#šŸ”±ā”ƒsentinel

1 messages Ā· Page 48 of 1

turbid dome
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90% (90 vit) poison res at 10 stacks = 70% poison res

its extra but most of the time you can grab a random poison res affix to boost it up that bit more

lilac sparrow
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Is there any way VK

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Can cleanse ailment?

turbid dome
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belt affix on potion chug?

lilac sparrow
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That sounds cope

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Ughhh 😣😩

turbid dome
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thats what I normally try to grab

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but its also on potion chug and requires me to notice it so thats why i just heavily overcap my poison res

lilac sparrow
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Any recommendations for idol

turbid dome
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the ones that give flat vitality

lilac sparrow
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What two affixes

turbid dome
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if your using a high cdr skill get the inspiration on void spell kill idols

lilac sparrow
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Vitality and?

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Hmm I don't need cdr

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My skills are low cd

turbid dome
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For the 4x1

7 vitality + shared void dmg/resistances (if needed)/ armor%/timerot on hit (if you need timerots to trigger stuff)

for the 2x1

3 Vitality + shared void dmg/resistances (if needed)

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the 4x1 has some other things like chance to slow on void spell hit and armor shred on hit chance

lilac sparrow
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Whats the purpose of slow?

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Is it actually good?

turbid dome
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I mean it slows things so melee dudes take longer to get in range to hit you

but some stuff triggers off of slows like abyssals echos making erasing strike do more damage and anything that relied on ignite from smite now relies on slow when void converted

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its not great and usually not worth the idol slot

lilac sparrow
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In return

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I use smite spam from warpath and void cleave

turbid dome
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Understandable

rigid hill
lilac sparrow
tardy mirage
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oof so need 110 more than cap

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wait no

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85? ye 85

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honestly im lazy so i just get to 100 and then if anything else happens it happens

turbid dome
tardy mirage
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true

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the one poison stack that ticks for half your health

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xD

turbid dome
autumn knot
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finally one showed up in nemesis

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so tempted to greed reroll affixes for the 26% health, but this is probably better to just rune of creation. rest of the affixes are pretty maxed too

tardy mirage
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lol

autumn knot
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it only took me til lv 99 to get a good helmet. I've been dumping all my favor into body armour and helm prophecies too

river raptor
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For a 2h void cleave build, how many stacks of multistrike can I get as max? Am at 4 and can't see any more nodes and only know of the 1h sword for more..

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Or not even on the sword, nvm

river raptor
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Thanks šŸ™‚

tardy mirage
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4 stacks and like double sword

river raptor
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Mostly wanting the stacks to make void cleave stronk

tardy mirage
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ic

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then ye 4

river raptor
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BTW, with the axe node for multi, do you get 2 stacka each cast and the mana+hp regen from passive twice?

tardy mirage
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id have to look

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hmmm is there a multistrike build that uses multistrike as your damage and not just to trigger smite/FW

waxen nymph
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Because for dmg Rive is always the better choice

tardy mirage
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ic

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sad

tardy mirage
waxen nymph
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Oh yeah got it

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Not it still count as 1 Use /Cast

tardy mirage
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f

river raptor
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So only 1x stacks?

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Rip

quiet hearth
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has anyone ever fooled around with the rive explosions?

tardy mirage
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rive explosions?

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you mean the thing with holy aura?

quiet hearth
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Rive has a node to make things explode when the 3rd hit kills them

tardy mirage
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oh lel

quiet hearth
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funny thing the builder says it scales with Int

tardy mirage
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ngl i kinda hate chars that scale on things they dont actually own natively

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cough cough warlock and dex for the harvest thing

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theres no dex anywhere on accolyte so it feels entirely out of place ... and ye gear exists but like

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same for the balista thing with int on rogue

turbid dome
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lol it does say it scales with int

quiet hearth
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in game?

turbid dome
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letools I'm at work rn

tardy mirage
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ill check

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yes fireburst has an int tag

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@quiet hearth

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fire spell area int

quiet hearth
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I just looked wow XD

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Cleaver solution time I guess

tardy mirage
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lol

quiet hearth
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I mean, Ive been wondering about a LL ward sent

tardy mirage
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i mean

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it used to exist with HH

quiet hearth
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too bad that is wasted on paladin xD

tardy mirage
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they actively shafted that idea pretty sure lel

quiet hearth
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the ward part of HH is still bugged yeah?

tardy mirage
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i just know it got hit with a big nerf in 1.1

waxen nymph
quiet hearth
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Right, I thought that is what it was meant to do but you know, weirdness

tardy mirage
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lol

quiet hearth
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Honestly I dont think it'd be that bad, for that specific playstyle since you want some Int for ward anyway

tardy mirage
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you probably dont want to use cleaver solutions tho cuz dmg

quiet hearth
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That's what nemmy is for

tardy mirage
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lol

waxen nymph
quiet hearth
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You read my mind

waxen nymph
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Or a bleed build

turbid dome
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couldn't you melee attack with a staff for fire burst rive

quiet hearth
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I mean it has a pretty decent amount of flat dmg, comparable to most axe bases

waxen nymph
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Also you could use Smite Execute for more Meme Power

quiet hearth
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Just be like, I dare you to get to low hp near me

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rive has taht 15% execute as well

waxen nymph
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Smite has an Kill Threshold and an Explosion on Death

quiet hearth
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Right, Im including all that too

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Rives only happens on the 3rd strike

turbid dome
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mmm jaspers searing pride first burst rive sentinel time

quiet hearth
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Nope, LL paladin Cleaver and Palarus time

turbid dome
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flame drinker gaming

quiet hearth
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fissure also can execute xD

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but even I wont use that

waxen nymph
quiet hearth
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I was thinking of the smite explodes people

turbid dome
quiet hearth
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should just DW palarus and stack str honestly

tardy mirage
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owo

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das mine

quiet hearth
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this is some all of us have sword energy

tardy mirage
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lol

quiet hearth
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What I love is the sword is almost better on werebear spell builds than sent builds

gusty abyss
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doubt

quiet hearth
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DW palarus bear is nutty because of double str to spells

gusty abyss
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1M favor in, its home again šŸ™‚

autumn knot
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Finally did it y'all! First try ezpz šŸ˜‰ thanks for the help/guidance from everyone here especially @chilly peak

gusty abyss
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It has to compete against my current slam, the proc of 36% vs 46% is about a 4.5% damage loss, which is about the expected gain from slamming armor shred on the 4 LP.

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As much as it hurts, I think I have to go another mil of favor xD

quiet hearth
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What can I say? I in no way contributed.

glass oracle
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Is Woe worth investing in? or just get 4 points into it to unlock Singular Purpose and move on?

turbid dome
glass oracle
turbid dome
glass oracle
turbid dome
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but your not gonna get a ton out of it until your warpath dmg is higher

glass oracle
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I see. thx

autumn knot
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Gearing up for Aberroth in HC now... do I need Eternal Gauntlets? Does he do much DoT? Or should I just switch over to Salt the Wounds for more damage?

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Also I feel like an Orian's Sun Seal is almost mandatory for this fight. Thoughts?

lilac sparrow
lilac sparrow
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@turbid dome what do you think of Null Armor?

turbid dome
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very good if you can fill out your resistances to get the DR

lilac sparrow
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@turbid dome yeah all my res are more than cap for some reason

lilac sparrow
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Nah not really

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It's more of extras

chilly peak
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I'm a fan of Sun Seal in some builds, tho it is mathematical non sense most of the time. In the end Orians skips the animation (nice to have), cuts little mana cost (nice to have) and gives you a not too important skill point.
Still I loved Orians, cause that evenly distributed mana cost + the never-care-factor, did not only help me when lacking kills, but also made sure I never forgot my defense buff in hectic situations

autumn knot
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Thanks! I think salt the wounds isn’t going to do too much. I have enough damage as is I think. Plus my eternal gauntlets are pretty BiS rn so it’s probably not worth the trade off.

I’ve done the fight in SC on a blastrain marksman so the fight’s a bit different. Squishier, more damage, blink ability. I’ll practice more in SC before attempting the fight in HC

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As for Orian’s, I was mostly just wondering how essential it was to have 4 sigils up at all times. There’s no way I’m manually casting it while fighting Aberroth lol

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But at the same time, I lose out on some other good stats replacing either of my rings

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Trying to farm a 2LP Orian’s rn just so I at least have some options

chilly peak
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Also did not try Abby yet. Still building up the rooster to see which chars I want to use for Abby/corr push and which for Arena.
Tho sadly just playing Arena with myself so far 😦

chilly peak
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And on the Sigils: I think it sums up for 4 sigils, didn't want to miss that out

cobalt blade
autumn knot
autumn knot
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My body piece is still really bad even after all this time

cobalt blade
autumn knot
autumn knot
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After all those drops and crafting attempts, it took a nemesis having the base item to empower for me to finally get something decent lol

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First leonine in the nemesis too after like 3 dead hammerdins and a lv 100 one

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Wish there was a ā€œ/playedā€ command that tells me how many hours I’ve put on a character

chilly peak
chilly peak
gusty abyss
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@turbid dome 🫣

turbid dome
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watcha gonna slam onto it

gusty abyss
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I think it is going to be a stash trophy

waxen nymph
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T3 Minion Flat Spell, T3 Shock kappa

gusty abyss
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if you gonna slam a rare 2lp like this, at least make sure its 4 usable stats xD

turbid dome
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increased void dmg + increased spell dmg would be my two picks for wizard vk

gusty abyss
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I do really wanna go void caster again at some point though. But I am just to captured with trying to max out warpath smites. Since I shattered my 40k crits goal really early on, smashed 50k and now even beat 60k. I think I want to go for a stupid number like 100k.

turbid dome
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given you lack so much increased from other sources

gusty abyss
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I could cheat and use VR worst case ^^

turbid dome
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the real trophy is getting omnividence to drop in the first place

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then hitting the 1.35% chance for 2lp

gusty abyss
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Its my 3rd this cycle, other 2 where 1lp

turbid dome
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can I borrow your luck

gusty abyss
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I might have missed some though, I dont really highlight them (just 2lp for lvl 60+)

turbid dome
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but the funny eyeball stick

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which I also hope omnividence gets a visual update at some point, its a lil goofy looking rn

gusty abyss
gusty abyss
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From my experience it is like 1 per 8 golden, it takes quite a bit sadly

turbid dome
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back to buying all the omnividences on the market again

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I kinda hope vk wizard doesn't become popular so I can keep buying omnividences

gusty abyss
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Doom pulse void wizard's belt of 131% crit multi

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I do really wanna try that some day on VK

turbid dome
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its fun

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but wizard vk gets fire + void spell...

having one spell that isn't smite or echos convert to cold/lightning would make it so much better

gusty abyss
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Yeah, fire void and lightning smite, which sadly we would want to be our filler void spell

turbid dome
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having a lightning convert for abyssal orb would be cool

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or cold

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A node for abyssal orb that makes its pulse pull things towards it (mini black hole) then a node off of that which converts it to cold and gives it frostbite chance

gusty abyss
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group em up, pulse em down

turbid dome
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Would also help shadow beacon

waxen nymph
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Cold is not thematically appropriate for Sentinel

turbid dome
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Chill of the void gaming

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But also theme wise half of sentinels story is rebelling against his home

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Why wouldn’t he pick up a few tricks from his new friends

waxen nymph
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I would definitely see that as a new mastery for Sentinel

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Something like Cold Steel theme

turbid dome
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The Apostate -> A Sentinel has learned to not rely on the powers or teachings from the gods and instead enhances their own willpower with the teachings of their friends. Focus on Physical damage and a sprinkle of skills from the campaign allies (a cold skill from learning Heroboran stuff, a lightning skill from Harton, etc.)

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give it some funny node that provides a powerful buff for the downside of you can't use idols gregory

unborn slate
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@waxen nymph this is my build šŸ™‚ The gloves arent correct yet (affixes might be same or similar tho) and other than that the exalted ring is going to be changed and overall look for t5 sub affixes on all gear which doesnt have it yet
https://www.lastepochtools.com/planner/BO529y3A
The sceptre ill replace too but thats damage stuff only

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (11) / Paladin (76)

General:

ā–ø Health: 3,363, Regen: 32.81/s
ā–ø Mana: 367.02, Regen: 10.74/s
ā–ø Ward Retention: 8%, Regen: 0/s
ā–ø Attributes: 20 Str / 2 Dex / 2 Int / 66 Att / 15 Vit
ā–ø Resistances: 133% / 104% / 136% / 83% / 82% / 96% / 107%
ā–ø EHP: 6,110 / 6,110 / 6,110 / 8,059 / 6,110 / 6,110 / 6,110

Defenses:

ā–ø Endurance: 52%, Threshold: 790
ā–ø Dodge Chance: 1% (29)
ā–ø Armor Mitigation: 52% (3,216)
ā–ø Crit Avoidance: 5%

Damage Types:

ā–ø Fire, Lightning, Void / Spell, Melee

Buffs:

ā–ø Holy Aura (Passive)

Used skills:

• Smite (20)
• Warpath (20)
• Holy Aura (20)
• Sigils Of Hope (22)
• Volatile Reversal (20)

Used unique items:
unborn slate
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I feel like my Endurance Threshhold is way too low to not die immediately but idk how to adress that without giving up too much damage affixes

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or the unique items im using... they are basically essential

turbid dome
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how is your max hit so low with 3k hp

unborn slate
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max hit? Sry im not really into the super technical stuff šŸ˜…

turbid dome
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max hit = the biggest single hit/bunch of hits at once you can take and survive

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LE tools displays it as your EHP vs one-shot

unborn slate
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ahhh ok ty

turbid dome
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does this have any ward generation?

unborn slate
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well idk but id assume thats why i die so fast

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not any worth mentioning

turbid dome
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your defense is very low

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health pool is solid but you seemingly lack extra sources of Damage Reduction while also not having a ton of armor

unborn slate
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They gloves with Armor mitigation for DoT are what im going for right now

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I might be able to get more Armor with Blessings but other than that idk

turbid dome
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oh wait

unborn slate
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I thought roughly 60% Armor mitigation is decent

turbid dome
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get 5 points in this (Base sentinel tree)

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10% damage reduction is very good for sentinel (even if its conditional)

unborn slate
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that seems to be an easy change, will do that ty

turbid dome
unborn slate
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is going for Endurance + Endurance Threshhold even worth for me? I could drop these affixes for sth else

turbid dome
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every % of DR you have makes the next 1% stronger

turbid dome
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cause of how endurance works

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consider a high endurance % and the base threshold as oneshot protection

unborn slate
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so I could go for Health as suffix on my 2nd ring instead?

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probably drop the %movespeed belt for the Armor belt too

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id rather be 4-8% slower than die all the time

alpine canopy
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yeah, since you get base endurance threshold equal to 20% of your max health, scaling health keeps your endurance relevant without needing actual threshold on any gear

turbid dome
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I also personally just grab an anchor of oblivion to cover all my endurance problems

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plus anchor also gives a nice increase to your armor

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unless theres a reason you really want the totem relic

unborn slate
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hm might have to see if my damage is still decent with dropping the relic

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its good mana, attunement and pen

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all 3 of these work well with the build

turbid dome
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anchor's main strength is that you don't need endurance on any other gear

turbid dome
unborn slate
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Ill still try and see if it works

turbid dome
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with the build you sent, setting it to max rolls, LE Tools says your armor DR goes from 56 to 64 by swapping in a anchor

this also is thinking about the other affixes you could swap out

so the question is, is that worth loosing the damage?

alpine canopy
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as a pally, you can get a big chunk of endurance on holy aura, makes it pretty easy to cap without an anchor

turbid dome
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true

unborn slate
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (11) / Paladin (76)

General:

ā–ø Health: 3,900, Regen: 32.81/s
ā–ø Mana: 309.98, Regen: 12.32/s
ā–ø Ward Retention: 8%, Regen: 0/s
ā–ø Attributes: 32 Str / 2 Dex / 2 Int / 76 Att / 16 Vit
ā–ø Resistances: 126% / 100% / 106% / 78% / 78% / 77% / 101%
ā–ø EHP: 10,689 / 10,689 / 10,689 / 18,586 / 10,689 / 10,689 / 10,689

Defenses:

ā–ø Endurance: 84%, Threshold: 898
ā–ø Armor Mitigation: 71% (6,615)
ā–ø Crit Avoidance: 5%

Damage Types:

ā–ø Fire, Lightning, Void / Spell, Melee

Buffs:

ā–ø Holy Aura (Passive)

Used skills:

• Smite (20)
• Warpath (20)
• Holy Aura (20)
• Sigils Of Hope (22)
• Volatile Reversal (20)

Used unique items:
turbid dome
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the other thing is that you are very very overcapped on a lot of resistances

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set to actual using your ingame stats

unborn slate
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the elemental resistances drop when channeling warpath

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-30%

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and I think that doesnt get calculated into it even when active in LE tools

turbid dome
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oh true

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but even then your at 100% fire res, and 100% lightning res, you may be able to get some exalted resistance affixes to open up a slot or two

unborn slate
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thats just passives, etc. + the implicit on the amulet

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no affixes for them

turbid dome
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tho also granted duel wielding will always cook your defense a bit

alpine canopy
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paladin life

turbid dome
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šŸ¤” could we get some block in here using the warpath node

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or is that still foolish if your not using a shield

alpine canopy
unborn slate
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idk but I figured block without shield isnt great

unborn slate
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I might look into using a shield too

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but the sceptre works so great with the build haha

turbid dome
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going sword + shield would make you a lot tankier

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gotta get the go to ironglass shield with exalted block chance

unborn slate
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it would open up new passives nodes that work with shield and might make up for the damage loss

turbid dome
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let me make a quick planner for it with a shield

unborn slate
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Ah I would have to find a different source of leech if I give up the scepter I think

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It had lightning damage leech trait

chilly peak
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I didn't catch everything, but VanillaMan struggles a bit with above build I guess?

unborn slate
#

I just wanted to try a new build and found some items that synergized decently

chilly peak
#

But you use two fire skills and convert one to lightning, not sure if that makes sense

unborn slate
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If you mean Warpath: it’s not supposed to deal damage just help with smite proccs

chilly peak
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Would play that skill set full fire, for full synergy

turbid dome
#

@unborn slate This is my quick and dirty pivot to shield + sword for your build, anyone else please take a look at it and make sure I'm not making a dumb mistake

Important Notes:

  • This has more block chance than needed on your gear, you only need to hit 80% block chance while not using warpath

  • The shield is very good and will take some time to get

  • You become much much tankier without sacrificing that much damage because paladin gets spell damage while using a shield nodes

  • Spell leech is acquired through the blessing for spell leech

  • Do note that the defenses picture is with it set to max rolls

  • there are open idol slots, do with them what you want

https://www.lastepochtools.com/planner/QDWljMJA

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (10) / Forge Guard (3) / Paladin (79)

General:

ā–ø Health: 3,177, Regen: 38.6/s
ā–ø Mana: 300.06, Regen: 10.72/s
ā–ø Ward Retention: 8%, Regen: 0/s
ā–ø Attributes: 21 Str / 2 Dex / 2 Int / 72 Att / 19 Vit
ā–ø Resistances: 130% / 92% / 110% / 94% / 94% / 84% / 81%
ā–ø EHP: 18,734 / 18,734 / 18,734 / 31,729 / 18,734 / 18,734 / 18,734

Defenses:

ā–ø Endurance: 84%, Threshold: 705
ā–ø Armor Mitigation: 70% (6,218)
ā–ø Block Chance: 84%, Mitigation: 61% (3,061)

Damage Types:

ā–ø Fire, Lightning, Void / Spell, Melee

Buffs:

ā–ø Holy Aura (Passive)

Used skills:

• Smite (20)
• Warpath (22)
• Holy Aura (20)
• Sigils Of Hope (22)
• Volatile Reversal (20)

Used unique items:
unborn slate
#

I’ll try that out thanks a lot! Really appreciate the help

turbid dome
#

you also don't need full points into the less cost while warpathing as you regen 10 mana second, as long as your smite + warpath cost per second is less than 10 your good to go

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but don't make it like 0.2 mana positive per second as you want to use your other skills

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oh wait theres suppose to be a spellblade slam on the sword (flat spell dmg)

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granted more strength is probably a good idea given your using palarus

unborn slate
#

Strength might be better overall true

chilly peak
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I'm not a fan of sqeezing in a shield, in a build that is already so far from a good offense.
I feel some classical damage reduction would do a better job.

Btw if it is Smite-focused, why no Vortex Pennant?

turbid dome
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good point

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vortex pendent + make 2 of the 2x2 idols have chance to smite on throwing hit prefix

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I knew I was missing something

chilly peak
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  • I'd never combine Orians with Devotion.

If it shall be Devotion, cut Orians imo

unborn slate
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Ahh I’ve never thought of using the relic that way but makes sense

chilly peak
turbid dome
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embracing full spell with a scptre like this might make more sense

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still the same warpath at them but make the smites hurt a lot more

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with vortex + smite on throwing attack hit idols

unborn slate
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Btw why not combine the ring and amulet?

cobalt blade
#

Anchor kills when the slow procs omegalul

unborn slate
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What’s the anti synergy there

turbid dome
#

ring needs you at above 70% mana to auto cast, devotion wants you to be at low mana

chilly peak
#

You want to spend mana asap. Orians is a tool to save mana and use mana most economic

cobalt blade
#

copium

turbid dome
#

basically mana dump -> warpath through the echo with you staying mostly low on mana

unborn slate
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Ahh ok makes sense yes

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A lot to change it seems šŸ˜‚

turbid dome
#

tis the fate of reworking a build

cobalt blade
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fix my mana and warrior's fury issue, Engi

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fix it FrightenedGroleWrongDirection

turbid dome
#

unspec warrior's fury kappa

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theres no fixing that node's mana problem

unborn slate
#

So which would be better now? The sceptre build or using a shield

turbid dome
#

you can stay duel wield, go palarus + shield or sceptre + shield or some other combo you want to try

cobalt blade
turbid dome
#

there would be some way to mana 3 void essences -> 30% mana work with that, probably (probably not)

chilly peak
cobalt blade
junior wren
#

it seems the primary dmg source is smite, but in the shield planner you lowered his spelldmg significantly?

turbid dome
# junior wren it seems the primary dmg source is smite, but in the shield planner you lowered ...
  1. shield planner is suppose to have flat spell slammed onto the sword

  2. swapping from 2 weapons to a weapon + shield will lower your damage, taking the spell damage while holding a shield nodes is suppose to offset that, mostly

  3. nothing that happens while spinning is ever shown in LE Tools, sadly

  4. that link doesn't have it set up to use vortex pendent + smite on throwing attack to up the damage as well

chilly peak
#
  1. check spinning in the planner šŸ™‚
turbid dome
#

how long has the toggle warpath been there for

cobalt blade
#

^ i remember it calculates for passives and skill nodes but not any affix "... while channeling"

junior wren
#

I meant Culnivar's. It provides lightning spell dmg from the unique, plus it also had an affix for lightning spell dmg šŸ™‚

turbid dome
#

oh wait no thats not applying the warpath while spinning nodes

chilly peak
#

At least it takes DR into account (Argentus chest)

turbid dome
#

especially given this build isn't really making use of the strength -> spell dmg affix

#

something like this would work I think

junior wren
#

yes, even with a T7 spelldmg affix the scepter provides higher flat

turbid dome
#

ye

#

plus then that keeps the ez mana dump

chilly peak
#

No checks

#

while channeling

#

And why did the numbers drop so much, that char was +24k ehp iirc...šŸ¤”

turbid dome
#

šŸ¤” I'm toggling it now and I see no difference

#

ima just assume my instance of letools is cursed

chilly peak
#

Yeah seems to work only for Argentus it seems

turbid dome
#

dang

#

and holy aura I guess

#

warpath's buff skills thing doesn't update with its nodes

chilly peak
turbid dome
chilly peak
#

Ah ok 😦

turbid dome
#

it ok, computers are weird

junior wren
#

yeah warpath doesn't work in planner. but any effects "while channeling" do if you check that "is channeling"

alpine canopy
#

yeah, skill trees are only implemented for the skills that have DPS calcs, just some mage skills last I checked

#

though holy aura is special lol

chilly peak
#

Really sad is you can't get your Sigils in the math in LEtools, I mean that is quite something that adds up

junior wren
#

it's per skill basis. for example Rebuke shows up under Buffs like Warpath, but if you check it, you get the DR calculation

#

but only if you specialize into Rebuke šŸ˜„

turbid dome
#

Rebuke is the goat of being used but not being specced

junior wren
#

and there are various bugs too. For example, +2 STR/point in Forge Guard applies the STR bonus to your total STR in the planner, but you don't get any % increased armor from this STR node šŸ˜„

turbid dome
#

gregory LE-Tools is the goat, tho while I would love every skill having a dmg calculator... I feel the pain of coding that

#

especially when we have the training dummies to smack

chilly peak
#

I just see: "Is moving" is a standard check, so that covered Argentus already. So something changed for me, but I'm not sure what it is, that changes something when I check "Is channeling" ...

junior wren
#

I would guess most of the work is already done, you're just taking the numbers from the planner and using math

#

and math is always the same

turbid dome
#

true

alpine canopy
junior wren
#

there are some special cases, like "lightning spell critical" which aren't shown, but those could already be calculated on the backend

junior wren
chilly peak
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (31) / Void Knight (11) / Forge Guard (5) / Paladin (66)

General:

ā–ø Health: 4,740, Regen: 27.65/s
ā–ø Mana: 237.47, Regen: 11.78/s
ā–ø Ward Retention: 96%, Regen: 0/s
ā–ø Attributes: 99 Str / 24 Dex / 24 Int / 24 Att / 27 Vit
ā–ø Resistances: 106% / 118% / 74% / 76% / 108% / 101% / 108%
ā–ø EHP: 17,182 / 17,182 / 17,051 / 27,162 / 17,182 / 17,182 / 17,182

Defenses:

ā–ø Endurance: 61%, Threshold: 1,020
ā–ø Dodge Chance: 4% (114)
ā–ø Armor Mitigation: 66% (5,442)
ā–ø Crit Avoidance: 5%

Damage Types:

ā–ø Fire, Void / Spell, Melee

Buffs:

ā–ø Holy Aura (Passive)

Used skills:

• Warpath (27)
• Smite (20)
• Holy Aura (20)
• Sigils Of Hope (22)
• Volatile Reversal (20)

turbid dome
#

if(spell.hastag(lightning) { add(spellLightningCritChance)}

#

ez

junior wren
#

armor while channeling šŸ˜„

turbid dome
chilly peak
#

Good catch Mister!

turbid dome
#

oh wait Psojed said it already

tardy mirage
#

owo

junior wren
#

we can share the prize šŸ˜

#

are you making some kind of tanky boi?

chilly peak
#

Thanks. After all that convo about the topic I wanted to know what's happening there now.
I was always under the assumption, that the difference is Argentus. But thinking about it, that number was too low and did not affect dots, could have seen that earlier ^^

chilly peak
junior wren
#

yup

turbid dome
#

bro is duel wielding with a red ring, this is more a BIS-ed boi

chilly peak
#

Nah, that is my 1.1 main. I was just looking for that planner thing, as it came up in the convo about VanillaMans WP/Smiter

junior wren
#

yeah, but his % increased dmg is way down

#

I saw the STR stack and argentus and thought it's a tanky boi

chilly peak
#

Both, that guy is tanky and could deal enough dmg for my purposes šŸ˜„

junior wren
#

fair enough 🤘

turbid dome
#

bro has a lil bit of DR

chilly peak
#

I wanted to win the ladder and I won it (just Palas) ^^ So he did a good job I guess

junior wren
#

I'm surprised how many people like warpath

chilly peak
#

Why surprised tho?

#

It is just a better-Whirlwind, isn't it? šŸ˜„

junior wren
#

I would think spin to win was so common people would avoid it šŸ˜„

chilly peak
#

It is a very nice farming build, and *feels * really awesome

alpine canopy
#

it's a little weaker in this game compared to some, but it's mechanically just really solid and a lot of people enjoy it

quiet hearth
#

Something something dont like passive gameplay

alpine canopy
#

dealing damage while moving pretty much always feels good

junior wren
#

that's right

#

surprised nobody runs the "righteous fire" aka. judgement aura for damage while moving

turbid dome
#

I think its a legal requirement to have a spin2win ability in any ARPG

chilly peak
tardy mirage
junior wren
junior wren
quiet hearth
#

I ran a weird judgement and ravenous aura build at one point

turbid dome
#

never used it so idk I only see what draven talks about with it

tardy mirage
#

owo judgement

junior wren
#

one aura eats your soul, the other restores it hehe

quiet hearth
#

One day we will get a proper fire conversion for the aura and it will be amazing

#

I say that knowing full well they will make it a cold aura or some weirdness long before that

turbid dome
#

rav aura + judge aura gives me half angel/half demon first OC vibes

tardy mirage
#

lowkey they should let pilgramige connect to surprise innitiative on javelin

junior wren
chilly peak
#

Played half a dozen Palas, but never touched Judgement once, really should look at that šŸ™‚

turbid dome
#

healing hands, sigils, aura Sentinel_Paladin

chilly peak
#

Idk šŸ¤·ā€ā™‚ļø it is just.. I don't really feel VK and FG... so Paladin it is for me ^^

junior wren
#

I mean, Paladins can Void Cleave too šŸ˜

quiet hearth
#

They can indeed, and that VC ignite is no joke

turbid dome
#

ye

quiet hearth
#

How is it annoying?

tardy mirage
#

mostly just how late you get it so transitioning

#

also needing to keep track of when to use volatile reversal to recover your mana

quiet hearth
#

Oh that is 100% valid on the late part, I also just dont use reversal so that doesnt effect me

junior wren
#

yeah, I prefer recovering mana with rive or smite

tardy mirage
#

well you only use reversal if you use that passive that eats all your mana and gives alot of dmg

#

basically becomes mana stacker

quiet hearth
#

I just typically dont play builds that spend tons of mana

tardy mirage
#

but with less benefit than sorc kek

chilly peak
#

Seems then, that is no problem to me. I don't care too much about leveling and I don't plan to ever use VR to restore my mana šŸ˜„

junior wren
#

mana stacker reversal would be the aura build we mentioned earlier

tardy mirage
chilly peak
#

I see, that would be indeed a different Pala to those I played ^^ Should come back to that one day

junior wren
#

it's very chill

#

you pop judgement once per 5-7 seconds, reverse back to full mana, and then you just run around and everything dies šŸ˜„

tardy mirage
#

ye

chilly peak
#

Seems like a worse-warpath from the description šŸ˜„

quiet hearth
#

Or you skip that, run VC and just alternative using judgement or VC

tardy mirage
#

guess you would level as holy trail cuz you would already be a spell build

junior wren
#

you can level warpath or otherwise no problem

tardy mirage
#

and i think judgement build even uses that as a support

quiet hearth
#

I was using it to cast abyssal and strip armor off of things

chilly peak
#

Leveling a sentinel is so easy, worst case you can easily go WP or Hammer for leveling - smooth even w/o any gear

tardy mirage
#

toss jav for 60% judgement boost + use judgment + reversal

junior wren
#

yeah it is a support for that

#

but more buttons šŸ˜„

tardy mirage
#

true

#

6th spec so you can spec lunge to toss jav owo

quiet hearth
#

Just us FS with the detonating node

tardy mirage
junior wren
tardy mirage
#

ic

junior wren
#

I use it to Lunge onto stuff that's not yet on my screen šŸ˜„

tardy mirage
#

lol i like rush better

#

cuz on straight paths you kinda just go forever

#

absolutely HATE the rush tree tho

#

its sooo bad

quiet hearth
junior wren
#

yeah the infinite rush is great, buuuut Lunge ā¤ļø

quiet hearth
#

I prefer the speed but also the fact I can heal like 60% of my orb in an instant

junior wren
#

and if you spec into it, Lunge Charges, Lunge Smite procs, Lunge Frenzy on kill, invulnerability, very nice options there

tardy mirage
#

lunge jav

#

lunge 2 charge jav

alpine canopy
junior wren
#

man lunge jav is omegalul you throw a javelin, then lunge, and you arrive before your javelin hits the enemy

tardy mirage
#

ye im appreciating lunge a bit more ... it actually has a good tree unlike shield rush

#

please rework shield rush tree 1.2 please ehg

alpine canopy
#

even unspecced lunge is still nice

tardy mirage
#

litterally the only good utility passive on that tree is the mana cost reduction

alpine canopy
#

nothing beats VC traversal though if your build can use it

tardy mirage
#

also screw desyncronous charge ... much rather use volatile reversal if i want to rubberband myself

#

matter of fact i do that alot

#

xD

junior wren
#

oof

alpine canopy
#

VR lets you re-sync after de-sync charge to use it like another traversal lol

quiet hearth
#

VC being the best is entirely a matter of opinion

alpine canopy
#

of course, unless we wanted to define best for what

tardy mirage
#

SR the best movement skill in the game while having the WORST tree in the game

#

lel

quiet hearth
#

SR?

tardy mirage
#

shield rush

alpine canopy
#

SR is very situational, personally not a fan of that

junior wren
tardy mirage
#

sure

#

lel

junior wren
#

they also both scale with inc healing

tardy mirage
#

no they dont? i dont think judgement does

quiet hearth
#

How is shield rush situational? You press button, you go that way

junior wren
#

judgement the melee attack doesn't, but the DoT does

tardy mirage
#

owo where does it say that

#

thats pog if true

alpine canopy
junior wren
#

on the skill itself iirc?

quiet hearth
#

you can say the same thing about any movement skill though

alpine canopy
#

nope

quiet hearth
#

Yes

alpine canopy
tardy mirage
#

oh nice

alpine canopy
quiet hearth
#

most of them XD

chilly peak
#

I feel you're both not wrong šŸ™‚

alpine canopy
#

I mean, saying most skills are useless on some tilesets is just wrong

#

the only ones that really don't function on some maps as far as I know are shield rush and rampage

#

(which are basically the same skill)

quiet hearth
#

I didn't say most skills, the topic was movement skills, and Ive gotten stuck with pretty much every single one of them, and all work better on certain tile sets than others.

chilly peak
#

Haha, was just about to get Rampage into this šŸ™‚ And yeah, there is some tiles where you really have troubles, up to so-stuck-you-need-to-relog, true that. But I feel "completely useless" is a little exaggerated, from my experience it is usually just certain things like some bridges and stairs mostly where you struggle.
But Draven is also right, that almost all movement skills have their situational ups and downs, depending on the scenario.

alpine canopy
#

yeah I'm only talking about movement skills, too

#

yeah, every move skill has pros and cons, like every skill basically

tardy mirage
#

shield rush has alot of cons sadge

alpine canopy
#

but shield rush ranges from letting you move across 90% of an echo in one use to literally canceling as soon as you press the button in others

tardy mirage
#

litterally every movement skill is soooo versatile triggering a bunch of stuff or giving a bunch of buffs

chilly peak
#

Some corners rather let a Teleport through, others the Leap. Some very good movement skills have certain drawbacks like "you need a target" and so on. That is what I meant with my comment, that I feel truth in both of your statements šŸ™‚

tardy mirage
#

then shield rush is just ... move

#

its really good at "move" but its just "move"

chilly peak
#

SR also has a big pro btw, you can cover a whole map if you just find a straight line. That's not nothing

tardy mirage
#

how many maps is that tho really kek

alpine canopy
#

like 1 or 2 I think, quite a few others that it's good in (but not like takes you across the whole thing)

chilly peak
#

I played together with a 200% MS mage in 1.1 - I swear you, SR is the only Pala movement that can keep track with that at least sometimes šŸ˜„

tardy mirage
#

true

alpine canopy
#

it's the few that it either doesn't work in, or each use can only take you like 5m most of the time that make it situational

chilly peak
#

Yup

alpine canopy
#

granted, the echoes where it has been totally broken in are mostly fixed so they aren't so bad, they aren't totally fixed

quiet hearth
#

And my point still stands, different players have different requirements for what skill feels the best to them. Saying something is the best is entirely subjective.

chilly peak
#

I go with that

alpine canopy
#

of course, that's why I started my comments on SR as:
"SR is very situational, personally not a fan of that"

junior wren
#

the main con for SR for me is that it actually eats mana, unlike most other movement skills

quiet hearth
#

Only that is an objective statement on how situational it is, some people might think a skill that grants huge stun chance and -20% dmg red while moving is far from situational

chilly peak
#

Great if you play Smite/Devotion

junior wren
#

if you spec into SR then this problem goes away, and then it's awesome on any open map, and on labyrinth-like places you just walk

alpine canopy
#

it's a loop

tardy mirage
#

so very hard to use it

#

very hard to use the dmg reduction i mean

quiet hearth
#

You don't, unless you let go

#

You can also take the no CD option and ddos the server with all the repeats

tardy mirage
#

LOL

quiet hearth
#

I did that with the bonk hammer to bypass the AS speed, I was always moving essentially, wonky but strangely effective

tardy mirage
#

ye feels like the tree is more geared to shield rush being a dmg skill than a utility skill

chilly peak
#

What absolutely makes sense from a design perspective, as there is Lunge already as dedicated movement/misc

tardy mirage
quiet hearth
#

Lunge with max stacks with the hammer is hilarious to watch

tardy mirage
#

most other damage skills are damage skills converted to a movement skill

quiet hearth
#

lunging at the speed of smell

tardy mirage
#

lol

paper kiln
#

what paladin builds are ppl playing these days?

quiet hearth
#

LL Cleaver solution (dont do it)

tardy mirage
#

hammer throw

tardy mirage
paper kiln
#

i see

chilly peak
#

It is boring there, no one joins the ladder ^^

tardy mirage
#

they were last week kek

chilly peak
#

Not one in the top 10 at least. And I don't consider most of the top10 even as participants šŸ˜„

quiet hearth
#

Maybe I'll throw the all dot build and see if I can climb the ladder

chilly peak
#

But theres a few popular Pally builds I'd say. Hammers, WP, Judgement and Smiters come to my mind. And for any of the mentioned there is at least two different more popular builds, or am I wrong

paper kiln
#

or maybe even try FG

worn garden
#

tit's closer to the end of the cycle, so lot of people took a break

#

it's*

chilly peak
#

Yeah I'm aware. Still it is boring to play a ladder almost alone ^^ I mean until 150 you can basically take **any ** level 100 char

worn garden
#

could always go back to softcore groleshades

chilly peak
#

It's my first HC season. Was always a SC player with a few horrible HC casual chars in between. But I really enjoy it and think I will stick to HC now šŸ™‚

#

Damn, the first 100 in HC - will never forget that feeling!

#

I always died early endgame before, because I was too greedy and usually I'm not the most skilled player. Was a good training for my concentration

worn garden
#

yessss and now I dont play hc because i'm never focused enough šŸ™‚

junior wren
#

Here's the Javelin / Judgement CDR stacker Paladin idea from earlier https://www.lastepochtools.com/planner/oN8dMeWQ

  • no need for throwing / melee attack speed because we are on cooldown
  • we stack % inc healing for spelldmg, so Holy Trail and Consecrated Ground both give strong heals, just need to stand in it
    big negative is that this build can't use unique rings and helmet, because we would lose implicit CDR from those items
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (20) / Paladin (68)

General:

ā–ø Health: 4,014, Regen: 136.8/s
ā–ø Mana: 156.87, Regen: 8/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 101 Str / 5 Dex / 5 Int / 13 Att / 8 Vit
ā–ø Resistances: 107% / 75% / 75% / 74% / 97% / 73% / 68%
ā–ø EHP: 12,598 / 12,598 / 12,598 / 25,592 / 12,598 / 12,351 / 11,774

Defenses:

ā–ø Endurance: 58%, Threshold: 803
ā–ø Dodge Chance: 1% (20)
ā–ø Armor Mitigation: 78% (10,391)

Damage Types:

ā–ø Fire, Physical, Void / Spell, Melee, Throwing, DoT

Buffs:

ā–ø Divine Essence (1/3), Holy Aura (Passive)

Used skills:

• Javelin (22)
• Sigils Of Hope (20)
• Judgement (24)
• Volatile Reversal (20)
• Holy Aura (20)

Used unique items:
quiet hearth
#

I dont play HC because why would I trust an online service with my life

chilly peak
#

The very first step to get glad in HC is, just accept what ever happens. šŸ¤·ā€ā™‚ļø
Just delete and start over. It feels weird first, but it get's more and more enjoying.

And plan a bit for that. I would play most of the time in a scenario, where I know I have time to Alt+F4 if things go wrong. Also I try to find builds that give me at least a second of breathing time, if for example a lag happens. (f.e. high regen or ward per second helps here)

#

Lol I just found a banned term by accident, from which I had not expected that šŸ™‚

#

The, I would call it immersion, is so great when you play with literally one life. It is a complete different game in some aspects šŸ™‚

autumn knot
#

Yeah I’m pretty addicted to HC (and SAF) in any game I play now. Gives it kind of a roguelike feel where each character is a ā€œrunā€. Builds have to be well thought out to cater towards proper defensive layers. It’s a fun challenge being forced to master the game and understand it better. New characters you make tend to outperform the previous and it feels rewarding being able to achieve certain milestones in HC. Also my heart races every time I go do a T4 Julra lol

turbid dome
chilly peak
#

Also my heart races every time I go do a T4 Julra lol
This!

#

And how rewarding it still feels to kill her!

autumn knot
#

I’m mentally preparing myself to lose my lv 100 character today to Aberroth

#

But if I somehow manage to beat him, then I’ll be able to farm him for Null Portent and Nihilis for other characters’ builds

turbid dome
#

First time fighting him?

chilly peak
autumn knot
#

I’ve attempted him like 10+ times in SC but only beat him once on a blastrain marksman. It’s a different play style and I pretty much get 1 shot by random stuff on that character

autumn knot
chilly peak
#

I see. Understand, makes sense

autumn knot
#

Playing on lowest settings rn and when I was beacon farming, sometimes activating the beacon would freeze my screen for like 3 seconds

#

My rig’s decent too. Just ARPG things I guess

chilly peak
chilly peak
autumn knot
autumn knot
quiet hearth
#

Stop running, stand there and die like softcore intended

#

I really gotta run the numbers for VK vs FG vs Pally for this ruby fang thing, figuring out the scaling is weird becaue, it's a weird build

turbid dome
quiet hearth
#

VK is more dots, FG has FS and weapons, pally has healing=dmg

turbid dome
#

Vk gang

tardy mirage
quiet hearth
#

nope, the dots deal the dmg

#

FS bleed go brr

turbid dome
quiet hearth
#

HH is so wild with this, it adds so many dots that not even the poison pen in beastmaster compares

tardy mirage
quiet hearth
#

VK can get some good ignites, the issue is scaling all the dots at once

#

I did a rainbow pally with the frostbite spear, that was an interesting one

gusty abyss
#

Time for 70k smites? šŸ˜„

alpine canopy
# tardy mirage VK dots

VK's DOTs are pretty solid themselves, just not the non-spell void ailments. Like AE on its own does quite a bit of damage, and VR is really good at amping DOT damage.

tardy mirage
#

and then theres future strike which has no support sadge

autumn knot
#

I'm physically shaking lol

#

almost a god-tier Nihilis... sadly it's only +1 to all skills

tardy mirage
#

F teir kek

chilly peak
tardy mirage
#

jk

#

ye gg

autumn knot
#

vendor trash nihilis amirite

turbid dome
tardy mirage
#

lol

turbid dome
#

That’s it’s only support

#

Unironically

gusty abyss
autumn knot
#

So do I farm Aberroth until I lose my lv 100 character now or..

gusty abyss
autumn knot
#

Yup

#

I had a couple missteps for sure

tardy mirage
#

xD

paper kiln
#

gz

tardy mirage
#

just got LE lore dumped and now im hyped

chilly peak
#

Amazing, can small the fear šŸ™‚ and yeah, the dodge was late and aurora may have saved the day.

autumn knot
#

10000%

#

lol

#

In that moment I must've blanked on the follow up of that 2-parter move

#

Welp

#

Time to go again

#

Got him again. This time, no aurora pop ^-^

autumn knot
#

5 Aberroth's later, I'm still alive. I think I understand the fight now lol. Gonna take a break before I give myself a heart attack

#

got 6 null portents, 3 nihilis

#

Thanks for being a part of this journey everyone lol

turbid dome
#

slap that void worshipping silly billy back into nothingness

quiet hearth
#

Engi, how could you dishonor your own void ppl like that?

turbid dome
quiet hearth
#

Ah, I see my attempts to spread the one truth have been successful. If it has loot, we can kill it.

turbid dome
split gulch
#

Noob question: I've just discovered the interaction between missing health gained as ward gloves and Healing Hands' Divine Barrier. Seems busted. But I'm confused -- won't I just die with all this missing health? Is the idea that I have to use health leech or something to keep up health?

tranquil nimbus
#

Healing Hands ... heals you

split gulch
#

The tooltip says it no longer heals me if I take Divine Barrier

waxen nymph
#

It's missing Current Hp per second not Max hp
So at some pt it get balanced by Regen. But you will most likely have a source of Heal, Leech.

split gulch
#

oh yeah and I guess Rive heals me too

waxen nymph
#

Also Lingering Warmth (Heal over time) doesn't get change

tardy mirage
#

and even if you could the lower your health gets the slower it will tick

tardy mirage
worn garden
#

I should do my bleed manifest armor build again, since 0.9 it has gotten a lot better

waxen nymph
#

What has changed?

tardy mirage
#

the new axes probably

waxen nymph
#

??

cobalt blade
tardy mirage
#

woa digging lel

tardy mirage
cobalt blade
#

This is sentinel chat, must dig even if there are 300 new messages

tardy mirage
#

xD

cobalt blade
#

But me no white beard old man playa sadly

tardy mirage
#

lol

cobalt blade
#

Whew Fenix murdered abbies in HC šŸ‘šŸ», and I havent seen abby yet, those 3 stashes of eyes are gonna sit there and rot

autumn knot
worn garden
# waxen nymph What has changed?

access to heasling hands skill tree, this is still just as strong as I remembered, only much stronger now since can heal mananyvery well when needed now lol

#

we also get more attack speed from forge guard, and more dr

tardy mirage
#

owo

worn garden
#

before i'd go pally because forgeguard had bad passives, now it has better passives for this setup

tardy mirage
#

for minion passives at least

#

like you got 1 really weak shared fire dmg passive near the end of the tree but thats it

#

you get more minion support going pally still

#

cuz holy aura

worn garden
#

holy aura is not that good now

tardy mirage
#

still better than fg perks

worn garden
#

I only took holy aura ever for attack speed, but you get more without the need of another button press

tardy mirage
#

if i wasnt forced to go FG for forged weapons i wouldnt go FG for forged weapons

#

but ye party/ally perks for pally far better than minion stuff for fg

worn garden
#

actually it's pretty even but I like having more dr on the fg

#

either option is fine

#

atleast it's not like a mastery issue of sorc vs runemaster and such

tardy mirage
#

nah its more like sent vs any other char type of thing ... but inside sent xD

#

idk i just really hate how little changed about FG

#

the biggest change was the ring of shields passive which did like nothing if you didnt use them to begin with

worn garden
#

this is also for bleed pop setup, if it was crit then 100% go fg for +90 flat

tardy mirage
#

the one minion bleed passive kek

worn garden
#

i'm just glad this is my only build left I play that hasn't been nerfed, but still being buffed over the years

tardy mirage
#

like they said they were gonna look at it and then they didnt really add anything

#

oh they did buff self attack stuff

#

that one funny crit passive lel

#

add shared crit owo

tardy mirage
#

hail of arrows

worn garden
#

never was a fan of marksmin, falconeer though is mint

tardy mirage
#

marksman weird

#

its like

#

nothing nothing hail of arrows ... random explosive trap detonating arrow

#

maybe its problem is its just old

worn garden
#

You got trap build too

turbid dome
tardy mirage
#

explosive trap is the only skill in the game that triggers a skill that is locked to a different mastery

autumn knot
tardy mirage
#

lol

tardy mirage
#

its a different masteries skill

#

also i did notice it right away lel

tardy mirage
#

then you branch out and see what it does with other classes xD

autumn knot
#

Yeah I started as a marksman and never would’ve looked at other classes lol

tardy mirage
#

lol

turbid dome
#

šŸ¤” Every game needs a random card game added to it, how would Last Epoch's card game work?

gusty abyss
#

I play the Warrior Shrine card, I win.

turbid dome
quiet hearth
#

HH needs to be a behind the line skill, swap it and judgement

turbid dome
#

Move HH behind the line, add a new Lagon themed skill

quiet hearth
#

For balance reasons absolutely it does, as a player I would be so sad to see it happen xD

turbid dome
#

if judgement gets moved before the chain does it get a void convert

quiet hearth
#

Balance? No, player sure

junior wren
tardy mirage
#

lol

turbid dome
#

rip anvil stance

tardy mirage
#

i guess ignite frost claw killed ignite fireball?

junior wren
#

I think people would see FG a bit differently if there were more build guides on LETools. If you filter for FG class, there's 4 in total, all are from before 1.0 and all are Forged Weapons minion build šŸ˜„

alpine canopy
#

Approximately 0% chance for judgment to move before the chain

turbid dome
#

give forged weapons a convert to those lil orb guys Solarium catapults yeet at you

alpine canopy
alpine canopy
tardy mirage
#

lol

junior wren
tardy mirage
#

make it like dark quiver xD ... you can pick them up and hurl them xD

junior wren
#

rock thrower build

alpine canopy
#

I'd play it as long as it's more fun than dark quiver

tardy mirage
#

nuuuu we will make it less fun owo ... have to stand on the minion for 3 seconds to pick it up

#

xD

turbid dome
#

Siege Weapons:

  • Converts your forged weapons to those fire orb guys visual

  • When summoned they fall from the sky dealing 20% of their maximum health as fire damage to all nearby enemies (counts as a fire spell, 100 max hp = 20 base fire dmg)

  • On death/expiring they explode for 50% of their maximum health as base fire damage (also counts as a fire spell) (does NOT trigger on despawn when summoning new forged weapons)

  • +50% forged weapon duration

  • no benefit from nodes that transform forged weapons into other weapon types

#

kaboom bois

turbid dome
#

wait the current explode is based on the minions max health

tardy mirage
#

just remove the explode bit and add more to the one already there

#

keep the rest

#

matter of fact you can move the explode passive and make the seige weapon an extension of that

tardy mirage
#

xD

turbid dome
#

then again the explosion on the current tree isn't max health based

tardy mirage
#

i did say to buff it but the tech is there

#

xD

turbid dome
#

true

#

but the balance idea with what I wrote was a strong explosion but its difficult to trigger it (more hp = more dmg, but harder to have it explode constantly, longer duration so its also harder to explode quickly)

tardy mirage
#

tru

turbid dome
#

šŸ¤” I'm now thinking of more minion converts for forge guard

tardy mirage
#

mhm

#

bow forge weapons

#

all melee stats on your weapon converted to bow stats

turbid dome
#

forge guard can now equip bows and quivers, forged weapons require a bow to be equiped

tardy mirage
#

ye but nothing else on sentinel works with bows

turbid dome
#

call it heavy arbalist

turbid dome
#

use more generic damage sources for your scaling

tardy mirage
#

better to pull a frost claw and give some melee to bow conversion

turbid dome
#

fair enough

#

*can now equip bows and quivers, melee stats from your passive tree apply to bows at 60% of their normal rate

#

or whatever % makes it balanced

tardy mirage
#

lol

junior wren
alpine canopy
tardy mirage
#

fix?

#

you mean it copying everything?

alpine canopy
#

Yeah

tardy mirage
#

nuuu make it official owo

#

actually nah jk

#

altho it would be cool if they gave the ring bonus to manifest armour if it had a sword equipped

#

the real ring bonus

#

not bugged

alpine canopy
#

Health damage scaling for minions in general can very easily get busted, since attribute scaling already gives them flat health and % damage

tardy mirage
#

true oof

alpine canopy
tardy mirage
#

ye id make it only apply if you also take the sword passive so it stays similar to its current intended idea xD

#

also another idea ... shrink the range oof

#

make it like 70-100 instead of 50-100

alpine canopy
#

Yeah, I didn't want to actually look up the exact number (so total MA gets up to 340% currently)

tardy mirage
#

would get

turbid dome
#

but also I don't think forge guard has a way to easily have them die or expire super fast?

alpine canopy
#

I won't think too much about proccing sacrifice since it's pretty limited, but I guess that's technically possible, too

turbid dome
#

šŸ¤”

quiet hearth
#

Rive scrap metal node now explodes your FW on the third hit, in addition to it's other bonuses

#

does the bonuses to fire/light/phys dmg include dots for the paladin passive?

quiet hearth
#

Thought so, so figure that as 80% increased on average, dont know if that beats out echoes adding a whole other set of dots

alpine canopy
#

Echoes probably way better

quiet hearth
#

I've never paid attention to how Rive echoes, is it the whole combo or just the first swing

alpine canopy
#

Each individual swing of the combo rolls echo chance for itself only

waxen nymph
quiet hearth
#

This is not an early lvl build idea, Im just seeing how much I can stack with one vs the other right now.

#

FG is surprisngly holding it's own because of all the crit multi being turned to bleed/poison pen with those gloves

#

You know I completely forgot about fiery dragon shoes for this triple dot thing

alpine canopy
#

VK probably gets more generic crit multi, no?

#

The only multi FG has is the 1 per 2 str with a 2h thing

junior wren
#

there's another passive at the bottom right, it also gives Pen per 5 STR

alpine canopy
#

Synergizes yeah

#

Both of those need a lot of strength to be good

junior wren
#

no, I mean the passive gives crit multi

alpine canopy
#

It's not generic crit multi

#

so it doesn't help with your ailments

junior wren
#

how are you converting crit multi to help ailments?

waxen nymph
#

Salt the Wound
For Bleed and Poison

junior wren
#

had to look it up, I understand now

tardy mirage
#

honestly i want more power to rive and warpath and like ways to actively summon your minions while also fighting alongside them instead of letting them do all the work

#

power in terms of FW/MA support

alpine canopy
#

Yeah, more shared stats in the passive tree would be welcome for sure

#

they already share a lot of your gear stats which is a good start, though they don't really share attribute scaling unfortunately

waxen nymph
#

They get %Dmg per Att omegalul

#

Shame it's not per Str

turbid dome
#

gotta make those minions hurt kappa

tardy mirage
alpine canopy
#

I guess rive can get +1 fire per att if you use a mace, and forge strike might actually scale with attunement?

quiet hearth
#

then you're using a mace and have a whole other set of issues

alpine canopy
#

similar-ish goes for HH

tardy mirage
alpine canopy
#

aside from that, judgment is the only attunement scaling melee attack, and then you're not an FG

tardy mirage
#

to be fair judgement is the only skill that actually makes sense for kek ... cuz of that one passive that scales on eating your mana

quiet hearth
#

well, the only one in Sent at least

tardy mirage
#

i mean you do get 1% healing effectiveness per attunement if your pally ... but every skill that has healing effectiveness scales in groups of 5%

#

so you wont get much from it

#

so it really only synergizes with judgement

#

cuz every attunement is 1% more dmg
and every 5 attunement is 1 spell dmg

alpine canopy
#

HH gets healing effect per attunement already

tardy mirage
#

oh ye speaking of that

#

does that effect count as being on the tree?

#

for that one passive that scales dmg per 20% healing effect

#

on the tree

alpine canopy
#

no, attribute scaling isn't on the skill tree

tardy mirage
#

sad

alpine canopy
#

but the HH node applies to more than just the skill tree, it should work for the heal effect from attribute scaling

tardy mirage
#

that means you only get like 100-150% healing effect from the tree oof

tardy mirage
#

OOOOH no nvm

alpine canopy
#

I haven't tested it for HH, but judgment's flat spell per healing effect works from the heal effect per attunement it gets also

tardy mirage
#

why did they have to word it like that reeee

#

like just cut the last part out oof

#

healing effectiveness

#

done

#

oof

alpine canopy
#

it is worded oddly yeah, makes it seem like it might not work for certain things

#

like the attribute scaling lol

tardy mirage
#

ye oof

#

that first half implies everything ... but that second half is just like nvm im bipolar and all you can have is this tree

alpine canopy
#

since that's just healing effect for HH, it's not on the skill tree, and it's not your healing effect

tardy mirage
#

and so i kinda accidently just read that last bit kek

#

cuz it was so specific

alpine canopy
#

I assume it still works though, but I'd test it before relying on it for anything

#

also we do get generic attunement scaling for melee from palarus, but that's junk for synergy with forged weapons

tardy mirage
#

most uniques dont get coppied tho so what even works

alpine canopy
#

on account of... palarus just gives your forged weapons +22 melee damage (a level 20 sword implicit) and nothing else lol

tardy mirage
#

but why do that when you could have your 2h with like 20 flat of 2 different dmg types

#

100 later

alpine canopy
#

yeah, almost any other white weapon would give you better forged weapon dps, much less one with affixes on it lol

junior wren
#

+1 Melee Damage per 2 Attunement

tardy mirage
#

cuz alot of uniques dont work

alpine canopy
tardy mirage
#

and also if it did your minion would copy "1 melee dmg per 2 attunement" but not your 50 attunement

#

ye

#

would be great if it did

#

cough cough crows

turbid dome
#

forge guard passive: Forged Fists

  • while unarmed forged weapons get +1 dmg per attunement and 1% increased attack speed per dex (this applies to animated armor if you have the node that gives it a copy of your weapon)
  • while unarmed you gain +1 dmg per attunement and 1% increased attack speed per dex
  • forged weapons look like fists
river raptor
#

Would also be amazing if forge guards got more stuff like the rive node that removes forge weapons and buffs you šŸ‘€

turbid dome
#

rive's like one thing its mid at is summoning forged weapons

river raptor
#

I just don't like minions/pets šŸ˜‚

turbid dome
#

fair enough

#

Siege Armor: Animated Armor Node

  • Using the animated armor skill while your animated armor is alive will instead cause your animated armor to launch a giant bomb at the target location (big dmg on a cooldown)
  • Adds a mounted ballistae to the back of the animated armor, like the siege golems do (visual)
  • Can only ever have one Animated Armor
minor rune
#

for vk whats the fastest leveling build

#

i try to follow maxroll's rive, not sure whether thats fast

turbid dome
#

warpath is what I normally do

#

hammer throw is really good too

minor rune
#

end game is going to be the void hammers smite

#

but need lvl 65 to wear the aberoth weapon

turbid dome
#

either works for leveling

#

warpath is probably faster if you have a sweet dreamthorn to use

split gulch
#

Am I missing something or is there a whole section of the Javelin tree designed to be a main spammable attack (the lightning branch), but basically nothing else in the game to support using Javelin that way? Javelin spam works alright as a main attack in the opening acts of the game but once the game gets going there's just nothing that synergizes with it. Feels half baked

#

There's one lightning javelin unique, and half of the effects are just carbon copies of the things the lightning javelin tree already gives you

minor rune
split gulch
#

I just want one thing out of this game and it's the ability to cosplay Dragonslayer Ornstein 😩

turbid dome
#

There is a dragon slayers spear

split gulch
#

yeah the Deicide Lance is a carbon copy of his spear, now just need the skills to use it with

#

Just add +Lightning Damage per Attunement with a spear to Rive or Multistrike and call it a day

junior wren
turbid dome
junior wren
#

Weapons? He was talking about a skill right?

turbid dome
#

I count jav as inherent to spear so mentally their the same

junior wren
#

I've used javelins in different ways and I have yet to use a spear, so .. yeah

turbid dome
#

Wack

#

Entirely fair

#

But wack

junior wren
#

I mean if the idea was to use javelin as a spammable skill, there's lightning and physical variants, and I think both have synergies with other skills.
In general, you could argue that anything that isn't a spammable skill is a synergy, because it doesn't detract from your javelin spam, but instead adds something to it.

turbid dome
#

True

junior wren
#

Wish you could use void cleave with spear 😦

turbid dome
#

Real

cobalt blade
#

I only see one option gregory

autumn knot
#

wow leveling warpath is one of the slowest things I've ever experienced in this game lol

#

Almost feel like it's worth playing as something else for VK then respeccing into Warpath later

#

or maybe having the most top notch twink gear might make the experience better

turbid dome
#

?

#

what kind of warpath are you trying to level with

autumn knot
#

echo warpath

#

damage is low, movement speed also low. just getting through the campaign takes forever

#

had darkstride, crab ring, code of an erased sentinel with T7 % void damage, T4 crit chance, T5 all res while channeling. Looted a 2H Axe along the way and kept upgrading Flat Void on it whenever I could

#

maybe I just need to slam a T6 melee void dmg on an axe and call it a day lol

tardy mirage
#

just dont take the things that give it a cooldown

#

so none of the right side more or l;ess

#

all of the left and bottom is free game

alpine canopy
#

Jav is also really strong with the siege barrage node, spamming a rain of spears

#

just awkward to use, but it gets better single target than regular throwing javs by far

junior wren
#

well yeah, it's 3 javs instead of one

turbid dome
#

Lol

alpine canopy
#

5 when you're fully invested, also the siege barrage javs deal 11% more hit damage

waxen nymph
#

Do they??

gusty abyss
#

So close to 100k smite 😮

alpine canopy
waxen nymph
#

šŸ‘€šŸ‘€

paper kiln
zealous tartan
#

anything cool added to the game since the harby patch?

turbid dome
#

loot lizards

waxen nymph
#

New funny shrines

zealous tartan
#

i can pick up those at the local truck stop

quiet hearth
#

<@&1161418687471956101> I uh, think we have something here

turbid dome
#

<@&1161418687471956101> halp

quiet hearth
full oasis
#

i wanna LP my World Splitter is anyone here who can run a T4 Sanctum with me i lost my last Key thanks to Disconect

quiet hearth
#

I thought they fixed that bug

full oasis
#

nope happened 3 minutes ago

turbid dome
autumn knot
#

I RoC'd the exalted item which had T5 Strength and T7 flat Health... slammed twice... and they both came out like this ;_;

#

any combination of crit chance, strength, or flat health would've been perfectly fine

turbid dome
#

s t u n a v o i d a n c e

autumn knot
#

best stat in game. totally worth an entire affix slot ^-^

turbid dome
#

WAHAT

#

GREGORY IS IN HD AND HAS A PUMPKIN

autumn knot
#

YOOOO

#

hype

#

pog leveling item lol

turbid dome
keen radish
autumn knot
#

pog leveling item? :B

turbid dome
autumn knot
#

my warpath character gonna zoom

#

hitting all the right slams on twink items... keep failing slams on endgame items lol

#

such is life

turbid dome
tacit zealot
#

would judgement aura's dot tick apply mad alch's ladles spell hit part?

tacit zealot
# turbid dome dots are not hits

i was unsure if the aura part itself was considered a hit to apply a dot or if its just dot and no hit (besides the initial melee hit to activate it) cinders torch it is then lol

turbid dome
#

I'd be suprised if it had a hit connected to it

alpine canopy
#

DOTs are never hits

gusty abyss
alpine canopy
#

if you spec into that node that makes an explosion when cons ground ends, that explosion hits and can apply on-hit stuff, but consecrated ground itself won't

tacit zealot
#

does this stack with 2 rings or is it similar to the crab ring?