#🔱┃sentinel
1 messages · Page 28 of 1
Just does necrotic damage
trash game 
🥵 luv me trash game
The poison conversion on chthonic fissure converts the initial hit from fire to necrotic, most other poison conversions convert the hit damage to phys (like det arrow)
stygan is on hit but i dont think it converts but it would still rack on dots, i have a ladel on as im tinkering with it and i see the debuffs going on
Today sentinel chat is every class chat because we've fallen to the void

First time rolling a sentinel. Torn between VK and pally. Which mastery does better in high corr?
void knight can go big bonk, pally has something (idk have never played a pally)
conversational drift
Im not saying it was too much drift, but I could hear the Initial D soundtrack playing catching up
In all seriousness Im not a mod, do what you want. Would be nice to see Vlad working for once.
🪤
vlad doing work? whats next? COF and sentinel getting fixed`?
1.2 😉
after years of poe i'll say one thing : i believe it when i play it, not 1 second before
man Ive been crashing all day today
is there a spec where you can wield two two-handers?
If you mean dual wield 2 handers then I don’t think so
No
that would be an interesting passive or skill node though
On one hand yes, on the other hand I don’t think giving void night 4 T7 melee void damage affixes is a good idea
Which would be doubled with foe reaver for rive
good point. what about instead, being able to use a 2hand with a shield?
make it forge guard maybe
Twohander with a shield would be interesting, the problem is tho is that it’s strictly better than a one hander and a shield (as two handers get significantly bigger rolls and numbers compared to one handers, since one handers get the other item slot)
it would need a big enough downside to not be a direct upgrade to one hander + shield (like on the level of you can't equip a helmet so this doesnt effectively get an extra item worth of stats)
I gotta make reynauld in Last epoch
Aw hell naw let me lurk in the shadows

theres like one source of it in the entire game so no
Yea, sadge
Its a cool time-related dot inb4 he becomes a purple chronomancer (time mage)

Isnt void becoming obsolete if you convert to fire? I have never played with fire 
i meant it converts to time rot lol
Or... on two hands 
Badum Tish
Stand down or die.
I cannot do that.
nothing beats FOOLS... FOOLSS~~ then exploding static orb
what we get from sentinel? smites from hammers?
Actually pretty funny but I dont play mages. Peepo who do probably got annoyed after a long time hearing it
I forgot how painful it was to sustain mana on echoes
are there affixes on gear that forged items won't inherent?
like theres gloves that say bleed chance is converted to ignite, will that pass on to the manifest armor?
Yes, the more complicated the affix, the more likely you can assume it doesn't transfer. Skill procs and attributes never transfer. I don't think conversions do, either.
Can I get feedback on this please.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (22) / Forge Guard (38) / Paladin (4)
▸ Health: 753, Regen: 57.56/s
▸ Mana: 83.76, Regen: 10.81/s
▸ Attributes: 15 Str / 0 Dex / 0 Int / 4 Att / 14 Vit
▸ Resistances: 94% / 65% / 99% / 35% / 34% / 34% / 39%
▸ EHP: 2,216 / 1,952 / 2,216 / 1,703 / 1,443 / 1,439 / 1,501
▸ Endurance: 48%, Threshold: 276
▸ Dodge Chance: 2% (22)
▸ Armor Mitigation: 37% (1,269)
▸ Block Chance: 32%, Mitigation: 51% (1,373)
▸ Physical / Melee, Spell, Throwing
▸ None
• Ring Of Shields (20)
• Shield Bash (21)
• Shield Throw (22)
• Shield Rush (21)
• Rebuke (21)
Look decent for now.
I would recommend you take 1pt in Aegis (Shield Throw) so it can bounce on your shields
Inside RoS the increase Block Effectiveness is super good (top left)
only really been playing my forge guard any use for this, this season?
how do devouring orb void rift builds perform? i couldnt find any on LE tools
i ask because i got a shadow beacon with t7 increased void damage
so bleed chance converted to ignite chance wont transfer?
thanks
i wanted to use this with manifest armor lol
bruh... whr is da Channel Cost 😢
do you want a fridging slap`?

Is this good? worth rolling sentinel with it?
Nope attack speed useless
You need flat melee crit chance
Some guy invited me for abberoth and he killed him in 5 seconds , He was on a mage
yup
5? dang, bro was slow
Ouch..
the emotional damage of seeing a belt drop from shade and its the jungle queens chaps
🫂
if I keep killing shades, surely one will drop a belt for more slams
They dont wear belt and have a loose pants
these monsters!
Hehe
Engi, how do I solve mana issues on VK?
What are you playing ?
memes
Because you could use
- VR
- Void Well
- Mana ine use with Rive/Vengeance/Smite
I HATE VR

Well that came out far more aggressive that I wanted
I love this keyboard for gaming but the left shift and caps are really close, it's garbo for typing with my missing link hands
In all seriousness, drive by ignite using VC, still leveling and the echoes demolish my mana
VC, Fire AE I guess too ?
That's the plan, using the auto recasts, though I dont know if the abberoth's, or eternal eclipse
I thought the bleed to fire gloves did work on forgeman and minion?
yea I mean ive put it on and stuff and it worked but someone was saying it didnt a little bit ago
It does
I should see about scaling duration on bleeds with FS just so I can pop them with AE
Ill recheck but im preettty sure it does even tho its a funkier stat
minons hate the funky stats but some converstions work
void well + rive for me
there are also affixes that give you mana on hitting things with some skills
how about an ultra old solution :
warpath with - channel cost and + mana regeneration
🧓
That is what I was leaning towards because the whole goal is to drive by hit with VC, and just keep going
I dont even think i have any - mana cost on my warpath and im still at a mana neutral smiting and throwing axes I need to use ER just to dump like 500 mana
Drive by forge guard is very fun
with the smelters attacks behind you node
This is drive by VK, the plan is to get as much echo chance as possible
if its that you would probs want mana regen for it
That isnt drive by, that is roll up on your door fg
and probs the void well node too with some void essence idols
I dunno attacking beind me makes me feel like a samurai
they are already dead they just dont know it yet
Wait, I dont have time and faith maxed no wonder it's so painful
you are playing sentinel, everything is painful 
shout out to the fire shaman fight, hate it on melee
fireshaman fight?
the boss(es) of spirits of fire
Im trying to remember which one this is?
its the 3 fire dudes and when one dies they turn into a giant damage AOE that stays till the end of the fight
Also I think MS would be better because then I can eat armament stacks
Shout out to raja of the black sun. If you stun it once during a channeled skill, it will continue the channeled since and just start a new one
so will nemmys
Until there is nothing left but an arena of one shots
Yeah but nemesis isn't as deadly. That fridging bird hits for 7k+ on all abilities
Ive never had an issue with the bird, it's the smaller ones hurling balls of condensed hate at me
( after 36% less damage taken mind you)
You mean the mana donators
? Ez clap for screenwide ES
i hate the light chickens, they deal way too much damage for how often they can spam that ability
This isn't a VK helm, is it?
manual screenshots
It's a helm that works well for anyone that needs flat crit, that's mostly what it's used for
kinda what i thought. thank you.
check #👑┃item-showcase , draven, the amount of "i took a picture of my monitor" stuff is outstanding 


Can I as a sentinel use other class relic for slam into an anchor to get non class specific affixes and use it? Or will it become class restricted?
idk if you can slam a different class's relic, but if you slam a class specific affix it gets locked to that class
Yes, I know it is locked if the affix is specific to other class. I’m interested in general affixes like crit multi etc
you can use it, but as engi said, if you slam a class specific affix onto it it gets locked.
i slammed a mage relic onto my relic as sentinel just because it had t7 mana
Thanks, exactly what I needed to know
is there any way to get devouring orb to proc void rifts without killing enemies? other than using abyssal echoes for the 45% chance
also, does the rifts of destruction node in the erasing strike apply to the rifts from devouring orb?
Woah hold up, items only get class locked when you slam non-attribute class-specific affixes
No. The rifts are subskills of whatever triggers them, so they only inherit stats from the skill that procs them
Like a totem build, kinda
thats what im levelling with rn
and the explosion made by those abyssal orbs are void rifts, they excplicitly scale with void rift area, not sure if they scale with void rift damage (but they will scale with dev orb damage stuff just like normal subskills)
was trying to think of a way to take advantage of the erasing strike relocating the devouring orbs
there seems to be some sort of node in the devouring orb that makes it pulse a void rift every couple seconds without killing enemies
not sure which one it is cause i dont think it actually says anywhere that it does it
That's just abyssal emission
but it doesnt shoot out an orb, it pulses
if there are no enemies in range, the abyssal orb just kinda chills for a sec and then explodes
running a similair build, if you take the point for duration you can have like 4 orbs up without have the points into charges
points*
do you know if the abyssal orbs scale off of void rift damage?
cause if they count as void rifts then ill want to take some of the left side nodes
i do not but it has points that say it pulses "void rifts" faster
i may need to test it
It should be easy to test with that ignite node, though that said you are probably best off scaling things that work on the orb itself and not just the rift it procs
like the void pen
yeah i was gonna take the void pen node and probably the duration node
and maybe either the ignite or the time rot nodes, forgot if one has more value than the other
yeah, max out duration an abyssal orb frequency, void pen, and probably get the global void damage, and you've probably spent most of your points already
yeah probably
if you have leftover points, I'd recommend rift area rather than rift damage (if the damage even works) since rifts are only 1/3rd of the single target damage on orbs
so like 20% more rift damage is really like 6.7% more damage per abyssal orb
wait what?
wdym a third of the single target damage?
like the damage of the devouring orb is split between the abyssal orbs?
Didn't know that either until a week ago. Asked in global chat in-game . They said yes. Tested it on a crap unique with LP and it did in fact not class lock it (my first test was a Primalist body on a unique body , could use it on sentinel, later did it with the example I used initially)
Like, the abyssal orb does direct hit damage in addition to casting the void rift. The direct hit damage deals twice as much damage as the rift deals, so the rift makes up 1/3 of the total.
ohhh okay i got it
so better to just scale it off of added void spell damage and increased void damage and void pen and stuff
Yeah, though I think there is one weird niche case where you can't slam a class-specific exalt onto a different class-specific unique, even if it doesn't have any class-specific affixes on it
so if i make this devouring orb build, how should i spec erasing strike? should i go for crit and damage? im not sure how much of a support skill it can be
you can void shred with it and use it for big healing
I guess void beams work with magic damage?
i think they have a spell tag?
more shred chance = faster stacking of it
no idea never used them'
dont they require you to kill enemies to proc? kinda disappointing
for normal enemies yeah, for elites and bosses theres a node that makes it a chance on hit
oh right
You can get cull on ES, as well as the sillie void beam (they did finally buff the beams, still probably junk, but at least it's a spell)
ES will probably do fine for clearing weak packs, too
Yes, void spell DOT
so abyssal orbs are working pretty well so far, not sure how theyll fare in monos tho
gonna need a lot of cdr
also not sure if i should use a singularity or try to push the crit chance and multiplier to a reasonable amount, dont think theres any base crit chance nodes i can spec into
are there any items other than weapons and catalysts that give flat spell crit chance?
what weapon are you planning on using for this build
i got a good beacon
that two handed void mace, was trying to find a good use for it
i was thinking maybe i could use that one abyssal echoes node to spam void rifts from devouring orb
or just use abyssal orbs, but then the effect of the beacon is pretty much wasted
what kinda build would you recommend for that mace with t7 increased void damage?
oh wait right beacon
4 tabs of T7 Exalted helm and still no Channel Cost 
this seems strong but not for my build 🥲
damn what an outcome for a 14 weaver ring
Serious question - if I'm warpathing at the same spot, is that considered as "moving" from the game?
99% sure yes
Maybe you can test it with Lesson of Metropolis. If the Less Dmg Taken appear in your character sheet
"while moving" sadly does not show in the char sheet.
Tested with Metropolis boots and Argentus chest. Both don't show up, even when I really move
<@&1161418687471956101>
I could confirm it with Foot of the Mountain tho, I don't get ever stacks with warpath, even if I don't move.
You brought me kinda to the idea for this test, thanks!
Oh yeah, good thinking
Friendship with Aurelis/Multistrike ended. Dual Palarus/Vengeance is new best friend.

is there a certain way you are supposed to setup VR for mana? i see it resets mana to whatever it was 2 seconds prior to use, however 7/10 times VR srews me
or maybe im just not seeing it right
if you use volatile reversal for mana restore you need a) a skill that can dump it quickly aka a very high mana cost skill and b) if you cant dump it quick enough the ancient reversal node in the skill tree for a bigger timewindow
yeah i think the case is i dont consume enough
in combination with which skill are you using it and how hgih is its mana cost?
er?, do you mean erasing strike? or?
yes
since yours only costs 60 mana i guess you arent playing mana stacker?
whats that?
Even with Ancient Reversal, VR cant refund me 100% mana 🥲
as the name says a build version where you stack as much mana as you can. anyhow. if you cant dump it quickly enough for volatile reversal, try the ancient reversal node and see if that helps you
will do
are you playing non mana stacker erasing strike as well?
i mean. how da fridge would it refund 100% of mana if you run warriors furys, thaat dont make no sense, brother 
:>
make it higher than 5/5
ramp up mana faster

and then me finding reduced channel cost to counterplay it

thats a big understatement there 

Yay math
if you want math, find out how slow my voidknight would be with max dilation stacks on warpath with event horizon 
The slowest I have gotten is about .57 AS
If you give me your character sheet sure
day whom-shall-not-be-named.. still no channel cost on Leonine
Son, it's just a day, your day if you will
nice way to sink favor :>
dont have one yet, but i can make you a planner with the items i have / intend to use for it
@brittle grove
so 1 (base speed) -> 50% less from event horizon and 20% less from warpath channel
1 * .5 = .5 * .8 = .4 or -60% move speed
this is assuming a forum thread about warpath's movement speed reduction from 2022 is correct
So slow still in 2022
you would need a LOT of movement speed to break even given those are both less multipliers
use it with rive + guaranteed crit erasing strike
rive to get all the stacks -> void cleave -> big bonk with the boots that stop you from dying mid erasing strike
but i'm already playing erasing strike 

you mean the inevitable? the new best boots that replaced darkstride? 
actually you might want darkstrides so you have some movement speed
for event horizon yes, for manastacker, no 
are we not talking about using event horizon?
yes but i dont want erasing strike anymore, that was the initial point. but we digress. long story short : i need a t15 flat melee void dmg on my hammer to mitigate the movement speed problem, not mentioning the atk speed one 
lol you can get to like a T14 with apathy's maw
bleed hammerdin or shield bash
you can't use void cleave with event horizon equipped.
Is Bolster node on Smelters Wrath bugged? When I use it, i dont see my endurance increase. Does this mean that's it's broken or does it simply not show it?
I forgot that void cleave is stupid in regards to that
It probably just doesn't show, but idk
Aww that's too bad. It's a bad enough skill already lol
any very good void cleave or erasing strike builds atm?
Pretty sure yes, both are good skills. I wouldn't know any specific builds though (unless you count ravenous aura a VC build).
I have sank 1m+ favor in search of leonine reduced channel cost. How do I mend this emotional dmg 🥹
Years of therapy
smelters is pretty gross actually
it does need the endur tho you can have a ton of armor and still get blasted without it
and it would just have more synergy with items
Father Toast the therapist?
whats our best build looking like so far?
I would riot
No voice be heard for a solo riot lmao. I just need to not feel burnt-out Copium
Much wow, very magik 
if i turn smite into a traversal skill does it effect procs from throwing idols or melee attacks
Yah it procs.. just that you don't port
Port on direct cast iirc
Got a turani... Zeus build viable?
does it cost more mana on a proc or just on a direct cast?
Just direct cast
why attunement , why
2lp ones are so rare 
I don't think it's normal that a Void cleave on FG hits for over 200k right ?
My profile is public, can take a look
Attunement gives Mana .. more mana the better for my build … around 51 extra mana
if you are playing mana stacker void knight, attunement is a waste, especially on those boots 
Can you explain
Currently have 1200 mana
What stats would be better , I have another lp2 of the same boots
Wouldn’t you want health affixes instead? How much damage would 50 mana even add
if you want to slam certain items with just attributes, always think about what scales what and if there is a diminishing return effect :
for erasing strike mana stacker the scaling attributes are vitality (which effects the void rift, gives you HP and necro + poison resistance, so 3 things) and strength (which effects the bonk itself and gives you armour, so 2 things).
-> attunement doesnt scale anything and only gives you a bit of mana, of which you need 10 max mana for 1% crit multi, so you are only scaling 1 thing, which also has a diminishing return effect because crit multi doesnt do much if you base hit is bad
so over all, taking a look at how much you get out off each attribute for your skills is important, attunement is a waste on ES VK mana stacker, additionally other affixes would add so much more effect than that, e.g. health, movementspeed, experiment affixes etc
does + damage work differently for melee compared to spells?
Was thinking about the rive skill that says physical, but still guides recommend to get + void damage
next to nothing, especially if you havent scaled your base hit
+melee void damage adds melee void damage to your melee attacks
This scales with stuff like % increased void damage (and not physical damage stuff even though rive is a physical skill)
Rive also has a node that doubles the flat added damage and % increased damage on your weapon (if it’s a twohander)
I don’t think you can add spell damage of a particular type through gear
That’s what I was thinking, plus to add to your vitality section, +8 hp per vitality is amazing for a prefix slot
@twilit valley here is my current build, which throws aberroth out of the world in a few hits
https://www.lastepochtools.com/planner/A6Wz8lGQ
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (68) / Forge Guard (25)
▸ Health: 3,957, Regen: 0/s
▸ Mana: 916.64, Regen: 12.48/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 80 Str / 1 Dex / 1 Int / 1 Att / 66 Vit
▸ Resistances: 67% / 45% / 55% / 63% / 16% / 66% / 66%
▸ EHP: 14,290 / 10,436 / 11,259 / 20,703 / 14,290 / 12,447 / 12,447
▸ Endurance: 60%, Threshold: 861
▸ Armor Mitigation: 70% (6,615)
▸ Crit Avoidance: 91%
▸ Void / Spell, Melee, DoT
▸ None
• Anomaly (20)
• Void Cleave (20)
• Erasing Strike (24)
• Abyssal Echoes (20)
• Volatile Reversal (20)
the ones always kill me on these things
wait, why is that an old version of my character??? is the planner thing bugged again 
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (68) / Forge Guard (25)
▸ Health: 4,165, Regen: 0/s
▸ Mana: 866.37, Regen: 13.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 68 Str / 1 Dex / 1 Int / 1 Att / 55 Vit
▸ Resistances: 72% / 56% / 66% / 55% / 34% / 60% / 60%
▸ EHP: 10,863 / 9,403 / 10,219 / 15,777 / 7,908 / 9,730 / 9,730
▸ Endurance: 20%, Threshold: 833
▸ Armor Mitigation: 70% (6,393)
▸ Crit Avoidance: 91%
▸ Void / Spell, Melee, DoT
▸ None
• Anomaly (23)
• Void Cleave (23)
• Erasing Strike (27)
• Abyssal Echoes (23)
• Volatile Reversal (23)
Did you update the link
now it works 

What
of course not, i just yoinked the old link, expecting it to update like poe ninja, which it is not of course 
Given the build list link is just the code to plug into the build planner 
Honestly it a cleaver solution to it
Ok thanks for the info , I’ll slam a new pair
Man I wish they would buff attunement
Ok great thanks
take the 2nd link, the first one is old and the 2nd one has a good amount of improvements 
Ok thanks appreciate the help
Can kill abberoth easily your build ?
he doesnt finish his first slam 
I’m struggling to find a lp2 titan . Looks like you got a nice titan there
that was an insane problem for me as well and took a very long time, i get the problem. but i have reached the point where i can facetank aberroth anyways with all the less dmg % taken and about 4500 hp 
there is only 2 upgrades the build could reliably get at this point :
- a 2LP nihilis to get void penetration as well
- another 2LP inevitable to get the experimental affix with ward on traversal skill use instead of strength. thats it
everything else is mad to think about
That's my main issue with the new end game, it's just a wall, you can either jump it or you cant, needs more of a slope to it
Sorry to ask this question
Why do you take 3 points for shorter cooldown then take the node where there is no longer a cooldown .. Is this how it supposed to be .. sorry noob here
I figured you didn’t have to put 3 points into shorter cooldown if you choose the no cooldown node
It's because EHG loves point taxes
the point is to increase the mana cost, check your world splitter, more mana cost = higher crit chance, thats the whole point of the build
What’s that mean sorry I’m confused
Ahh wow sorry and thanks for explaining
nothing to be sorry about, no worries
Brb checking your build
EHG loves to make you spend points for things that invalidate the nodes right before them. Lunge has one too where you have to take 4 block nodes before the invuln node.
yeah but the 2 ES nodes he showed are on the opposite part of the tree, so it doesnt apply
Also why don’t you use seed of ekkidrasil
And do you ever have issues with single bosses harbingers at times with mana when it’s gets to 0 , sometimes my mana doesn’t go back up at times
why would i? the helm can screw you royally, if dmg is dealt to mana before HP, you can get in situations where you have no mana left to use ES and hence no way to recover your mana successfully, landing you in a 0 mana loop, imo it's the worst unique for the build
Like the void essence won’t kick in on single target at times
nope, never
Do you have 100% crit chance, or are you missing the ES?
thats most likely because you arent crit capped, since your mana cost of your ES isnt high enough if you dont have the hastened cataclysm node skilled
Ok thanks , I’m going to copy your build if that’s ok
Might take a few days
And why don’t you use seed of ekkidradil if I may ask
feel free to, thats why i post it openly, just a lot of stuff might be very hard to obtain (e.g. 2lp world splitter, the gloves and helmet AND ESPECIALLY THE RELIC)
Taking damage to your mana means you can end up with no mana and no way to get void essences
Ok yeah 👍
Wow I’ve learnt heaps here

I am almost sure now that Void Cleave might be bugged in some shape or form :/
Feeling better now - I was down ..
What’s up with it
thats what we here for

250k Crits on FG sound sussy
nah, sounds fine?
if you can link your planner i might be able to explain you how you get to 250k
With what gear is the real question
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (20) / Forge Guard (76) / Paladin (15)
▸ Health: 1,510, Regen: 23.72/s
▸ Mana: 256.13, Regen: 8/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 72 Str / 5 Dex / 11 Int / 20 Att / 17 Vit
▸ Resistances: 69% / 196% / 14% / 167% / 36% / 141% / 124%
▸ EHP: 3,813 / 4,040 / 2,510 / 6,902 / 2,896 / 4,040 / 4,040
▸ Endurance: 20%, Threshold: 368
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 70% (6,464)
▸ Crit Avoidance: 24%
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Healing Hands (27)
• Void Cleave (27)
• Forge Strike (31)
• Sigils Of Hope (21)
• Smelter's Wrath (27)
Some of my gear doesnt even do anything
The same reason I dropped seed
If only this work for warpath 🥲
Channel cost gaming


Cant say I dropped it when I didn't even have it in the first place but I removed it from my planner before I even farm for it cuz mana is my everything and I still have to summon sigil manually cuz Orian sun seal doesnt keep 5 stacks for me
I hate and also adore you, Engi!
channel cost vs mana cost vs mana consumed is a fun lesson
whr mana efficiency 
mana efficiency isn’t one of the three ways to spend mana, it’s a modifier on the mana cost that uses the following formula
Mana cost = base cost / (1 + manaEffiency)
100% mana efficiency = 1 in the formula and would cut the mana cost into half of the base cost
200% would be a 2 and would cut the mana cost into a 1/4 of the base cost
Technically, the only way to spend mana is on mana cost 
Yeah I totally didn’t spend 5 mins trying to think of the word to put there and then give up
me understand the 100% but not the 200% 
but channel cost is affected by things that affect mana costs because reasons
prophecy proc'ed and nth shows up 
It’s affected by the stuff but it doesn’t count as a mana cost 
Diminishing returns 
in unga bunga term, that translate into more is less 
200% more efficient in using mana should nett you positive mana every time you use the ability 
my filter is so strict i can do 1 million favour and not see anything from prophecies 
🫂 same
Bigger stick is better, but when stick really big, a little bigger not add that much
I like this unga bunga explanation

Does that prophecy only give something when it’s done or on every progression
uhh when it is done.. me dont get whats 'on every progression'?
Read the text of the pop up, your not finishing it when that message pops up

well its 2/4 fulfilled now, and it drops every progression heh
17k favor going down the drain soon 
Are you by chance hiding the helmets with your loot filter
engi, need i remind you, since PoE every ARPG player has lost the ability to read
?
Given that giant purple item beam
What’s reading? I get all my game knowledge through the voices in my head
noh.. but I have it set to only show "Channel Cost"
i listen to audiobooks by chris wolcen 
I should listen to audio books
you not doing that? my filter only shows t7 mana% helmets, nothing else
same for every other body part , 1 affix / slot at t7, everything else is hidden exalt wise
I let most T7s show up, mostly because I’m addicted to making builds
takes too much time to look at stuff, less time to bonk if you have to look at items, so if an item drops for me i know i have to pick it up
I have 400 build ideas an am not planning on stopping
i'm one of those people who at the end of a poe league only had mirror shard, mirror, headhunter and mageblood show up 
is this one good for leveling void knight? It's my first melee character so not quite used to the affixes/suffixes. I guess Rive is the go to skill?
Yeah dream thorn (even a 0lp one) will carry you to monos
fine for leveling, otherwise not notable
if only I can exchange all these T7 increase mana Leonine with T7 channel cost Leonine


Wait is that stash actually organized
my stash is chaos
🔪
I just buy tabs and dump
Same, I have 3 tabs for idols, a tab for keys and them 80 dump tabs of pure chaos
The game gave me a search bar for a reason
80 tabs of pure chaos 
thats not a lot of money 
now if only they allowed regex search
I need more tabs 
put excel in stash 
if[bonkvalue>1] stash
else discard

never discard. you might need that someday

nah fam, organize that stuff, no need for a spring cleanout if you keep your fridge clean
no need for spring cleanout if you keep buying more fridges
stuff will still get moldy tho 
All my stuff is already 100% genuine void corrupted
Never need that if you only play 1 char every cycle 
It can’t get moldy 
when you look into the fridge, its void.. is there anything to look at?
legacy supremecy
Yes because it’s looking back at me and demanding I cook dinner tonight
must taste purple or discard
the void can satiate your hunger, if only you'd let it in 
According to my doctor I’m 106% void rn 
as a doctor i can tell you, you need at least 400% in order for the void to satiate you
it’s cheating to count your echos
I swear I will one day learn to read, over here crunching the numbers for this driveby build and just saw this
Wtf is that on
literally on VC tree on the ignite node
There’s a fire section of void cleave?
Which means eternal eclipse likely beats out aberroths sceptre
Why would I switch to a weaker damage type 
there's a whole fire conversion
Righto the part that lets you beat up your minions
but this is literally the first node in the chain. I dont know if what Im theorizing works yet, but I think with the partial conversion, VC can proc both halfs of eternal eclipse
Sure do

casually adding 400 flat
Big damage
Who wants 400Flat Dmg
If only void cleave had foe reaver
that %void to ignite pen likely will make EE beat AC. 240% on a max roll is 36% pen
AC?
aberroths command
AC may pull ahead if you focus on ravaging aura scaling as well though
Doesn’t rav aura just not scale really
It does, just not that well, but having something to clear trash with without dumping your VC stacks over and over. Instant VC is so good when you have 4 charges and just drop like30 super ignites on a boss, and then the abysall echoes for each of them that echo 5 more times
And then of course you VR super boost them
Though after Vlad confirms that both parts of EE can be procced at once. Maybe I should focus on stacking armor shred and just bonking the crud vapors out of things
I have to admit, Sent gets more pen than pretty much anyone else I think
pen goes brrrr
👀
with min roll on EE, that's 10 ignite stacks with 50% pen every 2s
Though forge guard MIGHT be able to catch up
Why not use this on a forge guard
It scales enough now that we have Aberroth's Command
Because you can scale void damage to get free ignite pen
But again, FG using FS with all the free pen might be able to catch up
Also remember Engi...VK has ECHOES
Righto

So, imagine you get 40% echo chance, that is at least one echo on all four of your super igniting VC
so 40-50 ignites with at least 50% pen
Do generic more multies from passives also boost the damage of ignites that attacks inflict?
Yes
That's what I thought
Also, something that may affect your choices (or may not), I'm pretty sure AC disables VC's ability to be echoed. On the flip side, I'm not 100% sure if EE's buff also affects echoes of the attack that procs it, should be easy to test though.
I dont think abberoths disables echoes
I would be shocked if it disabled echos without it saying it explicitly on the time
Also, isn't it kinda odd we dont get a full fire conversion on forge strike?
I'll respec my VK to have more echo chance and try it again. I haven't ever seen it echo though.
You don’t use fire to forge something, you hit it with a hammer
Well, kinda first one, then the other
also still bummed that AC is the only new unique that doesn't have a 3d model
*the hitting the metal part of forging is you hitting it with a hammer
Yes the metal needs to be hot
I want you to look me in the eyes and repeat that same sentence slowly
You don’t use fire to forge something, you hit it with a hammer
You use heat
Heat comes from the fire engi, I am literally a blacksmith apprentice
We have truly lost him to the void
Looking at solarium I’m pretty sure they use lava instead of fire
I angrily fix my bowtie at you


But seriously, why does it not get it? VC gets a fire conversion, which makes zero sense.
I don't think you can really use lava to forge stuff, unless you're like reeeally careful
Counter point: magic
Counter point: lava deals fire damage in LE
Also forging stuff by use of lava is awesome af

That makes even less sense in that case engi
I’ve already been at work for 7 hours today and it’s a Monday, making sense isn’t in my playbook
You know what?! Completely fair my dude/dudette
I have 4 more hours
Would the detonating ground subskill also inherit the shield base ignite chance, or is it a separate attack for that purpose I wonder
It's a subskill of FS, should inherit all stats on the FS that procs it
I guess it might be good for stacking ignites on bosses that dont move around much then
So, very confident now that AC disables VC echoes
Then that would be a bug
I just used VC 20 times with 40% echo chance and got 0 echoes, which is a 0.003% chance of happening. Impossible to prove exactly, but close enough for me lol
You don’t have the movement node on Vc right?
Doesn’t that disable echos
Yeah, I'd make a bug report on that, because there is nothing there listed would make it do that. Unless instant skills cant be echoed and we never got told.
Right I don't have it because it's worse than a dead node on an AC build, and no that doesn't disable echoes
Fair enough
I did equip a random 2h sword just for a sanity check and I got an echo in 2 tries
abberoth's is the only thing I know of that is instant
VR and anomaly are the only other instants that match compatible skill types afaik - and both are excluded from echoing
Ah
This is an ask the devs moment
I reported it as a bug in game right after the test, AC should say that it prevents echoing if it's intended to do that
Because it makes VC even more "echoable", it is a melee attack that is not a movement skill, and it's not anomaly, therefore it should be echoable. Then also the VC tooltip specifically says it can echo (because normally it's a movement skill, so it's specifically made able to echo)
oh well, build still works great lol
for rav aura, anyway
But echo for more void shred
or fire shred
occasional 10% chance for +2 shred stacks is not going to affect my build
Im actually seeing how much shred I can get right now, and honestly it's staggering for Sent
just checking : you arent running graviys edge, right? cause traversal skills cant echo
No, and VC can echo as a traversal anyway
Ah, explains then why it doesn't apply to the beam 😔
Having to guess what is a subskill, what is not, is getting a bit annoying
So it probably means it's not scaling with any More Dmg from HH tree.
Meaning it's doomed to deal 0 dmg
i'm like, 75% sure it cant with gravitys edge. i have been running that node foe aeons and never seen it echo. also would contradict the explenation for echoes in the VK passive explenation, which clearly states traversal skills cant echo and thats why it is marked red in the skill node (imo at least / in my understanding)
Sidenote, I went down the whole rabbit hole on ghostflame. It's easily sustainable, but you unfortunately much re-snapshot it at the start of every single echo, can't keep it up between transitions sadly.
So I threw away trying to use sac embrace on it, but it just deals very weak damage even snapshotting 99% more multi from death seal lol
VC can echoes as a Traversal but the echo doesn't move and spawn at the beginning
What Vlad said ^
Same as its normal echo behavior, always echoes from your start point, not where you moved to
So Forge Strike has 6 stacks with 25% increased effect, Void Cleave with 6 stacks of increased effect, Abyssal Echoes 6 stacks with 100% increased effect AND can be cast 6 times with the screaming rift and shrieking echoes nodes, and finally vengeance 3 stacks with 100% increased effect per swing, you get the extra from the FG passive tree which is included in the amounts above.
btw, it says "movement" skills can't echo, VC is a movement skill by default. It can only echo because it was specifically made to be capable of echoing (see description)
huh, still never seen an animation for it, a well, ES echo is the only thing you need anyways
Depending on how far you go, it might be pretty far behind you - and if you don't spec into echo chance it's only 10% anyway
I forgot about weapon shred adding to all this
If the affix says on hit, would that also proc on abyssal echo hits?
If you specced abyssal echoes to hit, yes
can armor go negative?
Yes (all enemies have 0 armor unless you shred them)
Even bosses?
Yeah, there's no situation where enemies can have positive armor. At least, none that I'm aware of.
I was not planning on doing this much math this morning
but that means add 5 more shred stacks to each of those numbers, fml I really need to make an excel sheet for times like these
Diamond matrons get all the fun 😔
Armor going negative can be seen on your character sheet easily if you make an acolyte and turn poison aura into its armor shred version
Oh no, I only care about on enemies
Ah
Well there’s a reason why rogue inflicting like 200 shred stacks is a little strong
And increased armor shred effect
So, if my math is right, 11.5k negative armor in a single dump
Holy
It'd be total jank, you have 4s to get all this done lol and some of it will be on CD afterwards but, whatever last big boom you get in there at the end is gonna hit like a truck
...I forgot that HH was in this set up
So that would proc on every hit that isnt Abyssal, though abyssal alone is putting in work
it's half the stacks in this combo
Is that 11k with increased shred effect
Yes

Though now I wanna see how I could do this with just self casting abyssal because it gets a LOT of shred and effect
If you forgo vengeance in the previous set up you can add like 400% void shred on top of that
No idea, but the other is armor shred, wait, does armor shred cap?
Armor doesn’t, void does
Good, good, and the void shred wont matter because it's 4 stacks per swing, and I doubt anything is gonna be alive after they've lost like 10k armor and then get whammed with an ES crit
yep, actually I think that is what vengeance gives not armor shred
oh no it's armor AND phys, so my math is off
Now this is going full send, so you could easily get like...5-6k shred without really investing too much

Another thing I want to look at is the Siege Barrage node in javalin now that you can pretty much get crit cap for nothing
I wonder if the use javalin after lunge works with that node lol


but the FP abit low 
lel, like FP means anything, it's just gonna take 20fp on the first craft anyway

🪤

it's so easy to get that stat elsewhere vs the exact item you need lol
Yeah but I’m lazy and get like 105% from my hat
then you wind up with no hat
Good thing it’s tied to my head




@brittle grove damage from armor reduction on monsters is not linear. You do not get much benefits past 50 stacks of shred armor.
Yes it does, iirc it cast Javelin at your cursor
50 stacks gives you ~50% dmg increase and 200 stacks is 57%. Going super big on armor shred is usually not worth it. Physical it affects more.
You do need to have a spear equipped to proc jav from lunge though
I barely hit 60 stacks from what I saw earlier
You can use the armor shred calc on TunkLab to know how much your shred stacks are doing for you (you can just multiply the # of stacks you apply by 1 + their increased effect to get the "effective stack count" for the calc)
wth is tunklab
It’s a bunch of calculators, I thought that’s how you calculated it before
No, I used calc and notepad
It has handy calcs for game mechanics, also it has blessing drop rates and a bestiary (in addition to a lot of the stuff LE Tools has)
lol, according to this, just ONE cast of abyssal echos with the repeat nodes and shred, is 25% more phys dmg, and 18% more ele
now I gotta go check my math
So 100% shred effect just means double stacks in this calc right?
I believe so
so one cast with screaming/shrieking is 30 stacks effectively then. wow
why do you ping me with that 
Misclick I have fat thumbs
understandable, have a nice day
So if you have some shred on hit, you essentially can hit the diminishing returns cap with ONE cast of abyssal xD
at 30 stacks, you've still got a ways to go before hitting the metaphorical wall
that was without any other shred being added in. A 2h shred you can get 11 per pulse, you get 6 pulses, that is 70, doubling that is only like 11% more
ngl I thought it would be a little more
I say like 80% isnt almost double phys dmg alone
Umm, I cant help but feel some text is wrong here LEtools

Looks right to me 
(LE Tools is correct, a lot of skills that have no user-facing info have placeholder text on them like that. idk why they have text at all, but oh well.)
the design of a skill probably requires that on the programming side so they just put something in there in the same way web dev uses lore ipsum
What's the point of the affix "x damage type taken as physical" when you could use that affix slot for "x resistance" instead?
armor is more effective against physical hits
Hey bro you here ?
Finally a lp2 , what’s best stats to try and hit with
Void melee damage and what else
manafused?
It's only 0.3% on the crit role. So flat crit is mandatory and still won't hit crit cap
A 0.3 % world splitter 2 LP is less worthwhile than a 0.5% 1lp
Yeah I noticed , so flat crit is melee critical strike chance stat
Try and get flat melee crit and flat melee void (melee void t7) on it. If you don't hit both affixes, a 1lp 0.5% is better with just flat melee void
Yes
Ok thanks
Yeah don’t have .. wow this is harder than I thought
The grind is real !!!
Yeah I'm sure the description etc. are mandatory, but as the programmers, they can put whatever they want, like an empty string or something
So where yours shows 29% , is this 100 or is it a hidden stat
Sorry noob here
LE Tools can't account for the flat per mana cost stat
That is for all melee attacks. This does not take the flat melee you skill in the ES tree into consideration, nor what you get from world splitter
Which node is the ES tree name
Prophets onslaught
You get 9% from prophets onslaught
Another 41.25% from world splitter if you have a 0.5% one
On top of your base crit
Wouldn’t that take you to like 80 only
Not if you throw in a bit of increased crit chance
And for reference why the crit roll on world splitter is so necessary
ES costs 82.5 mana if skilled correctly
With a 0.5% roll you get 41.25% flat crit
With 0.3 you only get 24.75%
That's 16.5% difference, which is a T7 flat crit affix
Ok thanks , would the build still work ok if you get around 80 to start until you find a better weapon to slam
Also noticed your res is very low , is this a problem ever or it doesn’t matter
Well yes. But on bosses you have an increased chance to run out off mana. Try getting some increased crit chance to mitigate that
Ok
I'm Res capped on everything except void. Planner just can't really show it. And void is low cause I had orians eye. But with 4.5k life and instantly getting full life back with 1 attack it doesn't matter on void hits
Ok great thanks for the info , I’m off for a 8 hour tattoo session to finish my legs off .. I’ll be back to ask more questions later . Thanks for all your help soo far
Have anyone tried Paladin with direct casting Smite (with electrify DoT) build?
No, though it does have its appeals I always end up going jav or multi to proc smite because there's so much more synergy.
Does Void Penetration on a 2hander work for Foe Cleaver (rive)
Yeah thats what I figured. Was looking at someone's build and thought it was weird.
Its still a usefull stat if you deal Void Dmg
FG what would be the best ring to slam on this ring
like what would give the most dmg
For Forge Weapons ?
yeah
If you ignore the bug with that ring probably Minion Dmg and Attunement
bug?
"The Stats on your Gloves blah blah blah"
ah that
wait so its way stronger than it should be?
aww that a pain i had no idea i was offline with no net when i found these rings and thought id play it when i got online i just thought it was not displaying the glove stats
like if the gloves have critical strike chance its not showing the increase to minions
Yeah, I dont expect that to ever show up
i mean phantom grip is a new item is it not?
maybe its dev entry log No.4473991
can i post a build i am using if its not mine i want to find out if the build is taking advantige of this bug?
Yeah sure
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (21) / Void Knight (5) / Forge Guard (71) / Paladin (9)
▸ Health: 2,758, Regen: 140.66/s
▸ Mana: 213.99, Regen: 8/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 21 Str / 1 Dex / 8 Int / 25 Att / 21 Vit
▸ Resistances: 106% / 71% / 71% / 123% / 109% / 93% / 77%
▸ EHP: 5,678 / 5,464 / 5,464 / 8,142 / 5,678 / 5,678 / 5,678
▸ Endurance: 20%, Threshold: 552
▸ Armor Mitigation: 59% (4,077)
▸ Block Chance: 11%, Mitigation: 20% (220)
▸ Crit Avoidance: 13%
▸ Fire, Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Forge Strike (22)
• Warpath (21)
• Volatile Reversal (21)
• Healing Hands (21)
• Void Cleave (21)
it prob is
I mean, they have the ring so wether it is intentionnal or not they are using it
true i was just thinking that could be the case as its unavoidable
Its still a very nice build they have
Nothing wrong there
I dont like Warpath for generating FW
Not sure what you are using but Multistrike feels much better to me
Warpath is too slow to generate and every time you interrupt the channel you start again the current spawn
i thought warpath was the only skill that gave it outside of forge strike
Look at Multistrike bottom left part
i dont like not moveing tho
will check it on my offline clycle build as he is arleady 70+ and also a forge guard
I am watching the video from the planner you sent
The guy doesnt seems to be aware of the bug
thats good if true as i hate takking advantige knowing of somethig
like i was a necro when some build could get like 300k ward but i never did that build
I think the biggest abuse of this I saw was using Peak of The Mountain Helmet to get FW crit capped
but due to that my build got nerfed due to some other build using it
it makes you hit the ground so much harder when it gets patched
Yup
to me its no differnt from cheating its like way back in cod 4 in a party game we used to play hide and kill and it was always fun when someone was hiding in those areas you cant find
but would never do it online vs players
i hate quickscoping i stoped using snipers altogether as i would hate people thinking i was using it even tho i was not so i just stoped
Btw (still watching the video) he mention smth thats wrong
He is using Apathy Maw and then say "we want Inc Minion Phys Dmg because thats what they do"
With his setup, the FW are doing 50% Void Dmg (the Flat Void from Apathy) and the Flat Melee is split in 50% Phys and 50% Fire since they have both tags
maybe he does know as i have looked at that axe and just thought it was for warpathing to get the procs
So roughly 50% Void, 20% Phys 30% Fire
as i dont have one i dont know
A little bit more Fire because of a node inside Forge Strike
i have been trying 11 rolls i have had to get a maw and not a single one
its like when my internet was off i started plaing offline as i had not started this new content and i loved all of these nem's i was finding then when i go online i felt i was getting less turns out i was pre patch without knowing
i manaeged to get 2 +2 phantom grips before i hit lv20
im sure if he knew he would also use the helm use said
Hello, im starting cycle with sentinel, any builds for void knight or forge guard and which is better in your opinion
my choice was made when i was offline and got a item called phatom grip so i made a new toon and made it a forge guard
at pvt vlad dont know if im allowed to or not meant to unless its important so will do a psudo ping i think im going to start a new build as i feel im going to be a lot weaker when ti changes
is rive void knight good build?
You can ping me, I am not a member of EHG 😉
I am an "empowered" user
still always best to make sure i was friends with a mod on a different server and she told me of when i pinged her but not when i pm her so since then i thought its just best to ask
have the same htt p but they are 2 builds but it looks like one is not for endgame and is just early
@stuck delta
Vk > Rive, Erasing Strike Warpath for Melee. Hammer/Smite, Ravaging Aura/Abyssal Echoe for Spell
FG > Forged Weapons (Dot or Hit) , Smelter Wrath Crit (this one might be bug so be careful), Bleed Forged Strike, Hammer/Smite Ignite
not a fan of volitile reversal
Devouring Orb?
i just use healing sigle
sorry was in the middle of posting when you said about the skill
if it has no cof or mg can i sell it in mg?
Yes
i wonder if its worth anything to anyone
Not really but
It gives "Increased Dmg Taken", thats like a More Dmg. It can goes up to 180% for DoT. So x2.8 for DoT
It gives Ms, As, Cs
Also the glue that drown me in big aoe death and dots
Skill issue
Git gud

im sure it is a skill issue but im not going to change now as im going to be using a new build soon that does not use phantom grip
I use it in the most simple way
Stay next to the boss, count to 3, press VR so I don't move
as im using warpath im always moveing
If only my warrior fury warpath can finish ramping in 3s 
You can be moving in the same spot
And then tank harbinger looks at you 
erasing strike is a spell?
Big void melee bonk
Basically what you say!
But as someone who has already 3 Pallys this cycle, with different VR duration, I can't count how often I killed myself with it 🙈
I think I put in the Melee section
Part of it is a spell

A tragedy of the timeless day
Gamba moment 


another 
Ignoring everything but the void cleave still makes it decent

Doing a bleed build pally, have all my resists capped but still seem to be very squishy. 1.2k hp still gathering gear. Smites keeping me alive but can get 1 shot pretty easy. Following the build on maxroll. I have the shield and bleeding heart, what other main items will help my survivability?
Them fps drops hit hard even with a 4090 and even a split second I can be killed at 100 corruption 😂 lvl 81 atm
Are you generating ward with that
Nah no ward
I’d personally aim to increase your life then, 1.2k is low
IMO like 2.3k minimum, 3k+ ideally
Roger that. Getting up the ranks in merchant guild so should be able to get some pieces to get the hp up
Easiest way to boost your life is body armor with vitality, flat life, %life on it
have one be exalted (ideally the %life)
Roger, cheers
Extra tip: make sure to have either crit avoidance or reduces bonus damage taken from crits capped at 100%
Sentinel gets the leonine great helm that gives up to 85% reduced so it’s great for this defensive layer
I dont like how certain types are the must have, they need to do another pass on the bases
Yeah, I want to use a terror crown, but 85% of a required defense is too good to pass up
Give us a % of armor also reduces dmg from critical hits passve
And I don’t really want to use a slam slot on my twohander for crit defense
Yeah, Ive noticed a definite shift in weights on items since we got that slot
Honestly a lot of class specific armor needs a rework
see mage armor that has basically no support for spell blade
Boost the low bases and just make it so they cant roll above certain values until higher level zones, simple. Suddenly those stat helms, or skill boosting body armors are competitive.
Mage armor looks pretty generic to me, I didn't have any trouble picking stuff for my SB. The crit avoid one is nice for pure defense
My point is more that’s a fairly low level base, they don’t have a regalia or other high level base armor
but yeah, sent's top tier bases are real dominating
It's got the highest armor value, level req doesn't really matter
That’s fair
til Warpath and Eye of Reen do not work together. 😦
Not anymore no
Tis a shame, was looking forward to being a fiery whirligig of doom.
imo its a bug
It'ss kinda sad because they disabled it to nerf shadow daggerss
Im pretty sure they specifically called it out with the Reen change
I play the same build. Dropped Bleeding Heart for the Vadyrs (?) relic which made me insanely tanky. Have a little over 3k tho
Nah, its a channeled skill, so affects that require melee attack etc only trigger on the first hit.
They literally just changed it this patch
Only the initial hit on WP is considered a direct melee attack. It's the same thing with the bonk hammer.
Warpath is a direct melee attack
it'd be on hit if it was to trigger multiple times
So unless you start and stop, it's not gonna work
Good point, yeah seems like it should work for every crit as long as you're directly using
?
Bonk Hammer ?
The uber pen hammer I cant htink of the name right now
Event horizon
^
Still waiting for that and the boots to drop 😥
imo, make warpath a 2-3 second duration ability for its channel, that way it can still trigger abilities like that, with some frequency. I get why it wont work for every hit, cmon its broken as heck lol.
Nope no healing hands with warpath, illegal
So its normal
Do you play the Unique shield, if you follow that guide?
I would have just done a reduced effect of it on abilities like that, instead of just removing the functionality. But for all I know it's an engine limitation.
yup, its not a bug, its an intended change. but man, my little heart when I was like ooh this looks great for warpath, built a level 70 char and it doesnt work.
Yeah I just got the shield earlier today
And I run a ring that keeps all 4 sigils up all the time
Now, using it for Rive.. it ends up pretty gnarly. But my tornado of doom -sad-
It's Rive, it literally doesn't matter WHAT you do with it, Rive is arguably the best skill in the game.
I dropped it for an exalt the other day. 90+ Block (100 with perfect equip) is worth it.
Dmg should be fine enough if you have decent stuff
Should have answered, this was @queen valley
Doubling damage stats on a two hander is busted
mostly for the attack speed really
Plus an 80% echo chance 
Being able to get dmg from building vit is just silly too
Yeah my damage is pretty decent, eve without the boots and relic, just defensive side I need to work on tomorrow
Speaking of that, WHY IS THERE A DEX TO DMG ON SWORDS EHG?!
Stop trying to make off class stats on skills happen, you're better than that.
Man I love getting 1 flat void damage, %more void damage, 8 hp, 1% poison and 1% necrotic res from each vitality
Found a +3 smite item I put up for sale for a 35 mil so should be cashed up to buy some better stuff after that 😂 was only like 4 of them for sale the the cheapest was 200mil. Hope I wake up to a sale 😂
The void is the enemy, but man the employee care plan is baller
I have dental
The market is broken due to a gold bug earlier in the league sadly
I do want to try a dex stacking physical rive vk
With the +melee dmg when using a sword sentinel affix
Dex with a 2h sword is just weird
Leviathan carver my beloved
Time to add evasion to my defensive layers
Or convert it to armor in FG
Be a FG, change Evasion to Armor
So I have a good chance of it selling then 😂
Even when doing pure phys your not getting me to not play vk
Mostly because 80% echo chance
I think that is the ONE thing Rive cant do, throwing stuff
It has a node to shoot sword beams so that’s kinda throwing
If you don’t think about it too much
Technically
That thing is so terrible

What sort of corruption can the bleed build get up to?
Its great to get Fire/Phys Shred for almost free

Sometimes I tap "enter" and I am like ... You did not finish your sentence dude
My brain thinks faster than my hands can type
Fat finger > finish sentence
my pinky likes to hit enter instead of shift sometimes
On my phone I somehow hit the . Button a lot instead of the space bar
Also who else just makes up lore as you play through Last Epoch
why did no one tell me there was a 150% more dmg node in hammer throw
I try sometimes.
Because I believe its locked behind the Chain nodes
And everyone love Spin Hammers
it's not tho
I don’t want to think about stun
Did 600c bosses yesterday (facetank still). Did not test the limits yet
Oh its right before !
Yeah, and FG gets that nice 100% more stun chance passive
Hum
man, I wish I could have been in the room when they confirmed the shield breaker node. 6 shred stacks for 18 mana cost on each attack?!
hmm, think I want to try a direct cast void smite build.
Time and Faith is your friend for that
yup
That passive is absolutely dumb and I love it

The fact it also applies to Rive is likely the worst decision made balance wise
lol
it procs on each swing, not each full rotation
Is there a way in LE tools to visualize the effects of SoH, guess not, or?
SoH?
It is, Im just kinda dumb until past 12pm, then I forget how to read.
There might be a slider for it under conditions/buffs
I dont think there is
Darn
I couldn't find, that is why I'm asking. But me not finding it, does not mean it is not there. I know myself 😄
Find it kinda sad, cause I'd say that is not a minor impact in some cases.
omg, I need so many extra points for this hammer throw nonsense
Hammers are great! Sooo much style!
It’s probably not there because it can provide a lot of different buffs
Im theory crafting a stun hammer thing right now
I hope they add in the custom modifiers section soon, then you could just simulate the sigils
150% more dmg to stunned, and 100% chance to deal dbl dmg
Add some echos 
The problem with Dmg to Stunned is the higher you go the less you stun
I'm FG, no echoes
Have 2 Hammer chars this cycle already, and still tempted to make a third.
I'm tempted too, to see where Stun/Crit Hammers would end up ^^
Ok but like what if void knight
😭
I mean, it MIGHT at high investment but Im no hammer expert
can hammers chain if they are spiraling?
g'day fellow void knights 

Let me test it ingame
I believe it doesnt but I dont know which one has priority
I think spirals
I would love for it to, that would be total eye cancer to watch
Dealing damage to your own eyes is part of the fun
👀👀👀👀👀👀
Every ARPG, always 🙂
They do both !

