#🔱┃sentinel
1 messages · Page 75 of 1
Between rune, prophecies and now weaver tree, getting any unique non lp is really just a matter of playing the game
going back to sentinel stuff, does anyone have a consecration aura spreadsheet handy? I'm curious how much DPS is it now with the buff to consecration aura
before the buff and after the nerfs, i remember people getting up to 300k dps on pure aura builds
so i guess higher than that now?
🫡
Idk man COF looks so juicy now with the LP masher web
i have a question my friends:
1st: If my elecrify does 435 base damage does the lightning dot stat which is 889%, Does it that increase the dot damage or am i reading it wrong and it is 435 dmg based on that 889% lightning dmg dot?
2nd: Am i understanding this right?
Divine fury splits into 8 spears if fully maxed, If i do two points so it creates 4 spears and use Siege barrage which throws 4 javelins, do i then get 4 spears every javelin so 16 in total?
if 435 is base then 889% of that is 3867, splits are dex dependant
if we're talkin about sierpin
44 base damage * (1 + 8.89) = 435,16
^
pretty sure we saw the answer to 2) in the EHG videos
ya know i just realized
Really, i missed it, which one was it?
though you will also need to calculate lightning pen which can be very confusing
symbol costs 45 mana, +50% from shield, and i take 250% of that mana cost as self damage when it it auto casts
i guess the ring manages some of that
ah it already is, First time making a build to play with 🙂
the better it gonna feel when it all comes together :)
can't wait for all the hc judgement paladins trying to outregen the uber aberoth
lets hope so!
Symbol only costs 30 though, I think you're counting the shield twice
wait a second, did dammitt fix le tools to auto apply my shield to spells!?
Can a DOT crit?
no dot's cant crit
well he did for symbols at least
ty!
I was calcing, with max rolls on all the symbol gain stuff I'm getting to 1 every 0.7 seconds
imagine critting this
Doesnt Symbols have a giant CD now?
Divine Flare + Orian's Ring is 80% reduced cooldown twice
oh no, another gamer jebaited by witchfire
Hol up. Is the ring 20-30% or 70-80% cd?
I am not sure how to interpret "consuming cd/mana"
The cooldown is 70-80, but the gain rate is 20-40
Wait, I read that wrong: since it "consumes" 80% of the cooldown, that's 80% of the seconds of cooldown
Okay, that's what I initially thought too
decent FG builds include:
Forged weapons minion build
Manifest Armor + Shield Throw minion build
Shield Throw spam build
Siege Barrage Javelin build
Bleed Hammer Throw build
Forge Strike spam build (generator/spender gameplay)
and probably many others
@cold dock
Do we have any idea how avatar of the spire and ricochet interact?
Which leaves the cooldown at about 0.08 seconds
Way below the symbol gain rate
Wait no
I'm dumb
You start with 18s. You get 80% reduced from tree. 30% on top from ring. 50% increased recovery rate from tree.
that 18 * 0.2 * 0.7 * 1/1.5 ?
Oh, forgot about recovery rate
If I'm playing void knight with the "attack have chance to echo"-mechanic, and I have a buff that gives me something for the next attack only, say added melee damage, when I do a melee attack, and that echoes, does the echo benefit from that buff? Or the echo is treated as a completely independent attack?
1.62s baseline CD before gear?
Where are you getting the 30 from ring?
70% "consumed" cooldown ends up being 30% cooldown reduction. I think.
Yes, so it should be *0.3, not 0.7, right?
so i'm cooking a judgement build. Is unarmed judgement the way to go or is that cooked
hard to say how it compares to just running a weapon
Fixed the phrasing for how I interpreted it
unarmed HoJ is an old build, Amadora is cookin' something wild but its all theory until thursday anyway xD
that's not how cooldown math works
hit based judgement, was unarmed, but the aoe dot uses weapon
How does it work?
But why? If we ignore the tree, "consuming" 80% of the 18 second cooldown should be 14.4 seconds consumed
or wait, you said cooldown reduction. does the tree actually say "reduced"
The consuming phrasing on the ring leaves me entirely baffled. From what I can see it's the only time this phrasing is used and I have no idea if it means that the skill ends up with 70% or 30% cd.
I checked, flare says reduced, so you were correct it's 18 * 0.2. The ring doesn't say reduced, but it says it "consumes" 70% of the normal cooldown, so that should mean 3.6 * 0.7, so your math was actually right
Like if we just look at the sentence regarding mana we have a clear "consumed 70% of its mana cost". That makes sense.
i think that makes flare a new potential BONK skill
Which results in a 30% mana cost reduction. If we assume that the roll scales linearly the lower it is (70% being the best roll), then we get the 30% cdr.
That'd be 1.32s final CD with both 20% rolls
But how do we get big added fire damage to spells to make use if the 350% damage effectiveness?
Flare doesn't inherit stats from other attacks, does it?
I dont think you will want cdrs for flare
how much poison resist do you want above cap again?
I think you will want a lot of hits to get enough symbols
as for the final part of the math, it should be 2.52 / (1 + 0.5) because that part is "increased cooldown recovery speed". But I can't seem to find the source, curiously neither game guide nor maxroll have cooldown speed or I'm blind 🤔
That's just the same as I wrote but condensed
no most attacks don't affect other attacks
18 * 0.2 * 0.7 * 1/1.5 = 2.52 * 1/1.5 = 2.52 / (1 + 0.5)
i hate what im doing right now, find me skills and items that gain damage with overcapped/uncapped resists, i cant remember them all
yes, I already said your math was correct 🙂 I just wanted to finish the line of thought and then I couldn't find the source.
As for the math I figured "100% cooldown recovery speed" means you cast twice as much and extrapolated from there
Is this for the endurance threshold Paladin node?
yes lmao
also, im very tempted to chuck gaspar's on a scepter, just for the giggles
chuck on null portent for %DR
im using urzil's for super mana regen
@polar spire Crest of Unity, Dragorath's Claw, Malatros, Torkrefin uhh
torks is phys
🫣 its progressing...
so im cranking threshold up to like 80% of max health
Quick question with my build planning so far. Does the "lingering memory" node of Anomaly work on yourself once the bubble runs out of duration and the effects lingers on your character for 2 extra seconds? (for 7 seconds total up from 5 seconds base?)
yes
legend
you don't need it though, with some cdr investment you can keep it up on demand
yeah, just planning around the early game and expecting mana issues
trying to see how to go around it
you have void essences with void well you should be fine
I was not speccing into or thinking about that as an early mana solution 🤔 I'll have to think on that, cheers m8
its 2 points
there are several ways of gaining them now, not limited to just the vk tree
DOrb has them, VR, ES
I wish I had them on Paladin 😄
would the 2 points sustain the mana requirements with just a 12% on kill and 4% boss hit. I guess I could generate them with volatile reversal as well
Hey, at least we now get them on hit for every VK, instead of just ES
Nah, you want other sources of them
I forgot about the Dorb node
Well, depending on how fast you go through your mana
yes, void well is very good since it sets your mana to 30% of max, not adding mana based on that percent
with 200-300 mana you will most likely always have enough mana to generate 3 again
and sentinel already has 102 mana at lvl 100 with no items and passives
Looking at you, ES, eating through 90 (ish) mana with one cast
awsesome, think you just helped me solve my mid game mana generation without much thought investment 👍
cheers kresh
aight my brain fizzled out trying to set this up
mine was stir fried since yesterday
yes but ES will cover half/full screen and it generates essences on each kill since you are most likely crit capped or use the void cleave node
with ES you are always on max essences
and u reset cds if u finish things off with Lunge
and Paranoia got lpt reduced so akshually farmable 2lp now 
what lunge my man, you use void cleave to traverse
wait a second
lunge to execute 15% things, reset echos and traverse 🧠
not again lolol
righteous shield rush
Nah its been fixed 🤞
shut
the copium tanker is leaking xdd
you are melee, 15% execute works at 10m, thats 2.5 the range of bastion and "nearby"
what nonsense are you talking about
technically, if you have a logitech g502 and make a mouse macro to spam a skill at around 400ms, you can remove half the desync, thats worked the best for me
I did that too with my g502, felt mostly fine
with 90%+ ms popping at 10m distance is not that bad
i can run spell HH on shield rush
well, the vengenance is hittin now, just on paper it might play like molasses but the concepts down
with ward bars gone from mages and nems its prolly irrelevant tho yh
did you know that the iron blade in vengeance counts as a melee hit/attack, and if you run the 2h sword Volcanus, the magma shards can proc off the iron blades?
are you gonna stack mages in echoes, lizards everywhere or champions in arena
thats the question
champions on mages? 😄
I did not, luckily can't dual wield two 2h yet
im gonna put random shade of orobyss spawns in my mono's to scare my friends shitless
yh I got a tree for super arenas and champs and stuff 👍
arenas being made quicker AND we get to remove 2 waves?
im making a stupid arena javelin build right now
Lookin GIGA
arena is not a reward type
debatin if my triggered javelin should be lightnin chainin or fire trailin
or why not both >_>
do cemeteries and tombs work like vaal side zones in poe or something? hows that gonna work in arenas 🤔
im doing something very stupid with "king of the hill" arena javelin
😡 ehg we need to talk
but they're making arenas kind of juicy af
arenas look crazy good now
what does a juiced arena do
I was gonna remove them but then they made them seem insane now
so just endurance stackin to the moon n back lmao
3 year duration kills in one tic tho
those boots are how i achieve 180k ehp on rogue
bleed duration is out of the cracker this season, that node takes it way over the top, even with 450 bleeds per tick nothings gonna live long enough
Anyone thinking about a str stacking forge guard with the besr set? Or seen anything similar?
if i can squeeze in abyssal echoes, then i can pop the bleeds if a boss gets too close to me
Cleaver solution is ur friend, sort by that thing and ull find many interesting stuffs :D
tradeoff is having 487% bleed chance with maxxed cracked setup
do you get both with these or only one
thats on forge, im doing this on paladin
yeah I'm askin cos I'm on forge
xdd
cant do mountain boots with iron reflexes, unless you just do 4/5
okay shame :(
ooooo wait i can cook mountain helm into this and make it crit/bleed hybrid
oh shit its all uniques
ama gonna sit inside the mountain for a week
emerges fully kitted out and onetaps uber ab
don't switch ideas now
screw that
finish the divine flare
Anyone got Rive FG build I could tak a look at?
im technically running this sorta kinda righteous fire? lmao
its just not a mobile righteous fire
i have threshold at like 85% of my health, so if anything does lower me down, i'll shoot back up into 100%
stand still things die why need to move
Landing a crit doesn't change damage from ailments, right ?
like paladin's more damage per 2 crit multiplier, but this one specifically doesn't actually need to crit either
yea i made a build on that
so I can stack crit multi without caring to crit
think its at like 3700% lightning dot damage
You can. Boots win over passive
if that were the case it'd win against rogues glancing change
which it does
doesnt*
I use both on my FG javelin build right now
It gives armor while running and endurance while standing still
Well just give it a try, its super easy to test for you
One is conversion the other is 100% less dodge
it was the same on torment for warlock yeah
oh damn dex stack FG lets go
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (15) / Forge Guard (63) / Paladin (15)
▸ Health: 2,557, Regen: 47.32/s
▸ Mana: 128.51, Regen: 8/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 39 Str / 123 Dex / 14 Int / 14 Att / 21 Vit
▸ Resistances: 67% / 76% / 65% / 115% / 72% / 65% / 86%
▸ EHP: 47,038 / 50,801 / 46,183 / 99,165 / 51,918 / 46,183 / 50,801
▸ Endurance: 74%, Threshold: 2,301
▸ Dodge Chance: 45% (1640)
▸ Armor Mitigation: 74% (7,958)
▸ Block Chance: 96%, Mitigation: 47% (1,801)
▸ Fire, Physical, Void / Spell, Melee, Throwing
▸ Mountain's Endurance (1/3), Symbols of Hope (5/5,Passive)
• Javelin (25)
• Ring Of Shields (20)
• Smite (20)
• Symbols of Hope (20)
• Volatile Reversal (20)
good ol volatile
It covers all your life with endurance
how does sierpin work with divine fury
yup, one of my favorite items to use back when i did health regen shattered lance werebear and face tanked T4 julra
just eat her nukes for breakfast
dont need to shift timelines
You mean with Siège Barrage?
sierpin has a cooked in physical based divine fury
unless you're trying to divine fury it for even MORE forking
I could use some feedback on how I plan to make my Forge Guard at the start of the season. https://www.lastepochtools.com/planner/AKlvaXvQ
Tombs of the Erased / 1.2
Sentinel (24) / Void Knight (10) / Forge Guard (61) / Paladin (18)
▸ Health: 4,487, Regen: 161.65/s
▸ Mana: 148.51, Regen: 9.2/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 108 Str / 5 Dex / 5 Int / 5 Att / 38 Vit
▸ Resistances: 95% / 93% / 93% / 103% / 100% / 78% / 78%
▸ EHP: 27,840 / 26,834 / 28,092 / 49,728 / 25,863 / 24,570 / 24,570
▸ Endurance: 64%, Threshold: 1,047
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 75% (8,714)
▸ Block Chance: 80%, Mitigation: 44% (1,545)
▸ Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ Symbols of Hope (5/5,Passive)
• Rive (24)
• Forge Strike (20)
• Lunge (20)
• Ring Of Shields (20)
• Symbols of Hope (24)
None
yeah I'm wonderin if you could have both going or does only one trigger
You can have both
No pierce though
But meh
I assume it works with barrage as stated: just more aoe
neither pierces
it does
honestly if sierpin and divine fury work together, that'd be quite the screen clusterfuck
The idea is to do as much phys damage as possible and stack as much ignite as possible to do more phys pen.
Divine fury javelins pierce
And then I decided to aim for an Obsidian Axe because it has an implicit increased phys damage, so I can roll flat damage and attack speed, and benefit from the node that doubles increased, flat, and ailment chance.
Oh, I misread this on sierpens
hmmm javelin is so neat but end of the day I think I'm better off with some good ol forge strikin
why not both
Im going VK javelin
vk javelin sierpin divine fury?
just cluster the screen
lag the game out
play in a group
crash everyones pc's
god sierpin divine fury just sounds like the new lightning spear on huntress in poe2
I mean Iron blade can trigger it <_<
im confused now
vengeabnce spear -> iron blade -> triggers forged weapon
yeah and I meant to say trigger forge weapon
cos I kind of wanna go do some proper AW shenanigans
divine fury + siege barrage reminds me of lightning spear with volt ngl
the mana sustain is gonna be annoying though
sierpin + divine fury + irritating my group by filling their screen = profit?
insane lp on this
Any1 know what 2hander would be good for ignite Shield Throw with Manifest Armor (Ignite shield & Manifest Inspiration with Eruption of Coals to stack shitload of ignites)?
Im a bit confused by the timerot guide on maxroll. Devouring orb itself does not hit and doesnt apply time rot right? And the all consuming node, consuming other orbs for more dmg, doesnt work on time rot either?
dorb has an initial hit
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (1) / Forge Guard (65) / Paladin (27)
▸ Health: 3,036, Regen: 247.66/s
▸ Mana: 136.51, Regen: 8.48/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 50 Str / 19 Dex / 1 Int / 8 Att / 3 Vit
▸ Resistances: 128% / 101% / 99% / 121% / 98% / 97% / 71%
▸ EHP: 15,736 / 15,736 / 15,736 / 29,039 / 15,736 / 15,736 / 15,131
▸ Endurance: 44%, Threshold: 861
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 74% (7,863)
▸ Block Chance: 73%, Mitigation: 52% (2,229)
▸ Fire / Melee, Spell, Throwing
▸ Fire, Physical / Melee
▸ Ambition (10/20), Rallying Block (1/10), Symbols of Hope (3/4,Passive)
• Lunge (22)
• Shield Throw (29)
• Ring Of Shields (22)
• Manifest Armor (22)
• Symbols of Hope (22)
not even full 1x1 for fire pen
isnt the hit the void rift? where can you see dorb has a intial hit, or do you mean initial void rift
I'm going to build aberroth dual wielding again
Sentinel notes overall are insane
Nah the other half of vk passive is garbage sh*t before
The all consume node triggers a hit which will apply the time rot
Time rot will be nerfed in season 3, so enjoy it while its hot
Right in this picture, initial hit and a DoT component
Why it will be nerfed tho
The idea is to have a huge mutiplier on the hit
I thought it's buffed
Yeah its buffed for season 2 and its so op that season 3 will nerf it
i get the idea, but 1) hit dmg doesnt scale the ailment, 2) i dont see where its stated it does an intial hit
There are plenty of other broken things that time rot covers only a fraction of
Fair enough 😂
More damage from the tree applies to any ailments applied by it
So we will all play warpath again?
god no
void dot + void hit right?
yeah definitely look at falconer..
VK Warpath is gonna be nuts but I don't think I'll play it at the beginning of the season
ah I didnt know that multipliers also applied to ailments that way. Is that a general thing?
Is that with the new unique?
Has to be "more damage", not "More hit damage".
makes sense
time rot op right
Depends, if you have a lot of more damage from a skill
still not sure where the initial hit is coming from, they added the dot component this patch. So you need to trigger a hit as well right
ah its this
Yep. And sentinel has some really juicy more multipliers on skills
Warriors fury, embrace the generator spender xD
Yeah that sounds way too tedious for me
sometimes i think you have no idea what you are doing and just snip random nodes thinking its good somehow
this is actually one ive contemplated for about 2 years now
@gusty abyss wouldn't the potion spam from smite belt cancel your overleech gloves, even if those worked with channeling
but thats also part of the fun
cause then im getting others to think as well
but of course i have no idea what im doing, thats how i get half my builds
the other half are jak
jank*
yes sitting for 2+ seconds to channel an attack with 600% damage effectiveness to cast 5 non-shotgunning axes that deal 10% of what the channeling attack while stacking an absolutely useless attribute on a specific is SO MUCH FUN
shrug im the queen of jank for a reason
been doing this for like the last 5 years lol
just spammin out jank builds and ideas
also its less than 2s, 2s is the max, it doesnt let you go over
God forbid someone tries to be creative 
thin line between creativity and delusion
i make jank builds or ideas, people look at them, maybe they like them, maybe they dont, maybe they see something i used that is compatible with their own builds they didnt think about before. im just throwing stuff out there and people can template off it how they see fit
I just wished it was pure more damage and not just hit damage
the dots would go crazy
we literally have a guy name theorycrafter typing, he prob has more delusion than i do
you need some delusion to make builds
So you do 40 ignites and then 12 from the area over 6 seconds

So guys, I need to confirm something.
With new Multistrike's Bladestorm node and replacing Swords with Smites, do Multstrike echoes which trigger Smite cost mana?
usually echoes don't seem to cost mana, but in this case, it sounds like your echoes trigger smite, which cost full mana.
@waxen nymph Any clue?
what is the base damage for time rot
i hate how time just zooms by while buildcrafting
i thought only like 20 minutes passed by, but its been an hour and a half
theorycrafting a 2h+shield forge guard warpath build for 1.2. I only see VK and pally suggested when people ask about warpath builds. Is FG not as good as those two?
Most important is a very high more multiplier on the skill you use for it. Since its capped at 12 stacks. So you dont benefit from attack speed and stuff
pretty sure FG uses that fire cone skill than warpath
is there any reason you cant do a fg warpath build with max block?
smelter's wrath
Time rot doesnt work for FG since you lack rotgrip
nah he probably just want to build warpath with fg
at that point paladin would do better
i was thinking warpath, symbols, smite, manifest armor and lunge
warpath with a big 2hander and high block shield and the minion
99% of forge guard warpath builds use warpath as a way to summon forged weapons
ya but im the only one suggesting FG so I feel like im an idiot
have you guys opened up the weaver tree in lastepochtools and taken a look at that yet?
feels like looking at POE skill tree so just one opening and i stop till i play the new season to understand
i can see that, but it also helps to know what you want
bottom right is all loot lizards, and loot lizards can accompany champions, top left and bottom left is all champion stuff, so more loot lizards weeeeee
i play mg so idk what to take
maybe more chances for exalt drop or unique with LP?
1 node makes it so if you open a exiled mage prison, a champion will spawn to help you fight it, but now i wonder, if a loot lizard accompanies it, is the loot lizard allied with me to? lmao
Hey yall! just wanted to pop in and ask before s2 for forge guard are minion build on him still good?
been dying for a good smith summoner and last epoch had one of the best version of it out there
i wouldnt call it great, but good sure
paladin handles manifest armor better still
and forged weapons are just decent still
hmm pretty sure forge weapons and manifest armor uses player stats
you know what, i dont think ehg knows themselves
than minion build
lmfao
Forge guard has some good builds with the shield skills
hows shield bash then?
You can get pretty crazy damage with shield bash and shield throw
yeah haha i love shield usin too and i remember the shield you can use in your first slot
i can see shield bash being good if you remove the cd and run 2h + shield on it
maybe like a high crit multi 2h sword or spear + bulwark of the abyss
is it just me or forgotten knight set looks strong now
it gives 50% void penetration to time rot
to be fair, the forgotten knight amulet was always good and run on a fair chunk of vk builds as is
now which to choose
wtf hahaha why is forge guard 1 change for this season but both paladin and void knight got a big ass list
between sword or shield
because forge guard got its change earlier
i could dual wield sword + aberroth command or just shield
im using all 3 pieces and plan on set crafting them later
oh it did? gota check out the changes then
yea i think forge guard got its initial rework when healing hand got added in?
yeah fg is best at clearing aberroth this current season
1.1 was a bunch of FG changes
But 1h sword kinda Ruins it imo
smelter's wrath is very strong
but again, i dont think ehg even knows what they're doing with forge guard
i love the mastery to death, but its so weird
i am kinda attracted to free haste
guess the shield for more time rot then?
ill need to check it out and make out a build for s2 looking like shield bashin or throwin is gona be it
thanks yall
Forge guard still got quite a few significant skill buffs even though the passives didn't change much
Their smelters wrath changes were good though! Not enough to make the skill well rounded but good enough to make it playable
what's the best way to play the manifest armor now then?
if you run a high phys/dex throw build and shield throw + xithara amulet, shield throw has a nice node on its bottom right that heals a fat chunk based on dex on each ricochet
paired with sig shield for auto shield throws and run javelin
paladin, as its been since 1.1
guys think its good to give points to the leeching passive stats
more meant on the skill tree/what to focus on it
This build for shield throw seems crazy strong https://youtu.be/U0qbUnB6-Do?si=3yqcZD9QRHvZb3UX
you can still do shield throw manifest armor bleed or crit build, but paladin manifest armor is far tankier with more damage
wrouk is cooking up a planner/video and will post in #🎥┃video-shoutout when he finishes making it
I cooked up a (cursed) one for forge
hey cursed is half the fun
pretty sure it dies but otoh I gave all my power to my armor
half my 350+ builds over the last 5 years are cursed af
and isn't that what's REALLY about
my goal with every build is to at least make it 500c viable
New idols let you stack a crazy amount of damage reflected to attackers and with the unique shield that turns into like 300+ flat damage for shield throw
because 500c is the real endgame, 1000c adds some bonuses, and anything past that is just personal challenge
Reflect loooooks super fun, idk how I wanna build it though. Thematically I'd prefer too be a Paladin but idk
Ooooh Phalanx Sigeons
I have another question since i'm trying to polish the build, isnt it just better to put T7 increased lightning damage / damage over time ( 384% ) on weapon, over crit multi? since 160% crit multi will add 80% lightning dot dmg over time, obviously, our javelins hit can crit but most of our damage with this build will come from electrify
i think last time i saw someone sorta make reflect work, was something on primalist as spriggan form
i think it was spam self casting thorn shield
no wait
it was group play, 1 sentinel with the shield throw unique, and a spriggan form player spamming them with thorn shield to give them crazy flat damage reflect for the shield uniques mod
spriggan player all cast speed just stacking thorn shields
This is a 1 slot idol now
Hi guys, possible to build paladin warpath smite in 1.2 ? Or too bad ?
I wonder how rare it is to get double weaver affix and then get good rolls
sure its possible, i dont see why it wouldnt be
always been a decently good build
lots of ways to go about it
it was already possible and good, so its probably even better now, this is what i mostly played in 1.1
How many stacks of thorn shield can you get with someone spamming it on you
Warpath smite got some buffs, new smite belt, better holybolts
got a new belt for it
Wow even more smites
That belt is basically 6 smites in 1 second on demand
Already a viable build, catching a lot of buffs. Should be great IMO
Kinda cool though, might want +potion slots or potion find now
I have not looked, how is forge guard minions after the buffs ?
Do you still have the forged weapons constantly dying ?
*paladin minions
they just put them on forgegaurd because paladin is saving that last skill slot for something special
Ahh I see sorry
But is it any good ?
I know general issue was forged weapon would keep dying and clear was bad
they're still great.... until you get to mono's
I'm pretty sure that it's going to be a free for all. So you get a free champion with your exiled wizard, pretty much
i get the champion, he hates the exiled wizard, he hates me too, but he hates the exiled wizard more
the loot lizard that spawns with the champion is just puzzled with its existence
Nah forged weapons are fine, I managed to get to harbingers with some huge misconceptions in my build
Like I thought they scale with strength (attunement), and they get all my melee stuff (weapons + minion only)
I'm more thinking full minion build.
Ring of shield + manifest armour + forged weapons. Maybe some symbols of hope for defence
Add in javalin banner for a buff
have you seen top left void cleave?
No
You can void cleave your forged weapons to buff them
Ahh it would allow for ignite minion stuff
but its also just really high flat damage
Ok firstly you at least understand the concept of forged weapons generators?
pair that with a Phantom Grip ring + Falcon Fist gloves
I get that you need to use forged strike to spawn them
Is there really no better gloves than that? I always felt like I'm using a small % of it
or vengeance, warpath, multistrike, rive
No, that's the most inefficient way
📣 AMADORA HOWS THE RF COOKMENT
good melee fire and attack speed, and crazy easy to get 3/4 lp on, and phantom ring will make your weapons take all the stats from the gloves
anything cool cooking?
Ahh I thought you had to use the skill to spawn them....
my brain fizzled out and i gave up on it, its super doable with an immobile build, not so much a mobile one
unless you wanna stop every 5s with mountain boots lol
the skill is in overcoming the odds to spawn the actual thing, we only get 15% from 3 pts invested into the lizzid
could just do that
You need to go through the skills listed by amadora above & search them for forged weapons
stop every now and then and 2nd rive suck everything on screen onto you
You still need forged strike skill to passively buff your fw
In 1.2 you will also get an additional Vengeance as generator
4 days 
Ahh I can spin to win and spawn weapons
Indeed, this the most common method
Arguably the slowest, but you can prep them all in advance
forged weps scale with attune, vengeance iron blade can spawn forged weps, vengeance iron blade gets increased chance to proc based off attune, it all works
warpath for clearing, vengeance for bossing
Ahh makes sense
Iron blade damage itself doesn't scale with attune right?
So does my minion forged guard work ?
- spawner
- void cleave - buffer
- manifest armour
- ring of shield
- symbols of hope
naaa, but if you want 100% iron blade on every vengeance and riposte you want high attune
just learned about merophage, wouldn't it be basically a goated budget weapon for attack VK?
it's a lot harder than you think to get good affixes on that thing
Like I said you need Forged Strike as well
i honestly think merophage is amazing, but everyone i talk to about it considers it trash lol
doesn't it just get the stats of the shattered weapon? or it gets them based on the amount of shards you get?
Hmm it seems like alot of buttons then to keep them up and fully buffed.
the latter. so it can get absolutely nothing off a godlike weapon
damn... dreams shattered
Not really, they are all passives
Check out Forged Strike tree
And search for fw
Don't you need to use your spawner and then void cleave to hit them and give them buffs ?
i wanna see someone make the shrapnel/fire burst node on forged weapons work
i wanna just spam out forged weapons like rats that charge into the enemy and explode
Only for bosses tbh
Clearing they are good enough without cleave
Plus it's just bothersome to keep the buffs up since they're all over the place
Really the thing I always hear is how terrible clear speed is with forge guard minions.
if you run jav for buffs, you can run the dash to banner, and then take minions travel with you affix on b- honestly nvm
Do you guys think that Rifts of Decay from Erasing Strike will give Time Rot 400% more damage through the new passive Rot Grip?
I believe vengeance can do it, but it's probably copium of multiple ripostes triggering in less than a sec
No, time rot chance from skills is not considered
i miss the old imperial watchers and riposte
the skulls with tentacles
no, and it would have been 800% if it worked like that
they used to fire a machine gun of bolts at you and it was so much fun to watch you spam riposte
Nah they're fine, when you got 12-15 of them they just steamroll everything
1 thing about them tho is snapshotting doesn't really work
Since they're not permanent minions
if you're running +2 ripostes, it isnt copium at all
True
Thats a shame
Really I thought you got like 5
im contemplating running sierpin and divine fury and lagging out my game
Ya I know, I just don't really understand the riposte mechanic tbh. Like is there unriposteable attacks etc, especially by bosses
12 without set, 15 with
But bosses' hits are usually slow and strong right
Idk
as long as you're getting ready to riposte it doesnt matter
you can riposte ranged hits too
and spell hits
But riposte itself is melee right?
Is there loads of extra forged weapons on passive tree or something?
yea
you can hit an enemy, and then back off, and if a ranged hit hits you within 2s, you'll riposte
it might not hit them, but you'll still get the DR + iron blade
Yes, some in passives, some in fs skill
Alright Guys - Finally Done Cooking - Here's what I've made: https://www.youtube.com/watch?v=lFS0b5ymKaI
Ok this is very interesting
oooo riposte has area tag, so you can make it bigger too
VK has a early node that gives +25% area size with 5 point investment
Hell even vengeance has an area tag lol
Hey does falcon fist + phantom grip(s) mean the +melee damage got doubled? Since they get the gloves, hence the "you" effect as well
yes, should
hmm do i just start java pala
Vengeance, Jav, Shield Throw, HH, Symbols is gonna be my start I think. Sig+Phalanx
i wouldn't really start with java if this is your first time but python or idk
sorry, couldn't skip the opportunity for a bad joke
xD
I wonder if a properly built FG can face tank Uberroth
Ehh
Capped block chance, capped Armor, lots of less damage on vengeance
i'm expecting by the end of 1st month to be a build out there that trivializes uberroth
Hopefully they fix stuff like that in lieu of all the other updates pslly and void got
My dream
and the most likely contender for that could be a shield bash FG imo, won't be fast but might be able to facetank all of it
Eh I would say FW FG is possible as well, especially if you do ward shenanigans
probably but ward got quite a nerf, we'll have to see
Anyone got a link to 1.2 erasing strike build? Or know a lot about skill scaling I can pick brain? I never did void before and only lvl 70 paladin in 1.0
No I mean there's something someone here has theorycrafted regarding the ward generation from fw, plus the new unique armor, plus "if gain ward" gear, but I cannot recall the exact cooking atm
I think Vengeance Less damage + capped block and armor + Healing Hands w/ damage Immunity might do it tbh
Bis for fw build
Yeah actually, huhhh with enough + Vengeance you . might be able to afford that as a secondary layer
You don't need FS to get the vengeance FW nodes and 24% less damage is a lot
Gives up a lot of armor though hmmmm
Even just forge strike, if you dont scale the weapons, you can still use them to soak damage
Its also still a strength minion skill, so should grant the + levels
Yeah I think there's a 'minion' FG that uses minions for nothing but damage soak that'll be really powerful
Just scale yourself as hard as you can and the minions act as living shields/damage sponges
And also damage boosters with Sun forged
That's true
Sun forge set changes will be fun
Still want a node that lets you use a different skill to shoot the forged weapons like a shotgun
that might end up on my bee master rogue
shrugging off 30% dmg to a bee
It's like BiS tank chest for anything with disposable minions
that thing has like 999+ bees
you can still make them dot for you
they come from bombs but yee yee
I hope you can still get a nice forgemirror man to crank damage for you until a certain mono
What would be a good 2hander for FW fire/ignite build? I was looking but nothing is decent really....
Mabye some bleed to ignite stuff so 2h axe ?
craft sunforged on a big ass stick I guess
hmm javelin or erasint strike
the only question I have remaining about phalanx is if the more dmg scales above block cap <_<
It should
Thats probably really good for all FG builds with a shield since you autospawn Ring of shields minions
No
Yeah doesn't scale with skill nodes unless they grant global chance
Which is going to be a lot of them given the 2H + Shield
And its an easy 2lp too
Pray for skill level and health %
casual 180% more dmg incoming
Does FG have anything that could get close to screen wide aoe?
How are you getting 200% Block chance?
You only need to pray for the second affix in season 2 
You have no idea how hard it is to not try slamming stuff right now
Smelters wrath with the circle node is kinda big
Aesthetically I like FG but I feel like it's clear would always be meh
Well I mean you probably do
I think Phalanx Sigeons clear should be awesome tbh
I have like 10 uniques and exalted laying around for season 2, I know it very well 
stackin with face you can meme it quite high
Ahhh, always forget that exists
I did too
Hi everyone o/
I haven't played since 1.0.
Started with a VK, but it felt scuffed after seeing necros and warlocks etc being both tankier and doing 100x more dmg. Then played a hammerdin to 98 (bleed I think), was decent, but slow. Then a Runemaster to 100 and that shit as broken.
Want to give the game a new try now with the release of 1.2 and I'm wondering. Do they still hate warpath or is it good now? (the patch notes doesnt tell me much since im not up to date).
I always loved spin to win, but in 1.0 it felt like spin to lose.
WP can be insane with the right setup but it's best as a scaler/enabler I think. Specifically for smite
10% Global Crit and 75% Pen goes hard
Hmm, so basically you would use warpath to cast smite "on hit" or apply dots etc, but not relying on the dmg from warpath itself?
That build is from one of the locals and goes very hard
Largely, although VK echo WP is probably still pretty darn good
Needs some itemization ofc
There may be some meme Warriors Fury World Splitter stuff somewhere, maybe
In case you want to WP a whole screen and then OOM in 5 seconds
Hmm ok, ty for the clarification and ideas. I will look closer into it when I have a bit more time (cant remember a lot of the skills/mechanics/nodes). But basically enabling dmg with another skill and/or DoT by using warpath should be high corruption viable with the right gear in 1.2 then?
Aight, ty 🙂
man i hate melee lvling
You don’t have to level melee with sentinel
Hammers or holy trail are both strong levelers
like so D:
Is anyone else planning to play rive VK? I'm between that and erasing strike but haven't decided how long to stick with a leveling build. Paladin will be so comfy I might be level 97 before I start switching
Rive VK will likely be insane
you'd also have like +36% while preparing to riposte so 277 capped for ~216%-252% more dmg with vengeance
In the VK passive tree, does "Rot ripples" spread 1 stack of timerot or all that were present on the killed target?
Yeah I think it will be quite nutty. Rive was always surprisingly fun for me
Rive + HH + some kind of traversal (maybe just HH) is basically a complete build lol
The 2H scaling node is just busted
Get an apathys maw and your free 1lp slam
Also gigahype for Healing Hands finally being useful for paladin WP
This is my plan
Nice QoL those divine bolts, should clear out smaller enemies so all the smites go into bigger enemies
Yep plus I can slap some electrify on for basically free and since it scales with Crit Multi it'll be a nice little 10% damage boost or so
HH now provides a lot of tree based scaling to Divine Bolts from the pally passive tree
100% chance for bolt on melee hit with 3 projectiles
Twice a second
that was always there afaik
no, was 20% on melee hit with no extra projectiles
Wait really thought it was capped to 2 procs per second?
And no HH scaling
Which is the huge part
Since HH actually has a lot of more in it
Yeah it's still 6 bolts a second
Wonder if they can shotgun
I'm pretty sure I remember seeing someone with bolts firing off while spinning, but it doesn't seem that useful. You probably aren't stacking much % healing to get a big boost from HH tree.
that's what I'm saying. You won't have scaling on warpath proccing bolts, because you aren't investing a lot into % healing.
well, why do you put the 1 point into Healing Hands in divine bolts? 🙂
Because it makes healing hands damage scaling nodes apply to all divine bolts?
exactly
Most of those nodes have nothing to do with healing effectiveness
In fact I don't think any do
the primary reason you put a point in there is so that you get flat damage for divine bolts
But we already get a lot of flat from warpath and str scaling
str scaling?
palarus
that's like +40
Yeah and then there's a couple of More nodes down below than tally up to like 30% and 48% and you can tag on electrify since you've got free points and also this is a 5th skill on a build that really only needed 4
It's basically a free upgrade
Also 60% more from tree
I have no illusions here, divine bolts is not the primary damage source. But it will be solid for clearing small mobs and an extra source of hits for armor shred.
I mean this isn't game breaking it's just a solid improvement
Yeah you're not wrong, guess I just don't see the excitement in having 3 weaker extra spell hits
6 per second that deal probably ~1/3 of the usual smite procs
I'm guessing 15-20% more damage roughly
I'm just too used to firing off 10 bolts at around 4 times per second 😄
I wonder just how far you could push a healing effectiveness paladin with that healings hands damage channel? Just walk around as warpath laser since you could have smite, aura, healing hands, symbols all basically automated 😛
and all giving you more healing effeciveness
do you mean you can channel HH while channeling warpath ?
no, you can't channel two skills at the same time
It seems like Unbroken Prayer is automatic, isnt it? Or did I read it wrong
"Healing hands becomes a chaneled ability" where does it say automatic?
Oh, it was saying it casts 4 times a second regardless of cast speed. Not sure why I thought that meant it just went out automatically lol
You could in the past though as mage 
Uniques don't get retroacively updated do they
And since then I always try to bug out channel spells on every class, but no luck so far
Just found a 3 LP storm Breaker 😭
Anyone know if Divine bolt and healing hands will work the same in season 2
Basically yeah
Will add a lot of spell hits with okay scaling options
Bolt got a big buff with the HH update actually
Although it's proc capped but more reliable
Anybody happen to know if Path of Fire in the warpath tree increases duration of all ignites or only its own?
only the ones aplied by the skill as far as i know
yes, it got buffed
it says "while spinning" so all ignites but you need to be spinning
I will always be spinning 😛 if it's a global 20% increase to ignites I think I'll use it
tooltip does need clarification tho
we already know the spell damage works on other skills like smite, right? Guess what it says. "While spinning".
I can see it being just for warpath but that'd make no sense cos it then it'd not apply to the fire trail
would as fire trail is a subskill of warpath so the warpath tree aplies to it
same for fissure in smite as far as i know
yeah but that says while spinning you have additioinal then it shows the value
that node doesn't actually mention the ignite duration at all but just has the value in it
"While performing Warpath, you have these buffs: +20% ignite duration, +50 spell damage, +30% movement speed, 75% Fire Penetration, etc."
think of it that way 👆
I understand how you're supposed to think about it
That's not the issue, the issue is the tooltip doesn't actually say that
it does
which is an inconsistency and caused the earlier confusion
the tooltip doesn't care what spell you are looking at as a player. The tooltip only cares about if you are spinning or not.
If spinning = true, then add buff to buff list.
or smth like that, I don't know the LE code 😛
What are the go to forged weapon spawners ?
Is it just whatever you like ?
? Forge Strike
forge strike
warpath
multistrike
whatever else is there, pick your poison i guess but forge strike is more geared towards minion playstyle if you ask me
Warpath ❤️ but I am a tiny bit biased
yeah personal preference. Some people like warpath, some like Multistrike. NEW you can use Vengeance to spawn them
Yeah I did think warpath was just passive spawning
I do wish I could fit Winds of Justice in but it's too tight if you want forged weapons
Also does the 30% ms boost from warpath actually offset the speed down from using it ?
As in -20% base and then +30% so warpath makes you move 10% faster ?
You still want move speed on your boots, but yea, you can offset it
or you can crawl like a slug
Warpath should be 20% less
experience the true weight of your build
Funny enough, forged weapons dont mind the decreased movespeed as much as builds that require you to actually keep hitting with warpath...but it just feels so bad to be crawling
Okay I was hoping it would make me faster 😦
Rip the increased, reduced, more, less wording
Shrimply get increased movement speed on more things

I was considering going erasing strike for 1.2 - is CoF gonna be fine if I reasonably expect to do Uber Aberroth, or am I gonna need to go with MG to be properly geared for that?
Yo just run wrongwarp right ?
Both let you get geared
The choice is in how you want to get said gear
highly depends on your degree of crafting knowledge, filters and other stuff, they should be both viable
more/less | inc / reduce
From what I've read about it, CoF gets you better average gear, MG gets you better top end gear once you can afford it. I have no idea how true that is but it seems to be repeated a lot
that seems right, but now with the imprinting i believe the gap will close quite a bit
law of large numbers, both early and late MG has the better gear cos its literally everyone else farming for you
but it becomes an issue of affording those things
Personally I will stick with CoF because I find it far more fun, so whether or not it's better is irrelevent to me 🙂
while mg is a cool twist on trading, i utterly despise farming what people what and not what i want in order to afford what i want
Yeah I'm planning C0F
COF does very little for you early cos you really need to get those levels up to start seeing benefits but it'll literally crap out stuff we now want to scrap: set items, exalteds, random LP uniques
I'm glad both are options though, and I do think LE pulled off having both quite nicely
i mean... cof level 1 is literally 35% more items
yeah but 35% more trash whites is 35% more trash whites
imo the issue with CoF is you hit the ceiling for a build pretty fast meanwhile MG can more easily get BIS uniques with 2+ LP but both are viable for all the content in the game
umm you just get the same drops as an mg player but 35% more, we all get trash at first, be either you buy it or get it yourself
if you plan on min maxing the living crap out of builds and try 958454 characters, for sure MG is the way
we have so many target farms already and more coming with tombs I see no issue gettin any chase unique with CoF
CoF is also the one that could literally print red rings, sure that stuffs gettin nerfed but still
Yeah ofc I say that without including the new stuff coming, it should be a lot easier to get chase items with 2+ LP
You'll also not need 2+ lp on most chase items anymore
That 'requirement' was so you had a 50/50 chance to hit that one crucial mod
the problem in the past with CoF is it was very hard to get the required exalted pieces to slam into the uniques
But now that you can guarantee 1 mod just 1lp on so many uniques becomes highly viable
but hopefully the weaver tree imprints help out with that
pretty sure that's gonna be 1 of the good ways of imprinting
we also got the crafting stuff that lets you flip exalted and non exalted mods
also the thingy that changes and exalted affix to another random one
aw shucks that does mean I can't filter out mods that are not exalted <_<
cos there'll be a chance to flip it
CoF is just more fun tbh, more comfy
Would anybody be willing to look at a very basic Forged Weapon ignite build I'm trying to assemble? I don't even have uniques in it yet (not sure what would help honestly), and I've been trying to avoid guides...but I am likely mucking it up quite nicely 😛 The tankiness seems like it's there though at least.
hmm
any opinion on uh
last bear + shattered lance cold swarmblade?
always better to just ask than to ask permission to ask
oops misclicked
CoF is def way more
I doubt I can help but just plop it in here and someone interested might
@radiant vortex I didn't want to fill the entire screen with a build popup without checking ^^;;
why not everyone else does D:
Cause it feels rude and I have anxiety 😄
Wasnt there a trick to make it not full screen?
Yay
seems okay, my only thought is plannin for maxed tree but no uniques seems backwards <_<
I'd also plan for how the stats function while you only have the set items before you get to craftin them on rares cos we don't know exactly how far along that process is in progress
as far as I know set crafting is fully implenented for S2
Yeah it is but like how far along in echos will you be until you get to do it
Gotta find and beat that right area and then get the shards
oh. who knows? 😛 i dont plan to use the full set until I can craft it, maybe other than the helmet, the helmet is really good
This is like neither an end goal nor a day 3 in progress goal kind of build I guess is my point
as far as uniques go...i legit dont even know what i would use. maybe ribbon of blood in one slot. not sure the other forged weapon ring does a whole lot for the build
so hard to judge anything, seems solid other than that >_>
phantom grip is quite good and quite common
Rune of havoc trivializes this FYI
a half decent rolled code of an erased sentinel goes hard on almost any sentinel build
Yeah the decent roll is the problem
Yea, but I can't really plan around a weaver item, its insanely random 😛 I would love one, but I also really need the resists on my relic
Especially if you really want + Skill
gives a +1 all sentinels already then you can just keep WW rollin for it
not like its a rare item and we get to just slam those badboys in with a rune
Yeah WW runes are hype tbh
I could try phantom grip...would need a different set of gloves though, unless I just want to give my weapons a boat load of hp
god if only the 2h node let us use offhand catalysts as well as shields there'd be some disgusting minion stuff D:
There's a reason it doesn't lol
Just get immortal vise ez peezy
yea, totally easy lol
stupid question, does armor shred only work on phys? would it mean anything for ignite or fire damage?
you want fire pen for ignite
which you can stack a lot on the new 1x1 from weavers
or am I misremembering that >_>
yea, but I would need minion fire pen, right?
no yeah
oh, well thats interesting
I wonder if ~8% fire pen is better than ~30% increased fire damage in those same 4 spaces
just have these x 18
dunno about better, but it all factors into the multiplicative equation somewhere
well that just made my idols more messy
quick question - is abyssal tempest on warpath affected by the abyssal echoes tree? i.e if I spec into abyssal echoes will it apply to the echoes cast by warpath?
yeah
Anyone cooking a cool Javelin build with Divine Fury?
I'm considerin a new path...
Question: why all hammer guides use spiraling hammers? Is it so superior compared to other versions?
not having to aim and just use and run is very good
Does non spiral version lack aoe so much
if memory serves you also get guaranteed double dmg on hit (for no return) ?
U get that for norm too
If arpgs have taught me anything, things that orbit you are usually strong
I want to make one with divine fury and siege barrage, but not great at making builds so we will have to see where it ends up xD hahaha
just cos others do it that way don't mean you have to, I don't recall it being more than a personal preference thing
Yeye i know spiral is qol i just wondered if it affects your clear speed too much
okay lets start cookin this up
I love the thinking outside the box people are doing with the new crafting stuff. Like the str stacking mage using the craft to swap str onto all his mage gear lol
oh god the attri swappin I forgot about that
managin exalteds is gettin to be a pain at this rate
Yeah loot filters this season about to get weird
imo loot filters are going to be more simple than ever before
because the new runes make so much more possible
a T7 of some random stat you dont care about... still can havoc it
volatile reversal and erasing strike sound so good together. just teleport every where and erasing strike
i'm doing it
I can't just have 4 lines that are the 4 stats I care about anymore where I just raise the tier overtime :(
Any good weapons in s2 that I can use for a shield throw build?
the 2 shields that make shield throw work (main hand and scales off reflect)
then just idol reflect to the heavens
Okay that's what I was planning on using
I wanted a cool sword or hammer though haha 😅
What spec gets the use a two hander on 1 hand?
What's that
Ooo lol
Crushing blows will still affect consecrated ground damage. (yes it did when I tested it in the past)
Details?
https://www.lastepochtools.com/planner/BaKzRxaA not done yet, but here is the base
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)
▸ Health: 3,428, Regen: 0/s
▸ Mana: 159.01, Regen: 8.64/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 24 Str / 9 Dex / 1 Int / 1 Att / 4 Vit
▸ Resistances: 47% / 85% / 91% / 20% / 52% / 53% / 64%
▸ EHP: 5,797 / 7,420 / 7,420 / 6,357 / 6,350 / 6,082 / 6,685
▸ Endurance: 30%, Threshold: 806
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 47% (2,820)
▸ Lightning / Spell, Throwing
▸ Tu'rani's Thunder (10), Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)
• Javelin (26)
• Symbols of Hope (20)
• Holy Aura (20)
• Smite (20)
Yeah and the guarantueed extra echo on top... :p not to kention technically against single target... You might be able to get 12 stacks of rot without issue.
best defensive layer to pair with HH div bolts?
question about viability of devouring orb as melee VK, would it be useful? I'interested to go with it along with rive, reversal anomaly and symbols, mostly as a debuff tool, maybe some damage since it also scales off of vitality.
Am I spreading too thin? Also maybe warpath is is better then rive (always on the move)?
Is Sierpin plus Divine Fury plus Siege viable?
That’s a lot of javelins
elecoe being so low lp, spider sash And granting the stats it does is just insane
armor
yes
Bit of an awkward base weap? 4lp easy on turani?
Sentinel passives are so good that it's hard to pick the last points 😩
very simple aspirational build planner
Aaaargh so much to try, the divine fury + sierpin + siege barage does look cool as well 😛
Why isn't it just 17th of april already... would be so much easier. 😛
its unrealistic, just giving idea of best stats to take for LP
It's not just QoL, the spiral allows all your extra projectiles to shotgun. So it's clear and single target both in one node.
Hence why they buffed the non spirally things a bit right? Or did i miss-read?
The chaining branch was just super bad, and they did rework it to be less bad yeah - might even be able to make a build with it now (chaining hammer is the best hammer setup for time rot for example)
Is it?
It might be good for Bosses, if you use a setup like Enra Technique
Since this disable your extra hammers and a single one stronk!
You keep it as a flex point for bossing
Yeah, chain gets ~5.7x multi, orbit/spiral gets ~2.9x, Enra's unfortunately only boosts hit damage
for time rot
Oh ok 😄
I have a feeling I will be making too many sentinels in season 2 again. 😛
aint no rocket science, with spiral each hammer will hit mobs 4-5 times over its duration
I'm still very likely going to make 3 sentinels
it's not rocket science but without gameplay testing there's no way to know if a spiraling hammer hits like twice or five times
although I did find that warlock got locust swarm 2.0, so that's going to be my second character if I can get the gear for it 😂
😄
if you want to play divine fury, you dont play sierpin since she give physical stats
ah right
can the divine bolts created from healing hands proc these nodes? or does it have to be a direct cast of HH on top of the enemies?
i dont see any other option than this weapon
But the phys pen does get converted no?
nvm
it's shred
that gets converted
yep
Has to be HH
Mostly those are for the buffs though, the enemy effects don't seem to do much
so the less void/necrotic still works even if HH itself isnt hitting enemies?
Right, that part applies to any ally HH 'hits'
it's a buff, so you need to be hitting yourself
Any Warpath enjoyers here going VK and leveling with it?
I like the idea of damaging while moving but I'm kind of stuck on how to really build it
yeah i use homeward thats why i ask
the actuall HH wont be hitting enemies only the bolts
Silly question but HH is Healing Hands right?
First is, I just pop a shield on, shield rush, then putting my 2hander back on. Which i ask doesn't that defeat the purpose of using lunge? would we still spec into it for leveling?
and for our 3rd skill at 20, would we want Void Cleave for the dmg while spinning, or go something like VR. I just feel there aren't much options for us as we would rather want things to buff ourselves no?
If anyone has a planner or hasa build set-up i'd love to see it. otherwise I just honestly might prefer Rive as I feel theres more room for options there.
yeah
Then you'll get the good part of those nodes for sure
done div bolts before in the past when ward was broken and you could generate 100k+ ward if you stacked enough cast speed but now im tryna do armour instead so some old nodes i took are redundant giving me more points to use elsewhere on nodes ive never tried hahaha
this starts to look nice
I don't have a planner, but I strongly recommend not swapping weapons to use your mobility skills - if you want to use shield rush with a 2h, you can spec it and if you can't spare the spec slot, unspecced lunge works pretty well. Rive or bleed hammers are the most commonly recommended leveling things I think.
are you sure? even if i have it quickly keybound and such? I notice people like Carn do it time totime
but yea that also could just be better is to spec SR at that point
When I have Eternal Eclipse with its "your next void melee attack" stuff. Will the echo of my next melee attack also have the benefit? It should right?
Do you need dOrb on the bar if it has the autocast talent?
If one were to go time rot, doesn't it scale well from later on only? What would be a good thing to go through at first, but still do dot, so gear-wise you can leave most things?
Im pretty sure time rot will have a really nice progression. You can pick up some good multipliers for it early on. From blessings, passive trees, idols
how does warpath VK perform at 1000+c? my goal for league right now is aberroth and 1000+c. I'm considering the maxroll version, using warrior's fury with devo orb void well tech and big mana pool.
is warrior's fury worth it or better to not go big mana pool?
Would clotho's needle or apathy's maw be better? darkstride or suloron's step?
is it worth swapping to erasing strike when reaching very high corruption?
oooh, you mean leveling! No clue about that. I only play legacy and have my leveling uniques
lvl 5 VK you get volatile reversal which can brign a nice amount of time rot stacks from lvl 7 VR or so?
AH ok
Anyone have a guesstimate of how many forge weapons you could have active at a time using just vengeance /iron blade summoning? I’m guessing maybe 10?
your maximum amount for sure
Yes
personally I wouldnt use time rot before rot grip and thats kinda late
Whatever your max FWs is
Yeah hence why i was tryign to find something still DOT'y
40% chance on hit should be pretty effective
