#🔱┃sentinel
1 messages · Page 45 of 1
ahh nice
Sadly even with the buff I'd still say pally and VK are better overall. FG has some really good stuff but a lot of really meh stuff
FG getting carried by bugs rn sadge
a lot of the really good Forge Guard stuff is also in the first half of the tree, so you don't need to specialize in Forge Guard to get the benefit. I'm currently running a Paladin with almost half my points in Forge Guard
i just stole the bleed and block kek
I'm running Manifest Armor so I have something to heal, so I also took armor shred and armor and other nodes in FG
pretty much the only thing good about FG is that phantom grip massively bugged in our favor
im scared if it worked as intend forge weapons will suck like they did in 1.0 cuz nothing else changed
forge weapons need their own entire tree lowkey xD
where do you even put those extra 4 points from forge strike? theres like barely even enough for the 20 point minion setup xD
everything else is like the actual skill ...the hammer/anvil that falls
Not really FG even without the bugs is still really good, just it's unique skills dont really pull their weight. Though Bleed FS is pretty funny
FG seem to perform really nice in arena tho, or?
Only mobile currently, but iirc last 1p Sentinel ladder was led by a FG and current 1p all class ladder is led by a FG (both SC). Iirc both around 1,5k waves, which is quite a lot
bug and 1 shot weapon
neither of which are FG lel
does fresh from the forge passive work for the forged weapons?
The throwing stuff on FG is super solid
⚒️
boss stunlocking is fun https://i.imgur.com/azLbbLf.mp4
I doubt I'll be able to keep this up as I push corr, but it's fun while it lasts
So I'm doing something stupid but kinda fun. I decided to go FG instead of VK this time but still ran with dreamthorn because I somehow always get one.
Wound up with phantom grip, arboreal circuit, and darkstride too. So it was forge strike, void cleave, manifest armor. Real fun but not survivable.
Just swapped over from void cleave to smite because I got Palarus' Sacred Light. So basically now I'm a one man dubstep (forge strike drop) rave with my own lightshow (autocast smite spam) and backup dancers (forged weapons). Add in an experimental glove that gains me ward for missing health and I'm in this really weird survivability window. Especially if I run a chest that does like half of all incoming damage in reflect.
Sorry to respond to an old message but yes. Its named after my real life lizard named Pig
You can’t say that and not send a photo of pig
🦎
(~~pet ~~ pig tax)
Give that lil dude some berries
That description made me smile 😂
gets better. Turns out I didn't even properly select the smite node in multistrike. That was just Palarus doing its thing. Now that I've got that node activated it's crazy

man forged weapons got really strong, but FG survivability.....
damage is good but the survivability just makes it hard
still massively bugged
How do you sustain?
Imo this is the hardest part
prob healing hands procced off of multistrike?
Regen with the Set Helmet is good too
if only you didnt need the weapon to get the extra forged weapons from the set
The regen from the helmet is really nice
So i kinda just lucked into this for a future void knight probably erasing strike xD. Outside of Void melee damage T7 what would you guys reccomend trying to get on it from the exalt?
yeah to stay alive is the hardest
if your going for 100% crit chance perma es spam, I'd sad flat crit chance
im using healing hands for movement and recovery
yeah probably infinite mana shenanigans with 100% crit
Basically yeah since you got max roll on the flat crit per mana cost, flat void dmg + flat melee crit would be great
Would barely need any %increased crit chance so you can spend those slots on other stuff (like mana)
Granted I’d weigh flat crit over flat melee void given if something doesn’t die in one bonk you have a lot more bonks ready to go
@waxen nymph https://www.lastepochtools.com/planner/o3MXblRQ current setup, still many things to improve
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (5) / Forge Guard (66) / Paladin (13)
▸ Health: 2,469, Regen: 38.23/s
▸ Mana: 281.5, Regen: 16.48/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 21 Str / 5 Dex / 5 Int / 60 Att / 8 Vit
▸ Resistances: 116% / 124% / 78% / 145% / 79% / 73% / 72%
▸ EHP: 5,170 / 5,170 / 5,170 / 6,658 / 5,170 / 5,068 / 5,019
▸ Endurance: 48%, Threshold: 563
▸ Dodge Chance: 1% (29)
▸ Armor Mitigation: 49% (2,881)
▸ Block Chance: 3%, Mitigation: 0% (0)
▸ Fire, Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Forge Strike (27)
• Manifest Armor (27)
• Void Cleave (21)
• Volatile Reversal (21)
• Healing Hands (21)
Manafused on is also an angle, but given you can get mana on most gear it is a little wasteful to get it on your weapon
Imo either you do Manifest Armor, or you do Forged Weapons
@waxen nymph probably true. But what to replace it with? I'm thinking about sigils of hope or multistrike to spawn weapons faster
or vengeance for survivability
I guess a Crit % on weapon would save me 57 required crit %
If you are going FW Multistrike, it will give you a lot of sustain since you will be proccing HH a lot more
You also don't have any crit Mitigation
I dont know what kind of content you are running but this is a bad idea
the strength of flat mlee crit is you don't need as much mana cost
so its easier to go infinite
I'm at 250 corruption right now @waxen nymph
that was with 15+ on mana cost but yeah kinda comes down to what would be worth getting on other items
less mana overall ofc, but side bonus of more mana cost i guess is the increased area
ah
don't forget to calc in avatar of regret (if you have it)
yeah the 10% increase from avatar was accounted for
But yeah its not like i "have it" yet im just kinda just thinking ahead since i first need to level a voidknight. Its still a lvl 1 sentinel on my char select :P
lol
level with warpath for a brainless + easy fun time
I reccomend a dreamthorn if you got one
Smite lvl with Palarus is also super good
I just started thinking about it cause i just randomly happend to get that 2 lp world splitter out of nowhere.. Like it was my 2nd drop of that unique xD But yeah brainless levling sounds nice once i get around to it
Currently having a good time on my Crulety Doom brand necromancer atm and getting that properly geard, void knight probably next after especially if i can get a good slam on that world splitter
Aberroth’s Command is wild
Though void cleaving with just your mind is kinda disappointing
does palarus's sacred light stack with the perk points in the warpath skill tree or does it get in the way of it
what like the cast smite while warpathing node?
It does not interact in any way
so in other words, it stacks
I wish I can be brainless with warrior's fury 
just get more mana regen ez
I am 2x sentinel'a base mana regen and its not enough 
Do you have the mana gain with a 2h node?
Dark Nexus? Nope. Very skill points taxing
Thought so
Btw
Wiiiickeeeddd!!!
How are you doing on this fine morning? (on my side of the planet at least)
so... I'm testing the interaction between smite and healing hands...
the Hand of Aurelus node in the Healing Hands tree lets you trigger healing hands whenever you cast smite.
The Divine Catalyst node casts divine bolts whenever you cast healing hands and heal.
The Sacrifice node in the Smite tree consumes health to empower smite.
I can get smite to consistently lower my health so there's something to heal, and I can get healing hands to consistently trigger on smite to heal me (with caveats), but I can't seem to get divine bolts to consistently trigger on healing hands healing me.
anyone have insight into this, with as popular as healing hands and smite are, I feel like I'm probably replicating the work someone else has already done
You have to manually cast healing hands, triggered wont proc it
that's the odd thing, when I manually cast healing hands, it does nothing because I'm not missing health, but my next cast of smite triggers healing hands and triggers divine bolts, as long as I've alternated casting healing hands
I'm not wearing gear that consumes hp to generate ward, so that's not a variable, I literally can't trigger divine bolts on the dummy just casting healing hands
but if I alternate healing hands and smite, smite will proc divine bolts, but not every cast
just alternating
Vladdddddddd
. Your morning is my 2pm
. Me gud, doing okay at work. Wish i can Erasing Strike the time away. Its abit slow 
It used to be that only the left most dummy works as a proper enemy. Not sure if they ever updated it.
hadn't considered problems with the dummies themselves
thanks, I'll retest
same result, smite will divine bolts through healing hands on health consumption if alternated with casting healing hands
not sure it's worth anything more than a 'huh' as I have no intention of trying to alternate every cast
Which makes perfect sense, as triggered healing hands can't as it specifies direct usage.
no, it'd make perfect sense if the healing hands was causing the divine bolts on the healing hands cast... what's happening is
direct cast healing hands -> no divine bolts
direct cast smite -> trigger healing hands, trigger divine bolts
I cant see that happening myself, only the 20% chance on melee hit passive procs it when healing hands is converted to melee.
I respecced several times to try different setups... it works with homeward (cast on self if not on ally)
and it works with conversion to melee
it also works without homeward or conversion to melee if you're close enough to be healed by the healing hands aoe
now to test with palarus
so i tried specced with both the melee healing hands node and the channelled healing hands node at the same time so I could get data on per cast/attack
if I just hold down the button and channel 4 healing hands melee attacks a second, you're right, you only get the divine bolt procs from the passives on the paladin tree
but if I alternate casting smite and attacking with healing hands, I can consistently proc divine bolts with every healing hands attack
I dont know how to use the information, because holding down both buttons just gets stuck on casting one or the other, not both alternating
::shrugs::
@tranquil nimbus sorry I am a bit lazy and don't want to read your whole convo. What is it you are trying to do with Smite HH and Divine Bolts?
The HOT from your direct cast HH might often heal you between the time when sacrifice removes some of your health and when the procced HH overwrites it. If a HOT tick happens within that small window, then your directly casted HH will have then healed you and apparently procs the divine bolts.
(Lingering warmth doesn't say how often it ticks, so safe to assume it heals every 0.25s)
😮
When is the event over again?
is that when the cycle ends too and 1.2 comes?
or do the imperial legion enemies just go away
Gotta find a T7 block chance, craft a good enough shield with it, then slam and pray lol
1.2 is next year iirc, so just the event I think
ah I see
I wouldn't mind it being the same minus those enemies. They don't feel rewarding enough and instead they're just dangerous and cause frame drops
tbh once the event is over Im probs just gonna wait till next cycle
I feel that bc it's basically just 1.1 again at that point. Personally imma keep going bc I started this game toward the end of 1.1. And I've also got hardcore goals I'm still chasing ;_;
I just found that squirrel helm so that is what Im gonna be doing, Ive been looking forever
Fair
Have fun 🐿️
I have been hunting for that thing since it's release and havent seen it.
its extremely fun
Mostly doing it out of spite as I normally do not like minion builds
That's what summon crab should have been
Damn! I am getting slapped
Empowered is though on my VK
Question
answer
I got the question in my dm
💀
Better than a 0 LP ladle 
Sure is
I thought I had Survivability issues
Turns out I was killing myslef with Smite
Now that I play a Spell VK I miss the old Mad Laddle
Ooh, sneaky smite
definitely has gotten me, too, probably more than once lol
yay thats what i wanted to know ty
Gratz... I slammed like 6 to get what i want. Good luck! 
Yeah I'm scared I'm gonna farm for a T7 block chance T5 block effectiveness and then get the other two poopy suffixes
block chance is essential
slammed like 3 other LP1s and failed to get T6 block chance on it
The reason why I never got a T7 shield in 1.1
Bricked around a dozen Flayers 🥲
I'd be happy with a solid T6 block chance, T5 other 3 stats Ironglass Shield too tbh
but even then those are rare to come by
usually run out of forging potential by then
Yes, a really good exalt is rare sometimes
or they come with like T5 dumb affixes
I lost a good shield before on an old HC character lol
Btw, whats your lvl, hows things going?
first one died to a T2 julra that I just sat in the stupid beams bc I mismanaged volatile reversal & the time warp switch button
then I died to Lagon bc I thought I was safe bringing him down to 0% HP in phase 1
but he was still immune phase and beamed me
then 93... died to a pack of ramping gorgons at 250 corruption where I touched a poison nado for literally 1 second
dropped from 3700 HP, aurora's popped, then the ward AND health part of it dropped to 0 all within 1 second
This is my flayer now. Pretty happy with it because all the innate rolls were at the higher end
not bad honestly. anything below T6 block chance feels sketch to me though
Yeah just remove VR in Sanctum! (as HC player)
though I'm sure the damage you get from running a flayers is insane
I haven't had the chance to try the shield yet bc I can't swap to it until I get a decent slam
Didnt get t7 block chance cuz i am at ~93% block chance with conditional block chance
It is! But also it is not needed
it was my first time playing with the skill, so I kinda just brain farted honestly. Haven't had an issue with the ability since
It is bugged in that Boss-fight, glad I learned in SC
I tried a torment warlock for a bit too, but I love the progression of bleed hammerdin
just feels nice
torment warlock goes online a lot sooner though
Yeah it's really weird if you switch time periods then VR
You get stuck at some corner with pool

bc it wants to put you 2 (or more) seconds back in time into the previous timeline lol
yeah I learned that the hard way on that first character in HC
Ouch..
it's all good though
on my 4th bleed hammerdin now. managed to reach 250 corruption and lv 93
already lv 86. it's going aite
every new run gets better
y'all some HC masochists too?
Yeah was the same start for me. And still lost 2 chars this season already, one 100 and a lvl 82.
Rank 5 leveling ^^
Now preping 2 chars for Arena, almost there
I still haven't run a single arena
seems like it's there mostly for a score/ranking?
feel like empowered monos is the true end game
yes, just show off
rewards any good?
Almost not existing
nice 😄
btw on your journey to lv 100, what's the highest corruption you pushed?
I hear some people stop at around 200
and set up the mods to give extra XP and just run the same echo
*Beacon
^ ye
Run usually around 220-250.
Made 260-270 max for rank8 Forgotten Knights
yeah I like rank 8
9/10 don't really matter to me
that's good to know so I have some frame of reference
I was afraid that like... lvs 98-100 would be so insanely grindy that you'd need corruption 400 or something to make it worthwhile
dunno how the balance feels in terms of grindiness for XP
99 -> 100 was like 3-4h, not ran too fast (170c Broken Hills Beacon from a friend)
that's actually not too bad
Need to work a bit now. Leave a ping for questions.
Don't rip 🙏
Have a good time at work
Thanks! It's 11 PM for me here in US-West. Going to bed haha. I'll rip tomorrow 😉
Poe2 mostly
Everyone have access? I thought restricted
Idk.. some say buy to play
The early access is buy to play it
When it is fully released then f2p
Granted it’s buy an mtx package
and get an early access code
Like they did with poe1
Any multi strike users here ?!
88 Vitality ! 2 More and I reach the 90 Threshold
Also running around Perma Haste with 103% MS is so good
Go faz and go healthy!
what build?
Ima guess that’s a wizard vk
Yeah, i am
whats that?
Dorb +Smite
90 Vit doubles the bonus from Dorb giving 20% Global More Dmg
on top of giving your spells an unethical amount of flat damage
I just swapped my regular wand for a Mad Ladle, and with all the flat I have my dmg went up considerabely
wow i didnt know such a build existed and worked. Is it doing fine on higher corruption? Bossdmg?
I just reached Empowered
And I can see the weaknesses coming
Its fun and super fast so far though
it used to be a lot stronger before the mad ladle nerf
I have put a pt into Void Aegis, after we talked about Engi
I have to admit I did felt a difference
For 1pt its really effective
coral rings ❤️
Yes
red rings? 😅
Those big end game chase items are too "expensives" for me
I dont play enough or push enough or even try to get one
Currently I amrunning an Exalted Coral Ring and Orian
For the Exalted I am debating between Phantom Grip for the Base Crit or Crab Ring
yeah evade is so good on a lot of builds
true
sadly yeah
I wish a random craft wouldn't sometimes just eat like 20+ forging potentinal
its just super feels bad
I wish we could hit our DOrb to procc the Void Rifts
gimmie a silly ring that makes a DOrbs last forever (can have a max of 3 at once) and they float after me
or let VK steal black hole from sorc, I promise I can be trusted with that
float after me ? Wdym ?
like turn the DOrbs into pseudo minions
yeah, my brain was thinking just float after you, not the orbiting node
so like a conga line of you and the orbs
xD
mostly cause I think wizard vk would really appreciate a few more projectiles to shoot
probs tack something on like the orbs drain mana per second, making them end if you fall under x% mana
Yknow I keep wanting to like multistrike, especially pulling mad smite shenanigans, but rive is just that much better at everything. It does way more damage, out-heals even smite spam, and doesn't care if you're fighting one big bad or a horde.
What's endgame like with multi?
Then again maybe it's my own fault for mixing the sunforged and forgotten sets
Rive go brrr
I shudder to imagine how sentinel would play without rive
it would be bonk knight, warpath, and smite mostly
man, fg still feels so frail
the passive rework did so little to actually make it tanky unless you're using a shield
Even on bonk and warpath, rive is great as a filler till you fix your mana
Correct
Sadly
why are they so afraid of making fg durable
like okay, idea: threshold bonus in the capstone that gives 1 endurance threshold per 20 armor rating or something
also maybe add armor applies at 100% effectiveness to all damage types to the mastery bonus
just like, something
the avatar of war bonus is just straight bad
it's also crazy to me that I have 81% armor damage reduction yet I still see my health melt away to random hits from trash mobs. it just feels like it's not working properly
Tell me about it. I went with forge weapons->ward, multistrike->smite, and Palarus and it was still not enough. The really pathetic thing is just rive by itself is still better at keeping up HP and mana.
Cause a lot of things don’t do physical damage so you really have like 50% dr from armor
Or 55% ? I can’t do math in my head that well
Plus dots are very spooky
That’s like the one benefit of converting damage to physical but we get like no where near enough
Spending a helmet/body armor prefix on converting a single dmg type to phys hurts
poison to phys is a good convert, entirely to help deal with dot
there really should be some all damage converted to physical somewhere in the tree
it would also be cool if forge strike got different bonuses based on the weapon type you're using like the master of arms passive
Imo the affixes should be Elemental Dmg to Phys and Mystical? Dmg (Necro, Void and Poison) to Phys
Having it for every Res is so bad
Even if it was "% of non-phys damage taken as phys" it would be a hard sell for me tbh
(well, maybe not that hard of a sell lol)
And so expensive
yeah the amount of trade-off required to get those affixes would mean you're taking more hits anyways because you do so much less damage
I love the idea but I am not sure it has a place in LE (right now?)
you could call necro/void/poison torpidity resistances
Mystical is a nice term for that, I should keep that in mind
given all 3 have a vitality theme
poison directly affects the body, necrotic directly affects the soul, void directly affects the mind
Doesn't know that Word
torpidity. noun. a state of motor and mental inactivity with a partial suspension of sensibility
Are you native speaker, Engi?
I see
Hum, what is speech theraphy?
I was born with messed up vocal cords so I had trouble learning to speak
so like a physical inability to pronounce an s
Ah understand, yeah makes kinda sense. But ofc it doesn't affect your written English.
When you see daily the same names you (at least I do) sometimes think where the people might be from.
English and US peeps sometimes drop a rare word or term, so you can guess they might be natives 🙂
oh I've practiced + grown out of it by now in my life (the problem was vocal cords were too big for younger me)
I wont lie, I don't think I've used torpidity in a regular conversation but I love throwing in fancier words whenever I can
side note: I love how we have the 3 elements, physical, and then body/mind/soul as the other 3 dmg types
its so clean
never really considered that. pretty cool
New word unlocked:
cool words are fun, like gruntled
big word make brain go boom
cause its the opposite of disgruntled
should start a gruntled movement
If Sentinel is not nearly as broken as Sorc is for 1.1, I am going to throw a massive tantrum
sadly sentinel gonna be gutted
sentinel now has an affix that raises their resistance cap
monkeys paw curls, to a single resistance
owo
resistance cap increase doesn't seem nearly as potent in this game compared to poe tho
or rather, resistances in general
or like phys resistance cap is just higher for sentinel so converting stuff to physical is more impactful
warlock ... mark for death is inverted on you when you have any other curse on you
I'd like that as a thematic design
reminds me of PoE RF builds converting other forms of damage taken to fire
we do kinda have that system in LE already but idk if that stat is impactful enough to warrant replacing a different affix for it
my thought: each class gets 15 points to raise their resistance cap, so like mage gets 5 in fire/cold/lightning (80% cap each), sentinel gets all 15 in physical, primalist gets 10 in cold, 5 in physical, acolyte gets 10 in necrotic, 5 in poison, rogue gets 10 in poision, 5 phys?
the only benefit for converting to phys is having better armor effectiveness
so like if you convert 33% of a 100 dmg fire hit to phys, congrats that 33 dmg which is now phys is affected by armor at 100% effectiveness
*with the added boost if you have 100% conversion then you don't need that resistance anymore
void obviously warps the body too though
just slammed my LP2 flayers
ill take it
would've preferred either of the other two mods
but T7 block chance hit. not gonna complain lol
I view it as cause and effect tho, you lose hope -> void gets into your head -> void corrupts you. See the elder panian fight from the campaign, dude was mentally messed up by the void before getting fully corrupted into a husk
yeah I think that'd be a cool system to bring out the characteristics of each class a bit more
The void ate more people than it corrupted
What's your block rate with that Flayers?
I also just cant get behind the time vault affix slams, not saying it's bad I just dont like having to fish for two items then fish for a good smash.
this is my trade off for the flayers rn
69% block chance rn (nice) with 2924 effectiveness
with flayers.. it becomes..
68% 2005 block
it does get boring when you line up like 10 slams then just have to run it
the new dungeon shrine helps a lot tho
I lose out on like 10% block effectiveness value and I miss out on the "10% reduced dmg taken on block" affix
lol, rng, within rng, within rng
but ofc flayers has some defensive physical stats too
the shrine that creates a portal to the end? I've only seen it once and it didn't work when I hit it
Ah ok, in that case a nice dmg plus without loosing too much defense. But still probably not the Block rate I would want to have with that build usually.
You can cap with a T7 Block chance Ironglass quite "easy"
just like how its a % of a % of a % when dealing with a non-phys dot
basically just more power to armour
? I see them a ton :c
yeah finding a T7 block chance ironglass is gonna take me a while. plus, I'd have to craft the rest of its stats well too ;_;
does this mean I can remove those points from Smite tree?
Yeah, I told you my story. Had such a good T6-Block Ironglass, that I could never overcome that
does the smite node say health cost or health consumed
if it works the way I think it does, I can take 4 or even 5 points out of that and put it somewhere else
imo we need something in the middle, like melting down trash uniques that can enhance an item into getting lp or targeting affixes, but keep it from rolling the best tiers of things. You want big numba? Gotta gamba, otherwise here's 80% of that power
that interaction was bugged in that past. wouldn't be surprised if it still is
I never came to testing Flayers in deep. Only checked the damage, put it on my purchasing list and failed a dozen slams.
Ended the season with that T6 Ironglas 🙃
and the sac node itself says consumed
oh
NOPE doesn't work
man, if my flayers hit block effectiveness I 100% would've switched to it
but idk if just the block chance is enough ;_;
im shpooked
are you doing bleed hammer smite?
ye
I'd rather cap bock over not capped block with higher block DR
gotta avoid the POE block problem
Problem is that he plays HC. THere I'd rate Block chance over Block effect usually
I was saying capped block chance > bigger block effect
I would rate block chance over block effect in both HC and SC
same
Missread 🤦♂️
It doesnt
This is Hp Consumed not Hp Cost despite what the second node says
99% sure it wont work
we did a science and it didn't work
Alright
the science groles mourn on this day
But yeah
Cost =/= Consumed
And also poor wording
after my testing, I forgot to remove the smite idols, went into a map, and almost killed myself on accident lol
that woulda been a tragic slip
yeup lol
I just realized, but manifest armor with the increased effects from boots paired with suloron's step would absolute nuke its phys res wouldn't it
instant death to sneeze
ye -75 x 3.4
true
now give forge guard a passive that you and the armour share damage taken
xD
then you can croak with it lel
Any tips on how to use a Glyph of Insight to get a good % armor --> dot mitigation affix on gloves?
the tooltip says there are ways to manipulate a certain mod type and tier
use a calculator
ye idk what but there is one somewhere for that
Yeah, pretty sure this is or has been used in some MA builds, but bleed is probably better and doesn't suffer that phys res penalty
oh that's better
I can only glyph of insight a T5 experimental mod if it crit succeeds?
I thought T5 experimentals were more locked behind having a sealed affix, but idk since I never bother with insights lol
was messing around with the calculator and it seems like you'd need a very high amount of total affix tiers (specifically three T7s + a T2 sealed affix) to guarantee a T5 experimental upon glyph of insight use
seems fairly easy given how nemisus works
true, lemme just go do a nemesis and get my god tier BiS eternal gauntlets 😂
I mean if I'm huntin' for a specific thing from nemi (like a scorned scepter) I just murder him to see 4 new things each time
then empower once it hits the thing I want
given its not boosted its like 3 seconds to murder the nemisus to death
do i grab the stuff? not really no
Thats 3 suffixes
Did you get it from the Echoes reward ?
Thats weird, is it sealed ?
So weird, this is a bug
there alwasy have 5th & 6th slot
yeah, i'm testing this offline
dats alotta damage
Do you have thoses weird drops in Online too ?
i think so
not sure but i vaguely remember something like that
and thinking it was weird
that's tier 6 drop
lol
Do you have thoses weird drops in Online too ?
this is "legal" drop
um, sometimes.
That's why i'm wondering right now
you don't have any problem??
lol
Nope never
and you said 2000+ corru?
yeah, just only 2500+
ic ic
what the hell is that 😄
oh yeah tooltips have been bugging out a bit due to recent changes regarding rounding of values
yay funny triple suffix/prefix is back
Ah so 53% should be the definite max
magic owo
nope illegal straight to time jail
nemesis
and....
now this is truly something called: "WTF"
not any prefixes are SEAL
lol extra stats for free
maybe that's the game's way of rewarding you for going above 2500c
😛
I've a test this morning
the drop in 1000corr is totally not any different with 100k+ corr
T6+t7 still rare as always
but this happened
100k+ corruption?
true offline shenanigans?
and never drop any 3 Purple Affixes
well, just edit your save. Easy
behold the legendary exalted T35 item
nah, not gonna happen
as I said... 1000 corr & 100k+ corr
NOT ANY DIFFERENT
although the droprate is 100k+ %
RNG is somehow not working on that rate
I mean when is a build without perfect edited gear going to make it past like 3k corruption
does it really matter that its not that big of a difference at 100k+ corruption
even 1500 is hard for normal gears
Full T7 is still 1 hit at 1k5, except Sentinnel with huge armor
nah at that point its giga ward or nothing
if facing the boss with perfect dodge, you can still able to defeat it xD
but before that, at least dying more than 10 times
or I guess the zero hp rogue stuff where your defense is killing everything off screen
Some HP builds should be able to stand tho, some crazy gear needed ofc
Does Focused strike from Rive make the base crit chance double? or does it double your total crit (so capped when you have 50% crit on paper)?
that should be 100% more crit chance, so if you have 25% crit chance after flat * increased then its 25 * 2 = 50% crit chance
ok thanks
true, more so tho that it takes way less powerful gear to get the huge ward numbers than it does for hp
another 53% 😐
wont lie, I normally use that node with peak of the mountain so I almost never have to actually worry about crit chance


can anyone please help with a t4 julra?
@sturdy kettle bro,how can you get to 6k hp,can i take a look of your build planner?
oh wow an actual good egg result
Some offline shenanigans. Imagine you could draw your gear ^^
@waxen nymph vladdddd... do you play any other classes than Armor dud and Nature man?
bingo
wow, very nice!
yeah build's coming together pretty nicely so far
Ooo stun avoidance
my slams have been good to me this run. but the rest of my gear needs some extra optimization lol
He is mainly out for a huge flat HP roll I guess
nah I could've slammed a regular T7 health
but the hybrid with stun avoidance is ideal
was really lucky I hit it
Yeah, just 95% HP but something useful on top, makes alwys sense to slam the hybrid imo
speaking of health, I'm on the lookout for a T6 or T7 % HP on my body piece & belt. they both have flat life which results in a lot less life overall
Ooo flat health t7 is 142 - 187
Belt have hybrid hp which is dayum
I mean yeah that'd be actually ideal but I'm on the lookout for just the regular %
Have both! 
^^
problem is I find the affix but just on the wrong base
or it's on the right base but then it's packed with useless affixes or it comes with no affixes so I run out of forging potential xD
Arent you gonna use thorn slinger?
I use thorn slinger to level with
but rn I run this for the resistances. too much value to ignore
Time to farm a 3LP 
Hard to replace probably ^^
I'd still use a spidersilk over an LP4 thorn slinger
all I really need is a % health or hybrid health T6/T7 spidersilk belt
and I'd just craft the rest and be good to go lol
buuut I'm at 225c lv 90 right now. I'll get it soon
CoF rank 12 too
Thats a very nice defensive belt
I'm just scared I'm gonna die xD
225c is when I died last time at lv 93 lol
traumatized
Oh yea you are on HC, volin too
Probably take it a bit slower until you feel more confident. I farmed 2x lvl100 on less corr (went up to 250 for the blessing, then farmed just below 200 to grind stuff and levels)
yeah tbh I don't really need rank 8 for the blessings thing
got pretty decent blessings as is
Sad there is absolutely no ladder competition 😦
I lead the ranks with such a low run since 2 weeks now
Same as SC
Yeah I think I'm gonna farm at around 200c until I get the rest of my pieces in order
The more waves the higher you are
my overall eHP is still significantly less than my previous character that had 3800 health
That is Arena yea?
How much non-phys EHP ypu have?
I thought there is a ladder for HC with highest corr or something
But all the competitor is gonna be like a zhp balista or something
Nah everything is same, just with a single life
previous character (lv 93) on the left & current one (lv 90) on the right
it's similar enough but I'm spooked lol
missing a ton of potential extra life & the experimental mod on gloves
and the implicits on my gloves are a super low roll too
Yeah DoT-mitigation/general DR doesn't look too good. But overall not too bad, Sigil adds even a bit more.
Guess you use Valdyrs relic? Should be ok for ~200, but you need to focus on high-hitters like Covenant of Dominion and such
Yeah got a Valdyrs that I slammed 150 life on
Haven’t found a LP2 Valdyrs yet
Ideally, I’d want an LP2 orian ring too but I haven’t had luck with that either
The idea of more sigil uptime seems great if I’m able to fit it in
Think I’m gonna farm a couple more blessings then grind 200c fall of the outcasts for loot, levels, and flayers
Hear it’s the safest timeline anyway
You should give Beacon farm a try, even more in HC!
Nothing I do all day long, but something dat gives me a nice boost when I want
A little bit of old magic man
Damn.. I am not gonna see you in the emo girl chat huh
Very unlikely
I assume I just run a beacon node then portal out when it’s at 90%?
thaere are seomething i dont understaend
whaet is One-Shot?
EHP???
???????
EHP is “effective hp” so for example if you have 1000 hp but you take 50% reduced physical damage, then your physical effective hp is 2000
One shot means about how much damage you can withstand from one instance of damage. The regular EHP I assume just calculates around how much damage you can receive from multiple instances of damage
Likely your regular EHP differs from the “one-shot” EHP because Endurance exists in this game
So if you have 1000 health and endurance threshold is at 500 and endurance is like 50% mitigation, your effective one shot hp is still 1000, but your overall EHP might be 500 (putting you into the threshold) + another 1000 (due to remaining 500 hp with 50% mitigation)
alright it's about my defense...
To put it simply, “EHP” just approximates your defense capabilities
in this situation, the higher number, the higher "EHP" effective?
Yes
Yeah, you are very tanky against physical damage compared to other forms of damage
And you are equally weak to all forms of damage over time (like bleed and burn)
don't get why physical dmg highest
It’s because of Armor
the amor, ex: 81% but only affect with Physical
Armor is twice as effective for physical damage
It does not affect damage over time, which is why your EHP vs DoT is almost the same for physical, cold, fire, etc
yeah i know it's not affect DoT
if wear the red ring will increase 10% less damage
"Decrease 10% dmg"
which will make EHP higher 🧐
Don't use the wiki
It's old a'd outdated
Armor applies at 100% for phys dmg and only 70% for non phys dmg
It is said in the game too
That last line is very misleading. 70% of armors damage reduction applies to non physical. The effective HP gain at high armor values more than doubles the actual effectiveness of armor for phys compared to non phys.
You grab 2x 40% Exp buffs like "enrage half health" or "deadly if..." (I prefer enrage half health) and run a beacon node, that you cancel around 50% (mobs stop giving xp arpund that).
Preferably you want either a straight or a small map (I like Broken Hills very much, straight and small).
Maps that are popular are f.e. Ritual Lake, Imperial Warcamp and Willow Marsh
Oh lol. Yeah I was already in bed and couldn’t really pull up in-game info. Good to know though
Just use LE tools
wtf they stop giving xp past a certain point? Never knew lol
That method does seem great if I only care about XP. But as of rn I’m still on the lookout for echo rewards and stability so I can farm flayers
I’ll definitely do that later at some point though
Yes, you exchange xp/favor for stabi/loot
Guys, does echo from Void Knight works with warpath + palarus?
Like, the warpath from echo gonna proc smite from palarus.
Yes, but you still can't go over the limit
probably not given warpath echo is currently bugged
or does palarus work on where the echo is visually
Letools has the whole game guide
It'll work where the echo is hitting, which until they fix it is where you're at 
dang I completely missed that
Ooh yay, forgot about that
Remember what I was talking about yesterday? Got it 😉
The crafting on this was insane. Didn't nemesis it or drop from Exiled Mage.
Dropped with T1 Strength, T3 Minion Health, T6 Frailty, and empty suffix. I crafted T5 hybrid health, bumped Strength up to T4 so that I could Glyph of Insight the Minion Health into a T2 experimental mod, then finished crafting the Strength and it crit upgraded the experimental mod. Then I Rune of Researched to seal it which I think also crit and upgraded it. Then I got lucky with 9 Forging Potential left and still managed to get a T5 Throwing Atk Spd on it 😮
I feel morally obligated to roll a mage now
Damn!
How much FP did it have?
Like a normal amount.. somewhere between 35-40?
wasn't one of those crazy nemesis ones that come with 55+ or anything
can't believe the game let me upgrade affixes as many times as I did lol
I am happy for you but sad for me
I had an amazing helmet base but the crafting procces went not so well
I've bricked so many of these too
including ones that started off with T6/T7 flat or hybrid life
this is my 4th bleed hammerdin in HC and this is my first pair of good eternal gauntlets lol
your time will come eventually
👏🏻
The only LP2 Blood of the Exile I ever found slammed T7 hybrid health successfully.. then I died like 2 maps after xD
Crafting feels really good when it succeed but can also feels pretty cruel
Vladdddddd...... 👋🏻
yeah sucks when the base looks like it's promising then it just poops on ya
Whachu gonna do after the event ends
It was very dayum
omg those huge axes are hilarious


🪓
noooo mr grole
For bleed hammerdin build, why do people run the two mods: Phys Dmg & Bleed Duration + Phys Pen for Bleed on Helm but for the chest piece, they run Phys Pen for Bleed & Chance to Bleed w/ Axe?
You'd think they'd also run the Phys Dmg & Bleed Duration on chest too or is that just too much bleed duration?
Or is there some sort of bleed chance benchmark that's ideal?
Engiiiii!
Hmm not sure. I go phy dmg and bleed duration for both pieces on my bleed warpath cuz i use Taste of Blood. Bleed duration is a top priority for me
I mean ideally I'd just put all 3 affixes on both pieces lol
Think I got enough bleed chance that I'd prefer the damage
bleed duration is more damage, but getting a ton of it isn't great expect for when fighting bosses imo (as you gotta wait longer)
the bleed chance with an axe on chest plate is a lot for a single affix which is is another really big dmg multiplier (more bleeds per hit)
if your using taste of blood your probs gonna want bleed duration on both
👏🏻
quick math going from 3 bleeds a hit to 4 bleeds a hit is 33% more dmg
going from 3 seconds per bleed (3 bleeds) to 4 seconds per bleed -> 9 seconds of bleed to 12 seconds of bleed = 33% more dmg... but it takes an extra second
just get a chest from a nemesis that seals one of the bleed affixes at t5+ ezpz
ez nemisus loot
I see. I guess for what I'm doing right now, I'd rather just have more bleeds and more damage
more aliments is normally what I go for (better clear rate)
but bleed duration is good, but mostly for bosses and rares you can't constantly hit
yeah, though the duration comes with phys dmg too which is not bad
I also get duration from flayer and idols
100% increased phys dmg shouldn't make or break a build
upping your bleeds per hit tho can
say you hit 4 times a second, going from 300% bleed on hit to like 410% bleed on hit is at least 4 more bleeds a second
throw in a extra bleed every like 2-ish seconds
yeah I got 679% bleed chance rn
holy hell did they buff nemys? the blood one literally one shot me
Like I know my phys res isnt capped but good lord that was instant
All 3 stats are great for bleeding Hammerdin 🤷♂️
First you need stacks, so "chance to bleed" on both imo.
I like to split the other and have either on chest or helm As chests roll bigger I liked to have the penetration on the cjest if doable, always felt like the bigger impact to me.
Not sure if that was perfect math, but always felt very good. Tried multiple Chests and Helmets and liked above setup most
Yeah was kinda curious about the stat prioritization of how much each of the 3 provide value
seems like people tend to double down on phys pen
then one is the hybrid and other bleed chance
Me 🥔 brain no geddis
from the guts: chance to bleed > pen > duration
but probably depending what you have already on other slots
unga apply bleed when he smacks T-Rex
unga swings two times really fast
unga practically applies two bleeds each swing set
thats my gut thinking too, bleed duration is only closer to the middle if your doing melee bleed
it was instant, I have no clue honestly. I'm not capped but Im like 75% of the way there on everything. Maybe it was the space I was in and several of the blood orbs were stacked
wait was this a wengari spire echo
No, not a spire echo either
🤔
I know those blood orbs that they drop kinda hits hard and if you stand in between orbs... oof
I guess random crit moment
But I havent gotten erased like that in a minute
I like that too. Plus I'm mostly focused on mapping anyway
I mean your build shines in bossing almost automatically 🙂
Nope.. too potato
ok now your getting a math formula
hits per seconds * bleeds per hit = bleeds per second
The storm bolt shrine as an attunment pally is so good
Why is that?
Bleed duration is more damage per bleed but it takes longer (only more dps against bosses and tough rares)
Bleed chance is more dmg now
Pen is more dmg now
Dot builds tend to struggle more with clear
That depends on the dot build
Load bearing tend
Yeah I definitely struggle with clear more than against bosses
Feels like Taste of Blood fix 1 and 4
Btw, it doesn't get much more melee then the Hammer-bleed 🤭
omg, this mono was full of the snakes that make tornadoes and run away and I somehow found three at once that split into mutliples on death
Reinforcements on death moment
it crashed my game because my potato could not handle it
But for a few brief moments, I couldnt see a frekkin thing
I think so
Do rare poof?
Cause it stops the spike bastards spikes on death
pretty sure it stops most on death effects if not all of them
I need EHG to understand that we need Gather Storm to feel like the Storm Bolt shrine
I need EHG to understand I need lunge to feel like Zealots charge in darktide
Only in Emperor of Corpses i think
Complete with a religiously motivated battle cry
I want sentinel to be screaming for a slaughter and hurling insults as he body slams into his foes
Armor dud dont seem that barbaric
You mean a stoic "Stand down or die"? 😬
I was gone so long I forgot how many skills just are roads to nowhere
“At this rate my armor is going to rust”
"I cannot do that" in a rage
Kk, I really liked that one. They should also let you write 1-2 lines for the nature dud ^^
I do too
It’s delivery is nice
It did also catch me off guard the first time
What affixes
bleed duration and either phys dot or block eff
Wait is that the 2by2 or the 1by4
Alternative?
1x3
Oh
If I’m using a shield I just yoink 4 2by2 block efficiency idols
Idk if that one gets bleed stuff
I run two 2x2 for the smite
Fair
and they both have block eff
2x2 and 1x3 have some shared stats here
think they can roll phys dot too. not sure
If you run Flayers I'd personally choose more defensive Idol suffixes, HP or (rather) Block effect it is
I went with this
Counter point: I like how having four of the 2by2s looks visually
same, that'd be my favorite
I don't think so, I think it just instantly kills them lol
peak
How sexy is paladin?
Health Gain on Block or flat Health blessing?
Feel like with the fact that Valdyrs already "regens" my health, the health on block likely doesn't do much. However I also interpret it to mean "take 22 less damage per block" which might be nice?
Health gained on block is nice for mapping
yeah the value of the extra flat health I get from blessing doesn't seem too big
Makes a lot of sense honestly
Team flat HP here. Valdyrs gives a crazy sustain, but you may want some HP pool till it really kicks in.
HP on block is only very good if you struggle with many small hits, Arena comes to my mind, but is that a current problem of you?
What's really dangerous usually is either big hits, or dots, or am I wrong? For both HP is better even if it is a small amount. And small amounts scale to bigger numbers as you grow.
For Arena I'd totally support trying HP on block
Volin explained it very well
Aye aye captain 🫡
I figured as much with the Valdyrs already fulfilling the role of mitigating little instances of damage
Whatever you call little, good Sir 🙂
I call it swarm defense
Just got rank 8 harby so I can farm blessings a bit more efficiently now
need that high health roll

valdyrs sooper goog
lots of healing on kill ... and just enough healing to be relevant on hit
and that was with 70% less dmg from crits
😉
that's a pretty low damaging one shot 😮
it wasnt a one shot, just out of nowhere an 800 dmg hit even with my crit reduction
at lvl 60? Not really
There are certain boss hits or even regular enemy hits that are telegraphed enough that do a decent amount of damage if they hit
especially more so if your res isn't capped or if you have low armor/block
This was not one of those times, it was just a mook that reached out and touched me violently
Touched
🤷
where's the rest of that screenshot? what enemy killed you?
that's just what I clipped, it was like 70 overkill, but it was a golem of somekind
The golems are some of the hurty ones
Ive never even noticed them in the past tbh
aren't as well telegraphed as they should be
Profane flesh? The imperial casket? Siege golem?
Probably a transfusion casket
those dudes killed my softcore character so many times
It was big black and spikey
^^^
Yes thats it
Eventho nerfed, they still pack a panwch
usually you shouldn't have to worry about crit reduction until empowered monos
other layers of defense should suffice until then
It's just on my gear that I have and passives is all, I didnt build it, but are they one of the event enemies?
That would be why then, I was like, I dont remember anything like this slapping me around this early
Yeah makes sense
Those dude along with the imperial skellies hurt
also there's a good chance that since you encountered some imperial event pack that you got hit with a Mark for Death which lowered all res by 25% too
Im overcapped on pretty much everything so that wouldnt do too much
just periodically I guess some event mob is falcon punching me and I dont see it coming
lel no, I do not see the appeal of hardcore in an online enviroment, especially one as laggy and buggy as this one
I dont mind dying, I just like to see it coming and not just, be fine and then suddenly being sent to my ancestors
Im just trying to get to 73 so I can use this hat and say I did
Well now you know what to look out for a bit more
It's pretty noticeable/telegraphed after you're aware of it
not really, black mob with black effects on black void backgrounds and I still havent SEEN the hit that is blasting me off like team rocket
Nah, I was killed by unearthed spike from caskets a million times before I fixed my build and then they also nerfed it. I still have no idea what that attack looks like.
I died to that among many other things during my first softcore character ever
but I've run like 5 total characters in hardcore so far all reaching at least level 80
and I've never even taken half of my HP's worth of damage to them since
so idk
THIS
I only learned this... see bone golem around...speen it faz b4 my screen turns red
their attack windups are slow. I just stay on the move and never backtrack
Im using swipe, so Im pretty much just manmoding everything
That particular attack deals about half the damage after its nerf, so it's not as bad as it was. Loyalist packs are definitely dangerous in general though
That is ludacris
Yeah I once teleported across a bridge into a pack of them, got hit with a volley of arrows, stunned, then got nuked by a second volley lmao
Facetanking is spooky 😮
I like the playstyle of being tanky and just being like, Im gonna start swinging until one of us dies
Me last cycle. Bear maul, bear cry, bear swipe
Werebear is so good it's annoying
And bear ded in emperor of corpses becuz rampage is 
I love the rampage lightning build, especially using two Palarus for double str to spells because lol
And all my maelstorm stacks gone cuz i am not hitting
Maelstorm stacks gone = dmg gone
Dayum
Nah, I just built straight crit and ran back and forth like an idiot until I desynced and died.
Oof
Rampage is 
It be cool if they can convert lightning swipe to proc chained lightning or something
Swipe wearbear is really just wack anything infront
Not the best in mobbing
I did swipe werebear with DW palarus and tempest strike proccing on swipe and had tornado specced for lighting abusing the global crit swipe and bear can get
When we get the mech suit or the holy super form I hope it has something dumb like Str to spells or Attun to melee build in
Doesn’t rive have attunement to some added melee dmg
yeah but you need a mace, so you could offhand palarus and mainhand a doom star or solarum hammer
but then you're passing up eye of reen
and attunement stacking
I guess you could do like a rive + judgement mana generate & dump combo
actually that might be pretty good 🤔
btw now warpath good? after the "buff"
It was good even before the "buff"
I barely feel the "buff" honestly
But its funny that it hits mob a few times at VR arrival
I only played it before the buff, and it was a blast already 🙂
I’ve yet to do a warpath build but I might roll a warpath voidknight for funsies considering I have like all the necessary gear for it already
It’s crazy how much void gear is handed out in the game (like I know it’s thematic bc the enemies are primarily void enemies bc Orobyss & gang but still)
you can also take the void gear angle of "the void mentally corrupts" to explain the logic of a lot of items that convert stuff to void for not void knight
I still say they should change the phys on swords to spears instead.
dex -> flat phys dmg to spears, I like it
what stat would swords get then?
hmmm
what about higher base crit for spears
don't most spears already have a ton of base crit or crit multi
Only diff between spears and daggers is spear crit is melee only, daggers are generic (also rune dagger)
f
i guess the other benefit is getting movement speed from spear mods?
but thats also a base on axes so nvm
There used to be one spear with generic flat crit... 😔
lol
At least the new FG threshold passive for spears gives generic, and more than the old spear base did iirc
lol
kinda a pain relying on a specific mastery tho ... and fg still wont use it xD
only time spears get used is if its a unique with a specific build enabling/supporting effect
That passive is at the very start of FG, so all masteries can get the threshold for just 5 points
But ye spears are in a bad spot
I still need to actually run that bane of winter FG, maybe I'll get around to it in 1.2 unless something more silly pops up
hope something silly pops up xD
spears dont need higher base crit for one, and two the node is all about adding damage.
As for what swords get, they get nothing, swords already have plenty of support
speaking of rive ... they should move the double 2 hander stats over to something more generic forge guard
like a buff from forge strike/manifest armour xD
swords juiced ... not as much as axes but ye
At least spears aren't maces
true i forgot maces even exist
Like think of how big a deal 50% pen is, and be reminded maces are so bad that the pen in the WP node is one of the WEAKER stats
lol
has anyone here ever tried to make a phys build with a mace?
I dropped à pontifex with 168% damage over time added affix, i think i will go for an ignite forge guard ^^
I wonder if anyone has used Grim Oath shield for anything yet
Is grim oath the ton of ward out of combat shield
ye
I think warlock’s fissure has a node based on uncapped necrotic res
If you can get that and deal seal from lich you can turn that ward into a crap ton of necrotic res
I remember slapping it on my sent awhile back and it was like 3k ward with no investment


