#🔱┃sentinel
1 messages · Page 74 of 1
yeah more multis in skills work as long as they are more damage or more ailment damage
hit, melee, dot, etc. wont work
I'm having a little question, anyone know why i dont see my 50% lightning damage from the firestorm node, but i see them when i check fire dmg ? probably just a bug?
In case you are asking about attributes specifically, yes, if applicable (% increased damage works, +void spell damage does not)
Yeah, it's a new addition to holy aura, so prob just not hooked up in LE Tools yet
yeah exactly what i though, thanks you !
tangent on the whole time rot build, I just re-discovered the Blademaster node on the base sentinel passive tree
Its been several patches since I even considered investing past the bare minimum in the base tree lmao but 30% attack and cast speed might actually be worth the 10 passive points of investment?
i forget if i asked before but whats the best paladin build?
cant answer you sorry
we are in theory craft land, there is no best build
to much shit changed to actually be able to answer that before the patch lol
ah right
Yeah, it's great
considering that it improves the smallest of the 3 mores by a decent amount
yeah probably worth
i think smite time rot by itself would work, its got good mores
what about just for leveling one while we theory craft the endgame 😛
im not sure if you would want to commit idol space to make it work on hammers tho
5 smites per second tho
sure but timerot doesnt need mass applications
12 stack limit
its not like bleed which keeps going up
that is true
well, you still need to hit 12 times in the duration of time rot
you w/e with your chance
you can easily get the applications to 4-5 stacks per hit then you only need to hit 3 times
maybe only need two idols then
the problem is that 2x2 idols dont get the good timerot affixes on either the pre/suf or the enchanteds
oh which ones do?
Yeah, definitely
Lucerne is a good idea, but tbf during the current patch people are pretty much using Apathy's Maw with FW and not going max crit. Ofc we don't have the potential +3 FW ye during current patch
Hammer throw applies better TRs than smite
really?
Yeah, at least as long as the double damage proc still applies to TR
oh i figured that would not but thats probably poebrain
Anyway I'm going the opposite route. I'm going to try my best to max defense, block aka survivability while I shit out FW like crazy through vengeance
hits only on that one
at least from how its worded to me?
did people take that node for bleed hammers?
where does the bleed chance come from on bleed hammers?
gear
passives
hammers obviously have a really good more multi on them
so you can get some beefy time rots with them, though you will have to live with only ~180% application
thats probably fine enough?
yeah with a ton of hammers out i think thats probably sufficient
i think it will work, but it won't be the best applicator
yeah bleed hammerdins don't use the double damage node (since its hit only)
People said it does in the past, but I just went in to test to be sure and yeah, if it ever did work for DOT, it does not anymore
does smite from whirlwind work or is it too slow
Too slow on its own, but you can combine it with other ways to proc it
ah
you need to go vk , take palarus and solve mana with orbs+void well if u want 100% block
idk i just dont think i see a world in which timerot hammers is better than bleed hammers
Just a very different build, but with the double damage confirmed to not work, that does kinda kill the dream
is it very different? i think i would build the hammer skill the exact same way
you just hit all the more multis you can
u can scale hit hammers pretty well with all the throwing dmg available+going crit and crit multi I guess
Does damage from Iron Blade scale with Attunement?
It does drop off a bit
Hammer throw is still not the worst, but it's no longer as close to other skills, like jav is a better applier
Jav is better than smite also
it can tust, this tree is giga time rots
but smite has crimson smite skin and looks dope
Oh yeah, chaining is a thing now maybe
yepp with 10 proj chaining
You only throw 1 hammer and only get credit for +4 projectiles converted to damage and speed
the nova node is a dead node mostly for TR
this hammer version is only 20% weaker than best setup which is 8 consumed orbs
wdym?
i was going dorb basketball a month ago and am still going dorb basketball lol
But dorb is just a bossing thing, and it looks annoying af
its not just bossing, its also one of the best mappers
i wouldnt call it just a bossing thing, it looked fine in videos we saw of it
for sure
I haven't seen any videos of it, so I'll take your word for it - still ain't gonna catch me using it
just saying for mapping you might get away with 5,6,7
ye and if you kill one mob you have half screen void rifts procs that apply fully juicied up timerot
easy offscreen clear
we the harlem globetrotters this patch
i think erasing strike is better clear personally but orb rot, es and new fury warpath are all SSS tier for mapping
i want hammers and explosions, think ill just do it
very likely classic lightning style better
Shield rush is still an option, too
It's the highest multi that isn't dorb combo afaik
that sounds terrible tho
I know they say it's fixed, but how fixed?
welll TECHNICALLY there is warslash fury....but u know... hahahah 😅
not stuck anymore while spamming
Oh yeah, I always block that out of my memory every time I'm reminded of its existence
lol
i think liz tested it since they still have that guide and said it ok, mike also said its good besides few cases where u spam it close to the wall in parrallel direction
^ on the topic of rush
Well that is very promising
just not sure i want to be using shield rush while avoiding boss mechanics
its actually really good for that cause you can hold it for longer and move and then teleport back instantly whenever u need
easy against pizza attacks
and similar bs
thats one of the reasons i like hammers 🙂
oh i just mean avoiding mechanics
they hit from pretty far away and are fairly persistent
I will miss being able to VR to undo the shield rush undo
new vr is TRASH
🤮
worst change of the season
and they were hyping it up so much
no instant cast no refund, 5 hour teleport animation
x.x
I might try using it, but yeah it's not nearly exciting enough compared to all the other things drawing my attention
Did you really enjoy having so much of sentinels power budget locked in old VR though
dot will
also half tree is completely useless besides orb buffs
i was using it mainly not as debuff but as mobility
ailments scale with dot damage so they scale with dot multis
idk as 6 years old user of old vr its sad to see the new variation
if they made it instant cast then would be great
or maybe add a node to make it instant with some downsides
the new variation is very good
you don't have to click the recast
I'll buy a VR only if they make it similar to sword art online
its just a safety net
Or Shangri la frontier
the old version encouraged hit and run
new version encourages staying in the fight as long as you can because you know you alwyas have an out
old version was instant cast you literally could press it any time on reaction
yeah
so is new versions second part
you just have to know when your getting into danger
ye so u need to precast it and then not press the 2nd skill which makes it even longer cd
wlel it's a traversal skill you wouldn't have had now
also if it works anything like dancing strikes the cooldown recovers whiel the second cast is still up
https://www.lastepochtools.com/skills/volatile_reversal_return actualy hold up
its not even instant
the 2nd either
well that makes it even worse
are most people going void next season
what are you talking abt?
both parts of VR are not instant cast, at least according to LE tools
no its not according to database
Dude
Don’t be a slave to the database, we have footage to watch
its just has lower cast time
trasnplant also isn't instant on last epoch tools.
footage of guy pressing button of 2nd return while not doing anything? the point of instant tag is that you can use ability while using another ability
you press the button
your gone
and than the delay starts at your locatiojn
and than you attack
not if you are in animation of another skill
and than you have to finish attack time
HUH
for example erasing strike has long animation you cant interrupt it unless you use instant cast
right
which u could previously
but your already gone
now u cant
your already away
it doesn't mattedr anymore
your safe
as long as your not shit at the game and didn't take the monsters back to your origianl lolcation
i dont understand your point, im saying that a reactionary feature that allowed more room for mistake is gone and your reply is play better, how is that relevant to skill losing objectively good mechanic
Very hard to convince me it’s “objectively good mechanic”, I personally liked it but that’s still subjective
it cant be instant if its not an instant tag, omg. Here an example you stand in front of boss press erasing strike but boss started using ability. with new vr you can not cancel erasing strike animation and teleport back, only after you finished using erasing strike animation
it's not instnat
theres two parts
you press the button
you move
you attack
the attack is not instant
the move is
watch any video of the skill
rewatched karv showcase he doesnt show tooltip so im not sure why you are saying that move has instant tag
also saying move is instant but attack isnt is starnge cause letools pools data directly from the game and has only 2 skills related to vr not 3
1 for 1st combo and 2nd for 2nd combo, those are the skills that u press on your bar and have same icon as on karv stream
neither of those skills have instant tag
the showcase shows that port back is almost instant but that wasnt my point, if it doesnt have a tag no matter how fast it is you cant use it while using another ability
it's a new era of vr
hey if u time it right, you can do 170% more damage with vr!
hehe
this is actually crazy good for time rot builds, but i'm not sure how difficult it is to pull off
like what is up with taking immutable past+temportal dilation i dont get it
skill is all over the place, and lacks synergy
btw, what multiplier are you using to calculate that? I decided to finally actually calculate 8-combo dorb and it's lower than shield rush
the guy who made the build said there was a bug where the stuff was still working with the immutable past node taken
7.49 for 8-dorbs vs 19.01 for shield rush
how are you getting shield rush that high?
shield rush is a very clunky skill though
im only getting 6.3
stretched time is hit only
Only considering the "echoed" hit that has 3.25x
8 orbs is 9x0.52x1.6(dot node)x1.4(pen)=10.4 total
Thats fair, i'm not sure how the Lucerne would compare to Apathy's maw. Probably depends on how much multi you can get for minions.
The extra 3 FW should be 5% more damage better than the doom stacks though.
I guess shield rush was pre-nerfed then, otherwise stretched time would make shield rush by far the best
Ah, I see, I don't count the pen for my calcs since that's additive with other stuff
i found one that is better than dorb tho
if u dare to play it hahaha
Without stretched time, 8 dorbs is just 19% more damage than shield rush
javelin with battle standart node so only 1 javelin, with vr u can garantee echo
got my sentinel build ready to go. this will be my #3 build I play towards the mid, to end of the patch.
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (15) / Forge Guard (54) / Paladin (14)
▸ Health: 3,093, Regen: 31.4/s
▸ Mana: 132.73, Regen: 8/s
▸ Ward Retention: 62%, Regen: 0/s
▸ Attributes: 31 Str / 11 Dex / 11 Int / 9 Att / 7 Vit
▸ Resistances: 115% / 78% / 113% / 75% / 72% / 77% / 87%
▸ EHP: 15,017 / 14,716 / 14,716 / 20,288 / 15,040 / 14,716 / 14,716
▸ Endurance: 54%, Threshold: 736
▸ Dodge Chance: 7% (212)
▸ Armor Mitigation: 51% (3,239)
▸ Block Chance: 77%, Mitigation: 58% (2,830)
▸ Physical, Void / Spell, Throwing, DoT
▸ Physical / Melee
▸ None
• Shield Throw (20)
• Manifest Armor (28)
• Healing Hands (20)
• Abyssal Echoes (20)
• Ring Of Shields (24)
stop using Majasa, we'll get it nerfed D:
unless we make it perma petrify bosses
Fair, I don't know if 600% TR chance is possible though to make solid use of that though lol
lets not do that 😦
but as an extra TR source just on the side, it's not too bad
assuming the banner multi applies to TR
tbh trhough.. I think 4 man party with same shield could perma pet bosses
nobody will know, we'll not stream it 🫣
at 0.8% per second?
I dont have friends like that so I'll never know 🙂
hmm am i cooked or warslash+fury 5 sec channel is like 10x more than all of them
idk how you would get perma petrify
so thats why you are minion player gotchu
Follow it up with anomaly and hope it instantly kills whatever you're fighting lol
perma enough to stagger perhaps at 30%
the issue is that you cant mana stack AND get time rot body/helm affixes AND get reduced channeling affix all at the same time
idk karv said it was too op and then everyone stopped him and judd was like "we will nerf 1.3" k? and karv was like dang I have to wait to get this bad boy nerfed 🙂
True, but how much mana/regen do we really need to survive just 5s?
boss petrify is like ~0.8% chance it gotta hit rly fast for it to happen, we'll have to see if there are unintended interactions in actual live client first 🫣
bosses really dont hit us that much
rebuke ftw?
gonna have to rely on the passive per second part
rebuke+symbols immortal and stack hits? hmm
1k mana for void well cycle without helm affix
only 531 with t7 helm
hmm lemme cook
🤔
I'm not thinking about trying to sustain, so 300ish mana? Just as a boss killing combo
Let her cook
well the issue is that with warslash aslo needs to apply 12 full time rots and i dont think we can echo it, iirc only warpath echoes not warslash
das fine
Right, and warslash can get a good amount of TR chance through bleed/ignite conversion, but that takes investment still
do we know if war slash inherits bad ailment multiplier?
on le tools its separate subskill
Whats the most important stat for FW?
I'm not sure, that would definitely make it hard to hit 12
i seem to remember there being some kind of attack speed multiplier or something?
am i wrong?
You need several things, flat damage, increased damage, attunement, attack speed, and probably some other thing
my brain is probably just playing tricks on me, but i vaguely remember a conversation where the Lightforge node was multiplicative, and it has like an internal 1.2x attack speed multiplier or something.
probably just tired
I'm not sure, but you have plenty of points in forge strike to get all the nodes that buff FW DPS
Oh for sure.
I got the impression that attack speed was priority #1 or something.
probably not the case though
It's no more valuable than any other stat aside from generally being harder to stack, kinda like pen
and since you can get a lot of flat on them with void cleave, you probably would prioritize attack speed on your weapon affixes
but also melee crit chance
or appropriate flavor ailment chance if you're not going crit
Good to know, thanks XD. Maybe it was something to do with my morditas build where there weren't any other reasonable ways to scale the frostbite damage except from attack speed on the gloves.
losing it in my old age
That totally makes sense, looking for a slam on shackles yeah attack speed is probably the best by far
I dig some in ask the devs, some answers are from.. 2021.. and Mike says (unsure) it does inherit it
hmm i think its fine, even with this worst case scenario
mana is solvabale
just need to solve other things kekw
oh man, going over the other classes finally and that flame whip change is nice
Real
like so many good things, and then FG and Lich sitting here like stepchildren on christmas
frick why do we have 50 points in weaver tree and not 55 q_q meaningful choices need to be made huh
I havent even looked at the weaver tree
Come on down to THE SUUUUPPPPEEERRRRRR ARENA
nah Im good
Or remove arenas
now THAT
u guys think judgment will finally become viable in season 2? I just want a build where i punch really hard lol
I’m tempted to not instantly remove arenas because they’ve been buffed
But also going straight for the funny shade node
unironically arenas are going to be the juice it seems, all the champion fluff should feel amazing
champions spawn with ridiculous mods, this is a buff
Probably
Not really a judgement guy but it’s gonna have something
cant wait to get offscreened by some frenzied champ
thats the goal yea
HP is for low skill
begone falconer fiend
enter arena => take 2 steps => get swarmed => press respawn button
But this looks funny
We cant all play the best class in the game and just build HP engi
sound like I have to actually build multiple stats
SAD > MAD
I gotta have vit, str, att, hell even dex
all attribute prefix when 
hah
🍞
is this BASE crit?
ye
fml man, FG got robbed this patch
No he didn't
was it xdd there's couple build perspectives that look juicy
He got one new node, VK and Pally got huge gains this patch
forge gaurd is already good at his job
Don’t forget FG got a rework last patch
Granted that was a year ago
my hammerdin only got smol bleed duration and a little health bump :D nothing else changed, well add idols I guess
Yeah no, what FG has doesnt remotely compare anymore. The last update barely brought him to par with the base level of the game much less now.
vk gonna be absurd, hafta see falconer-level or not still but yh hard to compare
FG gets bonus points cause his minions were taking like double the damage they were suppose to from a lot of big attacks
But my hope is the new reworked skills give FG a boost
I mean, we'll see if that's enough, not saying he's bad but he didn't get anything comparable to the other masteries
Titan grip 👍
Fg is the only one that can do anything physical now
The other two lost all their physical damage increases
So if a build is physical it's automaticly a forge guard.
if a build is throwing hit damage it's automaticly a forge guard,
and if a build is forged weapons its a forge guard.
FG doesnt get near the increases, and you can go throwing with the others too, it's not that hard to crit cap.
Doesn’t pally still have their bleed stuff
https://maxroll.gg/last-epoch/planner/as3jl07s#2 ok im somewhat finished 1st setup, assuming 0.6 multiplier applies to warslahs then we get only 2.7 stacks of GIGA rot. And from my calculations with 10 stacks from just fury and 2 stacks from fury+slash its 50% more dmg than dorb setup, maybe im cooked and missed smth
You can go smite caster throwing with both.
what magical thing are you saying got nuked?
Crit lightning spears.
Paladin can do hybrid critn ow
but forge guard will be better at straight throwing damage crit by default now
They barely get even that niche, again, Im not saying they are bad, but they certainly didn't get the attention VK or pally did, and their current passive tree is definitely lacking in comparison to them
no he very firmly has that niche
dex adding base crit to throwing is insane
That ones on lock
One day I’ll learn how ring of shields works
you cast, they spin, you die, they die
speaking of that, does the 20% more mana cost from spiked bombardment (next to Siege Barrage in javelin) apply before or after the flat mana cost reduction from the skill or rings
IT's good, far from insane though, again, people were crit capping other throwing builds or getting close without forge guard. the other classes get generic crit and crit multi from their passives
Actually now i'm genuinely curious
I wonder if void warpath is just going to become forgeguard warpath for hit
the reaosn to play vk for warpath got deleted
even the -9 from the skill itself (excellent balance) ? Sadface
the 200 % increased damage just form having a 2h*
Yeah forgeguard is actually best for hit warpath.
you equip a spear
The answer is Rive, it's always rive
always rive
No its first flat reduction then multipliers
wasnt there some changes to hammers?
embrace the void, let the purple wizard flow through you
So when you go to 0 with rings and nodes it stays at 0 even with 100% increased mana cost
though bladestorm multistrike lookin pretty delicious
well 100% of 0 is 0
Yes, but game mechanics dont always work like that
Is that without the more hit damage per time rot? Isnt that like 60% more damage per point in the tree?
and the extra damage from echoes when it comes to bosses
that node cost you like 5 points to get to
And turns wp into void, yeah I get the problem now
I think ignite pally is gonna be dumb, that fire shred per 2 STR is a LOT
that's what, 400% fire shred at 100 str?
You do have to play warslash if you want to go forge guard
which means people will say spin to win is dead
because they actualy have to engage with the nodes designed to make it do damage
wait what, you dont have to do anything
idk whats going on here, i just see someone saying you HAVE to take a node
were talking about solo warpath forge guard
if you want to do single target you have to take warslash
you can always play eternal eclipse FG and never rely on warslash
limiting yourself just to warpath for damage is bollocks
Hmm only 2ish stacks? I bet a bit of bleed and/or ignite investment would be worthwhile to get some extra stacks, like dropping the void pen suffix for one. There's also the option of using black blade, but that's probably no good.
its funny, when i first came to last epoch all i cared about was spin to win and warpath, but i havent touched the skill once in the last 3ish years
Youd be suprised waht people who play this game do
Mainly to the chain part of the tree, looks like it might be usable now
i feel like i'd rather just take Warrior's Fury
after 5 years? im not really surprised at all
i dont think the games hard enough to warrant that
unless you're trying to make warpath push 1500+
the new bladestorm node does look delicious
im prob going to rock it
multistrike/forgestrike is a fave
Yeah Im gonna have to redo my weird dot build since MS now can stack that single target better
it prob just gives an extra sword that lasts as long as you have the duration for swords set to
or gives it 1 hit
either way its massive
especially if you run Hack and Slash
chaining stun hammers might be pretty silly now ngl
i run Hack and Slash on every multistrike build if i can help it
just a casual 290% more multi vs stunned targets
ima be honest, sentinels gonna be eating good
especially if you group with a primalist
which i'll be doing
Chain Hammers maybe decent?
overall definitely, like Im really nitpicking on my complaints, this patch is really good and shows the effort.
primalist summon spriggan giving +8% base crit, and you with symbols of hope giving +100% increased crit
everyone running around with 23% crit
Yeah there was just a bunch of people hating on forgeguard, Forgetting Pali/CVk got pushed entirely out of his territory of hit based throwing, phys melee, and fire hit melee.
There...there was no forgetting, and pally has support for phys/fire
love paladin too
hate vk with a passion
ive played vk twice, and both times i made it entirely fire based and echoed
We have engi, they love VK enough we could all hate it and it'd balance out
Devs love VK, half the items in the game have void on them
Pali struggles with hits that arent hybrid
not the damage type
ngl i love the void spear for mages, i use that spear on other builds just for its raw power
We're just gonna have to agree to disagree my dude/dudette
Shred caps at 10 stacks
I really don't like forge guards identity problems
i still love the paly crit multi that can't crit build i made LOL
class just feelsl ike it has random minion shit
on top of being the main hit class
of sentinel
https://www.lastepochtools.com/planner/oNVZbqyo
crit multi that can't crit
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (10) / Forge Guard (9) / Paladin (64)
▸ Health: 3,072, Regen: 82.32/s
▸ Mana: 108.66, Regen: 8.8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 13 Str / 1 Dex / 1 Int / 1 Att / 6 Vit
▸ Resistances: 69% / 89% / 85% / 72% / 76% / 71% / 82%
▸ EHP: 6,784 / 7,191 / 7,191 / 9,844 / 7,569 / 6,914 / 7,191
▸ Endurance: 59%, Threshold: 764
▸ Dodge Chance: 6% (172)
▸ Armor Mitigation: 53% (3,489)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (5/5,Passive)
• Symbols of Hope (20)
• Multistrike (28)
• Smite (28)
• Healing Hands (24)
• Holy Aura (20)
• Aurelis
• Aurelis
• Wing Guards
• Bleeding Heart
kek
i always forget that
yea forged weapons i dont think ehg will ever be able to make feel good
unless they allow them to also proc weapon procs
hell paladin plays manifest armor better than forgeguard does
they need to just scale with playe damage
It's ok if some minions don't use minion stats
yeah they're more of a accessory like falcon in player builds if they scale with player damage
which considering forge guard is anything but minion focused would make sense at this point
At least they get reforged sunforged, right? right? 🥹
paladin just runs minion stuff better than forgeguard
FWs obliterate things while leveling, and then drop off hard
MA should have been what Falcon is honestly
like i'd rather just run the warpath exploit that hasnt been fixed for 4+ years if im forced to play warpath forge guard
yeah its like they had a rework planned in the tree
and just didn't do it
?
I think they just didn't touch FG much because last patch was its primary rework
vlad chimes in
vlad you already know what it is
ive talked about it like 20 times
over the years
Oh do I?
its not like a massive gamebreaking exploit
Good morning sentinel enjoyers
I was expecting base sentinel nodes to get looked at honestly, suprised we only got a nerf
this doesnt work the way it says
they'll generate ward even if you're on the complete other side of the map
yeah i mean during that its like they just didn't have any clue waht to do with MA/FW yet so they didn't touch them
while reworking the rest of the class
they give you like a 400 damage ward shield, if you take a 399 damage hit, you'll instantly shoot back up to 400 in less than a 10th of a second
they give you a super juiced ward shield
Yeah, weird how we still probably all spec sent tree like 90% the same for every build
I think the idea is like they still do decent damage if you use a wepaon like leviathan carver
i'd rather the forged weapons dont do anything and instead just supply me a super juiced shield
that shield allows forge guard warpath to instantly enter mono's the moment you get to end of time at 25
I have never once clicked on a top node on the sentinel tree, they just seem 100% useless
You can make a funny build with the eclipse hammer with them
nothing hits hard enough to break a super juiced 400 ward
and if anything does, it INSTANTLY jumps back up to 400
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
its like taking -400 from every hit
but because no one EVER runs the ward gen on forge strike, because everyone always wants to make forged weapons work
its never been fixed
because no one ever plays it
but if you do play it
its gigabroken defensive
Hmm, what 2h would be worth using for a hammer throw build with that 2h node now in fg
zweihander for the phys pen and uh
torkrefin
if I was bleeding sure
but honestly if you're every going to play torkrefin, you may as well just go vengeance
too bad they didnt let us run 2h + catalyst
you know what
Leviathan Carver
that or mechrophage I think
bleed warpath forgeguard with the minions constantly generating ward might actually be stupid fun
Is there anyone here who is incredibly good at understanding the damage formulas of LE? I need help trying to weigh two items against each other that are rather complex.
Merophage is generically goid yeah
the carver though is pretty much inferior to a zweihander crafted right sadly
I would run some kind of spear I think?
they actually dont add a lot, but that's what I get for doing something goofy
Shoot
Send me a DM it's too much to type out here it'll flood this channel
I can't, I need to add you as friend and you don't accept friend invite
Also it's fine to post here
Bo's anarchy isn't too bad maybe
cant use that and a shield sadly
nope, chaning stun hammers
Try now, sorry i get tired of bots spamming me friend requests in larger Discords.
Wait until I do Bleed Shield Throw with Torkfin
Cd version aswell
That might be okay 
Im tinkering with it right now, I mean, I have 290% more dmg vs stunned and like...more stun chance than a taser
I guess the question is what shield would make it worth the time
hah, could use the shield throw shield
the, excuse me can you not build
get some freeze chance in here somewhere for good measure
They did clarify that petrify doesn't count as stun, kinda misleading text imo
misleading? that is flat out wrong then
Fair lol
remember when anomaly froze enemies in place?
Really?
turns out that actually counted as a freeze
cause it didnt work against freeze immune enemies
LOL
oops
back when you could anomaly bosses to lock em for a few sec
you couldnt lockdown heorot
hes freeze immune
hey,stun chance on idols I might actually have a use for now
forge strike bleed would like a word with you
did it without them, just because I needed other stats from my idols with what I was doing
high stun chance doom strike is WAY more fun than you'd think
doom does SO MUCH DAMAGE
you can get to something like 1500% increased stun chance
which also provides crap tons of survivability
wanted to get everyones opinions on vengeance vs symbols of hope for a damage reduction utility skill on an Erasing Strike build especially with the new changes:
vengeance just seems overall better. 3 ripostes which make you take 18% less damage on a hit within 2 secs
50% inc armour for 2 seconds
26% less damage taken for 2 seconds
next erasing strike is +45% more damage
Must use it every 2 seconds.
symbols of hope on activation:
takes 8 seconds to get max symbols
80% increased crit chance
100% increased damage dealt
60% increased void damage
+12 void damage
for 3 seconds, then you have to wait 8 more seconds:
400 ward
300 endurance
20% less damage taken
i guess you trade damage for tankiness?
Was going back through messages, isn't the issue with fire shred that it caps out rather early and isn't that effective on bosses?
If I had one genuine complaint, it's that the leonine greathelm somehow made it passed the nerfbat again
LE Tools says max 10 stacks and 60% less effective
someone already brought that up, and yes, I have been up for 27hrs now so bare with me here lol
Ah sorry, I missed that
it's all good
Has anyone been theorycrafting hit based Shield Throw here? The small idiols can give some pretty crazy base dmg, but I'm unsure if there's enough scaling for it besides that
368% stun chance with throwing
visual bug? Shouldn't be 90 added?
Cause 100 * 50% (spear) * 1.8 (effectiveness)
this is may not be scaling into end game but nothing will ever move again
im cooking up something and bringing back taste of blood
With the new shield?
No, I'm memeing right now, using the shield throw on block shield with a stun chance 2h becuase FG
That being said, because the +lvls are on different slots, you can add a LOT of levels to both
what if the petrify shield is based on enemies looking at the shield and not you so if you throw the shield into a room and duck behind cover, it petrifies everything in the room
Yeah, I'm getting to 28 with perfect rolls
the petrify shield likely is the best bet just because 20% STOP IT is really good
Also, I want lighting hammers
I mean, the shield throw is just for fun here, chaining stun hammers are the name of the game
"Nobody move" - the build
get some freeze in there and yeah basically. petrified, stunned, or frozen
And do you want to talk about the DPS, or shall we just ignore that until it goes away?
I mean, you're still crit hammers, you're dps is gonna be at least tolerable
But I build around fun, if I wannt push abby or something I can pick any of the meta builds and go do it. But for simple farming? should be fine
yeah hit throwing attacks just got so much better
Looks kinda funny XD
What weapon would you use?
I might just go Rive/HH ignite honestly
taste of blood im looking at right now
with atrophy gloves and blood of the exile boots, you just zoom through and everything gets slowed while chasing you bleeding out
the only problem with this playstyle
is the sheer amount of drops that'll be waaaaaay behind you
Yeah for sure.
I wonder how many stacks of demise you could get.
well the chance has a limit
the duration doesnt have a limit
so it depends on how much ward i can get up to
forged weapons generating ward with no other ward generation, will keep you at 400 nigh permanently, if you take a 399 hit, you'll shoot back up to 400 in a 10th of a second
Hmm, i wonder if theres any other str stacking stuff where you could make use of cleaver solution for the int/str stack.
Decent chunk of ward retention
I want more items like cleaver solution
it doesnt help that im using xithara's as well
forged weapons ward gen is insanely fast
so it'd work really well with this catalyst
if I'm doing my math right, Im at 15 ignite stacks per swing of rive
play my jaspers searing pride rive and escalate that
i never actually played it myself, but a buddy took it up to 2500c in the first season
or whichever season was HH
i mean HH was broken though
using a exalted birdice to abuse the bleed to ignite gloves
ok but like warpath bleed with xithara's + symbols of hope casually healing 20% of max health is nuts?
Shame, i don't see like any other useful str or int scaling stuff.
this'll totally be fun to farm for
And its healing, with just the 10 points in valor, you already have 50% increased healing, so 30%
So, all in, each swing I think Im at 30 stacks of ignite, now I just need some AS
CAUGHT none of them are T7 I swear
could do this as well
oh i took that just for the endurance as a "just in case" but i think this might actually be a 0 endurance build LOL
I wanna usethat for the gooft all dot build now that time rot has some good support
also i dont think healing effect applies to things like that
only thing good here is the slow and pen
and im already running slow
cleaver solution may be the best just for more ward
which means more bleed chance and duration
what other things do we have like this in the game?
I think you'd hit max bleed chance pretty easily without cleaver to be fair
Red Ring, Oceareon
yea its looking like 260 ward gets you max bleed chance on the catalyst
reduced dmg taken on block suffix on shields
do two red rings stack?
yes
But yeah, you'd absolutely need a more chonky way of getting bleed %
beyond just the catalyst
wanna combine that with the new pally node that gives endurance threshold for stacking res
but this math is for a version of me that has slept
my pally is at like 1480 ET 59% endurance with zero investment into it apart from some passives and Aurora
yeah, it's wild how much you can get for almost nothing
ok but like shield throw as a pre-emptive buffer and self heal before entering a room while warpathing is nice when you're running xithara's???
like straight up the shield throw rework makes me wanna run its unique shield
on warpath, like make its own build
cause holy
Can anyone confirm that Blademaster on the Paladin Tree is Global Attack Speed? (As in it also effects Throwing Speed?) The planner when i add and remove does change throwing speed. And it reads as Global Attack speed. But I want to be sure.
throwing speed is its own thing still I think, so gl rolling gloves and ring prefixes xdd
you mean base sentinel talents? yes its global
long as you're running a sword or axe, thats speed for throwing
so you can run the eagle wing for crit
Ty
yo, more reflect dmg, time to bust out the thornshield
Sorry for the necro, but reason attack speed is no 1 except possibly warpath build is because you need to generate your FW asap. They are not perma like most minions, and not 1 click cast like others. This is especially important in boss fights where they tend to get totally wiped.
Ok I'm back to reading from the top
Ah yeah, good call.
I can't wait for my FW build to come online. It is gonna be pretty strong with the updates
https://www.lastepochtools.com/planner/A6gze90Q
alright, this is from me screwing around with Symbol of Demise
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (11) / Forge Guard (50) / Paladin (22)
▸ Health: 1,925, Regen: 0/s
▸ Mana: 116.51, Regen: 8.88/s
▸ Ward Retention: 196%, Regen: 175/s
▸ Attributes: 38 Str / 21 Dex / 38 Int / 8 Att / 8 Vit
▸ Resistances: 104% / 75% / 75% / 75% / 72% / 167% / 80%
▸ EHP: 5,928 / 5,928 / 5,928 / 12,249 / 6,058 / 5,928 / 5,928
▸ Endurance: 20%, Threshold: 662
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 76% (9,199)
▸ Block Chance: 24%, Mitigation: 36% (1,048)
▸ Physical / Melee, Spell, Throwing
▸ Fire, Physical / Melee
▸ Demise (100), Rallying Block (10/10), Symbols of Hope (5/5,Passive), Warpath
• Shield Throw (23)
• Symbols of Hope (21)
• Warpath (27)
• Forge Strike (22)
• Ring Of Shields (21)
already clears 940 corruption in some MG gear, so the concept works
does WP not get the DoT tag if you take one of the DoT nodes?
that's lame
Yes it is
does this count as you "using" shield throw?
I wonder if they fixed Bolster to actually apply the endurance threshold now
You got a letools my man?
send help
just dont get hit
the build should get up to around the same amount in ward
of course its also eating it all every 3s
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (20)
▸ Health: 3,426, Regen: 2,582.4/s
▸ Mana: 279.45, Regen: 8/s
▸ Ward Retention: 55%, Regen: 783/s
▸ Attributes: 33 Str / 1 Dex / 1 Int / 39 Att / 10 Vit
▸ Resistances: 111% / 92% / 96% / 86% / 98% / 61% / 66%
▸ EHP: 12,050 / 11,809 / 11,809 / 21,071 / 12,430 / 10,358 / 10,834
▸ Endurance: 30%, Threshold: 812
▸ Armor Mitigation: 70% (6,421)
▸ Block Chance: 71%, Mitigation: 32% (785)
▸ Physical, Fire / Melee, Throwing
▸ Fire, Physical / Melee
▸ Symbols of Hope (3/3,Passive)
• Warpath (24)
• Forge Strike (26)
• Manifest Armor (26)
• Void Cleave (20)
• Shield Throw (22)
not fully cooked but 90% there
Nice, thanks a lot man
does anyone know if theres a dps/damage hit section on lastepochtools? cant find it
like how much damage the player does on a hit
how much pen do you want? Yes.
peak gameplay
real
mhm just like my 999x
huh, smelters can get like, 30 ignite stacks in like 1s now, neat
Can we not get 100% block chance >_>
where do you see this!!?
we can, its actually better now on pallies, can skip 1 ring slot and still be capped
maxroll/letools, ingame ui shows bleeds too :D
Omg I've been playing for so long, I just realized you can actually block without a shield
thats stupid gear tho, realistically gonna be like 4k armor and ~52% mitigation for a while
oh shield wall ofc
what build is this?
not on paladin tho D:
Looking at something you all are posting about - since you keep talking about WP shield throw lol, if you have 5 ricochets and it can bounce off you can it bounce off you more than once or do you only get 1 ricochet per unit hit. So max it will swing back once on the enemy?
Or will it go through all 5
Noob question but can someone explain how much damage exactly am I getting from Molten Blades + Scorching Path? I don't really understand the skill except I know it add a ton of damage
I am overcappin when ripostin but still so close to passively havin 100%
ya on non palas reaching 90% is perfectly fine
shoulda seen when i ran endurance shield with phalanx earlier
got up to 170% block chance and like 280% endurance
LMAO
I already know how Karv gonna nerf Majasas next season xD its not staying on Ironglass base
I don't understand / know how tho
Yeah, so many of the new uniques are so low lpl as well its insane
most of them aren't global so that kinda makes sense, to drop Majasa you will first need to drop woven tomb then clear it
oooh I forgot about face of the mountain
and its like 1 in 7 itself
I was so excited for no dot dmg shield
okay I can totes cap this shit out on like day 2-3
Pinchi🍞 uploaded a vid on shield throw already too with his thoughts so check that out see how you allign xD
187.5 flat fire and 375% ignite chance, aka 150 base ignite damage
Can you link it
Eh I'll look at full other builds once I run into a wall
it's more fun to screw around first
Thanks!
just seems alright...
this kinda killed face of the mountain for me xD having two slots available for endurance cripples it alot
automated symbols are a direct heal to my orians seal ptsd
that thing made me anxious
Im thinking of shield throw with its frenzy gain and sword catcher
Thats threshold though
Who the hell actually runs threshold
holup endurance% actually stayed? ima stuped
Unless you're intentionally playing a low health wonder
wasn't threshold changed as well tho

ok face stays as a placeholder until proper ironglass then 
Even then i'd just tack on lots of dex and dodge and play mountain boots
Boom 3000 threshold
Seems alright
Go play arena javelin with mountain boots and hold your ground
never played it myself, might try when gear is there this ssn, let me innn
Might actually be an idea to play forge guard javelin + shield throw shield and run lots of dex and dodge with mountain boots and play Arena King of the Hill
and u get pseudo thorns on top
Just sit there with like 3000 health and 3000 threshold
🤔
Oooo maybe tack on lunge with missing health heal so if anything does chunk through 60% DR, you can just immediately heal to max
this node is giga sussy
hasn't, btw hate searchin patch notes :D
I was misrememberin
I made a stupid bossing build in the past that ran a 8k health sentinel with lunge missing health heal + lunge missing health heal idols, and you'd get down to 10%, lunge, instantly heal to max
There's a cd
16 sec or how long was it
18 base
fair enough, healing 20% every 2 seconds would've been wild
I mean with divine flare you can reduce cd by 80%
😏 surely its working as intended
like there's a legit case for a flare spam symbol build
Just run missing health lunge and heal 0-99% every 2s
recast on direct cast, gain on kill / boss hit, regain 1 on activation is guaranteed
i actually enjoyed running hit n run divine flare shield rush before, i wonder what its like now
is it monday yet
you made divine flare instant cast, and popped it while shield rushing
hit n run build
stampede and shield rush is so volatile doe, unless they fixed them completely and it feels like you dont stumble and fall every time u press them nah aint no way ima touch them
yeah dunno howd it feel on clear but could be a funny bosser
just stand there spammin it on CD
6% of hp to ward, 20% healed, guarantee 1 returned on cast, 40% chance to double cast per consumed, 10% chance to gain one on hit with it
spec into Rebuke leftmost passives too for giga tank
wot my armor just went from 10k to 18k
too bad it doesnt get a fire tag, i'd run Spine of Malatros if it did
though Spine of Malatros is still a wonderful judgement sword
ඞ
might be the balance for it yeah <_<
flares the fire spell, symbol tho grantin + to fire isn't
okay so I have over 100% block chance with phalanx, now what do I do for actual dmg >_>
now you add in more damage for hits and ailments
because that gives more damage to vengeance, so any ailments vengeance applies, also gets that
so you could run fire vengeance, get frenzy off that, and go to town
or I just drop the spear and go do some forge weapon nonsense >_>
oh what fun to be had
i wonder if this would make someone feel sick or not
I am already sick and the sharp inhale I took did give me a coughin fit
so yeah it did
🤣
sure there is
to prevent them stony bois stoning u mhm
god being able to choose one mod is gonna make gearing such a breeeeeze
and being able to skip to boss
It is such a good change for early endgame
I don't even care about the rest just those 2 changes make the entire endgame like 10x better
it had to be fg 🫣 oh nyo
Oooohh. Is it 1 to 1?
yes
okay thats actually hillarious
oh shit forgeguard can use maw with a shield
as a pure bleed build, you can pop 10 mill with abyssal echoes
yea so then you go flayers pride if bleed, or bulwark of the abyss if crit
or you go timerot with forgotten set
or set shield
why do we even theorycraft ailments when Erasing gonna bonk for 50mil per slam
@ judd
so no nerfs
Someone please explain the crazy that happened to ES. Ran it last year and it was pretty okay
oh god damn it now I wanna throw this spear away and just go doomin
why so many fun things to be done with 2h + shield
are u gonna level as paladin?
I have no earthly idea, with the availability of respec probably should <_<
so many choices, so little time
all my plans are currently about minmaxin on forge guard
trying real hard to ignore how busted recurve is lookin or how much they buffed maelstorm stackin
luckily warlock got some nerfs again so I don't feel compelled to destroy all content with no gear
they've clipped ward again q_q so yh
Erasing Strike?
Think the main jist is that it will be easier to get 12 stacks of time rot...
And other changes, just read the small portion of erasing strike? Its not a big list...
the scalin from necrotic res as well and some adjustments to skills
theres also more consistency with on kill effects incoming
tho for ward the new affixes etc actually look kind of better overall
erasing strike or warpath??
you're not relying on a semi-gimicky way to generate massive amounts instead you can just raise your base quite well which also helps with retention
Whichever you like most, have fun! :p
also depends on how lazy you want to be
i guess warpath ir more lazy
i never played both
And I think I would recommend controller for warpath somehow...
So your finger does not get stuck.
i have a controller
Yes, and even more so next season
But you can seminglessly switch...
I do inventory management etc on keyboard and actual play with controller
Best of both worlds :p
Just try it out, if you don't like it, no harm done, you tried.
very skill dependant if controller feels better or worse
for warpath definetly better
True but next season they changed a lot about targetting etc on controller
wasd test incomin as well tho
The vid with the puncture was insane
Before kiting when puncture was clunky... The after vid was kiting AND still able to smoothly do puncture
You got a build link for that? I wonder what happened if you stack doom from FW & FS
Based on the skills function the targetting changes they said.
Because FW does trigger Doom from Apathy's Maw correct?
Doom only goes up to 4 stacks though, right?
Base dmg of 400 though
wait a second, isn't Orian's Sun Seal, actually straight up broken if you take divine flare for 80% reduced cd, and the 20% max health heal on activation??? thats like a mini Aurora's Time Glass
wait
is it time to play a low health divine flare build???
4 x 400= 1600...
12 x 60= 720
In pure basic form :p
Exsang sentinel login
just run divine flare, lots of cdr, lots of symbol spawn rate
omg its literally righteous fire
OMG IT IS
ye im diggin that, gotta need to generate hella symbols tho
ok brb need to craft
it probably has ICD tho :/
I guess we know why endurance treshold got removed
wait a lot of this works with health regen too
is it time to run a 0 defenses, high health, high health regen, righteous fire + shattered lance?
vessel of strife exsang rf pally 🫣
it must leave you below your endurance treshold, cant have to much ward or it wont proc?
i was trying to setup a world splitter forge guard with Moenia Mentis shield, but this looks more fun
I'm curious to see you succeed😂
i might make it a warpather with aberoths command + sigeons
😐 I need to stop reading this chat, summer wont be enough for amount of builds I wanna try
Its not instant cast anymore when you take flare though
That's what the ring is for
Triggered abilities (afaik, anyway) bypass cast time
Right, then you must get hit
"when damage taken" does not imply that it has to be a hit, hm?
Gotta test that
time for big chunky fissure smites
So we have skill cost, channel cost and consumed cost, which of those will count as Mana spent.
Isn't that ring 20-30% less cd?
time to judgement
DIDSOMEONESAYRIGHTEOUSFIRE
this is getting better and better
How do you scale Divine Flare though? It doesn't need boss dmg, but enough for clear would be nice
Well, high hit rate would help for high symbol up time
Is a 20% heal and whatever it does every 12s or something really worth building around?
Just realized, this will mean perma haste as well
5 s cd
needa hop ingame real quick and test something on judgement
Ah, I can't read
nice, judgement keeps its spell tag even if you get rid of consecrated ground
that means i can pick up quad smites instead
what
even more mana being used
crafting judgement that procs smites? 😄
Are we still talking about the same build? I thought you were looking at Shattered Lance
i dont think pious offering applies to the gloves effect
but urgent inquisition should
deliverance will give more mana regen, and then i can take the smite mana regen node too
oooooo
pious being only 5% current mana is niiiice
im making judgement slam work, but its going on a righteous fire build weeeee
self cast righteous fire
What makes it like righteous fire? Just spamming Divine Flare? That's reaching a bit isnt it lol
pretty sure righteous fire would be consecrated aura
Area dmg + insane regen probably
Indeed
spamming high mana cost skills to intentionally lower you into threshold which procs orian's sun seal to auto cast it and heal you 20%
poison aura is rf
and pretty sure consecrated aura builds had worked for a long time 😄
What is the best faction for sentinel , merchant or fortune ?
that
is
a question
general answer is circle
Same as any other class
general answer is merchant
merchant if u like parsing in wow, cof if you like cozy hc
except for merchant at start of season
hehe
general answer is what aligns with your preferred play style
general answer is how good are you at finding gold exploits?
level with MG, then switch to circle for endgame farming, just like EHG doesn't want you to
I like self found, but there is always a unique that doesnt drop and u can buy it in the bazzar
getting unique is easy unless its a dungeon/arena exclusive, but getting stuff with lp was misery prior to harbringers