#🔱┃sentinel

1 messages · Page 50 of 1

tardy mirage
#

block chance and effectiveness is halved owo

turbid dome
#

plz no half block chance

tardy mirage
#

you are encumbered owo

turbid dome
#

half block effectiveness cause its duct taped to your hands and can't wear gloves kappa

#

actually alternative bases to camp regalia and leo helmet that have implicit block chance would be cool

tardy mirage
#

lol

full oasis
#

looks intresting

junior wren
#

apparently the node is bugged, so you can build dodge 👍

real parcel
#

Hello everyone, I really like the warpath skill and hardcore mode, but I'm dying on it in hardcore, do you have any tips pls?

junior wren
#

this might sound silly, but you should stop dying

real parcel
#

Is there someone who plays hc on this skill, are the simple guides of this skill different from hc?

junior wren
#

as for general tips, always respect the trio of survivability: damage reduction, sustain and max health

real parcel
#

"damage reduction" is this some kind of separate parameter that may drop on the items?

junior wren
#

it refers to your build's ability to reduce incoming damage, it isn't a specific affix

#

that being said

#

there are specific affixes that do reduce incoming damage

full oasis
#

@alpine canopy the build is fun and pretty strong

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (27) / Void Knight (81) / Forge Guard (5)

General:

▸ Health: 2,863, Regen: 37/s
▸ Mana: 207.79, Regen: 11.68/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 33 Str / 6 Dex / 8 Int / 6 Att / 32 Vit
▸ Resistances: 115% / 184% / 124% / 152% / 91% / 83% / 68%
▸ EHP: 6,513 / 6,513 / 6,513 / 8,861 / 6,513 / 6,513 / 6,087

Defenses:

▸ Endurance: 62%, Threshold: 699
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 55% (3,661)

Damage Types:

Void, Fire / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Void Cleave (23)
Abyssal Echoes (22)
Volatile Reversal (20)
Smite (20)
Warpath (20)

alpine canopy
waxen nymph
quiet hearth
#

not a max roll, clearly vendor trash

copper walrus
#

I'd rock it

desert lodge
#

my citadel boots

south ledge
#

I built a similar but different crit smite focussed version with aberroths command and it's also pretty strong.

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (85)

General:

▸ Health: 2,797, Regen: 34.24/s
▸ Mana: 156.97, Regen: 17.52/s
▸ Ward Retention: 60%, Regen: 0/s
▸ Attributes: 36 Str / 15 Dex / 15 Int / 25 Att / 83 Vit
▸ Resistances: 124% / 75% / 117% / 111% / 130% / 161% / 132%
▸ EHP: 5,372 / 5,372 / 5,372 / 6,451 / 5,588 / 5,588 / 5,372

Defenses:

▸ Endurance: 112%, Threshold: 600
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 40% (2,144)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Warpath (20)
Smite (20)
Void Cleave (20)
Volatile Reversal (22)
Abyssal Echoes (20)

south ledge
#

In that state easily clears 350 Corr + bosses

#

And I have become a flames of midnight enjoyer. Swiftness, spirit step and penetration makes this one really good imo.

turbid dome
#

flames of midnight is a great ring

waxen nymph
#

Might try it on my Void Caster
Boss drop?

turbid dome
#

I used it with a friend who was playing acolyte and it was fun just having an on demand teleport skill

south ledge
#

Yeah you can even teleport through some.walls and obstacles

waxen nymph
#

Do we know what happen if you have Flame and Crab Ring?

turbid dome
#

I'd wager you get one of them

alpine canopy
#

I think they said crab is highest priority

#

Haven't tried it myself though

waxen nymph
#

If I am lucky and get one tonight, Ill try

warped night
turbid dome
#

at least harby of ash is nice enough to fight us in a circle instead of a line

warped night
#

at this point I default turn off all of the skinny harbs

#

just doesn't feel like a fair fight whatsoever

turbid dome
#

the skinny harbies feel so much better on a ranged character

#

then again like everything feels better on a ranged character

warped night
#

they feel okay but the hardly telegraphed charge that does a ton of damage and has basically guaranteed stun makes that fight super frustrating

alpine canopy
waxen nymph
#

Well crafting went wrong Shattered

waxen nymph
turbid dome
#

Wait dang those are plates gauntlets

waxen nymph
#

Need that base to be Endu Cap

#

Without the Blessing

#

Didnt know the Echo of a World Vendor could give Exalteds !

waxen nymph
alpine canopy
alpine canopy
waxen nymph
#

Me fighing Spirit of Fire Shamans and Harbi

turbid dome
#

bad vlad, don't murder shamans their just doing their shaman stuff

waxen nymph
#

I need that Flat Armor Blessing

#

I can face tank most of the fight at 275C

#

Pretty proud

waxen nymph
turbid dome
#

yay shock chance

waxen nymph
#

Its an ailment !

#

And its Stun Chance too ^^

waxen nymph
#

Thats a very sad me going to bed tonight
That 1/2 Slam was the only remotely successful Slam tonight, out of 8

turbid dome
turbid dome
cobalt blade
#

Da pain

autumn knot
#

So after some playing on Echo Warpath VK... man the build is surprisingly slow and low in damage and low in survivability. Bleed Hammerdin's easier to gear and outperforms it by every single margin

autumn knot
#

you'd think with a 2LP Apathy's Maw, a pretty well rolled Nihilis, a Null Portent, 2LP carcinization, 2LP siphon of anguish, darkstride... build would be op

#

damage is less than that of a fully rare bleed hammerdin lol

cobalt blade
#

Nihilis and Null Portent.. i dont have those yet FrightenedGroleWrongDirection

quiet hearth
quiet hearth
#

If the crab had a cleave ability it would honestly be pretty good, right now it's just decent single target

paper kiln
#

idk what my next build would be any tips for sentinel

waxen nymph
#

Have you played Rive VK?

paper kiln
#

no

waxen nymph
#

There you go 😇

paper kiln
#

thx

autumn knot
#

Rive VK does seem a lot more viable than Warpath from what I’ve seen

#

You’d think that thematically, warpath’s spin2win would just melt everything like butter but man oh man the damage is underwhelming

#

Rive clears faster and bosses extremely quickly too

turbid dome
#

rive 👍

autumn knot
#

Speaking of Rive, why are Ocearon and Quicksilver Coil BiS rings? Seems strange

#

also since the build uses peak of the mountain, is there any sustain?

#

bouta make a rive toon rn

ember zephyr
#

Hey all, fairly fresh Last Epoch player looking for some feedback on my Void Knight build! I am really enjoying this game but finding it hard to clear 150+ corruption, is there a way I can improve my build or is a big overhaul needed? (this is my first character/build) https://www.lastepochtools.com/planner/owzXxepB

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (31) / Void Knight (48) / Paladin (29)

General:

▸ Health: 1,200, Regen: 21.23/s
▸ Mana: 211.98, Regen: 12.16/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 24 Str / 9 Dex / 9 Int / 43 Att / 11 Vit
▸ Resistances: 221% / 198% / 136% / 89% / 100% / 175% / 120%
▸ EHP: 1,792 / 1,792 / 1,792 / 2,075 / 1,792 / 1,792 / 1,792

Defenses:

▸ Endurance: 32%, Threshold: 240
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 35% (1,738)

Damage Types:

Fire, Void / Spell, Melee

Buffs:

▸ None

Used skills:

Healing Hands (24)
Smite (20)
Volatile Reversal (20)
Sigils Of Hope (22)
Anomaly (20)

chilly peak
autumn knot
chilly peak
#

For example, that is the version I played

turbid dome
chilly peak
#

But I heard doting is also viable and I guess could be an option too

turbid dome
#

chill = they hit you slower

less dmg taken = 👍

generic more dmg per shock = damage

autumn knot
turbid dome
#

siphon's biggest benefit is doom chance, I'm assuming that your gonna have doom chance on something else

#

leech -> covered by being a void knight

leech rate -> not a huge amount

a little move speed is nice

doom chance = up to 16% more melee dmg

#

I'd personally use maw + chains for all my doom needs

autumn knot
#

I see

turbid dome
#

plus then if you slam a T7 melee void dmg onto maw, with rive you effectively have T28 melee void dmg

autumn knot
#

I'm just going off of my familiarity with the warpath vk build that does use siphon on top of maw + chains

turbid dome
#

fair

#

like siphon's aren't bad and its a lot easier getting a good legendary slam of them due to them being stupidly common

#

more more ring just provides a very nice combo of defenses and damage

autumn knot
#

yeah I have leftover maws, null portents, nihilis (and can likely farm more assuming I don't die) that I'm trying to make use of lol

#

siphons are stupidly common

#

have so many 2LPs of them

turbid dome
#

ye

#

find all your exalted axes with T7 melee void and start slamming them into maws

autumn knot
#

is anchor BiS too?

#

like why not code of erased sentinel for example

turbid dome
#

achor is really good IF you have no other endurance boosting %

code of erased is honestly just a giga strong relic

#

like a code of erased with ok-ish weavered stuff is goated

autumn knot
#

yeah hard part is getting the right weaver stuff lol

turbid dome
#

anchor does boost tf outa your armor if your build is low on strength

autumn knot
#

kinda crazy seeing how the rive build doesn't require + melee crit chance on the weapon

#

but I understand why

#

peak of the mountain + focused strike apparently is enough for 100% crit

turbid dome
#

oh yeah rive also lets you leech with peak

autumn knot
#

that's kinda neat

#

I assume due to focused strike, you leech off hits 1 and 2

#

but not 3?

turbid dome
#

cause it forces hits 1 + 2 to never crit -> you can leech that

autumn knot
#

seems pretty good

turbid dome
#

it is

#

also don't forget to stack up to like 90 vitality

autumn knot
#

I'm excited to make use of my gear again doing a build that isn't gruelingly slow

turbid dome
#

cause each vitality grants 8 max hp, 1% necrotic res, 1% poison res, 0.33% more melee void dmg, +1 flat melee void dmg

autumn knot
#

yeah love vitality stat

turbid dome
#

and if the build is using a void spell, +2 dmg to that

#

vitality addicts unite

autumn knot
#

esp since I play HC too

#

vitality is just so good lol

turbid dome
#

yee

#

its wild getting +200 flat void dmg on my spells for being a healthy lad

autumn knot
#

omg the foe cleaver node is insane too lol

turbid dome
#

yeah

#

thats how you get T28 flat melee void dmg

#

maw comes with basically a T7 -> slam a T7 on -> double them

#

for max foe cleaver value slam a T7 flat melee void dmg and a T7 increased void dmg

autumn knot
#

praying that my 2LP Maw hits T7 flat melee later lol

turbid dome
#

I think foe cleaver also makes maw have 200% doom chance on hit?

#

I forget if it affects all aliments or just regular affix aliments

#

the only thing to watch out for is how fast your leech rate is

#

just uh 100% grab scrap metal

autumn knot
#

loving the build so much more already

turbid dome
#

yeah...

#

out of the 3 actually melee melee skills, rive is the~~ usable~~ one with the best feeling to it

#

oh yeah

#

also 80% echo chance with rive

#

so you can make big use of the void knight armor

autumn knot
#

that's nuts

#

though tbh I have every single unique ready to slot in when my character's of level, so it won't matter much

#

as a cycle starter, seems amazing tho

turbid dome
#

rive + void cleave + erasing strike is my go to cycle starter

#

it works on horrible gear

#

and can scale well or rebuild to something else later

autumn knot
#

I actually noticed bleed hammerdin working really well on horrible gear too

#

tankiness and damage from it is also kinda insane

#

chucking out hammers can be annoying at times bc the overall flow of the playstyle comes to a stop, but it clears well too

#

haven't tried void cleave or ES yet

#

but I've seen late game ES just straight melt everything

#

also every Rive build I see, they're attacking like 100 attacks a second. where does the attack speed come from?

turbid dome
#

the top right thing in base sentinel

#

80% echo chance (since every attack is really 1.8 attacks)

#

attack speed on gloves

turbid dome
autumn knot
#

I do have a bunch of worldsplitters too lol

#

don't people dual wield using an aberroth's command though?

turbid dome
#

I think thats for a warpath build?

#

idk I'm not a huge fan of command

autumn knot
#

oh hm

turbid dome
#

thats a better question for draven imo

autumn knot
#

nvm think ur right

#

world splitter stats do seem great for ES

turbid dome
#

world splitter lets you get to 100% crit chance -> get void essence on crit with es -> use void well for mana -> infinitely smack thing with ES

autumn knot
#

bonking with ES does seem kinda fun haha. maybe ill try that next

turbid dome
autumn knot
#

I've seen it melt abby in like 20 seconds lol

#

40* I guess ^ lol

#

kinda nice to have an abby farmer

turbid dome
#

bonk bonk bonk bonk bonk bonk bonk bonk

autumn knot
#

what exactly bypasses ES's cooldown?

#

oh it's in the tree.. derp

paper kiln
#

man i need to try that build

turbid dome
#

just remember the mana consumed in the node before it does not count as a mana cost

#

so if you need more mana cost for crit chance with world splitter, grab the +mana cost node up in the crit corner of ES's tree

turbid dome
paper kiln
#

i bet

#

i may need to do a beacon build

autumn knot
paper kiln
#

yeah

autumn knot
#

might wanna RoC it just in case the slam fails

paper kiln
#

will to that for sure, now i need to find a beacon that is good

autumn knot
#

oh right don't people use beacon for ES too instead of world splitter?

paper kiln
#

yeah

#

i see i have one 2 LP but only with 1 to void skill

autumn knot
#

first time using void cleave and compared to lunge and shield rush, void cleave is sooooooooooooo satisfying 😮

paper kiln
#

it is for sure!

turbid dome
#

For like +50 move speed

autumn knot
#

yeah ofc ^-^

#

I need one with slammed movespeed on it though. been really unlucky with finding my darkstrides

#

these are my generic twink boots :B

turbid dome
#

dang if only that was vitality instead of crit avoid

autumn knot
#

haha yeah

#

oh well. I'm lv 19 and switched to darkstride anyway

turbid dome
#

gotta go fast

autumn knot
#

might just go on my other character and farm for more gear lol

#

like getting a darkstride with 30% movespeed and a dreamthorn with T7 flat void

turbid dome
#

a dreamthorn with T7 flat void will carry you all the way through empowered monos

autumn knot
#

lol yeah

turbid dome
#

plus since your using a sword you can grab the fat CDR node for erasing strike

tardy mirage
#

new rive passive/passives ... rive 3rd attack triggers the same manifest armour effect as hitting it with shield throw ... and scrap buff is shared to manifest armour alongside you

spare gale
#

teaser from stream today

turbid dome
#

T E L E P O R T

turbid dome
#

so bassically void wizard money gang time

waxen nymph
#

Second Combo ??

turbid dome
#

they are cooking with the VR rework

alpine canopy
#

Hmmm interesting

gusty abyss
#

Another teaser

alpine canopy
#

Might be pretty neat if they let you do a combo to save a position and then recall to it

worn garden
#

HYPE I NEED TO WATCH ASAP

turbid dome
#

VOID

#

VOID CONVERSION

#

THE VOID CONVERSION IS REAAAAAALLL

alpine canopy
#

Oh that's just absolutely busted

waxen nymph
#

Holy poggers

turbid dome
#

Busted for everything but bleed rive vk

waxen nymph
#

That kinda kills Bleed Rive Vk

turbid dome
#

Rip 80% echo bleed rive

alpine canopy
#

Yeah, but also bleed is more fun on other skills anyway imo

worn garden
#

I was tweedling my thumbs at work missing insane next patch spoilers 😆 🤣

turbid dome
waxen nymph
#

Can we dream of a Fire Conversion?

turbid dome
#

Illegal

alpine canopy
#

It would be totally useless, but really cool if 3rd strike of a fire rive made a fire tornado lol

turbid dome
#

🤔

alpine canopy
#

I'd settle for proccing a legit fire spell though

#

Probably a holy one, since FG fire is usually attacks

ember zephyr
#

would this be the right channel to ask for build tips / feedback with Void knight? My first character is falling short on some endgame content

ember zephyr
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (31) / Void Knight (48) / Paladin (29)

General:

▸ Health: 1,200, Regen: 21.23/s
▸ Mana: 211.98, Regen: 12.16/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 24 Str / 9 Dex / 9 Int / 43 Att / 11 Vit
▸ Resistances: 221% / 198% / 136% / 89% / 100% / 175% / 120%
▸ EHP: 1,792 / 1,792 / 1,792 / 2,075 / 1,792 / 1,792 / 1,792

Defenses:

▸ Endurance: 32%, Threshold: 240
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 35% (1,738)

Damage Types:

Fire, Void / Spell, Melee

Buffs:

▸ None

Used skills:

Healing Hands (24)
Smite (20)
Volatile Reversal (20)
Sigils Of Hope (22)
Anomaly (20)

ember zephyr
#

I am playing Healing hands with Smite on melee proc. Seems like solid damage, but lacks any survivability

turbid dome
#

how much ward can it sustain?

scenic gyro
ember zephyr
turbid dome
#

it makes healing hands give you just ward and no healing

ember zephyr
turbid dome
#

the other idea is buff your max hp a lot

#

the avg build should have like 2k max life at a minimum/entering monos, but count your avg ward in that amount

#

ideally have more like 3k to 4k

scenic gyro
#

play around with different ward generating items as engi suggested and if that doesnt feel good to you go the other route and invest in a hp build with endurance and leech
you are already stacking alot of healign effectiveness so healing hands shouldnt feel too bad when it comes to sustain

ember zephyr
#

Cheers guys, I appreciate that! Really enjoying this game, thanks!

turbid dome
#

oh also the non unique items that have %current health lose per second + %missing health gained as ward is an experimental affix, so murder the imprisoned mages till one drops

scenic gyro
turbid dome
#

yeah crit avoid is probs the play given your using peak

#

given you can't use leo hat + peak

quiet hearth
scenic gyro
alpine canopy
#

I just hope VR is fun to play and no longer a must use debuff skill for all DOT builds and most other builds

warped night
#

I also hope that the inevitable damage loss across all sentinel builds is compensated for

#

though I really only ever use it on bosses

scenic gyro
#

i think sentinel will be pretty hot with 1.2 overall
we already got pretty strong builds without vr and those will benefit completely from the vr-vompensation buffs

#

if they dont start gutting everything else*

hushed knoll
#

for forgeguard passives, specifically the iron reflex node, does the conversion from dodge to armor negate my dodge chance? or is the added armor just a bonus?

cobalt blade
#

Lol i guess the assumption was right

junior wren
#

but I read Iron Reflexes is currently bugged and the conversion doesn't happen.

junior wren
# ember zephyr I am playing Healing hands with Smite on melee proc. Seems like solid damage, b...
  • Synthesis of Light is bugged, you get ward "per 100% healing eff" instead of "per 10% healing eff" like it says. I would remove points from it.
  • Put 2 points into Cleric's Hammer. Whenever you attack, it procs a secondary Healing Hands attack which also heals you, and right now you only have 50% chance for it to happen, so we want it to happen 100% of the time.
  • Remove 1 point from Divine Bolts, 2 points from Prayer of the Fallen, that gives you 4 unspent pts, put them into Urgent Healing. This will boost the amount of healing you get. (from 600-800 to 1500-2000)
#
  • I second Engi's suggestion to find Gauntlets with x% Missing Health gained as Ward per second. But you don't need to farm Exiled Mages, use a Glyph of Insight to craft it into any gloves. This converts the healing numbers listed above into Ward (thanks to Divine Barrier passive in Healing Hands tree). Your HP will still be healed by Smite procs, and by Divine Bolts and Smite hits when they don't crit.
    Ideally look for gloves with high armor too, for example something like this:
#

Some good options for blessing changes

  • the spell leech blessing could be replaced with crit chance blessing OR crit multi blessing OR health blessing
  • fire resistance blessing could be replaced with fire shred blessing (more damage option) OR with flat armor blessing (more survivability)
  • ward threshold blessing could be replaced with health regen blessing (makes use of your sigils regen bonus and replaces HP healing when you switch HH into ward generation)
#

Resistances usually are good enough at 75%, if you find a similar amulet with different base item, like x% melee attack speed, % increased critical chance or x% less damage over time taken, switch to it. You have high frailty chance on your Palarus, so this affix can also be replaced. Something like this:

#

Belt also provides extra resistances, and could be swapped for an armor option. I would swap the %CDR for HP. An experimental ward threshold affix can also be crafted on belts (but it's more annoying than for gloves). It's not mandatory, armor and health are the important bonuses:

#

One final note, Healing Hands gets % more damage for every level of specialized buff skills (= skills that have the Buff tag). The only buff skills Sentinel has are Holy Aura, Healing Hands, Sigils of Hope and Javelin (specced into Battle Standard).
So if you want 20% more damage to your primary attack, you would have to replace Anomaly with Javelin. Javelin will cast extra Smites for you, give you a little extra % increased damage, and you can Dash to it, giving you a second pseudo-movement skill.

#

You can also try to farm for Core of an Erased Sentinel (relic). The unique https://www.lastepochtools.com/db/items/UAwFgjATAnFQ will help with Armor and survivability, but finding one that rolls the correct affixes won't be easy.
The reasoning is that your Soulfire relic only provides some chance to ignite and 60% increased fire damage after kill. More spell damage is kinda wasted, because your primary attack is melee.

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (48) / Paladin (29)

General:

▸ Health: 1,715, Regen: 120.02/s
▸ Mana: 203.98, Regen: 10.72/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 25 Str / 9 Dex / 9 Int / 43 Att / 18 Vit
▸ Resistances: 76% / 78% / 78% / 89% / 104% / 83% / 87%
▸ EHP: 3,177 / 3,177 / 3,177 / 4,369 / 3,177 / 3,177 / 3,177

Defenses:

▸ Endurance: 32%, Threshold: 343
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 56% (3,667)

Damage Types:

Fire, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ None

Used skills:

Healing Hands (25)
Smite (21)
Volatile Reversal (21)
Sigils Of Hope (23)
Javelin (21)

junior wren
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (48) / Paladin (29)

General:

▸ Health: 1,715, Regen: 120.02/s
▸ Mana: 203.98, Regen: 10.72/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 25 Str / 9 Dex / 9 Int / 43 Att / 18 Vit
▸ Resistances: 76% / 78% / 78% / 89% / 104% / 83% / 87%
▸ EHP: 9,951 / 9,951 / 9,951 / 13,686 / 9,951 / 9,951 / 9,951

Defenses:

▸ Endurance: 32%, Threshold: 343
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 56% (3,667)

Damage Types:

Fire, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ None

Used skills:

Healing Hands (25)
Smite (21)
Volatile Reversal (21)
Sigils Of Hope (23)
Javelin (21)

ember zephyr
# junior wren - `Synthesis of Light` is bugged, you get ward "per 100% healing eff" instead of...

Wow, good morning! Haha this is incredible! I was able to get a 20% fire shred blessing last night to replace the fire res. Working to replace the elemental res next, followed by the spell leech. Javelin gives some sweet bonuses I will check out, and some points changed in healing hands!
Question though, how are you able to get the experimental affixes applied to an item? I haven’t been able to find any purple quality experimental items that I can slam.

junior wren
#

I'm leveling my forgeguard rn and I just got disconnected twice when entering welryn outskirts. I also saw the character screen of moxjet2002 omegalul

ember zephyr
#

This community is extremely helpful, thank you guys!!!

turbid dome
#

I'm too used to beating up every exiled mage I see half the time I end up not needing to use a glyph

junior wren
#

I also beat them up 😄 but I think not once have I got gloves with 3 good affixes from the mages

turbid dome
#

real

#

simply spec into exiled mages on your timelines passive tree

turbid dome
#

actually continuing that joke thought, it would be interesting to change some of the blessings now that we can respec blessings to stuff like

  • Exiled Mages drop 50%->100% more experimental items (50% is a chance for a second, 100% guarantees 2)

  • Exiled mages are 30%-60% more common

  • Nemisus gains has a 50% -> 100% chance to have an additional item slot (5 items total)

  • Harbringers gain 30%-60% more health and damage, but also drop 30%-60% more items

  • Idol reward echos drop 50%-100% more idols

Basically instead of having the help you farm stuff blessings be kinda generic, get more of x, instead have them target the mechanics already in the game and more blessings can be added whenever new mechanics are implemented to the endgame

junior wren
#

yeah, instead of silly shard blessings, having blessings for nemesis and exiled mage prisons would be nice

#

i have 0 points in paladin tree, ring still works 😄

turbid dome
#

ye

#

it should work in the same way as the meteor on crit belt works even if your not a sorc

junior wren
#

does x% Missing Health gained as Ward per second work on forged weapons? 🤔 if not, I could add ward to the build

turbid dome
#

but also wouldn't the forged weapons have horrible ward retention

junior wren
#

it's for the PC, not for the minions 😄

#

healing hands ward gen

turbid dome
#

ah

#

I dont think the minions get ward from that or loose hp

earnest wharf
#

Guys im playing as paladin. Warpath smite build. Build using volatile reversal. But i dont get the point of it. İt doesnt restore my healt. It is not a movemnt speed it doesnt give me immunity. Only doing debuff enemys but it doesnt make sesne because cooldown is 13 sec. Why do i need this skill ?

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (26) / Void Knight (5) / Forge Guard (10) / Paladin (72)

General:

▸ Health: 1,743, Regen: 36/s
▸ Mana: 220.11, Regen: 8/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 139 Str / 21 Dex / 13 Int / 11 Att / 12 Vit
▸ Resistances: 124% / 92% / 92% / 62% / 68% / 54% / 28%
▸ EHP: 6,785 / 6,785 / 6,785 / 11,093 / 6,341 / 5,607 / 4,616

Defenses:

▸ Endurance: 69%, Threshold: 537
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 74% (7,886)
▸ Crit Avoidance: 5%

Damage Types:

Fire, Void / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Smite (24)
Warpath (24)
Sigils Of Hope (22)
Holy Aura (20)
Volatile Reversal (20)

earnest wharf
#

This is the buid im using

#

Also whats with wrongwarp what does it do in this build ?

waxen nymph
#

This cd will be way shorter than 13 sec once you get lvlinto it

#

Also the Debuff is 60% More Dmg so if you deal 100 Dmg, once you press VR you deal 160Dmg
Also it can stack if you have enough cdr

junior wren
#

it does restore health, but if you spec it into not restoring health, then it wont 😄

#

also the movement speed buff is for 2 seconds

tardy mirage
turbid dome
tardy mirage
#

xD

junior wren
#

Well, this minion build was very smooth sailing. Zero deaths and as long as I didn't forget to use VC on the swords, the dps was awesome

#

T7 sealed Erasing Strike affix 😄

tardy mirage
#

tempted to play it oof ... havnt used manifest armour much

junior wren
#

manifest armor was there just to fill up an empty skill slot basically

tardy mirage
#

HH owo

junior wren
#

this is the setup, HH replaced Warpath

tardy mirage
#

oh lol

#

volatile reversal then

turbid dome
desert lodge
#

was using Lunge as my traversal skill, then realized Healing Hands could be a traversal skill, heal me on attack and deal additional damage. geez what an uprade

turbid dome
#

ye

#

and you don't need a hat to ground target HH

desert lodge
#

lunge could use some buffs because wow what a pointless skill compared to HH

tardy mirage
#

shield charge tree needs an overhaul

#

if your using it as a movement skill there is litterally no value in ever using its tree

#

the utility there is sooooo bad

alpine canopy
#

I use unspecced lunge pretty often, it's good

#

and specced works well in some builds

warped night
#

they're both really great traversal skills unspecced though which is nice. especially when you're specced into a skill that doesn't need to be on your bar

turbid dome
alpine canopy
#

I think it's a good design considering sentinel has a lot of traversal options (compared to, say, rogue where shift just needs to be great because you don't have a choice as MM or BD)

desert lodge
#

how do you even use a skill that's not on your bar

alpine canopy
#

proc it with another skill

turbid dome
alpine canopy
turbid dome
#

I mean VR will have a base cooldown + in the image

#

tho I'd wager the no healing/no mana from it big CDR nodes will stay?

alpine canopy
#

We don't know what all else is changing in VR

turbid dome
#

ye

alpine canopy
#

but at least if they are consistent, it'll be reasonable or the active cooldown reduction thing will make it reasonable

turbid dome
#

yeah

alpine canopy
#

like, here's some examples of other utility skill conversions to traversals where the cooldown was too long for them to be reasonable traversal skills:

#

but counting on them being consistent isn't always a safe bet 😂

tardy mirage
tough belfry
#

i have a question guys but not sure where to ask it 😦

#

is about this place, the game crashes when i press the wall

alpine canopy
#

there's nothing to do in that room for now, aside from the chests

turbid dome
#

also lore I guess

tough belfry
#

Oh ok. Got it. Thanks a lot guys

turbid dome
autumn knot
#

Man I’m having a blast with Rive so far. Build reminds me a lot of Boneshatter from PoE.

I’m lv 73 now with a T6 flat void slammed Apathy’s Maw and it slaps. Also think I’m gonna opt for an aurora’s as the BiS amulet considering I’m in HC.

turbid dome
#

aurora's + time flux = just try to kill me

autumn knot
#

Haha true

#

Void cleave is also insanely satisfying of a skill

#

Very fast cast timing, traversal length is good, can “blink” over walls and corners, 3 charges, low cd, and does a good amount of aoe damage too. Pretty much doubles as a map clearing tool too

finite sage
#

Are the gloves that buff Judgement unarmed a good item?

turbid dome
#

if you super attunement stack you will have hella flat damage for judgement

finite sage
#

I'll probably try out a build around it

turbid dome
#

I believe you can do unarmed + shield with it

#

so eat up those flat spell dmg with a shield paladin nodes

autumn knot
#

thoughts on the "stun chance" blessing option? I feel like I'd rather take lightning resist always

#

also I know rive isn't fully converted to void damage (yet), but how good is it to take "shred phys on hit"? And similarly "shred void on hit" vs "crit multi" blessings?

turbid dome
#

if you dont have any void shred, take the void shred blessing

autumn knot
#

yeah the difference in crit multi blessing makes up not too much in terms of tooltip dps

#

where else would I be getting void shred?

#

using this for now until I find a good enough T7 flat void to slam on my 2LP one

#

would you say this build does like 1/3rd phys damage 2/3rd void or what? I feel like the phys portion of the damage I'm doing is pretty small in comparison to void to the point where it's likely not even worth investing a blessing into

turbid dome
turbid dome
#

also thats a stupidly nice maw roll wise

autumn knot
#

yeah it is a stupidly nice roll haha

turbid dome
#

like leech is over 1.56 seconds, lots of melee void and doom duration

autumn knot
#

too bad it only came with 1LP, so I slapped on an okay-ish slam base

autumn knot
#

like say I could do T7 flat melee void + T5 atk spd or T5 void %

#

bc im noticing I get okayish atk spd from various sources like the tree, affix on gloves, anomaly's time bubble, VR's warped time, aurora's

turbid dome
#

%void also gets doubled for rive

autumn knot
#

yeah that's what makes it kinda enticing

#

T5 void % doubled would be like 350% increased void whereas T5 atk spd gives like 90% atk spd

#

the thought of just slicing at the speed of light seems fun though 😂

alpine canopy
turbid dome
#

for a 2lp maw go for exalted melee attack speed on your gloves

autumn knot
#

ohhhhhhh that makes sense and also makes my decisions easier lol

earnest wharf
#

is there anyone else who plays warpath smite ?

autumn knot
#

I played regular echo warpath voidknight and it was horrible. I think warpath smite has a lot of viability to it though

finite sage
#

I got this sword that makes Smite cast extra times during warpath and has general buffs to smite

#

currently running fire warpath and smite and obliterating low level areas like a lawnmower

#

is it just an early game thing or does it scale well?

warped night
autumn knot
warped night
#

somewhat, but not in a way that I'm doing anything unconventional

#

a bit extra from the passive tree, some intentional investment in my forge strike tree, and some bonus investment in my rive tree

#

otherwise I focus on damage mostly, as you need a good combination of both damage on stun chance to be able to reliably stun

#

if you notice that your build is already stunning mobs a halfway decent amount then there's a good chance that investing a bit more into stun would go a pretty long way

autumn knot
#

yeah if I end up with lightning res built into my build, I'll prob swap over to stun chance

warped night
#

yeah, it's primarily a luxury. at the end of the day you're still going to get hit so res is more important

chilly peak
autumn knot
#

ya know, despite my rive tooltip dps reaching 150k at lv 80, it's surprisingly underwhelming of a build. damage is still less than bleed hammerdin and the survivability is god awful

alpine canopy
#

Rive needs a good bit of investment to reach bleed levels, bleed you can roll over stuff with almost no investment

autumn knot
#

clear is fast-ish, but it suffers being a melee character so the clear is always gonna be a bit meh

#

the crazy thing is bleed hammerdin also just clears faster than rive with void cleave lol

#

you'd think that maybe bleed builds specialize better at the ramping single target at the cost of fast clear

#

but nope. my experimentations with pretty good hand me down gear on other builds just sadly doesn't compare

autumn knot
#

limited range = slower clear speed

#

and less aoe

junior wren
#

do bleed hammers have unlimited range?

autumn knot
#

ah right the literal rebuttal of limited vs unlimited

#

u got me

junior wren
#

ah right, the usual melee = bad without explanation what is actually bad about it

autumn knot
#

yeah I just made a blanket statement and didn't elaborate whatsoever

junior wren
#

no, you answered my first question, but then instead of answering my second question, you thought I'm going for the "gotcha"

autumn knot
#

ok you want a real answer?

junior wren
#

indeed

autumn knot
#

rive attacks in a cone, hence limited range

#

vortex of hammers = longer range and orbits circularly around the character

#

hence longer range

#

furthermore, those hammers are still active while the hammerdin build moves around the map so you're attacking on the go

#

whereas rive has to stop by enemies and manually click them down then move again

#

not to mention DoT = you tag enemies for a short window, move on, and they die behind you

#

instead of being a hit-based build like rive vk where you manually have to click until they die

#

also I had an almost max rolled apathy's maw with a T6 flat void slam on a lv 80 character and I'm comparing results in general map clearing + bossing dps

#

the dps window for rive vk is low for a multitude of reasons too. and melee in general will always suffer in the range aspect. that variable alone doesn't make all melee bad

#

and specifically I'm measuring them on hardcore SAF viability too, not softcore trade where you just go full dps and face tank stuff and push 1000 corruption bc you have giga juiced gear

#

like yeah I'm sure at its height, the build can prob aberroth in 40 seconds or something, but that's not the point of my argument

#

I'm just saying that after playing bleed hammerdin and successfully farming some goodies along the way, it's a little disappointing how much weaker some of the other sentinel builds feel

junior wren
#

So, the weakness has to do with the ability to clear while moving.
And the AoE size is smaller.
But it has nothing to do with melee. Because for example Fireball would have the same issues when compared to spinning hammers.

junior wren
autumn knot
#

That is one of the reasons among many that together contribute to a slower and clunkier clear

#

I played Blastrain Marksman before where it’s ranged but also has to stop to manually shoot. And it’s hit-based too. But the damage, aoe, and range are all excellent which results in a strong clear

fluid gulch
#

question folks - i heard of a super tanky judgement build, but i searched and saw big one hit judgement builds as well. would love to hear from folks which is generally better for aberroth?

junior wren
#

most judgement builds are "tanky" thanks to the innate healing, but if you can actually take a hit from big boss abilities depends on your gear and the rest of your spec

autumn knot
# junior wren afaik third strike strikes in a circle around the character

It does, and the second strike can suck enemies in as well. Still feelsbad though. I was hoping that with pretty strong items, like Apathy’s Maw with T6 flat void, peak of the mountain, shattered chains, null portent, darkstride, anchor… that the build would just do more damage and feel like I’m blasting harder

fluid gulch
#

i need to find that vid again. someone shared it once where the person tanks most of aberroth's skills other than the big purple one that has huge dot on the ground

#

all good, i'll find it and spec into it to test i suppose!

autumn knot
#

Usually Aberroth only kills players with the slam move or his 2-parter cone blast in the final phase. Most of the rest of his moves are pretty tankable

fluid gulch
#

not for squishy casters that i've been playing up to date 🙂

autumn knot
#

That’s fair lol

fluid gulch
#

oh yes thats the one!

river raptor
#

For a smite proccing build, should I go vk + rive or multistrike?

Or if I just want to go pure phys with sent, is there any good (non minion) build for that? Heard rive can work?

crude matrixBOT
#
Game Cycle / Version

Harbingers of Ruin / 1.1.4

Class

Sentinel / Paladin

Used skills
fluid gulch
#

yeah i remembered wrong. was more consecrated ground than judgement, which is just one of teh skills

junior wren
#

his armor could be better, but otherwise he is pretty tanky. His main shtick however is standing in the consecrated ground

#

that's where the healing comes from. If you walk out of the circle, you die

fluid gulch
#

yeah i remember reading that bit. basically if he's not fighting, he'll die very easily

#

and it seems like a slow mono clear too

#

but very safe

junior wren
river raptor
#

Vk rive seems fun to use. If the axe would just drop 👀

turbid dome
river raptor
#

Can it drop when killing the shade to catch corr levels up with other timelines?

#

Killed 8 or 9 and nothing

#

Got world splitter way before maw 😂

alpine canopy
#

I don't think it will drop from the Shade right next to the center. Or if it can, it would be exceptionally rare.

alpine canopy
river raptor
#

Thanks 🙂

#

Got a decent void damage weapon as it is atm, so trying out the rive stuff. Think I'm lacking some crit chance as rive doesn't always crit on third hit. But it's fun so far

turbid dome
#

if your going for the only crit on third hit rive, swap your helmet for a Peak of the mountain @river raptor

#

since your first two hits never crit you leech from those

river raptor
#

Gotcha, will lose my 100% crit avoidance though 😭

turbid dome
#

🤔 true leo hat is strong

#

wait crit avoid

river raptor
#

Crit resist? Reduced crit damage, forgot the different versions haha

turbid dome
#

ah

#

yeah if you use peak, combo-ing it with citadel boots + 2 affixes is the way to go imo (for crit defense)

river raptor
#

Gotcha! Will see if I can scrounge up some crit changes to get to 100%

turbid dome
#

if you haven't already, swap your rings for copper rings with a crit chance affix on them

#

but also for reduced bonus dmg from crits, basically any armor can get it on it, but if I remember the rolls correctly your gonna need a T6 to cap it with just 1 affix + boots

waxen nymph
#

From boots you need t7

turbid dome
#

ye

#

I was thinking armor in general

#

like a T7 body armor is like 90% reduced

waxen nymph
#

From Body Armor a T6 is fine

turbid dome
#

dang

#

I thought that the T6 capped at 50% for most armor and not 45%

#

thats a little dirty

river raptor
#

Rings cap my res 😭😭 or one does, other is the void ring 👀 will see what I can work with. Atm I can use an axe with 80ish void damage exalted and +9% melee crit

#

Instead of my 110 and 150 increased void baradiche

autumn knot
#

If you get 1 crit avoid affix + blessing, you also reach 100% crit avoid

turbid dome
#

Given it’s a sentinel I assume 99% of people are using Leo hat + one reduced bonus crit dmg affix

#

Boots + 1 more affix would be an easier swap out imo

autumn knot
#

Yeah that’s usually the move. But for special cases like rive vk where you’re recommended to use peak of the mountain, the maxroll guide recommends 1 crit avoid affix + crit avoid blessing = 100% avoid

#

Requires a bit of blessing farming though. And I think it’s from reign of dragons too which means you can’t take the + all res

turbid dome
#

If it is from reign of dragons that why I never go that route

#

All res blessing ❤️

autumn knot
#

Rive uses so many legendaries that it feels a bit bad slotting in something like citadel boots or leonine over the BiS uniques

turbid dome
#

You slot in citadels until you can cap crit without peak

autumn knot
#

Though between the two, I feel like I’d rather go leonine and just not do the 3rd crit thing

turbid dome
river raptor
#

Not sure if it's worth going hard on the rive build. I like it a lot, but its clearing speed is like 1/3rd of my erasing strike/vc build 😦

autumn knot
turbid dome
#

Which then means with a maw your only doubling one slammed on affix with rive

autumn knot
turbid dome
#

And despite this

#

Rive is still way ahead of multi strike and vengeance

river raptor
#

Yeah, erasing strike just erased mobs and bossing with world splitter was real fun and fast

#

Was thinking of going for a new char/build though but can't decide on what... Full phys would be fun, but EQ primalist didn't feel great 😦

turbid dome
#

Full phys rive vk used to be a thing

autumn knot
#

How are the defenses on Erasing Strike’s build? Never really looked into the build before but its offensive performance seems like what I was expecting out of echo warpath and rive vk

quiet hearth
#

your defense is nothing being alive to hurt you

river raptor
#

And when they are one hit leeches you to max

quiet hearth
#

yeah, leech is a bit OP at the moment because number big

#

They are gonna have to put in some sort of limiting factor on it at some point

turbid dome
#

once again, leech is a vaguely balanced version of lifesteal that still ends up being extremely strong

quiet hearth
#

lmao, leech is not remotely balanced xD

turbid dome
#

yeah

quiet hearth
#

But it's like that just, mechanically, I dont think I've played a game that got it 100% ever. And honestly it's more of an issue about ES dealing millions of dmg at once that can be leeched

turbid dome
#

in a game where you deal millions of damage, combo-ed with a tiny life pool (compared to the damage) any healing based on the damage you do is going to be very hard to balance

#

I only find stuff like lifesteal/leech balanced in MOBAs (like leauge of legends)

alpine canopy
#

If they nerf leech, they will need to buff life in general

#

life's whole thing is that you sacrifice some EHP in favor of great and easy sustain compared to ward

tardy mirage
#

life would need massive buffs for that to be even decent

turbid dome
#

I believe life builds would be healthier (and much easier to balance) if the game didn’t have to be balanced around a life build healing to full every second

#

Because leech is how a game ends up in poe1’s situation of the monsters, to be threatening, need to one shot (or effectively one shot) the player or else by the time the monster attacks again the player is at full hp again

desert lodge
#

as long as one shots are fairly telegraphed and mixed in with weaker attacks i don't see anything wrong with them

gusty abyss
#

Yep, thats me at 1k corruption. 2600 hp, not crit reduction capped, not resist capped. Good armor and leech. Either I get 1 shot by somehing avoidable, or it doesnt matter.

desert lodge
#

i'm running a lot of leech on my healing hands rive FG and yeah, if something doesn't kill me completely within .3 seconds i can't die

turbid dome
#

That’s basically my thought just in LE terms

#

Should a basic enemy be a threat to a well built character at a reasonable corruption level for their build? No

Should the only threat to them be one shots? Also no

#

There’s a middle ground in here somewhere I think would be more enjoyable to play in, but leech being based on the damage the player does, really just outshines any other way to heal

desert lodge
#

the idea with weaker attacks would be to overwhelm the player's ability to heal with many attacks, but leech and especially healing hands is so strong that never happens

turbid dome
#

Yeah

#

Nor will the swarm of weaker attacking enemies ever live long enough to do much too

desert lodge
#

on a side note, Healing Hands is absolutely bonkers. it's a traversal skill, an extremely powerful healing skill and an attack. switching from shield throw to healing hands boosted my character hugely

turbid dome
#

Healing hands is insanely strong

#

But healing hands does take up a skill spec slot

#

Whereas leech takes up a passive point or an affix slot

desert lodge
#

yeah, not really comparable

alpine canopy
tardy mirage
#

remove the op leech and they will still have random one shots that you cant see coming or overtuned mobs that arent fun to deal with

#

poe 3.15 ptsd

turbid dome
# tardy mirage the problem is 9 times out of 10 bs mechanics are not related to sustain

imo not really,

BS is common because mechanics should have some way to substantially hinder the player, as different mechanics should mechanically feel very different from each other. Ultimatium is a good example of this because its opt in and you get to pick what hinders you. Necropolis is a bad example of this because its not opt in. Delve is another example of an enjoyable hindrance. Hindering players in ways that aren't just "you are weaker" allows for more engaging gameplay, that feels different to play and engage with.

Random one shots will always happen, thats just inherent to playing an ARPG, however my point with one shots is entering a situation/game state where the game has to be balanced around introducing things that will one shot the player, or else content is not a threat to the player. This to me is a bad/unenjoyable game state and leech causes that game state to occur.

turbid dome
desert lodge
#

health potions by themselves aren't very useful because if i attack for half a second, i'm at full health. a better use for health potions would be having a higher health pool and less leech

#

i only use pots when i'm losing health and not near an enemy to leech off of

turbid dome
#

tbh I usually only use potions for the remove aliments belt thing

#

like a belt affix that increases your number of potions + potions removal aliments, but potions don't heal would be like turbo bis to me

autumn knot
#

Was 3.15 Lake of Kalandra?

turbid dome
autumn knot
#

Ah. Expedition ain’t bad

turbid dome
#

the mechanic isn't bad now

autumn knot
#

Was it bad upon release?

turbid dome
#

but If i'm remembering my nightmares correctly the mechanic was a lot worse then + they reworked a lot of the campaign that leauge and most people had to farm up to clear mud flats

autumn knot
#

I only really dislike the bosses from expedition, but the rest of the mechanic is fun and good

#

That’s hilarious lol

turbid dome
#

those Rhoas are no joke

#

whenever infinite delve comes back as a mini challenge league I get reminded of that with the bone rhoa nodes

desert lodge
#

some good slams

#

actually 1 is weaver's will and the other was empowered by a nemesis

turbid dome
#

I'd be worried if you managed to slam a weavers item

autumn knot
quiet hearth
turbid dome
#

A higher weaver cap on sets that provide less powerful bonuses for wearing the set?

quiet hearth
#

No, dont reduce anything

#

Weaves is already a gamble, and sets are underpowered, I think adding weavers is a godo start

turbid dome
#

fair enough

autumn knot
#

Or we can go the D3 route and make a set bonus give +5000% extra damage! ^-^

#

but only for my favorite build and nothing else pls

desert lodge
#

not even an exaggeration. if you played a whirlwind barb, there was 1 set that you chose as your gear because it had +3000% whirlwind damage

#

D3 was a mobile game put on PC and major consoles

turbid dome
#

I'm pretty sure thats the exact type of set thing EHG wants to avoid

autumn knot
#

tfw you get excited because you finally dropped a 2LP unique... and then it misses both affixes you wanted to slam on it (T7 Health + T5 Endurance %)

desert lodge
#

i feel your pain, i've been trying to get a 2lp bloodgeon to drop at all

#

it's taking forever and i'm worried i'll just brick it and have to farm all over again

autumn knot
#

such is the endgame grind of LE

#

sippin' that good depresso

desert lodge
#

i don't mind it, it's night and day from PoE, where you hit a point where ONLY perfectly crafted gear will allow you to continue

#

which means you need to learn how to game the market to make enormous amounts of currency

autumn knot
#

true. I play HCSSF in both

#

the grind feels kinda similar, but I do get more excited about high LP drop items here than I do with whatever drops in PoE once you're past a certain point

desert lodge
#

i just like that i have a clear goal to becoming powerful. it's a grind but i know what i need to do. with PoE the answer is grind currency for an entire month to craft 1 piece of gear

#

unless you game the market where you can become heinously wealthy easily

#

just a busted system

alpine canopy
#

Set items will not be getting WW

#

I wonder when they will finally do the set rework, I think they've already said it's not coming in 1.2 sadly

turbid dome
turbid dome
alpine canopy
#

I do like a few of the set items, I'm just biding my time

turbid dome
#

A lot of the set items have really cool ideas

alpine canopy
#

when the set rework hits, I'm sure they'll release a few new sets, too

turbid dome
#

But they just lack the power to actually be useful

#

Yeah

alpine canopy
#

especially since they've been intentionally not making new set items until the rework

turbid dome
#

Still, I think the best designed set is the lightning meteor one

#

Good power level, doesn’t take half your slots, allows for scaling a skill in a different way

alpine canopy
#

Shattered lance is probably my favorite, same reasons

turbid dome
#

Yeah

alpine canopy
#

also scaling your damage by scaling recovery makes neurons activate

turbid dome
#

Pebbles set is BIS for getting stash tabs early cycle

#

Or an early idol buy

#

I wish the forgotten knight set was better

alpine canopy
#

If time rot ever becomes useful, it's there waiting... the sword on its own is pretty nice, though

turbid dome
#

true

tardy mirage
turbid dome
cobalt blade
#

Will the teleport VR reposition us to the edge of the arena in julra or screw with our shifting omegalul

waxen nymph
#

It will tp outside of the dungeon

chilly peak
turbid dome
cobalt blade
turbid dome
#

also its Wicccckkkkeeeeedddd

#

also as a prediction, Time bubble is going to become its own buff skill after the sentinel rework/update and anomaly is going to get a new branch focused around time lock

cobalt blade
#

mebbe remove time bubble altogether omegalulportal

#

room for new branch hmmm

waxen nymph
#

Anomaly rework

turbid dome
#

hey now, keep the 400% pen for future strikes applied by anomaly

tardy mirage
turbid dome
#

Probably a question I should know the answer too, if anomaly has “future strikes applied by anomaly have 400% void pen” would that apply to time wave as it’s a sub skill on anomaly

#

oh wait I think this node also has a typo of "Future attack"

alpine canopy
turbid dome
alpine canopy
#

The power of future strike! Sentinel_VoidKnight

#

(maybe)

turbid dome
#

I mean apply 5 aliment stacks a skill use isn't bad

#

until you consider its anomaly and still has like a 8 second cooldown

#

and while future strike has 60 base dmg which is a lot for an aliment it is delayed 3 seconds

#

and said delay I think has anti-synergy with anomaly's other main dot node

#

I should test how the reset aliment duration thing works with future strike

#

tbh it would be interesting playing with a bunch of "Reset future strike duration" things and have future strike last 6 seconds, with it doing all its damage at 3 seconds

#

so you want to keep applying stacks while reseting all the stacks in the 2nd half of future strikes duration

cobalt blade
#

mebbe Future Focus from VR will insta proc future strike shrugleftshrugcentershrugright

turbid dome
#

🤔

cobalt blade
#

but teleporting and procing it feels weird

turbid dome
#

keep reseting duration on future strikes -> no damage dealt yet -> detonate all future strike statcks with a damage bonus for each stack on the enemy?

#

bonus points of each future strike stack visually creates an echo that punches the enemy

alpine canopy
#

Increasing its duration should be a multiplicative damage modifier like any other ailment, but I have no idea how it works in reality since I just haven't bothered

#

It might end up doing some weird thing where it "ticks" every 3s, so like if you make it last 4.5s it would do a full tick at 3s and then a half tick at 4.5s

turbid dome
#

yeah

alpine canopy
#

just a wild guess, hopefully it's one of those lol

turbid dome
#

I assumed that if you reset the duration it would go

initial application -> reset at 2 seconds -> wait 3 more seconds -> damage

#

then again I don't think it would be possible to reset the duration of future strike from anomaly with anomaly

#

🤔 I assume that resetting the duration of future strike applied by say rive, wouldn't make it count as being applied by anomaly then

turbid dome
alpine canopy
turbid dome
# alpine canopy functionally, yes

ah right cause if were looking at an ignite, it ticks for up to, twice as long, but for future strike I'm gonna test it later (gut still says it just delays the same amount of damage)

#

🤔 I kinda wana make a dot vk now that uses cycle of decay + quicksand to "detonate" a pile of dots on a boss

#

@quiet hearth can you make that goofy 3 dot build on a void knight

quiet hearth
#

I started to

#

I got bored before I got very far though

turbid dome
#

Darn

alpine canopy
#

no extra damage whatsoever

alpine canopy
#

Oh, also time wave is not a subskill, so it doesn't get any future strike effect modifiers

#

in case you thought future strike support couldn't get any worse 😂

turbid dome
sly magnet
#

does anyone know if Healing Hands spec'd as traversal triggers Patient Doom (VK passive)? PD specifies it doesn't work for movement skills, but HH with Rahyeh's Chariot adds only traversal tag, not movement also. Not sure if there is spaghetti tags going on here that would mess up my plan by having HH consume PD accidently.

turbid dome
#

Haven’t tested that specifically but I’d assume it does

#

Wouldn’t be that hard to test with the target dummies tho

sly magnet
turbid dome
turbid dome
sly magnet
#

ty for testing

alpine canopy
# turbid dome <:tom:570776954974896128>

I got pulled away for a sec, but finished the last thing I wanted to test. It also seems that the ailment speed on return doesn't work on the future strikes applied by anomaly and time wave. Not sure if this changes if you take immediacy, but also I don't really care since it's already so scuffed lol

tardy mirage
quiet hearth
#

For a dmg type all about taking over things slowly, it's DoT doesnt work very well.

tardy mirage
#

bleed pally

quiet hearth
#

I mean, pally has support for like three different dots

woeful tapir
#

hey guys, if I take weapon master passive and dual wield mace+sword do I get both passives?

waxen nymph
#

Yes

woeful tapir
#

ty

quiet hearth
#

It's wild mace has a 120% dmg node and it still isnt enough xD

waxen nymph
#

Because Inc Dmg kinda suck

#

Well you can get so much elsewhere

warped night
#

doom star + eye of reen served me well until I got my slammed naal's tooth

autumn knot
#

How come for Rive VK build, it's recommended to use Quicksilver Coil over something like crab ring?

#

also why does the echo warpath build use both apathy's maw and siphon of anguish when rive build doesn't use siphon?

warped night
#

recommended by who?

turbid dome
#

If I had to guess, attack speed?

tardy mirage
#

ye attack speed

cobalt blade
#

Quicksilver coil on my bleed warpath is quite dayum

#

And its 3LP

autumn knot
#

both rive and warpath are pretty similar builds in terms of gear

#

so I was kinda wondering why one adds on the extra siphon whereas the other omits it

#

apathy's maw is ofc BiS

#

main difference in gear are the rings: Rive uses Oceareon + Quicksilver Coil vs Warpath uses Carcinization + Siphon of Anguish

cobalt blade
#

I use sun seal and anguish for my twap VK warpath 👀

#

Crab ring for vitality mebbe

autumn knot
#

think crab ring for warpath works bc it gives more movespeed for warpath shenanigans

#

whereas movespeed is less necessary on rive bc u have void cleave everywhere

alpine canopy
#

You can probably get a good siphon or two just while farming up your maw

autumn knot
#

oh yeah I'm loaded with 2LP Siphons

#

just tryna theorycraft the BiS options for my current build is all

#

BiS that isn't red ring xD

alpine canopy
#

Yeah, just try to aim for a siphon with a high move speed roll and you should be good to go. Leech rate or ele res may be the next best stat depending on your other gear

autumn knot
#

isn't siphon kinda overkill considering you get the same (but much stronger) stats on apathy's maw? + voidknight gets built in leech from that one node in passive tree

alpine canopy
#

ele res kinda convenient for canceling WP's reduction

autumn knot
#

it's like 6% melee and 6% void leech

autumn knot
alpine canopy
#

Oh yeah, I forgot how much leech rate maw can have on it... I guess if you have a good roll on leech rate for maw, it's less important to get rate on siphon and maybe prefer more void/melee leech

alpine canopy
#

I think the ele res and good recovery stats are just bonus on top

autumn knot
#

You're right though. That's a really good point

turbid dome
#

You really don’t need more than that given it halves leech time per 100% rate

alpine canopy
#

50-100%, so if you got a bad roll then 30% extra leech rate will be nice

autumn knot
#

yeah that's fair. knowing the context behind why certain builds prefer certain items helps me understand how the builds work better, so thanks for that y'all

turbid dome
#

I normally equip the first siphon I get immediately, then take points out of the leech on vk’s tree

autumn knot
#

Yeah I'm aware of that and I have a ton of 2LP Siphons already. Think it's still a bit overkill for what I got going on rn though

#

likely better BiS for Rive. Makes sense why Warpath VK uses it though due to extra movespeed

turbid dome
#

Ye

autumn knot
#

passives-wise, I wouldn't remove the leech nodes off Rive either

turbid dome
#

Rive also has the exalted coral rings angle if you really want more vitality

autumn knot
#

bc the alternative for that is putting points into flat void

#

but since rive gets doubled off weapon, the amount you get from tree is kinda small

#

for warpath, those extra points removed from the leech node could be beneficial elsewhere for sure though (if you're running a siphon)

turbid dome
#

That’s a solid analysis

wooden bay
#

Is physical crit javelin build viable rn?

waxen nymph
#

Haven't tried it but probably meh

split quartz
#

Hi Guys, new to sentinel, and have a question about Shield throw. It scales with Dex+ Str, it is worth scalling Att for Eruption (lava burst) ? Thx

desert lodge
#

sentinel needs javazon skills. forked lightning jav

alpine canopy
waxen nymph
#

Not Att

split quartz
#

I hoped that it would be that case, thank you Vlad.

silent holly
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Forge Guard (12) / Paladin (80)

General:

▸ Health: 3,492, Regen: 37.2/s
▸ Mana: 306.91, Regen: 8/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 13 Str / 3 Dex / 3 Int / 26 Att / 9 Vit
▸ Resistances: 122% / 84% / 84% / 88% / 113% / 106% / 77%
▸ EHP: 10,293 / 10,293 / 10,293 / 18,975 / 10,293 / 10,293 / 10,293

Defenses:

▸ Endurance: 30%, Threshold: 925
▸ Armor Mitigation: 74% (7,842)

Damage Types:

Fire / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (23)
Sigils Of Hope (23)
Holy Aura (21)
Healing Hands (23)
Smite (21)

silent holly
#

any little changes you think i can make

#

this build has been doing pretty well so far for a homebrew, just wondering if im missing some stupid obvious stuff that could push it further

#

mana hasnt been an issue at all even without vr

turbid dome
#

no suggestions or super obvious stuff

#

but wow that code is unethical

#

@silent holly what corruption is this build going at?

silent holly
#

im still doing low corr getting the empowered blessings

#

i have no idea if it will still be viable when i start pushing corruption but im not very close to the projected idea of the build

#

yhh the code is super ambitious it wont be half as good but ill farm them till the day i die

turbid dome
#

ohh thats the plan

silent holly
#

yhh

#

havent reached that yet

turbid dome
#

you may want to think about using Orian's Eye for the amulet

#

or time glass

silent holly
#

good idea

#

would i also want to take "fire converted to phys" just to increase armours effect on fire and void dmg taken?

#

or is that not too big a deal

turbid dome
#

you can't convert stuff twice

silent holly
#

good to know

turbid dome
#

but also converting to phys is more for avoiding pen and having full armor effectiveness, imo out of all the convert to phys stuff, poison is the best (in general)

#

due to poison being big dot + each poison stack lowers your poison res (first 30 stacks, 2% per stack)

silent holly
#

so it might be worth replacing fire dmg and ign duration on body armour to poison convert to phys?

#

considering im getting tons of fire and ign everywhere else

turbid dome
#

very much a depends, aliment duration is strong

#

especially for dealing with bosses

silent holly
#

i am having alot of trouble with poison atm tbf

#

rotsteel nemesis is one of the few enemies i have to tryhard

turbid dome
#

overcap your poison res

silent holly
#

true

turbid dome
#

is way easier and less costly and effective at stopping the poision -2% res per stack

silent holly
#

yh normally like 10 stacks destroys me

#

ill try get over 100 then

turbid dome
#

you also don't need to overcap it by 60% (to stop 30 stacks) as if 30 stacks are on you, your dead anyways

silent holly
#

alr

#

ill overcap to like 100-110

turbid dome
#

also do you know how to experimental affix craft

#

getting eternal gauntlets with the armor applies to dots affix will help a lot

silent holly
#

yep

#

i realise now i can seal that

turbid dome
#

ye

#

if you get lucky with a good base + affixes, nemisus can throw a T7 sealed affix your way

silent holly
#

yh ive left them all at t4 rn but obvs getting higher would be amazing

#

i always check rares on neme

#

might replace sealed health on gloves with the experimental, and then instead of health take like a t5 pois res

turbid dome
#

just watch out for your max hit when removing health

silent holly
#

yh gonna have to change around and experiment quite alot just for the one affix lol

turbid dome
silent holly
#

ty for the help!!

bitter hamlet
#

Do you guys think Fissure from Smite is ever worth it in an Ignite Hammerthrow Build with Smite on Throwing?
Just seems kinda hard to scale with it's low damage Effectivness or rather not worth it for having to manage the Mana Cost🤔

turbid dome
#

early on its a lot of extra mana spent, and later on its damage isn't great

silent holly
#

yh it takes kiting enemies into it to make it fully worth it, decent for tanky enemies and bosses but doesnt help much w clear speed

turbid dome
silent holly
#

hmm its something ive been experimenting with

#

atm im focusing on melee fire hit dmg

turbid dome
#

ah

silent holly
#

but im stacking up to 150 ign without speccing it

#

makes me wonder whether its worth going harder into it

turbid dome
#

sacrifice is basically a must take if your using smite for damage (hit or dot)

#

the 250% more applies to dots smite inflicts

silent holly
#

ig i spec out of conflagration and immolate to spec it?

turbid dome
#

if smite is applies a ton of ignites, yeah

bitter hamlet
#

Mine is an Ignite Build with fissures as an added Bonus since it scales with a lot of the same things, but yeah the Fissures don't really feel worth it since I have to use some Mana regen gear which could give more damage to my Ignites instead (which deal the main dmg anyways)

turbid dome
#

just make sure you have leech to counteract sacrifice

turbid dome
silent holly
#

yh i got t6 melee leech on my palarus, wondering if there is a unique that leeches elemental dot tho

#

i might have to spec atonement a decent amount

turbid dome
silent holly
#

yikes

#

gloves might be the only option

bitter hamlet
silent holly
#

i could go bleeding heart maybe, but then that means no time glass or orian eye

turbid dome
#

there is a spell leech blessing

bitter hamlet
#

Kinda sucks, the Idea of Fissure as a Subskill is so cool, really want to use it

silent holly
#

i do mostly melee fire tho atm

#

i convert hh to melee, smite is my only spell dmg rlly

turbid dome
#

ah

silent holly
#

would sacrifice cause it to do enough dmg to make up for the health?

#

idk

turbid dome
#

sac is % current health lost

#

so its not gonna kill you

#

but also if you want to go more on smite, grab the vortex relic + smite on throwing attack hit idols

silent holly
#

im casting smite often enough i think, i got a 3lp palarus with max smite on melee hit

#

im using it more as just an extra bit of dmg whenever it procs

turbid dome
#

🤔

silent holly
#

i might spec 3 in sac and then 2 in atone

#

id rather spec melee fire because of wings of argentus, it gives hh 2 points for converting it

turbid dome
#

true

silent holly
#

oh and warpath is casting smite alot too

#

might spec 5 into molten path instead tho

turbid dome
#

the idea with vortex is simply have more smites

#

so you hit a critical mass of smites hitting everything around you

silent holly
#

yh but do i wanna give up the amazing code implicits

turbid dome
#

true

silent holly
#

and id have to rejig all my idols

turbid dome
#

code with like mid slams on it is still great

silent holly
#

yh i struggle to find other relics for sent that would be worth it

#

i might try a bleeding heart for a while, easy enough to get 3lp, i think i have one or two sat in the stash

#

hopefully that will counter sac

turbid dome
#

+1 all, armor, armor applies to dots, mana support

#

I'd use it a good amount even if it came with 0 WW

silent holly
#

yh the miti for dot is really nice

#

and flat armour

#

hard to find that elsewhere

turbid dome
#

ye

silent holly
#

and you get the gambling dopamine of rolling them

#

its a win win

#

does "bleed when casting spell" apply to indirect spell casts?

#

cos if so smite is gonna stack bleed like nobodies business

bitter hamlet
#

it doesn't, doing the same thing

silent holly
#

sweet

#

might spec out of regen on stuff like sigils tho

#

if it tanks it there isnt much point

#

oh actually im barely specced into regen

#

like 1 node

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Forge Guard (12) / Paladin (80)

General:

▸ Health: 3,298, Regen: 26.04/s
▸ Mana: 326.75, Regen: 8/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 13 Str / 3 Dex / 3 Int / 34 Att / 9 Vit
▸ Resistances: 122% / 84% / 84% / 88% / 113% / 106% / 115%
▸ EHP: 9,637 / 9,637 / 9,637 / 17,472 / 9,637 / 9,637 / 9,637

Defenses:

▸ Endurance: 30%, Threshold: 887
▸ Armor Mitigation: 73% (7,532)

Damage Types:

Fire / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (23)
Sigils Of Hope (23)
Holy Aura (21)
Healing Hands (23)
Smite (21)

silent holly
#

made all the changes

bitter hamlet
#

Wait since when does Healing Hands continously proc of Warpath?

silent holly
#

it procs of melee hit no?

bitter hamlet
#

only the first hit of warpath tho

silent holly
#

omd

#

no way

bitter hamlet
#

doesn't work with channel

silent holly
#

shit

#

oh no

#

what to i replace it with lmao

bitter hamlet
#

Unless that was changed but I'm sure I'd have seen that. But you should see the Particles from HH only on the first hit of WP instead of always with another melee attack

silent holly
#

yh tbf i havent felt like its been doing much of anything

bitter hamlet
silent holly
#

its hard to see the particles with warpath fire spinning

#

yh might just have to spec a movement skill

#

that sucks so bad tho smh

#

or vortex pennant hammer throw??

bitter hamlet
#

Vortex pennand throws an axe, not a Hammer from Hammer Throw so it does not work with the Skilltree

silent holly
#

rip

#

movement skill it is then lmao

#

might spec lunge maybe for the fire dmg

bitter hamlet
#

I'm kinda feeling Jav bc of the Smite Casts over time but you could just try both out I guess 😄

silent holly
#

yh ill check out jave ive never actually looked at its tree b4

#

i assume its battle standard?

#

you spec it to cast smite and tp to it?

turbid dome
silent holly
#

oo not a bad idea actually

#

nah i was proccing it off of warpath lol

turbid dome
#

Oh

bitter hamlet
turbid dome
#

Yeah no that only works for the first hit

silent holly
#

aight

#

ill try healing hands as traversal cos i get +2 from wings of argentus

#

as long as i keep it melee

turbid dome
#

It’s solid for boss fights just invuln through the bosses attack

silent holly
#

yh im looking at it and it seems good

#

i assume i take 2 points out of clerics hammer and put them into rayehs chariot and sun shroud

turbid dome
#

Which one is sun shroud

silent holly
#

immune while moving

turbid dome
#

Oh yeah 100%

silent holly
#

alr cool

#

sucks i cant spam proc it off warpath but ill live lol

turbid dome
silent holly
#

makes the playstyle more active at least

turbid dome
#

Lunge needs 5 points for invulnerability

#

And 4 of those points do nothing

#

HH tho

silent holly
#

yikes

#

yh hh seems to be the way to go

turbid dome
#

Yeah

silent holly
#

itll scale with my fire dmg and melee stuff as well

#

and heal me when i use it

turbid dome
#

I can’t wait for the sentinel rework

silent holly
#

im excited for it but nervous

turbid dome
#

Yee

#

Rive is getting a full void conversion

silent holly
#

dont wanna have to redo my entire build and change loads of stuff around

turbid dome
silent holly
#

ooo

#

i love rive

#

but its only phys

bitter hamlet
#

yeah I'm really excited about that too, Sentinel is by far my fav class atm

#

or rather I started with it and kinda got stuck trying out loads of stuff and always coming back to it with new Ideas instead of trying the other classes except mage lol

junior wren
#

Smite heals too

turbid dome
#

This was a teaser

silent holly
#

yh but smite isnt cast on myself a majority of the time

#

it isnt reliable sustain

bitter hamlet
silent holly
#

doubles echo chance is kinda crazt

#

crazy

bitter hamlet
#

It's prob gonna replace the Vit scaling node tho right? Would be Op otherwise.

turbid dome
#

Idk

junior wren
turbid dome
#

There are a couple of other teasers that got posted in here too, namely about VR

silent holly
#

smite hasnt been hitting me too often

turbid dome
#

But VR is getting a full rework, so see one or two nodes doesn’t say much

silent holly
#

yh i hate vr atm

#

feels so terrible to use

turbid dome
silent holly
#

if i stand inside the enemy smites heal works fine, but it makes it harder to move. id rather have the damage reduction while moving from wings and then find other ways of sustain

#

using smite as a little bonus heal whenever it does hit me

#

ive specced smite entirely into dmg rather than healing stuff

junior wren
#

the link above has smite specced into buffs, and it even takes away your hp

silent holly
#

yeah

#

i want to spec it harder into dmg

#

id rather find other sources of sustain because it hasnt felt consistent when im using it

#

my survivability hasnt been much of an issue so far luckily, i just wanna push my damage forther

#

further

junior wren
#

let's just say it's not very smart idea to stack HP and have a skill that eats ~500 HP up to three times a second or more

silent holly
#

so i shouldnt stack hp?

#

it seems like the best way to increase its damage

#

as long as my sustain is good enough it wont be a problem

junior wren
#

no, your smite shouldn't eat your only ehp source

silent holly
#

so where do i spec it then

#

i had it on spreading flames and hit dmg on ignited

#

but i was told to try sac

turbid dome
#

If you want damage from smite it feels wrong to me to not have sacrifice

silent holly
#

yh as long as im not dying id rather have a huge dmg buff at the cost of some hp i can easily get back as quick as im using it

#

isnt spending health to deal dmg like half of the acolyte

turbid dome
#

Sorta lich

junior wren
#

I'm pretty sure you'll die when you're casting a skill that costs 500 HP on a HP build. But if you think it wont be a problem, then try it out and see 🙂

turbid dome
#

I’m still in the camp of grab the spell leech blessing so when smite hits stuff it heals off its % current health cost