#🔱┃sentinel
1 messages · Page 39 of 1
hahaha
Well, that was a quickly thrown together experiment anyway, leftovers from my paladin version.
im leveling as rive, i want to go erasing strike, should i wait for something? or can swap on exsalted items
been trying to get apathy maw from shade
I am doing the same, my plan is to wait until I have world splitter axe and enough +mana equipment then do the switch to erasing strike
you following Wanders build on YT?
he was saying crit, and about 700-1000mana he was happy with
TY, nacho
That doesnt cover void cleave costs or anything extra just the erasing strike
i got some work to do, but i need Rive to get some more dps too, get this going faster, healing hands basically keeps me up forever unless i fall asleep, id just want more clear speed
Use a dreamthorne
Or the mace that gives + skills
Both extremely fast to farm a base + 2lp
Dreamthorn go swoosh
i been keeping my eyes open for Shadow Beacon, dreamthorn and apathy maw
Wont get em without prophecies
Apathy also only from shades
Rune of ascendence might get u a 0 or 1 lp
Huh... I dropped from 1k to like 840 mana and was suddenly struggling... Maybe not crit capped, what do you need to crit cap ES with an 0.4 WS?
yesh im COF, new favor 25% bonus is nice
Also with an 0.3 WS?
i dunno the math on that, the explantions ive onky seen was on a .5
I don't think I've literally ever seen a 0.5 on the market

Where can you see crit rate for a specific skill? And how does WS's bonus work? Is it like flat crit and does increased crit chance affect it or no?
oh wow another one 
lmao
Pen and Paper
there might be sign here
And yes, I believe its Flat Crit
Have to have 100% crit chance
Well, I figured it's flat crit, but it's such a weird and unique bonus, that I'm wondering if it is properly affected by sources of incresed crit chance, or if it's separate... So like (flat crit * increased crit) + WS flat, if that makes sense? That's what I'm curious about.
It does work properly
Ok, so I'll just pen and paper it and figure out how much increased crit% I need.
Frozen has a calc
540 mana is also with a base cost not increased cost ES
If ur making it cost more for more crit u need more mana
Ohhhh... yeah mine definitely has increased cost. Which also increases crit chance yeah?
I followed someone else's guide... Should I spec my ES differently than this? https://www.lastepochtools.com/planner/
Ur mana requirements go up too much and forces u to build like 1400 mana to go infinite
Im not home atm
I can go infinite at like 900-1.1k just fine, even with sigils. I just have to only do two-three ESes per VC, but that's largely because of the ICD on the mana refresh.
Thats not infinite then
But... If I can respec and go infinite at like 800, then I can also gain like 800 hp, which could be worht.
So what's the infinite ES tree look like?
im not home atm
Oh right, you said that. It's early mb haha
u just drop the extra cost node and grab the void essence node
rest is straight forward
but if ur increasing ur cost a lot ur only making the build harder to reach critical mass
you could run things like crit vuln on cleave or extra crit with time bubble to compensate
I do have extra crit on time bubble... And I think I have about 50-80ish on my build, the planner doesn't pull in specific values and I"m not currently logged in yet.
crit vuln on void cleave is bonkers
100% chance for void essence on es crit and the no cooldown node are the two required things from the tree
big fan of the AE + cleave tech for extra atkspd and armor shred, so because i'm always casting cleave ill grab crit vuln also
Put points into hastened cataclysm for increased cost based on how much mana you have and crit chance you need
this reduces the need for like 200% crit chance in the build
^^^
crit vuln just adds crit right, its not base crit, doesnt get multiplied by anything
it's base crit
but it's on the end of ur equation
so if u have 75% crit chance it's not going to multi 18% to give u better, it's going to add 18% at the end
Right, not modified by anything
except singularity of course 


Dumb thought, what if they made set items that are idols
Have them be weird and wacky shapes
I really hope they do more with idols eventually, and do the wacky shapes even though I know they said it's unlikely they'll do non-rectangles
At least like more Tetris blocks
Hopefully after the set rework, we get a set renaissance
3x3 circle, middle open
Mmm doughnut
Doughnut!
DOUGHNUT!
Got my second ever 2lp logi's hunger, will it slam or brick like that last one ^^
I mean, I've iterated like 15 WSes on Nemesis, and 10 on Julra, and every single one has been bricked.
Best of luck
crosses fingers
dont leave us hanging, what happeend
so far my build is doing good. one more level and i can switch to world splitter. granted it doesnt have lp but thats fine
yay
grats!
I dont have to courage to slam it yet, after the hundreds of amulets I farmed last time to get a 2lp
3 lp ring is great
now if only i can get the orobyss shade to drop me the other gear i want lol
i still dont get my 2LP shattered chain yet
🫂
Wow, I just got absolutely stunlocked, wtf
Wiiiiccckkkeeedddd
gonna be a while before i can get the shattered chains or any of the great items that are in erasing strike VK
but at leats i got the weapon
send world splitter pic
yay its 0.5
no lp but it will do for just starting out
My best one so far... But I really need crit multi >_<
slap that in a nemisus for fun
umm why?
To see if it gets LP or a good affix
hoo boy..
you put it into the nemisus egg and it will add random affixes or give it lp
gonna be a while before i get it back
You can't exactly get chain-stunned in this game, but some things definitely can wreck you
just like have a weapon to use in the meanwhile
i do..

i was gonna switch to erasing strike but i see where u coming from
ugg one more level then i can wear thew champion regalia
so far been unlucky. havent found any erasing strike shards yet
I feel like ES is one where you don't really need the extra levels... Better to stack health + mana
Last cycle i just used ES for echos cuz u kill so many things always got essence and then rive the bosses
And extra levels are meh compared to rive
just got ES sort of online, getting rekt by boss mechanics though cause of the standing still
rive 👍
i really got to avoid these darn skeletons with auras. its so annoying dying to them and i had a unique ring reward
prob skill issue, but warpath was way way easier for bosses (just took 10x longer)
prob need some +chance to stun gear?
not really
u hit so fast
and if u get a 2lp world splitter with atkspd watch out
🏃
but what's stunning them? didn't think it had any built in stun
enemies have native stun if u just bonk them
ah
nacho do you run any mana regen
so my bonks are just too weak
no
Oh really? i've been aiming for the wrong t7 then =/
it's not even close
VK has a lot of built in crit multi already
look at all the places you can get flat vs crit multi
always look at the most restrictive stat
you will quite literally add 40% damage with flat on the weapon, meanwhile ur adding about 10% if u put crit multi on it
need to look at overall % change of the stat ur putting on something
if ur going from 170 flat -> 250 that % change is higher than going from 400 crit multi to 450 crit multi
Also, what are best idols for VC ES?
Void dmg for time when a skill echoes, or echo dmg when a skill echoes?
whichever gives higher %
80% of ur damage is from echos
the health roll is pretty important also cuz the range is huge on those idols
like 25-70 or something ridiculous
Hmmm, the void dmg ones are better just because you can fit 4 of them vs 2 of the echo dmg ones.
i said the 2x2 ones
Oh, yeah haha, I'm still not fully computing yet this morning.
assumed u meant both those stats were on those wasn't sure of the pool
that's the one then
Well, broke the 4k hp mark with that change 🙂
oh a third 
Is there a paladin build that is good for support when grouping that also does awesome on its own?
That's fair I guess haha
from a design ur never gonna heal them enough to matter - or quick enough mostly
they are just gonna leech on their own ect
I wonder how much the lock curses apply to other teammates too. I know a lot of it is specific to the caster, some of the DR and stuff, but surely some is helpful? Maybe?
damage from mobs also doesn't go up in grouping, only their hp
so becoming more defensive means almost nothing
because they gonna die without ur buffs if they need them to do something
and having 100% uptime is unrealistic
Well, even with that I can't stand in the big slam from Tyranny ;P
I do have rebuke on my bar for a reason, but I had to see.
which slam
The big red circle one he usually does after spawning hte void flame things
honestly an overkill of 453 isn't that bad
the only one i couldn't end up tanking at 700c was the one where he spawns the copies
but that's without extra damage mods as well
extra res super toxic on harbis also 😆
^^^
I hate having to think about mono mods so I usually just ignore them
i just pick a time where my mods aren't garbage
after u kill a shade is best usually
cuz shades don't have mods
at least at end game you shade -> reduce corruption -> kill boss and he has nothing
or spam glyph of envy with good mods already set so u can just run faster


This is why I rerolled lock. Everything is less frustrating.
running a build u are familiar with usually easier
my VK had 160 movespeed - when i swapped for speed clears
I've done warlock, I don't enjoy the kind of build it promotes
i had 3lp titan heart tho 
Oh dang, that'd be nice!
it's pretty disgusting 😆
Could get one for hte low low price of 200m =/
That's hawt
between that and my chains i really didn't need much ehp in the build
Wow, lucky SOB 😛
I keep forgetting to price check chains. Every time I've looked they're way too expensive.
Are there enough VKs in the game to fuel an anchor economy though? ;P
wtf
Yeah, that's assuming a lucky slam though 😛
Well, less so with 3lp, but 2lp chains needs luck
1/6 to hit a 2lp slam so
Yeah, that's not very good
2lp chains isn't realistic for most people in a cycle
the dps boost is nice but u can become wayyy more survivable with an exalted over 1lp chains which is achievable
Yeah, I'm using this rn, should probably switch to the high armor subtype and see if I can afford to lose even more mana ;P
what is this jrpg or market flipping strat in mmo 
chains cleanse also doesn't stop the slow from anchor, so if ur trying to run anchor you want the cleanse from an exalted
or deal with 4s slows every 10 seconds
I'm not running anchor right now, I'm using
The worst part is losing skillpoints every time you swap to a new one ;P
Can you Nemesis merophage haha
yes
is actually one of the best weapons in the game - but getting a 2 affix one to then also add a sword to is insane
i nemesised 40 of them last cycle with nothing
much rather just farm a 3lp dreamthorne
and what kinda build is that?
What affixes would you want on Merophage? Flat void and...?
any other really good t5/7
cuz u can balance with the sword
atkspd is the next most limited stat tho
u can only get it on glove and weapon - sometimes ring and then skills
amulet implicit
the style of build where you hit a single button and it triggers all of your skills
idk why I like minion builds but don't like that kind of build
I feel like on mine I drop fissure, use my dmg+def cooldown, then spam spirit plague until the CD is back up. I'm using 3 buttons pretty frequently.
Then of course teleport when needed
fair enough, I played it when warlock dropped and It was mostly just drop fissure and watch stuff die
I should give it another go
I mean, you can still do that, but it's not optimal and will slow you down in later corr ;P
ye
My only complaint with it is that my computer struggles with it ;P
The market has changed ;P
57% void damage
the range is 50-100%
what's a 1 lp with good void going for, the armor is also low on the 2lp
I'm not in the market but I think I saw a 70+ 1lp going for even less than that. Like 300k or something
there's also always been a gold dupe in the game - so prices should be low this reset
previous prices would hopefully never hold for this cycle unless there's something wonky going on, it's just something you can use to gauge what's easily farmable and what's actually worth value
3m gold is probably worth 100m of last cycle ect
I could see that
certain items also just not gonna be affected enough because of rarity, as an extreme example a 4lp red ring probably worth billions no matter what
A lot of stuff that I thought was rare goes for like nothing. Omnividence for example, I saw maybe 1 in like 800+ hours of play but they're free currently.
Yeah
Omnividence is both rare af and extremely mid
It was so good way back when auto bomber VK was a thing ;P
Cause void spells could do stuff without needing that slot for something special
Use it with rive for the mega like 900% increased void dmg

I like how there's a difference between 0.00001% and almost impossible.
meanwhile someone actually has a 4lp
we should ask the LETOOLs guy to have it say Super Almost Impossible
lucky dude
I can't imagine trying to find the fodder worth slamming into a 4lp haha
That's an industry standard, one in a million is usually the cutoff (at least for my industry lol).
welp engi i tried to do the world splitter in nemesis. guess what it added
health on kill
thats not that bad
60
idk what affix tier that is
t6
better than no extra affix
agreed.
should keep you at full during like any echo
Everything gets flat mana affixes
can't decide if i got an upgrade or not..
bleed hammerdin
current DoT is 410%
current phys dmg is 651% with 16% pen
hey , im a voidknight lvl 60 right now , and wanna push later into high corruptions . what void knight build is strongest right now?
@waxen nymph I think around Saturday you were asking for haste on sentinel. Was that for advent of the erased?
If yes, did you find a good solution?
dot hammer https://www.youtube.com/watch?v=rXZ5tswxQWo
erasing strike https://www.youtube.com/watch?v=M3mDeTjcwMw
EHG give Sent spell bleed plox
over 20 shade runs no axe drop, lmao rng loving me tonight
I wish the warpath autocast smite node wasnt buried behind ignite
I also want the axe and mace roles in cyclone of war were swapped just because phys pen goes so much better with bleed and axes
I see warpatt 
Was working last I saw
Like forged weapons? Definitely gotta be FG for that
i mean warpath smite like this https://www.lastepochtools.com/planner/Bggya5zB
Harbingers of Ruin / 1.1.7
Sentinel (21) / Void Knight (5) / Forge Guard (10) / Paladin (77)
▸ Health: 3,212, Regen: 38/s
▸ Mana: 257.31, Regen: 8/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 94 Str / 13 Dex / 13 Int / 6 Att / 11 Vit
▸ Resistances: 109% / 77% / 77% / 62% / 68% / 53% / 47%
▸ EHP: 11,112 / 11,112 / 11,112 / 17,432 / 10,385 / 9,108 / 8,681
▸ Endurance: 59%, Threshold: 714
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 72% (7,137)
▸ Crit Avoidance: 5%
▸ Fire, Void / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (23)
• Smite (24)
• Sigils Of Hope (23)
• Volatile Reversal (21)
• Holy Aura (21)
ok so the base crit chance will be huge
question about bleed hammerdin - +melee damage implicit/affix does not scale the hammer damage right?
Correct, the hammers deal throwing damage, not melee damage. Bleeds deal neither melee nor throwing, it's just physical DOT.
thanks for confirming. i just got my first dragonbone axe, but it was only a rare, and i'm swapping out beast king which has +bleed duration lol
i lost a lot of melee damage but not an issue
just swapped over my legacy hh pally to this
how do you guys deal with the Erasing / void cleave builds mana issues in the mid game (early monos) ?? I run out of mana even without putting points into +mana cost too much
anyone?
VR lets you regen mana if its expensive skill
theres a erasing strike build above
pick it apart
thats end game with 1k+ mana though where erasing strike feeds itself with crits
i dunno what you do as a levelling build coz i built it as an end game one only
Hammer throw, rive, really whatever leveling build suits your fancy
There's a very bad bug: when I use Vengeance to target the Lightness boss, I get stuck doing nothing.
Double palarus, multi or add chance?
hey @gleaming pine i saw your vid for a void DOT hammer build. just curious why you opted for void DOT over bleed hammer?
main reason is I cycle started a mana stacking sorc and was farming for confluence of fate and ended up with a whole bunch of good vk gear so i went with that
ah okay, just wondered if there was a strong reason
but i gotta say the animations are really cool
i dunno what's better tbh
bleed is easily as good, probably better? not sure
i saw some vids of a guy running 1500 monos
yeah i saw it and building into it
it is very hardy and cheap to throw together actually
yeah, seems like less gear requirements
is this a bug?
Is fire spin pally viable with 2h or better duals?
It starts with vc+es, and rive or vengeance to gain mana. In monos, I recommend vengeance for the buffs. (But in some cases Vengeance will be unspecced one so you only get basic riposte.)
Don't take the auto echo node before you can afford it. This means you will have a cooldown. ES cooldown with 60% cdr from the tree and 30% from Anomaly is 2.63 seconds. If VC is traversal and has 30%+30%+30% (tree, anomaly, sentinel passive) then it'll be the same. They match and this will be pretty ok. Any cdr from gear will feel nice.
From there, what you want is to start critting the ES. Autocrit for it from VC is okay but if you consider consuming 60 mana for forced echo, you'd want to crit that too. So maybe you want the base crit on weapon now, and then increased crit to reach 100%. Then you can take forced echo, no-cd, void essence nodes.
Next you'd find out that your mana pool isn't high enough to deal with void essence reset's 3 second cooldown, so you have to manually limit your attack speed as you raise max mana. It may even be worth going back to the previous configuration until you have some mana gear. But if you have a world splitter then this step might be easy now.
The above assumes you're going for the world splitter ES spam with 1k mana. A different build might keep the cooldown on ES and/or keep using autocrit from VC etc.
I wanted to find a source of Haste and/or Frenzy not for Advent but just to be faster. I haven't found anything I can fit nicely in my build rn
Imo better dw, because you want a sword and a sceptre for Base crit and Fire pen
And void based u go 2h
Is there a reason to not use boots experimental affix? It seems nicest. It just deliberately isn't available with advent, heh.
I would have to craft it on a lp Fiery Dragon Shoes, not the simplest ^^
@waxen nymph anything else u can replace reversal with since i dont dig that skill lol....
And loose 60% More Dmg, AS and MS?
It most of times annoying lol
I thought its just recource or hp return when u use it
Dont know its a dmg boost
Boots are for speed, not other things 😉
Having done the inventory for Advent, options:
- 3 second haste from Erasing Strike with condition (playing with this now)
- 3 second haste from potion use from Scavenger belt
- offhand: Humming Bee with ward, Cuckoo are suitable for some builds
It's a bother with sentinel.
Only mentions hp and mana changes on the skill lol
hit-based void dmg builds can manage with Anomaly's 100% debuff since it goes into same additive stack as most of Reversal. Should spec Anomaly to maximize that debuff's uptime. 4 stacks of doom also helps melee that little bit. For dot builds they're leaving more dmg out.
Im only dipping into void just for reversal and wondering if i should do it for fire wp
Or that 5 points should be the last pts to spend on before everything else
Yeah it's a pain
I don't think you can truly replace Reversal for boss dmg. It'll be sandbagging. There's a reason they're trying to address this for sentinel builds in next cycle.
So what it does besides restoring ur hp and mana in the last 3 seconds if u only invest 5 pts into vk. Im just trying to see if skill description has more to it then what it states
I might go for Immolator Oblation (belt) because it gives Frenzy of use with Fire Skill and Ignite Duration
2s unless u up the ancient reversal node. There is a node to increase enemy damage taken by 30% if you hit them with the void rift created
Oh u gotta invest into resersal passive pts to get dmg boosts
Oh you don't know. https://www.youtube.com/watch?v=YfAgWXvpXCU
You maximize uptime of "enemy increased damage taken" buffs by sacrificing the other features, and hit boss with both rifts. At minimum you get 60% more dmg from bottom left to hit builds, and some attack/cast/move speed. But once the cooldown goes low enough then it can self stack for momentary 120% more dmg.
Dot builds also get the top right node so they get 180% more dmg. Momentary 360%.
That's not all the dmg available in the skill for some builds...
are people building crazy mp for devotion builds
or they take the +48 spell damage from 240 mp and be happy
void hit build and be happy with Anomaly 100%. 🙂
or is going from 1k mp to negative mana too arduous
does searing light crit or not
It is a hit, so yes it can crit
Stacking some mana should be worth. Played a hammer smite and the devotion scaling was what made it really shine
Harbingers of Ruin / 1.1.7
Sentinel (20) / Forge Guard (3) / Paladin (81)
▸ Health: 2,597, Regen: 36/s
▸ Mana: 711.8, Regen: 9.6/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 54 Att / 16 Vit
▸ Resistances: 176% / 77% / 107% / 76% / 70% / 92% / 74%
▸ EHP: 8,442 / 8,442 / 8,442 / 12,070 / 8,040 / 8,442 / 8,358
▸ Endurance: 41%, Threshold: 591
▸ Armor Mitigation: 59% (4,221)
▸ Block Chance: 64%, Mitigation: 51% (2,131)
▸ Crit Avoidance: 5%
▸ Fire, Physical / Spell, Throwing
▸ Holy Aura (Passive)
• Smite (24)
• Sigils Of Hope (20)
• Javelin (20)
• Holy Aura (20)
• Healing Hands (20)
more or less
probably more endurance threshold or just take anchor straight up for relic
Assuming your direct casting smite that looks solid
And not just using javelin to cast smite
🥹

Its f*cking sick !
cri with joy
Someone bought my t7 dmg reflect shield. These people are out there...
Shield Throw Gaming
The chances add together
One of these days, I need to revisit sigeons... they did literally double all those reflect affixes in 1.1
🥺 FINALLY after Three tries and maybe almost 2M gold spent
go from 50Kish to 83K dmg on erasing strike tooltip
What i wanna know is...where'd you get that oldish Pic? It's cute as hell
need that flat melee
go up to 300k tooltip rq
I just Googled oddish :p
My builds IS using voidbeam but I need to scale erasing strike to kill trashs and proc tons of voidbeam so I décidés to use this weapon. Also I spam devouring or between erasing strike cd
Its a homecook build that taste bad
XD
I enjoy it
I liké all the voidbeams
Anyway my build is 2/5 erasing strike 2/5 voidbeam and 1/5 devouring orb they do nice dmg/clear and gives me a 20%€ void dmg buff
voidbeam and smite ?
what's the relationship there
I just started building around the node I liked the most and went from there slowly
I could make significant changes yes but I don't want to lose what I like the most
amazing clear and single target (as long as I have some mobs to kill with erasing strike)
so mapping feel good, in my downtime of 3s between erasing strike I can devouring orb and it works with my unique mace, it plays well
but I'll check out omnividence
what it does
😮 this look good also !
it's way harder to get anyway 😅 (I asked for min 2LP)
yeah omni is the way
omni will have to wait until there is more on the market and I get enough gold
😅
it says it's very rare
so I guess that's normal
is one of those builds that actually might be easier to do in cof
probably
but it's fun
it's quite
idk
not meta
mid
still it's my best homemade build so far
killed third harbi
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (21) / Void Knight (78) / Paladin (5)
▸ Health: 3,023, Regen: 51.73/s
▸ Mana: 220.96, Regen: 8/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 22 Str / 5 Dex / 13 Int / 10 Att / 83 Vit
▸ Resistances: 119% / 77% / 91% / 122% / 94% / 102% / 102%
▸ EHP: 9,368 / 9,368 / 9,368 / 16,314 / 9,368 / 9,368 / 9,368
▸ Endurance: 68%, Threshold: 779
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 71% (6,475)
▸ Crit Avoidance: 11%
▸ Void, Fire, Physical / Spell, Melee
▸ None
• Erasing Strike (25)
• Volatile Reversal (24)
• Devouring Orb (23)
• Rebuke (21)
• Healing Hands (21)
would you have any advice ?
I stilkl hope to make it better
I was told I needed 60% endurance
so i Got it
120% increased dmg vs 15% penetration.. opinion?
I was wondering how much pen was doing
pen
no idea
pen is it's own multiplicitive bucket
in poe it's only useful for bosses
no it's useful for everything
yea thought so, just the number abit low eventho its multiplicative
yeah for every 100 crit multi ur getting 15 from 15% pen
and ur getting additioinal increase damage %
massively
% damage is basically the worst stat in the game, almost always
ur either wanting crit multi, crit rate, or ehp
for a voidknight, you get so much flat that % dmg is quite good
it's garbage
at least I do
considering you have many source of it and they are all under the same bucket, being additive
my void knight had 1600% increase damage
and 230 flat
it's not even close to comparable
mine doesnt have that much 😅
when ur comparing stats you need to look at overall % change of that stat
if u go from 30% attack speed to 60% you have a 100% increase in stat
if u compare that to adding 40 crit multi to 300 crit multi ur % gain is garbage
oh yeah so me going from 300 to 770% was huge
u also need to consider ur end game build not current build
if u say okay i need increase now but flat later u need 2 of the same pieces of gear
it's pointless to make a half piece just make the end game piece
I'm definitely learning a lot doing my build
about needing hp everywhere, resis not being a huge deal in endgame thanks to blessings
and passives, sealed affixes and idols
in this case, how does wing guards vs salt the wound doing?
literally getting lotsa pen
man ending the storm blessings are so sad if u dont need any lightning or cold related affixes
problem with wing guards is it's melee attack speed
and can't deal crits, so it's only dot builds
and the best dot builds are ranged
in the context of bleed warpath
It's only generic added crit multi (still always better than wing guards though for bleed and poison builds though)
i dont find salt the wound nice if i dont have much crit multi to begin with
It takes some investment, but it's good if you need pen
half of crit multi converted, so 50% crit multi convert to 25% pen
It's nowhere near the level it was before they made ailment effect just pen, it used to be mandatory
(For those who weren't around then, the actual stats salt gives are poison effect and bleed effect, which used to be another more multi and for poison it also multiplied its resist shred per stack)
Not a big fan of Salt the Wound on Sentinel
You already so much Bleed Pen
I would rather go Exalted gloves
55 - 68% bleed pen on t5 armor 🤔
26 - 39% bleed pen on flayer shield
37 - 45% on t5 helm
man all these are way easier and higher in value than the t7 15% pen on amulet
49% on Redemption passive
yea I think i remembered why i went wings guard instead of salt the wound in planner
with thorn slinger done, gotta go back to completing the flayer 🥲
Salt the wound is temporary, eternal gloves are eternal... I think that's how that saying goes
Entropy gives pen is the final line of that saying
Amulet pen is 99.9% of the time hot garbage
haven't actually found the 0.1% though, so consider it a conservative estimate in the pen's favor lol
I think exalted gloves aren't that great compared to unique legendary 🤔
at least body armour you can get 700 armour
that's a lot
They are very good, especially since there are no eternal gloves base uniques yet and it would be silly to plan for 4 LP legendaries in every slot
eternal gloves based uniqu
what's the use ? do unique keep the implicit of the base they are on ?
Yes, they do
I think 2-3lp are still amazing value
compared to gloves implicit
you can even get a unique gloves with res, endurance or health
I'm sure there are some
Some uniques do have base types that don't exist outside of being used as unique bases, and some uniques even have completely unique bases just for that one unique
swapping to legacy stash crashes my game - nice
why did you swap to legacy 😮
cuz im not playing this reset
you started playing today?
no
They can be, depending on what stats you need. Gloves are a big health slot and also have important-ish dps affixes, so it can be hard getting everything you want out of them.
gloves were by far my most difficult piece on rive
100 stats to put on it
Need better base hp values. Anytime health becomes a MUST have thing in a game, it means you don't have enough at base. Base HP should be enough to live dangerously.
You tried so hard, and got so far
I think I bought 6 or 8 gloves
not true, that only makes ward builds stronger if u also have higher base hp
and maybe 5 or 6 relics
right now they have 1k hp, if u give them 3500 hp base they have that much more
so yes, an hp build should have to actively build hp still
20
never gonna relevant t7 skills with 14
Base health is enough for certain builds
end game pieces aren't free that's for sure
could I ask you if you know any relevant unique foir my build ?
It'll take a hot minute to get good WW items. Unless you just get silly lucky
idk if I'm missing something important
for void beams?
erasing strike that kills and summons voidbeam while spamming devouring orb between cd
nope
the three of them do good dmg
split builds are fine, just not optimal
The on-kill void beam stuff never amounts to anything imo. Everything is dead when they get procced.
they struggle massively on aberoth = trash
Not in the least, there is the whole rest of the game they can do
Only void beam I'd consider in ES is the on rare/boss hit beam
"rest of the game" up to 300c
Are you doing the armor stacking and armor vs dot thing or not? The swaddling confuses me.
so you actively farm a trash rate of favor to even help ur build
Not every build has to do all content, and 300c is the target for end game but Im not gonna go down that rabbit hole with you again.
yeah there's good builds and trash builds, good builds can do aberoth
yeah I am using the sentinel armor vs dot thing, but I wanted to use swaddling it goes perfectly with my build
this reminds me so much of the meme halo infinite but doom eternal
Gloves are the most important slot for that stat. You can get up to 54% armor mitigation vs dot just from gloves.
Terrible mindset
I had no idea
anyway, if you're doing it, consider Decayed Skull (needs LP). You'll probably want to keep the sentinel relic though unless you get lots from everywhere else.
I hope I will be able to not need it 😅 I was so happy when I dropped swadling and realised it was just perfect for me
leather glove gang
@lunar hazel🤔
decayed skull 30, code 30, chest 17 means you'd be be up to 77 without gloves. Getting attunement for FG passive sucks. The stat gets better close to 100% tho
that is the item, yes
you'll basically never even reach 85
is this all necessary ? won't I be fine with amulet, relic, and chest for dot
damage mitigation from armor vs phys dmg caps at 85%. But the "armor mitigation also applies to dmg over time" caps at 100%.
I'm asking, I have no idea tbh
Up to you, not every build goes for that.
no
Play perfect or not at all, got it
you literally said dont build mitigation xD
personally I don't feel like min maxing last epoch too much
with op build and stuff
not enough stuff to do or good endgame yet, feel like it removes the only thing I can even do in the game
😅
Dont play a build with contradicting affix need like me 🤫
what you play
not sure you can do worse than my build
Aren't you tempted by Ravenous Void? 😉
nope
a warpath variant that is unpopular
which one
warrior's fury
what is that
Got Azurral's Fury for that yet? xD
i have this pair of eternal gaunts and i still don't use them
honestly i havent try hahahaha
+670 hp 😆
I got a 3lp azurral recently
it's happening!
Important thing to remember is that potion drop rate is higher when you're under max potions atm.
make rive fire when 😭
alt text in lastepochtools is "Mana drain starts at 0 and accelerates by 10 each second"
void cleave aura fire when
I expect it would drain 0 mana for first second, 10 for 2nd, 20 for 3rd, etc until you bottom out. Then Volatile Reversal to full mana.
if only fire 😭
if you were fast enough or didn't have too much max mana
i tried with and without azurral, my VR still recover 70% ish
yeah idea being build like 3-400 mana and then just ehp / damage
guess could just add +fire melee damage and scale fire damage with rive either way 🥶
if you stack - checks notes - attunement with a mace then you have excuse for fire rive...
oh sorry i forgot to consume potion while looking at my mana pool draining
it's weird how some tier changes gives such a boots and for other stats it's so little
just got this
yea still the same
makes balancing stats more interesting to have various ranges imo
if gloves helm and belt can all get 25% there's less weight on where u put it
maybe yeah, idk what I think of it
not a wrong way to think really
just two sides of the same coin
some would prefer to have less stress to reach a max potential build
I was thinking on belt anything else that double health affixes is pure troll 😅
yeah it's super strong on belt
damage reflected 
% reflect, ouch
in other game it's always meh and difficult to scale
but here
the rolls go so high
on this mecanic
there is even a unique to get flat dmg to reflect
😮
wtf
holy
azurral is awesome!
but it doesnt grow muh spin as big as without the belt

so in another word, it diminishes warrior's fury
is there only me that get items and always make me feel WHY I am not a FG or PALADIN
sad
lmao
mostly just this
uh
ghey
are you the child of some developpers ?
😆
@waxen nymph we have some royalty here, you didn't tell us
can you even die ?
i don't play erasing strike
🙂
juicy 😮
if i show you what i actually use @turbid dome would yell at me again for posting my titan heart 
🙂
I still have your build planner
with your titan heart
last mace base
T7 crit multi
worthless...
I just don't understand anything 😭
cuz u get crit everywhere u don't need it on weapon
I sold 1M gold a T7 crit multi relic
relic isn't a weapon
I see
weapon is the only slot you can get flat damage
Just put a nsfw filter on that thing
😆
well lucky for you guys i can't even play the game so
just crashes going to legacy stash, cool
maybe you can lower the graphic
I know it"'s the stash
i don't really care tbh, make the game playable or i just won't login it's just unacceptable the amount of bugs this patch has
laugh
It's true there is a lot 😅 I hope they'll find a way to fix some
I'm more worried about their income stream...how many people here actually buy skins or add ons to pay them enough to make this game grow instead of steady state or shrink?
What I expected is that you'd press VR every 4 sec to restore mana, so being able to spend more mana to hit bigger during that would be good. But if you are spinning longer than 4 sec to see how high Fury goes, and then maybe chilling for regen before starting next one, then the belt would diminish Fury.
For my suggested thing you already have more max mana than needed.
i got barated in perry's stream for saying "mtx are their biggest income" because buying the game actually is
literally made it a whole 15 min segment about how people buying the game is basically the only way they make money
they are working on skill mtx, I think they will be fine
their mtx are half baked also
Is mtx the added effects on skill visual?
there's so many other issues the mtx thing is just whatever tho
fix the rest like d4 did
imagine trying to flame a fledgling studio xD
then intro good cosmetics
i really don't care i want a product that's playable not one that crashes 10 times in a half hour
not really, I want skin mtx,; take my money ! also they need a more secure income that just the launch of the game
I don't crash, like ever
bit harsh
this patch is obnoxious with the crashes
i killed 5 echos for my event participation and crashed 5 times just swapping my stash tabs
I was hoping they would have at least a monthly pass that is relatively cheap and accessible, like $5 a month for 5% bonus exp for faster leveling or 5% additional drop rate, then ofc additional cosmetic rewards
Ive not had a single issue, crashes happen.
poor coding
they have systems affecting each other in layers they weren't anticipating
The graphics engine is good for development and start up, but terrible at scalability
once they improve their mtx game, it will be fine for them
poor coding XD
they said they will upgrade to a 2.5 years more recent version of their game engine
go ahead and fan boy them all you want it doesn't make the game anymore playable
Understand completely.. maybe i should throw away my t7 reduced cost helm 
i literally cannot participate in this event because i can't access my stash
Im not fanboying, the game is playable, doesn't mean it doesnt have issues ALL games do. Sorry you're having a hard time but good grief.
I don't crash at all, but even I can see the stash is struggling, I almost worry if I crash when I sort but it's fine
ur not playing on legacy
yeah I am not
I have tons of visuals bugs that don't really hinder me at all, what's surprising is the amount of them
I think they need to hire more ppl 😮
before this patch when i would void cleave in negative mana it would just root me to the ground until i used another movement skill
i haven't even been able to play to see if it still happens
My legacy doesn't crash, or even lag much, but I'm deliberately trying to avoid hoarding. They should certainly address it.
do you have a good pc ?
i moved to legacy with 40 tabs total across all 3 cycles and under 50 pieces of gear
with a 3070ti
the stash tab fix in 1.1.7.2 really fixed it though, its so good i missed it
crazy, unplayable
it's so short because it just stops the recording when the game crashes
why warpath echoes dont work? dont deal damage at range
new warpath patch bugged it
they changed the hit indication or something
but the ⬜ bug in inventory that comes from fixing the stash is very LUL
Toast talked about it
so the echo hits snaps on you instead
so you be doing double hit
if u got 2 echos and also channeling warpath, u got 3x hit
It’s work only in melee range? Dmg echoes ?
the echo do no dmg
lol
but the echo hits are transferred to your warpath, so u will do your own hits + the echos'
the echoes become a visual bug that serves no purpose 
nice after buying 3 helmet to seal and remove (50% chance) another affixe, I finally crafted a perfect one :p
did I understand correctly that echoes now increase my damage if they touch me?
I have a pb for my build i need the world spliter axe , that should drop from the harbringer of hatred but when i go to fight the harbringer inside the black sun timeline i faced off a different one. Where can i find the harbringer of hatred?
your echo's damage box is duct taped to you with warpath
is my understanding of it (someone correct me if I'm wrong plz)
so if you see a warpath echo, your warpath now does the damage of 2 warpaths
I want to see the warpath code and how this happened
Engi and Toast always word it better than me 
I'm paid to explain programming + code to business bros
bug
#professional
but have fun for now
tbh a node that intentionally does this would be neat
turns echos into a buff where your skills are centered on you casting them rather than the clone?
do you know when they will fix it?)
I was thinking just have the echo be spinning directly on you so visually it matches whats happening rn
or like slightly behind you so you can stack the warpaths
no idea
lowkey this would make the skill worse but i think it would be cool if the echos moved when they copied you during warpath (like moved in the direction you were when they were made)
it would be a side grade imo
easier to keep one big target in all the echo's + your spin
harder for smaller ones tho
but you can't drop an echo and watch an entire pack walk through it
yeah side grade
xD
and do the stacks stack? armor destruction there
I'd assume any on hit affect its procing twice as much since you and your echo are still hitting the target
but I have not tested it
i think echos count as you so ye their extra hits would still track ailments no?
yeah
only niche situation you want the echo to do its thing is like when you are ded and you expect the spawned echo to kill shade so you can respawn and pick up stuff?
if your dead you can't go back into the fight
Else, I dont mind having the echo clipped to me
in that case, they could link all the echoes to the model and display the number of echoes on you in buffs
or am I missing something
wait dont they? i know they do that for shadows
If shade ded, you can respawn
shadows are different
ah
mirror image?
shadows are sorta charges that are consumed by your skill
i mean to be fair they arent much different kek
echos are litterally a copy of you
concept wise ye
yurnero? 
code wise, its a mess, probably
they aren't a buff at all
ye ik
the only thing is that now the monsters behind you don't die from echoes, it's terrible
like it wouldn't suprise me if an echo code wise was an invincible copy of your character
true
true
then what are shadows/mirrage clones owo
to be fair mirrage clones are just retextured agro dummies from arboreal circlet prob
xD
I'd guess the shadows are coded as a special minion
warpath shrine is so op 
then again league of legends did a funny where like 90% of the game was coded as minions
so who knows
I'd wager the shrine is the thing causing the warpath issue, or at least related.
that makes sense
did you see any lunge build ever ? 🤔
warpath shrine sucks if you arent already playing warpath ngl
coding is weird man, you never know what you're gonna have to do or make.
given the echos are now functioning as a warpath
yeah
if you are ... buzzsaw extreme
its just funny realizing that a dragon's breath attack is coded as a chain of invisible minions
LOL really? xD
LoL is just a game about collision dmg
yes
lol
from a riot dev
there is already a bug i found with warshrine
yeah
Yorick's circle cage is bunch of minions
It is smart, given a minion comes with all the code needed to create + destroy it on demand without breaking anything else
so we are losing to bunch of winions
Recycle reuse reanimate
draven's ult is just a sanic minion
Im still salty they didnt give me him for free on release
lol
yorick's zombo are just minion in their true form
yorick's maiden is a master yi
so as naafiri
that one was a joke
give me meepo in leauge of legends
I havent played league in so long, and it's still not long enough
🦎 that spawns when i have warshrine activated kinda feelbad
they should of thought of that before they decided to be made of loot
I like that they sometimes gets names
and run away on 2 legs
and that we don't actually kill them
c:
lol
well one was ... it was spying on me so i had to
yay turret orb
u kno i always find lizard in the bathroom especially when we are taking a shower
I was just wondering if I should try bottom side
the orbitting verison?
yeah I think they orbit
I like turret orb so it has a higher uptime on the 20% more void dmg buff
plus with void beacon its funny moving 3+ orbs at someone
imo you want longer duration with that
tho the short duration explode on expiring ones would be cool
idk how annoying it would be to summon those -> do one es -> be out of them
idk I try the short one explosion it seems bad
but now that I'm more high level
let'"s try it
if ony draven was here
I'll try it
good luck
I'll try the orbit too
empowered mono should be painless
anyway
also it's only my third abilities xD
anyway
lol
have thou done void beacon with the explode on expiring devouring orbs
I have not, but now that you mention it I should
Brillanty is charting those waters currently
I'd have to look at things real quick and work is busy so give me a few
isn't that 0/5 to the left void pen
oh I'll take those :p
50% pen is a little bit strong
Im aware, strong enough to scale 3 dots at once xD

can we get a version of the sun seal ring thats for devouring orbs
I promise I wont make an auto bomber again ehg
yeah not fun nor good for me
I'll try the orbit one
maybe it's good but I don't see it
both arent interacting with shadow beacon (which I don't care much)
tbh a node for the turret verison that makes it permnant/you can only have 2 or something would be cool with shadow beacon
just slammin' to scoot your turret pals forward
one use of devouring orb
is me having something meaningful to do between
erasing strike downtime
I really made my build to how it was fun for me
And that is the part that matters



