#š±āsentinel
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It could be a base sentinel passive:
spears are now 1 handed weapons for you
30% less stats from your spear
Or whatever number makes having a twohander be a one hander balanced
No less stats from spears, just more dmg taken like anything else
Either than or give Javalin some mutators that allow you to chunk other weapons in place of spears
Please, no more "Inc Dmg Taken"
All of it, blood for the blood god
Like let's be real, you could double the dmg taken nodes and still not really notice it in the vast majority of cases with a proper build. If anything we need less damage dealt on some of these things.
Oh, what if maces innately gave frailty like axes give bleed? That would give them a neat little niche I think.
Implicit armor shred chance would be cool
It would be the best choice 100% of the time if you could use a two handed weapon and a shield
Considering how meh javalin is right now? not really
You can use skills that arenāt javelin with a spear
we dont talk about those kek
also puncture without a bow just feels wrong cuz of how short the projectile goes

Still dont think it's that big of a deal honestly so long as there is a penalty, I just dont think stat reduction is the way to go. Honestly we need a dedicated throwing spear that is 1H
You can't, both those are mastery-exclusive skills for different masteries
I would really like 1H spears tbh. Just need some gimmick other than making it all melee-locked implicits to differentiate them from daggers.
Darn
10000% necrotic res from death seal continues to not do anything 
Yeah... also it is kinda rough since it's only for a single death seal, so like a few seconds tops
though for what it's worth, you can snapshot death seal on to some silly things, like ghostflame
The thought was since fissure lasts a while (and I assume snapshots) you death seal -> fissure with like 10000% more dmg
Dead boss
Yeah, it does calculate its stats only when you create the fissure
I tried death seal on a low life ghostflame build once, it was funny, ghostflame just deals such little damage though that even with all the snapshotting it felt really meh

Death seal is such a fun but weird ability
Tbh a death steal style of ability for vk would be fun
meh
Nah, give that to the Paladin, call it Walk By Faith or something
interesting that melee subskills still count as direct usages for eye of reen, so forge strike's detonating ground still gives stacks
more things related to volatile reversal/anomaly tho owo
Does the passive skill that adds void damage to spells (and turns smite to a void spell) do it to non void spells?
It has different enough wording to make me think lmao
Because I was wanting to do a healing hands melee build that casts the holy bolts from the skill
And was considering a few void knight passives to add to it
I agree, let them take part of the void inside themselves and uses it to devastate their foes even at the cost of their own life!
(shameless copy + paste from the VK class description)
Yes, that +2 void damage per point applies to all your spells and attacks (similarly for the follow-on nodes, added damage applies regardless of skill type as long as it's matching spell-spell, melee-melee, etc.)
Ability that cost health because you are not void class. Or have a secondary resource bar whr if you overuse void abilities and you go mad
Much like "overheat" for rumble in lol
Have void well apply some beefy dooms to you if you don't have the void essences to spend 
Or shyvana but shy turns into a dragon 
Literally changing it to stand down or I die 
thanks
I kinda wanna use shadow beacon on a paladin lol
But like why
To the Void knights if any!! are you guys running 2 hand or SS
Also im getting smacked when it comes to early maps ... any tips?
2hander (world splitter)
import your character into LE tools and share the build in here so I can offer suggestions
lastepochtools main page -> build planner -> import -> enter account + character
Ty
thats really good
it was almost a god roll ;_;
hey, 59% block chance from the shield alone is godly
owo
my ocd hurts tho ;_; not 26% block chance and not 10% reduced dmg lol
but yeah it is really freakin good
esp with an extra sealed relevant mod too

Got my first 3 LP, with decent rolls too, now to just get a good exalted to slam onto it and pray š
gl
i just thought of something xD ... let foe cleaver apply to forged weapons spawned through rive
its the one that doubles the 2h weapon stats
and your forced to path through the forged weapons passive to even grab it so it would make sense
to be fair doesnt have to be rive but tech like that would be kinda cool somewhere where you get to chose between mob mentality forge weapons or fewer but stronger ones
and dont say the set
Hmm... It's decent, but not amazing
Would be nice if forged weapons had a stat multiplier you could invest in like MA has for all its innate slots
ye
forged weapons need their own tree
That's how it used to be, actually
sad gib
*forged weapons need their own tree... again
I like it better this way thematically, if they can just fix the jank-ness of it it would be quite nice
If they somehow overhauled smelter's wrath and put MA inside of it and it turned out with some neat combo things, I'd be happy with that, too
might not be easy to do right, but they managed some weird hybrids decently on falconer, maybe they can do it here, too
(of course falconer might also just be acceptable since its numbers are quite a bit higher than they should be)
I think forge weapons would be a lot cooler if they got the storm bolt treatment
add nodes to the sent & fg skills to interact with forge weapons in cool ways
plus I hate minions so if they could be changed to non-minions that would be cool š
I finally figured out what those freaking spiky golems are doing, they summon this red rock that stabs you and also seems to inflict a dot
Dang
anyway to reduce mana cost from the eraser strike's echo?
No because it's Mana Consumed and not Mana Cost
sad :< they hefty cost...
nuuuuuu minion hater spotted
more shared stats on forge guard would be nice too
like what they do for shaman
shared crit and dmg and attack speed ... things like that ... where when your building your minions your also building yourself to fight with them
rn the only thing really shared is a middling ammount of ailment chance
How would be Ć torch of the pontifex with T7 added dot dmg for a minions forged guard ?
I m hc ssf and got this ^^
dont know exactly how this would work ... and i know manifest armour can already copy your weapon
BUT
It would be funny if manifest armour could consume a forged weapon and "equip" it xD
ye lots of random ideas for forge guard ... theres just so much wasted potential
some minion and nonminion ideas
give forge guard a mech suit transformation
also give the mech suit its own voice lines
"Stand down or die."
"Why do you always say that?"
YUS
idk about that far but suuuuure xD
I want titan fall 3
lol
oh also ... a passive on manifest armour that allows it to redirect like 10-20% of your damage taken to it instead
would be funny if it went both ways
now your talking
if manifest armour takes dmg you take 20% of it ... but if you take dmg directly it takes 20% instead xD
also it taunts so youll just bleed through 20% of the dmg kek
Yeah, it'll just chill there tanking boss one shots lol... granted it only takes 1/4 of the damage from those usually, still will probably hurt a lot
xD
fire warpath paladin vs warpath vk? are they more or less the same power?
wow, literally right at the end of the event
You plenty time to play around with it until 1.2 hits š
Is Multistrike Smite worth it on a shadow beacon build? It wave clears a lot but when it comes to bosses I feel hard casting smite works better
Or should I go Healing Hands holy bolt and use devouring orb instead of smite
You probably want a Palarus and probably the other sword (can't remember the name just now) if you are doing MS + Smite
Aurelis is the other sword
Thx!
"X damage taken as physical", are theses affixes usefull on helmet or body armor ?
IMO other than poison taken as physical, no
Basically the portion you convert to physical damage gets full armor effectiveness
Which does apply to dots if you have armor applying to dots
I like poison taken as phys because poison stacks inherently reduce your resistances so converting part of it to physical dmg, one ignores your reduced resistance and two makes armor applies to dot better for it
But even then you could put levels to a skill in that affix slot
Or vitality and get health + resistances
i'm playing a self cast smite paladin atm so there isnt that many interessing affixes in that slot
Also side note about the amulet Orianās Eye: since it converts all void to fire dmg it does let you ignore needing any void resistance
maybe level of healing / increased shred effect
Are you doing bleed smite or spell hit
spell hit
But if you really have nothing else to throw in there they donāt hurt
that amulet is crazy wow
Itās very strong
Tho also before you try, the void that gets converted to fire dmg canāt then be converted to phys
Itās stuck as fire
good to know
i guess i'll just stick to healing hand level & strength on the helmet for now
Iād recommend vitality
Itās health and resistances in a prefix slot
But if you also have like no strength, getting some increased armor from it will probably help more
Yeah
Oh fair
i guess the priority should be more health then getting armor applying to dots
dots are very spooky rn
yeah, learned that when i entered empowered mono yesterday 

Imo you will want Mana/Attunement and use a Devotion at some point
oh true
True
That's why i'm thinking of stacking strenght instead of attunement for Palarus spell damage bonus
And paladin get a ton of increased damage
Damn... just slammed a 2LP Blood of the Exile and it missed T7 Movespeed and the T5 Reduced Crit ;_;


I could really do without my useless forged weapons aggroing everything
I want a node in forge strike that disables forge weapons in exchange for a big damage buff
or a scrap metal node
if scrap metal boosted both rive and forge strike's damage that would be dope
move the passive right before scrap metal over to forge strike and then do that
Definitely had that happen before too. Feelsbad
Hey @chilly peak since the imperial uprising enemies are gone now, would you recommend going above 200 corruption for leveling to 100 in HC?
Feel like monolith farming is pretty safe without them
Defenitely Char depending
Gotcha. Right now I have a lv 95 hammerdin and a 89 torment warlock
Both doing 200c with event mobs pretty reliably
Maybe Iāll play around with 250-300 and then regret my actions later š
As said before, farmed my way to 100 two times even below 200c (and lost the first at 170c where I farmed w/o problems before).
It is dependent to so many factors I won't make an absolute call on this š
Which is better between increases in fire dmg and ignite duration vs increased in armor shredd effect for my warpath build?
depend on how much increased damage you already have
and how much shred armor stack you can sustain
If itās a pure dot/ignite build you donāt need armor shred
Ironblades change idea:
The ironblades base damage scale with both flat melee and flat throwing damage
No, that's only for Rogue Shadow Dagger. You know with auto Crit, 340% Added Dmg Effectiveness


tfw you try to Rune of Removal the Mana... and then it removes your T7 % Health instead š
Shatter it out of spite
true
I threw it on the ground and walked back and forth over it a few times

will the echowarpath endgame loot filter be viable for leveling?
i just started
i know endgame and leveling is different but i cant find a echo warpath leveling loot filter
if its hiding low level bases your probs gonna have some trouble leveling
Maxroll guides always have leveling parts of their loot filter
oh is this a maxroll guide
And on the guide itself, it shows what to take at certain levels
I was gonna say grab heavy'z filter
it just said endgame i didnt see levling except a basic sentinel levling guide and ingame the community said echo warpath can also be used as leveling
What's "it"
to be fair leveling is basically highest level base with flat void damage on it and health + resistances on armor
like if you have a dreamthorn in your stash thats really all you need weapon wise for leveling a vk
it should have both a string and a file download version
Yes
it'll automatically copy to your clipboard
and when you go to import in game
it'll automatically paste
alrighty just having bad rng in beginning XD
barley going through the burning forest and ever since i applied the loot filter ive had no drops XD
and if you look in-game in the filter for its settings, you should see at the bottom where it has some leveling filter portions
like certain settings that only apply to lv 35 or below or lv 85 and below or something like that
It is as Engi said though. Just get a weapon with flat void damage and/or craft it. Then defenses are just health and resist and that's pretty much it
found it, itsays recolor leveling campaign gear (35)
thank yall!
one last questuon it doesnt matter what order it is on the loot filter right?
It does
The ones at the top override the ones at the bottom
The ones at the bottom continue filtering what wasn't filtered from the stuff at the top
copy so put the leveling on top
I mean, it should be fine the way it is
alrighty just having bad rng atm XD
Most of what's above it is probably stuff like "hide unusable items (like wands and staffs and bows etc)"
or "recolor items with good affixes"
the problem with putting the leveling thing all the way at the top is that it'll likely also show you items with health and resistances... that's only useable for other classes
or it'll show you flat void damage but it's on a wand or something
I mean if this is a cycle start you want to see that stuff for shattering
just keep playing. items will drop
at least early on
and you can easily craft what you need too
such a nice community i came to the right ARPG
the power requirement for getting through the leveling phase is honestly kinda low, so don't worry about having to get too much good stuff going early on
yea
that's why there's even another filter for level 80 called "early monolith"
it's usually past that point where you care more about the gear that drops for you
when leveling a vk earlier this cycle I realized after finishing the first mono I still had a level like 30 base item on
which was my weapon
don't do that
but also leveling with warpath wise, dump your first 5 points into the flat void dmg node right next to the start
flat dmg = king
I had a similar experience except it was for my bleed hammerdin and I had a T6 phys stat on my lv 18 base weapon
couldn't find anything to replace it for a long time
ok throwing/aliment build are a lil cheating for that

I think so yeah
If you're ever really concerned that your loot filter's hiding stuff you might wanna see, just hold down "X" and you can manually look over what's on the ground
I rarely read the node names
instead of unchained?
yeah because idont have any void damage yet
? void spiral adds flat void dmg to it
so like with 10 physical damage from your weapon and 10 void dmg from void spiral the hit has 20 base damage
alright ty
Holy I almost just lost my lv 95 character in HC
Shield Rushed across what looked like even terrain... then my character model got stuck underneath the map. I couldn't portal out. Was taking a ton of damage from enemies, my Aurora's popped, and I managed to log out in time
I managed to clip it. It was me being on top of a hill shield rushing down a slope
thought I was smart to Volatile Reversal it too but nope
jeez, glad you could escape
same. spooky stuff
Aurora 
yeah just posted it in https://discord.com/channels/368953963267096586/1219269022802251837
For reals... that's actually the first time it popped this entire playthrough
You have your backup up, you should really go for the 100 soon
I'm commited to your story here since a while, I want a happy end now š
Yeah sat at 95 for a while to take a break from this build and was working on a second character
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (10) / Forge Guard (8) / Paladin (60)
āø Health: 3,270, Regen: 37.06/s
āø Mana: 189.7, Regen: 9.76/s
āø Ward Retention: 131%, Regen: 0/s
āø Attributes: 32 Str / 12 Dex / 23 Int / 0 Att / 7 Vit
āø Resistances: 111% / 112% / 134% / 106% / 131% / 100% / 119%
āø EHP: 11,932 / 11,932 / 11,932 / 19,178 / 11,932 / 11,932 / 14,033
āø Endurance: 47%, Threshold: 654
āø Armor Mitigation: 67% (5,495)
āø Block Chance: 66%, Mitigation: 49% (1,920)
āø Fire, Physical, Void / Spell, Throwing
āø Holy Aura (Passive)
⢠Hammer Throw (20)
⢠Holy Aura (20)
⢠Smite (20)
⢠Volatile Reversal (20)
⢠Sigils Of Hope (20)
⢠Flayer's Pride
⢠Blood of the Exile
⢠Aurora's Time Glass
⢠Valdyr's Chalice
I have some pretty decent gear. Ideally I'd want to replace my body piece and helm for something better
everything else I'm happy enough with
I know well, it is more fun to play a backup while you can, not because you must
my total life pool's kinda low. I'm thinking of removing one of the large idols for a double HP stout
Made the swap. Better eHP now. Don't really need that much bleed duration anyway
What I really need is a good body piece with T6 or T7 % HP lol
I would do it much more defensively in some terms, but thats a damn sweet char.
Coming back to your earlier question, I would not raise the corruption further in your case. You don't have a too crazy ehp and you know how things can go, after farming safe for a long time, suddenly you overlook something, a bad stun happens or a missclick happens and you're in big trouble.
Yeah I'd feel more comfortable doing 250-300 if I had closer to 4000 HP
ehp is the thing to look at, but I guess you are aware of that, and yes, 4k HP would contribute great to that
I'd also always aim for 60% Endurance. It is a nice insurance with a decent HP
but also from other HC game experience, killing enemies faster is also another layer of defense lol
true that
Just wonder, what would your ehp look like with this one. (should try with an HP chest later again)
true. with 4 sigils I get 47% endurance but it's still pretty low
with my current set up, it only gives me an extra like 400 ehp across the board
Ok, thats not worth compared to Flayers damage
Yeah. The fact that my flayers has T7 block chance makes it pretty comparable to a good ironglass (still salty it hit T5 void res instead of T5 block eff tho lol)
Imo max hit is a lot more important than ehp
I mean.. there's EHP for max-hit
Yeah ehp vs one shot is max hit
or did you mean max hit vs other forms of ehp
or like raw HP stat lol
HP stat itself never paints the right picture anyway
Max hit > other ehp stats
Because max hit shows how much damage a pack can do in a second to murder you
And if your max hit/one shot is high, your ehp is high as well
Yeah. I feel like EHP for max hit is always easy to scale. Like it scales naturally, but I have to go out of my way a bit to make sure EHP vs DoT is a thing
in terms of build progression at least. But I agree the actual stat of EHP vs max hit is likely the most important one
Well written
Ehp vs dot is gonna be skewed in the current cycle just because of how deadly dots are rn
question about endurance: does it only affect when you take a fresh instance of damage below the endurance threshold? or does it mitigate damage from what's above the threshold too?
to clarify, here's an example
I have 1000 HP, endurance threshold at 300 with 50% endurance
if I take 1000 worth of dmg, do I die
So if a hit would put you under the endurance threshold, your endurance applies to the damage under the threshold
or do I take 700 damage + 300 * whatever endurance mitigation (say 50%)
This is why having max endurance % with default endurance threshold is used a lot
oic so in this example, I would take 700 + 150
with 4 sigils I'm sitting at 1007 threshold and 47% endurance. I should probably pump up those numbers lol
Found it in the game guide
Np
First time I got a Champion Regalia in the Nemesis menu... and it produced this piece of garbo lmao
phys pen with bleed is the only relevant stat
lightning res is redundant with the blessing
Wait right your a dot build
oh well, time to drop it on the floor and walk over it a few times
nothing else fits in that blessing slot well for this build
Which timeline is it
I guess. I have better body pieces than whatever that can turn into anyway
health regen kinda redundant when I have a Valdyr's
Also ward per second + ward threshold blessing is solid too
Helps for max hit and dots
Just pretend the ward decay threshold is +max health
That I can actually get behind depending on how much ward it caps at
Itās 260 cap I think
So with how ward works and that this build probs has like 4% ward retention, itās like 350 extra health
Actually
To the calculator
that's not bad. I'll consider that if I ever overcap super hard on lightning res
kinda like that idea tbh
Oh wait no
The ward decay is with the ward on potion use
Ward per second is by itself
Still tho 42 ward per second with 4% retention is about 200 stable ward
But that 42 per second is also assisting vs dots
I have used that one and the ward on kill + ward decay threshold blessing from dark sun to boost my max hit
I like the +69 (nice) flat health I'm getting from black sun tho
Thatās fair
But ward decay threshold is basically +200 hp
Assuming you have any consistent ward regen
that's good to know
āBasicallyā in that meaning, you canāt leech to refill it
Which leech is the biggest reason to mostly stack hp
these are so hard to craft with the right affixes ;_;
just had 3 decent ones drop from prophecies. bricked all of them xD
Thatās how it bee
Hello all Sentinels, Anyone have a Hammer build guild to help out a return player leveling up in Nemesis ? Soemthing might give me a bit of info on what to be looking for, passives to build on and skills to be running ? Thanks in advance
Sorry forgot to mention Paladin Mastery
Bleed hammerdin is still strong af
I donāt have a guide on hand but Iām assuming maxroll does
Or look on letools for one
@rustic edge ^
Ill take a peek around there , See if i can find something to refrence off of as i level and have fun mostly. TY!
Someone in here is doing a bleed hammerdin rn
Ive just been away for a bit . Last time i played i was in the 80s having a good time. Getting good at the game. Learning but now im kinda like ...uhhhh where to start again lol
If someone has info and tosses something up for leveling bleed hammerdin be appreciated . Thanks Engi for the help thus far
The only change in the game now is thereās a pinnacle boss and loot lizards
Oh and forge guard is on par with the rest of sentinel
Ive seen the lizards. I t ook em as loot goblins from Diablo and the Spirits from POE
Yea
Makes getting build enabling idols (like smite on throwing attack hit for more bleed stacks) a lot easier from the idol lizards
The big sentinel update is next cycle in 2025
downdate
Sentinel update
remove the More Dmg from VR
Buff Falconer
^ more build variety there
Helps you get an idea what items/stats people prioritize
I'm running the Bleed Hammerdin build right now too but in Hardcore so my build is a bit more defensive than the maxroll guide suggests
leveling feels rough on my fake ocd
im not really ocd but sometimes i really feel like i am ... like wanting to follow trees to the letter xD
I suffer from the same problem lol
but also sometimes I intentionally make different choices depending on the gear I have at the time
poe habbits bleeding in
im also really bad at transitioning between builds
which is why i dont like doing the super fast leveling builds xD
and then swapping over
at least respecing is easy in LE
i mean its fine if its something low level like using punture until you get rain of arrows in rogue
but if its a super big change like leveling idk rive and then swapping to devouring orb it really feels wrong
I'm not as big of a fan of "level like this then when you reach lv 50, respec like this"
YE same
I had a similar issue of doing blast rain marksman on my first character
sadly if you dont get the skill till level 50 what else can ya do
bc you need to respec into the ability to have enough points for the whole build to work lol
lol
(:
least at lvl 50 you got like 8 points to work with
and it levels to like 14 really fast
from what i remember most of the like major passives are like 5 or 6 points off of start
in most skills
tbh the biggest thing for doing something like rive -> Dorb is gear
ye major gear swap
going from attacks to spells
but honestly outside of that it just feels bad not being able to level as what your gonna play later xD
with obvious exceptions like not having access to the skill
lel
yeeeeee oof
thats not even mentioning if it requires any uniques that have super high level reqs lel
why cant i play golem at like lvl 30 and just spec into skele skill for the minion count until i can get the tree
why is this goober so rare
its not even that good
like it for caster vk can't be made better by adding more flat damage cause wizard vk already gets like 200 flat dmg from vitality
isnt that only for smite?
smite gets 1 flat per vitality
all the other vk spells and subskill spells get 2 flat per vitality
oh ic
they dont get a % increased from stat
thought all the other skills were the generic 4% increased
thats most
but like erasing strike is % increase for the melee smack from strength
and 2 flat spell dmg per vitality for the spell part
OOOOH another big oof ... take leveling a starter build to an extreme ... I HATE leveling a build that doesnt even fit the archetype of the mastery i chose. WHY would i want to play rive VK when its so out of tune with VK that it feels like playing pally
? rive fits fk
not the maxroll leveling for rive vk kek
well yeah its a leveling verison of rive
ye i meant that tho
something like this from their not leveling rive is what you would want
like leveling with a generic build from a different mastery
ye ik
lol
but like if im playing VK for example i wanna have the flashy echos xD
and stuff
80% echo chance go brrrrrrrrrrrrrrr
#rivesuperiority
i like rive btw
rive is everywhere more so cause the other two auto attack esc skills are booty cheeks
xD
You could literally put rive into anyones kit and it would still be one of the best options
i mean theres also the "level everything as hammer throw" that we used to have kek
we still have that
cause rive can use time and faith
lol
How time and faith got through QA is beyond me, and even without TaF it's still stupidly strong
it made it through cause they know the sentinel rework is coming later
they wanted something for base sentinel with the forge guard buff this past cycle
i mean the only other way to generate mana without being VK with void essences or volatile reversal is getting affixes for vengence and stuff
and its not like rogue doesnt have this same passive more or less xD
The rogues is flat Im pretty sure
ye it is
the rogue passive doesnt heal 10% of missing hp every swing
^
true
I abused that with MS procing FS, it was so hard to die
i usually focus on the mana cuz the health bit is irrelivant once you start getting leech sources
well not irrelivant but like
you could swap one for the other
the 10% of missing healed goes hard
Yeah it do
its a ton of healing when you need it
lowkey rogues is stronger early on because its flat ... but when you have 1k+ health getting back 100 will be better than getting back the 56 from draining arrow + sapping strikes xD
I'ts not really low key
its only stronger for like the first 2 levels you can reach it
nah
don't forget sentinel has a fat health regen and vitality node at lvl 1
true
nah those things can carry until easily into the late 30-40s
lel
Time and faith starts carrying at when itās at 3 points in it then keeps working hard till you quit the cycle
LOL
Basically that yeah
ig thats one way to look at it kek
ye
I still need to build out RF dual scaling with Rogue and Spellblade but rogue gameplay feels terrible to me
ic ic
I imagine VK still wins out just because Rive double echo chance is dumb for dots
lol
Not for my nonsense, though I did use it to make an ele dot build with that ice spear
Or whatever x2 and x1.8 combined come out to
do we have void damage infinite dot?
chuckles in apathyās maw with an effect lvl 28 melee void dmg
like damned/ignite and stuff

I forgot about lacerate just adding a free dot
melee dmg dot gaming
honestly most of the void dots are more or less there to scale the hit of something else kek
but only 1 stack max
future strike can get 400% pen from anomaly
and its still never used
cause the two sources of it are anomaly and spending 10 points on passive tree for 100% chance on hit
lol
oh wait and dread banner
its a cool idea for a dot that acts like a delayed hit
but bro has less support than electrify
Future strike should just store all damage you deal over X time then explode
plz no its the one void dot that doesnt have a cap
lowkey unironically think electrify gets screwed over so you cant have 2 ele dot effects with easy access kek
makes logical sense
ye they dont want us double dipping the relic/ring/belt affix for ele damage over time xD
like most of the time when you see frostbite its bundled with a conversion too so it sidesteps that
that didn't stop draven with his quad dot build
I think I got up to 7 actually
ok no excuse then ... they just hate electrify kek
You know what they hate? Lich, so much they gave it's skill to someone else who didnt need it
gets a ton of low life ward support -> biggest most flashy skill turns off ward
also game just jumpscared me by telling me to make a new cycle character
thought all my dudes were gone
back to making vk wizard work
I still havent tried bleed pally
wat
totem poe build: spawn stationary dudes who use your stats to attack
wizard vk support turret Dorb and spam one spot void rift
I know how poe works with totems xD
Ive never touched dorb outside of once years ago, felt terrible
I go for the max duration hollow orb so I can get 3-6 out and they just shoot stuff
honestly something that grants extra max charges to Dorb would be swell
Make a node that makes it a pet
??
owo
just pulsing orb pet
is this terraria
xD
thats behind a node that reduces the duration by 40%
ye thats rough
oh wait and a node that reduces it by 20% per point
and you need 3 points to reach patient hunger
lol
EHG loves their point taxes
so it basically has no duration by then
yeah its to use the orb explodes on time out node better
given its behind it
basicially make it a bomb you throw at things
yeeee oof ... still waiting for more hammer throw projectiles without losing them returning
That one isnt too bad just because you can get so many extra imo
Do you use Shadow Beacon and ER to replace them?
but i like the return xD
nah this is full wizard vk
this is my anomaly is a main skill attempt
Time Wave?
yes
doesnt anomaly have a horrible cooldown tho?
yes
š¤®š¤®
thats why I'm using both void rift and Dorb as turrets while I smite during anomaly's cooldown
I would rather try Rebuke as a main Spell
ok now thats completely throwing
did that, not worth it
ic
So is Time Wave/Anomaly imo
hey people did it with focus sooo
it can never be throwing 
Focus actually has offensive scaling though
It doesn't, it has technical scaling you cant stuff enough into it. Trust me I tried.
ye oof
mmm 1 ingnite stack per second to nearby enemies while channeling rebuke
lol
dont forget the spreading flames
hey at least that will carry you till lvl 15 kek
Rebuke will carry you to lvl 100 kicking and screaming because 80% dmg reduction base
can you even reach those nodes before lvl 15
ye
lvl 15 is like lvl 5 or 6 on the skill itself
can grab spreading flames or ignite by skill lvl 2
;-; why doesn't this give cast speeeeeed
also whatever this node is smoking I want some
i love it but where would it even be useful
when an enemy would apply slow
ye where tho
great question
there is this funny node
Tons of enemies actually apply slow, it's just so easy to get movement speed
oh ye that ones fun
now the damage to blinded is at least ok cause decay can just inflict blinded
but also nether breach
lol
this node is so much fun
lol
damn I got trista stuck in a lol loop
berry true
volatile reversal'd the "lol"
loL
Lol

budget blood of the exile
does that fulfill a similar role as BotE for a different build?
idk much other than bleed hammerdin
i mean no
and isn't that BiS for some void build
but ye kinda
like echo warpath
given you can slam a T7 melee void dmg onto an apathay's maw it makes you go F A S T
if you max roll the movement speed it has like 2% speed more than blood of the exile kek
lol ye
I do have a 2LP Apathy's Maw just sitting in my inventory
especially fun if your using rive, you effectively get T28 melee void dmg
for giga fun slam an increased void dmg affix on it too
lol
oh god not more lol
I dont remember the last time I crafted something on with LP honestly, I just dont like running that dungeon
ic ic
what are the BiS slams for Apathy's Maw?
gonna set up a loot filter for just 2H Axes with T7
and slam it for funsies
if you want max rive funnie, flat void and increased void dmg
cause rive doubles both of those
true
Rive seems good for bossing, kinda ass for mapping?
202 flat void dmg kek
rive is solid for mapping given it has a yoink node
sucky sucky
but like its still a short ranged melee skill
think I'd have more fun doing a warpath build anyway
same thing tho '
plus I think I have all the uniques necessary for the warpath vk build
your typical hit based 2h weapon stats
its a good thing the same slams work for that too
see some people put flat melee crit chance too
true
so that it increases the base crit pretty high
in fact, it seems like that's the BiS slam
100% leech rate pog too
I saw ONE, and the boost was insane
zoomed through 2 echos with this thing
which is nice for being lvl 61 with gear from lvl 30
chronomancer aura for vk when
probably rare ... got it like 8-10 times total
yeah they're pretty rare
Because VK isn't a caster 
at least, not intended to be...
I disagree, wizard vk for life
VK is obviously meant to be able to cast spells, just, their spells kinda suck
bro gets 4 spells and VR which is technically a spell
as attack spells at least
like half of vk is spells tho lel
Yeah, but notice that they are all support spells
fair
technically each vk skill is at least half a spell
given how I'm using anomaly I disagree
They have attack options built into most of them, you 100% dont have to use them for support, just the support parts over shadow the dmg parts
turret dorb, turret echos, burst anomaly and void smite ā¤ļø
I really don't think you're using it as Orobyss intended tbf 
Doesnt he use it to kill us?
He doesn't use it
Exactly
heh
Put that right next to if it didnt want to die, it shouldnt drop loot.
the forge guard bit was uncalled for I'll be honest
It's ok, he's got thick skin
If forge guard didn't want to take hits, it should have picked a different mastery bonus
hey he didnt ask for that he was born with it
well actually no
Give FG offensive scaling for building armor as a passive
our characters explicitly steal their mastery knowledge from some other traveler
wait were the bad guys? owo
Well technically, it's themself
technically WE are the other traveller, so technically speaking we're LARPING
a lot of themselves
no elder gasper in the end of time has been there for a while and collected knowledge from other travelers (which are alt timeline us) that he then gives to us
op
He says they are different versions of us from other timelines
it used to be more explict and had us do a mini zone and talk to a shade of us from a different timeline to get the mastery
Gods I hated that
nah dude just saying that so you dont feel guilty
xD
mmm not quite knowledge
I erase entire timelines of enemies for loot, I do not feel guilt
thats why he warns you about the shades overwhelming you
evil void knowledge moment
i miss the 0.9 act 1 where most of what happened was just accidental lel
plot twist, we are urobyss
just chasing this dude then accidently end up in ruined era xD
he literally channels a bunch of alternate versions of you that didn't work out so well so you can absorb their power (like what that Gaspar did to all the other Gaspars)
true
It's a funny way to say, he took all the scrubs that died and never came back to the game and is hoping we dont suck as bad
dude got more faith than i do kek
Apparently it works, of the minority of people that make it to mastery, a good number of those apparently end up completing the campaign and some monos
cause they want to see their cool lvl 40 or 50 ability
Peer pressured into saving the world
What if it's real? Each time you level an alt character you just killed a bunch of totally innocent casuals
š
They should of thought of that before they got health bars
lol
yo when did engi get meme rights?
I need that with a terror crown
don't make me go find a real stinker
lol
nvm found another prismatic shrine
You will never find my secret builds engi
I didnt even have an attack skill
retaliate gaming
Negative
retribution gaming
negative
rebuke gaming
that is a spell
hmmm
but it wasnt even sent xD
minion gaming
Honestly I dont know if I could even make it again, it was way back in like .7
tfw 31 exalted body armours drop from a boss kill and none of them are what I need lol
One day they will give Primalist a fire melee attack and I will never play another build
lol
erm fire earthquake hammer š
EQ costs too much mana
sorry is that something I'm too void knight to understand
pretty much

Also you dont need the hammer, EQ has a built in conversion
dang
But it is still a fire melee attack, and EQ is definitely a great skill
not when Im trying to spam dots xD
with the axe and shield set that need a fire melee attack right
yep
it is not good for applying ailments, but it can technically do a lot of DOT damage 
Right, and the point is to scale that stupid set
I also want them to rework stormbolt not be terrible
wait stormbolt terrible? owo
need more ways to generate the bolt stacks imo
i mean you kinda just bypass the bolt stacks by getting extra sources of bolts
alongside the stacks
which are few and far between, and you need stacks to combo with certain skills
if you mean the tempest strike passive?
Leap Attack, EQ
the stuff egg applies to a unique is based on corruption right
I think so?
didnt think so but guess so
You ever try that with cinder strike?
any idea toast?
No, egg is the same everywhere
Ive never seen an omni, I refuse to believe it's real
ENjoy your t1 minion dmg on that
owoBIS

lol
man I love vk
We need an item that converts ravaging aura to fire, or just you know, let the fire conversion node do it
as long as I can convert healing hands into a void dmg spell
Hh needs zero buffs but that would be a good unique idea
Could take away the electrify part and make it void, future strike maybe? XD
tbh all future strike needs to be viable is have this give like 20% per point
or a node in the second have of vk that converts something else to future strike chance
Yeah 10pts is too steep
like bleed chance -> future strike chance
its the only infinite stacking void dot and this node is its only generic source
granted the other source is anomaly
its very silly
If we ever get the skill glyph system there is a LOT of space there for fun stuff
true
Future strike could be better than all the other ailments and it might still be mid
node in the back of vk, your chance to slow is converted to future strike chance for all skills
given a number of void stuff gets inherent slow chance
It is a really neat concept that I wish maybe was used a bit more, but 3s is too long imo
quicksand gaming
or make cycle of decay make all future strikes be considered from anomaly so they all get the 400% pen
Most of all sent needs proper phys support
rive gaming
Not really on that one, or wp
That's how bad phys is for sent right now a 50% pen node can't carry it
rive can make any damage type work
imo the double echo chance for rive gotta go
nuuu
as long as I get something that kills me but rapidly increases echo chance
Something that gives a boost to echo chance, while also making echoes consume % current health š
nah
Not really, that node is fine imo rives area isn't winning awards exactly
make it increase dmg taken ... cuz if its health you could just undo it with volatile reversal
xD
every echo gives you a 5-10 second debuff that makes you take like 5% more dmg
stacking
In all fairness, I havent put together a phys WP yet, so maybe Im judging it too harshly based on the numbers
phys rive works cause its rive and you can echo it without making it be void
also levithan carver is silly in the same way apathy's maw is
I wouldnt say it works well though
eh
By rive standards
Also, abyssal endurance needs a nerf
but why
That right there, it's one of the best defensive nodes in the game xD
Though I'd rather other nodes be brought up to that standard honestly, but I could definitely see the case for it at least being moved deeper into the tree
make it give +1 vitality per point and no flat health 
No
but funnie straight upgrade
oh definitely XD
no like literally straight upgrade if your a vk
+1 vit per point and + 4 void res per point š¤
no phys res
I was just messing around, it's fine, on the stronger end of fine but fine.
I mean pally gets a triple dmg and pen node, and attunement plus ele res right out the gate
at least its not bricked
Cyclone of war in WP, all those bonuses are global yeah?
yeah
So DW is probobly the best bet, DW mace and sword for pen and crit
that eats a lot of points but yeah
I mean, what else am I gonna spend them on in WP?
warriror's fury fun tiems
that is such a bad node to me
'sustain'
mana is instantly gone again
not in that time frame
Wicked made it work
Function, not work, if Im spinning to win, I dont want to stop to press other buttons
blame the carpal tunnel lol
Valid
one day I will wear a belt that isnt spidersilk sash, but not today
Just that it's overbearing and makes it really hard to use rive as anything other than VK
echoes on their own are already really strong
It doesn't at all, it's certainly the best on VK, but Rive slaps even without it
That's the point
And my point is that Rive is still like 8/10 without echoes
I think I might actually be looking at using peak ofthe mountain for this dw thing
Like Rive is so good, you can take out some of it's notes and it still functions, like Rive is still good even without the 2h nonsese or the echoes. It's a good bar that other skills need to be measured up to, for melee at least.
It would need to some serious gear, but I think I can hit 100% crit/560 multi with about 75% phys pen with this
rive's biggest thing is the swing hitbox isn't vengance or multi strike
If you take the area nodes it feels a LOT better in that regard
honestly if MS just had a node that said, one of your extra swords could stab bosses and rares, it'd be fine
your extra swords can stab the thing your main attack hits if there are no other things to stab
50% less extra sword stacks 
Or just, they deal less dmg against the big guys but functions normally
thats probs better
your extra swords can target the thing you hit, if there is nothing left to hit the remaining swords will hit what you hit, but they deal 50% less dmg to the thing you hit
I forgot MS also gets 50% phys pen

but MS really just exisits so you dont have to self cast FS right now
when FS still cant 100% weapons in its own tree
Replace scrap metal with the MS node that uses FS
yes im saying you shouldnt need that if you spec into the rate passive for 100%
rn you can only get like 80% on bosses and 40-45% on kill
I mean FG could have a passive tree node that doubles forged weapons chance
FG just needs more passive support for minions in general
It goes up to 100% on bosses, but MS is still better of course
I mean, the trade off is FS can hit like a truck
Now we just need smelters to be....anything other than what it is
a good step would be having it be a circle by default
Then impose a big MS penalty so I can at least drag myself out of all these dmging ground effects while still being a murder hobo
60% + 25% base
Actually, the detonating ground in FS would go well in smelters, move that and give smelters something else
It gets the other +15%, too (alt text makes it clear)
ITZA TWAP :V
make smelters wrath be a ground stomp that goes from small ring around you -> bigger ring -> erasing strike sized ring -> screen wide damage ring (with a node or something from its tree)
based on charge time
this also says NO to warslash variant 
also the spin to Void Cleave variant 
actually can you go warslash + empowered void cleave :o
Definitely (not sure if it's good though)
Is probably fun at least, since VC
Something like that, you can hold WP as long as you want as long as it's over 2s
š¤
yea releasing at 3rd second and you cant cap the 5s benefits
but thats alot more micro managing
for a warpath build
but its nice u can spec VC more offensively than just a traversal skill
Warslash does the most dps released at 2s
in term of frequency vs capped benefit ratio?
Just in terms of, you get the same damage boost every second, but the first two seconds effectively get an extra "100% more" by getting a new warslash
You don't need to release at 3s, you can release at 2s for max dps, or release at 5s for biggest burst, doesn't matter too much
Or release at 10s because you didn't realize the next pack would be so far away š
ouch
but gotta release at 2-3s if u wanna proc VC momentum too
wonder how echo looks like
with 2 cleaves
Nah, just any time after 2s
