#🔱┃sentinel
1 messages · Page 76 of 1
I guess they do last a really long time with a few bonuses
Yep and you can scale attack speed and it's good for them too
Plus with the attunement now you should be doing iron blades at least half the time
And you want attunement for then anyways
Trying to figure out if it is better to go flat melee fire damage or try and make sunforged set affixes work.
I’m going from a FW to boost my own flat damage angle
Still should work with SF set
And yeah Vengeance is amazing as a generator for survivability
It's 100% chance for iron blades when you have enough attunement, which you will for FWs since you want attunement for them
He's not scaling the weapons the weapons are scaling him, so less attunement
would the ring siphon of anguish leech be enough to sustain with a warpath devouring orb build
Oh, using them for the set or something?
Yeah, less attunement then, you only need to hit 40% for 100% chance though
Multistrike is still the most effective way to summon FWs, and is a really strong skill now, so would probably be better than vengeance for a self damage angle
Yeah I would be using them for set bonus to try boost flat fire damage for FS and SW
Multi strike has no fire conversion right? But I guess could still work well
Using FS on packs does well for clearing
Right, but neither does FS and I don't think SW has one either
although SW is half fire at least
Ohhh right I’ll double check
By the way I was also looking at ways to get overleech. We chatted before about using and hp to ward affix to do it. Any new ways you can think of? I saw some gloves that might work…
yeah the idea is to have orbiting devouring orbs and use vr to hit everything and slow. then erasing strike for guranteed echo
I'm not sure if the hit damage taken over time will allow overleech, but it's something that will be worth testing (though testing things where you have to take hits is a bit harder lol)
https://www.lastepochtools.com/planner/QqZO6e5B feedback is appreciated (not focused everything in detail just genericly what id aim for)
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (26) / Paladin (67)
â–¸ Health: 2,089, Regen: 151.34/s
â–¸ Mana: 237.51, Regen: 8/s
â–¸ Ward Retention: 48%, Regen: 0/s
â–¸ Attributes: 20 Str / 5 Dex / 24 Int / 56 Att / 8 Vit
â–¸ Resistances: 170% / 100% / 132% / 82% / 82% / 78% / 74%
â–¸ EHP: 5,179 / 5,179 / 5,179 / 7,945 / 5,452 / 5,179 / 5,128
â–¸ Endurance: 44%, Threshold: 739
â–¸ Dodge Chance: 1% (20)
â–¸ Armor Mitigation: 60% (4,442)
â–¸ Physical, Fire / Spell, Melee, Throwing
â–¸ Immolator's Oblation (1/20), Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Healing Hands (22)
• Symbols of Hope (21)
• Holy Aura (20)
• Javelin (20)
• Lunge (20)
• Orian's Sun Seal
• Immolator's Oblation
• Peak of the Mountain
• Mad Alchemist's Ladle
• Scales of Eterra
• Fiery Dragon Shoes
• Soulfire
Yeah from what I can count, you need 50% timr rot chance elsewhere and you can single target 12 stacks with VR (unless I misscalc)
well i wasn't going to build into timerot. just use vengence void for single target
The Erasing stirke gains 100% more damage against enemies who have 12 stacks of time rot I mean :P, so VR (which applies 12 stacks) => Erasing strike
but unsure if the 12 stacks is easily done with VR Void bolts
Whats going to be more fun a void build or a smite build
why not both in one
you can play void smite
multistrike is better than forgestrike for summoning?
so I've been contemplating the All-Consuming Dorb time rot build, and wondering if instead of higher duration and abyssal orb shooting, would it be worthwhile considering the less duration and eruption branch of the tree for another +90% more multi for bossing (also doesnt turn off the stacking void rift more multi as well)
anyone whos been following the build ideas feel free to chime in on this
where is my vk rive at
because the void bolts can shotgun if you both the void bolts nodes then it probably will be really quick to apply
plus time rot with devouring orb
the returning ones is enough, cuz it says 4 hits, then 4 pointer before it applies 200% time rot, get 50% elsewhere... 4*250% => 12 stacks, no? 😄
Never played a sentinel before, flirting with Void Smite Vk for the 17.
ya'll reckon thats a good starter? with some lategame capability too?
thats probably one of the best if not the best starter
not even close, look at the offense tab and see how much electrify damage you lose if you make that change (it drops from 1407 to 1229; aka ~15% less electrify damage; you've misunderstood what crit multi does in this build, read Judgment of the Storm again lol)
Sounds good. what about endgame? i tend to only play 1 char per season
yes scales really well into endgame too. can't go wrong also easy to gear and play
Yes and yes
also vengence now applies time rot as well so for bosses and rares you can also use vengence for the timerot and the 45% multi for erasing strike
I did a run with it in 1.1 (current patch) and took it to Abberoth
Cool. probably going to play it then probably should go with symbols, orb and anomaly for buffing myself right?
yeah and devouring orb
Exactly what I did
yeah devoruing orb is crazy now its so much utility
Orbiting DOrb (will be much smoother) for clear
and damage all in 1
Smite for single target
the void beams could also help with clear now
You don't have 3 points in Divine Bolt in Paladin tree = missing +1 additional bolt.
You're missing Righteous Firebrand in Paladin tree = up to 50%+ Fire Pen
You're missing Conviction in Paladin tree = up to 16% Fire Pen and up to 16% inc Fire damage
Only 3/5 points in Divine Bolts in Healing Hands tree. If you max it out, it's more damage 🙂
Your blessings are non-empowered versions.
Other than that, it's looking pretty good
I would go for Wrongwarp (Wand) or Shattered Cycle (Scepter).
Yeah, unless you can spam forge strike, which takes significant investment. Multistrike gives 1 armament stack per swing, which translates to +1 FW on your next forge strike, basically 100% spawn chance on hit against any enemy (compared to forge strike only getting 100% spawn chance against rares/bosses and taking 3 skill points in forge strike to do that)
Granted, if you're able to hit multiple enemies with the tiny area of vengeance, you could theoretically summon several FWs per swing, but that's super situational
anyone have a utube video on how smite fissure looks like
Its fonctionality is changing a lot in the new patch. There is no content available for it now
i see just wanted to check how it looks like visually "if its cool"
i really like smite visual just not sure how the fissure gonna behave
anyone cooking some Smelter's builds?
The lightning conversion should look amazing 🤞🤞
btw Vlad, I tried updating the rav aura build to S2, I didn't feel like I had room for dorb 😔
but maybe if I do a shield setup instead of palarus I could replace smite? ~https://www.lastepochtools.com/planner/QqZMl82B
what stats would you focus on for void smite vk? you get a bunch of free crit multi from VK tree and vitality gives spell dmg so probably those.
otherwise just focus on crit, spell/void dmg and tankiness?
i was focusing more into attunement for the "battle standard" on javelin and healing eff to power damage and the healing amount over going for straight up a lot of pen since i get both damage and survivability it was more asking about defensive so mb for not specifying.
blessings being normal was on purpose since i may have to farm normal monos to get gear to move on to corruption.
as for the bolts i thought adding more is just essential more area and doesnt increase damage if you only hit with 3 of them in a cone out of a potential 8 or so?
Vengeance ? 💀
Vitality, increase Dmg, Cast speed
I plan to use vengeance to break warpath to open my window for 1.8x VC damage after channeling warpath, and vengeance gives 1.74x damage to VC on its own
also wouldnt i benefit more from mad alchs because of the 6% per negative ailment? i already do ignite from gear and passives (skill passives) along with frailty and shred armour?
the 2 you suggested has a few stats i cant take advantage of at least mad alchs scales damage and cast speed along with adding small amounts of other helpful benifits
Mad ladle is good more dmg esp if you hit the ailment limit
the issue is you have no base dmg from it
Sentinels don't usually have much INT, so unless you wanna farm a Legendary Mad Ladle, your cast speed will suffer. That's why Shattered Cycle was one of my recommendations.
You'd need to like perfect roll 3 mods into it to outcompete many other options for just general dps on most spells
FinnBear already said the rest 😄
i egt 8 from eterra hahaha
ladle was busted before they nerfed immolators to oblivion (cos of locks =P sorry bout that)
i dont have an issue changing to one suggested i just didnt think they would be better than a generic exalt since a bunch of the stats i cant use
fat source of added dmg x more spell = giga
locks?
warlock
I just wish dorb DOT was more than 100% per second base 🥲
but maybe the global 1.1x void damage can make up for it?
ahh
self bleed turned to self ignite stackin with immolators
massive amounts of flat added dmg
It will be good, trust
I will steal your Vengeance tech probably though
Not sure what I prefer
Vengeance or Symbol
but oh then came 1.1
Shattered Cycle may "only" have spelldmg and cast speed, but it has up to 65 spelldmg and up to 36 cast speed, that will beat your Ladle with 16 spelldmg, 4% Cast Speed and 48% more Spell damage.
120 down to 40 D: you get more on any wand
would i be better off using a regular crit chance base cata then instead of eterras blessing?
slotted it in because up to 22 int. more attunement to scale healing and javelin battle standard
there is not a lot of thing that "beat" 48% more damage, especially if you are talking about additive stuff such as spelldamage or cast speed
Symbol is good, but when I moved off of it, my passive points felt so much freer (not that the 15 pally points were bad though, pally tree is pretty solid)
and vengeance is definitely more damage, and potentially makes bossing a good bit safer maybe
There is.
more?
not the item you quoted tho
the item I quoted fits the bill
I will definitely try running dorb instead of smite though, I will trust in the void
Marina's is busted if you just want flat dmg + some speed
where yall getting "more" from?? i thought more was multiplicative where i only see flat/base spell damage
and speccing out of warpath smites lets me make my warpath void, too, but I still can't escape having a fire skill since fire smites are going to get procced by palarus 😂
game usually says "more"
the weapon you picked says:
6% more Spell Damage per Negative Ailment on the Target (up to 8)
ahh i thought you was on about shattered
more importantly, the Ladle you wanted only drops from Exiled Mages, so good luck farming the LP version 😛
weavers adds mages though no?
ladles issue is that 48% more of 16 is only ~24 total
Sure you got inc inbetween there
meanwhile you can just use a rune of ascendancy to get the other two I recommended
But wrongwarp is giving base 60 which then gets 3% inc per MS you might have
im not being combative just trying to understand that all
For ladle builds you just need a non-weapon source of flat spell damage, which as a VK that's usually vitality
Ladle isn't a good option if you don't have a flat spell damage source like that
And 3% per ms is easy to turn to like 90% inc
Base value depends on two things, damage effectiveness of the skill and base damage of the skill
Uniques with any 1 T7 of your choice are going to be super accessible in S2
wouldnt a generic exalted come close to shattered then?
one is LPL 17 and the other is LPL 72, are you seriously believing it goes in favor of shattered cycle?
~https://www.lastepochtools.com/planner/QqZO6e5B was this you sgt?
I.e. base damage of 60 with 200% effectiveness, adding 60 more flat is essentially 300% more
shows 57% avg to me
now go read where it drops
yes, and you can easily reset in order to farm exiled mage at the start of an echo
https://www.lastepochtools.com/planner/olGeG7nB looks like it but here it is again just in case lol
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (26) / Paladin (67)
â–¸ Health: 2,089, Regen: 151.34/s
â–¸ Mana: 237.51, Regen: 8/s
â–¸ Ward Retention: 48%, Regen: 0/s
â–¸ Attributes: 20 Str / 5 Dex / 24 Int / 56 Att / 8 Vit
â–¸ Resistances: 170% / 100% / 132% / 82% / 82% / 78% / 74%
â–¸ EHP: 5,179 / 5,179 / 5,179 / 7,945 / 5,452 / 5,179 / 5,128
â–¸ Endurance: 44%, Threshold: 739
â–¸ Dodge Chance: 1% (20)
â–¸ Armor Mitigation: 60% (4,442)
â–¸ Physical, Fire / Spell, Melee, Throwing
â–¸ Immolator's Oblation (1/20), Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Healing Hands (22)
• Symbols of Hope (21)
• Holy Aura (20)
• Javelin (20)
• Lunge (20)
• Orian's Sun Seal
• Immolator's Oblation
• Peak of the Mountain
• Mad Alchemist's Ladle
• Scales of Eterra
• Fiery Dragon Shoes
• Soulfire
That's getting massively nerfed actually
not anymore in tomb*
ok, my bad in this case
the TLDR is ... when you have everything from your planner - high % Fire damage, and high crit, high % Healing, high Fire Pen, etc., then MAYBE Legendary Ladle will outperform other Legendary options.
Until you get there, don't use Ladle.
They're making it so when you repeat open echoes random events become more and more unlikely
nah all those incs are worthless with ladle if no source of flat dmg
that's the only difference for using ladle
Do you have a good source of flat that's not your main hand weapon
He gets flat. it's divine bolts
but would an exalted be better than shattered? if its outright better then ill gladly slot it in i just dont like having redundant stats i cant use
has anybody designed a minion build for FG yet? in preperation for 17th
Do we know if abyssal orb on abyssal emission can apply time rot via world rot?
whered divine bolts get added dmg
It might, it depends on your overall gear situation.
from healing hands tree
isnt added flat damage?
I think healing hands ward is going to be decent again because the patch notes said it was giving out too little ward, less than intended
oh yeah thats busted
they did some changes to how much ward you get per fast casts
it's already nerfed, it was busted in 1.0 🙂
everything was busted in 1.0
thats also 61%
like 4 different infinite ward shenanigans, screen wide explodes that kill any boss let alone mobs
Hh is still pretty weak damage wise.
104%
yes, that's your source of % more damage
Gettin inc is rarely the issue
this isn't % more damage, that's %increase
and this
You need base dmg to scale
anyone good with math/ how damage scales for erasing strike? trying to get a general idea how much deeps this type build would do https://www.lastepochtools.com/planner/ALqXqdjQ
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
â–¸ Health: 2,487, Regen: 36.6/s
â–¸ Mana: 294.53, Regen: 14.4/s
â–¸ Ward Retention: 2%, Regen: 0/s
â–¸ Attributes: 25 Str / 1 Dex / 1 Int / 6 Att / 45 Vit
â–¸ Resistances: 166% / 125% / 111% / 81% / 107% / 94% / 81%
â–¸ EHP: 4,910 / 4,910 / 4,910 / 6,728 / 5,168 / 4,910 / 4,910
â–¸ Endurance: 30%, Threshold: 878
â–¸ Armor Mitigation: 50% (3,172)
â–¸ Crit Avoidance: 1%
â–¸ Void / Spell, Melee, DoT
â–¸ Symbols of Hope (1/3,Passive)
• Erasing Strike (25)
• Void Cleave (22)
• Symbols of Hope (22)
• Anomaly (22)
• Abyssal Echoes (22)
• World Splitter
• Shattered Chains
• Siphon of Anguish
• Phantom Grip
• Nihilis
• Stymied Fate
yes, that's also % more damage
oh world splitter already like this on principle
yeah if i mean "more" ill mention more the last 2 ss i posted are increased
so a lot of my damage is based on active skill use also
What FinnBear is telling you about Ladle is that you need this:
i know haha im not on about lade no more
oh okay
on about a generic exalted vs shattered
you got some conditional crit going somewhere or just strugglin with that 40%
No, world rot modifies the dorb aura, which the abyssal orbs shot don't have
in general LP Unique > T7 Exalted > Unique
if its gonna be BIS early (rng dependant) ill hunt for it but as mentioned earlier the useless skills give me the ick lol
oh none of the buffs are turned on
there are probably exceptions, but usually 1LP with T7 slam beats my previously equipped exalted item
that planner was just a generic what id hunt for im still basing all this on mediocre gear
and what id be aiming for
Ah okay. Thanks! Think the vk passives for applying time rot on hit would still let abyssal orb apply it?
just threw it together mainly with gear/idols... more concerned with skills/passive choices i think there is some crit on trees i selected... but otherwise prob need more sources
yeah you seem to be using some of the good base crit stuff but not really enough scalin to justify it
does anybody have a minion FG build planned for the new patch on the 17th yet?
Yeah, definitely - and it will still get the DOT multiplier from eternal decay and the void pen on rift caller
how would you scale that for that build? it's hard to theory craft for me as i hvaent touched it since 1.0-ish and did cthonic and bear shit
I don't know the new combo stuff for VK yet meaning what feeds into what in a way that the planner can't tell you
does the build planner calcs take into account things like battle standard and symbols going off? im only at 708% healing effectiveness and unsure what i could swap to get it to 1000% without sacrificing defence or damage
but you got decent base dmg and some massive scalin so should be doing fine
Awesome!
no, sadly the build planners are incomplete in various ways. The best way is to check actual numbers in-game
No, it also doesn't calculate attribute scaling on skills
Mouse hover will show what it's counting
so yeah ill have more than 708% since its not including some skills and their passives
You probably get a good chunk from attunement
oh the planner doesn't count splitters added base from mana cost
could i get away with losing the base crit chance on offhand? i could farm a rahyeh shield for inc fire damage and healing eff
ah you're right i forgot to check about that, i still dont understand how 80% lightning dot outdmg so much 400% dot dmg
good catch.. yea it added the Cmulti but can't know the mana cost i guess
that goes to 58/62 if i put rahyeh shield on
- okay your idols are all the lowest tier
- you could have more chance / multi on other pieces of gear as well (set up your blessings as well)
- but actually lookin at the scalin I think with ~10-15% more base crit from splitter added in you should be crittin fairly well (~85%)
increased damage is additive with other sources of increased damage; Judgment of the Storm does not convert crit multi into increased damage for lightning DoT, it converts it into more damage for lightning DoT, which is its own separate multiplier
so up the idols, get your crit chance without the world splitter countin to ~50-60% and you should be good on that <_<
ok thanks you
beyond that you got like 900+% inc void dmg, 230 base, 350+% crit multi, I guess at that point its just fixing the aps
what about skills choices? figured cleave to move/debuff/abyssal echo drop then anomaly if needed and big smash EStrike with the passive buffs from sigils to damage
I can't help you there exactly I am yet to delve the new VK stuff
what interacts best with what and so forth
I believe it should... World Rot is written "Devouring Orb lasts longer and it has a chance to inflict Time Rot on enemies each second inside its area of effect. This chance also applies to hits from its subskills."
^ see that bit of text being or not being in a skill tooltip at seemingly random is what throws me off so often
Like you can assume how shit works most the time and be right cos its perfectly logical but why it's explicitly stated in some places while not in others is frustrating
~https://www.lastepochtools.com/planner/oXwewXDB what about this version then (just changed to exalt wand and rahyeh shield) i go from 73% (minimum stats) / 93% (average stats) to 66% (minimum stats) / 71% (average stats) is that enough crit chance?
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (26) / Paladin (67)
â–¸ Health: 2,089, Regen: 143.82/s
â–¸ Mana: 196.51, Regen: 8/s
â–¸ Ward Retention: 10%, Regen: 0/s
â–¸ Attributes: 20 Str / 5 Dex / 5 Int / 48 Att / 8 Vit
â–¸ Resistances: 227% / 82% / 114% / 82% / 82% / 78% / 74%
â–¸ EHP: 5,775 / 5,775 / 5,775 / 8,860 / 6,079 / 5,775 / 5,718
â–¸ Endurance: 44%, Threshold: 750
â–¸ Dodge Chance: 1% (20)
â–¸ Armor Mitigation: 60% (4,442)
â–¸ Block Chance: 30%, Mitigation: 34% (875)
â–¸ Physical, Fire / Spell, Melee, Throwing
â–¸ Immolator's Oblation (1/20), Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Healing Hands (22)
• Symbols of Hope (22)
• Holy Aura (20)
• Javelin (20)
• Lunge (20)
• Orian's Sun Seal
• Immolator's Oblation
• Peak of the Mountain
• Rahyeh's Light
• Fiery Dragon Shoes
• Soulfire
yeah lol, but it has to be in this one because the orb is per second on a duration, while the subskills part is on hit so they are kinda different styles of effects
pls put the tilde(~) infront of the url btw when you post it
the bot is so unnecessary
66-71% seems pretty low considering ive also focused a decent amount into crit multi (vk tree and aura)
but i gain more healing eff and fire damage from shield alone
Can anybody tell me how to search LETools for the reflect idol?
items
if you mean this on the builder
if by reflect you mean an affix then im unsure what base its on
you gotta first choose the correct idol base then you can search for the mod
right base
we still don't have forest cuirass as a base huh
or is that primalist exclusive
trying to make a dark captain america build. https://www.lastepochtools.com/planner/oRWNWWLA Do you think this will do or should i get rid of devouring orb and go normal symbol of hope
Tombs of the Erased / 1.2
Sentinel (22) / Void Knight (61) / Forge Guard (5) / Paladin (15)
â–¸ Health: 3,607, Regen: 28/s
â–¸ Mana: 202.51, Regen: 8.72/s
â–¸ Ward Retention: 2%, Regen: 0/s
â–¸ Attributes: 28 Str / 1 Dex / 1 Int / 6 Att / 24 Vit
â–¸ Resistances: 114% / 147% / 82% / 112% / 106% / 78% / 80%
â–¸ EHP: 9,330 / 9,330 / 9,330 / 12,576 / 9,821 / 9,330 / 9,330
â–¸ Endurance: 30%, Threshold: 893
â–¸ Armor Mitigation: 48% (2,988)
â–¸ Block Chance: 56%, Mitigation: 50% (2,058)
â–¸ Void, Physical / Spell, Throwing, Melee, DoT
â–¸ None
• Devouring Orb (24)
• Lunge (20)
• Javelin (20)
• Smite (20)
• Shield Throw (24)
Any breakthroughs today in the sentinel cycle starter think-tank?
Hey guys, just trying to cook up a fun endgame build for 2.0.
Does anyone know how Eternal Eclipse functions with Riftflame Void Cleave? Does it apply both the additional void AND fire damage?
You right, I totally missed that. I'm not sure how it calculates the chance on hit in that case lol
You get both for VC because it has both tags
if it actually updates the chance on hit as it ages, or if it just applies flat 25% per point
Awesome, thought it would but just wasnt sure
probably just flat 25% per point
gonna play Sentinel next week for fist time. thinking Paladin. does ally healing (ex Healing Hands) heal myself too? im going to be playing single player, i doubt ill have pets so its unclear where ally bonuses will play a role. should i just go void knight if im not interested in supporting other chars?
Does anybody have a possible minion FG build for next patch?
Yes, you are your own ally
healing hands is like the best qol skill lol, extra damage and self healing
can I somehow quickly copy idols on planner <_<
is that generally true?
or do I have to search save each and every one of these lil things
Yes
Uhhh I have this one. But I highly recommend not playing it lol. ~https://www.lastepochtools.com/planner/BGj6RRzQ
Time Rot and DoT stuff for Void Knight looks really cool but im leaning Paladin. need to give it more thought
I saw rahys and 2 putrid and I noped out
whats a solid leveling route for sentinel these days? Planing to try out forge strike eventually
if you dont mind me asking why? still learning but ill have a looksie lol
Just because that one that I made is really trying to make the ring of shields fire aura be my main damage, and I'm pretty sure that won't work well at all
but some of the items are okay for other setups, like the body armor - really that might be about it lol
ok cool, ill see what i can come up with myself and ill post for advice when i get stuck lol
Shield throw with those reflect weaver idols is looking really good
like jesus christ ehg
Stupid question but did lightning spear/javelin with the turyani spear get buffed?
?
Don't fully understand that either
Overall, I think it's a good bit better
a lot of hit based passives got removed
Will Multi-Strike be good with the changes?
your essentially just a worse forge guard stat wise if your not triggering spells
if you had 5% base and the 200% inc node ... that would make it 15% chance
Now you get 8% base, get only 100% inc ... would make it 16%
No? or you are not talkign about that node?
It looks strong now for both single target and clear
Crit is crit ur going to do more damage when u crit
Are u trying to say there's no reason to build into crit?
The problem is your now running agains void knight
who just has a better version of that
But what exactly are you talking about
Pally in 1.1: had 1 passive that affected crit
Pally in 1.2: had 1 passive that affected crit
Or am I missing something?
(not talkign about skill trees)
and if your melee
Every ascension is suppose to be different and u pick them for those reasons
you werent winning the fight against forge guard
yeah paladins just he ele dot class now
/hybrid caster if vk doesn't work for said skill
But please, clear response, what changed about pally passive tree that it suddenly has bigger impact on crit?
I don't remember but do dots crit?
no
Soo what's wrong with paladin as an ele dot class now?
you free to voice if i create a channel and kinda have a look at what im working with if i screen share? any advice would be great lol
Does blockchance have to be at 100% to feel good for increased tank?
never built into block, should i jsut go for other defenses if i cant reach 100% on my build?
Unsure but they avoid the questions, think they aren't sure about it either. 😛
I mean you should have other layers of defense
Don't think u can get 100% block which isn't a bad thing
ok cool. does it work for spells too in LE? or only hit based stuff
oh
its mostly just the crit multi
also most crit skills already had good base critso n pali
so its actually less crit chance as well
Upside.
crit can now be run with electrify builds
so there's that
you can only get it to around 300%
Can you pelase elaborate the whole "nuke" thing as there is only one node in whole pally ndoe that affects crit chance and multi? 😛
yes quite literally
tha'ts the the thing
But you now need less investment in inc crit chance to get capped
Psure he means as in fully negated not just increases on it as a base
and it's universal
no you need more
because you already had high base crits as pali
blocks dmg mitigation hard caps at 85%
but you can't get the increased back
Chance can be pushed to 100% fairly easily by sentinels
Yea that's what I mean it's not 100%
yeah its just vk and especially forge guard pushes it way easier
I really think "nuke" was a bad wording, it still gonna be very doable
yeah
200% inc crit chance only on spells changed to 100% overall
you just have to play electirfy crit now
To make block 'feel good' as a defensive against trash you want >50% chance but befoer you're 100% you'll get unlucky esp on bosses
For sure
yeah and electrify crit node is beter for spells just inherently
You only want crit multi scaling, not crit chance for that node?
But you should have a Lot of armour / hp / endurance / etc as a sentinel anyway
I keep forgettin you can't swear at all here
it's called nuance
Yea other layers
you can have that in builds
Ailments usually get applied bec of a hit, doesn't matter if it was crit or not
right
So why both
If I'm playing void knight with the "attack have chance to echo"-mechanic, and I have a buff that gives me something for the next attack only, say added melee damage: As I do a melee attack which echoes, does the echo benefit from that buff? Or the echo is treated as a completely independent attack?
So you are talking about hybrid Hit + Dot
ok ok
Still feels a very unjustified wording of "nuke" there.
It can
its more like
If it procs
they skull bashed vk/paladins non hybrid playstyles
so forge guard could actually do his job
hes a pretty big winner as well this patch
So the buff applies also for the echo even though the buff says it applies only for 1 attack?
If it says its just 1 then it's just you're attack unless specifies it can do it several times where echo can apply it too
Ok, so if the initial attack consumes the buff, it isn't applied on the echo
Sorry, I can't hop on a voice thing at the moment, but I am checking periodically for any questions if you have them
Yea if ur initial attack consumes it, it won't b applied on the echo
Oh, so LE doesnt distuingish between hits from attacks and spells
Thats good to know. thanks
no worries 🙂 just not sure with my current setup i have for passives and so forth what to use as last skill, planning on basically getting as many forged swords up as possible and use them to beat down stuff and use shield ring to distract/heal, symbals for bonus damage/crit, oh and forge strike for bonus swords and bonus damage for them
not sure what would be a good final skill for the build
Still no clue, it's more uniform now?
Imagine judgement, skilled as pure melee pally skill ... has 5% base crit, with only taking that crit 10-p node, before: still 5%... after: 5+3 + 100% crit chance ... making it 16%
I still have no clue what you actually mean then by non-hybrid.
Or is my calculation way off?
the problem is
pure melee judgement
is bad
lol
whati t does do very wel at is if you have both a hit and a spell component
which forge guard cant do
and void knight only works with void damage
so you like
want multi smite with divine bolts and healing hand.
which you should probably play electirfy but that's sorto f the point it seems
they want to make sentinel much more of a "brawler" it seems
im all for it
ehg not knowing wtf they actually want to do with sentinel: "oh brawler? uhhh yea sure, yea, that makes sense, yea"
If your weapon type allows it, void cleave can apply some really stong damage buffs to forged weapons
I don't think they ever want to make a class a tank because tanks are broing
So making a class with a lot of in combat defenses is a good compromise
i shall have a look as i had got the node for 2h and shield lol so could actualy work quite well with the build
i dont think sentinel was ever meant to be a tank
especially when werebears have access to a screenwide 100% uptime taunt
People tried it for a while.
I'm sure healing hand vengaence will sitll be a think
Yeah, primalist has actual taunts, even necro has extra threat gen on golem
but MA has actual taunts, too
btw, meanwhile on maxroll tierlists (I don't have a clue if they are trustworthy) but Judgement (melee) is classified as one of the higher ones for : HC, Boss, endgame & corruption. Only not speed farming, but that makes sense as slammer. 😛
never look at tierlists
wtf
look at tierlists again and i'll send you back to the depths of GENERAL CHAT
It's a consecrated ground spammer
I don't know hwy they list it as melee
sorry ok
unless you remove consecrated ground for quad smites
also soft reminder this is in their "End game." for the judgement build. They're some straight clown shit anymore.
that just looks solid overall for sentinel
yeah i was just saying the anti dot shield was super redundant on judgement cause the healing shield exist
its very much just a "every other build uses this shield so i'm going to use it too."
Yeah, the DOT mitigation is great and all, but enemy DOT is getting super nerfed in S2 so seems unneeded
standing on a stronger healing field is also dot mitigation
😛
Kinda, but not exactly the same, flat vs %
yeah i need to look into shields to use with 2h + shield forge guard for forge strike
i need to figure out a way to bring back abyssal echoes healer now that VR doesnt return mana
need to fix my judgement build first though
im loving those new blood mage gloves for self proccing divine flare righteous fire
How much gold do you typically have around level 70? Is the cost to respec from sentinel to void knight difficult at that point?
from sentinel to void knight?
hmmm
i think that ones free
I heard it costs like 100k
ba dum tss
i think the mastery change is 500k?
For a first character then it's probably better to stick to void knight
otherwise a full respec of talents at lvl 100, is around 250k if i remember right
man jumping into a skill blind is kind of rough when you dont know how it scales lol
but I will probably go forge strike as early as possible
when it comes to sentinel, you can do that with rive and be fine
crit, bleed, all ailment, or minion?
hopefully it's more player damage than minion damage for forge strike
combined with the price for respeccing all? so if lvl 100 is around 250k, then that seems pretty decent
1.25 mill
if you opt out of minions, forge strike can hit like an absolute truck, yes, depends on what you're going for though
if you're going crit it gets 8% base crit and 145% crit multi in its tree
only idea so far was to affix the sunforged set onto weapon, helmet and body armor
Does anyone have a smite build setup I could look at? I haven’t tried making my own build yet and want to see some ideas
Okay - question:
22% Penetration or 80% Crit Multi
(100% Crit Chance) - what one you taking?
Is it normal for builds in this game to have very „mild“ clear?
sentinel has builds that screen clear in an instant
Yeah i could see it on the min maxed build later it's just very funny they were like "Just hit late game, just use a perfect roll majasa shield."
22% pen
oh thats cheap
That's what I was thinking
depends how much you have of either already
Yeah, kinda silly and with the enemy DOT nerf totally unneeded even for pushing late game
you'd think so
I think clear wise it goes
Marksman
Mage here
Falconier
Sentile Here
Acolyte
Druid/beast master here
Blade Dancer
Shaman here
lest we forget enemy dots were nerfed in 1.1 as well
the disrespect of lock clear <_<
With Havoc and Imprints and 1 guaranteed slam that might not be that crazy
we #1 
Like 5-10 hours of farming maybe?
At high corruption, they'll be doing about half damage compared to what they do now
dots got a lot of buffs this patch
But also bleep whoever you're talking about ofc
what's "clown" about their shield choice?
Thank goodness Flame Guard Sulla just casually deleted me at like 300C
to be fair, idk what gum's saying half the time
Investment required to get the dang thing
we already ocvered it. It was for ending game pushing. Tehre's a shield that gives both healing and damage. Effectively doing the shields purpose, but better at that stage in the game
it belongs in the min maxed section
not the "I'm doing end game " seciton
I mean that's Ghazzy (poe) level of end game
what corruption qualifies as min maxed
Devoring orb VK good starter build ?
and what corruption qualifies as end game
"just wear a 7000 divines wand, it's easy"
seems to me like you're just making random statements without any understanding of their choices
Probably?
Seems to me you haven't moved on form when maxroll creators used to be good.
Le sigh
Seems to me like you don't know shit, since I make my own builds 😄
Ba dum tsss
anyway, in the guide they say the shield is for "A percentage of Block Effectiveness applies to Damage Over Time."
From LETools it seems to be a 100% droprate from a Woven echo.
So, a shield I can guaranteed drop every time I run the echo, and a special affix that no other item has. Seems to be quite a reasonable choice.
1/17 LP 2 isn't bad either
Okay assume I have 40% Pen and the +22% brings me to 62% Pen and 200% Multi and the 80% brings me to 280%.
you strugglign to get a rayeahs light?
Hmmm probably still the Pen?
why would I get it?
So, I was thinking of doing Judgement for the crazier bosses and Javelin for monos. Is this reasonable or not really how this game works?
Can't think of the top of my head, Crit Multi miiiight be better in that case
If two skills share scaling you can do that
is bane of winter any good on void knights?
was thinking of going devouring orb, but i feel like going spells on void knight is kinda sad with all the good attacks
Having one skill for clear and one for bossing is fine as long as they scale the same way
it could work quite well. Both hit versions and Holy Trail/Consecrated Ground versions have some synergies
figured id scale void damage in that case
Psyched for Phalanx Sigeons Build
yeah that's what I noticed. Some of it isn't super different.
Ah sorry lol I was responding to Wigglies
No idea about voidwinter tbh
I'm so sad only forge guard can spear and shield it
Probably though
Look I'm just psyched it's happening at all
also i know the're waiting on the master till theyy rework minion stuff
maybe next patch with acolyte
but
Yeah. Tbh I was a little sad on the Maxroll teir stuff to see how it was. Which I get is subjective of course but I think the reason was minions need a rework for it to be better
forge guard is still the best at single type hit damage of the group
master?
ah
They uhhh, may also just be wrong
With proper gearing I think there's some crazy possibilities
Just not for the minion based FG
Or less for them anyways
the proper gearing part is quite difficult on forged weapons, as it seems lots of people do it incorrectly
ive had people say pre-nerf bleedbug was bad to me lmfao
Oh I was thinking for a Vengeance based FG with Sig/Phalanx and mostly ignoring FW
Maybe using for the damage transfer and parry chance
Well guess there's my goal this season
do it 😄
Fine but I'm doing it on legacy lol, I'm lazy
still waiting for a job opening where I can just play LE all day 🤣
How do ppl solve mana when using zero cooldown erasing strike? I’m just practicing around before 1.2 and two hits wiped me out. Is mana regen / mana affix the way or is there some leech available I don’t know of
They said if we're getting free respec on legacy?
they make void essences and eat them
I mean I assume so
iirc the generation part is in the skill, and the eating part is in VK tree
Ahhh yea. I remember seeing that. Thanks
yeah same here. But if not, respeccing is cheap
Sigh need to go farm up a T7 block chance shield
Got a fairly solid 3 LP sig sitting around
am i scuffed early end game? https://www.lastepochtools.com/planner/QWJ5n83A
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (48) / Paladin (15)
â–¸ Health: 1,353, Regen: 93.81/s
â–¸ Mana: 128.35, Regen: 10.72/s
â–¸ Ward Retention: 2%, Regen: 0/s
â–¸ Attributes: 22 Str / 1 Dex / 1 Int / 9 Att / 20 Vit
â–¸ Resistances: 134% / 131% / 110% / 93% / 116% / 100% / 81%
â–¸ EHP: 4,971 / 4,971 / 4,971 / 7,860 / 5,233 / 4,971 / 4,971
â–¸ Endurance: 68%, Threshold: 649
â–¸ Armor Mitigation: 63% (3,927)
â–¸ Block Chance: 10%, Mitigation: 23% (240)
â–¸ Void / Spell, DoT, Melee
â–¸ Symbols of Hope (1/4,Passive)
• Warpath (22)
• Symbols of Hope (20)
• Anomaly (20)
• Devouring Orb (20)
• Abyssal Echoes (20)
• Eternal Eclipse
• Flames of Midnight
• Siphon of Anguish
• Suloron's Step
• Anchor of Oblivion
% increased HP on Armor, Helmet will help a lot
werd lol yeah have so much res can make easy adjustment then
Yeah res is less important relative to most other Arpgs not being perfectly capped is fine until late endgame
what is eternal elipse for in this build?
just the big %void for spells or?
bump to void, but i normally run apathy maw, friend told me to give this one a shot
fair, but warpath doesnt proc the +240s right?
IIRC no
it should for a single hit, its not worth it
Anyone know what tags the "Sweeping Attack" from Manifest Armour+Shield throw have?
But the build he linked is nearly 1 on 1 the maxroll build
it's really good on builds that use single big hits
iinteresting
this is my current and mostly trying to find as game plan that make it feel a bit stronger, even though farming 100s rn and pretty easy https://www.lastepochtools.com/planner/A1VzyM8Q
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (57) / Paladin (15)
â–¸ Health: 1,812, Regen: 0/s
â–¸ Mana: 111.95, Regen: 9.04/s
â–¸ Ward Retention: 4%, Regen: 0/s
â–¸ Attributes: 42 Str / 1 Dex / 1 Int / 6 Att / 10 Vit
â–¸ Resistances: 98% / 97% / 79% / 99% / 78% / 67% / 90%
â–¸ EHP: 3,985 / 3,985 / 3,985 / 5,284 / 3,985 / 3,690 / 3,985
â–¸ Endurance: 20%, Threshold: 488
â–¸ Armor Mitigation: 52% (3,146)
â–¸ Void, Physical / Spell, Melee
â–¸ Sigils Of Hope (1/3,Passive)
• Warpath (21)
• Anomaly (22)
• Volatile Reversal (20)
• Shield Rush (20)
• Symbols of Hope (20)
• Titan Heart
• Apathy's Maw
• Darkstride
• Siphon of Anguish
• Vortex Pennant
nope, but highly likely it's physical, melee and area
it doesnt seem to be a subskill looking on letools
Closing in on 60K EHP.
VS DOT is wrong
don't trust the vs DoT yeah 😄
Ahhh that's good to know
The build planner doesnt account for Affixes
Hope theres an area tag XD trying to cook something with it.
more importantly, vs. DoT doesn't account for any HP regens, Ward per Sec etc. 😄
Increased area for melee skills shenanigans?
Yeah, but even as a baseline VS DOT doesnt even account for Code of Erased Sentinels % increase let alone the New Weaver Affixes.
my VS DOT EHP is probably 100K
If I can leech so is mine
If
yeah, well, it's two days after patch notes? 😄
give them some slack
NEVAR
Ideally something like this.
Euh, it is right there if you hover over it?
Don't forget to put T7 on your 2H so you can hit the whole map
Armor DR from Sky's screenshot
Or does it have flat less DoT taken
Can't remember
I just equiped code on top of what I had:
It does account for armor mitigation applied to DOT
I see it now
you're looking at two different things
Sentinel people how we feel about clothos on spin to win
Mine says 50% but I am unsure how it's getting that calculation the only conversions I know would make it 25% from Armor.
Armor curve maybe
It applies the armor value not %
Interesting, alright. Good to know.
That's guess work
AFAIK, armor applies to dot, looks at the damage reduction you get from armor and take a percentage of that. IE with 50% DR and 50% applies to DOT you would get 25% DR
got a quick question for you toast : bit confused on the wording of these 2 nodes and wondering if the Extra 25% bonus damage from goliath strike node would apply to the forged weapons as well from the wording on heavy strike node the greyed out wording
Heavy strike works for FWs, goliath strike doesn't
Someone already asked or pointed out before, but the weaver idol affix, the damage dealt to attackers on 1x1, goes up until 150, imagine a mid roll, that is with sigeon ... 10 flat throwing per 1x1?
Is that not... a lot?
ok cool thats what i though but wasnt 100% sure so thought id ask
Yeah, a lot of the 1x1 affixes feel overtuned
I hope that is because they are actually rare
shh
Depends on how easy it'll be to get a ton of those. When he had 30 of tjem he had like 3451 damage to attackers
maybe a misstype input, and should have been 5-15? 😛
I shall wield the two "shields" i shall name myself turtell
we'll see on thursday I guess 😄
They better not read this chat
Why
Whats getting nerfed
Why would they nerf them
5-15 flat damage to shield throw on an 1x1 idol is insane
With the amount of power they're giving this season they're not nerfing it
Another question - does anyone know the exact # Armor hits the 85% cap?
If you want to see a typo that'll get fixed quick...
trying to see if I need the Armor Empowered Blessing or not
So you have the notion that someone will actually farm 20 idols that give a certain affix just so they can prove it has to be nerfed?
I.... Yes?
considering they wont be farming 20 idols but buying them from MG yes
Someone will get out of their way to farm 24 of em yes. 😛
I literally intend to do so personally
Actually?
Yes
I mean, seriously
shield throw has terrible scaling overall, even with 500 added flat it's not going to be top tier
Theres 20 slots, don't be ridiculous
That's like maybe 3-4 hours
I like how VR has an ignite node that converts time rot to ignite on the tree and there's like..one other node that gives time rot chance and it's not even to the main hit xD
It's a common affix
So you estimate 3-4 hours on a random mechanic that lets you roll 1-10 random affixes?
so which class do you think is going to be most popular
sentinel by far
mastery*
It's not an enchant
is world splitter hard/ass to farm?
It's a base, common 1x1 affix
Necro as usual 😂
out of the sentinel ones
VK
I think Pally
Oh, yeah prolly VK
MM will be more popular than the sentinels probably
like pally is giga for HC, but because of warpath i think VK might end up being more popular
not really
HS feels busted on paper, but the damage effectiveness is not that high
and MM is pretty bad overall
Alright i might have cooked with this phalanx FG build
So clothos on warpath. Yay or nay. Worth investing?
You are worrying they will nerf some shit skill with ~300 flat given you have rolled 20 idols
But not the 74m damage warlock
I mean
Are you, okay?
Wouldn't know literally never played one, and didn't read any of the other class patch notes, and also stated that I was joking like 3 separate times
It gets pretty high pretty quick tbf
does it
Well I keep responding, so yeah pretty clearly lol
Yeah, its average damage effectiveness is more in line with some of sentinel's hard hitting melees
Lol that lol this
once you included the nodes inside the tree
Yeah, for both skills of course
like, a fully specced HS is 1300% damage effectiveness or so
which one is that 👀
it's big, but it's still a single target skill, and 1300% per attack is not that big either
unironically asking for a friend xd
witchfire
with an absolutely busted warlock passive node whose numbers just read like they werent tested
Lmao good lord
It's not exactly single target since it goes on to chain when its target dies
it's not aoe either
technically still single target with that functionality kept
damn
1300% is pretty huge, imagine if rive had anywhere close to that damage effect and had infinite range, that's what HS is
rive is close to that lol
the thing about HS is also that its like a half-DoT in a sense
Not even a little
you can have many of them going on at the same time
Quite possibly, the doubled 2H stats nodes can be pretty crazy
hmmmm but is it worth the DPS loss to become an immortal god.
Delulu gods
doubled 2H, the 80% echo chance with 75% more damage
Everywhere
1.833 base attack speed
Like, seriously, this is by far the most entertaining channel of all
than people are gonna go
"Huh forge guard is actually kind of good now isn't it."
with all the throwing buffs
mastery has giga numbers
not sure what to say
Hahahhahahahaha
No its ok
Just play FG on launch
Who am I to tell you otherwise
I really hope "clown" is ironically in your name
this is from a marksman planner
avg rolls
they can get fairly tanky too if you build it right, but the "problem" is that it comes lategame
so if you play HC, uh
you know i'm a vk player right
i just respect the class got love
cause im not hyperfixated
hit
ik but its gigabuffed + i havent played it a ton
also if i go rogue i might not go HS, but instead some old build xd
but yeah that one stupid mace everybody memed about
FYI, LEtools calculates Witchfire damage incorrectly
and I didn't count the much higher base attack speed for rive
Estimate is 8m
dreads already made a video on shadow bacon being almost good enough
That screenshot is for showoff
shadow bacon now gets a guarteened rift on hit
it's treating the "more witchfire damage per ignite chance" and "more witchfire damage per damned chance" as separate more multipliers, when they're additive
Dude
on top of the more damage
Its the new relic
instead of flat damage
oh my bad, didn't notice that item
still though, LEtools is calculating it wrong regardless
Ignite and damned are on top of the 75m
uhhh what? that number in LE Tools is clearly doing 2 separate huge more multipliers in its calculation (which is incorrect) they definitely aren't on top of the 75m listed
yes, that was my point
XD
ioh shadow bacon forces you to go througgh the dot nodes 😦
No no. You will not sway me back to warlock. I must spin
how do you even get letools to calc witchfire, i thought it doesnt have that for most skills/ailments
it's in the offense tab
that's on a completely naked character with as few damage passives as possible
oh nvm its fine
increased crit on shadow bacon forced the crits to go well.
ah
I'm gonna make a bug report for Grimhilde's Domain since it's just blatantly wrong right now
letool does the base damage of every ailment
but yeah, witchfire is going to bait many people haha
Actual damage is 31684 btw
I have no comments on the Downfall of the Righteous thing TBH, that relic is probably overtuned but I haven't actually checked
You are the worst witchfire hater in here, tbh
Like this one. "Oh my, 27M witchfire", and once corrected, back to 650K damage
Still the worst
I'm not hating lol, I just noticed a bug and reported it to Dammitt
any comment on rive damage effectiveness, btw?
Number go up
am i now
is a skill doing less damage than VK rive on a much squishier mastery going to break the game, even if it's an "infinite range" skill? I don't think so
??????????
if you have all the time to play in the world, yes
Which builds are that? I mostly mean melee builds like reave for example, i assume you mean hammerthrow or sth
i have never once played hammer throw in all my 3000+ hours on sentinel, i hate hammer throw in every game
trash ass skill
Fr
Are there vids of these builds by any chance? On yt there are only slow ass builds
time to play poe2 huntress lightning spear
we just here theorycrafting, you want videos you go to the actual youtubers getting paid for it
Note: the 3000 hours are sitting on letools, not ingame
Play serpent spear deadeye and just do 12 million damage to a boss in a hit
naaa ive only got like 1500 hours on that
but that was because my work over 3 years let me do whatever i wanted
so most of that was spent screwing around on letools
So it is 3000 hours on letools
is the erasing strike no cooldown node ever worth it now without vr?
or is that part of the tree just dead for now
Idk how you calculate exact hours, but im convinced you have 10% of that 3k ingame
cringelol
Lol that lol this
Yall two need a room to make out in
bro
i'm thinking about starting sentinel and go into void knight. I'm wondering which is the better "no mana" skill? vengeance or rive?
Rive go brrr. Feel good (imo)
i just blocked em, far easier

imagine getting all heated about people messing around with build creation in a class channel lulw
that's my feeling, once it has some attack speed. and I also like the 15% kill threshold that you can easily reach with it
So you forgo your pull and flat crit to get the highest number you can, and fair it's pretty close when you do that. HS gets all its QoL, defensive buffs, flat crit/multi, etc. and if you run ailments its hit rate is insane. idk still seems like HS is good to me
99% she clicks the blocked message to see what I said
Still think I wanna try out clothos. I wanna be a defensive type beyblade
So
i can't figure out how to make erasing strike work without void cleave anymore lol
in what way?
from my understanding it uses void well at the end of vk talents
You'd still want it for void well cycling
what's void well cycling?
This is void well cycling
so you only really need vengeance for bosses
i have no idea what that means 😄
You spec ES to get void essences on crit, and just make sure you have enough mana to get back to 3 essences to proc void well (which sets you to 30% of max mana) before you run dry
does vk want additional mana with void well, or just default?
Just for void well, generally, but it does synergize with world splitter kinda
it's good, but it's not broken
I mean, compare with avalanche self cast doing ~18000% damage effectiveness for 50 mana. It's not even meta
Not by falconer standards, for sure, but compared to what other classes get it's a weirdly very well-rounded skill
@ judd
jkjk
oh you just add all the multipliers on the tree together for that number?
No?
i actually enjoy the new avalanche, its pretty neat
since erasing strike using all your mana you sitll need a mana geneerator for bosses
I wana play full throw paladin build for s2. Shield throw with the 6s CD. Ricochet hammers. And the Heartseeker helmet. Will it work?
I mean, of course it's well rounded, EHG has this big issue of "everything newer or reworked is stronger", but it's not even that busted
what is the heartseeker helmet doing for you
time rot, for instance, is going to be much more problematic for the balance of the game
shooting heartseeker at people
honestly it makes sense
i didnt even realize we could use it too
Free extra throwing attack basically
Auto casts heartseeker, the helmet gives all the buffs heartseeker needs in it self. Recurve and dmg scaling that fits well with other throwing skills
Time rot will be very interesting, hoping I can either get away with only using ES for it or the TR spread works well enough that shield rush doesn't feel too terrible
Not really. Time rot has a cap its just very unqiue in that it gets to "Cheat" build up. Which is thematic for a time class.
They're also probabyl designing another void class from the sounds of things
time to make an auto smite heartseeker helm build
idk, unspecialized skills in endgame dont sound convincing
who will use time rot differently than vk
forge guard running all the ailments on an increased stun chance forge strike
As a smite trigger it may be alright tbh
I can't be the only one that thought of yondu when they showed off HS
he'll already cap the smite triggers with hammer/shield throw
I was thinking for a WP smite based build
Well Yondu is a Ravager and that is the name of the helmet so
Saves on a few passives and the relic slot
heartseeker + sig throw shield + smite on throw idols + meteor belt, then just not press anything and run around
all you do is rebuke
idk
Sounds great
all you do is numlock autocast warpath
look ma no hands
if you take shield throw's fire bursts, you can scale spell, fire, throw
shield throw fire bursts, smites, meteors
erasing strike with no cd and that huge mana cost. haha. how can you ever sustain that?
Void essence Mana refund
27 mana per rive can sustain as well
https://www.lastepochtools.com/planner/oYMeaLwo this is about as far as ive got so far, and im sure it could do with improvements lol thoughts on what i could improve?
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (18) / Forge Guard (60) / Paladin (15)
â–¸ Health: 1,788, Regen: 40.7/s
â–¸ Mana: 307.45, Regen: 8/s
â–¸ Ward Retention: 22%, Regen: 30/s
â–¸ Attributes: 11 Str / 25 Dex / 11 Int / 77 Att / 14 Vit
â–¸ Resistances: 91% / 68% / 89% / 141% / 72% / 90% / 89%
â–¸ EHP: 12,010 / 11,224 / 12,010 / 23,335 / 12,274 / 12,010 / 12,010
â–¸ Endurance: 32%, Threshold: 782
â–¸ Dodge Chance: 8% (241)
â–¸ Armor Mitigation: 74% (7,868)
â–¸ Block Chance: 71%, Mitigation: 61% (3,235)
â–¸ Crit Avoidance: 91%
â–¸ Fire, Physical / Melee, Spell
â–¸ Fire, Physical / Melee
â–¸ Symbols of Hope (4/4,Passive)
• Vengeance (27)
• Forge Strike (33)
• Symbols of Hope (21)
• Healing Hands (27)
• Void Cleave (27)
• Sword Catcher
• Boneclamor Barbute
• Phantom Grip
• Phantom Grip
• Code of an Erased Sentinel
• Logi's Hunger
You have 181% reduced bonus damage taken from critical strikes, and 91% critical strike avoidance 🤔
The monsters were uhhh, stacking Crit multi
was looking at the gloves, and if i remember correctly they mentioned you cant seal t5's anymore? or maybe that was on something else
but sealing t5 is hard af anyways
Unless it's a champ affix
but looking at all the seals, im guessing this is just so you can use the import into item filter thingy so it shows you all gear with those affixes?
i think I won't plan a build now and just look at how it feels 😄
i didnt know that thanks for telling me lol
I'm so going to rush this
unless I misunderstood how Warlord's Riches on the Weaver's Tree works, you should be able to get some crazy sealed affixes through that, yep ^
I wouldn't plan around it though, Warlord's Riches is pretty RNG lol
so i take it ignore the critical strike avoidance as im over stacked on the reduced damage of crits?
yea, if you have specific affixes you want on gear, but you're fine with another affix, you can set it as the sealed affix, and then hit loot filter on the left side in planner, and it'll look for gear with any of the affixes including the sealed one
If you max champ spawn it's probably efficient
correct, you only need one stat or the other, not both
100% reduced means crits do the same damage to you as non-crits
Sure, but it's still the only way to get this kind of item. That's the "reach another level through RNG" effect you can't find anywhere else
oh awsome ill change those bits Learning alot first time ive used this planner usually i go in blind and hope for the best rofl
otherwise, you are stuck to the same kind of items, 4 affixes and done, or maybe a sealed T2, than before
it's all contingent to how often champions are spawning, of course
also your planner has.. extremely low health, I would suggest getting some health suffixes
You can replace a lot of the armor affixes you have with health ones
you can check the defense tab if you want to optimize and make your character as tanky as possible
and also you really want to get 60% endurance
Advise 2.5-3k HP maybe as low as 2k depending on other defensive layers
dropping your minion dmg blessing for this will fix your endurance issue
kk will do
The helm choice is a little odd, too, but also it seems like you're focusing on buffing fire damage a lot, but only void cleave is a real fire skill
You might want to convert vengeance to fire or get more phys scaling instead (which scales the fire on your void cleave as well thanks to that one node)
how to convert vengence to fire?
Left side of its tree
just saw the node lol
even if you stick with phys, getting a point (or two) in here will help both you and your minions' damage
yep my minions will hopefully do majority fire damage and also im using healing hands as a traverse/melee skill as well
with the dorb changes, disintegrating hammers might be fun to play
Shame Javelin doesn't have fire conversion
It looks closer to 50/50 phys/fire currently, leaning towards phys
what would you change the helm to?
Probably just a leonine greathelm, that'll help free up a lot of suffixes for more health
that freaking hat is so good
since that + your boots completely makes you immune to crits
it has zero business being that good
Honestly, the sentinel class items are all extremely good
700 armor body is busted as well
thinkin bout doing automatic dorb while also warpathing, but cant decide between going hit based with the spell damage node or going full timerot 🤔
https://www.lastepochtools.com/db/items/UAzAcEYHYE4g
the phys damage implicit is basically useless for a void skill right, because it's not converted?
awsome sauce 🙂
oribiting dorb doesnt really get high enough more multis to do timerot well
the ailment damage scales with the more multipliers of the skill that applies it?
thats fair but then i dont get to use set crafting which is a bummer
Unless it specifically says more hit damage yes
I'm going to not go warpath at all and just do the awesome movement skills that Sentinel has and will get in 1.2
oh wow, cool
pally ignite wp is looking pretty smooth ngl
Holy aura buff is nice
Volatile reversal rework and the devouring orb node that casts it while you're moving... Just a ton of fun to me.
it does seem awesome im just helplessly addicted to spin to win
yeah, i wonder if there is a limit, or if it just means "you move one step and it casts it"
it uses the cooldown
https://www.lastepochtools.com/planner/BEkweV9A there we go with the added adjustments
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (18) / Forge Guard (60) / Paladin (15)
â–¸ Health: 1,788, Regen: 40.7/s
â–¸ Mana: 307.45, Regen: 8/s
â–¸ Ward Retention: 22%, Regen: 30/s
â–¸ Attributes: 11 Str / 25 Dex / 11 Int / 77 Att / 14 Vit
â–¸ Resistances: 91% / 68% / 89% / 141% / 72% / 90% / 89%
â–¸ EHP: 12,010 / 11,224 / 12,010 / 23,335 / 12,274 / 12,010 / 12,010
â–¸ Endurance: 32%, Threshold: 782
â–¸ Dodge Chance: 8% (241)
â–¸ Armor Mitigation: 74% (7,868)
â–¸ Block Chance: 71%, Mitigation: 61% (3,235)
â–¸ Crit Avoidance: 91%
â–¸ Fire, Physical / Melee, Spell
â–¸ Fire, Physical / Melee
â–¸ Symbols of Hope (4/4,Passive)
• Vengeance (27)
• Forge Strike (33)
• Symbols of Hope (21)
• Healing Hands (27)
• Void Cleave (27)
• Sword Catcher
• Boneclamor Barbute
• Phantom Grip
• Phantom Grip
• Code of an Erased Sentinel
• Logi's Hunger
so it spends mana and respects the cooldown of the skill, you dont get them for free while moving
has anyone cooked anything with the new phalanx spear?
sure, I was only wondering how much you have to move to trigger it
Correct
Working on it, but I think you want to combine with Sigeons/Shield Throw and scale pure Phys
Or do Face of the Mountain and scale vengeance as hard as you can
I was thinking bleed actually
Hmmm if Jav has sufficient more multi probably workable
