#🔱┃sentinel
1 messages · Page 51 of 1
leech is small percent over 3s, but he'll be hitting multiple times in 1s
I think it’s a dark sun blessing
rip to my void res lol
Each hit creates its own instance of leech healing over 3s
you think stacking will cover it?
In a void the heal cost gets smaller each cast
Given its % current health not %max health
Simply spec into the reduced health cost node until your damage gets high enough to where the spell leech blessing covers all the healing needs
alright then
yh ill find the balance, because atm im struggling more with dealing dmg than i am surviving
other than poison stacks nothing is killing me so far
and i have dogshit exalted gear on
and hardly any legendaries
Basically if your a health build and have leech, simply do more damage if your dying to stuff that isn’t a one shot
Leech is inherently overpowered compared to every other health restoration source cause it scales from your dmg
yh leech is my fav easily
ive got melee leech on sword, spell leech in blessing and overall leech in amulet
if that cant cover the dmg from sac then ill just switch back to hit dmg against ign
i had to replace an endurance threshold affix with a void res but thats alr
yh i got 1 point in it just to be safe atm
if it gets bad ill put another and another
Endurance threshold is bad for an affix
%is great
Cause if a hit knocks you under your endurance threshold, your endurance % applies to the portion of the hit that goes under the threshold
Think of it as one shot protection if you have 60% endurance and default endurance threshold
yh i think i have 60%
i get 30 just for channelling
just making up the rest in bits and pieces
you could be completely right, ill try it and post results here, sorry if i came across as rude lol
no worries, your replies were not rude
aight cool
i assume sac would be infinitely better in a ward based build
since ur not stacking or relying on health nearly as much
Low life ward, yeah
i always find the idea of ward on sentinel weird tho
But that got balanced out with the ward formula rework
yh
It still works but your at a reasonable amount of ward
yh, probably just an aesthetics thing, ward feels alot more magicky to me
Chuckles behind my apostate’s sanctuary
lmao, you do you
as long as you enjoy it lol
its probably arguably more effective for survivability anyway
void knights and their VIT boost 
I'd say low life is pretty weird on a sentinel
there are other ways to solve sac. There's that passive you're already using that reduces health cost. It goes up to 100%.
There's https://www.lastepochtools.com/db/items/UAwRgrATCxA
Yh I could get +level of smite
To stack atonement way harder
What do u get that on?
on relic and some unique weapons
exsang really sucks, 700 armor exalted or 32 armor and low life 🚷
and without it, you'll barely get more than you invested
yeah it was only good when ward was turbo busted, now its just sorta busted
no, low life is good for int characters
just not for the armor stacker
luckily, regen ward works great, HH works great too
Is the HH Ward gain any good ?
Isn’t that’s the thing that’s bugged, like it says per 10% healing effectiveness but is actually per 100%
I think I saw someone mentionning it
HH has like 5 ward gain mechanics, only one of them is bugged
if you main HH, it's good. If you smite proc HH, it's good. If you stack healing effectiveness, it's good.
I'm gonna try HH ward proc with multistrike (ie. none of the three things I described as good) and see how good it is, I assume it's gonna be weak/not enough
but who knows when I'll get to playing my FG again 😄
but FG is gonna have some attunement, it'll be between 200-400 healing eff which is a lot less than my smite build
I assume any ward is better than wasted healing though 🤔
Is bleed paladin a good starter? I kinda wanna play something that's not sorc or necro LOL
Yes, very strong
Hammer Smite is very popular
If you are playing offline or dont mind weird stuff happening or using a macro but shhhhhh Shield Rush is also really strong
What is a hammer smite? Is it nova hammerdin?
Sorry its my first time playing senti LOL
No worries, always happy to rescue a lost soul that have been playing smth else than the real deal > Sentinel
Hammer Throw spiral + Orbit with Cast on Throwing Hit Idols
Yeah Lightning is good for Bleed
Forged Weapons are decent enough
Shield Rush (still has some sync server issues)
Manifest Armor is really good
Oo Anyone did Shield Rush World Splitter before ?
Well, the aoe is really nice but Shield Rush is so laggy
Bleed Shield rush is good too
another good FG is Siege Barrage Javelin, both hit and DoT versions
I definitely thought about it, but after they made it a non-traversal (no more ward from experimental boots), I lost the willpower to attempt dealing with the lagginess 😂
Any builds that use javalin as the main source of damage without smite?
Wouldn’t that just be a regular throwing build but with a spear as your weapon?
Technically holy trail. Otherwise I don't think so. You can certainly try just rolling straight siege barrage as throwing crit, if you want.
Thank ya kindly! I’ll look into these paths as right now my spear throwing is lacking a certain oomph
Oo
!!!
Just got an idea for Sigeon Reprisal
What if you use Warpath and never hard cast ST
You dont need to suffer from the Dmg penalty inside ST
Hum ... Not sure I want RoS now that I think about it
Otherwise I wont be able to block and procc the STs

so you traded 1 ST once every 2 seconds (at worst) for 25% chance to proc ST when something hits you and you block. How does Warpath come into that? Just for the Block Chance?
you won't even get to bosses. 46 mana cost per ST
I assume its going to be free
no 😄
Nope, I haven't tried proccing Shield Throw. But I am proccing Healing Hands and it isn't free. Neither is Static Orb
But Smite is free with the idols for exemple
I'm pretty sure it isn't
Smite is
https://youtu.be/FabDZGfzBEI?t=41 so he starts spinning, his mana stays at 239/240. As soon as smites start to rain down, mana starts moving down.
"This Consume Smite's Mana Cost
Also use Holy Aura
From Palarus I am not sure
But from the idols I know without the shadow of a doubt its free
Also I just tested the shield + ST and its free
interesting, so not all procs are the same in terms of mana cost
Trying to upload a video
...
Hard to see ST inside the pack but you can see the stack of Phys and Fire Shred
I wonder if ST cast this way benefit from the More Dmg per Mana Cost
Logically it didn't cost mana so I would say no, but who knows 😄
I'm not a fan of retaliation builds. Having to take damage to deal damage doesn't sound very efficient, and as you said bossing is gonna be a problem
Procs never benefit from that stat, even if they do consume mana since it counts actual mana spent to directly cast (once it procs it does pass down to subskills and ailments like normal, though).
(Edit: apparently this one is different and does work!)
Grim Dawn pretty much fixed this issue
Will see ^^ but that going to be hard to test
seeing Father Toast's edit, we might wanna start collecting the test results somewhere 👀
Holy shit the paladin smiter is a beast compated to werebear druid. Clears so fast and tanky af. It is busted
Selfcast Smite ?
So Smite + HH I guess ?
What Werebear build were you playing ? Because it has some super strong setup
I just started monolith at lvl 65 and had a swipe physical werebear with maelstrom for frenzy and buffs
Worked fine but smite pally seems 10x better
But still lvl 50 with pally so will see
Easy to get full resistances and go defensive and the damage seems to just come out from nowhere even with basic gear
I am surprised
Roam around with shield rush like fast&furious. Crazy
Thats Sentinel (especially Paladin) for you
First layers of defenses are really easy to get
But top end tankiness is weak
But before 300-500C I dont think you will feel it
I see. I guess that is a common problem for melee though?
Thats more of a Sentinel problem
Why?
It lacks %Less Dmg Taken or other sources of Defense
I see
Res, Crit Mitigation, Hp, Armor are what Sentinel is good at
But everyone can do it
Block is also Sentinel special but not every build can use a shield
Maybe you need a 2h or DW
This smiter goes shiled i think
End build like 54% block chance and 59% less dmg on block
Only thing i find annoying is to keep up sigils every 10 sec
Yes low mana build
I don't know about the sentinel tankiness problem. It seems to me most builds are just ignoring armor
and if you think about it, multiple sources of % less dmg taken have diminishing returns. The higher your highest DR% goes, the less impact you see from the other sources
let's say you take 1000 damage and you have 70% DR, and another 15% DR. Formula is damage * (1 - damage reduction %) = result.
1000 * 0.3 = 300 or 700 dmg prevented. Then the next layer is 300 * 0.85 = 255, or 45 damage prevented.
If you only had the 15% DR layer, it would be 1000 * 0.85 = 850 or 150 damage prevented.
Recently I watched a video from Dr3ad where he comments on how his build (Smelter's Wrath) was chosen for the Eterra Monthly devblog. He mentioned how Sentinel "has just gone through a very large amount of defensive nerfs", but he mentioned armor from sigils removal, which I had to search for and turns out it was a change from 1,5 years ago (and not every Sentinel uses Sigils anyway), and finally he mentioned health, but afaik there was no health passive nerf so idk what he meant. AFAIK the only recent nerf was the removal of Hammer and Anvil stance, which was a DR% source, and the diminishing return I explained above, so, why is tankiness a problem really? 😄
But to get to that 70% DR from Armor you need to sell a kidney and 1/3 of your liver, whereas other classes goes to similar lvl of tankiness for cheaper
I really wonder what makes you think so
I added T5 armor/crit reduction and T7 % increased armor to these two items, combined it with armor blessings, and I'm up to 69%
normally I would have some STR, other gear pieces, some flat armor from passives, you can have armor idols too
Other classes... Mage doesn't go to 70% this easily.
Mages can deflect dmg to their mana, can generate more ward than you will have hp
And still get a decent amount of Armor if they wanted to
Rogues have Glancing Blow support which is only 35% DR. Dodge support is good too, but that's avoidance.
Primalists idk, I haven't looked into that class much
I can do that too on Sentinel 😄
and how many % of mages use mana before health affixes?
some Sorcerers do. Not all of them. Runemasters and Spellblades? Way less than Sorcerers do.
Afaik mages go for 1000 flat armor bonus from flame ward, which is a temporary bonus while Flame Ward is active, that's 3-4 seconds. I don't usually see them run 3 charges flame ward, so that isn't sustainable.
Teleport has 250 armor, that one is sustainable, but if you look at LETools, only 33% spellblade builds use teleport, and only 16% RM builds use teleport 🤷♂️
but I'd say most don't go for armor
I started as a mage, and switched to sentinel in 1.1, and in my opinion Sentinel is way more tanky than mage
sometimes I get the feeling that there are these "accepted truths" that don't really have a lot of substance to them
But where is you %Health ?
Because now you dont have room to put it in
You are missing on 2 big gear slots for %Health
I mentioned normally having other sources of armor. So, in an actual build planner and not a test with 2 items, I can have both % Armor and % Health
or I can generate more Ward than I will have hp 😄
smite build was discussed earlier so for example here's Aaron's smite build https://www.lastepochtools.com/planner/QbMRzd6A
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (11) / Forge Guard (3) / Paladin (79)
▸ Health: 3,507, Regen: 26/s
▸ Mana: 959.97, Regen: 9.28/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 22 Str / 1 Dex / 1 Int / 49 Att / 3 Vit
▸ Resistances: 131% / 77% / 107% / 68% / 81% / 64% / 77%
▸ EHP: 13,890 / 13,890 / 13,890 / 25,506 / 13,890 / 12,458 / 13,890
▸ Endurance: 48%, Threshold: 773
▸ Armor Mitigation: 76% (9,335)
▸ Block Chance: 54%, Mitigation: 51% (2,105)
▸ Crit Avoidance: 5%
▸ Fire, Lightning, Void / Spell
▸ Holy Aura (Passive)
• Smite (24)
• Healing Hands (21)
• Holy Aura (20)
• Volatile Reversal (20)
• Sigils Of Hope (22)
I think Vlad doesn' want to say that Semtinels have paper armor, you can get a decent level of tankiness ofc.
The thing is, that other classes usually have the same, but more options for other stuff (better Ward gen, direct DR and what not)
Please correct me if I see that wrong, good Sir ^^
Imo sentinel mainly feels squishy vs dots, which isn’t helped by dots being terrifying rn
Or for non phys dots to be defended by a percent of a percent
Is there a manifest armor Forge guard build where you don't need to swap armor everytime ?
Swapping Gear is due to an abuse of an intended mechanic > Snapshotting
Hopefully it get fixed soon and you wont feel like you have to do that
Also you dont really need to do that
True... I wonder is there an easy to proc throwing attack to test instead of proc shield throw? I'm thinking the easiest is throwing axe, but maybe there's a better one I'm not thinking of?
@waxen nymph I have verified that Mike's quick code look was accurate, crushing blows does truly just look at the tooltip mana cost, not actual mana spent. 5/5 points in crushing blows gives 11% more damage to axe throw with a 22 mana cost tooltip (cost boosted with shield breaker 6/6).
Noice

what would happen, if you spec smite into Fissure, Aftershock and Descend (+35) and then proc it with throwing skills
doesnt fissure increase fissure mana cost and not smite mana cost
you're right
and i just realized fissure listed mana cost is 25, but the passive in Smite says "fissure costs 10 mana" 
its +10... but it doesn't cost 35 mana right?
subskill moment
Crushing blows only applies to melee and throwing skills unless it's bugged, so it will never affect smite
that too
rip spellforgeguard
Time to scour Sentinel for silly interactions nonetheless
Maybe I should also check if the damage is passed down to and/or procs on subskills
Alignment + snapshotting on channeled skills + channeled healing hands?
🤔
not sure if it works that way though. Compared to actual channeled skills like disintegrate, this one just looks as if it keeps casting healing hands
how does it work with channeled fireball?
doesn't proc divine bolts, so it's handled as one direct cast though, i tested that
Channeled HH does snapshot
I think I'm going to do a disintegrating hammer build next season. no uniques required, and all the mods it requires are extremely cheap and unwanted.
i did one on FC and it was as powerful as a fully kitted erasing strike world splitter VK. and it could've been stronger because i only had shitty gear on.
didn't feel like farming for good gear, but i could buy it with the market faction next season.
that's new
👀
"physical chance" 
Hopefully this is a sign of more vengeance changes incoming! Either way, seems like that may be a buff to my flame burst pally already, neat!
Notably, no mention of iron blades on there... interesting
probably means "physical resistance shred chance"
I'm more interested in the "from all sources" part
right now the only source for physical shred is the blessing
Yeah for sure it does, I just thought this little typo was funny
Vengeance has phys res shred in its spec currently
oh yeah, I meant as a source outside of vengeance that could be converted with that new node
although it's the opposite way from how this works, it gets fire res shred and there's a node that does nothing other than convert it to phys shred (so, I'd guess that side of the tree is getting changed, doubt they'd have both of these)
yeah, I know it had its uses, but it was weird that you'd get a fire shred on a physical skill, and then you'd have to spend extra points to make it physical again
Ah, it's just a standard wording which is how most modern conversions work - current vengeance shred conversion isn't compatible with the blessing shred, also covers any future things they may decide to add
mmmm, future things 👀
here's hoping that Vengeance gets some nice flexibility for non-physical builds. Maybe a lightning conversion? 😏
Lightning seems very unlikely, but I wouldn't turn it down lol
when I hear the word Vengeance, I think of lightning
Thinking about it from the damage types of masteries, physical is primarily FG, fire is both FG and Pally, lightning is Pally and VK is void. We have Void melee attacks, Fire melee attacks, Physical melee attacks, but we have no lightning melee attacks.
I'm still hoping theres more support for pure phys sentinel
All the masteries have phys as one of their mains, but it is kinda meh on all of them currently
Would be nice to get a lightning melee, not sure if we ever will though since lightning is pretty limited. We do have MS and HH that both can have some melee with a slight lightning flavor
I mean current rive would work-ish for melee lightning
Why is that? You mean just from its generic stuff like foe cleaver?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (65) / Paladin (5)
▸ Health: 3,303, Regen: 0/s
▸ Mana: 131.94, Regen: 12.24/s
▸ Ward Retention: 65%, Regen: 0/s
▸ Attributes: 43 Str / 5 Dex / 5 Int / 10 Att / 38 Vit
▸ Resistances: 96% / 75% / 110% / 78% / 108% / 94% / 93%
▸ EHP: 8,037 / 8,195 / 8,037 / 9,622 / 8,037 / 8,037 / 8,037
▸ Endurance: 75%, Threshold: 730
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 40% (2,019)
▸ Void, Fire, Physical / Melee, Spell
▸ None
• Rive (20)
• Healing Hands (20)
• Void Cleave (20)
• Volatile Reversal (20)
• Anomaly (22)
Think I’m done with LE for this cycle. Too many bugs and tired of my Forgotten Knights reputation being reset
I have 600mbps download and upload speed and the rest of my internet was fine but then LE’s connection froze and I exited client immediately but it couldn’t close for like 3 minutes 🙃
Appreciate all the interactions I’ve had here. Love the Sentinel community 😄
Cya next cycle lol
yeah
🇫
maybe one day they will bug fix them
What are the bugs?
@cobalt blade
Weird to proc + hard to scale dmg, I’m excited for what else they do to iron blades
previously up to 20% on hit and up to 80% on riposte, but it cost 11 points to max out 😄
Now it costs attunement which is questionable. Is vengeance gonna scale with ATN now? But four times higher chance on hit is definitely an upgrade. And the 2 point cost.
https://youtu.be/o7MKa1siKfg?t=550 it's a flying sword
Ooooh, you're telling me I don't need to spend half of the skill points in vengeance on it, and I'll also get like doubled chance? 👀
Since I only use iron blade on fire burst, I'm already getting a lot of attunement, so that's like free
(Oh, and in my planner I already hit 40 attunement, so I cap it out perfectly since I probably want the range anyway)
I think the 50% on riposte is "on use", so it wouldn't add to the 30% "on hit"
I like this new Iron Blade node, but I have personal problem with Vengeance - last time I used it was last time I played HC, its short range made me miss enemy by a milimeter and dying to HH not proccing. If I played Rive back then, that wouldn't happen
i have HH not proc on Rive too. my character seems to start swinging before they're actually in range so i have to inch forward as i swing
Im doing WP ignite, just kinda having some fun.... but my question is im lvl 87 and not new but im new back to the game after a long break.... im struggling with getting 1 shot or really just kinda weak def wise... but my stats seem decent and i got 1815 hp... so can someone help me go over my build and tell me where i can improve?
Import your character there and copy the link here
But 1.8k hp is super low
Also are you in Empowered?
Do you have some crit Mitigation?
Some Endurance?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (27) / Void Knight (5) / Paladin (67)
▸ Health: 1,826, Regen: 26.75/s
▸ Mana: 234.78, Regen: 14.4/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 18 Str / 2 Dex / 2 Int / 9 Att / 11 Vit
▸ Resistances: 140% / 78% / 78% / 95% / 96% / 86% / 102%
▸ EHP: 3,785 / 3,785 / 3,785 / 4,400 / 3,785 / 3,785 / 3,785
▸ Endurance: 82%, Threshold: 501
▸ Dodge Chance: 8% (203)
▸ Armor Mitigation: 35% (1,690)
▸ Crit Avoidance: 5%
▸ Fire, Void / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (22)
• Holy Aura (20)
• Sigils Of Hope (22)
• Smite (20)
• Volatile Reversal (20)
im doing empowered yes
low armor for a sentinel as well
106 is where im at currently
Too much res
where should i focus my attention first?
new belt
aim for exalted %health or hybrid health
get the % armor blessing from age of winter
% health on chest would help too
so is +hp not good ? cause i have that on both
typically %hp will get you more hp than just +hp, but ideally you want both
exalteded % hp & flat hp is what I usually aim for on helm and chest
low armor, too much res, new belt and armor with %hp or hybrid hp, get % armor blessing age of winter
thanks guys
ill try to focus on this
another place where you can get health somwhat easily would be your idols. you could go for "vigorous stout idol of health"
like this
on avg, how much hp should i look for? 3k? 4k?
I have all my idols with % to warpath really
3k+ is what I aim for
i have 2 of those idols you linked, but is it worth trading out the warpath %
probably, but give it a shot and see if you can manage without it
no harm in testing
that second one is good. max out the %hp and add fire damage and ignite duration as the prefix
yuge
🤔
i dont have any builds that would use the double +3, but its still neat to see
anyone here who has a spare Sanctum Key for me(i mean to open one) i lost my last cause of Disconection
hello, do we know if the ignite stacks are consumed after the 3rd rive attack has landed or before
mostly asking cause i'm curious if the 3rd hit is affected by this or not (depending on when the consuming happens)
so the consuming is the last thing that happens
thanks!
that might be a fun build then hitting hard then getting the buff
You know the buff stacks right ?
yup, just wanted to know if the 45% multiplier from enemy being ignited is applied to the 3rd hit
@waxen nymph right ive found it, how do i share it with you?
https://www.lastepochtools.com/planner/A2dlzn9B maybe this works
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (29) / Void Knight (51) / Paladin (3)
▸ Health: 1,145, Regen: 36.04/s
▸ Mana: 113.35, Regen: 8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 57 Str / 5 Dex / 5 Int / 8 Att / 26 Vit
▸ Resistances: 76% / 74% / 66% / 45% / 93% / 40% / 26%
▸ EHP: 2,387 / 2,363 / 2,181 / 2,281 / 2,387 / 1,745 / 1,575
▸ Endurance: 35%, Threshold: 229
▸ Dodge Chance: 8% (158)
▸ Armor Mitigation: 46% (2,241)
▸ Block Chance: 1%, Mitigation: 0% (0)
▸ Void, Physical / Melee, Spell
▸ None
• Warpath (20)
• Shield Rush (20)
• Volatile Reversal (20)
• Anomaly (20)
Oof am on mobile while in underground train, line is bad to see
I see you took the dual wield node but using a 2 hander?
The glove could use a change, the avarice doesnt do much at your level other than the elemental resistance but you can get them elsewhere
are you talking about blademaster?
No.. atk spd on blademaster for warpath is godsend
he didn't take the dw node
The node is gladiator
I see you have only 4 skills selected, got any ideas what you want as 5th?
Ahh my bad.. prolly tapped it on my mobile
I would personally take off temporal corruption and void blades and put the points into eternal form. Health and vit are dayum
And then add points to doom knight as you level up
5th is sigals of hope
need paladin 15
Shield rush as your traversal skill?
I pref void cleave, lunge is great too but you need a target
im quite content with the movement i find it quite fluid
This is normally used to offset the movement penalty while spinning
You might wanna do some shopping. You teleport to a town (any town really), check the local vendor for rare items, buy anything that looks okay. If they have nothing, teleport to another town.
Amulet is only T10 and bad item base. Look for amulet with % Attack Speed, or % Resistance if you have survivability issues.
Relic could be better too. Dread Banner is a relic with implicit % increased Void Damage
I would replace your unique Belt for literally anything else. Look for % Void Damage and Health affixes.
Replace Gloves too. Look for % Attack Speed, Armor Shred, Health.
Weapon might be harder to replace, but you want Void instead of Fire damage, and you can also have % Attack Speed.
If you play the Merchants guild faction, you may be able to find cheap rare and exalted gear in the Bazaar too
yh, alot of the stuff i need (sword a big dmg boost) is level 77 plus
plus i have a loot filter looking for all this just not had any luck dropped
boots im looking for darkstriders
A few pts in Cyclone of War would help with Base Crit
You will need crit mitigation when you reach empowered mono, you can get some crit avoidance from one of the blessing
Also your Weapon is not super sexy
Your prefixes are wasted
Super sexy 
Not like you Wicked 

its the best thing ive had drop for me recently 😢 luck is not on my side with gear in this game
Its okay.. i knew my twap wp is not sexy at all
when im 77 imma buy a dark hollow blade from vendor
👀
Damn my line so bad i cant see that attachment
Never, I think the bases they can sell stop at lvl 50 or so
Donjt waste your time with the Vendor/Gamblor
sorry when i say vendor i mean the guild trading thing
bazaar
auction house or what its called here
OH!
well since you have bazaar, you can buy uniques. https://www.lastepochtools.com/db/items/UAzBsGYEYE4g
Honestly a nice Odachi if you take Cyclone of War is also super powerful
Base crit chance is dayum
buy a merophage, shatter your old sword (or buy another to shatter with nice stats) and boom instant upgrade
im going down the maw route end game
need to learn crafting tho cause apparently i need to make it legendary so
I have a forge guard, currently lower level than you are. My upgrade path is The Last Laugh unique sword into Leviathan unique Sword into Exalted Odachi 😄
yh theres alot that im still lost on like upgrading uniques, sealed affixes, t20 gear and how to change prefixes/suffixes
actually Leviathan is there mostly because I happend to get it from Rune of Ascendance 😄
you can save legendaries for later, you need to be able to clear T3 dungeon to get legendary Maw
okay this is gonna sound dumb but theres dungeons?
yeah i assumed they were for chests 😆
nope, they are for dungeons 🙂 and if you die in the dungeon, you lose the key
how hard are dungeons?
there are 4 difficulty levels, first one starts around level 30-50. but you need at least the third level, which is harder than empowered monolith
so better to prepare yellow gear first
I reach home and i can see attachment now RAWRR
okay, so can i take prefixes and suffixes off gear?
By sealing for example. Basically you're crafting + using Glyph of despair and that gives a chance to seal. Sealing can fail, so you can only seal Tier 1-2 affixes to have good chances.
okay i might have to turn to youtube to learn this
It depends on your luck with the Forging Potential consumption. Rune of removal can randomly remove any of the 4 affixes but the FP cost is rather high unless your glyph of hope proc
Another way is rune of removal, but that randomly removes an affix, so basically 1:4 chance you break your good item.
And finally glyph of chaos, which randomly selects a different affix. Very unreliable
okay that makes sense
so my helmet for example what should i do to it, keep, upgrade, bin?
your helmet stats are okay, but base is weak
there are helmets with 300+ armor and other bonuses, so you want to upgrade to those and find similarly good stats
Info from Perry the Pig in regards to sealing affix
T5 is guaranteed if you use Rune of Research on an experimental 😉
yes let me just fit VZ summon on potion on a paladin hahaha
might be good to look out for squidy
Yea, normally Sentinels would want to use the Leonine Greathelm or Terror Crown
unless you picked a unique
yeah endgame guide im following says greathelm
yh that one
my go-to experimentals are usually Armor vs. DoT / HP to Ward on gloves and Ward Threshold on Belt
that is dayum amount of armor and crit mitigation
interesting......not followed a guide that suggests a non exalted skill level
idk if maxroll is the best but ive used them for a longtime so trust it
far from it imo

some guides are good, some are outdated and some are outright bad 😄
they are great for diablo guides but other games they lack
urmmm okay then, any LE ones recommended?
i havent followed a guide for a long time i get my enjoyment of making a build as i go along based on items i have/get
LEtools
i take it as maxroll to reach 300c no problemo, but not all is high corruption viable, rather outdated
you can probably trust them with class guides, since they actually play the builds they write about
you can also build plan, see every item, see where they drop
yeah ignore my opinion on maxroll haha i just personally dont like them compared to something like LEtools
LE tools had no warpath endgame builds 
very handy for seeing how to get more levels to a skill though and what other skills use it
wtf
mine showed 6 lmao wtf
uhh
filters 🙂
69
lemmie check out that top one then
that top one is dual wield and requires loot from pinnacle boss though
yea, it is not a cheap build
yeah my ss was from "builds" not build guides
and i just clicked vk only for filters
just showing that 2 shown up on first page XD
hmm okay
oh i see, he was in "build guides" section 😄
#options
yeah, "build guides" only has up-to-date paladin guides 
best tab on the site though hahaha
LETools superiority... dont shoot me
i second this motion... change my mind
so the wander build isnt viable then?
it is but uhh... you need alot of specific affixes
as in not viable cause i need to kill bosses for loot
just dont expect to get the gear/stats they show in a small amount of time either lol
the rive mana gain on helm etc
yeah, not viable for you right now
okay ill keep following maxroll then and use that as a target for endgame
it burns mana real fast and then refills it back, and it can only use Void Cleave thanks to a specific item that drops from endgame bosses
you can actually tell how difficult a build is by the amount of icons
actually a nice feature of LEtools
the more unique icons you see, the more likely a build needs specific gear
ah okay
if you go into "builds" then scroll down so you see void knight on the right then click it theres another build 3rd option thats for leveling
and flat melee
in 2024 you can say like women to bear 
oh yea there is endurance implicit as well
still 24 guides for vk and wp selected
damn okay ill change it up when im back online then later
it might turn out you prefer the layout or feel of the maxroll guide but with more options to look through you can also see what other items/stat rolls can be viable till you get the items you need
which? where
this one
dreamthorn is okay for leveling no?
yeah but the planner is lvl 100
OOF
so levelling builds are used to level 100?
yeah also code of the erased like those are easy to get but not when its asking for specific stats lol
some are, yes
damn okay, i was playing like other arpgs where level to like 50 and then swap
if u are lucky with nemysus with a good maw, you can change straight away 
most builds you can play as soon as you learn the main skill
warpath is viable from 0 to max
on pally i leveled with warpath, then swapped into healing hands around lvl 30
yall do a leveling build into engame? i just do my engame thoughts all throughout (providing i have gear to do it) if not i get as close as i can
https://www.lastepochtools.com/planner/o3waw5ko okay so this one, should i use it until i get either a good maw or level 90
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 2,035, Regen: 24/s
▸ Mana: 146.51, Regen: 14.8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 55 Str / 5 Dex / 5 Int / 13 Att / 18 Vit
▸ Resistances: 77% / 85% / 45% / 104% / 86% / 18% / 96%
▸ EHP: 3,678 / 3,678 / 2,829 / 4,215 / 3,678 / 2,343 / 3,678
▸ Endurance: 44%, Threshold: 522
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 33% (1,666)
▸ Block Chance: 15%, Mitigation: 23% (350)
▸ Crit Avoidance: 100%
▸ Void / Melee, Spell, DoT
▸ None
• Warpath (21)
• Lunge (21)
• Abyssal Echoes (21)
• Erasing Strike (21)
• Anomaly (21)
you will definitely get lotsa exalted and not use yellow items by that time
make sure to look on le tools items (press and hold z so you can hover the items stat sheet/scroll down to see where to farm)
just in case you dont find one by the time you get to here in empowereds
can i just buy one?
oh you're on MG
yeah
i thought this one would be better
nah its not but yes you can buy them
I mean, i told him earlier to buy a merophage and shatter his current weapon for instant upgrade 🤷♂️
neither is better its all down to personal preference
this one?
yup
so i shatter my odachi and it gains all the stats?
normally im always trade but cof makes it fun to hunt your own items
It gains between 1 shard (so like a t1 of one stat) to everything
i wouldve picked it but i play such a variaty that i would rather grind gold and buy items that i dont get lucky with
you need to have that sword equip before you dismantle though
ill check the price on both and see which i prefer
im so far from knowing anything about MG i dont even understand how people can grind the millions it needs, my longest run i got no more than 13m gold in cof
or you could also buy a Maw right now, it's lvl 65
ill check prices
the mero was suggested as a stepping stone till you get maw
you have to sort by Low to High, and I'm sure there will be 0 gold cost
how do yall farm billions of gold?
i seriously dont understand how people get that type of money in this game ive only ever played cof though
i have 6m in legacy
I don't like grinding
billions huh? not sure are remnants of the gold dupe
i dont mind it if its easy and not a lot of steps
why arent things costing billions no more?
you bet there are remnants of gold dupe. items that cost billions
like naturally i mean?
i only have like 44 - 48mils playing COF since 1.0
whats the general price range of things on mg
but like 100m+ 500m+??
+4 to skill usually hundreds of millions yes
t7 affixes in general varies a lot
t7 hp regen dirt cheap, but t7 healing efficiency also costs millions 😄
so yeah even so hundreds of millions........how unless you know how to flip the market
damn id be a billionaire if i could sell my pally stuff hahaha
pretty much the only class i play (well none since ward nerf)
I was tempted to sell my +4 healing hands helmet, i would have raked in 100mil 😄
i miss my 80k ward instakill div bolts pally lol
i stupidly deleted my best char thinking id never go on legacy
Beeg Ouch
to then go on legacy to mess about and find out im missing my op HH helm
It's still awesomesauce. It got a little dangerous when I approached 300c, so I incorporated regen and Vessel and now it's smooth again
then figuring out i deleted it XD
my gear is trash and I'm reaching 6k Ward 😄
ive not fully regeared everything still rocking the old judgement aura build for some of my gear so im only capping out at 119 cast speed whereas i was pushing 200 before because i dont have my 4lp helm or ladle haha
oof, judgement aura and cast speed
nooooo
i had a legacy pally that was doing judgement aura
then i switched some gear to test how badly the ward nerf hit
but since missing most of my BIS gear from main char i deleted i dont have all the cast speed
i wasnt doing the channel last time though
i was manually casing hh and they was doing the divine bolts
isnt the channel capped?
yeah, but the channeling simulates 4 casts/sec so you can test high cast speed ward gain
obv. divine bolts won't work, but ward gen does
what does 4 casts per sec translate into %
someting like 172%?
yeah pretty close
either of you MG?
yup I am MG
nope hate it
can i only rank up from selling or buying too?
i dont really ive just never tried it lol
you rank up by killing monsters primarily
1 favor is 1 rep iirc?
ah okay coolio
spending favor works too of course, but majority comes from killing
Do you have this ?
and later on exalted and legendary gear costs thousands of favor, so you wanna save up that favor
yeah
If no you need 172%
yeah on both builds
i had t7 cast speed everywhere i could hahah
vr for the cast speed and auto cast holy aura for more lol
ward was my only def layer i had lol iirc i had around 1k-1.3k hp, no endurance or block (using cata for implicit crit)
thats why its failing now not really the cast speed
So you need 300% ish to get to 4/sec
Better go with the channeled node then no ?
it's a bit unclear in the description, but that -% cast speed is less, so the more cast speed you have, the more cast speed it takes away
Its in the Alt Text
its not a build im playing was just making conversation about it, cant even remember how it lead to me mentioning it XD
huh it scales with your max cast speed?
interesting
yeah, it's not flat -16%, it's a multiplier
i thought it had its own base cast speed which it modifies that
32% for 2 pts
I feel like the Channeled node is better if you take Virtue of Patience, because now instead of investing heavily in CS you can go from more Crit Stats, no ?
it does say it stacks multiplicatively in the alt description yeah, but that's exactly what's wrong with it. There should be the keyword less. And I hate that the wording is inconsistent between various skills and passives. For example Void Knight's final talent Avatar of Regret says "Reduced Attack Speed" .
the extra healing eff back when the ward wasnt nerfed was worth the less cast speed though i did try it out and i gained more ward overall with this node than without
and he also used divine bolts, right?
so you can't do channeled
Because thats substracted to Inc AS not a Division
this isnt a talk about a current build im playing. i took this build all the way past 1k corruption before ward nerf
Its not the same type of "Reduction"
Sure Virtue of Patience should say "HH has Less Cast Speed"
But Avatar is a Reduced AS not a Less AS
So thats good
ah great, bad example
okay, then Hammer Throw - Disintegrating Aura. That one says "less"
I'm okay with
increased - reduced
more - less
but it has to be consistent
so does it affect global attack speed or just manual casts?
that's a good example no?
Or do you mean the bottom part
Less is always multiplicative
Reduced is always additive
since you can take the smite node for example would that still reduce your global cast speed still?
You havent provided an exemple where it says Less and its Additive, or Otherwise
Maybe we got lost in the examples 😄
What I meant, is that Healing Hands description does not contain the word "less" to describe its multiplicative reduction of Cast Speed. And I wanted to show an example of a skill that does say less.
This one I agree with you, you shouldnt have to go to the Alt Text
Thats node in Smite is just for Smite
Virtue of Patience is just for HH
no it wouldn't. You can cast Smite at full speed, and it procs healing hands at full speed
so yeah only manually casting
only if you directly cast healing hands, it's slower
does it affect the channel to be less ticks?
question, is maw > both the suggested swords
so just any itteration of singular casts?
Well, you will start the channel 32% Slower
yes
both suggested? it was merophage for a stepping stone to upgrade what you have now and maw is for the final build it suggests in the guide
i didnt see another one suggested
cool ty both
the other suggested sword was the hollow blade
dreamthorn
oh so not doing the dreamthorn
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 2,035, Regen: 24/s
▸ Mana: 146.51, Regen: 14.8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 55 Str / 5 Dex / 5 Int / 13 Att / 18 Vit
▸ Resistances: 77% / 85% / 45% / 104% / 86% / 18% / 96%
▸ EHP: 3,678 / 3,678 / 2,829 / 4,215 / 3,678 / 2,343 / 3,678
▸ Endurance: 44%, Threshold: 522
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 33% (1,666)
▸ Block Chance: 15%, Mitigation: 23% (350)
▸ Crit Avoidance: 100%
▸ Void / Melee, Spell, DoT
▸ None
• Warpath (21)
• Lunge (21)
• Abyssal Echoes (21)
• Erasing Strike (21)
• Anomaly (21)
this was the guide they was looking to follow
it had more flat and void pen, but maw beats that with its huge +100 flat melee/+90-120 flat void
yeah it was dreamthorn, merophage or maw
ahh
oh okay. we were discussing hollow blade prior to finding that leveling guide
yeah i was told uniques might be better for levlling
Unless you get a good nemesis on Dreamthorn, Merophage will be better quickly
people often play Circle of Fortune, so it's not so easy to find the uniques
but Bazaar player only needs to click a few buttons 😄
but maw will beat that yh?
so i might aswell just buy a maw
Yeah ,
i get your point but i dont think ive ever had a unique i struggled to farm for on cof only with 4lp XD
as a start should i just get a 0LP or should i find a cheap LP one
depends on the stats and if you have anything good to put into it
to be more specific, how many times have you equipped a unique item at exactly it's required level?
For example Maw has required lvl 65, so I do this thing where I hit lvl 65, go to stash and equip the unique.
that's the power of bazaar
i usually use runes for things like that or as im pushing corruption i use prophecies. i cant answer a definitive number but honestly cant remember a single time were levels was an issue (unless started a brand new char)
only in the game
providing i also have the required area to farm it
damn ok
might just be my play style and i did say i get you. everyones experience is different so i may have just had luck on my side or no build with super high requirement or a boss drop specific
besides peak of the mountain but i also got a 4lp from a bugged run
yeah, that's the thing, when I'm on my second character, it's no longer an issue, I already have prophecies and stash of farmed gear. But when I'm on the first one, CoF I had to get a lucky drop. In MG, I just teleport to town and buy a huge upgrade
im turned off my MG because i cant fathom how yall are getting even a few hundred thousand to buy things somewhat early into a brand new char/stash
especially when some things might not be on the market at that point (if you're a day 1 blaster)
i started 1.0 with 80 hours i came out of it with just shy of 500 but only had around 16m in cof, i did 1-2 of that vault dungeon and got most of my stash tabs before the cost change
to be perfectly clear, I don't buy things that cost few hundred thousand 😄
i dunno the prices since i saw people posting things for billions
ignored MG ever since
then use that to farm your own?
maybe when I'm getting close to 300c, then I start actually spending gold on gear upgrades
but my point was about the leveling phase, where I teleport to town and grab an instant upgrade for 0 gold in the form of a unique item.
I would eventually get it with CoF too, but I'd have to spend way more time until I get one.
just spam rune prophecies when you get out of the campaign (usually at the end of heobora when i have all idols and passives)
I know. I played CoF too
i go observatory (with someones gracious tp) buy a bunch of rune prophecies to get some ROA then i spam gear and tend to get what i need
You buy a rune prophecy, go farm the prophecy, get RoA and roll for uniques, yes.
I buy the final item at step 1.
i expect i have hit walls but nothing memorable
i normally go trade in every other game because its easier
i just find COF the right amount of grind/reward
especially when you can use the lenses to increase drop amounts
although the pack of loot lizards is still the best lootsplosion XD
only had it once where i was able to kill them all in one area the rest have scarpered before i could get them all
oh i know that all too well hahaha i have like 2-3 tabs for each item type (helm, 1h, 2h offhand, relic, catalyst etc etc)
i got too carried away thinking it would all be useful
ive used like 1% of them hahahah
yeah, same
But I'm glad I did, my sorc build got nerfed, and thanks to random exalted stuff I was able to transition it into a meteor sorc
oo a shiny exalted +3 to devouring orb......never done VK outside of trying smite/hh lol
yeah its really really great for any alts i wanna try in legacy but i rarely play legacy......hell ive not really played 1.1 much havent even bothered trying harbringers because the div bolts pally didnt feel the same
how do the new shorter dungeons feel now?
i despise dungeons because they was just a time sink
I didn't even notice them being shorter 
but I also haven't been playing lately due to irl
i thought they removed some portion of the size and opened up more lanes so there wasnt as much blocking paths
guess we'll have to ask some dungeon runner 🏃♂️
they all feel the exact same with a reskin
ive done julra a lot and soulfire because i needed those but was the worst grind ever especially for soulfire trying to get a 3lp belt
or better
thats been the most frustating because cof didnt do anything for improving dungeon boss drops
this was before the change to the COF path
i so regret deleting my main char though XD
i doubt i could have continued at 1k+ corruption though haha
ive never been a legacy person even d3 days i would only do seasons
i dont have the toon to need to do that no more ahhahaha

the only issue i have atm
is whoever added the lizards didnt factor in my adhd 
ill be running through like yup imma smash this out then suddenly LIZARD MUST CHASED THE LIZARD
then ig everyone must have ADHD then hahaha
I need to hurry a try my Fire Rive build before the change to Sentinel

to play an arpg i feel like you have to have a sprinkling 
which one specifically? i thought rive was only getting a void node
"oo piece of candy" comes to mind lol
Well they are giving Rive a Void Conversion and Vengeance a Fire Conversion
So I assume this
Will disappear
which means I should also probably test my Dex Javelin/Rive Physical Weapon Swapping Forge Guard idea
which was basically using Sierpin Javelin to clear monos and Dex Sword Rive with Forge Strike to clear bosses
We could go Dex Rive with Morninfrost for extra Flat too
is woven flesh a good end game item?
I would say no
is it better then my current?
If you are using a 2h you probably want a Titan Heart
yeah im aiming for
titans Heart
Shattered chains
code of erased sentinal
darkstride
Maw
Is it not going to be weird trying to scale both Melee and Throwing Dmg ?
I went for DEX + STR build, since both stats scale javelin, but yes, rive is basically weaker than a full melee build version
but now that you suggested morningfrost, i wonder if javelin could have decent dps on bosses
That last line just gave me an emotional roller coaster
Imagine if MorningFrost gave 1.5 Flat per Dex
would be nice
and now that we have cold flat damage from boots... it has to be a sword to get the flat bonus per dex from Weapon Specialist. How about Alluvion?
I could also grab Foe Cleaver, and Alluvion has 90 adaptive + up to 62 cold melee + up to 62 lightning melee
If I get T7 physical melee affix on it, that's a theoretical (90+62+62+119)*2=666 base damage + let's say 100 dex, that's 100 cold from boots, and 100 physical from Weapon Specialist
what do guides mean when it says hunt for t20 gear?
that's an item with 4 affixes that are all at Tier 5
is that the best you can get?
4 affixes * tier 5 = t20
no, exalted items go to tier 7, so you can have T22, or even higher
ah okay
t20 basically refers to best yellow items
exalted are purple gear yh?
so whats the deal with legendaries then?
like can i choose what stats it gains when it becomes legendary
legendaries are unique + exalted item smashed together
No , rng
you cannot choose, it's randomly selected, and you need to do a dungeon where you can combine the items
or is it per LP?
it's per LP. 1LP means it will choose 1 affix from the exalted item you provide at random
so you basically want 4 lp uniques in order to minimise rng
sounds easy enough just grinding
you will never find 4LP for most uniques 😄
i was hoping you wernt gonna say that 
Find Info on Last Epoch Items & Skills: Target Farming, Rarity, Legendary Potential, Bases, Affixes, Blessings, Tooltips & Ailments.
You can read the odds here in a way you can understand
LETools has them as a %age and its a bit hard to apprehend imo
so if i farmed 2.5 million of these i would maybe get 1 with 4lp 
Yes Sir !
Thats why usually you will plan for 1lp and hope for 2 for this one (if you play alot plan for 2 and hope for 3)
once legendary can you choose not to make it and keep it unique if you dont get the stat?
Nope once you press seal the cache its over ^^
so to get the Legendary i want im gonna need multiple LP maws with multiple t7 exalted items to try it over and over
going back to t20, this item is technically a T20 item aswell, but it's also an exalted item and probably a bit more valuable than a rare T20
Yes
thats intence
This is one of the hardest unique to get lp from iirc
jheeze okay
Lp on uniques is strong but to balance it, its rare
So sometime a good Exalted is better because you can actually do it
can you take 3/4 affixes off an exhaulted to guarentee it? or is that not worth
It has to have 4 Unsealed Affix to be able to slam it
no getting rid of RNGesus
Also the Sealed affix cannot be transfered
so to sum this up, i need to get lucky with an LP on a unique, then i need to get lucky withthe exalted being the stat i want, then i need to get lucky again when slamming it to get it to transfer the right affixes, am i missing anything?
Nope
You can get the unique without lp and put it into a nemesis
And pray to get lp or the affixes you want
so i can put stuff into the nemesis?
At some point you will see an Egg in the nemesis choices
You can
- leave it and you will get a Random (non boss exclusive) Unique
- swap it for a Non lp Unique
don't forget about the revenge weapons
revenge weapons?
Some special bases you can only find from Nemesis
are these level based or nemesis kill based?
I’d assume they have a minimum level but their always rare af
Basically they all come with a sorta weird implicit effect
Ie: the scepter comes with basically no flat spell damage but does come with up to 9 flat spell crit chance
Does that evade cdr transfer to like summon crab
Most likely
well, the dex javelin turns out to be incredibly stupid. You have three affixes on rings you want, throwing damage, throwing speed and dexterity
Dont forget some Crit Chance maybe
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (23) / Forge Guard (54) / Paladin (15)
▸ Health: 2,776, Regen: 110.88/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 61 Str / 96 Dex / 5 Int / 9 Att / 6 Vit
▸ Resistances: 95% / 48% / 66% / 73% / 88% / 66% / 68%
▸ EHP: 12,518 / 9,857 / 11,484 / 20,865 / 12,518 / 11,484 / 11,699
▸ Endurance: 20%, Threshold: 555
▸ Dodge Chance: 49% (1869)
▸ Armor Mitigation: 70% (6,466)
▸ Physical, Fire / Melee, Spell, Throwing
▸ Physical / Melee
▸ None
• Javelin (21)
• Rive (20)
• Sigils Of Hope (20)
• Healing Hands (20)
• Forge Strike (20)
and the sword for switch is currently this
thanks to STR and DEX, javelin has somewhere close to 700% increased dmg
and thanks to t7 %increased melee affix, rive would be around 900% increased dmg
I would get rid of Holy Spears (or go 1/5) and grab Mighty Delivery
More Dmg and Speed
yeah that's probably better
It still bothers me to try to deal Melee and Throwing Dmg
it was an attempt to use the dex scaling in Rive 😄

Not saying its bad, but it just rubs me in the wrong way
I still think the best use case for dex stacking rive is to be ok with lower damage, but become way tankier with a decent evasion rating
but yeah it's very stupid otherwise. If I want to use the current weapon specialist, I'd say going for Fire from Attunement with Bhuldar's would be much better. You would use untalented Lunge to proc fire Earthquake 😄
that has STR and ATN scaling (just like forge strike, wink wink), and is a melee attack, so I could go full send STR and it'll be much better 😄
My plan is to DW Palarus and a Mace
Stack Att to get Flat Fire per 1 Att and Flat Melee per 2 Att
yeah that's part of it. And before Vlad suggested Mourningfrost, I was thinking of using Foot of the Mountain to convert dodge into endurance, because javelin gets up to +150% physical and lightning pen, but you need to stand still for it
yeah, DW would be my next option
My only problem is the lack of Defensive scaling from Att
iron attunement?
forge guard gets the dot defense from attunement
i was still thinking of my dex build 
also you could wear Seed of Ekkidrasil and pretend the mana from attunement is helping you a lot there
True but thats pretty thin dont you think ?
attunement itself is mid, yes
I genuinelly spit my water laughing from this
letsss goooo
each vitality giving +8 hp, 1% necrotic res, 1% poison res, 0.33% more melee void dmg, +1 melee void dmg is a little bit good
and void rive is getting a buff right
yep
the biggest thing on this imo is bleed to time rot
void conversion for sure
it does kill rive bleed vk but it will make keeping up 12 time rot stacks for erasing strike way easier
current VK rive is half physical half void right?
it's probably more like 1/4 physical and 3/4 void
flat void from vitality, and flat void as t7 affix on Maw
with a T7 melee void on a maw, you have 101 base phys dmg and 239 base void, but since its rive make that 478 base void and 202 base phys
add like 90 flat void from vitality
its between like a 1/6 and a 1/7th is phys
void conversion will def help earlier into the build tho
202 physical and 568 void
wait something seems wrong
yup I did a mistake there
it's extra 200 damage that wasn't getting all your void % bonuses
yeah
meanwhile poor fire and physical versions will remain weak 😄
I wonder if foe reaver is going to stay in the game
but was getting your %melee dmg boosts
this also kills the (imo) main use case of sorrow and steel + Woe
why woe?
I'd rather go 4 in rot grip and 4 in singular purpose over 4 in woe and 4 in singular purpose
however I do use final hour on erasing strike like religiously
for erasing or VC for sure, but if you go pure rive?
🤔 I guess thats part of it too, if I'm not doing phys rive (which phys vk rive is dead with the new node), I'm going to be doing rive mixed with erasing strike and void cleave
but woe gives melee, not phys, so it's still useful to fully void converted rive? 😄
yes, but I'd rather the time rot because if rive is now pure void, I'm going to be using it with void cleave + erasing strike
moreso, +40% time rot chance there + bleed now being time rots = I can spend less points on void cleaves time rot node and have an easier time upkeeping 12 time rot stacks for es
woe as a node (imo) wants a lot of points in it, but eternal form + the echo package area eats up a lot of passive points already
yeah it is point hungry for sure
more points are consumed if I want sigils of despair from pally
if woe was 8 points to max it, with the same numbers as it currently has when maxed out I'd probably use it a lot more
so like 8 points in it gives what it currently gives at 12 points
or give it a threshold effect of some kind
I wonder if vlad played a mana stacker recently
Kinda
My VK Caster end up stacking a bit of Mana
Like 350-400
To use Devotion properly
I should probably finish it at some pt
Morning Frost + Shattered Lance Cold Rive
Paladin for the extra Hp Regen
Smite also gives Regen
I wonder if I should go 3rd Strike Rive or just 1.2.1.2
I'm assuming the effect from Sierpin won't work if I take the Siege Barrage node
Correct
With this ?
yeah
Maybe not, I would rather be able to crit all the time
And Heal myself rather than Leech
spend less on capping crit + you can still use leech with peak
more healing
Since Paladin, Att > Inc Healing Effect HH
Will see
Just hit lvl 30 but I have to pick the kid at school now
I've probably said this before but I hate timezones
Also France use the 24h format
they mess up everything with programming
ye
Screw pm
I use both, only to annoy people
I need to build a 24h clock
so I'll use 5pm with you and 17 o clock to others
maybe I'll go code a 168 hour clock
I tried switching from dex rings to flat throwing damage.
Javelin: (206 gear + 2 fresh from the forge + 81 mourningfrost + 8 void + (80+84+119+48)/2 weapon + 30 lightning with javelin) x 1.8 damage effectiveness + 36 base = 922,5 base damage
Rive: (90 + 62 + 62 + 48) x 2 alluvion + 2 fresh from the forge + 69 mourningfrost + 8 void = 603 base damage
you know what, I completely forgot about melee attack speed
thats a lot of flat damage
so that rive/javelin wouldn't actually work very well
true
but the damage is now a mix of physical, cold and lightning
550 phys, 145 cold, 54 lightning
ow
the cold part doesn't really fit. lightning is fine, there's up to 150% physical and lightning pen, but no cold pen
Bane of Winter has elemental pen and even more flat damage for javelin. It also has cold dmg taken conversion to physical, so I could ignore my negative cold resistance
Is bane of winter the harby spear
Yes
It's a solid combo with mourningfrost for sure, I did that as a spellblade in the original 1.1 cycle. I'll probably do it on FG later.
okay so cheapest maw i can buy is 200k and 1k favour
or i can get a merophage for 1k favour 0 gold
or a dreamthorn for 860 favour 0 gold
Dreamthorn with a melee void dmg slam will carry you till you get a maw to drop
Merrorphage puts a tax on your mental to not shatter a sword, but is solid

