#š±āsentinel
1 messages Ā· Page 48 of 1
belt affix on potion chug?
thats what I normally try to grab
but its also on potion chug and requires me to notice it so thats why i just heavily overcap my poison res
Any recommendations for idol
the ones that give flat vitality
What two affixes
if your using a high cdr skill get the inspiration on void spell kill idols
For the 4x1
7 vitality + shared void dmg/resistances (if needed)/ armor%/timerot on hit (if you need timerots to trigger stuff)
for the 2x1
3 Vitality + shared void dmg/resistances (if needed)
the 4x1 has some other things like chance to slow on void spell hit and armor shred on hit chance
I mean it slows things so melee dudes take longer to get in range to hit you
but some stuff triggers off of slows like abyssals echos making erasing strike do more damage and anything that relied on ignite from smite now relies on slow when void converted
its not great and usually not worth the idol slot
Yeah I don't use abyssal echo and erasing strike so I'll skip on that
In return
I use smite spam from warpath and void cleave
Understandable
smite spam's fun, no doubt
Yeah dps is strong along with ravage aura
oof so need 110 more than cap
wait no
85? ye 85
honestly im lazy so i just get to 100 and then if anything else happens it happens
now granted with how dots currently work, your gonna be dead before you get 30 poison stacks on you even with super overcapped res

finally one showed up in nemesis
so tempted to greed reroll affixes for the 26% health, but this is probably better to just rune of creation. rest of the affixes are pretty maxed too
lol
it only took me til lv 99 to get a good helmet. I've been dumping all my favor into body armour and helm prophecies too
For a 2h void cleave build, how many stacks of multistrike can I get as max? Am at 4 and can't see any more nodes and only know of the 1h sword for more..
Or not even on the sword, nvm
4
Thanks š
4 stacks and like double sword
Mostly wanting the stacks to make void cleave stronk
BTW, with the axe node for multi, do you get 2 stacka each cast and the mana+hp regen from passive twice?
id have to look
hmmm is there a multistrike build that uses multistrike as your damage and not just to trigger smite/FW
Not that I know of
Because for dmg Rive is always the better choice
you get 2 attacks frrom the main cast so i guess anything that happens from that main cast happens twice
The Axe node?
Oh yeah got it
Not it still count as 1 Use /Cast
f
#rivesuperiority
has anyone ever fooled around with the rive explosions?
Rive has a node to make things explode when the 3rd hit kills them
oh lel
funny thing the builder says it scales with Int
ngl i kinda hate chars that scale on things they dont actually own natively
cough cough warlock and dex for the harvest thing
theres no dex anywhere on accolyte so it feels entirely out of place ... and ye gear exists but like
same for the balista thing with int on rogue
lol it does say it scales with int
in game?
letools I'm at work rn
lol
I mean, Ive been wondering about a LL ward sent
too bad that is wasted on paladin xD
they actively shafted that idea pretty sure lel
the ward part of HH is still bugged yeah?
idk
i just know it got hit with a big nerf in 1.1
That's a tooltip error/shenanigan
It inherit Attribute scaling from its main skill (Rive here)
Right, I thought that is what it was meant to do but you know, weirdness
lol
Honestly I dont think it'd be that bad, for that specific playstyle since you want some Int for ward anyway
you probably dont want to use cleaver solutions tho cuz dmg
That's what nemmy is for
lol
Imo the problem is they are a Spell and Rive is a Melee Attack. So you would need maybe a Fire Burst / Smite Palarus setup to be able to use them
You read my mind
Or a bleed build
couldn't you melee attack with a staff for fire burst rive
I mean it has a pretty decent amount of flat dmg, comparable to most axe bases
Also you could use Smite Execute for more Meme Power
Just be like, I dare you to get to low hp near me
rive has taht 15% execute as well
Smite has an Kill Threshold and an Explosion on Death
mmm jaspers searing pride first burst rive sentinel time
Nope, LL paladin Cleaver and Palarus time
flame drinker gaming
That's what I meant by Smite has a KT
I was thinking of the smite explodes people

should just DW palarus and stack str honestly
lol
What I love is the sword is almost better on werebear spell builds than sent builds
doubt
DW palarus bear is nutty because of double str to spells
1M favor in, its home again š
wow nice!
Finally did it y'all! First try ezpz š thanks for the help/guidance from everyone here especially @chilly peak
It has to compete against my current slam, the proc of 36% vs 46% is about a 4.5% damage loss, which is about the expected gain from slamming armor shred on the 4 LP.
As much as it hurts, I think I have to go another mil of favor xD

What can I say? I in no way contributed.
Is Woe worth investing in? or just get 4 points into it to unlock Singular Purpose and move on?
A bit more context please
its good for mapping, lacks a lot for fighting bosses
personally I go for the time rot chance node to get to singular purpose, but thats because I love erasing strike's 100% more vs 12 time rot node
I am having fun with a Warpath+Smite combo atm, Smite is converted to Void and scales wit Vit. So it is mainly a melee, void build
how often are things dying to the warpath?
Not exactly sure. Smite does have higher dmg at the moment, but I am missing some dmg nodes in Warpath
Woe is probably better than the timerot on melee hit chance
but your not gonna get a ton out of it until your warpath dmg is higher
I see. thx
Gearing up for Aberroth in HC now... do I need Eternal Gauntlets? Does he do much DoT? Or should I just switch over to Salt the Wounds for more damage?
Also I feel like an Orian's Sun Seal is almost mandatory for this fight. Thoughts?
I just invested 4 points here to unlock the next node that gives 100% void dmg at maximum
Yes I love warpath too it gives flat 50 spell DMG while spinning and spams smite
@turbid dome what do you think of Null Armor?
This thing?
very good if you can fill out your resistances to get the DR
@turbid dome yeah all my res are more than cap for some reason
exalted affixes?
First gz to the 100!
Not 100% sure what is hit and what DoT in that fight, but I can remember a few things that I would assume to be a DoT.
While Oracle amulet or Eternal gauntlets are always nice to have, I never had a fight where I thought that this one piece was game changer alone.
You did the fights quite a few times in SC before?
I'm a fan of Sun Seal in some builds, tho it is mathematical non sense most of the time. In the end Orians skips the animation (nice to have), cuts little mana cost (nice to have) and gives you a not too important skill point.
Still I loved Orians, cause that evenly distributed mana cost + the never-care-factor, did not only help me when lacking kills, but also made sure I never forgot my defense buff in hectic situations
Thanks! I think salt the wounds isnāt going to do too much. I have enough damage as is I think. Plus my eternal gauntlets are pretty BiS rn so itās probably not worth the trade off.
Iāve done the fight in SC on a blastrain marksman so the fightās a bit different. Squishier, more damage, blink ability. Iāll practice more in SC before attempting the fight in HC
As for Orianās, I was mostly just wondering how essential it was to have 4 sigils up at all times. Thereās no way Iām manually casting it while fighting Aberroth lol
But at the same time, I lose out on some other good stats replacing either of my rings
Trying to farm a 2LP Orianās rn just so I at least have some options
Also did not try Abby yet. Still building up the rooster to see which chars I want to use for Abby/corr push and which for Arena.
Tho sadly just playing Arena with myself so far š¦
Speaking of options, guess Red Ring is none, because of lacking stats, right?
And on the Sigils: I think it sums up for 4 sigils, didn't want to miss that out
It took me... oh wait i havent got it. I am still looking for my perfect crafted t7 reduced cost since 5ever
I surprisingly havenāt had a single red ring drop yet
Yeah thatās a tough one. Had several T7 reduced costs drop and have always failed to craft something usable out of them
My body piece is still really bad even after all this time
"Several"... very ouch. I guess desire sensor just hates me. But cant be help cuz I need it on a Leonie helm cough blood
Aberroth scares me haha. Even after practicing in SC, I think Iām gonna die in HC but Iāll likely attempt it soon
Iāve bricked so many T7 body armours and helms too. Every time I try to rune of removal, it aimbot snipes my exalted affix š
After all those drops and crafting attempts, it took a nemesis having the base item to empower for me to finally get something decent lol
First leonine in the nemesis too after like 3 dead hammerdins and a lv 100 one
Wish there was a ā/playedā command that tells me how many hours Iāve put on a character
My current main is a over 100k ehp monster and should be able to beat him easily. And I'm still scared š
Not a single random drop in all my hours. Only farmed them via prophecies so far
@turbid dome š«£
I think it is going to be a stash trophy
T3 Minion Flat Spell, T3 Shock 
if you gonna slam a rare 2lp like this, at least make sure its 4 usable stats xD
increased void dmg + increased spell dmg would be my two picks for wizard vk
I do really wanna go void caster again at some point though. But I am just to captured with trying to max out warpath smites. Since I shattered my 40k crits goal really early on, smashed 50k and now even beat 60k. I think I want to go for a stupid number like 100k.
given you lack so much increased from other sources
I could cheat and use VR worst case ^^

the real trophy is getting omnividence to drop in the first place
then hitting the 1.35% chance for 2lp
Its my 3rd this cycle, other 2 where 1lp
can I borrow your luck
I might have missed some though, I dont really highlight them (just 2lp for lvl 60+)


but the funny eyeball stick
which I also hope omnividence gets a visual update at some point, its a lil goofy looking rn
Best I can do is offer to play together, maybe obsidian resonance doesnt take to long? š
š¤ honestly no idea
From my experience it is like 1 per 8 golden, it takes quite a bit sadly
back to buying all the omnividences on the market again
I kinda hope vk wizard doesn't become popular so I can keep buying omnividences
Doom pulse void wizard's belt of 131% crit multi
I do really wanna try that some day on VK
its fun
but wizard vk gets fire + void spell...
having one spell that isn't smite or echos convert to cold/lightning would make it so much better
Yeah, fire void and lightning smite, which sadly we would want to be our filler void spell
having a lightning convert for abyssal orb would be cool
or cold
A node for abyssal orb that makes its pulse pull things towards it (mini black hole) then a node off of that which converts it to cold and gives it frostbite chance
group em up, pulse em down
Would also help shadow beacon
Cold is not thematically appropriate for Sentinel
Chill of the void gaming
But also theme wise half of sentinels story is rebelling against his home
Why wouldnāt he pick up a few tricks from his new friends
I would definitely see that as a new mastery for Sentinel
Something like Cold Steel theme
The Apostate -> A Sentinel has learned to not rely on the powers or teachings from the gods and instead enhances their own willpower with the teachings of their friends. Focus on Physical damage and a sprinkle of skills from the campaign allies (a cold skill from learning Heroboran stuff, a lightning skill from Harton, etc.)
give it some funny node that provides a powerful buff for the downside of you can't use idols 
@waxen nymph this is my build š The gloves arent correct yet (affixes might be same or similar tho) and other than that the exalted ring is going to be changed and overall look for t5 sub affixes on all gear which doesnt have it yet
https://www.lastepochtools.com/planner/BO529y3A
The sceptre ill replace too but thats damage stuff only
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (21) / Void Knight (11) / Paladin (76)
āø Health: 3,363, Regen: 32.81/s
āø Mana: 367.02, Regen: 10.74/s
āø Ward Retention: 8%, Regen: 0/s
āø Attributes: 20 Str / 2 Dex / 2 Int / 66 Att / 15 Vit
āø Resistances: 133% / 104% / 136% / 83% / 82% / 96% / 107%
āø EHP: 6,110 / 6,110 / 6,110 / 8,059 / 6,110 / 6,110 / 6,110
āø Endurance: 52%, Threshold: 790
āø Dodge Chance: 1% (29)
āø Armor Mitigation: 52% (3,216)
āø Crit Avoidance: 5%
āø Fire, Lightning, Void / Spell, Melee
āø Holy Aura (Passive)
⢠Smite (20)
⢠Warpath (20)
⢠Holy Aura (20)
⢠Sigils Of Hope (22)
⢠Volatile Reversal (20)
⢠Culnivar's Claim
⢠Palarus's Sacred Light
⢠Orian's Sun Seal
⢠Devotion
⢠Stormcarved Testament
I feel like my Endurance Threshhold is way too low to not die immediately but idk how to adress that without giving up too much damage affixes
or the unique items im using... they are basically essential
how is your max hit so low with 3k hp
max hit? Sry im not really into the super technical stuff š
max hit = the biggest single hit/bunch of hits at once you can take and survive
LE tools displays it as your EHP vs one-shot
ahhh ok ty
does this have any ward generation?
your defense is very low
health pool is solid but you seemingly lack extra sources of Damage Reduction while also not having a ton of armor
They gloves with Armor mitigation for DoT are what im going for right now
I might be able to get more Armor with Blessings but other than that idk
oh wait
I thought roughly 60% Armor mitigation is decent
get 5 points in this (Base sentinel tree)
10% damage reduction is very good for sentinel (even if its conditional)
that seems to be an easy change, will do that ty
I normally aim for 70%
is going for Endurance + Endurance Threshhold even worth for me? I could drop these affixes for sth else
every % of DR you have makes the next 1% stronger
Getting Endurance % to full is good, flat endurance threshold is very mid
cause of how endurance works
consider a high endurance % and the base threshold as oneshot protection
so I could go for Health as suffix on my 2nd ring instead?
probably drop the %movespeed belt for the Armor belt too
id rather be 4-8% slower than die all the time
yeah, since you get base endurance threshold equal to 20% of your max health, scaling health keeps your endurance relevant without needing actual threshold on any gear
I also personally just grab an anchor of oblivion to cover all my endurance problems
plus anchor also gives a nice increase to your armor
unless theres a reason you really want the totem relic
hm might have to see if my damage is still decent with dropping the relic
its good mana, attunement and pen
all 3 of these work well with the build
anchor's main strength is that you don't need endurance on any other gear
I see
Ill still try and see if it works
with the build you sent, setting it to max rolls, LE Tools says your armor DR goes from 56 to 64 by swapping in a anchor
this also is thinking about the other affixes you could swap out
so the question is, is that worth loosing the damage?
as a pally, you can get a big chunk of endurance on holy aura, makes it pretty easy to cap without an anchor
true
Damage is already not that great but Im thinking something like this might work https://www.lastepochtools.com/planner/Apzv7pRB
Harbingers of Ruin / 1.1.7
Sentinel (21) / Void Knight (11) / Paladin (76)
āø Health: 3,900, Regen: 32.81/s
āø Mana: 309.98, Regen: 12.32/s
āø Ward Retention: 8%, Regen: 0/s
āø Attributes: 32 Str / 2 Dex / 2 Int / 76 Att / 16 Vit
āø Resistances: 126% / 100% / 106% / 78% / 78% / 77% / 101%
āø EHP: 10,689 / 10,689 / 10,689 / 18,586 / 10,689 / 10,689 / 10,689
āø Endurance: 84%, Threshold: 898
āø Armor Mitigation: 71% (6,615)
āø Crit Avoidance: 5%
āø Fire, Lightning, Void / Spell, Melee
āø Holy Aura (Passive)
⢠Smite (20)
⢠Warpath (20)
⢠Holy Aura (20)
⢠Sigils Of Hope (22)
⢠Volatile Reversal (20)
⢠Culnivar's Claim
⢠Orian's Sun Seal
⢠Devotion
⢠Anchor of Oblivion
⢠Palarus's Sacred Light
the other thing is that you are very very overcapped on a lot of resistances
set to actual using your ingame stats
the elemental resistances drop when channeling warpath
-30%
and I think that doesnt get calculated into it even when active in LE tools
oh true
but even then your at 100% fire res, and 100% lightning res, you may be able to get some exalted resistance affixes to open up a slot or two
tho also granted duel wielding will always cook your defense a bit
paladin life
š¤ could we get some block in here using the warpath node
or is that still foolish if your not using a shield
this probably, you won't have enough block effect or chance
idk but I figured block without shield isnt great
I might look into using a shield too
but the sceptre works so great with the build haha
going sword + shield would make you a lot tankier
gotta get the go to ironglass shield with exalted block chance
it would open up new passives nodes that work with shield and might make up for the damage loss
let me make a quick planner for it with a shield
Ah I would have to find a different source of leech if I give up the scepter I think
It had lightning damage leech trait
Any specific reason you did choose to go lightning?
I didn't catch everything, but VanillaMan struggles a bit with above build I guess?
I just wanted to try a new build and found some items that synergized decently
Exactly
But you use two fire skills and convert one to lightning, not sure if that makes sense
If you mean Warpath: itās not supposed to deal damage just help with smite proccs
Would play that skill set full fire, for full synergy
@unborn slate This is my quick and dirty pivot to shield + sword for your build, anyone else please take a look at it and make sure I'm not making a dumb mistake
Important Notes:
-
This has more block chance than needed on your gear, you only need to hit 80% block chance while not using warpath
-
The shield is very good and will take some time to get
-
You become much much tankier without sacrificing that much damage because paladin gets spell damage while using a shield nodes
-
Spell leech is acquired through the blessing for spell leech
-
Do note that the defenses picture is with it set to max rolls
-
there are open idol slots, do with them what you want
Harbingers of Ruin / 1.1.7
Sentinel (21) / Void Knight (10) / Forge Guard (3) / Paladin (79)
āø Health: 3,177, Regen: 38.6/s
āø Mana: 300.06, Regen: 10.72/s
āø Ward Retention: 8%, Regen: 0/s
āø Attributes: 21 Str / 2 Dex / 2 Int / 72 Att / 19 Vit
āø Resistances: 130% / 92% / 110% / 94% / 94% / 84% / 81%
āø EHP: 18,734 / 18,734 / 18,734 / 31,729 / 18,734 / 18,734 / 18,734
āø Endurance: 84%, Threshold: 705
āø Armor Mitigation: 70% (6,218)
āø Block Chance: 84%, Mitigation: 61% (3,061)
āø Fire, Lightning, Void / Spell, Melee
āø Holy Aura (Passive)
⢠Smite (20)
⢠Warpath (22)
⢠Holy Aura (20)
⢠Sigils Of Hope (22)
⢠Volatile Reversal (20)
⢠Palarus's Sacred Light
⢠Orian's Sun Seal
⢠Devotion
⢠Anchor of Oblivion
Iāll try that out thanks a lot! Really appreciate the help
you also don't need full points into the less cost while warpathing as you regen 10 mana second, as long as your smite + warpath cost per second is less than 10 your good to go
but don't make it like 0.2 mana positive per second as you want to use your other skills
oh wait theres suppose to be a spellblade slam on the sword (flat spell dmg)
granted more strength is probably a good idea given your using palarus
Strength might be better overall true
I'm not a fan of sqeezing in a shield, in a build that is already so far from a good offense.
I feel some classical damage reduction would do a better job.
Btw if it is Smite-focused, why no Vortex Pennant?
good point
vortex pendent + make 2 of the 2x2 idols have chance to smite on throwing hit prefix
I knew I was missing something
- I'd never combine Orians with Devotion.
If it shall be Devotion, cut Orians imo
Ahh Iāve never thought of using the relic that way but makes sense
Also take the passive for axe throws on top and you have some nice additional Smite proccs
embracing full spell with a scptre like this might make more sense
still the same warpath at them but make the smites hurt a lot more
with vortex + smite on throwing attack hit idols
Btw why not combine the ring and amulet?
Anchor kills when the slow procs 
Whatās the anti synergy there
ring needs you at above 70% mana to auto cast, devotion wants you to be at low mana
You want to spend mana asap. Orians is a tool to save mana and use mana most economic
If only my build isn't so contradicting on mana
copium
basically mana dump -> warpath through the echo with you staying mostly low on mana
tis the fate of reworking a build
So which would be better now? The sceptre build or using a shield
you can stay duel wield, go palarus + shield or sceptre + shield or some other combo you want to try
what a
fix
if it had some cap like 20% of your mana pool per second I'd try something silly
there would be some way to mana 3 void essences -> 30% mana work with that, probably (probably not)
Full fire, double wield š
I need to staph playing things that ramp but burst instead 
it seems the primary dmg source is smite, but in the shield planner you lowered his spelldmg significantly?
-
shield planner is suppose to have flat spell slammed onto the sword
-
swapping from 2 weapons to a weapon + shield will lower your damage, taking the spell damage while holding a shield nodes is suppose to offset that, mostly
-
nothing that happens while spinning is ever shown in LE Tools, sadly
-
that link doesn't have it set up to use vortex pendent + smite on throwing attack to up the damage as well
- check spinning in the planner š
how long has the toggle warpath been there for
^ i remember it calculates for passives and skill nodes but not any affix "... while channeling"
I meant Culnivar's. It provides lightning spell dmg from the unique, plus it also had an affix for lightning spell dmg š
oh wait no thats not applying the warpath while spinning nodes
At least it takes DR into account (Argentus chest)
swapping the sword for Culnivar could work
especially given this build isn't really making use of the strength -> spell dmg affix
something like this would work I think
yes, even with a T7 spelldmg affix the scepter provides higher flat
No checks
while channeling
And why did the numbers drop so much, that char was +24k ehp iirc...š¤
š¤ I'm toggling it now and I see no difference
ima just assume my instance of letools is cursed

Yeah seems to work only for Argentus it seems
dang
and holy aura I guess
warpath's buff skills thing doesn't update with its nodes
That is what I meant with "check Warpath"
yeah I had that checked too + tried checking + unchecking it
Ah ok š¦
yeah warpath doesn't work in planner. but any effects "while channeling" do if you check that "is channeling"
yeah, skill trees are only implemented for the skills that have DPS calcs, just some mage skills last I checked
though holy aura is special lol
Really sad is you can't get your Sigils in the math in LEtools, I mean that is quite something that adds up
it's per skill basis. for example Rebuke shows up under Buffs like Warpath, but if you check it, you get the DR calculation
but only if you specialize into Rebuke š
Rebuke is the goat of being used but not being specced
and there are various bugs too. For example, +2 STR/point in Forge Guard applies the STR bonus to your total STR in the planner, but you don't get any % increased armor from this STR node š
LE-Tools is the goat, tho while I would love every skill having a dmg calculator... I feel the pain of coding that
especially when we have the training dummies to smack
I just see: "Is moving" is a standard check, so that covered Argentus already. So something changed for me, but I'm not sure what it is, that changes something when I check "Is channeling" ...
I would guess most of the work is already done, you're just taking the numbers from the planner and using math
and math is always the same
true
or is it? š
there are some special cases, like "lightning spell critical" which aren't shown, but those could already be calculated on the backend
Dammit said his project is closed source, so nobody knows but him
Ok, what is it, that influences EHP, when I check "Is channeling"? I can't find it
https://www.lastepochtools.com/planner/omzb0OnA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (31) / Void Knight (11) / Forge Guard (5) / Paladin (66)
āø Health: 4,740, Regen: 27.65/s
āø Mana: 237.47, Regen: 11.78/s
āø Ward Retention: 96%, Regen: 0/s
āø Attributes: 99 Str / 24 Dex / 24 Int / 24 Att / 27 Vit
āø Resistances: 106% / 118% / 74% / 76% / 108% / 101% / 108%
āø EHP: 17,182 / 17,182 / 17,051 / 27,162 / 17,182 / 17,182 / 17,182
āø Endurance: 61%, Threshold: 1,020
āø Dodge Chance: 4% (114)
āø Armor Mitigation: 66% (5,442)
āø Crit Avoidance: 5%
āø Fire, Void / Spell, Melee
āø Holy Aura (Passive)
⢠Warpath (27)
⢠Smite (20)
⢠Holy Aura (20)
⢠Sigils Of Hope (22)
⢠Volatile Reversal (20)
⢠Wings of Argentus
⢠Palarus's Sacred Light
⢠Swaddling of the Erased
⢠Foot of the Mountain
⢠Orian's Sun Seal
⢠Red Ring of Atlaria
⢠Vortex Pennant
blessing
armor while channeling š
Good catch Mister!
oh wait Psojed said it already
owo
Thanks. After all that convo about the topic I wanted to know what's happening there now.
I was always under the assumption, that the difference is Argentus. But thinking about it, that number was too low and did not affect dots, could have seen that earlier ^^
me?
yup
bro is duel wielding with a red ring, this is more a BIS-ed boi
Nah, that is my 1.1 main. I was just looking for that planner thing, as it came up in the convo about VanillaMans WP/Smiter
yeah, but his % increased dmg is way down
I saw the STR stack and argentus and thought it's a tanky boi
Both, that guy is tanky and could deal enough dmg for my purposes š
fair enough š¤
bro has a lil bit of DR
I wanted to win the ladder and I won it (just Palas) ^^ So he did a good job I guess
I'm surprised how many people like warpath
It is a very nice farming build, and *feels * really awesome
it's a little weaker in this game compared to some, but it's mechanically just really solid and a lot of people enjoy it
Something something dont like passive gameplay
dealing damage while moving pretty much always feels good
that's right
surprised nobody runs the "righteous fire" aka. judgement aura for damage while moving
I think its a legal requirement to have a spin2win ability in any ARPG
I feel there's a difference between passive and passive. WP was one of the more active one button builds to me at least.
that doesn't stack tho right?
So Im nobody, how are you?
yus
nah i got an even more active one ... thorn totem
oh hi, I didn't know we had one
it deals pretty good damage even without stacks no? Should be enough for farming
fair enough
I ran a weird judgement and ravenous aura build at one point
never used it so idk I only see what draven talks about with it
owo judgement
one aura eats your soul, the other restores it hehe
One day we will get a proper fire conversion for the aura and it will be amazing
I say that knowing full well they will make it a cold aura or some weirdness long before that
rav aura + judge aura gives me half angel/half demon first OC vibes
lowkey they should let pilgramige connect to surprise innitiative on javelin
right? you can make some great backstory for your character
Played half a dozen Palas, but never touched Judgement once, really should look at that š
bro went for the buff pally package
healing hands, sigils, aura 
Idk š¤·āāļø it is just.. I don't really feel VK and FG... so Paladin it is for me ^^
I mean, Paladins can Void Cleave too š
They can indeed, and that VC ignite is no joke
ye
it cool but annoying
How is it annoying?
mostly just how late you get it so transitioning
also needing to keep track of when to use volatile reversal to recover your mana
Oh that is 100% valid on the late part, I also just dont use reversal so that doesnt effect me
yeah, I prefer recovering mana with rive or smite
well you only use reversal if you use that passive that eats all your mana and gives alot of dmg
basically becomes mana stacker
I just typically dont play builds that spend tons of mana
but with less benefit than sorc kek
Seems then, that is no problem to me. I don't care too much about leveling and I don't plan to ever use VR to restore my mana š
mana stacker reversal would be the aura build we mentioned earlier
when you got like 400 mana youll regret it kek
I see, that would be indeed a different Pala to those I played ^^ Should come back to that one day
it's very chill
you pop judgement once per 5-7 seconds, reverse back to full mana, and then you just run around and everything dies š
ye
Seems like a worse-warpath from the description š
Or you skip that, run VC and just alternative using judgement or VC
guess you would level as holy trail cuz you would already be a spell build
you can level warpath or otherwise no problem
and i think judgement build even uses that as a support
I was using it to cast abyssal and strip armor off of things
Leveling a sentinel is so easy, worst case you can easily go WP or Hammer for leveling - smooth even w/o any gear
toss jav for 60% judgement boost + use judgment + reversal
Just us FS with the detonating node
btw do you use shield rush or lunge to move
I prefer Lunge
ic
I use it to Lunge onto stuff that's not yet on my screen š
lol i like rush better
cuz on straight paths you kinda just go forever
absolutely HATE the rush tree tho
its sooo bad
ah, a person of culture
yeah the infinite rush is great, buuuut Lunge ā¤ļø
I prefer the speed but also the fact I can heal like 60% of my orb in an instant
and if you spec into it, Lunge Charges, Lunge Smite procs, Lunge Frenzy on kill, invulnerability, very nice options there
it is / has been pretty popular
man lunge jav is
you throw a javelin, then lunge, and you arrive before your javelin hits the enemy
ye im appreciating lunge a bit more ... it actually has a good tree unlike shield rush
please rework shield rush tree 1.2 please ehg
even unspecced lunge is still nice
litterally the only good utility passive on that tree is the mana cost reduction
nothing beats VC traversal though if your build can use it
also screw desyncronous charge ... much rather use volatile reversal if i want to rubberband myself
matter of fact i do that alot
xD
oof
VR lets you re-sync after de-sync charge to use it like another traversal lol
VC being the best is entirely a matter of opinion
of course, unless we wanted to define best for what
SR?
shield rush
SR is very situational, personally not a fan of that
This and our discussion just gave me a build idea. What if you stack lots of CDR and alternate between Holy Trail Javelin and Consecrated Ground Judgement. Javelin has shorter cooldown, so it'll always proc the 60% more dmg on your next Judgement, and you can stack multiple Holy Trails and Grounds in the same spot for boss killing.
they also both scale with inc healing
no they dont? i dont think judgement does
How is shield rush situational? You press button, you go that way
judgement the melee attack doesn't, but the DoT does
depends on map geometry
on the skill itself iirc?
you can say the same thing about any movement skill though
nope
Yes
oh nice
How many other movement skills are completely useless on some tilesets?
most of them XD
I feel you're both not wrong š
I mean, saying most skills are useless on some tilesets is just wrong
the only ones that really don't function on some maps as far as I know are shield rush and rampage
(which are basically the same skill)
I didn't say most skills, the topic was movement skills, and Ive gotten stuck with pretty much every single one of them, and all work better on certain tile sets than others.
Haha, was just about to get Rampage into this š And yeah, there is some tiles where you really have troubles, up to so-stuck-you-need-to-relog, true that. But I feel "completely useless" is a little exaggerated, from my experience it is usually just certain things like some bridges and stairs mostly where you struggle.
But Draven is also right, that almost all movement skills have their situational ups and downs, depending on the scenario.
yeah I'm only talking about movement skills, too
yeah, every move skill has pros and cons, like every skill basically
shield rush has alot of cons sadge
but shield rush ranges from letting you move across 90% of an echo in one use to literally canceling as soon as you press the button in others
litterally every movement skill is soooo versatile triggering a bunch of stuff or giving a bunch of buffs
Some corners rather let a Teleport through, others the Leap. Some very good movement skills have certain drawbacks like "you need a target" and so on. That is what I meant with my comment, that I feel truth in both of your statements š
SR also has a big pro btw, you can cover a whole map if you just find a straight line. That's not nothing
how many maps is that tho really kek
like 1 or 2 I think, quite a few others that it's good in (but not like takes you across the whole thing)
I played together with a 200% MS mage in 1.1 - I swear you, SR is the only Pala movement that can keep track with that at least sometimes š
true
it's the few that it either doesn't work in, or each use can only take you like 5m most of the time that make it situational
Yup
granted, the echoes where it has been totally broken in are mostly fixed so they aren't so bad, they aren't totally fixed
And my point still stands, different players have different requirements for what skill feels the best to them. Saying something is the best is entirely subjective.
I go with that
of course, that's why I started my comments on SR as:
"SR is very situational, personally not a fan of that"
the main con for SR for me is that it actually eats mana, unlike most other movement skills
Only that is an objective statement on how situational it is, some people might think a skill that grants huge stun chance and -20% dmg red while moving is far from situational
Great if you play Smite/Devotion
if you spec into SR then this problem goes away, and then it's awesome on any open map, and on labyrinth-like places you just walk
it's a loop
problem is like ... if you hit something you stop moving
so very hard to use it
very hard to use the dmg reduction i mean
You don't, unless you let go
You can also take the no CD option and ddos the server with all the repeats
LOL
I did that with the bonk hammer to bypass the AS speed, I was always moving essentially, wonky but strangely effective
ye feels like the tree is more geared to shield rush being a dmg skill than a utility skill
What absolutely makes sense from a design perspective, as there is Lunge already as dedicated movement/misc
ye but this started as a movement skill
Lunge with max stacks with the hammer is hilarious to watch
most other damage skills are damage skills converted to a movement skill
lunging at the speed of smell
lol
what paladin builds are ppl playing these days?
LL Cleaver solution (dont do it)
hammer throw
all the hardcore players are hitting the ladder with bleed hammer throw
i see
Sadly not
It is boring there, no one joins the ladder ^^
they were last week kek
Not one in the top 10 at least. And I don't consider most of the top10 even as participants š
Maybe I'll throw the all dot build and see if I can climb the ladder
But theres a few popular Pally builds I'd say. Hammers, WP, Judgement and Smiters come to my mind. And for any of the mentioned there is at least two different more popular builds, or am I wrong
or maybe even try FG
Yeah I'm aware. Still it is boring to play a ladder almost alone ^^ I mean until 150 you can basically take **any ** level 100 char
could always go back to softcore 
It's my first HC season. Was always a SC player with a few horrible HC casual chars in between. But I really enjoy it and think I will stick to HC now š
Damn, the first 100 in HC - will never forget that feeling!
I always died early endgame before, because I was too greedy and usually I'm not the most skilled player. Was a good training for my concentration
lol
yessss and now I dont play hc because i'm never focused enough š
Here's the Javelin / Judgement CDR stacker Paladin idea from earlier https://www.lastepochtools.com/planner/oN8dMeWQ
- no need for throwing / melee attack speed because we are on cooldown
- we stack % inc healing for spelldmg, so Holy Trail and Consecrated Ground both give strong heals, just need to stand in it
big negative is that this build can't use unique rings and helmet, because we would lose implicit CDR from those items
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (5) / Forge Guard (20) / Paladin (68)
āø Health: 4,014, Regen: 136.8/s
āø Mana: 156.87, Regen: 8/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 101 Str / 5 Dex / 5 Int / 13 Att / 8 Vit
āø Resistances: 107% / 75% / 75% / 74% / 97% / 73% / 68%
āø EHP: 12,598 / 12,598 / 12,598 / 25,592 / 12,598 / 12,351 / 11,774
āø Endurance: 58%, Threshold: 803
āø Dodge Chance: 1% (20)
āø Armor Mitigation: 78% (10,391)
āø Fire, Physical, Void / Spell, Melee, Throwing, DoT
āø Divine Essence (1/3), Holy Aura (Passive)
⢠Javelin (22)
⢠Sigils Of Hope (20)
⢠Judgement (24)
⢠Volatile Reversal (20)
⢠Holy Aura (20)
I dont play HC because why would I trust an online service with my life
The very first step to get glad in HC is, just accept what ever happens. š¤·āāļø
Just delete and start over. It feels weird first, but it get's more and more enjoying.
And plan a bit for that. I would play most of the time in a scenario, where I know I have time to Alt+F4 if things go wrong. Also I try to find builds that give me at least a second of breathing time, if for example a lag happens. (f.e. high regen or ward per second helps here)
Lol I just found a banned term by accident, from which I had not expected that š
The, I would call it immersion, is so great when you play with literally one life. It is a complete different game in some aspects š
Yeah Iām pretty addicted to HC (and SAF) in any game I play now. Gives it kind of a roguelike feel where each character is a ārunā. Builds have to be well thought out to cater towards proper defensive layers. Itās a fun challenge being forced to master the game and understand it better. New characters you make tend to outperform the previous and it feels rewarding being able to achieve certain milestones in HC. Also my heart races every time I go do a T4 Julra lol

Also my heart races every time I go do a T4 Julra lol
This!
And how rewarding it still feels to kill her!
Iām mentally preparing myself to lose my lv 100 character today to Aberroth
But if I somehow manage to beat him, then Iāll be able to farm him for Null Portent and Nihilis for other charactersā builds
First time fighting him?
You don't have a twich account by chance š
Iāve attempted him like 10+ times in SC but only beat him once on a blastrain marksman. Itās a different play style and I pretty much get 1 shot by random stuff on that character
Lmao I do have one but Iām afraid streaming it is gonna f with my FPS
I see. Understand, makes sense
Playing on lowest settings rn and when I was beacon farming, sometimes activating the beacon would freeze my screen for like 3 seconds
My rigās decent too. Just ARPG things I guess
I mean it is Abberoth. No matter how much def you have, there's always something that can happen
Yeah, I would always pre cast some hammers there
Yeah I do the same and luckily the big void horrors usually spawn on the second wave too
Yeah, but my squishy character doesnāt allow me to learn the fight as well. It dies to random projectiles and less so dying to one shots from the big moves he does
Stop running, stand there and die like softcore intended
I really gotta run the numbers for VK vs FG vs Pally for this ruby fang thing, figuring out the scaling is weird becaue, it's a weird build

VK is more dots, FG has FS and weapons, pally has healing=dmg
Vk gang
most of those dots are just used to buff your hit dmg

HH is so wild with this, it adds so many dots that not even the poison pen in beastmaster compares
VK dots
VK can get some good ignites, the issue is scaling all the dots at once
I did a rainbow pally with the frostbite spear, that was an interesting one
Time for 70k smites? š
VK's DOTs are pretty solid themselves, just not the non-spell void ailments. Like AE on its own does quite a bit of damage, and VR is really good at amping DOT damage.
and then theres future strike which has no support sadge
I'm physically shaking lol
almost a god-tier Nihilis... sadly it's only +1 to all skills
F teir kek
Gratz on the kill, gg!!!
vendor trash nihilis amirite
Hey if you apply future strike with anomaly it gets like 400% pen
lol
Last time I tried, it did not work. Something tells me its old skill same naming different skill shenenigans
So do I farm Aberroth until I lose my lv 100 character now or..


So HC kill? gz!
Yup
@chilly peak I clipped the last 1 minute of the fight. Aurora's popped twice during this fight
https://www.youtube.com/watch?v=PhzArVz5-ic
I had a couple missteps for sure
gz
just got LE lore dumped and now im hyped
Amazing, can small the fear š and yeah, the dodge was late and aurora may have saved the day.
10000%
lol
In that moment I must've blanked on the follow up of that 2-parter move
Welp
Time to go again
Got him again. This time, no aurora pop ^-^
5 Aberroth's later, I'm still alive. I think I understand the fight now lol. Gonna take a break before I give myself a heart attack
got 6 null portents, 3 nihilis
Thanks for being a part of this journey everyone lol
Engi, how could you dishonor your own void ppl like that?
I'm not a void person, I use the void like a battering ram cause that guy has a pile of loot and I want it

Ah, I see my attempts to spread the one truth have been successful. If it has loot, we can kill it.
the ancient truth of the world, if it has stuff I want I can get that stuff with the ancient act known as tactically removing the stuff guardian
Noob question: I've just discovered the interaction between missing health gained as ward gloves and Healing Hands' Divine Barrier. Seems busted. But I'm confused -- won't I just die with all this missing health? Is the idea that I have to use health leech or something to keep up health?
Healing Hands ... heals you
The tooltip says it no longer heals me if I take Divine Barrier
It's missing Current Hp per second not Max hp
So at some pt it get balanced by Regen. But you will most likely have a source of Heal, Leech.
oh yeah and I guess Rive heals me too
Also Lingering Warmth (Heal over time) doesn't get change
you cant drop below 1 health
and even if you could the lower your health gets the slower it will tick
time to wear peak and titan lel
I should do my bleed manifest armor build again, since 0.9 it has gotten a lot better
What has changed?
the new axes probably
??
Big Ouch
woa digging lel
it true tho ... you get so much more for mana stacking a sorc than mana stacking judgement
This is sentinel chat, must dig even if there are 300 new messages
xD
But me no white beard old man playa sadly
lol
Whew Fenix murdered abbies in HC šš», and I havent seen abby yet, those 3 stashes of eyes are gonna sit there and rot
^-^ I'm tempted to use the rest of my harbingers eyes to try and farm for a good Nihilis for my Torment Warlock. I never really thought this through on what to do with all of my Aberroth loot
access to heasling hands skill tree, this is still just as strong as I remembered, only much stronger now since can heal mananyvery well when needed now lol
we also get more attack speed from forge guard, and more dr
owo
before i'd go pally because forgeguard had bad passives, now it has better passives for this setup
feels like nothings really changed
for minion passives at least
like you got 1 really weak shared fire dmg passive near the end of the tree but thats it
you get more minion support going pally still
cuz holy aura
holy aura is not that good now
still better than fg perks
I only took holy aura ever for attack speed, but you get more without the need of another button press
if i wasnt forced to go FG for forged weapons i wouldnt go FG for forged weapons
but ye party/ally perks for pally far better than minion stuff for fg
actually it's pretty even but I like having more dr on the fg
either option is fine
atleast it's not like a mastery issue of sorc vs runemaster and such
nah its more like sent vs any other char type of thing ... but inside sent xD
idk i just really hate how little changed about FG
the biggest change was the ring of shields passive which did like nothing if you didnt use them to begin with
this is also for bleed pop setup, if it was crit then 100% go fg for +90 flat
the one minion bleed passive kek
i'm just glad this is my only build left I play that hasn't been nerfed, but still being buffed over the years
like they said they were gonna look at it and then they didnt really add anything
oh they did buff self attack stuff
that one funny crit passive lel
add shared crit owo
play twig and string build owo
hail of arrows
never was a fan of marksmin, falconeer though is mint
marksman weird
its like
nothing nothing hail of arrows ... random explosive trap detonating arrow
maybe its problem is its just old
You got trap build too

also as far as i can tell
explosive trap is the only skill in the game that triggers a skill that is locked to a different mastery
Honestly such a weird skill. Marksman was my first character ever and thereās no way I wouldāve known to find the blastrain build on my own. So unintuitive
lol
i mean its not supposed to be super out in the open
its a different masteries skill
also i did notice it right away lel
the obvious way to use it is to buff falcon
then you branch out and see what it does with other classes xD
Yeah I started as a marksman and never wouldāve looked at other classes lol
lol
š¤ Every game needs a random card game added to it, how would Last Epoch's card game work?
I play the Warrior Shrine card, I win.

HH needs to be a behind the line skill, swap it and judgement
Move HH behind the line, add a new Lagon themed skill
For balance reasons absolutely it does, as a player I would be so sad to see it happen xD
if judgement gets moved before the chain does it get a void convert
Balance? No, player sure
Preeetty sure it gave 150% minion health and armor back then too. I'd say the biggest change was removal of Anvil Stance
lol
rip anvil stance
i guess ignite frost claw killed ignite fireball?
I think people would see FG a bit differently if there were more build guides on LETools. If you filter for FG class, there's 4 in total, all are from before 1.0 and all are Forged Weapons minion build š
moar minions owo
Approximately 0% chance for judgment to move before the chain
give forged weapons a convert to those lil orb guys Solarium catapults yeet at you
Yeah, it has been unpopular for a long time. It got some really nice changes that help it a lot in 1.1, but it'll take time and probably some more changes before it picks up in popularity
I support this as long as we (or MA) can throw them around
lol
you got a crab
make it like dark quiver xD ... you can pick them up and hurl them xD
rock thrower build
I'd play it as long as it's more fun than dark quiver
nuuuu we will make it less fun owo ... have to stand on the minion for 3 seconds to pick it up
xD
Siege Weapons:
-
Converts your forged weapons to those fire orb guys visual
-
When summoned they fall from the sky dealing 20% of their maximum health as fire damage to all nearby enemies (counts as a fire spell, 100 max hp = 20 base fire dmg)
-
On death/expiring they explode for 50% of their maximum health as base fire damage (also counts as a fire spell) (does NOT trigger on despawn when summoning new forged weapons)
-
+50% forged weapon duration
-
no benefit from nodes that transform forged weapons into other weapon types
kaboom bois
the explode already exists
moar explode
wait the current explode is based on the minions max health
just remove the explode bit and add more to the one already there
keep the rest
matter of fact you can move the explode passive and make the seige weapon an extension of that
š¤ makes sense
xD
then again the explosion on the current tree isn't max health based
true
but the balance idea with what I wrote was a strong explosion but its difficult to trigger it (more hp = more dmg, but harder to have it explode constantly, longer duration so its also harder to explode quickly)
tru
š¤ I'm now thinking of more minion converts for forge guard
forge guard can now equip bows and quivers, forged weapons require a bow to be equiped
ye but nothing else on sentinel works with bows
call it heavy arbalist
thats the fun build challenge part
use more generic damage sources for your scaling
better to pull a frost claw and give some melee to bow conversion
fair enough
*can now equip bows and quivers, melee stats from your passive tree apply to bows at 60% of their normal rate
or whatever % makes it balanced
lol
you can still call it forge guard, you're just a ranged guard instead of a melee guard now 

Okay, but they definitely gotta fix phantom grip before they do something like this lol
Yeah
nuuu make it official owo
actually nah jk
altho it would be cool if they gave the ring bonus to manifest armour if it had a sword equipped
the real ring bonus
not bugged
Health damage scaling for minions in general can very easily get busted, since attribute scaling already gives them flat health and % damage
true oof
Yeah, honestly wouldn't be op either since it's just added on to the 300% glove stats they already have lol
ye id make it only apply if you also take the sword passive so it stays similar to its current intended idea xD
also another idea ... shrink the range oof
make it like 70-100 instead of 50-100
240
60 per point xD
Yeah, I didn't want to actually look up the exact number (so total MA gets up to 340% currently)
would get
yes
but also I don't think forge guard has a way to easily have them die or expire super fast?
You can make their duration really short with the spec
I won't think too much about proccing sacrifice since it's pretty limited, but I guess that's technically possible, too
š¤
Rive scrap metal node now explodes your FW on the third hit, in addition to it's other bonuses
does the bonuses to fire/light/phys dmg include dots for the paladin passive?
Yes
Thought so, so figure that as 80% increased on average, dont know if that beats out echoes adding a whole other set of dots
Echoes probably way better
I've never paid attention to how Rive echoes, is it the whole combo or just the first swing
Each individual swing of the combo rolls echo chance for itself only
Unless you are lvl 15 and don't have any Inc Dmg, echoes is almost always more dmg than that passive
This is not an early lvl build idea, Im just seeing how much I can stack with one vs the other right now.
FG is surprisngly holding it's own because of all the crit multi being turned to bleed/poison pen with those gloves
You know I completely forgot about fiery dragon shoes for this triple dot thing
VK probably gets more generic crit multi, no?
The only multi FG has is the 1 per 2 str with a 2h thing
there's another passive at the bottom right, it also gives Pen per 5 STR
no, I mean the passive gives crit multi
how are you converting crit multi to help ailments?
Salt the Wound
For Bleed and Poison
had to look it up, I understand now
FG should get shared crit and crit multi passive owo
honestly i want more power to rive and warpath and like ways to actively summon your minions while also fighting alongside them instead of letting them do all the work
power in terms of FW/MA support
Yeah, more shared stats in the passive tree would be welcome for sure
they already share a lot of your gear stats which is a good start, though they don't really share attribute scaling unfortunately
cause forge guard loves to stack attunement
gotta make those minions hurt 
true oof
I guess rive can get +1 fire per att if you use a mace, and forge strike might actually scale with attunement?
then you're using a mace and have a whole other set of issues
similar-ish goes for HH
attunement scales the minion ... strength scales the hit pretty sure
aside from that, judgment is the only attunement scaling melee attack, and then you're not an FG
to be fair judgement is the only skill that actually makes sense for kek ... cuz of that one passive that scales on eating your mana
well, the only one in Sent at least
i mean you do get 1% healing effectiveness per attunement if your pally ... but every skill that has healing effectiveness scales in groups of 5%
so you wont get much from it
so it really only synergizes with judgement
cuz every attunement is 1% more dmg
and every 5 attunement is 1 spell dmg
HH gets healing effect per attunement already
oh ye speaking of that
does that effect count as being on the tree?
for that one passive that scales dmg per 20% healing effect
on the tree
no, attribute scaling isn't on the skill tree
sad
but the HH node applies to more than just the skill tree, it should work for the heal effect from attribute scaling
that means you only get like 100-150% healing effect from the tree oof
i mean unless the passive is lying it says from this tree
OOOOH no nvm
I haven't tested it for HH, but judgment's flat spell per healing effect works from the heal effect per attunement it gets also
why did they have to word it like that reeee
like just cut the last part out oof
healing effectiveness
done
oof
it is worded oddly yeah, makes it seem like it might not work for certain things
like the attribute scaling lol
ye oof
that first half implies everything ... but that second half is just like nvm im bipolar and all you can have is this tree
since that's just healing effect for HH, it's not on the skill tree, and it's not your healing effect
I assume it still works though, but I'd test it before relying on it for anything
also we do get generic attunement scaling for melee from palarus, but that's junk for synergy with forged weapons
most uniques dont get coppied tho so what even works
on account of... palarus just gives your forged weapons +22 melee damage (a level 20 sword implicit) and nothing else lol
50% dmg boost kek
but why do that when you could have your 2h with like 20 flat of 2 different dmg types
100 later
yeah, almost any other white weapon would give you better forged weapon dps, much less one with affixes on it lol
+1 Melee Damage per 2 Attunement
ye but does that get carried over?
cuz alot of uniques dont work
Doesn't matter if that one does or not, minions don't have attunement
and also if it did your minion would copy "1 melee dmg per 2 attunement" but not your 50 attunement
ye
would be great if it did
cough cough crows
forge guard passive: Forged Fists
- while unarmed forged weapons get +1 dmg per attunement and 1% increased attack speed per dex (this applies to animated armor if you have the node that gives it a copy of your weapon)
- while unarmed you gain +1 dmg per attunement and 1% increased attack speed per dex
- forged weapons look like fists
Would also be amazing if forge guards got more stuff like the rive node that removes forge weapons and buffs you š
rive's like one thing its mid at is summoning forged weapons
I just don't like minions/pets š
fair enough
Siege Armor: Animated Armor Node
- Using the animated armor skill while your animated armor is alive will instead cause your animated armor to launch a giant bomb at the target location (big dmg on a cooldown)
- Adds a mounted ballistae to the back of the animated armor, like the siege golems do (visual)
- Can only ever have one Animated Armor
for vk whats the fastest leveling build
i try to follow maxroll's rive, not sure whether thats fast
end game is going to be the void hammers smite
but need lvl 65 to wear the aberoth weapon
either works for leveling
warpath is probably faster if you have a sweet dreamthorn to use
Am I missing something or is there a whole section of the Javelin tree designed to be a main spammable attack (the lightning branch), but basically nothing else in the game to support using Javelin that way? Javelin spam works alright as a main attack in the opening acts of the game but once the game gets going there's just nothing that synergizes with it. Feels half baked
There's one lightning javelin unique, and half of the effects are just carbon copies of the things the lightning javelin tree already gives you
oh yeah i got one and the boots
thats spears in general
I just want one thing out of this game and it's the ability to cosplay Dragonslayer Ornstein š©
There is a dragon slayers spear
yeah the Deicide Lance is a carbon copy of his spear, now just need the skills to use it with
Just add +Lightning Damage per Attunement with a spear to Rive or Multistrike and call it a day
wdym nothing that synergizes with it? There are javelin uniques, paladin has lightning passives, there are throwing idols, you can combo it with Lunge and Smite.
It has synergies but the variety of synergies is lacking compared to other weapons
Weapons? He was talking about a skill right?
I count jav as inherent to spear so mentally their the same
I've used javelins in different ways and I have yet to use a spear, so .. yeah
I mean if the idea was to use javelin as a spammable skill, there's lightning and physical variants, and I think both have synergies with other skills.
In general, you could argue that anything that isn't a spammable skill is a synergy, because it doesn't detract from your javelin spam, but instead adds something to it.
True
Wish you could use void cleave with spear š¦
Real
I only see one option 
wow leveling warpath is one of the slowest things I've ever experienced in this game lol
Almost feel like it's worth playing as something else for VK then respeccing into Warpath later
or maybe having the most top notch twink gear might make the experience better
echo warpath
damage is low, movement speed also low. just getting through the campaign takes forever
had darkstride, crab ring, code of an erased sentinel with T7 % void damage, T4 crit chance, T5 all res while channeling. Looted a 2H Axe along the way and kept upgrading Flat Void on it whenever I could
maybe I just need to slam a T6 melee void dmg on an axe and call it a day lol
i mean there is
just dont take the things that give it a cooldown
so none of the right side more or l;ess
all of the left and bottom is free game
Jav is also really strong with the siege barrage node, spamming a rain of spears
just awkward to use, but it gets better single target than regular throwing javs by far
well yeah, it's 3 javs instead of one
Lol
5 when you're fully invested, also the siege barrage javs deal 11% more hit damage
Do they??
So close to 100k smite š®
Yeah, jav itself is a 180% dmg eff skill, but the falling jav skill is 200% dmg eff. idk why
šš
what build are u playing?
anything cool added to the game since the harby patch?
loot lizards
New funny shrines
i can pick up those at the local truck stop
<@&1161418687471956101> I uh, think we have something here
<@&1161418687471956101> halp

i wanna LP my World Splitter is anyone here who can run a T4 Sanctum with me i lost my last Key thanks to Disconect
I thought they fixed that bug
nope happened 3 minutes ago


I RoC'd the exalted item which had T5 Strength and T7 flat Health... slammed twice... and they both came out like this ;_;
any combination of crit chance, strength, or flat health would've been perfectly fine
s t u n a v o i d a n c e
best stat in game. totally worth an entire affix slot ^-^


pog leveling item? :B
holy smokes
my warpath character gonna zoom
hitting all the right slams on twink items... keep failing slams on endgame items lol
such is life

would judgement aura's dot tick apply mad alch's ladles spell hit part?
dots are not hits
i was unsure if the aura part itself was considered a hit to apply a dot or if its just dot and no hit (besides the initial melee hit to activate it) cinders torch it is then lol
it should just be a dot
I'd be suprised if it had a hit connected to it
DOTs are never hits
Smite warpath. Just farming out gear that takes a bit. Like 2 prefixes on logi's hunger, 4lp vortex/palarus, 3lp crab ring/sun seal Etc.
if you spec into that node that makes an explosion when cons ground ends, that explosion hits and can apply on-hit stuff, but consecrated ground itself won't
does this stack with 2 rings or is it similar to the crab ring?


