#🔱┃sentinel

1 messages · Page 74 of 1

orchid juniper
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turns out they do benefit from multipliers on the applying skill, as long as they are worded as general more multipliers and do not specifically limit it to the hit damage

analog steppe
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yeah more multis in skills work as long as they are more damage or more ailment damage

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hit, melee, dot, etc. wont work

noble zenith
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I'm having a little question, anyone know why i dont see my 50% lightning damage from the firestorm node, but i see them when i check fire dmg ? probably just a bug?

alpine canopy
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In case you are asking about attributes specifically, yes, if applicable (% increased damage works, +void spell damage does not)

alpine canopy
noble zenith
orchid juniper
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tangent on the whole time rot build, I just re-discovered the Blademaster node on the base sentinel passive tree
Its been several patches since I even considered investing past the bare minimum in the base tree lmao but 30% attack and cast speed might actually be worth the 10 passive points of investment?

last ember
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i forget if i asked before but whats the best paladin build?

noble zenith
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cant answer you sorry

analog steppe
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we are in theory craft land, there is no best build

bold horizon
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to much shit changed to actually be able to answer that before the patch lol

last ember
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ah right

analog steppe
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yeah probably worth

pearl geyser
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you guys think smite hammer throw time rot would work?

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i really like smite procs

analog steppe
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i think smite time rot by itself would work, its got good mores

last ember
analog steppe
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im not sure if you would want to commit idol space to make it work on hammers tho

pearl geyser
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5 smites per second tho

analog steppe
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sure but timerot doesnt need mass applications

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12 stack limit

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its not like bleed which keeps going up

pearl geyser
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that is true

analog steppe
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you just need enough application to kill things

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and a healthy more multi vehicle

pearl geyser
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well, you still need to hit 12 times in the duration of time rot

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you w/e with your chance

analog steppe
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you can easily get the applications to 4-5 stacks per hit then you only need to hit 3 times

pearl geyser
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maybe only need two idols then

analog steppe
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the problem is that 2x2 idols dont get the good timerot affixes on either the pre/suf or the enchanteds

pearl geyser
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oh which ones do?

analog steppe
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3x1s and 1x3s and 4x1s

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i was doing 4 3x1s and 2 1x3s

alpine canopy
slim spire
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Lucerne is a good idea, but tbf during the current patch people are pretty much using Apathy's Maw with FW and not going max crit. Ofc we don't have the potential +3 FW ye during current patch

alpine canopy
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Hammer throw applies better TRs than smite

pearl geyser
alpine canopy
pearl geyser
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oh i figured that would not but thats probably poebrain

slim spire
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Anyway I'm going the opposite route. I'm going to try my best to max defense, block aka survivability while I shit out FW like crazy through vengeance

analog steppe
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at least from how its worded to me?

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did people take that node for bleed hammers?

pearl geyser
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where does the bleed chance come from on bleed hammers?

analog steppe
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gear

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passives

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hammers obviously have a really good more multi on them

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so you can get some beefy time rots with them, though you will have to live with only ~180% application

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thats probably fine enough?

pearl geyser
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yeah with a ton of hammers out i think thats probably sufficient

analog steppe
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i think it will work, but it won't be the best applicator

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yeah bleed hammerdins don't use the double damage node (since its hit only)

alpine canopy
hybrid chasm
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does smite from whirlwind work or is it too slow

alpine canopy
hybrid chasm
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ah

winter copper
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you need to go vk , take palarus and solve mana with orbs+void well if u want 100% block

analog steppe
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idk i just dont think i see a world in which timerot hammers is better than bleed hammers

alpine canopy
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Just a very different build, but with the double damage confirmed to not work, that does kinda kill the dream

analog steppe
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is it very different? i think i would build the hammer skill the exact same way

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you just hit all the more multis you can

robust lake
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u can scale hit hammers pretty well with all the throwing dmg available+going crit and crit multi I guess

slim spire
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Does damage from Iron Blade scale with Attunement?

alpine canopy
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Hammer throw is still not the worst, but it's no longer as close to other skills, like jav is a better applier

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Jav is better than smite also

winter copper
pearl geyser
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but smite has crimson smite skin and looks dope

alpine canopy
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Oh yeah, chaining is a thing now maybe

winter copper
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yepp with 10 proj chaining

alpine canopy
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You only throw 1 hammer and only get credit for +4 projectiles converted to damage and speed

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the nova node is a dead node mostly for TR

winter copper
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this hammer version is only 20% weaker than best setup which is 8 consumed orbs

winter copper
alpine canopy
winter copper
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oh nvm then its garbage

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reeee

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40% weaker than orb

analog steppe
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i was going dorb basketball a month ago and am still going dorb basketball lol

alpine canopy
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But dorb is just a bossing thing, and it looks annoying af

winter copper
analog steppe
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i wouldnt call it just a bossing thing, it looked fine in videos we saw of it

winter copper
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the 8 orb consume has aoe of literally the whole screen

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im not even exxagarating

analog steppe
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also while 8 is the absolute best sweet spot

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anywhere from 5-11 is still great

winter copper
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yep but 8 more aoe

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😏

analog steppe
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for sure

alpine canopy
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I haven't seen any videos of it, so I'll take your word for it - still ain't gonna catch me using it

analog steppe
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just saying for mapping you might get away with 5,6,7

winter copper
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ye and if you kill one mob you have half screen void rifts procs that apply fully juicied up timerot

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easy offscreen clear

analog steppe
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we the harlem globetrotters this patch

winter copper
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i think erasing strike is better clear personally but orb rot, es and new fury warpath are all SSS tier for mapping

pearl geyser
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i want hammers and explosions, think ill just do it

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very likely classic lightning style better

alpine canopy
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Shield rush is still an option, too

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It's the highest multi that isn't dorb combo afaik

pearl geyser
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that sounds terrible tho

winter copper
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its not bugged anymore

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they fixed it

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so not terrible at all

alpine canopy
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I know they say it's fixed, but how fixed?

winter copper
winter copper
alpine canopy
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lol

winter copper
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i think liz tested it since they still have that guide and said it ok, mike also said its good besides few cases where u spam it close to the wall in parrallel direction

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^ on the topic of rush

alpine canopy
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Well that is very promising

pearl geyser
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just not sure i want to be using shield rush while avoiding boss mechanics

winter copper
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its actually really good for that cause you can hold it for longer and move and then teleport back instantly whenever u need

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easy against pizza attacks

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and similar bs

pearl geyser
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thats one of the reasons i like hammers 🙂

winter copper
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wdym?

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hammers dont teleport

pearl geyser
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oh i just mean avoiding mechanics

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they hit from pretty far away and are fairly persistent

alpine canopy
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I will miss being able to VR to undo the shield rush undo

winter copper
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new vr is TRASH

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🤮

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worst change of the season

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and they were hyping it up so much

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no instant cast no refund, 5 hour teleport animation

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x.x

alpine canopy
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I might try using it, but yeah it's not nearly exciting enough compared to all the other things drawing my attention

analog steppe
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Did you really enjoy having so much of sentinels power budget locked in old VR though

winter copper
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also half tree is completely useless besides orb buffs

winter copper
ripe cargo
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ailments scale with dot damage so they scale with dot multis

winter copper
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idk as 6 years old user of old vr its sad to see the new variation

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if they made it instant cast then would be great

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or maybe add a node to make it instant with some downsides

ripe cargo
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you don't have to click the recast

lilac sparrow
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I'll buy a VR only if they make it similar to sword art online

ripe cargo
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its just a safety net

lilac sparrow
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Or Shangri la frontier

ripe cargo
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the old version encouraged hit and run

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new version encourages staying in the fight as long as you can because you know you alwyas have an out

winter copper
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old version was instant cast you literally could press it any time on reaction

ripe cargo
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yeah

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so is new versions second part

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you just have to know when your getting into danger

winter copper
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ye so u need to precast it and then not press the 2nd skill which makes it even longer cd

ripe cargo
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wlel it's a traversal skill you wouldn't have had now

ripe cargo
winter copper
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its not even instant

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the 2nd either

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well that makes it even worse

ripe cargo
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the melee attack is at return

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your already safe

hybrid chasm
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are most people going void next season

winter copper
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both parts of VR are not instant cast, at least according to LE tools

ripe cargo
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you teleport back

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you attack

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the initial teleport back is instant

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we've seen it

winter copper
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no its not according to database

ripe cargo
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Dude

analog steppe
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Don’t be a slave to the database, we have footage to watch

winter copper
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its just has lower cast time

ripe cargo
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trasnplant also isn't instant on last epoch tools.

winter copper
ripe cargo
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you press the button

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your gone

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and than the delay starts at your locatiojn

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and than you attack

winter copper
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not if you are in animation of another skill

ripe cargo
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and than you have to finish attack time

robust lake
winter copper
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for example erasing strike has long animation you cant interrupt it unless you use instant cast

ripe cargo
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right

winter copper
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which u could previously

ripe cargo
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but your already gone

winter copper
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now u cant

ripe cargo
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your already away

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it doesn't mattedr anymore

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your safe

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as long as your not shit at the game and didn't take the monsters back to your origianl lolcation

winter copper
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i dont understand your point, im saying that a reactionary feature that allowed more room for mistake is gone and your reply is play better, how is that relevant to skill losing objectively good mechanic

ripe cargo
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its instant to get a way

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delay at the location

analog steppe
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Very hard to convince me it’s “objectively good mechanic”, I personally liked it but that’s still subjective

winter copper
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it cant be instant if its not an instant tag, omg. Here an example you stand in front of boss press erasing strike but boss started using ability. with new vr you can not cancel erasing strike animation and teleport back, only after you finished using erasing strike animation

ripe cargo
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it's not instnat

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theres two parts

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you press the button

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you move

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you attack

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the attack is not instant

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the move is

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watch any video of the skill

winter copper
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rewatched karv showcase he doesnt show tooltip so im not sure why you are saying that move has instant tag

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also saying move is instant but attack isnt is starnge cause letools pools data directly from the game and has only 2 skills related to vr not 3

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1 for 1st combo and 2nd for 2nd combo, those are the skills that u press on your bar and have same icon as on karv stream

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neither of those skills have instant tag

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the showcase shows that port back is almost instant but that wasnt my point, if it doesnt have a tag no matter how fast it is you cant use it while using another ability

worn garden
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it's a new era of vr

winter copper
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💀

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more like era of dorbs

robust lake
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balls to everyone

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4 days 💀

worn garden
analog steppe
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hehe

ripe cargo
worn garden
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like what is up with taking immutable past+temportal dilation i dont get it

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skill is all over the place, and lacks synergy

alpine canopy
analog steppe
alpine canopy
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7.49 for 8-dorbs vs 19.01 for shield rush

analog steppe
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how are you getting shield rush that high?

worn garden
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shield rush is a very clunky skill though

analog steppe
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im only getting 6.3

analog steppe
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stretched time is hit only

alpine canopy
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Only considering the "echoed" hit that has 3.25x

winter copper
alpine canopy
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Oh, it does say hit damage now

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I don't remember that part

urban phoenix
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The extra 3 FW should be 5% more damage better than the doom stacks though.

alpine canopy
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I guess shield rush was pre-nerfed then, otherwise stretched time would make shield rush by far the best

alpine canopy
winter copper
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if u dare to play it hahaha

alpine canopy
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Without stretched time, 8 dorbs is just 19% more damage than shield rush

winter copper
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javelin with battle standart node so only 1 javelin, with vr u can garantee echo

worn garden
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got my sentinel build ready to go. this will be my #3 build I play towards the mid, to end of the patch.

crude matrixBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (15) / Forge Guard (54) / Paladin (14)

General:

▸ Health: 3,093, Regen: 31.4/s
▸ Mana: 132.73, Regen: 8/s
▸ Ward Retention: 62%, Regen: 0/s
▸ Attributes: 31 Str / 11 Dex / 11 Int / 9 Att / 7 Vit
▸ Resistances: 115% / 78% / 113% / 75% / 72% / 77% / 87%
▸ EHP: 15,017 / 14,716 / 14,716 / 20,288 / 15,040 / 14,716 / 14,716

Defenses:

▸ Endurance: 54%, Threshold: 736
▸ Dodge Chance: 7% (212)
▸ Armor Mitigation: 51% (3,239)
▸ Block Chance: 77%, Mitigation: 58% (2,830)

Damage Types:

▸ Physical, Void / Spell, Throwing, DoT

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ None

Used skills:

Shield Throw (20)
Manifest Armor (28)
Healing Hands (20)
Abyssal Echoes (20)
Ring Of Shields (24)

winter copper
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so as long as u can stack 6 tr on 1 javelin hit u good

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KEKW

robust lake
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stop using Majasa, we'll get it nerfed D:

worn garden
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no

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its safe till 1.3!

robust lake
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unless we make it perma petrify bossesGigaChad

alpine canopy
worn garden
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lets not do that 😦

alpine canopy
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but as an extra TR source just on the side, it's not too bad

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assuming the banner multi applies to TR

worn garden
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tbh trhough.. I think 4 man party with same shield could perma pet bosses

robust lake
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nobody will know, we'll not stream it 🫣

analog steppe
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at 0.8% per second?

worn garden
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I dont have friends like that so I'll never know 🙂

winter copper
analog steppe
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idk how you would get perma petrify

winter copper
alpine canopy
worn garden
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perma enough to stagger perhaps at 30%

winter copper
worn garden
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idk karv said it was too op and then everyone stopped him and judd was like "we will nerf 1.3" k? and karv was like dang I have to wait to get this bad boy nerfed 🙂

alpine canopy
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True, but how much mana/regen do we really need to survive just 5s?

robust lake
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boss petrify is like ~0.8% chance it gotta hit rly fast for it to happen, we'll have to see if there are unintended interactions in actual live client first 🫣

analog steppe
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bosses really dont hit us that much

worn garden
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rebuke ftw?

analog steppe
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gonna have to rely on the passive per second part

worn garden
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rebuke+symbols immortal and stack hits? hmm

winter copper
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only 531 with t7 helm

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hmm lemme cook

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🤔

alpine canopy
eager carbon
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Let her cook

winter copper
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well the issue is that with warslash aslo needs to apply 12 full time rots and i dont think we can echo it, iirc only warpath echoes not warslash

eager carbon
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That is correct

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But they removed the echoed warpath warslash interaction

winter copper
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das fine

alpine canopy
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Right, and warslash can get a good amount of TR chance through bleed/ignite conversion, but that takes investment still

winter copper
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do we know if war slash inherits bad ailment multiplier?

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on le tools its separate subskill

eager carbon
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Thats what Im thinking

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I can't quite remember though

urban phoenix
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Whats the most important stat for FW?

alpine canopy
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I'm not sure, that would definitely make it hard to hit 12

urban phoenix
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i seem to remember there being some kind of attack speed multiplier or something?

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am i wrong?

alpine canopy
urban phoenix
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my brain is probably just playing tricks on me, but i vaguely remember a conversation where the Lightforge node was multiplicative, and it has like an internal 1.2x attack speed multiplier or something.

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probably just tired

alpine canopy
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I'm not sure, but you have plenty of points in forge strike to get all the nodes that buff FW DPS

urban phoenix
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Oh for sure.

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I got the impression that attack speed was priority #1 or something.

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probably not the case though

alpine canopy
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It's no more valuable than any other stat aside from generally being harder to stack, kinda like pen

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and since you can get a lot of flat on them with void cleave, you probably would prioritize attack speed on your weapon affixes

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but also melee crit chance

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or appropriate flavor ailment chance if you're not going crit

urban phoenix
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losing it in my old age

alpine canopy
eager carbon
winter copper
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hmm i think its fine, even with this worst case scenario

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mana is solvabale

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just need to solve other things kekw

quiet hearth
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oh man, going over the other classes finally and that flame whip change is nice

quiet hearth
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like so many good things, and then FG and Lich sitting here like stepchildren on christmas

robust lake
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frick why do we have 50 points in weaver tree and not 55 q_q meaningful choices need to be made huh

quiet hearth
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I havent even looked at the weaver tree

turbid dome
quiet hearth
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nah Im good

turbid dome
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Or remove arenas

quiet hearth
#

now THAT

junior plank
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u guys think judgment will finally become viable in season 2? I just want a build where i punch really hard lol

turbid dome
#

I’m tempted to not instantly remove arenas because they’ve been buffed

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But also going straight for the funny shade node

robust lake
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unironically arenas are going to be the juice it seems, all the champion fluff should feel amazing

quiet hearth
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champions spawn with ridiculous mods, this is a buff

turbid dome
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Not really a judgement guy but it’s gonna have something

robust lake
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cant wait to get offscreened by some frenzied champ

turbid dome
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Just have 10k hp

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E

#

Z

robust lake
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thats the goal yea

quiet hearth
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HP is for low skill

robust lake
#

begone falconer fiend

quiet hearth
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We have 5k EHP and live like MEN

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and die like roaches

robust lake
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enter arena => take 2 steps => get swarmed => press respawn button

turbid dome
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But this looks funny

quiet hearth
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We cant all play the best class in the game and just build HP engi

turbid dome
#

Sounds like you need more vitality in your diet

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Also 40% more dmg from vitality

quiet hearth
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sound like I have to actually build multiple stats

turbid dome
#

SAD > MAD

quiet hearth
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I gotta have vit, str, att, hell even dex

robust lake
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all attribute prefix when heavybreathing

turbid dome
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oh shit

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I forgot that on this silly health build

quiet hearth
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hah

turbid dome
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🍞

quiet hearth
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is this BASE crit?

robust lake
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ye

quiet hearth
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fml man, FG got robbed this patch

ripe cargo
robust lake
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was it xdd there's couple build perspectives that look juicy

quiet hearth
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He got one new node, VK and Pally got huge gains this patch

ripe cargo
#

forge gaurd is already good at his job

turbid dome
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Don’t forget FG got a rework last patch

ripe cargo
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making the others bad at his job

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fixes vk

turbid dome
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Granted that was a year ago

ripe cargo
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fixes pali

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and fixes forge gaurd

robust lake
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my hammerdin only got smol bleed duration and a little health bump :D nothing else changed, well add idols I guess

quiet hearth
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Yeah no, what FG has doesnt remotely compare anymore. The last update barely brought him to par with the base level of the game much less now.

robust lake
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vk gonna be absurd, hafta see falconer-level or not still but yh hard to compare

turbid dome
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FG gets bonus points cause his minions were taking like double the damage they were suppose to from a lot of big attacks

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But my hope is the new reworked skills give FG a boost

quiet hearth
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I mean, we'll see if that's enough, not saying he's bad but he didn't get anything comparable to the other masteries

turbid dome
#

Titan grip 👍

ripe cargo
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Fg is the only one that can do anything physical now

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The other two lost all their physical damage increases

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So if a build is physical it's automaticly a forge guard.

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if a build is throwing hit damage it's automaticly a forge guard,

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and if a build is forged weapons its a forge guard.

quiet hearth
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FG doesnt get near the increases, and you can go throwing with the others too, it's not that hard to crit cap.

turbid dome
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Doesn’t pally still have their bleed stuff

ripe cargo
#

you can't

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like you just can't

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The others hit throwing got nuked

winter copper
ripe cargo
#

You can go smite caster throwing with both.

quiet hearth
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what magical thing are you saying got nuked?

ripe cargo
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Paladin can do hybrid critn ow

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but forge guard will be better at straight throwing damage crit by default now

quiet hearth
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They barely get even that niche, again, Im not saying they are bad, but they certainly didn't get the attention VK or pally did, and their current passive tree is definitely lacking in comparison to them

ripe cargo
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no he very firmly has that niche

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dex adding base crit to throwing is insane

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That ones on lock

turbid dome
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One day I’ll learn how ring of shields works

eager carbon
#

you cast, they spin, you die, they die

obsidian tide
#

speaking of that, does the 20% more mana cost from spiked bombardment (next to Siege Barrage in javelin) apply before or after the flat mana cost reduction from the skill or rings

quiet hearth
#

IT's good, far from insane though, again, people were crit capping other throwing builds or getting close without forge guard. the other classes get generic crit and crit multi from their passives

eager carbon
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it applies to total, then the -

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(9+10) +40% - X

ripe cargo
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Actually now i'm genuinely curious

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I wonder if void warpath is just going to become forgeguard warpath for hit

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the reaosn to play vk for warpath got deleted

obsidian tide
ripe cargo
#

Yeah forgeguard is actually best for hit warpath.

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you equip a spear

quiet hearth
#

The answer is Rive, it's always rive

polar spire
little temple
quiet hearth
#

wasnt there some changes to hammers?

eager carbon
#

embrace the void, let the purple wizard flow through you

little temple
polar spire
#

though bladestorm multistrike lookin pretty delicious

eager carbon
#

well 100% of 0 is 0

little temple
ripe cargo
#

yeah forge guard is hands down the best for hit warpath

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its not even close

little temple
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Is that without the more hit damage per time rot? Isnt that like 60% more damage per point in the tree?

obsidian tide
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and the extra damage from echoes when it comes to bosses

ripe cargo
little temple
quiet hearth
#

I think ignite pally is gonna be dumb, that fire shred per 2 STR is a LOT

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that's what, 400% fire shred at 100 str?

ripe cargo
#

You do have to play warslash if you want to go forge guard

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which means people will say spin to win is dead

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because they actualy have to engage with the nodes designed to make it do damage

polar spire
#

idk whats going on here, i just see someone saying you HAVE to take a node

ripe cargo
#

were talking about solo warpath forge guard

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if you want to do single target you have to take warslash

eager carbon
#

you can always play eternal eclipse FG and never rely on warslash

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limiting yourself just to warpath for damage is bollocks

alpine canopy
polar spire
#

its funny, when i first came to last epoch all i cared about was spin to win and warpath, but i havent touched the skill once in the last 3ish years

ripe cargo
alpine canopy
polar spire
#

i feel like i'd rather just take Warrior's Fury

eager carbon
#

after 5 years? im not really surprised at all

ripe cargo
#

If i were to make a genuine warpath build

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I'd use a 2h sword and multistrike

polar spire
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unless you're trying to make warpath push 1500+

polar spire
#

im prob going to rock it

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multistrike/forgestrike is a fave

quiet hearth
#

Yeah Im gonna have to redo my weird dot build since MS now can stack that single target better

real patrol
#

Anyone know how this works?

polar spire
#

it prob just gives an extra sword that lasts as long as you have the duration for swords set to

#

or gives it 1 hit

#

either way its massive

#

especially if you run Hack and Slash

quiet hearth
#

chaining stun hammers might be pretty silly now ngl

polar spire
#

i run Hack and Slash on every multistrike build if i can help it

quiet hearth
#

just a casual 290% more multi vs stunned targets

polar spire
#

ima be honest, sentinels gonna be eating good

#

especially if you group with a primalist

#

which i'll be doing

real patrol
#

Chain Hammers maybe decent?

quiet hearth
#

overall definitely, like Im really nitpicking on my complaints, this patch is really good and shows the effort.

polar spire
#

primalist summon spriggan giving +8% base crit, and you with symbols of hope giving +100% increased crit

#

everyone running around with 23% crit

ripe cargo
polar spire
#

oh yea im a forge guard main

#

at heart

quiet hearth
#

There...there was no forgetting, and pally has support for phys/fire

polar spire
#

love paladin too

#

hate vk with a passion

#

ive played vk twice, and both times i made it entirely fire based and echoed

quiet hearth
#

We have engi, they love VK enough we could all hate it and it'd balance out

real patrol
#

Devs love VK, half the items in the game have void on them

ripe cargo
#

not the damage type

polar spire
quiet hearth
#

We're just gonna have to agree to disagree my dude/dudette

alpine canopy
ripe cargo
#

I really don't like forge guards identity problems

polar spire
#

i still love the paly crit multi that can't crit build i made LOL

ripe cargo
#

class just feelsl ike it has random minion shit

#

on top of being the main hit class

#

of sentinel

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (10) / Forge Guard (9) / Paladin (64)

General:

▸ Health: 3,072, Regen: 82.32/s
▸ Mana: 108.66, Regen: 8.8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 13 Str / 1 Dex / 1 Int / 1 Att / 6 Vit
▸ Resistances: 69% / 89% / 85% / 72% / 76% / 71% / 82%
▸ EHP: 6,784 / 7,191 / 7,191 / 9,844 / 7,569 / 6,914 / 7,191

Defenses:

▸ Endurance: 59%, Threshold: 764
▸ Dodge Chance: 6% (172)
▸ Armor Mitigation: 53% (3,489)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Frenzy, Haste, Holy Aura (Passive), Symbols of Hope (5/5,Passive)

Used skills:

Symbols of Hope (20)
Multistrike (28)
Smite (28)
Healing Hands (24)
Holy Aura (20)

Used unique items:
polar spire
#

kek

quiet hearth
polar spire
#

unless they allow them to also proc weapon procs

#

hell paladin plays manifest armor better than forgeguard does

ripe cargo
#

they need to just scale with playe damage

#

It's ok if some minions don't use minion stats

polar spire
#

even then

#

forged weapons just dont feel right for some reason

ripe cargo
#

yeah they're more of a accessory like falcon in player builds if they scale with player damage

#

which considering forge guard is anything but minion focused would make sense at this point

shadow cove
#

At least they get reforged sunforged, right? right? 🥹

polar spire
#

paladin just runs minion stuff better than forgeguard

alpine canopy
#

FWs obliterate things while leveling, and then drop off hard

eager carbon
#

MA should have been what Falcon is honestly

polar spire
#

like i'd rather just run the warpath exploit that hasnt been fixed for 4+ years if im forced to play warpath forge guard

ripe cargo
#

and just didn't do it

alpine canopy
#

I think they just didn't touch FG much because last patch was its primary rework

polar spire
#

vlad you already know what it is

#

ive talked about it like 20 times

#

over the years

waxen nymph
#

Oh do I?

polar spire
#

its not like a massive gamebreaking exploit

waxen nymph
#

Good morning sentinel enjoyers

polar spire
#

and no one ever runs the nodes

#

so prob why its never been fixed

real patrol
#

I was expecting base sentinel nodes to get looked at honestly, suprised we only got a nerf

polar spire
#

this doesnt work the way it says

#

they'll generate ward even if you're on the complete other side of the map

ripe cargo
#

while reworking the rest of the class

polar spire
#

they give you like a 400 damage ward shield, if you take a 399 damage hit, you'll instantly shoot back up to 400 in less than a 10th of a second

#

they give you a super juiced ward shield

alpine canopy
ripe cargo
#

I think the idea is like they still do decent damage if you use a wepaon like leviathan carver

polar spire
#

i'd rather the forged weapons dont do anything and instead just supply me a super juiced shield

#

that shield allows forge guard warpath to instantly enter mono's the moment you get to end of time at 25

real patrol
quiet hearth
#

You can make a funny build with the eclipse hammer with them

polar spire
#

nothing hits hard enough to break a super juiced 400 ward

#

and if anything does, it INSTANTLY jumps back up to 400

eager carbon
#

XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

polar spire
#

its like taking -400 from every hit

#

but because no one EVER runs the ward gen on forge strike, because everyone always wants to make forged weapons work

#

its never been fixed

#

because no one ever plays it

#

but if you do play it

#

its gigabroken defensive

quiet hearth
#

Hmm, what 2h would be worth using for a hammer throw build with that 2h node now in fg

#

zweihander for the phys pen and uh

polar spire
#

torkrefin

quiet hearth
#

if I was bleeding sure

polar spire
#

but honestly if you're every going to play torkrefin, you may as well just go vengeance

#

too bad they didnt let us run 2h + catalyst

#

you know what

quiet hearth
#

that or mechrophage I think

polar spire
#

bleed warpath forgeguard with the minions constantly generating ward might actually be stupid fun

strong plume
#

Is there anyone here who is incredibly good at understanding the damage formulas of LE? I need help trying to weigh two items against each other that are rather complex.

waxen nymph
#

Merophage is generically goid yeah

quiet hearth
#

the carver though is pretty much inferior to a zweihander crafted right sadly

alpine canopy
#

I would run some kind of spear I think?

quiet hearth
#

they actually dont add a lot, but that's what I get for doing something goofy

strong plume
#

Send me a DM it's too much to type out here it'll flood this channel

quiet hearth
#

either that or a mace for more stun chance

#

lol, use the titan femur for the 32 str

waxen nymph
alpine canopy
#

Bo's anarchy isn't too bad maybe

quiet hearth
#

cant use that and a shield sadly

alpine canopy
#

Oh, I wouldn't recommend using the 2h+shield for throwing skills

#

Unless jav maybe

quiet hearth
#

nope, chaning stun hammers

strong plume
alpine canopy
#

I think you'll just lose damage that way

#

Over a 1h

waxen nymph
#

Cd version aswell

alpine canopy
quiet hearth
#

Im tinkering with it right now, I mean, I have 290% more dmg vs stunned and like...more stun chance than a taser

#

I guess the question is what shield would make it worth the time

#

hah, could use the shield throw shield

waxen nymph
#

The new Majasa shield

#

It gives petrify

quiet hearth
#

the, excuse me can you not build

waxen nymph
quiet hearth
#

get some freeze chance in here somewhere for good measure

alpine canopy
#

They did clarify that petrify doesn't count as stun, kinda misleading text imo

quiet hearth
#

misleading? that is flat out wrong then

alpine canopy
#

Fair lol

polar spire
#

remember when anomaly froze enemies in place?

waxen nymph
#

Really?

polar spire
#

turns out that actually counted as a freeze

#

cause it didnt work against freeze immune enemies

#

LOL

quiet hearth
#

oops

polar spire
#

back when you could anomaly bosses to lock em for a few sec

#

you couldnt lockdown heorot

#

hes freeze immune

quiet hearth
#

hey,stun chance on idols I might actually have a use for now

polar spire
quiet hearth
#

did it without them, just because I needed other stats from my idols with what I was doing

polar spire
#

high stun chance doom strike is WAY more fun than you'd think

#

doom does SO MUCH DAMAGE

#

you can get to something like 1500% increased stun chance

#

which also provides crap tons of survivability

vernal frigate
#

wanted to get everyones opinions on vengeance vs symbols of hope for a damage reduction utility skill on an Erasing Strike build especially with the new changes:

vengeance just seems overall better. 3 ripostes which make you take 18% less damage on a hit within 2 secs
50% inc armour for 2 seconds
26% less damage taken for 2 seconds
next erasing strike is +45% more damage
Must use it every 2 seconds.

symbols of hope on activation:
takes 8 seconds to get max symbols
80% increased crit chance
100% increased damage dealt
60% increased void damage
+12 void damage
for 3 seconds, then you have to wait 8 more seconds:
400 ward
300 endurance
20% less damage taken

#

i guess you trade damage for tankiness?

swift sorrel
quiet hearth
#

If I had one genuine complaint, it's that the leonine greathelm somehow made it passed the nerfbat again

swift sorrel
#

LE Tools says max 10 stacks and 60% less effective

quiet hearth
#

someone already brought that up, and yes, I have been up for 27hrs now so bare with me here lol

swift sorrel
#

Ah sorry, I missed that

quiet hearth
#

it's all good

swift sorrel
#

Has anyone been theorycrafting hit based Shield Throw here? The small idiols can give some pretty crazy base dmg, but I'm unsure if there's enough scaling for it besides that

quiet hearth
#

368% stun chance with throwing

mellow willow
#

visual bug? Shouldn't be 90 added?
Cause 100 * 50% (spear) * 1.8 (effectiveness)

quiet hearth
#

this is may not be scaling into end game but nothing will ever move again

polar spire
#

im cooking up something and bringing back taste of blood

swift sorrel
quiet hearth
#

No, I'm memeing right now, using the shield throw on block shield with a stun chance 2h becuase FG

#

That being said, because the +lvls are on different slots, you can add a LOT of levels to both

polar spire
swift sorrel
#

Yeah, I'm getting to 28 with perfect rolls

quiet hearth
#

the petrify shield likely is the best bet just because 20% STOP IT is really good

#

Also, I want lighting hammers

swift sorrel
#

Sadly, the petrify shield removes your flat dmg scaling

#

And +3 levels

quiet hearth
#

I mean, the shield throw is just for fun here, chaining stun hammers are the name of the game

swift sorrel
#

"Nobody move" - the build

quiet hearth
#

get some freeze in there and yeah basically. petrified, stunned, or frozen

swift sorrel
#

And do you want to talk about the DPS, or shall we just ignore that until it goes away?

quiet hearth
#

I mean, you're still crit hammers, you're dps is gonna be at least tolerable

#

But I build around fun, if I wannt push abby or something I can pick any of the meta builds and go do it. But for simple farming? should be fine

ripe cargo
#

yeah hit throwing attacks just got so much better

urban phoenix
#

What weapon would you use?

quiet hearth
#

I might just go Rive/HH ignite honestly

polar spire
#

with atrophy gloves and blood of the exile boots, you just zoom through and everything gets slowed while chasing you bleeding out

#

the only problem with this playstyle

#

is the sheer amount of drops that'll be waaaaaay behind you

urban phoenix
#

I wonder how many stacks of demise you could get.

polar spire
#

well the chance has a limit

#

the duration doesnt have a limit

#

so it depends on how much ward i can get up to

#

forged weapons generating ward with no other ward generation, will keep you at 400 nigh permanently, if you take a 399 hit, you'll shoot back up to 400 in a 10th of a second

urban phoenix
#

Hmm, i wonder if theres any other str stacking stuff where you could make use of cleaver solution for the int/str stack.

#

Decent chunk of ward retention

polar spire
#

cleaver solution could honestly be better here

#

and the +1 all skills is nice

urban phoenix
#

certainly for bosses

#

if you can crank the demise stacks

quiet hearth
#

I want more items like cleaver solution

polar spire
#

it doesnt help that im using xithara's as well

#

forged weapons ward gen is insanely fast

#

so it'd work really well with this catalyst

quiet hearth
#

if I'm doing my math right, Im at 15 ignite stacks per swing of rive

polar spire
#

i never actually played it myself, but a buddy took it up to 2500c in the first season

#

or whichever season was HH

#

i mean HH was broken though

quiet hearth
#

using a exalted birdice to abuse the bleed to ignite gloves

polar spire
#

ok but like warpath bleed with xithara's + symbols of hope casually healing 20% of max health is nuts?

urban phoenix
polar spire
#

this'll totally be fun to farm for

gusty abyss
quiet hearth
#

So, all in, each swing I think Im at 30 stacks of ignite, now I just need some AS

robust lake
#

CAUGHT none of them are T7 I swear

urban phoenix
polar spire
quiet hearth
#

I wanna usethat for the gooft all dot build now that time rot has some good support

polar spire
polar spire
#

and im already running slow

#

cleaver solution may be the best just for more ward

#

which means more bleed chance and duration

quiet hearth
#

what other things do we have like this in the game?

urban phoenix
robust lake
#

Red Ring, Oceareon

polar spire
robust lake
#

reduced dmg taken on block suffix on shields

quiet hearth
#

do two red rings stack?

robust lake
#

yes

urban phoenix
#

beyond just the catalyst

quiet hearth
#

wanna combine that with the new pally node that gives endurance threshold for stacking res

#

but this math is for a version of me that has slept

robust lake
#

my pally is at like 1480 ET 59% endurance with zero investment into it apart from some passives and Aurora

quiet hearth
#

yeah, it's wild how much you can get for almost nothing

polar spire
#

ok but like shield throw as a pre-emptive buffer and self heal before entering a room while warpathing is nice when you're running xithara's???

#

like straight up the shield throw rework makes me wanna run its unique shield

#

on warpath, like make its own build

#

cause holy

strong plume
#

Can anyone confirm that Blademaster on the Paladin Tree is Global Attack Speed? (As in it also effects Throwing Speed?) The planner when i add and remove does change throwing speed. And it reads as Global Attack speed. But I want to be sure.

robust lake
#

throwing speed is its own thing still I think, so gl rolling gloves and ring prefixes xdd

polar spire
#

long as you're running a sword or axe, thats speed for throwing

#

so you can run the eagle wing for crit

strong plume
#

Ty

quiet hearth
#

yo, more reflect dmg, time to bust out the thornshield

slim spire
#

Ok I'm back to reading from the top

spark monolith
#

I can't wait for my FW build to come online. It is gonna be pretty strong with the updates

polar spire
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (11) / Forge Guard (50) / Paladin (22)

General:

▸ Health: 1,925, Regen: 0/s
▸ Mana: 116.51, Regen: 8.88/s
▸ Ward Retention: 196%, Regen: 175/s
▸ Attributes: 38 Str / 21 Dex / 38 Int / 8 Att / 8 Vit
▸ Resistances: 104% / 75% / 75% / 75% / 72% / 167% / 80%
▸ EHP: 5,928 / 5,928 / 5,928 / 12,249 / 6,058 / 5,928 / 5,928

Defenses:

▸ Endurance: 20%, Threshold: 662
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 76% (9,199)
▸ Block Chance: 24%, Mitigation: 36% (1,048)

Damage Types:

Physical / Melee, Spell, Throwing

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ Demise (100), Rallying Block (10/10), Symbols of Hope (5/5,Passive), Warpath

Used skills:

Shield Throw (23)
Symbols of Hope (21)
Warpath (27)
Forge Strike (22)
Ring Of Shields (21)

spark monolith
#

already clears 940 corruption in some MG gear, so the concept works

quiet hearth
#

does WP not get the DoT tag if you take one of the DoT nodes?

quiet hearth
#

that's lame

polar spire
#

does this count as you "using" shield throw?

quiet hearth
#

I wonder if they fixed Bolster to actually apply the endurance threshold now

slim spire
eager carbon
#

send help

polar spire
#

the build should get up to around the same amount in ward

#

of course its also eating it all every 3s

spark monolith
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (20)

General:

▸ Health: 3,426, Regen: 2,582.4/s
▸ Mana: 279.45, Regen: 8/s
▸ Ward Retention: 55%, Regen: 783/s
▸ Attributes: 33 Str / 1 Dex / 1 Int / 39 Att / 10 Vit
▸ Resistances: 111% / 92% / 96% / 86% / 98% / 61% / 66%
▸ EHP: 12,050 / 11,809 / 11,809 / 21,071 / 12,430 / 10,358 / 10,834

Defenses:

▸ Endurance: 30%, Threshold: 812
▸ Armor Mitigation: 70% (6,421)
▸ Block Chance: 71%, Mitigation: 32% (785)

Damage Types:

Physical, Fire / Melee, Throwing

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ Symbols of Hope (3/3,Passive)

Used skills:

Warpath (24)
Forge Strike (26)
Manifest Armor (26)
Void Cleave (20)
Shield Throw (22)

spark monolith
#

not fully cooked but 90% there

slim spire
vernal frigate
#

does anyone know if theres a dps/damage hit section on lastepochtools? cant find it

#

like how much damage the player does on a hit

radiant vortex
#

how much pen do you want? Yes.

eager carbon
#

peak gameplay

vernal frigate
#

real

robust lake
#

mhm just like my 999x

quiet hearth
#

huh, smelters can get like, 30 ignite stacks in like 1s now, neat

radiant vortex
#

Can we not get 100% block chance >_>

vernal frigate
robust lake
#

we can, its actually better now on pallies, can skip 1 ring slot and still be capped

lethal cove
#

not something you start on

#

but. spin

robust lake
vernal frigate
#

tyty erasing strike isnt supported atm it seems :(

#

on letools

radiant vortex
#

max stack on cradle required to go 100% block

#

is that right?

slim spire
#

Omg I've been playing for so long, I just realized you can actually block without a shield

robust lake
#

I'm at 100% with Medusas

#

given thats T7 maxrolled block slammed onto it

slim spire
#

Or the effectiveness will suck?

#

Is effectiveness an all or nothing stat?

robust lake
#

thats stupid gear tho, realistically gonna be like 4k armor and ~52% mitigation for a while

radiant vortex
#

can you hover the chance so I see where you got it

#

so I see what I'm missing

robust lake
radiant vortex
#

oh shield wall ofc

final lantern
radiant vortex
#

not on paladin tho D:

strong plume
#

Looking at something you all are posting about - since you keep talking about WP shield throw lol, if you have 5 ricochets and it can bounce off you can it bounce off you more than once or do you only get 1 ricochet per unit hit. So max it will swing back once on the enemy?

#

Or will it go through all 5

slim spire
#

Noob question but can someone explain how much damage exactly am I getting from Molten Blades + Scorching Path? I don't really understand the skill except I know it add a ton of damage

radiant vortex
#

I am overcappin when ripostin but still so close to passively havin 100%

robust lake
#

ya on non palas reaching 90% is perfectly fine

polar spire
#

got up to 170% block chance and like 280% endurance

#

LMAO

robust lake
#

I already know how Karv gonna nerf Majasas next season xD its not staying on Ironglass base

radiant vortex
#

I don't understand / know how tho

radiant vortex
robust lake
#

most of them aren't global so that kinda makes sense, to drop Majasa you will first need to drop woven tomb then clear it

radiant vortex
#

oooh I forgot about face of the mountain

robust lake
#

and its like 1 in 7 itself

radiant vortex
#

I was so excited for no dot dmg shield

#

okay I can totes cap this shit out on like day 2-3

robust lake
#

Pinchi🍞 uploaded a vid on shield throw already too with his thoughts so check that out see how you allign xD

spark monolith
radiant vortex
#

Eh I'll look at full other builds once I run into a wall

#

it's more fun to screw around first

radiant vortex
#

just seems alright...

robust lake
# polar spire

this kinda killed face of the mountain for me xD having two slots available for endurance cripples it alot

#

automated symbols are a direct heal to my orians seal ptsd FrightenedGroleWrongDirection that thing made me anxious

polar spire
polar spire
#

Who the hell actually runs threshold

radiant vortex
#

overcappin with symbols as well tho so

#

options are there

robust lake
#

holup endurance% actually stayed? ima stuped

polar spire
#

Unless you're intentionally playing a low health wonder

radiant vortex
#

wasn't threshold changed as well tho

robust lake
polar spire
#

It should still be 20% of max health

#

Unless thats been changed

robust lake
#

ok face stays as a placeholder until proper ironglass then POG

polar spire
#

Even then i'd just tack on lots of dex and dodge and play mountain boots

#

Boom 3000 threshold

strong plume
polar spire
#

Go play arena javelin with mountain boots and hold your ground

robust lake
#

never played it myself, might try when gear is there this ssn, let me innn

polar spire
#

Might actually be an idea to play forge guard javelin + shield throw shield and run lots of dex and dodge with mountain boots and play Arena King of the Hill

robust lake
#

and u get pseudo thorns on top

polar spire
#

Just sit there with like 3000 health and 3000 threshold

robust lake
#

🤔

polar spire
#

Oooo maybe tack on lunge with missing health heal so if anything does chunk through 60% DR, you can just immediately heal to max

robust lake
#

this node is giga sussy

radiant vortex
#

I was misrememberin

polar spire
#

I made a stupid bossing build in the past that ran a 8k health sentinel with lunge missing health heal + lunge missing health heal idols, and you'd get down to 10%, lunge, instantly heal to max

slim spire
robust lake
#

16 sec or how long was it

radiant vortex
#

18 base

robust lake
#

fair enough, healing 20% every 2 seconds would've been wild

radiant vortex
#

I mean with divine flare you can reduce cd by 80%

robust lake
#

😏 surely its working as intended

radiant vortex
#

like there's a legit case for a flare spam symbol build

polar spire
radiant vortex
#

recast on direct cast, gain on kill / boss hit, regain 1 on activation is guaranteed

polar spire
#

i actually enjoyed running hit n run divine flare shield rush before, i wonder what its like now

robust lake
#

heavybreathing is it monday yet

polar spire
#

you made divine flare instant cast, and popped it while shield rushing

#

hit n run build

robust lake
#

stampede and shield rush is so volatile doe, unless they fixed them completely and it feels like you dont stumble and fall every time u press them nah aint no way ima touch them

polar spire
#

i see its no longer instant cast

#

can't shield rush it

radiant vortex
#

yeah dunno howd it feel on clear but could be a funny bosser

#

just stand there spammin it on CD

polar spire
#

dam

#

taking divine flare still doesnt give it fire tag

radiant vortex
#

6% of hp to ward, 20% healed, guarantee 1 returned on cast, 40% chance to double cast per consumed, 10% chance to gain one on hit with it

robust lake
#

spec into Rebuke leftmost passives too for giga tank heavybreathing wot my armor just went from 10k to 18k

polar spire
#

too bad it doesnt get a fire tag, i'd run Spine of Malatros if it did

#

though Spine of Malatros is still a wonderful judgement sword

robust lake
#

radiant vortex
#

might be the balance for it yeah <_<

#

flares the fire spell, symbol tho grantin + to fire isn't

#

okay so I have over 100% block chance with phalanx, now what do I do for actual dmg >_>

polar spire
#

because that gives more damage to vengeance, so any ailments vengeance applies, also gets that

#

so you could run fire vengeance, get frenzy off that, and go to town

radiant vortex
#

or I just drop the spear and go do some forge weapon nonsense >_>

#

oh what fun to be had

polar spire
#

i wonder if this would make someone feel sick or not

radiant vortex
#

I am already sick and the sharp inhale I took did give me a coughin fit

#

so yeah it did

robust lake
#

🤣

polar spire
#

LOL

#

theres a reason for that stun chance i swear!

radiant vortex
#

sure there is

robust lake
#

to prevent them stony bois stoning u mhm

radiant vortex
#

god being able to choose one mod is gonna make gearing such a breeeeeze

#

and being able to skip to boss

arctic tartan
#

It is such a good change for early endgame

radiant vortex
#

I don't even care about the rest just those 2 changes make the entire endgame like 10x better

polar spire
robust lake
#

it had to be fg 🫣 oh nyo

arctic tartan
#

Oooohh. Is it 1 to 1?

polar spire
#

yes

radiant vortex
#

okay thats actually hillarious

polar spire
#

1500% stun chance = 1500% increased dot damage

#

its one of my favorite build

radiant vortex
#

oh shit forgeguard can use maw with a shield

polar spire
#

as a pure bleed build, you can pop 10 mill with abyssal echoes

polar spire
radiant vortex
#

or you go timerot with forgotten set

polar spire
#

or set shield

robust lake
#

why do we even theorycraft ailments when Erasing gonna bonk for 50mil per slam

radiant vortex
#

shhhh

#

we're hidin the fact we're one tappin

radiant vortex
#

so no nerfs

robust lake
#

CAUGHT

#

!vanish

arctic tartan
#

Someone please explain the crazy that happened to ES. Ran it last year and it was pretty okay

radiant vortex
#

oh god damn it now I wanna throw this spear away and just go doomin

#

why so many fun things to be done with 2h + shield

stable ice
#

are u gonna level as paladin?

radiant vortex
#

I have no earthly idea, with the availability of respec probably should <_<

polar spire
radiant vortex
#

all my plans are currently about minmaxin on forge guard

#

trying real hard to ignore how busted recurve is lookin or how much they buffed maelstorm stackin

#

luckily warlock got some nerfs again so I don't feel compelled to destroy all content with no gear

robust lake
#

they've clipped ward again q_q so yh

fluid sparrow
radiant vortex
#

the scalin from necrotic res as well and some adjustments to skills

ionic spade
#

theres also more consistency with on kill effects incoming

radiant vortex
#

tho for ward the new affixes etc actually look kind of better overall

stable ice
#

erasing strike or warpath??

radiant vortex
#

you're not relying on a semi-gimicky way to generate massive amounts instead you can just raise your base quite well which also helps with retention

fluid sparrow
ionic spade
#

also depends on how lazy you want to be

stable ice
#

i never played both

fluid sparrow
#

And I think I would recommend controller for warpath somehow...

fluid sparrow
#

So your finger does not get stuck.

stable ice
#

i have a controller

ionic spade
#

jam your spin button/key

#

and go

fluid sparrow
#

I mean its holding a button and move...

#

It shouts controller :p

stable ice
#

okay i actually will try out controller

#

is controller right now nicely playble?

fluid sparrow
#

Yes, and even more so next season

ionic spade
#

menuing sucks in current patch

#

but other than that its fine with most things

fluid sparrow
#

But you can seminglessly switch...
I do inventory management etc on keyboard and actual play with controller

stable ice
#

any of u playing on controller?

#

ah ok

fluid sparrow
#

Best of both worlds :p

#

Just try it out, if you don't like it, no harm done, you tried.

radiant vortex
#

very skill dependant if controller feels better or worse

#

for warpath definetly better

fluid sparrow
radiant vortex
#

wasd test incomin as well tho

fluid sparrow
#

The vid with the puncture was insane

#

Before kiting when puncture was clunky... The after vid was kiting AND still able to smoothly do puncture

slim spire
fluid sparrow
#

Based on the skills function the targetting changes they said.

slim spire
#

Because FW does trigger Doom from Apathy's Maw correct?

arctic tartan
#

Doom only goes up to 4 stacks though, right?

slim spire
#

Oh really rip

#

That sucks, thanks

fluid sparrow
#

Base dmg of 400 though

robust lake
#

yh 4 stacks for doom 12 for time rot

#

its per 4 seconds so 100/s

polar spire
#

wait a second, isn't Orian's Sun Seal, actually straight up broken if you take divine flare for 80% reduced cd, and the 20% max health heal on activation??? thats like a mini Aurora's Time Glass

#

wait

#

is it time to play a low health divine flare build???

fluid sparrow
#

4 x 400= 1600...
12 x 60= 720

In pure basic form :p

polar spire
#

omg its like a righteous fire build

#

LMAO

robust lake
#

Exsang sentinel login

polar spire
#

just run divine flare, lots of cdr, lots of symbol spawn rate

#

omg its literally righteous fire

#

OMG IT IS

robust lake
#

ye im diggin that, gotta need to generate hella symbols tho

polar spire
#

ok brb need to craft

robust lake
#

it probably has ICD tho :/

gusty abyss
#

I guess we know why endurance treshold got removed

polar spire
#

wait a lot of this works with health regen too

#

is it time to run a 0 defenses, high health, high health regen, righteous fire + shattered lance?

robust lake
#

vessel of strife exsang rf pally 🫣

gusty abyss
#

it must leave you below your endurance treshold, cant have to much ward or it wont proc?

polar spire
#

i was trying to setup a world splitter forge guard with Moenia Mentis shield, but this looks more fun

queen glade
#

I'm curious to see you succeed😂

polar spire
#

i might make it a warpather with aberoths command + sigeons

robust lake
#

😐 I need to stop reading this chat, summer wont be enough for amount of builds I wanna try

gusty abyss
swift sorrel
#

Triggered abilities (afaik, anyway) bypass cast time

polar spire
gusty abyss
#

Right, then you must get hit

polar spire
#

wait a second

#

OH GOD YES

#

A USE FOR THESE GLOVES

arctic tartan
#

"when damage taken" does not imply that it has to be a hit, hm?

polar spire
#

yea, just damage taken

#

and thats self damage

swift sorrel
#

Gotta test that

polar spire
#

time for big chunky fissure smites

gusty abyss
#

So we have skill cost, channel cost and consumed cost, which of those will count as Mana spent.

polar spire
#

gimme that self damage baby

#

gimme those increased mana costs

grizzled obsidian
#

Isn't that ring 20-30% less cd?

polar spire
#

time to judgement

robust lake
#

DIDSOMEONESAYRIGHTEOUSFIRE

eager carbon
#

this is getting better and better

swift sorrel
#

How do you scale Divine Flare though? It doesn't need boss dmg, but enough for clear would be nice

gusty abyss
#

Well, high hit rate would help for high symbol up time

grizzled obsidian
#

Is a 20% heal and whatever it does every 12s or something really worth building around?

swift sorrel
polar spire
#

needa hop ingame real quick and test something on judgement

swift sorrel
polar spire
#

nice, judgement keeps its spell tag even if you get rid of consecrated ground

#

that means i can pick up quad smites instead

junior wren
#

what

polar spire
#

even more mana being used

junior wren
#

crafting judgement that procs smites? 😄

polar spire
#

yea

#

for more mana costs

swift sorrel
polar spire
#

i dont think pious offering applies to the gloves effect

#

but urgent inquisition should

#

deliverance will give more mana regen, and then i can take the smite mana regen node too

#

oooooo

#

pious being only 5% current mana is niiiice

#

im making judgement slam work, but its going on a righteous fire build weeeee

#

self cast righteous fire

maiden palm
#

What makes it like righteous fire? Just spamming Divine Flare? That's reaching a bit isnt it lol

junior wren
#

pretty sure righteous fire would be consecrated aura

swift sorrel
#

Area dmg + insane regen probably

maiden palm
#

Indeed

polar spire
#

spamming high mana cost skills to intentionally lower you into threshold which procs orian's sun seal to auto cast it and heal you 20%

ionic spade
#

poison aura is rf

junior wren
#

and pretty sure consecrated aura builds had worked for a long time 😄

viral onyx
#

What is the best faction for sentinel , merchant or fortune ?

polar spire
#

is

#

a question

ionic spade
#

general answer is circle

maiden palm
#

Same as any other class

junior wren
#

general answer is merchant

robust lake
#

merchant if u like parsing in wow, cof if you like cozy hc

polar spire
#

general answer is neither

#

but some would like to believe both

ionic spade
#

except for merchant at start of season

junior wren
#

hehe

gusty abyss
#

general answer is what aligns with your preferred play style

polar spire
#

general answer is how good are you at finding gold exploits?

junior wren
#

level with MG, then switch to circle for endgame farming, just like EHG doesn't want you to

viral onyx
ionic spade
#

getting unique is easy unless its a dungeon/arena exclusive, but getting stuff with lp was misery prior to harbringers