#🔱┃sentinel
1 messages · Page 14 of 1
cause devotion alone gives you 200 flat dmg and then warpath another 40 , 40% of that is already more than 60 flat that scpeter does, just math
Yeah, that does add up. So the 40% more dmg vs spreading flames target easily beats the flat from the sceptre implicit, is what youre saying right
You do have to scale mana quite a lot for devotion to give so much flat though, no? Sorry if I seem noobish, never played this build before
yes, as long as u get more than 200 flat dmg from all sources its just better
how do people keep there mana drained for devotion?
Got it, ty!
I have both a 3LP Firestarter and a 3LP Palarus, what affixes would you ideally slam on this?
sigils
Do you have a link to an "aspirational gear"-ish build playing that, Misha? Mine doesnt currently use sigils, I just drain mana with Holy Nova / Javelin
I'm playing forge weapons, do you guys know if the "Physical damage" and the "Increased damage" affects my minions ?
I need some help with Shield Bash. It's like doing no damage. and I cant imagine anyone would actually play it, but obvikously people do. Anyone able to help me
okay i guess at least it is patched (til the next one)
overall, i just wanted to avoid warpath cuz ive done enough warpath builds and hoped the palarus would work well with rive.
Its very mid with rive. Feels icky to try and scale.
this is why the bazaar should just be favor. Boost what we get from mobs, buy with favor, and then give us a special gambler where you can get uniques from
i mean let's assume that whatever curency you are using there is an exploit to be found (especially with poor coding techniques, sorry, but this one was.... let's just say preventable)
the real problem is not handling it swiftly enough. it's not enough to stop the leak, the duped gold needs to be removed ASAP as well and I mean even then we lost a week worth of items during the busiest time of the season
You cant say bad coding becuase you dont know the code for one, and for two there is zero way to know what thousands of gremlins will do to cheat
But doing that with favor literally solves all of it, you sell your uniques to the bazaar for increasingly greater favor. Which you can then use to target slam random amulets until an omnis falls out
i mean not gonna write down what it was but i looked it up, and i wrote a couple safe coding practices guidelines to know how those kind of problems are usually happening and how you can prevent them 🙂
anyway, I understand what you are saying but the reality is that every system has an exploit. like you need to anticipate that people will try and succeed in cracking your system, that's the reality of today. so need to have an emergency management system in place.
I do agree tho, it is probably harder to exploit a separate currency system
I mean I know how to code, some things are easier than others, but at the same time you never know what it is. Could be some weird secret squirrel thing that no one of sound mind would think of, or someone didnt close a case.
ye i mean it is not uncommon for smaller companies to need time to introduce processes which can prevent (minimize) such things happening. like the backend issues from 1.0 are kinda similar, how to do distributed high-available microservices is an art but it is established art. so im not mad about that, kind of expected tbh
just sucks as a player for it to happen again. I do agree with those voices who are urging more drastic measures tho, because this is quickly becoming a retention issue
Oh definitely, but I take it all in stride really, especially given the size of their staff. Like you cant expect a small team like this to be able to fend off literally tens of thousands of players
I...uh...sure?
your 5 dodge is now 8
So warpath echo aint doing it for bossing - I got lucky with a +3 ensang so i have a ton of money to drop for either a respec or new build but want to stay sent - suggestions?
what is an ensang
if u have warpat gear should be easy switch to rive, much better boss killer, check maxroll guide
Exsanguinous
ah
my b lol
ok, time for a break, finally off work and I have been playing sneakily all day xD
shhhhhhhhhhh 😄

we must go faster
hey, its me, ur boss
And? I aint scared, my access was down all day anyway, blame IT
it would be funny if you were the IT
I'd love to, but I dont have any certs so no one will let me in, even though Im the one team leads send their people to because IT takes forever lol
I used to work in IT, all wifi restrictions never worked against IT. We spent half the day sharing cat photos
so ye Rive as Misha said or Erasing strike, but switching to ES is probably a bigger makeover
the last time we asked for a BsC as a minimum requirement even for R&D jobs was around.... 2011, ish? 😄
IT gaming
How the hell do you manage thke mana cost of Shield Bash... I'm evne using the -3 Mana cost Relic...
prefixes on my helm are flat mana and % mana...
Before you get the shield from the dragon boss, mana regen prefix on amulet and belt;
Once you get the shield, you need the lightless arbor boots for bosses (I swap out for zoom zoom boots for mapping, and LA boots for bossing)
With the relic alone i'm doing fine (be sure to take reduction node on skilltree too)
Mountain boots are good too
You have to have 1000 mana to get 200 flat from devotion no? How do you get those levels of mana on a sentinel
I dont even have certs because I worked in welding for years because it paid better at the time
you can get way more, around 1500 with investment, just items with %/flat mana, some uniques, blessing, attunment
Do you happen to have someone's (or yours if youre playing it, even if it's an old version without the sword) LEtools profile? Would love to see a turbo endgame version of this, all content I find is for early-ish corruption
Do you get other mana scaling benefits in this, or is it just purely for devotion scaling?
I know there was a conversation on this earlier. I think the weapons do scale off str (on top of the armor you get). If you don't need mana from attunement it's really just 4% armor vs 11 weapon life. I choose attunement every time buuut str isn't terrible. Even on lich I liked str cuz 8 str is 32% more armor
Idk what else scales off attunement vs str
I wnat Foot of the Mountain. I'm on HC. Never done the Lightless Arbor dungeon. is it considered hard
I got that. For a void knight, which one is better to combine with. This extra melee damage or that one? Also, what's the best thing to get on remaining slot on affixe? (Void pen, area damage for melee, or all attributes?)
It's rough on t4, t1 and 2 are to learn the mechanics. Need a cleanse for the poison roots and the rocks that drop hurt. Almost impossible to dodge cuz there's so many and it's dark and they come so fast
interesting. Easy to farm? Looks like t2 has a 20% chance to get the boots, which I'd be willing to farm as long as it's relatively quick / not RIPPY
Most dangerous move is imo the beam on the last phase. You can just Rebuke it, but the "right" way to deal with it is to go behind the boss when he casts it. Can also dash through it with a damage immune dash like healing hands
Just go up the ladder until it's too hard. I think sentinel has an easier time than acolyte cuz sentinel actually has armor and stuff. I mostly fought him as acolyte
Oh yeah, unless they fixed it the beams go much longer than their visual effect indicates. U need to be in the back of the arena
damn sounds dangerous lol
Only on T4, it's not that wide below T4. A lot of attacks in this game seem to not align with their visuals like Elder gaspar's tribeam
Can just stand "behind" (behind being opposite to where the line is aimed at) the boss no? The two beams dont do a full rotation from their starting point
on t4 the beams still hit if you're right next to the boss. Unless they fixed that
so there's like an invisible aoe hitbox around his front/sides that will still hit you
Oh, that's what you meant, I misunderstood. Yea, I think that's still the case
Actually I'm not sure, I could comfortably sit in shield bash range, which isn't super short but not the longest either
Am I doing something wrong with shield rush? When I use it and spam the ability I keep getting locked in this weird skating walking animation and I cant get out unless I dash forward.
You can see the beams aren't even close to that character
They might've fixed it though, don't recall
25+ kills on harbinger black sun boss
no world splitter
220c+
good times
just buy one from... oh ye, nevermind
skill is bugged online to avoid getting stuck you need to use it no more than once every 0.24 seconds, so you are just clicking too fast
Ah that's why I kept getting stuck
thank you so much I was so confused what I was doing wrong
you can try binding it to mousewheel, helps some people
That looks more like desync. but I suppose if people say the visual is wonky, then probably
If ur not seeing it they fixed it for t4
How can I figure out what my Attacks per second are? Trying to figure out how much attack speed I need to have to maximize Palaru's sacred light
it's your weapon attack rate, 1.16 in this case multiplied by (1 + your global % increased attack stat + increased attack stats in your skill tree).
Thank you.
For dual wield, is it the average of the two?
not sure
think it is ye
And for warpath I basically just multiply by 2
I'm running dual palarus rn and it's so strong for leveling.
like 10k dps + 2.5k smite hits at lvl 30.
Does it scale well later on?
Does casting reduce my block chance or something?
I notice if I have my character sheet open and look at Block Chance % number, and spam cast Sigil of Hope, I consistently lose Block Chance (it drops for a half second) only during the casting animation
Only started playing it yesterday but it seems pretty good so far. Lots of avenues to scale still; Im at 250ish corruption and dmg seems okay. I have a 3LP Palarus, waiting for a good exalt to slam on it.
Not dual wielding two of them though, need to run a sceptre on main hand to benefit from the busted warpath passive
do you have the sigil node that has every sigil give you block chance? Probably related to that
^ Yeah, when you override a sigil it probably does ("remove 1 sigil" - half a second of one less sigil - "add 1 sigil"). Probably (hopefully) just a UI minor bug
Ive noticed it too. And it shows as if you had no sigils for like half a second
I'll have to try that later, i'm using rive instead of warpath and I feel limited by melee clunkiness.
It's the same with Warpath minus ele res while channeling, and the affix plus ele res while channeling. They dont update at the same time on the UI when you start/stop channeling, you see your res values changing twice
Is there a skill tree or passive one (or an item) that causes you to cast smite when using that skill? I don't see one and I thought I read somewhere that it was possible.
I go from 53% block to 38 when I refresh a stack of sigil manually and not from sun seal
yea im loving warpath tbh. Running the ring that gives you swiftness and wings of argentus, its fun to be so fast and nevert stopping to do damage
There's several. There's an idol that makes throwing attacks smite. There's a warpath passive that makes you smite while spinning; theres a javelin passive too. There's a sword that makes you smite on melee hit; there's probably more
Oh interesting. Thank you. I'm using Rive as a paladin and want to smite my foes with fire 🙂
Warrior's fury for more dmg per second?
Wow I might switch to warpath for fg minions too
Casts faster the more cast speed u have
also how terrible would it be to stack atunement to scale this? :)
i was under the impression that triggered subskills don't have a cast time, they just go off
Yeah idk if it matters if triggered
when I manually cast smite, it is definitely slower than when I trigger it through palarus
is this node worth diving into if my leech is already good enough with titan heart and other passives?
For warpath, I just multiply this by * 2 right?
25% of my skill points into that seems like a really hard sell
I am torn. Do I farm for all resists first or exp bonus?
oh wow just encountered a bug with rive.
where it was attacking from a location different from where my character was.
yup
uh idk what build youre playing. For dual wield builds, it is really strong, because you get 2x the benefit. Leech is easy to get elsewhere so not sure if worth it with an axe, but sword + sceptre is super strong
Exp bonus gives more value if you get first right?
Level faster, get faction points faster, etc?
2h axe so prolly not then
For a 42% Palarus Sword, I would need ~7 attacks per second to cast 3 smites per second, it seems. Is my math off? No right?
More of an investment into IAS than I thought it would be
hm, do i chaos the dot since i'm not using dot other than doom on apathy's maw? only concern is that the fp is already really low also what's the number beside the affixes?
is scaling attunement on a paladin a feasible way of scaling shield throw's lava burst"?
or a forgeguard i guess
If you're stacking attunement you do it for more than just one thing.
Or any attribute stacking for that matter.
Find at least one passive node or unique that has a useful scaling effect.
Forge guard tree has armor applies to DoT that scales with attunement.
are there any "staples" that go with sentinels that stack attunement? i'm going to pick up all attunement related passives on sentinel (2 on paladin, and the DoT armor u mentioned)
Yeah but in particular you should take that last thing you mentioned because it increases the value of each attunement point.
Obviously you also want other skills on your bar that scale with attunement.
i want to use lava burst from shield throw as my main source of damage since it can proc a ton of times
You want as many vectors as you can for attunement scaling.
If it's JUST the lava burst it's not worth. If it's lava burst and a bunch of other things, then it's worth.
why would lava burst be not worth it you reckon?
You don't understand.
Attribute stacking is only valuable if it scales multiple things.
Otherwise you should be stacking spell damage or fire damage.
No, not at all. It scales with strength and dexterity. I don't know of any good way to scale it with attunement.
then perhaps going spell damage is better in that case
Lava burst scales with attunement.
Nope
It does. It literally says it does.
Sorry, to be more specific, it's a typo
That's not what I said.
It is a subskill of shield throw, so it gets all its attribute scaling from shield throw
It follows all the rules of subskills
so it does, or not?
that is, its own attribute scaling means nothing - it gets its innate attribute scaling from shield throw
what does "mean nothing" mean? the STR and DEX scaling of shield throw override its atunment scaling? if so then why does it say that at all?
i'm asking you because you're the one who claims that it doesn't despite what it says
Then why does the tooltip say these things?
The link I posted is to a dev's answer on how lava burst works, they just haven't gotten around to fixing the text
I love that they've translated the game into different languages, but ever since they did it takes ages for them to fix typos
Calling it a typo is a vast understatement.
Also it doesn't work like this for fire aura, or spark charge, or axe throw procs, or anything really.
You are immune to stuns while channeling
oh someone told me warpath was not immune to stuns
Like if it doesn't work like this, it's not a typo, it's just something very wrong.
Any Forged weapons builds lying around?
thanks for clearing this up, would've been a massive disappointment if i went in this scaling atunement
It does work for axe throw procs within skill trees, the other two are not subskills so their attribute scaling works as advertised
Wym they are not?
Either way, it's not something you can handwave as being a "typo".
They are cast from the player, so it calculates their stats when they are cast, unlike subskills which don't do that calculation and just take whatever stats they get from the skill casting them
do i assume there's better strength and dex scaling options with sentinel then than with attunement for lava burst yea? or is it still better to scale spell/fire damage you guys think?
What on earth decides which is which?
Yeah actually, there is that new sword that gives flat spell per strength. idk if it's a viable build or not, but it's something:
can herot stop getting stuck in the wall and juking me out on moving but staying stuck in the wall
just killed myself with his dot cuz i dashed into it thinking he was moving
tbh, just the way it's programmed - but since that's not helpful, generally skills cast by other skills are subskills unless it's fire aura or the text says something like "doesn't scale with other nodes on this tree"
And I just want to reiterate because this really bugs me.
I hate that they try to write this off as a "typo".
Do they have a "this attack scales with attunement and also the skill description has the attunement tag" key on their keyboards?
There's really no point complaining about it here, and it seems they already know this so it is just a matter of time, but also feel free to make a bug report and give them a reminder.
Haha no probs man, honestly LE is already one of the better games on these stuff, for many other games you cannot even distinguish multiplicative bonus from additive.
That's something different entirely.
PoE's UI at least does not lie to you, or when it does they fix it.
And I much dislike praising PoE.
Poe has also been around longer, has more devs, and more funding. Mistakes happen
I press mine accidentally all the time 😂
For real though, I think in Mike-language that just means it's an error in the description
and tbf, he may not know the intent either; when they come back to look at the issue, they may decide to make the mechanics actually fit the description rather than change the description to match the mechanics
i was looking at a warpath/smite build on ladder, and they took the traversal node on healing hands. is this actually a good movement skill?
Yea it's nice. I've always preferred lunge tho
Your tip was insanely helpful. So here's a tip for everyone else. Your forged weapons snapshot when created. Bbbbusted
lunge def better while im leveling with firestarter anyway lol
I tried lava burst a year ago and wondered why my damage seemed not to be scaling... anyway this seems like a pretty fun build idea
Also does that mean lava burst scales with the more damage from block chance nodes?
It should, but I'd test it before building around it, just in case
Inappropriate and incorrect scalings??? in my ARPG????
You must be mistaken
Does Lava Burst proc when hitting an ally? It says "on enemy hit" but I don't know if taking the ally bounce node changes the "on-bounce" rules
guysguysguys it actually happened!
gz
only need to hit 25% now on the slam, surely it will happen!
holy, nice!
so paladin passive bonus deal increased fire,lightning and phys damage equal to your percent health remaining. is that high health or low health for max effectiveness?
leech is not carrying me, trust
how much crit avoidance do u have and armour
theres a helmet that can give that much?
so u dont have 100% avoidance then
no but enemy crits deal 0 bonus dmg
but how do u know that because crits from mobs arent distinguished
wat
i'd assume it's default 200% right?
yes you are giga crit immune
well when a player crits the number marker is yellow but when a mob crits its the same color reguardless
honestly i wish reduced bonus damage taken from crits showed in the stat menu like avoidance
cuz avoidance is additive and shows exact number
ye it was a "newer" stat added, i think at some they even said they are working on the stat screen but then that didnt happen
but believe, it's the same game term wise. only that reduction also comes with flat armor and it is not an all or nothing stat, every % of it is useful
thats so weird
it not showing there is the only thing making me doubt its the same thing
still mad abt that dex roll on the helm XD
i mean you can doubt it all you want, this is how it works, period 😄
oh are u doing void beams?
i did notice my survivability seemingly skyrocket with that helm
not sure what that is but i'm just doin echo warpath
here's the current build
https://www.lastepochtools.com/planner/A2P2x59B
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (25) / Void Knight (79)
â–¸ Health: 2,082, Regen: 0/s
â–¸ Mana: 129, Regen: 11/s
â–¸ Ward Retention: 4%, Regen: 0/s
â–¸ Attributes: 11 Str / 9 Dex / 1 Int / 1 Att / 33 Vit
â–¸ Resistances: 83% / 85% / 94% / 142% / 78% / 74% / 91%
â–¸ EHP: 4,383 / 4,383 / 4,383 / 5,231 / 4,383 / 4,350 / 4,383
â–¸ Endurance: 42%, Threshold: 416
â–¸ Dodge Chance: 2% (44)
â–¸ Armor Mitigation: 39% (2,043)
â–¸ Crit Avoidance: 26%
â–¸ Void, Physical / Spell, Melee
â–¸ None
• Warpath (20)
• Anomaly (20)
• Void Cleave (20)
• Rebuke (20)
• Volatile Reversal (20)
• Titan Heart
• Apathy's Maw
• Darkstride
• Siphon of Anguish
• Siphon of Anguish
Why does Shield Bash guide say to get CLoud Voyager?...........
dang t7 bash anyone want this lol
oh i guess that was the bosses abil
is that guaranteed to crit?
good ol warpath
I wish, I've been trying to get one of these. Hit t7 holy aura and judgement so far
sadge
Not bad, for my Shield Bash build
nice!
Is there any harbinger worth farming?
Some have drops specific to them but I've not looked at who and what
swiftness from the new gloves is fun
Yeah, I guess I need to see if any of those uniques are in demand
Any suggestion on a fun forge build
Fun meaning fast and can do harder content
I feel like this is better than Horns of Uhkerios.... DUnno, maybe the +1000 block effectiveness and +16 str is better
horns is too insane honestly 100%inc melee 1400 effectiveness and 16 str when 1 is 1% more for bash
could be insane on bosses where you never block though, can golden aegis go over 100%?
FG Novadin is pretty fun and extremely fast, though it's average at single target bossing.
wow I hate the harbringer in lagons arena
go go gadget spec into rebuke for just that fight
That I don't know, though it is a pretty small area of effect iirc, which makes it a little hard to do shenanigans
you could sit ontop of a boss with a bunch of the floating shield minions if that worked
ye i was running in circles like a lil b
I'm lvl 66 and it gives me this when I'm buffed up
Not sure going over 100% does anything tho.
send me some energy dudes because the dupers destroyed the darkstride market as well so this is the only chance we get
damn u got good odds....
no vitality is sad but thats pretty good
Movement Speed hype!
my next darkstride roll will be in 1.2 probably rofl
MS > Vit ? for Softcore?
are you a void knight?
Vitality is always good (6 hp, 1% necrotic res, 1% poison res) which is big because its a defensive affix in a prefix slot. Void Knight gets some skills that's damage scales with vitality, but also gets an extra 2 hp per vitality and .3% more melee void damage per vitality
move speed is good in general, but darkstrides giga juice your move speed as it is
1 in 6 chances that you would ahve gotten vit and health
"These actions have already had positive impact, as we see prices across the bazaar stabilizing." -> 200k item becomes 40M overnight, much stabilizing
Just checking in case anyone knows for sure, do spells cast off of other spells, specifically Smites cast by Warpath's "Winds of Justice" skill node have a chance of being Echoed by Void Knights?
i mean i wanted vit + MS but ye at least one of the exalteds with classic hybrid health is a good consolation prize
it specifically says "your" but i suppose it doesnt specify "your directly cast," i would assume it's only your direct casts though
Yeah, I was looking for the 'Direct Cast' thing, but it doesn't specify. I'm assuming no, but clarification would be cool
Ah. still 1/6 ^_^ Nice hit tho yeah
guys do you want to laugh. I have an absolute gem from Reddit
Echoes only happen for direct casts - but those echoes can proc other stuff (I don't think that applies to winds of justice)
fakken hell i didnt know i was supposed to wait 30 seconds every time a ward phase begins!
isn't bleed falcon like the highest dmg build in the game rn
i mean maybe but how the hell are you not demolishing ward bars with ES or Rive 😄
like ES gotta be at least top 5 bossing, damage wise
i do feel like the ward bar is a bit excessive with health for big bosses, for the smaller guys i just find it as a cool mechanic that makes a cool (but way too loud) sound to indicate just how fast you're decimating the poor guy
you just gotta go brrr with VR'
so satisfying to get 2 warpath echos up then hit VR and watch the guy's health just disappear meanwhile murdering my ears with 1-3 shield break sounds instantly
yes
Did someone ever made the math what Weapon would give Forged Weapons the most damage considering all Flat and passive bonis from the Tree ?
Has anyone found a good build with this. It sounds kind of cool. Warpath through stuff and proc Axes with inc phys dmg... dual wield. I dunno the Warpath skill too well, but it sounds awesome
for my forge guard, finally
But I love shenanigans
Anyone happen to have a solid healing hands dps build?
is there a way to make lava burst from shield throw and smite (which can be triggered by the idols) scale in the same way?
i want to stack both ignite and bleed on shield throw and focus on lava burst damage and its ignite
You're scaling them both by focusing on dots
although I would focus on one dot
because you want both duration and penetration
i see
LOL oops.... that's a dangerous button if you're not used to it. (HC)
I do a VK with Sword/Mace in the last Season. Full Crit/throwing and physical damage and it was really great ^^ . Warpath echo launch axe too.
ah that's cool
Just roll cof and start farming some unique boots lol
They both deal fire damage and have ignite chance nodes so you will want to focus on fire damage, ele damage over time and ignite chance. Dont focus on bleed or use maehlin's hubris to convert bleed chance
do u think those gloves really an improvement over just going full ignite? the only real use i can see is double dipping on smelter's might passive in forge guard
ye im sure i will find many LP2 darkstrides in the lvl2 dungeons i need to run with my blue gear 😄
smite is also another fire spell that scales with attunement (like lava burst) that can be scaled through ignite (although i assume it wouldnt stack it nearly as high as shield throw ricochet+ lava burst can)
Im using them on my shield throw forge guard which uses the new unique shield/axe and 5 points into weapons master for an extra 75% bleed to convert. Its a decent option for an axe guy.
"stabilized" rofl
hold on, you're playing something very similar to mine, ya? do you try to scale lava burst or just focus on ignite?
I could be rich right now is what you're saying, I have a double T7 health belt in my stash waiting for something good to put it on :kekw
if one of it is hybrid health then ye, millions
% health wasnt scalped cause i guess that's not meta
Yeah, if memory serves it's 118 Health, 9% Increased Health and then 158 flat
Im using fire damage and ignite chance which works for shield throw, lava burst and also smite but you could also use attunement and spell damage to scale lava burst and smite directly
alarmingly this is legit becoming the meta rofl
got a good item early league? stash, wait for exploit, offload because the gold remains
I guess so, lmao. I just stash them for use on future characters/legendary attempts, like that perfect roll T7 crit chance axe I was gonna give away earlier
Might roll a 2h primalist or something idk
i mean right now might as well, you cant buy anything so either just keep farming hoping for a 1%er drop or roll something new
@bleak whale msging you on privately, ok?
Yeah for sure, I just play CoF SSF lol
I've got a lot of dank stuff in my T7 / Dual Exalt tabs tho, this has been a good season for me
i was selling becuase i wanted to kit out before prices fly away...
was literally 1 day too slow kek
Yea
Hecks yeah!
That doesn't make it a "typo". Please comprehend what I'm saying.
I hope they do, because the descriptions are way more interesting.
It does less damage than my apathy's maw ðŸ˜
i mean... why would it do more?
what build do you run with that? On which class?
forge master crit forge weapons
Oh so minions damage?
yeah, but minions should be inheriting the melee crit and the 210 melee dmg
ohm
my apathy's maw only has stun avoidance, no crit chance prefix
so LE tools says world splitter is dropping from cruelty in black sun but i have defilement in that timeline, what gives?
well this is weird, the item isnt in the planner
There is a visual bug on the name of that Harbinger
The axe still drop in Black Sun
ah okay cool, appreciate!
does increased damage over time effect elemental damage as well?
Yes
ty
It affects elemental dots like ignite and frosbite
does anyone play bleed forged weapon ?
thats specifically what I was looking for awesome

beybladin...
So much better than Alluvion. Show the bad rolls under it tho
how did you know XD
I have played it before
Do you have a question ?
ye it's the night of half successful slams
That's not bad. Rolls are decent, even health on melee hit will help keep weapons alive thru boss dots
ye better than a world spliiter which you cant really get right now, for the time being. just need to switch my ammy to make up for mana
Harbingers of Ruin / 1.1.1
Sentinel (20) / Void Knight (4) / Forge Guard (59) / Paladin (15)
â–¸ Health: 1,628, Regen: 0/s
â–¸ Mana: 219, Regen: 8/s
â–¸ Ward Retention: 56%, Regen: 0/s
â–¸ Attributes: 13 Str / 5 Dex / 13 Int / 24 Att / 9 Vit
â–¸ Resistances: 95% / 80% / 64% / 80% / 74% / 69% / 76%
â–¸ EHP: 3,776 / 3,776 / 3,387 / 4,355 / 3,862 / 3,708 / 3,776
â–¸ Endurance: 55%, Threshold: 427
â–¸ Dodge Chance: 1% (20)
â–¸ Armor Mitigation: 34% (1,617)
â–¸ Block Chance: 8%, Mitigation: 20% (220)
â–¸ Fire, Physical / Melee, Spell
â–¸ Fire, Physical / Melee
â–¸ None
• Void Cleave (20)
• Healing Hands (20)
• Forge Strike (22)
• Manifest Armor (22)
• Warpath (20)
• Decayed Skull
• Titan Heart
• Alluvion
• Swaddling of the Erased
• Phantom Grip
• Phantom Grip
• Death Rattle
Yeah this is my build with 100% crit chance now. Mathematically it's just under 100% so there's something weird going on (maybe with the rings) because the swords always crit. I think I'll swap off death speaker's and maybe swaddling for good exalts and switch back to maw. Building for crit hasn't been worth it with 2hs
im in monolith and the aoe dmg is struggling. packs are not dying fast enough. bossing is good tho
why can't you get world splitter?
So uh, this is happening right now
cause the market was destroyed by the dupe
i mean sure, you can get a bad one
but i wont progress with that
Thats one for the issue with FW
Do you have the area node inside FS?
Do you have the Great Axe node ?
does healing effect boost regen?
yes to both
No, Regen is not Heal
we get a really small amount of hp regen as a stat
Its requires a lot of investment agreed
You want Flat Regen + %Regen
Lagon Blessing helps
what affix did you focus on ?
no I meant support in the tree for sent, you really dont need many stats for hp regen
but I found some gear today that has me eyeballing another build and so far, wearing just 5 set items
https://www.lastepochtools.com/planner/Ba9zYXYB @waxen nymph where did i go wrong or what can i fix ?
Harbingers of Ruin / 1.1.1
Sentinel (20) / Forge Guard (45) / Paladin (15)
â–¸ Health: 1,206, Regen: 21/s
â–¸ Mana: 150, Regen: 8/s
â–¸ Ward Retention: 4%, Regen: 0/s
â–¸ Attributes: 19 Str / 1 Dex / 1 Int / 9 Att / 7 Vit
â–¸ Resistances: 164% / 91% / 67% / 60% / 105% / 31% / 45%
â–¸ EHP: 3,005 / 3,005 / 2,763 / 2,955 / 2,995 / 2,226 / 2,275
â–¸ Endurance: 41%, Threshold: 241
â–¸ Dodge Chance: 9% (178)
â–¸ Armor Mitigation: 31% (1,163)
â–¸ Block Chance: 49%, Mitigation: 38% (835)
â–¸ Physical, Fire / Melee, Spell
â–¸ Fire, Physical / Melee
â–¸ None
• Healing Hands (20)
• Multistrike (21)
• Forge Strike (22)
• Sigils Of Hope (21)
• Shield Bash (21)
• Decayed Skull
• Doublet of Onos Tull
• Wing Guards
• Thorn Slinger
• Phantom Grip
• Orian's Sun Seal
what even are we doing here?
bleed forged weap
thats no longer bleed no ?
You kinda want VR too
VC has a bleed node that deals more dmg per bleed
does "increased shield throw crit chance" work with its subskill lavaburst?
no, lava burstis its own deal
Why did you Max Forged By Fire (Flat Fire Dmg ) ? Max out heavy strike instead
It should, because its a subskill
that goes against like, everything Ive ever been told about subskills
Yes but rn you are still kinda lvl and 150% Ignite per Weapons is still going to go a long way
oh ok
It still scale with %DoT
Yeah, Im using the same principle for the triple dot nonsense I am doing
im not gonna budge on the SnS since im hc
but i guess i need a better main weap ?
also would salt the wound work here if I use a weapon with crit multi ?
that's a lot of points though
No
is there anything better than melee aps glove ?
atunement can roll normally on sentinel gear, ya? i'm not making a huge mistake by playing cof attunement sentinel am i?
You are right it can roll on Sentinel gear
you know I feel like people are really sleeping on potions as a source of healing for FG
with jungle queen belt you can hold 16 potions, and his 2 potion passives do a lot to add to your tankiness. it seems better than having to give up on something like void cleave for healing hands or somesuch
like I am healing constantly while also getting the survivability buffs from the passives and with so many held potions and the huge boosted potion chance from the passives i've yet to run out evne when flat out mashing the drink button
@crimson rover
Yes, you dont have Bleed Chance suffix on your weapon
you're the best amigo
No exalted Chance to Poison ? 😢
Is this the proper channel to ask about builds?
Sentinel builds ? Sure go ahead
Which is more valuable between penetration, flat damage and increased damage?
(more damage aside)
...time to build bleed rive I guess
I'm looking to start a Warpath build and was wondering which was easiest to play among the three variants, Void, Fire or Forged Weapons?
if i got 30 points in the 1st half of the forge guard tree, can i still get ring of shields if im not forge guard?
Jean, pen is generally the biggest multi when you can get it, but flat is good early. Warpath is pretty balanced around the three but void needs less equipment imo, and apple you have to be that mastery to get the last half skills
nope you dont unlock skill past the chain in the skill page
this chain in the middle
Forge Strike ^^
Fire imo
is that a good idea to stack strength for phys penetration on forge guard instead of increased phys damage ? it's "only" 1 for 5 i think
Regardless of gearing which do you think is easier to pilot
I mean less buttons or attention needed
Looking at the build sites, that also seems to be what I think is easiest
Fire Spell with Paladin Flame Burst (holy Aura) Smite
You need a Sword and a Sceptre and you are good to go
Ideally a Palarus sword would be nice
I havent played a flame burst build since the buffs, I should do that
I guess I'll get to farming those with my Warlock. Thanks everyone!
wrong place to ask
man getting some armor shred was a game changer
lightmages deal entirely too much damage for how often they can spam their ability
As a rule of thumb, if your damage is multiple things (which it usually is), it benefits from buffs to any of these things. Provided they do not apply to something your damage is not.
So if you deal fire damage with a hit from a spell, it benefits from fire, hit, and spell buffs. But not melee fire buffs or fire dot buffs.
This issue is fixed for 1.1.1 dataset. Also drop info for mono bosses/harbingers and aberroth is more detailed now.
The bird dudes that cast the light meteor thing?
yep
god damn the experimental mod on boots for forged weapons is SO good
makes mono lithing with those minions feel 100 times better
Minion TP ?
Yeah, I made these boots yesterday and I now went from being oke with the build to loving it
low tier, but beggers can't be choosers
Thoses are sweet Boots !!
not perfect though, need higher teleport tier, exalted attunement and not armor but more health T.T
but yeah best boots of the cycle so far.
Hey guys can you recommend me a build that is strong enough (for beginners) to farm harbingers with please? Want to go Sentinel, but no idea which build
Fg minions been working for me so far
When youve hella farmed on your Main and are ready to lvl an Alt
If u use the healy traversal spell with this will it always hit a minion by teleporting a minion to the location? Thereby getting a reset if the minion is not damaged?
haven't tried that combo yet, was just talking about it though.
I'm currently using void cleave for traversal and buff
yes it works but onyl if there is health to heal on the minions
also the movement isn't much faster than walking weirdly, but the immune can be nice I guess.
Yeah and sometimes u don't want to move minions cuz it pulls them off the target. Thanks for testing!
anxiety kicks in 👀 👀 👀
Ive got some lvlin to do
I was wondering, is there a cast speed limit beyond which Smite will not continue to hit faster?
Not that I know of
I sure i've read somewhere that smite cannot be casted more than 10 times a second
That's the proc. Not the self-cast
I wouldn't expect self cast limits, however I would expect server tickrate rounding to be a possible issue at extremely high cast speeds
Yeah i'm only sitting at 91%, but with devotion, I was curious if ~135-140% would start causing issues
If I start a new hero , can I use weapons I found in stash from other hero ?
Yes, as long as you adhere to the level limits
Yep
I’ve tried every paladin build and imo they aren’t strong at all ..’think it’s time to try void or fg
140% should be perfectly fine, you don't really need to worry about engine limits unless you find a way to get like 1000% ish - which I don't think there even is a way to do
Is void night best for smite ?
paladin is
Paladin is not strong this update
paladin is strong at least comparatively to the other sentinel classes
what about bleed hammerdin doing corrupt 1200 and T4 julra in 12 sec already ?
Hammerdin is the only build I haven’t tried for paladin ..
I should try it since I’m lvl 100 I guess ..
in fact the first hardcore character to level 100 this update was a paladin
I'm turbo enjoying it, I didn't expect that
Ok nice to know .. is there a way to see the build
I'm really not into spinning hammer novas myself but it is strong for sure
Thanks - I’ll check it out now
you can take their username from the ladder and put it in LEtools to see their specific build
Thats what i thought too BUT DAMN it's really really REALLY FUN
Ok thanks for the info , curious to know if any paladin smite is up there
looks like 30th on the hardcore level leaderboard is a smite paladin
Oh so if I just search any username top 50 it will show their build ?
making hammer swing and fullyu charge throught an echo and one shoting everything in your path is so damn good
Ahh maybe I should spend time checking out players builds . I really like smite and enjoy it but just kinda stuck now
Will see their build and see what I’m doing wrong I guess
what were you struggling with as smite paladin
Not sure , I was 2000 corruption last season . Maybe cause no ward this patch I’m struggling
I have decent gear .. but dying here and there to harbingers
Monos are pretty easy for me .. just harbingers
yeah well you should absolutely not be using 2000 corruption as a benchmark for if a build is good or not
Yeah I’ve only played this game for 3 months , heaps to learn I guess
if you can kill the pinnacle boss you have a decent build
Is it intended that i don't visually see shields from rings or shields? All i see is the summon counter icon top left . But i never see actual shields rotating. That happen both on direct cast and proc from fg passive
the only issue paladin has is that it's survivability is very gear dependent , which is a problem shared between all the sentinel masteries
That's the only fair mark for now indeed.
Tub - can you show me how to search a build from ladder
https://www.lastepochtools.com/profile/ use this link then put their account name in
Thanks
No matter what I type says user not found , can you link me a top paladin smite to look what . .. not sure what I’m doing wrong
There’s someone named PalNapal on normal ladder . Would love to see his build but can’t
Do I just type PalNapal in username , says not found
you need the username instead of the character name
Oh how do you do that
it shows the username for the top 3 i'm not sure if theres a way to see it for the list below that
Oh ok thanks
Just go to https://www.lastepochtools.com/ladders/ then switch type/mode for your needs and click on any char name there to look up the build
Ok great Ty
oh there you go
That’s awesome thanks . Nice I’ll be able to see what they’ve done different
Back later ty heaps
Can someone explain me why with somewhat not too bad gears i'm getting destroyed on 100 corrupt monos ? https://www.lastepochtools.com/profile/Nilenul/character/Nilepape I think there is something i forgot as a stan but can't get what
Or maybe it's because mobs are lvl 100 and i'm 76 so my block effectiveness are really low ?
Low res, low hp, no good crit Mitigation, no endurance
unfortunately on sentinel you have to actually think about your defensive stats


Expect my void, all my stats are maxed out thant to the aura
you're missing res in : fire,cold,ighting,void ; Try to get at least 45% armor mitigation (i think it's a minimum) ; You should have either 100% critical strike avoidance or 100+% Redured Bonus damage taken from critical strikes ; Try to get some stats against DOT too ; More endurance is always enjoyable
low health too, but enough for 100 corrupt i think
Hm
So, interestingly, Ravaging Aura scepter makes Void cleave instant, meaning it doesnt interrupt Warpath. So that's all pretty cool. but it doesnt seem to consume the 80% more damage from 2 sec warpath channel. Not sure if thats actually taking effect or do I need to stop warpath to consume it
Hp is super low. You should probably replace those block effectiveness idols with double life as soon as you can, you're only at 37% block so you shouldnt worry about block effectiveness over other defensive stats
what unique is the ravaging aura scepter?
Abberoth's Command
Thanks for the review guys, i know what to focus on now
ill test it on dummy to see if the 80% more is applied
First thing id do is go get reign of dragons crit avoidance blessing, you only need an average roll to hit 51% on top of your 49
oh, you guys doctoring planners? I got a plan one
just hit 65 and id appreciate critique on my plan.
That's what i'll do, i'll also upgrade my chest and helm, armor implicits are way too low
Slap it on in here
Yeah unfortunately sentinel is in a bad spot where u really cant afford to sacrifice your defensive stats for that bleed chance on your chest even though it's a nice roll
Harbingers of Ruin / 1.1.1
Sentinel (37) / Void Knight (76)
â–¸ Health: 3,954, Regen: 153/s
â–¸ Mana: 123, Regen: 13/s
â–¸ Ward Retention: 4%, Regen: 0/s
â–¸ Attributes: 13 Str / 1 Dex / 1 Int / 1 Att / 84 Vit
â–¸ Resistances: 111% / 99% / 99% / 94% / 89% / 100% / 100%
â–¸ EHP: 9,553 / 9,553 / 9,553 / 15,234 / 9,553 / 9,553 / 9,553
â–¸ Endurance: 57%, Threshold: 791
â–¸ Armor Mitigation: 66% (5,558)
â–¸ Void / Melee, Spell, DoT
â–¸ Haste, Warpath
• Warpath (21)
• Abyssal Echoes (21)
• Erasing Strike (21)
• Volatile Reversal (21)
• Void Cleave (21)
Right off the bat good vitality
I wish ravaging aura got vitality scaling, i think even with all the quirks, beams got more damage just on account of the vit
True
but its pretty damn satisfying to just warpath through the entire monolith
and just cleave every 3 sec as you move cause instant cleave doesnt interrupt warpath.
still got a ways to go....
I take it you don’t need an extra charge for cleave
Is armor mitigation, exclusively calculated by the armor number ?
Increased armor is factored in, what it says on the sheet is what it does
@vernal scroll Press G and look up armor, the calcs are there
Unnecessary.
I'm curious why you have erasing strike specced? Seems like you could easily run the new sigils ring unless you're going oom with warpath
dope ty
Beams are void damage over time that scale with a ton of flat from vit. Theres no supplementary skill that would give ravaging aura tick harder than the two combined
they finally fixed the damn beams, they are so nice in packs now
@rancid lantern the build looks solid, only thought is that you could drop some points from world eater to stick them somewhere else.
You might not need 6 points in it for good leech
the constant 5% current health degen kinda warrants it imo. I got 7 "spare" points in Renouncement and Doom Knight, but I don't really see any attractive place to put them
I see
I've never really played with void flux do you think it's actually a useful defensive?
Its just a 1p
It might be bugged
saw a post from 3 months ago, not sure if thats still the case. gonna test.
hmmm
I tick for 150-200k at lvl 65 for like 4 seconds, I think thats pretty solid.
It’s not bugged, it yeeted a spire and some other enemies into the future for me yesterday
Okay great, so it got finally fixed then. looking forward to that
I was very confused at where the spire went cause my leech full healed me half a second later
Farm all week, get nothing. Do a random 10 min session before work :

that was my literal first nemmy item from the first one that pops in the story, I didnt see another unique until like lagon
Ring is absolutely stupid overpowered early on lol
Forged weapons in general are. I rerolled however. I think they still have poor scaling into empowered
they fell off pretty hard for me. So I dipped into this ravaging aura instead :p
The scaling is just soooo expensive, you need the exodia combo of perfect crit wep crit gloves and double perfect rings to even start scaling crit
Id argue ailments should be cheaper with maehlins.
I found something that shouldnt have worked and now Im 10 lvls under in monos before empowered have zero dmg issues and it scares me
Oh ? @quiet hearth You can't just say that and not share with the class.
How do the rings interact with maelins? Do you need sum total 100% for it to function
up to 100% and no more needed
cause they dont scale beyond 100% conversion anyway( confimed that earlier )
triple scaling ignite, bleed, and poison using the ruby fang set abusing all the pen FG gets
Can you convert 200% with two rings?
Nope. @summer shell
Sad
not necessarily, means you can run one and have a free ring if you get a good glove conversion ring roll
Go go gadget Draven’s super dot build
Do elaborate.
the apathy gloves did a lot, as did getting those armor shred nodes
I always wanted to make a ruby fang build.
You guys think sets would actually be too strong with lp?
It's kinda inexpensive if you do Ignite based instead of crit
See, forge strike gets a super bleed node, and with detonating ground, you can apply a ton of ignites as well. use MS with the bleed nodes and proc forge strike. The ruby fang set has a TON of poison pen and allows poison on hit and extra chance on hit with fire skills. So you use HH melee conversion
I feel like using a 2 set as your bis wouldn't even be the end of the world idk why they are so against it
No sets would be too powered. I think we should be able to nemmy empower set pieces
i'd say to distinguish uniques from sets, sets should get extra set mods.
Just crank up the legy potential on them
So Set (2), Set (3) etc would have additional properties. would like that
if they could have LP or WW, they would scale better
Would be distinct from LP/WW too.
That is literally how set bonuses work now though
the main issue is that the ones that have good set bonuses usually have garbage stats
Yes, but they have static values. I mean instead of LP, youd boost the set values or add additional set bonuses
That could be cool
oh you mean increasing the magnitude of the mods
I already have a plan to abuse the bear set, dont bring it any attention right now
Kek
Also can I have a planner for that
Preliminary results put me at about 1k hp regen and about half as much ward per second
im not sure whats the unintended part?
I didnt say it was unintended, I just dont want people to get my idea nerfed before I get the gear together
I'm so much hesitating between warlock and hammerdin
hammerdin, but we're biased here
unlikely.
depends on the type of warlock.
Draven, that's what i'm looking for, biased ppl explaining me why :p
Torment !
torment got nerfed to the point id say the two are comparable
so go with your gut
maybe even lean some hammerdin cause tankier now
Are they both still good build to go for going high corrupt ?
What are atm the """best""" build to discover high endgame ?
either work fine for that purpose
right now the end game is dont get hit because harbingers are dumb
anything sound defensively is good for endgame.
hit harder than the harbringers
in particular if it can handle degen very well
But offensively both are good and FG hammerdins have access to the new dex nodes for dmg, now if only the anti dot node was STR based instead of attunement
yeah so im leaning hammerdin for that reason
ty
for ward id lean more towards mana sorc atm.
Is the builds speed to map alike or torment is way faster ?
a little slower but tankier i think
thanks bud
@quiet hearth So you use ruby, FG, Forge strike for thicc bleed and ignite and poison from fire res stacking? Maelins seems to be in order?
maelins is a dps loss because the super pen you get for the bleeds in FS get converted to ignites but dont get the special stats, it's hard to pass on 200% pen lol
the ignite is the weakest portion right now, dont have much ignite on hit yet
yo, anyone have a good COF loot filter for all the sentinel builds (or atleast paladin?)
my gear is garbage right now, so I cant afford to drop all the defense nodes I have in passives
soon enough though I will also be scaling abyssal decay, time rot, and doom too xD
so phys pen from FS, poison pen from ruby fang, Ignite pen from ... ?
passive tree and atrophy gloves, the ruby fang set also gives 15% increased fire and poison dmg on block for 10s, so pretty much all the time while doing monos
For you Hammerdin is better as FG than paladin ?
FG can crit cap easily, paladin is likely gonna abuse smite
triple ailments does sound pretty funky ngl
its so weird, but Im lvl 81 in lvl 90 monos and my dmg is fine, gotta get some more forehead to smash in though because I survive because the new time and faith node is BUSTED
I don't see much hammerdin FG in the ladder
ye cause FG prefer bleed shield bash. paladins go for hammers atm
the ladder is not the end all be all of builds is the thing.
that as well
Has anyone tried out the new unique sceptre Abberoth’s Command? Thoughts?
well, time to make that hammerdin
I am , right now actually @glad bough
Oooooo I need to know
feels very nice, but hard to say how it will hold up in corruption.
Qol is very good though, even for just clearing.
that is where I am at, I wanna push this into corruption before I move on, but I did start a VC/judgement thing and it was working, I think will be good with the mace
May I ask how you’re using it? What’s your set up? I was thinking of tweaking the Ravaging Aura build from PerryThePig. What off hand options you going?
Warpath, cleave off cooldown, zoom.
for bigger enemies, Warpath 2 sec into Echoes, Erasing, Cleave, Reversal, warpath
blade of forgotten knight for offhand. I do not know what perry is doing.
I don’t think he’s running it. I just loved his build from years ago. So I’m running it for the purple cycle. That’s the Blade I’m thinking of running too.
Makes little sense to me to run anything else. flat is king for this build, so if I couldnt run it id run a t7 spell damage nagasa scymitar sword anyway
ok, attempting to meme harder now, more healing by including MS proccing smites
Yeah I hear ya. Thanks for your insight on the build. That exact set up is what I’m thinking. Swapping in Warpath instead of Vengeance
"X% physical pen with bleed" means that X% physical pen chance is transformed into bleed pen chance ?
no, it is pen ONLY for bleed but regular pen also applies still to bleed because it is phys
Nope, but it's a hard stat to come by
So the affixe above means that bleed dmg will ignore X% of the physical mitigation of the enemy ? So you wanna aim for 100% to make "true dmg" as bleed ?
kinda, but if you go over 100% pen, the dmg is still increased. pen works for dmg the same way resists work. Its a more multi which is why it is so powerful
penetration is like reducing ennemies res it can go -X% res
if you have more than 75% penetration
this mono was nothing but meruna giants
I considered multistrike initially
Just wait till you get that with gold elementals
that I can handle, they have less HP, especially when the mono mods are uh, currently about 50% increased hp
Is there a way to make multistrike hit the same target? The extra swords only trigger on other enemies, but not the one you are attacking.
What is the state of Smite Fissure sub-skill void conversion, tooltip does not change but visually it does? Does it currently take effect and scale with smite?
sadly no
I realized that Warpath +50 spell damage does not work dynamically.
I dont think fissure converts
not on tooltip but its visuals do appear to change and i wondered if it does
Path of Heavens from Warpath does not appear to work for me at the moment
that's a big deal, you should report that
well, its "while spinning"
so it might be intended if damage snapshots and doesnt update dynamically
Can any sentinel here confirm that "reduced channel cost" on helm still exists on game, not sure if to open a bug report.
dont have one, likely intended cause of the channel changes
now this is a nice hat
yeah I checked the patch notes but nothing about removing this affix
check in the filter system in game if you find this affix ?
W
Wow
I finlly found a Laddle for my Devouring Orb VK, and it just feels like i somehow lost damage?
you mean a mad alchemist?
Didn’t they cap the more damage from it
at 6 ye, but it also doesnt really have flat damage on it
yeah that one ofc
they capped it to 8 recently ig
okay this game really wants me to play erasing strike void knight it just gave me this helmet and a t7 mana chest at the same time
literally the nemesis immediately after i rolled t6 void damage on my world splitter
That helmet's implicits are bad for VK, you don't care about physical dmg in VK erasing strike builds, the mana is good ofc and the volatile reversal is decent, but the health regen is uselss (especially if using Titan's Heart) so I don't know if that helmet is "the one" to use with VK
me too i got a t6 mana chest with +2 erasing stirke drop.
could always slam it
Press x to doubt.
the build i was planning for ES actually does make use of health regen for a ward setup via the vessel of strife relic combined with mana spent gained as ward items
has anyone tried a warpath+smite build? should i focus on spell damage? and what stat, vit?
You do you.
i saw someone plan one. it uses palarus + smite idols
you dont really need the smite idols it has more than enough damage without them
You can look at my char for inspiration: https://www.lastepochtools.com/profile/skyqula/character/smitepath
ah so it's your build
did it work out as planned ? how tanky is it ?
Paint build included:
sweet, thanks. i was thinking of VK but ill look into the paladin one as well
500 corruption without issue, tanking harbinger slams still
The slams arent the issue with them, its the freaking dots
i was thinking of dual wielding these 2 if i go the VK route
8% leech on 5-6x30k crits a second is doing fine
One, I have doubts, two, if that is the level you need then they are even worse off than I thought xD
ever die on it ? when did it start ?
definitely not gonna be as strong as the more straightforward paladin route but I imagine it'll still be solid
the damage on the paladin version is really just insane
is 40% the max echo chance a VK can get?
i just got my pally to monos with the plan to do something like this. do you have a filter i could yoink?
Rive gets double echo on skill tree
but other than that 40% is as good as it gets?
outside of skill specific stuff yes
damn so IO can only get shield throw at 40% that is good enough I guess
trying to make shield throw interesting, ive goten the void shield throw idol many times so something has to work with it IMO
i just glanced at it but i'm doing something similiar but stacking more attack speed with flameburst. What kind of trade off did you make with not going flameburst aside from the benefit of not having to worry about stacking massive amounts of attack speed?
Guess the game is saying I need to make a cold/lightning mage
last line on the ring is my fav lol
I get haste on hit in the aura and garunteed ignite on throwing hit, so any smite proc is garunteed to get the bonus damage vs ignited. Easier to get armor shred and I can focus on crit multi /spelldamage. Speaking of crit multi, I cant seem to land a slam with it (:
I almost think I have the gear to switch to perma FS
interesting, i was kinda doing a mash of dreadful's 1.0 build and some random build i saw online that both used flameburst might have to give this a shot. Still struggling to find more of the axe throw idols so i can really get the build off the ground
your's looks much tankier with healing hands vs reversal
@quiet hearth may i recommend salt the wound? Could work great for your build
CoF makes smite idols rather easy. Even mediocre ones get the build started just fine. Thinking of moving back to flameburst though, get movespeed from + warpath chest and that crab ring instead.
the whole throwing setup seems so unnecessary with it
that smite idol change is HUIGE
what change?
salt the wound only has potential if you have a lot of crit multi, which costs a lot of points
from 9% max to 25% proc chance, per idol
its possible for 100% smite chance on throw now
direct smite hammerden buff
Lethal Strikes is your friend?
That being said im kinda intrigued, cause bleed kinda wants valdyrs and blood of the exile.
which dont benefit poison or ignite at all. ignite kinda wants the fire dragon booties.
Theres some conflict of interest here.
@quiet hearth Oh yeah, Champion of the Forge, too. the combined 60% multi with pen per 5 str, and 1% multi per 2 str should make salt the wound better
smite warpath does more damage than you need it to without throwing already, might as well free up your relic and idols and allow yourself to run rule of the simoon gloves instead imo
Then you just str stack from there so as to scale all the ailments from FS.
costs too many points
show me your current planner
My build isnt done yet
i dont think its too many
it's 8 pts, and that node is only 20% pen, which I am currently getting from atrophy
nemesis is crazy. i popped 0lp judgement gloves into it and empowered and got this at the end o_O
conviction is far better overall
50% multi/100 str is already 25% pen for poison and bleed
thats insane
shame about the attuneent roll, but dam
ofc my first 3lp is the OTHER drop from mages fml
yea attunement is crap roll, but i rolled it in the nemesis coz why not
while wielding a 2h, champ doesnt apply here
"you will never see a 4 LP hands of judgement roll in your life"
-Draven, circa yesterday 😄
😂 Nemesis egg ftw xD
You haven't, you're dead and sending this from the other side
Hmm Apostate's Sanctuary is pretty cool for VK
i def feel like im dead, needed to wake up for a 7am status meeting...
yeah same, in training but I only slept like 4hrs
Kinda? the apostate negative of disabling stuff/harming you on spell cast makes things like anamoly/volatile reversal un-usable doesn't it?
ye tb sanctuary sounds like death on a traditional bonk VK with anomaly and VR
i would use it otherwise
i need that for echo warpath tbh
come trade me for 3lp mad alchemist andwe got a deal lol
where is the mad elchmist coming from for sentinel builds?
It disables leech for 4 seconds but you can circument the health loss with reversal, no?
most people spec reversal to be minimal CD for giga uptime on the damage multiplier tho
depends on the nodes you take with reversal
um..im a bit stuck on this build - i wanna play forged weapons..but builds online have sigils of hope and i dont like how it works also high mana cost
kinda sad that this is a sword and not an axe or a mace because this would have went so hard to slam onto a VK weapon
go void rive, profit
merophage says hello 😄
I always forget about that thing
i used it for my rive last cycle, it's pretty good (on MG)
just feed it T7 mele crit swords until profit
Autobomber
I didnt realize scrap metal in rive was a global eat forged weapons
i might try to slam it on the new lethal mirage sword since i'm planning on playing that soon and its partially void damage
rive is too good man, it's nodes are bonkers
i mean i figured but why is madle assumed to be good? where are you getting your flat damage from?
madle's main use-case is insanely fast application of some effects which have their flat damage coming from some alternative source
its cuz autobomber can place something like 11-12 effects super fast, if not more
so it was just a huge dmg boost
since the nerf tho its most likely worse, but if i can get a 2-3lp one then thats a huge step up
fml./.. when you press challenge instead of empower T.T
that's fine but those affects need to get their falt damage from somewhere beause ladle is not going to give them any basically
if you need your effects to get flat from weapon slot ladle is bad for the build imo
you cant put flat damage on wand so LP doesnt help
Shield throw shoul dbounce off of you
it was BiS gear on guides so im not sure what to tell you
link
the scepter i have atm tho is quite good and im pretty sure ill just have to run with it
everytime I look at tweaking this build, Im annoyed how almost all the pen nodes are also locked into crit nodes
Is there a way to "stand still" while warpathing? Julra beams are a bit annoying
not the kind of lucky i need lol
ok, so your flat damage comes from vitality, and only vitality. how much you got?
also
yeah thats the insane nerf they made to it... its now 6% max 8
tl;dr: just use a scepter
https://www.lastepochtools.com/planner/olY4pDOA
if you want thats my char, i have exactly 90 atm lol
and yeah ima use the scepter
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (20) / Void Knight (85)
â–¸ Health: 2,754, Regen: 56/s
â–¸ Mana: 102, Regen: 8/s
â–¸ Ward Retention: 63%, Regen: 8/s
â–¸ Attributes: 4 Str / 0 Dex / 11 Int / 0 Att / 90 Vit
â–¸ Resistances: 110% / 90% / 106% / 117% / 114% / 167% / 90%
â–¸ EHP: 4,825 / 4,825 / 4,825 / 5,936 / 4,825 / 4,825 / 4,825
â–¸ Endurance: 20%, Threshold: 607
â–¸ Dodge Chance: 4% (95)
â–¸ Armor Mitigation: 43% (2,403)
â–¸ Crit Avoidance: 41%
â–¸ Void, Physical / Spell, Melee
â–¸ None
• Anomaly (20)
• Devouring Orb (20)
• Shield Rush (20)
• Rebuke (20)
• Smite (21)
None
I love eating forged weapons
is it a more or just increased armor?
Each scrap metal stack is more armor and more damage with rive
lol, 5 stacks is 13% dmg effectiveness on my armor right now
More armor is a hell of a drug, makes me wish decayed skull had higher base armor
I wish they would not use more so much in the descriptions. Like put the word more next to the number so it's obvious
Beefy FG
It's only 52% max, calm down
Wait your armor is at 52% dr
HUH
I told you my gear was garbage
🫂 it’s gonna be ok
HH stronk
Indeed
Is prayer healing effectiveness? Because tooltip says it is but the effect says healing granted
God Shield throws dmg scales so muich better than Hammer throw
is armor matter for sentinel?
i think it is increased in the base?
It doesnt change anythign in the character sheet after a heal
on healing effect
no clue then
That should be Healing Effectiveness
And note that you CAN NOT heal yourself when full hp
am i the only one struggling with harbinger of ash ?
Which one is that ?
my forge guard was getting pummeled
spirit fire harbi
no, harbingers are brutal, 100% they get toned down
Oo havent tried that one yet
the aoe is huge and i cant melee in it
i think i need to spec summon forged weapon nodes cuz weapons die if i cant attack
big boi with necro aoe on ground
Hope no
they will be, they are over tuned as hell
i've killed every harbinger i've fought so far in like 10 seconds or less
likely lower their base and make them scale better with corruption
also my harbinger had the necro aoe but also the tank skills = aoe slam, triple strikes, clone slam
The Lagon one messed me up
first time my forge guard which i play with SnS dropped to 0 potion. good thing they drop in fights
i'm stuck at 250 corruption harbinger from the spirits of fire monolith using rive sentinel 😦 any advise guys?
the slams were insane
play some meta build that ignores the game is how you beat them reliably
i mean i just fought it. the aoe is antimelee. he's cheating
oh i unlocked empowered by doing the harbi
that's a nice skip. wow
I think foe cleaver needs to have something on it for 1h too, because scrap metal shouldnt be locked behind it
1h gets a shield (or another weapon)
aside from smite, fissure, manifest armor, and lavaburst, what else scales with attunement for sentinel?
not a good enough reason to lock a node behind it, if anything swap the two nodes makes more sense
judgement
has anyone tried fissure with the time and faith nodes letting you actually sustain mana with it now?
can also make abyssal echoes scale on attunement
I tried in 1.0
Proccing with Javelin
Dmg wasnt incredible
They are meant as a gearcheck. They are not even remotely overtuned.
I want to try again but Warpath during the Smite proccs to get Fire Pen with sceptre and Flat Spell
lmao they 100% are because they wipe people with content appropriate gear in literal seconds xD
Then its a build issue/skill issue, you are not meant to tank their abilities
@waxen nymph is this a decent set for low empowered ?
I dont like it because its a 2h Hammer
No it isn't, if the content is literally dont get hit 4head, then it's bad, which is 100% what it is right now
what was the problem? im suspecting it's the cooldown
No void cleave makes things unhappy
i mean, i can get hit til 250-300 and it's aight
mind elaborting on that?
Low Dmg effect, small AoE , Dot needing to stack
rip
no matter what I do I cannot get out of using MS, it's such a dps loss
If the mob move out you loose all your dps and to get a decent amount of dmg you need like 5 pools on the ground
You have evade and most builds use a traversal skill, some abilities you can tank but most are meant to be avoided. Either you have not build enough defenses or are not avoiding things that should be avoided if you think they are overtuned.
tbf they are way harder than the timeline bosses, but i think it's fine
Yeah and I think they are meant to be harder
@waxen nymph what about merophage is it good for FG weapons ?
the only issue i have is that the one gatekeeping entry to empowered monos def should not be baseline 100corr harbinger level hard, that one should be toned down a little
Evade is not nearly fast enough nor does go far enough to be warrented. You literally have video evidence of some of the top players getting instantly erased at moderate corruption with appropriate gear for the content.
im gonna say this tho, top players i.e. who are pushing hard to generate content before anybody else usually dont invest into defenses at all, or not early on
but if i can take a hit from a harbi at 250 then ward classes can too
only you can literally look up the build and see what they have because they post it. And it isn't early on for those people, we're well into the cycle now. Harbingers are going to get tuned down 100%, and ward classes are still kinda ahead of hp right now too.
having so much damage that defenses dont matter against bosses is definitely a strategy that works in this game
i mean, let's talk data then. link the build, and what corruption we talking about
i dont disagree that they will be prob tuned down, just saying you can build for it
again, just dont get hit is not an appropriate response because it isnt something the vast majority of players can do. Im not saying you cant, Im saying it takes a ton of prep just to get out of the tissue paper feeling range
it does for sure. but how is that bad for the game
you literally have something to gear for
Having content most players cant do isnt healthy, like sure, you need some chase but when the chase is just a giant wall in front of you that isnt fun.
you saw Mike's stat right? only 1% made it into empowered monos?
That's because of the mono grind
or something ridicolous like that
I feel monos should become empowered as you add corruption, no more doing the same thing just harder.
Was it not smth like 10% dont even kill the 1st mono boss ?
iirc, if a player plays long enough to get their mastery, there's a good chance they'll at least complete the first mono
i legit dont see any issue with making aspirational content for your 1%, whoever made it into empowered monos -> this is for them
and you have the tools to succeed, it does take time. but like literally everybody was begging EHG to give exactly this
I didnt say that it shouldnt be done, not once, I said doing it in the way it's being done isn't good.
i mean... T4 Julra oneshots me, and harbies at 250 rarely do so is T4 Julra also overtuned?
Was it the one shot mechanic (I just got back idk what this conversation is about)
i get one shot by the water wave thingy
comparing apples to oranges, that is a strawman argument
I hate those waves
why is it a strawman? how is one overtuned and the other isnt?
t4 jura has a different kind of scaling compared to harbingers, has a completely different attack pattern ect. In the end, my opinion is that Harbingers as a base are overtuned and will get tweaked next cycle. No point in going back and forth when it's obvious we're not gonna agree.
Can Forged weapons trigger skills from weapons they inherit stats from like the palarus sword?
I want the Lagon harbinger to teleport you down to the add phase part of the arena
i mean fair, and i dont disagree they will bring them down somewhat probably. i only disagree that you cant gear for them, i think you can
are y'all saying harbingers at the first introduction to them are overtuned or harbingers at high corruption?
Idk I got here on the tail end of the discussion
No
hmm, what to put here for the world splitter slam
he was saying moderate corruptuon altho havent clarified what does that mean exactly. what is moderate for streamers is prob "high" from EHG's perspective
Im saying both, right now it's not a climb, it's a wall you can either climb or you cant
Crit Multi ?
All stats in place of the chill chance?
yeah probably crit multi or mana
what does the number beside stuff mean in the forge menu
tbf im fresh of necropolis league with its T17s, now that's a wall lol. maybe i just got desensitized
a t5 mana roll wouldnt beat actual crit multi even with the conversion i guess
number of shards you have
but maybe more comfy
ohhh, ty
t17s are like the most aspirational stuff poe has, so yea lol.
well it was supposed to be a "bridge to ubers" lol
I mean, i'll just go out and say that at 150 corruption they're still quite easy for me and i am by no means a decent player, i'd say below average at best
ik 150 corruption is like nothing tho
is there a way to automate abyssal echoes or proc it in any way?
warpath can auto cast every 5 sesconds
Warpath, VC
Warpath, trident of the last abyss( I think) ,VC
When your damage is meh, this new harbringer system is tedious xD
Is there a way to use potions when you walk over them when you are full on health and potions:?
when your damage is meh everything with a boss health bar is now tedious XD
VC?
Not be Full hp
well ok then
Void Cleave
Void cleave
Which makes harbringers even more meh because its 2 bosses of meh speed
lol
yo nemmy wtg
technically you can opt out but ye. high DPS builds are at a premium
tbf i dont know why you would ever make a ZDPS build in an ARPG but that's just me
ah i see, so nothing really in the way of shield throw, must be melee
just depends if you have enough mana on other gear or not, t5 mana on a 2h is roughly equivalent to t7 mana on a helmet, obviously it doesnt give more crit multi than an actual crit multi affix but it could be what allows you to run an extra echo on ES
zdps? Also how can I opt out 😮
there is a checkmark when you trigger the boss battle, you can uncheck it
Okay i decided that Sigils of Hope are kinda garbo for a FG Spinny Smith
omg
man i forgot how much xp starts to fall off after 80
spinny smith? warpath?
zdps = zero dps, a term used for builds made by popular streamer Quinn 😄
We love Quinn
yes , builds need definitely fancier names instead of just putting the whole description in
Its not thAT i planed to have none 😦
I dont, screams way too much
VCR VK build time
I just havent figured out how to ramp it or found gear I feel I need to ramp that damage lolol
pretty much just add affixes for your main stat and whatever dmg type you're doing and you'll be good
ye i mean the first harbi i was hacking for 2 minutes with a Dreamthorn, then i realized i could have jsut bought a maw because i was already high enough level
you live, you learn
I can only imagine how long that is gonna take on this build
the triple dot? or you cooking something else now?
yeah the triple dot, it does good damage but Im not winning any speed awards either because my gear is garbage, I get slapped a lot
I survive on carpal tunnel and spite honestly
your argument makes much more sense now 😄
No, I have an acolyte that did the first run, I just have had garbage luck with gear this time around
which is why this build surprised me so much, boom infernal shade just makes me chuckle
ye i still wanna do a giga abo with these new phantom rings
sometimes you get an item that is just cohesive
I need thoses bad boy for my Totem
can i have some help with crit chance for forged weapons?
i tested for a bit on target dummy and got 400 crits in a row so im pretty sure they have ~100% crit chance
but that doesnt fit my math:
Flat
Base: 5%
Weapon: +17%
Ring1: +2%
Ring2: +3%
Total: 27%
Increase
Necklace: 24%
Gloves: 95% * (0.66+0.66) = 125.4%
Total: 149.4%
Result: 27% * 249.4 = 67.338%
any idea what im missing here?
When the lagon shield dropped I almost rolled a shaman then and there for storm totem
hey what is time and faith?
I love that node
ugg, I have so many good crit items and Im high enough I think I have the skill points to max out crit
