#🔱┃sentinel

1 messages · Page 73 of 1

shadow cove
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These just happen

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Also the source of most of my autobomber deaths 😦

cursive compass
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Ah and we still have to numlock anomaly

white galleon
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Autobomber's dream

cursive compass
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😭😭

shadow cove
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(Also they pulse out aoes)

dense spindle
shadow cove
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Eww tenkeyless

dense spindle
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have you ever used the numkeys outside LE? me neither

shadow cove
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Yes. All the time

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In other games, while browsing, while working

quiet hearth
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im sitting here realizing all over again how good VR is and still hating it so much I dont wanna use it

cold rose
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so hows the play for an early build in the sentinel world?

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anything good that is not hammerdin?

turbid dome
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rive

cold rose
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i was being judment aura pilled by a squirtle here yesterday

quiet hearth
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Rive is always the answer, and it's glorious

analog steppe
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its because most items can already drop Vitality for all characters

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the swapping system is there to enable off-class attribute builds

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Vitality already drops for all classes

cold rose
shadow cove
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Because this is last epoch

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What you wanna play, jav levelling?

turbid dome
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the other melee smack them skills could be the play now

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buuuttt also T28 melee void dmg

cold rose
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ES you mean?

shadow cove
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Rive feels good and it's getting a damage buff sooo it's gonna feel even smackier

cold rose
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i think ive played ES with lucerne for easy cap crit ~early

turbid dome
cold rose
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it was pretty good but i didnt invest much into it, didnt try julra or > 500 corrupt

turbid dome
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smite gets to join that group because its also on time and faith

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but its on thin ice

quiet hearth
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only because half it's tree is garbage

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Fissure fix when?

cold rose
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isnt fissure fixed next patch?

turbid dome
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Should be

vale ravine
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There were like 5 fissure mentions lol

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If Dread is excited for it it's prob something

limpid dagger
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Hell yeah patchnotes got me creaming, thinking about the node Judgement of the Storm that increases elecritfy damage per crit multi, anybody know which crit multi it uses for the calulation, could it be the total or maybe from the hit type, and if so would it take the skills individual crit multi into account such as the extra 100% from smite

analog steppe
#

usually those effects only look at global

limpid dagger
vale ravine
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The only thing i worry about rive levelling is that I might just get stuck in it forever and never change to ES lol

turbid dome
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The triple threat

vale ravine
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Surely you mean quadruple with HH lol

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Who needs buff skill

shadow cove
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My only complaint about what I'm planning is i can't think of any cool sets I wanna use.

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Not that big a deal but.meh

dense spindle
turbid dome
winged cedar
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Anyone planning on playing new split javelin style? 🙂

balmy jolt
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judgement aura rip? due to reversal change?

cold rose
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no its changed

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node doesnt consume 100% mana anymore

dense spindle
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ummm are there any good ways to convert bleed to ignite chance?

shadow cove
balmy jolt
dense spindle
analog steppe
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then maehlins

dense spindle
narrow mason
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do you count as moving while using warpath?

dense spindle
cold rose
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but you wont have the one tap potential you had before

balmy jolt
quiet hearth
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Should just go smelters and hulk smash, it's good now right?

narrow mason
shadow cove
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I do think it requires you to move distance though, not just spin in place. If that's what you were meaning

narrow mason
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move distance though?

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aaah nono that makes sense

shadow cove
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Id just spin in small.circles around the boss

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I could also just be wrong. It's been a while

lunar hazel
marble topaz
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Does anyone know if it’s expensive to swap from paladin to void knight at 60-70ish on a first character?

gusty abyss
lunar hazel
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even with WASD warpath will force movement. It was in patch notes.

scenic gyro
terse hedge
lunar hazel
marble topaz
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I have no idea how much gold it’s normal to have at 70

gusty abyss
lunar hazel
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The gold savings start increasing rapidly afterwards.

opaque verge
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What skills would I use next to javelin for a lightning jav paladin?

gusty abyss
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Holy aura, sigils, procced smite would be my pick

scenic gyro
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at this point would you ever not use aura and sigils on pali

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its just a straight up stat boost

polar spire
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i need ehg to add vaal orbs into the game

gusty abyss
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Yeah, even for vk/fg, sigils is good, and the 15 points spent have very high value now.

scenic gyro
opaque verge
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Or is forge guard lightning spear javelin better with 1.2?

polar spire
lunar hazel
eager arrow
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I was thinking Smelter Wrath, with World splitter. Using symbols for buff, but not sure what to use on the other 2 skills

polar spire
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back when i did speedy judgement slam i didnt use aura

polar spire
dense spindle
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (73) / Paladin (15)

General:

▸ Health: 1,809, Regen: 37/s
▸ Mana: 112.51, Regen: 9.2/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 38 Str / 1 Dex / 5 Int / 6 Att / 7 Vit
▸ Resistances: 118% / 51% / 51% / 83% / 64% / 19% / 19%
▸ EHP: 5,716 / 4,517 / 4,517 / 7,634 / 5,312 / 3,591 / 3,591

Defenses:

▸ Endurance: 30%, Threshold: 736
▸ Armor Mitigation: 50% (3,111)
▸ Block Chance: 71%, Mitigation: 40% (1,266)

Damage Types:

Fire, Physical / Melee, Spell

Buffs:

▸ Symbols of Hope (1/4,Passive)

Used skills:

Multistrike (20)
Smite (20)
Symbols of Hope (20)
Healing Hands (20)
Void Cleave (20)

Used unique items:
opaque verge
polar spire
gusty abyss
dense spindle
polar spire
dense spindle
lunar hazel
polar spire
arctic tartan
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So, what are y'all master chefs cooking?

polar spire
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you didnt take any of the 3 nodes on multistrike to let forged weapons come out

polar spire
polar spire
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taking Descend on that path, doesnt add its mana cost unless used directly, and doesnt teleport unless used directly, so you can still multistrike smite fine, and then smite teleport as needed

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and as long as theres an enemy or an object like a barrel to target, you can cross gaps and walls with smite teleport

dense spindle
polar spire
shadow cove
arctic tartan
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Solid choice.

quiet hearth
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next leveling the all dot build now that time rot can actually hurt things

quiet hearth
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what are the numbers looking like right now anyway for time rot?

dense spindle
polar spire
arctic tartan
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (83)

General:

▸ Health: 2,477, Regen: 26/s
▸ Mana: 177.51, Regen: 8.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 33 Vit
▸ Resistances: 120% / 88% / 88% / 74% / 124% / 87% / 99%
▸ EHP: 10,159 / 10,159 / 10,159 / 15,748 / 11,545 / 8,774 / 8,774

Defenses:

▸ Endurance: 57%, Threshold: 495
▸ Armor Mitigation: 71% (6,664)
▸ Block Chance: 53%, Mitigation: 40% (1,308)

Damage Types:

Void / Melee, Spell, DoT

Buffs:

▸ None

Used skills:

Vengeance (20)
Abyssal Echoes (20)
Volatile Reversal (20)
Erasing Strike (20)
Devouring Orb (20)

Used unique items:

Atrophy

quiet hearth
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not bad all in all, now I gotta decide of MS or Rive is better with their changes

dense spindle
polar spire
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you're trading out essentially 240% ignite for 120% ignite, but then you get 20% ignite pen which is actually more massive than it looks, and if you can get any amount of points into the 2nd talent, thats fire shred as well

polar spire
dense spindle
polar spire
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theres also a new champion affix that converts bleed to ignite

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so that can replace those gloves as well

dense spindle
polar spire
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oh yea thats right

dense spindle
polar spire
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oh i somehow completely skipped over the t7

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im still surprised you don't have forge strike

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Fiery Justice in Multistrike + Time and Faith in base sentinel talents is like all you need

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you'd get loads of damage out of it + minion summoning

cursive rose
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Void and pally enjoy the many changes in patch notes flameboys enjoy the shield you probably won't use anyways 🙃

cursive rose
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About which

polar spire
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running these 2 together for mega crit multi

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even if not void, ive done it on judgement slammer with that shield

dense spindle
polar spire
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that works too

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and then suloron boots

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for another 70-105% crit multi

cursive rose
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Use that 2 handed Harbringers for even more critical multi

analog steppe
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i got to this earlier

terse harness
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does it make any sense to do 2 builds, one for mapping and other for bossing? been thinking nova hammers as clear and juddgement pala for bossing

polar spire
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unless you're just 1 shotting for judgement pala

analog steppe
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if you use slow chance idols you get higher damage numbers on the time rot (but might not be best for stacks, have to play around in game to see)

polar spire
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but i was able to speed map with judgement before the vr change

analog steppe
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ideally you want the bonuses from slow and timerot chance to be relatively equal to each other

terse harness
eager carbon
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you still need some DoT for basic clearing

rocky tendon
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respeccing a lot will eat your gold up in a hurry so youre probably better off just using one build for both even if its not optimized for one

eager carbon
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even though you could totally rely on rot prolifs

terse harness
polar spire
terse harness
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not respec

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guide says vengeance as amana generator

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mana

polar spire
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with how current judgement is without VR, i'd say aura dot prob still works, but slam not so much anymore

rocky tendon
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i wouldnt try to build two different paladins instead of just making one work for everything but idk

polar spire
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you want real paladin fun? play Wrouk's spellcaster manifest armor

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it spams forgebreath

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shotguns half your screen every quarter of a second for 300k-500k crits

terse harness
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where i can find this build to check

polar spire
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im searchin, sec

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unless he changes it at all for 1.2, this should be it @terse harness

fair hollow
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its completely changed

polar spire
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wrouk's prob trying to enjoy other builds and i keep dragging his ass back to spellcaster ma

terse harness
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heh

fair hollow
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haha i will always start spell MA every season

quiet hearth
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I know autocasting dorb with the VC sceptre to have the aura always up is gonna be so smooth now

terse harness
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Wrouk so is it good clear+boss dmg?

polar spire
polar spire
terse harness
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😄

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sounds good

dense spindle
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what's MA?

terse harness
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manifest armor

fair hollow
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with fully investing in defence we got it to 1.5-2mill dps still for 1.2

polar spire
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like surprised it didnt get nerfed, but i guess others havent seen the brilliance of paladin spellcaster ma enough for the devs to catch wind and nerf it

terse harness
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is there any gear etc requirements to start this build or do i need to lvl with something else?

dense spindle
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wait... what... do you have a planner for paladin with MA?

polar spire
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thats just to give your manifest armor 100% crit at all times

fair hollow
dense spindle
polar spire
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its not a melee build

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its a spellcaster

dense spindle
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ah

polar spire
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your pet sprints around breathing fire on everything

fair hollow
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😅

dense spindle
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that's.. disgusting... where do i subscribe for notifications when the build video drops?

polar spire
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7000 health, 5000 endurance threshold, 4000 health regen werebear eating t4 julra nukes and then instantly healing back to full. i miss those days

worn garden
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So many builds, I'm up to 3 starters, and three farmable ones to choose from

rocky tendon
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yeah its a pretty cool feeling to have like 4 different builds in sentinel alone that i want to try out and knowing i wont have to level them all separately

arctic tartan
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What's MA again? LE doesn't release cycles regularly enough for me to internalize all the acronyms

rocky tendon
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manifest armor

arctic tartan
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Ah, that's the fire breath Minion build I read about today?

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"spell ma" that is

fair hollow
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yeah

worn garden
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It's gonna be so tricky to strategize one item i really want

dense spindle
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does spell MA get anything juicy this cycle? or it's simply a solid build

fair hollow
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yes, defences and frenzy amu are the main things

arctic tartan
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Why do you go for that every season? @fair hollow

swift sorrel
worn garden
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Probably because ret builds are the most fun to play

fair hollow
quiet hearth
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Just slam your face into the build, if you live you live, if you die, you die like a chad

arctic tartan
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Ah. The pohx of ma!

worn garden
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Auto proccing ret combo builds are the most addicting, unfortunately all nerfed but one sadge

bold horizon
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ma has to be one of the most slept on skills

arctic tartan
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Is it a cool skill? I always fear about clear on single minion builds.

worn garden
arctic tartan
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I don't think I saw it ever being recommended. That said I only watch so many Le content creators and for example dread hates FG

fair hollow
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this show the clear idea if you want to see

fair hollow
worn garden
terse harness
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do you command MA in anyway on that video?

arctic tartan
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Okay, that's is one enthusiastic fire breathing dude. That clear looks pretty neat

fair hollow
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nope no need but you can

terse harness
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yeah looks good enough

arctic tartan
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And yeah, I've mostly started paying attention around 1.0 release.

fair hollow
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for 1.2 we fixed defences to extremes and still have solid dps / clear

worn garden
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Falconeer just kinda over shadowed every minion build until now

arctic tartan
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Sounds cool. I'll keep an eye open for your guide.

rocky tendon
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that wasnt even on my radar before but now seeing the numbers and that echo clear its got me thinking about it lol

arctic tartan
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Yeah same

candid anchor
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What build?

rocky tendon
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manifest armor paladin

candid anchor
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Ahhh

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I think I’m going DO bomber to start

worn garden
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I also updated my shield throw bleed Manny forgeguard for 1.2

mellow willow
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after poe 2, le campaign in HC is like walk in a parl

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too easy i'd say

candid anchor
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Campaign shouldn’t be hard imo lol

mellow willow
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well now already is too easy, and they are buffing like 80% of skills heavily

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it def will be way too easy

arctic tartan
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"Manny forge guard"?

dense spindle
mellow willow
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its like they saw people raging about poe 2 being too hard, and will do the opposite and make everythign super easy, which is bad as well

shadow cove
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Yeah we shpuldnt have fun killing mobs and getting loot

clever hazel
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difficulty should be something you can opt-in to, never understood fixed difficulty design in games where player power can vary by huge amounts

shadow cove
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It should be dark souls

worn garden
arctic tartan
#

... What does it mean?

winter copper
dense spindle
mellow willow
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i mean arpgs are already easiest games on the market and generally arpg players are not skilled. I wouldnt mind challenging campaign in LE

worn garden
mellow willow
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poe 2 tried to change that but outrage was too big

rocky tendon
#

then why would LE do the same lol

mellow willow
#

well there is middle ground

arctic tartan
#

But why manny?

mellow willow
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but its already way too easy, and we are getting buffs to like everything so its gonna be tutorial until like 1000 corruption

worn garden
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Apparently the new petrify shield is absolutely busted and will be nerfed in 1.3

solid pike
#

Anyone making a javelin electify build?

shadow cove
fair hollow
rocky tendon
mellow willow
#

like aberoth race is gonna be 0 skill and instead literally who can sit most time without sleep

worn garden
worn garden
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But the real bleed build i want to do is bees, but it's gonna be really tricky getting a t7 experimental bee affix slammed on jungle belt

mellow willow
# candid anchor Awful take.

it was already a thing in PoE, when leagues were too easy and hardcore race wasnt decided by skill, but by most efficiency and ability to resist sleep

mellow willow
#

i already said my point

candid anchor
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Yeha, and it’s a dog shit point lol

south zephyr
#

Wait can we get the details on that

dense spindle
candid anchor
#

Every situation ever is about who can “resist sleep”

gusty abyss
mellow willow
candid anchor
eager carbon
#

Bro its a class channel

mellow willow
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no its not, when leagues were actually hard, people with lack of sleep sooner or later made a rip

eager carbon
#

Go to general

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Delusional dog

rocky tendon
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go to "make le a souls like"

eager carbon
#

Noone cares about opinion on some scuffed race

mellow willow
worn garden
worn garden
#

Hc uber abby race is going to be brutal. Karv said only 9 in 1k people could beat it lol

candid anchor
#

Besides ma

rocky tendon
worn garden
eager carbon
#

They have the data, what do you mean overestimate

rocky tendon
#

there is no data on how many abberoth killers will kill uber abberoth

worn garden
quiet hearth
#

For your average person abby is absolutely hard what.

rocky tendon
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right but overall only a small portion of the playerbase even kills abberoth at all right now, and i think that the people that make it to that point will be more likely to kill uber than 0.9% but we'll have to wait and see

worn garden
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Plus all the new mobs at 500 corruption and learning them too

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Yeah I just wait till people do it a lot then just watch a video on how they do it. Cuts all the work out

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Then again I also understand a lot of people don't have time to look at vids and read mechanics, skills, and interaction

lament star
#

i cant believe we get to play javazon this season

worn garden
rocky tendon
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oh i dont doubt him at all that uber will be hard, but i think it will actually be a decent chunk of people that make it to abberoth are eventually able to kill uber too, rather than sub 1% of them

worn garden
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True, and as time goes on more people will complete it

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It certainly won't be me doing release but I will half way into the cycle when it's solved

rocky tendon
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yeah same lol

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i tend to bounce between characters/builds too much to really push the endgame unless i find something that i absolutely love

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maybe this time ill buckle down and complete harbs before moving to a second char

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the mastery respec makes that a lot more likely

worn garden
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Yeah and that's totally fine too there really is no rush

winged cedar
#

What spell is it that Judd is using on the Patch overview video at like 6:15? Is that Javelin new or Smite?

solid pike
#

Javelin with divine fury

junior wren
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yeah, good old javelin

quiet hearth
#

is anyone gonna try out smite/void beams?

solid pike
#

anyone have a goold old javelin with the divine fury build going? 🙂

eager carbon
#

Void beams is bait

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You will find greater success with fissure probably

gusty abyss
#

you will use both

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your not going to give up smite vit scaling

quiet hearth
#

I find it hard to believe ANYTHING is worse than fissure

eager carbon
#

Bruh

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Even dr3ad is playing fissure on starter wdym

mental echo
#

Hows clear gonna be with jav

eager carbon
#

Beams are bonus, they will do shit past certain point

quiet hearth
#

I must have missed something in the patch notes then

rocky tendon
#

they fixed a lot with fissure

pallid reef
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Forge Guard (77) / Paladin (16)

General:

▸ Health: 3,819, Regen: 256.32/s
▸ Mana: 197.69, Regen: 25.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 76 Str / 1 Dex / 1 Int / 3 Att / 26 Vit
▸ Resistances: 94% / 63% / 104% / 81% / 71% / 71% / 69%
▸ EHP: 25,950 / 23,170 / 25,950 / 48,932 / 24,952 / 24,952 / 24,481

Defenses:

▸ Endurance: 65%, Threshold: 884
▸ Armor Mitigation: 75% (8,294)
▸ Block Chance: 96%, Mitigation: 51% (2,100)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ Frenzy, Symbols of Hope (4/4,Passive)

Used skills:

Forge Strike (32)
Ring Of Shields (25)
Healing Hands (23)
Symbols of Hope (23)
Smelter's Wrath (26)

polar spire
#

the day they fix fissure and void beams is hopefully the day forge guards forged weapons actually work as a build

terse hedge
#

wasn't there a list of fissure fixes coming this patch?

quiet hearth
#

FW already works, it's not exactly stellar but it works.

dense spindle
#

still waiting for Wrouk to post that MA thingy, if it's not too "gear expensive" i might cycle start that and pivot into a boss killer with a falconeer mono farmer

narrow mason
#

does shield crafter use up mana?

jade copper
#

anyone knows if void bolts converted to abyssal echoes still apply time rot from food for wyrms?

clever hazel
#

Are there any comparable "combo" skills to the new Volatile Reversal (where you press the button, it does thing A, and if you press it again within Y seconds, it does thing B, then it goes back to doing thing A again) that exist in LE right now?

covert phoenix
#

technically, a lot

clever hazel
#

ideally one with a cooldown

gusty abyss
#

javalin with banner and the jump to it

clever hazel
#

ah yeah, fair; hmm

covert phoenix
#

decoy

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dancing strike

clever hazel
#

that's unfortunate then, I remember javelin with battle standard doesn't actually start its cooldown until you use the full combo

#

so if you don't remove the second combo from VR and try to benefit from the frenzy effect, it effectively has a much longer cooldown

gusty abyss
#

And that is why double jump might have value

scenic gyro
bold horizon
#

I feel like they said in one of the streams the cd starts when you cast it the first time but i might be cooked

clever hazel
#

that would be nice but that's not how javelin currently works with battle standard (which is very annoying IMO)

jade copper
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 1,851, Regen: 25/s
▸ Mana: 137.51, Regen: 10.48/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 6 Att / 22 Vit
▸ Resistances: 15% / 15% / 15% / 20% / 20% / 22% / 22%
▸ EHP: 1,965 / 1,965 / 1,965 / 1,849 / 2,264 / 1,743 / 1,743

Defenses:

▸ Endurance: 28%, Threshold: 543
▸ Armor Mitigation: 6% (143)
▸ Block Chance: 46%, Mitigation: 21% (300)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Vengeance (20)
Volatile Reversal (20)
Devouring Orb (20)
Anomaly (20)
Symbols of Hope (20)

scenic gyro
#

non targeted traversal skill is so valuable though

#

especially for aby

polar spire
#

we cant post gifs, yet i can save them and post them

#

wild

clever hazel
#

also if you take future focus you get two jumps forward in time lol, so no frenzy regardless 😦

polar spire
#

i wonder

#

can we run bhuldar's wrath and jav banner dash and become actual jarvan

#

the jarvan build

gusty abyss
#

Only if you yell DEMACIA

scenic gyro
#

isnt that a garen thing

scenic gyro
#

jeeeeeeeeeeeeeeez the 14 year old pullup

gusty abyss
#

(:

scenic gyro
#

everytime youtube recommends the updated monolith hub i have to watch it again

#

its so pretty

gusty abyss
#

looking real good indeed

south zephyr
#

Alright Orbital turret VK, do you go hit or TR

gusty abyss
#

I dont think there is enough multi's on dorb to go TR

#

at least not with orbit

south zephyr
#

Alright well that simplifies things, hit based, so we can go WP for Block, Crit and flat spell damage

quiet hearth
#

you know eternal eclipse might be really nice with the time rot changes

south zephyr
#

WP, dOrb, VR for orb duration, Symbols for buff, maybe anomaly

quiet hearth
#

now I just need some way for dorb to ignite

alpine canopy
quiet hearth
#

Twisters were fine though, like, did we just forget about bug build?

alpine canopy
#

No build uses twisters, the skill that maelstrom procs

quiet hearth
#

Oooh those yeah I was thinking nadoes

analog steppe
marble topaz
#

Have the patch changes made warpath VK any better for leveling, or is it still better to level as hammer throw or rive?

rocky tendon
#

warpath still sub optimal for leveling afaik

quiet hearth
#

Rive and throw are still better yeah, I mean you're comparing WP to one of if not best skills in the game Rive

shadow cove
#

Its hard to beat rive . Especially since it's getting buffed

#

For some reason

terse hedge
#

Rive or Hammers to 35 or 40 then swap to w/e you want to play

quiet hearth
#

They should have given it a fire conversion too, cowards

noble zenith
#

you tried to make one ?

lethal cove
#

i have for now settled on worldsplitter erasing strike. dunno if it will clear uberroth but we'll find out

analog steppe
solid pike
shadow cove
south zephyr
#

I mean it's never wrong to start Rive

quiet hearth
#

Just go Rive VK and dont bother switching, Rive will carry pretty much anything

shadow cove
#

Nah i was practicing with rive paladin and preferred that . Unkilkable

lethal cove
#

wat rive do

quiet hearth
#

Make number BIG

south zephyr
#

Damage, pull, execute, heal with HH

quiet hearth
#

this mostly

#

oh...oh no, i forgot about FG getting 2h in one hand

south zephyr
#

Ohhhh, ohhh HH Rive FG

quiet hearth
#

HH should have been moved deeper in the tree imo, it's too good

dense spindle
#

been here all day and now i'm too afraid to ask what HH is after seeing that acronym like 20+ times

lethal cove
#

would world splitter be good for rive

shadow cove
#

Headhunter duh 😛

#

(Its not)

gusty abyss
#

HH should be x per y seconds and allowed for warpath

clever hazel
lethal cove
#

i keep reading it as hunting horn and not healing hands

dense spindle
#

srsly? it's healing hands... ?

lethal cove
#

im guessing

shadow cove
dense spindle
#

idk what the hell was i even expecting, some grandiose shit

analog steppe
gusty abyss
#

That said, the new divine bolt nodes means warpath will take HH anyway to scale divine bolts

lethal cove
#

thRive

dense spindle
quiet hearth
#

Now I gotta figure out what 2h to use for the ruby fang nonsense

analog steppe
#

nice, i main it its so much fun

#

healing hands is also great, i played Rive HH in 1.0

jade copper
lethal cove
#

in wilds you can have 8 horn buffs permanently going with 4 person party and one person bringing galahad

dense spindle
noble zenith
quiet hearth
#

Imma use buldars and proc it with lunge

lethal cove
#

would world splitter be good for rive

south zephyr
lofty marsh
#

is warriors fury worth it for warpath or mostly bait?

quiet hearth
#

Bait imo, it works I just hate how it feels

gusty abyss
#

if you want warpath to do damage, then you must take it

shadow cove
#

It didn't feel bad with actual gear

quiet hearth
#

It does to me, hence what I said I hate it, Ive seen things work but I just dont like it mechanically

lofty marsh
#

i guess %less mana per sec on helm help alot

#

is the build able to push high and do bosses without it?

#

something something warpath + devo orb + abb echo + anomaly

shadow cove
fallow crater
#

Can't remember how subskills work - if a node reduces the damage of shield throw (-5% for example), does that affect the damage of a subskill (like Lava Burst)?

lofty marsh
clever hazel
solid pike
clever hazel
#

the only time modifiers like that wouldn't reduce the damage is when it's not really a subskill (Smite for example is never a subskill, anything that has its own skill tree you can specialize in isn't a subskill)

quiet hearth
#

it's a shame that the divine bolts node in HH only is on direct cast

rancid lantern
#

@covert phoenix so, there's one way you can do lightning smite echoes

#

Foot of The mountain 🙂

#

Then you can use the new spear

south zephyr
quiet hearth
#

what scaling? it's one node that just gives more bolts

clever hazel
#

realized something "funny" in my planned build

#

increased cooldown recovery speed: 30% from Valiant Charge, 20% from Swift Echoes, 6-10% from Opal Ring, 6-12% from Grasp of the Blood Mage, 16-20% from boots, 16-20% from belt
total: 94% (min) - 112% (max)
Volatile Reversal cooldown:
6 / (1 + 0.94) = 3.09
6 / (1 + 1.12) = 2.83
Volatile Reversal says "recast within 3 seconds to jump backwards"
what happens to that 3 second recast window if the cooldown is less than 3 seconds LOL

gusty abyss
fallow crater
quiet hearth
#

the righteous firebrand node is so bad lol

gusty abyss
#

Is it? Should combo quite will with healing effectiveness stacking for judgement no?

quiet hearth
#

I said that before I realized it was 1% per point, I was like why is something this far in only giving like 10% pen at best

lament star
#

I just realized i dont need to max divine fury with barrage. Just one point is enough and it lessens mana cost. It will be glorious

noble zenith
noble zenith
#

2 divine fury proc per javelin, since you throw 6 by 6 its fine

lament star
#

With turianys bident and bleed,ignite conversion to electrify. I bet itll feel good

#

And ofc smite procs

solid pike
noble zenith
#

i think i'm done with passive tree

#

i dont really know if i can do better, hope i'm not missing something

solid pike
#

probably better than mine ^^

quiet hearth
#

Who cares as long as it's fun

solid pike
#

Ye

noble zenith
#

Tbh i wont be so sure about it xD trying things and i cant wait to test them

lament star
#

So which is gonna be more fun? Vk electrify divine fury barrage with echo or pala electrify divine fury barrage ?

noble zenith
#

im just sad about new volatile reversel, i liked it

lament star
#

I considered volatile a shackle for sentinel builds

#

The dmg increase was too strong to not take it

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (25) / Forge Guard (5) / Paladin (63)

General:

▸ Health: 3,321, Regen: 345.96/s
▸ Mana: 288.51, Regen: 14.96/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 49 Str / 10 Dex / 10 Int / 84 Att / 21 Vit
▸ Resistances: 159% / 127% / 195% / 94% / 88% / 77% / 95%
▸ EHP: 12,950 / 12,950 / 12,950 / 29,052 / 13,632 / 12,950 / 12,950

Defenses:

▸ Endurance: 77%, Threshold: 1,205
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 79% (11,658)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

Multistrike (21)
Smite (25)
Symbols of Hope (21)
Holy Aura (21)
Healing Hands (21)

lament star
#

It ls actually cool they reworked it so we dont have a fixed skill slot for it

noble zenith
#

forced to go lunge now, feels sad

#

Idk what to put as 5th slot

gusty abyss
#

Forced to lunge? what?

analog steppe
rancid lantern
#

forced to lunge? 0_o

quiet hearth
#

am I the only one who likes lunge?

gusty abyss
#

dread likes lunge

rancid lantern
#

i like lunge i just hate it needs a target

solid pike
#

i like lunge too

rancid lantern
#

and it requires a unique not too

noble zenith
#

i dont like it

gusty abyss
#

healing hands, thats the one

rancid lantern
#

what should be a base functionality

noble zenith
#

because you need a target, idk

noble zenith
rancid lantern
#

Paranoia

noble zenith
#

the helmet,

#

ah yeah

analog steppe
#

we do get so many options for traversals at least, lunge hh javelin vr

gusty abyss
#

shield rush, void cleave

#

or just giga chad warpath with haste

rancid lantern
#

eh shield rush hardly counts unless they made it less janky all of a sudden

analog steppe
#

it was listed in the bug fixes

rancid lantern
#

oh?

#

neat

gusty abyss
#

if EHG keeps cooking like this, what will LE look like in 2 years? 😮

scenic gyro
#

leaving poe in the dirt

rancid lantern
#

I dont know about that

#

I had a discussion

#

a while back

#

what it boils down to is LE is full of Marks while Poe 2 has a balance of Mark & Jonathan and it comes with perks and downsides

scenic gyro
#

so we get all the fun and poe gets 50% fun

#

quick mafs

rancid lantern
#

50% vision

#

which is necessary friction.

scenic gyro
rancid lantern
#

I think LE should go f2p ultimately once it actually completes its story

#

but thats an aside

scenic gyro
#

poe aint free either, you end up with 30+ bucks stash tabs anyways

rancid lantern
#

@scenic gyro is it tho

scenic gyro
#

for them it is, it's a niche audience for a small studio

lament star
#

They should allow a 30days trial or chapter locked demo if they want to attract ppl

scenic gyro
#

if they didnt have the purchase price supporter packs would have to be considerably more expensive

lament star
#

Only issue i have is i can't have cosmetic offline heavybreathing

still plinth
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (73) / Paladin (15)

General:

▸ Health: 1,474, Regen: 28/s
▸ Mana: 116.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 8 Att / 20 Vit
▸ Resistances: 45% / 21% / 21% / 40% / 64% / 20% / 20%
▸ EHP: 2,059 / 1,933 / 1,933 / 1,670 / 2,498 / 1,360 / 1,360

Defenses:

▸ Endurance: 20%, Threshold: 459
▸ Armor Mitigation: 5% (110)
▸ Block Chance: 52%, Mitigation: 25% (430)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Symbols of Hope (1/4,Passive)

Used skills:

Smite (20)
Symbols of Hope (20)
Anomaly (20)
Devouring Orb (20)
Volatile Reversal (20)

still plinth
#

This is my dOrb turret, absolutely basic

lament star
#

Yet is never heavybreathing

still plinth
#

God do i hate the idea of Smite, but honestly i think you need something for single target

rancid lantern
still plinth
#

Tbh i just wanted an autoturret dorb build

inland quarry
#

I think lunge needing a target should've been a skill node, maybe with a 50% cooldown reduction bonus.

still plinth
#

you just run around and the explosion does everything

rancid lantern
still plinth
#

But i think that the single targe will be absolute dogshi

elfin warren
#

What we thinking about Rive VK? Always wanted to try it and it looks even better in 1.2?

still plinth
#

if not, hey i'm more than happy to drop smite for something else xd

lament star
#

I think the biggest drawback for cosmetics offline is that you can mod the game to get free cosmetics then ppl who paid will complain

inland quarry
#

i saw dr3adful came up with a bajillion dps smite fissure build idea

#

didn't know fissure dot stacked

marble topaz
#

But LE is a breath of fresh air to me

lament star
#

Or EHG could make a ssf mode that doesnt require low ping to play but allows cosmetics then ill be happy

rancid lantern
#

the balance should now shift

#

downside of Chris fusion splitting

#

into two halves lmao

#

one had to be the lead

#

lol

rancid lantern
#

with +5 or more it should feel godlike

#

eh, great

#

with +10 itd feel godlike 😛

#

sword catcher might be better than maw axe, IMO

lament star
inland quarry
#

but maw has a built-in doom applier

rancid lantern
#

can just run a ring

inland quarry
#

20% more dmg, can't beat that

lament star
#

Just use a 4lp dreamthorn and slap it with the good good omegalul

rancid lantern
#

nah, gotta be axe for vit stackin rive

lament star
#

Oh right, i used that for my erasing strike while lvling

#

Its so good that they allow us to respec everything now. We can test lvling skills without having to pay hundred thousands of gold to respec (at lower lvls)

empty canopy
#

Hey i need help to calculate dot damage of electrify for my next season build

rancid lantern
#

the mechanics arent that different

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 4,955, Regen: 168/s
▸ Mana: 138.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 9 Att / 89 Vit
▸ Resistances: 120% / 112% / 150% / 74% / 82% / 105% / 105%
▸ EHP: 20,269 / 20,269 / 20,269 / 38,030 / 23,033 / 17,505 / 17,505

Defenses:

▸ Endurance: 58%, Threshold: 1,557
▸ Armor Mitigation: 78% (10,887)

Damage Types:

Void, Physical / Spell, Melee, Throwing

Buffs:

▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)

Used skills:

Multistrike (21)
Smite (26)
Symbols of Hope (22)
Anomaly (22)
Javelin (21)

Used unique items:
quiet hearth
#

i like how sunwreath is still the best ignite ring for melee

still plinth
#

Does dOrb need to be on the action bar to autocast with the movement passive? I guess not but it's better asking

dense spindle
rancid lantern
#

leaning slightly towards blind nodeb eing more dam

#

yup

empty canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (10) / Paladin (83)

General:

▸ Health: 3,315, Regen: 90.72/s
▸ Mana: 146.95, Regen: 12.16/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 11 Str / 9 Dex / 9 Int / 9 Att / 63 Vit
▸ Resistances: 106% / 76% / 142% / 84% / 83% / 99% / 119%
▸ EHP: 7,376 / 7,376 / 7,376 / 8,927 / 7,376 / 7,376 / 7,376

Defenses:

▸ Endurance: 67%, Threshold: 853
▸ Dodge Chance: 11% (337)
▸ Armor Mitigation: 41% (2,344)
▸ Crit Avoidance: 122%

Damage Types:

Lightning, Fire / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Javelin (20)
Smite (20)
Holy Aura (20)
Healing Hands (20)
Symbols of Hope (20)

dense spindle
#

@rancid lantern
good luck

rancid lantern
clever hazel
#

code of an erased sentinel is a weaver's will item, so unless I missed something getting +4 to a skill won't be substantially easier than last season

noble zenith
#

its a classic unique item

empty canopy
#

weaver trre has some node to help get weaver item

cold glacier
#

I haven't found any node that makes holy aura grant mana regeneration.

rancid lantern
noble zenith
cold glacier
#

the writing could be a little better 😂

noble zenith
#

y

rancid lantern
noble zenith
cold glacier
#

Maxroll's judgement guide makes the skill very unpleasant to play.

analog steppe
#

are you on Legacy? I would never planner Red Rings haha

clever hazel
#

that's a crazy amount of vitality for an electrify javelin build

empty canopy
#

yeah i play legacy a

rancid lantern
clever hazel
#

also why aren't you taking siege barrage lol

#

or spear to the thigh

#

dealing less than 1/10th the amount of damage you could be

empty canopy
#

my goal is to do dot damage

noble zenith
#

siege barrage + 1 point in divine fury, not more

empty canopy
#

with electrify

#

will that actually help

clever hazel
#

yes, and both of those things will make you deal more DoT damage

#

sacrifice in smite will as well

empty canopy
#

so remove smite porcking

#

procking

noble zenith
#

no, keep it

empty canopy
#

ok il cook another version should i go strengh instead with armor

clever hazel
#

do you want suggestions so you can learn all the different mechanics, or do you just want an electrify javelin build?

#

because I've spent a bunch of time on my own

noble zenith
#

@empty canopy this is what i made right now

#

not sure about the 4 last point, there is probably better use

clever hazel
#

smite procced via throwing idols costs zero mana

empty canopy
#

but does lignthing bolt just make u proc more electrify

clever hazel
#

you want unbalanced scale

noble zenith
#

yeah i guess its better

clever hazel
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)

General:

▸ Health: 5,487, Regen: 0/s
▸ Mana: 211.71, Regen: 12.64/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 54 Str / 7 Dex / 7 Int / 10 Att / 14 Vit
▸ Resistances: 73% / 111% / 117% / 94% / 86% / 79% / 90%
▸ EHP: 17,631 / 17,984 / 17,984 / 31,180 / 18,930 / 17,984 / 17,984

Defenses:

▸ Endurance: 57%, Threshold: 1,217
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 68% (6,000)

Damage Types:

Lightning, Void / Spell, Melee, Throwing

Buffs:

▸ Swiftness, Tu'rani's Thunder (10), Divine Essence (3/3), Haste, Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)

Used skills:

Smite (24)
Javelin (22)
Volatile Reversal (20)
Symbols of Hope (20)
Holy Aura (20)

empty canopy
#

is the spoear consider a melle weapon

noble zenith
#

you're not taking razorfall boots?

empty canopy
#

for the chest plate

clever hazel
#

razorfall boots are quite rare and annoying to get LP on

#

I just wanted maximum speed from my boots

#

in a perfect world where I can just conjure godly items out of thin air, sure; get razorfall boots

noble zenith
#

oh, i never had much trouble to 2lp it

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 4,955, Regen: 168/s
▸ Mana: 138.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 9 Att / 89 Vit
▸ Resistances: 84% / 76% / 114% / 74% / 82% / 105% / 105%
▸ EHP: 20,056 / 20,056 / 20,056 / 37,630 / 22,791 / 17,321 / 17,321

Defenses:

▸ Endurance: 58%, Threshold: 1,503
▸ Armor Mitigation: 78% (10,887)

Damage Types:

Void, Physical / Spell, Melee, Throwing

Buffs:

▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)

Used skills:

Multistrike (21)
Smite (26)
Symbols of Hope (22)
Anomaly (22)
Javelin (21)

Used unique items:
clever hazel
#

static shell is a decent alternative to titan heart for electrify builds, btw

#

and the uber abberoth gloves (immortal vise) are strictly superior to grasp of the blood mage in my build, but massively harder to get with LP

#

oh, oops

#

just realized my int and attunement aren't balanced for ucenui's sphere, I need to fix that

#

damn divine essence giving +3 att 😡

noble zenith
#

tankyness from titan heart is just too stupid

clever hazel
#

might just need to drop divine essence, idk how I'm going to get 3 int randomly

cold glacier
#

It seems so mandatory to do this even when playing as a paladin GigaChad

clever hazel
#

fixed, updated link above (I just dropped divine essence for now 😡)

rancid lantern
#

How are we feeling about Abyssal Fluctuation? I think it might be a smidge overrated (20% less void damage taken, 50% ele taken as void/5p)

clever hazel
#

it's ok, a bit higher value than armor clad (sentinel passive) IMO

south zephyr
clever hazel
#

I'd probably take it if I could on paladin and drop some flat life

rancid lantern
#

was tossing up the two

clever hazel
#

singular purpose is definitely better

south zephyr
#

Yeah no question

rancid lantern
#

ye i'm struggling for points currently

clever hazel
#

not even close really

south zephyr
#

It's got really good synergy with that shield or a reforge of it

#

But that's it

rancid lantern
#

I really want to have more points in Essence of the end as I dont any void essence sources in skills

#

and its hmm

#

4% might be enough with that many smites i guess

clever hazel
#

essence of the end says you cannot gain more than 1 every 4 seconds for some reason, so I doubt putting more points there will change anything

rancid lantern
#

Oh, in that case 1p is more than good enough

#

solved that problem for me

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 4,947, Regen: 168/s
▸ Mana: 132.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 6 Att / 84 Vit
▸ Resistances: 75% / 67% / 105% / 74% / 82% / 100% / 100%
▸ EHP: 17,686 / 16,376 / 17,686 / 38,423 / 18,617 / 17,686 / 17,686

Defenses:

▸ Endurance: 64%, Threshold: 1,488
▸ Armor Mitigation: 78% (10,887)

Damage Types:

Void, Physical / Spell, Melee, Throwing

Buffs:

▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)

Used skills:

Multistrike (21)
Smite (26)
Symbols of Hope (22)
Anomaly (22)
Javelin (21)

Used unique items:
quiet hearth
#

Might just do ignite wp pally since reen works again

clever hazel
#

don't see anything obviously wrong with that planner personally

#

mana can be tricky with multistrike, that's about the only thing that comes to mind

rancid lantern
#

no mana cost on smite then

#

i considered a Paladin alternative

quiet hearth
#

That first resist node is so good with the threshold bonus

rancid lantern
#

ye

quiet hearth
#

hmm, WP feels smoother but rive ignite pally would just be stupid strong with the changes

warm jolt
#

if i was loggin on sentinel ,i would prob go WP

#

its like the old glory days of when cyclone was poe1 meta, screenwide

#

a lot of ppl miss that

inland quarry
clever hazel
#

you can still technically get screenwide cyclone in PoE 1, if you're willing to do basically zero damage and farm blood aqueducts with mirror level gear LOL

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (68) / Paladin (15)

General:

▸ Health: 2,678, Regen: 67.4/s
▸ Mana: 143.92, Regen: 9.2/s
▸ Ward Retention: 72%, Regen: 100/s
▸ Attributes: 84 Str / 1 Dex / 1 Int / 7 Att / 3 Vit
▸ Resistances: 148% / 81% / 81% / 72% / 91% / 74% / 73%
▸ EHP: 17,666 / 17,666 / 17,666 / 37,894 / 22,456 / 21,572 / 17,320

Defenses:

▸ Endurance: 33%, Threshold: 707
▸ Armor Mitigation: 79% (11,115)
▸ Block Chance: 83%, Mitigation: 64% (3,626)

Damage Types:

Physical, Fire, Void / Melee, Spell, Throwing

Buffs:

▸ Symbols of Hope (5/5,Passive)

Used skills:

Shield Rush (26)
Lunge (22)
Symbols of Hope (22)
Javelin (22)
Healing Hands (26)

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (25) / Forge Guard (5) / Paladin (63)

General:

▸ Health: 3,321, Regen: 345.96/s
▸ Mana: 288.51, Regen: 14.96/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 49 Str / 10 Dex / 10 Int / 84 Att / 21 Vit
▸ Resistances: 159% / 127% / 195% / 94% / 88% / 77% / 95%
▸ EHP: 12,950 / 12,950 / 12,950 / 29,052 / 13,632 / 12,950 / 12,950

Defenses:

▸ Endurance: 77%, Threshold: 1,205
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 79% (11,658)

Damage Types:

▸ Fire, Lightning, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)

Used skills:

Multistrike (21)
Smite (25)
Symbols of Hope (21)
Holy Aura (21)
Healing Hands (21)

clever hazel
#

oh huh, people pushed it further than I thought

#

lol, that paladin multistrike build will 100% run out of mana instantly 🤣

rancid lantern
noble zenith
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (5) / Paladin (71)

General:

▸ Health: 1,595, Regen: 45.9/s
▸ Mana: 144.61, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 9 Dex / 1 Int / 6 Att / 4 Vit
▸ Resistances: 62% / 30% / 60% / 40% / 72% / 39% / 4%
▸ EHP: 1,887 / 1,470 / 1,854 / 1,716 / 2,179 / 1,568 / 1,247

Defenses:

▸ Endurance: 30%, Threshold: 395
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (241)

Damage Types:

Lightning, Void / Spell, Melee, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)

Used skills:

Javelin (26)
Symbols of Hope (20)
Holy Aura (20)
Smite (20)
Volatile Reversal (20)

Used unique items:
clever hazel
#

nah, I tested something like that offline

#

even with foot of the mountain the mana you spend is horrible doing that

rancid lantern
#

yeah i figured i might be coping with the 3 sec standing still for no mana expenditure

noble zenith
#

but smelter might look good but idk if its worth so many points

clever hazel
#

unless you're roleplaying as a tree and literally never move, you'll be completely OOM all the time

rancid lantern
#

yeah ill stick to VK

#

this is nice flavor but too clunky to execute

#

and VK has waaaay more dam

#

All right

#

that's like

#

the 5th person talking about smelter

#

ill make you guys a dam planner

#

😄

#

make that my cook nr 5

clever hazel
#

it effectively says 28% electrify chance per point

noble zenith
#

yeah.. the fact that it give bleed AND fire that are both converted might be way too good, i think you're right

clever hazel
#

might need to redo my math actually

#

I picked the ignite blessing ages ago, crit multi blessing is probably better with how much more electrify chance I have now

rancid lantern
#

so basically Smelters is a lot better at ignite and long charging.

empty canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (6) / Paladin (77)

General:

▸ Health: 2,858, Regen: 126.48/s
▸ Mana: 159.35, Regen: 12.16/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 136 Str / 14 Dex / 14 Int / 14 Att / 15 Vit
▸ Resistances: 154% / 92% / 158% / 90% / 121% / 87% / 87%
▸ EHP: 12,750 / 12,750 / 12,750 / 27,035 / 12,750 / 12,750 / 12,750

Defenses:

▸ Endurance: 69%, Threshold: 1,032
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 79% (11,473)

Damage Types:

Lightning, Fire / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Javelin (24)
Smite (20)
Holy Aura (20)
Healing Hands (20)
Symbols of Hope (20)

noble zenith
#

crit multi also increase lighting dot dmg

empty canopy
#

dot doesnt apply to dot

clever hazel
#

yeah I've been planning this build for like a month now lol

empty canopy
#

crit doesnt

rancid lantern
#

And you can get +3 to smelter's from the set now so that's neat.

clever hazel
#

I wasn't expecting them to add electrify chance to symbols of hope

noble zenith
clever hazel
#

crit multi scales electrify through judgement of the storm, 1% more lightning DoT per 2% crit multi @empty canopy

hallow knoll
#

crit multi is huge with judgment of the storm, pretty much a must anywhere you can get it imo

empty canopy
#

which node is that in passive ??

hallow knoll
#

judgment of the storm in the paladin tree

noble zenith
#

the one right after holy precision

#

in paladin

#

the passive bonus from it

empty canopy
#

damn my first build was so good then

#

bro some one told me it didint apply

hallow knoll
#

in my planner crit multi is giving me 135% more lightning dot damage

empty canopy
#

my first version was with a lot of crit multi

clever hazel
#

crit chance and crit multi don't do anything for damage over time unless you have some specific effect like Judgment of the Storm enabling it

#

so they weren't wrong necessarily

noble zenith
south zephyr
#

Also makes throwing random bits of DoT on a hit build not terrible

clever hazel
#

133% here, I'm at 465% crit multi

noble zenith
#

it's huge

hallow knoll
empty canopy
#

but i think anyway i dont see in this build where i would add crit multi

noble zenith
#

are you adding T7 crit multi everywhere lol

empty canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (6) / Paladin (77)

General:

▸ Health: 2,858, Regen: 126.48/s
▸ Mana: 159.35, Regen: 12.16/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 136 Str / 14 Dex / 14 Int / 14 Att / 15 Vit
▸ Resistances: 154% / 92% / 158% / 90% / 121% / 87% / 87%
▸ EHP: 12,750 / 12,750 / 12,750 / 27,035 / 12,750 / 12,750 / 12,750

Defenses:

▸ Endurance: 69%, Threshold: 1,032
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 79% (11,473)

Damage Types:

Lightning, Fire / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)

Used skills:

Javelin (24)
Smite (20)
Holy Aura (20)
Healing Hands (20)
Symbols of Hope (20)

noble zenith
#

oh i forgot about the new affixes on idols for crit and crit multi

clever hazel
#

T7 on 2H spear, T5 on amulet, crit multi unique belt, crit multi blessing, holy precision passive, holy aura crit multi

#

I'm pretty sure the best stat you can get for electrify on idols is electrify duration

#

because you get basically none otherwise

south zephyr
#

You can also get a separate 160% for divine bolt electrify

hallow knoll
#

yeah duration is huge

empty canopy
#

i think its good to scale crit mulkti if u plan to do damage with javelin

#

but my goal is just to electify to death

clever hazel
#

I'm not convinced scaling both hit and dot is worth it for electrify javelin tbh

#

you get too many multipliers that only affect electrify

empty canopy
#

i think ele damage and lightniong damage apply more anyway

#

even if u can scale of multi crit

hallow knoll
#

I want to use javelin because the new interaction with siege barrage and divine fury is cool, I'm pretty much only scaling the dot damage tho

noble zenith
#

i wish i could do the maths between T7 lighting dmg or crit multi

empty canopy
#

i mean its obvious not going to lie

clever hazel
#

if you're just comparing increased damage and crit multi you don't really need to do any math

#

just look at the offense tab electrify damage

empty canopy
#

20% and 10 % or straigh up 60%

noble zenith
#

i mean

#

since crit multi also increase lighting dot

#

directly

clever hazel
#

it only gets complicated when you're comparing stats that LEplanner doesn't handle automatically

#

crit multi is automatically factored in

oak scroll
#

Suggestion for leveling build for void knight into erasing strike?

empty canopy
#

yeah but in the end its stil lower tahn the lightning damage

#

because the lightning damage apply for example t7 on the spear 350% on average on the javelin and the dot

#

crit multi would apply less

#

160% max roll divided by 2 80%

clever hazel
empty canopy
#

so in total it only give 240

south zephyr
#

IIRC you do want a certain amount of increased since scaling the 'base damage' can be quite a boost

clever hazel
#

I don't like their endgame guides but the levelling ones are perfectly adequate

south zephyr
#

I.e. 70% more vs 50% more and 300% increased

hallow knoll
#

yeah you do want a healthy amount of increased damage

#

I pretty much put crit multi on the spear, amulet and relic then ele dot on rings and belt

#

seems to give the best numbers in letools

analog ingot
#

So without having access to 1.2 live servers, do we think forgemasters might is worth it?

south zephyr
#

On some builds it's absolute trash, on others it's an extremely potent build enabler. Phalanx Vengeance in particular Requires it

urban phoenix
#

XD

#

I'm sure theres other uses as well.

#

though the atk speed and damage multipliers on forgemasters are quite rough for other things.

copper thistle
#

anyone got a full plan for a void knight devouring orb thing? been cookin something but wondering if those wiser than me have any ideas

noble zenith
#

@hallow knollcould you share your LEtools link?

analog ingot
marble topaz
#

It’s awesome of EHG to give us a full week with the patch notes before launch.

quiet hearth
#

it really is, it's a LOT of changes and Im still stuck on sent, I still have to get to black hole sorc and infernal shade bomb lich

urban phoenix
#

I'm really intrigued by the updated sunforged hammer, i feel like theres gotta be something really potent with that.

analog ingot
#

BH sorc was pretty fun last season, if not particularly meta. An ignite focused BH build was enough to get me to like 300 corruption, though not "easily"

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (35) / Void Knight (20) / Forge Guard (58)

General:

▸ Health: 1,479, Regen: 20/s
▸ Mana: 102.51, Regen: 9.2/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 177 Str / 1 Dex / 1 Int / 1 Att / 2 Vit
▸ Resistances: 139% / 40% / 0% / 70% / 52% / 2% / 42%
▸ EHP: 3,967 / 2,938 / 2,267 / 8,942 / 3,395 / 2,293 / 2,982

Defenses:

▸ Endurance: 20%, Threshold: 296
▸ Armor Mitigation: 81% (14,069)

Damage Types:

Physical, Fire / Melee

Minion Damage Types:

Physical, Fire / Melee

Buffs:

▸ None

Used skills:

Smelter's Wrath (23)
Forge Strike (23)
Multistrike (20)
Shield Bash (20)
Manifest Armor (20)

Used unique items:

None

rancid lantern
#

You can cap smelter's crit easily

#

but it feels janky to rely on forged weapons being around

#

but i guess it helps you to just stand still and charge it up

urban phoenix
rancid lantern
bold horizon
#

they take 50% less damage now

urban phoenix
bold horizon
#

so it shouldn't be hard

rancid lantern
#

oh?

#

Well okay

#

thats less concerning, then

#

not my type of build tho, too much standing around. Should do big dams tho

bold horizon
urban phoenix
#

I kinda like that new unique armour they added too.

#

sounds like great survivability.

bold horizon
#

i've been cooking forged weapons for the past day since i read that line

#

yeah im using that chest it seems insane

rancid lantern
#

i dunno it feels like a compensatory buff for the bigass bugfix

#

30% more dam doesnt sound like nearly enough to cover the bugfix

urban phoenix
bold horizon
#

I played forged weapons before phantom grip was even in the game and it was fine so im not worried

urban phoenix
#

so it should be quite potent now

analog ingot
rancid lantern
#

anyway

#

im sure forged weapons will feel nice

urban phoenix
#

Yeah it absolutely will.

rancid lantern
#

smelter's will definitely do big dam but still doesnt feel like it warrants the charging time in one spot

#

the chest will help tankyness for sure tho

urban phoenix
#

I feel like if you're using anything sunforged though, you should have the real set mace on that build.

#

don't even really need the other ones.

#

It just gives way too much flat fire to ignore it, especially if smelters is what'

#

s doing most of you're dmg.

rancid lantern
#

i dunno about that. strength does a lot, attack speed is crit, shred is kinda missing.

#

i might be underrating the flat

bold horizon
#

yeah idk about sunforged it still doesn't seem good enough to me

urban phoenix
#

375 flat damage (with the set bonuses) is kinda crazy no?

rancid lantern
#

its good but smelter's is first and foremost about capping crit chance

#

so you can do big critties every time

#

also mind you get fire pen per str, as well as crit multi per str

#

so i think t7 str stacking is definitely the play for smelters

#

would need to math out the crit chance but i kinda doubt flat will overtake crit scaling

gusty bronze
#

do fire damage tags work with spell damage?

rancid lantern
#

Yup

gusty bronze
#

wow

#

lol

rancid lantern
#

assuming the fire damage tag skill is a spell

urban phoenix
rancid lantern
urban phoenix
#

How do you mean?

#

you get 25 per forged weapon

rancid lantern
#

flat crit, I meant

urban phoenix
#

oh yeah

#

sorry, i meant flat dmg.

rancid lantern
#

i mean i guess if you have 2 phantom grips

#

or one and

#

Logi's

#

then ye set hammer is likely better

urban phoenix
#

The biggest question is keeping the forged weaps up though, for sure.

#

Can someone explain how echoes work to me? From what i've heard, you can only do it if you are a void knight?

#

Is that because the only place to get chance to get echoes is in the vk tree?

south zephyr
#

When you direct cast any skill theres a 10% chance to make a phantom that recasts, VK only

#

It's their passive ability

urban phoenix
#

Ahh gotcha.

south zephyr
#

You can scale up to I think 40% chance

#

And some skills get even more

urban phoenix
#

And echoes themselves, is it just a reflection of your personal damage of the same skill?

south zephyr
#

Yep

#

Exact copy

hallow knoll
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Paladin (88)

General:

▸ Health: 3,230, Regen: 70.56/s
▸ Mana: 177.14, Regen: 15.36/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 15 Str / 5 Dex / 5 Int / 10 Att / 12 Vit
▸ Resistances: 78% / 84% / 120% / 74% / 68% / 66% / 66%
▸ EHP: 7,997 / 7,997 / 7,997 / 12,439 / 7,867 / 7,336 / 7,336

Defenses:

▸ Endurance: 58%, Threshold: 907
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 62% (4,724)

Damage Types:

Lightning, Fire / Spell, Throwing

Buffs:

▸ Holy Aura (Passive), Symbols of Hope (4/4,Passive)

Used skills:

Javelin (24)
Holy Aura (20)
Symbols of Hope (20)
Healing Hands (20)
Smite (20)

Used unique items:
urban phoenix
south zephyr
#

Also yep

#

Can get pretty dang Mana hungry

urban phoenix
#

Ahh ok. theres the catch XD

south zephyr
#

Theres a new node with Mana refund on echo tho

#

Get 14 Mana back with a moderate cooldown iirc

urban phoenix
#

So if i was planning on doing a warpath echo, with warriors fury, that would instagib my mana when i echo i assume?

south zephyr
#

Probably?

#

I can't remember WP might be a rare exception

hallow knoll
#

I think Void Well can help a lot with that if you stack up a decent mana pool

#

I don't think Warrior's Fury is really sustainable outside of that

wise rune
urban phoenix
lethal cove
#

what gear do you need to make world splitter work good

winter copper
#

u need world splitter

slim spire
#

Also anyone want to share their weaver's tree?

#

Seems to be a fun theorycraft

urban phoenix
#

Unless it gets something from level scaling

slim spire
#

I mean to get both of them

#

Or maybe even shrapnel

#

But that's just 1 point, and a trap node previously

#

But that armor is a whole lot of less damage taken if you combine it with vengeance

slim spire
urban phoenix
urban phoenix
#

Maybe the new shield for survivability?

#

Countenance of Majasa.

#

Depends how good the petrify feels.

slim spire
#

Petrify seems busted

#

As it works on bosses too

storm osprey
#

Yeah id say either that one or rayehs light for the extra fire damage. Or just an exalted one

analog steppe
#

sure it "works on bosses" but imo its not gonna proc on bosses most of the time

#

you need to block the bosses hit (which they dont do that many of with all their mechanics and such), and then you need to succeed a 0.8% chance roll

#

that shield is good for trash and for the DoT reduction line

#

0.8% a second as well... but even with that its still low

storm osprey
#

Yeah you might be better off with rahyehs light or just a solid exalted shield for minions

analog steppe
#

its still a really good shield tho

urban phoenix
analog steppe
#

great LPL and good base stats

candid anchor
#

chat... devouring orb vk or heartseeker rogue..?

analog steppe
#

slap a T7 block chance and T5 effectiveness on it and its pretty amazing as a shield

storm osprey
analog steppe
#

1 in 17 odds for LP2 and 1 in 237 for LP3

#

those are reasonable to get

slim spire
urban phoenix
#

Yeah if you're planning on doing damage yourself, for sure. He specified minions though.

slim spire
#

Plus I don't think you can afford to split the damage

#

Attunement vs strength is one thing

storm osprey
#

IDK man I think ur better off scaling both now with set crafting. Getting the sun forged set bonuses+ scaling manifest armor off your items+ phantom grip rings.

#

Even if you just use the extra skill points for more buffs on minions ull have a crazy amount of skill points

slim spire
#

Manifest armor is a small part of your dps as fw build tho

urban phoenix
#

It barely did anything on my FW build.

#

More of a meat shield really.

storm osprey
#

I think it'll be a lot better now with the 2h weapon+ shield scaling

urban phoenix
#

The spell DMG scaling shrapnel stuff with manifest armour does sound intriguing though.

storm osprey
#

Doesn't hurt to test at least.

#

I'ma be trying to find a solid manifest+forged minions build with the set crafting.

urban phoenix
#

I think I'm gonna shoot for my morditas reach/frostbite shackles FW build I was cooking a while back. Should be so much easier to get ATK speed on them now with the LP guaranteed affix.

slim spire
#

Unless you're using 1h previously

storm osprey
#

With the 2h scaling it should give a lot more overall damage but can keep the shield for defensive layers. Even if you don't spec into the shield for the manifest armor. You can benefit from it while still scaling the damage of the armor a lot more

slim spire
#

I'm just really thinking about iy

#

It

#

And I think manifest armor is a trap

#

If you don't abuse it like the firebreathing paladin

#

It's more of a +1 or maybe +2 max forged weapon equivalent

#

Unless you have tons of increased damage and stuff on your gear

#

Which you shouldn't if you build for minion damage

storm osprey
#

That's fair. IDK maybe it's just copium for manifest armor on my part.

I think the set shards for sun forged set will be great for just a forged weapons build too. Increased max weapons+ the damage bumps from the set shards should be pretty secy

#

Sexy*

urban phoenix
#

Ends up being a lot of base crit chance.

slim spire
urban phoenix
#

i think i had him there because i didn't have any use for a different skill really.

storm osprey
#

But yeah you only need the 2 set shards bonus for just a Forged weapons build too a which can free you up for another unique.

#

Since you don't care about the +skills for smelters&forged strike.

urban phoenix
storm osprey
storm osprey
#

Oh dang we do?! What is it?

urban phoenix
storm osprey
#

Ahhh kk. Didn't see if in detail in the patch notes

urban phoenix
#

like, you get bonus damage yourself for each minion you have, which is great

#

but nothing that affects the minions beyond the +3 extra FW

#

So as far as weapons go, you're balancing between, a crafted rare, which gives you +3 to FW, or a unique.

#

+3 to FW is 25% more damage.

alpine canopy
urban phoenix
#

If the unique is 25% more damage than a crafted rare, that is the real issue.

#

If you can get enough % crit chance for your minions to make a Lucerne give them 100% crit, that might be the best option over a unique?

storm osprey
#

Yeah IDK. It'll just require some testing probably. I really wanna do a FG season starter and lvling forged weapons is always easiest so might try to see how far I can take it.

urban phoenix
#

Yeah, thats the thing, there are lots of things to try with FW specifically.

#

should be a good time either way

storm osprey
#

Yeah there's some nice new minion uniques too

urban phoenix
#

I'll probably try that Lucerne thing, and try a morditas build.

#

then swap to some kind of warpath build that focuses on the set bonus.

#

purely for your own dmg with the FW as an aside.

abstract edge
#

anyone have thoughts on manifest armor/shield throw vs fw’s for minions?

urban phoenix
#

or was that someone else

pearl geyser
#

what would be the best way to level up to do throwsmite before you have idols? warpath smite with the swords?

alpine canopy
ripe cargo
#

I'm pretty convinced at this point the best way to play time rot is to just spin with warpath and let devouring orb and smite happen automaticly

#

anybody have any other ideas?

urban phoenix
alpine canopy
alpine canopy
# ripe cargo anybody have any other ideas?

If you don't want to go through the effort of doing combining dorb, shield rush is the strongest applicator. If you don't want to run that, ES or multistrike can be pretty solid. Alternatively, hammerdin should work as well.

#

Warpath is one of the weaker skills for it, I think

#

unless you do warrior's fury like a madperson (follow it up with anomaly and hope it instakills whatever boss)

pearl geyser
#

does the big more damage multiplier in smite affect it if smite applies it?

ripe cargo
#

evening nerds

#

valuable information

#

anomally has a 225% more multiplier on time rot if cast ona fully stacked target

#

use anomally if your playing time rot

analog steppe
#

yeah anomaly is great on timerot

pearl geyser
#

do ailments get the stat scaling from the applicating skill, as well, or just the increases from the applicator tree?