#🔱┃sentinel
1 messages · Page 73 of 1
Ah and we still have to numlock anomaly
Autobomber's dream
😭😭
(Also they pulse out aoes)
cries in TKL keyboard
Eww tenkeyless
have you ever used the numkeys outside LE? me neither
im sitting here realizing all over again how good VR is and still hating it so much I dont wanna use it

so hows the play for an early build in the sentinel world?
anything good that is not hammerdin?
rive
i was being judment aura pilled by a squirtle here yesterday
Rive is always the answer, and it's glorious
its because most items can already drop Vitality for all characters
the swapping system is there to enable off-class attribute builds
Vitality already drops for all classes
because they just good
the other melee smack them skills could be the play now
buuuttt also T28 melee void dmg

ES you mean?
Rive feels good and it's getting a damage buff sooo it's gonna feel even smackier
i think ive played ES with lucerne for easy cap crit ~early
nah to me basic boi melee smack is rive/vengeance/multistrike
it was pretty good but i didnt invest much into it, didnt try julra or > 500 corrupt
smite gets to join that group because its also on time and faith
but its on thin ice
isnt fissure fixed next patch?
Should be
There were like 5 fissure mentions lol
If Dread is excited for it it's prob something
Hell yeah patchnotes got me creaming, thinking about the node Judgement of the Storm that increases elecritfy damage per crit multi, anybody know which crit multi it uses for the calulation, could it be the total or maybe from the hit type, and if so would it take the skills individual crit multi into account such as the extra 100% from smite
usually those effects only look at global
so global crit multi? are there any of those apart from gear
The only thing i worry about rive levelling is that I might just get stuck in it forever and never change to ES lol
You do rive + void cleave + erasing strike
The triple threat
My only complaint about what I'm planning is i can't think of any cool sets I wanna use.
Not that big a deal but.meh
keep in mind that you could also use just set affixes that give stats that are not usually found on an item like fire dot and ignite chance on rings instead of full sets
Real
Anyone planning on playing new split javelin style? 🙂
judgement aura rip? due to reversal change?
ummm are there any good ways to convert bleed to ignite chance?
True. Id have to see if thata better than just...wearing my legendary rings
champion affix
but it's not reverting life mana change?
😦 it's on 1h axe, dagger and wand
was drooling over a sunforged set 2h axe bleed to ignite paladin
then maehlins
now that could be something
do you count as moving while using warpath?
yes iirc, haven't used warpath since 1.0
not it just easier to sustain
but you wont have the one tap potential you had before
yes
k i'll see, if it'll be not that good i'll respec
Should just go smelters and hulk smash, it's good now right?
pawesome
I do think it requires you to move distance though, not just spin in place. If that's what you were meaning
Id just spin in small.circles around the boss
I could also just be wrong. It's been a while
warpath forces movement anyway
Does anyone know if it’s expensive to swap from paladin to void knight at 60-70ish on a first character?
You cant actually fully stand still, and even in a corner, you are still always moving. Super easy to test with Stormtide boots, you will never get shocked.
even with WASD warpath will force movement. It was in patch notes.
dont think ill switch to wasd with warpath, numlock+mouse is too comfortable
100k gold
I keep trying to talk myself out of it.
I've used stormtide boots to test several movement abilities like void cleave, lunge and healing hands, and been disappointed to find that there's a small pause of non-movement. Considering all the path notes mentions about smooth movement, it'll be interesting to see if those have changed.
I have no idea how much gold it’s normal to have at 70
I hope they managed to make evade better in this regard
Where you at, barely started empowered? At that point I'm probably starting to have some gold because I'm not spending all on runes of shattering and stash tabs anymore. But that's with MG. As CoF I'd buy more tabs.
The gold savings start increasing rapidly afterwards.
What skills would I use next to javelin for a lightning jav paladin?
Holy aura, sigils, procced smite would be my pick
at this point would you ever not use aura and sigils on pali
its just a straight up stat boost
i need ehg to add vaal orbs into the game
Yeah, even for vk/fg, sigils is good, and the 15 points spent have very high value now.
we got enough power creep for one patch 😄
Or is forge guard lightning spear javelin better with 1.2?
depending on build, i'd say half my paladins havent used aura
The nemesis egg into new weaver LP gambling loop (which breaks whenever egg turns the unique into legendary) will be your vaal orb.
I was thinking Smelter Wrath, with World splitter. Using symbols for buff, but not sure what to use on the other 2 skills
back when i did speedy judgement slam i didnt use aura
that ones been done a few times now from what ive seen and works well, should work even better in 1.2
i'm kind of new to build making in LE but would something like this be any good? (ignore empty item slots, it's just a base for an idea)
https://www.lastepochtools.com/planner/BEkl8KgA
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (73) / Paladin (15)
▸ Health: 1,809, Regen: 37/s
▸ Mana: 112.51, Regen: 9.2/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 38 Str / 1 Dex / 5 Int / 6 Att / 7 Vit
▸ Resistances: 118% / 51% / 51% / 83% / 64% / 19% / 19%
▸ EHP: 5,716 / 4,517 / 4,517 / 7,634 / 5,312 / 3,591 / 3,591
▸ Endurance: 30%, Threshold: 736
▸ Armor Mitigation: 50% (3,111)
▸ Block Chance: 71%, Mitigation: 40% (1,266)
▸ Fire, Physical / Melee, Spell
▸ Symbols of Hope (1/4,Passive)
• Multistrike (20)
• Smite (20)
• Symbols of Hope (20)
• Healing Hands (20)
• Void Cleave (20)
Do you have a planner for it so I can check the skillpoints?
im surprised you didnt take Time and Faith
Nope, haven't made on yet, its on the list though
ah yes, should have taken it to sustain the cost of multistrike and healing hands i guess
i actually cant tell what you're trying to do here, i think its some kinda ignite and hit build but with forged weapons, but also not taking forge strike?
trying to do ignite with multistrike that procs smites
forged weapons are just to stack ignite chance and fire damage with the set affixes
I think you have the HH nodes to drop it to 0 cost.
but you have no way of getting the forged weapons out besides the 2s cd on chest
So, what are y'all master chefs cooking?
you didnt take any of the 3 nodes on multistrike to let forged weapons come out
fixed
there we go
im surprised you didnt go righteous fury/flurry on smite
taking Descend on that path, doesnt add its mana cost unless used directly, and doesnt teleport unless used directly, so you can still multistrike smite fine, and then smite teleport as needed
and as long as theres an enemy or an object like a barrel to target, you can cross gaps and walls with smite teleport
wouldn't the more damage from sacrifice be a better source of ignite damage than the righteous stuff?
it depends, since going 2h + shield lowers attack speed, you do have Relentless Advance in Multistrike, but you also have Doctrine of the Anvil, and using a 2h mace, so you're gonna hit slow as shit
I spin
Solid choice.
next leveling the all dot build now that time rot can actually hurt things
fair point
what are the numbers looking like right now anyway for time rot?
saw some 35k and some 50k in min maxed stuff
you could replace Smelter's Might in forge guard talents with Phoenix Strike/Rahyeh's Strength in paladin talents, as fire pen will do more, and then after doing that, replace your Maehlin's Hubris gloves with Falcon Fists, which'll give more attack speed as well as more melee fire for you and your minions, + its an easy item to get 3/4lp on for additional stats
https://www.lastepochtools.com/planner/oRWw1zzA got one with 20k without T7 rolls here. It's not very well cooked
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (83)
▸ Health: 2,477, Regen: 26/s
▸ Mana: 177.51, Regen: 8.88/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 33 Vit
▸ Resistances: 120% / 88% / 88% / 74% / 124% / 87% / 99%
▸ EHP: 10,159 / 10,159 / 10,159 / 15,748 / 11,545 / 8,774 / 8,774
▸ Endurance: 57%, Threshold: 495
▸ Armor Mitigation: 71% (6,664)
▸ Block Chance: 53%, Mitigation: 40% (1,308)
▸ Void / Melee, Spell, DoT
▸ None
• Vengeance (20)
• Abyssal Echoes (20)
• Volatile Reversal (20)
• Erasing Strike (20)
• Devouring Orb (20)
• Atrophy
not bad all in all, now I gotta decide of MS or Rive is better with their changes
but melee fire damage doesn't help with ignite damage as far as i know, or i'm very mistaken
you're trading out essentially 240% ignite for 120% ignite, but then you get 20% ignite pen which is actually more massive than it looks, and if you can get any amount of points into the 2nd talent, thats fire shred as well
oh it doesnt, but i mean if your whole build is fire anyways
wouldn't this be similar but with the added 170% ignite chance?
i mean yea it works too, but if anything i'd replace the t5 dot with t5 melee attack speed
theres also a new champion affix that converts bleed to ignite
so that can replace those gloves as well
it's only on 1h axe, dagger and wand
oh yea thats right
also there's already a t7 AS there, can you get double AS affix slam?
no
oh i somehow completely skipped over the t7
im still surprised you don't have forge strike
Fiery Justice in Multistrike + Time and Faith in base sentinel talents is like all you need
you'd get loads of damage out of it + minion summoning
Void and pally enjoy the many changes in patch notes flameboys enjoy the shield you probably won't use anyways 🙃
you'd be surprised
About which
running these 2 together for mega crit multi
even if not void, ive done it on judgement slammer with that shield
smelter's wrath? with guaranteed crit
Use that 2 handed Harbringers for even more critical multi
i got to this earlier
does it make any sense to do 2 builds, one for mapping and other for bossing? been thinking nova hammers as clear and juddgement pala for bossing
i still dont see how judgement pala will work with VR gone, but try it out and see
unless you're just 1 shotting for judgement pala
if you use slow chance idols you get higher damage numbers on the time rot (but might not be best for stacks, have to play around in game to see)
but i was able to speed map with judgement before the vr change
ideally you want the bonuses from slow and timerot chance to be relatively equal to each other
yea no clue, never tried those builds before
you still need some DoT for basic clearing
respeccing a lot will eat your gold up in a hurry so youre probably better off just using one build for both even if its not optimized for one
even though you could totally rely on rot prolifs
i mean making 2 different chars
well judgement consumes a % of current mana per use, you used to have to VR after every slam to get all of your mana back, and you want a fat chunk of mana so its rougher to play around
with how current judgement is without VR, i'd say aura dot prob still works, but slam not so much anymore
i wouldnt try to build two different paladins instead of just making one work for everything but idk
you want real paladin fun? play Wrouk's spellcaster manifest armor
it spams forgebreath
shotguns half your screen every quarter of a second for 300k-500k crits
where i can find this build to check
im searchin, sec
unless he changes it at all for 1.2, this should be it @terse harness
its completely changed
wrouk's prob trying to enjoy other builds and i keep dragging his ass back to spellcaster ma
heh
haha i will always start spell MA every season
ewwww maxroll
I know autocasting dorb with the VC sceptre to have the aura always up is gonna be so smooth now
Wrouk so is it good clear+boss dmg?
i vastly prefer making my own builds, but ive contemplated running it too
disgustingly so
what's MA?
manifest armor
with fully investing in defence we got it to 1.5-2mill dps still for 1.2
like surprised it didnt get nerfed, but i guess others havent seen the brilliance of paladin spellcaster ma enough for the devs to catch wind and nerf it
is there any gear etc requirements to start this build or do i need to lvl with something else?
wait... what... do you have a planner for paladin with MA?
if anything, probably the high crit mountain helm
thats just to give your manifest armor 100% crit at all times
i do, working on video before 1.2
wait.. that's disgusting... also give it saulron's step for giga crit multi and... omg
wouldnt work
its not a melee build
its a spellcaster
ah
your pet sprints around breathing fire on everything
that's.. disgusting... where do i subscribe for notifications when the build video drops?
gives me flashbacks to shattered lance werebear
7000 health, 5000 endurance threshold, 4000 health regen werebear eating t4 julra nukes and then instantly healing back to full. i miss those days
il drop it in #🎥┃video-shoutout after its done
So many builds, I'm up to 3 starters, and three farmable ones to choose from
yeah its a pretty cool feeling to have like 4 different builds in sentinel alone that i want to try out and knowing i wont have to level them all separately
What's MA again? LE doesn't release cycles regularly enough for me to internalize all the acronyms
manifest armor
yeah
It's gonna be so tricky to strategize one item i really want
does spell MA get anything juicy this cycle? or it's simply a solid build
yes, defences and frenzy amu are the main things
Why do you go for that every season? @fair hollow
Out of interest, how do you calculate this? I'm trying to figure out what sort of DPS my brews have, but I'm finding it rather tricky
Probably because ret builds are the most fun to play
math in excel
main skill, ive put over 2.5k hours in MA alone 😅
Just slam your face into the build, if you live you live, if you die, you die like a chad
Ah. The pohx of ma!
Auto proccing ret combo builds are the most addicting, unfortunately all nerfed but one sadge
ma has to be one of the most slept on skills
Is it a cool skill? I always fear about clear on single minion builds.
I wouldn't say that it's seen a lot of popularity over the years
I don't think I saw it ever being recommended. That said I only watch so many Le content creators and for example dread hates FG
this show the clear idea if you want to see
dread has one of the earliest of my MA builds on his channel from 2021
I played it a lot before falconeer was released
do you command MA in anyway on that video?
Okay, that's is one enthusiastic fire breathing dude. That clear looks pretty neat
nope no need but you can
yeah looks good enough
And yeah, I've mostly started paying attention around 1.0 release.
for 1.2 we fixed defences to extremes and still have solid dps / clear
Falconeer just kinda over shadowed every minion build until now
Sounds cool. I'll keep an eye open for your guide.
that wasnt even on my radar before but now seeing the numbers and that echo clear its got me thinking about it lol
Yeah same
What build?
manifest armor paladin
I also updated my shield throw bleed Manny forgeguard for 1.2
Campaign shouldn’t be hard imo lol
well now already is too easy, and they are buffing like 80% of skills heavily
it def will be way too easy
"Manny forge guard"?
campaigns in arpg should literally be lengthy tutorials that teach you how a game works and a bit about builds
its like they saw people raging about poe 2 being too hard, and will do the opposite and make everythign super easy, which is bad as well
Yeah we shpuldnt have fun killing mobs and getting loot
difficulty should be something you can opt-in to, never understood fixed difficulty design in games where player power can vary by huge amounts
It should be dark souls
LE never been hard
Yeah
... What does it mean?
everyone who knows abt uber saying its actually hard so we will see if it changes this season
manny is an acronym that usually stands for
milkshakes
are
not
normally
yelled
jk idfk
i mean arpgs are already easiest games on the market and generally arpg players are not skilled. I wouldnt mind challenging campaign in LE
On forgeguard we make use of new two hander+shield node, and a spicy new 🛡
poe 2 tried to change that but outrage was too big
then why would LE do the same lol
well there is middle ground
But why manny?
but its already way too easy, and we are getting buffs to like everything so its gonna be tutorial until like 1000 corruption
Apparently the new petrify shield is absolutely busted and will be nerfed in 1.3
Anyone making a javelin electify build?
Because people don't want overly difficult arpgs. It's about exploding a bunch of mobs for loot. Imagine if borderlands decided to nerf the loot and make enemies 10x harder
it does look pretty sweet the shield
they said mob stats are getting buffed too
like aberoth race is gonna be 0 skill and instead literally who can sit most time without sleep
Yeah and it helps shields throw weakness of animation lock, takes pressure off of that
Awful take.
But the real bleed build i want to do is bees, but it's gonna be really tricky getting a t7 experimental bee affix slammed on jungle belt
it was already a thing in PoE, when leagues were too easy and hardcore race wasnt decided by skill, but by most efficiency and ability to resist sleep
Your point?
i already said my point
Yeha, and it’s a dog shit point lol
Wait can we get the details on that
so... with enough redbulls you're as good as ben?
Every situation ever is about who can “resist sleep”
Why? Cant mages still drop it? Wouldnt crafting it on an item with T7 suffix than havoc swap it onto bees also be rather straight forward?
and you had no counterarguement which means you have nothing meaningful to say on t he subject
You’re making a fool of yourself lol. You’re giving all the necessary counter points to your own argument
Bro its a class channel
no its not, when leagues were actually hard, people with lack of sleep sooner or later made a rip
go to "make le a souls like"
Noone cares about opinion on some scuffed race
still no arguements from you. seems like you don't have mental capacity to construct any arguement and instead just go personal. Keep it up dude
Yeah but I need a 2lp with another mod on it as well, it's just something I have to farm for and can't start with
Good work
Hc uber abby race is going to be brutal. Karv said only 9 in 1k people could beat it lol
What options are you looking at for starter?
Besides ma
id take that with a grain of salt, i have a feeling they over estimate how many people even made it to normal abberoth and those people are more likely to be able to get uber than 0.9%
The usual suspects, jusgement/storm totem/crows/manifest armor
They have the data, what do you mean overestimate
there is no data on how many abberoth killers will kill uber abberoth
Yeah current abby isn't hard at all, eventually you beat it, but they really think uber abby is very very difficult and I can't imagine anyone beating it in a few days on hc. Softcore you can corpse run fights, and record data faster on your vods and progress through the fight magnitudes faster then on hc
For your average person abby is absolutely hard what.
right but overall only a small portion of the playerbase even kills abberoth at all right now, and i think that the people that make it to that point will be more likely to kill uber than 0.9% but we'll have to wait and see
Plus all the new mobs at 500 corruption and learning them too
Yeah I just wait till people do it a lot then just watch a video on how they do it. Cuts all the work out
Then again I also understand a lot of people don't have time to look at vids and read mechanics, skills, and interaction
i cant believe we get to play javazon this season
Karv is the data imo lol
oh i dont doubt him at all that uber will be hard, but i think it will actually be a decent chunk of people that make it to abberoth are eventually able to kill uber too, rather than sub 1% of them
True, and as time goes on more people will complete it
It certainly won't be me doing release but I will half way into the cycle when it's solved
yeah same lol
i tend to bounce between characters/builds too much to really push the endgame unless i find something that i absolutely love
maybe this time ill buckle down and complete harbs before moving to a second char
the mastery respec makes that a lot more likely
Yeah and that's totally fine too there really is no rush
What spell is it that Judd is using on the Patch overview video at like 6:15? Is that Javelin new or Smite?
Javelin with divine fury
yeah, good old javelin
is anyone gonna try out smite/void beams?
anyone have a goold old javelin with the divine fury build going? 🙂
I find it hard to believe ANYTHING is worse than fissure
Hows clear gonna be with jav
Beams are bonus, they will do shit past certain point
I must have missed something in the patch notes then
they fixed a lot with fissure
LOL
Hello i'd like know what you guys think about this kind of build ? https://www.lastepochtools.com/planner/A6g6a0jQ is this dog ?
Tombs of the Erased / 1.2
Sentinel (20) / Forge Guard (77) / Paladin (16)
▸ Health: 3,819, Regen: 256.32/s
▸ Mana: 197.69, Regen: 25.6/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 76 Str / 1 Dex / 1 Int / 3 Att / 26 Vit
▸ Resistances: 94% / 63% / 104% / 81% / 71% / 71% / 69%
▸ EHP: 25,950 / 23,170 / 25,950 / 48,932 / 24,952 / 24,952 / 24,481
▸ Endurance: 65%, Threshold: 884
▸ Armor Mitigation: 75% (8,294)
▸ Block Chance: 96%, Mitigation: 51% (2,100)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ Frenzy, Symbols of Hope (4/4,Passive)
• Forge Strike (32)
• Ring Of Shields (25)
• Healing Hands (23)
• Symbols of Hope (23)
• Smelter's Wrath (26)
the day they fix fissure and void beams is hopefully the day forge guards forged weapons actually work as a build
wasn't there a list of fissure fixes coming this patch?
FW already works, it's not exactly stellar but it works.
still waiting for Wrouk to post that MA thingy, if it's not too "gear expensive" i might cycle start that and pivot into a boss killer with a falconeer mono farmer
does shield crafter use up mana?
anyone knows if void bolts converted to abyssal echoes still apply time rot from food for wyrms?
Are there any comparable "combo" skills to the new Volatile Reversal (where you press the button, it does thing A, and if you press it again within Y seconds, it does thing B, then it goes back to doing thing A again) that exist in LE right now?
technically, a lot
ideally one with a cooldown
javalin with banner and the jump to it
ah yeah, fair; hmm
that's unfortunate then, I remember javelin with battle standard doesn't actually start its cooldown until you use the full combo
so if you don't remove the second combo from VR and try to benefit from the frenzy effect, it effectively has a much longer cooldown
And that is why double jump might have value
no
I feel like they said in one of the streams the cd starts when you cast it the first time but i might be cooked
that would be nice but that's not how javelin currently works with battle standard (which is very annoying IMO)
Can someone check this build idea? DO and VR for mapping and Vengeance with Anomaly for rares/bosses https://www.lastepochtools.com/planner/oNVZ0MMo
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 1,851, Regen: 25/s
▸ Mana: 137.51, Regen: 10.48/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 6 Att / 22 Vit
▸ Resistances: 15% / 15% / 15% / 20% / 20% / 22% / 22%
▸ EHP: 1,965 / 1,965 / 1,965 / 1,849 / 2,264 / 1,743 / 1,743
▸ Endurance: 28%, Threshold: 543
▸ Armor Mitigation: 6% (143)
▸ Block Chance: 46%, Mitigation: 21% (300)
▸ Void / Spell, Melee, DoT
▸ Symbols of Hope (1/5,Passive)
• Vengeance (20)
• Volatile Reversal (20)
• Devouring Orb (20)
• Anomaly (20)
• Symbols of Hope (20)
we cant post gifs, yet i can save them and post them
wild
also if you take future focus you get two jumps forward in time lol, so no frenzy regardless 😦
i wonder
can we run bhuldar's wrath and jav banner dash and become actual jarvan
the jarvan build
Only if you yell DEMACIA
isnt that a garen thing
jeeeeeeeeeeeeeeez the 14 year old pullup
(:
everytime youtube recommends the updated monolith hub i have to watch it again
its so pretty
looking real good indeed
Alright Orbital turret VK, do you go hit or TR
Alright well that simplifies things, hit based, so we can go WP for Block, Crit and flat spell damage
you know eternal eclipse might be really nice with the time rot changes
WP, dOrb, VR for orb duration, Symbols for buff, maybe anomaly
now I just need some way for dorb to ignite
Twisters will not be de-throned
Twisters were fine though, like, did we just forget about bug build?
No build uses twisters, the skill that maelstrom procs
Oooh those yeah I was thinking nadoes
i think its written in the skill description that the cd starts right away
Have the patch changes made warpath VK any better for leveling, or is it still better to level as hammer throw or rive?
warpath still sub optimal for leveling afaik
Rive and throw are still better yeah, I mean you're comparing WP to one of if not best skills in the game Rive
Rive or Hammers to 35 or 40 then swap to w/e you want to play
They should have given it a fire conversion too, cowards
i'm trying
you tried to make one ?
i have for now settled on worldsplitter erasing strike. dunno if it will clear uberroth but we'll find out
yeah it was in the patch notes specifically:
Same trying ^^
Imma just rive it till I respec to void knight
I mean it's never wrong to start Rive
Just go Rive VK and dont bother switching, Rive will carry pretty much anything
Nah i was practicing with rive paladin and preferred that . Unkilkable
wat rive do
Make number BIG
Damage, pull, execute, heal with HH
Ohhhh, ohhh HH Rive FG
HH should have been moved deeper in the tree imo, it's too good
been here all day and now i'm too afraid to ask what HH is after seeing that acronym like 20+ times
would world splitter be good for rive
HH should be x per y seconds and allowed for warpath
thanks, very good to know
i keep reading it as hunting horn and not healing hands
srsly? it's healing hands... ?
im guessing
This tbh. Rive hh ans you just never die
idk what the hell was i even expecting, some grandiose shit
spoken by someone who has never played monster hunter haha
That said, the new divine bolt nodes means warpath will take HH anyway to scale divine bolts
thRive
but... hh is my 2nd go to weapon in wilds 😦
Now I gotta figure out what 2h to use for the ruby fang nonsense
nice, i main it its so much fun
healing hands is also great, i played Rive HH in 1.0
I wasn't considering FG but now I'm kinda tempted
in wilds you can have 8 horn buffs permanently going with 4 person party and one person bringing galahad
came late to the party, picked it up after doing a 3 min doshaguma arena without knowing what the hell the weapon even does
too bad the artians have really shit songs
you're trying to make one with smite on throwing attack?
Imma use buldars and proc it with lunge
would world splitter be good for rive
Oooh, missed that might be worth swapping around some stuff on my WP Smite setup
is warriors fury worth it for warpath or mostly bait?
Bait imo, it works I just hate how it feels
if you want warpath to do damage, then you must take it
It didn't feel bad with actual gear
It does to me, hence what I said I hate it, Ive seen things work but I just dont like it mechanically
i guess %less mana per sec on helm help alot
is the build able to push high and do bosses without it?
something something warpath + devo orb + abb echo + anomaly
Pretty sure that one still uses it
Can't remember how subskills work - if a node reduces the damage of shield throw (-5% for example), does that affect the damage of a subskill (like Lava Burst)?
it is on maxroll at least
yes, that will reduce lava burst damage
No not really, mostly focusing on javelin + electrify with judgement aura.
Haven't considered smite tbh
the only time modifiers like that wouldn't reduce the damage is when it's not really a subskill (Smite for example is never a subskill, anything that has its own skill tree you can specialize in isn't a subskill)
it's a shame that the divine bolts node in HH only is on direct cast
@covert phoenix so, there's one way you can do lightning smite echoes
Foot of The mountain 🙂
Then you can use the new spear
The scaling applies to the passive melee ones
what scaling? it's one node that just gives more bolts
realized something "funny" in my planned build
increased cooldown recovery speed: 30% from Valiant Charge, 20% from Swift Echoes, 6-10% from Opal Ring, 6-12% from Grasp of the Blood Mage, 16-20% from boots, 16-20% from belt
total: 94% (min) - 112% (max)
Volatile Reversal cooldown:
6 / (1 + 0.94) = 3.09
6 / (1 + 1.12) = 2.83
Volatile Reversal says "recast within 3 seconds to jump backwards"
what happens to that 3 second recast window if the cooldown is less than 3 seconds LOL
HH spelldamage and more multi applies to all divine bolts, when you take 1 point in the divine bolt node
Thanks! That was my thought. So does that mean the nodes in shield throw increasing crit multi would affect lava burst crit multi too?
correct
the righteous firebrand node is so bad lol
Is it? Should combo quite will with healing effectiveness stacking for judgement no?
I said that before I realized it was 1% per point, I was like why is something this far in only giving like 10% pen at best
I just realized i dont need to max divine fury with barrage. Just one point is enough and it lessens mana cost. It will be glorious
wich skills you using with javelin / symbols / holy aura? smite fit well i think
Yeah, 1 is enough
2 divine fury proc per javelin, since you throw 6 by 6 its fine
With turianys bident and bleed,ignite conversion to electrify. I bet itll feel good
And ofc smite procs
i went with lunge, holy aura, symbols, judgement aura version, i could go smite ofc
i think i'm done with passive tree
i dont really know if i can do better, hope i'm not missing something
probably better than mine ^^
Who cares as long as it's fun
Ye
Tbh i wont be so sure about it xD trying things and i cant wait to test them
So which is gonna be more fun? Vk electrify divine fury barrage with echo or pala electrify divine fury barrage ?
im just sad about new volatile reversel, i liked it
I considered volatile a shackle for sentinel builds
The dmg increase was too strong to not take it
@covert phoenix So you can do something like this for Lightning Multistrike https://www.lastepochtools.com/planner/ompeq51B
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (25) / Forge Guard (5) / Paladin (63)
▸ Health: 3,321, Regen: 345.96/s
▸ Mana: 288.51, Regen: 14.96/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 49 Str / 10 Dex / 10 Int / 84 Att / 21 Vit
▸ Resistances: 159% / 127% / 195% / 94% / 88% / 77% / 95%
▸ EHP: 12,950 / 12,950 / 12,950 / 29,052 / 13,632 / 12,950 / 12,950
▸ Endurance: 77%, Threshold: 1,205
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 79% (11,658)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)
• Multistrike (21)
• Smite (25)
• Symbols of Hope (21)
• Holy Aura (21)
• Healing Hands (21)
It ls actually cool they reworked it so we dont have a fixed skill slot for it
Forced to lunge? what?
my guess: while you are still within the 3 second window and haven't used the combo skill you will be using the combo part, once that window ends the skill will be off cooldown and immediately available to use the first part again
forced to lunge? 0_o
am I the only one who likes lunge?
dread likes lunge
i like lunge i just hate it needs a target
i like lunge too
and it requires a unique not too
i dont like it
healing hands, thats the one
what should be a base functionality
because you need a target, idk
wich one ?
Paranoia
we do get so many options for traversals at least, lunge hh javelin vr
eh shield rush hardly counts unless they made it less janky all of a sudden
it was listed in the bug fixes
if EHG keeps cooking like this, what will LE look like in 2 years? 😮
leaving poe in the dirt
I dont know about that
I had a discussion
a while back
what it boils down to is LE is full of Marks while Poe 2 has a balance of Mark & Jonathan and it comes with perks and downsides
i didnt expect to say this but the game got alot more dimensions with just season 2, curious how they plan to keep it under one hood
I think LE should go f2p ultimately once it actually completes its story
but thats an aside
its a way better business model this way
poe aint free either, you end up with 30+ bucks stash tabs anyways
@scenic gyro is it tho
for them it is, it's a niche audience for a small studio
They should allow a 30days trial or chapter locked demo if they want to attract ppl
if they didnt have the purchase price supporter packs would have to be considerably more expensive
Only issue i have is i can't have cosmetic offline 
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (73) / Paladin (15)
▸ Health: 1,474, Regen: 28/s
▸ Mana: 116.51, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 8 Att / 20 Vit
▸ Resistances: 45% / 21% / 21% / 40% / 64% / 20% / 20%
▸ EHP: 2,059 / 1,933 / 1,933 / 1,670 / 2,498 / 1,360 / 1,360
▸ Endurance: 20%, Threshold: 459
▸ Armor Mitigation: 5% (110)
▸ Block Chance: 52%, Mitigation: 25% (430)
▸ Void / Spell, Melee, DoT
▸ Symbols of Hope (1/4,Passive)
• Smite (20)
• Symbols of Hope (20)
• Anomaly (20)
• Devouring Orb (20)
• Volatile Reversal (20)
yet
This is my dOrb turret, absolutely basic
Yet is never 
God do i hate the idea of Smite, but honestly i think you need something for single target
Don't ask me about my 9 void smite avg/hit Void Knight I just made... lol
Tbh i just wanted an autoturret dorb build
I think lunge needing a target should've been a skill node, maybe with a 50% cooldown reduction bonus.
you just run around and the explosion does everything
dorb aint enough of a single target for you?
But i think that the single targe will be absolute dogshi
What we thinking about Rive VK? Always wanted to try it and it looks even better in 1.2?
if not, hey i'm more than happy to drop smite for something else xd
I think the biggest drawback for cosmetics offline is that you can mod the game to get free cosmetics then ppl who paid will complain
i saw dr3adful came up with a bajillion dps smite fissure build idea
didn't know fissure dot stacked
I think PoE 2 is mainly Jonathan, while PoE 1 is a mix of the two
But LE is a breath of fresh air to me
Or EHG could make a ssf mode that doesnt require low ping to play but allows cosmetics then ill be happy
For now, yeah.
the balance should now shift
downside of Chris fusion splitting
into two halves lmao
one had to be the lead
lol
Solid but point intensive
with +5 or more it should feel godlike
eh, great
with +10 itd feel godlike 😛
sword catcher might be better than maw axe, IMO
Its sweet single target dps wise but doesnt have big aoe.
but maw has a built-in doom applier
can just run a ring
20% more dmg, can't beat that
Just use a 4lp dreamthorn and slap it with the good good 
nah, gotta be axe for vit stackin rive
Oh right, i used that for my erasing strike while lvling
Its so good that they allow us to respec everything now. We can test lvling skills without having to pay hundred thousands of gold to respec (at lower lvls)
Hey i need help to calculate dot damage of electrify for my next season build
the damage spreedsheet i found dont calculate dot damage https://www.lastepochtools.com/planner/AV28K0dA
the mechanics arent that different
Aight this should be a crapton of smites https://www.lastepochtools.com/planner/QqZOwmkB
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 4,955, Regen: 168/s
▸ Mana: 138.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 9 Att / 89 Vit
▸ Resistances: 120% / 112% / 150% / 74% / 82% / 105% / 105%
▸ EHP: 20,269 / 20,269 / 20,269 / 38,030 / 23,033 / 17,505 / 17,505
▸ Endurance: 58%, Threshold: 1,557
▸ Armor Mitigation: 78% (10,887)
▸ Void, Physical / Spell, Melee, Throwing
▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)
• Multistrike (21)
• Smite (26)
• Symbols of Hope (22)
• Anomaly (22)
• Javelin (21)
i like how sunwreath is still the best ignite ring for melee
Does dOrb need to be on the action bar to autocast with the movement passive? I guess not but it's better asking
may i ask why 3 points in blind but no points in crit multi? (on smite)
nvm it's more damage
with base multi being 200%, the benefit's largely similar
leaning slightly towards blind nodeb eing more dam
yup
https://www.lastepochtools.com/planner/AV28K0dA taking suggestion also need someone that calculate the damage because im a noob
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Paladin (83)
▸ Health: 3,315, Regen: 90.72/s
▸ Mana: 146.95, Regen: 12.16/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 11 Str / 9 Dex / 9 Int / 9 Att / 63 Vit
▸ Resistances: 106% / 76% / 142% / 84% / 83% / 99% / 119%
▸ EHP: 7,376 / 7,376 / 7,376 / 8,927 / 7,376 / 7,376 / 7,376
▸ Endurance: 67%, Threshold: 853
▸ Dodge Chance: 11% (337)
▸ Armor Mitigation: 41% (2,344)
▸ Crit Avoidance: 122%
▸ Lightning, Fire / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Javelin (20)
• Smite (20)
• Holy Aura (20)
• Healing Hands (20)
• Symbols of Hope (20)
@rancid lantern
good luck
i mean the whole point of cycle is that its easier to roll these now :p
code of an erased sentinel is a weaver's will item, so unless I missed something getting +4 to a skill won't be substantially easier than last season
its a classic unique item
weaver trre has some node to help get weaver item
I haven't found any node that makes holy aura grant mana regeneration.
It adds that to it
this is a new effect, so its +25% on other source
the writing could be a little better 😂
y
-2 on Javelin. you dont need armor shred on a electrify build. Youre lacking in health and you dont have 180 attributes. Overall you got the dam right but make this way tankier
i'm doing mine currently, i think you will lack single target if you dont take barrage
Maxroll's judgement guide makes the skill very unpleasant to play.
are you on Legacy? I would never planner Red Rings haha
that's a crazy amount of vitality for an electrify javelin build
yeah i play legacy a
Woven Treasures + Prime Weaver is now a thing
also why aren't you taking siege barrage lol
or spear to the thigh
dealing less than 1/10th the amount of damage you could be
my goal is to do dot damage
siege barrage + 1 point in divine fury, not more
yes, and both of those things will make you deal more DoT damage
sacrifice in smite will as well
no, keep it
ok il cook another version should i go strengh instead with armor
do you want suggestions so you can learn all the different mechanics, or do you just want an electrify javelin build?
because I've spent a bunch of time on my own
@empty canopy this is what i made right now
not sure about the 4 last point, there is probably better use
smite procced via throwing idols costs zero mana
but does lignthing bolt just make u proc more electrify
you want unbalanced scale
yeah i guess its better
https://www.lastepochtools.com/planner/A2GenRDQ optimized electrify javelin build (pre-s2 launch; not updating this link after s2 launch)
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (25) / Paladin (63)
▸ Health: 5,487, Regen: 0/s
▸ Mana: 211.71, Regen: 12.64/s
▸ Ward Retention: 14%, Regen: 0/s
▸ Attributes: 54 Str / 7 Dex / 7 Int / 10 Att / 14 Vit
▸ Resistances: 73% / 111% / 117% / 94% / 86% / 79% / 90%
▸ EHP: 17,631 / 17,984 / 17,984 / 31,180 / 18,930 / 17,984 / 17,984
▸ Endurance: 57%, Threshold: 1,217
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 68% (6,000)
▸ Lightning, Void / Spell, Melee, Throwing
▸ Swiftness, Tu'rani's Thunder (10), Divine Essence (3/3), Haste, Holy Aura (Passive), Symbols of Hope (4/4,Passive), Water Orb (9/9)
• Smite (24)
• Javelin (22)
• Volatile Reversal (20)
• Symbols of Hope (20)
• Holy Aura (20)
is the spoear consider a melle weapon
you're not taking razorfall boots?
for the chest plate
razorfall boots are quite rare and annoying to get LP on
I just wanted maximum speed from my boots
in a perfect world where I can just conjure godly items out of thin air, sure; get razorfall boots
oh, i never had much trouble to 2lp it
https://www.lastepochtools.com/planner/BOGkwgEB made it a smidge more realistic.
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 4,955, Regen: 168/s
▸ Mana: 138.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 9 Att / 89 Vit
▸ Resistances: 84% / 76% / 114% / 74% / 82% / 105% / 105%
▸ EHP: 20,056 / 20,056 / 20,056 / 37,630 / 22,791 / 17,321 / 17,321
▸ Endurance: 58%, Threshold: 1,503
▸ Armor Mitigation: 78% (10,887)
▸ Void, Physical / Spell, Melee, Throwing
▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)
• Multistrike (21)
• Smite (26)
• Symbols of Hope (22)
• Anomaly (22)
• Javelin (21)
yes, it's a melee weapon
static shell is a decent alternative to titan heart for electrify builds, btw
and the uber abberoth gloves (immortal vise) are strictly superior to grasp of the blood mage in my build, but massively harder to get with LP
oh, oops
just realized my int and attunement aren't balanced for ucenui's sphere, I need to fix that
damn divine essence giving +3 att 😡
tankyness from titan heart is just too stupid
might just need to drop divine essence, idk how I'm going to get 3 int randomly
It seems so mandatory to do this even when playing as a paladin 
fixed, updated link above (I just dropped divine essence for now 😡)
How are we feeling about Abyssal Fluctuation? I think it might be a smidge overrated (20% less void damage taken, 50% ele taken as void/5p)
it's ok, a bit higher value than armor clad (sentinel passive) IMO
Mostly good with the forgotten knight shield, not bad otherwise though
I'd probably take it if I could on paladin and drop some flat life
I think I might just use Singular Purpose over it
was tossing up the two
singular purpose is definitely better
Yeah no question
ye i'm struggling for points currently
not even close really
I really want to have more points in Essence of the end as I dont any void essence sources in skills
and its hmm
4% might be enough with that many smites i guess
essence of the end says you cannot gain more than 1 every 4 seconds for some reason, so I doubt putting more points there will change anything
Oh, in that case 1p is more than good enough
solved that problem for me
https://www.lastepochtools.com/planner/ApD3LOxA all right, let me know if I can improve anything else. i think it should feel pretty tight
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 4,947, Regen: 168/s
▸ Mana: 132.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 53 Str / 1 Dex / 1 Int / 6 Att / 84 Vit
▸ Resistances: 75% / 67% / 105% / 74% / 82% / 100% / 100%
▸ EHP: 17,686 / 16,376 / 17,686 / 38,423 / 18,617 / 17,686 / 17,686
▸ Endurance: 64%, Threshold: 1,488
▸ Armor Mitigation: 78% (10,887)
▸ Void, Physical / Spell, Melee, Throwing
▸ Mortal Cleave, Frenzy, Symbols of Hope (5/5,Passive)
• Multistrike (21)
• Smite (26)
• Symbols of Hope (22)
• Anomaly (22)
• Javelin (21)
Might just do ignite wp pally since reen works again
don't see anything obviously wrong with that planner personally
mana can be tricky with multistrike, that's about the only thing that comes to mind
That's why i'm running staff
no mana cost on smite then
i considered a Paladin alternative
That first resist node is so good with the threshold bonus
ye
hmm, WP feels smoother but rive ignite pally would just be stupid strong with the changes
if i was loggin on sentinel ,i would prob go WP
its like the old glory days of when cyclone was poe1 meta, screenwide
a lot of ppl miss that
here's my shield rush idea. https://www.lastepochtools.com/planner/AV283XZA
you can still technically get screenwide cyclone in PoE 1, if you're willing to do basically zero damage and farm blood aqueducts with mirror level gear LOL
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Forge Guard (68) / Paladin (15)
▸ Health: 2,678, Regen: 67.4/s
▸ Mana: 143.92, Regen: 9.2/s
▸ Ward Retention: 72%, Regen: 100/s
▸ Attributes: 84 Str / 1 Dex / 1 Int / 7 Att / 3 Vit
▸ Resistances: 148% / 81% / 81% / 72% / 91% / 74% / 73%
▸ EHP: 17,666 / 17,666 / 17,666 / 37,894 / 22,456 / 21,572 / 17,320
▸ Endurance: 33%, Threshold: 707
▸ Armor Mitigation: 79% (11,115)
▸ Block Chance: 83%, Mitigation: 64% (3,626)
▸ Physical, Fire, Void / Melee, Spell, Throwing
▸ Symbols of Hope (5/5,Passive)
• Shield Rush (26)
• Lunge (22)
• Symbols of Hope (22)
• Javelin (22)
• Healing Hands (26)
The paladin alterantive is https://www.lastepochtools.com/planner/ompeq51B , obviously i have far less experience with paladin and electrify so needs further scrutiny and then a comparison to the VK version.
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (25) / Forge Guard (5) / Paladin (63)
▸ Health: 3,321, Regen: 345.96/s
▸ Mana: 288.51, Regen: 14.96/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 49 Str / 10 Dex / 10 Int / 84 Att / 21 Vit
▸ Resistances: 159% / 127% / 195% / 94% / 88% / 77% / 95%
▸ EHP: 12,950 / 12,950 / 12,950 / 29,052 / 13,632 / 12,950 / 12,950
▸ Endurance: 77%, Threshold: 1,205
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 79% (11,658)
▸ Fire, Lightning, Physical / Spell, Melee
▸ Holy Aura (Passive), Symbols of Hope (1/5,Passive)
• Multistrike (21)
• Smite (25)
• Symbols of Hope (21)
• Holy Aura (21)
• Healing Hands (21)
oh huh, people pushed it further than I thought
lol, that paladin multistrike build will 100% run out of mana instantly 🤣
not while standing still
https://www.lastepochtools.com/planner/Qdje8l9o @clever hazel could you give your opinion on passive tree, not so much different from yours, you just put way more point into FG than me
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Forge Guard (5) / Paladin (71)
▸ Health: 1,595, Regen: 45.9/s
▸ Mana: 144.61, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 16 Str / 9 Dex / 1 Int / 6 Att / 4 Vit
▸ Resistances: 62% / 30% / 60% / 40% / 72% / 39% / 4%
▸ EHP: 1,887 / 1,470 / 1,854 / 1,716 / 2,179 / 1,568 / 1,247
▸ Endurance: 30%, Threshold: 395
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 10% (241)
▸ Lightning, Void / Spell, Melee, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/3,Passive)
• Javelin (26)
• Symbols of Hope (20)
• Holy Aura (20)
• Smite (20)
• Volatile Reversal (20)
nah, I tested something like that offline
even with foot of the mountain the mana you spend is horrible doing that
yeah i figured i might be coping with the 3 sec standing still for no mana expenditure
but smelter might look good but idk if its worth so many points
unless you're roleplaying as a tree and literally never move, you'll be completely OOM all the time
yeah ill stick to VK
this is nice flavor but too clunky to execute
and VK has waaaay more dam
All right
that's like
the 5th person talking about smelter
ill make you guys a dam planner
😄
make that my cook nr 5
smelter's might is way too good to skip for electrify javelin IMO
it effectively says 28% electrify chance per point
yeah.. the fact that it give bleed AND fire that are both converted might be way too good, i think you're right
might need to redo my math actually
I picked the ignite blessing ages ago, crit multi blessing is probably better with how much more electrify chance I have now
so basically Smelters is a lot better at ignite and long charging.
https://www.lastepochtools.com/planner/oRWNPJYA new version
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Forge Guard (6) / Paladin (77)
▸ Health: 2,858, Regen: 126.48/s
▸ Mana: 159.35, Regen: 12.16/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 136 Str / 14 Dex / 14 Int / 14 Att / 15 Vit
▸ Resistances: 154% / 92% / 158% / 90% / 121% / 87% / 87%
▸ EHP: 12,750 / 12,750 / 12,750 / 27,035 / 12,750 / 12,750 / 12,750
▸ Endurance: 69%, Threshold: 1,032
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 79% (11,473)
▸ Lightning, Fire / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Javelin (24)
• Smite (20)
• Holy Aura (20)
• Healing Hands (20)
• Symbols of Hope (20)
crit multi also increase lighting dot dmg
dot doesnt apply to dot
yeah I've been planning this build for like a month now lol
crit doesnt
And you can get +3 to smelter's from the set now so that's neat.
I wasn't expecting them to add electrify chance to symbols of hope
i mean, the node that says that you have 1% more lighting dot dmg for every 2% crit dmg multiplier
crit multi scales electrify through judgement of the storm, 1% more lightning DoT per 2% crit multi @empty canopy
crit multi is huge with judgment of the storm, pretty much a must anywhere you can get it imo
which node is that in passive ??
judgment of the storm in the paladin tree
in my planner crit multi is giving me 135% more lightning dot damage
my first version was with a lot of crit multi
crit chance and crit multi don't do anything for damage over time unless you have some specific effect like Judgment of the Storm enabling it
so they weren't wrong necessarily
135?? even if its just the added crit multi ( not the 200 base ) ?
Also makes throwing random bits of DoT on a hit build not terrible
133% here, I'm at 465% crit multi
it's huge
actually it's more, my planner has 506% crit multi so 153% more damage
but i think anyway i dont see in this build where i would add crit multi
are you adding T7 crit multi everywhere lol
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (10) / Forge Guard (6) / Paladin (77)
▸ Health: 2,858, Regen: 126.48/s
▸ Mana: 159.35, Regen: 12.16/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 136 Str / 14 Dex / 14 Int / 14 Att / 15 Vit
▸ Resistances: 154% / 92% / 158% / 90% / 121% / 87% / 87%
▸ EHP: 12,750 / 12,750 / 12,750 / 27,035 / 12,750 / 12,750 / 12,750
▸ Endurance: 69%, Threshold: 1,032
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 79% (11,473)
▸ Lightning, Fire / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (1/4,Passive)
• Javelin (24)
• Smite (20)
• Holy Aura (20)
• Healing Hands (20)
• Symbols of Hope (20)
oh i forgot about the new affixes on idols for crit and crit multi
T7 on 2H spear, T5 on amulet, crit multi unique belt, crit multi blessing, holy precision passive, holy aura crit multi
I'm pretty sure the best stat you can get for electrify on idols is electrify duration
because you get basically none otherwise
You can also get a separate 160% for divine bolt electrify
yeah duration is huge
i think its good to scale crit mulkti if u plan to do damage with javelin
but my goal is just to electify to death
I'm not convinced scaling both hit and dot is worth it for electrify javelin tbh
you get too many multipliers that only affect electrify
i think ele damage and lightniong damage apply more anyway
even if u can scale of multi crit
I want to use javelin because the new interaction with siege barrage and divine fury is cool, I'm pretty much only scaling the dot damage tho
i wish i could do the maths between T7 lighting dmg or crit multi
i mean its obvious not going to lie
if you're just comparing increased damage and crit multi you don't really need to do any math
just look at the offense tab electrify damage
20% and 10 % or straigh up 60%
it only gets complicated when you're comparing stats that LEplanner doesn't handle automatically
crit multi is automatically factored in
Suggestion for leveling build for void knight into erasing strike?
yeah but in the end its stil lower tahn the lightning damage
because the lightning damage apply for example t7 on the spear 350% on average on the javelin and the dot
crit multi would apply less
160% max roll divided by 2 80%
sentinel levelling is very easy, the maxroll guide has good advice if you're unsure what skills to use: https://maxroll.gg/last-epoch/build-guides/paladin-leveling-guide
so in total it only give 240
IIRC you do want a certain amount of increased since scaling the 'base damage' can be quite a boost
I don't like their endgame guides but the levelling ones are perfectly adequate
I.e. 70% more vs 50% more and 300% increased
yeah you do want a healthy amount of increased damage
I pretty much put crit multi on the spear, amulet and relic then ele dot on rings and belt
seems to give the best numbers in letools
So without having access to 1.2 live servers, do we think forgemasters might is worth it?
Hyper build dependent but it certainly can be
On some builds it's absolute trash, on others it's an extremely potent build enabler. Phalanx Vengeance in particular Requires it
Was just about to mention phalanx.
XD
I'm sure theres other uses as well.
though the atk speed and damage multipliers on forgemasters are quite rough for other things.
anyone got a full plan for a void knight devouring orb thing? been cookin something but wondering if those wiser than me have any ideas
@hallow knollcould you share your LEtools link?
Yeah I was thinking those are some nasty drawbacks. Makes me wish a grim dawn style retal build was possible
It’s awesome of EHG to give us a full week with the patch notes before launch.
it really is, it's a LOT of changes and Im still stuck on sent, I still have to get to black hole sorc and infernal shade bomb lich
I'm really intrigued by the updated sunforged hammer, i feel like theres gotta be something really potent with that.
BH sorc was pretty fun last season, if not particularly meta. An ignite focused BH build was enough to get me to like 300 corruption, though not "easily"
https://www.lastepochtools.com/planner/ow6x2LkB initital Smelter's wrath cook.
Tombs of the Erased / 1.2
Sentinel (35) / Void Knight (20) / Forge Guard (58)
▸ Health: 1,479, Regen: 20/s
▸ Mana: 102.51, Regen: 9.2/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 177 Str / 1 Dex / 1 Int / 1 Att / 2 Vit
▸ Resistances: 139% / 40% / 0% / 70% / 52% / 2% / 42%
▸ EHP: 3,967 / 2,938 / 2,267 / 8,942 / 3,395 / 2,293 / 2,982
▸ Endurance: 20%, Threshold: 296
▸ Armor Mitigation: 81% (14,069)
▸ Physical, Fire / Melee
▸ Physical, Fire / Melee
▸ None
• Smelter's Wrath (23)
• Forge Strike (23)
• Multistrike (20)
• Shield Bash (20)
• Manifest Armor (20)
None
You can cap smelter's crit easily
but it feels janky to rely on forged weapons being around
but i guess it helps you to just stand still and charge it up
I feel like theres lots of ways to get forged weapons now, shouldn't be too hard.
i'm not concerned about getting them, just them surviving and needing to invest into their survivability
they take 50% less damage now
They got a big survivability boost
so it shouldn't be hard
oh?
Well okay
thats less concerning, then
not my type of build tho, too much standing around. Should do big dams tho
I kinda like that new unique armour they added too.
sounds like great survivability.
i've been cooking forged weapons for the past day since i read that line
yeah im using that chest it seems insane
i dunno it feels like a compensatory buff for the bigass bugfix
30% more dam doesnt sound like nearly enough to cover the bugfix
I was doing 330's on rough gear without taking advantage of the bug.
I played forged weapons before phantom grip was even in the game and it was fine so im not worried
so it should be quite potent now
Well it does say "this buff is compensation for the bug fix"
Yeah it absolutely will.
smelter's will definitely do big dam but still doesnt feel like it warrants the charging time in one spot
the chest will help tankyness for sure tho
I feel like if you're using anything sunforged though, you should have the real set mace on that build.
don't even really need the other ones.
It just gives way too much flat fire to ignore it, especially if smelters is what'
s doing most of you're dmg.
i dunno about that. strength does a lot, attack speed is crit, shred is kinda missing.
i might be underrating the flat
yeah idk about sunforged it still doesn't seem good enough to me
375 flat damage (with the set bonuses) is kinda crazy no?
its good but smelter's is first and foremost about capping crit chance
so you can do big critties every time
also mind you get fire pen per str, as well as crit multi per str
so i think t7 str stacking is definitely the play for smelters
would need to math out the crit chance but i kinda doubt flat will overtake crit scaling
do fire damage tags work with spell damage?
Yup
assuming the fire damage tag skill is a spell
I imagine its relatively close tbh, depends on how much crit multi you're planning on getting, plus if you have a bunch of extra flat from elsewhere.
yeah youre not getting flat with the set hammer is my point exactly
flat crit, I meant
i mean i guess if you have 2 phantom grips
or one and
Logi's
then ye set hammer is likely better
The biggest question is keeping the forged weaps up though, for sure.
Can someone explain how echoes work to me? From what i've heard, you can only do it if you are a void knight?
Is that because the only place to get chance to get echoes is in the vk tree?
When you direct cast any skill theres a 10% chance to make a phantom that recasts, VK only
It's their passive ability
Ahh gotcha.
And echoes themselves, is it just a reflection of your personal damage of the same skill?
https://www.lastepochtools.com/planner/ALqX96EQ this is what I quickly threw together for somewhat aspirational gear, I'm probably doing CoF so not even gonna bother with crazy 2-3LP unique setups
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Paladin (88)
▸ Health: 3,230, Regen: 70.56/s
▸ Mana: 177.14, Regen: 15.36/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 15 Str / 5 Dex / 5 Int / 10 Att / 12 Vit
▸ Resistances: 78% / 84% / 120% / 74% / 68% / 66% / 66%
▸ EHP: 7,997 / 7,997 / 7,997 / 12,439 / 7,867 / 7,336 / 7,336
▸ Endurance: 58%, Threshold: 907
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 62% (4,724)
▸ Lightning, Fire / Spell, Throwing
▸ Holy Aura (Passive), Symbols of Hope (4/4,Passive)
• Javelin (24)
• Holy Aura (20)
• Symbols of Hope (20)
• Healing Hands (20)
• Smite (20)
Do they have a mana cost?
Ahh ok. theres the catch XD
Theres a new node with Mana refund on echo tho
Get 14 Mana back with a moderate cooldown iirc
So if i was planning on doing a warpath echo, with warriors fury, that would instagib my mana when i echo i assume?
I think Void Well can help a lot with that if you stack up a decent mana pool
I don't think Warrior's Fury is really sustainable outside of that
Isn't it pretty easy to just seal the t1 set affix tho so you at least have the set bonus
The thought was to run VK instead of forge guard, with the sunforged set, try and leverage all the flat fire. Use multistrike or vengeance to spawn the weapons, then warpath for single target.
what gear do you need to make world splitter work good
u need world splitter
Does fw count as minion strength skill?
Also anyone want to share their weaver's tree?
Seems to be a fun theorycraft
Not sure. But it probably doesn't matter too much. You don't need many points in forge strike to get all the minion stuff.
Unless it gets something from level scaling
Yeah the extras as either for larger area or wards
I mean to get both of them
Or maybe even shrapnel
But that's just 1 point, and a trap node previously
But that armor is a whole lot of less damage taken if you combine it with vengeance
What do you think is the best shield for forged weapons currently?
Focusing on minions or your own damage? I feel like both are viable.
Minions
It's a good question. I don't think there is anything offensive really.
Maybe the new shield for survivability?
Countenance of Majasa.
Depends how good the petrify feels.
Yeah just checked them all, I agree with you
Petrify seems busted
As it works on bosses too
Yeah id say either that one or rayehs light for the extra fire damage. Or just an exalted one
sure it "works on bosses" but imo its not gonna proc on bosses most of the time
you need to block the bosses hit (which they dont do that many of with all their mechanics and such), and then you need to succeed a 0.8% chance roll
that shield is good for trash and for the DoT reduction line
0.8% a second as well... but even with that its still low
Yeah you might be better off with rahyehs light or just a solid exalted shield for minions
its still a really good shield tho
Rahyehs light fire DMG wouldn't affect your minions though.
great LPL and good base stats
chat... devouring orb vk or heartseeker rogue..?
slap a T7 block chance and T5 effectiveness on it and its pretty amazing as a shield
Right but often ur playing forge strike and/or smelters wrath with forged weapons
Well I don't 🤣 with good enough generators, you don't need to use those
Yeah if you're planning on doing damage yourself, for sure. He specified minions though.
Plus I don't think you can afford to split the damage
Attunement vs strength is one thing
IDK man I think ur better off scaling both now with set crafting. Getting the sun forged set bonuses+ scaling manifest armor off your items+ phantom grip rings.
Even if you just use the extra skill points for more buffs on minions ull have a crazy amount of skill points
Yeah that's a fair point
Manifest armor is a small part of your dps as fw build tho
I think it'll be a lot better now with the 2h weapon+ shield scaling
The spell DMG scaling shrapnel stuff with manifest armour does sound intriguing though.
Could be.
Doesn't hurt to test at least.
I'ma be trying to find a solid manifest+forged minions build with the set crafting.
I think I'm gonna shoot for my morditas reach/frostbite shackles FW build I was cooking a while back. Should be so much easier to get ATK speed on them now with the LP guaranteed affix.
Wdym? Having a shield barely add anything to his dps, and it's a dps loss even due to the penalty
Unless you're using 1h previously
With the 2h scaling it should give a lot more overall damage but can keep the shield for defensive layers. Even if you don't spec into the shield for the manifest armor. You can benefit from it while still scaling the damage of the armor a lot more
Yeah but that's a you thing tho, not your minions
I'm just really thinking about iy
It
And I think manifest armor is a trap
If you don't abuse it like the firebreathing paladin
It's more of a +1 or maybe +2 max forged weapon equivalent
Unless you have tons of increased damage and stuff on your gear
Which you shouldn't if you build for minion damage
That's fair. IDK maybe it's just copium for manifest armor on my part.
I think the set shards for sun forged set will be great for just a forged weapons build too. Increased max weapons+ the damage bumps from the set shards should be pretty secy
Sexy*
Was talking about this earlier, crafting it on a lucerne and trying to go crit forged weapons could be neat.
Ends up being a lot of base crit chance.
Manifest armor IS cool though, don't get me wrong. Watching him whirlwinding through the trash mobs in 1 shot never gets old
Yeah, he's underwhelming on a non spell based build for sure.
i think i had him there because i didn't have any use for a different skill really.
Yeah I always want it to be good but can never quite get there for higher corruption.
But yeah you only need the 2 set shards bonus for just a Forged weapons build too a which can free you up for another unique.
Since you don't care about the +skills for smelters&forged strike.
I feel like the set is almost bait if you are focusing on minions tbh.
I think it depends on what stats the set shards are gonna be. If it's the damage for forged weapons it's probably pretty good
We know what they are
Oh dang we do?! What is it?
Everything from the 1.2 patch is on Lastepochtools
Ahhh kk. Didn't see if in detail in the patch notes
Nothing for minions specifically.
like, you get bonus damage yourself for each minion you have, which is great
but nothing that affects the minions beyond the +3 extra FW
So as far as weapons go, you're balancing between, a crafted rare, which gives you +3 to FW, or a unique.
+3 to FW is 25% more damage.
Yes (even though the minions themselves don't scale with str)
If the unique is 25% more damage than a crafted rare, that is the real issue.
If you can get enough % crit chance for your minions to make a Lucerne give them 100% crit, that might be the best option over a unique?
Yeah IDK. It'll just require some testing probably. I really wanna do a FG season starter and lvling forged weapons is always easiest so might try to see how far I can take it.
Yeah, thats the thing, there are lots of things to try with FW specifically.
should be a good time either way
Yeah there's some nice new minion uniques too
I'll probably try that Lucerne thing, and try a morditas build.
then swap to some kind of warpath build that focuses on the set bonus.
purely for your own dmg with the FW as an aside.
anyone have thoughts on manifest armor/shield throw vs fw’s for minions?
Didn't you cook up some kind of FW/Manifest Armour spell scaling build a while back?
or was that someone else
what would be the best way to level up to do throwsmite before you have idols? warpath smite with the swords?
I cooked up one scaling ring of shields fire aura, which will almost guaranteed be garbo. I think somewhere around there someone else posted a forge breath MA build.
I'm pretty convinced at this point the best way to play time rot is to just spin with warpath and let devouring orb and smite happen automaticly
anybody have any other ideas?
Ah kk, thought it was you, was like a shrapnel build or something, months and months ago.
Oh, nope not me. The RoS thing was even a few weeks ago
If you don't want to go through the effort of doing combining dorb, shield rush is the strongest applicator. If you don't want to run that, ES or multistrike can be pretty solid. Alternatively, hammerdin should work as well.
Warpath is one of the weaker skills for it, I think
unless you do warrior's fury like a madperson (follow it up with anomaly and hope it instakills whatever boss)
does the big more damage multiplier in smite affect it if smite applies it?
Yes
evening nerds
valuable information
anomally has a 225% more multiplier on time rot if cast ona fully stacked target
use anomally if your playing time rot
yeah anomaly is great on timerot
do ailments get the stat scaling from the applicating skill, as well, or just the increases from the applicator tree?
