#šŸ”±ā”ƒsentinel

1 messages Ā· Page 46 of 1

turbid dome
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The most general use case is probs a wand caster who off screen kills everything

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As to prevent one shots

quiet hearth
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MAybe a smiter

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Maybe we will get 1H spears eventually

turbid dome
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It could be a base sentinel passive:

spears are now 1 handed weapons for you

30% less stats from your spear

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Or whatever number makes having a twohander be a one hander balanced

quiet hearth
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No less stats from spears, just more dmg taken like anything else

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Either than or give Javalin some mutators that allow you to chunk other weapons in place of spears

waxen nymph
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Please, no more "Inc Dmg Taken"

quiet hearth
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All of it, blood for the blood god

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Like let's be real, you could double the dmg taken nodes and still not really notice it in the vast majority of cases with a proper build. If anything we need less damage dealt on some of these things.

quiet hearth
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Oh, what if maces innately gave frailty like axes give bleed? That would give them a neat little niche I think.

turbid dome
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Implicit armor shred chance would be cool

turbid dome
quiet hearth
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Considering how meh javalin is right now? not really

turbid dome
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You can use skills that aren’t javelin with a spear

tardy mirage
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we dont talk about those kek

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also puncture without a bow just feels wrong cuz of how short the projectile goes

turbid dome
quiet hearth
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Still dont think it's that big of a deal honestly so long as there is a penalty, I just dont think stat reduction is the way to go. Honestly we need a dedicated throwing spear that is 1H

alpine canopy
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You can't, both those are mastery-exclusive skills for different masteries

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I would really like 1H spears tbh. Just need some gimmick other than making it all melee-locked implicits to differentiate them from daggers.

turbid dome
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10000% necrotic res from death seal continues to not do anything FrightenedGroleWrongDirection

alpine canopy
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Yeah... also it is kinda rough since it's only for a single death seal, so like a few seconds tops

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though for what it's worth, you can snapshot death seal on to some silly things, like ghostflame

turbid dome
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The thought was since fissure lasts a while (and I assume snapshots) you death seal -> fissure with like 10000% more dmg

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Dead boss

alpine canopy
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Yeah, it does calculate its stats only when you create the fissure

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I tried death seal on a low life ghostflame build once, it was funny, ghostflame just deals such little damage though that even with all the snapshotting it felt really meh

turbid dome
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Death seal is such a fun but weird ability

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Tbh a death steal style of ability for vk would be fun

tardy mirage
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meh

quiet hearth
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Nah, give that to the Paladin, call it Walk By Faith or something

warped night
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interesting that melee subskills still count as direct usages for eye of reen, so forge strike's detonating ground still gives stacks

tardy mirage
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more things related to volatile reversal/anomaly tho owo

leaden crater
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Does the passive skill that adds void damage to spells (and turns smite to a void spell) do it to non void spells?

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It has different enough wording to make me think lmao

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Because I was wanting to do a healing hands melee build that casts the holy bolts from the skill

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And was considering a few void knight passives to add to it

alpine canopy
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(shameless copy + paste from the VK class description)

alpine canopy
cobalt blade
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Ability that cost health because you are not void class. Or have a secondary resource bar whr if you overuse void abilities and you go mad

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Much like "overheat" for rumble in lol

alpine canopy
cobalt blade
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Or shyvana but shy turns into a dragon gregory

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Literally changing it to stand down or I die omegalul

leaden crater
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I kinda wanna use shadow beacon on a paladin lol

turbid dome
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But like why

leaden crater
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I KNOW

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The stats I guess,

turbid dome
glad pebble
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To the Void knights if any!! are you guys running 2 hand or SS

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Also im getting smacked when it comes to early maps ... any tips?

turbid dome
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lastepochtools main page -> build planner -> import -> enter account + character

glad pebble
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Ty

autumn knot
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not bad?

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rerolled affix ranges 4 times for block chance :c

turbid dome
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thats really good

autumn knot
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it was almost a god roll ;_;

turbid dome
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hey, 59% block chance from the shield alone is godly

tardy mirage
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owo

turbid dome
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that plus block effectiveness, DR on block and health

autumn knot
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my ocd hurts tho ;_; not 26% block chance and not 10% reduced dmg lol

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but yeah it is really freakin good

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esp with an extra sealed relevant mod too

turbid dome
vague trench
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Got my first 3 LP, with decent rolls too, now to just get a good exalted to slam onto it and pray šŸ™

tardy mirage
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gl

tardy mirage
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i just thought of something xD ... let foe cleaver apply to forged weapons spawned through rive

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its the one that doubles the 2h weapon stats

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and your forced to path through the forged weapons passive to even grab it so it would make sense

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to be fair doesnt have to be rive but tech like that would be kinda cool somewhere where you get to chose between mob mentality forge weapons or fewer but stronger ones

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and dont say the set

vague trench
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Hmm... It's decent, but not amazing

alpine canopy
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Would be nice if forged weapons had a stat multiplier you could invest in like MA has for all its innate slots

tardy mirage
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ye

turbid dome
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forged weapons need their own tree

alpine canopy
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That's how it used to be, actually

tardy mirage
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sad gib

turbid dome
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*forged weapons need their own tree... again

alpine canopy
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I like it better this way thematically, if they can just fix the jank-ness of it it would be quite nice

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If they somehow overhauled smelter's wrath and put MA inside of it and it turned out with some neat combo things, I'd be happy with that, too

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might not be easy to do right, but they managed some weird hybrids decently on falconer, maybe they can do it here, too

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(of course falconer might also just be acceptable since its numbers are quite a bit higher than they should be)

warped night
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I think forge weapons would be a lot cooler if they got the storm bolt treatment

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add nodes to the sent & fg skills to interact with forge weapons in cool ways

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plus I hate minions so if they could be changed to non-minions that would be cool 😁

quiet hearth
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I finally figured out what those freaking spiky golems are doing, they summon this red rock that stabs you and also seems to inflict a dot

turbid dome
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Dang

wild sedge
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anyway to reduce mana cost from the eraser strike's echo?

waxen nymph
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No because it's Mana Consumed and not Mana Cost

wild sedge
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sad :< they hefty cost...

tardy mirage
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more shared stats on forge guard would be nice too

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like what they do for shaman

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shared crit and dmg and attack speed ... things like that ... where when your building your minions your also building yourself to fight with them

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rn the only thing really shared is a middling ammount of ailment chance

viscid adder
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How would be Ć  torch of the pontifex with T7 added dot dmg for a minions forged guard ?

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I m hc ssf and got this ^^

tardy mirage
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dont know exactly how this would work ... and i know manifest armour can already copy your weapon
BUT
It would be funny if manifest armour could consume a forged weapon and "equip" it xD

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ye lots of random ideas for forge guard ... theres just so much wasted potential

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some minion and nonminion ideas

turbid dome
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give forge guard a mech suit transformation

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also give the mech suit its own voice lines

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"Stand down or die."

"Why do you always say that?"

tardy mirage
tardy mirage
turbid dome
tardy mirage
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lol

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oh also ... a passive on manifest armour that allows it to redirect like 10-20% of your damage taken to it instead

turbid dome
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impossible

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sentinel doesn't get consistent DR like that if its not armor or block

tardy mirage
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would be funny if it went both ways

turbid dome
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now your talking

tardy mirage
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if manifest armour takes dmg you take 20% of it ... but if you take dmg directly it takes 20% instead xD

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also it taunts so youll just bleed through 20% of the dmg kek

alpine canopy
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Yeah, it'll just chill there tanking boss one shots lol... granted it only takes 1/4 of the damage from those usually, still will probably hurt a lot

tardy mirage
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xD

minor rune
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fire warpath paladin vs warpath vk? are they more or less the same power?

quiet hearth
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wow, literally right at the end of the event

chilly peak
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You plenty time to play around with it until 1.2 hits šŸ™‚

leaden crater
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Is Multistrike Smite worth it on a shadow beacon build? It wave clears a lot but when it comes to bosses I feel hard casting smite works better

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Or should I go Healing Hands holy bolt and use devouring orb instead of smite

waxen nymph
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You probably want a Palarus and probably the other sword (can't remember the name just now) if you are doing MS + Smite

alpine canopy
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Aurelis is the other sword

waxen nymph
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Thx!

bleak wren
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"X damage taken as physical", are theses affixes usefull on helmet or body armor ?

turbid dome
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IMO other than poison taken as physical, no

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Basically the portion you convert to physical damage gets full armor effectiveness

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Which does apply to dots if you have armor applying to dots

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I like poison taken as phys because poison stacks inherently reduce your resistances so converting part of it to physical dmg, one ignores your reduced resistance and two makes armor applies to dot better for it

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But even then you could put levels to a skill in that affix slot

Or vitality and get health + resistances

bleak wren
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i'm playing a self cast smite paladin atm so there isnt that many interessing affixes in that slot

turbid dome
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Also side note about the amulet Orian’s Eye: since it converts all void to fire dmg it does let you ignore needing any void resistance

bleak wren
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maybe level of healing / increased shred effect

turbid dome
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Are you doing bleed smite or spell hit

bleak wren
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spell hit

turbid dome
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But if you really have nothing else to throw in there they don’t hurt

turbid dome
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It’s very strong

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Tho also before you try, the void that gets converted to fire dmg can’t then be converted to phys

It’s stuck as fire

bleak wren
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good to know

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i guess i'll just stick to healing hand level & strength on the helmet for now

turbid dome
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I’d recommend vitality

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It’s health and resistances in a prefix slot

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But if you also have like no strength, getting some increased armor from it will probably help more

bleak wren
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it gives necro and poison resist ? never noticed that

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pretty good deal

turbid dome
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Yeah

bleak wren
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but strength give good spell damage since i'm using Palarus

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lots of choice to make

turbid dome
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Oh fair

bleak wren
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i guess the priority should be more health then getting armor applying to dots

turbid dome
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dots are very spooky rn

bleak wren
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yeah, learned that when i entered empowered mono yesterday tom

turbid dome
waxen nymph
turbid dome
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oh true

bleak wren
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Even with fire smite ?

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Seems like it is for a different builds

waxen nymph
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Flat Spell is super valuable

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Also a ton of Cast Speed

bleak wren
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True

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That's why i'm thinking of stacking strenght instead of attunement for Palarus spell damage bonus

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And paladin get a ton of increased damage

autumn knot
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Damn... just slammed a 2LP Blood of the Exile and it missed T7 Movespeed and the T5 Reduced Crit ;_;

warped night
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a 2lp classic

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my favorite is when a 3lp misses the t7

turbid dome
warped night
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I could really do without my useless forged weapons aggroing everything

turbid dome
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I mean their weapons

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whatelse are they gonna do but insta aggro on everything

warped night
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I want a node in forge strike that disables forge weapons in exchange for a big damage buff

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or a scrap metal node

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if scrap metal boosted both rive and forge strike's damage that would be dope

tardy mirage
autumn knot
autumn knot
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Hey @chilly peak since the imperial uprising enemies are gone now, would you recommend going above 200 corruption for leveling to 100 in HC?

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Feel like monolith farming is pretty safe without them

chilly peak
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Defenitely Char depending

autumn knot
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Gotcha. Right now I have a lv 95 hammerdin and a 89 torment warlock

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Both doing 200c with event mobs pretty reliably

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Maybe I’ll play around with 250-300 and then regret my actions later šŸ˜…

chilly peak
lilac sparrow
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Which is better between increases in fire dmg and ignite duration vs increased in armor shredd effect for my warpath build?

bleak wren
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depend on how much increased damage you already have

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and how much shred armor stack you can sustain

turbid dome
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If it’s a pure dot/ignite build you don’t need armor shred

turbid dome
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Ironblades change idea:

The ironblades base damage scale with both flat melee and flat throwing damage

waxen nymph
autumn knot
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tfw you try to Rune of Removal the Mana... and then it removes your T7 % Health instead šŸ™ƒ

turbid dome
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throw it on the ground and pretend you never picked it up

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ez

quiet hearth
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Shatter it out of spite

turbid dome
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true

autumn knot
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I threw it on the ground and walked back and forth over it a few times

turbid dome
heady helm
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will the echowarpath endgame loot filter be viable for leveling?

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i just started

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i know endgame and leveling is different but i cant find a echo warpath leveling loot filter

turbid dome
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if its hiding low level bases your probs gonna have some trouble leveling

autumn knot
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Maxroll guides always have leveling parts of their loot filter

turbid dome
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oh is this a maxroll guide

autumn knot
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And on the guide itself, it shows what to take at certain levels

turbid dome
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I was gonna say grab heavy'z filter

heady helm
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it just said endgame i didnt see levling except a basic sentinel levling guide and ingame the community said echo warpath can also be used as leveling

autumn knot
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What's "it"

turbid dome
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to be fair leveling is basically highest level base with flat void damage on it and health + resistances on armor

heady helm
autumn knot
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Just do the first one

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maxroll loot filters always include parts for leveling

turbid dome
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like if you have a dreamthorn in your stash thats really all you need weapon wise for leveling a vk

heady helm
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nah this is a fresh start

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so just import the whole string?

turbid dome
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it should have both a string and a file download version

autumn knot
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it'll automatically copy to your clipboard

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and when you go to import in game

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it'll automatically paste

heady helm
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alrighty just having bad rng in beginning XD

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barley going through the burning forest and ever since i applied the loot filter ive had no drops XD

autumn knot
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and if you look in-game in the filter for its settings, you should see at the bottom where it has some leveling filter portions

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like certain settings that only apply to lv 35 or below or lv 85 and below or something like that

autumn knot
heady helm
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found it, itsays recolor leveling campaign gear (35)

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thank yall!

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one last questuon it doesnt matter what order it is on the loot filter right?

autumn knot
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It does

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The ones at the top override the ones at the bottom

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The ones at the bottom continue filtering what wasn't filtered from the stuff at the top

heady helm
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copy so put the leveling on top

autumn knot
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I mean, it should be fine the way it is

heady helm
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alrighty just having bad rng atm XD

autumn knot
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Most of what's above it is probably stuff like "hide unusable items (like wands and staffs and bows etc)"

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or "recolor items with good affixes"

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the problem with putting the leveling thing all the way at the top is that it'll likely also show you items with health and resistances... that's only useable for other classes

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or it'll show you flat void damage but it's on a wand or something

turbid dome
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I mean if this is a cycle start you want to see that stuff for shattering

autumn knot
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just keep playing. items will drop

turbid dome
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at least early on

autumn knot
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and you can easily craft what you need too

heady helm
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such a nice community i came to the right ARPG

autumn knot
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the power requirement for getting through the leveling phase is honestly kinda low, so don't worry about having to get too much good stuff going early on

turbid dome
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yea

autumn knot
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that's why there's even another filter for level 80 called "early monolith"

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it's usually past that point where you care more about the gear that drops for you

turbid dome
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when leveling a vk earlier this cycle I realized after finishing the first mono I still had a level like 30 base item on

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which was my weapon

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don't do that

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but also leveling with warpath wise, dump your first 5 points into the flat void dmg node right next to the start

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flat dmg = king

autumn knot
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I had a similar experience except it was for my bleed hammerdin and I had a T6 phys stat on my lv 18 base weapon

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couldn't find anything to replace it for a long time

turbid dome
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ok throwing/aliment build are a lil cheating for that

autumn knot
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:B

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(shhh)

turbid dome
heady helm
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first boss nothing XD lmfao rngeesus

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so void spiral engi?

turbid dome
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I think so yeah

autumn knot
turbid dome
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I rarely read the node names

heady helm
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instead of unchained?

turbid dome
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oh wait right mana cost

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you probs want both early on

heady helm
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yeah because idont have any void damage yet

turbid dome
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? void spiral adds flat void dmg to it

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so like with 10 physical damage from your weapon and 10 void dmg from void spiral the hit has 20 base damage

heady helm
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alright ty

autumn knot
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Holy I almost just lost my lv 95 character in HC

turbid dome
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nemisus?

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big rock zombie guys?

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dots?

autumn knot
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Shield Rushed across what looked like even terrain... then my character model got stuck underneath the map. I couldn't portal out. Was taking a ton of damage from enemies, my Aurora's popped, and I managed to log out in time

turbid dome
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STRESS

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make sure to bug report the part you got stuck in

autumn knot
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I managed to clip it. It was me being on top of a hill shield rushing down a slope

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thought I was smart to Volatile Reversal it too but nope

chilly peak
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jeez, glad you could escape

autumn knot
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same. spooky stuff

chilly peak
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Aurora GigaChad

autumn knot
chilly peak
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You have your backup up, you should really go for the 100 soon

I'm commited to your story here since a while, I want a happy end now šŸ™‚

autumn knot
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Yeah sat at 95 for a while to take a break from this build and was working on a second character

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (10) / Forge Guard (8) / Paladin (60)

General:

ā–ø Health: 3,270, Regen: 37.06/s
ā–ø Mana: 189.7, Regen: 9.76/s
ā–ø Ward Retention: 131%, Regen: 0/s
ā–ø Attributes: 32 Str / 12 Dex / 23 Int / 0 Att / 7 Vit
ā–ø Resistances: 111% / 112% / 134% / 106% / 131% / 100% / 119%
ā–ø EHP: 11,932 / 11,932 / 11,932 / 19,178 / 11,932 / 11,932 / 14,033

Defenses:

ā–ø Endurance: 47%, Threshold: 654
ā–ø Armor Mitigation: 67% (5,495)
ā–ø Block Chance: 66%, Mitigation: 49% (1,920)

Damage Types:

ā–ø Fire, Physical, Void / Spell, Throwing

Buffs:

ā–ø Holy Aura (Passive)

Used skills:

• Hammer Throw (20)
• Holy Aura (20)
• Smite (20)
• Volatile Reversal (20)
• Sigils Of Hope (20)

Used unique items:
autumn knot
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I have some pretty decent gear. Ideally I'd want to replace my body piece and helm for something better

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everything else I'm happy enough with

chilly peak
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I know well, it is more fun to play a backup while you can, not because you must

autumn knot
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my total life pool's kinda low. I'm thinking of removing one of the large idols for a double HP stout

autumn knot
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What I really need is a good body piece with T6 or T7 % HP lol

chilly peak
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I would do it much more defensively in some terms, but thats a damn sweet char.

Coming back to your earlier question, I would not raise the corruption further in your case. You don't have a too crazy ehp and you know how things can go, after farming safe for a long time, suddenly you overlook something, a bad stun happens or a missclick happens and you're in big trouble.

autumn knot
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Yeah I'd feel more comfortable doing 250-300 if I had closer to 4000 HP

chilly peak
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ehp is the thing to look at, but I guess you are aware of that, and yes, 4k HP would contribute great to that

autumn knot
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Yeah, agreed. I could swap out for this:

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which tbh is prob smarter

chilly peak
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I'd also always aim for 60% Endurance. It is a nice insurance with a decent HP

autumn knot
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but also from other HC game experience, killing enemies faster is also another layer of defense lol

chilly peak
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true that

chilly peak
autumn knot
autumn knot
chilly peak
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Ok, thats not worth compared to Flayers damage

autumn knot
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Yeah. The fact that my flayers has T7 block chance makes it pretty comparable to a good ironglass (still salty it hit T5 void res instead of T5 block eff tho lol)

turbid dome
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Imo max hit is a lot more important than ehp

autumn knot
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I mean.. there's EHP for max-hit

turbid dome
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Yeah ehp vs one shot is max hit

autumn knot
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or did you mean max hit vs other forms of ehp

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or like raw HP stat lol

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HP stat itself never paints the right picture anyway

turbid dome
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Max hit > other ehp stats

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Because max hit shows how much damage a pack can do in a second to murder you

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And if your max hit/one shot is high, your ehp is high as well

autumn knot
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Yeah. I feel like EHP for max hit is always easy to scale. Like it scales naturally, but I have to go out of my way a bit to make sure EHP vs DoT is a thing

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in terms of build progression at least. But I agree the actual stat of EHP vs max hit is likely the most important one

turbid dome
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Well written

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Ehp vs dot is gonna be skewed in the current cycle just because of how deadly dots are rn

autumn knot
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question about endurance: does it only affect when you take a fresh instance of damage below the endurance threshold? or does it mitigate damage from what's above the threshold too?

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to clarify, here's an example

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I have 1000 HP, endurance threshold at 300 with 50% endurance

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if I take 1000 worth of dmg, do I die

turbid dome
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So if a hit would put you under the endurance threshold, your endurance applies to the damage under the threshold

autumn knot
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or do I take 700 damage + 300 * whatever endurance mitigation (say 50%)

turbid dome
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This is why having max endurance % with default endurance threshold is used a lot

autumn knot
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oic so in this example, I would take 700 + 150

turbid dome
autumn knot
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with 4 sigils I'm sitting at 1007 threshold and 47% endurance. I should probably pump up those numbers lol

turbid dome
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Found it in the game guide

autumn knot
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Thank you

turbid dome
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Np

autumn knot
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First time I got a Champion Regalia in the Nemesis menu... and it produced this piece of garbo lmao

turbid dome
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I mean it’s not bad

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Yolo removal the two prefixes kappa

autumn knot
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phys pen with bleed is the only relevant stat

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lightning res is redundant with the blessing

turbid dome
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Wait right your a dot build

autumn knot
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oh well, time to drop it on the floor and walk over it a few times

turbid dome
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Switch the blessing

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Go to the blessing respec person

autumn knot
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nothing else fits in that blessing slot well for this build

turbid dome
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Which timeline is it

autumn knot
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ending the storm

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lightning res blessing is BiS

turbid dome
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Health regen blessing

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That takes you from base regen to like 180 regen

autumn knot
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I guess. I have better body pieces than whatever that can turn into anyway

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health regen kinda redundant when I have a Valdyr's

turbid dome
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Also ward per second + ward threshold blessing is solid too

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Helps for max hit and dots

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Just pretend the ward decay threshold is +max health

autumn knot
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That I can actually get behind depending on how much ward it caps at

turbid dome
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It’s 260 cap I think

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So with how ward works and that this build probs has like 4% ward retention, it’s like 350 extra health

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Actually

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To the calculator

autumn knot
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that's not bad. I'll consider that if I ever overcap super hard on lightning res

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kinda like that idea tbh

turbid dome
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Oh wait no

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The ward decay is with the ward on potion use

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Ward per second is by itself

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Still tho 42 ward per second with 4% retention is about 200 stable ward

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But that 42 per second is also assisting vs dots

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I have used that one and the ward on kill + ward decay threshold blessing from dark sun to boost my max hit

autumn knot
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I like the +69 (nice) flat health I'm getting from black sun tho

turbid dome
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That’s fair

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But ward decay threshold is basically +200 hp

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Assuming you have any consistent ward regen

autumn knot
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that's good to know

turbid dome
#

ā€œBasicallyā€ in that meaning, you can’t leech to refill it

#

Which leech is the biggest reason to mostly stack hp

turbid dome
#

Oh wait

#

I completely forgot about endurance only affecting hp too

autumn knot
#

these are so hard to craft with the right affixes ;_;

#

just had 3 decent ones drop from prophecies. bricked all of them xD

turbid dome
#

That’s how it bee

rustic edge
#

Hello all Sentinels, Anyone have a Hammer build guild to help out a return player leveling up in Nemesis ? Soemthing might give me a bit of info on what to be looking for, passives to build on and skills to be running ? Thanks in advance

#

Sorry forgot to mention Paladin Mastery

turbid dome
#

Bleed hammerdin is still strong af

I don’t have a guide on hand but I’m assuming maxroll does

Or look on letools for one

#

@rustic edge ^

rustic edge
#

Ill take a peek around there , See if i can find something to refrence off of as i level and have fun mostly. TY!

turbid dome
#

Someone in here is doing a bleed hammerdin rn

rustic edge
#

Ive just been away for a bit . Last time i played i was in the 80s having a good time. Getting good at the game. Learning but now im kinda like ...uhhhh where to start again lol

#

If someone has info and tosses something up for leveling bleed hammerdin be appreciated . Thanks Engi for the help thus far

turbid dome
#

The only change in the game now is there’s a pinnacle boss and loot lizards

#

Oh and forge guard is on par with the rest of sentinel

rustic edge
#

Ive seen the lizards. I t ook em as loot goblins from Diablo and the Spirits from POE

turbid dome
#

Yea

#

Makes getting build enabling idols (like smite on throwing attack hit for more bleed stacks) a lot easier from the idol lizards

#

The big sentinel update is next cycle in 2025

tardy mirage
waxen nymph
#

Sentinel update

remove the More Dmg from VR
Buff Falconer

tardy mirage
#

lol

#

nah falconer will get nerfed too dont worry

#

no fun allowed

autumn knot
#

^ more build variety there

#

Helps you get an idea what items/stats people prioritize

#

I'm running the Bleed Hammerdin build right now too but in Hardcore so my build is a bit more defensive than the maxroll guide suggests

tardy mirage
#

leveling feels rough on my fake ocd

#

im not really ocd but sometimes i really feel like i am ... like wanting to follow trees to the letter xD

autumn knot
#

I suffer from the same problem lol

#

but also sometimes I intentionally make different choices depending on the gear I have at the time

tardy mirage
#

poe habbits bleeding in

#

im also really bad at transitioning between builds

#

which is why i dont like doing the super fast leveling builds xD

#

and then swapping over

turbid dome
#

at least respecing is easy in LE

tardy mirage
#

i mean its fine if its something low level like using punture until you get rain of arrows in rogue
but if its a super big change like leveling idk rive and then swapping to devouring orb it really feels wrong

autumn knot
#

I'm not as big of a fan of "level like this then when you reach lv 50, respec like this"

tardy mirage
#

YE same

autumn knot
turbid dome
#

sadly if you dont get the skill till level 50 what else can ya do

autumn knot
#

bc you need to respec into the ability to have enough points for the whole build to work lol

tardy mirage
#

lol

turbid dome
#

(:

tardy mirage
#

least at lvl 50 you got like 8 points to work with

#

and it levels to like 14 really fast

#

from what i remember most of the like major passives are like 5 or 6 points off of start

#

in most skills

turbid dome
#

tbh the biggest thing for doing something like rive -> Dorb is gear

tardy mirage
#

going from attacks to spells

#

but honestly outside of that it just feels bad not being able to level as what your gonna play later xD

#

with obvious exceptions like not having access to the skill

#

lel

turbid dome
#

me wanting to use anomaly as a main skill for wizard vk -> levels with rive

tardy mirage
#

yeeeeee oof

#

thats not even mentioning if it requires any uniques that have super high level reqs lel

turbid dome
#

or are just unreasonably rare for what it is

#

omni ;-;

tardy mirage
#

why cant i play golem at like lvl 30 and just spec into skele skill for the minion count until i can get the tree

turbid dome
#

why is this goober so rare

tardy mirage
#

LOL

#

true

turbid dome
#

its not even that good

tardy mirage
#

i mean

#

it would be pretty good if you got it at like 50

turbid dome
tardy mirage
#

ik

#

sadge

turbid dome
#

like it for caster vk can't be made better by adding more flat damage cause wizard vk already gets like 200 flat dmg from vitality

tardy mirage
#

isnt that only for smite?

turbid dome
#

smite gets 1 flat per vitality

#

all the other vk spells and subskill spells get 2 flat per vitality

tardy mirage
#

oh ic

turbid dome
#

they dont get a % increased from stat

tardy mirage
#

thought all the other skills were the generic 4% increased

turbid dome
#

thats most

#

but like erasing strike is % increase for the melee smack from strength

and 2 flat spell dmg per vitality for the spell part

tardy mirage
#

OOOOH another big oof ... take leveling a starter build to an extreme ... I HATE leveling a build that doesnt even fit the archetype of the mastery i chose. WHY would i want to play rive VK when its so out of tune with VK that it feels like playing pally

turbid dome
#

? rive fits fk

tardy mirage
#

not the maxroll leveling for rive vk kek

turbid dome
#

well yeah its a leveling verison of rive

tardy mirage
#

ye i meant that tho

turbid dome
#

something like this from their not leveling rive is what you would want

tardy mirage
#

like leveling with a generic build from a different mastery

turbid dome
tardy mirage
#

ye ik

#

lol

#

but like if im playing VK for example i wanna have the flashy echos xD

#

and stuff

turbid dome
#

80% echo chance go brrrrrrrrrrrrrrr

quiet hearth
#

#rivesuperiority

tardy mirage
#

i like rive btw

turbid dome
#

rive is everywhere more so cause the other two auto attack esc skills are booty cheeks

tardy mirage
#

xD

turbid dome
#

yes let me use iron blades

#

said actually no one ever

quiet hearth
#

You could literally put rive into anyones kit and it would still be one of the best options

tardy mirage
tardy mirage
#

ye ive done it

#

but now rive is the new like poster child

turbid dome
#

cause rive can use time and faith

tardy mirage
#

lol

quiet hearth
#

How time and faith got through QA is beyond me, and even without TaF it's still stupidly strong

turbid dome
#

it made it through cause they know the sentinel rework is coming later

#

they wanted something for base sentinel with the forge guard buff this past cycle

tardy mirage
#

and its not like rogue doesnt have this same passive more or less xD

quiet hearth
#

The rogues is flat Im pretty sure

tardy mirage
#

ye it is

turbid dome
#

the rogue passive doesnt heal 10% of missing hp every swing

quiet hearth
#

^

tardy mirage
#

true

quiet hearth
#

I abused that with MS procing FS, it was so hard to die

tardy mirage
#

i usually focus on the mana cuz the health bit is irrelivant once you start getting leech sources

#

well not irrelivant but like

#

you could swap one for the other

turbid dome
#

the 10% of missing healed goes hard

quiet hearth
#

Yeah it do

turbid dome
#

its a ton of healing when you need it

tardy mirage
#

lowkey rogues is stronger early on because its flat ... but when you have 1k+ health getting back 100 will be better than getting back the 56 from draining arrow + sapping strikes xD

quiet hearth
#

I'ts not really low key

turbid dome
#

its only stronger for like the first 2 levels you can reach it

tardy mirage
#

nah

turbid dome
#

don't forget sentinel has a fat health regen and vitality node at lvl 1

tardy mirage
#

true

tardy mirage
#

lel

turbid dome
#

Time and faith starts carrying at when it’s at 3 points in it then keeps working hard till you quit the cycle

tardy mirage
#

LOL

quiet hearth
#

Basically that yeah

tardy mirage
#

ig thats one way to look at it kek

turbid dome
#

Like yes the flat heal is strong early

#

But time and faith is just on another level

tardy mirage
#

ye

quiet hearth
#

I still need to build out RF dual scaling with Rogue and Spellblade but rogue gameplay feels terrible to me

tardy mirage
#

ic ic

quiet hearth
#

I imagine VK still wins out just because Rive double echo chance is dumb for dots

tardy mirage
#

lol

turbid dome
#

Dots and crit

#

And uhh

#

Doubling weapon stats

#

So basically like 3.8 times stats

quiet hearth
#

Not for my nonsense, though I did use it to make an ele dot build with that ice spear

turbid dome
#

Or whatever x2 and x1.8 combined come out to

tardy mirage
#

do we have void damage infinite dot?

turbid dome
#

chuckles in apathy’s maw with an effect lvl 28 melee void dmg

tardy mirage
#

like damned/ignite and stuff

turbid dome
#

Uhhh

#

Future strike?

quiet hearth
turbid dome
#

Every other void dot has a cap

#

Even lacerate

tardy mirage
#

ye thats what i meant

#

sad

quiet hearth
#

I forgot about lacerate just adding a free dot

turbid dome
#

melee dmg dot gaming

tardy mirage
#

honestly most of the void dots are more or less there to scale the hit of something else kek

turbid dome
#

but only 1 stack max

#

future strike can get 400% pen from anomaly

#

and its still never used

#

cause the two sources of it are anomaly and spending 10 points on passive tree for 100% chance on hit

tardy mirage
#

lol

turbid dome
#

oh wait and dread banner

#

its a cool idea for a dot that acts like a delayed hit

#

but bro has less support than electrify

quiet hearth
#

Future strike should just store all damage you deal over X time then explode

turbid dome
#

plz no its the one void dot that doesnt have a cap

tardy mirage
tardy mirage
#

ye they dont want us double dipping the relic/ring/belt affix for ele damage over time xD

#

like most of the time when you see frostbite its bundled with a conversion too so it sidesteps that

turbid dome
#

that didn't stop draven with his quad dot build

tardy mirage
#

true lel

#

still sad to see it happen lel

quiet hearth
#

I think I got up to 7 actually

tardy mirage
#

ok no excuse then ... they just hate electrify kek

quiet hearth
#

You know what they hate? Lich, so much they gave it's skill to someone else who didnt need it

turbid dome
#

gets a ton of low life ward support -> biggest most flashy skill turns off ward

#

also game just jumpscared me by telling me to make a new cycle character

#

thought all my dudes were gone

#

back to making vk wizard work

quiet hearth
#

I still havent tried bleed pally

turbid dome
#

dang

#

I do like that wizard vk is basically a weird totem build from poe

quiet hearth
#

wat

turbid dome
#

totem poe build: spawn stationary dudes who use your stats to attack

#

wizard vk support turret Dorb and spam one spot void rift

quiet hearth
#

I know how poe works with totems xD

#

Ive never touched dorb outside of once years ago, felt terrible

turbid dome
#

I go for the max duration hollow orb so I can get 3-6 out and they just shoot stuff

#

honestly something that grants extra max charges to Dorb would be swell

quiet hearth
#

Make a node that makes it a pet

waxen nymph
tardy mirage
#

just pulsing orb pet

#

is this terraria

#

xD

turbid dome
tardy mirage
#

ye thats rough

turbid dome
#

oh wait and a node that reduces it by 20% per point

#

and you need 3 points to reach patient hunger

tardy mirage
#

lol

quiet hearth
#

EHG loves their point taxes

tardy mirage
#

so it basically has no duration by then

turbid dome
#

yeah its to use the orb explodes on time out node better

#

given its behind it

#

basicially make it a bomb you throw at things

tardy mirage
quiet hearth
#

That one isnt too bad just because you can get so many extra imo

waxen nymph
tardy mirage
turbid dome
tardy mirage
#

maybe it could be like that alt gem for spectral throw

#

in poe

turbid dome
#

this is my anomaly is a main skill attempt

waxen nymph
#

Time Wave?

turbid dome
#

yes

tardy mirage
waxen nymph
#

🤮🤮

turbid dome
#

thats why I'm using both void rift and Dorb as turrets while I smite during anomaly's cooldown

waxen nymph
#

I would rather try Rebuke as a main Spell

turbid dome
#

ok now thats completely throwing

quiet hearth
waxen nymph
#

So is Time Wave/Anomaly imo

tardy mirage
turbid dome
#

it can never be throwing kappa

quiet hearth
#

Focus actually has offensive scaling though

tardy mirage
#

true

#

i mean rebuke does too its just bad

quiet hearth
#

It doesn't, it has technical scaling you cant stuff enough into it. Trust me I tried.

tardy mirage
#

ye oof

turbid dome
#

mmm 1 ingnite stack per second to nearby enemies while channeling rebuke

tardy mirage
#

lol

quiet hearth
#

dont forget the spreading flames

tardy mirage
#

hey at least that will carry you till lvl 15 kek

quiet hearth
#

Rebuke will carry you to lvl 100 kicking and screaming because 80% dmg reduction base

turbid dome
#

can you even reach those nodes before lvl 15

tardy mirage
#

ye

#

lvl 15 is like lvl 5 or 6 on the skill itself

#

can grab spreading flames or ignite by skill lvl 2

turbid dome
#

;-; why doesn't this give cast speeeeeed

tardy mirage
#

true

#

like half of VK is spells kek

turbid dome
#

also whatever this node is smoking I want some

tardy mirage
turbid dome
tardy mirage
#

ye where tho

turbid dome
#

great question

tardy mirage
#

imagine alot of inverted debuffs

#

like bleed giving regen

turbid dome
#

there is this funny node

quiet hearth
#

Tons of enemies actually apply slow, it's just so easy to get movement speed

tardy mirage
#

oh ye that ones fun

turbid dome
#

now the damage to blinded is at least ok cause decay can just inflict blinded

#

but also nether breach

tardy mirage
#

lol

turbid dome
#

this node is so much fun

tardy mirage
#

lol

turbid dome
#

damn I got trista stuck in a lol loop

tardy mirage
#

berry true

autumn knot
#

volatile reversal'd the "lol"

tardy mirage
#

loL

autumn knot
#

Lol

quiet hearth
tardy mirage
#

budget blood of the exile

autumn knot
#

does that fulfill a similar role as BotE for a different build?

#

idk much other than bleed hammerdin

tardy mirage
#

i mean no

autumn knot
#

and isn't that BiS for some void build

tardy mirage
#

but ye kinda

autumn knot
#

like echo warpath

tardy mirage
#

ye

#

or the bonk build

#

i think just melee void dmg builds in general lel

turbid dome
#

given you can slam a T7 melee void dmg onto an apathay's maw it makes you go F A S T

tardy mirage
#

if you max roll the movement speed it has like 2% speed more than blood of the exile kek

#

lol ye

autumn knot
turbid dome
#

especially fun if your using rive, you effectively get T28 melee void dmg

#

for giga fun slam an increased void dmg affix on it too

tardy mirage
#

lol

turbid dome
#

oh god not more lol

quiet hearth
#

I dont remember the last time I crafted something on with LP honestly, I just dont like running that dungeon

tardy mirage
#

ic ic

autumn knot
#

what are the BiS slams for Apathy's Maw?

#

gonna set up a loot filter for just 2H Axes with T7

#

and slam it for funsies

tardy mirage
#

flat void

#

void pen

turbid dome
#

if you want max rive funnie, flat void and increased void dmg

#

cause rive doubles both of those

tardy mirage
#

true

autumn knot
#

Rive seems good for bossing, kinda ass for mapping?

tardy mirage
#

202 flat void dmg kek

turbid dome
#

rive is solid for mapping given it has a yoink node

tardy mirage
#

sucky sucky

turbid dome
#

but like its still a short ranged melee skill

autumn knot
#

think I'd have more fun doing a warpath build anyway

tardy mirage
#

same thing tho '

autumn knot
#

plus I think I have all the uniques necessary for the warpath vk build

tardy mirage
#

your typical hit based 2h weapon stats

turbid dome
#

its a good thing the same slams work for that too

autumn knot
#

see some people put flat melee crit chance too

tardy mirage
#

true

autumn knot
#

so that it increases the base crit pretty high

#

in fact, it seems like that's the BiS slam

tardy mirage
#

100% leech rate pog too

turbid dome
#

how rare is a prismatic shrine

#

I don't think I've seen one b4

quiet hearth
#

I saw ONE, and the boost was insane

turbid dome
#

zoomed through 2 echos with this thing

#

which is nice for being lvl 61 with gear from lvl 30

#

chronomancer aura for vk when

tardy mirage
autumn knot
#

yeah they're pretty rare

alpine canopy
#

at least, not intended to be...

turbid dome
quiet hearth
#

VK is obviously meant to be able to cast spells, just, their spells kinda suck

turbid dome
#

bro gets 4 spells and VR which is technically a spell

quiet hearth
#

as attack spells at least

tardy mirage
alpine canopy
#

Yeah, but notice that they are all support spells

tardy mirage
#

fair

turbid dome
#

technically each vk skill is at least half a spell

turbid dome
tardy mirage
#

devouring orb too

#

i think

quiet hearth
#

They have attack options built into most of them, you 100% dont have to use them for support, just the support parts over shadow the dmg parts

turbid dome
#

turret dorb, turret echos, burst anomaly and void smite ā¤ļø

alpine canopy
quiet hearth
#

Doesnt he use it to kill us?

alpine canopy
#

He doesn't use it

turbid dome
#

if it wasn't meant to kill why does it do damage

#

checkmate forge guards

quiet hearth
#

Exactly

tardy mirage
#

LOL

#

forgeguard catching strays xD

quiet hearth
#

Put that right next to if it didnt want to die, it shouldnt drop loot.

turbid dome
#

the forge guard bit was uncalled for I'll be honest

quiet hearth
#

It's ok, he's got thick skin

alpine canopy
#

If forge guard didn't want to take hits, it should have picked a different mastery bonus

tardy mirage
#

hey he didnt ask for that he was born with it

turbid dome
#

well actually no

quiet hearth
#

Give FG offensive scaling for building armor as a passive

turbid dome
#

our characters explicitly steal their mastery knowledge from some other traveler

tardy mirage
#

wait were the bad guys? owo

alpine canopy
quiet hearth
#

technically WE are the other traveller, so technically speaking we're LARPING

alpine canopy
#

a lot of themselves

tardy mirage
#

least in poe we mug a dead dude

#

xD

turbid dome
#

no elder gasper in the end of time has been there for a while and collected knowledge from other travelers (which are alt timeline us) that he then gives to us

tardy mirage
#

op

quiet hearth
#

He says they are different versions of us from other timelines

turbid dome
#

it used to be more explict and had us do a mini zone and talk to a shade of us from a different timeline to get the mastery

quiet hearth
#

Gods I hated that

tardy mirage
#

xD

quiet hearth
#

I erase entire timelines of enemies for loot, I do not feel guilt

turbid dome
#

thats why he warns you about the shades overwhelming you

turbid dome
tardy mirage
quiet hearth
#

plot twist, we are urobyss

tardy mirage
#

just chasing this dude then accidently end up in ruined era xD

alpine canopy
#

he literally channels a bunch of alternate versions of you that didn't work out so well so you can absorb their power (like what that Gaspar did to all the other Gaspars)

turbid dome
#

true

quiet hearth
#

It's a funny way to say, he took all the scrubs that died and never came back to the game and is hoping we dont suck as bad

tardy mirage
#

dude got more faith than i do kek

alpine canopy
#

Apparently it works, of the minority of people that make it to mastery, a good number of those apparently end up completing the campaign and some monos

turbid dome
#

cause they want to see their cool lvl 40 or 50 ability

quiet hearth
#

Peer pressured into saving the world

turbid dome
#

but not really

#

yet

alpine canopy
#

What if it's real? Each time you level an alt character you just killed a bunch of totally innocent casuals

#

šŸ‘€

quiet hearth
#

They should of thought of that before they got health bars

turbid dome
tardy mirage
#

lol

quiet hearth
#

yo when did engi get meme rights?

turbid dome
#

I need that with a terror crown

turbid dome
tardy mirage
#

lol

turbid dome
#

nvm found another prismatic shrine

quiet hearth
#

You will never find my secret builds engi

turbid dome
#

I'm using anomaly as a main damage skill

#

I don't need your secrect builds

quiet hearth
#

I didnt even have an attack skill

turbid dome
#

retaliate gaming

quiet hearth
#

Negative

turbid dome
#

retribution gaming

quiet hearth
#

negative

turbid dome
#

rebuke gaming

quiet hearth
#

that is a spell

turbid dome
#

hmmm

quiet hearth
#

but it wasnt even sent xD

turbid dome
#

minion gaming

quiet hearth
#

Honestly I dont know if I could even make it again, it was way back in like .7

autumn knot
#

tfw 31 exalted body armours drop from a boss kill and none of them are what I need lol

quiet hearth
#

One day they will give Primalist a fire melee attack and I will never play another build

tardy mirage
#

lol

turbid dome
#

erm fire earthquake hammer šŸ’…

quiet hearth
#

EQ costs too much mana

turbid dome
#

sorry is that something I'm too void knight to understand

quiet hearth
#

pretty much

turbid dome
quiet hearth
#

Also you dont need the hammer, EQ has a built in conversion

turbid dome
#

dang

alpine canopy
quiet hearth
#

not when Im trying to spam dots xD

turbid dome
#

with the axe and shield set that need a fire melee attack right

quiet hearth
#

yep

alpine canopy
#

it is not good for applying ailments, but it can technically do a lot of DOT damage kappa

quiet hearth
#

Right, and the point is to scale that stupid set

#

I also want them to rework stormbolt not be terrible

tardy mirage
#

wait stormbolt terrible? owo

quiet hearth
#

need more ways to generate the bolt stacks imo

tardy mirage
#

i mean you kinda just bypass the bolt stacks by getting extra sources of bolts

#

alongside the stacks

quiet hearth
#

which are few and far between, and you need stacks to combo with certain skills

tardy mirage
#

if you mean the tempest strike passive?

quiet hearth
#

Leap Attack, EQ

tardy mirage
#

o

#

ye nvm

turbid dome
#

the stuff egg applies to a unique is based on corruption right

quiet hearth
#

I think so?

tardy mirage
#

didnt think so but guess so

alpine canopy
turbid dome
#

any idea toast?

alpine canopy
turbid dome
#

huzzah

#

omni egg time

#

here goes nothing

quiet hearth
#

Ive never seen an omni, I refuse to believe it's real

#

ENjoy your t1 minion dmg on that

turbid dome
#

nah we hitting bis

alpine canopy
#

owoBIS

quiet hearth
turbid dome
#

we need a new emote for that

#

wooo more than 90 vitality

#

10% MOAR DAMAGE TIME

tardy mirage
#

lol

turbid dome
#

man I love vk

quiet hearth
#

We need an item that converts ravaging aura to fire, or just you know, let the fire conversion node do it

turbid dome
#

as long as I can convert healing hands into a void dmg spell

quiet hearth
#

Hh needs zero buffs but that would be a good unique idea

turbid dome
#

*just the fire dmg spell part of it

#

this thing

quiet hearth
#

Could take away the electrify part and make it void, future strike maybe? XD

turbid dome
#

tbh all future strike needs to be viable is have this give like 20% per point

#

or a node in the second have of vk that converts something else to future strike chance

quiet hearth
#

Yeah 10pts is too steep

turbid dome
#

like bleed chance -> future strike chance

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its the only infinite stacking void dot and this node is its only generic source

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granted the other source is anomaly

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its very silly

quiet hearth
#

If we ever get the skill glyph system there is a LOT of space there for fun stuff

turbid dome
#

true

alpine canopy
#

Future strike could be better than all the other ailments and it might still be mid

turbid dome
#

node in the back of vk, your chance to slow is converted to future strike chance for all skills

#

given a number of void stuff gets inherent slow chance

alpine canopy
#

It is a really neat concept that I wish maybe was used a bit more, but 3s is too long imo

turbid dome
#

quicksand gaming

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or make cycle of decay make all future strikes be considered from anomaly so they all get the 400% pen

quiet hearth
#

Most of all sent needs proper phys support

turbid dome
#

rive gaming

quiet hearth
#

Not really on that one, or wp

#

That's how bad phys is for sent right now a 50% pen node can't carry it

turbid dome
#

rive can make any damage type work

alpine canopy
#

imo the double echo chance for rive gotta go

turbid dome
#

fair

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but ):

tardy mirage
#

nuuu

turbid dome
#

as long as I get something that kills me but rapidly increases echo chance

alpine canopy
#

Something that gives a boost to echo chance, while also making echoes consume % current health šŸ‘€

tardy mirage
#

nah

quiet hearth
#

Not really, that node is fine imo rives area isn't winning awards exactly

tardy mirage
#

make it increase dmg taken ... cuz if its health you could just undo it with volatile reversal

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xD

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every echo gives you a 5-10 second debuff that makes you take like 5% more dmg

#

stacking

quiet hearth
#

Forever it never leaves

#

Even if you die, punished for your hubris

turbid dome
#

also ranged builds have so much easier boss fights

#

just damn

tardy mirage
#

gotta say it the other way around

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xD

#

melee has it rough

turbid dome
#

sure here it is 180-ed

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bosses have so much easier time killing melee builds

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hmm

quiet hearth
#

In all fairness, I havent put together a phys WP yet, so maybe Im judging it too harshly based on the numbers

turbid dome
#

phys rive works cause its rive and you can echo it without making it be void

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also levithan carver is silly in the same way apathy's maw is

quiet hearth
#

I wouldnt say it works well though

turbid dome
#

eh

quiet hearth
#

By rive standards

turbid dome
#

it did kinda die with flamedrinker getting a cap

#

by rive standards

quiet hearth
#

Also, abyssal endurance needs a nerf

turbid dome
#

but why

quiet hearth
#

That right there, it's one of the best defensive nodes in the game xD

#

Though I'd rather other nodes be brought up to that standard honestly, but I could definitely see the case for it at least being moved deeper into the tree

turbid dome
#

make it give +1 vitality per point and no flat health kappa

quiet hearth
#

No

turbid dome
#

but funnie straight upgrade

quiet hearth
#

oh definitely XD

turbid dome
#

no like literally straight upgrade if your a vk

#

+1 vit per point and + 4 void res per point šŸ¤”

#

no phys res

quiet hearth
#

I was just messing around, it's fine, on the stronger end of fine but fine.

#

I mean pally gets a triple dmg and pen node, and attunement plus ele res right out the gate

turbid dome
#

at least its not bricked

quiet hearth
#

Cyclone of war in WP, all those bonuses are global yeah?

turbid dome
#

yeah

quiet hearth
#

So DW is probobly the best bet, DW mace and sword for pen and crit

turbid dome
#

that eats a lot of points but yeah

quiet hearth
#

I mean, what else am I gonna spend them on in WP?

turbid dome
#

warriror's fury fun tiems

quiet hearth
#

that is such a bad node to me

turbid dome
#

but its fun

#

with VR for mana sustain

quiet hearth
#

'sustain'

turbid dome
#

Spin for 3. 5 seconds -> go back in time

#

Blam mana is back

quiet hearth
#

mana is instantly gone again

turbid dome
#

VR again

#

Ez

quiet hearth
#

not in that time frame

turbid dome
#

Wicked made it work

quiet hearth
#

Function, not work, if Im spinning to win, I dont want to stop to press other buttons

turbid dome
#

Damn the one button strat

#

It comes for us all

quiet hearth
#

blame the carpal tunnel lol

turbid dome
#

Valid

quiet hearth
#

one day I will wear a belt that isnt spidersilk sash, but not today

alpine canopy
#

echoes on their own are already really strong

quiet hearth
#

It doesn't at all, it's certainly the best on VK, but Rive slaps even without it

alpine canopy
#

That's the point

quiet hearth
#

And my point is that Rive is still like 8/10 without echoes

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I think I might actually be looking at using peak ofthe mountain for this dw thing

turbid dome
#

hey rive is great at that too

quiet hearth
#

Like Rive is so good, you can take out some of it's notes and it still functions, like Rive is still good even without the 2h nonsese or the echoes. It's a good bar that other skills need to be measured up to, for melee at least.

#

It would need to some serious gear, but I think I can hit 100% crit/560 multi with about 75% phys pen with this

turbid dome
#

rive's biggest thing is the swing hitbox isn't vengance or multi strike

tardy mirage
#

wish multistrike was like rive owo

#

sideways slash

quiet hearth
#

If you take the area nodes it feels a LOT better in that regard

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honestly if MS just had a node that said, one of your extra swords could stab bosses and rares, it'd be fine

turbid dome
#

your extra swords can stab the thing your main attack hits if there are no other things to stab

50% less extra sword stacks kappa

quiet hearth
#

Or just, they deal less dmg against the big guys but functions normally

turbid dome
#

thats probs better

#

your extra swords can target the thing you hit, if there is nothing left to hit the remaining swords will hit what you hit, but they deal 50% less dmg to the thing you hit

quiet hearth
#

I forgot MS also gets 50% phys pen

turbid dome
quiet hearth
#

but MS really just exisits so you dont have to self cast FS right now

tardy mirage
#

when FS still cant 100% weapons in its own tree

quiet hearth
#

Replace scrap metal with the MS node that uses FS

tardy mirage
#

yes im saying you shouldnt need that if you spec into the rate passive for 100%

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rn you can only get like 80% on bosses and 40-45% on kill

turbid dome
#

I mean FG could have a passive tree node that doubles forged weapons chance

quiet hearth
#

FG just needs more passive support for minions in general

alpine canopy
quiet hearth
#

I mean, the trade off is FS can hit like a truck

#

Now we just need smelters to be....anything other than what it is

#

a good step would be having it be a circle by default

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Then impose a big MS penalty so I can at least drag myself out of all these dmging ground effects while still being a murder hobo

quiet hearth
#

Actually, the detonating ground in FS would go well in smelters, move that and give smelters something else

alpine canopy
cobalt blade
turbid dome
#

make smelters wrath be a ground stomp that goes from small ring around you -> bigger ring -> erasing strike sized ring -> screen wide damage ring (with a node or something from its tree)

#

based on charge time

cobalt blade
#

also the spin to Void Cleave variant omegalulportal

#

actually can you go warslash + empowered void cleave :o

alpine canopy
#

Is probably fun at least, since VC

cobalt blade
#

hmm release within the 3rd second

#

warslash cap at 5s yea?

alpine canopy
#

Something like that, you can hold WP as long as you want as long as it's over 2s

cobalt blade
#

šŸ¤”

#

yea releasing at 3rd second and you cant cap the 5s benefits

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but thats alot more micro managing

#

for a warpath build

#

but its nice u can spec VC more offensively than just a traversal skill

alpine canopy
#

Warslash does the most dps released at 2s

cobalt blade
#

in term of frequency vs capped benefit ratio?

alpine canopy
#

Just in terms of, you get the same damage boost every second, but the first two seconds effectively get an extra "100% more" by getting a new warslash

cobalt blade
#

i see

#

i guess its fine to release at 3s to also proc VC

#

2 big CLEAVE every 3s

alpine canopy
#

You don't need to release at 3s, you can release at 2s for max dps, or release at 5s for biggest burst, doesn't matter too much

#

Or release at 10s because you didn't realize the next pack would be so far away šŸ˜”

cobalt blade
#

ouch

#

but gotta release at 2-3s if u wanna proc VC momentum too

#

wonder how echo looks like

#

with 2 cleaves

alpine canopy