#š±āsentinel
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No
The 1s is how long you have to use VC after releasing (though actually it's 2s if the buff icon isn't lying)
alright nemysus time
That's a number of staves that is greater than 2
thanks to the power of captialism and people listing them for like nothing

anybody tried to build a "ranged" forge strike ? with the Eagle Strike node
I mean, it's still forge strike, right? š
you still need another skill, for damage if FS is on cooldown, or for mana replenishment, if you're spamming FS.
If your goal is fighting at a distance, you'd have to pair it with another ranged skill like Javelin or Smite, so that means splitting your damage between melee+throwing or melee+spell
Someone did it a while ago with Javelin as a bleed build
She was saying it was doing quite alright
She had reached 1k corruption but from the old system (in 0.9)
So it should be performing quite alright nowadays at 500-700 probably
yeah looking at the skill cd , i will need to take the no cooldown node
or find a way to sustain the mana cost
š
for no cooldown, smite is probably your only option for mana sustain
might feel weird having to alternate javelin / forge strike all the time
y was thinking about smite
or maybe a melee generator like multistrike / vengeance
so thats i only need to stack melee attack speed
and it doesnt need to hit something to generate mana
yeah but then it's kinda pointless to invest 5 points into eagle strike
that would mean your dps goes close to zero whenever you run out of mana š¤
yeah that's the problem
perry the pig recently showcased two melee FS builds using Rive and Vengeance as mana generator
could be used to do a oneshot ranged FS build ? š¤
i was thinking about spamming FS at range but seems like it's not really sustainable
it is sustainable at range with smite
need to see how it feels ingame
iirc smite doesnt have good cast rate without cast speed affixes
sentinel has passive with 30% attack and cast speed, add the buff from Smite passive that adds 20% attack and cast speed, frenzy another 20% attack and cast speed, 70% cast speed without any cast speed items sounds good
How do you get Frenzy?
was about to ask that
nihilis or experimental boots affix
evade doesnt count as traversal right ?
No
nope
Meh
I guess there's also sword catcher, but you need to parry a hit and win the lottery š
no easy frenzy for sentinel 
curious, why is experimental frenzy meh?
it's 2,5 seconds of frenzy at T5 after using a traversal
Cause you need a traversal imo
And we don't have Shift
and most traversal are on a 6 second cd
Lunge is 4 seconds
y but need a target
void cleave also 4s
And now you are locked into a 2h sword/axe and it cost a skill slot
I agree with Trydaan (maybe I am wrong) but expe Frenzy doesn't feel good in Sentinel
maybe with shield rush when it doesnt have a cd
but then its not really a traversal since you got back to the original position
I'm sure you will find more important skill slot uses for a forge strike / smite hybrid.
š
for the rest, lets see..
- sword/axe is a requirement for the blademaster passive, so that fits the bill
- using 2handed for a forge strike build doesn't sound like a problem
- not sure why traversals on 6s cooldown are a problem in the first place since Valiant Charge passive exists
- also not sure why Lunge targeting enemies is a problem. The idea is to proc Frenzy before we start attacking something, so it also fits the bill. If you were using traversal in a different way, (ie. avoiding boss skills), then I'd think you won't be using it on cooldown to proc a Frenzy buff
i need to look in a planner how much cdr i can get for a traversal
mainly for reducing the "no frenzy" time
the traversal isnt a problem in itself, it more about the low duration of frenzy on the experimental affix
and i agree with the last point too, i can use lunge to proc frenzy and i still have evade to avoid dangerous skills
rings 2x10%, belt t5 20%, boots t5 20%, Valiant Charge 30%, we're up to 90% CDR
Shield Rush could work too, but it has higher mana cost (22-50)
Lunge and VC on the other hand also have their own CDR passives, and also charges
ooo but that DW dmg is abit low
Wicked!!
Now to get an idol to slam into it š

Imagine that, throne of ambition with 2lp, slamming a smite idol on there
healthy void wizard!
Can't wait to slam 2'idols and not get any of the affixes I want
you gotta put two idols in for 1 slam
We need Idols fusion (take a Prefix from one and a suffix from the other)
And also Idols "absorption" so you merge 2 of the same affixes to get a higher roll
owo
Ofc that's spread over a 3 dungeons chain. And you can only do one of the 2 and one time
And there is a 33% chance to destroy all the components
still powerfull
anything for more vitality
plenty of high rolled smite idols, plenty of high rolled life idols.
who tagged me? I have an alert but no tagged post
Hello, does anyone know if attack speed helps warpath apply more ailment stacks or is it a set ammount?
atk spd do help warpath apply more ailment stack
thank you thank you š¤
Increased Attack Speed applies at twice the Value for Warpath
damn 2x value aight
WP go brrr
However even with that, you cant out pace a fast melee attack proccing HH
I honestly think HH needs to be pally exclusive, move sigils to it's place and then put judgement in the place sigils used to be
Plz no thatās my wizard vk movement skill
Use VC or lunge you dirty voidling
I donāt want to wear paranoia
Then dont?
You 100% can
If the boss so happens to be on the other side of the attack, yes
Congrats I still need a target on the other side of the attack
No, you can just target the boss, the invuln doesnt care where you are
Again, for the attacks where targeting the boss works it works (like I said)
As long as you are in the animation, it doesnt matter if you hit them or not
Then where is the issue Engi?
Iāll use elder gasper as an example, I want to dodge through his rotating tri beam so I can keep hitting him during that attack
I lunge to him Iām gonna take damage right after lunge ends
If my build has 200% move speed then sure I can lunge in and then back off before I get smacked
You dont need that much ms to just, move left or right, it was easy before and it's super easy now with the dodge button.
But I generally dont use traversals, I use lunge because I can refill my entire hp orb in a single stab
For this example Iām not talking about running around in a circle to avoid the lasers all together, Iām talking about staying in one spot and dodging through the beams so I can stand there and keep dps-ing the boss
It's such a small window the dps 'loss' is barely noticeable in anything I've played.
Yes I understand itās easy to out run the beams
The only thing that Ive found that lunge isnt great for is dragon corpse and it's world wide aoe
I do most of the time, that and the roll, it's still too big
So Ive resorted to perfectly timing my lunge or running like a coward depending on the build
I live and die like a man (only because we have gender locked classes in 2024)
I always bring rebuke, it's too good, and even then. I just want like a 10% reduction in aoe for it honestly, just enough you don't need 50% MS to get away from it in time.
Side though: make it a first pop with a ring around corpse dude that then expands to get bigger
So melee has an easier time not exploding to it
Right, like it grows to that size would work too
But EHG is like 0/4 against getting that freaking dragon to work right xD
Man Iām just happy the AOE indicator is mostly correct
ikr
Just so we're clear EHG, I love you and your game, it's wonderful, but sometimes you guys make me wonder
New rebuke node
-you count as channeling rebuke while evading
-can only have 1 evade charge
Remember when you could push emp and the circle would still stay in the same spot
now THAT was a bad time to play melee
Old Lagon fight
I never had issues really, sure he hit hard but it wasnt that bad
I had a lot of times were melee skills just wouldnāt connect
But def not as bad as emp
I didnt have that many times that occured thankfully, just with WP, which I feel could be a WP issue because the base aoe is tiny
I hate lagon more now than ever, less dmg but fml the stuns
Captains ring š
Proper stun thresholds would be better
Void knight armor š
That one node in base sentinel š
I used to like the sound that played when stun, now I need to learn how to remove it from the game files

glass trashcan knockover.mp4
Nah
Just don't get stunned 
metal_pipe_landing.mp3
^ that will have more echo-ish sound follow up
It gets louder each time your stunned within 10 seconds
who hurt you?
I dont get it :O. I say that cuz metal's gonna echo š
a sound that gets louder and louder each time? that would suck xD

get the gloves xD
Illegal
gloves?
ye theres a pair of gloves that removes needing a target to use lunge (isnt it on the tree too?)
was kinda joking tho
it's a helm
I was so confused I started looking for an item like when did I miss this
ye i just knew it was an item lel ... thought it was a glove or boot tho
literal paranoai? 
cuz that would fit with a lunge owo
Void stuff affects the mind -> paranoia goes on your head, ez
dont let Engi get into your head! use Rebuke
Tho I guess technically it doesnāt actually remove the can only lunge to enemies, it makes sentinel think thereās enemies everywhere
Still sane, traveler?
speaking of rebuke buff ... allow rebuke to use riposte and use venganece tree xD
Hmmm
Canāt be worse than rebukes current offensive stuff
the base sent retaliation node is actaully pretty good
It's great for trash
Add an iron blades number of nodes to rebuke that buff retaliation
actually maybe thats the answer
instead of giving it to rebuke give it to retribution
like how divine bolt is scaled by healing hands sort of
Give me a node that says all your future strikes are considered to be from anomaly
yes but you get a penalty owo
less dmg
LOL
I didnt say it was a good one
How much less dmg
95% owo
that's just rude
It really doesn't need anything as a downside as hard as it is to scale
thats not rude thats dissentigrate xD
to be fair 95% less dmg is still ok-ish
given anomaly gives its future strikes 400% pen
Engi out here scratching orobyss to death

LOL
small price to pay for 400% pen
putting wearbear to shame with those scratches
The void personified taken down by some absolute madlad void corrupted knight with a spoon
if he dont got a pot on his head you probably fine xD
that youtube video about a horribly slow murder by someone getting smacked by a spoon for 10 years
Overall it's dividing Future Strike Dmg by 4 (if I am correct)
60x (1+400)x(1-95%)
60x 5 x 0.05
darn
I pray we get some Future Strike support in 1.2
I wana use a void dot that doesn't have a stack cap
honestly removing it would solve a lot
Yup
whats it in that sentence
Either it gets more love, or it need to go away
maybe I should do a ward sent
just get LE out of my system before next month, because I got two games I wanna play that release
poe2?
that and luma land
luma land?
lol not allowed
harvest moon, stardew valley kinda thing
commit to LE for lyfe
I have over 1k hours, Ive given my due
ah
The demo did me dirty, ended after 5 in game days without warning I was so mad after base building


But it was so good I GOTTA play the full version

round 2 nemisus
op
I have like 7 more for nemisus
lets see how good it rolls
I wonder how much bleed I can inflict on myself with that one paladin node
Just by yourself, 0 
this can def be a lot worse
definitely
lol
@chilly peak just realized I can swap my blessing of flat armor to % endurance
I only miss out on like 3% armor (going from 70% to 67%) but then my endurance is permanently capped now. big eHP difference.
6218 armor (70%) --> 5606 armor (67%) but endurance gets me like 600 extra EHP across the board
if I ever get some endurance stats I'll switch the blessing back
what are the numbers on that explosion?
cant crit XD
why? it's on a 4s cd, you cant abuse it
cause 500 base damage that can crit would be a lil silly without it being tied to a skill spec
tho sadly you can't turn it into gain haste instead of self slowing with this thing
it's on a 4s CD that needs you to get your buttox literally handed to you to go off
if it could crit there wouldn't be anything left standing after the first trigger
but also given void knight has the best ability to scale it, hitting a crit on it would basically instantly regen hp to full from leech
and combo-ed with anchor caps your endurance % to give a large one shot protection to your build
That is kinda the point for something that is meant to kill things when you get low, also, they could easily fix that by having a debuff that slows leech
fair point on the leech
Thats the only way that I've ever been able to think to keep any leech and make it 'fair', put in a rare mod that messes with it on some mobs
see that whats POE does with map mods and rare mob modifiers
and its more feels bad than anything else
leech is a vaguely balanced version of direct life steal but its still too busted in general
the main ways I've seen to weaken leech is to make enemies that you can't hit sometimes, have some rare enemies be leech immune, or just reduce the power of leech in an area
all of these are done in POE and all are feels bad given their all basically a "no your build just can't fight this thing" sign
not from engaging or difficult gameplay but just a "haha I'm immune to that thing"
is there a formula change solution? idk, imo any heal that is based on the damage you do its going to scale stupidly well in an arpg
They feel bad because they entirely brick you, instead of slowing you down. Grim Dawn does a good job of this, where finding one is definitely going to slow your roll but doesnt entirely disable you.
Im not saying immunity, just less leech rate or something, it should never be game breaking but it would make you pay attention for a few moments when it happens.
I should rive with the eclipse hammer
I know poe is a completely different beast, but even when its like 40% less healing from leech its still feels bad
That's the only way you're gonna balance it unless you make healing just not worth taking, or give pots
if each enemy faction got an anti healing enemy that was very distinict and noticable I'd enjoy fighting that
Oh yeah, any effect should be very obvious, maybe the affix would make them glow a very specific color or something
like the Malacite enemies in ror2
I hate what the expansion did to that game
storm or v o i d
storm
fair
I dont get sending things out of house like that and not keeping tabs on it
I was hyped for it -> saw someone say they had two seperate time clocks in the code
have not grabbed it yet
It was hilariously broken on release, I think they got that fixed though
yea
gross
leech now restores ward instead of health
more ward for sent would be nice
):

listen, been a long day
all good
I mean, technically it is, just not the way you want it to be


Yeah... I wonder how it would be if it was flat values instead of % based
I wonder if I can get enough mana regen to outpace using flame reave
Where is your Ocearon
...I just had a thought
in a can of void energy drink
What would that even taste like?
Ah, so like capitalism
I personally think it would be that terrible purple 'grape' flavor medicines have and wtf blue raspberry is supposed to be.
here ya go
Shadow Beacon > World Splitter
hmmm
355% crit chance to cap the 3rd hit of rive? am i wrong?
11 x 4.55 is a little over 50 ... then 2x on 3rd hit
midroll peak + anomaly
a can of Engi can contain Toast, i see
my to egg list 
needs more omni
š¤
I once again need to ask who let engi have posting privilege
cant contain the void itself
Noice!
just curious getting back into LE do yous think Paladin or Voidnight warpath would be stronger? kinda just want to spin2win
There are many variants. First of all, Hit or DoT build?
Probs hit
void echo warpath is the standard go-to for HIT. I personally play Warrior's Fury variant
I've seen a wp vk do abberoth, I think it's better for raw dmg. With pala you can go Smite wp tho which is pretty cool.
pally can also play with the fire warpath variant too, pally have more fire support
holy aura from pally is essentially free stat boost
And those can clear Abby too ^^
Got a build planner for that?
Sorry, dont have one. I didn't play with fire variant
No worries, will search for one when at home
I remember there are alot of uniques that support fire when I was researching for a bleed warpath alt
and pally have alot of fire node passives
If you are fine with the planer alone you can have a look at the first pally in 1.1 in 1player arena, that is a Warpath fire Smite
Tho not sure if I wear farming or arena equip, or even a wild mix ^^
Iāll check it out
How much corr were you comfortably farming at? And is it cof or mg geared? ( not at pc atm, at work )
CoF. Actually not sure about corr, the 'sudden' reset crashed my original 1.1 plans and I had not time to push the char to the limits. It was either 1k or 1,2k that I ran actually with that Pally.
But I'm sure that I never hit the ceiling.
Thinking about it, I think it was the Hammerdin on 1k, so it must have been 1,2k with warpath.
Had two and a half mains in 1.1 ^^
now get the LP cooking xD
Iāll try it out, been juggeling between a few characters ever since I started with LE. Always some spin2win build I can chill out with, but it havent been top-tier and abit slow on the bosskill
Yeah, the direct hit version is awesome in farming and only ok'ish in bossing.
always fun trying to time the warpath echo right ontop of the boss
wait do the echos inherit the warrior's fury (or whatever its called node)
the one that makes it do a lot more damage + aoe but stupidly jacks up the cost the longer you spin
no idea, but if it works like warslash does, it probably ramps up from 0 to 2 seconds bonuses over the echo's existence
and then you run out of mana 


Yes but the echo start from 0 duration
Not your current duration
how do you max flamedrinker effect on rive
Darn
You need to consume 20 stack of Ignites
So either get Ignite Chance somewhere, a Bardiche + Maehlin
Itās also just ignites you inflict so no silly forge weapons
Really?
ye but getting 20 stacks with 2 hits so you can consume them on the 3rd?
Oh yeah it says "you inflicted"
I believe flame drinker says only ignites you inflict
Yeah
Good for co-op
Canāt troll an ignite build 
yep the skill litterally says it doesnt work with minion/ally ignites if you press alt xD
It lasts for a bit so you can do 3/3/consume repeat
ic
You could inflict a bunch of ignites with a different skill then flamedrinker
true
No, each ignite gives you an individual stack
also, I think any ignites applied by the third strike should be applied after the consume? which would then be available to be consumed on the next one
but not sure on that, been a while since I tried it lol
no idea
easy test tho, have 100% ignite chance for each hit -> hit a dummy 3 times -> look at flamedrinker stacks
F this s, I'll make a eletrifying javelin paladin!

electrify is fun, also looks cool
too bad it ehg hates it sadge
they don't hate it, it's pretty new but still has gotten quite a bit of support since it became a thing
the only global source of electrify chance is the passive that gives it when javelin is on cooldown ... and i think one unique smite sword
other than that it comes entirely from skills specifically designed for it
heh well electrify is for whatever reason tied to "holy lightning" not regular lightning
lol
so probably won't see much use outside sentinel unless they make a non-holy version of it
true oof
electrify damned and frostbite
frostbite has sooo much support tho its basically in the same place as bleed/ignite/poison lel
kinda, it's in a weird niche like it has mandatory boots that then also dictate a lot of your building and skill/class options
true still mostly class locked
wonder why those 3 are like that when ignite poison and bleed can be for everyone
thematics, I guess
also why void has no infinite stacking ailment lel
not all classes support all of those either
well, there's future strike.... lol
maybe it'll become better in the future, would be thematic 
TRUUUUUE
is there any way to get it right now other than the one void knight passive?
just anomaly and that one sentinel relic base
and super long cooldown š
tie it to the time bubble lowkey and then have it apply to all future strike sources xD
probably wont happen tho
its just one of those abandoned secondary debuffs
yeah, for now at least
ye
oh actually
another skill that would fit for it ... void cleave
xD
too bad tho
time rot to future strike while anomaly is on cd
like javelin has electrify/ignite chance
random related thing, might be interesting if time rot could be scaled with spell damage
if they gave it a spell DOT aura that would be nice
waiting for main dps AoD xD
hae you heard of future strike?
yes rn owo
I would love for AoD to be able to be a main dps skill, but good luck on that, we cant even get full conversions on half our stuff
lol
I get wanting to avoid passive gameplay to a degree but umm, certain builds are one shotting screens, lemme have my poison pools plz
Illegal
somedayā¢ļø

i mean to be fair even RF in poe isnt really passive
you still use fire trap during bosses and rares
and in LE our fire trap is probably spirit plague i would think
since it gives big DoT and poison dmg buffs
yeah, and there are fully passive builds viable currently in LE
most just aren't popular atm
Judgement Aura?
most of them dont really push very far tho
Certain minion builds and warpath are the viable ones I can think of atm
minions crumble like paper sometimes
Yeah, afk kinda builds generally can't do that since pushing far means playing very carefully
warpath i think you just outsustain everything until they die
xD
warpath is the true RF of LE
pretty much, you can clear echoes without even pressing a single button that way if you want lol
not even click to move
3 year run times owo
Not counting minion builds, what are they?
mainly warpath then if you exclude minions, maybe there are others that are viable or semi-viable if you invest or really want to make them work like ghostflame or some shaman or VK autobomber build
So WP, ghostflame, and maybe autobomber if it still even works, so no, we really dont have options
Well, we have options, whether you like them or not is up to you
I didnt say anything about liking, no we dont really have options, there is no real diversity in that playstyle in the game right now.
That's your opinion, I know we've had this discussion before and it led nowhere, so we can agree to disagree

lol
Does anyone have a pure DoT build for Void Knight that they've managed to make work? It doesn't have to be giga high corruption oriented more so for fun
Warpath Bleed with Vortex Pennant
I'm guessing it wouldn't work with time rot or Abyssal echoes being casted?
Is warpath better as dot for fire build?
dot for fire?
its usually just a trigger for smite/flame burst which are spells so the warpath does no dmg
or hit based cuz echos
you can do fire dot, perfect servicable
Kinda yes, you end up doing some hit damage coincidentally, but I did one focusing on rav aura and abyssal echoes a little while ago
Ruby Fang set Rive
not saying it doesnt exist ... just meant those are the main 2 ways ive seen ... other than using it as a vehicle for forge weapons lel
I wasnt saying it either?
Where do I get my sustain
Is it possible to dual wield as void knight?
Sentinel base tree allows you to wield sword and i think thats the only option
you make your warpath cost 0
or well
you make it lower than your regen
which is basically the same as what used to be 0 ... -10 mana
only sword? primalist get sword and axe owo
yea its sadge.. not sure if EHG is gonna do anything about it in incoming Sentinel changes
why only specific weapons at all sadge
imo sent should get axe or mace in offhand as well
You cannot dual wield immediately on sentinel it feels cringe using a damnable shield
give me maces in the off hand
You cant dw on any class immediately so that's kind of moot
least your not spellblade
cant dual wield till the middle of the mastery tree xD
Acolyte crying rn
Umm, base mage gets DW with 10 pts, sent gets his with 20 so
I want more melee options for Acolyte so bad
No, base mage can't DW. You need to be spellblade mastery with 25 points in spellblade
I was looking at the wrong freaking thing, dont mind me, I havent slept yet
rip no dual wield even tho lich sometimes looks like it
Give lich offhand axe or dagger option past its chain 
sceptre and mace to make it different
I think it should just be something you do, and sceptre and mace belong in sent imo
true
maybe offhand dagger is op for a spell class though
I don't think wands/sceptres/maces will ever be allowed as offhands
listen, we gotta get maces usable as main hands first, slow your roll
LOL
too true
first we gotta make people remember they exist
maces for stun stuff? idk thats what poe did
like it seems like they want maces to be just the big silly number things, but then they give them things like 5% more dmg that costs you 5 pts
Stun is so easy to get though
make it harder unless shield bash or mace
maybe give maces just flat adaptive pen
hammer throw could use the javalin treatment, where 1h maces apply some dmg to them
honestly peak
to be fair one mace is actually good on hammer throw owo
2 even
cuz both of them give increased phys
xD
as a base
the hammer and something else later
Hammer of lorent now applies it's bonus dmg to hammer throw
default stun should be less common but investing into any stun source should be alot stronger lel
I would like to see that, it would make the stun stuff in FG a LOT better
lol
true hammer throw not getting more stats from hammers owo
I mean stun is really good defensively, but same as frailty, the nodes are weak because it's super east to get those stats as suffixes. though that is also because suffixes are kinda meh on weapons right now.
why stun when you could double suffix slow and chill
because stun means they dont move at all
it's effectively as good as freeze if you have enough chance to stun
cant move cant hurt you and what not
lol
also, where are my 1h sickles for Acolyte EHG?
1h spear
Functionally yes, but we're talking fashion here, far more important
I wish reaper form just worked like Exsanguinous
nah cuz death seal
death seal needs to go as a skill, they literally cant balance around it lol
There's the sickle base type, but I'm guessing you want a cosmetic
transmog hopefully will help whenever we get that if they don't add some skins before that
burn
I mean, mechanically it's very problematic, I'd rather them axe the skill and be able to rework something to make lich on par than fight the skill is all.
not the best or funnest skill in the game but reeeeeeeee nu delete
Listen, they already robbed lich for it's pocket money (soul feast) and gave it to the new kid (warlock)
it fits the low life identity that lich was going for
true
why couldnt lich or rogue get poison overload
owo
I mean technically lich can
But its from an older time and needs an update, and they've said that. We still got a long road ahead
You want a fun time? take the armor shred node xD
lol
lowkey death seal should be the skill you get the second you get lich xD
fits it alot better than reaper form owo
unless they change lich entire identity death seal is exactly as it should be designed owo
Nah, reaper form has to be it imo, it's too perfect thematically. I'd rather they totally overhaul death seal so it's not a required skill with insane damage multipliers.
nah death seal is litterally an extention of the mastery bonus lel
like they do the same thing xD
but extra
alot of life manip
Mmm yes let me removal all my own ward for temporary bonuses
On a class thatās passives heavily encourage low life ward
grim ward gaming
If only you could get fissure and death seal at the same time
More dmg from uncapped necrotic res goes brrr
its encouraging enedurance not ward
Theme is almost all that matters, and lich is about cheating death - they could easily rename reaper form to "lich form" and it would fit (but they probably didn't do that to avoid confusion)
lel
Give lich more forms
its the low life ... life build xD
Or use the like 50 int lich tree gives for low life ward build
And said int nodes also reduce your passive hp regen so low life ward items are even better
Yeah, I like that death seal open the ability to go low life without ward, but it needs to be maintainable or something
true
Yeah
it's just not fun to use atm, at least not for me lol
If you could make it like a toggle esc thing like decay aura sure
make it like holy aura owo
A low life no ward build would be cool
Death seal (and honestly a lot of things) have a high cost to use and build around but the pay off isnāt there
I can feel the memes rising
also we can't even put death seal on numlock š
Numlock is a thing that needs to be removed

imagine if detonating arrow wasnt locked to marksman xD ... and you could scale both the dex from falconer as well as detonating arrow tree
ye holy aura has it too
oh wait
Death seal, do you want to be half dead all the time on CD? take this node
what if it gained half of its effect while on cooldown
Like all of its effects are based on how much life and ward you seal with it
^
ye so when its on cooldown its just u being defensive
The skill by itself is seal a bunch of life and then after some time it explodes for a big dmg wave
this is what I want smelters to be like honestly
half of the life you seal
yes
the thing that ennables low life but not ward life build
I seal 50% of my health and get 25% extra DR
so now I have 1.5k life
25% DR isn't gonna stop much when I'm that squishy from my life
least on paper
ye but now your probably also inside your endurance window
which would activate anyways on the hit that puts me into said endurance window
but now you focus entirely on it instead of passively
ok I equip like one item to cap my endurance %
idk im copeing kek
like I understand the theory/idea behind the DR there
but playing sentinel a lot I also know a ton of DR is no substitute for a fatty life/ward pool
see me using rebuke against empowered lagon at 500 corruption with like 2k max life
LOL
Rebuke gaming
retaliation gaming when
retaliation is good for clearing some trash mobs
maybe that's it, give death seal some DR based on ward consumed.
you get armor + necrotic res based on ward consumed (with a node)
but the armor has a cap of like 1000 I think
no cap on the necrotic res tho
how about remove losing ward but ward retention takes a massive penalty
never
hmm
so like you can still use it but instead of 10-20k ward it will be like 1-2k or even less xD
yes, either it needs to be baked into the skill for it to work that way, or it's an over sight and an abuse case.
I don't want balance around macros like in POE
I disagree, but baking things into the skill is okay
I know numlock isn't a macro but its a similar idea
I mean, they've said so themselves so xD
wish it was baked in ... like i hate needing to hold one finger on anomaly just so i can press time bubble off cooldown
It's an easy enough fix to add a node or chain to enable that style of gameplay
or put it on an idol
gross
I'd be down for more unique idols that come with stuff like that
not malestrom 2.0
They've said if numlock is the only a way a skill is ever used, then it's a design problem, which I agree with. They've also said they will never remove it.
x% chance to cast malestrom on idol pain
Or really, no intention of removing it
% chance to cast smite when you hit with a throwing attack
% chance to replace your wraith with a fire wraith
etc.
Because they are afraid of the backlash Id imagine, but mechanically it is a problem and it would better to cut out the problem than to build around it.
the ones that you actually have control over triggering are fine
but uggg that malestrom one ... rather just ignore it and trigger malestrom on hit from wearbear/swipe/warcry/malestrom tree
annoys me
I was meaning one like "If you have timebubble specced in anomaly, cast anomaly every x seconds. Anomaly costs +15 mana"
The problem only exists in the skill design, trying to fight macros is a losing battle and also not good for people who need them to be able to play the game (or to play the game without a lot of pain)
long as its guarunteed
not you have x% chance to cast time bubble every second
or it has a trigger you control
yeah
ye oof good then
the idea of an idol like that is spec it in for automation of a sort, giving up what a different idol(s) would grant
if it was inconsistent it fails at its job
i mean id rather it just exist on the skill like enchant weapon but its better than nothing
adding it in as a skill tree node causes a lot of balance changes
given tree spot + point cost to reach
tree and idol xD
remove tree when you get idol
nice upgrade
altho it takes like 12 points right now just to set up time bubble and get its cooldown low enough to have 100% uptime
and thats without any buffs
I think a LOT of things will change when the skill glyph update hits, IF it hits
scary
biggest thing I want
skill icon on my bar changes color if I convert the skill
ie: smite turns purple with void smite
only color?
^
owo
the smite attack itself already turns purple
Same, I was really hoping they'd do this when they released RM, given the class mechanic
but ye i agree
runic invocation looking like itself for 40 itterations kek
yeh that too lol, but mainly like the element of the skill you use matters for your rune generation, and then they made all the skills convertible to any element (or in some cases, any element combo)
ye that base skill
ele nova should change its icon based on the conversion xD
forged weapons getting more specialized support please
a hat for forge guard, call it commander's helm
your forged weapons orbit you, smacking anyone who gets close
also hammer throw/forged weapons/shield throw copy the visuals of the weapon you wear
hammer throw/javelin now unequip your weapon and you need to go pick the weapon back up off the ground

lol
oh ye and uh
javelin
bannerman ... you should be able to use the dash multiple times per cast
i mean you always dash to the banner so it shouldnt be too op
actually
a heavy throwing skill that you can pick it back up to reset the cooldown would be cool
lol
walk into where you throw it to "Pick it back up" and get the cooldown reset
lol
not the lol loop D:
xD
lol
wow what a base drop
Sealed armour, put on reduced crit, upgraded everything, rerolled affixes/implicit... sad no 20% block but decent shield otherwise
This shield is called NO TOUCHING
Engi, what were we talking about earlier when I mentioned I felt another meme build coming? something about LL and ward but I cant find the mssage
I want to know if ravaging aura is affected by flat void stats
LL no ward owo
flat spell damage helps it
would rav aura be busted if it got the classic +2 flat dmg per vitality
you doubt my memes
lol
This also applies to abyssal echo right?
yes flat spell damage helps abyssal echos... big difference is Abyssal echos gets +2 flat spell dmg per vitality
basically flat spell damage will help anything that is a spell
On top of its other scaling, probs
it gets 4% inc per str and per vit
unless its description specifically says it doesn't get scaling from it for whatever reason
? is that on a node and not rav aura itself?
LE tools says no scaling from stats
It's from VC
oh right
Thanks
no problemo, have fun!
yay bleed
now I just gotta figure out how to deal with all these bleed stacks Im gonna have on myself
Exsangious ez
That's too LL, Im using grim ward so uh, not ideal
Going with leech since you know, lich
Fair
lol
Ward on hit from harvest?
cant gain ward with the shield
Crud
But leech, stacking endurance,ect
just poison, not worth the slot imo
Thinking seed hat honestly
use my mana pool that I honestly wont be using as eff hp

AND it's a harvest build
because I am honestly too attached to that int on hit node
...I didnt know this thing existed
Grim harvest scythe?
I've somehow missed it
you bribed someone Im convinced
the armor shred node in AoD is absolute insanity
So yeah, javelin eletrify is fun!
Any void related or dot sword available?
2h or 1h?
Was wondering, is void beam worth it on erasing strike?
I guess "time loop" node on erasing strike is not worth it?
It's super strong once you solve the mana issue
And mandatory to reach the no Cd node
That is also super strong because now you scale AS and not Cdrs
But each additional strike cost 60 mana... So i need like 1500 mana or what? š¤£š¤£
If you want 3 extra echoes that about right
I think 700 is enough for 1
Also it's not Cost, it's Consumed
Oh,,, ao i can have negative 500?? š
Sound hard to achieve but technically possible
Feeling like i hVe to give up on warpath š«¤š«¤
ouch
Hey ! Erasing Strike build still available or not ? Thx š
Yes, still good
So you are doing ER and Warpath?!?
Yes š¤£š¤£
Oof
At least i somewhat did.. but after i got 2nd charge of erasing and lvled that void cleave (with traverse node), seems like warpath fell behind by a lot...
Takes 4-5 hits for warpath to kill mobs, while cleave/er straight up one shots hordes.. warpath doesnt spike up as much as those 2, so im wondering if i should drop it all together...
I litterally use the same deaththorn or whatever, for both xD no specific gear and i just finished gathering passive points and idol slots, but erasing and void cleave still spikes harder, leaving warpath very far behind
the VC + ES combo feels so nice, it pretty much deletes the whole campaign... just can struggle a bit on bosses until you get all the pieces together, usually I'd use rive for bosses until then
warpath is good, too, just harder to slap together with trash gear imo
VC + ES gets a ton of power from the tree so even if you donāt wana play that just slap em on for leveling and watch things get deleted from reality
i like VC ES for the same reason i like shatter strike firebrand xD
takes a long while to get going tho ... you need to hit like 12 skill points to get the assured crit for erasing from void cleave and not much less to set up erasing strike ... not to mention needing to hit like lvl 50 to solve your mana problems with the void essence thing
You don't really need any of those things to get going, but that is the natural progression of it yeah
i mean without the first half it is very very rough
second half you just make due with time and faith till then
nah, no need for auto crit because VC and ES on their own oneshot pretty much any pack in that early of campaign
ye but bosses ... cant really spam the combo
yeah, that's the only struggle really, but campaign bosses don't take up too much of your time overall, so I don't worry about them much
fair
Try investing into ravaging aura and abyssal decay to help with bosses
Or abyssal decay on vc
Yeah you need the points for the guaranteed crit but you really donāt need the guaranteed crit to obliterate stuff before you can reach it anyways
I'm so close to 100 but my gosh that is a ton of XP required
lol
over a third of all XP I've ever earned is required to go from 99 to 100 lol
hypermaxed
this is pain
it's gonna take like 3 hours of dedicated beacon farming ;_;
runescape mood
^^^
š¤®
I hate that strat
I really hope it get removed soon
It's sadly so efficient though :/
And even then, it's still grindy af
but I agree, it kinda messes with the natural flow of how I would prefer to play the game
I want an arena mode that is just I stand in basically one spot and a constant swarm of dudes charges me
if you don't kill them fast enough your computer lags out kind of numbers
i wanna play holy trail but i dont wanna play holy trail cuz its just soo narrow oof
Fingers crossed for 1.2 
If you play arena long enough, that's kinda what it eventually becomes š
when people were pushing up to and breaking 1k waves a while ago, usually what ended their runs were crashes or d/cs lol
lol
fair enough
Grim dawn crucible šš
How far is a primarily void cleave focused build able to go? 100-200+corr or less? Love vc + erasing strike playstyle
A YouTuber I follow pushed a Rive/VC (with a big focus on VC) to 700 C but that was in 0.9 or 1.0
So I think you should be able to do 500 now
VC + Warslash sounds pretty pog for that 
prolly gotta take some time getting use to time 2s spinning warpath and use VC after that
Can someone pls give me an idea of what idol is good for spell void knight build
chance to cast smite
Hmm but I can already do it with warpath
Like on 100%
its extra casts on top of those
i guess stats while channeling?
If you have any trouble with mana, void spell mana efficiency can be nice
you can get vitality on idols, which means more flat damage for your spells
the 1x2 Etteran ones (up to +3) and the 1x4 sentinel ones (up to +7)
Vit, the CDR buff (can't remember the name Inspiration ). Hp is always good
If you have a shield Block Effect is always nice
so thats what that is
Whats the point of "time lock" node on anomaly skill if it doesnt effect bosses?
Found 2 similar erasing builds and they both use it without explanation š¤·
really big scary stack of rare enemies -> time lock them -> 2 seconds of they can't do anything
What build should I do next after bleed hammerdin? I liked this build a lot due to it being really strong, but I disliked the constant upkeep of casting hammers and also disliked the delayed damage from bleed. Hammerdinās mapping is kinda slow and annoying too. Lightning javelins seem cool or smite/void warpath? Idk too much about other builds honestly
time lock randomly effects you instead
Howās echo voidknight in terms of mapping ease/efficiency and bossing?
And is the survivability bad considering no shield usage?
fast map bonk boss
and worst of the 3 for survivability ... but you do have high hp pool
Turn brain off, spin2win, profit
I see. I have a 2LP Apathyās Maw that Iām trying to make use of
Probably a good change of pace for me to do a build with smoother mapping after submitting myself to the clunkiness of 5 bleed hammerdin characters š
lol
yep echo warpath fast ... erasing stronk
Gotta chip in when i see the opportunity. Warrior's fury is a twap 
lol
and electrify
need electrify rive content
rn you need like 3 skills just to make it work as a baseline xD
rive + seraphim blade healing hands + javelin with every cooldown passive to give the 120% electrify chance
Oof
Swing em rive till your shoulder dislocated
works better with multistrike instead of rive
nu smite not allowed
xD
ye prob
isnt rive faster tho + the succy succy
just dissable 3rd strike and get 40% attack speed xD
I want that 40% atk spd on warpath
hmmm dual weild one of the smite swords for the electrify chance?
yeah, aurelis + palarus
well one of them has the electrify ... the other the smite procs
alternatively, if you do want to go full melee electrify, you can just go dual aurelis and use HH to proc HH š
ye but HH takes an attack speed penalty ... a big one
so better to use something else without that penalty to trigger casting it
still 2 HHs per swing vs 1 HH per swing at a lil faster rate
yeah, I guess back to MS lol
lol
the guaranteed smite on hit from aurelis is just really nice, and then the other smites MS throws out + palarus smites pretty much explode packs
rip mana tho
it's not too bad mana wise
been a little while since I ran it, but you get mana back when you use MS so it turns out to be not a huge deal even with the smite hits extra targets thing
ic
I guess it's also not mandatory to replace the MS swords with smites, I think that's the only one that costs mana
The smite ones dont feel all that great imo
Rely on dodging with high movement speed for one shot attacks and leech rate for overall face tanking
We dont dodge here, we test fate like the gods intended
lol
I want more of those dmg take as idols, just put them on the smaller ones in lesser values so I can combine them with resists. I love taking all my void dmg as phys when I have a ton of armor
i want some non phys ones owo
that too, honestly lessening those and giving some of that to the FG in his tree would be GREAT
lol
give forge guard a silly node like "All damage you take is physical, 50% less armor"
Good thing armor shred chance echo mod doesn't scale with corruption anymore
lol
terrifying
because when you run into that, a lot of the time converting to phs just makes you take more damage
we need damage taken as poison so i can use it on my lich/warlock kek
Granted. Now AoD provides damage taken as poison instead of poison damage reduction
nope
sad
for what gear?
We need a devouring orb on warpath instead of echoes ._.
devouring orb on hammer throw
I always dodge out of things that look spooky. Not trying to limit test how much I can tank in HC lol
@turbid dome uhh any part of gear that isn't relic , amulet or weapons
I just stop my warpath and use devouring orb whenever it's on cool down
Works well on the node that boost void cleave too
But imagine spinning to win and leaving behind explosive void bombs š¤
The main things I aim for
Vitality (Helmet, Chestplate Boots) health, resistances, flat damage, you want this 100%
Increased Void Damage/Increased spell damage (Weapon, belt, etc.) You don't get increased damage from your stat so we need extra increased to compensate
Cast Speed vk has basically no innate cast speed support, this is very much needed, assuming your direct casting spells
Generically good affixes here (flat health, %increased health, hybrid health, resistances, etc.)
Thanks
I also agree with high vitality stats
I'll choose that as my t7 option
+8 hp, 1% poison res, 1% necrotic res, +2 spell damage (+1 if smite)
thats a wallop of stats per vitality
I'd still try to overcap poison res by a bit given how poison stacks work
For those who don't know, poison reduces your poison resistances, its -2% per stack for the first 30 stacks so it caps at -60% res
a single poison res affix + 90+ vitality will be more than enough tho... also idk if theres an enemy who can inflict 30 stacks on you before the first ones fall off


