#๐Ÿ”ฑโ”ƒsentinel

1 messages ยท Page 36 of 1

turbid dome
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Play perfectly, with a very strong clear speed build -> yeah that makes sense

supple iris
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I dont' think I have ever... EVER had a build THAT strong

cerulean sorrel
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So now you understand that 300k pre 80 h is not that effect ive as i said

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Well ye you can go 3 time slower , and still it will be fine, you will be able to get it in 2-3 evenings

supple iris
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That's a big maybe. The RNGesus can still screw you. It's very VERY possible to go 1M, or even 2M favor without seeing one, if the drops just don't go in your favor.

runic phoenix
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Hey guys, I am wondering is any of the masteries for Sentinel any more newbie friendly than others?

supple iris
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The longer you go the less likely it is to keep not finding one, but for the very rare items, it can absolutely happen.

cerulean sorrel
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Well ye, you just need to setup the map, void spawns are just 10-15 percents extra

supple iris
runic phoenix
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Is there any place where current version builds are posted so I can get a bit more of an idea about what can be done?

turbid dome
turbid dome
runic phoenix
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So far ive only played summoner so I dont know anything else

turbid dome
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You can import your online/offline characters into it

supple iris
runic phoenix
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I saw that many of the builds there are for an older version didnt see many guides for 1.1

turbid dome
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Filter it to 1.1 or make your own with it imo

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I can also throw you a basic void knight build in a minute

runic phoenix
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I would make my own, but I am lacking very much on knowledge ๐Ÿ˜„

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Im thinking of making an offline character and wondering between sentinel and rogue

cerulean sorrel
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Last epoch is very good game to make your own builds btw. You will not be able to farm very fast etc but in most cases it will be still viable build . Also ppl here are helpful

runic phoenix
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Oh wait, offline is down too?

supple iris
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No, you can play offline. Chat even works ;P

quiet hearth
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I wanna like rogue

runic phoenix
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I just tried getting on, but I got an error

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Do I need to start the game from somewhere else?

turbid dome
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Steam should have a launch option for true offline

supple iris
# quiet hearth I wanna like rogue

I know this sentiment very well. I used to always want to like VK, but it's actually very likeable now, finally. Rogue is too, if you are ok with Falconer ;P

cerulean sorrel
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Read somewhere about full offline i guess

quiet hearth
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Oh I know it's ok, I just hate how the playstyle feels

turbid dome
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Blade dancer rogue is just void knight lite

runic phoenix
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For my offline character I have been torn between Sentinel and Rogue (falconier)

cerulean sorrel
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Falconer is broken meta class.

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Sentinel is ehh i hope it will get some buffs

quiet hearth
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Sent is a solid 7/10 right now just kinda boring to play

cerulean sorrel
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But again you can enjoynthe game on eveey class

supple iris
cerulean sorrel
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I mean you can push 1k on eveey class. Its good enough

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Lets talk about real things. You can ask Misha forever sentinel main for example

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He will say you that sentinel could get a buff

slow plaza
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she* and yeah, sentinel is in a very awkward spot

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its supposedly getting a lot of love next patch, we will see

cerulean sorrel
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Ah sorry she

quiet hearth
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'awkward' is certainly one word for it, it's good but feels off

supple iris
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I think the problem is that some really cool build ideas based off uniques are JUST a little less powerful than they should be, and if you don't happen upon one of the really good builds, everything else is just... blah

turbid dome
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yea

tribal basin
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The 40 point skills in each class should feel like they are worth it

turbid dome
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also just some stuff that doesn't really fit how the game works out

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like Anomaly, an awesome design for a skill... why would I use it for the actual yeet enemies forward bit when time bubble is there

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also future strike

tribal basin
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And it feels as if some skills are still missing

turbid dome
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the fact that this exists and future strike is still a meme

supple iris
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And some builds need updating... Like autobomber VK was always a favorite back in the day, but it's bad now. They need to add insta-cast nodes to some of those and bring back the VK caster.

turbid dome
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caster vk is fun

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too bad omnividence is rare af and kinda bad

gusty abyss
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cant even use that with void cleave ๐Ÿ˜ฆ

turbid dome
gusty abyss
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yeah, VC needs a node to drop the weapon requirement

quiet hearth
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it really do

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but they would likely put it behind a 4 cost node that completely changes the skill

turbid dome
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node that turns it into a spell and sends you backwards -> any weapon can use it node

quiet hearth
turbid dome
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tbh a spell version of void cleave would be cool, have it create a big echo who does the attack

quiet hearth
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Oh that part yes, not the backwards part

harsh nova
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lunge > vc anyways

turbid dome
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I mean void cleave yeeting you backwards would be nice for the corpse dragon

quiet hearth
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For movement skill I 100% agree

turbid dome
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but overall that was more a meme bit

harsh nova
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wish didn't need an item to not have a target for lunge tho ๐Ÿ˜†

quiet hearth
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The dragon needs his circle shortened becauase good lord

quiet hearth
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that doesnt even phase me, enemy density is high enough that I barely notice it

harsh nova
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except when u want to dodge boss abilities

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i don't care about echos

west dock
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i would like to play void caster vk. i hope they will buff this kind of vk

turbid dome
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time to do a caster vk for the new mini scycle

harsh nova
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echos are so trivial even high corruption it's just a defense check

turbid dome
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anomally main skill time

quiet hearth
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Rebuke main skill time

west dock
supple iris
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If I find an early Palarus I wonder if it would be worth trying a VK smite build to level with or just stick with Rive/ES/VC

quiet hearth
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Cast VC while channeling rebuke when

turbid dome
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2 of these each anomaly cast ๐Ÿค”

harsh nova
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make devouring orb great ๐Ÿ‘€

tribal basin
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Like Gaspar where you can't outrun the circle without any movement speed buffs

quiet hearth
harsh nova
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would be sick to have a couple giant void balls to do with.... if devouring orb wasn't garbage

west dock
harsh nova
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bleed paladin is the definition of a tank

tribal basin
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At one point , no DR can safe you from death

harsh nova
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and none of the sentinel builds can go over top of bosses quick enough, mainly shades, without it

west dock
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so you build dodge and you are range build . so you are falconer ๐Ÿ˜„

supple iris
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Bleed just feels so off-brand for a paladin, that's my main issue with it

tribal basin
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That's where the offscreen skills come into play

harsh nova
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your corruption level is much more determined by your survivability than damage output. to reach a point where you can just blow things over is significantly more gear intensive than just being defensive and taking some time

harsh nova
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in sentinel absolutely

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we ain't playing falconeer

tribal basin
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Feels weird that there is Necrotic and Void but not Holy .. might have lore reasons

west dock
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ah ye ofc for sentinel it is true. sentinel is melee

harsh nova
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well ur in the sentinel channel

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soooo

west dock
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we were talking overall man. chill

quiet hearth
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I mean we talk about everything here lets be real

harsh nova
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you responded to my comment about not being able to dodge bosses ๐Ÿ˜†

alpine canopy
turbid dome
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this is my dumb thought so far for main skill anomaly, each enemy it hit by 2 time waves due to Immediacy, time bubble on where I cast it for void shred and mark of rot so they take 100% increased dmg after returning to the present

tribal basin
alpine canopy
turbid dome
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now to make it not have a 9 second cooldown

harsh nova
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yeah not taking this hurts

turbid dome
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since the time bubble isn't going to be attached to me it hurts less

harsh nova
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it's just cdr

tribal basin
turbid dome
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but with +3 to the skill level yeah grab that 100%

harsh nova
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having "holy" just be fire sounds like way less dev work

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probably why

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unique balance wise and everything, if sentinel only class that has holy why even bother

supple iris
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Not to mention itemization budget for ANOTHER resist type

tribal basin
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"Cleansing Flames !!"

turbid dome
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we can use the lore excuse of the gods are holy and the gods are elemental based

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idk what type of damage Etera would do

harsh nova
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holy effects are most definetly tied to flame type things in like every situation i can think of so

turbid dome
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purifying flames go brrr

quiet hearth
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just big rock smash

tribal basin
alpine canopy
quiet hearth
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that is physical here

turbid dome
alpine canopy
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Like lightning jav has golden lightning visuals, hit effects, and kill effects compared to usual lightning effects

turbid dome
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I did not realize time wave has a base damage of 100

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I forgot about that

west dock
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i guess its a good time to make a loot filters for your cycle starter ๐Ÿ˜„

supple iris
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That's what I'm doing. Tuning a filter and practicing on an offline newbie VK (never done an offline char before)

turbid dome
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were you the guy asking for a guide for a basic vk build

quiet hearth
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step one, Vit, step two, profit

turbid dome
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hey hey hey theres a step 3

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use and axe and use rive

quiet hearth
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have fun?

supple iris
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I've been asking a lot of questions about leveling and endgame Vk builds, sure

quiet hearth
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That is step 0

harsh nova
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rax made a filter for MG in 1.1 could grab that

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (36) / Void Knight (72) / Paladin (5)

General:

โ–ธ Health: 3,213, Regen: 149.6/s
โ–ธ Mana: 112.51, Regen: 8/s
โ–ธ Ward Retention: 4%, Regen: 0/s
โ–ธ Attributes: 50 Str / 1 Dex / 1 Int / 6 Att / 65 Vit
โ–ธ Resistances: 85% / 91% / 77% / 88% / 110% / 65% / 65%
โ–ธ EHP: 7,825 / 7,825 / 7,825 / 14,616 / 7,825 / 7,114 / 7,114

Defenses:

โ–ธ Endurance: 20%, Threshold: 643
โ–ธ Armor Mitigation: 74% (8,100)

Damage Types:

โ–ธ Void, Fire, Physical / Melee, Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Rive (20)
โ€ข Void Cleave (20)
โ€ข Erasing Strike (22)
โ€ข Volatile Reversal (20)
โ€ข Healing Hands (20)

Used unique items:

โ€ข Apathy's Maw
โ€ข Darkstride

harsh nova
turbid dome
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its very straight forward to play, void cleave -> erasing strike for big damage, rive does a lot of damage and heals you/restores mana. Healing hands keeps you alive and VR puts a debuff on big enemies that makes them take a ton of damage

harsh nova
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (30) / Void Knight (83)

General:

โ–ธ Health: 4,013, Regen: 0/s
โ–ธ Mana: 214.53, Regen: 8/s
โ–ธ Ward Retention: 4%, Regen: 0/s
โ–ธ Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 41 Vit
โ–ธ Resistances: 84% / 94% / 69% / 75% / 121% / 88% / 72%
โ–ธ EHP: 13,111 / 13,111 / 12,313 / 20,499 / 13,111 / 13,111 / 12,671

Defenses:

โ–ธ Endurance: 68%, Threshold: 941
โ–ธ Armor Mitigation: 65% (5,342)

Damage Types:

โ–ธ Void, Physical / Spell, Melee, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Anomaly (21)
โ€ข Rive (25)
โ€ข Void Cleave (21)
โ€ข Abyssal Echoes (21)
โ€ข Volatile Reversal (21)

Used unique items:

โ€ข Titan Heart
โ€ข Apathy's Maw
โ€ข Shattered Chains
โ€ข Darkstride
โ€ข Phantom Grip
โ€ข Phantom Grip
โ€ข Omnis
โ€ข Anchor of Oblivion

turbid dome
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yeah thats a juicy build for rive, my guide expects no gear thats exalted or legendary

quiet hearth
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Time and faith is so busted I cant believe it's allowed to be like this

harsh nova
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i really disliked the maxroll rive guide

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the whole way i just felt lied to

turbid dome
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the maxroll rive guide is ok, its best trait is that it looks nice

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and I wont lie I do like how hand holdy it is, its good for someone who has no idea how an ARPG works

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their guides got a lot of my friends into last epoch and enough of a foundation to start making their own builds

harsh nova
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most the sentinel builds feel really strong through 500c if u have any build cohesiveness which is nice

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had no issues with any of it through that point, which is fine for most

turbid dome
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also that titan heart is unethical

harsh nova
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๐Ÿ™‚

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the chains is just as unethical

turbid dome
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wait would phantom grip apply to timewave

harsh nova
turbid dome
harsh nova
turbid dome
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welp funny anomally main skill build is gonna use that then

harsh nova
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unless there's some weird interaction and it can actually crit, should work

turbid dome
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its a hit and has base crit chance so I assume it can

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๐Ÿค” or maybe a wand + skull for crit chance

harsh nova
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spear surely

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the spear that casts AE on hit looks like it could be fun

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but pushing AE damage sounds not fun

turbid dome
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hmmm

harsh nova
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you just run the mana gen on rive and that i imagine

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pew pew

turbid dome
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+6 base critchance from this sounds nice then combo it with a nice wand for spell damage, rather than a spear

turbid dome
harsh nova
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crystal skull usually the way to go if u want an offhand with cirt no doubt

turbid dome
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the phantom rings are nice but I think I still want coral rings given time wave gets 2 flat per vitality

harsh nova
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how much base crit are u going to have

turbid dome
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11 without phanton grips

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thats not nearly enough imo

harsh nova
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yikes

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yeah ur never gonna reach even 80%

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with such a long cooldown reaching cap seems like it should be step 1 then push vit

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whichever way that shakes out

turbid dome
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I could run peak and just rely on health regen

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given I'm not going to be in melee

harsh nova
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low life time ๐Ÿ˜†

turbid dome
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I'd want an opulent catalyst for that

harsh nova
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after trying to edit a single piece of gear for 3 hours - it's totally toxic btw

turbid dome
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then again with a lot of vitality that is a lot of health for low life ward

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man I wish future strike counted as a hit

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this goober might be the play with crystal skull offhand

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20% base crit chance, get the rest of my flat spell dmg from vitality (and the fact that time wave has 100 base damage)

gusty abyss
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GL getting a usable one if you go CoF though

stiff cradle
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Is the offline server down? It wont let me play offline.

lunar hazel
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daggers can give +4% base crit too btw

turbid dome
turbid dome
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dual daggers with base crit is fun for fire bomb rogue tho

lunar hazel
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I mainly said it in case some unique or implicit there is more suitable. I suppose daggers can get mana+mana regen hybrid affix and spectres can't. Someone might care about that.

turbid dome
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true

lunar hazel
turbid dome
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๐Ÿค” thats less than sceptre + offhand skull (unless theres a sword that gives spell crit chance) but getting +50 spell damage while spinning would be nice, plus auto cast echos

lunar hazel
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it is greater than 6+9

turbid dome
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aborth's + sword is 5 (base ) + 10 (warpath with a sword)

Scorn scepter + skull is 5 (base) + 9 (scorn) + 6 (skull)

supple iris
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Are exiled mages even worth doing early on? Feels lik enot...

lunar hazel
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5 base, 10 warpath, 6 void cleave's debuff on enemy

turbid dome
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offhand sword would give a big crit multi if I grabbed a katana tho

turbid dome
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not sure if a conditional +1 base crit chance is worth it

lunar hazel
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What's conditional?

turbid dome
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void cleaves debuff

lunar hazel
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you apply 3 stacks of crit vuln for 6 base crit. Lasts 4 sec, skills base cooldown is 4.

turbid dome
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I'm assuming your meaning the crit vuln stacks

quiet hearth
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The day they let me convert ravaging aura into fire will be a joyous one

turbid dome
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if I was going to use timelock I'd go for that 100%

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but +8 seconds to the cooldown is an owie

lunar hazel
lunar hazel
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You get Armour Clad passive's 10% DR for being in skin contact. It'll be great.

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(your warpath might hit things for more dmg than anomaly does, sorry)

turbid dome
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given I'm trying to make time wave kill everything idk

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I can reach 106% cooldown recovery (without anything really silly), thats an anomaly every 4.5 seconds doing 2 time waves, toss in crit void smite I think I might be good

lunar hazel
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Guess for clear you don't want the crit vuln then. Bosses are going to need something, but something different.

You could have scorn+sword+warpath for 9+10, and 1-h sword offers added spell dmg instead of increased spell crit. Worth trying to get the increased from other slots?

turbid dome
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problem with the warpath thought, that needs the instant cast anomally node which is a 50% cooldown increase

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which means anomally every 6.75 seconds

lunar hazel
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I think max without skill specific is like

32% belt T7
32% boots T7
30% anomaly (you didn't have this planned atm though)
12% opal ring
12% opal ring
10 or 12% gloves implicit
10 or 12% helmet implicit

Plus in theory one can double belt's cdr for 1 second on potion use with erased belt but is that worth the trouble...

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hunting max rolls is futile without merchant guild though

turbid dome
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I have the 30% inside the time bubble specced for with a +3 to anomaly hat

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vessel of strife might be a nice grab for this build

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combo with grand rythm of the tide + health regen affix on my amulet not much investment for a decent amount of ward

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I could use a peak of the mountain with that and not die cause of no leech

lunar hazel
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the warpath offers biggest suitable global damage boosts I can find in skills. Vengeance and Reversal aren't suitable for your clear. Sigils are second best. Having a devouring orb active could give 20% more if stacking vit.

turbid dome
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also given direct casting void smite is pretty good with the double chance + echo chance

lunar hazel
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smite sounds suspiciously normal

turbid dome
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i mean what else is gonna be my auto attack with a spell casting vk

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max duration hollow orb for the buffs + make it a turret

lunar hazel
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I think dot spell builds are stronger right now. But for crit spell it's that or devouring orb. Unless you want to be the next person to be disappointed with proc spells: Doom Pulse, Voidwinter Bolt or Decimate.

Abyssal Echoes with Potent Corruption is maybe slightly stronger than anomaly crit.

turbid dome
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the entire point of this is to use anomaly for something that isn't a self buff time bubble

lunar hazel
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You can put the Time Wave points into Time Lock and it'll be viable support skill for some builds with mainly that and Mark of Rot. Time Lock is great in endless arena.

Or make a build that wants Quicksand and/or Cycle of Decay.

turbid dome
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I get that

spark monolith
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I'm gonna push with a forged weapon build I've cooked. Does anyone know how far other forged weapon builds have pushed?

west dock
#

do you want to share your letools?

spark monolith
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (64) / Paladin (20)

General:

โ–ธ Health: 3,230, Regen: 454.32/s
โ–ธ Mana: 355.61, Regen: 8/s
โ–ธ Ward Retention: 93%, Regen: 241/s
โ–ธ Attributes: 14 Str / 1 Dex / 10 Int / 73 Att / 10 Vit
โ–ธ Resistances: 136% / 97% / 97% / 128% / 120% / 75% / 68%
โ–ธ EHP: 10,933 / 10,933 / 10,933 / 16,479 / 10,933 / 10,933 / 10,218

Defenses:

โ–ธ Endurance: 20%, Threshold: 691
โ–ธ Dodge Chance: 11% (353)
โ–ธ Armor Mitigation: 63% (4,842)
โ–ธ Block Chance: 63%, Mitigation: 36% (1,040)

Damage Types:

โ–ธ Physical, Fire, Void / Melee, Spell

Minion Damage Types:

โ–ธ Fire, Physical / Melee

Buffs:

โ–ธ None

Used skills:

โ€ข Ring Of Shields (24)
โ€ข Void Cleave (20)
โ€ข Forge Strike (24)
โ€ข Warpath (22)
โ€ข Volatile Reversal (20)

Used unique items:
spark monolith
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This is what I've come up with. Reflect forged weapon/shield with buffs from VC

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Can block, dodge, high armor, high dot mitigation applied to armor, high regen/ward

turbid dome
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that honestly looks solid

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you should try to get this capped tho

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or at least near cap

spark monolith
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I figured, with block/dodge/and 9.5k armor I don't need to cap that

turbid dome
#

uncapped block and a good amount of dodge and not capped crit bonus dmg reduction means that there will just be a coinflip where the hit bypasses the layers and hits you for a ton of damage, especially if you want to be pushing corruption

spark monolith
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I can hit 100% block potentially, and 40% dodge

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get 15 from ring of shields and 20% from warpath

turbid dome
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66 + 20? am I missing a source of block

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ah ring of shields

spark monolith
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if I block i cast it from passive 50% of time

turbid dome
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that does help a lot, but you may want to splash in some 2 by 2 block effectiveness idols

rancid lantern
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Void Beams dots stack, correct?

spark monolith
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  • i have cooldown reduction
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not needed

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i get block effectiveness from ring of shields

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passive gives 100 block effectiveness per shield

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i cast 8 and they last

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so really have 16+

turbid dome
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ah

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I wish LE tools had more conditional options

spark monolith
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yah

turbid dome
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that always throws me for a loop

spark monolith
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like I cant show my regen/ inc armor from the helm

turbid dome
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or the block chance from warpath

spark monolith
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true

turbid dome
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or the ring of shields being active

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if the guy who makes LE tools is looking, thank you for the website tho its amazing

rancid lantern
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Anyone?

waxen nymph
rancid lantern
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i thought you weren't sure

turbid dome
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are void beams not buggy anymore

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or are they still buggy

waxen nymph
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Not personally but I saw a couple videos about it

rancid lantern
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nah, not buggy

turbid dome
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neato

rancid lantern
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i tried them a while back

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but i was doing ravaging aura at the time

turbid dome
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not the rav aura

waxen nymph
rancid lantern
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Oh okay

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My bad ๐Ÿ˜„

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All right so what im cooking is

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Erasing Strike, 3 echoes, no cooldown

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massive mana pool

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slam as many erasings as possible before reversal

turbid dome
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use world splitter + void well with that and you don't need reversal

waxen nymph
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World Splitter on a Spell DoT?

turbid dome
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oh wait I'm dumb

rancid lantern
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also Time loop doesnt add mana cost anyways

turbid dome
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then again doesn't it get flat dmg from vitality

rancid lantern
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it does.

turbid dome
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and you can just infinite slam for an increasing number of void beams

rancid lantern
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assuming you can sustain the mana, yeah

turbid dome
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the whole point to using world splitter is to have 100% crit chance and use void well to sustain mana forever

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theres probs some math to do to see how many beams you would need to beat your idea

rancid lantern
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i mean

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it does give mana and mana regen

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so not the worst idea

turbid dome
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problem is you'd need enough max mana where 30% of your mana pool is 3 swings of erasing strike to keep procing void well

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idk how much mana your planning for it rn

rancid lantern
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as much as it takes

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but i like the idea

waxen nymph
compact trout
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I don't think you can sustain 3 echo non cd erasing strike, no?

rancid lantern
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also true

rancid lantern
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youd need to use 30% of your mana pool

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a bit over

#

so you go from 3 to 2 to 3 void essences

#

so it procs repeatedly

#

Well

#

it has a 3 sec cooldown

#

so honestly a good idea to sustain the mana on a 3 second cooldown Erasing

#

Not cooldownless but hey

#

lemme cook

compact trout
#

Cook, brother, game ain't working anyway

turbid dome
#

you can sustain no cooldown bonk with worldsplitter and void well, just not with 3 guaranteed echos

rancid lantern
#

you can squeeze as many as youd like

waxen nymph
#

How do you get void essence?

rancid lantern
#

Essence of the End, Erasing Strike

turbid dome
rancid lantern
waxen nymph
#

So you need crit chance, at least a little bit

rancid lantern
waxen nymph
#

So no staff then

#

Axe or Sword

rancid lantern
#

hence world splitter

#

Void Bringer pumps up mana cost by 70% too so thats convenient

turbid dome
turbid dome
rancid lantern
#

im not sure if its worth investing into void beams

#

with this in mind

turbid dome
#

I expect world splitter to get some kind of a change at the next balance patch

#

turns out making a skill thats suppose to have a cooldown or a big mana cost have neither of those is really strong

rancid lantern
#

Cant have shiz in Detroit

turbid dome
#

0.5 flat crit per 1 mana cost tho is crazy

#

frees up so many affix slots for other stuff

rancid lantern
#

If I do void cleave tho

#

with guaranteed erasing crit

#

do i still even need that crit?

turbid dome
#

void cleave gaurantees the next erasing strike is a crit

#

given this build wants to stand there and spam erasing strike, no that doesn't work

rancid lantern
#

echoes roll crit separately or?

turbid dome
#

yeah

rancid lantern
#

hm

turbid dome
#

the guaranteed crit doesn't affect echos

rancid lantern
#

this is cool and all

#

but

#

I want beams

#

๐Ÿ˜„

turbid dome
#

then go for beams my dude

rancid lantern
#

lets see if i can adjust

#

this

turbid dome
#

I'm planning a stupid wizard void knight using anomaly for damage anything is possible

rancid lantern
#

now you got me intrigued

turbid dome
#

*crit anomaly

rancid lantern
#

why haven't we talked before

turbid dome
#

uhhh

#

good question

rancid lantern
#

Instant friends

#

lmao

turbid dome
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (31) / Void Knight (67) / Paladin (15)

General:

โ–ธ Health: 4,019, Regen: 294.52/s
โ–ธ Mana: 187.51, Regen: 8/s
โ–ธ Ward Retention: 164%, Regen: 156/s
โ–ธ Attributes: 21 Str / 3 Dex / 24 Int / 8 Att / 83 Vit
โ–ธ Resistances: 75% / 87% / 87% / 92% / 117% / 99% / 99%
โ–ธ EHP: 8,743 / 8,743 / 8,743 / 13,810 / 8,743 / 8,743 / 8,743

Defenses:

โ–ธ Endurance: 20%, Threshold: 804
โ–ธ Armor Mitigation: 66% (5,431)

Damage Types:

โ–ธ Void, Fire / Spell

Buffs:

โ–ธ None

Used skills:

โ€ข Anomaly (23)
โ€ข Smite (20)
โ€ข Sigils Of Hope (22)
โ€ข Devouring Orb (20)
โ€ข Healing Hands (20)

Used unique items:
rancid lantern
#

TIME WAVEEE

#

needs heavy CD investment

turbid dome
#

anomaly is already at 4.5 seconds for a cooldown

#

thats with like 100% CDR

rancid lantern
#

so we're looking at

#

100 void, 250% eff, +2 per vit

#

casting twice

turbid dome
#

and mark of rot given they don't actually get yeeted into the future

rancid lantern
#

thats just inc though, not more, right?

#

iirc

turbid dome
#

increased damage taken is a more multiplier

rancid lantern
#

ah right youre not running reversal

turbid dome
#

if all my damage (increased and more) comes out to 100 dmg, 100% increased dmg taken makes it 200 dmg

#

yeah I wanted the damage from sigils + orb

rancid lantern
#

this looks very neat.

turbid dome
#

the scorn sceptre does make this basically a merchant guild only build tho

rancid lantern
#

yeah i was going to say

#

this looks great to try for 1.2

#

ill shelve it for sure

#

i think i want to abuse the unique drop rates for the event

turbid dome
#

If I"m gonna abuse the unique drop rates ima change this to a low life ward build and do shenanigans

rancid lantern
#

if you can fit it in with the 90 vit, go for it

turbid dome
#

thats more so it

#

more uniques = more chances to slap T7 vit onto that stuff

rancid lantern
#

im thinking how to transition into this

#

and how the build would operate without world splitter/capped crit

turbid dome
#

Probs gonna be a rive/cleave/erasing start with a movement skill and vr for dmg

rancid lantern
#

though i struggle to imagine beams doing better than just straight up melee... Crushing Blows from Forge Guard is nasty

turbid dome
#

Solid and works with crappy gear

rancid lantern
#

More melee void damage from VK is another matter..

#

i think i may be forcing the beams too hard lol

turbid dome
#

I do wish that was more void dmg and not more melee void dmg

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (25) / Void Knight (87) / Forge Guard (1)

General:

โ–ธ Health: 2,838, Regen: 34.99/s
โ–ธ Mana: 796.98, Regen: 15.52/s
โ–ธ Ward Retention: 4%, Regen: 0/s
โ–ธ Attributes: 20 Str / 1 Dex / 1 Int / 9 Att / 32 Vit
โ–ธ Resistances: 102% / 68% / 99% / 68% / 80% / 90% / 62%
โ–ธ EHP: 5,394 / 5,041 / 5,394 / 6,823 / 5,394 / 5,394 / 4,774

Defenses:

โ–ธ Endurance: 20%, Threshold: 613
โ–ธ Dodge Chance: 1% (20)
โ–ธ Armor Mitigation: 54% (3,516)
โ–ธ Crit Avoidance: 108%

Damage Types:

โ–ธ Void / Spell, Melee, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Erasing Strike (22)
โ€ข Void Cleave (20)
โ€ข Abyssal Echoes (20)
โ€ข Volatile Reversal (20)
โ€ข Anomaly (20)

Used unique items:

โ€ข World Splitter

rancid lantern
#

so as long as you spend like... 290 mana in this case

#

actually less

#

you could get a lot of beams

#

eh

#

looks like a decent experiment for a short event :p

#

just need hella more vit here

harsh nova
#

progress has been made ๐Ÿฟ i can make my own items now!

#

๐Ÿ˜†

#

if ur ever gonna try get some items and work it backwards cuz holy i thought going forward would be easy, but it is not

rancid lantern
#

Speed

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Sentinel (26) / Void Knight (87)

General:

โ–ธ Health: 3,470, Regen: 49.39/s
โ–ธ Mana: 585.73, Regen: 13.44/s
โ–ธ Ward Retention: 4%, Regen: 0/s
โ–ธ Attributes: 27 Str / 1 Dex / 1 Int / 1 Att / 81 Vit
โ–ธ Resistances: 70% / 68% / 86% / 64% / 84% / 119% / 111%
โ–ธ EHP: 7,007 / 6,876 / 7,358 / 10,105 / 7,358 / 7,358 / 7,358

Defenses:

โ–ธ Endurance: 20%, Threshold: 694
โ–ธ Dodge Chance: 1% (20)
โ–ธ Armor Mitigation: 64% (4,863)
โ–ธ Crit Avoidance: 108%

Damage Types:

โ–ธ Void / Spell, Melee, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Erasing Strike (22)
โ€ข Void Cleave (20)
โ€ข Abyssal Echoes (20)
โ€ข Volatile Reversal (20)
โ€ข Anomaly (20)

Used unique items:

โ€ข World Splitter

turbid dome
#

assuming the flat 0.5 per mana cost caps out your crit chance, yeah

slender raptor
#

Is VK Warpath still a half decent starter build ? I do really like spin2win playstyle. How far can that build be pushed to ? 300 corruption ? I haven't played LE in quite a while.

turbid dome
#

VK warpath gets echos so its solid

keen marsh
#

surviving is tough cause you're facechecking most damage thrown at you

rancid lantern
alpine canopy
#

honestly with the update coming, you should be able to avoid incoming damage decently better

rancid lantern
#

i just dont see enough multipliers in this

#

i mean you have 24 flat and 300% sec but youd need a ton of beams o overtake crit and melee

turbid dome
#

all of the void beams get 2 flat per vitality

#

theres 4 void beam sub skills

rancid lantern
#

yeah those arent together

#

wish you could scale it cumulatively via respective trees

turbid dome
#

ye

rancid lantern
#

not really synergetic to use more than just eraisng

turbid dome
#

void beams are dot dmg, you could use abyssal echos so when you hit with erasing strike they take all that damage too

#

I guess?

rancid lantern
#

yeah but then youre tied by cd

#

of echoes

#

as for your build

#

have you considered perhaps a timerot/future strike version of this?

turbid dome
#

grab time compression for no abyssal echos cooldown

turbid dome
rancid lantern
#

what ive been considering

turbid dome
#

also as a side note: time rot as a damage source is kinda meh given it caps at 12

rancid lantern
#

yea

#

could work for ignite possibly

turbid dome
#

ignite doesnt have a cap so yeah

#

attack speed/cast speed go brrr

rancid lantern
#

thing is

#

hmm no

#

not possible

#

I was wondering if you could make ignite stacks indefinite

compact trout
rancid lantern
#

but its 2.5 sec

#

so thats not possible to sustain evne with the lowest of cd

#

on anomaly

turbid dome
#

electrify has so much more support than future strike

#

and electrify barely has any

rancid lantern
#

honestly a lot of subskills need more multis

#

They kinda remembered those with runemaster

turbid dome
#

future strike is mid despite the fact that anomaly can give it like 400% pen

rancid lantern
#

but all the old ones

#

nop

copper walrus
#

Any tips to keep from getting bored while pushing further into corruption. I find myself changing my build drastically every time I start getting burnt out. What do y'all do to cope?

rancid lantern
#

goals

turbid dome
#

I listen to podcasts and twitch streams while grinding

#

an aliment having this and being horrible is telling

copper walrus
#

Is there an end? What's the goal there?

turbid dome
#

reach the point where any upgrade is minor and takes like 50+ hours to get

#

then I make a new character

copper walrus
#

I mean, when does corruption top off?

rancid lantern
#

It doesnt

turbid dome
#

its infinite scaling

rancid lantern
#

whats the record atm btw, like 2k?

#

without exploits that is

copper walrus
#

SoB that must take some time

turbid dome
#

according to a reddit post Bina got their ZHP ballista build to around 3k corruption

rancid lantern
#

ya at some point you just play a glass cannon

#

and clear screens

turbid dome
#

ZHP and using silver shroud yeah

midnight pine
#

is HH with divine bolt any good? when does it fall off?

turbid dome
#

are you direct casting HH?

midnight pine
#

uh yeah thats how u get divine bolts

rancid lantern
#

bolts dont stack on one target dont they

#

didnt test that particular node yet

turbid dome
#

this was the node I was thinking of

copper walrus
#

No they shoot out in a spread

midnight pine
#

toi my knowlewdge no, unless that proc something that does

rancid lantern
#

25 fire, 100% eff, no flat scaling with attunement or anything, no more multis

#

That's a no for me chief

turbid dome
#

I didn't even realize healing hands had a direct cast divine bolt node

midnight pine
#

ok so what sentinel builds/skills should i be looking at?

turbid dome
#

Rive

rancid lantern
#

theres a few

turbid dome
#

Judgement is fun too

copper walrus
#

HH with Rive is nice

turbid dome
#

Is the orbital laser cannon node for healing hands a meme

rancid lantern
#

i did that

#

but

midnight pine
#

what does HH add to rive?

rancid lantern
#

it was bugged when it ested it

#

you can procc hh via melee

#

with one of the nodes

#

its pretty neat

turbid dome
#

And if you make it do fire damage that happens too

copper walrus
#

Just less upfront healing

midnight pine
#

i dont see it on rives tree

#

is it a passive?

turbid dome
#

Thatโ€™s a HH node

copper walrus
#

HH tree

turbid dome
#

Up from the start

copper walrus
#

Just before the movement node

rancid lantern
#

id try looking into a bleed or smite hammerdin, thats probably what id recommend for beginners

midnight pine
#

i see it now

rancid lantern
#

rive is cool and all and probably the best skill for levelling but it kinda tapers off later

turbid dome
#

Also for rice put 5 points into time and faith in the base sentinel tree

turbid dome
copper walrus
#

I always put time and faith into my rice

rancid lantern
#

foe cleaver you mean

turbid dome
#

Darn

#

I blame phone auto correct

rancid lantern
#

its damage isnt the issue, its just the playstyle eventually feels a bit too point blank

turbid dome
#

Melee moment

rancid lantern
#

aye melee moment

#

back to beams tho

#

i think that

#

void cleaver might be bait

#

durr

#

world splitter *

#

I would sooner see Celestial Doom

#

I think that might be a more attractive angle for spells

#

i considered running

#

lightning smite

#

Fire Abyssal echoes

#

and some void spell

#

and stack mana to scale Celestial Doom

#

would need to figure out how to get spell crit tho

midnight pine
#

i mean realistically what is last epochs end game? single target large boss grinding right..

rancid lantern
#

at the moment

midnight pine
#

so what builds are better for that

rancid lantern
#

abberoth which is like

#

600 corruption give or take?

#

id say thats a solid end-game goal

midnight pine
#

maybe vengence is the move. single target which gives a ton of defense to

rancid lantern
#

anything above that is kind of a steep treadmill

turbid dome
#

imo vegence and multi strike are so completely mid

#

hell like half of vengence is dedicated to a sub skill I dont think I've seen anyone use in a while

alpine canopy
alpine canopy
midnight pine
#

so what AOE skill requires the least evenestment to clear an echo

harsh nova
#

Javelin ๐Ÿ˜†

midnight pine
#

im sure there is enough to pull off an aoe skill AND vengence

alpine canopy
#

I've been thinking about trying flame burst with vengeance, no idea if it'll be decent. I've seen vengeance used as a defensive/mana support on ES builds too, iirc.

#

Vengeance just deals very little damage, so I can't think of any builds that actually use it for anything other than its buffs

harsh nova
#

would have to be some dots then surely ๐Ÿ‘ฝ

turbid dome
#

how many iron blades can you even make on hit

harsh nova
#

can you make forge weapons apply ignite ๐Ÿ‘€

turbid dome
#

iron blades having a 20% chance to proc on hit (thats with 4 points) is so owie

midnight pine
#

they are minions so if it has a minion tag i assume yes

harsh nova
#

alright now figured out how to add LP in offline ๐Ÿš‹ let the building begin

turbid dome
#

why not just add the extra affix to it directly

harsh nova
#

more difficult

turbid dome
#

darn

harsh nova
#

I cant figure out how to add higher than t1 either

turbid dome
#

๐Ÿค” is there not just a tier variable

harsh nova
#

Nope

turbid dome
#

11th hour gaming what

harsh nova
#

Basically it has affix and then range roll for affix, and then its just the next affix

#

Theres nothing to distinguish the tier at all

#

Basically for offline editing you find a piece you want with a t7 affix on it already and then you can change the base type to the one you want and give it 100 forge potential, then you can just add quantity to give u more

turbid dome
midnight pine
#

before i go doing something stupid.. if i have 200% bleed and attack 3 times with multistrike.. i would apply 6 stacks of bleed right?

#

i mean mutlistrike seems to good to be true for applying stacks right..

turbid dome
#

does multi strike still work in the way that the extra swords can't hit the thing you hit

alpine canopy
#

So usually they don't

turbid dome
feral horizon
#

Hey guys, is javelin still kinda the "go to" leveling for paladins or could i simply start throwing hammers (going for bleed hammers end game)as soon as i can without being too far behind javelin in terms of getting myself to 70ish?
how's the speed/survivability etc.?

chilly peak
#

You can also level great with hammers! Would stick to Nova till you have a first bleeding setup, Nova is quite nice early on.

You can perfectly level that way without any respec if you like

turbid dome
#

Warpath is fun for leveling too

#

Rive is rive, if you like riveโ€™s play style itโ€™s also great

chilly peak
turbid dome
chilly peak
#

Sounds fun

turbid dome
#

Kinda brainless for leveling, I just turned on a nature documentary and went spinning

lunar hazel
#

Rive into movement and melee skills of your choice works. If you're going for melee builds, the transition can be natural.

But Holy Trail can reach empowered monos without doing the round of gearing during regular monos that I need as melee. And I needed it for monolith lagon or the lvl 90 monos before harbinger fight was added to empowered unlock. Holy Trail's power spike is still going at that point.

Healing Hands leveling is a thing now too.

steel turtle
#

Hi all. I would like to main shield bash this cycle. Wonder if it is a good starter? Or should I do other build first and collect some relevant equips?

winged cedar
#

Whats the best erasing strike build around?

lunar hazel
#

define best, because surely otherwise it's something using erasing strike to move devouring orbs around. Hipster value!

#

some build with chronostasis offhand can probably do highest damage in one hit

cobalt blade
#

Am i gonna see 2 warrior fury huge axe swinging warpath?

lunar hazel
cobalt blade
waxen nymph
#

Otherwise you are super tanky

#

So if you don't want a slow/tanky starter that's all good

turbid dome
#

Doesnโ€™t shield bash have big mana problems early on

waxen nymph
#

Imo they are fixable quite fast but you sacrifice some dmg (you can move a few point around)

#

But sure not the most mana friendly

#

I have noticed people have a hard time with mana because they take the shield that increase mana cost and not all the pts for reduced mana cost

turbid dome
#

Ah

steel turtle
#

Noted thanks! I guess I will just do my minion still then do shield bash later

scenic flint
#

How's Javelin as starter? first time sentinel

harsh nova
#

Mana hungry asf. Until you get into decent late game would try and lean on no cost skills

scenic flint
#

Okay. Any recommendations?

turbid dome
#

if you want to start javelin you can always use rive + time and faith to regen your mana between fights

harsh nova
#

Its best use is just to attach it to lunge and help ur clears that way imo

scenic flint
#

Sure thanks, ill try some variations

waxen nymph
#

Its a decent starter with Holy Trail

#

I would not recommend Hit Base Javelin at any stage

#

JAveling + Smite Bleed or Ignite or Electrify is good but you need the Idols first

turbid dome
#

is the splitter spear for jav still bugged? or was it ever bugged I think I remeber someone talking about that

waxen nymph
#

Not sure

alpine canopy
#

I heard the splitting mechanic in general was a little wonky, possibly since online mode got added, but since the only good ways to build jav are barrage/banner or holy trail I haven't actually tried splitting jav in a very long time lol

turbid dome
#

same

#

also, give sentinel more spear support plz

#

would a node to use a spear and a shield be that strong

#

with a tack on that makes you only get like 80% of the stats from the spear and shield

#

or whatever % would make it balanced

arctic tartan
turbid dome
#

void cleave + erasing strike + rive does well enough with crummy gear to deal with the harbys

#

some fights are a pain tho

cloud lynx
turbid dome
#

link the build your talking about?

alpine canopy
alpine canopy
#

hopefully without nerfing the +5% crit in FG ๐Ÿ˜‚

turbid dome
#

one handed spears + more spear support for sentinel would be awesome

#

like make rive be forward stabs with a spear and not a circle

alpine canopy
#

primalist and rogue would probably really benefit from 1h spears, too

turbid dome
#

true

pseudo frigate
#

Void or elemental spin2win?

harsh nova
pseudo frigate
harsh nova
#

with reen being bugged fire warpath feels whack

harsh nova
harsh nova
#

that build works fine - can even use warpath isntead of rive if u wanna

#

since warpath channel cost can self sustain in just the tree nodes

pseudo frigate
#

I love warpath tbh I might just become a spin2win main

turbid dome
#

warpath is great and fun

pseudo frigate
#

Prolly gonna feel even better this patch

harsh nova
#

the problem i ran into with rive a lot of times was just having to commit standing still time to do actions - which is the biggest advantage of both ES and warpath over rive is that they just keep moving a lot more fluidly

#

especially early on rive cuz ur mostly just critting on hit 3

pseudo frigate
#

I often struggle with the item filter tbh not sure what I'm doing wrong

harsh nova
#

filter by 1-2 stats per slot imo

#

like on ur helm it's going to be defined by the t7 stat you want

#

so just filter helms that only have that stat ignore the rest

pseudo frigate
#

Like the way I struggle is I get to purp gear then I start to really fall off

harsh nova
#

gotta push prophecies if ur CoF

pseudo frigate
#

Got farthest with vk at 85ish though

harsh nova
#

you'll never find drops naturally

pseudo frigate
#

Yeah thats probably it

#

I need to use those more

harsh nova
#

80-90 is a grind zone where upgrades start to become far apart

#

3-5 hours per upgrade usually

#

and then post 90 ur looking at 5-10 hours

pseudo frigate
#

I just needed gear at my level

harsh nova
#

85 is also an awkward zone where not all elite bases are available to you

pseudo frigate
#

Elite bases?

#

(Am noob)

harsh nova
#

champs regalia ect, the high level base type items

#

i think champs regalia is a lvl 86 base type item iirc

#

so until you hit 90ish you literally won't see all the items in the pool u need

pseudo frigate
#

Is that a legendary/unique?

turbid dome
#

regular base type

harsh nova
#

it's a common base type

turbid dome
#

same with leonine helmet

harsh nova
#

^

pseudo frigate
#

Oh so I have a whole gear type I can't see?

turbid dome
#

both should be the go to chest armor + helmet for any sentinel

harsh nova
#

yep

pseudo frigate
#

That makes sense

turbid dome
#

they might drop before your a high enough level to use them, but its rare

pseudo frigate
#

Yeah sounds like I need to grind out my builds better

harsh nova
#

just pushing exp is best you can do until 90 and then worry about where big upgrades can come from imo

turbid dome
#

they basically make you beefy

pseudo frigate
#

Need to use those prophecies

harsh nova
#

90 is barely into empowered monoliths anyways

#

like you might be at 150c by lvl 90?

pseudo frigate
#

So just farm prophecies once I get to monoliths?

harsh nova
#

yeah need to get to empowered monos asap

#

otherwise favor gain is just donkey

pseudo frigate
#

Might be easier this time around

harsh nova
#

resistance and a bit of hp with a solid weapon should cover you all the way through like 200c

pseudo frigate
harsh nova
#

hardly need a single piece of gear min maxed

frail grove
#

i was definitely thinking of doing void knight rive. aaron seems to have a good concept on it

harsh nova
#

rive is very strong through like 700c

#

above that u gonna be sweatin

pseudo frigate
#

How far can warpath go?

harsh nova
#

5-700 comfortably

frail grove
#

however i am not sure how good it will be for melee. i hear that melee is kind of weird

harsh nova
#

i did a video on my rive knight, more of a highlight thing can check it out

sharp whale
#

Stuck between two build options:
Warpath + Flame Burst + Smite
Rive + Healing Hands + Flame Burst
Which one do you reckon?

harsh nova
#

i could comfortably do 900c in this build - but you likely won't reach my gear level

#

the slams i got are nutty

alpine canopy
harsh nova
#

dunno if many people have done much with flame burst?

alpine canopy
#

Flame burst has been very popular in the past, addition of HH made it stronger, but no longer a warpath build

harsh nova
#

yeah mostly with this cycle i mean

sharp whale
#

I'm leaning to the first option because while whirlwinding, it can give me base crit and fire pen. Block if I want to use a shield.

calm flume
#

Hey. Is Judgement still bugged? (No Healing if you have a lot of Healing Effectiveness?)

alpine canopy
calm flume
#

I got it from a video from dreadful pre 1.0 interviewing a guy with a one shot judgement build i think it was 400%+

sharp whale
#

Don't put points into Healing Ineffectiveness.

alpine canopy
#

That's not very much heal effect, I don't think it has ever had a bug like that or I'm sure I would have experienced it

calm flume
#

cool, when i now that to play this time around. thanks

alpine canopy
#

there are ways to spec your judgment that remove its ability to heal, for a one shot build they likely did that

lunar hazel
# arctic tartan How good is the erasing strike build before getting the weapon? Like, can it far...

I used to play that build in 1.0 before the weapon existed. The weapon makes it much easier to get the right combination of stats in endgame. (Building it with different weapon might have higher damage ceiling.)

Start with rive or vengeance. Then work the Void Cleave + Erasing Strike combo in. Level with any 2h axe or sword. I suggest keeping Vengeance for mana gain and buff until much later. (Specialize it for now. But later even without specializing it can be used for mana and minor survivability benefits until you can sustain mana without.)

Match the cooldowns of traversal Void Cleave and ES exactly for the combo. Then get some more cdr.

You might want to use the ES forced crit node in Void Cleave temporarily. Anyway, don't take ES's forced echo or 0 cooldown nodes until you have enough max mana to sustain mana. (Try it out and see how much you need to fall back to Vengeance mana gain.) 0LP World Splitter should make that happen earlier now that the item exists.

Note that the video description included a planner for lower quality gear, like you might build at the start of empowered = low corruption.

solid forge
#

I can't seem to find a Palarus+Aurelis Paladin build, anyone tried that yet? Otherwise I'll cook

arctic tartan
#

Thanks, I'll try to keep all that in mind when progressing. I saw the "Low level" planner, but that also included the World Splitter, hence my question

harsh nova
#

the lightning support just isn't enough

alpine canopy
harsh nova
#

echos are fine with it but bosses are whack

solid forge
harsh nova
#

won't complete pinnacle easy

lunar hazel
alpine canopy
#

Bossing isn't the fastest, biggest annoyance is having to use VR for your dps on them

#

but it's pretty fun

harsh nova
#

ur probably looking at like a 5-6 min aberoth kill

solid forge
harsh nova
#

a good build should be able to do it in 2-4 mins and a crazy build under 60s

solid forge
harsh nova
#

problem is the fight is on a clock

#

the rays in the center keep ramping and you end up having no space

solid forge
#

I'll try to see if I can figure out an idea making it more dps

harsh nova
#

aberoth is basically the only downfall of the build - and there's things you could pivot to complete that content in the spec

#

but for me, that's a big downside because that also means the ceiling for corruption is fairly low

#

through like 3-400c you just clap everything tho and heal while doing it works out nice

lunar hazel
solid forge
#

I don't plan farming much this cycle. D4 is too close and I also have Deadlock on the side. If it can do 300c reliably well, I'll be happy

harsh nova
#

yeah with 2-3lp on the weapons you can

#

which is super easy to do with both

#

like, 10-15k favor easy to do

solid forge
waxen nymph
harsh nova
#

are the servers up yet ๐Ÿ’

solid forge
#

It's in 1h20 I think?

waxen nymph
#

43 min

harsh nova
#

noice

solid forge
#

That's enough to get my ass kicked in deadlock once

#

If anyone wants the access by the way, just ask

alpine canopy
alpine canopy
lunar hazel
#

Melee healing hands procs itself right? Both hits could have electrify chance from its tree.

solid forge
#

I'll have to test it. I'm sure I'll figure something out. If it works better than expected, I'll share the build

alpine canopy
#

I still prefer multistrike though because on bosses, Aurelis gives a guaranteed smite that doesn't share cooldown with Palarus, and on clear multistrike spams smites everywhere

lunar hazel
#

I see some people using Aurelis in main hand and Palarus in offhand. Do they really prefer the longer reach over higher attack speed?

alpine canopy
#

I'm sure you could run either, though

supple iris
#

I just use the smite on throwing attack idols with the auto throws from paladin tree and the relic then run one-button-win WP ;P

alpine canopy
supple iris
#

Because those smite procs also don't share CD with Palarus

lunar hazel
#

I thought those stats are used from main hand.

turbid dome
lunar hazel
#

ah ok, thanks

turbid dome
#

so like dualing with a 0.8 attack speed weapon and a 1.0 attack speed weapon gives you a 0.9 attack speed

lunar hazel
#

shows I've never dual wielded seriously

#

so scared of taking extra dmg on my VKs

turbid dome
#

dual wield is basically just using a twohander for most things

#

picture it as duct taping your two weapons together

rancid lantern
#

Yo Engi, mind if I share our work with the class?

lunar hazel
#

yeah I often look at what affixes would be possible with dw, it's interesting

turbid dome
#

wizard vk is in

lunar hazel
#

full hard commit on anomaly as main dmg skill when?

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (31) / Void Knight (67) / Paladin (15)

General:

โ–ธ Health: 3,944, Regen: 122.4/s
โ–ธ Mana: 116.51, Regen: 10.72/s
โ–ธ Ward Retention: 79%, Regen: 0/s
โ–ธ Attributes: 33 Str / 3 Dex / 16 Int / 8 Att / 83 Vit
โ–ธ Resistances: 87% / 87% / 87% / 80% / 88% / 99% / 99%
โ–ธ EHP: 12,706 / 12,706 / 12,706 / 24,686 / 12,706 / 12,706 / 12,706

Defenses:

โ–ธ Endurance: 60%, Threshold: 929
โ–ธ Armor Mitigation: 76% (8,951)

Damage Types:

โ–ธ Void, Fire / Spell, DoT

Buffs:

โ–ธ None

Used skills:

โ€ข Anomaly (23)
โ€ข Smite (20)
โ€ข Sigils Of Hope (22)
โ€ข Abyssal Echoes (20)
โ€ข Healing Hands (20)

Used unique items:
rancid lantern
#

half n half, @lunar hazel

#

its echoes now too

turbid dome
#

anomaly for big dmg -> smite and echos for when its on cooldown

alpine canopy
turbid dome
#

wish you could void cleave with dual wield

lunar hazel
lunar hazel
turbid dome
#

0/10

lunar hazel
#

It's corrupt-a-wish style

turbid dome
#

owobyss moment

rancid lantern
#

Monkey paw closes

alpine canopy
#

Hmm you might benefit from some orbiting orbs

turbid dome
#

I had hollow orb turret originally on it for the global 20% more void dmg, but we dropped that for abyssal echos

#

I'm still gonna try out hollow orb turret

lunar hazel
#

Did you guys have any specific thoughts about this version vs vessel of strife?

weary wren
#

the CDR from anomaly inside the time bubble, do u think its worth it since its not following u. U will have to stand still

turbid dome
#

the boss isn't going to stay in the bubble and then I can stand in it for a cdr boost

#

I'll probably drop that for something else, but the idea of it being useful is there

#

also based on how much is invested in AOE, I could cast anomaly so time bubble isn't on the insta die pack/attack/dot and still have time wave hit the enemy

#

then again time bubble is the source of void shred so getting CDR from it is probably greedy

alpine canopy
#

Abyssal orbs would probably help a lot for clear, then you can maybe focus on just using AE and anomaly

turbid dome
#

HH is the movement skill

alpine canopy
#

I prefer unspecced lunge, HH just feels so slow

#

but personal preference anyway

turbid dome
#

Counter point: I donโ€™t need to spend 5 points and my hat slot to dodge through a bosses attack

lunar hazel
#

Anyone know if HH traversal speed scales with attack or cast speed? I would expect movement speed works.

turbid dome
#

Plus the 10% less necrotic dmg taken will be given the whole kill skeletons thing

steep obsidian
#

So for this upcoming cycle, I wanted to try something new, and landed on Sentinel. I really like the idea of Smite as a primary focus, which mastery should I pick as some one who has never touched Sentinel before

#

a preliminary look at LETools shows maybe paladin healing hands smite build would work?

lunar hazel
#

Sure, it's a normal one.

turbid dome
#

Direct cast smite vs triggered smite is the first question

harsh nova
#

direct cast void should be the highest damage support?

turbid dome
#

If you want to do hit smite I believe so

steep obsidian
steep obsidian
#

Thanks!

turbid dome
#

That was a second question

steep obsidian
#

Sorry the quote didnt work... I was saying thanks for Ksielvin

turbid dome
#

Lol all good

steep obsidian
#

Dot sounds fun, but hit is usually more bursty

#

lets do dots ยฏ_(ใƒ„)_/ยฏ

harsh nova
#

ignite smite here we go ๐Ÿช•

turbid dome
#

Ignite is probably straight forward, get ignite chance so both smite and healing hands dmg version apply it

#

Is electrify smite a thing

harsh nova
#

could probably use something super close to what i was gonna do with hammers

steep obsidian
#

I saw it in the tree, but it doesnt look like it syngerizes great

#

Is void smite a thing?

harsh nova
#

technically

turbid dome
#

Look at the first middle node for void knight

#

It converts it to void

#

Smites direct cast double chance node also stacks with void knight echos

#

For two separate double chances

steep obsidian
#

oh what, really?

turbid dome
#

Yeah

steep obsidian
#

It sounds janky, so now its at the top of my list

harsh nova
#

and then this node

turbid dome
#

You might want to dual wield so you can have a palarus for the triple smite thing

lunar hazel
#

the early node converts to void. Middle node gives added dmg scaling from vitality. But removes increased dmg from attunement (good trade) and I think one of the nodes also removes the dmg scaling from healing eff.

turbid dome
#

The first node stops you from healing directly from smite

#

But yeah stacking to like 90 vitality is fun for caster void knight

lunar hazel
#

Sorry I mean the vitality won't give the healing eff that attunement did. Yeah.

steep obsidian
#

Alright going for it, void knight smiter

harsh nova
#

pew pew

steep obsidian
#

Thanks all

turbid dome
#

Look at the build that me and theory threw in here earlier for a rough idea for void smite

steep obsidian
#

Oh sick, looking through it now

turbid dome
#

Full wizard vk

#

Ima make a ms paint build for it later

rancid lantern
#

and if it works ill make a guide lol

turbid dome
#

lets co-write a guide

rancid lantern
#

for the caption "Purple wizard void knight with a scepter"

#

:^)

#

Poor guy J.Inoriar

turbid dome
#

shadow void wizard money gang

rancid lantern
#

oh shiz

turbid dome
#

we love casting spells

alpine canopy
#

I got a palarus right before the Orian fight, it's a sign that we walk the righteous path

steep obsidian
#

This is the way

turbid dome
#

This is the way

#

behold 2 minutes of effort in ms paint

cosmic copper
#

is erasing strike world splitter build any good? i wanna try out sentinel build and debating between this and bleed hammer

turbid dome
#

es + world splitter lets you spam a giant slam of damage forever

#

its very fun but its not really a starter since you gotta kill a harby to get a world splitter

cosmic copper
#

you have a good starter vk build till then then?

turbid dome
#

theres the classic erasing strike + void cleave + rive

#

or do a warpath build, a straight rive build

waxen nymph
#

Oh well... My plan was to keep playing the same characters in Legacy

#

Just made a fresh Sentinel

turbid dome
waxen nymph
#

Euh...

steep obsidian
#

Yesss join the VWMG

waxen nymph
#

Is this the new passive ?

#

Just got in game

#

!!!

#

Undocumented Changes

#

I dont like this one bit

turbid dome
#

what the heck

#

why is it completely different

waxen nymph
#

Where are the Passives Thresholds in Forge Guard ?

#

The text and the passives are completely different

turbid dome
#

weapons master, fresh from the forge, champion of the forge, thorn mail, unflinching, steel ageis, iron attunement, hammer and anvil, Iron reflexes, Javiliner, avatar of war, folded steel,

#

those are all the threshold passives

waxen nymph
#

Yeah they dont appear as such now

#

Apparently Passives Trees got somehow reverted to their 1.0 ish state

turbid dome
#

๐Ÿค”

waxen nymph
#

Seems to be a visual bug only

turbid dome
#

does eternal form not have its +2 hp from vit now

turbid dome
molten cloak
#

hello. anyone know good warpath build?

turbid dome
#

I know its a visual bug but its still saddening

waxen nymph
#

Yup

#

Btw Engi, ever played with the Masochist boots ?

turbid dome
waxen nymph
#

Yup

turbid dome
#

their fun for a silly giga move speed void knight

#

I wish tho I could use them and darkstrides

#

BECOME THE FAST

waxen nymph
# turbid dome oh phew

Someone seems to be complaining they cant complete the same content they use to 2 days ago
Might be because of the passive tree

turbid dome
#

maybe its a good thing I'm at work for the next like 6 hours

molten cloak
#

what is the best warpath build?

turbid dome
#

I'm partial to vk warpath that auto uses abyssal echos + smite

#

I am totally biased

waxen nymph
steep obsidian
#

@molten cloak - If you head over to Last Epoch Tools and go to "Build" then filter to Warpath as a skill used you can find a bunch

alpine canopy
#

Hmmm, these are visual things I hear?

#

very odd

waxen nymph
#

Maybe not actually

turbid dome
alpine canopy
#

but 25 mana on use ๐Ÿ˜‚

turbid dome
#

what

waxen nymph
#

New shrines are fun

turbid dome
#

what of those 4 skils are you making cost 25 mana

#

answer me toast

alpine canopy
#

well none, but think of the mana generation lol

#

smite could get pretty high

turbid dome
#

owobyss smite costs a lot of hp not mana

waxen nymph
#

I just realised smth
I could use a Macro to get Smite casted exactly every 0.5 Sec for Fissure

#

Bypassing any the need to use any weird setup

turbid dome
#

are macros not against the rules for LE

waxen nymph
#

Kinda grey area, imo this one should be fine

#

Maybe I should not mention it here though

turbid dome
#

in the news, last epoch moderator endorses macro, millions riot kappa

lunar hazel
#

Facing first nemesis twice with Rive before getting levels in Time and Faith was rather iffy. Why are they stronger than exiled mages anyway? They're just some dead losers while the mages are criminals locked away for eons with nothing to do but contemplate their magic.

turbid dome
#

just a dude who was doing illegal studying

lunar hazel
#

"How dare they research waifu summoning magic!?! Lock them away!"

turbid dome
#

or gloves that drained your life force to create a shield around you

#

or whatever drugs the maker of the mad alchemist ladle was on

bleak agate
#

shield bash stil viable?

turbid dome
#

theres been no balance changes so yeah

winged cedar
#

Can world splitter be obtained with rune of acendency?

lunar hazel
turbid dome
#

boss drop gaming

west dock
#

did someone reported fg passive tree is fcked up?

turbid dome
#

its also most of the trees that are messed up

uncut hedge
#

i came to ask if fg tree got changed cause LE tools/maxroll has a different tree and I see it's not intended

turbid dome
west dock
#

ye i just checked they posted it in known issues. they are saying it is visual

uncut hedge
#

on the flipside maybe they implemented the nerfs for the next cycle by accident

west dock
#

no its pre 1.1 trees

uncut hedge
#

man fg used to be awful then lmao

turbid dome
west dock
#

i cant check it yet i just started. but EHg is saying that it is visual

west dock
#

very

analog shadow
#

what's currently the best (as in "easier to gear") build for sentinel to kill aberroth?

#

didn't manage to do it pre-patch, maybe I'll try again ๐Ÿ˜…

sage kernel
#

Am I dumb or did Steel Aegis used to give block chance? It literally reads as though it does?

waxen nymph
turbid dome
#

lol what

#

this shrine has made me think of a new rebuke node that uses warpath while rebuking

quiet hearth
turbid dome
#

who doesn't want to gain move speed due to warpath

waxen nymph
#

So Bleed Hammer Throw Paladin or Ignite Hammer Throw Forge Guard ?

turbid dome
#

any of those with the hammer throw shrine

waxen nymph
#

^^

#

I am about to reach my mastery selection and not sure what to pick

turbid dome
#

I have so many idols and I dont even have idol slots yet

#

thanks loot lizards

quiet hearth
#

I might do VK smite this time around

waxen nymph
quiet hearth
#

I just need something that is one button until my controller gets here since my old one started drifting like it was going to tokyo

turbid dome
#

dang

waxen nymph
#

Chronomancer Shrine is super nice

#

Really early

turbid dome
#

wait

#

does the oops description bug apply to idols as well

#

or is that nolonger capped to 10