#🔱┃sentinel
1 messages · Page 43 of 1


Missed the ignite mod 🥲
But got the T6 at least
Bleed and HP
2/3 I am happy


just give hammers fire tag please 🪕
I really hope we get a way to make lightning hammers a thing
elemental nova hammers, you throw a fire one, then a cold one, then a lightning one, then back to fire
hey so I'm lv 64 as a hammerdin now and was wondering how exactly Volatile Reversal plays into the kit. I notice a lot of people have it specialized but the maxroll guide says to only specialize once you have the Salt the Wounds gloves.
Is it predominantly used as a get out of jail free card? Or am I supposed to kinda spam it on cd to apply debuffs on enemies (or maybe only for boss fights)? I know what the ability does, but am having a hard time figuring out the flow of it
you can use it as a panic button to heal but the real reason its required is the harby of dust node, that much of a more dmg multiplier is just hard to pass up. Also if your using salt the wounds I'm going to assume a dot build so even more dmg
so your thought is right, make everything take a ton of extra damage
I see. Yeah I've seen some people spec into this as well which removes the panic button aspect of the skill and turns it fully into a debuff skill
I think personally I'm a bit too scared to do that for HC lol
appreciate the reassurance on my understanding of the skill though. felt kinda weird having it just sit in my hotbar unused for the most part while I'm just blasting through regular monos
warning: it is a rite of passage that your gonna hit VR and jump back into an enemies attack and die
hahaha
Personally don't recommend using VR on HC toons
The jump back requires practice...on softcore
yea
A random bolt or pool or AOE cast you ran out of but suddenly TP back in means you're always playing with the past in mind. It's very tiring
tbh an option that shows an echo of you where your gonna go back to would be nice for practice
hammer throw "enra tech" nodes, did it made the throw to do default throw when i take spiral and vortex?
Ekko ult 😛
Like echo from league of legends
yes, replace the next on the spiral node with the text from enra tech
do the same with the other ones
so like with enra tech, this is +80% more hit dmg, half extra projectiles, +4 mana cost
did i get the enra bonus for spiral too when i take the orbit node?
your hammers wouldn't be spiraling so that node would do nothing expect increase mana cost
your hammer spiral can't orbit you if they aren't orbiting in the first place
i mean did i get the 80% hit and 4% crit chance both from enra with spiral and orbit node
or only the crit
oh I'm dumb
yes you get both
I forgot the orbit had a part on enra tech
if you get spiral, chain and orbit you get all the stuff from enra tech
cool thanks, wonder if it can be viable big bonkers with that
speaking of HC, do people still just rush the right side timelines and go empowered asap? and do people blast corruption levels too or kinda just hover low corruption until their build is put together then push to 300+ for Aberroth?
I normally go left side then right side then empy of corpse then 90s monos
I like the extra padding so a single mistep vs lagon isn't instant death
also if your worried about lagon, specing into rebuke + brave the elements lets you face tank most of his stuff without worrying
80% dr + 60% dr = a lot of dr
rebuke might be a nice replacement for volatile reversal if I decide on it
just sit in nuke attacks and channel it lol
DR is multiplicative, not addadtive
think I'll be fine by the time I get to monolith lagon though. only thing I hate about lagon's fight is when you bring along a harbinger in that tiny ass arena
I was meaning the + there as it gives 80% dr and 60% dr
getting 140% dr would be silly
oh btw should I be overcapping all my res to 100%? I noticed the legion skeleton things can apply "mark on death" or something that does -25% all res. Or is there anything else I need to account for?
some stuff like poison inherently lowers your poison res per stack, I don't think theres an echo modifier/enemy that shreds your resistances
so the first 30 poison stacks reduces poison res by a flat -2%
oh I actually never knew that
a read over of the aliments page will probably help, tho there are a lot of them
there are also a lot of them
with the bleed hammerdin build, since I'm scaling physical damage and smite does fire, is smite mostly there to just debuff via blind + give me more atk spd? smite does provide some extra damage, but it likely doesn't account for much of my overall damage right?
Smite is a big part of your Dmg because despite being Fire it can apply Bleed
And the node Sacrifice (250% More Dmg) applies to Bleed applied by Smite too
more hits = more bleed applications = more dmg for bleedy pally
And you can negate the health cost fully right?
yeah
I did not know about either of those @waxen nymph that's neat
so it's less so about the on-hit fire damage and more so about the fact that it provides another instance of a "hit"
pretty cool
unlike poe, any hit can apply any aliment inherently, assuming the hit has something giving it a %chance to inflict the aliment
see draven's funny 5 dot forge guard build
When a node says XXXX deals More Dmg and doesnt specify anything else, it applies to everything from the Skill
The Main Skill, every subskills, any ailments applied by the Skill and/or Subskills
kinda like that system
so if you have a global 100% bleed chance, litterally any hit you do will inflict 1 bleed
crazy
and since all aliments have their own base dmg, you could be using a skill that does 1 dmg a hit and still apply big damage bleeds
And going above 100% give you a chance to apply another one
tho as vlad said you want %More multipliers from the skills tree since that applies to the aliments
oh yeah 150% bleed chance = 1 gauranteed bleed, 50% chance for a second bleed
aliments
le tools and the in game game guide have a page about ailemnts
I haven't had lunch yet sue me
Just had Hot Dogs for dinner
Technically there are enemy mods for every (or most) flavors of shred that can show up on magic/rare enemies
it's completely forgettable tho
thats what I was thinking but I wasn't 100% sure
yeah noticed some cold enemy apply cold shred on me but couldn't see how much % it removed before it wore off
the immortal legion's -25% is kind of a big deal though
Shred is 2% per stack, up to 20% at 10 stacks
which due to how last epoch does its math, going from 75% to 65% res is only 10% more damage
The M4D echo mod is not all that serious, it's kinda like a 25% more damage mod - compared to the other modifiers it's a bit strong-ish, but also just having slightly over cap on the important resists like phys is already enough to be fine
unlike poe where going from like 80% to 70% is like 50% more dmg taken
that's good to know. I'm traumatized from not having capped res xD
its cause enemies get up to 75% res pen based on area level ( +1% res pen per area level)
"Oh no I got inflicted by Flammability? gets 1 shot instantly"
so with capped res your at effectively 0% res
I see. Honestly I quite like the balance of LE with what I've played so far
just finished my first SC playthrough and got Aberroth. HC seems so much more viable here than in PoE
I currently have 2 level 95+ characters in poe's HCSSF but my god the amount of random 1 shots there...
The amount of random 1-shots out of nowhere here is definitely much lower
LE does ability vs build complexity great
even with all the defensive layers
Not to hard to pick up since nearly all skills are useable
tbh dots are a bigger threat than a lot of 1 shotty stuff
But enough variety to have a high build diversity
that's what I've noticed too
theres a reason most sentinel builds use leonine helmet + champion regalia + eternal gauntlets
even tho armor being worse vs non-phys still applies to non-phys dots with the % of armor applies to dots effect
the armor applied to dot implicit I presume?
yeah
makes sense
the one real defensive layer sentinel gets support for is armor
I'm also just really enjoying playing HC without having to rely on a logout macro xD
facts
and also the overall visibility of what's going on and what to dodge
the fact that poe balances around said macro makes me not want to do hc in poe
like it's pretty clear when a boss is about to do a slam
the evade mechanic also just makes me happy
and it's also clear when you're in the middle of a giant pack of mobs eating 50 arrows at once
but in poe, it's not clear when you've been mapping at T16 juiced maps and then outta nowhere the 1 enemy alive on the map somehow 1 shots you
yup
poe2 looks like its gonna be a lot better with visual clarity tho
I do wonder if EHG is planning on adding a directional block mechanic to LE
I also like how easy it is to gear considering all the hp/res that's built into the class
ye theres a LOT of power from levels in LE
ye I played a blastrain marksman build for softcore, lv 96 now.. the eHP of my lv 67 hammerdin is like almost on par with that character's already lol
So correct me on this
Smite with 5/5 attonement makes it free?
And it can trigger off indirect uses
yeah
That's huge
yeah, 0 mana cost 0 health cost
now granted most of the time you don't need 5/5 points in it given your gonna have healing and leech
you'll need the relic to proc them indirectly though, but yeah it basically makes it cost nothing
which also allows you to scale the damage of the previous node to +250%
Warpath
ah
Can trigger smite
that too
And i'm doing a smite warpath paladin atm
that build always seemed fun
warpath's trigger smite + vortex relic for throwing axes while channel warpath + idols that cast smite on throwing hit
lots of smites
spin2win
And it autoplays, just spin and everything else casts itself
any value to this affix on hammerdin?
You keep the Mana Cost
Sacrifice or Attonement dont remove or decrease the Mana Cost
reminds me of poe's cyclone coc builds. I like how LE manages to capture indirect skill casting through the skill trees. they simplified poe's system while keeping a lot of the interactions
True, and it's 9%
smite has a base cost of 0 mana tho
assuming you don't increase it with like fissure
mine has base 3
nvm I am dumb
No, hungry
Spreading flames good?
Or Wand
I will be a DW Wizard, does that work ?
Forgotten Knight or Palarus
Are you gonna have enough stats with palarus to beat 50 spell dmg
tbh scorn sceptre + forgotten sword would be a good combo
Yeah
or just wand + forgotten sword
What's forgotten sword?
Either that or Mad Ladle
Writing a fake report about Engi on the Mod Discord to get him perma ban
I wish the 3 set bonus and 2 set bonus were swapped
Op
Just slam t7 spelldamage? xD
Slam that on either
on a set item?
sorry premonitions of the future
Yes
This looks like that other mobile game with a revolving sword
Vampire survivor
Yus
I you offset resistances and get 30% more, is reckless spin worth?
Or let me rephrase
If i have 105% elemental resistances, and i grab reckless spin, does that put my resistances to 75%
yes reckless is just a flat -30% elemental resistance while spinning
I hate that the belt drains too much mana to really be worth it, as does the node
The belt drains so fast, i am spinning 40-50% the size, making it weak.
Without the belt, i am draining way too slow to recover full mana with VR
Warrior's fury...... 
I want to apply as Aberroth's Abyssal knight but idk how a good void knight build looks like
Any good suggestion
Do you guys prioritize vit or mana?
vita
Vitamins
Gotta stay healthy from necrotic and poison. I see 
In the case of manaststacking ES, vitamin still more important yea?
Or you guys have like a threshold? Say get 800 mana then focus vit
I think it depends on how much echoes you want to sustain
I believe 800 mana allow you to sustain 1 echo with World Splitter
Putting up the ideal planner and i still have zero slot to put in vit
My attributes are less than 20
You can only put vit on helmet boots and chest plate so either make space there or be a sad vitality-less vk
Sad vitality-less vk it is 
my 78 hammerdin ripped to T2 julra ;_;
thought since I was doing lv 90 monos no problem that a lv 80 dungeon wouldn't be so bad. purple beam + something else killed me lol
2 levels away from big power spikes. oh well, we go again with same build
I'm toying with so many ideas for it atm
Enjoy and 
Yep! I know there's no way to make it mana positive at 5/5, but i'm going to try to make it sustainable long enough to just delete screens
I am not sure but i am on t7 reduced cost helm and ancient reversal (+2s rewind). I always recover 25% less every loop
Highly sus that reduced cost is a trap
I might have mathed wrong tbh
With mana cost reductions you can get -19
This forum post is from 2023 , so not sure how accurate it is
But someone did the maths then
Yep, seen that but still sad to see your spin getting smaller and smaller every loop cuz of mana recovery. However, bosses die in 2nd or 3rd loop. At least in my case in 700-800c
Warrior's Fury is a trap
It's a fun trap tho
Spin2win is the ultimate shut your brain off build
Me when i have 🥔 brain
Yep
I have three chars i play atm, upheaval BM which is fairly active and requires active work to stay alive, Cold totem shaman which is also fairly active but kinda self-playing and now my Warpath paladin which is complete brain off mode
I keep resisting warpath builds out of principle, but each time I hit a wall at fairly low corruption I get ever closer. Maybe I should just try one, just to see!
i'm trying real hard to make my forge strike dude work
despite how powerful the animation for forge strike looks, it doesn't do great damage
Does armor shred influence bleed damage in any way?
yet
evil laugh
Well, on the plus side, if they ever did add that, it would just buff DOT builds since no enemies have armor 
I see warpath 
Dang

Damn !
niiiice gz, I'm currently farming for one of those too to then miss the slam ofc
whatcha slammin
already slammed a good 2LP last time.. dont think i will slam the 3LP. Probably gonna sit in my legacy stash and rot till i do another bleed build in the future
heck..
finally got a ring that pushed me to 100% block wohoo 🙂
bleed hammerdin
I'm running à stats stacker vk, multistrike/erasing strike (smite & beam procs)
Using axe to have Intel equal to str, it is running ultra strong (and is crazy satisfying gameplay) for the moment. Do you see any reason it wouldnt work high corru ?
Basically im focussing on str, void dmg and crit
What do you do with the Int ?
Imo the problem you will have is, you are not stacking Vit. So you are not going to have any Flat Spell Dmg
I will murder abby... one day
Int is for spell dmg nah ?
Look at the tag and the scaling of the skill
VK tends to scale Spell Dmg with Vitality
?
Why the laughing emoji ?
Cause i am laughing about me
why am i playing ES when i could be spinning to win
I'm really struggling on empowered monoliths, damage seems absolutely trash and no idea how to scale it
Is warpath really that weak on beginner monoliths?
What you can do to get your Dmg going before getting a Apathy with Flat Crit is DW an Axe and a Sword
But be careful DW come with you taking More Dmg
Nah... I just watched a video of Dalkora doing 100s easily with 12k Warpath dps on sheet, mine is nearly 30k lol. Should I get rid of Void cleave for Sigils of hope?
You are playing Void Warpath ?
yeah
I am not a fan of interupting my Channel
You prefer sigils ?
ok lets try that, and ill try to get an apathy with flat crit or void damage
Again, before you get that try DW (if you are not in HC)
I was hearing that, think I could be ok at 2200 life?
Does it have Flat Crit on it ?
2.2k should be enough for Early Empowered yes
Are you near cap Res ?
Do you have any Crit Mitigation ?
https://www.youtube.com/watch?v=C1Fatdgib5w
Is that the one you were looking at ?
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I was using void cleave but thats the one i was gonna change to
Before I start respeccing, think thats fine??
I mean, I know Dalkora from Diablo and hes usually very solid with his builds
Do you have your own guide, or someone you usually follow?
I never use rebuke, i dont like it, so this looks good
Whoaaaaa
sigil of hope is impossible to use lol
@waxen nymph Sigil seems VERY strong, but is draining my mana at an absolutely stupid pace. Its only level 10 though right now so that could be it lol
nvm. One 100 empowered monolith and its 17 haha
Ok i understand how it works now. But still running into mana issues getting 4 stacks
the node that gives 6% chance on kill to gain a stack is nice, you don't have to spend mana all that much unless it's single target
"last wish" is the name of the node
Yeah i had anomoly on auto cast
What a bloody difference lol
like a different build now
i dont use rebuke but im fine with it ... wish the duration of the buff was longer tho ... same problem i have with flame rush
Im having wayyyyy more success after switching with Pvts ideas
still using an apathys maw with no flat crit so thats something i need to look at soon
flame rush is worse tho to be fair cuz if your holding the skill your actually moving so you almost never get to actually use the channeling buffs
So with Volatile Reversal, if I had lower HP 2 seconds ago, would I lose HP upon casting it? And if I take this node, would I still lose HP or would it just not affect HP at all?
Wander have 3x my atk spd
. 120+ vs my 40+. Wander uses falcon fist for atk spd and have Blademaster in Sentinel tree. Also this VK WP char is MG
And wander's armor is near 8k 
Yes, you will lose hp if you were lower 2s before
Also yes, hp is not affected if you take the node
Also wander utilize rive for mana regain, even had mana gain using rive affix on helm
Wander dont stack mana and dont use World Splitter. Its cool to see Warrior's Fury with another build variation. @waxen nymph thanks for the link but it is still a trap warpath variant 
not effect at all
yeah I guess the terminology of "restores" confused me on whether that meant your HP is reverted or it gives you positive amounts of HP if it was higher prior
I kinda like that node then. I hardly ever use it for a heal and I feel like it's easy to accidentally go back to a lower HP value
Yea. I remember Nacho use it differently though
If someone found a build that uses the node to not restore mana but gain 300% cooldown recovery. Let me know 
hammerdin uses it that way
which is the build I'm running right now. you pretty much just use volatile reversal for the debuffs
You dont use alot of mana with hammerdin?
definitely don't need volatile for any mana regen, that's for sure
but naw not really. with throwing mana reduction, the hammers only cost 3 mana
which is easily regen-able
then occasionally you shield rush for 50 mana
I see
sigils are auto-cast from the sigil node off of kills
don't really find myself focusing too much on mana when I'm playing this build for the entirety of the leveling/endgame experience
the only small period of time where I do have mana problems is in the early levels when I spec into extra hammers per throw + spiraling hammers and I don't have any -mana for throwing yet
Dont find this reliable enough, i have to manually cast a few stacks despite using orian's sun seal ring
true, the auto-cast happens more so while mapping and blasting through mobs
and it's more for a bonus on top of everything else rather than a reliance upon having at least 4 active at once
Additive dmg. Same with holy aura
true, but in practice I don't end up relying on it too much until I have to manually cast it at times for bossing
and even with that, you don't spam all 4 at once. can just add another one as the previous is about to expire
i mean it cuts the cooldown to like 4 seconds ... so anything that doesnt chug mana itll work
you can if your stuck manually casting sigils
4s... ancient reversal 4s too... prolly can upkeep the atk spd and ms buff with tiny bit of extra cooldown affix
But mana 🥲
lol
harbinger of dust and timerift have a 4 second duration so it falls in line
delete desyncronous charge
Generally, how does crit vs flat damage hold up for Forged Weapons?
have you ever had this happen? lol
Hello, does any1 know if the fire pen with a sceptre in warpath's "cyclone of war" is global and works with smite?
Yes it is
Usually you want AS and Flat Crit for your prefixes. Your base weapon should have enough Flat
Vladddddd 
is there any build for VK to begin with CoF player guys ? im following rive void knight on maxroll but got one shot/ range shot too many times while mapping
Just play what's enjoyable to you. I lvld my VK with erasing strike. But I was also struggling a bit to survive
Looking forward to level up my Foreguard with this. Time to revisit forged weapons minion build 🙂
yeah i know but somehow im too squishy in 100 cor, any tips for farming as a cof sentinel bro ? i've just jumped into it for no more than 24h .
Try to increase your health stat, and max out your resistances at 75%
voidknight has great health leech
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (61) / Paladin (5)
▸ Health: 1,884, Regen: 31.72/s
▸ Mana: 283.42, Regen: 14/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 43 Str / 5 Dex / 5 Int / 18 Att / 31 Vit
▸ Resistances: 112% / 67% / 106% / 63% / 120% / 93% / 125%
▸ EHP: 2,891 / 2,677 / 2,891 / 2,922 / 2,891 / 2,891 / 2,891
▸ Endurance: 20%, Threshold: 377
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 31% (1,292)
▸ Crit Avoidance: 50%
▸ Void, Fire, Physical / Melee, Spell
▸ None
• Rive (25)
• Void Cleave (23)
• Anomaly (21)
• Volatile Reversal (21)
• Healing Hands (21)
You didnt leech because that helm disable it
i had the same mistake back then, i use peak with t7 vit and t7 health for my vk, wasted glorious item slam
goddang, i will try again after changing it
U could also make healing hands your traversal skill and loose void cleave and take sigils of hope for more surivivability
i will try every ways, thank you guys for these advices.
Ow yeah, now to get a good exalted relic 😄
i ran minion vengeance forge guard for a while, then switched to rive scrap metal when i hit empowered monos
So in a world where +4 smite, damage while channeling and resist while channeling could exist, is this one good enough?
Why would you want Stun Chance ?
why not?
You dont hit hard, so you wont Stun anything
i guess blind or slow could be argued have a benefit, but yes phys pen is probably better
Chill, Slow, Blind (you already have Blind in your passive I guess you are a Paladin, and in Smite)
i now realized phys pen with bleed is also a stat on the chest, so does normal(shared) phys pen not work for bleed? just hits? i always think bleed is based on the hit, but bleed is a fixed number right? just scaled with other multipliers.
now i can't decide what suffix i want ._.
ok i'll go for that.
Bleed deals a fixed amount of Dmg and gets multiplied by relevant Inc Dmg and More Dmg
Like the More Dmg in your Skill tree
well, it ate all my forging potential anyway, semi bricked 😦
t4 phy dmg and t4 bleed chance, and can't reroll implicit
well that was guaranteed since it was an open suffix, got is t2 on a crit i think
I think my old(equipped) one is still better for bleed
Yeah definitely
how good is damage penetration, fire pen specifically. Should i get as much of it as i can or is like 10-20% fine
Fire Pen is a More Dmg
So if you have 10% Fire Pen you deal 10% More Dmg
It's good if you can grab it
hell yeah my shield at lv 77
spent the last 24 forging potential rolling affixes for 12% block chance lol
was really hoping I had 1 craft left to RoC it
good to know ty!
It's a beauty congrats
that there is a beefy dude shield
congrats!
^-^ honestly im loving this build so far. I'm lv 77 and my eHP has already surpassed my lv 97 blastrain marksman in softcore that was pushing 400+ corruption. And even there, I was barely dying. Would mostly die to missteps or likely getting marked for death and not realizing it (didn't know to overcap res to counter this before)
feeling pretty good so far
sentinel + shield + ranged attack = tanky
melee + sentinel + no shield = owie
tbh tho the biggest fear with marked for death is if your using null potent as your chest armor
^ I can see that
and yeah on my marksman I think I just capped everything at 75% thinking that was good enough until I was mapping on my hammerdin with my character sheet open noticing all my res dropping for some reason lol

appreciate the build suggestion from the beginning. got high hopes for this HC journey
i sit all my res around 75 so when marked for death comes up i have to be extra careful
before i knew it was a modifier i was getting crushed by spells thinking what the hell happened
can also use skills/potion that cleanse all negative ailments (I thiiiink this removes mark for death?)
but either way they'd probably just reapply it instantly plus you'd have to be super on top of it
yeah exactly, you basically go through the whole echo with it
Playing HC rn and I almost just had a heart attack bc my screen went dark and a pop up happened... lost connection to server lmao
anyone got a good void VK Warpath build??
Hammer throw hits do not count as melee hits, right?
No, Throwing
I would say maxroll guide is quite good.
im missing a helm that gives 15 mana on rive hit. this thing drains mana like a mofo
Already got time and faith?
There are nodes on warpath that reduces the mana cost, get it to 8 mana cost per second
And it will be basically free
Reckless spin ❤️
Yus
Would this unique be really good for a bleed hammerdin or still an exalted axe ould be best?
hammer throw bleed gets
+13% bleed chance (implicit)
149% increased phs dmg
health gain on kill
15% increased bleed duration
Its ok? but a solid exalted axe would would win out imo
But what about the last line of text? I can double the bleed speed with a shield bash, wouldn't that be really good?
Not great unless unless you're constantly hitting trash mobs with melee attacks
like that axe might be nice on a vortex pennant build, but a very good exalt would probably be better
basically what toast said, the real strength is when your hitting a melee attack like 2 or 3 times a second
makes the bleeds go faaaast
Ok, I was thinking making 300-400 bleeds go twice as fast in combination with this node from volatile reversal would make killing bosses easier
Maybe slightly, doubling their speed doesn't increase their total damage at all though
and if all you want is a bleed pop, you could pick up abyssal echoes to do it
the axe because you can get an extra stack of bleed per hit from the base
time to be gigga sweaty and weapon swap kek
begone weapon swap, thou shall only appear in poe2 with the auto swap based on skill use mechanics
lol
least the tree will change with it
erm only skill book skill points
🤔 a warpath tree for a 2hander for pure mana gain and then a 1 hander tree for doing dmg
nah
its not tied to skill books ... its just a set ammount of points that can be different
like 10 or so
one of their teasers said it was the skill points from the skill books
owo ic well gg
EHG really need to do something with this 
one can hope
excess leech turns into ward

playing a void knight as a glass canon, sigh...
tbh until your embracing a specific combo or two its more a glass battering ram
but still glass 
hope our axe boy will get some love in 1.2, i really enjoy the echo effect tbh
best defense is a good offense kek
ye its weird
echo chance caps at like 40%
unless you have a passive in a skill to double it
hey look another reason to use rive
lol
well if you remove the 3rd attack rive actually feels kinda good
like a better dancing strike
i mean dancing strike has all the buffs on it ofc ... but like actually playing it feels kinda meh
eww dodge rating.. that FP tho
The FG wearing this helm is gonna do a very fat roll dodge 
best way to finish this?
goal is block/block/all res/-dmg taken on block
seal endurance for a 50% rune of removal?
is it much more difficult to just level with hammer nova as forge guard, rather than doing rive? I don't really like melee in this game too much
Heya, anyone got a decent loot filter for a void knight world splitter erase strike build?
Lvling with Hammer Spiral/Orbit is probably one of the best lvling.
I even recommend going bleed at first
Add Block Effect
Seal Endurance
That's what I would do
thanks, I will try my luck with nova though I think.
😭
yea i'll either do that(or seal first so the block effect doesn't crit the endurance to t3 and fail the seal)
OR
seal->removal->add all res AND health.
a bit risky but bigger payout.
I have now completely filled my prophecies with exalted shield so i might get another t7 block also.
I think i might play it safe and not use the removal, then gamble big on my next t7 block shield i get instead.
all res would solve a lot of problems atm.
I think I might be able to switch one of my two gold rings for something else, which open up a whole lot of other rings that rolled well.
Having 4 affixes on an Exalted improve the odd of succeding the seal
Rarity: Exalted Item w/ 3 Affixes
Tier: 1 chance: 0.945
Tier: 2 chance: 0.6210001
Tier: 3 chance: 0.3105
Tier: 4 chance: 0.135
Rarity: Exalted Item w/ 4 Affixes
Tier: 1 chance: 1.05
Tier: 2 chance: 0.69
Tier: 3 chance: 0.345
Tier: 4 chance: 0.15
@pallid fog I just saw you post in #1210286616766062632
Just so you know 1.2 will come with a major rework/revamp/rebalance on Sentinel
wait what? seal chance changes depending on how many other affixes there is??
the more you know... 1400h in...
Finally, the information we've been looking for. Now I know EXACTLY how bad to feel when I fail a craft.
I host the "Epic Epoch" podcast every Friday at 6pm EST, with Dread from Epoch Builds!
New YT Channel: https://www.youtube.com/channel/UC7hCioG_idszwmgCUlZcPgg
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but he said "with 4 affixes" and "with 3 affixes" and the numbers are slightly different
EHG definitely gonna change Time Bubble into actual Anomaly 
owh sorry, i always go 4 affixes exalted but doesnt seem alot of difference between 3 or 4 affixes
i guess u can seal first at 3 affixes before adding the forth for tiny bit of extra success chance 
Adding the 4th affix increase the chance of success
whoops i see wrongly
i got all res to t4 and decided i wanted to reroll all affixes with 1 forging potential left and i got 26% block chance 🙂
trying not to die to skelie packs
weeeeeeee 2LP at first empower, doubt anything gonna happen at 2nd empower
is it worth taking out 10 points from VK passive to get Blademaster in Sentinel passive 🤔
30% atk spd vs 10% crit multi and whatever i de-node in VK
I am a huge fan of Blademaster
What is your ign, Wicked ?
getwicked76
Spintobleed ?
~530 atm
but every 10 mana also = 1% crit multi from worldsplitter
decision decision decision
Dont forget, Warpath double the AS scaling
hmm?
Why that name ?
its actually SpingtoWing
Oo didnt realise
just added the g at both end for 
xD
and sounds a little lazy
Time to hit regular monos with my SpellVK
🫡
oof sounds way better than my bleed WP
Wonder if Idol crafting can do anything about that 
how easy is it 2 build a Void spell Sentinel?
Dumb question but is there any way to be able to have a spear and shield at the same time?
finally 🥹
No
sad spear noises
Thanks for the info though! Now I can just focus on pinning people to walls with javelin
Any tips for next upgrade?
I'll probably try to get gloves with block instead of void resist, i have 73% without the gloves.
The hunt for 3LP relic and boots continue...
Better idols.
Better relic slam.
Chest with more health and better implicit.
Ring without lightning resist(dead stats atm.)
https://www.lastepochtools.com/planner/oYJynV2A
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (8) / Forge Guard (8) / Paladin (67)
▸ Health: 3,283, Regen: 36/s
▸ Mana: 223.83, Regen: 10.8/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 85 Str / 12 Dex / 10 Int / 1 Att / 8 Vit
▸ Resistances: 110% / 78% / 104% / 91% / 112% / 99% / 88%
▸ EHP: 22,062 / 22,062 / 22,062 / 44,779 / 22,062 / 22,062 / 22,062
▸ Endurance: 69%, Threshold: 681
▸ Armor Mitigation: 77% (10,075)
▸ Block Chance: 87%, Mitigation: 61% (3,156)
▸ Crit Avoidance: 5%
▸ Lightning, Physical, Void / Spell, Throwing
▸ Holy Aura (Passive)
• Hammer Throw (20)
• Holy Aura (20)
• Smite (20)
• Sigils Of Hope (20)
• Volatile Reversal (20)
i think my bleed WP is pretty much completed
I just have 0 clue wich way to go other than Void smite with healing hands for Lvling
DOrb is nice
This is what I am doing rn
Feels good so far
Just oblitarated Lagon
I remember 1.0 Rive+Healin Hands
Yeah... HH was busted though
Is this base actually better for bleed hammerdin? To me the wengari axe looks better, it only has 34% less chance to bleed on hit but it can have 16% bleed duration, wouldn't that stat be better?
shiny
yes
your gonna get your bleed duration from uniques/legendaries and idols
so the tiny bit from that does almost nothing
vs an entire extra stack of bleed per hit
for max rolled dragon bone axe
they definately both work tho so like if you manage to get wengari axe with the better stats just use it
waaait
NO nvm
itwengari axe wont work
check a look at the bleed chance effect
wengari axe is limited to melee hits
so it would litterally only be the duration
Ahhhh, true. I didn't notice it yet. Thanks!
same
guys, do i play VK spin2win or nah? never actually played sentinel
they fixed it on the last patch
Would a 1h/shield forged weapon build work as weapon damage only or would it need bleed and/or ignite due to lower base weapon damage?
nice
so thats a yes? 😄
yeah its easy and pretty strong
I'd probably always go 2h or DW on forged weapon personally, but if you want to go 1h then yeah ailments sound the most promising.
I think there is nothing on a shield that will boost the forged weapon build, 2H is way better
I mostly want to play with the auto-cast ring of shields 😛
RoS does have some slight ignite synergy iirc
so..... i have a bunch of manifest armor questions. I've done some searching already, but I'd appreciate any light yall can shed.
EHG said in ask devs that minions count as allies. I asked in ask community if manifest armor have ward, and someone said no. Is this all sources of ward? Will ward from healing hands to allies not work? or is this just ward generated from items
Minions can have ward, I don't think there's any way to see it though. Notably, the missing health gained as ward affix doesn't function when given to minions
so... I'd have to test by seeing how many hits it takes to kill the manifest armor in some semi controlled experiment
rough
I know the manifest armor doesnt count as its own minion, can it generate minions? like keepers gloves
Yeah, or just giving them ward and making sure their health doesn't go down when they take damage (at least to verify that they are gaining ward)
No, it cannot proc any skills from items, such as the swarm of bees skill on keeper's gloves
Right
Another big thing is minions can't have attributes, so like they don't get the 4% armor from strength or health from vit
manifest armor can have a forge breath. for player characters CDR doesnt work for skills not on the skill bar
does cdr work for manifest armor at all?
my guess is not because while the nodes specify a cooldown, the skill data rip from letools doesnt have a cooldown on the skills themselves... but maybe we're lucky/
It should work for them
Also worth noting that you can remove forgebreath's cooldown
Hmm 🤔
but it could let it taunt or whirlwind or charge more often?
I guess of those the one I'd care most about is taunt, followed by charge
is manifest armor affected by endurance
and stats the manipulate endurance
thats a good question
🙂
It should yes, barring bugs
Minions are definitely capable of having endurance, I'm not sure if they have any base edurance or endurance threshold though
does smite life cost happen if smite gets triggered? cuz bleeding heart looks like the same effect and it doesnt add bleeds to you
least with idols
bleeding heart says when you cast, triggering a spell does not count as casting a spell
it should consume your health no matter how you cast/trigger smite
get like any leech
does the sentinal evade ever automatically cue up another evade in the opposiite direction for anyone else? it has gotten me killed so many times
i will evade away from an attack and automatically evade right back into it
make sure you arent double tapping it
i'm not.
make double sure
i would evade in the same direction if that were the case. i evade backwards into attacks
never happened to me ever but i keep hearing it
Are you playing offline? I think I've heard recently people having issues with this
yes, offline
ok that explains why i never see it ... but idk how lel
usually the bugs are the other way around
cuz of connection issues
Seems to be an offline bug, unfortunately. Obviously a pretty bad one.
ye thats bad
Yeah, usually that kind of bug happens on online and not offline, very odd that it's reversed lol
btw, this is one of those fuzzy lines - "cast" could mean anything, basically (really needs a cleanup)
ye its weird
cuz we already have a term for you having to cast a skill for something to apply
direct casting
correct

How good is Paladus for a void knight void smite on hit build?
It's good, I wouldn't use it as the only source of smites though due to the 3/sec cap
Never thought it would reach the day whr my unique gear progressions for 2 chars be completed. Whats left are getting the perfect perfect non-unique exalted (correct base type with perfect t7 and t5s) and murder Abby
This cycle will be complete for me after that

Engiiiiiiiiiii
lol
i've had that happen in online 3-4 times, so really not that often.
might be some connection catchup or something.
i have very stable internet so im not sure
What are other sources of smite?
Not at home rn so can’t check lol
Javelin, warpath, judgement, lunge, multistrike, that's all I can think of
There is also this that goes with Vortex Pennant
That goes with any Throwing Attack > Javelin, Hammer, Shield Throw
And also you can self cast it
I could do multistrike and use a Shadow* Beacon when I get there as well 🤔
I like being this half caster anti-cleric
still gonna slot healing hands lol
Does the multistrike node that gives echoes more swords give more smites if slotted with the smite node too?
👀
I’ll do that for a while then try my hands at a shadow beacon variant
i've been trying some warpath build recently and noticed that Healing hands with Seraph blade and Cleric's hammer only procs with the first hit of warpath. Is it a bug or it will only proc with warpath's first hit?
Intended. Same for Eye of Reen. They only proc on direct cast. Channeling doesnt count
got it, thanks!

Well it works cuz they adjusted warpath to hit immediately whoever comes into the zone 
Its an intentional change. Made me repurpose a few builds.
I mean, just imagine HH would proc on WP hits. 🙂 Just speaking out loud already says this must be intentional
yeah, it led to some broken interactions
WP-Smite is one of the strongest Pally builds around. It would just be OP to add HH interactions on proc ^^
Speenz and healz, you spinz while putting your handz tgt
Questions to the pros here: how do Forge Weapons scale off equipped weapons when dualwielding? They add stats from both weapons?
Add both
Was there any big forge changes in the past year? I have played on release only and it was VERY slow clearing game
So not enough to be on par with paladin or runemaster?
It got a bit tankier, but still has quite low dmg in the passive tree
Its close to Paladin but Runemaster is another beast
i can maintain around 250 stacks of ignite on a boss just with forged weapons
let's hope that is enough
need Fiery Dragon Shoes
basically forge guard is close to being on par with the rest of sentinel
Forged Weapons wont benefit from the Ignite Pen from the boots btw
Yeah, good point
are there gloves that give ignite pen
Maehlin's Hubris but only for damage, not pen
Burning Avarice actually could do the trick
burning averice doesn't seem like a bad option
would def up the not die of your forged weapons
Hum... Burning Avarice gives 19% Pen so 19% More Dmg
I feel like Maehlin Hubris still wins
No leech on Hubris
tbh biggest negative to burning is that its a soul gamba unique
But converted the bleed chance from a Bardiche will end up in way more Dmg than 19% or even 38% More Dmg
true
And you can always resummon your weapons
also true
100% of Bleed Chance Converted to Ignite Chance means that the bleed chance from the Smelter's Might node also transform to ignite?
Yup
yeah then it's way better imo
Yeah, the passives and converting a Bardiche with T5 bleed is going to be stronk
i use 2x Eye of Reen
For Ignite??
yes
i noticed yes, cause i applied frailty and the only piece of equipment with frailty on hit was my relic
So it might apply the boots' ignite pen. But not sure, and even if it does it a bug
Even with bugs the build is C Tier xD
no matter how bad the forged weapon build is, phantom grips will always be an ok choice for most builds
flat crit chance for everything ❤️
idd
Btw, a Bardiche with T5 Bleed and Ignite is 400% ish + you don't take extra dmg + you can get %Inc Dmg and AS
and you can use titan heart, trading +9% dmg taken for -15% dmg
Yeah confirmed; frailty on relic applies to FW

ring is bugged
so does it work with amulet too? Then you could have extra pen
thats sentinel
it should
testing...
just to check, your not seeing frail stacks from you hitting stuff
to summon said forged weapons right

So, how would you do Phys Crit Warpath?
I feel like VK is the way, you take Warslash and Echoes. Cyclone of War for the Phys Pen and Base Crit (DW Sword and Mace)
Not FG?
Leviathan carver
Why not, but why would I get for going FG?
Vk has a lot of dmg with echoes
... Too slow?
almost nothing
Crit, AS and phy pen. Doesn't FG have more?
Well tankiness but no dmg imo
ye nvm im too dumb to play hardcore
ye but youll still fold like paper when it actually matters
It's fine I am a 200c warrior
lol
Is warslash a cleave?
I agree, except warslash has kinda counter-synergy with echoes
uhhhh it does and it doesnt
because it gives you a way of dealing damage without needing attack speed
so in theory you can run like the super hammer and not be affected as much as a normal warpath build
the only problem being your echo creation is based on your MS
you would need to be extremely lucky that echo triggers on the warslash tho
wouldnt the echo just be normal warpath?
have you not tried it?
nice
No way am I ever going to run event horizon on warpath 👀
ye i thought it just wouldnt do it unless it triggered when it happened
Oh really, okay that changes things
but it gets the point across
yeah its a way of scaling warpath damage without scaling attack speed
it makes stuff like apathy's maw actually good
ic xD
that video was pre 1.0 with bad gear, I bet you could hit way harder now
ye prob
Opens the door for leviathan carver, possibly, though only getting half benefit from the global warpath thing is a little unfortunate
there's also plague dragon tongue, then those 5 points could be skipped entirely... maybe higher floor, lower ceiling
using volatile reversal will trigger the warslash so it works for lazy ppl that want to spam 1 button
With a mace for that sweet sweet phys pen
Yup
Too bad there is really only one base for that
i need to mess around with phys pen. haven't tried it, i use a lot of armor shred tho. is phys pen a suffix?
Yep, and is essentially a flat more multi
The Melee Crit Multi one?
You could also go for a lp Renegade Will
Oh I was thinking 2h lucerne for the flat crit
Hello, is Multistrike any good to trigger Smite or is Warpath better ?
MS is decent but WP can hit the same target
Oh I see, thanks for the answer
Yeah, that one for sure. I'd need to do the math on renegade... it's possible that between the multi per VK point and katana or naal's you would have enough crit multi that the extra speed would help a lot.
(not accounting for other affixes)
How does this skill set sound for a Shadow Beacon Smiterstriker?
Multistrike, Smite, Erasing Strike, Healing Hands, Devouring Orb
Maybe I could do volatile reversal over devouring orb and just cast regular d orbs iunno yet
I have found four of the judgement gloves playing a VK, Im being mocked

damn. I really tried to give multistrike forge strike a fair shake but my build instantly improved by just swapping from multistrike to rive
feelsbad
rive moment
feels like EHG forgot any sent skills that aren't named erasing strike, rive, or smite exist
palarus is cool, but why another smite one handed sword ;-;
it also blows my mind that there's no way to convert any of rive, multistrike, or vengeance to void or fire
Then you can use one in each hand 
I found one
Does bleed have a cap at 999 stacks on an enemy or is it just that the tooltip can only show until 999 but you are able to stack more bleeds on an enemy?
+999 is only the max display
Guys anyone play paladin judgement here pls?
void warpath any good?
Yes
I summarized my warpath smiter in a little showcase as a end of season project, maybe someone will have some fun with it before it gets nerfed in 1.2 ^^
https://www.reddit.com/r/LastEpoch/s/1YkeEKdIJ8
Harbingers of Ruin / 1.1.4
Sentinel (31) / Void Knight (5) / Forge Guard (25) / Paladin (52)
▸ Health: 3,582, Regen: 54.39/s
▸ Mana: 174.23, Regen: 9.2/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 20 Att / 12 Vit
▸ Resistances: 121% / 104% / 112% / 74% / 64% / 71% / 73%
▸ EHP: 14,211 / 14,211 / 14,211 / 19,028 / 12,745 / 13,599 / 13,865
▸ Endurance: 58%, Threshold: 716
▸ Armor Mitigation: 54% (3,594)
▸ Block Chance: 90%, Mitigation: 47% (1,817)
▸ Fire, Physical, Void / Melee, Spell, DoT
▸ Holy Aura (Passive)
• Judgement (24)
• Vengeance (20)
• Holy Aura (20)
• Healing Hands (22)
• Volatile Reversal (20)
Like this
Oh! Its the Conc Ground Stacking
I havent played it but I know about it
Do you need help ?
Smite is very nice with warpath yeah
Ye it is a crazy nice build. I was out of time and mood to push beyond 1,1k - so same as you, but almost surprised you could run such levels with that defense.
What was the reason to pick Javelin, guess the buff node? (just had a quick view on mobile)
Extra smites,heals and movement spell, it's quite handy and fun to use
Nice, here im struggling on 400c with same build
If you need some more/other inspiration. My proud outcome of 1.1 ^^
https://www.lastepochtools.com/planner/B752kPJA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (31) / Void Knight (11) / Forge Guard (5) / Paladin (66)
▸ Health: 4,736, Regen: 27.65/s
▸ Mana: 236.23, Regen: 11.78/s
▸ Ward Retention: 96%, Regen: 0/s
▸ Attributes: 99 Str / 24 Dex / 24 Int / 24 Att / 27 Vit
▸ Resistances: 106% / 118% / 74% / 76% / 108% / 101% / 108%
▸ EHP: 19,808 / 19,808 / 19,658 / 38,831 / 19,808 / 19,808 / 19,808
▸ Endurance: 61%, Threshold: 1,019
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 76% (9,165)
▸ Crit Avoidance: 5%
▸ Fire, Void / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (27)
• Smite (20)
• Holy Aura (20)
• Sigils Of Hope (22)
• Volatile Reversal (20)
Swadling and FotM are only stat sticks here (Red Ring(s)). Took the one cause the stats fittet halfway and the other cause of the lucky LP drop
Yes im on 200c but i die for this mow corruption
You're going to give more detail. Maybe even link your profile/planner so we can have a look at what's going on
the quick look to see why your dying a lot is "Do you have crit avoid or reduced bonus dmg from crits capped"
Do you guys think an Attunement/ Mana stacking Judgement Pala with World Splitter would work?
Like using Judgment to dump all my Mana and regen it with Volatile Reversal/Rive or Vengeance and Mana regen?
I kinda worry it would just end up being Erasing Strike VK but worse but the Idea sounds fun to me.
its def a bigger boom each time you slam with that, tho the mana regen part is worrying
I was hoping the Deliverance and Holy war Node in the Judgement tree will make it doable but since there will still be a dps downtime I worry about having to spent a lot on defenses since leech won't really work I guess
Edit: Just realized I can just run Healing Hands but still, hoping the dps downtime won't be to much.
your dps downtime with that is entirely based on how much mana regen you have
would be a little funny to see you using time and faith + max attack speed rive to regen mana like its focus
I did a similar build ages ago, you can solve your mana and sustain problem with direct cast smite+HH on smite
Takes some investment though
smart
And with world splitter I don't really need to build much if any crit strike chance because of the extreme Mana cost of Judgement so I can use those slots on accessories for mana regen too
using the mana regen on heal node in the smite tree?
Direct heal and mana gain in the paladin passive tree +mana on smite cast on helmet
If you spend ALL your mana at once regen is nice but won't cut it, you will just sit there and die
Smite+HH solves both those issues
Also the double smite cast on direct cast(smite tree)
Makse sense, that probably regenerates way more than using Time and faith with rive or vengeance
I forgot that time and Faith also works with smite lol
thats really neat
the fact that double smite on direct cast and vk echoing smite are two different doublings is always funny to me
everyone gets a smite
Oh I forgot that gifs don't work but it's the "Smight me allmighty Smiter" from Bruce almighty
I am playing this rn
Its quite funny when everything proccs
that does actually sound really fun too, might go on the bucket list. What weapon do you use and do you include Devotion?
Me? A wand and the Forgotten Knight Sword
Be careful, the node that consume your mana doesn't count for Mana cost
Oh, kinda had a feeling that might be the case but good to know. Guess I can't ignore crit chance completly in that build then.
anyone can help me do julra4 pls
Any good erasing stike build?
https://www.youtube.com/watch?v=jDL7_FvdSog I like this
We love quad smite
Hey guys, question about forge weapons. When it says "when a piece of gear stats apply to forge wepaons", does that mean...
- Implicits only?
- implicits + affixes with "minion" (minion damage, etc.)?
- just affixes meant for the player will now also apply to forge weps?
in HC, what corruption level do people usually push to that's considered "safe"?
like say I'm trying to get to level 100
feel like going over 300 is not smart
guess I'm kinda wondering if those level 100 guys on HC just keep pushing indefinitely and get there doing like 600c+ or if they tend to go a safer route between 200-300c
This is my current bleed hammerdin build at level 88. Still working on getting the right gear optimization going but I'm afraid to push too high of corruption too fast. Doing 150-ish right now and it's not so bad. Would appreciate some insight 😄
https://www.lastepochtools.com/planner/Ap6DnGRB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (30) / Void Knight (5) / Forge Guard (8) / Paladin (58)
▸ Health: 3,130, Regen: 36.82/s
▸ Mana: 140.98, Regen: 13.12/s
▸ Ward Retention: 97%, Regen: 0/s
▸ Attributes: 32 Str / 12 Dex / 10 Int / 1 Att / 8 Vit
▸ Resistances: 146% / 96% / 113% / 95% / 95% / 92% / 103%
▸ EHP: 9,869 / 9,869 / 9,869 / 15,048 / 9,869 / 9,869 / 9,869
▸ Endurance: 48%, Threshold: 626
▸ Armor Mitigation: 64% (4,628)
▸ Block Chance: 50%, Mitigation: 49% (1,830)
▸ Fire, Physical, Void / Spell, Throwing
▸ Holy Aura (Passive)
• Hammer Throw (20)
• Holy Aura (20)
• Smite (20)
• Volatile Reversal (20)
• Sigils Of Hope (20)
It means all stats on that piece of gear that can be applied to minions are transferred, implicits and everything included. Certain things just don't work or aren't applicable to minions, like attributes, missing health gained as ward, and complicated stuff like skill procs.
Affixes that say minion already apply to them since they are minions (technically, they also gain the stat - for example, "minion damage" gives them "damage" as normal, but their special effect causes them to also gain "minion damage", which doesn't help them at all because they don't summon minions).
if you used say that bone scythe (Bone Harvester) that summons skelly vanguards on kill would the forged weapon have a minion?
wait a min... ^ is that one of thosee "certain things that don't work"?
probably
dont think so
most unique effects dont yet
damn you non inheritable affixes
they said they would look into making them tho in the future
not that one specifically xD
i vaguely remember that from 1.0
Do you guys also know if stats can apply past 100%? let say a node applies stats of item at 70%, AND an item that applies stats at 70% == does that mean that same item will apply stats at 140% towards the minion?
given how the animated armor nodes, I'd assume they would stack
they stack
damn
lol got one of these rings to drop and it just got me thinking
https://www.lastepochtools.com/db/items/UAwjMBYA4g0
nothing found
but imma guess you talking about the forged weapons one
rn its bugged so its alot stronger than it should be
aww lane, but yea phantom grip
ye rn it is giving you % of every equip on your char and not just glove
lol that's busted af
ye not intended ... afraid once it gets removed tho it will be irrelivant oof
they already struggled before it got added
but idk
How to play VK warpath
spin, echo, keep spinning
Nah, summons are skill procs technically, and none of those work on minions
I farmed a beacon at around 200
Time to swap ??

does 'Force of Impact' (armor->damage for manifest armor) scale with %armor increases on the body armor? What about %armor increases elsewhere?
it's just the flat armor on the body itself
I honestly think having FG minion scale with your items innately would be a great take.
manifest armor does innately scale with your armor pieces and forged weapons do scale with your weapons
It doesnt, you have to take nodes, that isnt innately
All FG minions innately scale with certain equipment slots, you don't need nodes for it
The nodes make it scale further with them
Yep, there are nodes on MA to add weapon and shield scaling to it, but innately it's just armor
Right, I mean like really scale, you shouldnt need to take all those nodes to make him operate properly
does anyone else feel like we're being trolled by +level to Manifest Armor being a Helm prefix instead of Relic?
Yeah some of those are weird
definitely would make more sense on a relic
although it's not like MA lacks for damage
It kinda does, mostly becuase it's attack skills dont work half the time xD


who needs attack skills when you can just bonk it with shield throw lol
so.. Virtue of Patience is the node on the Healing Hands tree just before Seraph Blade. It slows your 'cast speed' among other things, but then Seraph Blade converts Healing Hands into a melee attack. Is melee attack Healing Hands affected by cast speed, or attack speed?
sorry, found that one with the search, nvm, it scales with cast speed and it might be a bug
It scales with melee attack speed when it's a melee attack. All the cast speed stuff on the HH tree gets converted to attack speed.
I wish Sent had a fire melee spam that wasnt shield bash, of course if WP worked with HH we wouldnt have this issue.
Yeah, would love to see Rive getting a fire conversion
I just wanna have a good feeling melee attack to abuse Ruby Fang set with
fire and void conversions for the sent auto attacks when
maybe give one lightning too
No one uses AAs in this game
Forged weapons do 
Those are things, not people, no matter what the void tells you engi
Healing hands void knight its a good build to make 3k corrupt on this patch?
tell me
for bleed hammerdin in HC, what's everyone's thoughts on using Flayer's Pride shield or Salt the Wound gloves instead of exalt items? Feel like those uniques favor offense over defense
eternal gauntlets (especially with the experimental affix) seems pretty crucial for survivability against DoT