because parried hits still count as being hit
Imagine it as blocking with shield and parrying with sword at the same time then
petrify is just cosmetic too, how often are you going to proc 0.8% petrify on 1minute boss fights?
even though the hit deals 0 damage, you can still be affected by ailments and stuff, which can be reduced by block effectiveness (with the new majasa shield), which implies you're somehow blocking and parrying simultaneously
no, you keep thinking of "blocking and parrying at the same time", but those two things don't happen at the same time
There's an order of things
Sounds good to me. Fair and balanced 
Okay. Let's say a cursed sword hits you. You parry the blow, but making contact makes the evil curse spread to you.
But thanks to your magical shield, the effect of the curse is weaker than it would normally be.
layers of defense, like an onion
applying this scenario to my explanation, you Parried the blow, so Block didn't happen. Order of things - checks out.
And the ailment reduction happens afterwards 🙂
If the attack isn't a HIT, you can't parry it, so you can imagine it as standing in a void pool, and your magic shield again does its magic 😄
u tellin me we can facetank frosty spires now
like all three of them, while not running 5k regen per second build
Afaik you could do it before too
are they even a dot, they might be hit, idk too rusty
but there's way more DPS bois than tanky bois on youtube, so there's probably no video of it
is it named wengari spire?
yeeah
yeah that's a dot
spires are changing pretty significantly aren't they
no more bombardment

no more off-screen nonsense, new guardian mob near them
they only start firing once you engage the guardian iirc
might actually try hc if thats the case, they were the reason #1 havent touched it in years lol
but what about uber Abby
I'll live vicariously through global chat announcements lmao aint burying my pally after all the grind
hehe
maybe gonna level a second one to try it out with another set of gear we'll see
i tried hc yesterday. got crash, finished campaign, and 1 hour later i realised i lost HC tag during that crash
huh
hmmm, wondering if there's a decent way to do ring of shields ricochet lava burst in 1.2
well yeh playing hc on first weekend gonna be big scare gaming
yesterday I went online for like 10 minutes to test some Judgement things, then later the same day I wanted to try something else, and LE said its data was corrupted and tried to boot me into full offline and getting stuck in the process
But you cant have scorpion on Sentinel Cook
had to manually go delete a 500MB file and redownload it to play 😄
holup what were u eatin' if ur scorpi still there and kickin
is apotrophy gloves good for dot build?
yes, penetration is good
yeah the setbonus is also good
How does set bonus work in 1.2? Do you get some random affixes with them?
Set shards*
Set shards are predetermined
What doesnt quite make sense to me is do you only need one affix then, for the complete set effect?
and sadly most of the real fun/intersting effect (or just hte +levels) are not allowed
no
you need all of them
each set gives a different affix for each slot
Anyone got siege barrage + divine fury javelin build?
not all
and you need all slots using the affix shards (or the og set piece)
He said "complete"
Are you looking for electrify or hit based / dex stacking?
which one would work better? (only difference is weapon)
https://www.lastepochtools.com/planner/o3p9KzyA
https://www.lastepochtools.com/planner/QbD4349o
Tombs of the Erased / 1.2
Sentinel (25) / Void Knight (15) / Forge Guard (46) / Paladin (15)
▸ Health: 2,486, Regen: 39/s
▸ Mana: 211.13, Regen: 15.84/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 30 Str / 1 Dex / 1 Int / 44 Att / 9 Vit
▸ Resistances: 79% / 74% / 101% / 80% / 105% / 65% / 109%
▸ EHP: 10,623 / 10,517 / 10,623 / 20,356 / 11,182 / 9,657 / 10,623
▸ Endurance: 52%, Threshold: 624
▸ Armor Mitigation: 73% (7,607)
▸ Block Chance: 53%, Mitigation: 46% (1,731)
▸ Void, Lightning, Physical / Spell, Melee, DoT
▸ Fire, Physical / Melee
▸ Symbols of Hope (3/3,Passive), Warpath
• Warpath (21)
• Symbols of Hope (20)
• Smite (20)
• Devouring Orb (20)
• Forge Strike (27)
then its all
Tombs of the Erased / 1.2
Sentinel (25) / Void Knight (15) / Forge Guard (46) / Paladin (15)
▸ Health: 2,486, Regen: 39/s
▸ Mana: 211.13, Regen: 15.84/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 30 Str / 1 Dex / 1 Int / 44 Att / 9 Vit
▸ Resistances: 79% / 74% / 101% / 80% / 105% / 65% / 109%
▸ EHP: 10,623 / 10,517 / 10,623 / 20,356 / 11,182 / 9,657 / 10,623
▸ Endurance: 52%, Threshold: 624
▸ Armor Mitigation: 73% (7,607)
▸ Block Chance: 53%, Mitigation: 46% (1,731)
▸ Void, Lightning, Physical / Spell, Melee, DoT
▸ Fire, Physical / Melee
▸ Symbols of Hope (3/3,Passive), Warpath
• Warpath (21)
• Symbols of Hope (20)
• Smite (20)
• Devouring Orb (20)
• Forge Strike (27)
Not sure which one tbh
https://www.lastepochtools.com/planner/A2GenRDQ (updated) is my current Electrify Javelin build. IDK why I asked that; I don't have a planner for the other one, lol.
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)
▸ Health: 5,521, Regen: 0/s
▸ Mana: 197.69, Regen: 12.7/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 54 Str / 15 Dex / 11 Int / 11 Att / 14 Vit
▸ Resistances: 78% / 116% / 122% / 74% / 78% / 79% / 94%
▸ EHP: 18,521 / 18,521 / 18,521 / 30,857 / 19,496 / 18,521 / 18,521
▸ Endurance: 60%, Threshold: 1,248
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 67% (5,590)
▸ Lightning, Void / Spell, Melee, Throwing
▸ Swiftness, Tu'rani's Thunder (10), Divine Essence (3/3), Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)
• Smite (24)
• Javelin (24)
• Volatile Reversal (20)
• Symbols of Hope (20)
• Holy Aura (20)
should do ~10.66m DPS if my math is correct
Ah weird, I'm seeing all these planners where they just use 1 part.. and then in the slots it requires use items that can't have that affix so it's a bit confusing lol.
Thanks tho
I see 🦀 I 🦀
Void bolts are for bosses? Or do they have enought range for javelin
you just have nothing more interesting to take in volatile reversile i believe
Void Bolts from VR will hit tons of mobs while clearing and they make enemies take 15% increased Damage over Time via Time Rifts
debuff lasts 12 seconds
mostly for the debuff
you also get some mana back from void bolts with Voidstep Siphon
Maybe 2 less points in dot dmg amp duration for longer frenzy
you can't increase the frenzy duration at all
it has a fixed duration based on your ability to travel back in time
So temporal dilation should work
and you don't want to increase that ability to travel back in time because it's your movement skill lol, you want to travel forwards
i wonder if its that worth it
But douesn't cd start with first cast?
i took it too in my planner but idk
yes, and you get enough cooldown recovery speed for it to come off cooldown in under 3 seconds
Right
which is faster than the baseline travel back in time recast mechanic
so increasing that travel back in time window will either do nothing, or be actively detrimental depending on how EHG implemented it
looks good with multiple bolts node and you play spell void caster
will it work ?
well, we're talking about of javelin electrify, so the voidbolt wont make that much dmg, that why i believe its not worth taking
yeah that the big issue
but since we have a lot of recovery speed for movement, that might be really smooth tho
I just took returning corruption for the return void bolts because it doesn't significantly increase the mana cost, maybe triggers voidstep siphon again, and is a very very tiny DPS increase
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 3,787, Regen: 81.2/s
▸ Mana: 311.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 14 Str / 5 Dex / 5 Int / 10 Att / 88 Vit
▸ Resistances: 96% / 88% / 88% / 82% / 73% / 130% / 104%
▸ EHP: 15,182 / 15,182 / 15,182 / 25,297 / 17,104 / 13,259 / 13,259
▸ Endurance: 56%, Threshold: 1,572
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 73% (7,526)
▸ Void / Spell, DoT, Melee
▸ Void Essence (3/3), Symbols of Hope (4/4,Passive)
• Abyssal Echoes (22)
• Devouring Orb (26)
• Volatile Reversal (23)
• Symbols of Hope (22)
• Anomaly (22)
if you drop it I'd put another point in dissipation for the slow probably
I'd take second forward jump rather than this
But didn't run how much cd it would have
yeah but the thing is its just the volatile reversale hit that slow, not the void bolt?
I think you get slightly faster rates not doing second jump
idk, maybe? not really sure how the subskill would work here
Was getting just shy of a 1 second cd
the second jump require 4 pts in it and increase quite a lot the cd, but you keep frenzy buff, need to test both tbh
No frenzy buff
It shouldn't work
you lose frenzy for both
i think the best will just to have a 3sec cd volatile and keep the frenzy buff
i'm sad we cant use this gloves
I wonder if decreasing cd reduces recast time
sheesh lp on them is so rare :( they might contend with eternals now with Majasa shield
since its 3sec in the tooltip i'm pretty sure its fix
yeah but LP2 is decent enough ( atleast for my build ) since they had all the stats i needed, fuk this passives
Tbh I'd say we'll ned to wait for recast timer to finish before we can cast as in it will come of cd in bacground
I asked in the dev channel and never got an answer, probably too annoying / requires too much setup for devs to quickly test and see what happens if the cooldown is shorter than the base recast time
100% recovery speed is half cooldown
then for volatile it should be perfect no? since that mean the cd would be 3sec
yeah, but you can get significantly faster cooldown resets than that lol
like >130% cooldown recovery speed is possible, plus the experimental belt affix that subtracts from the cooldown in flat chunks
yeah but even without having any affix on items we can have 100%
idk how you'd manage that
there's 30% from a passive and 20% from the VR skill tree
this but, well
that's not cooldown recovery speed
will nerf quite a bit our volatile
it's just a straight 50% less cooldown multiplier
and I guess they had to test ultra fast cooldown VR because of that node, right lol
it probably does squish the recast window down
would be ridiculous if it didn't when you can hit a 2.5sec VR cooldown on a naked character just via the skill tree
I bet that's why we have removed second cast node
Idk what seems so difficult to understand, the most likely result is the recast window staying up for the full 3 seconds regardless of the cooldown time
If there is no recast then we can easily cast VR on cd
it's a completely new effect (cooldown recovering while recast is available) and there's absolutely no reason to assume one implementation is more likely than the other
any good warpath build ready for s2?
Yes
all the other combo skills I'm aware of don't start recovering their cooldown until after you use the "recast" / finish the combo, so there's nothing to compare against atm
in my opinion it will be a fix 3sec too but i really hope its not
You have to assume something until either testing or dev knowledge, and it’s fair to assume the simplest implementation until such a time
being able to have a 1.5/2sec volatile and spam it might be fun, being locked in a 3sec recast isnt
I think the skill coming off cooldown and you being able to teleport further ahead in time immediately sounds simpler than the alternative
from a "how would I implement this if I was making my own game" perspective
It's better to asume worst case for this idea so flat 3s recast
But how it’s implemented in game is known for other recasts without the early cooldown start
It literally replaces your skill on the bar with the recast skill
