#🔱┃sentinel
1 messages · Page 22 of 1
That affix drain your life, and gives you ward per MISSING health.
If you leech to full health all the time you are not getting a lot of ward from tit
thats what i'm trying to test by trying to find a high tier item of it, it drains your life and you gain ward equal to it, at t5 you lose 10% life but since you gain the missing health as ward i'm, not sure if its worht it which is what i want to test
i'm just trying to find more defensive layers, the easiest would be a 2 lp titan heart slam, but i havent even seen a non LP titan heart so far and i'm cruising around 900 corruption for a while now
You gain ward equal to % if missing life, not equal to the life it drains
Using that with leech makes it basically worthless
yeah i wrote it correctly in the 2nd part 😄 but yeah already guessed as much, just wanted to test since harbs are getting difficult at 900 corruption and i still havent bonked down abbaroth
Go murder abbaroth and yoink his chest armor
i had considered the armour, but i need at least 1 LP to hit +4 erasing strike.
problem is, during the entire league i only found 1 singular +4 ES chest (or +3 at that, cause i have found 0 of those) and abbaroth refuses to die since i instantly get bonked by him
that feeling when you're farming 1k corruption and getting 1-2 LP items instead of gambling 0 LP at nemesis
even 0 lp titan hearts evade me somehow 
The exalted +4 is such a mood
I’ve only found +4 lunge, like 4 times
@winter copper mind sharing your shield bash fg planner?
+4 ES sadly is 60k tooltip dps so dropping it at 900 corruption is impossible. on the other hand every single boss is a "no hit run" cause 3,3k health and crit immunity aint enough 
Gm sent enjoyers
Not Misha but this is what I'm running atm. I'm only running the ring because I got super lucky with a random 4lp https://www.lastepochtools.com/planner/AVvj5MgA
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (13) / Forge Guard (50) / Paladin (15)
▸ Health: 2,227, Regen: 0/s
▸ Mana: 140.93, Regen: 10.41/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 81 Str / 9 Dex / 9 Int / 9 Att / 22 Vit
▸ Resistances: 160% / 126% / 130% / 92% / 113% / 78% / 35%
▸ EHP: 10,970 / 10,970 / 10,970 / 17,336 / 12,243 / 12,243 / 7,835
▸ Endurance: 102%, Threshold: 445
▸ Dodge Chance: 2% (47)
▸ Armor Mitigation: 66% (4,953)
▸ Block Chance: 54%, Mitigation: 71% (4,553)
▸ Crit Avoidance: 57%
▸ Physical, Fire / Melee, Spell
▸ None
• Shield Bash (21)
• Shield Rush (21)
• Healing Hands (21)
• Sigils Of Hope (22)
• Ring Of Shields (21)
Titan heart is just because I haven't found a better exalt yet
welp, just moaned about it and there is a +3 to slam stuff with 
Huge
Could I get some help with my build? I just got to empowered monos and am struggling (the last ruin fight was a struggle too but I managed)
just post the planner, chat usually sorts it out
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (55) / Forge Guard (15) / Paladin (5)
▸ Health: 1,162, Regen: 28.41/s
▸ Mana: 99.41, Regen: 10.28/s
▸ Attributes: 29 Str / 0 Dex / 0 Int / 4 Att / 19 Vit
▸ Resistances: 90% / 141% / 91% / 79% / 86% / 94% / 119%
▸ EHP: 3,646 / 3,646 / 3,646 / 4,587 / 3,646 / 3,646 / 3,646
▸ Endurance: 68%, Threshold: 287
▸ Dodge Chance: 4% (90)
▸ Armor Mitigation: 46% (2,469)
▸ Block Chance: 44%, Mitigation: 57% (2,402)
▸ Void, Fire, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ None
• Shield Bash (20)
• Manifest Armor (20)
• Shield Throw (22)
• Healing Hands (20)
• Volatile Reversal (20)
It's more than likely defensives. Crit avoid/crit damage reduction is huge
first thing i see, extremely low health for empowered monos, 1.1k is nothing basically,
Dots will absolutely nuke you at that hp
They're a bit overtuned atm and the most dangerous thing
poison nemesis dude says hello
on a little bit of spiteful note :
set items are dead af nowadays , try replacing it with something else fitting your build
Poison nemesis haunts me in my dreams
Yeah, the dots are what get me right now, that and anything that drops stuff from the sky
tell him to stay where he is and not come closer 
Poison nem is a little less scary if you overcap your poison res by like 30-40%
not really, he's still a menace even then
So far I have lost 2 nemesis loots to dying to poison. If you don't have some way to stun lock him it can be very sus
my main thing is he spams his two aoe poison circles constantly
he was really just an issue when i tried to face tank the poison stuff, now i just take an extra 20 seconds to kill him and i'm fine
He’s a menace but you don’t start taking more damage from poisons inherent negative resistance modifier
I hate how so many things have shred in this game

quick side question : never used rune of ascendance, i guess you cant roll LP with it?
You can
It's just rare
does CoF affect that?
Best thing to use them on is WW relics imo
well then, i have 383, time to roll some copper plates for titan heart i guess 
Lol
jesus, how do you have so much, do you never use them?
You can filter by CoF tag now. So just put a filter for all normal/rare/exalted relics with a cof tag and ascend your heart out
do i need the exact item base like in poe, or can i use any rare body armour?
Idk if boss drops can roll from them
Can someone tell me why in the paladin build people always have Volatile Reversal as a skill? I don't see any use for it.
i meant does CoF increase LP chance on uniques from ascendance
Wait that's not a boss drop nvm
last league i didnt know they existed. and this league i had no incensetive (me neo englando) to roll it. so first time using them and idk how i have that many, just blasting monos 
haha, fair enough
it's no boss drop, you probably think of core of the mountain https://www.lastepochtools.com/db/search?query=titan heart&in_description=1&exact_match=0
Yeah that's what I was thinking of
so before i start i gotta ask again cause reasons, do i need the exact item base or is normal body armour enough ? and can it be rare
?
It just has to be a body iirc
any body armor will work
well then off to my old buddy artem the gambler, havent visited since version 0.6 or so 
first hit 0 lp titan heart, neat 
Lop are you cof
Not a bad set of gloves to start with. Now I just need to roll for a second phantom grip.
of course
If you use them on a cof tagged item, you have a chance to save the rune
They added a filter option for that so you can easily tell if a dropped item is tagged as cof or not
wait what, when was that a thing
It's a perk in early cof
it is not a common occurence
ohno, i've prolly wasted so many runes XD
it can roll LP 😮 got a 2 LP yruns wisdom on 5th rune, NOW GIMME 2 LP TITAN HEART
It's only like a 35% chance to save or something but it does add up
sure, if you find a lot of them
can you filter in the loot filter for cof stuff? cuz then i could just store a bunch of extras specifically for those runes
whats this about runes and faction?
oh wait yeah that's what drew said
why titan heart?
Thanks all, yea i know res need to be scaled but honestly it’s my dmg. It just doesn’t feel good anymore. Yes DoTs suck and I hate that harbinger hah. HH dmg immunity is basically used on CD haha. I jsut replaced that set items set (necklace and shield) still trying to get a decent weapon which is why I still have it. Sooo suggestions are, more health, him up my extra dog taken from Crits, was that all?
I haven't found a better exalt to replace it with. The hp it gives is nice
is 'the last laugh' sword any good?
I mean it can be
I think the 15% kill threshold is, can save some points in skills to be placed elsewhere.
I can imagine with nemmy it can REALLY be tho
What was 1 item o should replace asap? (The set item weapon?)
1 LP titan heart, getting closer 
only thing i can think off is rive and you focus on 3rd crit and echoes
But the base and the other stats, you'd want a really good Nemesis roll, or 2-3 lp slam.
Yeah, and it also being a 2h weapon really limits what builds it can be used for.
nemmy marophage, titan heart, inevitable boots,armor clad, just taking like..50% less dmg taken when swinging at people
I feel like 15% cull is super weak right now in le with boss ward, it's realistically more like a 3% cull lol
the bosses still have the same EHP as they did before
Yeah but the ehp is no longer tied to max hp
I'm gonna be sending all my runes tonight to try for more sentinel ww relics. Prayge
And now with super tanky harbingers, that 15% cull will be a godsend for most who struggle with harbys
So if boss has 1m hp 3m shield you're doing 150k cull instead of 600k
Yup, equipping this increased my ignite stacks by about 50%.
I see what you're saying yeah.
Would actually be insanely cool if it was a 20% cull and could skip the last shield on bosses
because the cull is being based off the base hp, not hp + ward total.
Ya exactly
Regardless, I think Last Laugh could be good, but you'd have to work it to make it a good replacement for most anything, and the benefit may not be all that great in the end anyway.
It varies a bit from boss to boss but it's roughly 75%of the boss hp
If it's really ehp of 1.75 hp that's a lot stronger but it's still not crazy, I feel like after the last shield is pretty much a victory lap
it still kinda feels bad, I think the ward needs to decay just a tad faster
It definitely decays weirdly slow. Barely feels like a boss rush nerf and more of a pure boss hp buff
it's not that bad, but I think they just need to tweak it based on how much is disappearing. Less dmg in a certain window means more ward decay
AE single target huh, thats interesting, that sounds very mana hungry though
Final boss still died day one lol. Personally I don't think it's that big a deal to have stupid 1c zhp exploding totem type builds that can only boss and just say oh well
You’ve probably answered about my post early but it’s lost in all the replies hah. (I’m also at work so I come back here and lose it) haha did you have any suggestion other than reduced crit dmg and health? (What should I look to replace my weapon with?)
need a javelin opinion, running flat on rings and amulet, most likely relic too, i only have 1LP liraka's and a 247 flat damage spear, i can probably skip flat damage on liraka's for attack speed?
124 ish from spear, about 90 from jewellery... oh and i forgot belt too... yeah nvm answered my own question 
I didnt even see it and I dont think you tagged me before so I dont know what you're asking here
with a good exalt, you could get flat and attack speed, iirc.
hence "i only have 1lp ones" right now, but yeah back to farming
Is there any other weapon with throwing speed?
aight, gl, Ginnie
No but, you can get weapons that say “attack speed”
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (55) / Forge Guard (15) / Paladin (5)
▸ Health: 1,162, Regen: 28.41/s
▸ Mana: 99.41, Regen: 10.28/s
▸ Attributes: 29 Str / 0 Dex / 0 Int / 4 Att / 19 Vit
▸ Resistances: 90% / 141% / 91% / 79% / 86% / 94% / 119%
▸ EHP: 3,646 / 3,646 / 3,646 / 4,587 / 3,646 / 3,646 / 3,646
▸ Endurance: 68%, Threshold: 287
▸ Dodge Chance: 4% (90)
▸ Armor Mitigation: 46% (2,469)
▸ Block Chance: 44%, Mitigation: 57% (2,402)
▸ Void, Fire, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ None
• Shield Bash (20)
• Manifest Armor (20)
• Shield Throw (22)
• Healing Hands (20)
• Volatile Reversal (20)
That's what I mean, do those exist?
Ones that state just atk speed? Yes… unsure if it’s a pre or suf but many set or uniques do
nothing with just throwing attack speed but lastepochtools item db you can search for attack speed, I see a bunch with attack speed rn
Chronostasis has global attack speed. The others are variations of melee etc.
Does attack speed affect throwing? I did not know that
yeah
Yes it has to say “attack speed” as that is global
Yeah there's prob some good ones but I feel like that wep will take him pretty far. Id worry more about replacing those non exalt slots
Yeah, it was a bit lol. Definitely couldn't pop VC+AE on cooldown, but still often enough that bosses didn't feel super sluggish
ngl, I literally havent slept so it looks fine but Im not able to give good details right now
god i hate the hitbox of the stoneheart titan -_- died because my character couldnt get in melee to hit it, instead just wandered around it 😦
I just got to empowereds and it’s rough. My dmg just feels trash now. Even those lvl 90bosses were rough. I get my health I’ll try to work. Probably swap out some of those over capped res for stuff like that
some hitboxes for melee chars on bosses really sucks yea
empowereds are alos 18 lvls above you, get some levels
i guess given it has an entire skill tree and also stacks infinitely? guess you can support it better than future strike/doom/rot
how do ravaging auras work though, do they work with any of the cleave multiplicative modifiers or only ravaging ones?
i really dont understand how it can be hard to make the hitbox 1% larger than the model -_- would eliminate all of these problems
Okay that’s a fair point haha. Thank you 🙂 just trying to get him to a place I can farm stuff for other builds
Oh, have you considered the Monument axe/shield for your throw/bash build?
I desperately wish future strike scaled….. I’ve gotten it before that I could get like 10-15 per attack on someone but, it just isn’t viable
I mean, run around in the lvl 90 normies for a bit, nothing wrong with it while you get your exp if empowered is too rough
Best thing imo would be a t7 inc void dam/armor shred wep and then replace most of those idols with more HP, 12% crit multi is weak block effectiveness is weak and if u can roll shred on a weapon it'll be more than all those idols combined. Void res shred blessing from black sun would probably also be a huge dps gain unless u have another source of pen or shred
Thank you very much!
yeah it'll be "just another dot" on the target not really focusing on it
When you say “is weak” do you mean my numbers are or just those mods in general are weak
I mean ignite and frostbite build work just fine so it’s interesting that you can’t also make that work
It's probably never worth over two hp idols, they just take up a ton of space
he's talking about your numbers, Broodboy.
Oh also
The final node on base tree 30% attack speed with swords or axes works on throwing attacks it's very strong
I did know that, I might need to redo my passives. (Let me do that real fast and get tori thoughts)
oh yeah, thats true, it gives a global attack/cast speed buff.
U also definitely wanna drop 1 point in the crit mult node on void knight it's a ton of multi for a single point of investment
Yes, rav aura is a true subskill of void cleave, so it inherits the attribute scaling and all applicable multipliers in VC
60% crit multi for u right now for a single point. Insane!
too bad it doesnt respect the fire conversion
please nemesis, bless me!
If it did, it would be a pretty neat combo with judgment... though the sceptre gives void pen
It still is with the sceptre, you can use VC to shred armor and fire and the aura still does a lot of dmg
Okay this is what lvl 100 would look like with some re-arranging. Thoughts?
gl!
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (55) / Forge Guard (15) / Paladin (5)
▸ Health: 1,162, Regen: 28.41/s
▸ Mana: 99.41, Regen: 10.28/s
▸ Attributes: 29 Str / 0 Dex / 0 Int / 4 Att / 19 Vit
▸ Resistances: 90% / 141% / 91% / 79% / 86% / 94% / 119%
▸ EHP: 3,646 / 3,646 / 3,646 / 4,587 / 3,646 / 3,646 / 3,646
▸ Endurance: 68%, Threshold: 287
▸ Dodge Chance: 4% (90)
▸ Armor Mitigation: 46% (2,469)
▸ Block Chance: 44%, Mitigation: 57% (2,402)
▸ Void, Fire, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ None
• Shield Bash (20)
• Manifest Armor (20)
• Shield Throw (22)
• Healing Hands (20)
• Volatile Reversal (20)
Armor shred doesn't help rav aura nor consecrated ground
you are still hitting people with VC, Abyssal, and judgement smack, it's a noticable increase in overall dps
nemesis keeps going with bangers 
Not enough to be worth the points, you can pretty much dump all of them in more damage multis
considering I have done it, it absolutely is worth it lol
It's not if you're really focusing on the DOTs
They hit hard enough it's a noticeable increase, and remember the fire VC applies fireshred as well
I really wish future strike would work. Maybe if there were more sources of it but it’s jsut not viable. Suppose it would be on a dot build as supplemental
ooo alright, sounds enticing enough since the sceptre seems rather strong
nemesis imo is one of the best addition to the game. especially since its evergreen. its always usefull, from level 1-100 and beyond
100% aggree, and in endgame gives 0 lp uniques another chance. only thing better is the addition of the dodge roll, goated league for sure
God dodge roll is the best QOL ever…. Especially for Sent
100% giving 0lp more or a purpose is great! and dodge is amazing. now we just need more/better endgame contant than just monos 😄
i'm playing gw2 for over a decade now and not having a dodge roll in other mmo's makes them unplayable for me now. i just need that 1 single button
having it in an arpg? even better
My fave GW was the ones before GW2… I loved ritualist
Here's my really bad/lazy planner if you want to see how I ran it. The idea is you basically just warpath 100% of the time (you can numlock it if you want, I do that for bosses) and occasionally use VC to pop the aura + AE and use VR on beefy targets. ~https://www.lastepochtools.com/planner/oP5m1a6A
You would be able to get a few more AEs out on bosses if you direct cast them instead of only using the VC proc, but I was lazy and this worked well enough
TIL Glyph of Envy can also add sealed affixes.
Oh right u can dual wield with the new scepter but it has to be a sword so i guess palarus gives the most spell dmg
Yeah, the void set sword works pretty well, but the smite procs are actually pretty nice and it supports LP
It gives u something to do with void cleave on cooldown @alpine canopy
I am honestly so tragically sad at the throw smit nerfs
yeah clever use of palarus there, ok for some reason i was thinking it also removed the cooldown of void cleave, which is why i had the idea of "spamming" it to apply the other DoT's
maybe you would have to add some damage nodes on warpath to make the dots stronger
but then it turns into a warpath build quite heavily.. will have to think some more
and i guess smite outdoes everything in terms of DoT applications as well lol
Why
250% more damage which affects dots smite applies
You said application not damage
what faction is the best this cycle?
Does that include stuff like your global doom chance? If the skit is the one that applied it that doom tick is applied at 250?
from my understanding yes that is how it works and as far as i know lower value dots are also overwritten if theres a cap like 4 for doom
Yeah, smite's generic damage multi applies to ailments it inflicts. For ailments with a cap, the oldest ailment is deleted when new ones are applied
flat void damage only applies to RA and AE right, despite them being a DoT mechanic? or same for TR Doom and future strike and i cant see it?
Pog
Yeah, added spell damage only applies to your spells like RA and AE. Doom, time rot, and future strike are not spells.
crafting working for once 
Which is exactly why AE dot is viable as it’s flat dmg can be scaled
Hello everyone
im a new player
i was sent here from general because iwanna make a warpath build that uses warpath to cast spells.
how would i go about doing that cause it sounds mad fun
You can auto cast smite while spinning
well guides exist on maxroll/lastepochtools/youtube
for your build you need a palarus (unique sword), vortex penance (relic) and cast smite on throwing attacks
since it's gated by uniques, i;d recommend leveling with Rive instead
so i can i refund my passives?
yes you can but you can't change mastery
aaah alright cool
Go to the mind icon person in town for passive point respec
There’s a remove skill point button in the skills tree
Can’t change mastery
you can use your point in other trees tho and even get skills from other masteries
so dont lvl with warpath?
well it's not the fastest but if you really want to play that you can
i mean il try rive if you recommend it first
is there like general lvling guide for sentinel or no?
Rive is just a solid skill plus it doesn’t cost mana
go on maxroll there are guides there.
^
thanks 😄
get time and faith, get 2h wpn, use rive, profit
Maxroll makes great guides, their probably not the most bestest builds overall, but they explain everything for how the build works
Plus I like their visual formatting
what mastery would i have to take for the cast spells and warpath build
those are all base sent things
paladin is a good choice. void knight is more exotic but less tanky
and i like paladins 😛
Embrace the void!
NEVAAA
ive decided to go for thesummoner one
Forge guard gaming
Summoner is pretty fun. Shield bash is another fun option if you get the axe
the implicit is op
Dang I'm jealous. Those are nice
i have 48% armor to dot mitigation with decayed skull
i trade you 10 boardman21 sets for it
You should use that relic tbh. It's really good
It can be annoying trying to get decent rolls tho
well i need crit on my shield bash
code of an erased sentinel got removed from the game with 1.1, i'm sure of it, seen only 1 the whole league
What % crit are you at rn? I'm only at like 46% atm
i just slammed my monument and i got crit multi and stun chance... i wanted crit chance
20% melee crit
Oof
im cooking bro
Flat melee chance is huuuge. My axe has +5 melee and % crit
how much crit u got without axe ? withtout implicit*
i got 320% crit multi tho. not gonna do much if i dont crit
I would have to check when I get home. At work rn
my endurance is garbo tho/ 32%
yeah, endurance is at a premium right now, it's so hard to get
well for us, primalist practically trips over the stuff
its not really for me. i can just swap belt
Dang. I was looking at core of the mountain and it only drops in t4 arbor. Is that chest even worth going for?
well not really unless you go for lp
i got one today. 0lp but cooking in a nemesis
Huge gl
not holding my breath tbh xD
Nemesis gives and he takes but usually he just takes because he's a jerk
wdym ? u die to it ?
I have a few times in the past. I mean usually he just doesn't give you what you want
especially the green one, he is a superjerk
Fr
I just picked up a Ravenous Void on my spellblade. Which Sentinel build would you guys run with it?
or works well with it a guess
green one is insane im sweating even on my shield bash build
weee. almost perfect. close enough for me
pretty much all of them

i need to lower game sound. it's dink donk all day and night
what about a forge weapon build with Phantom Grip? Asking for a friend
i actually want adaptive vfx. the more dmg your bonk does, the louder and deeper your a bell will ring (yes i do play erasing strike oneshots)
i mean why not? your ring slot is taken, not your glove slot
u just reminded me of this
and i just reminded myself of the BAM addon from vanilla wow back in the day 😄
whats bam
not sure if ravenous void works on Forge weapons?
the BAM addon was an addon rogues downloaded mostly. it was one of the dumbest things ever. everytime you did a crit (and rogues did crit a lot) you got a BAM as sound and chat message. later on you could play that sound over teamspeak as well, it was one of the most obnoxious things ever
why would u want that tho ? @candid birch
ofc i put my chest into the nemesis, and then go 8 monos without a nemesis xD
its about the opportunity cost of losing the other stuff for my forge weapons
I would die with a full crit es world splitter build if I had BAM
just get 4lp, duh. jokes aside, forgott about that fact, so maybe not
If you could get access to 1 other classes ability as a sentinel what would it be
meteor, to bring back good ole firestorm CoC paladin
I'll probably stick my Ravenous Void in a Nemesis and see what happens..
just send it to me, my voidknight will take good care of it 👀
before or after the nemesis bricks it? 😄
do it after, my line for nemesis is long, got 30 titan hearts in que 
Anyway, I just beat the Harbinger of Tyrany after Harton and couldn't kill his Idols because my Forge Weapons can't reach them and the kill Harton before I can do it myself.. Are any other Harbingers as bullshity as that?
I would probably do something like flame reave/ fire brand OR shurikan
I still need myself some Titan Heart..
ngl the reduced dmg taken on block looks kinda op ?
my current armor leaves a lot to be desired..
How high a Rive VK can expect to go in corrupt ?
that is probably the worst one, imo at least
on the titan heart : i spend over 300 ascendancy runes and got about 1:10 for titan hearts after not seeing any at all this league outside of that
oh, will try the rune thing, thanks. Not that I have 300 😄
1:10 doesnt seem too bad, and then you can always throw em to nemesis
Am I right in assuming the only way for a “smite electrify” (using shield throw) would be just cast smite on throw + the hit chance from something like ladle (assuming eruption for shield throw) or using Aurelia and just not having good optimization?
plus side next run in LH got me another one, but only 1LP 😦
wow
i VR again in the beam
was instant tho it's crazy
i guess some dots are just too strong
is there a fix to mana starved forging not making throw hammer 0 mana
Apprantely I had Titan Heart at home drop just now
rigged
imagine slamming it on an actual titan heart hehe
need a heart with LP first
they dont exist, trust me
same as codex of an erased sentinel
they do wdym had couple lp1 and 1 lp2
fake news
Guess what I just found in my stash
anyway i guess im done with the cycle. everything is made to be unbearable
i played the tankiest build and still died to lagon beam 
when you mistime julras implosion...
I usually wait an extra second or two just in case. It's painful when that happens tho for sure
hides the fact he has vendored 10-20 Titan hearts in the last couple of days 😂
sadly my titan heart did not get +75% Health
sucks. would be amazing if it did 🙂
yeah
i just gotta say. its utterly amazing that the force move on melee skill still isnt "fixed" it makes stuff unplayable for me at least. Anyone got a workaround for this?
what sentinel subclass is best suited to be support?
If you mean like a path of exile aura bot? None.
Paladin can heal and has a buff aura
more what gives damage boost/reduction, heal, atk speed etc
also crowd control
That would be Paladin with holy aura
Now granted it’s not gonna go well if you try to be pure support, so like be able to do damage by yourself
fair, thanks! paladin it is!
warpath channeling cost is fixed over 1 second no matter how much attackspeed you have?
Right, mana cost isn't affected by attack speed (and you can still reduce it to 0 if you want)
Could a MA use smite if it was from an item it was wearing?
@brittle grove
alright, checking my options to respec my forgeguard, javelin even with a good sierpin "works" but the damage is still laughable unfortunately
not to mention the double situational damage scaling
Does molten toss “shield throw does more fire dmg” apply to its subskill lava burst?
Minions cannot use skills granted by items.
Yeah, I hear the splitting style jav is bugged. The rain of javelins works really well for bleed or electrify builds though, or at least it did in the past - idk how the smite idol change affects it.
Yes
idk if its bugged, i think the splits deal less damage for whatever reason but .. it clears well its just the damage is really lacking despite the hundreds of flat damage and good crit stats/speed already
sierpin doesnt add spears for the rain version though does it?
but at that point im just shifting damage nodes into mana cost reduction and making the clear more weird
Does Judgement aura work with the Unarmed implicit of Hand of Judgement (+area per att)
Im wondering how deep can i go if i want a big ass aura
aoe does scale but its not worth giving up wand
maybe affixes?
I tried going for big aoe shield slam with the area nodes but that also doesn't seem worth it at all. I want big slam!!
Does the node Molten toss in shield throw apply to the Eruption lava burst as well or just the throw itself?
If ravenous void triggers and u don't cleanse the mimic hunger or whatever, you can't gain stacks again till 15 seconds later right?
Yeah ok nvm, reading the item explains it
solid, swap to hammers to see how much more comfortable its gonna be til i figure out a respec, even still with spear equipped and nothing changed already quadrupled my damage lol
Hammers are kinda op
Hammer 👍
and javelin is just kinda ass the way you scale hit damage, oh also - no sierpin is not versatile, despite it scaling AoE with dex also and having +spears per 12 dex, no it does not work for raining javs 😔 unfortunate
Rip
I am looking at maybe making a shield throw guy or a hammer guy (pref shield) but that would require leveling another alt and I cba
I'm already at 3 lvl 90+
how do you even make shield throw work, is it the new shield
Stack +30 flat fire idols and pray for RNG
retal shield throw, sounds kinda funny but probably terrible haha
Is smite on relics supposed to feel this rare?
How does echos work with the shield throw node that causes the MA to do a mellee attack around it? do they also proc it?
not rare for me at all, had a few even playing primalist, found like 8 since starting my sentinel yesterday
i dont think minions can echo? might be wrong
nio
Interesting. I've been dumping cof into relics and finding nada
i am taling about if the echo'ed shields will trigger the minions sweeping attack
ohh, that im not sot sure about, but i know they can trigger ailments and on hit effects so probably?
wtf did TuRani always have 160% electrify pen? that looks so buffed
Should
An echo counts as you, using the same exact skill so I’d assume it would proc it
Invisible health orbs... they sound helpful! Thanks for answering
what should I use rune of ascendancy for? I'm playing FG and still leveling (51 atm)
Probably on a ring for the new forge guard ring (if your doing forged weapons)
Been levelling up bleed hammers since yesterday, pretty fun so far 🙂
There's like 30 rings for rune of ascendancy tho and only like 6 2h axe or sword. And there's some decent axes and swords. The rings are just... hard to find
But they are more important. U can get by with an exalted crit mult weapon just fine to c300.
Surely it's not that bad copium
I'm thinking of trying to make shield throw + smite work but we'll see
show me what you got and I can give my 2 cents, I exclusivly play shield throw ha
I haven't started my shield thrower yet :p soon tm
Not sure if I'll be leveling another soon as i just leveled my slammer
idk if you play shield throw if you toss it on your minions, then youre playing MA tbh
shield throwq can work on all 3 masteries
You do NEED to run MA on all the builds so far yea but he doesn't always have to be there for dmg
I have a 95 sorc, 90 minion forge, and 85 slam forge
Debating on changing my minion forge to shield throw or just making another char
so with FG, you have like 2 paths
Minions are cool and all but once you get to higher corr they just die
Which is an issue on bosses
Yea thield throw has horrible bossing w/o MA
What is MA?
since you dont count as an ally for some stupid reason
Is that the shield throw shield
manifest armor
Oh I see
I didn't realize you needed to bounce it off of your own guy. That's interesting
You dont HAVE to but you miss out on DPS if you dont get him
Do you not need ma if you're doing shield as a pally?
hey is the Harbinger of Dust debuff from Void Rift not working or just a visual bug? i dont see the debuff on the enemy
Depends on what you are doing but ive never mathed out to NOT need MA
I feel a little better about swapping my forge instead of making another alt now. Screw holy aura anyways
Are there any important passives you miss out on with forge
alot of fire scaling but not like SUPER. You need to chooses between a minion focused (ma doing dmg) or you doing dmg
Does it scale off the MA's damage?
Does what scale?
Shield throw
no
Then why does it matter?
but shield throw can proc and AOE sweep from the MA..... Because if you dont have MA you just hit a boss once, if y ou have MA, you hit it twice
You need it to bounce between the ma and boss apparently
Packs it isn't so important but bosses..... needed imo
Do you mind sharing your build so I can get some ideas
I got a +33 throwing dmg sentinel relic which is why I've been thinking about making a thrower
Ok. As long as it's not ma doing the dmg
he is jsut a meat shield
https://www.lastepochtools.com/planner/oNv7Dr5o dont make fun of my trash items ha
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (23) / Void Knight (52) / Forge Guard (15) / Paladin (5)
▸ Health: 1,257, Regen: 28.41/s
▸ Mana: 99.41, Regen: 10.28/s
▸ Attributes: 29 Str / 0 Dex / 0 Int / 4 Att / 22 Vit
▸ Resistances: 90% / 141% / 91% / 107% / 99% / 101% / 127%
▸ EHP: 4,043 / 4,165 / 4,043 / 5,208 / 4,043 / 4,043 / 4,043
▸ Endurance: 68%, Threshold: 306
▸ Dodge Chance: 4% (90)
▸ Armor Mitigation: 49% (2,710)
▸ Block Chance: 44%, Mitigation: 57% (2,402)
▸ Void, Fire, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ None
• Shield Bash (20)
• Manifest Armor (20)
• Shield Throw (22)
• Healing Hands (20)
• Volatile Reversal (20)
None
Bash and throw? Interesting
How come you're not using the new shield? I know the maxroll one isn't either but theirs is smite shield throw
I got one of those shields too which is why I've been thinking about this build
Why wouldn't you use that for smite throw?
I have one but thje slam was bad, wanted block chance on it too, so this is higher =which is MORE dmg for ST
I plant o use it, still getting optimised
Well for smite throw it seems shield throw is just for casting smites
Ah
yes IU used that last
This shield scales throw dmg
Makes sense ig
The idlo buff weaes a large nerf to ST ha..... been trying to play around with a shield throw electrify build, we will see if I can make it work ha
I think the build really comes online with a well rolled sigeon's. 35% chance to cast it when u get hit since 100% block chance and u get like 50 extra throwing dmg
fun fact but I am pretty sure that can echo too
Don't make me level a void knight
i did a VK exclusivvly to play around with echo shield throw
How's it going so far
just got to empowered, my gearing is trash thoguh
Dont you hate it when you press challenges instead of empower

also bash is there for blocks and extra richochets
Ah makes sense
Kinda funny being over 100% block with all my buffs on my slammer
I'm currently 3 monos away of harbingers before I can start trying abby
But getting 3 monos from 100 to around 300....pain
Oh the later harbs require 300 corruption to challenge?
its not at all if you push one timeline to 370-400
Yeah what misha said. Get one to a higher corruption
My issue is I've swapped mains 3 times already lmao
One of mine is 300. I ate like 3 gazes and got another to 190 or something
if you have one timeline to 370~ then u can push any other from 100 to 300 with 1 orobus kill by killing timeline boss there with needle and then orobyss
Finding orobyss is the hard part
well they key part is to make sure that u need to find him only once
Does increased void damage affect apocalypse whirl node of warpath?
It'll affect warpath dmg that's void
Does sentinel shard "+ melee physical damage if wielding a sword" count for 2H-swords?
yes
cool
does this essentially mean 5% increased dmg for each attack within 4 seconds ? (recent beingt 4 seconds usualy)?
Should be, and these stacks Usually fall off together.
is it even possible to get 255/5.... 51 attacks per 4........ 12.75 attacks per second?
does that just count your attacks or do minions get counted
There is no buff timer but they fall off individually. It looks like hitting multiple targets counts for multiple buffs
Pets seem to do nothing fo rit
so they all fall off 4 seconds after they are gianed then okay
Here me out..... buzz saw MA... with this baby ha
Wait what node is that?
Its a unique axe
You could probably generate stacks pretty fast with warpath. The weapon itself isn't awful. The +flat is is between T5 and T6 equivalent and the IAS is T5 equivalent. Basically gets a bonus 3rd prefix for % increased phys that can theoretically go beyond a T7 phys
are there any melee attack speed on uniques or bases or affixes (general or sentinel specific) aside from weapon and glove slots? feel like im missing something
nothing sentinel specific
what about general uniques
oh god sorry for ping
they exist, but nothing particularly attractive. Vipertail, Murama's Hilt, Quicksilver Coil, Exsanguinous
Jade amulet has melee attack speed, and frenzy can be gained/boosted by an experimental boot affix
There's some passive nodes/skill nodes that grant it.
also nihilis has 2-3.5s of frenzy on evade
whats nihils
jesus what is that item haah
it's dropped by the new pinnacle boss, reminds me of ventor's gamble from poe
Can someone tell me why my Forge Guard feels so squishy? I am at Res Cap, 76% ArmorDR, 1.6k Life and it e.g. Avalances hit like a truck :X (Corr 195)
the last part of your post should answer your question. also not having a resist overcapped by at least 20% could be an issue. also 76%DR and 1.6k life is low for 200 corruption. Also avalanches being avalanches.
Yeah check the monolith modifiers too. When it's marked for death sometimes it's nice to have gear with "25% all resist while channeling"
hey gang, thought id ask the sentinel chat since we like 2H weapons, when using a rune of shattering on a 2H sword to transfer stats to a Merophage, how many stats transfer over ? or rather, what're the chances of x stats being transfered
if im using polaris to cast smite for me can i upgrade smite in the skill specialization will it also upgrade the smite that polaris casts
yes
perfect
It seems pretty random. I don’t know if there is detailed testing out there.
This sword seems pretty cool. Just going through and shattering my exalts i had forged up for slams
Yeah no idea the chances but rune of shattering just shatters up to the tiers on the item. U can shatter sealed affixes on too so merophage can theoretically get 5 affixes added.
All I know is I've shattered lots of swords and not gotten good merophages. It's unlikely to get even 10 affix tiers from shattering an item with 22
hmm yeh it doesnt seem to transfer it to the tier i had the sword forged to
Theoretical BiS may be merophage but you'll never get it
Oh dang it transfered a T6 armor shred just now, thats cool wih me haha
So the maxroll tool is really misleading
no idea what u mean but sure
Palarus's being your single source of Smite could become underwhelming quite soon, be careful
well im using it just because its ectra damage im mainly going for a hammer of dawn build
anyone good at counting here? trying to figure out if higher than 5/s average Smite proc rate via dualwielding Aurelis and Palarus's would be possible to achive and what attack rate would that be at
I managed to arrive at a 3.(3) attacks/s value so far with 50% chance roll on Palarus's
So that would be at ~300% attack speed
wait, Is "increased attack speed" a multiplier or a %of base attack rate added?
If it says 200% increased attack speed does the character attack at 2x the weapon attack rate or 100%+200%=3x attack rate? 🤔
Your total increased attack speed is a multiplier on the skill's attack rate. Weapon base attack speed is a separate multiplier on that.
Warpath hits once every 0.341 seconds at base:
300% attack speed? huh? did the game add t9 affixes?
is anyone else not able to connect rn
could be i need to update
yee that was it nvm
I want more CDR. Judgement making me sad
is this the proper channel to ask for tips on my hammerdin build?
sure is
Stand down or die.
https://www.lastepochtools.com/planner/QekWvYKo
why I'am so squishy? I die in 1 out of 3 empowered that I try to complete. I know the build needs leach, but outside of that, I don't have a clue
Harbingers of Ruin / 1.1.2
Sentinel (30) / Void Knight (5) / Forge Guard (6) / Paladin (52)
▸ Health: 1,133, Regen: 84/s
▸ Mana: 114.65, Regen: 8.87/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 15 Str / 0 Dex / 1 Int / 0 Att / 13 Vit
▸ Resistances: 96% / 121% / 178% / 66% / 89% / 90% / 204%
▸ EHP: 2,582 / 2,582 / 2,582 / 2,727 / 2,582 / 2,582 / 2,582
▸ Endurance: 40%, Threshold: 239
▸ Armor Mitigation: 34% (1,487)
▸ Block Chance: 57%, Mitigation: 48% (1,590)
▸ Crit Avoidance: 28%
▸ Fire, Physical, Void / Spell, Throwing
▸ Holy Aura (Passive)
• Hammer Throw (20)
• Sigils Of Hope (20)
• Volatile Reversal (20)
• Holy Aura (20)
• Smite (20)
classic
You want one of these two stats at 100% and the other at 0%
avoidance is usually the easier of the 2 to get
Also how are you level 80 with 1k hp
probably a few bad suffixes somewhere
well... Idk how to answer that too lol
Ah
your goal is basically to get crit immunity in 2 suffixes, just enough res (don't really even need cap), and then health/%health/hybrid health everywhere
Or one suffix and the lion hat
yeah you can cover it as sentinel with just helmet and boot implicits
sadly, both of those have a min lvl req of 85 so it won't help here
You could go get some levels/gear in non-empowered while getting your Spirits of Fire timeline blessing
I'm using the maxroll loot filter. I, for some reason, think that its the second problem with my bad gearing, the first one being that I'm just a noob
I don't know their filter. It is very easy to learn the filter system at a base level though.
yeah, I should learn that too
It helps when you build it yourself, because if its not something you can recognize reasoning for, you'll be scratching your head. "Whats pink capitalized mean again?"
As if I don't just make every piece of gear that I want RED EMPHASIZED
should i just make a pally if I'm wanting to go shield throw? I've got a minion 91 forge I could swap to shield throw.....but pally is prob just better
lol, thats for my IDEAL rolls.
just red is for all the stats i want at any t4+ rolls
There's a lot of throwing attack and fire nodes in Forge Guard passive tree.
Thanks for the help guys. I'll try to fix my resistances, hp, crit avoidance and look into learning to build my on loot filter. You are all awesome 🤍
A bunch of idols with smite chance on throwing attack hit, smite, sigils of hope, judgement, volatile reversal.
could replace judgement with shield rush
That was my plan, anyway, before I got sidetracked.
is there any point going healing hands if I'm not directly casting smite. hmm
exactly
help idk what to put on this
i don't want to mess it up
I haven't decided if I want to go a bleed or ignite based build
fire damage + ignite duration sounds like a pretty sick affix to add if I plan on going ignite
Health and vitality is always solid
Drop vitality for your main skill if your main skill +levels affix goes on chest
ended up going for the ignite duration. we goin fire build bois
Ooo
Can’t slam anything cause dungeon door load screen time out error always after second door
laughs in offline
hmmm if I wantred to go shield throw electrify..,... my only real source would be smite.... and then my hit chance no?
javelin has electrify nodes
i know, wasn't my quesiton ❤️
your only sources of electrify are smite, healing hands, javelin, and melee attacks with Aurelis. If you're strictly throwing shields, then smite on throw is your only source
mad alchemist ladel too!
Got to arena 180 with forge guard weapons, I can see I'm not tanky enough lol. Just got a lucky run with no embermages after getting slightly more tanky.
I'm trying to farm World Splitter at the moment. I've heard it drops from the black sun harbinger. Epoch tools also says it drops there from the Harbinger of Hatred. Harbinger of Defilement is what spawns for me. What gives?
What boss do you fight before harbinger spawns
Rahyeh
Well if defilement is there
Maybe abom is where your hatred is lmao
Outcasts 1st mono
rip, I'll try there then. Thanks!
Sounds like a bug if it's happening tho
these rolled niceish
I'm just farming harbingers for the first time to challenge abby (why is it so long?) and finally got advents I wouldn't be too embarrased to be seen in public with
no movement speed = stash filler
Nice boots
Heads up sentinels; been testing monument of protection, the “melee damage to shield bash/rush” stats don’t seem to be applying right now, so when it’s fixed all our shield bash builds will be a lot better. I’ve been testing with 2 different monuments with varying ranges of the stats and there’s no damage difference
Is javelin any good yet?
It has a few good builds already
Holy Trail
Siege Barrage +Smite Bleed
That makes me happy af. I love javelin builds since Diablo 2 and it's so rare to get a chance to use one in games it seems lol
dafrick is this??????
The sexiest chest I've ever seen, and yes, it includes what you're probably thinking
could it be that you had so much block effect that it just didnt matter?
Possibly! Either way they’re gonna look into it just in case. Was a flat +24 melee phys damage difference between the 2 monuments I used, and there was no difference in the dps on the dummy
ye u can try to test it naked with only that axe and no ring of shields
that would show 100%
is double shield forge guard the tankiest build?
You know I felt this without knowing exactly what it was. Swapped from a near min roll to a near max and thought hmm not much difference. Figured I just didn't have enough other % multipliers to make it noticeable
is void smite and disintegrating aura good?
i mean if i get 4 idols 23% smite on throw
boys am i tripping or does smite if converted to lightning damage still benefit from added flat fire dmg and other fire dmg boosts?
Each flat damage is calculated separatedly
Like you can convert it to lightning, and get only +fire spell damage, and only %increase fire damage, then your smite will be mostly fire damage, except the base is lightning.
You can even go cold smite if you use those boots that give flat cold Spell damage and get a lot of %increase cold damage, just that the base lightning will not benefit from the %increase cold
That's how people make those like Void sorcerer build, Void spellblade build etc, not particularly effective but still it can be scaled that way.
The lightning conversion only causes the genetic +spell damage from wand base, and the prefix from swords to become +lightning spell damage specific to that ability
so would this basically make the smite deal more dmg?
cuz i dont play sentinel usually just wanted to play something else till my new pc arrives due to the fact my pc cant handle my marksman build XD so i decided to play warpath with smite converted to lightning but im not sure whether "global" fire damage increases will add to it or not
cuz like im already at 30k dmg per smite and kinda dont know how to scale it further (i dont have any LP items thats the only obvious scaling i can think of)
i wish someone just made LE PoB equivalent for this xd my brain cant compute
Send your planner or a screenshot of your Smite tree
That 1/5 Sacrifice is your biggest multiplier
This wouldn't work, as it should only work on fire spells, but any fire melee or spell both work.
Oh ok! That is interesting
ik i just currently dont have a way to sustain it thats why its only 1/5 + waiting for armor to get +2 to lightning skills
So Lightning Smite will have a bit of Fire Dmg
ok so basically i can still take advantage of sigils giving damage boost
It would not be that significant, as if you have a lot of increase lightning damage, the 5 flat fire does not get increased at all.
But %increase spell damage, and the attunement scaling still applies
okay great , thanks a lot
Also if smite is converted to void would the points after the lightning conversion still work?
since the lightning conversion node says that it has no effect if its converted to void , i assume its just the node itself its talking about right?
basically i can still proc lightning bolts even if its converted to void damage from my understanding right?
(proccing the lightning bolts isnt for dmg but for lowering mana to specific point for devotion amulet)
It should work, could n't hurt to test tho
I have not used those nodes before
But the logic seems right
cuz i was thinking of whenever i figure this out id most likely just reroll to vk since it seems to me it has better options for smite
cuz im currently just making the build up from scratch so im just testing interactions
VK gets huge flat dmg, So you don't need devotion. But Pally has the +100% lightning Crit damage perk So I'd say it's like a toss up.
i wish we had a damage calculator so hard for things like these 😭
okay tested the void conversion for this atleast since i just leveled up and it does infact work
Also can procs be echoed ? if i dont directly cast smite but proc it from warpath is it able to get echoed?
As far as melee setups go how does Rive VK compare to other?
I find it fun, im just following a guide though. Me smooth brain.
Needing to farm Shade for most gear is a tad annoying too
Im looking at several melee builds i have my ranged slot filled so that leaves melee
Anyone else using volatile reversal and getting stuck in an animation after using it?
Hey I got a question. Is smite hammerdin Paladin still relevant? I am 400 corruption and not having any issues just wanting to know if anyone else is running it
Stand down or die.
Smite hammer paladin is arguably the strongest starter for paladin. Maybe even the strongest late game too.
how viable is forge guard? seems like a pretty unique melee type class but also seen a lot of stuff saying its clunky and can be pretty weak?
Depends. You have a few build paths. Imo stuff with bleed is the strongest. Definitely can feel awkward compared to other classes in general.
Bash go brr with the right setup. But you need a few uniques for it
I tried shield throw but wasn't a huge fan
hmmm... was wanting a melee character that felt way different from d4 barb and that seemed like best option. still able to do the endgame stuff though right? like no issue with monoliths and pushing a decent corruption (dont care if it isnt like the S tier build hitting highest corruption)
Bash is pretty sick if you build it right. You basically get more damage based on how tanky you are. But you need a few uniques for the build to pop off
My basher is doing 300 cor atm and the only dangerous thing are dots. But forge is decent about mitigating that damage
Dots are nasty in this game. its kinda wild how fast they can melt you. ill give forge guard a go. thanks for the input
Someone made a Vid , Smelthers Wrath is not a Meme anymore
we're just bad at finding builds. Not enough experimenters outside the class channels
Hello guys, do you know if "Event Horizon" works with forged weapon ? Can they stack Dilatation?
They don't work at all with event horizon
Oh ... It's just exalted weapons then? I saw some builds with Apathys but I don't know why ^^
That's not what I said, they just don't work with event horizon
Is there a list of unique weapons that doesn't work?
nah gotta test them individually. None of the skill casts work afaik
Sword catcher I'm not sure about
Yeah maybe for a support minion and you deal the damage ? Idk how to use it
Blame the people that got addicted to healing Hands and can only think Healing Hands 
I'm playing a shield bash build at 550 corrup and it works well, not the fastest but it's cool to be tanky ^^
I want to change now ^^
tbf they should've also mentioned the healing hands nerfs in the patch notes. Maybe people are operating under the assumption spell dmg from the node wasn't halved
Had to look it up. Like 600% crit multi and 32 mana regen a second. I want that gear.
there is no way that build isnt bugged it wass tested with same skill tree both in 1.0 and in 0,9 with 2 2lp chronosttaziz ward setup which is way way more damage than that guy has and people were doing 10x less thant this guy with trash t7 mana exalted 2h axe
I was trying tyo make electrify shield throw work, only thing that I could get to work was a ladel and electric smite lol
If I had to guess, this node isn’t properly capped as he waits way longer than 10 stacks of ignite.
Or maybe instead of being 15% Additive with each other up to 150% its 15% multiplicative with each max 10 times
most likely that, or the rings have another bug
That bug is happening with Upheaval and Totems
and previously with serpent strike
True 😅
It's a bit frustrating to play smth and when performs really well having to wonder if it's bugged or not
just a bit lmao
Why are there only 12 nodes in forge guard passive tree that interact with forged weapons? Some of them half interact depending on your weapon
also tbh for anyone who did math its obvious, since fully charged smelters wrath has only 2.5x dmg of ONE erasing strike with mace setup against high health slowed target and that thing with 2lp beacon does like 110k crits not 6 mln
so you can use FS as a skill outside of minions
not the worst roll
the main issue with smelters is how long it takes to charge. Because it can hit the whole screen, I think we should be able to at least move slowly while using it
Yo this rolled so well
It didnt rolled double crit evasion of two opposing types
nah the main issue of smelters wraith is that its melee, ehg repeatedly disregarded melee skills and made its unnecessary weak or clunky. so far 6 years and counting
I would love for Smelter Wrath to be a "jump" attack
oh lol I just read that lol
You channel, gain range and aoe, jump and slam
that would be cool
PLenty of melee skills work, that is not smelters issue. I think though it should be like a moving and escalating channeled dot ability. Sort of like an RF on wheels that when you release it explodes
they work, just super weak on the whole scale of the game, and the worst part is AOE just compare glacier aoe to any melee skill its laughable
or aoe of any mage build tbh
They really aren't, that is a sign of spells being too strong not melee being too weak. People have killed the hardest content in the game with melee
Like melee needs work dont get me wrong
But half of melee suffering is all these ground effects
thats the same thing to me😅 one is way stronger than other and not only that but has way better QOL
Those are two separate things, I think melee is almost where EHG wants it to be damage wise, but they dont know what to do in order to bring spells down without making them feel bad. Besides, spells vs melee is always an issue in games like this.
Its a totally other gear setup
are u implying its legit? cause multipliers are just not there m8 as i said above fully charged SW does 2.5 x dmg of erasing strike and that one doesnt hit nearly as much
i cant see any Bugs or weirdness in the skill trees myself , its just a ton of Pen , Armor shred and so on and an honestly pretty bonkers Nemesis Axe
yep its the same tree that somehow magically started dealing 10x damage in 1.1 😅
Thanks for linking the build. I thought they were using the new unique that deals more dmg for mana not the new harbinger upgradable exalted
the skill was tested every single patch m8 and this build is bugged 100% now
Op replied to u and said it has nothing to do with ignite stacks @winter copper
ya i know vlad mentioned above that its probably that each ignite multiplier is multiplicative with each other not additive , similarly to serpent strike bug
I doubt rings would affect this skill while not seeming to affect others like my void cleave/warpath in noticeable ways unless the smelters wrath is coded as a forged weapon?
Only thing i can think of is that the Melee damage node in Sigils of Hope is bugged and stacks per sigil and not just once
I've run sigil with forged weapons though. Don't feel like it does that much
" Word of Power , you deal increased Melee damage for 3 seconds after you cast sigils of Hope " 30% Global Melee damage per point
Oh nice!
You also have Heavy Strike , Tempered blow and Valiance in Smelters Wrath and those are some juicy More multis
Maybe something with the Pen from Forged Strike too
As i said im not sure if its bugged or not but would be actually funny
Could be stacking when it's not supposed too
the 30% Global Fire Pen , yeah maybe , who knows if that thing stacks when you cast it multiple times
Do they cast it multiple times tho?
And 3 seconds is not a lot if u have to then charge smelters
If you have enough Attack Speed and its instant cast you do it yourself
tbh i wouldnt even search for the big and leave it, if ehg cba to make sentinel actually a decent class at least let us one shot bosses
I think I might know what it is but yeah don't help find it
Or its simply Good Math and everything works as intended
Over like 60% of fg nodes don't help forged weapons. Budget necro if not for bugs
Im also still on my FW thing but still failed to get a better weapon or a proper slam on any of my gear
Do not Question my passives okay
and i dont know how the embed works
Speaking of which if you're a dev stop reading. I just talk about having fun and stuff, something you hate.
For everyone else check out perrythepig's latest build contest entry 7.
Voidwinter Javeliner ?
So busted
void jav? lol
I love the interactions and have more insight into how the (now) rank 2 forge guard made their build work and more appreciation for standing still builds
But the dmg isn't what makes it busted
Should the tool tip damage of Lava burst (shield throw spell) update when taking the "more dmg" modifier for it?
how exactly do minions gain their damage? is there anywhere i can see it properly? I am playing a Warpath-FS Forge Guard and I am not sure if some of my increases even affect minions.
E.g. does Melee Physical Damage even increase forged weapons dps? or is their domg solely increased by minion damage? what about penetration or crit vulnerability? do those weapons beneft from that?
Solely by stuff that says it impacts minions
And sadly, you seemingly can’t even check tooltip damage for minions
thanks, and sadge :( need to figure out then what weapons truly are better for the build
Minion Flat , Shared Pen and Minion damage % in the Implicit
Imo BAse Crit + Crit Multi is better
FW weapons are a bit weird compare to other minions since they taker stats directly from your Weapons (and now your Gloves)
nothing that is dropping is showing
Alt+Z or Del
Alt + Z
you and me both, dude. But more specifically, under FS scaling tooltip says strength and attunment. do both affect the minions or is str buffing FS and attun buffing weapons?
ah okay
Press Alt on the skill icon in your skill bar
ys, thats what i read off. the tooltip says it scales with both stats
i think attunement buffs minions. if you hover over a node that allows forged weapons to spawn and hold Alt (or Crtl+Alt, depending on settings) you see that "Summon Forged Weapon" has the Attuement tag, whereas Str only applies to Forge Strike only, HOWEVER Str scales some other weird stuff in the tooltip, like life? so i guess it partially applies as well?
but im wondering if its divided or not
What do you mean if its divided or not ?
The problem is , there is not a single source that lists all the things that can apply to your Forged Weapons
1 Attunement = 4% for FWs
do both stats affect both aspects (the ability hit and the summoned weapons) or is str affecting FS and att only affecting minions?
yeah but this only applies to the dmg of FS itself
At this point , i would start asking the Devs , its taken too long now to just speculate
Health per Att is for FS ?
except that, as i mentioned above, but i think the dmg not
precisely my confusion
Inc Dmg per Attribute is inherited by subskills
Str gives Dmg to FW
Att gives Dmg and Hp to FW
why then does "Summon Forged Weapon" only inherit the Attunement tag? 🤔
Source ?
Where is your source for that ?
but why no Str then? or does it double dip in Atn?
both scenarios make sense, i just couldnt find anywhere that clarified that position
or a place that Lists what stats of the Weapon you use is also inherited by the FWs
cool
ah i just asked in devchat 🤣 - so FS stats then transfer to dmg which increases the dmg of summoned weapons
however, then, does the Summon skill itself provide double dipping?
Everything on the weapon is transfered, they might not be able to use it though
Generic Stuffs like % Dmg, Flat , Crit (most stuff you can forge) will work
FW cant use Attribute
Weird uniques stats like "Chance to cast Magma Shards on Hit" from Volcanus for exemple will not work aswell
No
All the Attribute scaling is done by the main Skill
all of my new questions are more programmin then game related, so ill post them elsewhere lol
Soo hold on ... i have an Axe with %phys %melee , and Flat minion , shared Fire Pen , would those all be transfered to the FWs then ?
if minion skills work the same as subskills, then only shared tags will apply
the %minion prob not, because they are the minion, not have the minion
so if the main skill has "Fire" and the subskill has "Fire", +fire damage will convert and apply, i guess?
Yes, yes, Flat Minions will benefit them because they are your minions (and if they had minions they would get it too), Shared Pen double dip
but subskill minions dont?
Today I learned that Lava burst on sheild throw costs mana
i normally sit at the dummies and watch my FWs do their thing , i only summon 1 and look what the Min damage is the max damage and the frequency to have a better Average
thing was , Crit looked nice but had lower average damage because the % Increased was missing
since this is a 1x4 the most you can have are two right>
Yup
26% makes vme sadghe
And up still only fire 1 bolt
#👨┃ask-the-devs-not-support-no-bugs message -> regarding the Forge Strike & Summon Forge Weapons issue.
STR is not used by the Weapons.
Forged Weapons aren't a sub skill of Forge Strike and use their own attribute scaling.
so does this mean forged weapons only scale with attunement, as shown by the tags? and the forge strike tooltip incorporates this as it will spawn forged weapons? 🤔
Do you think if I reduced lava burst, shield throw, and smite to 0 cost if it would be worth? Cast smite on throw situation
yes
I don't understand the second question
the forge strike dps tooltip doesn't include forged weapons at all
#🔱┃sentinel message FS tooltip shows Attunement and Strength scaling & #🔱┃sentinel message summon forged weapons tooltip only shows attunement.
so what's the "health" stuff in forge strike then there for? 🤔 it confuses me
Nvm, not enough space to run bolt and smite idols
it's to signpost that the forged weapons will get that
okay, so the "Summon Forged Weapons" tooltip and the "Forge Strike" tooltip should show the same values, correct? Because it signposts to it, they should in theory share them? For Attunement i mean. The health increase etc.
I am not ingame atm. - will check in a bit.
it's the same
Awesome! Thank you very much for clarifying
Figuring out what is a subskill or isn't is its own mini game 😅
mike in #🔱┃sentinel impossible 
i may not be an acolyte, but I did formulate a quite adept summoning circle post 🙈 as it was a heated discussion about forged weapons in here a bit ago
See, they know we exist
And now we need it all in a bulletpoint list and pinned here
It doesn't cost mana
Who let Mike out?
For Forge Guards:
Regarding "Forge Strike" (FS) and "Summon Forged Weapon" (FW): The FS tooltip, when shown with details (see screenshot), shows various scalings. The Attunement scaling on it mirrors the FW skill tooltip to signpost that the scaling transfers to them.
The minions, forged weapons, summoned by the ability thus only scale with their respective stats as shown in the 2nd screenshot, but are also covered in the summon skill, FS, as can be seen.
FW is NOT a subskill of FS (source: #👨┃ask-the-devs-not-support-no-bugs message)
Source (discussion), starting: #🔱┃sentinel message & ending (roughly): #🔱┃sentinel message (with various questions and responses in between).
there you go
i can't pin it tho xP
much obliged, Vlad!
i hope it's clear enough and everyone understands it (at least i do now)
And now to list also what Stats and Affixes will Transfer to Forged Weapons
Good luck with that 😅
As most things: tags based; so "minion physical" etc. will apply, but "increase physical" won't as these are not direct minions or they don't have a node that makes them derive from that. E.g. you can see some of this in effect in the "Manifest Armor" tree, where nodes specifically say that the minion will inherit stuff from e.g. Gloves, or so
Fascinating , thats the exact opposite to what Vlad said
We are still in the circle , we are stuck here
#🔱┃sentinel message i asked if they only scale with attunement, as shown by tags. it was responded with yes. Also this: #👨┃ask-the-devs-not-support-no-bugs message from the dev chat
I added it for clarity in the pin. I am happy to edit any further info in, that we might find out over time
If i would be ingame i would quickly make several more test weapons for Every Affix i can think of
Is the only source of electrify on hit the ladel? The jav spear is exclusive to jav i believ
ye they dont like electrify
the healing hands nodes makes 0 sense 160% more dmg to electrify with no chance to apply it
Last time I asked about Electrify, Mike said "the ailment is still young" 🙄
Aurelis
just let us convert ignite to electrify on like all sentinel skills
Paladin Passive > % Dot
Threshold 5/8> Ignite converted Electrify
Is that chance on hit?
skipped the t7 attackspeed precisely 🙄 fu..
Nah that is only on melle hit
I was wanting to use shield throw, so ladel would be the only source I can find. Although, I suppose I could use that and have the MA apply it with his sweeping attack from shield throw. Doubt that has scalability though
Shield throw doesn't have any support for electrify, and neither does MA
For electrify, I think the only things that have support are javelin, smite, HH, and/or multistrike
MA would get the stats of aurulus, for its fast sweeps triggered by shield throw. Smite for sure could do cast on throw. And yes I agree that there isn’t much support. Was jsut trying to figure out interactions. Ladel can apply from shield throws lava burst at 4 per attack
Noice
on paper yes its bugged? what is bugged nobody knows, at this point hard to say if anything works or not
will they fix it? no way
I mean, they just have a lot of things to fix. Doesn't mean they'll never get around to it right?
Also, dying to the shade feels so bad when it's because you did a totally avoidable bad.
That's 12 corruption down the toilet 😦
I was like "lets see what actually happens when I let that attack hit me".
I died, that's what.
New, old. Is new better?
The base attack speed is .04 higher. The implicit is also better.
nemesis eggs dont have "more" chance to add LP do they? the item/rarity still dictates that?
good to know bc im levelling one rn out of boredom
I have no idea, I'm just vaguely assuming that item drop rules are part of the formula for nemesis mutations.
Yes still bound by the Item level and LP min level stuffs
So things that have a harder time dropping with LP are also less likely to gain LP. Stuff like that.
Anyway
After using the new weapon for all of five minutes. Of course the difference is subtle, but my kill speed and the rate at which I stack ignites has gone up.
yeah thats what i figured, guess 2LP Nulls is rather hard then (0.6%), alright i'll throw this base in a 1lp, if i hit the t6 thorns i might give retal shieldthrow a shot \o/
alright alright good generic hit
whre is @quiet hearth when I need him lol

https://www.lastepochtools.com/planner/B5e6nr3B can you tell if this would possibly work:? hahahaha
Beta / 0.9.2f
Sentinel (20) / Void Knight (10) / Forge Guard (15) / Paladin (68)
▸ Health: 1,440, Regen: 30/s
▸ Mana: 174.23, Regen: 9.44/s
▸ Ward Retention: 48%, Regen: 25/s
▸ Attributes: 8 Str / 1 Dex / 12 Int / 5 Att / 7 Vit
▸ Resistances: 42% / 65% / 65% / 40% / 73% / 56% / 7%
▸ EHP: 1,539 / 1,853 / 1,853 / 1,627 / 1,997 / 1,720 / 1,219
▸ Endurance: 34%, Threshold: 288
▸ Armor Mitigation: 20% (722)
▸ Crit Avoidance: 40%
▸ Lightning, Physical / Spell, Throwing
▸ Physical / Melee
▸ Holy Aura (Passive)
• Shield Throw (24)
• Holy Aura (20)
• Manifest Armor (20)
• Sigils Of Hope (20)
• Smite (25)
why spark charges?
more lightning spell dmg, can apply on single trget like 6 per ST
sadly it makes me miss our on ALOT of the flat spell
not gonna really get anything out of it because you have no int
cand you just scale it with lightning dmg ect?
yeah but it's so low of a dmg number
Now slap on a cleaver solution and it might work
yea i figured, not being able to use the flat spell from pally cucks it
Lack of Flat Spell will eventually be tough
it doesn't get flat even from int sadly
granted weith 3 MORE mods on smite it should also hit like a truck
OH i see
but that is only for the spark charges themselves, smite isn't getting anything, you'd be better off overall just getting something with flat spell dmg, MAYBE Palarus
i mean, i guss that would fepend on the number of spark charges on target, no?
you'd have to be applying a ton of them to make it work
because you only have 10% chance
i mean 6 per ST is alot no?..... oh taht is very true too
bettter to just go ladel electrify lol
overall sure but not for scaling the spark charges
Smite convert ignite to Electrify
the electrify route is definitely better with Aurelis though.
For Electrify yeah
and then I would jsut need to slam good stuff on it to make it work then
I thought about doing the shield throw sweep on MA with it for him to apply electrify's lol.... hmmm let me make somethingup in the plannar realk fast
https://www.lastepochtools.com/planner/QnM6XMzA okay somethingh like this ?
Beta / 0.9.2f
Sentinel (20) / Void Knight (10) / Forge Guard (15) / Paladin (68)
▸ Health: 1,167, Regen: 40/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 4 Str / 1 Dex / 1 Int / 9 Att / 10 Vit
▸ Resistances: 83% / 80% / 80% / 61% / 64% / 80% / 51%
▸ EHP: 2,443 / 2,443 / 2,443 / 2,285 / 2,191 / 2,443 / 1,962
▸ Endurance: 67%, Threshold: 233
▸ Armor Mitigation: 19% (694)
▸ Block Chance: 62%, Mitigation: 33% (840)
▸ Crit Avoidance: 90%
▸ Lightning, Physical / Spell, Throwing
▸ Physical / Melee
▸ Holy Aura (Passive)
• Shield Throw (20)
• Manifest Armor (20)
• Holy Aura (20)
• Smite (21)
• Sigils Of Hope (20)
• Aurelis
What build right now is better for endgame, Rive VK or Bleed Hammerdin - I.E. Corruption pushing?
why ignite on the smites?
its copnverted to electrify chance, its 5% more than the electrify chance node by the other stuff, plus it give mes access to another more mod
well at least for smite
Hard to believe that the 300 Flat melee Fire damage arent enough to make the Sunforged Hammer actually viable to use with Smelters Wrath or Forge Strike
Nemesis added 1LP to my phantom grip. Here's hoping for a second one, pog!
I'd believe it's still bad
I can read I swear fml how do I miss these things
Is this any good for anyone?
Double t7 as well as a sealed affix. Although as a consequence of starting as a yellow the FP is very low.
However, there's an open slot to craft on too.
Question is, is the mana on smite any good?
Time to hit the sanctum I guess.
ROFL I one shot Julra. I mean it's only the tier 1 dungeon. But I was expecting her to at least put up some kind of a fight.
Hell yeah!!!!
Are you not getting Smite from Idols ?
i am, but perhaps npw that I think about it maybe its just the lava burst tahts eating me
I should make a holy burst build
lava burst is not
I know its tooltip says 7 mana cost, but I am trying it rn on the dummy
Its not using any mana
Yes !
shrug shield throw is 3 mana for me.... alos is that a bug
Depends on how you specced it
Shield throws TT is 3 mana, and as you stated the idol proced smites don’t use mana correct? And is lava bursts mana just a bug that is displayed or it’s not working as intended
the smites do use mana iirc
I need some input.
up up down down left right left right
https://www.lastepochtools.com/planner/QWPdP62B These are the items I have right now. Note the rings and gloves.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (25) / Void Knight (5) / Forge Guard (72) / Paladin (2)
▸ Health: 1,463, Regen: 64.32/s
▸ Mana: 243.49, Regen: 8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 12 Str / 1 Dex / 5 Int / 34 Att / 15 Vit
▸ Resistances: 189% / 79% / 92% / 130% / 74% / 84% / 104%
▸ EHP: 4,844 / 4,844 / 4,844 / 8,070 / 5,529 / 4,844 / 4,844
▸ Endurance: 31%, Threshold: 293
▸ Armor Mitigation: 69% (5,836)
▸ Block Chance: 55%, Mitigation: 39% (1,147)
▸ Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Forge Strike (23)
• Multistrike (20)
• Manifest Armor (23)
• Ring Of Shields (23)
• Volatile Reversal (20)
So I'm thinking of putting my ascendance runes towards gloves.
See that’s what I thought too but he is adamant they don’t lol
Like, my gloves are already good.
But if there's anything that will just feel the upgrades, it's gloves.
So I'm thinking I'll just keep going for gloves until I get that high roll?
what are you aiming for?
Well, what I just said.
But, if anybody can think of any other uniques worth integrating into the build, maybe that might be a more immediate upgrade.
Smite procced by Idols is free, unless you are using Fissure that always consume 10 Mana
Rayeh's Light is very good, but I need like a god roll for it to replace the shield I got.
if you can survive them, the Ravenous void gloves are great for 15% dr
code of an erased sentinel is basically the best relic for most builds
Send a planner so I can try to understand what is eating your mana
the base stats on it are really good
Oh right.
Increased armor and armor applies to DoT.
I think if I target that before Rayeh's Light it's better.
Thanks for the input, I think I'll roll on relics then.
with code your gonna need to get a few before the weaver hits the affixes you want
I have patience.

It took me only a few attempts to get some half decent phantom grips.
Because vanilla ones are kinda eh on dot builds.
Like I'd take a vanilla one if I were doing a hit build.
true
Does chance to smite on throwing attacks work with the axes thrown from the warpath unique relic?
I can reliably get ignites over 150, and over 200 with some perseverance.
Yes
I think it's a legit build too.
man I wish flamedrinker wasn't capped now
Hm...
I can of course only buy unused codes.
But I'm not sure how much money I want to put down.
22 WW ones cost over 300M a pop. Meaning I can buy two at best. That's not good.
Besides, I think if I want a more immediately useful item I'd rather use a bunch of cheaper ones.
Just killed Aberroth on this character: https://www.lastepochtools.com/planner/Bj7Z1Pbo
Took 8 minutes. Can't recommend Shield Bash, unless you want to be immortal against any and all content, except Aberroth.
And even against Aberroth you're very tanky, because of 100% void conversion to phys.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (21) / Void Knight (17) / Forge Guard (59) / Paladin (15)
▸ Health: 2,459, Regen: 165.03/s
▸ Mana: 185, Regen: 14.93/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 71 Str / 10 Dex / 10 Int / 10 Att / 45 Vit
▸ Resistances: 99% / 44% / 77% / 108% / 87% / 63% / 63%
▸ EHP: 17,107 / 12,166 / 15,974 / 28,501 / 29,451 / 17,372 / 14,272
▸ Endurance: 68%, Threshold: 564
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 74% (8,009)
▸ Block Chance: 59%, Mitigation: 78% (8,395)
▸ Fire, Physical, Void / Melee, Spell
▸ None
• Shield Bash (22)
• Ring Of Shields (21)
• Healing Hands (21)
• Sigils Of Hope (23)
• Volatile Reversal (21)
workin on my forge strike slam build, do y'all think the opportunity cost of using phantom grips to cap crit easily is worth losing ring stats otherwise?
Hello fellow Sentinels
I've been enjoying the sword Palarus's Sacred Light and made a build around it
But I'm quite literally the opposite of good in this game when it comes to builds.
What would you all change in this and what's all looking good? It went through several iterations at the moment
Tried several abilities, but this is what I'm aiming to get
The LP4 Items are there to help me remind that I wanted one of those 4 stats on the item
Not that I want the item LP4 (since that's quite impossible on some)
https://www.lastepochtools.com/planner/oy1O2wOo
Harbingers of Ruin / 1.1.2
Sentinel (20) / Forge Guard (28) / Paladin (65)
▸ Health: 2,837, Regen: 23.5/s
▸ Mana: 460.81, Regen: 11/s
▸ Ward Retention: 72%, Regen: 36/s
▸ Attributes: 64 Str / 15 Dex / 18 Int / 113 Att / 16 Vit
▸ Resistances: 193% / 163% / 123% / 105% / 117% / 75% / 103%
▸ EHP: 11,979 / 11,979 / 11,979 / 22,426 / 11,979 / 11,920 / 11,979
▸ Endurance: 79%, Threshold: 680
▸ Armor Mitigation: 74% (8,146)
▸ Block Chance: 39%, Mitigation: 44% (1,547)
▸ Fire, Physical / Spell, Melee, Throwing
▸ Physical / Melee
▸ Holy Aura (Passive)
• Javelin (22)
• Healing Hands (22)
• Manifest Armor (22)
• Holy Aura (22)
• Smite (22)
I wouldn't put unrealistic LP4 gear for one.
LP4 omnis? cmon bruh
EDIT: ah ok.
I forgot to add
The lp4's are just there because I want at least one of those 4
so I won't forget the stats, as I forget a lot real quick
Ok, 14-15 WW codes cost about 1M a pop. So I just get one with a high armor roll in that region and give it a try.
Smite the enemies into oblivion by indirectly casting it through Javlin and the sword
Survivability is also pretty high at the moment at least (pre empowered monoliths)
Though currently a bit low on damage, but I recently changed talents to what it is in the build planner now
"and the sword" ? Are you planning to use Selfcast HH ?
The sword: Palarus's Sacred Light
Which can casts smite on melee hit
And I'm using Healing Hands as my melee attack, which works on Palarus's