#🔱┃sentinel

1 messages · Page 33 of 1

turbid dome
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EggOwO pray to egg

quiet hearth
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egg egg egg egg

turbid dome
quiet hearth
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I should make a bleed LL paladin

turbid dome
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I want more spear support for sentinel

harsh nova
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saw a good forge guard recently with spear

turbid dome
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hell just making rive be only forward thrusts with a spear would be enough for me

quiet hearth
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Good news, they will have that in GD xD

harsh nova
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finally got cd anchor at least

quiet hearth
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I should do some lightless runs, I have like 50 keys

harsh nova
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was struggling for despair glyphs till i remembered u get a butt load from there

hollow skiff
hollow skiff
harsh nova
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bricked my 2lp 😭

hollow skiff
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sad

cobalt blade
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i mean...

hollow skiff
quiet hearth
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im being toyed with here

cobalt blade
# hollow skiff nice

Only half nice when the all resist while channelling didnt get in and I am not getting another 2LP

quiet hearth
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Not with that attitude

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ok we gotta talk about emperor of corpses for a minute

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since when does this nerd hit so hard?

orchid hazel
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Do you guys know if triggered effects can echo? (ie: axe throw on melee hit)

hollow skiff
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nope.

blazing grotto
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you dont need to leech health as sentinel as long as you heal yourself though

blazing grotto
quiet hearth
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I have spent so much gold on respecs this cycle xD

harsh nova
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we making dreamthorns today?

blazing grotto
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you're a dreamthorn in my side

harsh nova
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has pretty good damage

turbid dome
proper salmon
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So would Rive's "Scrap Metal" apply to that set helm effect?

waxen nymph
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No

proper salmon
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dang, okay thanks

harsh nova
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made a nice one

turbid dome
harsh nova
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lookin juicy now

turbid dome
harsh nova
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almost a nice one

turbid dome
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what did it miss?

harsh nova
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lightning dam

turbid dome
harsh nova
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wouldn't mind the shock if damage hit 😭

jovial oasis
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with Palarus, is it better to have smite on hit w/ multistrike, or direct cast?

harsh nova
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i was gonna go for a casting build

harsh nova
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anotha one

blazing grotto
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hah, feel my pain

harsh nova
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but we hit the movespeed POG

blazing grotto
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my best one is like this, but sadly...

blazing grotto
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would have been better with a 30%+ avoidance though

harsh nova
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naturally the 4th stat on there

cobalt blade
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All these item showcase and I have 0 gear progression FrightenedGroleWrongDirection

harsh nova
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found these today also

turbid dome
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great base for slamin'

harsh nova
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the loot is strong today

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natural world drop 👀

cobalt blade
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Hax

harsh nova
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brick slam smh

alpine canopy
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Got some more defense for your defensive gloves

harsh nova
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was going for the off-meta attack speed roll anyways 😆

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farmed shades for 12h today no 2lp 😭

burnt kestrel
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Hey all,any1 can give me a good pala build ? ty

waxen nymph
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Why farm Shades if you want ravenous?

gleaming pine
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no one in their righ tmind would try and get a 2lp ravenous, so he must be talking about a maw or shattered chains

waxen nymph
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I hope

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And if you want to farm Ravenous Void, you go to Elder Gaspar

gleaming pine
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yeah he said it was a world drop which further emphasises that the 2 statements had nothing to do with each other

blazing grotto
gleaming pine
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would you go for a 2lp of anything, if you already didnt have a 1lp that was slammed with the right t7? or would you go for the correctly slammed 1lp first

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go for, as in i'm not stopping until i get it. not aspire to get it

blazing grotto
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i meant if i didnt have a ravenous at all

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slamming is a whole other problem

gleaming pine
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whats your definition of go for

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eg maw: im going for an 2lp, coz i have so many 1lps that i dont even pick em up anymore. ravenous void: its lpl 105, on already extremely rare item. going for a 2lp when i dont even have a 1lp of it is insanity. I'll be happy with a 1lp that i can maybe slam with something good if i'm lucky

turbid dome
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yo harbringers cycle 2, eletric boogalo time?

scenic gyro
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login bois, mid cycle patch with tons of new fun stuff, hell yea

turbid dome
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and an economy reset

jovial oasis
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If I knew what was going to not appear in legacy I'd be more excited

quiet hearth
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Well, that kinda kills my desire to play the game right now knowing its gonna reset in a few weeks

blazing grotto
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aren't you a new player though ?

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it should make you happier at least to start on equal footing

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and if you were legacy you're pretty much unaffected

quiet hearth
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XD I am so far from a new player

jovial oasis
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New footing doesn't really matter for non competitive play, though

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and being locked out of new content which might appeal is kind of lame, which is why people probably play on new cycles outside of ladders in the first place

quiet hearth
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It really does when you lose your progress, items, ect. I get why it is being done however. But if I know I have to start over in a few weeks, just means I dont want to play in this part of the cycle. It's literally wasted time.

jovial oasis
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If I knew I wasn't going to interact with the new cycle mechanics I'd keep playing

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but I literally do not know what is going to be locked out from legacy and what isn't, just that Abberoth is now enabled in legacy

quiet hearth
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I've played so many builds already, pushing end game has never really been my thing, especially not the first release as very rarely do they get it right.

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And by they I mean devs in general, not just here. Will definitely be looking for the patch notes so I can see what's changing.

harsh nova
turbid dome
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I hope the event isn't just kill immortal empire enemies

harsh nova
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this event already feels like a waste of time

turbid dome
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eh its nice for me to go to merchants guild and not feel bad about loosing all my cof gear

harsh nova
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mostly that we will see almost no class changes lol

turbid dome
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true

harsh nova
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like ur really telling everyone wait another 3 months for class changes? alright

turbid dome
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I hope theres some borrowed power thing for the event so its not just the same builds

harsh nova
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yeah i see no reason to participate if the builds haven't been changed

turbid dome
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I'd probably just try to cycle start some wacky build then give up at some point during empowered monos

harsh nova
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i do hope it's fun, but why is the whole thing. it just feels very poorly placed and the reasonings they give are pretty junk

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and we won't see 1.2 till christmas?

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after poe2 release? game is shot in the foot

turbid dome
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poe2 is gonna nuke every other game's population, but I think last epoch has some unique stuff that will make me come back each cycle

harsh nova
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from the looks i won't be back until next june for 1.3

turbid dome
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I'm a fan of any game which adds chronomancy

turbid dome
harsh nova
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no idea 🤷‍♂️

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but poe2 beta is going to release, then 1.2, then poe is going to come out of beta

turbid dome
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isn't poe2 open beta like this november

harsh nova
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something like that, which means they are within 3-6 months of release most likely

turbid dome
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given how polished the closed beta looks, the open beta might as well be the regular release

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I hope last epoch has something to make it stick out vs poe2

harsh nova
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yeah they really aren't that far from finished, which is why i don't understandd why you would push 1.2 back farther

turbid dome
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Last epoch needs like 2 or 3 more content additions like this past one for a bigger endgame

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or make the dungeons not whatever they are right now

harsh nova
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dungeons def feel a little weird. i was doing t3 for so long on all of them and then i could only really do them when I had crazy gear for the t4. the gap is way steeper than any other tier jump and they could just make tier 3 where tier 4 is currently and give us a real challenge

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and the only dungeon i accept obstacles in is temporal sanctum for flavor purposes

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the whole timeline jumping is just very well placed for that dungeon i like it

turbid dome
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the timeline jumping is extra fun with VR

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where will I go? nobody knows! -> lands in a dot pool and dies

harsh nova
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😆

grizzled arrow
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with hammer throw nova is the dps only counting 1 hammer hitting 1 target?

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avatar of the spire its called that makes the skill nova

harsh nova
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🐵 we play void knight sir

turbid dome
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mmm crit vk hammar throw

harsh nova
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📔

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i was thinking about trying smite with that glove that gives non crits more damage from charges on ur crits

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heck if i remember which that is

turbid dome
quiet hearth
harsh nova
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70 People is the majority the size of poe team.

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they have like 100-120?

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it's really not that small of a studio

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and if they want to push things back then i'll just go play something else until this game is worth putting time into, like a lot of other players which is unfortunate

grizzled arrow
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ggg do have more money and have worked on a the same engine for 11+ years

harsh nova
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they could also roll out some updates for classes even if it's not every rework for 1.2. like there's next to no reason to actually participate in this event and it feels like they could've just dev'd the 1.2 stuff instead of a fluff event

tight jolt
quiet hearth
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GGG is around 110 or so employees as of this year, last I heard the total count was 50+ and they had some jobs posted for things. So yeah, it's HALF the team, which is a big deal when it comes to production.

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Also, the game is 100% worth putting time into, even as is it easily trades blows with anything else on the market so I dont get that angle at all.

crude matrixBOT
quiet hearth
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Item lets me move during Rebuke channel when

harsh nova
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so if i have to wait till novemeber or december for 1.2 theres not a high likelyhood of me actually playing 1.2

quiet hearth
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Ok and? It's been in development for years now, is being done by a team that is at the top of their field and it's still like a half a year after beta. That's just you, and that still doesnt change what they need to do or the time they need to do it in AND that it will likely do nothing but improve what is already one of the best games in the genre.

harsh nova
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the point is epoch is putting their cycles very poorly timed and the community isn't really following making the gaming experience less than ideal

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5k active players is a dead game by most standards

blazing grotto
quiet hearth
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lol, this game is far from dead and EVERY cyclic game falls off after big releases. It's just smaller in scope because of the lower player base.

blazing grotto
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and development team

tight jolt
quiet hearth
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That...that was literally my point

tight jolt
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Yeah, I wasn't trying to contradict you. Your comment just got me interested in the numbers. Just adding my own 2 cents.

tribal crane
tight jolt
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Do I want to redo Shield Bash FG or try Rive VK for the refresh 🤔

quiet hearth
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You wanna do Shield Bash Eclipse Horizon VK

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I might actually get that to the end point, but it was surprisingly good because it allows you to bypass the AS issues

lost python
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Poe 2 will be in alpha for 0.5-1 year lol. Its official info

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what are some of you smoking xD

blazing grotto
lost python
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I mean 100 of them doesn’t mean everyone is developer. But still it’s much more than I anticipated

harsh nova
lost python
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Beta, alpha, early access. It’s no matter. It’s not full release. I see everyone is using different wording lol

quiet hearth
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Only it does, because beta and alpha stages are inherently different things. Just because people dont understand that sometimes doesnt change it.

grizzled arrow
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so the dps for hammer thrown nova is that only counting 1 of the hammers?

blazing grotto
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unless said beta happens like a year or two before release

harsh nova
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Survival genre the one that broke the whole beta early access thing really

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Valheim in beta 6 years and running

jovial oasis
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7 days to die was earl access for like 10 years lol

blazing grotto
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also wasnt valheim made by a single developer ? or is it the wrong one ?

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i know the guy behind Manor Lords is alone for instance

harsh nova
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Valheim was a team of under 10 yes. So when it takes them a year to dev content im much more understanding than a 100 man team

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I mostly dont understand the design decision to not rebalance any class skills

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Things like devouring orb are so dead its commical

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Would be cool to see devouring orb get some of the love that reversal is losing and make it strong for dot builds or somethin

flint inlet
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does code of erased sentinel reduce crit chance on world splitter because of it's -3 mana cost of melee attacks?

harsh nova
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Correct

flint inlet
alpine canopy
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EHG made some really bad backend choices a long time ago they are still dealing with because it was generally just made by people who really like ARPGs, not seasoned game devs

obtuse perch
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Man, I was having fun with my forge guard and was planning to play it some more later into the cycle, but EHG was like "nope".

cobalt blade
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I mean unless you are MG and/or chasing after leaderboard, there is no downside to continue in Legacy? I am not sure about the stashes though. This will be the first time I am forced to merge cuz my one and only alt is not done with the cycle yet

lost python
solid forge
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What they accomplished from nothing is just amazing. Obviously, it's probably never going to be PoE2/D4 level of Polish, but with experience, they will eventually make LE2 or similar

lost python
harsh nova
jovial oasis
blazing grotto
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they are sent to legacy, but you can only withdraw from them

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you'd have to buy extra stash tabs on legacy to deposit items

scenic gyro
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tried making ravaging aura work and it just scales horribly even with major gear investment
anyone got a better experience out of this and made it work?

turbid dome
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Rav aura with void cleave or with hammer throw?

scenic gyro
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void cleave

turbid dome
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I’ve tried making the VC rav work, it just doesn’t scale well enough imo

scenic gyro
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i actually have some pretty sick gear on it, and i barely get by in empowered monos, single target is horendous
other builds with the same gear quality would be blasting 500c

turbid dome
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If it could get flat dmg from your weapon like the hammer throw ones get from throwing damage it could work

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It’s just very clunky and feels like a tack on to void cleaves tree

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It can work if you just want the leech from it

scenic gyro
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i squeezed in all flat dmg i could get my hands on, its still meh unfortunately
i tried some stuff out to add on top of it but at some point i might just play smth different then if it needs so many crutches

turbid dome
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It’s sadly just lacking currently, tho it might be cool if rav aura becomes its own main skill with an entire tree

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So vk can actually play into the theme of pain for gain

scenic gyro
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fingers crossed

turbid dome
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🤞

alpine canopy
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it does take some shenanigans to really get the most out of it, but it works either way

scenic gyro
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isnt that just a void smiter

alpine canopy
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No, rav aura is basically all of the clear, smite is just tacked on for funzies and abyssal echoes is for single target

scenic gyro
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hmmmm i'll try playing around with it some more then
what corruption felt comfortable to clear with that steup? including single target

waxen nymph
waxen nymph
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Are you using the new Sceptre? Can't recall its name

harsh nova
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aberoth command?

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or one of the exaltedd bases

scenic gyro
alpine canopy
waxen nymph
alpine canopy
scenic gyro
alpine canopy
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I just numlock warpath and evade before using VC, so warpath stops to proc the buff and restarts so I get the 80% more damage and the +50 spell damage while channeling warpath

scenic gyro
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i cant identify the more multiplier thing on warpath, which node is that

waxen nymph
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But aura doesn't benefit from the Flat Spell then

scenic gyro
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weeeeeell ^^ thanks for the info 😄 i completely missed that

alpine canopy
waxen nymph
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Oh right

scenic gyro
alpine canopy
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Also, at least according to the buff icon, you actually have 2 sec to use VC, not 1 sec like the description says, so it's fairly forgiving

alpine canopy
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but just popping VC after evade or lunge really isn't bad at all imo

scenic gyro
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i think my warpath smiter just completely poisoned the well for me, no matter which class/build i try i think to myself " i could be clearing 3 times as fast with 0 buttons, what am idoing here"

alpine canopy
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That's fair, cold locust swarm did that to me, may it rest in peace omegalulportal

waxen nymph
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Void? Fire?

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (35) / Forge Guard (10) / Paladin (68)

General:

▸ Health: 2,947, Regen: 36/s
▸ Mana: 242.43, Regen: 11.28/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 13 Str / 3 Dex / 3 Int / 15 Att / 28 Vit
▸ Resistances: 202% / 123% / 107% / 133% / 111% / 98% / 97%
▸ EHP: 6,459 / 6,459 / 6,152 / 7,822 / 7,209 / 6,403 / 5,806

Defenses:

▸ Endurance: 47%, Threshold: 659
▸ Armor Mitigation: 43% (2,486)

Damage Types:

Fire, Physical / Spell, Melee, Throwing

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (26)
Javelin (22)
Smite (25)
Holy Aura (21)
Sigils Of Hope (23)

scenic gyro
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gear is not done but i burnt out farming, new event will be fun to jump back into

grizzled arrow
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the dps for hammer throw nova the listed dps is that only counting 1 of the hammers vs 1 target

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as from what i can tell at most 1 hammer its 1 target maybe 2 if you are fighting the rotten dragon

harsh nova
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oh boy here we go again

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hate to see it

warped night
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ouch

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I don't have the right exalt yet for my 2lp but I have a feeling mine's gonna hit like that too

hollow skiff
turbid dome
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<@&1161418687471956101> help

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thank you mod ❤️

cobalt blade
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I dont know... what to feel about this

turbid dome
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thats a lot of attack speed

cobalt blade
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Engiiiiiiiii! Bee

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Yea i wanna get more atk spd to increase bleed stack number cuz taste of blood squeezed the stack number very "uglily". Like ~200 into ~19 ugly

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But the picture in question is.... the hybrid health didnt go in but dot mit at t4 did.....

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It is still some form of defense but.... eeeeeee

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My sentences so full of butts

turbid dome
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missing the health hurts, but also dot midigation is like premium defense rn

cobalt blade
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Its not T5 FrightenedGroleWrongDirection

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to farm another 2LP wing guards with higher endu implicit and hopefully higher innate atk spd is also FrightenedGroleWrongDirection

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i guess the T4 is fine as compare to a T5... this wing guards will make do. I shall focus on other gear piece

cobalt blade
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On the other hand.... YAY!

turbid dome
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Dang, that’s a solid pair of boots

cobalt blade
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there goes my valdyr omegalul

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I guess you cant hope every slam is gonna be successful in 1 day

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oh wow the second slam did the job! gregory

chilly peak
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That's some nice stuff you find recently, Wicked, GG!

blazing grotto
waxen nymph
#

Wicked flexing real hard!

cobalt blade
waxen nymph
viral mesa
cobalt blade
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I admit it does need a few days or a week to slam these right despite just 2LP. Some peepo probably be content with 1 LP or dont go higher corruption that warrants the need of higher LP. I am just somewhere in between gregory

cobalt blade
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^ There are better options for damage tho

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i mean more dps-focused weapon

chilly peak
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Playing Hammer now for a while on 2 chars, but realized for the first time how crazy big the hitbox of our hammers is 😄 I wonder if someone ever complained about *that * hitbox

chilly peak
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😬

turbid dome
cobalt blade
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warpath hitbox increase when

chilly peak
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It is okay

turbid dome
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screen wide rive when

chilly peak
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Done a bit bossing with my WP Pally since they announced the reset, and I feel the WP Hitbox is just perfect, isn't it?

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At least for me it was absolutely intuitive

turbid dome
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nah screen wide tornado warpath time

chilly peak
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Ah guess we are speaking about different things. I meant literally the "hitbox" when speaking about it. Not the area itself

cobalt blade
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gotta be this big as base

turbid dome
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the axe looks so comical

chilly peak
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Yeah you speak about area. I mean... what are we talking about? 🤷‍♂️ More area would always be desirable! highfive

cobalt blade
turbid dome
#

he has an axe!

cobalt blade
chilly peak
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All good - as said - we can always agree on asking for some more area! 😄

turbid dome
#

Grole knight mastery when

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sentinel just mounted on a brave grole, has Kled's mechanic from league of legends

cobalt blade
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Kled

turbid dome
#

You dare disrespect Kled, Lord Major Admiral of the Second Legion’s forward artillery—cavalry multiplication.”

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who also doubles as Kled! High Major Commodore of the First Legion Third Multiplication Double Admiral Artillery Vanguard Company!

cobalt blade
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Half of Engi is lost to Kled

turbid dome
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nah thats still void

cobalt blade
#

What about Sentinel riding on Mega Gnar

turbid dome
cobalt blade
#

We dont talk about Nunu

turbid dome
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singed trail in LE would be funny

cobalt blade
#

We have Fiery Dragon Shoe

chilly peak
cobalt blade
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Some say beacon

waxen nymph
turbid dome
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Also both

chilly peak
#

HP isn't viable they said...

👀

turbid dome
#

how thicc art thou

harsh nova
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been hunting jade amulets lately to replace omni, found a 3/4 and holy big difference

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this junker been better even omegalul

burnt kestrel
#

Yo can some1 send me a nice paladin build ? im still lv 5 but want to know from early,ty

turbid dome
burnt kestrel
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Tbh im mostly a pve player and max like small scale pvp

turbid dome
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Last epoch has pvp?

I was meaning like melee, caster, any particular skill your interested in using

burnt kestrel
#

oh bro mb hahahah,i was watching a video got distracted hahahahaah

turbid dome
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theres almost certainly more builds but for caster paladin those jump out at me

past nest
#

Why does the melee class (Sentinel) have the least fun melee skills tom

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Even Primalist has better melee skills

turbid dome
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I'm pretty sure sentinel got all of its skills fairly early on in development

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forge guard got a bit of a face lift this past cycle, I'm expecting there to be more changes to the passvies + skills next cycle

past nest
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Tfw you remember Vengeance and Multistrike exist

turbid dome
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Tfw you remember the skill is called anomaly and not time bubble

past nest
#

Melee is in such a bad shape in this game, I’m so sad

turbid dome
#

facts

cobalt blade
hollow skiff
cobalt blade
chilly peak
#

King for a day!

waxen nymph
#

Bleed Manifest Armor?

chilly peak
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WP-throw smite ^^ I'm the humble 3rd here 🙂

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But once again #1 Pala, at least for now

hollow skiff
chilly peak
hollow skiff
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thanks

chilly peak
#

If I had it, I would change a few things tho.
Eternal Gauntlets would be good, but I couldn't find a pair yet that I could squeeze in. For Arena probably a 2nd Red Ring could be better and ofc the Relic could be a tad better.

And skill VR for general use. Lunge is just an Arena thing here

waxen nymph
quiet hearth
opaque grotto
#

where can I get bas sword of conflagaration for forge guard

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if anyone can answer or help me\

tribal crane
opaque grotto
#

says so on max roll i can't say the full name here coz it censor

tribal crane
#

uhh, what language you have maxroll on as? because in english theres no such sword in the game

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which build guide are you following?

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oh you mean this from the leveling guide?

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just use whatever 2 handed sword you can get and craft it to the best of your ability, leveling is relatively easy anyway so you don't need to follow items that closely. just have enough hp and leech to sustain

lone verge
#

https://www.lastepochtools.com/planner/QWMOX4Zo

So I really wan to use Palaru's Sacred Light in a late game self cast smite build.

I have above, a void knight version of the build that converts Smites need for Attunement to Vitality, as well as stacking Strength so that I have a ton of flat spell damage from Palaru.

This is a life based build with a small amount (and I do mean small) of ward. I am thinking about replacing Vessel of Strife but the amount of damage I get from it, as well as the small amount of tank is very nice.
I have Max Endurance, almost full cap res, and borderline immunity to crits (reduced damage taken with average roles is 98%. 400 HP regen, which
The issue is that I feel way to squishy with 19k EHP (this is just a theory I haven't put into action yet) and wanna try to get some form of reliable block that won't take away my weapons

Ward Calc for this cycle says I have 1282 ward. Which is why it is 19k not 11

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (21) / Void Knight (77) / Paladin (15)

General:

▸ Health: 3,126, Regen: 399/s
▸ Mana: 210.51, Regen: 8/s
▸ Ward Retention: 121%, Regen: 211/s
▸ Attributes: 93 Str / 17 Dex / 17 Int / 7 Att / 87 Vit
▸ Resistances: 74% / 84% / 82% / 82% / 102% / 129% / 143%
▸ EHP: 11,876 / 11,591 / 10,911 / 18,462 / 10,911 / 10,911 / 10,911

Defenses:

▸ Endurance: 67%, Threshold: 817
▸ Dodge Chance: 3% (68)
▸ Armor Mitigation: 70% (6,393)
▸ Block Chance: 2%, Mitigation: 18% (200)

Damage Types:

Void / Spell

Buffs:

▸ Haste, Inspiration, Void Essence (3/3)

Used skills:

Smite (24)
Volatile Reversal (20)
Anomaly (20)
Sigils Of Hope (22)
Devouring Orb (20)

chilly peak
#

When you say you feel squshy with 19k EHP lets speak first about where are you failing and what do you want to achieve

lone verge
#

Idk, in my experience, builds that have 19k EHP feel squishy to me.
Then again, any amount of death just feels bad.

chilly peak
#

19k EHP is not the worst number, you will rarely see builds in the 20s and very rarely in the 30s.

Usually 19k is more then enough to kill Abberoth and deal with quite amount of corruption

lone verge
#

Hmm.
Either way, do you know any reliable way to get block in there?
I trust you but, like I said, any amount of death feels bad to me.

chilly peak
#

What corr do you play atm?

lone verge
#

This build isn't made yet. It's just me putting it together for after I get out of the field on the 13th

chilly peak
cobalt blade
#

Does this mean i have 12k ehp?

lone verge
#

Fair enough.
And I don't think it's taking into account my healing from Sigils either.
Even though it no longer increases HP regen due to Sigils of Despair node, I still get more healing fro Invigorate

chilly peak
#

I would almost assume most of your deaths could be more movement related, then defense related. But just a good guess from afar

cobalt blade
#

I am doing 800c with that number tho, so i assume your 19k is gonna be tom

chilly peak
chilly peak
#

19k is really, a quite beefy def

lone verge
#

Do you use ward at all wicked

cobalt blade
#

No

#

Hp build, 60% endu, ~900 threshold

lone verge
#

Hmm. Alright. Because normally my goal is about 20k so I figured I'd ask

cobalt blade
#

Then again i could push the corruption probably cuz i mow mobs down fast enough with my warrior fury warpath before i die

lone verge
#

That makes sense

#

Hell I think my warcry totem build that I was making with someone a while back had about that amount

cobalt blade
#

My max hp is 3.7k tho cuz i put all hybrid hp idols

lone verge
#

Ah. See I feel I need as much damage as possible for this build. But if it turns out damage is in no way an issue I will move it over to health

turbid dome
#

Anyone have a wacky build for the mid season reset

waxen nymph
#

Void Beams ?

turbid dome
quiet hearth
#

Shield Charge echo with Eclipse Horizon

waxen nymph
#

Event Horizon ?

quiet hearth
#

that one yes

tribal crane
quiet hearth
#

wait, I forgot movement skills cant echo, maybe FG then

tribal crane
#

imo 19k is not that much tbh, and if anything you should look at ehp against one-shots since against hits you just leech instantly to full

tribal crane
alpine canopy
#

It's not real echoing though, you don't need to be a VK and the echo chance stuff doesn't affect it

quiet hearth
#

Exactly, I meant actual echoes earlier

tribal crane
#

yeah actual echoes only void cleave can echo as vk from movement skills afaik

quiet hearth
#

That doesnt matter, because I was thinking of a specific mechanic, I just forgot and didn't specifically spell it out. I bring it up in the name of clear mechanics.

#

I really wish that Temporal Strike gave you damage for having less AS

chilly peak
waxen nymph
#

Knowing Spicy, probably around 1k 😅

chilly peak
#

Even that should be doable with that defense

quiet hearth
#

I mean, when you get triple what the devs want you to be at, it's kinda it is what it is

chilly peak
#

One of my Pallys has for sure a lot less and can do 1k.

But also a question of movement patterns, dmg and other mechanics - no question.

I stick with my "19k EHP are a rocksolid def" for now ^^

quiet hearth
#

does adaptive dmg convert to the skills dmg tags?

tribal crane
chilly peak
tribal crane
#

single target dps is meh on this build so i just chill at 400corr

quiet hearth
#

sadly we cant get the lightning tag on SR

#

honestly we need more conversions in the game

tribal crane
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (30) / Void Knight (79) / Forge Guard (3) / Paladin (1)

General:

▸ Health: 4,258, Regen: 38.4/s
▸ Mana: 105.58, Regen: 10.99/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 34 Str / 1 Dex / 1 Int / 1 Att / 41 Vit
▸ Resistances: 94% / 98% / 113% / 105% / 96% / 81% / 104%
▸ EHP: 17,895 / 18,302 / 19,884 / 27,017 / 19,881 / 18,687 / 18,948

Defenses:

▸ Endurance: 60%, Threshold: 975
▸ Armor Mitigation: 59% (4,189)
▸ Block Chance: 92%, Mitigation: 36% (1,020)

Damage Types:

Void, Physical / Spell, Melee, Throwing

Buffs:

▸ Apocalypse

Used skills:

Hammer Throw (22)
Anomaly (22)
Volatile Reversal (22)
Smite (22)
Void Cleave (25)

chilly peak
quiet hearth
#

I was doing fairly well on a holy flame burst paladin DW the smite sword and aberroths command

chilly peak
#

But we also speak a different language. If I say I have this and that EHP I would personally refer to my weakest point, not my strongest ^^ 🙂

tribal crane
#

but both spicorr and iva markova took this build to 1k without a struggle so it's good build. and cursedboy killed aberroth with it so it can do pretty much all content in the game with ease

chilly peak
#

I wouldn't even feel bad about it, if you can do 1k and kill Abby.

chilly peak
turbid dome
#

dumb question I've never really thought about, if I have a fire/lightning skill does my half of my adaptive damage become each, so like 50 adaptive becomes 25 fire and 25 lightning

chilly peak
tribal crane
turbid dome
#

back 2 my pure void dmg hut

tribal crane
quiet hearth
#

crit werebear DW palarus was honestly the most fun I had I think this cycle

turbid dome
#

druid is always fun given they get %max health as endurance threshold

quiet hearth
#

If only movement skills werent buggy AF

turbid dome
#

if only _______ weren't buggy AF

quiet hearth
#

mah, movement skills have the crown right now in my experience

turbid dome
#

fair

tribal crane
#

infact i was top2 vk, was nr1 for a long while but purplestuff pushed the build further

turbid dome
#

yo is that vengence

#

you using one of the plethora of ways to gen iron blades

chilly peak
#

Holy 1.0 was just a crazy season for sentinels 🥹 (I knew, but realize again and again)

tribal crane
chilly peak
#

Yeah sure

quiet hearth
#

Engi, did you ever get around to that Vit smite VK?

tribal crane
#

oh you were top 3 on 1.0 volin

turbid dome
tribal crane
#

healing hands was so busted holy

turbid dome
#

mostly just waiting for the cycle reset now and playing warframe

quiet hearth
#

I havent played that game in so long

turbid dome
#

same, my friend convinced me to play again

chilly peak
quiet hearth
#

I just cant support the devs canning accounts

turbid dome
#

and the first thing I saw was a 50% coupon and a fancy outfit for my favorite frame

turbid dome
#

yeah

tribal crane
chilly peak
#

amen

turbid dome
#

warding hands*

tribal crane
#

hmm, i have 6 omnividences in my stash, maybe i should egg them

turbid dome
#

according to trunklab you get 1 or 2 omnividences per 100 runes of ascendance

luck just isn't with me

tribal crane
#

yeah it's very low droprate

#

can't remember if any dropped on cycle

quiet hearth
#

Im the same way with that freaking squirrel helm

turbid dome
#

hearld of the scurry goes brrr

tribal crane
#

omnividence is way lower droprate than herald

quiet hearth
#

scurry is 3%

#

I should have one by now but EHG hates me

#

this is also why I am MG

tribal crane
#

i'm mg simply because i enjoy trading more than lootsplosions, got enough of them in borderlands back in the day

quiet hearth
#

I just have the worst luck and dont have the time to sink to farm certain things like I used to back in the day

turbid dome
#

Endurance threshold thought: What if endurance threshold was split into 4 sections, so like with 100 hp

100-75 hp, no endurance effect

75-50 hp, endurance % * .33 (so 90% endurance becomes 30%)

50-25 hp, endurance % * .66 (so 90% endurance becomes 60%)

25-0 hp, endurance % *1 (so 90% endurance is 90% endurance, but the cap is 60, so it becomes 60% endurance)

This also encourages getting more than 60% endurance, tho the numbers for how much endurance % we get from items would probably need to be changed

quiet hearth
#

remove threshold entirely, endurance now just protects X amount of HP instead.

turbid dome
#

how is x amount of HP determined

quiet hearth
#

endurance just covers X percent for 20% now.

turbid dome
#

ah

quiet hearth
#

Then use that space to put stuff in the tree to increase the dmg reduction granted.

turbid dome
#

so endurance% is for how much hp it protects, then you can also get like increased endurance effect to make the DR bigger

quiet hearth
#

yes

turbid dome
#

🤔

quiet hearth
#

No more flat numbers and math, just % like everything else

gusty abyss
#

Anyone else found that when using Aberroth's command, Void Cleave no longer echoes?

quiet hearth
#

Known bug

cobalt blade
#

Reduced damage taken on block 🤔

#

how is that compared to block effectiveness?

turbid dome
#

get a ton of block effectiveness, then get that 👍

cobalt blade
turbid dome
#

actual math? let me go do math

cobalt blade
#

I just saw such affix exists

#

and got me wondering

opaque grotto
#

Hey all, Can anyone help me understand the mechanics in the game? I'm honestly just equipping dumb gear that i don't know if its for me or not. And following guides like max roll is just weird to me and seeing how their armor on the screen is .. i'm level 53 forge guard

turbid dome
turbid dome
opaque grotto
#

mechanics in general describing the armor for builds. Like I am a forge guard and I don't know what to equip and the passives. I just click and go for it

cobalt blade
#

I have T7 block eff and T5 all resist in planner

#

now that i know such affix exist, wouldn't it be better than all resist?

#

it is effectively another DR?

opaque grotto
#

i'm 75% fire cap and physical resis capped

turbid dome
#

ok I'm trying to think where to start, are you familair with last epoch tools (website)

opaque grotto
#

i went with axe because it says it has more bleed damage

#

I am a little bit but not 100%

#

Does it show you what armor you need to build with each different mastery class you pick for each character?

turbid dome
#

go into the build planner -> import your character -> share the link here

opaque grotto
#

okay hold on

turbid dome
#

this will let me see what exactly your character is so I can help a lot faster

cobalt blade
#

So nice of you Engi Bee

opaque grotto
waxen nymph
#

Nope

turbid dome
#

ya need to hit the save/share button @opaque grotto

opaque grotto
#

oops lol

cobalt blade
#

Vladdddddddd Bee

turbid dome
#

Vladddddddd Bee

opaque grotto
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Forge Guard (43)

General:

▸ Health: 819, Regen: 29.56/s
▸ Mana: 91.27, Regen: 8.96/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 28 Str / 3 Dex / 8 Int / 7 Att / 7 Vit
▸ Resistances: 155% / 46% / 46% / 93% / 54% / 21% / 29%
▸ EHP: 1,930 / 1,412 / 1,412 / 2,291 / 1,525 / 1,478 / 1,220

Defenses:

▸ Endurance: 28%, Threshold: 194
▸ Dodge Chance: 6% (75)
▸ Armor Mitigation: 38% (1,426)
▸ Block Chance: 17%, Mitigation: 31% (424)

Damage Types:

Physical, Fire / Melee

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Forge Strike (20)
Multistrike (20)
Smelter's Wrath (20)

Used unique items:

None

waxen nymph
cobalt blade
#

add whichever is lower?

turbid dome
cobalt blade
#

I have to go T7 block eff to barely reach 5k block eff

chilly peak
#

Block Eff and reduced dmg don't exclude each other, or? 😄

waxen nymph
opaque grotto
#

I also can't beat this Laggon boss right now

turbid dome
#

thats cause your cold + lightning resistances aren't capped

opaque grotto
#

idk what armor to get and it will decrease my other stats if i swap them.

#

the gambler gives me junk

turbid dome
#

you can also spec into rebuke for the fight and take the "Brave the elements" node to not die to mr lagon while rebuking

quiet hearth
#

Nah, he hits stupid hard even then.

cobalt blade
opaque grotto
#

i have no idea lmao

#

i can only imagine this boss on hardcore mode

chilly peak
waxen nymph
turbid dome
#

you do barely have any health on your gear, if you can get more flat life on things by crafting

opaque grotto
#

So, should I sell my armor i have equipped and go to the gambler ?

turbid dome
#

never sell your equipped gear until you have the replacement

#

I'd personally just run around the zones leading up to lagon and see what drops

waxen nymph
opaque grotto
#

blood is damage effect?

waxen nymph
opaque grotto
#

oh oops i didn't even notice

cobalt blade
# opaque grotto blood is damage effect?

Bleed is a damage over time. When I started in 1.0 i was very confused. I thought since i am going typical melee dmg, bleed helps? then i learned Dot damage cant crit

waxen nymph
cobalt blade
#

then you would typically focus on hit build which you can crit or you focus dot build, not both at the same time

cobalt blade
turbid dome
#

Soft cap -> get flat

cobalt blade
waxen nymph
#

Btw Engi, why did you want an Omnividence?

#

It's not that good

turbid dome
#

): void staff for void wizard

waxen nymph
#

Crit Sceptre + Blade of the Forgotten Knight?

turbid dome
#

Nah staff for wizard

waxen nymph
#

Wand/Sceptre + Shield?

turbid dome
#

Or maybe celestial doom + some of the gasper set for void knight wizard

waxen nymph
#

That's staff has become quite weak imo

turbid dome
#

It is weak

#

It’s still coolio

waxen nymph
#

Gaspar Set 😵
I tried really hard multiple times to do smth with it

#

Maybe with Palarus it could be good

turbid dome
#

Celestial doom + part of gasper set might work but ima go check which spell types each gasper set triggers

waxen nymph
#

Only one Sentinel can't trigger is the Cold one

quiet hearth
#

Real wizards use staffs, it's that simple

#

Gaspar is fire, cold, lightning

cobalt blade
#

do peepo go over 100 gazes trying to farm boss unique tom

waxen nymph
heavy nymph
harsh nova
#

especially if u want 2/3lp

cobalt blade
#

how many bazilion gazilion glyph of Envy you guys have

harsh nova
#

you get them back when you use them so they go pretty far

#

harbingers drop 2 most of the time, and then when running nemesis you'll make up the rest u use

cobalt blade
quiet hearth
#

I do not like the envy glyphs, it feels like a bandaid fix

harsh nova
#

for people that wanna farm high lp it's basically the only option

#

ur time investment goes up pretty significantly otherwise

chilly peak
harsh nova
#

i've floated between 100-200 for like 10 days of spamming for worldsplitters, when running nemesis with my 0lps ill make up the rest

turbid dome
quiet hearth
#

Doesnt change what I said at all, if anything it highlights it. They need to just rework mono progressing to be slower and can be accessed by all characters. Also chasing high LP is an exercise in futility with these drop rates.

harsh nova
#

world splitter is like 1/200 for a 2lp it's not futility at all

#

there's plenty of drops that are within reason, but only with glyphs of envy

quiet hearth
#

That's not high LP either, 3 or 4 is high, but that is more of a me thing honestly.

chilly peak
#

Yeah, Envys made my 2lp Argentus possible

harsh nova
#

3/4lp timeline boss loot is by design a total pipedream

quiet hearth
#

Which is a problem

harsh nova
#

nobody specifically is farming for those, at best 2 lp and they get lucky

#

ehg is okay with "something potentially happening" they don't want people to reliably farm 3/4 lp of RV ect

chilly peak
#

I'm fine with that too

#

I know beforehand what is realistic for me and what not

harsh nova
#

1-2 are farmable 3-4 are extremely lucky

cobalt blade
#

personally, I feel nemesis & egg, orobyss corruption catch-up mechanic, and Envy glyphs are the best thing this cycle

quiet hearth
#

Then it shouldnt be an option, dont put something in that is essentially impossible, and on some items 3 or 4 lp is statistically impossible.

tight jolt
#

People do thousands of Kurast runs for a single high rune when you need 5-6 for a single item. Think the entire genre is predicated on chasing abysmal drop rates

harsh nova
#

they want hail marry once in a lifetime pieces in the game, they aren't going to make 4lp ravenous void able to get reliably because even as a 1lp it's disproportionally stronger than other items that need high lp to be relevant. lp is not a linear thing in the game it's based on how strong an item is for a reason

quiet hearth
#

And that is terrible design philosophy. Lets make something that even super players may never see. If an item breaks because of LP, then you need to revisit the item itself, not the system.

tight jolt
#

If you make 3-4 LP consistently attainable, you have to balance around that. Those items should be things that make you stand out, not the baseline. Imo, at least

harsh nova
#

with trade you'll see them, just like in other games like d2. if u want to solo farm a cham it's an insane time investment.

turbid dome
#

prism wrap moment

harsh nova
#

CoF shouldn't be able to get 3/4 lp. MG gets plenty tho

quiet hearth
#

If you have to balance around trade, then you've already done something wrong

harsh nova
#

trade is one of the biggest draws to gear games, saying to not balance around it is silly

turbid dome
#

trade will always be stronger than cof, having access to 3 times the drops can never be better than having access to 100000 times the drops

quiet hearth
#

Let me introduce you to GD, which has been making getting epic loot reasonable for years now

harsh nova
#

you can have different game design philosphys

#

not every game has to trivialize the best items in the game

quiet hearth
#

Nothing I have said trivializes anything, that is utter hyperbole.

harsh nova
#

making 3/4 lp reliable is trivializing them

gusty abyss
harsh nova
#

that makes getting them mean next to nothing, it's not a hype moment it's an expected moment and then 1-2lp are utter trash

quiet hearth
#

I didnt say reliable, I said obtainable.

harsh nova
#

same thing quite literally

quiet hearth
#

No, it does not, that is a terrible mindset around loot in general.

harsh nova
#

if i can reasonably obtain something that means i can reliably make a farming method for it.

quiet hearth
#

You shouldn't need hundreds or thousands of hours to obtain an item in any form.

tribal crane
harsh nova
#

disagree

turbid dome
quiet hearth
#

Feel free too, still incorrect. People have lives to live, not grinding hours in games.

harsh nova
#

ehg core game deisgn is otherwise, so it's not happening here lol

turbid dome
#

given the rough goal is 300 corruption, I don't think 3/4 lp is needed

harsh nova
#

^

tribal crane
quiet hearth
#

I never said anything about needed either.

harsh nova
#

ehg cares about people getting strong 1lps and finishing aberoth at best

#

anything beyond a 1-2 lp isn't needed in any slot

#

so to have chase items is perfectly fine by design

turbid dome
#

I kinda like the current lp drop rates as it does make for an interesting choice, weaker unique with 3lp or a big strong unique with 1 or 2 lp

quiet hearth
#

They really dont lol, there is a reason it's called pinnacle challenge content. and if you NEED lp, then that is a whole other pile. Also, no one is saying not to have chase items.

turbid dome
#

instead of just defaulting to the bestest one

harsh nova
#

just like the dreamthorne we were levelling the other day, you can RELIABLY get 3 lp on that item and it did just as good as my 2lp apathy maw

gusty abyss
#

the game just needs to double up on uniques a couple times, then the 3lp weaker vs 1 lp strong becomes more of a choice

tight jolt
gusty abyss
#

there currently are not nearly enough uniques for there to really be a choice

turbid dome
tight jolt
#

But then again I've never done a 300 corruption echo so I don't know how hard that is

harsh nova
#

it's not hardd

quiet hearth
#

That is entirely subjective

harsh nova
#

level ur character to 95 and ur cookin 300c

#

i was doing 500c at like lvl 90 lol, but that's not the norm

tight jolt
harsh nova
#

aberoth is much harder than anything you'll fight on 300c, so the actual target is higher

turbid dome
#

I think a big part of this discussion is that a LOT of power in last epoch comes from the skill trees + passive tress currently, depending on what build your doing this can and will make some things feel horrible until you get to x gear level

quiet hearth
#

It's not, aberoth is literal aspirational content, it's not meant for most builds

harsh nova
#

rive skill points for instance are insane damage per point, the difference in +2 and +4 is 30% dps

turbid dome
harsh nova
#

yeah ur regular mono climb is the 1-100

tight jolt
turbid dome
harsh nova
#

monos aren't meant to be super challenging, they are the farming content

quiet hearth
#

paying attention to mods is key honestly

tight jolt
cobalt blade
turbid dome
quiet hearth
turbid dome
#

get this with the affix for reduced dmg taken from crits plz

harsh nova
#

but then you can't run peak! kappa

quiet hearth
#

They really need to up the other bases to be competitive with that thing

tight jolt
harsh nova
#

never used a leonine on any build

#

terror crown cracked

cobalt blade
turbid dome
#

you can make an argument for the terror crown for vk, especially if your doing phys rive

quiet hearth
harsh nova
#

super nice in erasing strike

turbid dome
#

ye

harsh nova
#

there's also a CD multi helm

quiet hearth
#

Terror crown is the only one remotely close, but leonine just having 80% of a must have resource is stupidly good.

turbid dome
#

so lil armor tho

harsh nova
#

peak has 110 😆

turbid dome
#

peak also gives you an unethical amount of crit chance

gusty abyss
#

peak removes leech, I can't on any life build

cobalt blade
#

wears woven flesh for the rest of your time omegalul

harsh nova
#

for rive u just run the don't crit on 1-2 node

turbid dome
#

peak with crit rive, your first two swings can't crit -> get leech

harsh nova
#

or healing hands can heal u still

turbid dome
#

healing hands ❤️

quiet hearth
#

When they actually rework that skill its gonna be a sad day to have to choose what it does lol

turbid dome
#

a healing hands a swing, keeps the void corruption at bay

cobalt blade
#

If only WP can HH FrightenedGroleWrongDirection

quiet hearth
#

I think it should, even if at reduced eff or just a chance per second

cobalt blade
#

^

turbid dome
#

give healing hands a node that casts healing hands centered on yourself ever 4/3/2/1 seconds while channeling a channel skill

quiet hearth
#

Warpath is another that needs a rework. I want all sides of that tree to be as good as the void side

harsh nova
#

best warpath build i've seen was a forgeguard

#

1100c

turbid dome
#

man I was sad before this cycle seeing every forgeguard build not using forgeguard skills

quiet hearth
#

it is pretty funny lol

cobalt blade
harsh nova
#

perry made a pretty sick spear build with forge strike

turbid dome
#

more spear support would be sick

harsh nova
#

spears are stupid weak for sure

quiet hearth
#

that too

harsh nova
#

he used the unique that has a bunch of flat melee on it, the green one

gusty abyss
#

imagine if forge strike could be converted to a throwing attack so it actually aligns with jav scaling

quiet hearth
#

I dont think spears are weak in and of themselves, it's the skills they support aren't that great

harsh nova
#

yeah the bases are fine

turbid dome
#

I'd do a spear build if using a spear made rive be 3 forward thrusts

harsh nova
#

axes are wayyyyy strong in VK especially

alpine canopy
#

Spears are not quite so bad now since the +5% flat crit got added to them in 1.1

harsh nova
#

problem is crit isn't an issue for builds it wasn't really a useful buff

turbid dome
#

looks at the node that gives flat void per vitality on rive

looks at how much vk is encouraged to vitality stack

looks at apathy's maw and world splitter

harsh nova
#

world splitter for instane giving you like 60 rate on a weapon

quiet hearth
#

Change weapon specialist to dmg with spears per dex

turbid dome
#

side note: can we have attunement give something more than +2 mana

quiet hearth
#

RIP mana efficiency

tight jolt
#

Remove all weapon type affiliated bonuses from passive trees, add new weapon mastery tree so you can really spec into a weapon type regardless of your class/mastery

turbid dome
#

also like I understand that mana is suppose to be mostly limited, but can we get like +1 base mana regen per 25 attunement

quiet hearth
#

I think it giving regen instead of flat would be better

turbid dome
#

how much % tho

quiet hearth
#

1%, at 100 Attunement gives double base regen essentially, but not a bigger pool.

alpine canopy
#

Maybe 1% kappa

turbid dome
#

that sounds so bad compared to every other stat still

quiet hearth
#

Better than it is currently imo, what else is it gonna give? DoT dmg reduction? xD

turbid dome
gusty abyss
#

If sentinel got damge taken from mana support...

quiet hearth
#

There's a hat for that

turbid dome
#

I know this image is for hunt showdown, but don't forget you can put images into the steam overlay note box if you don't want to alt tab to check stuff

quiet hearth
#

Do you not have two screens exile?

gusty abyss
#

No like one of those threshold points on one of the paladin attunement passives

turbid dome
quiet hearth
#

get a third

harsh nova
turbid dome
# quiet hearth get a third

but my third monitor has my teams on it and I can't put something over that cause then it detects me as not working

harsh nova
#

or is it the chest

quiet hearth
#

I mean, the pally attunement nodes already get pretty decent riders

#

then get a fourth

gusty abyss
#

A generic unique is not giving a class support for a certain mechanic...

turbid dome
quiet hearth
#

get a vertical stack stand, come on now

harsh nova
gusty abyss
#

If attunement must give mana, give the attunement classes a way to turn it into defense baseline

cobalt blade
#

Get a monitor to monitor monitor

turbid dome
harsh nova
#

you guys have monitors? i play on my fridge

quiet hearth
#

duct tape then

turbid dome
#

my desk already looks like chatoic evil

quiet hearth
#

lawful evil xD

cobalt blade
#

u playing tetris with your monitors?

turbid dome
#

at one point, yes

harsh nova
#

lawful good 🐒

tight jolt
#

Node that gives increased echo chance and/or damage per attunement, but echoes beyond the first cost mana. Attunement also provides 0.5% mana regen per point. 🤔

turbid dome
#

I turned my monitors + desktops into a breakout game

turbid dome
#

if I had 120% echo chance would that be a guarnateed echo + 20% for a second echo, like it is with ignite chance and stuff

#

so basically any more echo chance and echo rive is now even more BIS

quiet hearth
#

Engi running around quad echoing Rive

#

Ravaging aura converted to fire when

harsh nova
#

dual wield t7 attack speed gogo 🐒

cobalt blade
quiet hearth
#

engi irl

cobalt blade
turbid dome
#

Me, Myself, I, Yours Truely RIVING THROUGH THE WORLD

gusty abyss
quiet hearth
#

never

gusty abyss
#

warpath needs buttons to press 😦

quiet hearth
#

Hmm, I wonder if I should use flame drinkers blade to eat all my ignite stacks for more bleed pen on the stupid ruby fang build

#

Why? That is literally the gimmic, you dont press other buttons, but you can use abberoths and VC with it

turbid dome
#

new warpath node: Musical Spin

hit the evade button to the beat of the music while channeling warpath for % more damage or move speed or something

gusty abyss
quiet hearth
#

It isnt pigeon holed at all tho

zenith glade
turbid dome
zenith glade
#

Gonna have to

austere coral
# gusty abyss When?

I remember on roadmap that for 1.4 "skill sigils" are planned and it looked like extra nodes on skill tree, maybe it'll be it?

quiet hearth
#

It's a shame world splitter doesnt work with warpath, gimme big circle

turbid dome
#

use the node that makes it cost more and more mana

quiet hearth
#

Dont think that works, and that node is terrible

turbid dome
#

not with world splitter, just use that node

gusty abyss
#

world splitter is on mana cost, not channel cost

turbid dome
#

ye

hollow beacon
#

yoo question what the fastes way to farm world spliter ?

quiet hearth
#

Merchants Guild

turbid dome
#

if your not merchants guild, kill the harby of hatred (black sun timeline) fast using the glyphs to juice your time's stability

#

its a 10% chance (up to 22% chance based on corruption) to get one to drop from the harby

hollow beacon
#

ehh i just start leauge and i have problem to kill that harby while is empowerd

turbid dome
#

its kill the harby, kill the pinnacle boss, or buy it from merchants guild

#

you can't get it from anywhere else

hollow beacon
#

hmm oky so its locked on boss drop

#

rune of acendent also not work ?

turbid dome
#

yeah its a boss drop item, you can only get it from said boss(es)

hollow beacon
#

aight

turbid dome
quiet hearth
#

Which is silly, it should be the most reliable way to get them but come on

hollow beacon
#

i tought so

turbid dome
#

you can always check the item on last epoch tools for where to get it (if not buying on merchants guild)

hollow beacon
#

i know

#

i saw that but i tought its more ways

#

idk how to boost my dmg on vk erasing strike to just one shot that mf

gusty abyss
#

Well, CoF buff would still multiply that

turbid dome
hollow beacon
#

Whats the best guide for vk erasing strike ? cuz i never play melee in last epoch i idk how to path

hollow beacon
turbid dome
#

slap your build in here

turbid dome
#

plus you just kinda just end up with a lot of 2lp maws for slammin'

#

sad thing with world splitter tho is you can get a 2lp one, but if it doesn't roll 0.5 flat crit its not really worth it (assuming your doing 100% crit chance perma bonk)

hollow beacon
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Void Knight (49) / Forge Guard (25) / Paladin (5)

General:

▸ Health: 1,373, Regen: 66.67/s
▸ Mana: 234.24, Regen: 10.16/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 13 Str / 1 Dex / 1 Int / 6 Att / 13 Vit
▸ Resistances: 126% / 113% / 123% / 73% / 105% / 103% / 57%
▸ EHP: 1,986 / 1,986 / 1,986 / 2,154 / 1,986 / 1,986 / 1,683

Defenses:

▸ Endurance: 20%, Threshold: 336
▸ Armor Mitigation: 26% (1,021)
▸ Crit Avoidance: 28%

Damage Types:

Void, Fire, Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Erasing Strike (23)
Rive (20)
Healing Hands (20)
Volatile Reversal (22)
Anomaly (22)

Used unique items:
hollow beacon
#

@Engi (Void Gang) so if u can help a little bit with build and make that sh*t work i will be glad

turbid dome
#

let me take a look

#

first things first, you need a better helmet + armor base

your crit defense is almost capped, but you don't want both (Crit avoid or reduced bonus damage from crits)

I'd recommend more health, vitality can help there especially cause it gives you %more melee void dmg

#

for body armor, I'd recommend the champion regalia or apocalypse plate with vitality, flat life and % life (champ is better defense, apoyclapse is better damage)

get your resistances elsewhere

#

as for helmets, Leonine greathelm can cover your entire crit defense, freeing up affixes elsewhere on your build, or terror crown can boost your dmg and health

#

not having 10 points in eternal form (vk passive tree) hurts, don't forget vitality gives you %more melee dmg

hollow beacon
#

hmm okey i thinks thats a lot of help. And do you think its good to farm shattered chains ?

turbid dome
#

chain is a great belt, just make sure you have a way to apply doom (another great way to boost your melee dmg)

hollow beacon
#

i have ring so its enoought ?

turbid dome
#

chain boosts doom, but doesnt have a way to apply doom

#

wait nvm, ring is good for that

hollow beacon
#

😛

turbid dome
#

hey I'm allowed to mix things up

hollow beacon
#

ofc

turbid dome
#

also make sure your upgrading your idols, like this one is a fairly easy one to replace, especially given your overcapped on void res, and +1 vit is a min roll

#

I personally keep every/most idols I find and just dump them into my stash, so when I regear I have an easy time fixing my resistances if one ends up being too low

#

void flux (vk passive tree) is also a good spot to throw a random skill point into, it saves my life a shocking amount of the time

hollow beacon
#

thank you so much

turbid dome
#

No problemo

#

For looks, this is the body armor my vk used for a while, it adds a fat amount of hp

#

I think this is the most generically good vk armor I’ve ever made

hollow beacon
#

aight

#

and in my passives u will change something ?

turbid dome
#

Your passives are solid, I’d just put 10 points into enternal form and 8 points into fearless, because vk loves vitality

#

I did a perma bonk vk without grabbing the nodes in forge guard so I’m unsure what you can drop from forge guard to get more points

hollow beacon
#

i can also take them out i just follow some guid

#

if i unpesc that where to puth them

#

put

turbid dome
#

I’d follow the guide, I’m at work so I’m not terribly free to make a build

#

Tho you might want to throw a point or two into the erasing strike node for a bigger mana cost

hollow beacon
#

sure sorry for taking yr time 😛

turbid dome
#

Nah your good, I’m sitting here waiting for my boss to approve something for the last week

turbid dome
opaque grotto
#

anyone wanna help me get better armor ? I'm trying to solo bosses but i can't coz i suck at what i'm doing

opaque grotto
#

EVERY SINGLE TIME. I try to find an build for my forge guard I end up getting end game content

quiet hearth
#

Because leveling is pretty much get armor and resist and that's all you need. For most things just take off LP or nemmy stuff and there you go.

opaque grotto
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Forge Guard (43)

General:

▸ Health: 819, Regen: 29.56/s
▸ Mana: 91.27, Regen: 8.96/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 28 Str / 3 Dex / 8 Int / 7 Att / 7 Vit
▸ Resistances: 155% / 46% / 46% / 93% / 54% / 21% / 29%
▸ EHP: 1,930 / 1,412 / 1,412 / 2,291 / 1,525 / 1,478 / 1,220

Defenses:

▸ Endurance: 28%, Threshold: 194
▸ Dodge Chance: 6% (75)
▸ Armor Mitigation: 38% (1,426)
▸ Block Chance: 17%, Mitigation: 31% (424)

Damage Types:

Physical, Fire / Melee

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Forge Strike (20)
Multistrike (20)
Smelter's Wrath (20)

Used unique items:

None

opaque grotto
#

i arlready specc'd so ignore that part

quiet hearth
#

you have really low hp

opaque grotto
#

yah idk what i'm doing

quiet hearth
#

For levelling just go by this, do you do enough damage? Then build defense, do you feel tanky? build damage then.

#

But Max resistances, get HP, and enough dmg to feel comfy and you'll be fine

opaque grotto
#

No i don't feel tanky. I feel squishy

turbid dome
#

and dont forget to shatter gear that have affixes you want

opaque grotto
#

So, should I just farm for new gear?

turbid dome
#

thats the main way of getting new gear

opaque grotto
#

no questing?

quiet hearth
#

set up a loot filter with what you want, and honestly I wouldnt worry with shattering unless it's something you really want like +skill lvl until you start seeing purple

#

Go to monos once you get all your idols and passive points from the story

opaque grotto
#

i'm only 54

quiet hearth
#

monos are only lvl 58

turbid dome
opaque grotto
#

how do you get keys for them or are they rng

turbid dome
#

rng, once you start doing monos they drop a lot more than in campaign

quiet hearth
#

you dont need keys for monos

opaque grotto
#

monos are at end time place?

quiet hearth
#

yep, run to the right and talk to the lady and she lets you in.

turbid dome
#

oh whoops yea no keys for monos

quiet hearth
#

had me thinking there was something I had missed

turbid dome
#

lol I read how do you get keys for them and my brain auto read them as dungeons

quiet hearth
#

gods can you imagine needing keys for each mono?

turbid dome
#

I mean I guess you get the key by completing the monos connected to it

supple iris
#

I haven't really played since before 1.0... How are VKs fairing as far as speed clearing and general pushing? Particularly before you get gear (aka the super lucky crit maw). I've always liked VK, but they always felt so... meh, from a meta standpoint.

turbid dome
supple iris
#

Need to get teh world splitter first tho? Which I guess is fine, I can farm it on my Falconer...

turbid dome
#

for infinite bonk yeah, but until then you can do a more regular erasing strike vk (or get it on your flaconer)

#

just make sure you get one with 0.5 flat crit per mana

supple iris
#

Are VKs still weirdly squishy? Or have they balance updated them at all?

turbid dome
#

vitality stacking works well, vk gets +2 max hp per vitality and 1% more melee void dmg per 3 vit

#

sentinel as a whole is weirdly squishy, the forge guard tree has dot defense on it now tho (its based on attunement so not that useful for vk)

the leo helmet also exists so at least crit defense is easy

#

void ageis is still good, and the 1 point panic yeet passive is still good too

harsh nova
jovial beacon
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Sentinel (20) / Void Knight (9) / Forge Guard (46) / Paladin (15)

General:

▸ Health: 1,114, Regen: 40.61/s
▸ Mana: 104.89, Regen: 13.28/s
▸ Ward Retention: 4%, Regen: 533/s
▸ Attributes: 28 Str / 1 Dex / 1 Int / 8 Att / 7 Vit
▸ Resistances: 97% / 80% / 15% / 70% / 69% / 25% / 41%
▸ EHP: 2,615 / 2,666 / 1,635 / 3,075 / 2,467 / 1,744 / 1,952

Defenses:

▸ Endurance: 41%, Threshold: 223
▸ Dodge Chance: 2% (30)
▸ Armor Mitigation: 44% (2,186)
▸ Block Chance: 45%, Mitigation: 59% (2,537)

Damage Types:

Physical, Void / Melee, Spell

Buffs:

▸ None

Used skills:

Shield Rush (20)
Shield Bash (20)
Sigils Of Hope (22)
Ring Of Shields (20)
Volatile Reversal (20)

turbid dome
#

get life on your gear (flat and %), aim for 2k life

tribal crane
#

and you're at 77 you should already have few pieces of exalted possibly, some of those uniques are not that good especially for your build

turbid dome
cobalt blade
turbid dome
cobalt blade
#

Not many peepo likes Warrior's Fury FrightenedGroleFrightenedGroleWrongDirection

#

Like not many mentions it. The last video on YT about it is from dreadful like in 0.8.4 or something

turbid dome
#

like its fun and cool, but good luck sustaining mana

cobalt blade
#

More reduced cost! But also ramp up the mana faster so i can VR and recover mana fully

#

The cycle never ends!

#

Eventually becomes a sitting 🦆 waiting for mana regen if you dont kill the boss by the 3rd or 4th loop

#

Why is mana regen so scarced heavybreathing

turbid dome
#

me when no mana

cobalt blade
#

You got void well gregory

#

Void well doesnt work with WP heavybreathing

turbid dome
alpine canopy
#

No need for warrior's fury when we have locust swarm groleshades

cobalt blade
#

Hax insect

lethal gorge
#

Just killed 1st aberoth with my first LVL 100 char warpath vk ask me anything

lethal gorge
#

Love me the spin, love me the win

quiet hearth
#

Im still salty that the serpent strike node isnt just baked into bugman like swipe is for bearman

waxen nymph
#

It really doesn't make sense, agree

#

Werebear get Swipe and Warcry for free

quiet hearth
#

and on top of that SS is just..well, it's something

waxen nymph
#

It gives nice dodge

alpine canopy
#

The cull is pretty nice

gusty abyss
#

cull lost so much power in 1.1, now that 75% of a bosses health is ward instead of life.

turbid dome
#

cull should proc on the bursts of ward

#

so like with 20% cull, if you hit the boss to under 20% of their ward, all the ward goes away

quiet hearth
#

Im not really a fan of the ward thing

turbid dome
#

I like it more than a hidden DR buff

quiet hearth
#

They have the same EHP though, so literally nothing changed

turbid dome
#

same EHP, I like having the visual feedback of the boss effectively having 5 health bars

I don't like oops I did too much damage now I do less damage

quiet hearth
#

IT works, I just hate how bandaid it feels. All it did was highlight player power is nuts right now.

turbid dome
#

both DR and ward bursts are bandaids, but the ward burst is a cool spiderman bandaid so I like it more

quiet hearth
#

The ward one is worse for those who dont have the dps, it doesnt go away nearly fast enough

turbid dome
#

It should go away faster

quiet hearth
#

But I'd prefer them to reign in player power before doing it

turbid dome
#

true

tight jolt
#

Why is Javelin 's added damage efficiency lower than everything else's 😢

turbid dome
tight jolt
#

Actually I guess it's higher than the others in its class, except Void Cleave.

#

I just realized I was looking at mastery skills. That's not bad. I guess it means you get a lot from flat throwing damage values

turbid dome
#

with jav you get flat from all the normal throwing flat damage sources (rings, relic, gloves, belt, amulet) and then 50% of the flat damage on your spear (both implicit and flat melee from affixes)

#

the real problem with jav to me is that sentinel barely has any spear support

cerulean sorrel
#

Hi guys I’ve just got the game and I’m playing sentinel, I don’t know which mastery to choose and which build to go with, any good builds with guides you’d recommend?

chilly peak
#

Biased Pally player here, guess I should probably not answer 🤭

turbid dome
cerulean sorrel
cerulean sorrel
turbid dome
#

warpath works on each mastery so go crazy

chilly peak
#

WP Beste!

turbid dome
#

just make sure that with VK warpath you read how warpath echos

chilly peak
#

Sentinel leveling guide: Take Warpath and Palarus and have a blast!

quiet hearth
#

Yeah it's pretty hard to mess up void WP, free 75 flat dmg

cerulean sorrel
#

Thank you guys!

quiet hearth
#

I think I have one more crazy build idea before the reset to test

turbid dome
#

Uh oh

quiet hearth
#

Ruby Fang EQ beastmaster

turbid dome
quiet hearth
#

because primalist isnt allowed to have basic fire skills for some reason

turbid dome
#

looks at entire timeline about primalists worshiping fire -> hmmm

quiet hearth
#

ikr

#

is there a mana regen blessing?

turbid dome
#

just the max mana one according to LETOOLS

quiet hearth
#

bleh, I cant hit the min mana regen to just stomp out eq

#

Yeah not really viable, I need like a t7 mana regen in every slot

turbid dome
#

I understand that ward gained when your hit is great against mobs of small enemies but like why do these both come from lagon, max hit > ehp

#

the two ward decay threshold blessings are fun to stack, tho I'd still probs grab the ward per second one from lagon

quiet hearth
#

I mean, just what you said, one is for mobbing, one is for bossing

#

I really gotta remember blessings, I always forget how dumb some of them are

turbid dome
#

my point is more that 30 ward when hit isn't going to do anything once your in empowered monos

#

even against a mob of lil dudes

quiet hearth
#

It's roughly equal to hp on block. It's not bad, it's just not good. (honestly we all know it's just there to force you to redo the timeline to get what you want)

waxen nymph
quiet hearth
#

Cant be in a form sadly

turbid dome
#

can't you use spriggan form like focus

quiet hearth
#

Not really with the weirdness Im looking at

#

Actually, I could use an Urzils pride

turbid dome
#

a shield using runemaster who uses both ward and health so when I block something I gain more hp and ward then I loose

more so an excuse to use Moenia Mentis

quiet hearth
#

I know this would work on Rogue too, but I cannot stand how frail leveling is

#

also weirdly enough beastmaster gets stupidly good dot nodes

turbid dome
#

doesnt beast master double as the just melee hit stuff mastert for primalist

quiet hearth
#

it really do, but getting 120% bleed pen, and another 40% poison pen is stronk

turbid dome
#

ye

quiet hearth
#

I do wish we were getting some balance changes in the reset

#

maybe I should rework potion man build

turbid dome
#

give me more ways to regen mana

quiet hearth
#

I do agree with that, make it conditional, because I do understand mana being a resource to actually manage vs an afterthough like so many others

turbid dome
#

I still want something for vk that lets you keep slammin' when at negative mana with some kind of a downside the longer you stay negative

#

reduced max health + can't have ward?

quiet hearth
#

VK burns hp instead of mana

turbid dome
#

spending life isn't a real cost when leech is like a core mechanic of the mastery

quiet hearth
#

Considering how high those mana costs get?

#

Like just toss mana entirely, VK is now the you live or die mastery

turbid dome
#

no more worldsplitter then

quiet hearth
#

I think that is fine considering even without it you're still blowing up screens

#

Or maybe a corruption mechanic, where you start spending HP on an escalating scale once you hit negative.

#

Do we have any good phys maces?

tight jolt
quiet hearth
#

Nah, keep the leech, just give it a fat multi so you're losing big chunks of hp when you do so. OR something like, when you are at negative mana, spend twice as much in HP until you reach full mana.

tight jolt
#

Or it could just be a limited time buff. "The flows of time lag behind you. Abilities cost no mana for 2 seconds when you cast with negative mana. 15 second cooldown"

quiet hearth
#

Would need to be a bigger cd imo, but just something that enables that yoyo playstyle. "I paid for all these hybrid hp idols and imma use 'em"

turbid dome
#

imo shouldn't be spend life for it as that will quickly hit what POE does where your resource is very easy to regen

my thought is, each time you spend mana while at negative mana you "burn" part of your health globe, so your max health gets reduced the longer you stay at negative mana, you still spend mana as normal, this would require void well to say gain mana equal to 30% of your mana pool, not set it to 30%

your max health recovers while you are at positive mana

burnt kestrel
#

Yo all,i just spec to Pali(17lv so far)and wanna play around the smite,should i go with the fire smite build or lighting ?

chilly peak
#

Many possibilities here. You can self cast smite, or proc it in several ways indirectly. Both, fire or lightning can do the job very well, its a bit depending on what you want to do.

turbid dome
#

just make sure you read what can only happen on a direct smite cast vs a triggered smite cast (for example the chance to double cast node is direct cast only)

chilly peak
#

I have this season for example two Pallys that kill with smite, both indirect, and both use a different element.
One uses for example Warpath. As that has a great synergy with fire, I use a fire smite there.
My Hammer-Smiter uses Devotion (lightning), has a completly different playstyle but has a great clear if you always pay attention to mana-management and buffs.

quiet hearth
turbid dome