#🔱┃sentinel
1 messages · Page 53 of 1
You may also be interested in using cast speed and the 0 mana cost option of smite as well
How so with the 0 cost one when it's free from palarus? 😱
It took me 4 LP2 swords so I had to go an buy a LP3 cause I was tired of never getting spell damage
@cobalt blade @turbid dome
Anyone have survivability tips for javadin? I like the javelin spam playstyle but it seems like all of Paladin's built-in survival tools assume melee range except for Consecrated Ground, which just isn't enough incoming healing.
Holy Trail works of course, but then you can't be a javelin spam build. Smite is great and procs all the time on throwing attacks, but requires you to stand right next to enemies. Healing Hands doesn't work. You can't build into block effectively without losing access to the unique Javelin spears. Leech isn't enough on its own. Are you just supposed to ...not be hit?
Strange nodes indeed
Funny how sent is getting more fire support but not primalist
Unga plays fire
Hello I have a few questions about the warpath skill if anyone is free ?
Is it viable to do both smite and the abysal echo tress from the warpath ? I prefer to have as many possible things happening while IM channeling warpath.
Get leech, procc Smite from Javelin to get some healing/leech
Like I said, Smite doesn't heal you unless you stand next to the enemy, but javelin isn't melee. Leech on its own doesn't seem to be working
Do you have Global Leech (like Bleeding Heart) or Throwing Leech (Blessing)?
this has to be one of my favorite stat lines in an arpg
I've got both. It's just not quite enough when a pack of archers spawns, basically whoever shoots first wins
when leech doesn't work, it usually means your damage is too low or the incoming damage is too high. How are your defenses?
you should have at least 50% DR from armor, and since you're choosing spear over shield, then you could also add some dodge. Dexterity would scale javelin damage as well as provide some flat dodge rating.
it seems you're doing hit javelin build, so for damage try to have + flat throwing on rings, gloves, belt, amulet, relic
Hello, I'd like some help with: multistrike, additional swords(idol) and smite.
I am cooking some void smite + multistrike with palarus + aurelis. Does the idol(arming) that have chance for additional swords is word? I'm hitting a boss dummy for 10s with and without the idol(I acttualy plan to use 2), but I have just one now. With and without doesn't seem to make any difference.
try hitting one of the dummy sets that has a bunch of dummys
if I remember correctly (It has been a while since I've used multi strike), the extra stuff doesn't like hitting the thing you hit
or it might be different if your meaning the smites triggered from the sword and not the multi strike tree?
The smites from the multistrike itself. Since each sword is replaced by a smite, if I have extra swords, with the idol, does it make difference?
Ok I believe the extra stuff from multi strike itself can’t hit the thing your hitting
Try it on a group of dummies and see if you have extra smites going off
Actually switch to some random weapon so there’s no procs from the weapon to see the difference easier
@waxen nymph am I correct about multi strike here
I'm dumb, I can't see difference, adhd don't let me concentrate xD
With some random weapon, the only smites should be from multistrike itself
Found a better way to check. It does! Mana seems to hang in it with the idol, when I hit multiple dummies. And without the idol, it goes down a lot.
They should make voice channels here!!!!
So we stream and chat
Or it's a placebo and I still dumb.
ok yeah past me was correct
multi strikes extra stuff doesn't do anything to single target
@humble wraith more sword stacks = better clear
Thank so much, friend. I'll keep 2 for clear and change them for bosses, with smite dmg.
AE from warpath just isn't often enough imo
Autobomber lookin spicy
If we get fire dorb, I might go autobomb pally with consecrated ground aura
time bomb dorbs looks good with that
You almost definitely need more health and/or damage reduction. Leech should be good enough for almost everything, and other stuff you can stand right on top of for the heals from smite
Lunge works nicely for that, too
Looks like void knight getting some love? is it not performing well or somethin?
yeah, people think sentinel is squishy so we're getting new damage nodes for our squishy sentinel 
stand down or die
No more boss ward for nemeses and exiled mage in 1.2 👀
Are ya hepi now Engi?
Good change the boss ward was very anticlimactic and boring,void knight and paladin passive trees need the newer class treatments that's all,like example spell blade can get 100 %crit rate by stacking stats from those special put point here and now I do something nodes which feels great.
Also it would be nice if the Mastery bonus of void knight would affect all void damage not only melee builds, missing a very nicely 30-40 more multiplier is kinda big on the dps department.
Void spells already innately scale with vitality, most melee skills do not (also, VK is not intended to be a caster, even though it can be one)
True but there isn't much to support void spell stuff apart from vit scaling for smite ,I get class is melee focus but then why devouring smite void exists, anyway very cool build just needs more love.
smite, devouring orb, abyssal echoes, even anomaly's time wave subskill all get extra flat void spell damage per vitality, that already beats any other spell that's available to sentinel 😄 what more support do you want?
I'd say being able to stack one stat to gain both damage and defense is pretty good
mmm +200 spell dmg
i'm having a pretty easy time with hammers + all other void skills minus erasing strike and i barely use volatile reversal.
So, pasting this here in case anyone missed it:
The context here really changes what we were thinking about that VR node that says the second combo sends you forward in time, sounds like it turns it into a "double teleport" kind of skill
also it does say it will be an attack, which can be either void or fire (at the least)
it's shaping up to be potentially really neat
Can't wait to see what kind of shenanigans I'll get up to 4 seconds in the future.
You mean... i can control my void rift spawning now?
Not sure if it'll still spawn void rifts
(I think there was that one to make dorbs come with you and proc their rifts though)
I'm more interested in how they adjust all the other skills to compensate for VR not being a must-have damage boost anymore
Well, they did say they will "give them the strength they deserve", so most likely 8% less damage around the board 
but in all seriousness, yeah it's a big if, especially for DOT builds that hard relied on VR
Kain said in the comments they "have added back power to other skills and passives to accommodate this rework", so fingers crossed
the biggest problem with this discussion is a lot of sentinel builds that relied on volatile reversal were already behind the curve significantly vs other masteries so they would need to buff it by a very large amount to make a real change
So, kinda, yes... but also other masteries are way overtuned
Like if they just buffed sentinel's damage by 2, I sincerely doubt it would keep up still
I mean if they nerf the others than that'd be great, its really up to them in the end
Im just not* sure about it anymore after seeing reworks like Serpent Strike, it could go both ways either really bad or really good
like there is a huge disparity between the person who reworked avalanche and the person who reworked serpent strike, as an example
Yeah, I mean tbf SS was just overall tuned, maybe it's fair to say its skill tree was reworked, but I wouldn't say it was reworked like avalanche was
I like this change a lot.
things definitely can go either way... at least it seems like VR is getting a real rework
we can hope that whoever picked the numbers for dive bomb did it for VR lol
(just kidding, I'd actually hate if it was that broken like HH was on its release)
Is it possible to somehow see your healing hands damage?
💪
more projectile and "More" dmg? 👀
The 2h + Shield node is very exciting
Will do haha, thanks
Spear and shield!
I just need to know... less what? 
I can already see this getting wild depending on what the downside is
Safe to assume it'll be forgemaster only
Time to look into illegal 2h + shield uniques to combo 
leviathan carver for a bleed build?
Dreamthorn blockin
Horns of Uhkeiros + World Splitter
Definitely 2h + Flayer's Pride is a huge win for bleed
true
bastion of honor + strength stacking 2hander forge guard
actually just free capped block
Probably Less Dmg
I hope it's not Less Block
I feel like it would say "deal less" if it was damage - I'm guessing maybe attack/cast speed. But could be multiple things too 🥲
But will it let me equip two shields?
Most likely not because Shields are Off Hands and not 2 Handers
master of arms will give STR and reduced crit at the same time? 😄
Shared Divinity is a nerf, you could add +5 bolts, now you can only add +1 it seems 🤔 well, here's hoping the projectiles are available elsewhere
Also we can't see how much the chance is reduced
I think the description simply isn't updated. You see it doesn't mention the more damage effect at all
😅😅True
I guess now it makes the divine bolt a double projectile with unaffected proc rate on melee hit = boost for melee builds who use it
did anyone use divine bolts with extra projectiles on melee? 😄
Never seen
well, I guess I better look into reworking my DB/Smiter into a Lightning Smiter, losing half of the bolts would suck
Thank god a perfect Smite on Throw roll
Heh
Wondering how far can I push a paladrus and hh build
Prolly taking seraph blade
Snb and proccing smites
Currently lvling with ignite rive on the 1,2
I'm currently doing a hc dual wield Polaris rive/HH build pretty much just using smite for for culling and stacking attunement . Pretty fun so far about to hit empowered monos.
Hmm was thinking shield and Sword for more spell and shouldn't we stack str instead of attune?
And healing effective
I'm doing str and attune, using auralis, multistrike and block chance, 1500 block eff + Hh with almost 500 healing effectiveness. At 379 corr rn
Ah you going electrical..I was thinking more on the lines of fire
Might be less effective though
question because i am dumb putting it here in sentinel because the skill i plan on using is shield bash but does the more damage multis from shield bash scale any of the DOT it would happen to inflict with either bleed or ignite? or just sources of damage over time increases or physical damage increases work
Yes, as long as the damage modifier is applicable. So like if you get "more fire damage" on the skill tree, it would scale ignites you inflict with that skill, but not bleeds. "More hit damage" won't affect either since they don't hit. (I don't remember if shield bash has these specific stats, but just for example.)
seconday follow up question then just to make sure increases to minion damage would scale a minions DOT then using that logic? also thank you father toast
Yes, they will 😁
thank you father for your insightful knowledge
added damage or stuff like that is only for hits tho correct? or does that also scale the bleed somehow
It's only for things that have an "added damage effectiveness", which the vast majority of ailments do not have (generally just ailments that deal spell or melee damage, like curses and rive's laceration, gain added damage)
the equivalent to added damage for ailments is just application chance, if you stack like 300% chance to apply, you apply 3 stacks per hit, which is kinda similar to adding damage to the ailment
i knew about the more than 100% thing for ailments but still good to know
Not to mention adding duration to ailment also increases it's dps
Need to score another paladus.. keep banishing nemeses.
I guess??
I'm assuming you're CF (otherwise you'd just buy one) - it's a common unique, so rune of ascendance on 1h sword or unique 1h sword prophecies (or similar types of prophecies) will get you one much faster than waiting for nemesis
Ah ok
Interesting luck lol, wanting one of the most common swords, gets one of the rarest ones
Hah. I tried 3 runes on helm... Got wraithlord on the first try
Then it's Isadora and calamity
Sword wise.. I did 2 more.. transcriber and rainbow edge
Might use rainbow in offhand
I hate those runes, took me like 150 to get the squirrel helm
I know Im likely late to the party, but why only 80%?!
I just read through them, I completely forgot about them because my work has been stupid lately and Ive basically just been sleeping and working
Do you want me to post all of them again?
I just read through them all but thanks
Anything you are particularly excited for?
Full void conversion for Rive, the iron daggers thing is actually nice, in theory the devouring orbs being auto cast but that one will have to wait until it's actually here because who knows what that will feel like.
Hmm any reason why we use hh for bolting vs rive/vengeance/ms and the pally nodes? I mean we prolly have hh on melee anyways
Trying out a paladrus fire base
You mean for Divine Bolts?
Because it works only on Direct Use
If you trigger with the pally you don't get extra proj from HH tree, and it's only a chance to trigger
If you use HH directly you get Bolts every time, you get 5 proj.
Im getting closer to 3 K HP
those are some fat feet
I see so it's a trade off between flexibility vs efficiency.. I mean rive has that cull node and ignites
Seraph blade just have aoe in an arc and I can trigger hh via cleric hammer with rive
Also Bolts are a Spell
And Rive etc... Melee so kinda hard so scale Hit Based Builds
It's more that you only get like a 20% chance to proc bolts on melee hit, so it's nowhere close to being viable to build around those bolts
Significantly less chance to proc when you get the extra projectiles, but still 100% chance on direct HH use even with all the projectiles
If we're lucky, there will be another +20% chance node somewhere... hopefully
Or the huge idols get buffed similar to smite idols!
Like a new idol affix? That would be interesting
Oh, that second 20% comment was talking about vengeance
but that idol absolutely needs a buff too 😁
probably why I always forget about it existing lol
But for hidden blade, blade assault node gives 20% chance on hit, winged steel is a follow up talent, allow up to 80% extra chance for a total of 100%? Unless ofc that node also changed into something else.
My first build on 1.0 was Rive+HH+Bolts and it was all into spell damage+Healing+ATKSPD*
Idk if It was good or not but I stoped playing at 400 corruption
the ward generation isnt as busted as before but still a nice amount
Its shit for clearing tho u are really inmobile
I mean I'm basing it in fire damage mainly using smite on paladrus.. Bolts are bonus
Might have to switch to vengeance late game
Got the dual damage idols on vengeance and smite
People who don't record vids play all kinds of builds. Today I watched someone play Warpath + Lunge + Vengeance + VR + Rebuke
Vengeance was there only as a mana refill, and the damage was pretty meh (they were in non-empowered), but the player was pretty happy with it. Rebuke was used to withstand boss mechanics.
Outside of rebuke, that is pretty much the BIS warpath hit build?
I don't know if they where VK though
Warriors Fury with maw of the deep does bonkers damage
Then refill with skill of choice
Yeah, then no need to run HH just for bolts
I'm still on the side of vengeance is the best melee attack to use for spell procs
Ms comes a close second no?
For smite specifically, MS is better yeah
no warriors fury, and 1h+shield
like I said, damage was pretty meh
ok but warriors fury and 2hander + shield
coming soon 
How do I know im ready to switch build?
Do you have all the items for the new build
Or save up enough to respec twice and test it live
Just reseted a random timeline I never use to 100 Corruption
Holy fa this Dot Build that I made sucks
Even with 810% Dot 580% fire and 101 pen
801 Ignite damage it says e.e
There goes 30 hours of grindf
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (21) / Paladin (30)
▸ Health: 525, Regen: 7.92/s
▸ Mana: 151.19, Regen: 8.48/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 38 Str / 8 Dex / 6 Int / 35 Att / 11 Vit
▸ Resistances: 125% / 83% / 55% / 29% / 44% / 14% / 11%
▸ EHP: 1,221 / 1,221 / 927 / 811 / 819 / 621 / 606
▸ Endurance: 23%, Threshold: 105
▸ Dodge Chance: 4% (32)
▸ Armor Mitigation: 33% (895)
▸ Fire, Physical / Spell, Melee
▸ Holy Aura (Passive)
• Rive (21)
• Smite (20)
• Holy Aura (20)
• Healing Hands (20)
my current toon
you wanna go with rive for healing hands or you wanna do Spin 2 Win for the Smite?
I would say go Shield Bash and make it fire
but then again Rive has
LOTTA atackspeed if you make it to never do 3
Some folks use this only for the big attackspeed
Can roll up yo 53 and then slap a T7 Atackspeed
means i have to spec out of swords.. looking at that attack speed for swords node on fg and sentinel
need 1 sword cos paladus
yea u can off-hand Paladus like im doing
true dat
I use Scepter cause it gives me 75% Fire pen
while im Spining
But thats just my build for spin 2 win
ah spin sping lol
might go vengeance later on.. cos im taking flame burst in ha also
I feel bad I cant get STR high enough
barely 40
I should prob just make another character for boss killing
This clears monos nice
Also this node doesnt give me ATK SPD even tho I have a sword
What do you have equipped?
Scepter and Sword
I did later try only sword
ATK SPD boost
or at least it doesnt show on stats
🤔
Pretty sure it showed for me last I used it
this may be a silly question, but did you put 5 points in there?
If you have scepter main hand it won't register, so make sure you have Sword main hand and Scepter off-hand if possible
Not possible
It should register in either hand
I think last time I tried it wasn't showing up too. I try again when I am done walking the dog
Doggo 
Doesnt show on the Character sheet either main hand or off hand
Like I said I tried to remove the Scepter and use the sword main hand with a shield and still didnt show anything
oh nvm im blind Vlad alrd said it

How does one actually survive anything bigger then bugs above corruption 200?
Have a good amount of health and/or ward and several layers of defenses like armor, endurance, crit mitigation, and whatever else available to you
And of course capped or near capped resists
70-80% armor, 60% endurace, 350 threshhold, crit mitigation and dot mitigation, health +1k, some ward from summoning forged blades.
5 resistances above cap, 1 slightly below, another one (poison) around 50 i think.
Some block, summoned shields etc
I can take a single attack from a 200 corruption Harbinger. My friend, a Void Knight, can not.
Obscurred DoT's in normal battles also can be deadly. Or anything else that has a single hard attack.
The loot the game gives at this stage is not really enough to survive the stage. It appears to me.
Your health is extremely low, you'd want to aim more in the 2-4k range
Where do i steal them?
Should have health on just about every armor piece and some in your passives, resists can be covered almost entirely by item implicits and blessings
Health 👍
Hm, thanks.
Stuff like this
Just switch the base/strength/echo dmg affix for whatever flavor of sentinel your playing
I think that body armor added like 800 health to my sentinel when I got it
Well...not speaking for my friend, but i have the set head and chest piece for forged weapons...
Hello I have a question (might be a little silly) ; I am trying to do a 2H fire warpath build, i was wondering if the two handed staves counted as sceptres, I want to take the skill that gives extra fire penetration without having to get a one hand. Ty in advance
staff is staff, not a sceptre.
alrighty then, thanks for the quick answer
hmm
Is there other options besides boots of the mountain (I believe that’s what they are called) and that one relic for reducing mana cost of melee attacks? For sentinel specifically
nope... there are the mana gain on skill use though
What can those roll on?
helm and chest
rive and vengeance..
i mean there is really no point in investing in fissure and righteous overload (exploding corpse)in smite right?
unless paladrus dont use mana?
Garbage nodes
so better off without them then i guess..
i guess i just focus on pure fire and ignites then
i guess. i can put some there but mainly its only for ignites dealt by smite right?
conflagration does more damage to ignited so maxing that out first before thinking about sacrifice
or do i need it since im not directly casting?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (21) / Paladin (37)
▸ Health: 532, Regen: 8.61/s
▸ Mana: 176.73, Regen: 9.44/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 33 Str / 4 Dex / 2 Int / 52 Att / 7 Vit
▸ Resistances: 136% / 85% / 39% / 24% / 87% / 10% / 7%
▸ EHP: 1,080 / 1,080 / 713 / 718 / 1,080 / 560 / 548
▸ Endurance: 20%, Threshold: 106
▸ Dodge Chance: 2% (16)
▸ Armor Mitigation: 33% (986)
▸ Crit Avoidance: 13%
▸ Fire, Physical / Spell, Melee
▸ Holy Aura (Passive)
• Rive (21)
• Smite (20)
• Holy Aura (20)
• Healing Hands (20)
Conflagration is for Hits only iirc
Yah..Since I'm riving with ignites
And just said you are doing an ignite build right
Are you focusing on Hit Dmg or Ignite Dmg?
Well smite and rive are my hitters
At this level
Ignites and bolts are bonus for now
how you hit smite with rive ?
`palarus blade
oh that one
yep
is that better than using maw on rive ?
different strokes for different folks
its mainly used for smite procs
maw you are going for echoes
https://www.lastepochtools.com/profile/puskar/character/MARIO i fully skipped void knight perks
why not?
playing maw fg
thought maw was bis for vk lol
Yea I was going Shiled bash ATM lv 38 but hey
I kinda like the Manifest armor
NVM Guess I'll go shield
So nice this bleed paladin, lol
Rive my beloved
When u Shield Rush a bit to much
zoom zoom.. le gives you wings
Does the double of Walls of Solarum work with block change obtained from the strength of Bastion of Honour?
Probably? But why would you need that much block chance
I can take strength and put it all into block effectiveness
My point is more, if your strength stacking just stack to like 100 and have capped block chance anyways
Just to make sure I understand the wording on stuff.
Divine bolt from healing hands will never work when procced from a melee attack and only if I self cast HH right?
And is it worth getting the passive node to cast more bolts with lower proc rate?
Just got lvl 50+ and proccing smite, healing hands, and the explosion from holy aura is kinda fun 👀 all the procs in the world 
Yes @river raptor l. Hh divine bolt is guaranteed with seraph blade and that also procs the 10% 5 shotgun node
My current pally doesnt use hh as melee and it's quite fun actually
Just have homeward bound to keep hh as a kind of fire aura
And seraph blade will trigger seraph blade once
Maybe I should use HH seraph blade as my trigger for smite instead of vengeance.. Didn't think of that
Using veng for the buffs and fast attacks/procs atm, but if I can get in even more stuff it would be nice..
nah if you using palarus... seraph blade attacks quite slow
cos no boost to attack speed in tree
but there is that double strike too..
Multistrike you mean?
no each strike of seraph will trigger one more seraph
MS is good too but more for electrify smite
Was thinking of that as it also procs smite, but veng gives quite a lot of damage reduction and 20% more damage. Also the thrown blades proc stuff
Ooh, that's cool
yah thats why i said its not that good compared to the others
and you get health and mana on rive/vengeance/ms/smite direct cast
dw palarus and aurelis would be great for a ms smite build
Currently got 2x palarus, need to get some with LP to slam good stuff on
Also got the ring to auto cast sigils. Sadly it can't keep up all 5 stacks on it's own..
actually for soh.. i usually just have them on auto procs as opposed to actively managing them
you get the on kill proc and ring chance
Should get that on kill node then, one ring should suffice I guess 👀
that and idol that adds duration i guess
Dang lvling a new toon with ms smite is a drag
Warpath + smite is my go to for new toons
hi any idea or guide for forge strike ?? a summon build or not. curious about that skill
there are several guides for the summon build
ok and the regular skill with ignite crit or bleed worthless ?
Smite on warpath node yes or no on a spinning Palarus?
Bleed is a thing, not sure about ignite or crit
dang fire beyblade is fast
Currently started leveling a crit nuke forge strike, will see how it pans out. But I have a feeling it might end up being a bit underwhelming. Might need to rethink if I should abandon the idea
Yes.
all the hit FG builds I saw suffered from "splititis", ie. the disease of damage split between multiple damage types.
most common offender was 1LP Black Blade of Chaos with crit slapped on it. Not sure why people don't prefer a Sierpin's Fractal.
Yeah, it feels like that's gonna be the issue. Plus doing quick maths off the top of my head it's probaby gonna end up not even breaking thru 500k, since there's just not enough multipliers
would be fine if it didn't require slight setup before every strike
which is why fg is in a weird spot rn
vk and pally you can really try to hone in on 1 damage type
I mean there's mayyybe the possibility to focus on bleed/phys but yeah. Shield Bash and survivability seems like the damage type we get
what kind of setup?
I need to try Javelin/Forge Strike Bleed
I have been told its good but never tested it myself
Forge strike gets a goofy amount of pen with a spear
?
Use these two and a spear that comes with a bunch of crit multi implicit-ly
Oh wait no
It’s just crit multi from forge strike tree
There is also those gloves that convert a portion of your crit multi into bleed pen
Oh right
Salt the wound + trident base spear
Goofy bleed pen gaming
Then just normal bleed build stuff
Duration would be your biggest friend so blood of the exile boots with the 1x3 idols with as much duration as you can get
Yee
Doesn’t matter if you only can proc like 3-5 bleeds a hit if they last for 12 seconds and have like 200% pen
I think forge strike can get 150% pen by itself for bleed
Then phys pen from salt the wound
Then phys pen on tree
Oh yeah with investment you could easily get it to 350-500
Then you just need a sick more multiplier for phys damage to scale those bleed hopefully forge strike has one
There’s some more damage and increased aliment dmg on the tree but there’s also the node after the sword node on forge strike
So 100 + 45 from crit multi on forge strike and another 100 pen from this
@waxen nymph in conclusion bleed 👍
I thought you meant Spear as weapon
99% this doesn't work with Salt the Wound
Only regular Crit Multi
Darn

Salt the Wound is just outright not worth it. You are better off with 2h or 1h axe + flayer
darn
What can we heal when our health pool isn't sufficient? 😅
Get more max health
Craft a body armor with T5 vitality, T5 flat health and T5 %increased health
Slap on a titans heart if your using a twohander and leech
hi have a generale question how does dr stack ? can you reach 100/100 dr ?how does it interact with endurance ?
All individual sources of DR are multiplicative with each other.
no one source can reach 100%
ok so more you have the less it matter and with endurance its the same or special ruling ?
Same
ok so a druid who proactivelly swap dont need that much extra dr with capped endu its more than enough .and also endurance applies to all dmg or only hit ?
No, the more you have doesn't affect how much others matter at all
Endurance applies to all damage dealt to the portion of your health covered by endurance threshold, so it applies to damage over time and if one instance of damage brings you below the threshold, it applies to the portion of that damage below
is there a build for the living armor on forge knight? sounds neat
Yes. Usually you play it with Shield Throw to make it use a circle attack
Bleed or Crit is really strong
Hello everyone, hope you're having an epic weekend and that all is
As Void Knight, any passives from other trees that are mandatory or just too good to pass?
Paladin has Defiance which gives 3% elemental resistance.
Forge G has Battle Hardened with physical resistance of 4% per point.
And would really really appreciate jf someone who has a lot of experience with Void Cleave and Resonating Cleave, especially if they worked on specing Abyssal Echoes, doesn't matter if Echoes were specced purely for Resonating Cleave or were used regardless, but let me know if you are such one weird person like me experimenting..
the must takes imo are
world eater (5% phys leech and 5% void leech)
eternal form (+10 vitality, +2 health per vitality)
if your skill can echo, the entire echo package (top right of the tree)
void flux is a single point at the end and will save your life
singular purpose is also super strong
abyssal endurance is also just a solid node at the start
this is what i would do for any generic melee void knight
Buddy, you misunderstood me.
I am a Void Knight, I'm asking if some of the options from Paladin and/or Forge Guard should be taken.
For example, Defiance offers 15% resistances for fire, lighting and cold for just 5 passive points.
I mean, thanks regardless, your input is invaluable for future reference regardless. 🙂
for sigils I normally do 5 in defiance then 10 in valor
if I only want healing hands just 5 in defiance
5 points in weapon master on forge guards tree is always a solid choice
which does let you reach unflinching
I haven't got a clue what sigils are, I'm not trying to get anything in particular, my question is literally is there something from two other branches that you consider must take, not allowed to skip, too good to ignore
oh
sigils of hope are a paladin skill thats a stat buff
therse a ring that automates casting it
the reason to mention them is that theres a void conversion for it
so it ends up being a solid chunk of increased void dmg
but if your new to sentinel, healing hands is very very good
its also very good if your old to sentinel
I would reccomend 5 points into defiance -> get healing hands -> get "clerics hammer" in healing hands tree
this makes it where every time you melee hit something you get an extra burst of healing
it does consume a lot of mana but you can make healing hands have no mana cost from its skill tree
Cheers, it's all good, I'm not going to branch into other skills, was just wondering if some of their passive bonuses are too good to be passed on
take a look at weapon master in forge guard
one of its 5 point bonuses might work well for you
I guess Defiance might be so far and that's it
but also yeah, void knight doesn't play terribly well with the other two sentinel trees
assuming your doing void dmg
Sure I'm doing void 🙂
@turbid dome this thou art ...
nah this is me currently, I gotta look at the new gear look
I was watching someone play Warrior for a bit
that mace club thingy
is doing 2 moves from MHWorlds Greatsword
Guys, I could use a consultation for my level 35Void Knight,
I decided to spec. Abyssal Echoes for proc. from Cleave, regardless of whether I'll have time to use them manually. Probably rarely but still, let's roll with AE for now.
How do I spec it for a build which relies on Cleave and Erasing Strike?
What seems obvious for starters is the damage increase for both Void Cleave and Erasing Strike on slowed targets. The damage increase is huge.
Just to make sure I'm clear: I'm asking specifically and solely for Abyssal Echoes spec.
I normally take obliterate on void cleave (next erasing strike is a crit) and the nodes that add 5 void shred and 5 time rot to things hit by it
Then on erasing strike I take final hour (100% more dmg vs enemies with 12 time rots
From here it’s cleave -> slam with rive to fill in the gaps until I can get a world splitter and perma spam es on no cooldown
Not sure if my early morning writings are unclear, but I have added an edit saying I'm asking purely for Abyssal Echoes spec. 🙂
I need sleep
Void Knight has the super-speed boots Darkstride that look amazing, but I'm not very fond of this mastery
I'm not sure I'd use AE much with ES, the way it's usually used is building into screaming rifts for all the repeats while making sure to consume AE by hitting at least once between each repeat. Beyond that usually just specced into more damage/duration and nether coating.
Hey Father Toast, I appreciate the only relevant reply to my question, which left me toasted! Can't say I understood everything, I'm not proficient enough to understand what you tried to explain.. Then there's also the top right branch which makes sense to me because it would never get enough time to chain, it gets placed by Cleave and is instantly consumed.
Why is Nether Coating a good option?
Anyways I'm willing to listen to all advice, I just believe it's more beneficial if I actually understand what is being suggested / done so I can discuss it, modify as per needed..
Thanks in advance Father Ted.
@alpine canopy mandatory (forgotten) tag [along]
hey guys sup
have you some filter to lvling smite hammerding? or where i get it? thanks btw
You mean like loot filter?
yes
All you need is some quality cheese
Nether coating is primarily good for the damage multiplier against blinded enemies; you can make AE blind with myopia if you don't have another blind source. It does proc even when you trigger it from void cleave.
The main important nodes are these ones that make it repeat, though:
@alpine canopy Thanks for the explanations, I appreciate it. I owe you a bottle of rum. I really appreciate your support!
Now, "screaming" ones were was not jargon, it's literally the name, okay. I got those and I also got the shrieking ones, intuitively got them.
Now I got to decide whether to go for:
- Resounding Abyss, which outright increases the damage output (but here I have a question regarding the note right before it, Corrupting Harness since it increases the chaining effect - yet we have turned off chainig with the other node, Vorpal Explosion)
- Or to use AE as debuff for other skills and go for the blindness nodes, although I do not have any other source for blinding; also it seems that the blindness damage output comes to be 20%
I'll listen to your advice, really curious.
Okay, jokes aside, there are some loot filters I can point you towards to, but it's really the best if you build your own from scratch. If you are still leveling, all you need to do is, in my opinion:
- always show Exalted, Set, Legendary
- hide normal and magical
- hide what you're definitely not going to use, whatever it is in your case, two-handed this, staffs etc.
This already reduces the clutter to an epic minimum and it takes two minutes to set up. From there, every five to ten levels you'll be making a new one as you see fit and it only gets easier/better from there.
If you remove the chaining effect I would get More Duration. It acts as a More Dmg
But for AE only
Also @alpine canopy
Are Spreading Chaos and Overwhelming Doom mandatory?
You cannot benefit from the damage on resounding abyss when you proc from void cleave, the echo damage it means is when you proc the void knight passive ability echo, which only works for direct casts. Like Vlad said, the duration is good
Got it, understood. It's also on the way to blindness node, if I go that direction.
No, you want to hit the enemy within 1 second so that the next repeated AE doesn't overwrite the old stack, so that spread shouldn't have enough time to work
I'm not sure I truly understand the mechanics behind, which is bad, but maybe I'll learn over time. Regardless, since Cleave is always followed by an Erasing Strike, it will definitely always be within that one second..
@alpine canopy Just wondering, is VK locked into 2h weapons or should I also be looking to save certain 1h weapons, is dual-wielding, although obviously available, viable at all?
For your build, the only way you can dual wield is if you get the unique sceptre Aberroth's Command. Without that, you must use a 2h sword or axe, since that's the weapon requirement on void cleave.
Understandable, thanks. I believe I got the basics covered.
Thanks a lot, @alpine canopy, appreciate your help once again. Meant a lot.
So spec'd skills are/will be, in order of appearance: Rive, Erasing Stike, Void Cleave, Abyssal Echoes and Anomaly, although Volatile Reversal is used as an active skill instead of Abyssal Echoes.
Now that I have that part covered and that I'm quite happy with it, it's time to grow. 🙂
Also, quite a random question, but: if I run into a weapon which gives me some wild upgrade in DPS for all skills - based on tooltip displayed damage - in the range of 20-35% increase, it doesn't matter it's cold or whatever, for the sake of leveling, I should probably disregard it's not void, as long as it's an epic, huge upgrade in numbers, I should just use it until a better one comes up, correct?
hi how do you suggest using lightless arbor ?in legacy cof siting on gold and was wandering if their is a guide on how to exploit the vault if you ready to throw a huge amount of gold .Is it worth it even in MG ?
Dule dudule
yeah ?
Just singing a song, don't know answer to your question, you're better asking in some other room, this one is specifically for Sentinels
which one is more appropriate then ?
my go to is trying to make one super high value chest then duplicating it a bunch
as for a different channel, I guess general? there really isn't a dungeon tips channel
thanks for you answer does modifier are retroactif (for example does adding a chest grant the same chest all bonus to all chest that were added ?)
if you click on something that says all chests gain x, then add a chest, I believe that the newly added chest gets the all chests gain x thing
It has been a minute since I've run lightless for the vault
early game flat added damage is king, once you get a decent amount of %increased dmg for a certain damage type you want to get more picky
this is extra true for void spells which get flat added damage from your vitality stat (unlike most other skills that gets %increased dmg from their scaling stat)
@turbid dome Let me rephrase once again: I'm a void knight using void weapons and damage.
I just ran into an axe with pure numbers of physical and cold and irrelevant which apparently raise my DPS output by 35% or so.
Since I'm just leveling, I should, of course, just go for the higher damage item and that's it, correct?
yes, always go for the biggest damage number
also keep in mind the implicit damage on a weapon is adaptive damage, so on erasing strike and void cleave it becomes void damage
how much gold needed for a good vault ?
I always brought at least 2 million
ok ty lets go gamble now
good luck
This is quite interesting to know..
small correction: some weapons don't have adaptive damage there and will say like melee cold damage
others have both
like the ice axe
the cold melee damage in one this axe will not convert to void with erasing strike and other void skills
Understood
Hi, I'm thinking of going sentinel for my next character, and have never played one, hence I am here to ask some preliminary questions
Generally speaking is sentinel a good class for 2-handed swords? The box art and character select seem to advertise him as sword and board, which I also like... I just like greatswords more 😀😆
Sentinel will happily use a two handed sword, as it’s one of the four weapon types he gets a lot of direct support for (swords, axes, maces, scepters)
He also gets direct two hander support, dual wield, and shield support
Spears and other weapon types are an option too, but there’s less support for them and end up being much more build dependent
Hell there’s a build that uses two shields
Cool! I was thinking of doing void knight with a great sword
That will work perfectly on void knight
Keep an eye out for the sword “Dreamthorn” is very strong for leveling on void knight and with a melee void damage slammed onto it, it can be your end game weapon
bro i just got one lmao, awesome
Same, haha.
Anyways, another question.
Why is node "Gravity's Edge" making it sound as if turning Void Cleave into a traversal skill is bad?
The distance added is HUGE.
Its not thats its bad, but the CD is longer. And the fact is has the Traversal tag as a few implication too
Traversals share CD for exemple
I can deal with the cooldown, not ideal but still. It allows me to cover more enemies. I guess I gonna try.
And it's only traversal skill I'll be using so that one is fine, I guess. Thanks for the information.
Appreciate it.
At first it sounded as if you weren't really a fan. 🙂
Good, I'm on 15/20 for Void Cleave, think I need exactly those five or maybe four skill levels to get that node.
I love the sound of the sword whooshing when using Void Cleave traversal
I'm also eyeing a pair of Darkstride boots at a Nemesis cache, that might solve the cooldown problem
Damn, too bad the random upgrade on them is armor, eh. But also crit dmg reduction.
Thats a really nice affix
I'm feeling lost with FG and waiting for a miracle in version 1.2
Eh, it's just a tiny amount of armor. But what do I know.
What's FG?
Anyways, Void Knight was my first character ever, back in 0.85 and I used Darkstride all the way to empowered monos, so that's what I'm gonna go after as well this time.
Those boots are amazing for Void Knight
Forge guardian, other sentinel mastery
Why don't I see those so called void rifts after the Erasing Strike?
those void rifts happen when you kill something with erasing strike, they can be very hard to see visually but they are there (they also get +2 base dmg per vitality)
its a very see through purple effect that spreads out from the enemy that died
Yeah, I realize they appear after ES kills an enemy but I just fail to see them so I was wondering if maybe I am not activating them for whatever reason..
it should be happening on every kill
its easiest to notice when an enemy pack is a long line, the ones in your erasing strike smack will die and the ones out side of it will take some damage
I'm gonna use only ES now for a couple of minutes to try to figure it out
have fun
Definitely no void rifts, no rifts of any kind, literally nothing. Also, when enemies walk into the zone where others have died, they don't lose HP, so that indicates even if I don't see the rifts for whatever reason, they are not there..
I wouldn't be asking this if I didn't have a feeling in the first place something was not right
Is there a node or something that might have messed this up?
I can try to record a video, not sure if we can post it here, but you gotta trust me on this, I knew something was just not right..
get a bunch of enemies in a line and smack one end of it @dusk parrot
then look at the enemies who aren't dead's health bar
I def see them and notice their damage on the current patch when playing
🤔 I don't think theres been any updates that would of broken it
but if enemies outside of erasing strike's smack but are next to enemies inside of erasing strike's smack don't take any damage then something is broken with the skill
as they should be in the void rift range
I've been testing last five minutes and definitely don't see anything but it seems I'm not the only one, google reveals a lot of people asking the same question. Seems like it's just bad design.
🤔 but again, are enemies outside of the erasing strike's aoe taking damage
they might be visually messed up but if the enemies are taking damage their still working (mostly)
you can also use dorb to see what the void rifts are suppose to look like
I couldn't reproduce the variation where they do take damage, no. They walk into the zone where others have died but they do not take any damage.
I'll try again..
the void rift is suppose to happen instantly on something dying to erasing strike
ie: kill 15 things, each one does a void rift
Yeah, but it also shows their damage in tooltip per second, which implies they linger? I might be wrong tho.
Regardless, seeing how many people have exactly the same issue, it's definitely just a bad design, nothing else.
They exist and they do their thing, they're just very hard to notice. Shouldn't have called them rifts, I guess.
every tooltip thing is in damage per second, even if its a high cooldown skill. also as is arpg tradition the only thing tooltip dps is good for telling you is if something is raising or lowering your damage. To see an actual damage number go to champions gate in the divine era (It has target dummies)
this is also the skill card for void rift
I do agree tho, void rifts shouldn’t be a faint purple that normally happens inside of a giant purple slam
On dorb it works because it just sits there doing pulses
Thanks for all your help, buddy
Your reading comprehension has drastically increased since you had your sleep 🙂
Yeah me with sleep + coffee > me with no sleep and no coffee
Poe2 has stolen my sleeping time this past weekend
Wish I could try it
Can’t run it?
Nah, it's not free at the moment. And I'm from third world, paying for random games at value which is 15% of my family's monthly income is unfortunately a huge no-go.
Yeah, check your privilege Engi my God 🙄 (this is a joke)
That’s fair
But muh privilege lets me buy canned soup
Plz don’t take my soup away
Honestly you should apologize 😔 (also jk)
😭
My soup noooooo (also jk)
Soup is gross anyway (NOT jk) 😈
How dare you
This dude is more like Teh worst

Lol my mom would get that canned cream of mushroom soup for pot roasts and watching it just.... Schlop out of the can was so gross 🤢😂
Also
Is cereal a soup? Why or why not? 🤔
Soup; a liquid dish, typically made by boiling meat, fish, or vegetables, etc., in stock or water.
Cereal isn’t soup
Oh ok, that's that on that then lmao
The big ol black hole in the middle?
A fire dmg build could turn the ocean into a soup
Sounds like a soup to me, something that got sucked into the black hole has gotta be cooked meat
Well ackshully 🤓 ☝🏻

Black holes aren't composed of liquids like broth or water, they're the result of etc etc.............etc.............etc etc...... 📄📄 ✍🏻...
🔭
ok but the black hole might be holding soup
like what if it just happened to suck in water + something really hot + a cow
blam soup
man the sentinel rework can't come soon enough
Oh wait there's a rework coming? What will that entail?
a complete Volitate reversal rework and a lot of updating of skills
theres been a bunch of teasers posted in here
like rive getting a void converison node
VR getting some wacky teleport node
Is there a consensus on "Avatar of Regret" node?
if your main skill uses echo chance, its good
if your main skill doesn't use echo chance, its not good
just think of 10% chance to echo as 10% chance to deal double damage, thats worth the small malus of the node
side note, smite's tree has a double cast node on it, this double is separate from echo-ing, so a void smite vk can get a little silly with direct cast smite
Regardless, I assume Time Legion is mandatory in any case, right?
if your build uses echo chance (which is most void knight builds), yes I always take it
void shield rush shenanigans
Oh...
yeah very few vk builds don't use echos and their all kinda wacky
but since they do function I can't absolutely say every build should grab the echo nodes
I guess also main dmg skill anomaly falls into the doesn't use echos till you realize you can't get its cooldown that low so spamming smite is still needed -> direct cast smite loves echos
I just got Anomaly as last spec at lev 50. I'm going for Increased void damage taken + bubble. Does that make sense with Cleave + ES + Rive? I mean, just about to start exploring and testing, but the idea is to use it as buff/debuff obviously
Yeah time bubble and using it as a buff button is how almost every build uses it
Time bubble is very strong
Am I wasting points for using bubble on me?
Kinda sounded more useful for dmg buff usage
I mean the Time Lord node
the biggest boost from timelord is that the bubble moves with you and is 100% worth it imo
so just hit anomaly whenever the bubble goes away and you always get the buffs + any enemies near you constantly gain void shred
without it you need to stay in the bubble which super limits your ability to dodge or the uptime on the buffs from it if you dodge out of the bubble
Got it, just as I thought.
One more question, I believe. The Mark of Rot is useful to slam Cleave + Erasing Strike after they've returned for annihilation, which is generally guaranteed with all the previous debuffs already in place, ES critting etc.
But still the doubling of void damage from this node is surely more than just a welcome bonus, gonna be top-notch.
Now the question is regarding duration: it's gonna be either just one point in it, for one combo, or full five which should give enough time for two or more combos.
There are many other interesting nodes for Anomaly worth exploring.. so maybe put just two points into Mark Of Rot?
thats a personal preference thing
however I will say for mark of rot I normally take the big all enemies come back instantly node
so I don't need to double tap anomaly to get them back to then smack em
Any other node for Anomaly you feel is essential?
Time Lock is probably well worth that one point.
that can be reached while grabbing most of the buff nodes? none
Stasis seems top-notch but there is not enough points for everything heh
if you grab less buff nodes timelock is interesting and the flat cooldown reduction is solid
future strike is a meme
anomaly's 2 nodes is the only support it gets on skills
Well I guess one point to activate time lock is kind of mandatory, just one point
Ahh, true, I see
it does have this lil mechanic but rarely does this actually make it cooldown faster than not taking timelock
From your input I sort of understood you try to keep Anomaly up at all times, like a perma-buff?
@turbid dome Which are the most important Time Bubble buffs?
Because from what I see:
- attack speed is not my priority, although wouldn't hurt
- critical chance is covered through the Cleave -> ES mechanic for the ES
- cooldown recovery is cool, but not necessary
- health leech is also fine, but not necessary
So just wondering.. none of them is an S tier thing for me, although I might be just a newbie who is wrong.
Looking forward to hear / learn. 🙂
if your planning on doing world splitter its
- attack speed
- duration
- crit chance
other wise swap crit chance for leech so I don't have to spend as many passive tree points on leech
ontop of the bubble doing void shred
the recovery speed is also very useful
theres some breakpoint between duration + lingers + cool down recovery that gives you 100% uptime and I forget what that is
It's global cooldown recovery speed for all the skills, I believe?
yeah
Hm, might give it a chance. Thanks again.
just note it stacks a little weird, every 100% of it halves the cooldown
so like 10 seconds -> 5 seconds -> 2.5 seconds -> etc.
Ah yeah, like tea
You put meat in your tea
Is it possible to try POE2 for free?
Vegetables 😂
Technically yes if you are lucky enough to get a free key, I've seen quite a few giveaways. Once it's out of early access it'll be free anyway, same model as PoE 1.
It's pretty rough right now anyway and missing a lot of features, so it's not a bad thing to wait on tbh
Yeah, was wondering if there are keys, not sure how it works with GGG, some developers allow regular players to invite others, especially in/during beta period..
during the paid beta its 30 usd for a key or if you've spent enough on stuff in the GGG store they would send you a free key
What makes an Erasing Strike build always crit?
It's making me hesitant when choosing an item to slam for my 2lp axe 😅
If you are using World Splitter> Mana
I forgot, I checked passive and skills but couldn't find it 😄
Need a consult.
I have a Deft Great Axe of Stone with 22 potential and:
T4 Melee attack speed
T4 Melee void damage
T2 Increase stun chance
It's probably going to be my weapon for a while, so what are the best options? Two questions.
- I don't mind using a glyph of despair, just unsure if it'll leave me with enough potential.
- I could just smash something in the fourth spot with hope, just unsure what's the best option. Shred armor? (Don't have enough "Area for melee area skills".)
Thanks in advance.
Shred is good
Is there a point to try to seal melee void damage? Worst case scenario I end up with T5 affix I need the most anyways.
Just don't know sealing also wastes potential and if anything will be left even if I do manage to seal it.
Sealing uses FP
Also T4 seal on a Rare is almost impossible
Aha, okay. So then what I'll do:
- upgrade void melee with glyph of hope
- if something is left add shred armor on last slot with glyph of hope to the end and that's it for this item
It went very well. Now it's:
T4 AS
T5 Void
T3 Stun
T2 Shred
with 16 left.
Now I can seal Shred, although unsure what I'd put afterwards. But I could.
Thanks for both knowledgeable and moral support, Vlado. 🫡
Got it. It's still a great item for me, knowing how often appropriate weapons come, I'm guessing I'll be using it for fifteen more levels. 🙂
Dreamthorn did a great job so far but this one tops it.
It's T5 T5 T3 T3 now with 12 potential left.
Started with T4 T4 T2 and 22 potential. (It was actually T1 on void and unknown potential at that moment but I just pumped it up to T4 because that's what mattered.)
But if implicit melee damage gets transformed into void, from what I understood how @turbid dome explained to me, then any generic axe with implicit 110 melee damage will be just as good as this one of mine, right?
Asking because it seems those have started to drop in monoliths and just so I know what to look for, such an item, if that is true, needs some attack speed and it's the same as my axe, plus more slots free..
If it has more dmg go for the more damage, just keep in mind Dreamthorn does have 40% void pen
In my experience, a unique Dreamthorn can work until you kill enough shades to get an Apathy’s Maw to drop. But if you slam a t7 melee void dmg affix on to a dreamthorn with lp then that can be your weapon for a very long time
My question was regarding items now dropping with 110 implicit damage.. 🙂
If that equals what I have now with 70 + 40 void flat
Yes but you can also get a flat void affix on the 110 implicit axe (for like 160 total flat dmg)
Of course..
For more math fun, erasing strike has 550% added damage effective ness, so every 1 flat dmg you add is actually 5.5 flat dmg
So even going up 10 flat dmg is a huge jump in base damage
A question regarding Erasing Strike.
I've got a lot of sources of slow and so "Chamber of Fate" node would be interesting and welcome and what not. I also could have just enough points for it.
But to get there I gotta pass through Time Loop node and that one scares the shit out of me, since I'm already struggling with mana usage. What's up with that node??
thats used mostly to get to the no cooldown node behind it, which lets worldsplitter erasing strike infintely spam erasing strike with no down time
I don't think I've ever seen someone grab it without doing worldsplitter as the mana consumed is just way to high to reasonably sustain
you can sustain mana with this because erasing strike can always get a void essence on crit -> void well passive in void knights tree sets you mana to 30% if you hit negative mana while having void essences -> world splitter already wants you to mana stack
the first bit of this video shows how it works
but against bosses you can just stand there and super spam erasing strike to watch the boss die very quickly
including like a 40 second kill time on the pinnacle boss
Thanks

I also have another question, of course, haha.
I got a helmet:
T6 Anomaly + Void
T2 Mana
T3 Endurance
T1 Health
The helmet has 42 potential.
Now, I see two routes, but with so much potential, tell me if I'm wrong by wanting to immediately seal T2 Mana as a first step.
are those mana and health flat or % @dusk parrot
Mana %, health flat, endurance %
🤔
if your feeling lucky a removal rune on either the mana or endurance would be solid
tho chaos-ing the endurance or mana could work well
sealing is risky once its not a T1
cause even if it seals it can also eat like 25 fp
the most generic + solid loadout for a vk helmet would be vitality, flat health, % health
I don't have experience with sealing so haven't got a clue how much potential it could eat, but I'm looking at it as a sort of a safer option than chaos, because my first idea was to chaos mana, but what if I keep getting even worse options...
And keep in mind I'm only level 55, these are all passable items, although I guess this helmet can be used to slam a unique at some point in time.
But this is also process of learning for me truth be told, that's why I'm asking
basically
-
removal + glyph of hope = high initial risk, but if it works your set
-
chaos glyph is chaos glyph
-
sealing the mana would probably be fine? as that would open up a prefix for vitality
So I don't mind if I mess up my last two glyphs of despair and stuff
I personally prefer the removal + hope opener on a helmet like that, but sealing would do a similar thing if it works
But wait, I forgot, you asked first if I'm feeling lucky to do removal.
Doesn't that also risk losing potential? Let me read up... and in theory all these affixes are decent, right, it's not like minion damage straight useless..
everything is sorta useful
So you think do a removal and then put serious stuff on it, like vitality or something
so basically everything has the same-ish range of fp it can eat, but removal rune does let you use it with a glyph of hope
so on average its loosing less fp
where as glyph of despair and glyph of chaos can't be use with a glyph of hope
Got it, I feel lucky, but on the other side, thinking in advance, this is a great candidate for a future slam, right?
not really
on a 1 lp slam you basically want 4 things your mostly happy with, especially with a T7 affix as the exalted one
with the others being crafted up to T5
I'd be mostly sad with a T5 mana or T5 endurance % and call that unique bricked/toasted
tho also in the current patch, I've found 0lp uniques to be better for slamming than 1lp uniques
since nemesis has the egg
I hope EHG finds a solid solution that isn't turbo nerf the egg

@waxen nymph do you know if a dungeon rework/update coming next cycle?
How can I find which suffixes can actually go onto a helmet?
go to affix shards in the letools database and query for helmet or whatever other item slot you want to view
you can also go to the build planner and go to make a helmet in it and it will only show helmet affixes
Is it possible that only 9 suffixes can go onto helmets, no, impossible
No, it seems it's 20
if your looking at a single class, that sounds correct
a lot of the bloat for helmets is from every class having their own skill affixes + some other special affixes
Mana survived, I sealed the health
Just playing, nothing is wasted, gotta learn one way or another
Now if only I knew what I want. If it was a serious item I'd go for crit avoidance, but since it'll be replaced probably soon I'll go with elemental resistance, safest bet
Or health %..
Sentinel does less bonus dmg from crits
Cause the highest armor helmet base also just comes with like 80% reduces bonus dmg taken from crits
All other helmets are worse because their not this
I 100% expect this helmet base to get nerfed during the sentinel spa day update
Well, I managed to chaos that endurance T4 into Crit Avoidance T5. 🙂
that’s better
Okay, another question, another item. It's an upgrade. I have an axe with 110 melee base and:
T5 Flat +45 Void
Free preffix
T3Frailty suffix
T1 All atributes
I already have some cca. 400% void damage increase and 250% phyical.
What will increase my damage the most, flat physical, void % or something else? I wanna try to get that prefix to T5 and then I'll probably chaos the frailty.
I can do quick calculations in my head but the most confusing part is 110 implicit melee damage, is it void or physical?
The implicit becomes void damage if the skill your using is a void skill (like erasing strike)
If your using, say rive, it becomes physical because rive is a physical skill
You can check this by looking at the skills tags
Increased void damage is probably the best pick here and what I would go, given you are a void knight
Thanks, got it all, got 200% void increase, everything is gonna be fine.
One quick question, if you have free suffix on gloves and wanted to go wild, if it came between attack speed and increased area for area skills, what would you go for?
I use cleave and ES for the second, but also use Rive, but now I also realize Rive has area I guess, at least for the third strike..
Attack Speed is a prefix
I believe Area too
Open Suffix : Hybrid Hp>%Hp>Flat Hp
AS has more Value to me
Got it thanks
Because more AS means More Dmg
I’m blind I guess
Best chat on the discord this one
Just wait till Draven shows up with another build (like his triple dot forge guard)
Just existing near Draven teaches you stuff about the game

I think my next step is fixing my mana problems hahah
Always the giga budget option of rive + time and faith
Then when you need mana just stand there and rive nothing
It’s like mage’s focus but better
You often use jargon I definitely don't understand. :))
I know there is a Rive node which gives 5 mana when the third strike of Rive hits an enemy and I'm going for that one, but it takes ages for the last three levels of Rive which I need, lol.
Aha, okay, the Sentinel passive is called "Time and Faith", I'll pump that one as well, thanks.
Ah sorry yeah
If I ever say something and it makes no sense just ask and I say where exactly it’s from
I also expect time and faith to get rebalanced
10% of your missing health healed is a lot
10% missing health is okay, it's not a super massive amount generally
if it was healing, that might be a different story since it would scale with healing effect
true
more so in combination with leech makes it really good as its instant when you need it most
Yeah it helps for sure, and combo with HH
thats the turbo juice combo
Unfortunately, I need to find another unique item 🤦♀️
I mean if we pretend its just the mana slam its nice
were you going for flat melee void?
Yeah, double t7🥺
I usually slam weapons before deciding to play a new build, hoping it will be better with Warpath



I still have one and am starting to look for a new world splitter
best of luck
It will surely take quite a long time for me to find another world splitter worthy of it.
circle of fortune?
Yeah
I have a few of those axes with 2lp, but their rolls don't satisfy me🥺
What's the void damage % increase I should be looking at near the end-game or looking at perfect build? Am I guessing wrong it should be close to 1000%, maybe a bit less?
Correct, 1000% increased is normally what I aim for
But that is with T7 affixes for it
If you scroll down on this page you can see all the scaled values for the increased void damage affix based on item type
Cheers.
I'm wondering about healing effectiveness affix, does it cover leech as well? Just got a sentinel relic with T7 of it and it'd be an upgrade if healing effectiveness covers leeching.
Sorry, didn't understand that.
I'll make it simple for myself.
If the item says 100% increased healing effectiveness, will it help me as Void Knight with my many sources of health leeching or is it a completely useless affix?
Completely useless for leech
Got it, thanks.
Vitality or Strength focus? If you could choose.
I realize VIT gives less damage in the end, but I guess the survivability adds up, and some resistances here and there.
I guess my vote would be for vitality.
For voidknight each point of vitality gives 0.33% more melee void damage
Ontop of 8 health and 2% res
And one flat melee void damage for rive and 2 flat void damage for most spells
I normally aim for 90 vitality and like 30 strength
Got it, thanks. I'm now on 3:1 ratio and it just didn't seem right, 45STR and 15VIT.
Its also 4% Inc Dmg for Void Cleave
About to reach empowered mono, just hit level 65 I believe, most of the basic things are in order, now comes the fine tuning.
Two unrelated questions.
-
For Abyssal Echoes which pop immediately and don't do DOT, increasing their duration, whether through nodes or item affixes, actually increases their damage, correct? (Same goes for Abyssal Decay duration..?)
-
This one is a bit more complicated. I've built my own loot filter which worked fine until recently - it took me a while but I only see relevant weapons and I don't miss out on good ones, mostly for shattering, but that part wasn't as hard. Now as I've joined COF and as I'm rushing through monolits, the amount of items grew and I have an issue with armor pieces and accessories - I don't have any sort of loot filter for them because I haven't got a clue how to approach that. Until now, I've just been checking all the armor and accessories (except shields, obviously, and similar useless stuff for my build), but now I definitely need a solution which will filter only items relevant to me because it's taking way too much time in monos trying to figure out mid-fight whether there is an item even remotely relevant to my build among 20 dropped. Thanks in advance.
for the loot filter @dusk parrot , you can filter it by affixes on the items. For example I have items that drop with T6 and T7 affixes that I really want appear pink
I have the lower Tier ones drop as red
I'm also lazy and I just grab Heavy'z loot filter and use it as a base
I don't have problem with items I really want, I have problems with clutter... how to get rid of most items appearing and have just the most important ones...
But yeah, I get your point.
- Yes increasing the duration will improve your dmg. Its a More Dmg
heavyz' filter hides a lot of crappy items by default
I'm trying to make sense out of something like this.
Why is sword worse, although it's higher level?
Lower intricate damage, axe has one whole resistance cap (!!!), Rive favors Axe over sword..
Just wondering, I guess we'll say sword is marginally faster. 🧐
(on a side note, what is that rank 3 purple icon on sword?)
Rank 3 means the sword was affected by the rank 3 perk from CoF
The sword's affixes are just lower tier or rolled lower. If it had the same affixes as the axe, it would probably beat it due to the attack speed.
Not sure for Rive
You get Flat Void per Vitality
Good point, depends on how much vit and other flat damage they have
I know the EHG devs are playing poe2, if smelters wrath feels like perfect strike or super charged slam I will genuinely only play forge guard for the next year

Imo the biggest problem with forge guard is how passive it is visually and how it feels to play
Vk has erasing strike and other big abilities
Paladin has a bajillion smites and judgement
Forge guard has forging strike but their big flashy ability kinda just falls flat in terms of looking cool. Like the minions are cool but their not big and flashy
Similar to how black hole on sorc looked and felt to use before it got updated
For now, forge strike IS the big flashy ability 

I've started adding Titan Heart to my loot filter🤦♀️

Does attack speed increase the spin for warpath?
Yes
Some questions regarding Abyssal Echoes. Bear with me, because it turned out to be a thing I really, really like: a random skill which gets triggered by another skill I constantly use and at the same time doesn't have to be on the action bar (I keep unspec'd Reversal on the bar), so in theory it ticked all the fields for a great skill to make me happy.
I wanted to check damage on those practice things long time ago but it's never on my way, so I decided to test a bit on enemies. To say that AE damage is underwhelming would be underwhelming itself... it's disappointing... from what I've seen it doesn't do more than 70 damage pre tick. I'm only level 72 but when (mandatory crit) Erasing Strike hits close to 50k, such a low number doesn't mean anything to me.
Now I'd gladly respec AE to be purely for debuffing, but it's not like there is a huge choice.
-
I already use "Void Supremacy" on maximum, as I have a lot of slow sources. It does count for any AE source, right, doesn't have to be directly cast?
-
I guess only the five points in "Turbulence" are wasted and obviously don't make any difference. Should I put them towards the two nodes giving bonuses to armor shred? (Although it's a new side question: does armor shred only affect physical damage? If my main source of damage is melee void, then armor shred doesn't do much? Or is armor for all melee and I'm just confused?)
-
Any other idea or suggestion is welcome, obviously. 🙂 (I see Devouring Orb has an option so sort of deal as an orbiting buff orb, with some damage. I could've swear I saw somewhere a node which also launches DO similar how Void Cleave does to AE but can't find it. Maybe on an item, hm. I'm just mentioning this because I wouldn't mind trying with another skill what I did with AE. Right now I don't see any direct benefit from AE.. now whether those support nodes are pumping out my dmg output, I don't know... Healing Hands..? Sigils of Hope?)
-
Void Supremacy should show an icon (99% sure)
-
Yes I would use thoses pts into Armor Shreds stuffs (Armor Mitigate all Hits > Melee, Throwing, Spell, Bow. It has 100% effect against Phys Hits and only 70% effects against non-Phys. Its always a good source of Dmg for any Hit Build. Having around 100 stacks is often what you aim for)
-
Imo I would specced into Volatile Reversal. For now it gives 60% More Dmg + Attack Speed + Movement Speed. It can replenish your mana if you want to. It also has %More Dmg against Time Rot Enemies. Its crazy good
Thanks, regarding 2. I'll try that. I'll try that first and see how it goes. I can always go for option 3 if AE turns out to be a total failure, which would make me sad. 🙂
I just didn't understand what you meant by point 1... you want to say you believe Void Supremacy would show up as an icon when activated, and since I don't see it it means that the node is probably getting wasted right now as it is, because it would mean I have to directly activate it?
I probably could have asked that second question in a shorter manner, but you got me. 😄 I'll try activating it manually to see if there is an icon. What the hell do I do if it's like that... the whole concept of AE is crumbling, nothing works as I imagined...
So Void Supremacy is out of question and thus nothing I planned for AE works... what do?
As a last ditch effort I'll try to put AE on auto-cast and see if that might work...
It works. It's not ideal but it works. I might look at nodes to optimize cooldown to be probably a bit higher, but knowing autocast works is solid knowledge, maybe some new ideas popup.
i mean is it memey that i get the axe thrower nodes, vortex pennant, 1 25% smite on throw idol and s2w paladrus smite?
Not really
@turbid dome @cobalt blade @alpine canopy
Teasers! (smth has changed for Siège Barrage but I don't know what I haven't listen to the end of the stream)
Yay more ignite damage
Isn’t that what smite spam warpath already wants to do
Only thing I giving up is idol slots
That can be used for either more smite damage or increased warpath area
And 5 passive in sent (time and faith vs axe thrower)
@waxen nymph do people normally go for 1 or 2 chance to smite on throwing hit idols
more fiya!
Harbingers of Ruin / 1.1.7
Sentinel (32) / Forge Guard (5) / Paladin (76)
▸ Health: 1,268, Regen: 39.6/s
▸ Mana: 230.86, Regen: 11.04/s
▸ Ward Retention: 92%, Regen: 0/s
▸ Attributes: 46 Str / 31 Dex / 23 Int / 51 Att / 32 Vit
▸ Resistances: 134% / 102% / 102% / 41% / 111% / 73% / 73%
▸ EHP: 2,880 / 2,880 / 2,880 / 2,412 / 2,880 / 2,823 / 2,823
▸ Endurance: 59%, Threshold: 322
▸ Dodge Chance: 5% (146)
▸ Armor Mitigation: 29% (1,384)
▸ Crit Avoidance: 66%
▸ Fire / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (22)
• Smite (21)
• Holy Aura (21)
• Lunge (23)
• Sigils Of Hope (23)
Siege barrage mana penalty going from 12 down to 10, quite helpful!
Also, it no longer seems to have alt text... I don't want to get my hopes up too much on that, but the alt text currently says it disables divine fury, so are we thinking the falling javs can "chain" now?? 👀
Mana is manageable on siege barrage builds currently, but it takes investment for sure
think new patch they are not that concern over pally qol lol
If we really can use divine fury now, a single point in that will return the mana cost to current levels and cause each falling jav to split into 2 horizontal javs
Also exiled mage spear shenanigans
and we still abuse vr i guess
I'll listen to the end of the stream later and I'll let you know the changes
its been 5 hours, Pvt. Vlad is dead ;-;
bro is smooving
So yeah, it's the Divine Fury thing
So I guess you can Barrage and they split into 2 for each spears of the Barrage
zeus build revived?

Mike also said smth very interesting
They are trying to make Conversions work more coherently. He was asked about the extra lightnings i' Smite not converting to Void and he said smth along the line of" it will at smth point if it's not 1.2 it will be a bit later "

stop trying to make void caster a thing lol
Void and Lightning Fissures is what gets me going
Void Fissures with Abberoth Command Warpath 👀💀
It does make sense to convert Smite to Void on VK
Wdym the full spell scaling?
all the other void spells get +2 void dmg per vitality
If they change this, then we might be on our way
9k armor cap res is almost no different from 5k; I still take a lot of damage from monsters🥹
Now I understand why people like to use Titan Heart; it's a necessity
It's all about layers, armor is just one layer
I had four pairs of boots with 30 MS and 13 vit, but I lost them to Julra😭
My VK character has too much strength instead of vitality
With only 3k HP, he struggles a lot to pass the boss tests
Quick check, do you have heavily armored and void ageis on the passive tree
armor, hp, endurance, resist and ward are the defensive layers right?
Those are the most common ones, in addition to crit avoid/reduction. There are also others that are more specific to your build/class like the less damage from nearby enemies sentinel passive, glancing blows, or titan heart damage reduction to name a few.
titan heart needs 2h though
or does it? might have confused it with some other chest
Yep it does, so it's only a consideration if you're able to use a 2h weapon
Heavily armored? I don't see it anywhere; I only have Armour Clad and Eternal Form
9k armor, 75 all res, endurance 60%, no ward
82 reduced crit damage
typo while at the store, I was thinking of armor clad
Building health regen is ineffective; his passives only support the healing effect
I think I should just build for health and rely on health leech
The path is narrowing🦎
health regen 🚫
leech ✅
I'm starting to like Erasing Strike; those powerful screen-shaking hits are amazing
ES goes brrrrrr
I use it on Julra; her gasping sounds are amazing😆
Omg, and she punished me, my relic is gone😭
Am I lonely? I often see others putting all their points into the Void Knight passive tree
theres useful stuff in there for sure
but theres also a lot of useful stuff in void knight
🤔 whats your base sentinel tree looking like
Nothing but Fearless, Armour Clad, and Valiant Charge
you using a sword/axe? rive?
World splitter
ah infinite bonk?
Kaka
