#๐ฑโsentinel
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117% huh
Over 100% nothing is supposed to happen
Ahhh okay, much more logical
putting 17% conversion on an affix seemed kinda pointless lol
Yes
I think I heard it displaying over 100% on the stuff that's capped at 100% was fixed, but after the images were taken for the trailer
following the ailment stack logic i would expect that to be a multiplier above 100%
Yeah, good reason to make sure it's fixed to not display over 100%
What skills are people thinking of using for time rot focused builds in season 2?
I'm very interested in DoT builds but extremely unfamiliar with Void Knight outside of.. Volatile Reversal ๐
I'm in wait for patch notes mode at the moment, would be excited to try a time rot build if there's support but still need so much more information about it!
definitely revisiting ravaging aura for that
Damn those mods look stronk
So does that mod mean if I have 250% bleed chance, only 117 becomes ignite?
So I'm -117 bleed and +117 ignite chance?
Iโm pretty sure that just means that 100% of your bleed becomes ignite no matter how much you have and the extra 17% isnโt meant to be there.
It will probably get cleaned up and stop at 100%
is this a good shield
depends on your build and gameplay pace, the ward you get from it is pretty chunky, but dunno if its fun staying out of combat to reapply it while farming
its my first playthrough on hc so it may be nice
worth a try ^^ if you going in a slower pace anyways
btw, dont use this if you use ward on your build, its just extra for hp builds
having no ward regen when you build ward is suicide
Hard to say until we get the patch notes, but hammer throw / smite are possibly good clear options. Shield rush has tons of multipliers, so it'll be a good option. Dev orb might have a really high multiplier with the "combine all orbs into one" node, which would probably mostly be usable for bossing. No clue how VR will be for it, but it and/or anomaly might have some synergy with it.
Rip from standing in the soup
i got oneshoted by orb the red one didnt even go off
and the orb randomly spawns
with no indicators
Yeah fat harby still needs some polish
yep unlinke fem harbi it doesnt have ANY voice indicators or visual on some attacks
his voice lines are literally moans
and im not even sure if he moans when u hit him or when he does smth
i mean i get that this boss was probably never tested on 2k+ cor with ehg
but ffs
Hm. I think he still announces any attack he copies from a boss. Not his own though, true.
ye the orb is his own generic attack
Back when i show them the reverse scaling bug with 10k shade
Mike answer the fact that something can get to 10k corruption IS the problem
Not the bug itself
๐
Same principle here ig
well here it also affects players who are undergeared etc its a mechanic with 0 outplay and no indicators
so a newbie with no dot mitigation can easily snap to it on 300 cor for example

They're hard nerfing dot tho so still same principle

No need to fix bugs if noone can replicate it
:5head
overall fem harbinger looks like 100%completed fight and fat harbi is so undercooked
idk what fem harbinger is, but it sounds hot im in
she is hot my fav boss
oh its an actual thing, i thought you made a slip on a word lol
i'll take the misha one jkjkjk
chonky doesnt even talk but im assuming its a dude
Fat Harbis Void Beam should be in an Actual half circle in front of him every one in a certain distance from him so 1 orb 3m , 2nd orb 6m and so on
๐ Fire Aura RoS
Im hoping there are some more dmg scalers behind the shield rf nodes ๐
In 1.2
Gimme block chance as added flat dmg and maybe part of increased armor% as more multipliers or smth
Block effect would be such a crazy scalar given how large the numbers get that the conversion ratio would have to be very small
Yup, not 1:1 ^^
Yeah, it is. I think the "official" terms are agile harbinger and brute harbinger or something like that.
There is one currently, though it's not huge. Didn't look like any additional nodes were on the tree there.
Yeah the 4/4 for 60% is not gonna be enough
Not on its own, we'll see. I will try to make it work in S2 if I get around to it, already have a planner. The real question will be how many we can overlap.
I have no clue what I am doing I started a character for the season and got to monoliths. I wanted some practice before the new season I am going to, I guess, look into a endgame paladin guide. I was following the maxroll paladin leveling guide. Are the maxroll endgame paladin builds above still good? I really like their guide format but am willing to follow whatever. For someone who has no clue would one of these work or should I do something else? Im not a huge fan so far of javelin since you have to aim perfectly.
I'll bet that the hammer ones are good. I'd probably recommend bleed.
if you found smth that looks fun for you whats stopping you from just trying it
I guess I don't really know how hard it is to change builds when you dont know what it takes/what to do. If its easy then that will be great otherwise I dont want to mess my choice up ๐
dont worry about it, you can literally change anything at any given point
No worries about messing stuff up, just take your time and read the stuff you allocate, and you'll be good to go
sounds good thanks everyone
Hey never done any ailment builds and had a question, when ailment chance is converted (i.e. ignite->electrify "from all sources") does this mean for smite, since its from all sources, does "melee ignite chance" apply?
or does it have to be general ignite / spell ignite
any one time you would apply ignite it turns into electrify guess i misunderstood
I changed my paladin build few weeks ago.
I went from caster to melee, all I did was swap my weapons and gloves for different ones and then spent some gold to respec my passives, and I was basically good to go. I had no trouble jumping back into endgame clearing right away
however
if your build happens to need some more care, like farm skill points back to 20+, it's no problem, you can go clear non-empowered monolith at any time ๐
the process was relatively quick and painless
it has to be general or spell ignite yes. Melee ignite will not apply to smite.
you were correct ๐ any time ignite applies to smite, it turns into electrify ๐
yea i was a lil confused with ur response serfax so i was trying to search if this has been asked b4
thanks for the help though, figured that would be kinda busted
seems like if we can stack these bleed->ignite champ affixes, might just be worth going full bleed
I actually wouldn't mind it, ignite could use some help. Compared to bleed, ignite is like the unwanted child ๐
maybe node reworks in pally will be less specific with ignite chances, 1/2 of them seem melee only
From all sources > apply to gear, passives, the skill tree and if you have a buff that gives chance too. But it needs to be applicable for the skill Melee with Melee, Spell With Spell and generic with everything
Conversion above 100% do nothing
150% conversion doesn't give you 1.5x chance at the end
we've seen spoiler for the melee ignite node at the end of pally tree, and it's still a melee ignite node, but at least it's not conditional "after you cast a spell" anymore, and it buffs ignite damage when you activate Holy Aura
ah rip, i saw that 114% screen shot so figured if it went above 100 then it would
well, conversion doesn't, but ignite chance does go above 100
It will probably get trimmed out when the patch goes live
so you can stack 500% bleed chance and convert it to 500% ignite chance
Glad we won't have to use Maehlin Hubris. Even though I love them
I don't know ๐ the stacks go up to 999 and then it shows 999+, which would indicate it can go higher
It does go higher, it's just visual
I've never tried if the dps keeps going up
Technically there is none, 100% ailment chance always gives you 1 extra stack.
Dmg wise you still want as much as possible because we don't have access to enough chance% to really want to not use it. I hope I am clear

all maxroll guides are tested on 1k cor and good
And if you're expecting that to work with the electrify conversion, it won't btw. Conversion only happens once.
Just saw the teaser on forgeuard holding 2H and now we know the downside. What do you guys think overall? Seems like the downside is not bad at all
I am a bit disappointed, especially because we loose Haste MS
not enough info to realisticly judge yet, they say it's very carefuly balanced so we'll see how it turns out
I think the node looks good from the perspective of 1H+Shield -> 2H+Shield but not from 2H+empty -> 2H+Shield
It's a pretty steep downside damagewise and hits minions a lot more than I was expecting, so you'll have to carefully consider whether it's worth using for your specific build. We'll have to see how it shakes out with all the other passive tree changes.
Itโs not going to make someone who was already using a 2H want to add a shield to their build, but itโs great value improvement from a 1Her
Loosing MS and AS is a lot of Less Fun% imo
2h generally doesn't give that massive of a dps increase over 1h, you'll have to be careful not to lose dps tbh
isnt that hurting spear builds, since they mentioned the "spartan" playstyle alot
spears arent known for big bonk styles, more like alot of poky poky
but oh well
Yeah, the attacks that don't scale with speed definitely don't feel very spear themed, in general
Obviously the new vengeance spear is going to benefit plenty from having a shield though
Isn't renegade's will going to be better though?
Not sure, but they are different enough imo
Yeah, I guess we will have to wait and see. They said they made adjustments across the board for different skills/passive/items.
Patchnotes wen 
Not for a while lol
Right, a big factor is what nodes have as bonuses for 2h vs 1h, too
im gonna cheat on my beloved sentinel with a mage until season 2, i know im not playing anything else afterwards
gasp
i know, i apologize
Void wizard is right there
i knoooooooow ๐ญ
Then again vk (wizard or otherwise) is gonna go hard with the forgotten knight shield in 1.2
Also ward is getting nerfed again
So fair enough go play mage
im not gonna abuse ward if i can help it
just want to cover the screen in meteors ๐ sounds fun enough
If you want extra fun use the lightning meteor set with that
- star dust node
can you build holy trail as purely fire? I see it is split fire/lightning?
Is there a reason to focus one over the other?
You cant really focus on one type
You would need like Flat Spell Fire
That's not very common
Oh so its better to go for flat generic spell damage and increased general/elem DoT?
flat dmg is generally always a huge boost to your dmg because everything scales with that, your passive, % increases from gear/skills etc.
it's not very accesible so you want to take that when you can
You could make it triple element with Pyre of Affliction Unique 2h Axe + Shield
Fire Necrotic Lightning ๐๐๐๐
in 3 weeks* ๐ญ ๐ญ ๐ญ
dont the build lose too much by not going paladin?
depends on the new pala tree? you cant rly say until patch
until then its a fun idea
because the 2h shield is locked on forge guard
What does the paladin tree contribute that forgeguard would miss out on? Im going to open planner and look
There are kinda few sources of flat damage compared to %increase all over the game
but yea, fg is probably not meant for spell scaling
It's such a bummer that there's so many sources of %Chance to apply Bleed on Melee Hit and not just on Hit... melee part ruins all my plans :<
and if you are going full dot scaling you are probably double dipping with consacreted ground right?
maybe the word is not double dipping
well its meant to be a melee class
all melee weapons have +melee dmg as well ^^
Shame there is no Spell Flat on the new Vengeance Spear ๐๐
surpisingly, i know
spell flat on sent is very hard, on warpath smite i got a single roll on sword and thats it
anyone has knowledge if its possible to do a "void trail" vk build?
Hammers don't count as melee hit right?
nah throwing attack
figures
Might be better trying a crit javelin build then on FG.......... never tried before.
Are you going that path?
Oh nice. I was going to try a 1H spear+shield crit vengeance/javelin type setup if i can get the new unique
what is sierpin?
There is no 1h Spear
Sierpin Fractal, the splitting Unique Spear from Exiled Mages
I mean spear using the FG passive to hold in 1H
Oh nice that spear looks great. I never really looked into javelin before so many of these uniques i kinda forgot about lol
I feel like maybe there is a full "counter" 'build somewhere
you mean like reflect/trigger on getting hit?
Vengeance Spear for Javelin on Riposte + Siegon for Shield Throw on Block
You spam Vengeance
Unironically Phalanx might be the go to lol
i always struggle with single target in those trigger scenarios, im not waiting to get slapped by abby to trigger block
I really hope uber abby is overtuned and takes ~50 median attempts to kill xD
i wonder how it will feel to just lunge around next patch with the auto javelin
As long as itโs not bs killing me letโs go
Heal effect converts to flat damage on holy trail, which also synergizes well with judgment and HH
probably not tho, hc guys (couple dozen of them that gonna play) will nuke EHG with the QQ
So that is probably the main reason you'd go pally over FG, plus with all that flat available all over, no benefit to going 2h+shield
i dont think ehg easily bend the knee to such complaints or dots would have been nerfed a year ago
not really. The problem is that trail gets scaling from this node. And this is also adaptive spell damage, so even if you stack void spell damage sources, this adaptive source will still be half lightning, half fire.
dots can be cleansed by built-in passives and 4+ potion slots, a boss that one shots your well-cooked build is kinda different I feel xD
yes, you can use both, but there are some caveats.. javelin is thrown while judgement is melee, it's a different attack speed modifier. It'll be cooldown so in theory it isn't that big of a deal, but Judgement attack animation is one of the slowest skills on Sentinel and I personally found it annoying ๐
the other is that you would have to stay in melee range despite being a javelin build
maybe if you can find enough global speed bonuses it's not so bad
Does attack speed affect javelin throwing? Or is there a specific "throw attack speed" stat?
There's both xD And I'm always confused about it aswell after not playing LE for a while
Yes, both. As long as it's not bow or melee attack speed.
for example the Blademaster passive gives both and specifies nothing
but affix on weapons specifies it's just melee attack speed
after seeing some teasers, definitely making some time rot VK next patch
just not sure whats the best applicator
Smite should be the best single target cause of the 250% more and 20% attack/cast speed buff?
wait so both "attack speed" and "throwing attack speed" would contribute to javelin?
Yes, Edd
void cleave would normally be the obvious pick but you kinda wanna keep the set bonus
Throwing attack speed is super niche and mostly found on rings and gloves.
ah ok ty
javelin might be better. its damage bonus is lower, but with siege barrage you can hit 5 times
plus it's quite compatible with other ailments like bleed
even with the cooldown?
Timerot chance seems like it will be rare for spells. Currently most sources are melee.
siege barrage has no cooldown
You wouldn't use the 250% more/2% per att?
what is commonly used to offset the javelin mana cost? Just mana regen%?
well, if you used battle standard, you only get 1 application every 6 seconds
Ring affixes and mana cost on jav tree
Well if you can get 12 applications in one go, that might be worth it as a single target killer, no?
if your priority's timerot, anyway
how do you get 12 applications in one go?
Ty! I missed that node.
if you take battle standard, you only throw one javelin again
battle standard removes the siege barrage bonus ๐
ah dam
so you would have to stack 1200% time rot chance
very unlikely ๐
theoretically, you could rely on Echo
another option would be to stack cooldown like crazy
well in that case you deal with 100% more and 20% more/20% AS, which is not as good as Smite
i think it might be more compelling
to do Smite
and battle standard casting said smite
there's 60% more in strategic patience aswell
AS doesn't matter if it's on cooldown anyway ๐
mm
you'll be happy to get 300% time rot, so you need at least 4 hits, so yeah smite is better
the opportunity cost of throwing affixes is a pain too
im getting greedy now im wondering if you could combine electrify smite and time rot VK...
if only they fixed lunge so it doesn't need distance to deal damage, it would be ideal applicator. It even has void conversion with bleed -> time rot
itd be annoying to max distance lunge every time
exactly
and
with javelin being a buff
you can do HH too
depending on divine bolt more multis, that too might be an option
well
now that i see you can make thicc time rot via attunement stacking via javelin
you can't be a paladin remember, that passive is surely going to be VK only
where was that image
Mmmh
Paranoia helmet viable 
you mean lunging through targets? that won't work, the damage bonus is on "final hit"
I guess youre right.
you could lunge back and forth
sadge
so its self-cast smite (attunement stack) + Jav casting smites?
not too bad honestly
Anyone know if we're going to be able to look at the skill tree before the launch of season 2?
I get worried when idk wtf im doing
if you're going the caster route, we still don't know how Devouring Orb is gonna factor into it
supposedly it's going to have some time rot too
As DO is concerned, plopping void rift might be a big deal
what about javelin+siege barrage and using smite on throw hit idols to stack time rot quickly?
we've gotten them early in past updates so probably
DO looks great on paper, because it already has built-in void pen
Its better for clear than smite but i think you can do better for clear
if it gets any good time rot related % more bonuses, it would be what you're looking for
Void rifts gain bonuses from multiple trees?
i don't think so, the passives don't say "void rifts from devouring orb", but I'd guess it only applies to void rifts from that skill where you got the passive
like Disintegration from Volatile Reversal + Rifts of Destruction from Erasing?
try searching, maybe someone asked that question already
think not, VR specifies VR's rifts
No
Rift is always a true subskill, so it benefits from the parent skill spec only (if there is one)
Also keep in mind when looking for skills to apply that "more melee damage" and conditional on enemy state modifiers won't apply to time rot
Smite and hammer throw have similar modifiers, so hammerdin will be good clear. Shield rush has probably the biggest modifier we have currently and does multi-hit which is nice. Dorb might be able to get really big numbers with the new "combine all orbs" node, but not sure. VR might have some cool stuff, but we don't know much about it yet afaik
shield rush is still currently unplayable in online mode btw so have to hope that's actually fixed unless you play offline
Ya you'll need T6-7 ring suffixes or an exalted shield with maxblock / slammed Face of the Mountain to take it further.
For Face you'll have to build around Endurance though so thats a stretch if you don't have stuff prepared for it in CoF.
Why do you not take timelost vitality? as a DoT build you want as much VR uptime as possible
Difference between 64 and even 84% is palpable. My pala looks like this. You're missing a bunch from passives. Check them out.
ye no crit avoidance at 500 is wild ๐
Or could just boost the blind passive and rely on blind
its probably the cause for most of your deaths lol
True blind is nice but a random off screen crit can happen
And Leo is still better armor
block effectiveness wont increase block chance, right?
Correct
effectiveness affects the dr amount yea
Why do you not take the 250% More Dmg inside Smite ?
where is this
Sacrifice
which nodes i should drop
those gloves u got are lit ๐
I would drop the left side
Pretty sure the Throwing damage leech node only affects initial hammer throw damage and not the bleed from which u get most of the recovery. I'd rather take Grand Thirst of the Sun for leech rate
blessings wise
Also in Abyssal Echo you could take Nether Coating for the AS
A very interesting angle we came up with
would be to use Javelin
for Time rot
battlestandard would be absolutely busted if all you care about is just a few applications
standard+smite madness ๐
Battle Standard as a hit applicator ?
aye
The auto-smite might be overkill if you already cast smite
might as well use the more multi
no such thing as bigger damuge
well, for timerot it matters
you want 12 biggest hits possible
or a bit less depending on your chance
I haven't touched vk stuff since like 0.8 so I'll be ๐
Eeewww ๐คฎ
250% more and 2% per attunement?
on top of 20% more and 60% more? cmon
and 100% more dot?
that's disgustingly good
But the zone is so small
attunement synergizes with world splitter too ๐
it doesnt matter, you'd just use that for single target
would be using sword+shield here for the time rot set
mhmh
Suppose you have 200% time rot chance. You just want 6 big hits.
what's the biggest amount of more multis you can pump into that
what is the easiest way to get crit avoid
The very first boss drops woven flesh pretty often
Also the Att scaling is only for the Aura of the Standard
"Increased admage per attunement" ?
well, that's still neat, no?
That's for when you are in the Aura
Leonine Helmet
Leonine helmet so go for reduced bonus dmg taken from crits instead of crit avoid
Leo helmet + armor/reduced bonus crit dmg taken affix is all you need
That's later. I think its woven flesh -> Ring + blessing -> Leonine
They already are at 500c
I normally just deal with random crit deaths until I get a Leo hat
he's got a pretty decent hat, swapping to mediocre leonine gonna hurt ๐
i got one leonine good
440 extra Armor is juicy
whats the current hat
also yeah the sheer armor given by leo hat is insane
current hat was this one
what does the leo hat push your armor DR to?
Also I have a bad feeling
The time Rot node says More Dmg per Time Rot chance on Void Skill
I am scared they are going to make Void Skill only Chance to apply time
they are definitely adding affixes for it like the new electrify for lightning skills on helm/chest
2.5 to 5k armour
Well, then its probably a braindead Devouring Orb
I'm 90% certain they said this during one of the streams
cause i dont really think self-cast Void smite's good
the ring I'm wearing, two of this
ok yeah that makes up for the less hp
though that would be strange.
and I got those
It would make it an exception among ailments, no?
you can echo and double cast (smite node) smite with void smite
block goes 66 to 72
but this time rot build doesn't really care for lots of hits
^
6 mana cost on hammer throw
get better block blessing, thats another 3%
so im thinking javelin battlestandard and im trying to find like 5 more thicc hits
if we're already stacking time rot to 12, maybe an erasing strike build could work for it
To not really
Look at mage
They have a lot of Ignite on Fire hit and Frostbite on cold hit
Sentinel is getting Electrify on Lightning Hit
I wouldn't be surprised we get time Rot on Void hit
Also... Void Shield Throw
cause like final hour can get us all the time rot chance we need (assuming its not changed)
@waxen nymph Rot Grip does not specify void
Gotta farm up idols for that ๐ or where did we have the conversion on
conversion for what
anything more that I should look to
Chance like this doesn't matter unless you gonna play around anomaly ailment reset
throwing stuff
Do you have a screenshot easy access ?
I know shield throw to void is on an idol
yee
I think I'm missing something about this line
if you do the ailments deal damage faster, the 12 time rot stacks is less important cause they'd expire quick so you can reapply them again asap
oh I was thinking for the bleed -> time rot chance, not the dmg vs 12
guess its void smite then
how do I update my character on le tools?
re import it
hmm
i think you gotta log out for it to save server side, no?
oh maybe
log out the game, you mean?
need to get new rings
does +1 slow stacks on hit = 100% slow chance for the purpose of rot grip
I want to say no
ima go ask Mike
Also we don't know about the new VR but it might get good stuff for TR
DOubtful
if precedents
taught me anything
might as well ask
(shock chance/chill chance scaling via runemaster)
only global chance counts
i think he said it on podcast too
"Chance to slow on void hit" Is the only one I'm not sure of
if this works, this is effectively better than time rot chance for DPS
it is slow chance thats applied by a void skill
its neat you can use time rot chance/slow chance kinda interchangably
as they drop on same idols
ah, nevermind, its actually equal benefit
as you can get up to 200% slow and up to 100% time rot
chance on idols
and time rot % counts double for grip
once you have enough time rot chance to acutally apply the aliment yeah
Viper Tail might be a worthy lp3
i'm not too concerned.
fair
as long as you get at least 100% on hit you're fine
Yes, but do you have any source of this that applies to void skills in general?
Pretty sure none exists
Slow chance will be better if you don't need more application chance, since TR chance is easier to get (at least currently)
https://www.lastepochtools.com/profile/nsantos06/character/VoidKnightS my character now, after a few updates
Chance to Slow on Hit should count globally for that passive right? in addition to Chance to Slow With Void Skills
I wonder if that includes the Chance to Slow on Hit affix that can go on melee weapons
Yes, both generic slow chance and slow chance for void skills will work
seems like those have equal potential value on idols
60% slow on void hit
30% time rot on hit
both available on the suffix of 3x1 and 4x1 idols
so it would be good to stack them til those multipliers are equal overall
@waxen nymph @turbid dome
does rot grip not count skill specific slow chance?
has to be global
beans
Yeah, you basically will just want whichever you have less of. Which will likely be slow, but it'll depend
Nope
Looks sweet
I think ideally, TR% is better cause then you can concentrate 12 stacks in fewer, meatier hits
Next step imo would be changing the Belt
The Throwing Leech Blessing dont work on Bleed Applied by Hammer Throw btw @lone flicker
Black Sun Blessing coul be > Hp, Leech Rate or Crit Multi (for the gloves conversion)
and the belt
2 ways to go about it imo
Thorn Slinger Unique with lp
Praetorian Belt for extra Armor
How is your Mana situation ?
Because Flat Throwing could be replaced by Mana Regen
Btw Smite Crit Multi doesnt work for the Gloves Conversion
Only Global Crit Multi
Hp,Hp, Phys Dmg
anything more
Well thats already a 3lp belt
Ideally you will get enough TR chance to do that without losing your slow chance
You can get a lot of TR chance in some cases too just by having a conversion from something else. It won't count toward the multiplier this way, but would let you get your stacks in fewer hits
cleanse, everything else is secondary
Maybe Shield Rush Forge Guard with Torkegin + Flayers Pride could be a thing
Did they change smth to Shield Rush ?
I tried it a bit, and did not fall through the maps; didnt get stuck. Nothing
last I tried it was fine for mobility but still broke if you spammed it for damage, you had to time your presses
@winter copper I need your guidance
Jasper + Shield +Shield Rush
Stonks or Bonks ?
they should give some love to sentinel movement skills
would be insane
q.q
but tbf that build doesnt even need shield u can get around 50% block chance from RoS buff and sigils and passives
so its pretty beefy already
Shoot, forgot about that
so many dreams shattered pre 2.0
alot of people trying to get set legendaries, cant blame em
Thats the time rot we need to make it viable
imagine you could yoink stats from enemies like armor on shield throw
Is she talking about the auto cast walking node ?
that would be awesome ๐
yes
also i dont think its discussed much, but it seems we will be getting some mana sustain on orbs, was rewatching karvs leaks and noticed this thing https://www.twitch.tv/ghazzytv/clip/CaringPatientDelicataCurseLit-cv4M34Jja4511-Rw
look at his mana
no look it bumps up
thats not mana regen
unless its kinda server lag but i never seen such lags
it also could be VR node
cause he gained mana around the time he telported
so, from what i saw in slow motion, its on the instant he presses D
does that skill has refund or something rn?
not afaik
actually, its not even speced, so its not from that skill tree
I mean it sends you back in time
D was a red shield, i think its hield charge
On the second part of the combo
but he didnt use 2nd combo
he just teleported
vr also dont have specs on nodes that we havent seen tho
so its orbs probably
Are you sure with that? I know at one point he specs out of the second combo part
im seeing the video misha sent
ya i think the clip is after he specced into that
But before then he is showing off the teleport forwards, then combo back to the location
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ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท...
I went to the begnning of the Sentinel Section
Unspecced VR is free
Looks like there is either a refund mecanic or he has a metric ton of Regen
well we see his normal regen
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ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท...
Made a clip
Oh I see what you mean
๐ง
Ya but i think at that point we saw what tree for vr he used
Gonna check again at home
ill assume its something on the tree that gives mana on traversal =d
Its when he press Shield Rush it looks like
True !
i assumed it was shield rush first also lmao
Later he shows the Lightning Javelins and drain a lot of Mana
He uses VR but the mana doesnt boop up
btw, vlad i have a question about the shield rush node, because on slow motion, pretty sure he used, but theres no charge for it
on the YT video it would be 56:41
I think you get Mana back per DOrb consumed, or when a Dorb end
it has to be shield charge
could other people check also
the time is too perfect there to not be shield charge
When he uses VR, it put Shield Rush on CD too, and "use" the charge
I guess you cant have a Charge and be on CD at the same time
It happens again at 1.01.26
It could definitely be related to dorbs expiring from the jump forwards in time
damn, im getting way too hyped, need to tone down =d
Would be fun if we got some "while spinning" node on the orbit path like we have for RoS. I did notice a new node branching off the node that's changing into the autocast node.
Node node node
He showed base mana cost is 6 or smth didnt he
Who are theses guys
Yes
This one is moved base crit
True, didnt recognise it
Surely, might be just extra ricochet since the shape changed ?
Idk im not hyped much abt shield throw
It needs 200% more dmg to be competirve with hammers
I feel like a Cooldown version with Shield Bash would be cool
Monka
I hate that even with delay we wont get patchnotes early
._.
I think it clarifies on alt twxt
That its useless
Shield bash will be good dps regardless
It already is
Have to open the game
That because you play a good build ๐
Bleed Shield Bash+ Throw CD Torkefin + Slayer
Trust
Doesnt say on the tooltip
Doesnt work though
Alright 1.30am time for bed
Good night
6 freaking second cd on Shield Throw though
It better do giga big damage to justify that cooldown ๐
Comes with 100% More Dmg
Behind that node there is 4 extra bounces, can bounce off you, 80% Phys Pen and a node I don't know what he does (looks like Lunge with 2pts)
what could you realistically reduce the cooldown to with CDR affixes you think?
from just suffixes (no implicits)
T7 Increased cooldown recovery speed suffixes on boots and belt
32% each ->64% total
sentinel could then add the Augury Helm for another 10% increased cooldown recovery speed
and Ascetic Gloves for another 12%
2 Opal rings for 10% increased cooldown recovery speed each for 20%
that should be it without a specific unique for it
Ok cool. And the formula is CD/(1+CDR%) right? so 6sec/(1+64%+20%) (assuming just rings, belt, boots) would be 3.26sec for shield throw
just note that every 100% increased cooldown recovery speed halves your cooldown
so an 8 second cooldown becomes 4 with 100%, at 200% its a 2 second cooldown, 300% its a 1 second cooldown
that seems roughly correct
tho note any nodes on the tree itself are considered innate to the skill, equipment stats are added afterwards
Ah ok cool
so like with 100% increased cooldown recovery speed from items and -1 seconds to the cooldown from a skill tree its
8 - 1 = 7 seconds, then 7 is cut in half to 3.5 seconds of cooldown
Ok great!
I did it, F this harbinger ๐ค

i found counterplay to stupid oneshotting void orbs
you save 2 charges of rebuke and spam erasing strike with overleech from ravaging aura, when he spawns orbs you channel 2 rebukes in a row and keep leeching from es echoes
Making a rice void knight and is pretty fun lol
5k corruption next goal
i can do 3k if i get titan heart i think
but real push next season, just chill practice now
well real tankiness is rebuke abuse+overleech from rav aura
gear is whatever
I friggin hate rebuke. I'm a block boi 
block flops on this harbi from 1 void orb
no dot mitigation
but tbf only erasing strike and manifest armro can abuse rebuke to full extend
my max was like 2128 cor or something but yh it gets hairy sometimes :s
were u killing harbis too ?
ya
champ regalia with 40% void taken as phys does wonders :D
next season easy on vk with dot nerf+new passive
can swap in orian too but thats overkill
There's tons of boss abilities that would stop me with most chars before 2k ๐
Fat harbis void orb would not be among those ^^
cant wait to farm up good auroras and proper exalts again xD
idk it was the only ability that kills me on fat harbi, the orbs completely random if 2 spawns on u, its onetap
tho a lot of times i died to just 1 orb idk why tbh
ye they hurt
they start ticking before animation, or that might've just been my ping lmao
Ye they hurt, but usually you can guesstimate when he makes them.
I would have hold back by Orobyss earlier usually ^^
just spawn him until easy combo roflmao
ya but guessing doesnt really help cause the placement completely random on arena, its not a big chance but its always there
gotta love how they spawn if ure close to a wall or any other terrain - literally just clusterfk bam dead
with rebuke i can precast it when he casts it and then roll out and surive on leech
next one is frenzied lagon
kekekeke
done all others

๐
that bish gonna do her purple slice like every 2 seconds
i hate that arena
That attack is maybe bugged, it always hits twice
guys, do we have any leaks about sentinel changes?
ah thats all of them?
ok thank you very much!
@waxen nymph What do you think about sentinel "Axe throw" passive for crit phys javelin. We can hit multiple times so 1 point would be enough to get 1 extra projectile with 1 sec cooldown (more armor shred?)
Not bad if you dont have extra passives pts
Or try to reach Blademaster (if not using a Spear)
But 1 Hit per Second with any More Dmg on it > Meh
It's free hits for 1 passive, imo it's more valuable on builds that aren't already mainly throwing attacks or ones that use smite idols
It can kinda fling out to far away packs and proc a bunch of smites and reproc itself sometimes, which is fun
@alpine canopy Sorry for the ping
I am not sure what Mike means but Keen Outlook does nothing with Siege Barrage
Ahh
Skyqula would you mind showing you Warpath Smite Build
I am intrigued
if you want to get an idea how it could look
https://www.lastepochtools.com/planner/omnvgryA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (35) / Forge Guard (10) / Paladin (68)
โธ Health: 2,714, Regen: 45.2/s
โธ Mana: 242.43, Regen: 11.28/s
โธ Ward Retention: 12%, Regen: 0/s
โธ Attributes: 13 Str / 3 Dex / 3 Int / 15 Att / 28 Vit
โธ Resistances: 168% / 123% / 107% / 95% / 110% / 98% / 98%
โธ EHP: 5,899 / 5,899 / 5,618 / 6,406 / 6,567 / 5,517 / 5,302
โธ Endurance: 47%, Threshold: 613
โธ Armor Mitigation: 42% (2,398)
โธ Fire, Physical / Spell, Melee, Throwing
โธ Holy Aura (Passive)
โข Warpath (26)
โข Javelin (22)
โข Smite (25)
โข Holy Aura (21)
โข Sigils Of Hope (23)
โข Decayed Skull
โข Null Portent
โข Palarus's Sacred Light
โข Ravenous Void
โข Oceareon
โข Orian's Sun Seal
โข Omnis
โข Vortex Pennant
Is the 3 times per second per sword if you dual wielded?
Or would both swords share the same limitation?
internal cooldowns are shared, you cant have more than 3 per second
but with 2 swords you would have up to 92% chance to proc it, the chance to trigger adds up
but there is really no point to that if you are already capping out on the procs
Also check out my voidwinter char for the void version
Thank you
Is the new lightning node working with siege barrage bait?
Feel like u would be fine with smite idols for clear
If you're running any build that can use lightning smite (lightning crit, electrify, bleed, maybe void), you don't need splitting - though it will probably still make the clear smoother if you can fit it in.
On other builds, you'll need it to have decent clear imo.
why not both?
Only reasons you might not want both are: it costs a lot of skill points, costs mana, and requires lightning conversion. Alternatively, locked to using the exiled mage spear.
Yoho,
VK is also getting some changes, right? If so, how much +-corruption is doable with some above-average geared VK warpath?
We dont know how big the changes are going to be, Passives trees might be completely differents
Dont know how much extra Dmg Effect Warpath is getting aswell
Really hard to say
Fair
I think I might still give it another try, Ive only lvled VK wp till like lv73, cleared few normal monos and kinda left it there... But in 1.2 I'd like to try pushing it into some higher corruption and also try how much area of effect I can get to make wp as big as possible
Ok thanks for the answer
From what weโve seen so far, vk can be significantly tankier
How high corruption do you get with those two builds?
I focus on speed farming, not pushing. But generally doing ~ 1k-1.2k C with paladin. Havent quite solved defense on the void version, I think it was doing 600C, lacking defense, not offense.
pretty nice, may I ask why Logi's hunter is on the paladin?
Leech, base crit
Not a whole lot of leech options, could grab blessing but it is not quite as strong
Could also grab bleeding heart and aim for 3LP I guess.
But then you dont get the base crit
i see thanks, could I make a fresh character on cof or do i need some pre uniques to follow that build?
I always start my chars out how I want to play them. RoA palarus early and this build is good to go from start to finish.
I would take javalin into battle standard and smite untill you have vortex pennant with 2-3 smite idols though.
Nice thanks
Oh, and remember to grab those quest reward gloves (Avarice) early for your leech
Yea this looks super sweat... could combo it with Ravenous Void maybe?
should stack ye
ah ye good idea
And forgotten knights shield
thats kinda absurd dmg reduction no? if you manage to cap block
but im sure they have changed forgotten knight considering that passive
aint no way they leave it like that
aberoth as vk gonna be a piece of cake
have you seen the block effectiveness on that shield?
you could get one with 2500, like uhkeiros, instead of 200-300, which would have a similar effect but on everything, not just void damage (and converted elemental)
๐คทโโ๏ธ everything is reworked/revised so cant rly say how it ends up being after patch, but worth keeping an eye on
ofc, point is, this isnt something that is "omg that's way too OP" if you compare to what's in the game right now
2050 block effectiveness is 50% reduction, to get that again you need 6550. VK shield isn't bad, especially as a starter honestly
there is no point comparing a post patch passive with pre patch items guys ^^ just the added reduction with that passive sounded funny
They've shown us the full FK set already
The fun part is going to be reforging the set shield onto a shield with actually decent block effectiveness
It's not much different
when where
we have 0 clue if we'll get the affix "-50% void damage taken on block" as a set affix
He had the set items equipped during the ghazzy interview gameplay segment
In the latest video with Karv, I posted a summary of the changes above somewhere
I don't expect the void reduction on block to transfer, honestly
quick question about future electrify javelin build, do you think we will still play Tu'ranis spear ( that convert javelin to lightning ) since we will take divine throw that already convert javelin to lightning ?
iirc the change to the shield was just gave it higher block chance
Why not? I would expect most set items to transfer their actually unique lines rather than the random parts
naaah thats not gonna happen
Like the whole point of set reforging is to make set items used rightโฆ
Yeah, like the timerot lines?
yea but not with the most op stat, they have specific hybrid stats for set forging
Yeah, hopefully they transfer some time rot stuff
My guess is that it would come along with the void reduction line and a time rot chance line, obviously we donโt know for sure but thatโs what makes the most sense to me
We know it will be a hybrid affix line with 2 things on it
Thanks!
the 2p nerf was announced, and the shield is buffed
hmmmmmmmmmmmmmmmm
i can see builds using it, but definitely not in the OP category, we have some pretty stupid builds going around ;p
Yeah, the set bonus took a minor hit, but we'll definitely get a lot of additional stuff elsewhere
Thereโs no doubt that the set was good with the new timerot passive changes, and thatโs the reason for the 2p nerf
if you are block based thats a pretty good item to swap to for void fights
or elemental
Yeah, I think VK is going to be very good at a lot of end game stuff due to how much void damage there is
Weaver type enemies will be a mixed bag though, much less void focus
Still, elemental + physical will probably be the bulk
phys to void is actually a nerf though
and with the armor
armour is much stronger for phys
might not even be good
yeeeeaaaa true
at which % armor would that be worse then, we still get 15% mitigation through rv stacks
Oh, RV is still a defense up, just that the phys to void is not a good thing.
Can someone remind me.... block only works on "hits" correct? Do we know if any extra DoT or ailment damage reduction was added for sentinel? I remember that being a weak spot for us.
they are heavily nerfing dots in 1.2, and sentinel has a lot of "armor works on dot"
Right. Enemy DOT is being reduced globally by about 15%
and dot corruption scaling reduced by 50%
Fantastic, thanks guys
Yeah, the corruption thing is huge
what you might want to know is how much boss stuff is unblockable/undodgeable
but someone who played more recently than me should answer that ;p
ah, i had a memory some skills went through, but maybe it's only dodge and not block
Yeah, there are some hits that are undodgeable
remember how parry is? like dodge or block?
It's like block in that nothing avoids it aside from DOT, but it's hard capped at 75%?
it is, yes
No way to even get close to cap so far, one of the new uniques might get us a little closer
but i had theorycrafted something some time ago that had 75% parry and 85% dodge
add wall of nothing
3.15% chance to get hit ;p
Does parry reduce the incoming hit to 0? Or a %DR?
Parry makes the hit do 0 damage (basically path of exile block)but itโs much rarer, caps at 75% and of the current live patch thereโs no way to reach 75% parry chance
Ok very cool. So would it potentially be better than block (if it become less rare) because for block we need to stack 2 stats (chance and effectiveness)?
Same reason 50% crit damage reduction is better than 50% crit avoidance
also all the block/shield interactions/support in passives
Ok very cool. Thanks all.
am i the only one that dont understand why Tu'ranis base stats increase Melee dmg while the weapon is related to a throwing skill ?
Javalin scales with melee damage from spears
depends how you define better
avoidance vs mitigation has always been a huge debate, especially for very high corruption
being able to tank stuff up to a point, then fall over or never take damage until you get randomly one-shot but infinite scaling
really? that would explain it, but why in last epoch tool it's not scaling with it ?
Its in the skill tooltip text
still odd tbh, they could have item bases with flat throw dmg
Yeah its a good point. I wasnt thinking about it from that perspective. Was thinking more from an affix budget point of view. But i understand better now. I have always preferred mitigation over avoidance because im have slow reactions lol so any sudden damage spikes are not good for me ๐
I guess the crit multi implicit wouldnt do anything for javelin too as it specifies Melee ๐ฎ
I kinda like the current system for it cause it makes you build differently than weapon with biggest damage number
Just get big damage number on rings, belt, amulet, gloves, relic
idk, putting flat throw on everything except weapons feels like a bad bandaid
it's not a niche playstyle, we got alot of throwing stuff in the game
It changes how you look at weapons though
as it should?
You dont care about the flat damage or the melee related affixes. Instead you care about the other implicit stats and things like %increased damage, crit chance/multi.
Basically it adds value to weapons that would otherwise never be considered
Yeah
Like I love using those like lvl 40 base daggers with generic flat crit on throwing builds
Better example, for a hammer smite build
But if you can cap parry with that one axe... 25% chance to take damage, 75% chance to heal to full instead ๐
Not reliable against 1 shots but still pretty solid
Javelin is not bound to spear
yea nvm
I dont suppose they've said if they're going to reveal sential changes before the s2 launch or not, have they?
There will be plenty of stuff revealed over the weeks before the launch, patch notes wonโt be until a few days before
So maybe some of the bigger changes but not the minutiae/numbers/etc
Weโve already seen quite a few skill nodes/ passives
A lot of the already teased things are pinned in this chat
Some cool looking stuff, I am jonsing to make builds for s2 sentinel
I'm hoping for a cool shadow beacon build
With the new dorb stuff I bet you can
Also go check Ghazzy yt, he had a podcast with Mike and Karv (2 devs). There is a LOT of juicy stuffs shown for Sentinel
I wonder if Shadow Beacon kind of loses its niche with the new Volatile Reversal rework
since the unique effect of teleporting your dorbs somewhere is shared
Iโm viewing it as I have 2 skills to move my dorbs around with
More consistent dorb movement ๐
Dorb haulage ๐
Dorb ๐
simlish
Hi guys!! Just got amazing help in previous as general room. And wondered if any could advise help with going melee. Really keen to try it and any help, suggestions would be great. Cheers
What mastery and skill are you interested in?
If your thinking about sentinel and void knight,
- Rive
- Erasing Strike
- Void cleave
Is a solid set up thatโs fairly easy to combo together
Rive (when comboed with the time and faith node in base sentinel) provides a lot of damage, healing and mana regeneration
Erasing strike is a giant bonk that does a ton of damage
Excellent mate, so itโs great to level with, can clear monos / endgame easily !!? Strong setup ??
Void cleave is the best movement skill currently (with a passive tree node to enable it)
It can also make your next erasing strike a guaranteed crit
This sorta vk can, it starts to fall off in empowered monos, but it does transition great into infinite erasing strike vk
But it gets there on very crummy gear
Wow matec really appreciate you messaging
The absolute strongest leveling build for sentinel is using hammer throw (but thatโs not melee)
The biggest thing is to always be upgrading your weapon
Biggest implicit damage and always craft as much flat void damage onto it as possible
Excellent and thanks so much again, really appreciated
Harbingers of Ruin / 1.1.7
Sentinel (36) / Void Knight (77)
โธ Health: 3,221, Regen: 149.6/s
โธ Mana: 102.51, Regen: 8/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 51 Str / 1 Dex / 1 Int / 1 Att / 65 Vit
โธ Resistances: 70% / 76% / 62% / 88% / 110% / 65% / 65%
โธ EHP: 7,592 / 7,971 / 7,054 / 15,305 / 7,971 / 7,247 / 7,247
โธ Endurance: 20%, Threshold: 644
โธ Armor Mitigation: 75% (8,682)
โธ Void, Physical / Melee, Spell
โธ None
โข Rive (20)
โข Void Cleave (20)
โข Erasing Strike (22)
โข Rebuke (22)
โข Lunge (20)
โข Apathy's Maw
โข Darkstride
this is my go to plan for leveling on vk
tho in general you will need to swap to volitile reversal (giga damage boost) and triggered on melee hit healing hands (giga not die) for the current patch
Amazing mate band ty! Can you PM me that at all!??
VK loves ๐ vitality as each point gives a ton of stats
ye
Just in case I loose thread
sent it
also the math for echos is basically %chance to do double damage... but
- the echo can miss
- the echo crits independently of you
- you can get increased echo dmg
but to make life easy I just pretend its %chance to do double damage
Amazing mated really amazing support. Ty!
i wanna check something with you guys regarding ailments
Suppose I have 100% time rot chance with shield rush.
and I use the repeat which does plenty more damage
once i hit 12 times with the second hit before theey expire, do the weaker hits count?
or do 12 strongest time rots apply at any given time?
currently the most recently applied ailment "wins" IIRC, not an ideal system for time rot ๐ค
so if you applied 12 really really strong time rots, and then immediately applied 12 more really weak ones, your time rot DPS would be ๐ฉ
When you apply a new stack of an ailment while it's at max stacks, the oldest one is removed to make room for the new one.
That's a bit of a bummer @clever hazel
Considering Shield Rush
for Time rot
is it 50/50 between its base damage and "final hit"?
or can you make it exclusively "final hit" ?
Basically if you spam shield rush real fast
can you avoid hitting the enemy with the non-final hit portion?
and only hit them with the final hit?
I'm not sure, I've never played Shield Rush as a damaging ability
always found that ping-pong effect too annoying to commit to the idea
same reason I'm immensely glad volatile reversal is getting a redesign, actually
you spamclick it and then you freeze-in-place till you die.
even if you manage to get out of it, you will not be able to use shield rush for some odd reason.
sounds like the perfect amount of yank
shield rush spam is bugged atm. unplayable.
What void knight and paladin builds are good right now ?
for vk theres a few, the best is probably infinite erasing strike
world splitter (Unique axe) + 100% crit chance + no cooldown erasing strike + void well = infinite mana and smacks
i hear its fixed in season 2, but currently I can't kill bosses with shield rush.
he suddenly stops, and even if i roll out of it, he just doesn't attack anymore, and does so once every 5 seconds instead.
and then gets stuck again....
I'll believe it's fixed when I see it, was meant to be fixed three times already or something
Shield rush no longer has the ability to instantly recharge - fixed! 
i swear, i have 0 stats on my gear and falconer is oneshotting everything in normal monos
the amount of gear and sweat i have to put into sentinel to make stuff work meanwhile every other class .... ๐
Falconer just works
Falconer is op
i'd love sentinel to be this unbalanced at least for 1 season
in a positive kinda way
sentinel doesn't oneshot everything in normal monos?
Without any gear? The difference in power is extremely noticeable
And it's not even close
Its not a real class, dont worry about it 
I don't care about the difference in power, we all know falconer is broken OP. But that doesn't change the fact that you can oneshot mobs in normal monos. For example https://www.youtube.com/watch?v=R-RkHuksmw0
yeah erasing strike is clunky, did it ssf hc, void cleave bug just make your char freeze and you can't moove or attack, "dodge" and "crit avoid" mono affixe just ruin the build, Itemization is so hard (aberroth loot)
But it's a VERY fun "melee" build with a lot of aoe late game
+1 should NOT compare falconner and warlock (new classes) with ohter old classes
if by "void cleave bug" you mean the bug when you aim a skill at an impassable area of the map and your character freezes, then that's not a void cleave specific bug, and you can simply aim better
and afaik you don't need any abberoth loot to run erasing or void cleave
Void cleave + erasing strike + rive is 100% viable without worldsplitter
It works great on crappy gear
i farmed 120h can't get a good weapon (splitter or apathy's), damages was low BUT i was in HC maxing defenses ; didn't do the rive version
yeah i noticed Traversal / movvement skills just " bug freeze" sometimes
rive just fills in while void cleave and erasing strike is on cooldown with good damage + triggering time and faith (base sentinel tree)
tho sentinel is a little bit of a hard sell for HC
why?
comparatively small max hit when considering other class options
well, which class would you recommend for "maxing defenses" as kiwi put it
a ward based class
Sentinel has ward
yes, not anywhere near as much as a sorc can sustain
I felt Erasing strike was pretty good for HC Life absed, i just miss a bit of damage / skill to kill abberoth and Julra T4 : here my build : https://www.lastepochtools.com/planner/omO9WrqQ
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (93)
โธ Health: 3,207, Regen: 28/s
โธ Mana: 1,241.35, Regen: 13.18/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 32 Str / 1 Dex / 1 Int / 1 Att / 41 Vit
โธ Resistances: 77% / 75% / 97% / 72% / 76% / 73% / 73%
โธ EHP: 9,556 / 9,543 / 9,556 / 15,138 / 9,556 / 9,383 / 9,383
โธ Endurance: 60%, Threshold: 870
โธ Armor Mitigation: 68% (5,868)
โธ Void / Spell, Melee, DoT
โธ None
โข Erasing Strike (24)
โข Volatile Reversal (22)
โข Void Cleave (22)
โข Anomaly (22)
โข Abyssal Echoes (22)
โข Seed of Ekkidrasil
โข World Splitter
โข Shattered Chains
โข Darkstride
โข Oceareon
โข Siphon of Anguish
โข Nihilis
โข Anchor of Oblivion
theres a reason why ward retention from int is gonna be 2% per point next patch instead of the current 4%
That's true ward is better, but Erasing + Leech +4-5k hp felt enought
sorry, but Sorc has nowhere near as much defenses as Sentinel. Ward is great for "bigger number better", but when you actually take 1-2 hits it disappears
thats how it works
ward has a giant max hit and (most of the time) is harder to sustain
that's how it works when you're a high Ward glass cannon.
life has a smaller max hit and is easier to sustain
Try doing Ward on a high armor + high block Sentinel ๐
Armor and DoT mitig is hard lategame and mandatory
I did when healing hands was busted
yea thats why enemy dots are being rebalanced in 1.2
and we're getting some new options iirc
yeah after the update sentinel's defense is gonna be a lot more rounded out
i need of "covenent of dominion" and "ruby slammer" nerf :p
didn't save my hc char ;'( but divine bolt was busted
but ruby slam jam loves singing the space jam theme song
๐ซ
For a weirdly tanky build, i have a lot of succes with Lich
just don't play aura of decay in hc
Question from someone who is never played HC: if you die does your character go to regular or it is lost forever?
Lich is basically begging to be a low life ward build with all the int at the cost of hp regen/degen nodes
last I played HC it gets booted to legacy
i think?
it was a while ago for me/at the og start of the current season
It goes to Softcore of whatever mode you are playing
Awesome thanks guys
Do you guys prefer javelin or hammer for leveling?
hammer throw is stronger for leveling, but if you like using javelin go use it
neither are gonna fall off
tbh they use mostly the same gear so it wouldn't be hard to try out both
see which you like more
Javelin Holy Trail is good, but Hammer Bleed for lvling is probably the best on any Sentinel
yeah like i though hammer still a bit better, i think i will stay with this, thanks guys
found the edge of the lagon arena :^)
Hey