#๐ฑโsentinel
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I dont' think I have ever... EVER had a build THAT strong
So now you understand that 300k pre 80 h is not that effect ive as i said
Well ye you can go 3 time slower , and still it will be fine, you will be able to get it in 2-3 evenings
That's a big maybe. The RNGesus can still screw you. It's very VERY possible to go 1M, or even 2M favor without seeing one, if the drops just don't go in your favor.
Hey guys, I am wondering is any of the masteries for Sentinel any more newbie friendly than others?
The longer you go the less likely it is to keep not finding one, but for the very rare items, it can absolutely happen.
Well ye, you just need to setup the map, void spawns are just 10-15 percents extra
Just avoid FG. The other two are great and have at least a few solid builds.
Is there any place where current version builds are posted so I can get a bit more of an idea about what can be done?
Palladian gets a ton of healing and some fun skills
Void knight gets a jojo stand and a ton of damage
Last epoch tools and share the build link in here
So far ive only played summoner so I dont know anything else
You can import your online/offline characters into it
No one place unfortunately... letools is a thing, but there are a lot of "meh" builds floating around there too. maxroll has some good stuff, but is very limited on variety, same with YT
I saw that many of the builds there are for an older version didnt see many guides for 1.1
Filter it to 1.1 or make your own with it imo
I can also throw you a basic void knight build in a minute
I would make my own, but I am lacking very much on knowledge ๐
Im thinking of making an offline character and wondering between sentinel and rogue
Last epoch is very good game to make your own builds btw. You will not be able to farm very fast etc but in most cases it will be still viable build . Also ppl here are helpful
Oh wait, offline is down too?
No, you can play offline. Chat even works ;P
I wanna like rogue
I just tried getting on, but I got an error
Do I need to start the game from somewhere else?
Steam should have a launch option for true offline
I know this sentiment very well. I used to always want to like VK, but it's actually very likeable now, finally. Rogue is too, if you are ok with Falconer ;P
Read somewhere about full offline i guess
Oh I know it's ok, I just hate how the playstyle feels
Blade dancer rogue is just void knight lite
For my offline character I have been torn between Sentinel and Rogue (falconier)
Sent is a solid 7/10 right now just kinda boring to play
But again you can enjoynthe game on eveey class
1k corr builds aren't good enough for you, eh?
I mean you can push 1k on eveey class. Its good enough
Lets talk about real things. You can ask Misha forever sentinel main for example
He will say you that sentinel could get a buff
she* and yeah, sentinel is in a very awkward spot
its supposedly getting a lot of love next patch, we will see
Ah sorry she
'awkward' is certainly one word for it, it's good but feels off
I think the problem is that some really cool build ideas based off uniques are JUST a little less powerful than they should be, and if you don't happen upon one of the really good builds, everything else is just... blah
yea
The 40 point skills in each class should feel like they are worth it
also just some stuff that doesn't really fit how the game works out
like Anomaly, an awesome design for a skill... why would I use it for the actual yeet enemies forward bit when time bubble is there
also future strike
And it feels as if some skills are still missing
the fact that this exists and future strike is still a meme
And some builds need updating... Like autobomber VK was always a favorite back in the day, but it's bad now. They need to add insta-cast nodes to some of those and bring back the VK caster.
cant even use that with void cleave ๐ฆ
well yeah its a staff
yeah, VC needs a node to drop the weapon requirement
it really do
but they would likely put it behind a 4 cost node that completely changes the skill
node that turns it into a spell and sends you backwards -> any weapon can use it node

tbh a spell version of void cleave would be cool, have it create a big echo who does the attack
Oh that part yes, not the backwards part
lunge > vc anyways
I mean void cleave yeeting you backwards would be nice for the corpse dragon
For movement skill I 100% agree
but overall that was more a meme bit
wish didn't need an item to not have a target for lunge tho ๐
The dragon needs his circle shortened becauase good lord
that doesnt even phase me, enemy density is high enough that I barely notice it
i would like to play void caster vk. i hope they will buff this kind of vk
time to do a caster vk for the new mini scycle
echos are so trivial even high corruption it's just a defense check
anomally main skill time
Rebuke main skill time
i played rebuke fg this cycle. thanks ๐
If I find an early Palarus I wonder if it would be worth trying a VK smite build to level with or just stick with Rive/ES/VC
Cast VC while channeling rebuke when
2 of these each anomaly cast ๐ค
make devouring orb great ๐
Like Gaspar where you can't outrun the circle without any movement speed buffs
you tried
would be sick to have a couple giant void balls to do with.... if devouring orb wasn't garbage
not rly. super high corruption are usually damage check. almost all builds are glass cannons
bleed paladin is the definition of a tank
At one point , no DR can safe you from death
and none of the sentinel builds can go over top of bosses quick enough, mainly shades, without it
exactly
so you build dodge and you are range build . so you are falconer ๐
Bleed just feels so off-brand for a paladin, that's my main issue with it
That's where the offscreen skills come into play
your corruption level is much more determined by your survivability than damage output. to reach a point where you can just blow things over is significantly more gear intensive than just being defensive and taking some time
no:D
Feels weird that there is Necrotic and Void but not Holy .. might have lore reasons
ah ye ofc for sentinel it is true. sentinel is melee
we were talking overall man. chill
I mean we talk about everything here lets be real
you responded to my comment about not being able to dodge bosses ๐
There are holy versions of both fire and lightning
this is my dumb thought so far for main skill anomaly, each enemy it hit by 2 time waves due to Immediacy, time bubble on where I cast it for void shred and mark of rot so they take 100% increased dmg after returning to the present
Nah .. that's Healing stuff ๐
No it's not related to healing at all
now to make it not have a 9 second cooldown
yeah not taking this hurts
since the time bubble isn't going to be attached to me it hurts less
it's just cdr
Do you talk about divine bolts or Judgement ?
but with +3 to the skill level yeah grab that 100%
having "holy" just be fire sounds like way less dev work
probably why
unique balance wise and everything, if sentinel only class that has holy why even bother
Not to mention itemization budget for ANOTHER resist type
"Cleansing Flames !!"
we can use the lore excuse of the gods are holy and the gods are elemental based
idk what type of damage Etera would do
holy effects are most definetly tied to flame type things in like every situation i can think of so
purifying flames go brrr
Clearly Earth
Pretty much all sentinel abilities except the FG ones that are fire or lightning use holy fire or holy lightning damage vfx, also electrify
that is physical here
that makes sense given physical is the opposite of 
Like lightning jav has golden lightning visuals, hit effects, and kill effects compared to usual lightning effects
i guess its a good time to make a loot filters for your cycle starter ๐
That's what I'm doing. Tuning a filter and practicing on an offline newbie VK (never done an offline char before)
were you the guy asking for a guide for a basic vk build
step one, Vit, step two, profit
have fun?
I've been asking a lot of questions about leveling and endgame Vk builds, sure
That is step 0
rax made a filter for MG in 1.1 could grab that
Harbingers of Ruin / 1.1.4
Sentinel (36) / Void Knight (72) / Paladin (5)
โธ Health: 3,213, Regen: 149.6/s
โธ Mana: 112.51, Regen: 8/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 50 Str / 1 Dex / 1 Int / 6 Att / 65 Vit
โธ Resistances: 85% / 91% / 77% / 88% / 110% / 65% / 65%
โธ EHP: 7,825 / 7,825 / 7,825 / 14,616 / 7,825 / 7,114 / 7,114
โธ Endurance: 20%, Threshold: 643
โธ Armor Mitigation: 74% (8,100)
โธ Void, Fire, Physical / Melee, Spell
โธ None
โข Rive (20)
โข Void Cleave (20)
โข Erasing Strike (22)
โข Volatile Reversal (20)
โข Healing Hands (20)
โข Apathy's Maw
โข Darkstride
its very straight forward to play, void cleave -> erasing strike for big damage, rive does a lot of damage and heals you/restores mana. Healing hands keeps you alive and VR puts a debuff on big enemies that makes them take a ton of damage
https://www.lastepochtools.com/planner/oYKv4P4Q here's what i did with my rive knight
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (30) / Void Knight (83)
โธ Health: 4,013, Regen: 0/s
โธ Mana: 214.53, Regen: 8/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 41 Vit
โธ Resistances: 84% / 94% / 69% / 75% / 121% / 88% / 72%
โธ EHP: 13,111 / 13,111 / 12,313 / 20,499 / 13,111 / 13,111 / 12,671
โธ Endurance: 68%, Threshold: 941
โธ Armor Mitigation: 65% (5,342)
โธ Void, Physical / Spell, Melee, DoT
โธ None
โข Anomaly (21)
โข Rive (25)
โข Void Cleave (21)
โข Abyssal Echoes (21)
โข Volatile Reversal (21)
โข Titan Heart
โข Apathy's Maw
โข Shattered Chains
โข Darkstride
โข Phantom Grip
โข Phantom Grip
โข Omnis
โข Anchor of Oblivion
yeah thats a juicy build for rive, my guide expects no gear thats exalted or legendary
Time and faith is so busted I cant believe it's allowed to be like this
yeah totally wasn't saying it's something easy to get into just showing what u could look for in something more aspirational
i really disliked the maxroll rive guide
the whole way i just felt lied to
the maxroll rive guide is ok, its best trait is that it looks nice
and I wont lie I do like how hand holdy it is, its good for someone who has no idea how an ARPG works
their guides got a lot of my friends into last epoch and enough of a foundation to start making their own builds
most the sentinel builds feel really strong through 500c if u have any build cohesiveness which is nice
had no issues with any of it through that point, which is fine for most
also that titan heart is unethical
wait would phantom grip apply to timewave
gives all crit chance
welp funny anomally main skill build is gonna use that then
unless there's some weird interaction and it can actually crit, should work
its a hit and has base crit chance so I assume it can
๐ค or maybe a wand + skull for crit chance
spear surely
the spear that casts AE on hit looks like it could be fun
but pushing AE damage sounds not fun
hmmm
+6 base critchance from this sounds nice then combo it with a nice wand for spell damage, rather than a spear
I'm trying to main skill anomaly, base mana regen should be enough even with timelock
crystal skull usually the way to go if u want an offhand with cirt no doubt
the phantom rings are nice but I think I still want coral rings given time wave gets 2 flat per vitality
how much base crit are u going to have
yikes
yeah ur never gonna reach even 80%
with such a long cooldown reaching cap seems like it should be step 1 then push vit
whichever way that shakes out
low life time ๐
I'd want an opulent catalyst for that
after trying to edit a single piece of gear for 3 hours - it's totally toxic btw
then again with a lot of vitality that is a lot of health for low life ward
man I wish future strike counted as a hit
this goober might be the play with crystal skull offhand
20% base crit chance, get the rest of my flat spell dmg from vitality (and the fact that time wave has 100 base damage)
GL getting a usable one if you go CoF though
Is the offline server down? It wont let me play offline.
daggers can give +4% base crit too btw
I played cof last cycle, ima not play it this next cycle
yeah, but I'm doing pure spell and 6 + 9 is greater than 4 + 6
dual daggers with base crit is fun for fire bomb rogue tho
I mainly said it in case some unique or implicit there is more suitable. I suppose daggers can get mana+mana regen hybrid affix and spectres can't. Someone might care about that.
true
btw, casting instant anomaly while warpathing with sword and hitting enemies that have been void cleaved with crit vuln is 10 + 6 base crit potentially. ๐
Could be 2h sword or Aberroth's Command + offhand sword.
๐ค thats less than sceptre + offhand skull (unless theres a sword that gives spell crit chance) but getting +50 spell damage while spinning would be nice, plus auto cast echos
it is greater than 6+9
aborth's + sword is 5 (base ) + 10 (warpath with a sword)
Scorn scepter + skull is 5 (base) + 9 (scorn) + 6 (skull)
Are exiled mages even worth doing early on? Feels lik enot...
5 base, 10 warpath, 6 void cleave's debuff on enemy
offhand sword would give a big crit multi if I grabbed a katana tho
ah
not sure if a conditional +1 base crit chance is worth it
What's conditional?
void cleaves debuff
you apply 3 stacks of crit vuln for 6 base crit. Lasts 4 sec, skills base cooldown is 4.
I'm assuming your meaning the crit vuln stacks
The day they let me convert ravaging aura into fire will be a joyous one
I still need to be near them to apply the void cleave
if I was going to use timelock I'd go for that 100%
but +8 seconds to the cooldown is an owie
No problem, the anomaly won't be able to clear everything before they reach you. ๐
๐ค
You get Armour Clad passive's 10% DR for being in skin contact. It'll be great.
(your warpath might hit things for more dmg than anomaly does, sorry)
given I'm trying to make time wave kill everything idk
I can reach 106% cooldown recovery (without anything really silly), thats an anomaly every 4.5 seconds doing 2 time waves, toss in crit void smite I think I might be good
Guess for clear you don't want the crit vuln then. Bosses are going to need something, but something different.
You could have scorn+sword+warpath for 9+10, and 1-h sword offers added spell dmg instead of increased spell crit. Worth trying to get the increased from other slots?
problem with the warpath thought, that needs the instant cast anomally node which is a 50% cooldown increase
which means anomally every 6.75 seconds
I think max without skill specific is like
32% belt T7
32% boots T7
30% anomaly (you didn't have this planned atm though)
12% opal ring
12% opal ring
10 or 12% gloves implicit
10 or 12% helmet implicit
Plus in theory one can double belt's cdr for 1 second on potion use with erased belt but is that worth the trouble...
hunting max rolls is futile without merchant guild though
I have the 30% inside the time bubble specced for with a +3 to anomaly hat
vessel of strife might be a nice grab for this build
combo with grand rythm of the tide + health regen affix on my amulet not much investment for a decent amount of ward
I could use a peak of the mountain with that and not die cause of no leech
the warpath offers biggest suitable global damage boosts I can find in skills. Vengeance and Reversal aren't suitable for your clear. Sigils are second best. Having a devouring orb active could give 20% more if stacking vit.
I agree with warpath, I don't like cutting my cast rate in half with it tho
also given direct casting void smite is pretty good with the double chance + echo chance
smite sounds suspiciously normal
i mean what else is gonna be my auto attack with a spell casting vk
max duration hollow orb for the buffs + make it a turret
I think dot spell builds are stronger right now. But for crit spell it's that or devouring orb. Unless you want to be the next person to be disappointed with proc spells: Doom Pulse, Voidwinter Bolt or Decimate.
Abyssal Echoes with Potent Corruption is maybe slightly stronger than anomaly crit.
the entire point of this is to use anomaly for something that isn't a self buff time bubble
You can put the Time Wave points into Time Lock and it'll be viable support skill for some builds with mainly that and Mark of Rot. Time Lock is great in endless arena.
Or make a build that wants Quicksand and/or Cycle of Decay.
I get that
I'm gonna push with a forged weapon build I've cooked. Does anyone know how far other forged weapon builds have pushed?
do you want to share your letools?
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (5) / Forge Guard (64) / Paladin (20)
โธ Health: 3,230, Regen: 454.32/s
โธ Mana: 355.61, Regen: 8/s
โธ Ward Retention: 93%, Regen: 241/s
โธ Attributes: 14 Str / 1 Dex / 10 Int / 73 Att / 10 Vit
โธ Resistances: 136% / 97% / 97% / 128% / 120% / 75% / 68%
โธ EHP: 10,933 / 10,933 / 10,933 / 16,479 / 10,933 / 10,933 / 10,218
โธ Endurance: 20%, Threshold: 691
โธ Dodge Chance: 11% (353)
โธ Armor Mitigation: 63% (4,842)
โธ Block Chance: 63%, Mitigation: 36% (1,040)
โธ Physical, Fire, Void / Melee, Spell
โธ Fire, Physical / Melee
โธ None
โข Ring Of Shields (24)
โข Void Cleave (20)
โข Forge Strike (24)
โข Warpath (22)
โข Volatile Reversal (20)
โข Vessel of Strife
โข Aberroth's Command
โข Hand of Judgement
โข Phantom Grip
โข Phantom Grip
โข Sunforged Greathelm
โข Telf'un's Mirage
This is what I've come up with. Reflect forged weapon/shield with buffs from VC
Can block, dodge, high armor, high dot mitigation applied to armor, high regen/ward
that honestly looks solid
you should try to get this capped tho
or at least near cap
I figured, with block/dodge/and 9.5k armor I don't need to cap that
uncapped block and a good amount of dodge and not capped crit bonus dmg reduction means that there will just be a coinflip where the hit bypasses the layers and hits you for a ton of damage, especially if you want to be pushing corruption
I can hit 100% block potentially, and 40% dodge
get 15 from ring of shields and 20% from warpath
if I block i cast it from passive 50% of time
that does help a lot, but you may want to splash in some 2 by 2 block effectiveness idols
Void Beams dots stack, correct?
- i have cooldown reduction
not needed
i get block effectiveness from ring of shields
passive gives 100 block effectiveness per shield
i cast 8 and they last
so really have 16+
yah
that always throws me for a loop
like I cant show my regen/ inc armor from the helm
or the block chance from warpath
true
or the ring of shields being active

if the guy who makes LE tools is looking, thank you for the website tho its amazing
Anyone?
Yes
Not personally but I saw a couple videos about it
nah, not buggy
neato
not the rav aura
Was I? I feel pretty confident in my answer rn
Oh okay
My bad ๐
All right so what im cooking is
Erasing Strike, 3 echoes, no cooldown
massive mana pool
slam as many erasings as possible before reversal
use world splitter + void well with that and you don't need reversal
World Splitter on a Spell DoT?
oh wait I'm dumb
also Time loop doesnt add mana cost anyways
then again doesn't it get flat dmg from vitality
it does.
and you can just infinite slam for an increasing number of void beams
assuming you can sustain the mana, yeah
the whole point to using world splitter is to have 100% crit chance and use void well to sustain mana forever
theres probs some math to do to see how many beams you would need to beat your idea
problem is you'd need enough max mana where 30% of your mana pool is 3 swings of erasing strike to keep procing void well
idk how much mana your planning for it rn
A crystal Staff will give you Flat + Mana + Regen
I don't think you can sustain 3 echo non cd erasing strike, no?
also true
that too
Youd have to crunch the mana but essentially
youd need to use 30% of your mana pool
a bit over
so you go from 3 to 2 to 3 void essences
so it procs repeatedly
Well
it has a 3 sec cooldown
so honestly a good idea to sustain the mana on a 3 second cooldown Erasing
Not cooldownless but hey
lemme cook
Cook, brother, game ain't working anyway
you can sustain no cooldown bonk with worldsplitter and void well, just not with 3 guaranteed echos
well as long as you use up 30% of your mana before next void well proc
you can squeeze as many as youd like
How do you get void essence?
Essence of the End, Erasing Strike
? void well procs when you go negative mana with a 3 second cooldown, not just every 3 seconds
Yeah so if you go negative again before 3 seconds elapses, youre screwed, arent you
So you need crit chance, at least a little bit
i mean erasing gives 9% on its own, void cleave guarantees one crit
hence world splitter
Void Bringer pumps up mana cost by 70% too so thats convenient
if your negative when void well comes off cooldown, void well still activates
Oh that works too then
Its honestly not a clunky as it sounds video isn't me https://www.youtube.com/watch?v=tqxScOfQsIY
I expect world splitter to get some kind of a change at the next balance patch
turns out making a skill thats suppose to have a cooldown or a big mana cost have neither of those is really strong
Cant have shiz in Detroit
0.5 flat crit per 1 mana cost tho is crazy
frees up so many affix slots for other stuff
If I do void cleave tho
with guaranteed erasing crit
do i still even need that crit?
void cleave gaurantees the next erasing strike is a crit
given this build wants to stand there and spam erasing strike, no that doesn't work
echoes roll crit separately or?
yeah
hm
the guaranteed crit doesn't affect echos
then go for beams my dude
I'm planning a stupid wizard void knight using anomaly for damage anything is possible
now you got me intrigued
*crit anomaly
why haven't we talked before
Harbingers of Ruin / 1.1.4
Sentinel (31) / Void Knight (67) / Paladin (15)
โธ Health: 4,019, Regen: 294.52/s
โธ Mana: 187.51, Regen: 8/s
โธ Ward Retention: 164%, Regen: 156/s
โธ Attributes: 21 Str / 3 Dex / 24 Int / 8 Att / 83 Vit
โธ Resistances: 75% / 87% / 87% / 92% / 117% / 99% / 99%
โธ EHP: 8,743 / 8,743 / 8,743 / 13,810 / 8,743 / 8,743 / 8,743
โธ Endurance: 20%, Threshold: 804
โธ Armor Mitigation: 66% (5,431)
โธ Void, Fire / Spell
โธ None
โข Anomaly (23)
โข Smite (20)
โข Sigils Of Hope (22)
โข Devouring Orb (20)
โข Healing Hands (20)
โข Orian's Sun Seal
โข Vessel of Strife
and mark of rot given they don't actually get yeeted into the future
increased damage taken is a more multiplier
ah right youre not running reversal
if all my damage (increased and more) comes out to 100 dmg, 100% increased dmg taken makes it 200 dmg
yeah I wanted the damage from sigils + orb
this looks very neat.
the scorn sceptre does make this basically a merchant guild only build tho
yeah i was going to say
this looks great to try for 1.2
ill shelve it for sure
i think i want to abuse the unique drop rates for the event
If I"m gonna abuse the unique drop rates ima change this to a low life ward build and do shenanigans
if you can fit it in with the 90 vit, go for it
im thinking how to transition into this
and how the build would operate without world splitter/capped crit
Probs gonna be a rive/cleave/erasing start with a movement skill and vr for dmg
though i struggle to imagine beams doing better than just straight up melee... Crushing Blows from Forge Guard is nasty
Solid and works with crappy gear
More melee void damage from VK is another matter..
i think i may be forcing the beams too hard lol
I do wish that was more void dmg and not more melee void dmg
Harbingers of Ruin / 1.1.1
Sentinel (25) / Void Knight (87) / Forge Guard (1)
โธ Health: 2,838, Regen: 34.99/s
โธ Mana: 796.98, Regen: 15.52/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 20 Str / 1 Dex / 1 Int / 9 Att / 32 Vit
โธ Resistances: 102% / 68% / 99% / 68% / 80% / 90% / 62%
โธ EHP: 5,394 / 5,041 / 5,394 / 6,823 / 5,394 / 5,394 / 4,774
โธ Endurance: 20%, Threshold: 613
โธ Dodge Chance: 1% (20)
โธ Armor Mitigation: 54% (3,516)
โธ Crit Avoidance: 108%
โธ Void / Spell, Melee, DoT
โธ None
โข Erasing Strike (22)
โข Void Cleave (20)
โข Abyssal Echoes (20)
โข Volatile Reversal (20)
โข Anomaly (20)
โข World Splitter
so as long as you spend like... 290 mana in this case
actually less
you could get a lot of beams
eh
looks like a decent experiment for a short event :p
just need hella more vit here
progress has been made ๐ฟ i can make my own items now!
๐
if ur ever gonna try get some items and work it backwards cuz holy i thought going forward would be easy, but it is not
Speed
@turbid dome @waxen nymph https://www.lastepochtools.com/planner/A2kmOknQ Looks like something?
Harbingers of Ruin / 1.1.1
Sentinel (26) / Void Knight (87)
โธ Health: 3,470, Regen: 49.39/s
โธ Mana: 585.73, Regen: 13.44/s
โธ Ward Retention: 4%, Regen: 0/s
โธ Attributes: 27 Str / 1 Dex / 1 Int / 1 Att / 81 Vit
โธ Resistances: 70% / 68% / 86% / 64% / 84% / 119% / 111%
โธ EHP: 7,007 / 6,876 / 7,358 / 10,105 / 7,358 / 7,358 / 7,358
โธ Endurance: 20%, Threshold: 694
โธ Dodge Chance: 1% (20)
โธ Armor Mitigation: 64% (4,863)
โธ Crit Avoidance: 108%
โธ Void / Spell, Melee, DoT
โธ None
โข Erasing Strike (22)
โข Void Cleave (20)
โข Abyssal Echoes (20)
โข Volatile Reversal (20)
โข Anomaly (20)
โข World Splitter
assuming the flat 0.5 per mana cost caps out your crit chance, yeah
Is VK Warpath still a half decent starter build ? I do really like spin2win playstyle. How far can that build be pushed to ? 300 corruption ? I haven't played LE in quite a while.
VK warpath gets echos so its solid
surviving is tough cause you're facechecking most damage thrown at you
with only 80% more, i think im more keen to try out your build tho lol
honestly with the update coming, you should be able to avoid incoming damage decently better
dang
i just dont see enough multipliers in this
i mean you have 24 flat and 300% sec but youd need a ton of beams o overtake crit and melee
yeah those arent together
wish you could scale it cumulatively via respective trees
ye
not really synergetic to use more than just eraisng
void beams are dot dmg, you could use abyssal echos so when you hit with erasing strike they take all that damage too
I guess?
yeah but then youre tied by cd
of echoes
as for your build
have you considered perhaps a timerot/future strike version of this?
grab time compression for no abyssal echos cooldown
I wanted to try future strike but its ass
Oh yeah thatd work. but thatd no longer be a beam build :p
what ive been considering
beams are dots -> abyssals echo is a dot -> hitting with erasing strike makes abyssal echo do its damage faster
also as a side note: time rot as a damage source is kinda meh given it caps at 12
thing is
hmm no
not possible
I was wondering if you could make ignite stacks indefinite
I think they will add unique that will make it work like they did with Aberroth's Command for Ravaging Aura, but i kinda hate how they do that
but its 2.5 sec
so thats not possible to sustain evne with the lowest of cd
on anomaly
you have to spend 10 points on the passive tree for 100% future strike chance on hit... OR use anomaly to get future strike
it has so little support that unique would need to do a LOT of carrying for it
electrify has so much more support than future strike
and electrify barely has any
honestly a lot of subskills need more multis
They kinda remembered those with runemaster
future strike is mid despite the fact that anomaly can give it like 400% pen
Any tips to keep from getting bored while pushing further into corruption. I find myself changing my build drastically every time I start getting burnt out. What do y'all do to cope?
goals
I listen to podcasts and twitch streams while grinding
an aliment having this and being horrible is telling
Is there an end? What's the goal there?
my end goal for every build is finishing it
reach the point where any upgrade is minor and takes like 50+ hours to get
then I make a new character
I mean, when does corruption top off?
It doesnt
its infinite scaling
SoB that must take some time
according to a reddit post Bina got their ZHP ballista build to around 3k corruption
ZHP and using silver shroud yeah
is HH with divine bolt any good? when does it fall off?
are you direct casting HH?
uh yeah thats how u get divine bolts
this was the node I was thinking of
No they shoot out in a spread
toi my knowlewdge no, unless that proc something that does
25 fire, 100% eff, no flat scaling with attunement or anything, no more multis
That's a no for me chief
I didn't even realize healing hands had a direct cast divine bolt node
ok so what sentinel builds/skills should i be looking at?
Rive
theres a few
Judgement is fun too
HH with Rive is nice
Is the orbital laser cannon node for healing hands a meme
what does HH add to rive?
it was bugged when it ested it
you can procc hh via melee
with one of the nodes
its pretty neat
And if you make it do fire damage that happens too
Just less upfront healing
Thatโs a HH node
HH tree
Up from the start
Just before the movement node
id try looking into a bleed or smite hammerdin, thats probably what id recommend for beginners
i see it now
rive is cool and all and probably the best skill for levelling but it kinda tapers off later
Also for rice put 5 points into time and faith in the base sentinel tree
As long as foe reaver exists I must disagree
I always put time and faith into my rice
foe cleaver you mean
its damage isnt the issue, its just the playstyle eventually feels a bit too point blank
Melee moment
aye melee moment
back to beams tho
i think that
void cleaver might be bait
durr
world splitter *
I would sooner see Celestial Doom
I think that might be a more attractive angle for spells
i considered running
lightning smite
Fire Abyssal echoes
and some void spell
and stack mana to scale Celestial Doom
would need to figure out how to get spell crit tho
i mean realistically what is last epochs end game? single target large boss grinding right..
at the moment
so what builds are better for that
abberoth which is like
600 corruption give or take?
id say thats a solid end-game goal
maybe vengence is the move. single target which gives a ton of defense to
anything above that is kind of a steep treadmill
imo vegence and multi strike are so completely mid
hell like half of vengence is dedicated to a sub skill I dont think I've seen anyone use in a while
It scales with HH's tree, so it can get more multis and flat per heal effect. I think it actually does well for clearing currently, just needs high investment and single target probably junk.
I think it's more realistically a mix of high speed clear and big bosses. Gotta run echoes to run bosses, and bosses mainly are only farmed for their specific drops, so if you don't need any you don't need to grind them
so what AOE skill requires the least evenestment to clear an echo
Javelin ๐
im sure there is enough to pull off an aoe skill AND vengence
I've been thinking about trying flame burst with vengeance, no idea if it'll be decent. I've seen vengeance used as a defensive/mana support on ES builds too, iirc.
Vengeance just deals very little damage, so I can't think of any builds that actually use it for anything other than its buffs
would have to be some dots then surely ๐ฝ
how many iron blades can you even make on hit
can you make forge weapons apply ignite ๐
iron blades having a 20% chance to proc on hit (thats with 4 points) is so owie
they are minions so if it has a minion tag i assume yes
alright now figured out how to add LP in offline ๐ let the building begin
why not just add the extra affix to it directly
more difficult
darn
I cant figure out how to add higher than t1 either
๐ค is there not just a tier variable
Nope
Basically it has affix and then range roll for affix, and then its just the next affix
Theres nothing to distinguish the tier at all
Basically for offline editing you find a piece you want with a t7 affix on it already and then you can change the base type to the one you want and give it 100 forge potential, then you can just add quantity to give u more

before i go doing something stupid.. if i have 200% bleed and attack 3 times with multistrike.. i would apply 6 stacks of bleed right?
i mean mutlistrike seems to good to be true for applying stacks right..
Yes
No, why?
does multi strike still work in the way that the extra swords can't hit the thing you hit
They can, they just won't target the thing you hit
So usually they don't

Hey guys, is javelin still kinda the "go to" leveling for paladins or could i simply start throwing hammers (going for bleed hammers end game)as soon as i can without being too far behind javelin in terms of getting myself to 70ish?
how's the speed/survivability etc.?
You can also level great with hammers! Would stick to Nova till you have a first bleeding setup, Nova is quite nice early on.
You can perfectly level that way without any respec if you like
Warpath is fun for leveling too
Rive is rive, if you like riveโs play style itโs also great
Yes, but I feel you need Palarus to keep up in leveling with hammers or jav, or?
I mean the last warpath leveling I did was for a wizard vk and I just spun to end game with a staff and auto cast smite while warpathing
Sounds fun
Kinda brainless for leveling, I just turned on a nature documentary and went spinning
Rive into movement and melee skills of your choice works. If you're going for melee builds, the transition can be natural.
But Holy Trail can reach empowered monos without doing the round of gearing during regular monos that I need as melee. And I needed it for monolith lagon or the lvl 90 monos before harbinger fight was added to empowered unlock. Holy Trail's power spike is still going at that point.
Healing Hands leveling is a thing now too.
Hi all. I would like to main shield bash this cycle. Wonder if it is a good starter? Or should I do other build first and collect some relevant equips?
Whats the best erasing strike build around?
define best, because surely otherwise it's something using erasing strike to move devouring orbs around. Hipster value!
some build with chronostasis offhand can probably do highest damage in one hit
Am i gonna see 2 warrior fury huge axe swinging warpath?
For something easy, fun and accessible, copy this: https://www.youtube.com/watch?v=jDL7_FvdSog
Rive+erasing builds are also popular though and can use other weapons.
Void Beam hybrid would be 3rd somewhat popular build around erasing strike.
Like... 2 axe swinging simultaneously 
Dmg is kinda low before you get a good lp Shield/Axe (the new unique for it forgot its name)
Otherwise you are super tanky
So if you don't want a slow/tanky starter that's all good
Doesnโt shield bash have big mana problems early on
Imo they are fixable quite fast but you sacrifice some dmg (you can move a few point around)
But sure not the most mana friendly
I have noticed people have a hard time with mana because they take the shield that increase mana cost and not all the pts for reduced mana cost
Ah
Noted thanks! I guess I will just do my minion still then do shield bash later
How's Javelin as starter? first time sentinel
Mana hungry asf. Until you get into decent late game would try and lean on no cost skills
Okay. Any recommendations?
if you want to start javelin you can always use rive + time and faith to regen your mana between fights
Its best use is just to attach it to lunge and help ur clears that way imo
Sure thanks, ill try some variations
Its a decent starter with Holy Trail
I would not recommend Hit Base Javelin at any stage
JAveling + Smite Bleed or Ignite or Electrify is good but you need the Idols first
is the splitter spear for jav still bugged? or was it ever bugged I think I remeber someone talking about that
Not sure
I heard the splitting mechanic in general was a little wonky, possibly since online mode got added, but since the only good ways to build jav are barrage/banner or holy trail I haven't actually tried splitting jav in a very long time lol
same
also, give sentinel more spear support plz
would a node to use a spear and a shield be that strong
with a tack on that makes you only get like 80% of the stats from the spear and shield
or whatever % would make it balanced
How good is the erasing strike build before getting the weapon? Like, can it farm the harbinger to get the weapon?
void cleave + erasing strike + rive does well enough with crummy gear to deal with the harbys
some fights are a pain tho
I want to do this build but you think i can start with the void knight lvling build on maxroll what do think of the lvling build?
link the build your talking about?
It would nowadays, yeah - I'd almost prefer us just getting a 1h spear item type
fair
hopefully without nerfing the +5% crit in FG ๐
one handed spears + more spear support for sentinel would be awesome
like make rive be forward stabs with a spear and not a circle
primalist and rogue would probably really benefit from 1h spears, too
true
Void or elemental spin2win?
void has way more support
Should I just use the above build?
with reen being bugged fire warpath feels whack
the rive levelling build?
This one
that build works fine - can even use warpath isntead of rive if u wanna
since warpath channel cost can self sustain in just the tree nodes
I love warpath tbh I might just become a spin2win main
warpath is great and fun
Prolly gonna feel even better this patch
the problem i ran into with rive a lot of times was just having to commit standing still time to do actions - which is the biggest advantage of both ES and warpath over rive is that they just keep moving a lot more fluidly
especially early on rive cuz ur mostly just critting on hit 3
I often struggle with the item filter tbh not sure what I'm doing wrong
filter by 1-2 stats per slot imo
like on ur helm it's going to be defined by the t7 stat you want
so just filter helms that only have that stat ignore the rest
Like the way I struggle is I get to purp gear then I start to really fall off
gotta push prophecies if ur CoF
Got farthest with vk at 85ish though
you'll never find drops naturally
80-90 is a grind zone where upgrades start to become far apart
3-5 hours per upgrade usually
and then post 90 ur looking at 5-10 hours
I just needed gear at my level
85 is also an awkward zone where not all elite bases are available to you
champs regalia ect, the high level base type items
i think champs regalia is a lvl 86 base type item iirc
so until you hit 90ish you literally won't see all the items in the pool u need
Is that a legendary/unique?
regular base type
it's a common base type
same with leonine helmet
^
Oh so I have a whole gear type I can't see?
both should be the go to chest armor + helmet for any sentinel
yep
That makes sense
they might drop before your a high enough level to use them, but its rare
Yeah sounds like I need to grind out my builds better
just pushing exp is best you can do until 90 and then worry about where big upgrades can come from imo
they basically make you beefy
Need to use those prophecies
So just farm prophecies once I get to monoliths?
Might be easier this time around
resistance and a bit of hp with a solid weapon should cover you all the way through like 200c
I've been using the void ones that give me void damage or echoes
hardly need a single piece of gear min maxed
i was definitely thinking of doing void knight rive. aaron seems to have a good concept on it
How far can warpath go?
5-700 comfortably
however i am not sure how good it will be for melee. i hear that melee is kind of weird
i did a video on my rive knight, more of a highlight thing can check it out
Stuck between two build options:
Warpath + Flame Burst + Smite
Rive + Healing Hands + Flame Burst
Which one do you reckon?
Link?
Love warpath smite
i could comfortably do 900c in this build - but you likely won't reach my gear level
the slams i got are nutty
I think warpath is very outclassed for flame burst by any melee + HH nowadays
not ignoring you i just don't have input here
dunno if many people have done much with flame burst?
Flame burst has been very popular in the past, addition of HH made it stronger, but no longer a warpath build
yeah mostly with this cycle i mean
I'm leaning to the first option because while whirlwinding, it can give me base crit and fire pen. Block if I want to use a shield.
Hey. Is Judgement still bugged? (No Healing if you have a lot of Healing Effectiveness?)
Never heard of that one. How much healing effect are you talking?
I got it from a video from dreadful pre 1.0 interviewing a guy with a one shot judgement build i think it was 400%+
Don't put points into Healing Ineffectiveness.
That's not very much heal effect, I don't think it has ever had a bug like that or I'm sure I would have experienced it
cool, when i now that to play this time around. thanks
there are ways to spec your judgment that remove its ability to heal, for a one shot build they likely did that
I used to play that build in 1.0 before the weapon existed. The weapon makes it much easier to get the right combination of stats in endgame. (Building it with different weapon might have higher damage ceiling.)
Start with rive or vengeance. Then work the Void Cleave + Erasing Strike combo in. Level with any 2h axe or sword. I suggest keeping Vengeance for mana gain and buff until much later. (Specialize it for now. But later even without specializing it can be used for mana and minor survivability benefits until you can sustain mana without.)
Match the cooldowns of traversal Void Cleave and ES exactly for the combo. Then get some more cdr.
You might want to use the ES forced crit node in Void Cleave temporarily. Anyway, don't take ES's forced echo or 0 cooldown nodes until you have enough max mana to sustain mana. (Try it out and see how much you need to fall back to Vengeance mana gain.) 0LP World Splitter should make that happen earlier now that the item exists.
Note that the video description included a planner for lower quality gear, like you might build at the start of empowered = low corruption.
I can't seem to find a Palarus+Aurelis Paladin build, anyone tried that yet? Otherwise I'll cook
Thanks, I'll try to keep all that in mind when progressing. I saw the "Low level" planner, but that also included the World Splitter, hence my question
is pretty weak
the lightning support just isn't enough
Yeah, works pretty decently for electrify
echos are fine with it but bosses are whack
Isn't enough for 1000c or isn't enough for pinnacle boss?
won't complete pinnacle easy
https://www.youtube.com/watch?v=NfmP27MjNYE
Note he says the build would be stronger as electricity dot based. He just did crit hit because he felt the guide would be more 1.2 proof.
Bossing isn't the fastest, biggest annoyance is having to use VR for your dps on them
but it's pretty fun
ur probably looking at like a 5-6 min aberoth kill
Yeah thanks, I saw it, but I already did VK and FG, I'd like to go Paladjn, but I guess I could tweak dread's
a good build should be able to do it in 2-4 mins and a crazy build under 60s
That's fine by me, that's the time I take in PoE lol
problem is the fight is on a clock
the rays in the center keep ramping and you end up having no space
I'll try to see if I can figure out an idea making it more dps
aberoth is basically the only downfall of the build - and there's things you could pivot to complete that content in the spec
but for me, that's a big downside because that also means the ceiling for corruption is fairly low
through like 3-400c you just clap everything tho and heal while doing it works out nice
Yeah just adjust it. Ladder shows some multistrike smite paladins: https://www.lastepochtools.com/ladders/harbingers-of-ruin/latest/softcore-1p/level/all/skill=multistrike+smite&class=paladin
Click on character for build. (Though it's possible to change at least items before it saves. Some people do that.)
I don't plan farming much this cycle. D4 is too close and I also have Deadlock on the side. If it can do 300c reliably well, I'll be happy
yeah with 2-3lp on the weapons you can
which is super easy to do with both
like, 10-15k favor easy to do
Yeah I think I'll pick a fee ideas from them, thanks, forgot the laddrr
Base crit and Fire pen hard to beat imo
are the servers up yet ๐
It's in 1h20 I think?
43 min
noice
That's enough to get my ass kicked in deadlock once
If anyone wants the access by the way, just ask
Yeah, but I don't think it's worth 40% less flame bursts, on top of the other melee skills having their own benefits
Doesn't look like any of those have the melee electrify chance from jav, imo that's a big deal for single target since electrify chance is super hard to get
Was eyeing that indeed.
Melee healing hands procs itself right? Both hits could have electrify chance from its tree.
I'll have to test it. I'm sure I'll figure something out. If it works better than expected, I'll share the build
Yes
I still prefer multistrike though because on bosses, Aurelis gives a guaranteed smite that doesn't share cooldown with Palarus, and on clear multistrike spams smites everywhere
I see some people using Aurelis in main hand and Palarus in offhand. Do they really prefer the longer reach over higher attack speed?
I'm sure you could run either, though
I just use the smite on throwing attack idols with the auto throws from paladin tree and the relic then run one-button-win WP ;P
Makes no difference except visually which hand holds which sword
Because those smite procs also don't share CD with Palarus
I thought those stats are used from main hand.
dual wield takes the average attack speed from your two weapons and I believe the average attack range
ah ok, thanks
so like dualing with a 0.8 attack speed weapon and a 1.0 attack speed weapon gives you a 0.9 attack speed
dual wield is basically just using a twohander for most things
picture it as duct taping your two weapons together
Yo Engi, mind if I share our work with the class?
yeah I often look at what affixes would be possible with dw, it's interesting
go for it, we've been cooking
wizard vk is in
full hard commit on anomaly as main dmg skill when?
Yo @alpine canopy @kindred blade We've been cooking, let me know what you guys think, it's a bloody wizard VK https://www.lastepochtools.com/planner/B5kl8zxA
Harbingers of Ruin / 1.1.4
Sentinel (31) / Void Knight (67) / Paladin (15)
โธ Health: 3,944, Regen: 122.4/s
โธ Mana: 116.51, Regen: 10.72/s
โธ Ward Retention: 79%, Regen: 0/s
โธ Attributes: 33 Str / 3 Dex / 16 Int / 8 Att / 83 Vit
โธ Resistances: 87% / 87% / 87% / 80% / 88% / 99% / 99%
โธ EHP: 12,706 / 12,706 / 12,706 / 24,686 / 12,706 / 12,706 / 12,706
โธ Endurance: 60%, Threshold: 929
โธ Armor Mitigation: 76% (8,951)
โธ Void, Fire / Spell, DoT
โธ None
โข Anomaly (23)
โข Smite (20)
โข Sigils Of Hope (22)
โข Abyssal Echoes (20)
โข Healing Hands (20)
โข Orian's Sun Seal
โข Anchor of Oblivion
anomaly for big dmg -> smite and echos for when its on cooldown
Yeah, DW is good, it's a pretty big dps increase compared to 2H, but with the obvious downside of taking extra damage
wish you could void cleave with dual wield
they took my anvil stance away man, I can't
Aberroth's Command ๐
stops me from using void cleave as a movement skill
0/10
It's corrupt-a-wish style
Monkey paw closes
Hmm you might benefit from some orbiting orbs
I had hollow orb turret originally on it for the global 20% more void dmg, but we dropped that for abyssal echos
I'm still gonna try out hollow orb turret
Did you guys have any specific thoughts about this version vs vessel of strife?
the CDR from anomaly inside the time bubble, do u think its worth it since its not following u. U will have to stand still
that a bonus for when fighting bosses/pushing to the next pack
the boss isn't going to stay in the bubble and then I can stand in it for a cdr boost
I'll probably drop that for something else, but the idea of it being useful is there
also based on how much is invested in AOE, I could cast anomaly so time bubble isn't on the insta die pack/attack/dot and still have time wave hit the enemy
then again time bubble is the source of void shred so getting CDR from it is probably greedy
I'd personally drop HH for it, not enough void 
Abyssal orbs would probably help a lot for clear, then you can maybe focus on just using AE and anomaly
HH is the movement skill
evade enjoyer
Counter point: I donโt need to spend 5 points and my hat slot to dodge through a bosses attack
Anyone know if HH traversal speed scales with attack or cast speed? I would expect movement speed works.
Plus the 10% less necrotic dmg taken will be given the whole kill skeletons thing
So for this upcoming cycle, I wanted to try something new, and landed on Sentinel. I really like the idea of Smite as a primary focus, which mastery should I pick as some one who has never touched Sentinel before
a preliminary look at LETools shows maybe paladin healing hands smite build would work?
Sure, it's a normal one.
Direct cast smite vs triggered smite is the first question
direct cast void should be the highest damage support?
If you want to do hit smite I believe so
I'm open to both, but I like the idea of Direct more i think
Hit or dot then
Thanks!
That was a second question
Sorry the quote didnt work... I was saying thanks for Ksielvin
Lol all good
ignite smite here we go ๐ช
Ignite is probably straight forward, get ignite chance so both smite and healing hands dmg version apply it
Is electrify smite a thing
could probably use something super close to what i was gonna do with hammers
I saw it in the tree, but it doesnt look like it syngerizes great
Is void smite a thing?
technically
Look at the first middle node for void knight
It converts it to void
Smites direct cast double chance node also stacks with void knight echos
For two separate double chances
oh what, really?
Yeah
It sounds janky, so now its at the top of my list
and then this node
You might want to dual wield so you can have a palarus for the triple smite thing
the early node converts to void. Middle node gives added dmg scaling from vitality. But removes increased dmg from attunement (good trade) and I think one of the nodes also removes the dmg scaling from healing eff.
The first node stops you from healing directly from smite
But yeah stacking to like 90 vitality is fun for caster void knight
Sorry I mean the vitality won't give the healing eff that attunement did. Yeah.
Alright going for it, void knight smiter
pew pew
Thanks all
Look at the build that me and theory threw in here earlier for a rough idea for void smite
Oh sick, looking through it now
and if it works ill make a guide lol
lets co-write a guide
AI gave me this https://i.gyazo.com/bd81a38a9fec93ac198a9b6ade5d33a5.jpg
for the caption "Purple wizard void knight with a scepter"
:^)
Poor guy J.Inoriar
shadow void wizard money gang
oh shiz
we love casting spells
I got a palarus right before the Orian fight, it's a sign that we walk the righteous path
This is the way
is erasing strike world splitter build any good? i wanna try out sentinel build and debating between this and bleed hammer
es + world splitter lets you spam a giant slam of damage forever
its very fun but its not really a starter since you gotta kill a harby to get a world splitter
you have a good starter vk build till then then?
theres the classic erasing strike + void cleave + rive
or do a warpath build, a straight rive build
Oh well... My plan was to keep playing the same characters in Legacy
Just made a fresh Sentinel

Euh...
Yesss join the VWMG
Is this the new passive ?
Just got in game
!!!
Undocumented Changes
I dont like this one bit
Where are the Passives Thresholds in Forge Guard ?
The text and the passives are completely different
weapons master, fresh from the forge, champion of the forge, thorn mail, unflinching, steel ageis, iron attunement, hammer and anvil, Iron reflexes, Javiliner, avatar of war, folded steel,
those are all the threshold passives
Yeah they dont appear as such now
Apparently Passives Trees got somehow reverted to their 1.0 ish state
๐ค
Seems to be a visual bug only
does eternal form not have its +2 hp from vit now
oh phew
hello. anyone know good warpath build?
cursed veteran booties?
Yup
their fun for a silly giga move speed void knight
I wish tho I could use them and darkstrides
BECOME THE FAST
Someone seems to be complaining they cant complete the same content they use to 2 days ago
Might be because of the passive tree
๐ค
maybe its a good thing I'm at work for the next like 6 hours
what is the best warpath build?
Probably smth like Void Vk
@molten cloak - If you head over to Last Epoch Tools and go to "Build" then filter to Warpath as a skill used you can find a bunch
Maybe not actually
plz not my 10% of missing health heal
but 25 mana on use ๐
what
New shrines are fun
smite costs a lot of hp not mana
I just realised smth
I could use a Macro to get Smite casted exactly every 0.5 Sec for Fissure
Bypassing any the need to use any weird setup
are macros not against the rules for LE
Kinda grey area, imo this one should be fine
Maybe I should not mention it here though
in the news, last epoch moderator endorses macro, millions riot 
Facing first nemesis twice with Rive before getting levels in Time and Faith was rather iffy. Why are they stronger than exiled mages anyway? They're just some dead losers while the mages are criminals locked away for eons with nothing to do but contemplate their magic.
nemesis = rage at being skill issued by a harby
exile mage = nerd who isn't guaranteed to be good at combat
just a dude who was doing illegal studying
"How dare they research waifu summoning magic!?! Lock them away!"
I mean I'd be worried and scared if necromancy was illegal and some wizard made a belt that summoned a zombie that explodes itself when he drinks a potion while wearing it
or gloves that drained your life force to create a shield around you
or whatever drugs the maker of the mad alchemist ladle was on
shield bash stil viable?
theres been no balance changes so yeah
Can world splitter be obtained with rune of acendency?
find out in the ascendance simulator: https://lastepoch.tunklab.com/ascsim
boss drop gaming
did someone reported fg passive tree is fcked up?
i came to ask if fg tree got changed cause LE tools/maxroll has a different tree and I see it's not intended
I was told its just a visual bug, trust what LE-Tools has
ye i just checked they posted it in known issues. they are saying it is visual
I see... thanks for the info. I'll give it a test when I can afford 5 points in FG.
on the flipside maybe they implemented the nerfs for the next cycle by accident
no its pre 1.1 trees
Oh god are the trees actually swapped back
i cant check it yet i just started. but EHg is saying that it is visual
what's currently the best (as in "easier to gear") build for sentinel to kill aberroth?
didn't manage to do it pre-patch, maybe I'll try again ๐
Am I dumb or did Steel Aegis used to give block chance? It literally reads as though it does?
there is a known issue with passive trees on some classes rn. devs are looking into it
Sick! Strange, sounds good
lol what
this shrine has made me think of a new rebuke node that uses warpath while rebuking
imagine a shrine that is better than any build that you can make with the skill itself
thats the warpath one
who doesn't want to gain move speed due to warpath
So Bleed Hammer Throw Paladin or Ignite Hammer Throw Forge Guard ?
any of those with the hammer throw shrine
void knight

I just need something that is one button until my controller gets here since my old one started drifting like it was going to tokyo
dang

