#šŸ”±ā”ƒsentinel

1 messages Ā· Page 35 of 1

turbid dome
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vitality is damage + defense

harsh nova
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a t7 vit is worth almost 400 hp in my build

turbid dome
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they specificly nerfed ward builds and ward is still too strong

turbid dome
harsh nova
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after increase

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you get 10 hp per vit?

turbid dome
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6

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+2 from vk

compact trout
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8

turbid dome
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+2 from apostates

harsh nova
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so yeah, it scales extremely well considering you can basically disreguard damage on rings

turbid dome
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note: apostates is stinky and stops you from using volitile reversal so its bad

harsh nova
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the flat that you gain allows you to gain defense elsewhere

turbid dome
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wait

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does VR just reset your hp despite apostates

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I only ever put the two together on a build that didn't change its hp from apostates

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also ignoring that apostates also turns off leech for 4 seconds when you use a spell

harsh nova
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šŸ’ please no

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for that smite build surely

turbid dome
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You could maybe cook something with the weaver rings + smite + apostates but no if your doing that just use devotion

supple iris
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Do you have to spam click through dialogue or can you X out and have it work?

turbid dome
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Good question

compact trout
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Why tho

harsh nova
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for the rifts

compact trout
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It ain't no spell...

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Ooooh then where spell tag

harsh nova
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It's on the void beam spell that gets cast if u hover over the node

supple iris
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You have to spam click through dialogue, figured, but... You know

compact trout
harsh nova
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yer

turbid dome
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Void rifts that erasing strike inherently makes are a sub skill

alpine canopy
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Yeah, it casts void rift on kill

compact trout
turbid dome
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Erasing strike inherently casts it for you on kill

compact trout
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Oh

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Now it's clear thanks

turbid dome
turbid dome
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That too

supple iris
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My wife just happens to be leaving for a conference on Thursday... I want to take a few days off work and go hard ont he reset šŸ˜‰

compact trout
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So wait vitality just get's me 1% more for every 3 points

alpine canopy
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they are just a small circle area spell void damage pop, helps mop things up a bit but not a super big deal

compact trout
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Ain't no way im slaming t7 Vit versus t7 %life on my body then

supple iris
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How many skillpoints does rive need to start feeling better than unspecced hammer throw? ;P

turbid dome
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It helps that poison res is one you want to overcap

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24 vit would give, 8% more melee void dmg, 192 max health, 24% poison res, 24% necrotic res

supple iris
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Does ES + VC want tons of vit too? Along with mana?

turbid dome
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If your bringing rive it doesn’t need a ton of mana, but it’s a Gen and spend sort of play style

supple iris
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I mean late game... I know you eventually want like 1k mana

turbid dome
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Vitality helps because making the void rifts from erasing strike do a lot of damage means one bonk and a lot of stuff dies (on top of everything else vitality gives)

turbid dome
compact trout
compact trout
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I feel like t5 vit + t7 %life is better than t7 vit + t5 %life, still

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For erasing strike at least

turbid dome
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To be honest I don’t bother with slamming a chest plate most of the time for vk

compact trout
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Why?

turbid dome
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None of the uniques really call out to me as being great for it

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Beyond like the new one that gives dr with overcapped res

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But good luck getting that with a lot of lp

compact trout
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I thought the same but titan heart with 2lp is like one - two prophecies

turbid dome
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God not titan heart

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Yes I want to die even faster to dot

compact trout
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What do you mean 15% less damage taken will help you with dots alot more than what...35 regen per second?

turbid dome
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While Lagon’s empowered hp regen blessing is a thing, I’m not tossing my regen

compact trout
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But Lagon has mana(

turbid dome
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I’d rather turn my base like 20 hp regen into 180 hp regen, than get 90 mana

supple iris
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Does MG want to vendor gear for gold? Is it worth?

compact trout
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Double t7 %life on your body armour with 15% less damage takin, just imagine gregory

turbid dome
compact trout
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Yeah...for that we will need to kill aberroth couple hundred times

turbid dome
compact trout
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Cool chest, i always remember smough form darksouls when i look at it

turbid dome
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Facts

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Honestly the fat harbringers too for thinking of smough

compact trout
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True

compact trout
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My idols are 3g

supple iris
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What's the best way to farm gold? Besides actually getting stuff to sell? Just farm as normal?

turbid dome
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Farm as normal

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You can sell extra uniques + set items

compact trout
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Keys

turbid dome
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But most gear other than those sell for sub 200 gold

supple iris
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I should probably look up an MG guide haha

turbid dome
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Build enabling idols sell for a lot early cycle

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People will pay a premium because farming idols is owie

supple iris
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Oh yeah, I need to find or make a more buld agnostic filter than I normally do for that very reason...

compact trout
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Even good hp + hp idols are decent money but you will get very low rep for them

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For rep i think best option is cheap unique with high lp or something like that

supple iris
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What's the general order for rive nodes? Do you want to giga charge the third strike? Take the bottom right nodes minus the one that skips 3?

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Or do like left side ignite or bleed stuff?

turbid dome
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I normally go for weapon specialist, the node that doubles echo chance and scrap metal/foe reaver

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Idk if the node is actually called for reaver but it doubles the dmg stats from your weapon

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With that you can still get the big 3rd hit crit

supple iris
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Do you put all 5 points into the dmg bonus that is tripled for echoes or do you branch into the atk spd side first? Or go brutality and skip the crit and armor shred stuff?

turbid dome
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Tripled for echos is nice, crits better tho imo

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Tho you should be able to grab both, eventually

supple iris
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Well yeah, I just want to have a general idea for order of operations so I don't have to keep referring to a guide or something

turbid dome
harsh nova
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we're doing null ports now?

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would love to get one of these in 2lp for sure

supple iris
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Seems like a good option to me, for sure.

harsh nova
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like he said just hard to find the spot for over res instead of just stacking hp otherwise

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and running champs

supple iris
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Yeah

harsh nova
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this is the rive tree for full crit

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ripples and brutality by far ur 2 best nodes, ripples gives all hits damage so is better value

supple iris
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Oh sweet, ty for that!

harsh nova
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attack speed is actually huge value as well, because you need to look at ur overall change in attack speed, depending on build. if ur only rocking 25% and u add another 24% u basically double ur damage

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and if ur looking for a gen and spend build, def want it

hollow seal
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jk solved it

harsh nova
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it just does it

hollow seal
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nah

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it doesnt

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u need hat weapon for it to

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thank u thought, i figured it out

harsh nova
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have u made it a movement skill

hollow seal
mental knot
cobalt blade
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Wow no one talks about Worldsplitter for Warpath

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Am i playing a build that is so 10,000 years old that no one go for it

turbid dome
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actually no critchance

cobalt blade
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Engiiiiiii! Bee

turbid dome
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wickeeeeeeeeeeeeeed Bee

cobalt blade
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Maybe it's just me playing a weird ol combo that less peepo wants it

turbid dome
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fair

cobalt blade
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Or maybe like draven always said, my warpath variant needs a rework... copium

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Should i try a 2LP Apathy at this rate

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But i cant go t7 flat void dmg still, it gotta be a t7 crit chance FrightenedGroleWrongDirection

turbid dome
cobalt blade
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Reason why i went and try dot build, no fixation with crit and alot more affix room unless i go salt the wound

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Feels odd with my VK when the build is so unpopular lol

alpine canopy
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Yes apathy would probably be better unless you have some insane slammed world splitter with T7 flat crit on it

cobalt blade
cobalt blade
turbid dome
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mana cost per second from warrior's fury isn't a mana cost

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in the sense of what world splitter wants

cobalt blade
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Not sure how much that will improve dps but getting another 2LP world splitter and getting thru eternity cache is a pain

cobalt blade
turbid dome
cobalt blade
turbid dome
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if you just want the crit multi I think you'd be better off with just a crit multi affix slam

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on an apathy's

cobalt blade
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Cant have too many affix. 2lp apathy with t7 crit is already a must FrightenedGroleWrongDirection

turbid dome
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get that base crit and get that crit multi = ez

cobalt blade
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World splitter got them as bonus

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Lmao

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Crit multi over flat void?

turbid dome
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world splitter is giving you +0.5% crit chance, Ima not count that as a thing

alpine canopy
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You still need T7 crit on your world splitter to crit reasonably

turbid dome
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unless your like giga juicing erasing strike's cost, yeah

alpine canopy
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Alternatively, you could get an odachi or sun beak

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But apathy is so strong if you're void

turbid dome
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thats the power of a free T7 melee void dmg

alpine canopy
cobalt blade
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My current weapon

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I should really reslam it or do a 2lp apathy

turbid dome
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that on a 2lp apthy would be a lot better imo

cobalt blade
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Mana, mana regen, crit multi and flat void fighting for my attention

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Cri

alpine canopy
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The thing is, you can get a sizeable chunk of crit multi from the VK tree. You are sorely lacking in flat damage at this point, and not many places to get that aside from the weapon slot.

turbid dome
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^^^

dry basalt
turbid dome
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+15 mana cost per point so that’s 7.5 flat crit per point (up to 3 points)

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With this amount of flat crit you then just cap with a little bit of crit chance on other gear

dry basalt
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Oh ok he/she mean for warpath my bad, all cool

cobalt blade
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So solely on total base flat void (conversion of adaptive damage taken into account), apathy have roughly 30-40 more than worldsplitter. On the other hand, my current mana is around 550, that translate into 55% crit multi if i use worldsplitter

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I am skewed towards world splitter for the additional benefit of mana and mana regen

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Comfiness factor i guess

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Prolly will reslam a 2LP worldsplitter with T7 crit chance and t5 flat void

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How important is the 100% doom chance from apathy

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Essentially 18% extra melee dmg taken by enemies at 4 stacks

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But i am also using shattered chain and 1 siphon too, so there is already chance to apply doom but warpath status ailment application is abit omegalul

harsh nova
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doom only gets better as your other buckets get bigger because it's in it's own bucket. for instance if you have 400 cd and 1000 increase damage ur literally giving urself 80 crit damage and 200 increase damage

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for this a lot of people will say it's required yes

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a big difference however is how much ehp you can actually get on a shattered chains, without a 2lp with 2 ehp affixes on it you can really be missing a lot of health compared to an exalted and have to balance more ehp elsewhere anyways and losing you near the same amount of damage as not running doom. so for that reason it's not required but just strong

cobalt blade
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Yea i am still using exalted belt until i get a 2lp chain

harsh nova
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to get a 2 affix chains is like 150 shade kills, it's basically unrealistic

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1.35% chance to get a 2lp and 1/6 to hit the slam, so even worse

blazing grotto
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there's also the nemesis route though

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if you manage to drop a good chains

harsh nova
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lpl 70 it's super not common from nemesis

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i managed a 2lp chains on my first one this cycle, and the 4 after i bricked

blazing grotto
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i meant egg not the random one though

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but yeah it's so easy to brick stuff in there (and while slamming)

harsh nova
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i just think people put too much strain on actually having a 2lp chains, when you could do fine without it

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like if you get a better ehp belt u can go more damage on ring ect it ends up being fine

blazing grotto
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i think only one of my chars actually uses the chains anyway so i live stress free for sure

harsh nova
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yeah i won't be running it on my forge guard

robust lake
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while uncommon nemesis is the most feasible way - got a 2LP Null Portent that way, took a bunch of them though (around 30 iirc, my rng in games is horrendous)

blazing grotto
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what i hated most was throwing dozens of sun seals at him

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istg i'm cursed with that item when it comes to making a legendary

turbid dome
blazing grotto
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no i was saying to slam through egg

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with a 0LP

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but i think veritas was mistaken about what we were saying

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well, what I was saying at least

turbid dome
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oohhh I see

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for some reason I read it as you could get it to show up or use the egg

blazing grotto
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i do find it annoying however that boss drops are frequently 1LP

turbid dome
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and then I got confused cause its a boss drop

blazing grotto
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this just bricks items pretty much

turbid dome
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it feels weird wanting 0lp over 1lp

blazing grotto
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idk if all boss drops are completely exclusive, but checking the loot table might surprise one with a "Random Drop chance"

robust lake
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with how you can force eggs through neme spawns it's the most addicting and legit way of getting high level unique LP stuff rn

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with decent luck you can get 2 eggs per minute

blazing grotto
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yep

turbid dome
blazing grotto
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but then again font forget it's only efficient for fast clearers

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some people try to 100% all maps

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and take hours to reach that point

turbid dome
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there will always be fast and slow builds

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and fast and slow playstyles

blazing grotto
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yeah that too

turbid dome
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most things in argps will only be turbo efficient for fast clearers

blazing grotto
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my completionist OCD kinda screams at me all the time when i dont try to clear a map

turbid dome
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šŸ«‚

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thats why I like having the echo objective thing, makes my brain go and I"m done here

robust lake
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yeh thank lord, no sustain no brain just click and blast

blazing grotto
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i mean we could have had an option to just enter and come out anytime we want, as long as we "purified" enough

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without a need for a boss objective

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since the normal mobs also drop most of the items

turbid dome
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isn't that kinda the ambush echos

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just kill stuff -> kill slightly bigger thing -> leave

blazing grotto
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yeah thats what i meant

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such echoes are fine

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but the ones where you have to look at 3 corners of the map to find stuff, and hope for a nemesis/mage on the way ... pain

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not to mention some dont have straight corridors

turbid dome
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yeah

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I think its rotting fortress? I love that echo because its one big line (imperial era Wengari Fortress)

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I hope next cycle includes something for arena echos

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like after you finish it a random thing pops up (nemi, exiled mage, a cache, etc.). Also have the option of fighting a single more difficult wave (scaled to have 20% more corruption than your current corruption) to get a second one

blazing grotto
turbid dome
blazing grotto
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for the next one i mean

turbid dome
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no idea

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plz no take my rotting fortress away

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even tho I've died on it in hardcore like 10 times

blazing grotto
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they said it in a recent patch that they're removing a map (or 2) because it doesnt suit the content or something anymore

turbid dome
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dang

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rotting fortress did have like 3 spots for extra content

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and was one massive chokepoint so it was easy for a mega blob of enemies to build up

blazing grotto
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that might be it

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but it's weird i always assumed it was the map that you arrive in after fighting with yulia, right before meeting heorot

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when you return to the past

turbid dome
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wait in the campaign?

blazing grotto
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yeah

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but removed in echoes ofc

turbid dome
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thats solarium -> solarium ascent -> mourning grove(where heorot is)

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I think

blazing grotto
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yeah but it's technically a wengari camp too

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i love clearing that map because its really short, easy (maybe too much of both) and efficient

turbid dome
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?

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There’s no wengari till you go past herobora

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It’s a mix of ice elements vs solarium forces

blazing grotto
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arent the wengari part of the solarium forces though ?

turbid dome
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No their a third party

blazing grotto
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really ? i always thought they were of the same group

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the lore even indicates a joint assault on two fronts or something at some point

turbid dome
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I think the only time their allies to any humans is in the blood ice and frost timeline where the humans and wengari team up to fight the immortal empire

turbid dome
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I could 100% be wrong tho

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I just also don’t see the wengari surviving solarium’s wrath

blazing grotto
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well i could too, but i went through the lore the first time i played the game

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true

turbid dome
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Only lore thing I want to be confirmed is if the player takes a snipping of the friendly dryad

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Gib tree friend

blazing grotto
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cosmetic pet hah

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like a personal groot

turbid dome
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My brain was thinking to have her show up in the end of time and in the post echos room

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And say random words of encouragement

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Sorta like the new POE pet/follower who trash talks you

blazing grotto
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i was honestly hoping to find more past characters in the EOT

turbid dome
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Yeah

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I suppose once the campaign is finished we’ll get more

blazing grotto
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like in an event we werent part of, they managed to use the epoch to send the last remnants there

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i kinda liked the story behind harbingers with our forgotten knight

turbid dome
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Ye

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Nice explanation as to why she’s a grumpy fella

blazing grotto
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however i really thought she would have been someone we knew "a long time ago", like the leader of the rebel camp in imperial era or the female leader in first town

blazing grotto
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i wasnt sure if she was but that story with the squire was funny

turbid dome
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I wonder if we’ll get a farming mini game cycle with the friendly dryad

alpine canopy
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Sadly it doesn't make it a permanent addition to EoT, would be cool though if it did

turbid dome
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The dryad's voice actor is super goated too

turbid dome
alpine canopy
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Have you grown the spriggan? It's pretty hard to do in online mode sadly, but I think PerryThePig made a video of it

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Saves a lot of effort lol

turbid dome
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I thought there wasn't anything past talking to the Spriggan friend

alpine canopy
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Nope, you can grow it in EoT. Takes like a mana regen shrine or some other weird stuff. It doesn't work well in online mode though

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It's one of the most obscure easter eggs that we know of I think

turbid dome
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got a youtube link? google is not helpful with it (its all spriggan form builds)

waxen nymph
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@barren lark Moving it here because to not spam the dev channel

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I did try it. It's very hard to scale because its a Spell and it kinda sucks

supple iris
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If leveling Rive/ES hybrid, what are the key nodes I want to aim for firs tin ES?

turbid dome
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Early on the extra flat void dmg is nice

the heal on kill/hitting things node is good

More dmg vs 12 time rot is good

Crit multi is great once you get the guaranteed crit from void cleave

barren lark
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Was cooking something as a warpath forge guard trying to cast as many spells as possible. I'm perfectly fine with it being a spell, I'm not fine with it being cast by the minion heh

alpine canopy
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Ooh, warpath is getting a buff, kinda

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Small change, but should make clearing noticeably better

compact trout
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For 2h - for sure, probably won't be noticeable dual wield (if it's even played by anyone)

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How does dual wield works by the way? Attacks alternate between main and off hand?

turbid dome
supple iris
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For VC + ES do you guys prefer the variant with healing hands + sigils + anomaly or something different?

turbid dome
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VC + ES + Healing hands + Volatile Reversal + Rive

compact trout
turbid dome
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unless these patch notes change/rework VR, its a huge dmg increase

turbid dome
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weapons are stat sticks for your skills

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google says it should be the average of your two weapons for attack speed

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but otherwise treat it like you have a twohanded weapon

supple iris
alpine canopy
turbid dome
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given you have 100% uptime on erasing strike you don't really need much else

supple iris
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Haha, fair enough. How early do you try to pick up healing hands in the leveling process?

turbid dome
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around the time you get back to the divine era, I put 5 points into the paladin passive that gives attunement + ele res

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since you have time and faith with rive for leveling you don't need it that early

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also keep in mind time and faith just happens, you don't need to hit something to proc it

compact trout
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I can run sword + anything, right? Or was it only sword + sword

turbid dome
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sentinel can only put swords in the offhand

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so anything main hand, sword offhand

compact trout
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Cool, thank you

turbid dome
compact trout
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Agree but tbh i thought difference in base AS between 2h and 1h is higher tbh

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Maybe i want to try Ladle + Aurelis...

turbid dome
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0.18 base attack speed is big

compact trout
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Is Ladle considered decent unique or a meme? It looks cool, but base kinda sucks

turbid dome
#

alchemist or mad alchemist

compact trout
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Everyone running with wrongwarp but sentinel can't use it much

compact trout
turbid dome
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mad alchemist used to be amazing for a devouring orb build but then mad alchemist got a cap on how many more dmg stacks it could get

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so its ok now I think? I dont see many people using it

alpine canopy
turbid dome
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that too

compact trout
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I have lp3 one sitting in my stash, sounds like if don't miss a slam completely it should be better than decent dragonhorn wand

supple iris
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I totally didn't notice I already have VC unlocked, should I spec that before or after healing hands?

turbid dome
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in VC + ES you need both VC and ES speced asap

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VC gives your next ES a 100% crit chance

supple iris
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Yes, i have those two speced, but should 3rd be VC, healing hands, or VR?

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Oh wait, durr, I have Rive + ES, not VC

turbid dome
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get that void cleave

supple iris
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Gotcha

turbid dome
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you want both obliterator in the bottom left (hit something -> next erasing strike with in 4 seconds is a crit) and then gravity's edge which makes it a movement skill

supple iris
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That I did know

turbid dome
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then I normally go for the node that makes VC do time rot on hit

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so its easier to get the 100% more dmg for erasing strike vs enemies with 12 time rot stacks

compact trout
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For smite with dual wield i probably want to go VK, right? My first thought was paladin but there are a lot of passives that require shield and tbh stacking attunement on a sentinel that takes more damage because of dual wield doesn't sound like a great idea to me, with VK i can change Smite scaling to Vit and stack it instead, get huge and die to two hits and not one

turbid dome
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you can't void cleave if your not using a twohanded sword or a twohanded axe

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I believe the smite swords are both one handed

compact trout
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I made a typo VK, not VC

turbid dome
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ah

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I think paladin is still better for smite? plus the palarus sword is a thing so you'd probs want to be using two of those

supple iris
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Nah, one in off hand and a wand or sceptre

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Two gives a higher proc chance, but not more procs per second cap, so it doesnh't really help much

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Better to stack +spell dmg

turbid dome
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I like the thought of two Palarus cause then you get a ton of armor from your strength but I get your point

compact trout
supple iris
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I mean, you absolutely can dual wield them, but I like the dmg scaling from a wand or a well slammed Culver's

turbid dome
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but strength stacking is always funny to hit the armor cap

supple iris
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What I did on mine for clear was use the throw proc smite idols with the axe chance relic.

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and the throw chance paladin passive node

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Absolutely wipes echoes, but the ST dmg is ... meh

fair hollow
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more patch notes with no increased area bugfix MA šŸ™ƒ

compact trout
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Need to think about this more, now that i think about it more - void smite with electrify sound counterintuitive but i don't even know how DoT works in this game tbh

supple iris
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Also means storm totem and tornado are still gonna be ridonkulous haha

compact trout
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Will % lightning damage scale Electrify?

supple iris
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Yes

compact trout
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But not % spell damage, right?

supple iris
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Not sure, you can hold alt on an electrify node and get the tags I think?

turbid dome
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electrify is an aliment right?

supple iris
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Oh hmmm, it doesn't show. Yeah, I think it counts as not melee or spell, it's specifically dot

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I think anything that goes under their healthbar is an ailment, pretty sure.

turbid dome
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biggest thing for smite is getting all the sacrifice node for 250% more aliment dmg

supple iris
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Does lightning smite want to build into electrify? Maybe that's where my ST dmg is lacking

turbid dome
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dots are pretty strong

turbid dome
supple iris
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Am doing crit though

turbid dome
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ah

compact trout
#

So, Electrify itself has only DoT tag - that means it will not scale with % lightning damage?

supple iris
#

Was trying to do a one-button wonder WP build, but am not very happy with the dmg or the survivability. Partly it's a gearing issue, but... Feels bad to grind out gear on it

alpine canopy
alpine canopy
compact trout
#

Cool, so stuff that increases lightning damage, but not flat since it isn't spell nor attack, damage over time modifiers, stat scaling for skill that will apply electrify and it's skill tree, i think i got it

#

% elemental should work too i think since lightning is an element

turbid dome
#

if there was something that was like +flat dmg to damage over time I'd guess it would apply to it, don't think thats a thing tho

alpine canopy
turbid dome
#

plus doesn't paladin get way more lightning dmg support in the 2nd half of the tree

compact trout
alpine canopy
compact trout
#

Oh i guess Toast answered that

turbid dome
#

I should go re-read the page I linked

alpine canopy
#

electrify and other generic DOTs like it don't have added damage effectiveness, so they get no benefit from added damage

#

but DOTs like spirit plague get added damage

turbid dome
#

ah

compact trout
compact trout
#

Sadge, no vitality stacking for me then, thank you

turbid dome
#

imagine if time rot got flat spell scaling

alpine canopy
turbid dome
compact trout
#

Is there decent void dot builds anyway? Easy access to void leech in VK tree and leech rate form anomaly with void dot sounds strong

turbid dome
#

abyssal echos I think

#

time rot caps at 12, future strike has negative support, doom is weird too

#

abyssal echos can slap

#

does devoring orb have a dot effect

alpine canopy
#

Yeah, ravenous aura for clear and abyssal echoes for single target works pretty well

alpine canopy
turbid dome
#

darn

lunar hazel
turbid dome
#

does warpath work for hitting it rapidly

#

or is warpath weird with that too

alpine canopy
lunar hazel
#

Warpath works for hitting abyssal decay, that's why warpath has that node that casts abyssal echoes for you. You can also cast more echoes with Void Cleaves potentially.

Warpath doesn't inherently attack any faster than Vengeance for example but it's fine. You could get more hits from triggering smites.

alpine canopy
#

that's actually how I do it in by build, I sit in warpath all the time and proc AE with VC

compact trout
turbid dome
alpine canopy
turbid dome
#

plus with the new mini cycle changes to warpath it will be extra nice

#

oh wait I'm guessing echo hits also trigger abyssal echos

alpine canopy
#

yeah, any hit works

lunar hazel
waxen nymph
alpine canopy
lunar hazel
alpine canopy
turbid dome
lunar hazel
#

And on the other hand game doesn't show stat like base attack/cast speed of the skill. šŸ¤·ā€ā™‚ļø

quiet hearth
#

well they got me, gonna be here for that free mtx

turbid dome
#

free mtx?

turbid dome
quiet hearth
#

For the cycle event

turbid dome
#

did I just not look at that part of the announcement

cobalt blade
#

uhh Toast talking bout this

#

but does it mean... muh spin gonna hit rahyeh while moving in and out or around the bird's aoe?

turbid dome
#

oh this box

alpine canopy
turbid dome
#

idk time to cycle start vk warpath with abyssal echos and auto casting smite

alpine canopy
#

yeah, I'm starting warpath for the cycle just to try the one skill that got changed šŸ˜‚

cobalt blade
alpine canopy
#

I was originally going to go full meme and run HH with the anti-undead node for the skeleton killing, but warpath it is

turbid dome
#

so no more akward hits from an enemy that dies in one stab from warpath because they entered the zone at a funny time

alpine canopy
#

What Engi said, so while clearing enemies will take damage from you "last" tick immediately when they enter range and then get hit by your next tick, where before this patch enemies will only be hit by the next tick

cobalt blade
#

nth to do with this right

#

so imagine i have a spinning sawblade around me

#

it is a constantly sawing and dishing out damage

#

instead of waiting for it to finish a spin, thus a tick?

turbid dome
#

think of warpath as a zone on the ground that explodes every 5 seconds, if you enter the zone on the previous update, you need to wait till the next explosion before you take damage

now you get hit by an explosion when you enter the zone and then another one when the next every 5 seconds explosion happens

turbid dome
#

yay

lunar hazel
#

šŸŽ‰

cobalt blade
#

Is it gonna change visually how the damage text are displayed? or the ticks

tardy mirage
turbid dome
#

so I guess you might see two damage numbers close together

alpine canopy
tardy mirage
#

its weird but hey

cobalt blade
#

Okie tenks Bee

turbid dome
tardy mirage
#

lol

alpine canopy
#

Hm, now the question is, what flavor of warpath to do

lunar hazel
#

Leviathan Carver warpath

#

VK of course - you can get double echoes without converting dmg type or ailments. šŸ˜‰

warped night
#

really feels like everything pally and fg can do - vk can do better (save for the exclusives ofc)

turbid dome
warped night
#

depends heavily on the build

turbid dome
#

that goes for anything

#

but in general forge guard and pally get higher max hit

warped night
#

sure, but paladin and fg lack flavor imo

harsh nova
#

forge guard is a fire knight? he does it pretty well

#

and the whole tree supports armor and shields

warped night
#

I think unless you're doing a minion build then you can usually do it on vk better

#

like rive, warpath, etc.

harsh nova
#

those are universal skills

warped night
#

yeah well most of sent's primary damage skills are universal

turbid dome
harsh nova
#

and yes void knight is the highest damage output just from the 1 point that gives u 80 cd šŸ˜† but the other trees give much more defensive things than void knight

gusty abyss
#

VK might not have direct support for fire, both there is nothing stopping a VK going fire either. Echoes will work all the same.

turbid dome
#

defensive stuff on vk's tree = Eternal Form, Time Flux, Abyssal Endurance, The Leech Node

basically everything else is damage or mana sustain

warped night
#

idk I think the choice between vk and fg/pally shouldn't be "do I want to do <insert skill here> with more damage or tankier" it should be "do I want to do x build, or y build"

turbid dome
#

^

warped night
#

that's my biggest issue with it

harsh nova
#

ur never going to have a rive build in all 3 specs that are equal

#

and that makes picking a spec less meaningful

warped night
#

that's not what I'm saying though

harsh nova
#

you want to do rive in any tree that was what u said

turbid dome
#

that is a fair point, but if your not leaning into what makes the specs unique, why got them? like why go a forge guard if your not planning on using the special forge guard stuff

harsh nova
#

if u want to make a rive paladin you have no support

warped night
#

that is not what I said at all

harsh nova
#

you did

turbid dome
#

void knights special thing works for a lot of builds, so it makes sense that its generically good

harsh nova
#

if you want to play rive you best build is in void knights

warped night
#

x and y are different variables, signifying different builds entirely

#

okay here's my point:

  • most of sent's primary damage skills are universal
  • pally and fg's exclusive skills are mostly bad or uninteresting
  • this leads us to choose the same sets of skills, and the mastery choice boils down to "do I want to do these skills with more damage or more survival"
  • this is bad class design imo
harsh nova
#

that's not true at all tho

warped night
#

it is

harsh nova
#

the other trees have more defensive capabilities is the point and support for different types of damage

turbid dome
#
  1. every class works like that with non mastery skills

  2. this is an opinion

warped night
#

at the end of the day rive is rive

harsh nova
#

just because one is the best for damage doesn't make the others worse

turbid dome
#

forge guard and pally skills slap

#

just look at draven's giga pen forge guard creation

harsh nova
#

forge strike huge damage

turbid dome
#

the minions are cool + strong

gusty abyss
#

Anyone gets healing hands and sigils though, dunno pally could really use a killer 4th ability ^^

turbid dome
#

judgement on pally is fun af

harsh nova
#

pally is the least diverse spec of all the sentinels

turbid dome
#

yeah

harsh nova
#

im running a forge guard with zero void skills in it right now and it's performing just fine, even using a spear

warped night
#

not saying those specs are bad but unless you're running judgement or minions then vk can do it better

#

and even then vk manifest armor can compete

harsh nova
#

it can't play forge strike šŸ˜†

warped night
#

well obv

harsh nova
#

forge guard also has much more crit support within the tree itself and gains more from things like armor shred for physical builds

turbid dome
#

strength -> crit multi node?

harsh nova
#

ill reach the same corruption on forge guard as i did on my rive knight guaranteed

turbid dome
#

forge guard is great for strength stacking

blazing grotto
#

Judgement aura on pal is fun though

warped night
#

never argued that they weren't fun

harsh nova
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (29) / Forge Guard (63) / Paladin (15)

General:

ā–ø Health: 3,396, Regen: 138.63/s
ā–ø Mana: 134.59, Regen: 8/s
ā–ø Attributes: 35 Str / 0 Dex / 0 Int / 15 Att / 22 Vit
ā–ø Resistances: 219% / 108% / 109% / 127% / 106% / 64% / 77%
ā–ø EHP: 7,899 / 7,613 / 7,613 / 10,471 / 7,523 / 5,693 / 6,383

Defenses:

ā–ø Endurance: 20%, Threshold: 679
ā–ø Armor Mitigation: 53% (3,382)
ā–ø Crit Avoidance: 26%

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical / Melee

Buffs:

ā–ø None

Used skills:

• Forge Strike (22)
• Rive (20)
• Sigils Of Hope (22)
• Lunge (20)
• Healing Hands (20)

Used unique items:
blazing grotto
#

I meant it's not the best but it's worth playing

harsh nova
#

something will always be the best is the thing

#

just because one spec has more damage nodes in the tree giving the most damage output doesn't mean the other ones can't specilize in other things for builds that want support in that way, void knight in concept is literally a zerg knight that smashes damage.

warped night
#

my argument is that if vk can do the same thing as pally and fg then it is the best at that thing in the current state. I don't think there's enough builds unique to fg and pally

harsh nova
#

that's because people just look for big damage numbers

#

there's hardly any content being made on the game or class either

#

for the entire 1.1 cycle so far you only find like 3 builds and then smelters wrath bug

turbid dome
#

void knight barfs out damage

people who want to see big numbers go it, this doesn't mean the other specs are worthless because they do 20% less damage

warped night
#

never said they were worthless just said vk was better at it

gusty abyss
#

Treshhold passives could do alot for Pally

turbid dome
#

unless your pushing corruption that damage doesn't matter, but even then the other specs end up better because they have way more not die stuff

harsh nova
#

vk does damage better

#

not other things

#

that's the point

#

the spec is literally designed to be the biggest damage dealer of the class

warped night
#

I mean in arpgs doing more damage is kinda the whole point

turbid dome
#

void knight does damage better, paladin does sustain better, forge guard does taking less damage better

warped night
#

you can't stall your enemies

blazing grotto
harsh nova
#

you absolutely can with bleed paladin lol

turbid dome
#

can't do damage if you insta die

warped night
#

yeah but vk isn't insta dying

harsh nova
#

these games are determined by survivbility until you reach a critical mass

turbid dome
#

void knight also does have a skill that literally stalls

blazing grotto
warped night
#

sure and so can a fg if you don't build it right

harsh nova
#

saying if u don't x y or z is the weakest arguement u could have

turbid dome
#

equal investment and builder skill, a forge guard will be tankier than a void knight and a void knight will do more damage

harsh nova
#

like no shot if u put the wrong stats on something it doesn't work

#

that's like saying the sky is blue

turbid dome
#

pally will do something I haven't built a pally in a while

harsh nova
#

no shot pally isn't the target of most of the sentinel work

#

would like to see mor elemental support for pally

turbid dome
#

pally is generic af rn, but still has interesting ways to build it

harsh nova
#

make lightning pally go brr

warped night
#

yeah it's boring as hell

turbid dome
#

I said generic not boring

warped night
#

I'm saying it's boring

harsh nova
#

fine i cycle start paladin šŸ‘€

#

judgement pew

turbid dome
#

Have fun using the pile of uniques for pally

harsh nova
#

there's only 69

turbid dome
#

More than forge guard

harsh nova
#

actually really liking this on the FG

#

but the ranges on it so wide

#

25-47 atkspd

#

might swap to a more fire based build and push ignite damage a bit, puts up so much with the phys rive tree

warped night
#

could try sword catcher too

turbid dome
#

Always funny seeing a unique built for one thing being awesome for something completely different

warped night
#

*cough* jasper's *cough*

turbid dome
harsh nova
warped night
#

I haven't found one either šŸ˜”

#

tbh I don't find many of them at all, but I'm not actively looking for 2h axes

harsh nova
#

and then the skill range actually makes such a big difference, like hitting 35% atkspd isn't so bad but hitting +3 skills hurts

#

i didn't run prophecies for them so i never saw any

#

this node is bonkers in FG btw

#

there is so much crit support in FG i love it

warped night
#

the fg passive tree rework was really nice. I hope the skills get some love too

harsh nova
#

haven't taken a look at smelters since the nerf

warped night
#

I cannot stand that skill lmao

#

I wish they'd delete it and do something else

harsh nova
#

channel skills just so bad

#

...in a fast pace game

#

rebuke at least makes sense

tardy mirage
#

per point of stength ... but the actual thing says per 2

warped night
#

there's a few typos and inaccurate tooltips in the new fg passives iirc

harsh nova
#

it is 1 crit multi per 2 str btw

#

but yeah ill post it šŸ˜†

turbid dome
#

wasn't it orignally 1 crit multi per 1 strength then got nerfed before release

quiet hearth
#

Yep

#

Also I know Im late but RIVE SUPERIORITY

warped night
#

that would have been a bit crazy tbh

quiet hearth
#

Not really, look how much VK gets for a single point

warped night
#

yeah but as people continuously pointed out to me before fg gets much more survival than vk so it balances out šŸ˜‰

quiet hearth
#

Uh, not really lol

harsh nova
#

this node is very disproportional in damage, but it's fine for a damage spec

#

and yes. forge guard has way more defensive support.

#

it's not even close

#

can't forget this one

quiet hearth
#

lmao most of those nodes are terrible

harsh nova
#

if ur not using a shield sure

quiet hearth
#

even with shield

harsh nova
#

it's an armor stacking class and the most deadly things in the game are dots which u need to stack armor to mitigate

quiet hearth
#

Whatever you say Nacho, you have your opinion I have mine, is what it is

warped night
#

smh where were you an hour ago

quiet hearth
#

at work mostly

turbid dome
#

nacho please dont tell me your taking the wacky +10 armor node for anything but block chance

harsh nova
#

nah u want the block chance so u don't need rolls on gear

turbid dome
#

ok good

harsh nova
#

maybe i try ignite hammers 🚩

turbid dome
#

why wouldnt ignite hammers work

harsh nova
#

should work fine

turbid dome
#

then why the red flag

harsh nova
#

more of a lightbulb šŸ˜†

quiet hearth
#

Im not sure if I tried that or not at some point

turbid dome
harsh nova
#

probably half cooked anyways

turbid dome
#

those are the bestest

quiet hearth
#

Void dmg converted to fire when

turbid dome
#

Illegal

compact trout
#

I want void minions

harsh nova
#

void manifest node when 🫣

turbid dome
#

Forge guard gets a mech when

harsh nova
#

šŸ˜†

turbid dome
#

Void knight gets actual pain for gain mechanics when

quiet hearth
#

Paladin gets super holy man mode when

compact trout
harsh nova
#

yeah i wanna just turn into a holy mech myself

#

jacked up paladin

warped night
turbid dome
#

Pros: it’s a giant mech

warped night
#

honestly that would be dope

turbid dome
#

Cons: you have a giant hitbox

warped night
#

could be similar to a druid form

#

has options to juice up minions and/or forge strike

turbid dome
#

I was imaging like a druid form but instead there’s nodes where you slot in a different sentinel skill so you can use it in mech mode

harsh nova
#

rainbow edge ignite hammers POG

turbid dome
#

If you run out of hp in mech mode, sentinel bails out as the mech explodes and the mech skill becomes a weak melee attack. Hit the exploded mech enough times to fix it and jump back in

turbid dome
harsh nova
#

to the builder!

turbid dome
compact trout
#

Hope EHG will add that to the game i think it fits perfectly /s

turbid dome
harsh nova
#

alright, it might be time to use 4lp kestrel

turbid dome
#

dang

harsh nova
#

one thing that is upsetting about forge guard is the move speed, pick my man out the dirt please

turbid dome
#

nah he thicc af

warped night
#

use t7 move speed suloron's or blood of the exile like I do lol

#

gotta go fast

quiet hearth
#

I sometimes dont even have MS on my boots

turbid dome
#

mood

harsh nova
#

even with blood of the exiles ill only have 75 movespeed atm 😭

#

my void knight was moving at 130, darkstrides busted tho

warped night
#

darkstrike vk is a helluva drug

#

makes 75 movespeed feel slow

harsh nova
#

šŸƒā€ā™‚ļø

turbid dome
#

live fast, die young

#

void gang Sentinel_VoidKnight

harsh nova
#

if we go ignite hammers and prioritize fire damage smite might actually do something also šŸ‘€

#

not having salt the wound hurts for ignite

turbid dome
#

get cast smite on throwing attack hit idols -> get sacrifice -> get ignite chance -> moar ignites per hammer throw

harsh nova
#

build lookin kinda nice so far gotta finish relic amulet then skills

turbid dome
#

šŸ‘€

harsh nova
#

the ignite rate is comparable or better than bleed hammers, it's just the pen im concerned about

#

but we can use flames of midnight and the dragon boots

turbid dome
#

other than the pally node, is there other fire pen to grab on tree

#

use an event horizon just never do a melee swing kappa

harsh nova
#

šŸ˜†

#

lets just dual wield instead of shield

#

fook it

turbid dome
harsh nova
#

shred fire res applies to ignite doesn't it

turbid dome
#

ignite does fire damage so yes

harsh nova
#

sometimes it's the simple things yaknow šŸ˜†

turbid dome
#

shred is just lowering their fire res, I'd be worried if it didn't work

turbid dome
harsh nova
#

this should cap out so fast

alpine canopy
#

yeah, even just the silly axe proc in the sentinel tree works fine for that

harsh nova
#

so is this saying you cap at 1 stack or each attack gives 1 stack

alpine canopy
#

each hit gives 1 stack of each, res shreds cap at 10 stackss

harsh nova
#

that's how i read it just making sure šŸ˜†

harsh nova
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (30) / Forge Guard (61) / Paladin (22)

General:

ā–ø Health: 3,526, Regen: 123.84/s
ā–ø Mana: 100.51, Regen: 8.88/s
ā–ø Ward Retention: 22%, Regen: 0/s
ā–ø Attributes: 41 Str / 0 Dex / 0 Int / 0 Att / 22 Vit
ā–ø Resistances: 280% / 64% / 64% / 77% / 65% / 104% / 114%
ā–ø EHP: 10,191 / 9,181 / 9,181 / 16,620 / 9,265 / 10,191 / 10,191

Defenses:

ā–ø Endurance: 20%, Threshold: 705
ā–ø Armor Mitigation: 68% (5,861)
ā–ø Block Chance: 49%, Mitigation: 39% (1,225)

Damage Types:

ā–ø Physical, Fire / Spell, Melee, Throwing

Buffs:

ā–ø None

Used skills:

• Hammer Throw (20)
• Sigils Of Hope (20)
• Lunge (20)
• Smite (20)

Used unique items:
harsh nova
#

she's done as a start, need to figure out where the block fits in better

#

how do i build it in offline šŸ˜†

warped night
#

if you use maehlin's gloves you can use a bardiche or dragonbone axe and convert that to ignite. can also get more value out of the smelter's might passive. then you can also make use of the "bleed chance while wieldinng an axe" prefixes on helm and chest

harsh nova
#

really interested how adding in chill and shock helps the echo clears cuz u get the ailments even without scaling damage

#

imagine just perma stunned cuz all the shock

warped night
#

won't work without increasing your stun chance a lot more

#

plus stunning is reliant on big damage hits, which is difficult to do on a DoT build

harsh nova
#

yeah there's just a hundred hits

#

even if u could get up to 10% chance to stun could do some work šŸ˜†

warped night
#

the only builds I have that can reliably stun are my bonk vk and my lightning chakram bd

harsh nova
#

it actually adds a ton of damage having chill and shock also cuz universal damage

#

last column

warped night
#

chill and shock don't deal damage

#

you're maybe thinking of frostbite and electrify?

harsh nova
#

yer

warped night
#

while chill and shock do provide some nice utility I can almost guarantee that they're not worth giving up all of the extra ignite

harsh nova
#

chance or pen, hard to say until i play the build to any capacity

#

cuz it's missing a ton of pen compared to bleed

warped night
#

that's true, but in that case a firestarter's torch is probably better than the rainbow edge

harsh nova
#

nah i have 1500% DoT already and like 600% chance to ignite, ignite chance should be much better value than just increase damage

#

pen or ignite is a much different situation

#

cuz it's only got like... 60 pen?

warped night
#

firestarter's isn't increased, it's 26-42 more

harsh nova
warped night
turbid dome
#

how does the ignite work out vs bleed, with bleed having higher damage but a 3 second duration and ignite having a litle less damage but with a 2.5 second duration

harsh nova
#

legit no idea, i'd build it in offline if it was easy to do

turbid dome
#

I'd be tempted to cheat in a character or two for offline mode and test it out

harsh nova
#

that's the idea šŸ˜†

#

rather test a few characters that way while servers down and see if i wanna push for something

turbid dome
#

40 dmg over 2.5 seconds or 53 dmg over 3 seconds šŸ¤”

warped night
#

bleed is almost always going to be stronger due to the sheer number of uniques it has at its disposal

harsh nova
#

salt the wound alone is hard to compete with

warped night
#

blood of the exile, salt the wound, chalice, flayer's pride

#

plus sent has huge pen w/ bleed prefixes on helm and chest

harsh nova
#

smite is going to backup a good bit of damage for this, hopefully

warped night
#

and bleed duration there as well

#

thing is, smite is just as good for bleed šŸ˜„

harsh nova
#

yeah but u can scale the base damage

warped night
#

the base damage doesn't really matter when you're scaling DoT though

harsh nova
#

it's not meant to double, but a 10-20% dps increase just from smites is significant

turbid dome
#

I do wish a lot of the ignite stuff wasn't built around acolyte

warped night
#

yeah but bleed is going to do way more than an additional 10-20%

harsh nova
#

and i don't think it's ever going to be better than bleed that's not the point

turbid dome
#

theres at least something tho if you use hubris

harsh nova
#

i do very much think this build could do high corruption tho

warped night
#

well you seemed to be entertaining switching to bleed so I pulled on that thread

harsh nova
#

nah i don't wanna run bleed

warped night
#

yeah then that's moot

#

but I still think firestarter or an axe w/ maehlin's is going to get you much stronger ignites

harsh nova
#

would just be fun to run smite hammers

#

and actually do 5-800c

warped night
#

they killed smite hammers this patch šŸ˜”

turbid dome
#

the biggest downside to these gloves is that its not atrophy, but this would help you get a ton of ignite chance

alpine canopy
#

Yeah, firestarter is pretty much BiS for ignite builds that can equip it

harsh nova
#

firestarter so easy to get 4lp in also

alpine canopy
#

it's also the right type for global fire pen while channeling warpath

harsh nova
warped night
#

alright, completely different topic, but how dumb do we think event horizon lunge vk would be

turbid dome
#

very I think

harsh nova
#

i don't like the Cd for the build

#

was thinking a lunge jav build with spear maybe tho

#

but that was the main issue is just the wait time

turbid dome
#

pros, immune while lunging super slowly, downside its lunge

#

where is the base damage coming from and how are you going to deal with the cooldown with event horizon stacked up

harsh nova
#

the distance and speed of lunge is super nice, but i don't like it much out of a value skill

warped night
#

actually you don't lunge slowly with dilation. lunge seems to have a set movement speed

turbid dome
#

its also frustating to use for boss fights

warped night
#

yeah I was surprised myself when I tried it, but lunge dashed straight to the target at full speed even with 10 stacks

#

which is why I started cooking lol

turbid dome
#

damage along path node, convert to void, paranoia?

harsh nova
#

i would just bring like rive or something to do something otherwise is how i feel initially

turbid dome
#

just lunge through everything?

alpine canopy
harsh nova
#

every other node for lunge is extra damage also šŸ˜† i liked it for the frenzy node or whatnot on the bottom

alpine canopy
#

to a real lunge buildd

turbid dome
#

ok ima go cook with a lunge + damage along path + paranoia thought

warped night
#

that's what I was doing lol

alpine canopy
#

I just think lunge itself as a main damage isn't going to feel good because you can't hit a whole pack with it

#

but if you have it proc smites on arrival and a barrage of javs that proc smite on hit, you can clear a pack for sure

harsh nova
#

btw in the offline files you might need this

warped night
#

I got this far

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Void Knight (71) / Forge Guard (5)

General:

ā–ø Health: 2,335, Regen: 0/s
ā–ø Mana: 108.66, Regen: 9.2/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 63 Str / 1 Dex / 1 Int / 1 Att / 27 Vit
ā–ø Resistances: 49% / 17% / 27% / -58% / 49% / 32% / 32%
ā–ø EHP: 6,279 / 5,007 / 5,346 / 5,042 / 7,135 / 5,533 / 5,533

Defenses:

ā–ø Endurance: 60%, Threshold: 617
ā–ø Armor Mitigation: 57% (3,990)
ā–ø Crit Avoidance: 86%

Damage Types:

ā–ø Void / Melee

Buffs:

ā–ø Dilation (10/10)

Used skills:

• Lunge (29)

Used unique items:
harsh nova
#

or LP affix slots on that long line

warped night
#

gotta double check that there isn't some weird interaction between paranoia and dilation though

turbid dome
#

my dumb thought is stacking as much cooldown reduction as possible while also using the jungle queen chaps with the experimental affix that does a flat reduction to your traversal skills when you chug a potion

warped night
#

aw hell yeah you still move fast with lunge with 10 stacks of dilation

#

this might just be dumb enough to work

turbid dome
#

something stupid like this

warped night
#

idk if that'll be necesasry with the cdr from paranoia, the extra charge, the cdr for movement skills passive, and the cdr on anomaly

turbid dome
#

I wana remake flicker strike in last epoch

quiet hearth
#

Best I can do is stacking CD VC

alpine canopy
cobalt blade
warped night
#

rip

cobalt blade
harsh nova
#

things are already getting weird in offline

cobalt blade
cobalt blade
turbid dome
#

beans the black blade of chaos comes from the lagon harby

alpine canopy
turbid dome
fallen forum
#

does "-3 mana cost for melee skill" implicit reduce the channel cost of warpath?

harsh nova
turbid dome
#

no, mana cost =/= channel cost @fallen forum

#

unless i"m being dumb

harsh nova
#

basically ur better off just finding base items and then just adding lp to it in offline

#

cuz there's no item database

turbid dome
#

nacho am I being dumb

harsh nova
#

they are different

turbid dome
#

ok phew not having a brain drain

fallen forum
#

thank

turbid dome
#

these nodes will reduce its channel cost

#

reckless spin tends to look scary, but its ele resistance so its pretty easy to get

harsh nova
#

there's the channeling ring also

#

super nice early on

turbid dome
#

this one?

harsh nova
#

yep

#

super nice early on just grab that and a couple timeline res and ur chillin

#

maybe the one relic / amulet with res

fallen forum
#

the mana nodes in warpath tree are really good. sticking to 4 mana per second for now.

#

was just hoping i could cheese it with implicits but fair enough lol

turbid dome
#

theres a good amount of bases that will give resistances

harsh nova
#

yepper

#

most of the trees have res early on also

fallen forum
#

-30% is definitely worth it. not a huge deal.

turbid dome
#

yeah yoinking the all ele rez from paladin and abyssal endurance from void knight never feels bad

#

especially give hh and vr are basically core

harsh nova
#

def missing Vr on my current forge guard

#

the instant heals from nukes are so nice

turbid dome
#

owobyss the void misses you too

fallen forum
#

o?

cobalt blade
#

Did someone mentioned channel cost triggered

alpine canopy
# fallen forum o?

Using a relic with that implicit, you can get warpath down to 0 channel cost (or save a point and leave it at 1 mana per sec)

turbid dome
#

dang I was wrong

#

thanks for the save toast

#

then why doesn't the channel cost give crit with world splitte ;-;

fallen forum
#

if thats the case, ill definitely leave it at 1mps

turbid dome
#

or does it and I'm dumb again

cobalt blade
#

It states mana cost

alpine canopy
#

For some reason, -mana cost and mana efficiency effects apply to channel costs, but everything else that references mana cost does not relate to channel cost at all lol

turbid dome
#

fair enough

cobalt blade
#

Sadly

#

The argument for more reduced cost vs warrior fury to go beyond 5/5 so i can spend the mana faster and VR to recover mana fully

turbid dome
#

dang

#

I forgot falconeer gets %max health as endurance threshold

alpine canopy
turbid dome
#

after 5 points in the tree

alpine canopy
turbid dome
#

ye

cobalt blade
#

If ya guys can feel me

#

Maybe not the best representation but you will get it when u have higher mana pool and see how it interacts with warrior's fury and VR

#

🄲

turbid dome
#

Warriors fury 6/5?

#

How you getting an extra point

warped night
#

meme in shambles

cobalt blade
# turbid dome Warriors fury 6/5?

More like memeing it to be 6/5 so it drains mana faster but you also want reduced channel cost so you can see the spinz gets stronger, faster, thicker

cobalt blade
#

Contradicting affixes gaming

supple iris
#

I don't suppose anyone knows where I can find a good loot filter that color codes VK stuff as well as MG useful, more build agnostic stuff?

dry basalt
#

Es enjoyer, how important % doom chance on ring? Ive got 2pcs 3 lp but only 13% chance to doom

winged cedar
#

Hello! I got a question regarding playing skysplitter erasing strike void knight. I want to play it now in the cycle refresh event. I understand that I need to play something else until i can get the item and some crit rings. But whats good to start with before? Is autobomber still supergood or what to go for? Rive seems kinda slow? Just curious whats around

waxen nymph
#

You can play VC + ES with the auto crit node

lunar hazel
turbid dome
supple iris
#

Maybe I need to spend the rest of the couple hours before reset setting up a filter, since no one seems to have one for MG... Only the build specific garbage on maxroll or letools 😦

polar spire
#

so a long time ago i made a minor question/joke on that, because warpath spins 1 direction, if you spin around an enemy the opposite direction, will it hit the enemy faster and more often? Everyone said this wasnt the case and I was thinking about it too hard

#

BUT WITH THE NEW CHANGE TO WARPATH

#

I WONDER IF THATS THE CASENOW

turbid dome
lunar hazel
#

Add devouring orbs that spin around you, then it'll matter. šŸ˜„

turbid dome
polar spire
turbid dome
onyx ember
#

šŸ’ŖšŸæ Bleed hammeršŸ’ŖšŸæ + blocksGigaChad paladin = big HC boy. Prove me wrong.♿

turbid dome
quiet hearth
dry basalt
turbid dome
chilly peak
#

🄹

turbid dome
#

forge guard: gets endurance threshold based on armor

void knight: gets endurance threshold based on missing mana

paladin: gets endurance threshold based on... uh... faith?

chilly peak
#

Pala just gets endurance threshold! GigaChad

turbid dome
chilly peak
#

Now we're talking

turbid dome
#

so it protects the top 20% of his health by default

chilly peak
#

We can really work on that one... šŸ¤”

turbid dome
#

add a few things that also proc when falling under your endurance threshold after that reverse endurance threshold node

chilly peak
#

You're playing with my feelings now good Sir šŸ™‚

turbid dome
#

I just drank a pot of coffee

#

owobyss speaks through me

chilly peak
#

Btw, I need to confess šŸ™‚ After 2 Sentinel seasons, I'll cheat on you. Will have a Primalist season next one šŸ¦‚

quiet hearth
#

My dude, I made so many alts this cycle

chilly peak
#

šŸ˜„

#

Had a few here and there, but mained Pala since I started in 1.0 ^^

turbid dome
#

Pally endurance passive nodes with some more thinking:

Conviction of Man:

Gain 2% of your maximum health as endurance threshold. 5 points maximum.

connects to Divine Barrier

Divine Barrier:

Your endurance threshold now starts at your max health and works it way down. 1 point maximum

connects to Mortal Wrath

Mortal Wrath

While under your endurance threshold, gain increased 1% increased damage per 10 endurance threshold. 1 point maximum

quiet hearth
#

only ones I didnt do are necro and rogue anything

turbid dome
quiet hearth
#

Not a minion guy

turbid dome
#

entirely fair

quiet hearth
#

too passive for me, FW work because Im still doing something that whole time

turbid dome
#

I do wish Last epoch had minions like POE's reaper and transfigured holy relic

#

reaper lets you recast it for it to attack a spot and the holy relics shoot where ever your shooting

#

You could try a sacrifice build

quiet hearth
#

I got enough RSI than playing those

#

Im likely gonna do drive by VC again if I can get the sceptre

turbid dome
quiet hearth
#

Either that dw palarus bear, because that was just stupidly good

turbid dome
#

you need the goofy combo that is the bear set + double shattered lance set

quiet hearth
#

casually regening like half your hp orb per second

turbid dome
#

it makes me wish set items didn't stop being useful so quickly

quiet hearth
#

I think giving them WW would be a good idea

turbid dome
#

thought: don't put the WW directly on the set item, instead its added to the items set bonus, so for example with the forgotten knight's set, it could add affixes to either the 2 set or 3 set bonus

#

wouldn't want a set item to end up being the most useful by itself and not as at least part of its set

quiet hearth
#

I think straight WW is fine, it's so random anyway, maybe less WW to make it harder

turbid dome
#

power level its probably fine, but I dont want set items to become just a green unique

#

gotta play around with the set

quiet hearth
#

I mean, that's all sets essentially are. d4's idea of having the affix be unique that gives the good stuff wasnt a bad idea imo.

weary wren
#

Greens should be upgradeable only by nemesis

quiet hearth
#

not no but hell no to that

#

Wait nvm, I was thinking harbinger, nemmy is ok

turbid dome
#

My point was more I don’t want to see builds using a single set item. To me if you want an effect a set item has on it, you should need to have more than a single part of the set equipped.

For example the sun forged cuirass can generate a forged weapon when your hit, to my knowledge this is a unique effect. Idk what build would want it that bad, but making a system that would allow for set items to be used without most or the rest of the set goes against the spirit of an item set to me

quiet hearth
#

Cound just be a sunforged affix and the more you have of those the more you get

turbid dome
#

are you saying turn the set items into special affixes?

quiet hearth
#

yep, could even have them occupy their own slot like nemmy items

turbid dome
#

hmmm

#

thats an interesting thought, I'm guessing non-set stuff could also be put into that slot

quiet hearth
#

Either than or sets are unique base types that the implicit is the set bonus and you craft on it as normal

turbid dome
#

šŸ¤”

quiet hearth
#

That one already has basis inthe game with the harbinger upgradable items (which it's still BS that you have to have it equipped to upgrade it)

harsh nova
#

the big problem that I see with set gear in general is that they are never end game pieces of gear and people want even the earliest of gear to be viable in at least some form or another, however it's a piece of gear that will always have certain stats which is already super strong in it's own and without being able to slam extra affixes they will never compete with actual legendary slammed items but people don't wanna use "levelling" items

cerulean sorrel
#

Almost never you meant. There is at least 1 good set used in high end build

turbid dome
#

Shout out to the lightning meteor set

supple iris
#

The shatterstrike set gets used for sillies sometimes, but you can't get it until monos

quiet hearth
#

pretty much every set works end game, just not DEEP end game.

#

The issue is they aren't strong or fun enough to warrant using over uniques most of the time

supple iris
#

Yeah, some of them aren't BAD persay, just not BiS, which for many is the same thing

quiet hearth
#

Yeah, it's a bad trend imo, not everything has to be BiS to be vialble/good.

supple iris
#

Eh, depends on your flavor of fun. Some people's idea of fun IS meta, and... that's OK.

quiet hearth
#

meta is a different discussion, but I think the mindset of only the BiS is the way to play is incredibly toxic.

cerulean sorrel
#

The problem is you can get any item pretty easy in this game (no talking about high lpl with 2-3-4 lp)

supple iris
#

Ehhh... yes and no. Some of the uniques are pretty rare even at 0lp

turbid dome
#

Nemisus also makes rare to even get 1 lp uniques a lot stronger

supple iris
#

Yeah, nemesis is definitely one of the coolest additions to the game.

cerulean sorrel
#

I mean you can get any item you want with 0lp as cof for example in 1 evening , thats the difference with poe for example

quiet hearth
#

Yeah, it's not easy to get any item, some functionally dont exist lol

turbid dome
#

And then feed those 0lp into nemisus

cerulean sorrel
#

We just dont have enough items

quiet hearth
#

You cannot get any item as cof that easy, merchant though

cerulean sorrel
#

Varants to play etc

supple iris
turbid dome
#

Ez

supple iris
#

Oh duh, why didn't I think of that. 5head

cerulean sorrel
#

Well as cursed proved you can get red ring each 2 hours as cof

turbid dome
#

As much as I like palarus, I’m sad we got a second smite one hander sword

supple iris
cerulean sorrel
#

You just need to farm favor effectively

supple iris
#

Which really just means finding the right balance between high corr and speed. If you don't happen to be running a good echo speed build, it's way harder.

cerulean sorrel
#

Well ye ofc it will be slower but not that much slower

gusty abyss
#

Pretty sure they are finding the best map and then farm the void spawns on reveal objective

#

doubt that will survive in 1.2

supple iris
#

I mean, I don't know how much favor he spent per 2 hours for that ring, but I spent probably 300k favor without seeing one.

cerulean sorrel
#

They are farming 300k per bout

#

Hour*

quiet hearth
#

So play perfectly is what it boils down to.