#š±āsentinel
1 messages Ā· Page 27 of 1
Leonite Greathelm?
Havent changed my gear since lvl 30, just killed Lagon in Regular Monos
Smite, Flame Burst Warpath is so good
I forgot how good it is to be Stun Immune
Yeah that thing
Yea, until I have to VR and random enemy hits me or stucked into nothing š„¹
Still farming mine with my desired T7 

Iām very tempted to do the multi strike electrify
Dont
HHa why
This is just my opinion but
- MS feels awful to use
- Electrify has very little support, best you will achieve is Meh dmg
It wasn't too bad honestly, I never got any good LP slams on mine and it felt pretty nice. Minus having to be melee of course.
But hitting one enemy with MS and seeing the whole pack explode in smites was fun
I hate relying on MS for my dmg, especially waiting for a Smite to procc
I need to try smth too
Rive Attunement stacking with Palarus and a Mace
There's no waiting anymore, only time it is sometimes not good feeling is against big tanky non-rares (which are a lot less common since the changes to fleshes etc.)
Glad to hear that
I wonder what mastery would be better
VK got the echoes
Paladin get Holy Aura so easier tankiness
I used aurelis + palarus, MS hits, procs HH, both can proc a lot of palarus smites
FG got DoT Mitigation, Parry Chance
I want to try Att stacking
Palarus give Flat Melee, and Rive get Flat Fire Melee with a Mace
Attunement so lackluster
Ooh hmm, so like a phys/fire hybrid. Might make it hard to get good increases to scale all that flat
Iām meaning the innate bonus from attunement
I think it's down to FG or VK. FG might be able to scale both phys and fire together somewhat efficiently (on my phone atm, so not sure), but VK echoes on rive are really good
Iām biased but Iād say vk
Then I'll say FG to balance things out 
This is a rough plan
So with MM afaik you donāt have to wait for smite procs⦠isnāt there a node that converts the extra swords to smite for tou? The sword procs are just bonus afaik
If duel wielding dies the āatk with an axeā stack from the sent tree
??
Sent passive that says if wielding an axe in ease atk speed, does duel wielding double dip?
Also did you see my comment abt MS?
Yes but I am sorry, I dont understand what you mean
OH!! Got it !! Sorry long day ^^
The extra Swords cant hit the Main Target, thats whyI dont like it
OH really!? I did not know this! This completely changes my perspective of the build hah
I really want the fissure node in smite to be amazing haha
Yeah me too
I believe the setup with the most Dmg per Fissure is proccing it with Warpath
Because of the 75% Fire Pen
Problem is, its Only 1 per second
So you need another way to procc it
Every second in between the procc from Warpath
Doesnt fissure also like not scale
Ah
So on a boss fight you stack your Fissures, and the boss move 3 steps and take no dmg
Honestly shield throw could probably be used for this
Technically you can stack 10
So 360% Dmg Effect
It has 2 More Dmg > 250% and 100%
It benefit from Devotion Flat Spell Dmg for Smite
Is that an item?
Devotion is an amulet
Honestly? I might be able to use it in my build, it looks like it would fit, no? https://www.lastepochtools.com/planner/BaM7RExB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (30) / Void Knight (5) / Forge Guard (59) / Paladin (9)
āø Health: 1,523, Regen: 94.56/s
āø Mana: 154.46, Regen: 9.81/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 28 Str / 1 Dex / 5 Int / 1 Att / 28 Vit
āø Resistances: 106% / 109% / 66% / 88% / 87% / 68% / 85%
āø EHP: 5,008 / 5,008 / 4,588 / 6,510 / 5,008 / 4,672 / 5,008
āø Endurance: 91%, Threshold: 345
āø Armor Mitigation: 50% (2,960)
āø Block Chance: 56%, Mitigation: 40% (1,175)
āø Fire, Void / Spell, Throwing
āø None
⢠Ring Of Shields (20)
⢠Smite (20)
⢠Healing Hands (20)
⢠Shield Throw (20)
⢠Volatile Reversal (20)
⢠Maehlin's Hubris
⢠Thorn Slinger
⢠Tome of Elements
Why ?
Because the proc chance for it is higher than 1 per sec
You are loosing the 75% pen from warpath though
There is a 0.5 Sec cd on Fissures
When I tried it, I used Javelin Banner to procc it
In the mean time I was spamming Vengeance
Felt like a weird Totem Build ^^
Hmmm I donāt really have any flat spell dmg in my build though
Yup
Would work the MA shield throw pally but, RoS FG for shield throw proc stuff is just better IMO
No Fiery Dragon Shoes ?
Iām working on it haha
Yea with it needing spell dmg scaling I donāt think itās easily fit into my current build
Remember how you said even though lava burst has a mana cost it doesnāt consume mana?
Yes
Is that the same case for fissure on smite? And or if itās proced by the throw idol?
I never really had enough mana consumption for Devotion to work well.
When I asked Mike, the answer was smth like
"Its Mana consume, and technically you are casting the Fissure"
š
I am quite surprised by this
Sigils of Hope consume quite a lot of Mana
I find it quite easy to be low Mana
Sigils is only a recent addition to my theorycrafting. It'll be replacing Javelin Banner.
Imo 2 Smite idols are sufficient to reach the cap
Idk, Iāve tried 2 before and it didnāt feel like it was enough
I'm also planning to rely on Sun Seal automating casting Sigils, so we'll see how it handles mana.
It would open up space for other support though
You canāt switch mastery, pick the one you want to play
All of them, really. I think it depends on the theme you want.
VK likes melee damage
𤣠Melee really doesn't narrow it down. Void Knight is a good option, though.
Each sentinel can do melee well
What affixes would you want to slam on a World Splitter if doing Erasing Strike build? Melee void damage and?
Rive with the Forged Weapon node and Forge mastery looks really interesting to me, since Multistrike has the ASI reduction when going the same route. Wish Rive was more consistent, though.
Mana I believe
As can be great too
Melee or void damage increase, no?
Manafused on a two hander is really good
That fissure got me curious. What about something like this for the fissure ? https://www.lastepochtools.com/planner/Bx5DaO7o
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (20)
āø Health: 1,210, Regen: 145.32/s
āø Mana: 109.46, Regen: 8/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 9 Str / 1 Dex / 1 Int / 7 Att / 10 Vit
āø Resistances: 103% / 64% / 64% / 115% / 61% / 47% / 47%
āø EHP: 2,444 / 2,202 / 2,202 / 2,616 / 2,144 / 1,910 / 1,910
āø Endurance: 20%, Threshold: 242
āø Armor Mitigation: 19% (604)
āø Block Chance: 61%, Mitigation: 42% (1,336)
āø Fire, Void / Spell, Throwing
āø None
⢠Smite (21)
⢠Shield Throw (20)
⢠Healing Hands (21)
⢠Volatile Reversal (20)
⢠Ring Of Shields (20)
⢠Cinder Song
With that 1 item fissure is on par base dmg wise with ignite
what are the slam rules again, can i slam 2 different class specific relics if they dont have any specific class affixes?
As long as it isnāt class limiting I believe so
Yeah slamming a class specific affix onto a unique will lock it to that class
noice
If it get a class specific affix
Yea
Ngl, this look not good
Why Cindersong ?
Just thought it would work well. Another source of fire dmg and flat spell dmg since it needs that supp to be comparable with ignite? Idk just trying to like proc it a lot since you said that warpath has a 1sec CD but with shield throw it would be faster (with the .5 taken into consideration)
Also thought to do an electrify smite sheild throw build similar too with a mad ladel
Ladel would actually probably be really good for fuzzier tbh
I jus think ladel could be good for the RoS smite since it allows spell hit to apply electrify as well
dat nemesis 
rather pray for +4 ES, cause i have a 3LP titan heart to slam
and i dunno whats on the chests yet
no +4 es 
What did the slam/nemisus hit?
Tho perfect world for a 3lp is t7 es, %hp and flat hp I think
well i cant slam it, cause i aint droppen t7 es
š«”
and those 2 bodies had potential to have +4 

Crab
Has anyone played sierpins fractal tree? I've heard it was bugged but no idea if thats fixed
No
I havenāt also seen anyone say itās been bug fixed
yeah I just see a bunch of old threads saying it's bugged but I can't find anything about a fix ;.;
@waxen nymph do you know if the sierpins spear got its bug fixed
What is the bug already ?
I have no idea, I was hoping you would know to answers @pine jacinth ās question
From what I see the dex scaled splitting doesn't work right per the old threads
What cursed **** is this
š¦
god damnit it feels so bad to bust on a 3lp when it doesnt take the 1 stat you want jeez
Could not find any mention of a bug fix in the patch notes
Any javelin builds youd recommend?
Im playing torment lock so holy trail would be too similar of a playstyle
Is electify javelin still decent?
If you go electrify barrage smite yes
Lightning crit barrage also works, pretty similar to the electrify setup, just different gearing
Pally does have a very good passive node for lighting crit in it, specifically lightning spell crit
Hmmm I was hoping for something more along the lines of the old javazon playstyle from d2, I might see if I can make Sierpins work
Yesterday I failed 3lp shattered chains, completely bricking it by missing maxrolled t7 hybrid hp. Today I failed 3lp darkstriders, missed t7 maxrolled vitality. Iām in absolute shambles
;-;
feels bad
they need to make something not feel so bad about when it fails but i understand geting bis or near for whatever your build is isnt supposed to be easy
but ruining both your LP and your exault is such a bummer maybe they could put in some sort of QOL because I probably spent some time and or money on at least one component
If your exalt is really good you can rune of creation it for a 2nd try
Yes but then second fail makes you even more sad 
At that point rngesus just hates you if you miss 2x 3 lps in a row
played aberroth for the first time with sound on
a) he does make some very good points
b) why is there no animation for his death? i always thought he just vanished, now with sound it is an entirely diffrent story
Playing ES??
i know why i havent seen it on ES, but currently on my druid (my ES char doesnt see anything past the first zone anymore
)
Because there is an animation
The beast he is mounting rebels, kills him and runs into the Void
Swipe with Kill Threshold ?
yes, does culling bug it?
ES has a culling node as well (erasure of the living) , but then again the skill itself removes everything so 
It's lightning throwing and spell both, so tu'rani makes really good use of it
maybe i should be using my creation runes instead of sleeping on a bed of them like smaug
nonono, hoard them, no remorse, HOARD THEM
First thing i saw when i opened this chat
š¦
Also, I am thinking if code of the erased sentinel is worth replacing anchor of oblivion.
Mainly for the Armor dot mitigation, mana, and +1 sentinel skills (erased) vs 40% endurance and generally the relic is good for VK (anchor)
Ngl, anchor 3 stacks of slow while warpathing feelsbad (died few times cuz cant escape big slams from bosses) and I dont have any form of cleanse :P
Erased is gonna take a long time to get the correct weaver affixes while anchor can slam but the LPL quite high to find a 2LP :P
Yeh anchor farming sucks, also that harbinger is gross
I spend time killing the side worms while fighting harton husk everytime, i dont spawn the harbinger anymore š„². Dont need anything from the harbinger in current cycle unless i just want to hoard more eyes which I did in lower corruption
Killing the worms before harton does help with the harbinger, but the visual clarity still leaves a bit to be desired
ain't never gonna catch me disabling harbingers
Okay, so does anyone know exactly what stats do and dont transfer over for forged weapons? like the weapon has + phys %, but does that apply to the weapon?
sorry, the base weapon has +phys%
/nods
You Harbinger murderer! 
nemisus might of given me the worst exsang
Basically anything that's not too complicated and not attributes. Like skill procs never transfer, missing health gained as ward doesn't transfer, but a lot of other stuff does.
yeah, got it figured out, thanks for the response. I also tested Palarus with them, and no smite procs. Shame.
how do the loot filter work
its pretty deep, I would suggest taking a look at some already made filters to get some understanding, or trying to make some filters of your own.
Basically
At the bottom you hide everything
And add rules to show stuff above the hide rule
Ayy Vlad
Any input on this?
I am at work rn
If you can send a screen shot of Anchor. I am not too familiar with this item
anchor only realy pays of if you get a good slam on it, which you havent gotten on a codex, the endurance is negligable if you dont stack endurance and so is the void blast
TLDR : anchor just a slam target, codex better if you get desired affixes
for example for my void knight : i used a 2 LP anchor only because i couldnt get a t7 mana roll on my codex's, as soon as i hit a codex with t7 flat mana, the anchor was gone since the codex offer way more value with +1 all skills
Ayy thanks for the input. I have 3.8k hp with 880+ endu threshhold right now. I read somewhere that if u have 5k hp with 1k threshold (base 20% threshold into max hp) and 60% endu, it translate into extra 2.25k ehp. That seems lucrative. Dont know hows the calculation is since i am a number idiot.
My desired affix is T7 crit multi and T5 all resist while channeling. Imma need to dump many erased code for that. Anchor i can slam any time given i find a 2LP and hope for the best
But i understand your notion to replace anchor once your erased code got the affix you need
i blew through over a hundred codex's before i got t7 flat mana on my codex, so i got a good mileage out of my anchor, so just slam an anchor and then farm codex's on the side, thats how i did it
Wow, cool. Thanks for your insight. Btw, what number of weaver's will do you aim for? I generally keep 18 and above
yep, 18 is what you are aiming for (or at least what i aimed for as well) in order to garantuee a t7 + 2xt5 at least, tho dont be discouraged they are somewhat rare, i got like 1 out of 2 prophecies, sometimes only 1/4
but relic prophecies are thankfully cheap
Owh.. didnt know that. Do you have a sheet or page i can refer to for all these potential tiering for weaver's will?
neither nor :
but what i saw in those weavers will items is, that they try to get 1 affix to t5 before adding a new one and then upgrading that t5 to 6 or 7 comes at random during the upgrading of the other affixes to t5, but it avoids bringing you a fourth affix. so going by that assumption if the game tries to stay at 3 affixes, you need > 17 to get 3 affixes to t5 and then 1 to t7
Whew.. thats great observation. Thanks alot. I am also aware it can be so random as to add a t1 then forget it completely and jump to other affix
no idea if any of it is correct, but thats what it looked like with the codexes i had
š
I am not a big fan of Anchor
Imo if you want Str I would go Twisted Heart. Got Str and %. Hp
Sure the 40% Endurance is nice but you can get it elsewhere
Bub big fan of Codex
+1 skill and the Armor DoT is really nice
Yea I was scanning thru the uniques and saw this but too many wasted stats since i cant utilize them as a warpath VK.
I dont have other source of endurance in my planner xD. Is the default 20% okay if i have other defensive layers lmao
Yeah codex looking real good
I think I am convinced to use codex. Will use a good exalted relic for now since i wasnt lucky enough to get a 2LP anchor so far
Thanks guys
are the auto generated loot filters on epoch tools any good?
Havenāt used one but it canāt be that bad
You can also just recolor whatever affix + base youāre going for, manually
just tried one, seems decent for an automatic tool.
Just go through and double check that the exalted affixes your aiming for are recolored to something you like
Like personally I make the T7s I really want be pink cause nothing else in this game is pink
Im playing my old Void Knight in Legacy with Shield Rush and skilled Dark Rush. Now I should be able to use Shield Rush without a Shield, but it doesnt work anymore. Does anyone know why?
Also, no Echos are created anymore from warpath. Wtf is going on? It's still skilled. Is Legacy somehow bugged?
You might need to unequip and re equip your weapon or despecialize and respecialize your skills
Make the game re-register that you have the correct stuff to use the skill
So I am coming back after an extended break. I was wondering ya'lls thought on this build I got an idea for. It is 'early build' example of basically bis stated gear but no legendary/exalteds. just what it looks like in full rares. its a 2h fire build with mainly ward defense with moderate armor and a small block to help. Focus is on attack speed and stacking shreds.
Harbingers of Ruin / 1.1.4
Sentinel (30) / Forge Guard (11) / Paladin (72)
āø Health: 2,573, Regen: 58/s
āø Mana: 293.27, Regen: 12.32/s
āø Ward Retention: 14%, Regen: 45/s
āø Attributes: 3 Str / 1 Dex / 1 Int / 68 Att / 19 Vit
āø Resistances: 71% / 81% / 71% / 78% / 71% / 74% / 79%
āø EHP: 5,107 / 5,311 / 5,107 / 7,278 / 5,082 / 5,233 / 5,311
āø Endurance: 33%, Threshold: 560
āø Armor Mitigation: 55% (3,741)
āø Block Chance: 11%, Mitigation: 26% (491)
āø Crit Avoidance: 102%
āø Fire, Physical / Spell, Melee, DoT
āø Divine Essence (1/3), Holy Aura (Passive)
⢠Healing Hands (22)
⢠Rive (20)
⢠Judgement (20)
⢠Holy Aura (20)
⢠Sigils Of Hope (20)
⢠Singularity
I dubbed it my "Healing is painful" build
Requipping the weapon doesnt help unfortunately. Won't i lose skillpoints if I despecialize and respecialize?
If your above level 80 youāll get the points back in like 2 echos
75 ^.°
I mean if itās not your damage skill, so you really need all the points in it?
Well warparth doesnt create Echoes either, and that's kind of my damage spell
But thanks for your suggestions and your help.
I forgot warpath was mentioned too, mb
That looks good overall I think, tho personally I would go with 100% reduced bonus dmg take from crits reduction over crit avoidance as you can cap it with the implicts on those boots and the lion helmet base, saving a good number of affix slots for other stuff
However, if you are doing ward, your gonna need more ward retention than 4% imo, sentinelās ward gain was reduced to reasonable levels this cycle
No worries mate, thanks
Yeah one reason I was asking, wasnt sure if I needed to look into more ward retention
Ward retention from shackles got nerfed but itās still an ok one stop shop for some
You might want to use an opulent catalyst in the offhand as it also gives a crap ton of ward retention from its implicits (if rolled well)
a good ashes of mortality tho couldquickly add to it
*opulent focus
With max int and ward retention, this lil dude is a nice 150% ward retention by itself, not even considering the beefy ward per second
Tho your gonna have to grind out a few of them to get good rolls and still have enough forging potential to get the affixes you want
ok, so based on those suggestions here is a 1h version of the build i think looks really good too!
https://www.lastepochtools.com/planner/oYzkjNDA
Harbingers of Ruin / 1.1.4
Sentinel (30) / Forge Guard (11) / Paladin (72)
āø Health: 2,689, Regen: 58/s
āø Mana: 293.27, Regen: 12.32/s
āø Ward Retention: 116%, Regen: 64/s
āø Attributes: 11 Str / 1 Dex / 13 Int / 68 Att / 19 Vit
āø Resistances: 71% / 81% / 71% / 78% / 71% / 74% / 79%
āø EHP: 5,240 / 5,450 / 5,240 / 7,341 / 5,215 / 5,369 / 5,450
āø Endurance: 33%, Threshold: 583
āø Armor Mitigation: 54% (3,551)
āø Block Chance: 11%, Mitigation: 26% (491)
āø Fire, Physical / Spell, Melee, DoT
āø Holy Aura (Passive)
⢠Healing Hands (22)
⢠Rive (20)
⢠Judgement (20)
⢠Holy Aura (20)
⢠Sigils Of Hope (20)
⢠Singularity
Why Crystal Sword ?
oof
Rive only has a Phys Tag, so you dont benefit from the AS
laughing and crying at the same time š¤£
damage is from healing hands this build is it not? I have it as spell form not melee
Crystal sword is for elemental damage for healing hands/judgement.
ahh never mind it dont work right
Wouldnāt you want a scepter if your doing melee and spell
yeah, thanks overlook stuff like that
And 40-100% Inc Dmg is not super good too
That too, Crystal sword really only works if you can use the attack speed
Guys for sigeon's reprisals shield, how do I calculate the +1 throwing attack per damage reflected ? Is it (damage reflected+% damage reflected )/10 ?
same bro
If a spell meets multiple tags I.e fire and spell⦠are the various increases of dmg added? Like x% increase to fire dmg + your x% increase to spell dmg?
Yes, all sources of Increased Dmg are added together
any farm strat for lvling shield bash fg ? just do monos or is there a better way ?
its awfully slow but i kinda want to beat aberroth at least once before cycle ends
yes they both apply
So yesterday you said my first thoughts on the fissure build WIP was ātrashā my words not yours ahah. So this is 2.0 going more ward based ect. Iām eager to hear your thoughts https://www.lastepochtools.com/planner/A1NM1OeQ
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (20)
āø Health: 1,556, Regen: 359.59/s
āø Mana: 253.01, Regen: 9.44/s
āø Ward Retention: 105%, Regen: 191/s
āø Attributes: 4 Str / 11 Dex / 13 Int / 7 Att / 25 Vit
āø Resistances: 103% / 77% / 77% / 107% / 61% / 68% / 68%
āø EHP: 3,800 / 3,800 / 3,800 / 4,393 / 3,333 / 3,535 / 3,745
āø Endurance: 20%, Threshold: 311
āø Dodge Chance: 2% (44)
āø Armor Mitigation: 34% (1,781)
āø Block Chance: 67%, Mitigation: 43% (1,517)
āø Fire, Void / Spell, Throwing
āø None
⢠Shield Throw (20)
⢠Ring Of Shields (20)
⢠Healing Hands (24)
⢠Smite (20)
⢠Volatile Reversal (20)
⢠Vessel of Strife
⢠Exsanguinous
⢠Immolator's Oblation
Going Vessel + Exsanguinous is a mistake
Vessel wants you to stack Regen
Exsang wants you to be as low life as possible
Just for the flat spell dmg increase?
I understand you want the "Exsang" affix but you already have it on Gloves
Ha okay, makes sense I didnāt think about that interaction
Yes because it can be a ton of Flat Spell
If my math is right atm fissure should do 550/sec which isnāt too bad but more flat would increase it. I guess I would just need to offset that stuff with a good devotion slam
I like the belt choice
Thanks I thought it went well with the FG passive tree as well
Armor Shred with Fire Hits is useless (Idols)
Why? Wonāt smite, lavabhest, ans shield throw proc it?
Sure, but Armor doesnt mitigate DoT
Oh I see ! Haha I misunderstood that
Yea but thatās wasted for sure since those dmg will be abysmal. Fire dmg over time is a good replacement for those. Or I could go flat health too
If you go Devotion, maybe a Firestarter Torch will be better than your Wand
The 40% More Fire Dmg is big
Not sure, would have to do the math
Devotion just scares me since itās a whol item to use 1 slot (I get itās an impactful 1 prefix that applies to me for all) but my heart hurts aha. Would require a slam haha
Maybe get the current ish necklace and transition into one.
I mean basic Devotion is still good
Would like to see poison, nec, ans void polished off butā¦.. meh could probably do it on the chest piece I replace with ensang
Fire + Lightning Res
Endurance
Heal Effect
I mean fire and light are maxed already and I donāt use endurance afaik. Heal effect would help overall
Probably not, because you want %HP and Regen on your suffixes
Because you are doing Vessel doesnt mean you should stack HP
Should I scrap the gloves experimental then too?
I would, it a lot of pts in HH and you are going for a +4 on your Helmet
That could be % Mana
I was just thinking for the ward gain on HH. However, I do understand where you are coming from dmg wise for the devotion. More max mana means more missing means more flat spell
Iām tweaking some things right now per your suggestions regarding ward and mana so give me a sec
Okay so with these few changes (not sure about ward) but, for dmg making some assumptions here. 72 (from devotion assuming 100 mana left) + 92 items + 5 implicit to the skill + 40 (assuming 20 ignite stacks) = 209 * 500% dot and fire dmg = 1045/sec https://www.lastepochtools.com/planner/A8NeW6NB
Harbingers of Ruin / 1.1.4
Sentinel (20) / Void Knight (5) / Forge Guard (68) / Paladin (20)
āø Health: 1,805, Regen: 333.99/s
āø Mana: 462.47, Regen: 9.44/s
āø Ward Retention: 105%, Regen: 177/s
āø Attributes: 4 Str / 11 Dex / 13 Int / 7 Att / 25 Vit
āø Resistances: 133% / 77% / 94% / 107% / 61% / 68% / 68%
āø EHP: 5,172 / 5,172 / 5,172 / 6,573 / 4,537 / 4,811 / 5,243
āø Endurance: 29%, Threshold: 361
āø Dodge Chance: 2% (44)
āø Armor Mitigation: 47% (2,903)
āø Block Chance: 67%, Mitigation: 43% (1,517)
āø Fire, Void / Spell, Throwing
āø None
⢠Shield Throw (20)
⢠Ring Of Shields (20)
⢠Healing Hands (20)
⢠Smite (20)
⢠Volatile Reversal (20)
⢠Vessel of Strife
⢠Devotion
⢠Immolator's Oblation
Per fissure on the ground
Not counting any more modifiers so that seems pretty good all things considered
Just have to try it now
Hai hai, time to farm a vessel!
I mean you could try it first to see if you like the playstyle
I mean I like my current ignite play style and this isnāt too far off that one. Might jsut be a little less dmg but I really donāt know since that flat spell dmg seems pretty powerful
I love any build that uses ST Hahha and RoS. Tempted to try this on an AE time rot, doom, future strike bulld
Shame you cant have Fire DoT AE
RF skill when
Its called Judgment
It's really not, I want something that functions more like Aura of decay.
Maybe something that builds stages until you cant sustain it and then you can press the button and it goes boom
Best I can do is Ravaging Aura then ^^
Me too, hopefully 1.2 š
Yeah, I know it's because they dont want 'passive' gameplay, but at least give me the option.
I'd settle for RA to convert to fire with an item, or even just a node. That would play so smoothe I think.
Iām lookikg on LE tools and canāt find fire aura minion skill anywhere (even hovering over it on the sheild says nothing) idk if itās the same as regular fire aura because it has a different picture
scales with fire dmg and dot dmg
I believe they use the regular Fire Aura
Well regular has fire, spell, dot, area ans INT tags
If thats the case, cleaver solution?
No, Iām looking at sources of aforementioned fire aura and it isnāt listed on ther so it has to be a different one
It will inherit Attribute scaling from its main Skill > Summon Shield
It only gets hp from scaling
Yup
Holding Z and nothing pops up
And the image is completely different than actual Fire Aura
They also inherit stats from your shield
All they need to do is slap they gain dmg with attunement in there and problem solved really
There is nothing really relevant for it iirc
Maybe Rayeh Light
Only thing I can think of would be⦠yup beat me too it
It has Fire DoT
But you will already build Inc Minion Dmg so wont be that much
Cant wait for 1.2 (I know its super far away) for the last Paladin Skill
So my question is, what are the tags for it cause if spell is one then sigils could be helpful
Hopefully it will be a full pass over Sent skills in general
I wonder if in game when you hover over it if it says itās tags. Iāll have to check when I get home today
Hover over what? the aura or the skill itself?
Both idk, just trying to get the tags of the shields fire aura skill. LE tools doesnāt have anything on it
the aura has no tags, the skill has these
Dont think the aura has any tags, I'd have to look in game
No
I mean doesnāt every skill have a tag? Ha
amazing
It tells you what the tags are though
in that there are none
Lvl 60 Empowered monos is tough
Yeah, the damage ramp is real
I mean fire aura in the mage area doesnāt say anything AND is a spell
You definitely do, I've got a bleed warpath paladin and RA warpath VK build both running just fine, I just numlock warpath on both and zoom (the bleed one is much more auto)
You definitely don't. You still have to press buttons with those builds, you are still doing something. I want to be able to just run around on fire in the name of something. Right now closest I can get is reflect, which, does a surprising amount of dmg for what it is right now
I press 0 buttons on the bleed build aside from lunge (completely optional) and VR (only needed on bossess)
Since WP is numlocked, I literally don't even click to move
You still are pressing things, you have to start warpathing, you must use VR. I want something with the on/off functionality that aura of decay has, and numlock shouldn't be working and they have said they are 100% going to make sure they get rid of it.
Necro also has the option of fully automatic builds
They really dont, outside of minion builds.
Numlock is an on/off functionality just like AoD. It's never going away.
It's necro
There are necro builds that use minions as fodder not an army
Anyway, you said you wanted the option to have automated builds and I gave you a few. I'm sure there are more if you get creative.
Am I understanding the argument that fire aura is ātoo passiveā and they donāt want that? AFAIK you still have to press RoS to summon them ect
You really didn't, we disagree on what 'passive' is, and that'll just be the end of it
How do you define passive?
I donāt think the devs wanted something like righteous fire from POE
Yea I have heard Mike say this exact sentence multiple times
They dont, which is why aura of decay acts like it does
It is a little goofy to me that they said no to it -> added in two skills that seemingly function like that
Yeah, they will always have passive skills and gameplay options, they've even made some changes to allow more passive play in the past. They do want it to be an option, they just don't want it to be the "best" option, in general.
I think mage fire aura's issue right now is it's just really weak, it's not even a passive playstyle since they are hard to generate
It also eats so many affixes
While spellblade has a single affix for it, despite needing very different gear from other mages
It's wild given how HH is available to every build right there on the tree pretty much
Healing hands? (I just got out of a meeting and my brain is mush)
yes
Fire aura really doesnāt seem THAT unscalable to me for a spellblade (just taking a quick glance at all the stuff) should be very scalable with some more mods form uniques ect
nono, draven meant headhunter, EHG added headhunter with todays patch
Yay the PoE item that forces the rest of the game to be balanced around it
tbf thats mageblood for a few years now
Mage blood is super strong, head hunter forces them to create any rare monster effect with it in mind. Head hunter is a lot more gameplay balance warping
What does headhunter do? Sorry have not heard about it yet
fair point, i always forgett that people actually do maps in that game, anyhow, back to last epoch
When you kill a rare mob you get itās special effects, like the things listed under its health bar
This is a path of exile item
Oh okay yea no Ty haha tried it and brain hurts too much ha
so in todays news
got a 3 LP shattered chains, bricked said shattered chains, alt f4'd in rage
Lol
There's a good amount of scaling for it (just got more in 1.1, too), it just deals such low base damage/eff that it caps out still mediocre
^
I think some things are on the burner simply because they want to address the issues with items specifically, thus leaving the skills around to be more available than just one class.
Did you see my proposed smite fissure build? Theoretically have the fissure at 1k per second
Void knight can now steal black hole from sorc, it does void damage now, what happens
Fun
no need for that, just give ES or Rive a "pull in" effect. or even anomaly for the matter
Have the rive pull in cast a black hole
Is there something that can proc the void orbs?
Rive casts void orb on crit when
A finger on the monkey's paw curls, it's now just a paladin build because the fire conversion is still optimal
Side note: the animation for black hole, while cool, is still so lackluster to me
I want something like enigmaās black hole in dota 2
with the golden black hole mtx pls
Yes


i died for typing that gregory, worth it
Like I want to do a black hole build on sorc, but the animation just kills it for me
o7
I think the Binary star node makes it look awesome personally
all i want from EHG for christmas, is to give me the ability to swap ascendancies
please for the love of dog i hate levelling 
Binary system is the best node on the tree, really. Just straight up double damage for 1 point
unfortunately also means you have no pull š
Yeah, I wanted to do a pull one that just chased enemies around
I really need to do a dot mana stack sorc
I'm planning on doing an ignite one as my next meme build, once I am one with poison skeles
Leveling a mana stacking lightning disintegrate right now
I wish sentinel as a whole got a lot more of the point threshold effects on passive nodes
Yeah, its coming

FG got a significant number of than this time around. There is an unbelievable number of %less dmg and % less dot in there
Yeah
i tried making a necro and it works but there is a better version of what i was doing thats a really head scratchers and i think abusing a bug and I dont really wanna play that class although it nuts
i mess my sentis
Like the one that makes armor apply to DoT dmg!? Game breaking imo
It's really not because it's for Attunement only, so if you're going Str build you get nothing out of it.
We need more stuff based off our HP like primalist gets honestly. Give me stun threshold based on my hp
Very epic node on any build that gets some attunement
Oh yeah if you're stacking attunement it's great, I just wish it was more generic
Isnāt stun inherently based on your life
Flat stun threshold was changed somewhat recently to be % hp based in the calc
Like the hit has to do at least x% of your life to do a stun in the first place
right, I want more options to scale that stat without stacking raw HP, I hate that just health stacking is the answer to everything outside of crit avoid
iirc 100 stun threshold = 1% of your max health
all hit-based DR also are effectively less stun chance multis
Iād love more void knight stuff for existing at negative mana
Trade HP for mana when you go negative would be perfectly on theme imo
Let me just blow myself up cranking those stacks up xD
Honestly VK has barely any pain for gain
Despite the class description saying they do
Imagine proccing a ton of slam echoes at once and seeing that life multi start going and you're like...oh no
Just boom, Booom, BOOM, splat
Gain 1 stack of void corruption on hit with a void attack/spell
Each stack of void corruption makes you loose 1% of max health per second and grants 10% more damage
It has no cap 
Loose all void corruption if you havenāt gained any for 6 seconds
You would have to put a cap on what you could gain per second or one VC into a big pack and you just disappear

Just flip VK into not using mana at all and everything uses life
omg yes pls
I still prefer reduced dmg from Crits
Thatās part of the risk I guess, probably cap it at like 5 stacks gained by one attack
That is too much risk, you have to mitigate how much can be applied at one time. Now if it was just 1% of HP lost on gaining a stack sure.
That makes too much sense
Also the more stacks you have the more aggressively purple you look
Or if it was current HP/sec that wouldnt be too bad either, stil something to worry about when it gets to like 50% and you have nothing to leech on xD
I wish there were more future strike support. As it canāt get. Any better with no flat dmg due to its scaling ect. I asked about it and was basically told itās just a throw away niche concept
Future strike should echo whatever attack applies the future strike
I can see Engi now, flying through monos screaming Eterra take the wheel as their HP bar yoyos as they slam their way through time.
Probably Orobyss take the wheel

This is essentially what I do with smite (I have none of the health reduction cost offsets)!
"Why do you kill exile" Engi actively being eaten alive by the void "Reasons."
The void is eating my soul unless I keep killing stuff, itās like Venom from that comic book but a bit more spooky

Not that I can say anything, I always build dumb stuff. Orobyss staring down some mad man who's there to kill him holding a weedeater, a live chicken, and a jar of preserves, and he just killed your strongest henchman with that same combo somehow.

I wish smite had a mode that removed itās healing but increased its dmg (not talking about the good)
also bees
Void
If you make it a void smite it does that
IF you convert smite to lighting dmg and then take the node that converts to void, does it lose the lightning tag?
ok now that i'm, done with my icecream i can actually write, what i wanted to say was :
i think the idea is actually brilliant, make void knight constantly lose health, but in return he gains dmg and has to leech in order to survive, hightens the entire "being consumed by the void" theme, the dot cannot reduce you to 0 HP and leaves you at 1 HP, if you do not leech health back within X seconds you lose all stacks of the dmg buff, ward gain is disabled if you take that passive.
then you just have a maniac running around at 1hp like draven said " I NEED TO KILL "
I have no idea, the text on this node has not been changed in a while
I wouldnt say constantly, just get rid of mana and make them use HP. So then a void essence could just mean you dont spend HP for that attack.
according to the build it does lose the lightning tag, not a big deal really
yeah not using mana / getting rid of it would be a higher priority theme wise, aggree with that
I would imagine so, one 100% over rides the other
To use gaspars I need a lightning skill anyway, does the auto cast on smite for HH count as you casting for the purposes of when you cast a fire spell?
I doubt it because gaspars says when you use bleh
I went looking for art of a super injured knight but google only showed crummy ai art
Like not even decent quality ai art
Direct cast only
So when it says a mana cost afaik or maybe itās an assumption but I believe that is counted as you casting the spell where as likenwith throw smite idol it does not consume mana and would not count but I am not 100% sure
I think its direct cast only, but if it's a mana trigger that would be easy enough
now I need someway to give sent a cold skill
Wait, does sent really not have a single cold skill
Only think I can think of is that spear that has a cold ability
doesnt count sadly
Then you are up a creek
Someone get me boardmans paddle then
Sent is phys, fire, lightning, void afaik
I woulda thought that there would be at least one cold ability somewhere as like an order of Lagon or hereot ability conversion
There are a lot of strange gaps like that in the game
I think smites electric stuff is called something lagon
Like on one hand I get it
On the other hand Paladin is worship the gods theme and a single cold or poison skill conversion would be neat for build ideas
Like I said earlier, I think as the game expands and we get more items that's where we will get all the really wild conversions at some point
Yeah, we only get the electric half of Lagon
Fair
I do feel they should have finished the story before full release though
Please give me a cold lagon nose in RoS that lets me be a walking blizzard as they rotate around me

I still think forge guard should get a mecha transform skill and void knight should get a transformation if you get too void corrupted
Yea that could be cool. A node to convert MA into an iron man suit
My thought is have it feel like power armor in fallout 4
Let him be a titan
Hmmm I might take a break from my sent and make a spellblade Iām always intrigued by them
I think it should be revamped to become iron suit by default. It would be amazing ! The one node should be to convert it to minion.
manifest armor now works like lich form
I feel like that would significantly change the theme of them though. What would you change about RoS then?
RoS should just be a normal skill without worrying about the minion life
Honestly if they removed the block chance of RoS and turned it into a buzz saw death blade I think thatās would slap ha
There are many interesting things inlike about RoS like the cast at location node⦠it just doesnāt have much support for any real use afaik
VK just starts losing his armour and starts sprouting tentacles and turns more purple by the second
every class should get a transform of some sort
well primalist already has like 5 or so
Paladin turns into a glowly bird person with 10 divine essences
yea share man
so fridge that guy
Mage, Lich, and prime have some āformā ā¦. Iām counting the sorc spell ascendcy or w/e haah
Mage has the " be completely broken and busted 2 patches in a row" transformation together falconer, they get nothing
Give spell blade an arcane form thing
If you could give sent access to 1 skill or passive from any class what would it be and why? / how would you use it?
Meteor from sorcerer and revive coc fire warpath paladin
Oo
I mean, Str Stacking Palarus + Meteor Belt + Devotion for Smite
That seems broken ahha
Something in me wants to grab static or lighting blast or for spark charge pally ha
For passives Natural Fortitude from Primalist so I can actually build regen
What does that one do? And I mean it is pretty easy to get regen
Let sentinel steal teleport, flavor it as a void thing
Or the gain % of max life as endurance threshold from druid
Tho I would rather each sentinel mastery gets some conversion to physical on the tree
not this easy
So like VK gets to convert void/poison/necrotic to physical
Paladin gets to convert the elements to physical
Forge guard gets a smaller amount but for everything
I would rather have the Flat Regen
Oh interesting and yea that is a crazy ammount of regen
Yeah, you couple that with the bear set gloves and it's silly when you get the mono regen blessing
If your doing health regen at all yoink empowered Lagonās health regen thing
+20 flat regen and up to 200% increased regen
You get so much % Regen in Sentinel (Sigils for exemple)
Combo the bear set with dual wield shattered lance set 
lmao, the regen from sigils is nothing compared to that passive
Cause of that, I played a druid with that a while ago
Yeah, I was planning on doing that at some point
But if you dont have any Flat is useless
Lagon blessing + like one exalted hp regen affix
And you have to be casting sigils or generating them. Meanwhile bearman too angry to die
3% Per Str and you give up your whole Gloves slot
Not convinced
Even in addition with the passive you get 5% per Str
that...that is 300% regen just for the gloves my guy, more than most people get. Primalist can hit 1k regen without blinking with those two.
Thatās what Iām saying ahha. That being said I would like smite to get a cold conversion I think that could be cool
300% is ... What you get just with Swipe
I am aware? the point is with just those two, regardless of build you can do it, adding swipe is just gravy
though I somehow completely missed up until today tempest strike had a proc while transformed node
all things that can be compensated easily elsewhere
Im not claiming it's S tier but it's a huge amount of regen
Wait..let me get serpent strike, maybe I can make it work on sent in this scenario xD
I would love to see a planner to prove me wrong if you have one, or plan on doing one
There is nothing to prove wrong, it's a huge amount of regen, I dont know what you are getting at here. It's almost like we have a different opinion that doesnt need to be validated because fun is subjective.
I think the amount you get is not that high, and you will get more EHP with another pair of Gloves
But I would love to see smth new, and learn
I just think of it as donāt die to dot gloves
Max hit can be compensated for elsewhere
Its is indeed more regen when I reach around 180 Flat HP regen with 147 Str
Used this to play around
3k regen lel
I am a bit sad because I feel like this is pretty much the max you can achieve
I mean that isnt including bonuses from swipe ect
Iāve selected my wishes skill from another class and settled on runic invocation lol for pally and or FG
hi just randomly popping in here to say, that isnt the max
natural fortitudes health regen per strength, makes the set bear gloves with the same effect, more health regen than normal heath regen affix'd gloves
also this one in shaman, if you run the fatty endurance shield gets real huge, real fast
dunno why you dont at least have the health regen idols on
werebear can run double health regen affix idols
but as a bm, you can go boar effect instead, which, surprised you didnt really take bear
you can get the health regen up to like 6k on a bm, even higher on a werebear
Mommy coming in with the knowledge!
i make a lot of really stupid builds, that dont normally work at all, but because i do, im excellent on this topic lmao
though im confused about the belt unless its just for more damage, azzural's has health regen on it, and a lot of it
May I introduce you to my hamster ball shield throw build? Haha currently running ignite stacking but may swap it to smite fissure proc
why fissure?
Inlike trying to make thjngs work. Fissure is a dot that can scale with spell dmg. And with shield throw smite hamster ball I can get a large amount of stacks on single target.
yea but the problem with fissure
is its done garbo damage for years, and even after recent slight buffs, its still garbo damage
the only real reason i can see to run fissure, is for the free smites if 0 mana, and devotion amulet, and using fissures massive mana cost to keep you low
and if you're just trying to empty the mana pool but wanna run shield throw, shield bash +5 ricochets into shield throw with lava bursts, smite on throw, and meteor belt, will empty that mana pool SO FAST
Yup, my theory math had it at 1k lee second
Fun fact, proced smites from throw and lava bursts do not cost mana
https://www.lastepochtools.com/planner/oXMNjazA This is my current ignite build I am working on slowly. Right now I am at about 500ish stacks on a single target.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.4
Sentinel (30) / Void Knight (5) / Forge Guard (59) / Paladin (9)
āø Health: 1,523, Regen: 94.56/s
āø Mana: 154.46, Regen: 9.81/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 28 Str / 1 Dex / 5 Int / 1 Att / 28 Vit
āø Resistances: 106% / 109% / 66% / 88% / 87% / 68% / 85%
āø EHP: 5,008 / 5,008 / 4,588 / 6,510 / 5,008 / 4,672 / 5,008
āø Endurance: 91%, Threshold: 345
āø Armor Mitigation: 50% (2,960)
āø Block Chance: 56%, Mitigation: 40% (1,175)
āø Fire, Void / Spell, Throwing
āø None
⢠Ring Of Shields (20)
⢠Smite (20)
⢠Healing Hands (20)
⢠Shield Throw (20)
⢠Volatile Reversal (20)
⢠Maehlin's Hubris
⢠Thorn Slinger
⢠Tome of Elements
whats the best sent summoner build rn
wait whats stopping us from farming shade of orobyss now ?
using the catch up mechanic from 1.1
Nothing?
oh that is nice
Ooo
is it possible to just decrease corruption then do 1 echo to respawn orobyss node ?
no idea, the devs probably thought of that
Yes, and it's not capped at anything. Your current timeline just needs to be like 40c below your highest (not sure on that exact number, but it's not a ton)
Shade's drops scale with distance though, so you'll like basically just get a bunch of rings
Then best way is still going out to the farthest one you can reasonably reach. Now you do have the option though of getting one timeline up to a high corruption and farming your Shade drops at 100c (or just lower than you normally would) because that 100c Shade will still bump your corruption up to 95% of your highest timeline + 6, which applies to its drops as well. Then you can just reset your corruption to 100 (or reduce a desired amount) immediately after, then rush to the next Shade.
of course lowering your corruption means you'll get less loot/xp from the echoes you rush through on your way to the Shade, so up to you how you want to run it
my dmg is so low right now i dont mind
what do ppl use sacrifical embrace with ? earthquake ?
wow that's interesting. you can kill a 100c shade but get the drops from a 1000c shade?
Yeah, though I think the corruption it grants applies to the Shade's stats as well as its drops, so you're still fighting a 1000c Shade, just running 100c echoes. In theory.
Anyone here nice and good enough to help me with T4 Julra ? Really need to slam a item but Iām struggling with her
Someone here must be a godly player
I get her to 65% then panic and fail
Back to grinding and Iāll try again later , guess I have to get better
slam an item??
slam an item = you can add affixes to a unique item with legendary potential (look for the legendary item page in the game guide)
Cmon bro you must be godly to help with T4 julra
if I wasn't drunk off my ass sure
Hennessy ?
its easier when you're drunk on your ass
rum 
Enjoy
sailor jerry bby
I haven't seen a single person use them
how long have I been able to click on alric's corpse in campaign and hear his last words
It just always seems better to have even the default crit multi than to have sac embrace
sac embrace?
In reference to this, I just saw Vlad comment on it š
what would i want to slam into this for standard vk levelling build? or would it be trash
I have a plan for this
Because its always better to scales crit multi, you want to go Dot. But you need some hits on the side to get the Stacks. And you want to scale Crit chance to get the stacks faster
Void Disintegrate proccing Lightning Blast ā”ā”š±š±šš
if only nemesis boost the first prefix š„²
jesus aberroth is so hard
so many dots which is the bane of my fg bash
the beams are overtuned. the last phase arena is smaller and u got to deal with so many things
im gonna spec full def i was missing the 15% less dmg over time and 5% less dmg taken (x2 with block) from the tree
https://www.lastepochtools.com/profile/Kikubear/character/Wigsplitter
Really happy with the progression of my hero now , just need to find a few more upgrades , I gave up my anchor of oblivion for a decent erased - only had 16 but it gave me t7 mana and void cleave ..
of all things, the crit chance didnt get in 
ayy welcome to the give-up-anchor-welcome-codex gang 
Yeah only gave it up cause this is a bigger improvement / just have to find some more endurance on another item later
Trying to farm a 2lp world splitter , fun but many lp1 only so far . Will keep trying
Ooh, I was thinking it doesn't work on channeled spells, but it seems like it might! And with the changes to channeling, a lot more just got viable. I'm actually thinking now a channeled hit spell could be ideal, so it builds up stacks while you use it. Maybe avalanche, since it also has a flat crit node that gives a non-multi on-crit effect?
HH maybe could be another option (can even do it as VK). I'll have to look into the meme capability when I get back to my computer.
Melee void damage and increased void damage ideally
Flat melee void dmg would be the priority, tho slamming that on a dreamthorn would be better
thx!
Np, hf on vk
how good is terrify?
It makes enemies run away from you
More importantly (to me) it lets you trigger on evade effects without moving
Yea, I am thinking about it since warpathing dont really use dodge
Then go forth and slam double health suffixes and melee attack speed on it
Honestly a 4 lp of this glove is great even if you unbind terrify 
Why would it not work on Channeled Spells?
My other plan was to use Channeled Skybeam with the 4 HH per second
Some of these effects specifically exclude them, I was either misremembering or just didn't think about it because most channeled skills used to be non-maintainable
Looking at the skills that can trigger it, channeled HH, avalanche, disintegrate, or maaaybe ghostflame are the main contenders. HH of course benefits from having access to tons of void support, so it might be the best.
Healing hands has void support?
I kinda want ghostflame to be able to work just because you can move while channeling it
Yeah, since it's available on sent and also VK
Oh ok, I thought you were meaning void damage on it
There is no mention of Channeling Exception
I will try it on legacy
I think I have a pair
nothing like making a build and realizing you chose the wrong mastery

Finally gotta make a VK this cycle
Void gang void gang



and of course it's some memey stuff
Auto bomber?
Canāt just say that and not say what it is
drive by ignite


I dont know if the instant is worth it, but that is the goal at least, the other option is to use eternal eclipse and VC, because with just the one fire node, VC counts as void and fire so you just add a ton of flat every 2s
you just got me an idea to use the 2 LP eternal eclipse i have laying around š

is % dmg reflect > crit avoidance?
For back up, I'm just using rive xD
rodger just wanted to make sure i was thinking f it right
That would be a cool spin on reflect, crit dmg is reflected back on the enemy
im for it
Also for sentinel itās generally easier to get reduced bonus dmg from crits, given the lion helmet is a thing
Either being at 100% does the same thing
Leon*
Paladin has a lot of Crit Avoid too in passive
Ah
Come with Armor too iirc
paladin, ewwwwwww 
% damage reflect is not a defensive stat at all, it just does some retaliation damage based on the post-mitigation damage you take
Do I keep pushing my ingnite boy or take a break for some mage static fun
Sounds like time for a new meme build

I support this movement
Man I love that sorc gets a disintegrate node for 1% more damage per 8 max mana
Only need like 450 max mana to break even given the node before it is 60% less dmg
Would sorc or rune master be better for static?
Shhh all of my friends are here
This beam of mine is burning red, it's loud sizzle tells me to grasp victory

what the fridge do we know, this is the bonk subthread, we only know about bonking stuff here
confused unga bunga noises
confused being consumed by the void noises
thats not fair, you can post gifs 
I wonder if a void knight somewhere has made a void-os cereal
Clearly Vlad is abusing his mod powers
i have been turning aberroth into little void os for a week now, fridger doesnt even wanna come out anymore 
My brain auto piloting and sending my lvl 21 sorc into monos
Ngl this was the main reason I applied to be a Mod
No slowmode and gifs š

priorities, i can accept that

I've seen spellblade maybe
And being able to ban whoever disagree with me š¤«

on a related note to the subthread, i have found the sweetspot for ES mana stacker void knight.
at 1300 mana you can reliably support a t7 attack speed affix on your gloves
source : aberroth not finishing his first slam 
You to the void simp

Did you just chop a grole in half
no, your exploding pineapple blew it's behind off
The pineapple is you throwing it at abberth

sorry, i'm not throwing anaphylactic grenades at void beings, i throw axes, like normal people 
I would love to repost your gif but I get Error 404

weird
i'm cruising at 1.5k, i dont wanna go higher, otherwise i have to play mechanics at the black sun harbinger 
Not time line corruption, nothing can go wrong with me being 40% void at this point
Engi is at least 25% void by volume at this point
i heard if you get to 75% corruption as a void knight, you turn into a politician, the hidden 6th class
Erm void has no volume cause itās the void
It taste purple
Did they buff that? I thought you needed over 100% to become a politician
Wicked gets it 

yes, cause there are entry level politicians as well
Dang
there is no way to specifically drop leonine greathelm, yea?
prayge
They get pretty common above 200 corruption
šš»
lies, all i get is the 5% movement speed base 
I just have to prayge harder it drops leonine with a T7 reduced cost
Why are you not filtering crummy bases out
cause otherwise i would never see t7 mana% affix on helmets 
You dont have your filter set to highlight and always show specific affixes?
Hide the base and have the item still appear if you get the exalted you want
You can do that
it dropped! but not a leonine
thats too much effort, considering how rarely i get t7 mana%
i guess i only prayge half
did smite get nerfed in the lsat 4 months ?
fair :D
wait how about ghostflame with sacrificial gloves ? 
Let me try
peak meme ?
That is my plan currently. Maybe I should test it in legacy before I commit to leveling a new char 
700 added dmg effectiveness is pretty nice
btw is shield bash just not possible vs aberroth ? i feel like it really depends on rng of the void laser beams placement
only guide i saw, the guy killed aberroth before his 2nd slam
and i always die on the 2nd slam not because of the slam but because the beams are beaming the only spot i can wait at 
Rebuke gaming
can u rebuke the slam lol ?
funny that the end game boss cant hurt you as badly as some random chicken with a big rock
Through the power of apostate anything is possible
im a forge guard tho specced lots of defense
You should always have space for rebuke, even unspecced it allows you to live through almost anything
Rebuke with no tree is still 80% DR
only 2sec tho
Give me an item or node that just lets me channel and walk
Simply learn to time the rebuke 
im gonna swim in the aoe pantless without duration
the slam has a hit and a dot aoe no ?
No idea, I do have a ton of hp regen tho
I believe this is the Big Slam
The take all void dmg as fire amulet is great for that
With a good amount of armor and armor applies to dot too
14400 per sec. maybe with my defense + rebuke i can make it
Whatās your regen?
Where do you get 14400 per second ?
3600 dmg per 0.25
3600 * 4
my regen is low
14k/s, nbd really
but i think i can take it lemme calculate
The base Dmg does NOT go through Added Dmg Effectiveness
Oracle amulet šŖ¬ + armor applies to dot will do work on this
Its 3600 Dmg
3600 damage, 4 times a second no?
Not sure honestly
interval is 0.25 so is it not 3600 x 4 ?
I thought you were talking about Added Dmg Effect
It ticks for time a second for sure
But I dont know if its 3600 over the duration or per tick or per second
The hit is quite bonker ^^ 10k Dmg
10k is nothing when it gets mitigated by armor+block
Base on the word interval I assume itās 3600 dmg every 0.25 seconds, so 3600 * 4 per second
what kills me is dot because block and armor doesnt nothing against it
Oracle amulet and armor applies to dot
unless we're talking about the armor mitigation from sentinel erased and gloves
It's probably per tick damage shown, ailments show total, but skills usually do the per-tick
Thereās a good reason every character of mine has oracle amulet and armor applies to dot on as much gear as possible
i swapped to oracle right before aberroth sent me definitively to SC
Yeah, dots a bit much right now
Itās on gloves and a chest plate implicitly, erased relic and itās an affix
im never playing HC again if bosses like aberroth exists
yeah i got sentinel and gloves alrdy with exp affix
Are they the base with implicit armor applies to dot?
Other than that dots are very deadly rn
oh ye got the armor too
Getting some void damage converted to phys (if not running eye) would help
Given armor is worse against not phys
yeah, the fact that you 100% MUST have that affix right now should tell you something. I'd be fine with it if it was just at really high corruption but even at low levels dots really hurt.
Hah, I somehow don't have a single pair of those gloves in legacy, but I have the warlock
0% res means your suffering 75% more incoming damage
The pesky 75% pen everything gets
oh wait less dmg taken is additive unless its less dmg taken over time right ?
with rebuke i'd have 100% less dmg taken ? immortal ?
All sources of "Less Dmg Taken" are multiplicatives
well... im gonna try it. ill try to avoid the debuff and tank the slam. if i pot i'd get 15% additional less dmg taken over time
ill get my last pt in rebuke armor % node and prayge
Whatās your max hp
Gotta pump that hp up
Get the less void dmg taken node on healing hands
oh i have endurance too i forgot/ got that too
Incorrect itās both
I was just about to say
Go go gadget double check the game guide
Sounds about right
that's worse in last phase LOL
Did you have it specced?
No healing?
i mean i thought i could mitigate a lot but it sure aint the case
weird tho... only 5k dot and i died
I mean, that is 5k/s, so uh, not THAT surprising
i mean i died in 1sec not 2
@waxen nymph Okay, I had a lich in offline, was able to test since ghostflame is not mastery-locked and I collected all the pre-0.9 uniques in offline. Sac embrace definitely works on ghostflame š
i would have HH'ed if i saw my hp dropping
embrace only works on hits, ghostflame isnt a hit
You only have half that as health
I literally just tested it, the damage from consuming rite stacks definitely works
but my mitigation is not that bad. rebuke/ 15% less dmg over time from tree/ endurance /64% armor mitigation to overtime/ 81% armor mitigation
wait it only says the gloves grants flat void and pen to a spell never mentioned anything about hits tho
Keep in mind itās 64% of your armor, then 70% of that applies to non physical dots
So 100 * .64 = 64 * .7 = 44.8
Against non phys dot you have 44 armor for every 100 armor you have
This is why converting incoming damage into phys is strong
then i can healing hands
screw it im just gonna stay with rebuke to mitigate the dots from beams and avoid the slam

jesus
Dang
geez the boss is a dps check... survived 2 slams and then i there was just too much on the ground
got him to 20% on a melee char i guess it'd be easy on a caster
I love these random WW items that get double T7 resists lol
This is every arpg ever
well aberroth is way too much if melee and no dmg
rebuke got me to 3rd slam channeling but then no luck cuz i was too far from him and didnt see where the area was so i took dmg from every dot on the map
No dmg is a problem
its not if the mechanics dont involve spawning 100s of dots
Dots nerf when (or better dot defense)
It really depends on how far you've gone in corruption honestly, past a certain point it's to be expected. And it's nerf, I'm tired of needing a billion different defense points.
True
The goal for most builds is 300 corruption (dev thought wise)
Anything else is limit testing
Yeah, it's gonna take time to find that magic groove where things feel smooth. Still enjoying myself even if I have to split my time between two arpgs, or three when GD expansion hits.
How rare is reduced channel cost 
It does seem fairly uncommon
If you look at a shard you have does it say uncommon/rare/very rare
Most class specific shards are at least rare
its uncommon, I have two of them xD
i mean im sure my shield bash can go way higher than 300 with current build
oh reminds me that i also have a world splitter now
fridge you
š„²
i actually got 7 T7 %mana leonine in my stash Pepegun
Desire Censor 
whr ish my Channel Cost
i will put channel cost
into my filter
and then video tape me
shattering an entire stash tab with it

oh stygian beam + sacrificial could also work. since it hits a lot
I don't think there's any way to make that an elemental spell though
ah rip i thought it was fire icon but it was poison
which makes me realize... isnt drain life the only poison hit based skill ?
anyway... sacrificial embrace looks garbage on avalanche ngl. however it kinda feels cool with earthquake (3x initial hit) ?
volcanic orb ?


