#🔱┃sentinel

1 messages · Page 53 of 1

river raptor
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Gotcha, need to respec smite then

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Thanks ❤️

wet shale
river raptor
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How so with the 0 cost one when it's free from palarus? 😱

grim fog
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It took me 4 LP2 swords so I had to go an buy a LP3 cause I was tired of never getting spell damage

waxen nymph
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Fire VR!!

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I am convinced we will get Fire DOrb too

alpine canopy
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These are some strange nodes 👀

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interesting

waxen nymph
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@cobalt blade @turbid dome

split gulch
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Anyone have survivability tips for javadin? I like the javelin spam playstyle but it seems like all of Paladin's built-in survival tools assume melee range except for Consecrated Ground, which just isn't enough incoming healing.

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Holy Trail works of course, but then you can't be a javelin spam build. Smite is great and procs all the time on throwing attacks, but requires you to stand right next to enemies. Healing Hands doesn't work. You can't build into block effectively without losing access to the unique Javelin spears. Leech isn't enough on its own. Are you just supposed to ...not be hit?

cobalt blade
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Strange nodes indeed

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Funny how sent is getting more fire support but not primalist

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Unga plays fire

quartz comet
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Hello I have a few questions about the warpath skill if anyone is free ?

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Is it viable to do both smite and the abysal echo tress from the warpath ? I prefer to have as many possible things happening while IM channeling warpath.

waxen nymph
split gulch
waxen nymph
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Do you have Global Leech (like Bleeding Heart) or Throwing Leech (Blessing)?

turbid dome
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this has to be one of my favorite stat lines in an arpg

split gulch
junior wren
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you should have at least 50% DR from armor, and since you're choosing spear over shield, then you could also add some dodge. Dexterity would scale javelin damage as well as provide some flat dodge rating.

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it seems you're doing hit javelin build, so for damage try to have + flat throwing on rings, gloves, belt, amulet, relic

humble wraith
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Hello, I'd like some help with: multistrike, additional swords(idol) and smite.
I am cooking some void smite + multistrike with palarus + aurelis. Does the idol(arming) that have chance for additional swords is word? I'm hitting a boss dummy for 10s with and without the idol(I acttualy plan to use 2), but I have just one now. With and without doesn't seem to make any difference.

turbid dome
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if I remember correctly (It has been a while since I've used multi strike), the extra stuff doesn't like hitting the thing you hit

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or it might be different if your meaning the smites triggered from the sword and not the multi strike tree?

humble wraith
turbid dome
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Ok I believe the extra stuff from multi strike itself can’t hit the thing your hitting

Try it on a group of dummies and see if you have extra smites going off

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Actually switch to some random weapon so there’s no procs from the weapon to see the difference easier

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@waxen nymph am I correct about multi strike here

humble wraith
turbid dome
humble wraith
turbid dome
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here let me go make a clip of what I mean

humble wraith
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They should make voice channels here!!!!

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So we stream and chat

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Or it's a placebo and I still dumb.

turbid dome
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multi strikes extra stuff doesn't do anything to single target

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@humble wraith more sword stacks = better clear

humble wraith
waxen nymph
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More Teaser!

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It's Christmas already

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@alpine canopy @cobalt blade @turbid dome

turbid dome
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holy

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vitality AND cdr

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main skill anomaly gaming

alpine canopy
alpine canopy
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If we get fire dorb, I might go autobomb pally with consecrated ground aura

turbid dome
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time bomb dorbs looks good with that

alpine canopy
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Lunge works nicely for that, too

grizzled thunder
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Looks like void knight getting some love? is it not performing well or somethin?

junior wren
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yeah, people think sentinel is squishy so we're getting new damage nodes for our squishy sentinel omegalul

cobalt blade
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stand down or die

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No more boss ward for nemeses and exiled mage in 1.2 👀

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Are ya hepi now Engi?

austere frost
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Good change the boss ward was very anticlimactic and boring,void knight and paladin passive trees need the newer class treatments that's all,like example spell blade can get 100 %crit rate by stacking stats from those special put point here and now I do something nodes which feels great.

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Also it would be nice if the Mastery bonus of void knight would affect all void damage not only melee builds, missing a very nicely 30-40 more multiplier is kinda big on the dps department.

alpine canopy
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Void spells already innately scale with vitality, most melee skills do not (also, VK is not intended to be a caster, even though it can be one)

austere frost
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True but there isn't much to support void spell stuff apart from vit scaling for smite ,I get class is melee focus but then why devouring smite void exists, anyway very cool build just needs more love.

junior wren
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smite, devouring orb, abyssal echoes, even anomaly's time wave subskill all get extra flat void spell damage per vitality, that already beats any other spell that's available to sentinel 😄 what more support do you want?

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I'd say being able to stack one stat to gain both damage and defense is pretty good

turbid dome
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mmm +200 spell dmg

desert shadow
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i'm having a pretty easy time with hammers + all other void skills minus erasing strike and i barely use volatile reversal.

alpine canopy
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So, pasting this here in case anyone missed it:

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The context here really changes what we were thinking about that VR node that says the second combo sends you forward in time, sounds like it turns it into a "double teleport" kind of skill

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also it does say it will be an attack, which can be either void or fire (at the least)

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it's shaping up to be potentially really neat

hexed olive
cobalt blade
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You mean... i can control my void rift spawning now?

alpine canopy
junior wren
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I'm more interested in how they adjust all the other skills to compensate for VR not being a must-have damage boost anymore

alpine canopy
junior wren
alpine canopy
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but in all seriousness, yeah it's a big if, especially for DOT builds that hard relied on VR

junior wren
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Kain said in the comments they "have added back power to other skills and passives to accommodate this rework", so fingers crossed

slow plaza
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the biggest problem with this discussion is a lot of sentinel builds that relied on volatile reversal were already behind the curve significantly vs other masteries so they would need to buff it by a very large amount to make a real change

alpine canopy
alpine canopy
slow plaza
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Like if they just buffed sentinel's damage by 2, I sincerely doubt it would keep up still

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I mean if they nerf the others than that'd be great, its really up to them in the end

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Im just not* sure about it anymore after seeing reworks like Serpent Strike, it could go both ways either really bad or really good

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like there is a huge disparity between the person who reworked avalanche and the person who reworked serpent strike, as an example

alpine canopy
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Yeah, I mean tbf SS was just overall tuned, maybe it's fair to say its skill tree was reworked, but I wouldn't say it was reworked like avalanche was

desert shadow
alpine canopy
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things definitely can go either way... at least it seems like VR is getting a real rework

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we can hope that whoever picked the numbers for dive bomb did it for VR lol

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(just kidding, I'd actually hate if it was that broken like HH was on its release)

river raptor
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Is it possible to somehow see your healing hands damage?

waxen nymph
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Go hit a dummy with HH

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@alpine canopy @cobalt blade @turbid dome

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More Teaser!!

turbid dome
cobalt blade
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more projectile and "More" dmg? 👀

waxen nymph
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The 2h + Shield node is very exciting

river raptor
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Will do haha, thanks

alpine canopy
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I just need to know... less what? omegalulportal

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I can already see this getting wild depending on what the downside is

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Safe to assume it'll be forgemaster only

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Time to look into illegal 2h + shield uniques to combo EggOwO

turbid dome
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leviathan carver for a bleed build?

alpine canopy
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Dreamthorn blockin

turbid dome
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🤔

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warpath forge guard with a dream thorn -> make it do void dmg

alpine canopy
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Horns of Uhkeiros + World Splitter

turbid dome
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owobyss the mana cost

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event horizon and just be a giga chad beef cake

alpine canopy
turbid dome
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true

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bastion of honor + strength stacking 2hander forge guard

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actually just free capped block

waxen nymph
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I hope it's not Less Block

alpine canopy
# waxen nymph Probably Less Dmg

I feel like it would say "deal less" if it was damage - I'm guessing maybe attack/cast speed. But could be multiple things too 🥲

hexed olive
waxen nymph
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Most likely not because Shields are Off Hands and not 2 Handers

junior wren
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Shared Divinity is a nerf, you could add +5 bolts, now you can only add +1 it seems 🤔 well, here's hoping the projectiles are available elsewhere

waxen nymph
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Also we can't see how much the chance is reduced

junior wren
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I think the description simply isn't updated. You see it doesn't mention the more damage effect at all

waxen nymph
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😅😅True

junior wren
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I guess now it makes the divine bolt a double projectile with unaffected proc rate on melee hit = boost for melee builds who use it

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did anyone use divine bolts with extra projectiles on melee? 😄

waxen nymph
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Never seen

junior wren
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well, I guess I better look into reworking my DB/Smiter into a Lightning Smiter, losing half of the bolts would suck

grim fog
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Thank god a perfect Smite on Throw roll

haughty canopy
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Heh

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Wondering how far can I push a paladrus and hh build

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Prolly taking seraph blade

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Snb and proccing smites

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Currently lvling with ignite rive on the 1,2

earnest arrow
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I'm currently doing a hc dual wield Polaris rive/HH build pretty much just using smite for for culling and stacking attunement . Pretty fun so far about to hit empowered monos.

haughty canopy
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Hmm was thinking shield and Sword for more spell and shouldn't we stack str instead of attune?

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And healing effective

wet shale
haughty canopy
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Ah you going electrical..I was thinking more on the lines of fire

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Might be less effective though

silk crystal
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question because i am dumb putting it here in sentinel because the skill i plan on using is shield bash but does the more damage multis from shield bash scale any of the DOT it would happen to inflict with either bleed or ignite? or just sources of damage over time increases or physical damage increases work

alpine canopy
silk crystal
silk crystal
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thank you father for your insightful knowledge

silk crystal
alpine canopy
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the equivalent to added damage for ailments is just application chance, if you stack like 300% chance to apply, you apply 3 stacks per hit, which is kinda similar to adding damage to the ailment

silk crystal
haughty canopy
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Not to mention adding duration to ailment also increases it's dps

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Need to score another paladus.. keep banishing nemeses.

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I guess??

alpine canopy
haughty canopy
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Ah ok

haughty canopy
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Lol used one ascend rune... Eye of reen

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Dunno what my luck is lol

alpine canopy
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Interesting luck lol, wanting one of the most common swords, gets one of the rarest ones

haughty canopy
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Hah. I tried 3 runes on helm... Got wraithlord on the first try

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Then it's Isadora and calamity

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Sword wise.. I did 2 more.. transcriber and rainbow edge

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Might use rainbow in offhand

quiet hearth
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I hate those runes, took me like 150 to get the squirrel helm

quiet hearth
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I know Im likely late to the party, but why only 80%?!

waxen nymph
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No reason have been given

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Have been able to catch all the Sentinel Teasers?

quiet hearth
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I just read through them, I completely forgot about them because my work has been stupid lately and Ive basically just been sleeping and working

waxen nymph
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Do you want me to post all of them again?

quiet hearth
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I just read through them all but thanks

waxen nymph
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Anything you are particularly excited for?

quiet hearth
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Full void conversion for Rive, the iron daggers thing is actually nice, in theory the devouring orbs being auto cast but that one will have to wait until it's actually here because who knows what that will feel like.

haughty canopy
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Hmm any reason why we use hh for bolting vs rive/vengeance/ms and the pally nodes? I mean we prolly have hh on melee anyways

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Trying out a paladrus fire base

waxen nymph
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You mean for Divine Bolts?

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Because it works only on Direct Use

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If you trigger with the pally you don't get extra proj from HH tree, and it's only a chance to trigger
If you use HH directly you get Bolts every time, you get 5 proj.

grim fog
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Im getting closer to 3 K HP

quiet hearth
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those are some fat feet

haughty canopy
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Seraph blade just have aoe in an arc and I can trigger hh via cleric hammer with rive

waxen nymph
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Also Bolts are a Spell
And Rive etc... Melee so kinda hard so scale Hit Based Builds

alpine canopy
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Significantly less chance to proc when you get the extra projectiles, but still 100% chance on direct HH use even with all the projectiles

alpine canopy
gusty abyss
alpine canopy
gusty abyss
alpine canopy
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Oh, that second 20% comment was talking about vengeance

gusty abyss
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Buff that to up to 40%, x per 2 second limit

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Ah... im blind

alpine canopy
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but that idol absolutely needs a buff too 😁

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probably why I always forget about it existing lol

gusty abyss
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But for hidden blade, blade assault node gives 20% chance on hit, winged steel is a follow up talent, allow up to 80% extra chance for a total of 100%? Unless ofc that node also changed into something else.

grim fog
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My first build on 1.0 was Rive+HH+Bolts and it was all into spell damage+Healing+ATKSPD*

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Idk if It was good or not but I stoped playing at 400 corruption

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the ward generation isnt as busted as before but still a nice amount

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Its shit for clearing tho u are really inmobile

haughty canopy
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Might have to switch to vengeance late game

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Got the dual damage idols on vengeance and smite

junior wren
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People who don't record vids play all kinds of builds. Today I watched someone play Warpath + Lunge + Vengeance + VR + Rebuke

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Vengeance was there only as a mana refill, and the damage was pretty meh (they were in non-empowered), but the player was pretty happy with it. Rebuke was used to withstand boss mechanics.

gusty abyss
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Outside of rebuke, that is pretty much the BIS warpath hit build?

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I don't know if they where VK though

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Warriors Fury with maw of the deep does bonkers damage

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Then refill with skill of choice

alpine canopy
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I'm still on the side of vengeance is the best melee attack to use for spell procs

haughty canopy
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Ms comes a close second no?

alpine canopy
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For smite specifically, MS is better yeah

junior wren
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like I said, damage was pretty meh

turbid dome
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ok but warriors fury and 2hander + shield

junior wren
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coming soon gregory

grim fog
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How do I know im ready to switch build?

turbid dome
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Do you have all the items for the new build

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Or save up enough to respec twice and test it live

grim fog
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Minus a headpiece yea

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oh yea respect is no problem

turbid dome
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Then go for it

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If you get turned into toast, respec to your previous build

grim fog
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Just reseted a random timeline I never use to 100 Corruption

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Holy fa this Dot Build that I made sucks

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Even with 810% Dot 580% fire and 101 pen

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801 Ignite damage it says e.e

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There goes 30 hours of grindf

haughty canopy
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Paladin (30)

General:

▸ Health: 525, Regen: 7.92/s
▸ Mana: 151.19, Regen: 8.48/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 38 Str / 8 Dex / 6 Int / 35 Att / 11 Vit
▸ Resistances: 125% / 83% / 55% / 29% / 44% / 14% / 11%
▸ EHP: 1,221 / 1,221 / 927 / 811 / 819 / 621 / 606

Defenses:

▸ Endurance: 23%, Threshold: 105
▸ Dodge Chance: 4% (32)
▸ Armor Mitigation: 33% (895)

Damage Types:

Fire, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Rive (21)
Smite (20)
Holy Aura (20)
Healing Hands (20)

haughty canopy
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my current toon

grim fog
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you wanna go with rive for healing hands or you wanna do Spin 2 Win for the Smite?

haughty canopy
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rive for healing hands

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most likely not taking seraph blade

grim fog
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I would say go Shield Bash and make it fire

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but then again Rive has

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LOTTA atackspeed if you make it to never do 3

haughty canopy
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yah might lose the 3rd hit when im further progressed

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and go heavy on ignites

grim fog
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Some folks use this only for the big attackspeed

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Can roll up yo 53 and then slap a T7 Atackspeed

haughty canopy
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means i have to spec out of swords.. looking at that attack speed for swords node on fg and sentinel

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need 1 sword cos paladus

grim fog
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yea u can off-hand Paladus like im doing

haughty canopy
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true dat

grim fog
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I use Scepter cause it gives me 75% Fire pen

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while im Spining

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But thats just my build for spin 2 win

haughty canopy
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ah spin sping lol

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might go vengeance later on.. cos im taking flame burst in ha also

grim fog
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I feel bad I cant get STR high enough

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barely 40

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I should prob just make another character for boss killing

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This clears monos nice

grim fog
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Also this node doesnt give me ATK SPD even tho I have a sword

turbid dome
grim fog
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Scepter and Sword

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I did later try only sword

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ATK SPD boost

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or at least it doesnt show on stats

turbid dome
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🤔

alpine canopy
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Pretty sure it showed for me last I used it

junior wren
river orbit
# grim fog Scepter and Sword

If you have scepter main hand it won't register, so make sure you have Sword main hand and Scepter off-hand if possible

waxen nymph
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Not possible

alpine canopy
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It should register in either hand

waxen nymph
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I think last time I tried it wasn't showing up too. I try again when I am done walking the dog

alpine canopy
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Doggo HeartGrole

waxen nymph
waxen nymph
grim fog
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oh nvm im blind Vlad alrd said it

flint void
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How does one actually survive anything bigger then bugs above corruption 200?

alpine canopy
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And of course capped or near capped resists

flint void
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70-80% armor, 60% endurace, 350 threshhold, crit mitigation and dot mitigation, health +1k, some ward from summoning forged blades.
5 resistances above cap, 1 slightly below, another one (poison) around 50 i think.
Some block, summoned shields etc
I can take a single attack from a 200 corruption Harbinger. My friend, a Void Knight, can not.
Obscurred DoT's in normal battles also can be deadly. Or anything else that has a single hard attack.

The loot the game gives at this stage is not really enough to survive the stage. It appears to me.

alpine canopy
flint void
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Where do i steal them?

alpine canopy
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Should have health on just about every armor piece and some in your passives, resists can be covered almost entirely by item implicits and blessings

turbid dome
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Health 👍

flint void
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Hm, thanks.

turbid dome
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Stuff like this

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Just switch the base/strength/echo dmg affix for whatever flavor of sentinel your playing

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I think that body armor added like 800 health to my sentinel when I got it

flint void
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Well...not speaking for my friend, but i have the set head and chest piece for forged weapons...

grave vapor
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Hello I have a question (might be a little silly) ; I am trying to do a 2H fire warpath build, i was wondering if the two handed staves counted as sceptres, I want to take the skill that gives extra fire penetration without having to get a one hand. Ty in advance

gusty abyss
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staff is staff, not a sceptre.

grave vapor
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alrighty then, thanks for the quick answer

haughty canopy
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hmm

silk crystal
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Is there other options besides boots of the mountain (I believe that’s what they are called) and that one relic for reducing mana cost of melee attacks? For sentinel specifically

haughty canopy
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nope... there are the mana gain on skill use though

silk crystal
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What can those roll on?

haughty canopy
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helm and chest

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rive and vengeance..

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i mean there is really no point in investing in fissure and righteous overload (exploding corpse)in smite right?

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unless paladrus dont use mana?

haughty canopy
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so better off without them then i guess..

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i guess i just focus on pure fire and ignites then

waxen nymph
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Don't forget the sacrifice node

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Iirc it's the only More Dmg that applies to dot

haughty canopy
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i guess. i can put some there but mainly its only for ignites dealt by smite right?

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conflagration does more damage to ignited so maxing that out first before thinking about sacrifice

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or do i need it since im not directly casting?

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Paladin (37)

General:

▸ Health: 532, Regen: 8.61/s
▸ Mana: 176.73, Regen: 9.44/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 33 Str / 4 Dex / 2 Int / 52 Att / 7 Vit
▸ Resistances: 136% / 85% / 39% / 24% / 87% / 10% / 7%
▸ EHP: 1,080 / 1,080 / 713 / 718 / 1,080 / 560 / 548

Defenses:

▸ Endurance: 20%, Threshold: 106
▸ Dodge Chance: 2% (16)
▸ Armor Mitigation: 33% (986)
▸ Crit Avoidance: 13%

Damage Types:

Fire, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Rive (21)
Smite (20)
Holy Aura (20)
Healing Hands (20)

waxen nymph
haughty canopy
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Yah..Since I'm riving with ignites

waxen nymph
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And just said you are doing an ignite build right

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Are you focusing on Hit Dmg or Ignite Dmg?

haughty canopy
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Both ATM lol

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Will give it a think later on

waxen nymph
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Ah!

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Okay

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If you want Ignite Dmg, Conflagration is useless

haughty canopy
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Well smite and rive are my hitters

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At this level

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Ignites and bolts are bonus for now

ruby igloo
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how you hit smite with rive ?

haughty canopy
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`palarus blade

ruby igloo
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oh that one

haughty canopy
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yep

ruby igloo
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is that better than using maw on rive ?

haughty canopy
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different strokes for different folks

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its mainly used for smite procs

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maw you are going for echoes

ruby igloo
haughty canopy
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why not?

ruby igloo
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playing maw fg

haughty canopy
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thought maw was bis for vk lol

ruby igloo
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have a lot row melee dmg

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and boost my lone armor dmg

grim fog
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Yea I was going Shiled bash ATM lv 38 but hey

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I kinda like the Manifest armor

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NVM Guess I'll go shield

humble wraith
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So nice this bleed paladin, lol

grim fog
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Rive my beloved

grim fog
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When u Shield Rush a bit to much

haughty canopy
#

zoom zoom.. le gives you wings

forest kelp
#

Does the double of Walls of Solarum work with block change obtained from the strength of Bastion of Honour?

turbid dome
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Probably? But why would you need that much block chance

forest kelp
turbid dome
river raptor
#

Just to make sure I understand the wording on stuff.
Divine bolt from healing hands will never work when procced from a melee attack and only if I self cast HH right?

And is it worth getting the passive node to cast more bolts with lower proc rate?

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Just got lvl 50+ and proccing smite, healing hands, and the explosion from holy aura is kinda fun 👀 all the procs in the world omegalul

haughty canopy
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Yes @river raptor l. Hh divine bolt is guaranteed with seraph blade and that also procs the 10% 5 shotgun node

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My current pally doesnt use hh as melee and it's quite fun actually

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Just have homeward bound to keep hh as a kind of fire aura

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And seraph blade will trigger seraph blade once

river raptor
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Maybe I should use HH seraph blade as my trigger for smite instead of vengeance.. Didn't think of that

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Using veng for the buffs and fast attacks/procs atm, but if I can get in even more stuff it would be nice..

haughty canopy
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nah if you using palarus... seraph blade attacks quite slow

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cos no boost to attack speed in tree

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but there is that double strike too..

river raptor
#

Multistrike you mean?

haughty canopy
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no each strike of seraph will trigger one more seraph

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MS is good too but more for electrify smite

river raptor
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Was thinking of that as it also procs smite, but veng gives quite a lot of damage reduction and 20% more damage. Also the thrown blades proc stuff

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Ooh, that's cool

haughty canopy
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yah thats why i said its not that good compared to the others

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and you get health and mana on rive/vengeance/ms/smite direct cast

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dw palarus and aurelis would be great for a ms smite build

river raptor
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Currently got 2x palarus, need to get some with LP to slam good stuff on

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Also got the ring to auto cast sigils. Sadly it can't keep up all 5 stacks on it's own..

haughty canopy
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actually for soh.. i usually just have them on auto procs as opposed to actively managing them

#

you get the on kill proc and ring chance

river raptor
#

Should get that on kill node then, one ring should suffice I guess 👀

haughty canopy
#

that and idol that adds duration i guess

haughty canopy
#

Dang lvling a new toon with ms smite is a drag

turbid dome
#

Warpath + smite is my go to for new toons

tacit totem
#

hi any idea or guide for forge strike ?? a summon build or not. curious about that skill

junior wren
#

there are several guides for the summon build

tacit totem
#

ok and the regular skill with ignite crit or bleed worthless ?

haughty canopy
#

Smite on warpath node yes or no on a spinning Palarus?

alpine canopy
haughty canopy
#

dang fire beyblade is fast

sleek river
junior wren
#

most common offender was 1LP Black Blade of Chaos with crit slapped on it. Not sure why people don't prefer a Sierpin's Fractal.

sleek river
#

Yeah, it feels like that's gonna be the issue. Plus doing quick maths off the top of my head it's probaby gonna end up not even breaking thru 500k, since there's just not enough multipliers

#

would be fine if it didn't require slight setup before every strike

haughty canopy
#

which is why fg is in a weird spot rn

#

vk and pally you can really try to hone in on 1 damage type

sleek river
#

I mean there's mayyybe the possibility to focus on bleed/phys but yeah. Shield Bash and survivability seems like the damage type we get

waxen nymph
#

I need to try Javelin/Forge Strike Bleed

#

I have been told its good but never tested it myself

turbid dome
#

Forge strike gets a goofy amount of pen with a spear

waxen nymph
#

?

turbid dome
# waxen nymph ?

Use these two and a spear that comes with a bunch of crit multi implicit-ly

#

Oh wait no

#

It’s just crit multi from forge strike tree

silk crystal
#

There is also those gloves that convert a portion of your crit multi into bleed pen

turbid dome
#

Oh right

#

Salt the wound + trident base spear

#

Goofy bleed pen gaming

#

Then just normal bleed build stuff

silk crystal
#

Duration would be your biggest friend so blood of the exile boots with the 1x3 idols with as much duration as you can get

turbid dome
#

Yee

silk crystal
#

Doesn’t matter if you only can proc like 3-5 bleeds a hit if they last for 12 seconds and have like 200% pen

turbid dome
#

I think forge strike can get 150% pen by itself for bleed

#

Then phys pen from salt the wound

#

Then phys pen on tree

silk crystal
#

Oh yeah with investment you could easily get it to 350-500

#

Then you just need a sick more multiplier for phys damage to scale those bleed hopefully forge strike has one

turbid dome
#

There’s some more damage and increased aliment dmg on the tree but there’s also the node after the sword node on forge strike

#

So 100 + 45 from crit multi on forge strike and another 100 pen from this

#

@waxen nymph in conclusion bleed 👍

waxen nymph
#

I thought you meant Spear as weapon

waxen nymph
#

Only regular Crit Multi

turbid dome
#

Darn

waxen nymph
turbid dome
#

use a dagger with generic crit multi?

waxen nymph
#

Use a Bardiche and Crit Multi

#

Or a Dragonbone Axe

turbid dome
haughty canopy
#

Or go fire lol

#

Ignites

alpine canopy
#

Salt the Wound is just outright not worth it. You are better off with 2h or 1h axe + flayer

turbid dome
#

darn

forest kelp
#

What can we heal when our health pool isn't sufficient? 😅

turbid dome
#

Get more max health

#

Craft a body armor with T5 vitality, T5 flat health and T5 %increased health

#

Slap on a titans heart if your using a twohander and leech

tacit totem
#

hi have a generale question how does dr stack ? can you reach 100/100 dr ?how does it interact with endurance ?

turbid dome
#

no one source can reach 100%

tacit totem
#

ok so more you have the less it matter and with endurance its the same or special ruling ?

waxen nymph
#

Same

tacit totem
#

ok so a druid who proactivelly swap dont need that much extra dr with capped endu its more than enough .and also endurance applies to all dmg or only hit ?

alpine canopy
alpine canopy
grizzled thunder
#

is there a build for the living armor on forge knight? sounds neat

waxen nymph
#

Yes. Usually you play it with Shield Throw to make it use a circle attack

#

Bleed or Crit is really strong

dusk parrot
#

Hello everyone, hope you're having an epic weekend and that all is
As Void Knight, any passives from other trees that are mandatory or just too good to pass?

Paladin has Defiance which gives 3% elemental resistance.

Forge G has Battle Hardened with physical resistance of 4% per point.

#

And would really really appreciate jf someone who has a lot of experience with Void Cleave and Resonating Cleave, especially if they worked on specing Abyssal Echoes, doesn't matter if Echoes were specced purely for Resonating Cleave or were used regardless, but let me know if you are such one weird person like me experimenting..

turbid dome
#

singular purpose is also super strong

#

abyssal endurance is also just a solid node at the start

#

this is what i would do for any generic melee void knight

dusk parrot
#

Buddy, you misunderstood me.

I am a Void Knight, I'm asking if some of the options from Paladin and/or Forge Guard should be taken.

For example, Defiance offers 15% resistances for fire, lighting and cold for just 5 passive points.

turbid dome
#

ah beans

#

are you trying to get sigils from paladin?

dusk parrot
#

I mean, thanks regardless, your input is invaluable for future reference regardless. 🙂

turbid dome
#

for sigils I normally do 5 in defiance then 10 in valor

#

if I only want healing hands just 5 in defiance

#

5 points in weapon master on forge guards tree is always a solid choice

#

which does let you reach unflinching

dusk parrot
#

I haven't got a clue what sigils are, I'm not trying to get anything in particular, my question is literally is there something from two other branches that you consider must take, not allowed to skip, too good to ignore

turbid dome
#

oh

#

sigils of hope are a paladin skill thats a stat buff

#

therse a ring that automates casting it

#

the reason to mention them is that theres a void conversion for it

#

so it ends up being a solid chunk of increased void dmg

#

but if your new to sentinel, healing hands is very very good

#

its also very good if your old to sentinel

#

I would reccomend 5 points into defiance -> get healing hands -> get "clerics hammer" in healing hands tree

#

this makes it where every time you melee hit something you get an extra burst of healing

#

it does consume a lot of mana but you can make healing hands have no mana cost from its skill tree

dusk parrot
#

Cheers, it's all good, I'm not going to branch into other skills, was just wondering if some of their passive bonuses are too good to be passed on

turbid dome
#

take a look at weapon master in forge guard

#

one of its 5 point bonuses might work well for you

dusk parrot
#

I guess Defiance might be so far and that's it

turbid dome
#

but also yeah, void knight doesn't play terribly well with the other two sentinel trees

#

assuming your doing void dmg

dusk parrot
#

Sure I'm doing void 🙂

cobalt blade
#

@turbid dome this thou art ...

turbid dome
cobalt blade
#

I was watching someone play Warrior for a bit

#

that mace club thingy

#

is doing 2 moves from MHWorlds Greatsword

turbid dome
#

ye

#

rolling slam go brrr

dusk parrot
#

Guys, I could use a consultation for my level 35Void Knight,

#

I decided to spec. Abyssal Echoes for proc. from Cleave, regardless of whether I'll have time to use them manually. Probably rarely but still, let's roll with AE for now.

dusk parrot
#

How do I spec it for a build which relies on Cleave and Erasing Strike?

What seems obvious for starters is the damage increase for both Void Cleave and Erasing Strike on slowed targets. The damage increase is huge.

Just to make sure I'm clear: I'm asking specifically and solely for Abyssal Echoes spec.

turbid dome
#

I normally take obliterate on void cleave (next erasing strike is a crit) and the nodes that add 5 void shred and 5 time rot to things hit by it

Then on erasing strike I take final hour (100% more dmg vs enemies with 12 time rots

#

From here it’s cleave -> slam with rive to fill in the gaps until I can get a world splitter and perma spam es on no cooldown

dusk parrot
#

Not sure if my early morning writings are unclear, but I have added an edit saying I'm asking purely for Abyssal Echoes spec. 🙂

turbid dome
#

I need sleep

forest kelp
#

Void Knight has the super-speed boots Darkstride that look amazing, but I'm not very fond of this mastery

alpine canopy
dusk parrot
#

Hey Father Toast, I appreciate the only relevant reply to my question, which left me toasted! Can't say I understood everything, I'm not proficient enough to understand what you tried to explain.. Then there's also the top right branch which makes sense to me because it would never get enough time to chain, it gets placed by Cleave and is instantly consumed.

Why is Nether Coating a good option?

#

Anyways I'm willing to listen to all advice, I just believe it's more beneficial if I actually understand what is being suggested / done so I can discuss it, modify as per needed..

#

Thanks in advance Father Ted.

dusk parrot
#

@alpine canopy mandatory (forgotten) tag [along]

safe pumice
#

hey guys sup

#

have you some filter to lvling smite hammerding? or where i get it? thanks btw

dusk parrot
#

You mean like loot filter?

safe pumice
#

yes

dusk parrot
#

All you need is some quality cheese

alpine canopy
#

The main important nodes are these ones that make it repeat, though:

dusk parrot
#

@alpine canopy Thanks for the explanations, I appreciate it. I owe you a bottle of rum. I really appreciate your support!

Now, "screaming" ones were was not jargon, it's literally the name, okay. I got those and I also got the shrieking ones, intuitively got them.

Now I got to decide whether to go for:

  • Resounding Abyss, which outright increases the damage output (but here I have a question regarding the note right before it, Corrupting Harness since it increases the chaining effect - yet we have turned off chainig with the other node, Vorpal Explosion)
  • Or to use AE as debuff for other skills and go for the blindness nodes, although I do not have any other source for blinding; also it seems that the blindness damage output comes to be 20%

I'll listen to your advice, really curious.

dusk parrot
# safe pumice have you some filter to lvling smite hammerding? or where i get it? thanks btw

Okay, jokes aside, there are some loot filters I can point you towards to, but it's really the best if you build your own from scratch. If you are still leveling, all you need to do is, in my opinion:

  • always show Exalted, Set, Legendary
  • hide normal and magical
  • hide what you're definitely not going to use, whatever it is in your case, two-handed this, staffs etc.

This already reduces the clutter to an epic minimum and it takes two minutes to set up. From there, every five to ten levels you'll be making a new one as you see fit and it only gets easier/better from there.

waxen nymph
#

If you remove the chaining effect I would get More Duration. It acts as a More Dmg

#

But for AE only

dusk parrot
#

Also @alpine canopy

Are Spreading Chaos and Overwhelming Doom mandatory?

alpine canopy
dusk parrot
alpine canopy
dusk parrot
#

I'm not sure I truly understand the mechanics behind, which is bad, but maybe I'll learn over time. Regardless, since Cleave is always followed by an Erasing Strike, it will definitely always be within that one second..

#

@alpine canopy Just wondering, is VK locked into 2h weapons or should I also be looking to save certain 1h weapons, is dual-wielding, although obviously available, viable at all?

alpine canopy
dusk parrot
#

Understandable, thanks. I believe I got the basics covered.

#

Thanks a lot, @alpine canopy, appreciate your help once again. Meant a lot.

So spec'd skills are/will be, in order of appearance: Rive, Erasing Stike, Void Cleave, Abyssal Echoes and Anomaly, although Volatile Reversal is used as an active skill instead of Abyssal Echoes.

#

Now that I have that part covered and that I'm quite happy with it, it's time to grow. 🙂

#

Also, quite a random question, but: if I run into a weapon which gives me some wild upgrade in DPS for all skills - based on tooltip displayed damage - in the range of 20-35% increase, it doesn't matter it's cold or whatever, for the sake of leveling, I should probably disregard it's not void, as long as it's an epic, huge upgrade in numbers, I should just use it until a better one comes up, correct?

tacit totem
#

hi how do you suggest using lightless arbor ?in legacy cof siting on gold and was wandering if their is a guide on how to exploit the vault if you ready to throw a huge amount of gold .Is it worth it even in MG ?

dusk parrot
#

Dule dudule

tacit totem
#

yeah ?

dusk parrot
#

Just singing a song, don't know answer to your question, you're better asking in some other room, this one is specifically for Sentinels

tacit totem
#

which one is more appropriate then ?

turbid dome
#

as for a different channel, I guess general? there really isn't a dungeon tips channel

tacit totem
#

thanks for you answer does modifier are retroactif (for example does adding a chest grant the same chest all bonus to all chest that were added ?)

turbid dome
#

if you click on something that says all chests gain x, then add a chest, I believe that the newly added chest gets the all chests gain x thing

#

It has been a minute since I've run lightless for the vault

turbid dome
#

this is extra true for void spells which get flat added damage from your vitality stat (unlike most other skills that gets %increased dmg from their scaling stat)

dusk parrot
#

@turbid dome Let me rephrase once again: I'm a void knight using void weapons and damage.

I just ran into an axe with pure numbers of physical and cold and irrelevant which apparently raise my DPS output by 35% or so.

Since I'm just leveling, I should, of course, just go for the higher damage item and that's it, correct?

turbid dome
tacit totem
#

how much gold needed for a good vault ?

turbid dome
tacit totem
#

ok ty lets go gamble now

turbid dome
#

good luck

dusk parrot
turbid dome
#

like the ice axe

#

the cold melee damage in one this axe will not convert to void with erasing strike and other void skills

dusk parrot
#

Understood

glacial geyser
#

Hi, I'm thinking of going sentinel for my next character, and have never played one, hence I am here to ask some preliminary questions

#

Generally speaking is sentinel a good class for 2-handed swords? The box art and character select seem to advertise him as sword and board, which I also like... I just like greatswords more 😀😆

turbid dome
#

Spears and other weapon types are an option too, but there’s less support for them and end up being much more build dependent

#

Hell there’s a build that uses two shields

glacial geyser
turbid dome
turbid dome
#

Keep an eye out for the sword “Dreamthorn” is very strong for leveling on void knight and with a melee void damage slammed onto it, it can be your end game weapon

glacial geyser
dusk parrot
#

Same, haha.

Anyways, another question.

#

Why is node "Gravity's Edge" making it sound as if turning Void Cleave into a traversal skill is bad?

The distance added is HUGE.

waxen nymph
#

Its not thats its bad, but the CD is longer. And the fact is has the Traversal tag as a few implication too
Traversals share CD for exemple

dusk parrot
#

I can deal with the cooldown, not ideal but still. It allows me to cover more enemies. I guess I gonna try.

And it's only traversal skill I'll be using so that one is fine, I guess. Thanks for the information.

#

Appreciate it.

waxen nymph
#

I really like Void Cleave as traversal

#

Its so smooth and nice

dusk parrot
#

At first it sounded as if you weren't really a fan. 🙂

#

Good, I'm on 15/20 for Void Cleave, think I need exactly those five or maybe four skill levels to get that node.

forest kelp
#

I love the sound of the sword whooshing when using Void Cleave traversal

dusk parrot
#

I'm also eyeing a pair of Darkstride boots at a Nemesis cache, that might solve the cooldown problem

#

Damn, too bad the random upgrade on them is armor, eh. But also crit dmg reduction.

waxen nymph
#

Thats a really nice affix

forest kelp
#

I'm feeling lost with FG and waiting for a miracle in version 1.2

dusk parrot
dusk parrot
#

Anyways, Void Knight was my first character ever, back in 0.85 and I used Darkstride all the way to empowered monos, so that's what I'm gonna go after as well this time.

forest kelp
#

Those boots are amazing for Void Knight

glacial geyser
dusk parrot
#

Why don't I see those so called void rifts after the Erasing Strike?

turbid dome
#

those void rifts happen when you kill something with erasing strike, they can be very hard to see visually but they are there (they also get +2 base dmg per vitality)

#

its a very see through purple effect that spreads out from the enemy that died

dusk parrot
#

Yeah, I realize they appear after ES kills an enemy but I just fail to see them so I was wondering if maybe I am not activating them for whatever reason..

turbid dome
#

it should be happening on every kill

#

its easiest to notice when an enemy pack is a long line, the ones in your erasing strike smack will die and the ones out side of it will take some damage

dusk parrot
#

I'm gonna use only ES now for a couple of minutes to try to figure it out

dusk parrot
#

Big damage numbers = fun

#

No void rifts = less damage = sad, no fun

turbid dome
#

thats erasing strike for ya

#

big fat number

dusk parrot
#

Definitely no void rifts, no rifts of any kind, literally nothing. Also, when enemies walk into the zone where others have died, they don't lose HP, so that indicates even if I don't see the rifts for whatever reason, they are not there..

#

I wouldn't be asking this if I didn't have a feeling in the first place something was not right

#

Is there a node or something that might have messed this up?

#

I can try to record a video, not sure if we can post it here, but you gotta trust me on this, I knew something was just not right..

turbid dome
#

get a bunch of enemies in a line and smack one end of it @dusk parrot

#

then look at the enemies who aren't dead's health bar

#

I def see them and notice their damage on the current patch when playing

#

🤔 I don't think theres been any updates that would of broken it

#

but if enemies outside of erasing strike's smack but are next to enemies inside of erasing strike's smack don't take any damage then something is broken with the skill

#

as they should be in the void rift range

dusk parrot
#

I've been testing last five minutes and definitely don't see anything but it seems I'm not the only one, google reveals a lot of people asking the same question. Seems like it's just bad design.

turbid dome
#

🤔 but again, are enemies outside of the erasing strike's aoe taking damage

#

they might be visually messed up but if the enemies are taking damage their still working (mostly)

#

you can also use dorb to see what the void rifts are suppose to look like

dusk parrot
#

I couldn't reproduce the variation where they do take damage, no. They walk into the zone where others have died but they do not take any damage.

#

I'll try again..

turbid dome
#

the void rift is suppose to happen instantly on something dying to erasing strike

#

ie: kill 15 things, each one does a void rift

dusk parrot
#

Yeah, but it also shows their damage in tooltip per second, which implies they linger? I might be wrong tho.

#

Regardless, seeing how many people have exactly the same issue, it's definitely just a bad design, nothing else.

#

They exist and they do their thing, they're just very hard to notice. Shouldn't have called them rifts, I guess.

turbid dome
#

this is also the skill card for void rift

#

I do agree tho, void rifts shouldn’t be a faint purple that normally happens inside of a giant purple slam

#

On dorb it works because it just sits there doing pulses

dusk parrot
#

Thanks for all your help, buddy

#

Your reading comprehension has drastically increased since you had your sleep 🙂

turbid dome
#

Yeah me with sleep + coffee > me with no sleep and no coffee

#

Poe2 has stolen my sleeping time this past weekend

dusk parrot
#

Wish I could try it

turbid dome
#

Can’t run it?

dusk parrot
#

Nah, it's not free at the moment. And I'm from third world, paying for random games at value which is 15% of my family's monthly income is unfortunately a huge no-go.

glacial geyser
#

Yeah, check your privilege Engi my God 🙄 (this is a joke)

turbid dome
#

Plz don’t take my soup away

glacial geyser
#

Honestly you should apologize 😔 (also jk)

turbid dome
#

My soup noooooo (also jk)

glacial geyser
#

Soup is gross anyway (NOT jk) 😈

turbid dome
#

This dude is more like Teh worst

glacial geyser
#

Lol my mom would get that canned cream of mushroom soup for pot roasts and watching it just.... Schlop out of the can was so gross 🤢😂

#

Also

#

Is cereal a soup? Why or why not? 🤔

turbid dome
#

Soup; a liquid dish, typically made by boiling meat, fish, or vegetables, etc., in stock or water.

#

Cereal isn’t soup

glacial geyser
#

Oh ok, that's that on that then lmao

turbid dome
#

But you could argue that the void in the end of time is soup

#

Or maybe more a stew

glacial geyser
#

The big ol black hole in the middle?

turbid dome
#

A fire dmg build could turn the ocean into a soup

turbid dome
glacial geyser
turbid dome
glacial geyser
#

Black holes aren't composed of liquids like broth or water, they're the result of etc etc.............etc.............etc etc...... 📄📄 ✍🏻...
🔭

turbid dome
#

ok but the black hole might be holding soup

#

like what if it just happened to suck in water + something really hot + a cow

#

blam soup

glacial geyser
#

Lmao

#

I got nothing, u made me laugh irl

#

The cow had 2 LP

turbid dome
#

man the sentinel rework can't come soon enough

glacial geyser
#

Oh wait there's a rework coming? What will that entail?

turbid dome
#

a complete Volitate reversal rework and a lot of updating of skills

#

theres been a bunch of teasers posted in here

#

like rive getting a void converison node

#

VR getting some wacky teleport node

dusk parrot
#

Just read the whole soup timeline, enjoyed it

#

Orbital soup privilege

dusk parrot
#

Is there a consensus on "Avatar of Regret" node?

turbid dome
#

just think of 10% chance to echo as 10% chance to deal double damage, thats worth the small malus of the node

#

side note, smite's tree has a double cast node on it, this double is separate from echo-ing, so a void smite vk can get a little silly with direct cast smite

dusk parrot
#

Regardless, I assume Time Legion is mandatory in any case, right?

turbid dome
waxen nymph
#

I don't know any VK build that doesn't use Echoes

#

I think

turbid dome
#

void shield rush shenanigans

waxen nymph
#

Oh...

turbid dome
#

yeah very few vk builds don't use echos and their all kinda wacky

#

but since they do function I can't absolutely say every build should grab the echo nodes

#

I guess also main dmg skill anomaly falls into the doesn't use echos till you realize you can't get its cooldown that low so spamming smite is still needed -> direct cast smite loves echos

dusk parrot
#

I just got Anomaly as last spec at lev 50. I'm going for Increased void damage taken + bubble. Does that make sense with Cleave + ES + Rive? I mean, just about to start exploring and testing, but the idea is to use it as buff/debuff obviously

turbid dome
#

Yeah time bubble and using it as a buff button is how almost every build uses it

#

Time bubble is very strong

dusk parrot
#

Am I wasting points for using bubble on me?

#

Kinda sounded more useful for dmg buff usage

#

I mean the Time Lord node

turbid dome
#

the biggest boost from timelord is that the bubble moves with you and is 100% worth it imo

#

so just hit anomaly whenever the bubble goes away and you always get the buffs + any enemies near you constantly gain void shred

#

without it you need to stay in the bubble which super limits your ability to dodge or the uptime on the buffs from it if you dodge out of the bubble

dusk parrot
#

Got it, just as I thought.

#

One more question, I believe. The Mark of Rot is useful to slam Cleave + Erasing Strike after they've returned for annihilation, which is generally guaranteed with all the previous debuffs already in place, ES critting etc.

But still the doubling of void damage from this node is surely more than just a welcome bonus, gonna be top-notch.

Now the question is regarding duration: it's gonna be either just one point in it, for one combo, or full five which should give enough time for two or more combos.

#

There are many other interesting nodes for Anomaly worth exploring.. so maybe put just two points into Mark Of Rot?

turbid dome
#

thats a personal preference thing

#

however I will say for mark of rot I normally take the big all enemies come back instantly node

#

so I don't need to double tap anomaly to get them back to then smack em

dusk parrot
#

Any other node for Anomaly you feel is essential?

#

Time Lock is probably well worth that one point.

turbid dome
#

that can be reached while grabbing most of the buff nodes? none

dusk parrot
#

Stasis seems top-notch but there is not enough points for everything heh

turbid dome
#

if you grab less buff nodes timelock is interesting and the flat cooldown reduction is solid

#

future strike is a meme

#

anomaly's 2 nodes is the only support it gets on skills

dusk parrot
#

Well I guess one point to activate time lock is kind of mandatory, just one point

turbid dome
#

yes and no

#

timelock does cook your cooldown

#

which means less buff uptime

dusk parrot
#

Ahh, true, I see

turbid dome
#

it does have this lil mechanic but rarely does this actually make it cooldown faster than not taking timelock

dusk parrot
#

From your input I sort of understood you try to keep Anomaly up at all times, like a perma-buff?

turbid dome
#

yea

#

timebubble gives that much stat if you full spec into

dusk parrot
#

@turbid dome Which are the most important Time Bubble buffs?

Because from what I see:

  • attack speed is not my priority, although wouldn't hurt
  • critical chance is covered through the Cleave -> ES mechanic for the ES
  • cooldown recovery is cool, but not necessary
  • health leech is also fine, but not necessary

So just wondering.. none of them is an S tier thing for me, although I might be just a newbie who is wrong.

#

Looking forward to hear / learn. 🙂

turbid dome
#

other wise swap crit chance for leech so I don't have to spend as many passive tree points on leech

#

ontop of the bubble doing void shred

#

the recovery speed is also very useful

#

theres some breakpoint between duration + lingers + cool down recovery that gives you 100% uptime and I forget what that is

dusk parrot
#

It's global cooldown recovery speed for all the skills, I believe?

turbid dome
#

yeah

dusk parrot
#

Hm, might give it a chance. Thanks again.

turbid dome
#

just note it stacks a little weird, every 100% of it halves the cooldown

#

so like 10 seconds -> 5 seconds -> 2.5 seconds -> etc.

turbid dome
dusk parrot
#

Is it possible to try POE2 for free?

alpine canopy
alpine canopy
#

It's pretty rough right now anyway and missing a lot of features, so it's not a bad thing to wait on tbh

dusk parrot
#

Yeah, was wondering if there are keys, not sure how it works with GGG, some developers allow regular players to invite others, especially in/during beta period..

turbid dome
forest kelp
#

What makes an Erasing Strike build always crit?

#

It's making me hesitant when choosing an item to slam for my 2lp axe 😅

waxen nymph
#

If you are using World Splitter> Mana

forest kelp
dusk parrot
#

Need a consult.

I have a Deft Great Axe of Stone with 22 potential and:
T4 Melee attack speed
T4 Melee void damage
T2 Increase stun chance

It's probably going to be my weapon for a while, so what are the best options? Two questions.

  • I don't mind using a glyph of despair, just unsure if it'll leave me with enough potential.
  • I could just smash something in the fourth spot with hope, just unsure what's the best option. Shred armor? (Don't have enough "Area for melee area skills".)

Thanks in advance.

waxen nymph
#

Shred is good

dusk parrot
#

Is there a point to try to seal melee void damage? Worst case scenario I end up with T5 affix I need the most anyways.

Just don't know sealing also wastes potential and if anything will be left even if I do manage to seal it.

waxen nymph
#

Sealing uses FP
Also T4 seal on a Rare is almost impossible

dusk parrot
#

Aha, okay. So then what I'll do:

  • upgrade void melee with glyph of hope
  • if something is left add shred armor on last slot with glyph of hope to the end and that's it for this item
waxen nymph
#

Yup

#

Let me know how it goes

dusk parrot
#

It went very well. Now it's:
T4 AS
T5 Void
T3 Stun
T2 Shred

with 16 left.

Now I can seal Shred, although unsure what I'd put afterwards. But I could.

Thanks for both knowledgeable and moral support, Vlado. 🫡

waxen nymph
#

Don't seal

#

Its a waste imo

#

Go T5 AS

#

If you have any left pump the Shred

dusk parrot
#

Got it. It's still a great item for me, knowing how often appropriate weapons come, I'm guessing I'll be using it for fifteen more levels. 🙂

#

Dreamthorn did a great job so far but this one tops it.

#

It's T5 T5 T3 T3 now with 12 potential left.

Started with T4 T4 T2 and 22 potential. (It was actually T1 on void and unknown potential at that moment but I just pumped it up to T4 because that's what mattered.)

dusk parrot
#

But if implicit melee damage gets transformed into void, from what I understood how @turbid dome explained to me, then any generic axe with implicit 110 melee damage will be just as good as this one of mine, right?

Asking because it seems those have started to drop in monoliths and just so I know what to look for, such an item, if that is true, needs some attack speed and it's the same as my axe, plus more slots free..

turbid dome
dusk parrot
#

My question was regarding items now dropping with 110 implicit damage.. 🙂

dusk parrot
#

If that equals what I have now with 70 + 40 void flat

turbid dome
#

Yes but you can also get a flat void affix on the 110 implicit axe (for like 160 total flat dmg)

dusk parrot
#

Of course..

turbid dome
#

For more math fun, erasing strike has 550% added damage effective ness, so every 1 flat dmg you add is actually 5.5 flat dmg

#

So even going up 10 flat dmg is a huge jump in base damage

dusk parrot
#

A question regarding Erasing Strike.

I've got a lot of sources of slow and so "Chamber of Fate" node would be interesting and welcome and what not. I also could have just enough points for it.

But to get there I gotta pass through Time Loop node and that one scares the shit out of me, since I'm already struggling with mana usage. What's up with that node??

turbid dome
#

you can sustain mana with this because erasing strike can always get a void essence on crit -> void well passive in void knights tree sets you mana to 30% if you hit negative mana while having void essences -> world splitter already wants you to mana stack

#

the first bit of this video shows how it works

#

but against bosses you can just stand there and super spam erasing strike to watch the boss die very quickly

#

including like a 40 second kill time on the pinnacle boss

dusk parrot
#

Thanks

turbid dome
dusk parrot
#

I also have another question, of course, haha.

I got a helmet:
T6 Anomaly + Void
T2 Mana
T3 Endurance
T1 Health

The helmet has 42 potential.

Now, I see two routes, but with so much potential, tell me if I'm wrong by wanting to immediately seal T2 Mana as a first step.

turbid dome
#

are those mana and health flat or % @dusk parrot

dusk parrot
#

Mana %, health flat, endurance %

turbid dome
#

🤔

#

if your feeling lucky a removal rune on either the mana or endurance would be solid

#

tho chaos-ing the endurance or mana could work well

#

sealing is risky once its not a T1

#

cause even if it seals it can also eat like 25 fp

#

the most generic + solid loadout for a vk helmet would be vitality, flat health, % health

dusk parrot
#

I don't have experience with sealing so haven't got a clue how much potential it could eat, but I'm looking at it as a sort of a safer option than chaos, because my first idea was to chaos mana, but what if I keep getting even worse options...

#

And keep in mind I'm only level 55, these are all passable items, although I guess this helmet can be used to slam a unique at some point in time.

#

But this is also process of learning for me truth be told, that's why I'm asking

turbid dome
#

basically

  • removal + glyph of hope = high initial risk, but if it works your set

  • chaos glyph is chaos glyph

  • sealing the mana would probably be fine? as that would open up a prefix for vitality

dusk parrot
#

So I don't mind if I mess up my last two glyphs of despair and stuff

turbid dome
#

I personally prefer the removal + hope opener on a helmet like that, but sealing would do a similar thing if it works

dusk parrot
#

But wait, I forgot, you asked first if I'm feeling lucky to do removal.

Doesn't that also risk losing potential? Let me read up... and in theory all these affixes are decent, right, it's not like minion damage straight useless..

turbid dome
#

everything is sorta useful

dusk parrot
#

So you think do a removal and then put serious stuff on it, like vitality or something

turbid dome
#

so basically everything has the same-ish range of fp it can eat, but removal rune does let you use it with a glyph of hope

#

so on average its loosing less fp

#

where as glyph of despair and glyph of chaos can't be use with a glyph of hope

dusk parrot
#

Got it, I feel lucky, but on the other side, thinking in advance, this is a great candidate for a future slam, right?

turbid dome
#

not really

#

on a 1 lp slam you basically want 4 things your mostly happy with, especially with a T7 affix as the exalted one

#

with the others being crafted up to T5

#

I'd be mostly sad with a T5 mana or T5 endurance % and call that unique bricked/toasted

dusk parrot
#

Okay, got it

#

Food for thought

turbid dome
#

tho also in the current patch, I've found 0lp uniques to be better for slamming than 1lp uniques

#

since nemesis has the egg

#

I hope EHG finds a solid solution that isn't turbo nerf the egg

#

@waxen nymph do you know if a dungeon rework/update coming next cycle?

dusk parrot
#

How can I find which suffixes can actually go onto a helmet?

turbid dome
#

go to affix shards in the letools database and query for helmet or whatever other item slot you want to view

#

you can also go to the build planner and go to make a helmet in it and it will only show helmet affixes

dusk parrot
#

Is it possible that only 9 suffixes can go onto helmets, no, impossible

#

No, it seems it's 20

turbid dome
#

if your looking at a single class, that sounds correct

#

a lot of the bloat for helmets is from every class having their own skill affixes + some other special affixes

dusk parrot
#

Mana survived, I sealed the health

#

Just playing, nothing is wasted, gotta learn one way or another

#

Now if only I knew what I want. If it was a serious item I'd go for crit avoidance, but since it'll be replaced probably soon I'll go with elemental resistance, safest bet

#

Or health %..

turbid dome
#

Sentinel does less bonus dmg from crits

#

Cause the highest armor helmet base also just comes with like 80% reduces bonus dmg taken from crits

#

All other helmets are worse because their not this

#

I 100% expect this helmet base to get nerfed during the sentinel spa day update

dusk parrot
#

Well, I managed to chaos that endurance T4 into Crit Avoidance T5. 🙂

turbid dome
#

gregory that’s better

dusk parrot
#

Okay, another question, another item. It's an upgrade. I have an axe with 110 melee base and:
T5 Flat +45 Void
Free preffix

T3Frailty suffix
T1 All atributes

I already have some cca. 400% void damage increase and 250% phyical.

What will increase my damage the most, flat physical, void % or something else? I wanna try to get that prefix to T5 and then I'll probably chaos the frailty.

#

I can do quick calculations in my head but the most confusing part is 110 implicit melee damage, is it void or physical?

turbid dome
dusk parrot
#

Thanks, got it all, got 200% void increase, everything is gonna be fine.

#

One quick question, if you have free suffix on gloves and wanted to go wild, if it came between attack speed and increased area for area skills, what would you go for?

#

I use cleave and ES for the second, but also use Rive, but now I also realize Rive has area I guess, at least for the third strike..

waxen nymph
dusk parrot
#

Typo, I got a free prefix

#

Between the two mentioned, which one you'd say is better

waxen nymph
#

AS has more Value to me

dusk parrot
#

Got it thanks

waxen nymph
#

Because more AS means More Dmg

turbid dome
#

AS = more dmg and more defense

#

Cause you can move sooner after each attack

turbid dome
dusk parrot
#

Thanks for all the help, guys

#

I'm learning a lot from yoh

#

You

turbid dome
#

Best chat on the discord this one

#

Just wait till Draven shows up with another build (like his triple dot forge guard)

#

Just existing near Draven teaches you stuff about the game

dusk parrot
#

I think my next step is fixing my mana problems hahah

turbid dome
#

Always the giga budget option of rive + time and faith

#

Then when you need mana just stand there and rive nothing

#

It’s like mage’s focus but better

dusk parrot
#

You often use jargon I definitely don't understand. :))

I know there is a Rive node which gives 5 mana when the third strike of Rive hits an enemy and I'm going for that one, but it takes ages for the last three levels of Rive which I need, lol.

Aha, okay, the Sentinel passive is called "Time and Faith", I'll pump that one as well, thanks.

turbid dome
#

Ah sorry yeah

#

If I ever say something and it makes no sense just ask and I say where exactly it’s from

#

I also expect time and faith to get rebalanced

#

10% of your missing health healed is a lot

alpine canopy
#

10% missing health is okay, it's not a super massive amount generally

#

if it was healing, that might be a different story since it would scale with healing effect

turbid dome
#

more so in combination with leech makes it really good as its instant when you need it most

alpine canopy
#

Yeah it helps for sure, and combo with HH

turbid dome
forest kelp
#

Unfortunately, I need to find another unique item 🤦‍♀️

turbid dome
#

were you going for flat melee void?

forest kelp
#

I usually slam weapons before deciding to play a new build, hoping it will be better with Warpath

turbid dome
forest kelp
#

I still have one and am starting to look for a new world splitter

turbid dome
#

best of luck

forest kelp
#

It will surely take quite a long time for me to find another world splitter worthy of it.

turbid dome
#

circle of fortune?

forest kelp
#

Yeah

turbid dome
#

damn

#

hope you get lucking with the 0.5

forest kelp
#

I have a few of those axes with 2lp, but their rolls don't satisfy me🥺

dusk parrot
#

What's the void damage % increase I should be looking at near the end-game or looking at perfect build? Am I guessing wrong it should be close to 1000%, maybe a bit less?

turbid dome
#

But that is with T7 affixes for it

dusk parrot
#

Cheers.

I'm wondering about healing effectiveness affix, does it cover leech as well? Just got a sentinel relic with T7 of it and it'd be an upgrade if healing effectiveness covers leeching.

waxen nymph
#

Healing Effectiveness is only for thing that says Heal

#

Leech is not Heal

dusk parrot
#

Sorry, didn't understand that.

I'll make it simple for myself.

If the item says 100% increased healing effectiveness, will it help me as Void Knight with my many sources of health leeching or is it a completely useless affix?

turbid dome
#

Completely useless for leech

dusk parrot
#

Got it, thanks.

#

Vitality or Strength focus? If you could choose.

#

I realize VIT gives less damage in the end, but I guess the survivability adds up, and some resistances here and there.

I guess my vote would be for vitality.

turbid dome
#

For voidknight each point of vitality gives 0.33% more melee void damage

#

Ontop of 8 health and 2% res

#

And one flat melee void damage for rive and 2 flat void damage for most spells

#

I normally aim for 90 vitality and like 30 strength

dusk parrot
#

Got it, thanks. I'm now on 3:1 ratio and it just didn't seem right, 45STR and 15VIT.

waxen nymph
#

Its also 4% Inc Dmg for Void Cleave

dusk parrot
#

About to reach empowered mono, just hit level 65 I believe, most of the basic things are in order, now comes the fine tuning.

dusk parrot
#

Two unrelated questions.

  1. For Abyssal Echoes which pop immediately and don't do DOT, increasing their duration, whether through nodes or item affixes, actually increases their damage, correct? (Same goes for Abyssal Decay duration..?)

  2. This one is a bit more complicated. I've built my own loot filter which worked fine until recently - it took me a while but I only see relevant weapons and I don't miss out on good ones, mostly for shattering, but that part wasn't as hard. Now as I've joined COF and as I'm rushing through monolits, the amount of items grew and I have an issue with armor pieces and accessories - I don't have any sort of loot filter for them because I haven't got a clue how to approach that. Until now, I've just been checking all the armor and accessories (except shields, obviously, and similar useless stuff for my build), but now I definitely need a solution which will filter only items relevant to me because it's taking way too much time in monos trying to figure out mid-fight whether there is an item even remotely relevant to my build among 20 dropped. Thanks in advance.

turbid dome
#

for the loot filter @dusk parrot , you can filter it by affixes on the items. For example I have items that drop with T6 and T7 affixes that I really want appear pink

#

I have the lower Tier ones drop as red

#

I'm also lazy and I just grab Heavy'z loot filter and use it as a base

dusk parrot
#

But yeah, I get your point.

waxen nymph
turbid dome
dusk parrot
#

I'm trying to make sense out of something like this.

Why is sword worse, although it's higher level?

Lower intricate damage, axe has one whole resistance cap (!!!), Rive favors Axe over sword..

Just wondering, I guess we'll say sword is marginally faster. 🧐

(on a side note, what is that rank 3 purple icon on sword?)

waxen nymph
#

Rank 3 means the sword was affected by the rank 3 perk from CoF

alpine canopy
waxen nymph
#

Not sure for Rive
You get Flat Void per Vitality

alpine canopy
#

Good point, depends on how much vit and other flat damage they have

turbid dome
#

I know the EHG devs are playing poe2, if smelters wrath feels like perfect strike or super charged slam I will genuinely only play forge guard for the next year

forest kelp
#

Make FG great again

turbid dome
#

Imo the biggest problem with forge guard is how passive it is visually and how it feels to play

Vk has erasing strike and other big abilities

Paladin has a bajillion smites and judgement

Forge guard has forging strike but their big flashy ability kinda just falls flat in terms of looking cool. Like the minions are cool but their not big and flashy

#

Similar to how black hole on sorc looked and felt to use before it got updated

alpine canopy
#

For now, forge strike IS the big flashy ability kappa

turbid dome
forest kelp
#

I've started adding Titan Heart to my loot filter🤦‍♀️

turbid dome
cerulean sorrel
#

Does attack speed increase the spin for warpath?

cobalt blade
#

Yes

dusk parrot
#

Some questions regarding Abyssal Echoes. Bear with me, because it turned out to be a thing I really, really like: a random skill which gets triggered by another skill I constantly use and at the same time doesn't have to be on the action bar (I keep unspec'd Reversal on the bar), so in theory it ticked all the fields for a great skill to make me happy.

I wanted to check damage on those practice things long time ago but it's never on my way, so I decided to test a bit on enemies. To say that AE damage is underwhelming would be underwhelming itself... it's disappointing... from what I've seen it doesn't do more than 70 damage pre tick. I'm only level 72 but when (mandatory crit) Erasing Strike hits close to 50k, such a low number doesn't mean anything to me.

Now I'd gladly respec AE to be purely for debuffing, but it's not like there is a huge choice.

  1. I already use "Void Supremacy" on maximum, as I have a lot of slow sources. It does count for any AE source, right, doesn't have to be directly cast?

  2. I guess only the five points in "Turbulence" are wasted and obviously don't make any difference. Should I put them towards the two nodes giving bonuses to armor shred? (Although it's a new side question: does armor shred only affect physical damage? If my main source of damage is melee void, then armor shred doesn't do much? Or is armor for all melee and I'm just confused?)

  3. Any other idea or suggestion is welcome, obviously. 🙂 (I see Devouring Orb has an option so sort of deal as an orbiting buff orb, with some damage. I could've swear I saw somewhere a node which also launches DO similar how Void Cleave does to AE but can't find it. Maybe on an item, hm. I'm just mentioning this because I wouldn't mind trying with another skill what I did with AE. Right now I don't see any direct benefit from AE.. now whether those support nodes are pumping out my dmg output, I don't know... Healing Hands..? Sigils of Hope?)

waxen nymph
#
  1. Void Supremacy should show an icon (99% sure)

  2. Yes I would use thoses pts into Armor Shreds stuffs (Armor Mitigate all Hits > Melee, Throwing, Spell, Bow. It has 100% effect against Phys Hits and only 70% effects against non-Phys. Its always a good source of Dmg for any Hit Build. Having around 100 stacks is often what you aim for)

  3. Imo I would specced into Volatile Reversal. For now it gives 60% More Dmg + Attack Speed + Movement Speed. It can replenish your mana if you want to. It also has %More Dmg against Time Rot Enemies. Its crazy good

dusk parrot
#

Thanks, regarding 2. I'll try that. I'll try that first and see how it goes. I can always go for option 3 if AE turns out to be a total failure, which would make me sad. 🙂

I just didn't understand what you meant by point 1... you want to say you believe Void Supremacy would show up as an icon when activated, and since I don't see it it means that the node is probably getting wasted right now as it is, because it would mean I have to directly activate it?

#

I probably could have asked that second question in a shorter manner, but you got me. 😄 I'll try activating it manually to see if there is an icon. What the hell do I do if it's like that... the whole concept of AE is crumbling, nothing works as I imagined...

dusk parrot
#

So Void Supremacy is out of question and thus nothing I planned for AE works... what do?

#

As a last ditch effort I'll try to put AE on auto-cast and see if that might work...

#

It works. It's not ideal but it works. I might look at nodes to optimize cooldown to be probably a bit higher, but knowing autocast works is solid knowledge, maybe some new ideas popup.

haughty canopy
#

i mean is it memey that i get the axe thrower nodes, vortex pennant, 1 25% smite on throw idol and s2w paladrus smite?

waxen nymph
#

Not really

#

@turbid dome @cobalt blade @alpine canopy
Teasers! (smth has changed for Siège Barrage but I don't know what I haven't listen to the end of the stream)

turbid dome
haughty canopy
#

Yah But more SMITE

turbid dome
#

Nah I’m saying that should work

#

Unless I’m forgetting something

#

I need coffee

haughty canopy
#

Only thing I giving up is idol slots

#

That can be used for either more smite damage or increased warpath area

#

And 5 passive in sent (time and faith vs axe thrower)

turbid dome
#

@waxen nymph do people normally go for 1 or 2 chance to smite on throwing hit idols

haughty canopy
#

its % based

#

anyhting 25% and up is good

cobalt blade
#

more fiya!

haughty canopy
#

kinda of a basic build of what im thinking of

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (32) / Forge Guard (5) / Paladin (76)

General:

▸ Health: 1,268, Regen: 39.6/s
▸ Mana: 230.86, Regen: 11.04/s
▸ Ward Retention: 92%, Regen: 0/s
▸ Attributes: 46 Str / 31 Dex / 23 Int / 51 Att / 32 Vit
▸ Resistances: 134% / 102% / 102% / 41% / 111% / 73% / 73%
▸ EHP: 2,880 / 2,880 / 2,880 / 2,412 / 2,880 / 2,823 / 2,823

Defenses:

▸ Endurance: 59%, Threshold: 322
▸ Dodge Chance: 5% (146)
▸ Armor Mitigation: 29% (1,384)
▸ Crit Avoidance: 66%

Damage Types:

Fire / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (22)
Smite (21)
Holy Aura (21)
Lunge (23)
Sigils Of Hope (23)

alpine canopy
haughty canopy
#

hmm but isnt zeus build

#

main concern is mana?

alpine canopy
#

Mana is manageable on siege barrage builds currently, but it takes investment for sure

haughty canopy
#

think new patch they are not that concern over pally qol lol

alpine canopy
#

If we really can use divine fury now, a single point in that will return the mana cost to current levels and cause each falling jav to split into 2 horizontal javs

#

Also exiled mage spear shenanigans

haughty canopy
#

and we still abuse vr i guess

waxen nymph
turbid dome
waxen nymph
#

Sorry I have been out with some friends

turbid dome
waxen nymph
#

So yeah, it's the Divine Fury thing

#

So I guess you can Barrage and they split into 2 for each spears of the Barrage

haughty canopy
#

zeus build revived?

turbid dome
waxen nymph
#

Mike also said smth very interesting
They are trying to make Conversions work more coherently. He was asked about the extra lightnings i' Smite not converting to Void and he said smth along the line of" it will at smth point if it's not 1.2 it will be a bit later "

turbid dome
haughty canopy
#

stop trying to make void caster a thing lol

waxen nymph
#

Void and Lightning Fissures is what gets me going

#

Void Fissures with Abberoth Command Warpath 👀💀

turbid dome
haughty canopy
#

so if vk uses palarus

#

gonna spawn purple bolts?

#

void s2w

waxen nymph
#

It does make sense to convert Smite to Void on VK

turbid dome
#

sadly it only gets +1 void dmg per vitality

#

EHG give us the full void spell scaling

waxen nymph
#

Wdym the full spell scaling?

turbid dome
#

all the other void spells get +2 void dmg per vitality

alpine canopy
forest kelp
#

9k armor cap res is almost no different from 5k; I still take a lot of damage from monsters🥹

#

Now I understand why people like to use Titan Heart; it's a necessity

alpine canopy
#

It's all about layers, armor is just one layer

forest kelp
#

I had four pairs of boots with 30 MS and 13 vit, but I lost them to Julra😭

#

My VK character has too much strength instead of vitality

#

With only 3k HP, he struggles a lot to pass the boss tests

turbid dome
#

Quick check, do you have heavily armored and void ageis on the passive tree

haughty canopy
#

armor, hp, endurance, resist and ward are the defensive layers right?

alpine canopy
haughty canopy
#

titan heart needs 2h though

#

or does it? might have confused it with some other chest

alpine canopy
#

Yep it does, so it's only a consideration if you're able to use a 2h weapon

forest kelp
forest kelp
#

82 reduced crit damage

turbid dome
forest kelp
#

Building health regen is ineffective; his passives only support the healing effect

#

I think I should just build for health and rely on health leech

#

The path is narrowing🦎

turbid dome
#

health regen 🚫

leech ✅

forest kelp
#

I'm starting to like Erasing Strike; those powerful screen-shaking hits are amazing

forest kelp
#

I use it on Julra; her gasping sounds are amazing😆

#

Omg, and she punished me, my relic is gone😭

forest kelp
#

Am I lonely? I often see others putting all their points into the Void Knight passive tree

turbid dome
#

but theres also a lot of useful stuff in void knight

#

🤔 whats your base sentinel tree looking like

forest kelp
#

Nothing but Fearless, Armour Clad, and Valiant Charge

turbid dome
#

you using a sword/axe? rive?

forest kelp
#

World splitter

turbid dome
#

ah infinite bonk?

forest kelp
#

Kaka